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| Call of Duty 3 (Oct 19, 2006 Multiplayer prototype)
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| Build date |
Oct 20, 2006 02:47:13
|
| Build name |
YAMAHA
|
| Dump status |
Released
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| Dumped by |
Swagger
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| Released by |
Swagger
|
| File release date |
May 16, 2026
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| Game
|
Call of Duty 3
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| System |
Xbox
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| Genre |
First-Person Shooter
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| Release date |
NA Nov 7, 2006 EU Nov 10, 2006 AU Nov 22, 2006
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|
A late prototype of Call of Duty 3 for the Xbox.
Notes
- The release by Swagger was not dumped from the original kit the build was present on. A HDD dump of the original devkit was shared later in 2026. The new upload is from that HDD in case of issues residing in the copy initally uploaded. It retains the original file write dates.
- Only multiplayer maps are included. Jumps straight into the multiplayer menu.
- Asserts appear throughout gameplay that can be skipped on the debug executables, codmp_xboxf.xbe runs relatively flawlessly, even on xemu when compared to hardware
- Its suspected files are still missing and / or the build was originally fragged, this is not 100% in tact
- 2 executables are dated Oct 7, 2006 while the later third one is dated Oct 19
- A debug menu can be accessed by holding RS and pressing BACK
- Modded mp_xbox_a.cfg is a file that adds, not replaces, the following dpad commands for a better experience, you can back up your own file but theres no need as this file deletes and replaces nothing, only adds:
- DPAD-UP: "map mpvehtst" (load map vehicle test)
- DPAD-DOWN: "map poissons" (load map poissons [NOT IN THE MENU]
- DPAD-LEFT: "noclip" (noclip)
- DPAD-RIGHT: "cg_fov 100;fullbright" (set fov 100 and toggle fullbright)
Screenshots
Vehicle Test, 100fov, fullbright, Debug menu
Acknowledgments
Thanks to Gonzo for researching and providing mp_xbox_a.cfg AND THE DEBUG MENU for a better experience!
Call of Duty 3 prototypes
Call of Duty 3 demos