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  • | [[File:sw logo.png|centre|frameless|link=Super Star Wars: Return of the Jedi (Prototype)]] || [[File:st logo.png|centre|fr [[Super Star Wars: Return of the Jedi (Prototype)]]<br>
    5 KB (865 words) - 02:52, February 25, 2019
  • [[Nintendo Game Boy Aging Cartridge]]<br> [[San Francisco Rush: Extreme Racing (Game Boy Color Prototype)]]<br>
    14 KB (2,095 words) - 23:58, January 1, 2022
  • ...ek. The majority of the releases for this week are prototypes. Some of the prototypes are for very obscure Japanese games too! ...er to check out the articles themselves by clicking on the hotlink on each game heading in this article.
    6 KB (871 words) - 22:53, November 29, 2016
  • ...nreleased PlayStation 2 Game|6GUN: BattleBourne's Unreleased PlayStation 2 Game]] ...yStation 2 Game|Daredevil: The Man Without Fear - Unreleased PlayStation 2 Game]]
    11 KB (1,534 words) - 21:01, January 21, 2024
  • ...liday gifts with you! Over the next several days, we’ll be sharing several prototypes of both released and unreleased games for you to enjoy. For more informatio Presenting, a prototype of the unreleased video game adaptation of Akira for the Sega Mega Drive! Courtesy of Matsuda and an ano
    12 KB (2,025 words) - 23:45, December 25, 2019
  • ...but was delayed until development finished around May 1994 where the final game was released to retail on August 27, 1994. <br> ...etroid series, and Donkey Kong Country. Owsen worked on roughly 10% of the game’s text before being tasked to work on another project. The task of locali
    11 KB (1,787 words) - 21:30, May 30, 2020
  • ...Mystical Ninja Goemon during development) for the Sony PlayStation 2! This game has A LOT of history behind it, and considering its localization was in dev ...oday has taken a path far removed from its previous successes in the video game industry, the future is grim for those who were fans of a once-beloved fran
    77 KB (12,833 words) - 06:00, February 25, 2022
  • In the late 80s and early 90s, it was notoriously difficult for video game companies to create and manage backups of their software due to the technol ...ere compressed (often passworded) and uploaded during various moments of a game’s production by the producer or product manager and then downloaded by em
    80 KB (13,308 words) - 13:17, November 25, 2023