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	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alepou</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alepou"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Alepou"/>
	<updated>2026-10-10T03:53:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Disney_Universe_(Debug_prototype)&amp;diff=169863</id>
		<title>Disney Universe (Debug prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Disney_Universe_(Debug_prototype)&amp;diff=169863"/>
		<updated>2026-07-21T04:46:31Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Formatting and clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Disney Universe (Debug prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=November 9, 2022&lt;br /&gt;
|origin_type=4chan&lt;br /&gt;
|origin_files=DisneyUniverse.7z\DisneyUniverseDebug.gcm&lt;br /&gt;
|origin_lot=4chan Eurocom and THQ leak&lt;br /&gt;
|game=Disney Universe&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 25, 2011}} {{RegionDate|AU|Oct 27, 2011}} {{RegionDate|EU|Oct 28, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Disney Universe (Debug prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Disney Universe&#039;&#039;&#039; for the Nintendo Wii.&lt;br /&gt;
==Notes==&lt;br /&gt;
* USA build.&lt;br /&gt;
* Unknown Build Date.&lt;br /&gt;
* The build does not work on Dolphin 2412.&lt;br /&gt;
* The build works on Dolphin 2603a.&lt;br /&gt;
* Going past the build&#039;s title screen on Dolphin 2603a brings up the error/warning &amp;quot;Invalid write to 0x00000010, PC = 0x805be64c; the game probably would have crashed on real hardware.&amp;quot;&lt;br /&gt;
* The build&#039;s title screen error/warning can be skipped.&lt;br /&gt;
* Pressing 1 on the Wii Remote brings up the Debug Menu.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Disney Universe intro movie placeholder.png|Intro Movie Placeholder&lt;br /&gt;
File:Disney Universe Main Menu.png|The Main Menu (With Bonus Debug Text)&lt;br /&gt;
File:Disney Universe world select.png|The World Select Screen&lt;br /&gt;
File:Disney Universe Debug Menu.png|The Debug Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Disney Universe}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Disney_Universe_(Debug_prototype)&amp;diff=169862</id>
		<title>Disney Universe (Debug prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Disney_Universe_(Debug_prototype)&amp;diff=169862"/>
		<updated>2026-07-21T04:38:43Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Disney Universe (Debug prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=November 9, 2022&lt;br /&gt;
|origin_type=4chan&lt;br /&gt;
|origin_files=DisneyUniverse.7z\DisneyUniverseDebug.gcm&lt;br /&gt;
|origin_lot=4chan Eurocom and THQ leak&lt;br /&gt;
|game=Disney Universe&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 25, 2011}} {{RegionDate|AU|Oct 27, 2011}} {{RegionDate|EU|Oct 28, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Disney Universe (Debug prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Disney Universe&#039;&#039;&#039; for the Nintendo Wii.&lt;br /&gt;
==Notes==&lt;br /&gt;
* USA build.&lt;br /&gt;
* Unknown Build Date.&lt;br /&gt;
* The build does not work on Dolphin 2412.&lt;br /&gt;
* The build works on Dolphin 2603a.&lt;br /&gt;
* Going past the build&#039;s title screen on Dolphin 2603a brings up the error &amp;quot;Invalid write to 0x00000010, PC = 0x805be64c; the game probably would have crashed on real hardware.&amp;quot;&lt;br /&gt;
* Pressing 1 on the Wii Remote brings up the Debug Menu.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Disney Universe intro movie placeholder.png|Intro Movie Placeholder&lt;br /&gt;
File:Disney Universe Main Menu.png|The Main Menu (With Bonus Debug Text)&lt;br /&gt;
File:Disney Universe world select.png|The World Select Screen&lt;br /&gt;
File:Disney Universe Debug Menu.png|The Debug Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Disney Universe}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_Main_Menu.png&amp;diff=169861</id>
		<title>File:Disney Universe Main Menu.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_Main_Menu.png&amp;diff=169861"/>
		<updated>2026-07-21T04:32:00Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main menu of the Disney Universe debug prototype&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_world_select.png&amp;diff=169860</id>
		<title>File:Disney Universe world select.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_world_select.png&amp;diff=169860"/>
		<updated>2026-07-21T04:29:30Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world select menu in the Disney Universe debug prototype.&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_Debug_Menu.png&amp;diff=169859</id>
		<title>File:Disney Universe Debug Menu.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_Debug_Menu.png&amp;diff=169859"/>
		<updated>2026-07-21T04:28:22Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The debug menu in the Disney Universe debug prototype&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_intro_movie_placeholder.png&amp;diff=169858</id>
		<title>File:Disney Universe intro movie placeholder.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_intro_movie_placeholder.png&amp;diff=169858"/>
		<updated>2026-07-21T04:26:47Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The place holder to the Disney Universe debug prototype&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_(Debug_prototype)-title.png&amp;diff=169857</id>
		<title>File:Disney Universe (Debug prototype)-title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Disney_Universe_(Debug_prototype)-title.png&amp;diff=169857"/>
		<updated>2026-07-21T04:21:42Z</updated>

		<summary type="html">&lt;p&gt;Alepou: The Disney Universe (Debug Prototype) title screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Disney Universe (Debug Prototype) title screen&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=169604</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=169604"/>
		<updated>2026-07-19T14:29:09Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
=== Running 3DO Demos and Prototypes on macOS and RetroArch ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; This guide exists because macOS is very picky with its files. And because 3DO prototypes/games/demos were not signed, therefore they are unable to run. This is why most games haven&#039;t been documented as of now. This guide applies to most prototypes and demos in the 3DO game space.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most people would think, the standard, original retail BIOS is actually stricter than a patched BIOS. It will reject any unsigned prototypes/demos before even running the game, despite the region the BIOS or game is from being correct.&lt;br /&gt;
&lt;br /&gt;
The standard retail BIOS, &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;, or any 3DO BIOS for that matter, needs to be patched in order for most prototype games/demos to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re on macOS (like [[Special:Contributions/Loukas|me]]) you&#039;re going to most likely need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; &#039;&#039;The 3DO Company - 3DO (Opera)&#039;&#039; core on macOS after installing it. Then, it is the same as running any 3DO game on RetroArch. &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; de-quarantines the whole folder of all quarantines. Be careful on what you use it for. You never know what code might be executed on your machine. Alternatively, you can use &amp;lt;code&amp;gt;xattr -dr com.apple.quarantine &amp;quot;/path/to/file&amp;quot;&amp;lt;/code&amp;gt; for each file in particular. [[User:Alepou|Alepou]] ([[User talk:Alepou|talk]]) 01:41, June 11, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Running 3DO demos/prototypes on Asahi Linux via RetroArch===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide exists because SOMEONE had to document Asahi Linux. And since there is so little information on Asahi and very few people actually have it installed, I decided to be the test subject.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 1. Install RetroArch via FlatPak&lt;br /&gt;
&lt;br /&gt;
Step 2. Download the 3DO Core MANUALLY. if you download from the integrated download menu, RetroArch stops working &lt;br /&gt;
&lt;br /&gt;
Download cores from https://github.com/christianhaitian/retroarch-cores/tree/master/aarch64/opera_libretro.so.zip (This is the only repository I found that works with Asahi Linux&#039;s ARM architecture.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3. Paste yout core into &amp;lt;code&amp;gt;~/.var/app/org.libretro.RetroArch/config/retroarch/cores/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Step 4.Put your RSA patched 3DO BIOS in &amp;lt;code&amp;gt;~/.var/app/org.libretro.RetroArch/config/retroarch/system/&amp;lt;/code&amp;gt; &#039;&#039;which in my case is a patched&#039;&#039;&#039; &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;&#039;&#039;&#039; BIOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 5. Run the &amp;lt;code&amp;gt;.cue&amp;lt;/code&amp;gt; file (or whatever file format you have for your 3DO prototype)&lt;br /&gt;
&lt;br /&gt;
Step 6. Have fun!&lt;br /&gt;
&lt;br /&gt;
Guide by [[User:Alepou|Alepou]] ([[User talk:Alepou|talk]]) 02:34, June 27, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=169603</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=169603"/>
		<updated>2026-07-19T14:27:42Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
=== Running 3DO Demos and Prototypes on macOS and RetroArch ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; This guide exists because macOS is very picky with its files. And because 3DO prototypes/games/demos were not signed, therefore they are unable to run. This is why most games haven&#039;t been documented as of now. This guide applies to most prototypes and demos in the 3DO game space.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most people would think, the standard, original retail BIOS is actually stricter than a patched BIOS. It will reject any unsigned prototypes/demos before even running the game, despite the region the BIOS or game is from being correct.&lt;br /&gt;
&lt;br /&gt;
The standard retail BIOS, &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;, or any 3DO BIOS for that matter, needs to be patched in order for most prototype games/demos to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re on macOS (like [[Special:Contributions/Loukas|me]]) you&#039;re going to most likely need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; &#039;&#039;The 3DO Company - 3DO (Opera)&#039;&#039; core on macOS after installing it. Then, it is the same as running any 3DO game on RetroArch. &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; de-quarantines the whole folder of all quarantines. Be careful on what you use it for. You never know what code might be executed on your machine. Alternatively, you can use &amp;lt;code&amp;gt;xattr -dr com.apple.quarantine &amp;quot;/path/to/file&amp;quot;&amp;lt;/code&amp;gt; for each file in particular. [[User:Alepou|Loukas]] ([[User talk:Alepou|talk]]) 01:41, June 11, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Running 3DO demos/prototypes on Asahi Linux via RetroArch===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide exists because SOMEONE had to document Asahi Linux. And since there is so little information on Asahi and very few people actually have it installed, I decided to be the test subject.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 1. Install RetroArch via FlatPak&lt;br /&gt;
&lt;br /&gt;
Step 2. Download the 3DO Core MANUALLY. if you download from the integrated download menu, RetroArch stops working &lt;br /&gt;
&lt;br /&gt;
Download cores from https://github.com/christianhaitian/retroarch-cores/tree/master/aarch64/opera_libretro.so.zip (This is the only repository I found that works with Asahi Linux&#039;s ARM architecture.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3. Paste yout core into &amp;lt;code&amp;gt;~/.var/app/org.libretro.RetroArch/config/retroarch/cores/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Step 4.Put your RSA patched 3DO BIOS in &amp;lt;code&amp;gt;~/.var/app/org.libretro.RetroArch/config/retroarch/system/&amp;lt;/code&amp;gt; &#039;&#039;which in my case is a patched&#039;&#039;&#039; &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;&#039;&#039;&#039; BIOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 5. Run the &amp;lt;code&amp;gt;.cue&amp;lt;/code&amp;gt; file (or whatever file format you have for your 3DO prototype)&lt;br /&gt;
&lt;br /&gt;
Step 6. Have fun!&lt;br /&gt;
&lt;br /&gt;
Guide by [[User:Alepou|Loukas]] ([[User talk:Alepou|talk]]) 02:34, June 27, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=169600</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=169600"/>
		<updated>2026-07-19T14:20:00Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Request to have my username changed to Alepou&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Request to have my username changed to Alepou =&lt;br /&gt;
== Guides ==&lt;br /&gt;
=== Running 3DO Demos and Prototypes on macOS and RetroArch ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; This guide exists because macOS is very picky with its files. And because 3DO prototypes/games/demos were not signed, therefore they are unable to run. This is why most games haven&#039;t been documented as of now. This guide applies to most prototypes and demos in the 3DO game space.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most people would think, the standard, original retail BIOS is actually stricter than a patched BIOS. It will reject any unsigned prototypes/demos before even running the game, despite the region the BIOS or game is from being correct.&lt;br /&gt;
&lt;br /&gt;
The standard retail BIOS, &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;, or any 3DO BIOS for that matter, needs to be patched in order for most prototype games/demos to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re on macOS (like [[Special:Contributions/Loukas|me]]) you&#039;re going to most likely need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; &#039;&#039;The 3DO Company - 3DO (Opera)&#039;&#039; core on macOS after installing it. Then, it is the same as running any 3DO game on RetroArch. &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; de-quarantines the whole folder of all quarantines. Be careful on what you use it for. You never know what code might be executed on your machine. Alternatively, you can use &amp;lt;code&amp;gt;xattr -dr com.apple.quarantine &amp;quot;/path/to/file&amp;quot;&amp;lt;/code&amp;gt; for each file in particular. [[User:Loukas|Loukas]] ([[User talk:Loukas|talk]]) 01:41, June 11, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Running 3DO demos/prototypes on Asahi Linux via RetroArch===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide exists because SOMEONE had to document Asahi Linux. And since there is so little information on Asahi and very few people actually have it installed, I decided to be the test subject.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 1. Install RetroArch via FlatPak&lt;br /&gt;
&lt;br /&gt;
Step 2. Download the 3DO Core MANUALLY. if you download from the integrated download menu, RetroArch stops working &lt;br /&gt;
&lt;br /&gt;
Download cores from https://github.com/christianhaitian/retroarch-cores/tree/master/aarch64/opera_libretro.so.zip (This is the only repository I found that works with Asahi Linux&#039;s ARM architecture.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3. Paste yout core into &amp;lt;code&amp;gt;~/.var/app/org.libretro.RetroArch/config/retroarch/cores/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Step 4.Put your RSA patched 3DO BIOS in &amp;lt;code&amp;gt;~/.var/app/org.libretro.RetroArch/config/retroarch/system/&amp;lt;/code&amp;gt; &#039;&#039;which in my case is a patched&#039;&#039;&#039; &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;&#039;&#039;&#039; BIOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 5. Run the &amp;lt;code&amp;gt;.cue&amp;lt;/code&amp;gt; file (or whatever file format you have for your 3DO prototype)&lt;br /&gt;
&lt;br /&gt;
Step 6. Have fun!&lt;br /&gt;
&lt;br /&gt;
Guide by [[User:Loukas|Loukas]] ([[User talk:Loukas|talk]]) 02:34, June 27, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=167567</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=167567"/>
		<updated>2026-06-27T02:49:46Z</updated>

		<summary type="html">&lt;p&gt;Alepou: formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
=== Running 3DO Demos and Prototypes on macOS and RetroArch ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; This guide exists because macOS is very picky with its files. And because 3DO prototypes/games/demos were not signed, therefore they are unable to run. This is why most games haven&#039;t been documented as of now. This guide applies to most prototypes and demos in the 3DO game space.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most people would think, the standard, original retail BIOS is actually stricter than a patched BIOS. It will reject any unsigned prototypes/demos before even running the game, despite the region the BIOS or game is from being correct.&lt;br /&gt;
&lt;br /&gt;
The standard retail BIOS, &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;, or any 3DO BIOS for that matter, needs to be patched in order for most prototype games/demos to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re on macOS (like [[Special:Contributions/Loukas|me]]) you&#039;re going to most likely need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; &#039;&#039;The 3DO Company - 3DO (Opera)&#039;&#039; core on macOS after installing it. Then, it is the same as running any 3DO game on RetroArch. &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; de-quarantines the whole folder of all quarantines. Be careful on what you use it for. You never know what code might be executed on your machine. Alternatively, you can use &amp;lt;code&amp;gt;xattr -dr com.apple.quarantine &amp;quot;/path/to/file&amp;quot;&amp;lt;/code&amp;gt; for each file in particular. [[User:Loukas|Loukas]] ([[User talk:Loukas|talk]]) 01:41, June 11, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Running 3DO demos/prototypes on Asahi Linux via RetroArch===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide exists because SOMEONE had to document Asahi Linux. And since there is so little information on Asahi and very few people actually have it installed, I decided to be the test subject.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 1. Install RetroArch via FlatPak&lt;br /&gt;
&lt;br /&gt;
Step 2. Download the 3DO Core MANUALLY. if you download from the integrated download menu, RetroArch stops working &lt;br /&gt;
&lt;br /&gt;
Download cores from https://github.com/christianhaitian/retroarch-cores/tree/master/aarch64/opera_libretro.so.zip (This is the only repository I found that works with Asahi Linux&#039;s ARM architecture.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3. Paste yout core into &amp;lt;code&amp;gt;~/.var/app/org.libretro.RetroArch/config/retroarch/cores/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Step 4.Put your RSA patched 3DO BIOS in &amp;lt;code&amp;gt;~/.var/app/org.libretro.RetroArch/config/retroarch/system/&amp;lt;/code&amp;gt; &#039;&#039;which in my case is a patched&#039;&#039;&#039; &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;&#039;&#039;&#039; BIOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Step 5. Run the &amp;lt;code&amp;gt;.cue&amp;lt;/code&amp;gt; file (or whatever file format you have for your 3DO prototype)&lt;br /&gt;
&lt;br /&gt;
Step 6. Have fun!&lt;br /&gt;
&lt;br /&gt;
Guide by [[User:Loukas|Loukas]] ([[User talk:Loukas|talk]]) 02:34, June 27, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=167566</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=167566"/>
		<updated>2026-06-27T02:34:31Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
=== Running 3DO Demos and Prototypes on macOS and RetroArch ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; This guide exists because macOS is very picky with its files. And because 3DO prototypes/games/demos were not signed, therefore they are unable to run. This is why most games haven&#039;t been documented as of now. This guide applies to most prototypes and demos in the 3DO game space.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most people would think, the standard, original retail BIOS is actually stricter than a patched BIOS. It will reject any unsigned prototypes/demos before even running the game, despite the region the BIOS or game is from being correct.&lt;br /&gt;
&lt;br /&gt;
The standard retail BIOS, &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;, or any 3DO BIOS for that matter, needs to be patched in order for most prototype games/demos to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re on macOS (like [[Special:Contributions/Loukas|me]]) you&#039;re going to most likely need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; &#039;&#039;The 3DO Company - 3DO (Opera)&#039;&#039; core on macOS after installing it. Then, it is the same as running any 3DO game on RetroArch. &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; de-quarantines the whole folder of all quarantines. Be careful on what you use it for. You never know what code might be executed on your machine. Alternatively, you can use &amp;lt;code&amp;gt;xattr -dr com.apple.quarantine &amp;quot;/path/to/file&amp;quot;&amp;lt;/code&amp;gt; for each file in particular. [[User:Loukas|Loukas]] ([[User talk:Loukas|talk]]) 01:41, June 11, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Running 3DO demos/prototypes on Asahi Linux via RetroArch===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide exists because SOMEONE had to document Asahi Linux. And since there is so little information on Asahi and very few people actually have it installed, I decided to be the test subject.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Install RetroArch via FlatPak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 2. Download the 3DO Core MANUALLY. if you download from the integrated download menu, RetroArch stops working &lt;br /&gt;
&lt;br /&gt;
Download cores from https://github.com/christianhaitian/retroarch-cores/tree/master/aarch64/opera_libretro.so.zip (This is the only repository I found that works with Asahi Linux&#039;s ARM architecture.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3. Paste yout core into &amp;lt;code&amp;gt;/home/[YOUR NAME]/.var/app/org.libretro.RetroArch/config/retroarch/cores/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4.Put your RSA patched 3DO BIOS in &amp;lt;code&amp;gt;/home/[YOUR NAME]/.var/app/org.libretro.RetroArch/config/retroarch/system/&amp;lt;/code&amp;gt; &#039;&#039;which in my case is a patched&#039;&#039;&#039;&#039; &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;&#039;&#039;&#039; BIOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 5. Run the &amp;lt;code&amp;gt;.cue&amp;lt;/code&amp;gt; file (or whatever file format you have for your 3DO prototype)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 6. Have fun!&lt;br /&gt;
&lt;br /&gt;
Guide by [[User:Loukas|Loukas]] ([[User talk:Loukas|talk]]) 02:34, June 27, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=167565</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=167565"/>
		<updated>2026-06-27T02:27:39Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Added an Asahi Linux guide on how to run 3DO prototypes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
=== Running 3DO Demos and Prototypes on macOS and RetroArch ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; This guide exists because macOS is very picky with its files. And because 3DO prototypes/games/demos were not signed, therefore they are unable to run. This is why most games haven&#039;t been documented as of now. This guide applies to most prototypes and demos in the 3DO game space.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most people would think, the standard, original retail BIOS is actually stricter than a patched BIOS. It will reject any unsigned prototypes/demos before even running the game, despite the region the BIOS or game is from being correct.&lt;br /&gt;
&lt;br /&gt;
The standard retail BIOS, &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;, or any 3DO BIOS for that matter, needs to be patched in order for most prototype games/demos to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re on macOS (like [[Special:Contributions/Loukas|me]]) you&#039;re going to most likely need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; &#039;&#039;The 3DO Company - 3DO (Opera)&#039;&#039; core on macOS after installing it. Then, it is the same as running any 3DO game on RetroArch. &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; de-quarantines the whole folder of all quarantines. Be careful on what you use it for. You never know what code might be executed on your machine. Alternatively, you can use &amp;lt;code&amp;gt;xattr -dr com.apple.quarantine &amp;quot;/path/to/file&amp;quot;&amp;lt;/code&amp;gt; for each file in particular. [[User:Loukas|Loukas]] ([[User talk:Loukas|talk]]) 01:41, June 11, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Running 3DO demos/prototypes on Asahi Linux via RetroArch===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This guide exists because SOMEONE had to document Asahi Linux. And since there is so little information on Asahi and very few people actually have it installed, I decided to be the test subject.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 1. Install RetroArch via FlatPak&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 2. Download the 3DO Core MANUALLY. if you download from the integrated download menu, RetroArch stops working &lt;br /&gt;
&lt;br /&gt;
Download cores from https://github.com/christianhaitian/retroarch-cores/tree/master/aarch64/opera_libretro.so.zip (This is the only repository I found that works with Asahi Linux&#039;s ARM architecture.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 3. Paste yout core into &amp;lt;code&amp;gt;/home/[YOUR NAME]/.var/app/org.libretro.RetroArch/config/retroarch/cores/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 4.Put your RSA patched 3DO BIOS in &amp;lt;code&amp;gt;/home/[YOUR NAME]/.var/app/org.libretro.RetroArch/config/retroarch/system/&amp;lt;/code&amp;gt; &#039;&#039;which in my case is a patched&#039;&#039;&#039;&#039; &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;&#039;&#039;&#039; BIOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 5. Run the &amp;lt;code&amp;gt;.cue&amp;lt;/code&amp;gt; file (or whatever file format you have for your 3DO prototype)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 6. Have fun!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:3DO-Fictional-Developer-Presents-Bogus-Title.png&amp;diff=165512</id>
		<title>File:3DO-Fictional-Developer-Presents-Bogus-Title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:3DO-Fictional-Developer-Presents-Bogus-Title.png&amp;diff=165512"/>
		<updated>2026-06-11T16:02:13Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The opening credits for most 3DO prototype and demos. Which are empty.&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Wolfenstein_3D_(1995-09-07_Pre-release)-Opening-Screen.png&amp;diff=165511</id>
		<title>File:Wolfenstein 3D (1995-09-07 Pre-release)-Opening-Screen.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Wolfenstein_3D_(1995-09-07_Pre-release)-Opening-Screen.png&amp;diff=165511"/>
		<updated>2026-06-11T16:00:36Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Loukas moved page File:Wolfenstein 3D (1995-09-07 Pre-release)-Opening-Screen.png to File:3DO-Fictional-Developer-Presents-Bogus-Title.png: The image does not only apply to Wolfenstein 3D for the 3DO, but most 3DO prototypes and demos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:3DO-Fictional-Developer-Presents-Bogus-Title.png]]&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:3DO-Fictional-Developer-Presents-Bogus-Title.png&amp;diff=165510</id>
		<title>File:3DO-Fictional-Developer-Presents-Bogus-Title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:3DO-Fictional-Developer-Presents-Bogus-Title.png&amp;diff=165510"/>
		<updated>2026-06-11T16:00:36Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Loukas moved page File:Wolfenstein 3D (1995-09-07 Pre-release)-Opening-Screen.png to File:3DO-Fictional-Developer-Presents-Bogus-Title.png: The image does not only apply to Wolfenstein 3D for the 3DO, but most 3DO prototypes and demos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The opening credits for Wolfenstein 3D for the 3DO prototype. Which are empty.&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Wolfenstein_3D_(Sep_7,_1995_prototype)&amp;diff=165471</id>
		<title>Wolfenstein 3D (Sep 7, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Wolfenstein_3D_(Sep_7,_1995_prototype)&amp;diff=165471"/>
		<updated>2026-06-11T03:06:00Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Wolfenstein 3D (1995-09-07 Pre-release)-260607-193903.png&lt;br /&gt;
|Page name=Wolfenstein 3D (Sep 7, 1995 prototype)&lt;br /&gt;
|builddate=Sep 7, 1995&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=archive3DO&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=9/7/95&amp;lt;br&amp;gt;Wolf 3D - 3DO&lt;br /&gt;
|game=Wolfenstein 3D&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|US|Oct 19, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Wolfenstein 3D (1995-09-07 Pre-release).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Wolfenstein 3D for the 3DO.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The opening credits mention no company developing the game (because the game wasn&#039;t finished yet to include company credits, so they used the 3DO placeholder).&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wolfenstein 3D (1995-09-07 Pre-release)-Opening-Screen.png|Opening Credits (Classic 3DO Placeholder)&lt;br /&gt;
File:Wolfenstein 3D (1995-09-07 Pre-release)-Level-Select.png|Level Select screen.&lt;br /&gt;
File:Wolfenstein 3D (1995-09-07 Pre-release)-Difficulty-Select.png|Difficulty Select screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Wolfenstein 3D}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Wolfenstein_3D_(1995-09-07_Pre-release)-Difficulty-Select.png&amp;diff=165470</id>
		<title>File:Wolfenstein 3D (1995-09-07 Pre-release)-Difficulty-Select.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Wolfenstein_3D_(1995-09-07_Pre-release)-Difficulty-Select.png&amp;diff=165470"/>
		<updated>2026-06-11T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wolfenstein 3D prototype&#039;s Difficulty Select screen for the 3DO. It contains &amp;quot;can I play daddy?&amp;quot; as an option.&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Wolfenstein_3D_(1995-09-07_Pre-release)-Level-Select.png&amp;diff=165469</id>
		<title>File:Wolfenstein 3D (1995-09-07 Pre-release)-Level-Select.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Wolfenstein_3D_(1995-09-07_Pre-release)-Level-Select.png&amp;diff=165469"/>
		<updated>2026-06-11T03:00:57Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wolfenstein 3D prototype&#039;s level select screen for the 3DO&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:3DO-Fictional-Developer-Presents-Bogus-Title.png&amp;diff=165468</id>
		<title>File:3DO-Fictional-Developer-Presents-Bogus-Title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:3DO-Fictional-Developer-Presents-Bogus-Title.png&amp;diff=165468"/>
		<updated>2026-06-11T02:57:35Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The opening credits for Wolfenstein 3D for the 3DO prototype. Which are empty.&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=165467</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=165467"/>
		<updated>2026-06-11T01:41:37Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guides ==&lt;br /&gt;
=== Running 3DO Demos and Prototypes on macOS and RetroArch ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039; This guide exists because macOS is very picky with its files. And because 3DO prototypes/games/demos were not signed, therefore they are unable to run. This is why most games haven&#039;t been documented as of now. This guide applies to most prototypes and demos in the 3DO game space.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most people would think, the standard, original retail BIOS is actually stricter than a patched BIOS. It will reject any unsigned prototypes/demos before even running the game, despite the region the BIOS or game is from being correct.&lt;br /&gt;
&lt;br /&gt;
The standard retail BIOS, &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;, or any 3DO BIOS for that matter, needs to be patched in order for most prototype games/demos to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re on macOS (like [[Special:Contributions/Loukas|me]]) you&#039;re going to most likely need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; &#039;&#039;The 3DO Company - 3DO (Opera)&#039;&#039; core on macOS after installing it. Then, it is the same as running any 3DO game on RetroArch. &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; de-quarantines the whole folder of all quarantines. Be careful on what you use it for. You never know what code might be executed on your machine. Alternatively, you can use &amp;lt;code&amp;gt;xattr -dr com.apple.quarantine &amp;quot;/path/to/file&amp;quot;&amp;lt;/code&amp;gt; for each file in particular. [[User:Loukas|Loukas]] ([[User talk:Loukas|talk]]) 01:41, June 11, 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=165466</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=165466"/>
		<updated>2026-06-11T01:11:24Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Added a guide for 3DO Prototype/Demo running on RetroArch and macOS to my profile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Running 3DO Demos and Prototypes on macOS and RetroArch (a guide) ==&lt;br /&gt;
&lt;br /&gt;
=== This guide exists because macOS is very picky with its files. And because 3DO prototypes/games/demos were not signed, therefore they are unable to run. This is why most games haven&#039;t been documented as of now. This guide applies to most prototypes and demos in the 3DO game space. ===&lt;br /&gt;
The standard retail BIOS, &amp;lt;code&amp;gt;panafz10.bin&amp;lt;/code&amp;gt;, or any 3DO BIOS for that matter, needs to be patched in order for most prototype games/demos to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re on macOS (like [[Special:Contributions/Loukas|me]]) you&#039;re going to most likely need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to &amp;lt;code&amp;gt;xattr&amp;lt;/code&amp;gt; &#039;&#039;The 3DO Company - 3DO (Opera)&#039;&#039; core on macOS after installing it. Then, it is the same as running any 3DO game on RetroArch. &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; de-quarantines the whole folder of all quarantines. Be careful on what you use it for. You never know what code might be executed on your machine. Alternatively, you can use &amp;lt;code&amp;gt;xattr -dr com.apple.quarantine &amp;quot;/path/to/file&amp;quot;&amp;lt;/code&amp;gt; for each file in particular.{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165289</id>
		<title>Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165289"/>
		<updated>2026-06-09T14:30:19Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Invizimals- The Lost Kingdom (Aug 30, 2013 prototype)-title.png&lt;br /&gt;
|Page name=Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)&lt;br /&gt;
|builddate=Aug 30, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=imagisphere&lt;br /&gt;
|releasedby=imagisphere&lt;br /&gt;
|filereleasedate=October 21, 2025&lt;br /&gt;
|origin_type=Playstation 3 DECHA00A HDD&lt;br /&gt;
|game=Invizimals: The Lost Kingdom&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 30, 2013}} {{RegionDate|US|Oct 30, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Invizimals The Lost Kingdom (Aug 30, 2013 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Invizimals: The Lost Kingdom&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Origin Notes==&lt;br /&gt;
* The serial is NPEA00461 (EU Region).&lt;br /&gt;
* The build date was based on the most recent file modification date.&lt;br /&gt;
* It was found on the hdd &amp;lt;code&amp;gt;00-27450032-0055125-DECHA00A&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Game Notes ==&lt;br /&gt;
* An &amp;quot;Arrival Placeholder FMV&amp;quot; screen is present where a cinematic video would play, indicating the final FMV assets had not yet been produced at this build stage. &lt;br /&gt;
* A &amp;quot;Fly Cam&amp;quot; debug toggle is present in the pause menu alongside standard options, suggesting developer tools were not removed at this build stage.&lt;br /&gt;
* In the prototype, Ocelotl is introduced a little later than in the release. Specifically in the outside of the temple, while in the release Ocelotl is introduced inside of the temple.&lt;br /&gt;
* Enemies don’t show up at the intro’s very beginning. Only later on&lt;br /&gt;
* There&#039;s no tutorial on how to fight enemies at the beginning.&lt;br /&gt;
* When in a part of the game where the game instructs you to use your controller for balance, it says &amp;quot;SIXAXIS&amp;quot; instead of &amp;quot;use the wireless controller to balance.&amp;quot;&lt;br /&gt;
* Camera is very buggy during gameplay.&lt;br /&gt;
* Most (if any) of the things that would cost Z-Sparks to unlock don’t cost anything at all.&lt;br /&gt;
* When selecting a special ability with the D-Pad, any ability apart from Ocelotl&#039;s two abilities show &amp;quot;PLACEHOLDER LOCKED&amp;quot;&lt;br /&gt;
* Levels are titled &#039;Temple1&#039;, &#039;Temple2&#039;, so on.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Invizimals The Lost Kingdom (Prototype) Main Menu-level 1-2-Temple Bridge.png|Main Menu&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Arrival Placeholder FMV-Loading Screen.png|Arrival Movie Placeholder&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Pause Menu.png|Debug/Pause Menu&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Fly Cam.png|Fly Cam Example&lt;br /&gt;
File:Invizimals The Lost Kingdom Ocelotl.png|Ocelotl&#039;s appearance outside the Temple/Introduction area&lt;br /&gt;
File:Invizimals The Lost Kingdom SIXAXIS.png|&amp;quot;SIXAXIS&amp;quot; message instead of &amp;quot;use your wireless controller to balance&amp;quot; message&lt;br /&gt;
File:Invizimals The Lost Kingdom PLACEHOLDER LOCKED.png|When selecting a special ability with the D-Pad, any ability apart from Ocelotl&#039;s two abilities show &amp;quot;PLACEHOLDER LOCKED&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Invizimals: The Lost Kingdom}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165288</id>
		<title>Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165288"/>
		<updated>2026-06-09T13:39:44Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Fixed a piece of misinformation and added level structure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Invizimals- The Lost Kingdom (Aug 30, 2013 prototype)-title.png&lt;br /&gt;
|Page name=Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)&lt;br /&gt;
|builddate=Aug 30, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=imagisphere&lt;br /&gt;
|releasedby=imagisphere&lt;br /&gt;
|filereleasedate=October 21, 2025&lt;br /&gt;
|origin_type=Playstation 3 DECHA00A HDD&lt;br /&gt;
|game=Invizimals: The Lost Kingdom&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 30, 2013}} {{RegionDate|US|Oct 30, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Invizimals The Lost Kingdom (Aug 30, 2013 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Invizimals: The Lost Kingdom&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPEA00461 (EU Region).&lt;br /&gt;
* The build date was based on the most recent file modification date.&lt;br /&gt;
* It was found on the hdd &amp;lt;code&amp;gt;00-27450032-0055125-DECHA00A&amp;lt;/code&amp;gt;.&lt;br /&gt;
* An &amp;quot;Arrival Placeholder FMV&amp;quot; screen is present where a cinematic video would play, indicating the final FMV assets had not yet been produced at this build stage. &lt;br /&gt;
* A &amp;quot;Fly Cam&amp;quot; debug toggle is present in the pause menu alongside standard options, suggesting developer tools were not removed at this build stage.&lt;br /&gt;
* In the prototype, Ocelotl is introduced a little later than in the release. Specifically in the outside of the temple, while in the release Ocelotl is introduced inside of the temple.&lt;br /&gt;
* Enemies don’t show up at the intro’s very beginning. Only later on&lt;br /&gt;
* There&#039;s no tutorial on how to fight enemies at the beginning.&lt;br /&gt;
* When in a part of the game where the game instructs you to use your controller for balance, it says &amp;quot;SIXAXIS&amp;quot; instead of &amp;quot;use the wireless controller to balance.&amp;quot;&lt;br /&gt;
* Camera is very buggy during gameplay.&lt;br /&gt;
* Most (if any) of the things that would cost Z-Sparks to unlock don’t cost anything at all.&lt;br /&gt;
* When selecting a special ability with the D-Pad, any ability apart from Ocelotl&#039;s two abilities show &amp;quot;PLACEHOLDER LOCKED&amp;quot;&lt;br /&gt;
* Levels are titled &#039;Temple1&#039;, &#039;Temple2&#039;, so on.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Invizimals The Lost Kingdom (Prototype) Main Menu-level 1-2-Temple Bridge.png|Main Menu&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Arrival Placeholder FMV-Loading Screen.png|Arrival Movie Placeholder&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Pause Menu.png|Debug/Pause Menu&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Fly Cam.png|Fly Cam Example&lt;br /&gt;
File:Invizimals The Lost Kingdom Ocelotl.png|Ocelotl&#039;s appearance outside the Temple/Introduction area&lt;br /&gt;
File:Invizimals The Lost Kingdom SIXAXIS.png|&amp;quot;SIXAXIS&amp;quot; message instead of &amp;quot;use your wireless controller to balance&amp;quot; message&lt;br /&gt;
File:Invizimals The Lost Kingdom PLACEHOLDER LOCKED.png|When selecting a special ability with the D-Pad, any ability apart from Ocelotl&#039;s two abilities show &amp;quot;PLACEHOLDER LOCKED&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Invizimals: The Lost Kingdom}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_(Prototype)_Main_Menu-level_1-2-Temple_Bridge.png&amp;diff=165287</id>
		<title>File:Invizimals The Lost Kingdom (Prototype) Main Menu-level 1-2-Temple Bridge.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_(Prototype)_Main_Menu-level_1-2-Temple_Bridge.png&amp;diff=165287"/>
		<updated>2026-06-09T13:35:08Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165211</id>
		<title>Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165211"/>
		<updated>2026-06-09T09:54:44Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Added more images and some documentation on bugs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Invizimals- The Lost Kingdom (Aug 30, 2013 prototype)-title.png&lt;br /&gt;
|Page name=Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)&lt;br /&gt;
|builddate=Aug 30, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=imagisphere&lt;br /&gt;
|releasedby=imagisphere&lt;br /&gt;
|filereleasedate=October 21, 2025&lt;br /&gt;
|origin_type=Playstation 3 DECHA00A HDD&lt;br /&gt;
|game=Invizimals: The Lost Kingdom&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 30, 2013}} {{RegionDate|US|Oct 30, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Invizimals The Lost Kingdom (Aug 30, 2013 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Invizimals: The Lost Kingdom&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPEA00461 (EU Region).&lt;br /&gt;
* The build date was based on the most recent file modification date.&lt;br /&gt;
* It was found on the hdd &amp;lt;code&amp;gt;00-27450032-0055125-DECHA00A&amp;lt;/code&amp;gt;.&lt;br /&gt;
* An &amp;quot;Arrival Placeholder FMV&amp;quot; screen is present where a cinematic video would play, indicating the final FMV assets had not yet been produced at this build stage. &lt;br /&gt;
* A &amp;quot;Fly Cam&amp;quot; debug toggle is present in the pause menu alongside standard options, suggesting developer tools were not removed at this build stage.&lt;br /&gt;
* In the prototype, Ocelotl is introduced a little later than in the release. Specifically in the outside of the temple, while in the release Ocelotl is introduced inside of the temple.&lt;br /&gt;
* Enemies don’t show up at the intro’s very beginning. Only later on&lt;br /&gt;
* There&#039;s no tutorial on how to fight enemies at the beginning.&lt;br /&gt;
* Z-Sparks aren’t introduced in the prototype.&lt;br /&gt;
* When in a part of the game where the game instructs you to use your controller for balance, it says &amp;quot;SIXAXIS&amp;quot; instead of &amp;quot;use the wireless controller to balance.&amp;quot;&lt;br /&gt;
* Camera is very buggy during gameplay.&lt;br /&gt;
* Most (if any) of the things that would cost Z-Sparks to unlock don’t cost anything at all.&lt;br /&gt;
* When selecting a special ability with the D-Pad, any ability apart from Ocelotl&#039;s two abilities show &amp;quot;PLACEHOLDER LOCKED&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Pause Menu.png|Debug/Pause Menu&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Arrival Placeholder FMV-Loading Screen.png|Arrival Movie Placeholder&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Fly Cam.png|Fly Cam Example&lt;br /&gt;
File:Invizimals The Lost Kingdom Ocelotl.png|Ocelotl&#039;s appearance outside the Temple/Introduction area&lt;br /&gt;
File:Invizimals The Lost Kingdom SIXAXIS.png|&amp;quot;SIXAXIS&amp;quot; message instead of &amp;quot;use your wireless controller to balance&amp;quot; message&lt;br /&gt;
File:Invizimals The Lost Kingdom PLACEHOLDER LOCKED.png|When selecting a special ability with the D-Pad, any ability apart from Ocelotl&#039;s two abilities show &amp;quot;PLACEHOLDER LOCKED&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Invizimals: The Lost Kingdom}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_PLACEHOLDER_LOCKED.png&amp;diff=165210</id>
		<title>File:Invizimals The Lost Kingdom PLACEHOLDER LOCKED.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_PLACEHOLDER_LOCKED.png&amp;diff=165210"/>
		<updated>2026-06-09T09:27:10Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_SIXAXIS.png&amp;diff=165209</id>
		<title>File:Invizimals The Lost Kingdom SIXAXIS.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_SIXAXIS.png&amp;diff=165209"/>
		<updated>2026-06-09T09:27:10Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165207</id>
		<title>Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165207"/>
		<updated>2026-06-09T00:47:11Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Added Ocelotl&amp;#039;s appearance notes and screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Invizimals- The Lost Kingdom (Aug 30, 2013 prototype)-title.png&lt;br /&gt;
|Page name=Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)&lt;br /&gt;
|builddate=Aug 30, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=imagisphere&lt;br /&gt;
|releasedby=imagisphere&lt;br /&gt;
|filereleasedate=October 21, 2025&lt;br /&gt;
|origin_type=Playstation 3 DECHA00A HDD&lt;br /&gt;
|game=Invizimals: The Lost Kingdom&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 30, 2013}} {{RegionDate|US|Oct 30, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Invizimals The Lost Kingdom (Aug 30, 2013 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Invizimals: The Lost Kingdom&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPEA00461 (EU Region).&lt;br /&gt;
* The build date was based on the most recent file modification date.&lt;br /&gt;
* It was found on the hdd &amp;lt;code&amp;gt;00-27450032-0055125-DECHA00A&amp;lt;/code&amp;gt;.&lt;br /&gt;
* An &amp;quot;Arrival Placeholder FMV&amp;quot; screen is present where a cinematic video would play, indicating the final FMV assets had not yet been produced at this build stage. &lt;br /&gt;
* A &amp;quot;Fly Cam&amp;quot; debug toggle is present in the pause menu alongside standard options, suggesting developer tools were not removed at this build stage.&lt;br /&gt;
* In the prototype, Ocelotl is introduced a little later than in the release. Specifically in the outside of the temple, while in the release Ocelotl is introduced inside of the temple.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Pause Menu.png|Debug/Pause Menu&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Arrival Placeholder FMV-Loading Screen.png|Arrival Movie Placeholder&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Fly Cam.png|Fly Cam Example&lt;br /&gt;
File:Invizimals The Lost Kingdom Ocelotl.png|Ocelotl&#039;s appearance outside the Temple/Introduction area&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Invizimals: The Lost Kingdom}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_Ocelotl.png&amp;diff=165206</id>
		<title>File:Invizimals The Lost Kingdom Ocelotl.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_Ocelotl.png&amp;diff=165206"/>
		<updated>2026-06-09T00:44:29Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165205</id>
		<title>Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165205"/>
		<updated>2026-06-08T23:53:51Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Added prototype-specific screenshots to Images section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Invizimals- The Lost Kingdom (Aug 30, 2013 prototype)-title.png&lt;br /&gt;
|Page name=Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)&lt;br /&gt;
|builddate=Aug 30, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=imagisphere&lt;br /&gt;
|releasedby=imagisphere&lt;br /&gt;
|filereleasedate=October 21, 2025&lt;br /&gt;
|origin_type=Playstation 3 DECHA00A HDD&lt;br /&gt;
|game=Invizimals: The Lost Kingdom&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 30, 2013}} {{RegionDate|US|Oct 30, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Invizimals The Lost Kingdom (Aug 30, 2013 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Invizimals: The Lost Kingdom&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPEA00461 (EU Region).&lt;br /&gt;
* The build date was based on the most recent file modification date.&lt;br /&gt;
* It was found on the hdd &amp;lt;code&amp;gt;00-27450032-0055125-DECHA00A&amp;lt;/code&amp;gt;.&lt;br /&gt;
* An &amp;quot;Arrival Placeholder FMV&amp;quot; screen is present where a cinematic video would play, indicating the final FMV assets had not yet been produced at this build stage. &lt;br /&gt;
* A &amp;quot;Fly Cam&amp;quot; debug toggle is present in the pause menu alongside standard options, suggesting developer tools were not removed at this build stage.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Pause Menu.png|Debug/Pause Menu&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Arrival Placeholder FMV-Loading Screen.png|Arrival Movie Placeholder&lt;br /&gt;
File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Fly Cam.png|Fly Cam Example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Invizimals: The Lost Kingdom}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_(Aug_30,_2013_prototype)_Fly_Cam.png&amp;diff=165204</id>
		<title>File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Fly Cam.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_(Aug_30,_2013_prototype)_Fly_Cam.png&amp;diff=165204"/>
		<updated>2026-06-08T23:39:47Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fly cam/Debug Mode in Invizimals: The Lost Kingdom&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_(Aug_30,_2013_prototype)_Arrival_Placeholder_FMV-Loading_Screen.png&amp;diff=165203</id>
		<title>File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Arrival Placeholder FMV-Loading Screen.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_(Aug_30,_2013_prototype)_Arrival_Placeholder_FMV-Loading_Screen.png&amp;diff=165203"/>
		<updated>2026-06-08T23:39:46Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A place holder for the intro movie in Invizimals: The Lost Kingdom&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_(Aug_30,_2013_prototype)_Pause_Menu.png&amp;diff=165202</id>
		<title>File:Invizimals The Lost Kingdom (Aug 30, 2013 prototype) Pause Menu.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Invizimals_The_Lost_Kingdom_(Aug_30,_2013_prototype)_Pause_Menu.png&amp;diff=165202"/>
		<updated>2026-06-08T23:39:46Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The pause menu in Invizimals: The lost Kingdom (Fly Cam is clearly visible.&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165201</id>
		<title>Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Invizimals:_The_Lost_Kingdom_(Aug_30,_2013_prototype)&amp;diff=165201"/>
		<updated>2026-06-08T23:01:27Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Added title screen image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Invizimals- The Lost Kingdom (Aug 30, 2013 prototype)-title.png&lt;br /&gt;
|Page name=Invizimals: The Lost Kingdom (Aug 30, 2013 prototype)&lt;br /&gt;
|builddate=Aug 30, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=imagisphere&lt;br /&gt;
|releasedby=imagisphere&lt;br /&gt;
|filereleasedate=October 21, 2025&lt;br /&gt;
|origin_type=Playstation 3 DECHA00A HDD&lt;br /&gt;
|game=Invizimals: The Lost Kingdom&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 30, 2013}} {{RegionDate|US|Oct 30, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Invizimals The Lost Kingdom (Aug 30, 2013 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Invizimals: The Lost Kingdom&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPEA00461 (EU Region).&lt;br /&gt;
* The build date was based on the most recent file modification date.&lt;br /&gt;
* It was found on the hdd &amp;lt;code&amp;gt;00-27450032-0055125-DECHA00A&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Invizimals: The Lost Kingdom}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Invizimals-_The_Lost_Kingdom_(Aug_30,_2013_prototype)-title.png&amp;diff=165200</id>
		<title>File:Invizimals- The Lost Kingdom (Aug 30, 2013 prototype)-title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Invizimals-_The_Lost_Kingdom_(Aug_30,_2013_prototype)-title.png&amp;diff=165200"/>
		<updated>2026-06-08T22:59:32Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Talk:Wolfenstein_3D_(Sep_7,_1995_prototype)&amp;diff=165137</id>
		<title>Talk:Wolfenstein 3D (Sep 7, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Talk:Wolfenstein_3D_(Sep_7,_1995_prototype)&amp;diff=165137"/>
		<updated>2026-06-07T17:49:25Z</updated>

		<summary type="html">&lt;p&gt;Alepou: Created page with &amp;quot;The standard retail BIOS (panafz10.bin) needs to be patched in order for the game to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures. If you&amp;#039;re on macOS (like Luca) you&amp;#039;re going to most likely need to xattr the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags. You may also need to x...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The standard retail BIOS (panafz10.bin) needs to be patched in order for the game to boot. You must use an RSA-patched / decrypted BIOS file. It needs to be non-region-locked, and it needs to not check for signatures.&lt;br /&gt;
If you&#039;re on macOS (like [[User:Loukas|Luca]]) you&#039;re going to most likely need to xattr the .bin and .cue files for the game along with the BIOS file using &amp;lt;code&amp;gt;xattr -cr &amp;quot;/path/to/folder&amp;quot;&amp;lt;/code&amp;gt; in order to bypass quarantine flags.&lt;br /&gt;
You may also need to xattr the Opera/3DO core on macOS.&lt;br /&gt;
Then, it is the same as running any 3DO game (if you&#039;re using RetroArch, that is).&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Wolfenstein_3D_(Sep_7,_1995_prototype)&amp;diff=165134</id>
		<title>Wolfenstein 3D (Sep 7, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Wolfenstein_3D_(Sep_7,_1995_prototype)&amp;diff=165134"/>
		<updated>2026-06-07T16:51:07Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Wolfenstein 3D (1995-09-07 Pre-release)-260607-193903.png&lt;br /&gt;
|Page name=Wolfenstein 3D (Sep 7, 1995 prototype)&lt;br /&gt;
|builddate=Sep 7, 1995&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=archive3DO&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=9/7/95&amp;lt;br&amp;gt;Wolf 3D - 3DO&lt;br /&gt;
|game=Wolfenstein 3D&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|US|Oct 19, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Wolfenstein 3D (1995-09-07 Pre-release).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Wolfenstein 3D for the 3DO.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Wolfenstein 3D}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Wolfenstein_3D_(1995-09-07_Pre-release)-260607-193903.png&amp;diff=165133</id>
		<title>File:Wolfenstein 3D (1995-09-07 Pre-release)-260607-193903.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Wolfenstein_3D_(1995-09-07_Pre-release)-260607-193903.png&amp;diff=165133"/>
		<updated>2026-06-07T16:44:59Z</updated>

		<summary type="html">&lt;p&gt;Alepou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=165111</id>
		<title>User:Alepou</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Alepou&amp;diff=165111"/>
		<updated>2026-06-07T03:37:30Z</updated>

		<summary type="html">&lt;p&gt;Alepou: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Alepou</name></author>
	</entry>
</feed>