Warcraft III: The Frozen Throne (Apr 16, 2003 prototype)

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Warcraft III: The Frozen Throne (Apr 16, 2003 prototype)
Build date Apr 16, 2003
Build name v5349
Dump status Released
Released by BlizzardArchive
File release date July 9, 2013
Game Warcraft III: The Frozen Throne
System PC
Genre RTS
Final build EU May 21, 2003
US JP May 18, 2003
CN May 28, 2003
IT DE FR ES May 22, 2003
RU May 23, 2003
Release date WW July 1, 2003
JP Feb 27, 2004
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A prototype of Warcraft III: The Frozen Throne for the PC.

Notes

Item Changes:

  • Town Portal range to include units to teleport increased to 1100 from 900.
  • Scroll of Speed duration increased to 10 seconds from 7 seconds.
  • Clarity Potion cost reduced to 70 from 80.
  • Healing Salve cost reduced to 100 from 125.

Changes to Neutral Buildings, Units and Heroes:

  • Neutral heroes now require an Altar to be purchased.
  • Death Coil now heals Pit Lords while Holy Light harms them.
  • Pit Lord speed increased to 300 from 270.
  • Black Arrow minions once again improve with the level of the skill. For each level gained, Minions gain 30% hitpoints and slight amounts of damage.
  • Tornado has been reworked. It now creates a controllable unit that does extreme damage to nearby buildings, light damage to buildings in the general vicinity, slows units by a large amount, and tosses nearby units and heroes up into the air randomly. Note that the spell is still a channel spell.
  • Drunken Haze duration reduced to 12 seconds at all levels.

Undead Changes:

  • Destroyers are now magic immune.
  • Destroyer damage decreased to 1d4 + 20 from 1d5 + 24.
  • Orb of Annihilation now adds 20 bonus damage up from 12 bonus damage.
  • Obsidian Statue mana pool increased to 600, up from 400, and Obsidian Statue starting mana is now 400, up from 100.
  • Obsidian Statue mana regeneration increased to 3/sec from 2/sec.
  • Essence of Blight and Spirit Touch now cost less mana when less targets are available. 5 or more targets: 10 mana; 4 targets - 8 mana; 3 targets 6 mana, etc. Currently, these abilities show up as "2" mana, but this is a bug which will be fixed soon.
  • Essence of Blight now heals 12 hitpoints per casting, up from 10.
  • Cannibalize on the Abomination now heals 15 hp/sec, up from 10 hp/sec, and heals a maximum of 495 hitpoints, up from 330.
  • Spiked Carapace armor bonus now 3/5/7 up from 2/4/6.
  • Impale cooldown reduced to 9 seconds from 11 seconds.
  • Death Pact can now be used on invulnerable units.

Human Changes:

  • Spell Breakers are now 3 food.
  • Spell Breaker cost increased to 215/30 from 155/20.
  • Spell Breaker damage increased to 1d3 + 12 from 1d2 + 8.
  • Spell Breaker feedback now deals 20 damage to units, and 7 damage to heroes (assuming they have mana to feedback).
  • Arcane Tower feedback now deals 24 points of damage to units and 12 damage to heroes (assuming they have mana to feedback).
  • Polymorph no longer affects summoned units.
  • Aerial Shackles now deals 20 damage / sec, up from 10 damage / sec.
  • Town Hall cost increased to 385/205 from 385/185.
  • Banish duration vs heroes is now 5/7/9 by level, up from 5/6/7. Banish cooldown is 10 (for reference)
  • Mana Siphon now costs 10 mana down from 25.
  • Mana Siphon duration and cooldown reduced to 6 from 8, but rate of drain increased by roughly 20% at all levels.
  • Phoenixes now lose 25 hitpoints per second, up from 10.
  • Frag Shards now deals 25% more bonus damage than it did previously. Note that this bonus damage is only effective against unarmored and normal armor units.
  • Gyrocopters now move at speed 400 up from 350.

Night Elf Changes:

  • Taunt radius reduced to 450 from 500.
  • Rejuvenation can now be cast on units at full health.
  • Dryad hitpoints increased to 435 from 380.
  • Fan of Knives damage cap reduced to 350/675/950 from 400/750/1075.
  • Fan of Knives mana cost reduced to 100 from 110.

Orc Changes:

  • Lightning shield range increased to 600 from 500.
  • Hex no longer affects summoned units.
  • Hex cost reduced to 70 from 75.
  • Spirit Link now affects 4 targets, up from 3.
  • Researching the Berserker Strength upgrade now requires a Stronghold instead of a Fortress.
  • Berserker Strength cost reduced to 50/150 down from 50/200.
  • Troll Berserker hitpoints increased to 450, up from 425.
  • A bug which was reducing the effectiveness of Burning Oil has been fixed.

Other:

  • Upgraded casters properly get the +30% mana regen boost that was put in several patches ago. Up until this patch, casters only got +30% mana regen to base regen, which ended up being only +15% when fully upgraded.
  • Splash damage units that get a "MISS!" from Curse, Evasion or Drunken Haze, now deal ½ damage to targets. Previously, they dealt full damage.
  • Gargantuan Sea Turtle hitpoints increased to 1250 from 1000.