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	<updated>2026-04-09T08:17:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68243</id>
		<title>SpyHunter (May 15, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68243"/>
		<updated>2021-11-15T22:01:58Z</updated>

		<summary type="html">&lt;p&gt;Aesthez: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=SpyHunter (May 15, 2001 prototype)&lt;br /&gt;
|titlescreen=spyhuntere32001_title.png&lt;br /&gt;
|builddate=May 15, 2001 19:40:04 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Spy Hunter E3 2001&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=SpyHunter&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Aug 5, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 25, 2002 }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Sep 24, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/SpyHunterMay152001prototype&lt;br /&gt;
|file=SpyHunter (May 15, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of SpyHunter for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build for E3 2001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains 3 dummy files instead of just a single one compared to the final version. &#039;&#039;&#039;JUNK.JNK&#039;&#039;&#039; and &#039;&#039;&#039;JUNK2.JNK&#039;&#039;&#039; are leftover files from a January 16, 2001 build, while &#039;&#039;&#039;JUNK3.JNK&#039;&#039;&#039; is a leftover copy of &#039;&#039;MENU.PCK&#039;&#039; from a February 13, 2001 build.&lt;br /&gt;
*Another title screen.&lt;br /&gt;
*Another saving screen.&lt;br /&gt;
*Titles &amp;quot;Agent&amp;quot; and &amp;quot;Objectives&amp;quot; has yellow color instead of blue in the final build.&lt;br /&gt;
*Unlocked 1st, 2nd, 4th and 6th levels. In the final build only 1st level. All available levels have a timer set for 9 minutes, but in the final build levels has different timers.&lt;br /&gt;
*&lt;br /&gt;
*In this build 12th level named &amp;quot;&#039;&#039;&#039;White Rabbit&#039;&#039;&#039;&amp;quot; instead of &amp;quot;&#039;&#039;&#039;Locked Keys&#039;&#039;&#039;&amp;quot; in the final build.&lt;br /&gt;
*Level loading screen looks different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Weapon van/boat uses green marker instead of blue.&lt;br /&gt;
*Menu at end of level looks different.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Notes:&lt;br /&gt;
&lt;br /&gt;
*Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinematics differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Cinematics almost looks identical to them in final build, except that some parts of videos don&#039;t have finalized render.&lt;br /&gt;
*&#039;&#039;&#039;INTRO.PSS&#039;&#039;&#039;, &#039;&#039;&#039;MBACK.IPU&#039;&#039;&#039;, &#039;&#039;&#039;SPY_KW2&#039;&#039;&#039;, and &#039;&#039;&#039;SPY_PA1&#039;&#039;&#039; are the same as in the final build. &#039;&#039;&#039;SPY_GE1.PSS&#039;&#039;&#039; also looks identical, but in E3 build video weighs more.&lt;br /&gt;
*&#039;&#039;&#039;MLOGO.PSS&#039;&#039;&#039; uses another logo.&lt;br /&gt;
*&#039;&#039;&#039;PEILOGO.PSS&#039;&#039;&#039; has the same video, but lacks of sound.&lt;br /&gt;
*&#039;&#039;&#039;SPY_ENG.PSS&#039;&#039;&#039; has small part without finalized render, but it shows same scene.&lt;br /&gt;
*&#039;&#039;&#039;SPY_FR1.PSS&#039;&#039;&#039; has the same audio, but video doesn&#039;t have finalized render parts at all.&lt;br /&gt;
*&#039;&#039;&#039;SPY_FR2.PSS&#039;&#039;&#039; has only first few seconds of partially finalized render,  another footage just &amp;quot;raw&amp;quot; animatic, and lacks sound at all.&lt;br /&gt;
*&#039;&#039;&#039;SPY_GE2.PSS&#039;&#039;&#039; has shows same scene as in the final build, but contains another car transformation animation (transformation goes faster) and lacks of water splash effect. In the scene of transformation for unknown reason used model of first &amp;quot;white&amp;quot; version of car, when beginning and end of video contains second &amp;quot;black&amp;quot; version of car.&lt;br /&gt;
*&#039;&#039;&#039;SPY_KW1.PSS&#039;&#039;&#039; looks the same as in the final build, but has in the middle quieter sound of car engine.&lt;br /&gt;
*&#039;&#039;&#039;SPY_ME2.PSS&#039;&#039;&#039; has another camera angle in beginning, another gadget with timer, but other video shows the same scene as in the final release , except almost entirely consists of &amp;quot;raw&amp;quot; animatic.&lt;br /&gt;
*&#039;&#039;&#039;SPY_VE1.PSS&#039;&#039;&#039; hasn&#039;t water effects, uses second version of car instead of first, at end uses a closer camera angle.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PA2.PSS&#039;&#039;&#039;, &#039;&#039;&#039;SPY_VE2.PSS&#039;&#039;&#039;, &#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039; and &#039;&#039;&#039;SPY_PG2.PSS&#039;&#039;&#039; have some flickering frames.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PA2.PSS&#039;&#039;&#039; also shows car with opened weapons.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039; uses another car engine sound,&lt;br /&gt;
*&#039;&#039;&#039;SPY_PG~1.ORI&#039;&#039;&#039; is an earlier version of &#039;&#039;&#039;SPY_PG2.PSS&#039;&#039;&#039; with unfinished animation, car rides on another side of road, also has some flickering frames. This file doesn&#039;t present in the final build.&lt;br /&gt;
*This build lacks of some videos from the final build: &#039;&#039;&#039;ANIMATIC.PSS, CONCEPT.PSS, MAKING.PSS&#039;&#039;&#039; (all about development process), &#039;&#039;&#039;MID_LV1.PSS&#039;&#039;&#039; (shows after &#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039;), &#039;&#039;&#039;SAL_SH.PSS, SAL.YD.PSS&#039;&#039;&#039; (music clips from Saliva), &#039;&#039;&#039;SPY_CRE.PSS&#039;&#039;&#039; (credits), &#039;&#039;&#039;SPY_DEMO.PSS&#039;&#039;&#039; (plays when idle in main menu), &#039;&#039;&#039;SPY_ME1.PSS&#039;&#039;&#039; (plays when main objective of last mission doesn&#039;t complete), &#039;&#039;&#039;SPY_ME2B.PSS&#039;&#039;&#039; (same as &#039;&#039;&#039;SPY_ME2.PSS&#039;&#039;&#039;, but uses bike version of car).&lt;br /&gt;
*Some cinematics in this build looks a little noisy. CInematics from the final build don&#039;t have this problem, seems they were rendered again.&lt;br /&gt;
*A lot of cinematics can&#039;t be played through game - instead of them just played intro. Build has bug with playing cinematic - when trying to open any video a second time game just crashes.&lt;br /&gt;
*In movie player each level also has intro cinematic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music and changes&#039;&#039;&#039;, &lt;br /&gt;
&lt;br /&gt;
*Soundtrack lacks of some tracks.  &amp;quot;Spy Hunter Theme&amp;quot; in this build is &amp;quot;Spy Hunter Theme 2&amp;quot; in the final build. Also don&#039;t present some tracks (including two versions of Saliva&#039;s cover of main theme).&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyhuntere32001 title.png|[[File:SpyHunterE3 - Profile menu.png|center|thumb|Profile menu]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Spy Hunter E3 2001.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.bin|type=File|date=2020-11-09 15:45:48|size=641261040|crc32=601324AB|md5=4666294ba4863b19b7c4bec7a2ffef12|sha1=c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.cue|type=File|date=2020-11-09 15:45:49|size=90|crc32=8051A82A|md5=145cddd5ead4716435ad30485256bca9|sha1=171eeb1264f2e4cbdc698ab9ba5f99a001deb279|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.jpeg|type=File|date=2021-03-14 11:43:49|size=919388|crc32=1963CF62|md5=2ce50d4631cfdeb7c493d014e8c8f5e2|sha1=1567dc316ff7ab95bea43fc120b021537c69eef5|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SpyHunter}}}}&lt;/div&gt;</summary>
		<author><name>Aesthez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SpyHunterE3_-_Save_dialog.png&amp;diff=68242</id>
		<title>File:SpyHunterE3 - Save dialog.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SpyHunterE3_-_Save_dialog.png&amp;diff=68242"/>
		<updated>2021-11-15T21:55:37Z</updated>

		<summary type="html">&lt;p&gt;Aesthez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Save dialog from E3 build&lt;/div&gt;</summary>
		<author><name>Aesthez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SpyHunterE3_-_Profile_menu.png&amp;diff=68241</id>
		<title>File:SpyHunterE3 - Profile menu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SpyHunterE3_-_Profile_menu.png&amp;diff=68241"/>
		<updated>2021-11-15T21:50:17Z</updated>

		<summary type="html">&lt;p&gt;Aesthez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Profile menu from E3 build.&lt;/div&gt;</summary>
		<author><name>Aesthez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68240</id>
		<title>SpyHunter (May 15, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68240"/>
		<updated>2021-11-15T21:31:05Z</updated>

		<summary type="html">&lt;p&gt;Aesthez: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=SpyHunter (May 15, 2001 prototype)&lt;br /&gt;
|titlescreen=spyhuntere32001_title.png&lt;br /&gt;
|builddate=May 15, 2001 19:40:04 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Spy Hunter E3 2001&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=SpyHunter&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Aug 5, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 25, 2002 }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Sep 24, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/SpyHunterMay152001prototype&lt;br /&gt;
|file=SpyHunter (May 15, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of SpyHunter for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build for E3 2001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains 3 dummy files instead of just a single one compared to the final version. &#039;&#039;&#039;JUNK.JNK&#039;&#039;&#039; and &#039;&#039;&#039;JUNK2.JNK&#039;&#039;&#039; are leftover files from a January 16, 2001 build, while &#039;&#039;&#039;JUNK3.JNK&#039;&#039;&#039; is a leftover copy of &#039;&#039;MENU.PCK&#039;&#039; from a February 13, 2001 build.&lt;br /&gt;
*Another title screen.&lt;br /&gt;
*Another saving screen.&lt;br /&gt;
*Titles &amp;quot;Agent&amp;quot; and &amp;quot;Objectives&amp;quot; has yellow color instead of blue in the final build.&lt;br /&gt;
*Unlocked 1st, 2nd, 4th and 6th levels. In the final build only 1st level. All available levels have a timer set for 9 minutes, but in the final build levels has different timers.&lt;br /&gt;
*&lt;br /&gt;
*In this build 12th level named &amp;quot;&#039;&#039;&#039;White Rabbit&#039;&#039;&#039;&amp;quot; instead of &amp;quot;&#039;&#039;&#039;Locked Keys&#039;&#039;&#039;&amp;quot; in the final build.&lt;br /&gt;
*Level loading screen looks different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Weapon van/boat uses green marker instead of blue.&lt;br /&gt;
* Menu at end of level looks different.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Notes:&lt;br /&gt;
&lt;br /&gt;
*Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinematics differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Cinematics almost looks identical to them in final build, except that some parts of videos don&#039;t have finalized render.&lt;br /&gt;
*&#039;&#039;&#039;INTRO.PSS&#039;&#039;&#039;, &#039;&#039;&#039;MBACK.IPU&#039;&#039;&#039;, &#039;&#039;&#039;SPY_KW2&#039;&#039;&#039;, and &#039;&#039;&#039;SPY_PA1&#039;&#039;&#039; are the same as in the final build. &#039;&#039;&#039;SPY_GE1.PSS&#039;&#039;&#039; also looks identical, but in E3 build video weighs more.&lt;br /&gt;
*&#039;&#039;&#039;MLOGO.PSS&#039;&#039;&#039; uses another logo.&lt;br /&gt;
*&#039;&#039;&#039;PEILOGO.PSS&#039;&#039;&#039; has the same video, but lacks of sound.&lt;br /&gt;
*&#039;&#039;&#039;SPY_ENG.PSS&#039;&#039;&#039; has small part without finalized render, but it shows same scene.&lt;br /&gt;
*&#039;&#039;&#039;SPY_FR1.PSS&#039;&#039;&#039; has the same audio, but video doesn&#039;t have finalized render parts at all.&lt;br /&gt;
*&#039;&#039;&#039;SPY_FR2.PSS&#039;&#039;&#039; has only first few seconds of partially finalized render,  another footage just &amp;quot;raw&amp;quot; animatic, and lacks sound at all.&lt;br /&gt;
*&#039;&#039;&#039;SPY_GE2.PSS&#039;&#039;&#039; has shows same scene as in the final build, but contains another car transformation animation (transformation goes faster) and lacks of water splash effect. In the scene of transformation for unknown reason used model of first &amp;quot;white&amp;quot; version of car, when beginning and end of video contains second &amp;quot;black&amp;quot; version of car.&lt;br /&gt;
*&#039;&#039;&#039;SPY_KW1.PSS&#039;&#039;&#039; looks the same as in the final build, but has in the middle quieter sound of car engine.&lt;br /&gt;
*&#039;&#039;&#039;SPY_ME2.PSS&#039;&#039;&#039; has another camera angle in beginning, another gadget with timer, but other video shows the same scene as in the final release , except almost entirely consists of &amp;quot;raw&amp;quot; animatic.&lt;br /&gt;
*&#039;&#039;&#039;SPY_VE1.PSS&#039;&#039;&#039; hasn&#039;t water effects, uses second version of car instead of first, at end uses a closer camera angle.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PA2.PSS&#039;&#039;&#039;, &#039;&#039;&#039;SPY_VE2.PSS&#039;&#039;&#039;, &#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039; and &#039;&#039;&#039;SPY_PG2.PSS&#039;&#039;&#039; have some flickering frames.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PA2.PSS&#039;&#039;&#039; also shows car with opened weapons.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039; uses another car engine sound,&lt;br /&gt;
*&#039;&#039;&#039;SPY_PG~1.ORI&#039;&#039;&#039; is an earlier version of &#039;&#039;&#039;SPY_PG2.PSS&#039;&#039;&#039; with unfinished animation, car rides on another side of road, also has some flickering frames. This file doesn&#039;t present in the final build.&lt;br /&gt;
*This build lacks of some videos from the final build: &#039;&#039;&#039;ANIMATIC.PSS, CONCEPT.PSS, MAKING.PSS&#039;&#039;&#039; (all about development process), &#039;&#039;&#039;MID_LV1.PSS&#039;&#039;&#039; (shows after &#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039;), &#039;&#039;&#039;SAL_SH.PSS, SAL.YD.PSS&#039;&#039;&#039; (music clips from Saliva), &#039;&#039;&#039;SPY_CRE.PSS&#039;&#039;&#039; (credits), &#039;&#039;&#039;SPY_DEMO.PSS&#039;&#039;&#039; (plays when idle in main menu), &#039;&#039;&#039;SPY_ME1.PSS&#039;&#039;&#039; (plays when main objective of last mission doesn&#039;t complete), &#039;&#039;&#039;SPY_ME2B.PSS&#039;&#039;&#039; (same as &#039;&#039;&#039;SPY_ME2.PSS&#039;&#039;&#039;, but uses bike version of car).&lt;br /&gt;
*Some cinematics in this build looks a little noisy. CInematics from the final build don&#039;t have this problem, seems they were rendered again.&lt;br /&gt;
*A lot of cinematics can&#039;t be played through game - instead of them just played intro. Build has bug with playing cinematic - when trying to open any video a second time game just crashes.&lt;br /&gt;
*In movie player each level also has intro cinematic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music and changes&#039;&#039;&#039;, &lt;br /&gt;
&lt;br /&gt;
* Soundtrack lacks of some tracks.  &amp;quot;Spy Hunter Theme&amp;quot; in this build is &amp;quot;Spy Hunter Theme 2&amp;quot; in the final build. Also don&#039;t present some tracks (including two versions of Saliva&#039;s cover of main theme).&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyhuntere32001 title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Spy Hunter E3 2001.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.bin|type=File|date=2020-11-09 15:45:48|size=641261040|crc32=601324AB|md5=4666294ba4863b19b7c4bec7a2ffef12|sha1=c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.cue|type=File|date=2020-11-09 15:45:49|size=90|crc32=8051A82A|md5=145cddd5ead4716435ad30485256bca9|sha1=171eeb1264f2e4cbdc698ab9ba5f99a001deb279|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.jpeg|type=File|date=2021-03-14 11:43:49|size=919388|crc32=1963CF62|md5=2ce50d4631cfdeb7c493d014e8c8f5e2|sha1=1567dc316ff7ab95bea43fc120b021537c69eef5|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SpyHunter}}}}&lt;/div&gt;</summary>
		<author><name>Aesthez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68236</id>
		<title>SpyHunter (May 15, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68236"/>
		<updated>2021-11-14T20:40:47Z</updated>

		<summary type="html">&lt;p&gt;Aesthez: /* Notes */ Cinematics info, further research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=SpyHunter (May 15, 2001 prototype)&lt;br /&gt;
|titlescreen=spyhuntere32001_title.png&lt;br /&gt;
|builddate=May 15, 2001 19:40:04 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Spy Hunter E3 2001&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=SpyHunter&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Aug 5, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 25, 2002 }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Sep 24, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/SpyHunterMay152001prototype&lt;br /&gt;
|file=SpyHunter (May 15, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of SpyHunter for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build for E3 2001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Contains 3 dummy files instead of just a single one compared to the final version. &#039;&#039;&#039;JUNK.JNK&#039;&#039;&#039; and &#039;&#039;&#039;JUNK2.JNK&#039;&#039;&#039; are leftover files from a January 16, 2001 build, while &#039;&#039;&#039;JUNK3.JNK&#039;&#039;&#039; is a leftover copy of &#039;&#039;MENU.PCK&#039;&#039; from a February 13, 2001 build.&lt;br /&gt;
*&lt;br /&gt;
*In this build 12th level named &amp;quot;&#039;&#039;&#039;White Rabbit&#039;&#039;&#039;&amp;quot; instead of &amp;quot;&#039;&#039;&#039;Locked Keys&#039;&#039;&#039;&amp;quot; in the final build.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Notes:&lt;br /&gt;
&lt;br /&gt;
*Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cinematics differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*Cinematics almost looks identical to them in final build, except that some parts of videos don&#039;t have finalized render.&lt;br /&gt;
*&#039;&#039;&#039;INTRO.PSS&#039;&#039;&#039;, &#039;&#039;&#039;MBACK.IPU&#039;&#039;&#039;, &#039;&#039;&#039;SPY_KW2&#039;&#039;&#039;, and &#039;&#039;&#039;SPY_PA1&#039;&#039;&#039; are the same as in the final build. &#039;&#039;&#039;SPY_GE1.PSS&#039;&#039;&#039; also looks identical, but in E3 build video weighs more.&lt;br /&gt;
*&#039;&#039;&#039;MLOGO.PSS&#039;&#039;&#039; uses another logo.&lt;br /&gt;
*&#039;&#039;&#039;PEILOGO.PSS&#039;&#039;&#039; has the same video, but lacks of sound.&lt;br /&gt;
*&#039;&#039;&#039;SPY_ENG.PSS&#039;&#039;&#039; has small part without finalized render, but it shows same scene.&lt;br /&gt;
*&#039;&#039;&#039;SPY_FR1.PSS&#039;&#039;&#039; has the same audio, but video doesn&#039;t have finalized render parts at all.&lt;br /&gt;
*&#039;&#039;&#039;SPY_FR2.PSS&#039;&#039;&#039; has only first few seconds of partially finalized render,  another footage just &amp;quot;raw&amp;quot; animatic, and lacks sound at all.&lt;br /&gt;
*&#039;&#039;&#039;SPY_GE2.PSS&#039;&#039;&#039; has shows same scene as in the final build, but contains another car transformation animation (transformation goes faster) and lacks of water splash effect. In the scene of transformation for unknown reason used model of first &amp;quot;white&amp;quot; version of car, when beginning and end of video contains second &amp;quot;black&amp;quot; version of car.&lt;br /&gt;
*&#039;&#039;&#039;SPY_KW1.PSS&#039;&#039;&#039; looks the same as in the final build, but has in the middle quieter sound of car engine.&lt;br /&gt;
*&#039;&#039;&#039;SPY_ME2.PSS&#039;&#039;&#039; has another camera angle in beginning, another gadget with timer, but other video shows the same scene as in the final release , except almost entirely consists of &amp;quot;raw&amp;quot; animatic.&lt;br /&gt;
*&#039;&#039;&#039;SPY_VE1.PSS&#039;&#039;&#039; hasn&#039;t water effects, uses second version of car instead of first, at end uses a closer camera angle.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PA2.PSS&#039;&#039;&#039;, &#039;&#039;&#039;SPY_VE2.PSS&#039;&#039;&#039;, &#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039; and &#039;&#039;&#039;SPY_PG2.PSS&#039;&#039;&#039; have some flickering frames.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PA2.PSS&#039;&#039;&#039; also shows car with opened weapons.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039; uses another car engine sound,&lt;br /&gt;
*&#039;&#039;&#039;SPY_PG~1.ORI&#039;&#039;&#039; is an earlier version of &#039;&#039;&#039;SPY_PG2.PSS&#039;&#039;&#039; with unfinished animation, car rides on another side of road, also has some flickering frames. This file doesn&#039;t present in the final build.&lt;br /&gt;
*This build lacks of some videos from the final build: &#039;&#039;&#039;ANIMATIC.PSS, CONCEPT.PSS, MAKING.PSS&#039;&#039;&#039; (all about development process), &#039;&#039;&#039;MID_LV1.PSS&#039;&#039;&#039; (shows after &#039;&#039;&#039;SPY_PG1.PSS&#039;&#039;&#039;), &#039;&#039;&#039;SAL_SH.PSS, SAL.YD.PSS&#039;&#039;&#039; (music clips from Saliva), &#039;&#039;&#039;SPY_CRE.PSS&#039;&#039;&#039; (credits), &#039;&#039;&#039;SPY_DEMO.PSS&#039;&#039;&#039; (plays when idle in main menu), &#039;&#039;&#039;SPY_ME1.PSS&#039;&#039;&#039; (plays when main objective of last mission doesn&#039;t complete), &#039;&#039;&#039;SPY_ME2B.PSS&#039;&#039;&#039; (same as &#039;&#039;&#039;SPY_ME2.PSS&#039;&#039;&#039;, but uses bike version of car).&lt;br /&gt;
*Some cinematics in this build looks a little noisy. CInematics from the final build don&#039;t have this problem, seems they were rendered again.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyhuntere32001 title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Spy Hunter E3 2001.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.bin|type=File|date=2020-11-09 15:45:48|size=641261040|crc32=601324AB|md5=4666294ba4863b19b7c4bec7a2ffef12|sha1=c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.cue|type=File|date=2020-11-09 15:45:49|size=90|crc32=8051A82A|md5=145cddd5ead4716435ad30485256bca9|sha1=171eeb1264f2e4cbdc698ab9ba5f99a001deb279|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.jpeg|type=File|date=2021-03-14 11:43:49|size=919388|crc32=1963CF62|md5=2ce50d4631cfdeb7c493d014e8c8f5e2|sha1=1567dc316ff7ab95bea43fc120b021537c69eef5|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SpyHunter}}}}&lt;/div&gt;</summary>
		<author><name>Aesthez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68058</id>
		<title>SpyHunter (May 15, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68058"/>
		<updated>2021-11-13T19:48:16Z</updated>

		<summary type="html">&lt;p&gt;Aesthez: /* Notes */ Added some info about cinematics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=SpyHunter (May 15, 2001 prototype)&lt;br /&gt;
|titlescreen=spyhuntere32001_title.png&lt;br /&gt;
|builddate=May 15, 2001 19:40:04 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Spy Hunter E3 2001&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=SpyHunter&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Aug 5, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 25, 2002 }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Sep 24, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/SpyHunterMay152001prototype&lt;br /&gt;
|file=SpyHunter (May 15, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of SpyHunter for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Build for E3 2001.&lt;br /&gt;
*Contains 3 dummy files instead of just a single one compared to the final version.&lt;br /&gt;
*Only&lt;br /&gt;
*&#039;&#039;&#039;JUNK.JNK&#039;&#039;&#039; and &#039;&#039;&#039;JUNK2.JNK&#039;&#039;&#039; are leftover files from a January 16, 2001 build, while &#039;&#039;&#039;JUNK3.JNK&#039;&#039;&#039; is a leftover copy of &#039;&#039;MENU.PCK&#039;&#039; from a February 13, 2001 build.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PG~1.ORI&#039;&#039;&#039; is an earlier version of &#039;&#039;&#039;SPY_PG2.PSS&#039;&#039;&#039; with unfinished animation.&lt;br /&gt;
*12th Level &amp;quot;&#039;&#039;&#039;Locked Keys&#039;&#039;&#039;&amp;quot; in this build named &amp;quot;&#039;&#039;&#039;White Rabbit&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
*&#039;&#039;&#039;Cinematics differences&#039;&#039;&#039;:&lt;br /&gt;
**Cinematics almost looks identical to final versions, except that some parts of videos don&#039;t have finalized render.&lt;br /&gt;
**&#039;&#039;&#039;INTRO.PSS&#039;&#039;&#039;, &#039;&#039;&#039;MBACK.IPU&#039;&#039;&#039;, &#039;&#039;&#039;SPY_KW2&#039;&#039;&#039;, and &#039;&#039;&#039;SPY_PA1&#039;&#039;&#039; are the same as in the final version. &#039;&#039;&#039;SPY_GE1.PSS&#039;&#039;&#039; also looks identical, but in E3 build video weighs more.&lt;br /&gt;
**&#039;&#039;&#039;MLOGO.PSS&#039;&#039;&#039; uses another logo.&lt;br /&gt;
**&#039;&#039;&#039;PEILOGO.PSS&#039;&#039;&#039; has the same video, but lacks of sound.&lt;br /&gt;
**&#039;&#039;&#039;SPY_ENG.PSS&#039;&#039;&#039; has small part without finalized render, but it shows same scene.&lt;br /&gt;
**&#039;&#039;&#039;SPY_FR1.PSS&#039;&#039;&#039; has the same audio, but video doesn&#039;t have finalized render parts at all.&lt;br /&gt;
**&#039;&#039;&#039;SPY_FR2.PSS&#039;&#039;&#039; has only first few seconds of partially finalized render,  another footage just &amp;quot;raw&amp;quot; animatic, and lacks sound at all.&lt;br /&gt;
**&#039;&#039;&#039;SPY_GE2.PSS&#039;&#039;&#039; has shows same scene as in the final release, but contains another car transformation animation (transformation goes faster) and lacks of water splash effect. In the scene of transfotmation for unknown reason used model of first version of car, when beginning and end of video contains second version of car.&lt;br /&gt;
**&#039;&#039;&#039;SPY_KW1.PSS&#039;&#039;&#039; looks the same as in the final release, but has in the middle quieter sound of car engine.&lt;br /&gt;
**&#039;&#039;&#039;SPY_ME2.PSS&#039;&#039;&#039; has another camera angle in beginning, another gadget with timer, but other video shows the same scene as in the final release , except almost entirely consists of &amp;quot;raw&amp;quot; animatic. &lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyhuntere32001 title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Spy Hunter E3 2001.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.bin|type=File|date=2020-11-09 15:45:48|size=641261040|crc32=601324AB|md5=4666294ba4863b19b7c4bec7a2ffef12|sha1=c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.cue|type=File|date=2020-11-09 15:45:49|size=90|crc32=8051A82A|md5=145cddd5ead4716435ad30485256bca9|sha1=171eeb1264f2e4cbdc698ab9ba5f99a001deb279|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.jpeg|type=File|date=2021-03-14 11:43:49|size=919388|crc32=1963CF62|md5=2ce50d4631cfdeb7c493d014e8c8f5e2|sha1=1567dc316ff7ab95bea43fc120b021537c69eef5|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SpyHunter}}}}&lt;/div&gt;</summary>
		<author><name>Aesthez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68055</id>
		<title>SpyHunter (May 15, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=SpyHunter_(May_15,_2001_prototype)&amp;diff=68055"/>
		<updated>2021-11-13T18:44:30Z</updated>

		<summary type="html">&lt;p&gt;Aesthez: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=SpyHunter (May 15, 2001 prototype)&lt;br /&gt;
|titlescreen=spyhuntere32001_title.png&lt;br /&gt;
|builddate=May 15, 2001 19:40:04 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Spy Hunter E3 2001&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=SpyHunter&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Aug 5, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 25, 2002 }} {{RegionDate|EU|Sep 20, 2001 }} {{RegionDate|US|Sep 24, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/SpyHunterMay152001prototype&lt;br /&gt;
|file=SpyHunter (May 15, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of SpyHunter for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Build for E3 2001.&lt;br /&gt;
*Contains 3 dummy files instead of just a single one compared to the final version.&lt;br /&gt;
*Only &lt;br /&gt;
*&#039;&#039;&#039;JUNK.JNK&#039;&#039;&#039; and &#039;&#039;&#039;JUNK2.JNK&#039;&#039;&#039; are leftover files from a January 16, 2001 build, while &#039;&#039;&#039;JUNK3.JNK&#039;&#039;&#039; is a leftover copy of &#039;&#039;MENU.PCK&#039;&#039; from a February 13, 2001 build.&lt;br /&gt;
*&#039;&#039;&#039;SPY_PG~1.ORI&#039;&#039;&#039; is an earlier version of &#039;&#039;&#039;SPY_PG2.PSS&#039;&#039;&#039; with unfinished animation.&lt;br /&gt;
*12th Level &amp;quot;Locked Keys&amp;quot; in this build named &amp;quot;White Rabbit&amp;quot;.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
*&#039;&#039;&#039;Cinematics differences&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyhuntere32001 title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Spy Hunter E3 2001.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.bin|type=File|date=2020-11-09 15:45:48|size=641261040|crc32=601324AB|md5=4666294ba4863b19b7c4bec7a2ffef12|sha1=c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.cue|type=File|date=2020-11-09 15:45:49|size=90|crc32=8051A82A|md5=145cddd5ead4716435ad30485256bca9|sha1=171eeb1264f2e4cbdc698ab9ba5f99a001deb279|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Spy Hunter E3 2001.jpeg|type=File|date=2021-03-14 11:43:49|size=919388|crc32=1963CF62|md5=2ce50d4631cfdeb7c493d014e8c8f5e2|sha1=1567dc316ff7ab95bea43fc120b021537c69eef5|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SpyHunter}}}}&lt;/div&gt;</summary>
		<author><name>Aesthez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Aesthez&amp;diff=67497</id>
		<title>User:Aesthez</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Aesthez&amp;diff=67497"/>
		<updated>2021-11-01T20:53:08Z</updated>

		<summary type="html">&lt;p&gt;Aesthez: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Aesthez</name></author>
	</entry>
</feed>