Dominion (Aug 27, 1992 prototype): Difference between revisions

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{{Prototype
{{Prototype
|titlescreen=http://hiddenpalace.org/w/images/thumb/d/da/Dominion_Title.png/300px-Dominion_Title.png
|titlescreen=Dominion_Title.png
|builddate=Aug 27, 1992 23:40:02
|builddate=Aug 27, 1992 23:40:02
|buildname=Dominion (Aug 27 1992 prototype)
|buildname=Dominion (Aug 27 1992 prototype)
|status=Released
|status=Released
|dumper=N/A
|releasedby=B00daW
|releasedby=B00daW
|origin_type=Binary
|origin_type=Binary
|origin_files=DOMINI.PRG
|origin_files=DOMINI.PRG
|game=Dominion
|game=Dominion
|system=Atari ST
|genre=Puzzle
|genre=Puzzle
|unreleased=Yes
|unreleased=Yes
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The game should play fine in an Atari ST; as it does in the emulator Steem.  Simply apply the correct location for the hard drive and extract into its own directory assuring that the "DATA" directory remains recursive (as it's referenced in the PRG binary image.)
The game should play fine in an Atari ST; as it does in the emulator Steem.  Simply apply the correct location for the hard drive and extract into its own directory assuring that the "DATA" directory remains recursive (as it's referenced in the PRG binary image.)
==Notes==
==Notes==
- At first glance this build does not seem to have any music built into it.
* At first glance this build does not seem to have any music built into it.


==Acknowledgments==
==Acknowledgments==
Line 25: Line 25:


==See also==
==See also==
- http://shrigley.com/source_code_archive/
* http://shrigley.com/source_code_archive/
{{Prototype Footer|{{Navbox prototype|Dominion}}}}

Revision as of 10:23, November 2, 2016

Title Screen
Dominion (Aug 27, 1992 prototype)
Build date Aug 27, 1992 23:40:02
Build name Dominion (Aug 27 1992 prototype)
Dump status Released
Released by B00daW
Origin Binary
Files DOMINI.PRG
Game Dominion
System Atari ST
Genre Puzzle
Release date Unreleased
Download Dominion (Aug 27, 1992 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

This game was found in the archive for John Smith - Special Agent for NES by Chris Shrigley. It appears on his many résumés referencing that he worked on it for Gremlin Interactive; even though it Core Design appears on the title screen. Chris uses a moniker "Kristoff Chigski" in this build.

The game should play fine in an Atari ST; as it does in the emulator Steem. Simply apply the correct location for the hard drive and extract into its own directory assuring that the "DATA" directory remains recursive (as it's referenced in the PRG binary image.)

Notes

  • At first glance this build does not seem to have any music built into it.

Acknowledgments

Thanks to kevtris and Slimeball for helping figure out this puzzle, when it actually was a lot easier than we were making it. :)

See also