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  • ...carts produced a bad dump (tthe first $20000 bytes are null, then there's null corrupt bytes at $30000 that go to $40000 or so, then every $1000 bytes af
    2 KB (271 words) - 13:34, June 4, 2020
  • ...there's a mention of the game's name at 0x1FFF0 in the ROM. This has been null'd out in this prototype.
    1 KB (183 words) - 17:47, March 11, 2022
  • ...trange data at the very end of the ROM in this build. The final has mostly null bytes in the same region.
    1 KB (208 words) - 16:49, June 21, 2020
  • ...ild featured on both seems identical, but one of the carts seem to contain null bytes at $400000 with no other major changes between the two. Both dumps ar
    2 KB (286 words) - 07:11, June 4, 2020
  • ...Joeyhorrorfan|Joeyhorrorfan]], [[User:Lemurboy12|Lemurboy12]], [[User:Null|Null]], [[User:Prototector|Prototector]], [[User:B00daw|B00daw]], [[User:Billsca
    4 KB (677 words) - 03:45, July 12, 2022
  • ...redumped in time, so an edited version with the missing data replaced with null bytes has been provided in an attempt to get the game to work a bit better.
    3 KB (405 words) - 03:49, January 4, 2024
  • ...removed from the final game to serve as padding. The padding contains non-null bytes of various data.
    3 KB (381 words) - 05:54, March 21, 2021
  • ** Navigate to 0x7FFFE and add two null bytes (00) to this location.
    3 KB (451 words) - 01:13, March 25, 2021
  • ...me for release. We made an attempt to fill in the missing sector data with null bytes to hopefully prevent the game from crashing further, but we don’t k
    6 KB (894 words) - 17:49, November 24, 2023
  • ...he game itself according to a code/data log analysis. The other 35% is non-null data containing unused sprites and other data.
    12 KB (1,371 words) - 21:02, December 27, 2019
  • ...|| Matches final. Only one file differs, WEAPONS/WP9.TIM which lacks some null byte padding found in the final. Everything else is identical. || PO'ed (US
    22 KB (3,201 words) - 15:41, April 18, 2021
  • ...es that can be found at the root of the disc in the final build, which are null byte files used for disc padding. This build also contains an "-amc" direct
    38 KB (6,100 words) - 22:34, September 18, 2021
  • ...final is that this build lacks the Z6TAIL.DUP file, which is a completely null byte file used for padding. || Ratchet & Clank - Up Your Arsenal (USA) (En, ...final is that this build lacks the Z6TAIL.DUP file, which is a completely null byte file used for padding. Duplicate. || Ratchet & Clank - Up Your Arsenal
    69 KB (10,863 words) - 03:51, September 20, 2021
  • * Black:</b> Null lighting which reflects null physical shape.
    2.94 MB (529,170 words) - 06:58, June 26, 2017