Sonic Adventure AutoDemo (Oct 16, 1998 prototype): Difference between revisions
Jump to navigation
Jump to search
(Add footer) |
(→Notes) |
||
Line 24: | Line 24: | ||
== Notes == | == Notes == | ||
{{Tcrf link| Proto:Sonic Adventure (Dreamcast)/AutoDemo}} | |||
* This prototype contains files from various builds of Sonic Adventure. As a result, any file that contains code from an older version of the game will not work unless modified. | * This prototype contains files from various builds of Sonic Adventure. As a result, any file that contains code from an older version of the game will not work unless modified. | ||
* The disc contains files for many non playable levels in a very early state (such as Windy Valley and Casinopolis). | * The disc contains files for many non playable levels in a very early state (such as Windy Valley and Casinopolis). |
Revision as of 01:20, February 18, 2017
Sonic Adventure AutoDemo (Oct 16, 1998 prototype) | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Sonic Adventure AutoDemo (Oct 16, 1998 prototype) (info) |
A non playable scrolling prerelease of Sonic Adventure for the Sega Dreamcast.
To do
This article is missing gameplay screenshots. You can help by editing the article and adding them.
Notes
The Cutting Room Floor research
- This prototype contains files from various builds of Sonic Adventure. As a result, any file that contains code from an older version of the game will not work unless modified.
- The disc contains files for many non playable levels in a very early state (such as Windy Valley and Casinopolis).
Origin