Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki (Tokyo Toy Show build): Difference between revisions

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|dumper=Matthew Callis
|dumper=Matthew Callis
|releasedby=Matthew Callis
|releasedby=Matthew Callis
|filereleasedate=March 14, 2018
|origin_type=EPROM cartridge
|origin_type=EPROM cartridge
|game=Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki
|game=Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki
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|file=Super Nazo Puyo Tsu - Rulue no Tetsuwan Hanjouki (Tokyo Toy Show build).7z
|file=Super Nazo Puyo Tsu - Rulue no Tetsuwan Hanjouki (Tokyo Toy Show build).7z
}}
}}
A Tokyo Toy Show build of Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki for the SNES.
A Tokyo Toy Show build of Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki for the Super Famicom.
==Notes==
==Notes==
* (compared to http://hiddenpalace.org/Super_Nazo_Puyo_Tsuu:_Rulue_no_Tetsuwan_Hanjyouki_(Satellaview) : Besides an alternate checksum, there is only a one byte difference in the ROM (located at 0x04EAA0). This value controls which type of banner to display.
* Compared to the [[Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki (Satellaview)|Satellaview version]], besides an alternate checksum, there is only a one byte difference in the ROM (located at 0x04EAA0). This value controls which type of banner to display.


==See also==
==See also==

Latest revision as of 22:04, January 8, 2024

Title Screen
Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki (Tokyo Toy Show build)
Dump status Released
Dumped by Matthew Callis
Released by Matthew Callis
File release date March 14, 2018
Origin EPROM cartridge
Game Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki
System SNES
Genre Puzzle
Release date JP Jun 26, 1996
Download Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki (Tokyo Toy Show build) (info)
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A Tokyo Toy Show build of Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki for the Super Famicom.

Notes

  • Compared to the Satellaview version, besides an alternate checksum, there is only a one byte difference in the ROM (located at 0x04EAA0). This value controls which type of banner to display.

See also

Read the original release article on Elude Divisibility here.