High Seas Havoc (early prototype): Difference between revisions

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{{Prototype
{{Prototype
|titlescreen=CL000.png
|titlescreen=CL000.png
|builddate=Possibly 1992
|builddate=1992
|status=Dumped, not released
|status=Released
|dumper=Billscat-socks
|dumper=Billscat-socks
|origin_type=EPROM cartridge
|origin_type=EPROM cartridge
Line 10: Line 10:
|system=Sega Mega Drive
|system=Sega Mega Drive
|genre=Platform
|genre=Platform
|release_date={{RegionDate|JP|Apr 22, 1994}}{{RegionDate|US|1993}}
|release_date={{RegionDate|JP|Apr 22, 1994}}{{RegionDate|US|Aug 16, 1993}}
|unreleased=No
|unreleased=No
}}
}}
{{Download}}
{{Download
|file=Captain Lang (Early Prototype).7z
}}
An early prototype of High Seas Havoc for the Sega Genesis.
An early prototype of High Seas Havoc for the Sega Genesis.


==Origins==
<gallery mode=nolines heights=168 widths=240>
Lang_cart.png|Cartridge front.
</gallery>
==Notes==
==Notes==
* The game's internal header refers to 1992, but it is not certain that this is the year this build was made.
* The game's internal header refers to 1992, but it is not certain that this is the year this build was made.
* The cartridge label calls the game by it's name in Japan, Captain Lang. The in-game title, however, refers to it by it's US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.
* The cartridge label calls the game by it's name in Japan, Captain Lang. The in-game title, however, refers to it by it's US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.
==Differences==
* Many palettes for characters, including the player's, are different and generally are more brighter.
* Many palettes for characters, including the player's, are different and generally are more brighter.
* Captain Lang has a different facial expression on the title screen.
* Captain Lang has a different facial expression on the title screen.
Line 28: Line 32:
* Most levels also are mute. Only a few tracks are available in the game's sound test.
* Most levels also are mute. Only a few tracks are available in the game's sound test.
* Any level bosses are static and do not move or hurt the player.
* Any level bosses are static and do not move or hurt the player.


==Screenshots==
==Screenshots==
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</gallery>
</gallery>


==Origins==
==Videos==
<gallery mode=nolines heights=168 widths=240>
<youtube width=320 height=240>fx4WJTCdDkk</youtube>
Lang_cart.png|Cartridge front.
 
</gallery>
{{Prototype Footer|{{Navbox prototype|High Seas Havoc}}}}

Revision as of 00:33, February 26, 2017

Title Screen
High Seas Havoc (early prototype)
Build date 1992
Dump status Released
Dumped by Billscat-socks
Origin EPROM cartridge
Dump method Retrode
Ownership Unknown, DreamTR (?? - 2015), Billscat-socks (Present)
Game High Seas Havoc
System Sega Mega Drive
Genre Platform
Release date JP Apr 22, 1994
US Aug 16, 1993
Download High Seas Havoc (early prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

An early prototype of High Seas Havoc for the Sega Genesis.

Origins

Notes

  • The game's internal header refers to 1992, but it is not certain that this is the year this build was made.
  • The cartridge label calls the game by it's name in Japan, Captain Lang. The in-game title, however, refers to it by it's US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.
  • Many palettes for characters, including the player's, are different and generally are more brighter.
  • Captain Lang has a different facial expression on the title screen.
  • Stages don't have an introductory screen and head straight to the start.
  • Holding jump will allow the player to float in air.
  • Most levels are empty and void of any objects, with incomplete assets showing up every so often.
  • Most levels also are mute. Only a few tracks are available in the game's sound test.
  • Any level bosses are static and do not move or hurt the player.

Screenshots

Videos