<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anony</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Anony"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Anony"/>
	<updated>2026-04-05T18:39:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141508</id>
		<title>Grand Theft Auto 2 (Nov 26, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141508"/>
		<updated>2025-06-10T19:56:55Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto 2 (prototype)&lt;br /&gt;
|builddate=Dec 1 2001&lt;br /&gt;
|buildname=Grand Theft Auto (for the Palm OS)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Global Star Software&lt;br /&gt;
|releasedby=Global Star Software&lt;br /&gt;
|filedumpdate=December 1, 2001&lt;br /&gt;
|origin_type=Demo Version&lt;br /&gt;
|origin_labels=Download&lt;br /&gt;
|game=Grand Theft Auto 2&lt;br /&gt;
|system=Palm OS&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://palmdb.net/content/files/games-action/gta-grand-theft-auto-for-palm-os/GTA_Color.zip&lt;br /&gt;
}}&lt;br /&gt;
Global Star Software released a Demo in December of 2001 of Grand Theft Auto 2. It was labelled as Grand Theft Auto, but the menu has the GTA2 menu, but without 2 on it. Looks similar to the GameBoy Color port of GTA2, but this version was quickly discontinued. Very little is known of this port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20011201213714/http://globalstarsoftware.com/gta_pos/index.html&lt;br /&gt;
&lt;br /&gt;
Differences&lt;br /&gt;
&lt;br /&gt;
Off the bat the music is different than the GBC port of GTA2.&lt;br /&gt;
&lt;br /&gt;
Title screen has the blank &amp;quot;Grand Theft Auto&amp;quot; logo without the 2.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141504</id>
		<title>Grand Theft Auto 2 (Nov 26, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141504"/>
		<updated>2025-06-10T19:41:12Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto 2 (prototype)&lt;br /&gt;
|builddate=Dec 1 2001&lt;br /&gt;
|buildname=Grand Theft Auto (for the Palm OS)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Global Star Software&lt;br /&gt;
|releasedby=Global Star Software&lt;br /&gt;
|filedumpdate=December 1, 2001&lt;br /&gt;
|origin_type=Demo Version&lt;br /&gt;
|origin_labels=Download&lt;br /&gt;
|game=Grand Theft Auto 2&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://palmdb.net/content/files/games-action/gta-grand-theft-auto-for-palm-os/GTA_Color.zip&lt;br /&gt;
}}&lt;br /&gt;
Global Star Software released a Demo in December of 2001 of Grand Theft Auto 2. It was labelled as Grand Theft Auto, but the menu has the GTA2 menu, but without 2 on it. Looks similar to the GameBoy Color port of GTA2, but this version was quickly discontinued. Very little is known of this port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20011201213714/http://globalstarsoftware.com/gta_pos/index.html&lt;br /&gt;
&lt;br /&gt;
Differences&lt;br /&gt;
&lt;br /&gt;
Off the bat the music is different than the GBC port of GTA2.&lt;br /&gt;
&lt;br /&gt;
Title screen has the blank &amp;quot;Grand Theft Auto&amp;quot; title without the 2.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141503</id>
		<title>Grand Theft Auto 2 (Nov 26, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141503"/>
		<updated>2025-06-10T19:29:25Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto 2 (prototype)&lt;br /&gt;
|builddate=Dec 1 2001&lt;br /&gt;
|buildname=Grand Theft Auto (for the Palm OS)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Global Star Software&lt;br /&gt;
|releasedby=Global Star Software&lt;br /&gt;
|filedumpdate=December 1, 2001&lt;br /&gt;
|origin_type=Demo Version&lt;br /&gt;
|origin_labels=Download&lt;br /&gt;
|game=Grand Theft Auto 2&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://palmdb.net/content/files/games-action/gta-grand-theft-auto-for-palm-os/GTA_Color.zip&lt;br /&gt;
}}&lt;br /&gt;
Global Star Software released a Demo in December of 2001 of Grand Theft Auto 2. It was labelled as Grand Theft Auto, but the menu has the GTA2 menu, but without 2 on it. Looks similar to the GameBoy Color port of GTA2, but this version was quickly discontinued. Very little is known of this port.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://web.archive.org/web/20011201213714/http://globalstarsoftware.com/gta_pos/index.html&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141502</id>
		<title>Grand Theft Auto 2 (Nov 26, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141502"/>
		<updated>2025-06-10T19:28:38Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto 2 (prototype)&lt;br /&gt;
|builddate=Dec 1 2001&lt;br /&gt;
|buildname=Grand Theft Auto (for the Palm OS)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Global Star Software&lt;br /&gt;
|releasedby=Global Star Software&lt;br /&gt;
|filedumpdate=December 1, 2001&lt;br /&gt;
|origin_type=Demo Version&lt;br /&gt;
|origin_labels=Download&lt;br /&gt;
|game=Grand Theft Auto 2&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://palmdb.net/content/files/games-action/gta-grand-theft-auto-for-palm-os/GTA_Color.zip&lt;br /&gt;
}}&lt;br /&gt;
Global Star Software released a Demo in December of 2001 of Grand Theft Auto 2. It was labelled as Grand Theft Auto, but the menu has the GTA2 menu, but without 2 on it. Looks similar to the GameBoy Color port of GTA2, but this version was quickly discontinued. Very little is known of this port.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141501</id>
		<title>Grand Theft Auto 2 (Nov 26, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141501"/>
		<updated>2025-06-10T19:15:18Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto 2 (prototype)&lt;br /&gt;
|builddate=Dec 1 2001&lt;br /&gt;
|buildname=Grand Theft Auto (for the Palm OS)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Global Star Software&lt;br /&gt;
|releasedby=Global Star Software&lt;br /&gt;
|filedumpdate=December 1, 2001&lt;br /&gt;
|origin_type=Demo Version&lt;br /&gt;
|origin_labels=Download&lt;br /&gt;
|game=Grand Theft Auto 2&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20011201164901/http://www.globalstarsoftware.com/products/demosp.shtml&lt;br /&gt;
}}&lt;br /&gt;
Global Star Software released a Demo in December of 2001 of Grand Theft Auto 2. It was labelled as Grand Theft Auto, but the menu has the GTA2 menu, but without 2 on it. Looks similar to the GameBoy Color port of GTA2, but this version was quickly discontinued. Very little is known of this port.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTA_Color.zip&amp;diff=141500</id>
		<title>File:GTA Color.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTA_Color.zip&amp;diff=141500"/>
		<updated>2025-06-10T19:13:38Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTA_PALM_OS.png&amp;diff=141499</id>
		<title>File:GTA PALM OS.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTA_PALM_OS.png&amp;diff=141499"/>
		<updated>2025-06-10T19:10:48Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141498</id>
		<title>Grand Theft Auto 2 (Nov 26, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_2_(Nov_26,_2001_demo)&amp;diff=141498"/>
		<updated>2025-06-10T19:03:38Z</updated>

		<summary type="html">&lt;p&gt;Anony: Created page with &amp;quot;{{Prototype |Page name=Grand Theft Auto 2 (prototype) |game=Grand Theft Auto 2 |unreleased=No }} {{Download}}  {{Prototype Footer}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto 2 (prototype)&lt;br /&gt;
|game=Grand Theft Auto 2&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-06-10_at_15-04-34_GTA_-_Grand_Theft_Auto_(GBC_GTA2_to_Palm_OS_port)_-_YouTube.png&amp;diff=141497</id>
		<title>File:Screenshot 2025-06-10 at 15-04-34 GTA - Grand Theft Auto (GBC GTA2 to Palm OS port) - YouTube.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-06-10_at_15-04-34_GTA_-_Grand_Theft_Auto_(GBC_GTA2_to_Palm_OS_port)_-_YouTube.png&amp;diff=141497"/>
		<updated>2025-06-10T19:03:12Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Toontown_2.0_(prototype)&amp;diff=138044</id>
		<title>Toontown 2.0 (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Toontown_2.0_(prototype)&amp;diff=138044"/>
		<updated>2025-04-18T00:31:26Z</updated>

		<summary type="html">&lt;p&gt;Anony: Created page with &amp;quot;{{Prototype |Page name=Toontown 2.0 (prototype) |game=Toontown 2.0 |unreleased=No }} {{Download |external=https://www.mediafire.com/download/3bbr4b0qr3208m9/LoopyGoopyG+TT2.0.rar }} A tech demo prototype of Disney&amp;#039;s Toontown Online 2.0. This was built around 2010 and was scrapped in 2011. {{Prototype Footer}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Toontown 2.0 (prototype)&lt;br /&gt;
|game=Toontown 2.0&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://www.mediafire.com/download/3bbr4b0qr3208m9/LoopyGoopyG+TT2.0.rar&lt;br /&gt;
}}&lt;br /&gt;
A tech demo prototype of Disney&#039;s Toontown Online 2.0. This was built around 2010 and was scrapped in 2011.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=134583</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=134583"/>
		<updated>2025-02-16T05:31:54Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (TEST VERSION)&lt;br /&gt;
|buildname=Test Version&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Bojan Urosevic&lt;br /&gt;
|filereleasedate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_ownership=Bojan Urosevic&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Bud Redhead: The Time Chase&#039;&#039;&#039; for the PC.&lt;br /&gt;
&lt;br /&gt;
The only released test version of &amp;quot;Bud Redhead: The Time Chase&amp;quot; from November 30th, 2002. This was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for game testing.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The loading screen background color is black, instead of blue in the final release.&lt;br /&gt;
* The main menu is different than the final release.&lt;br /&gt;
* The main menu is silent - no music plays.&lt;br /&gt;
* The game&#039;s name title is copper/silver, rather than gold/purple/red.&lt;br /&gt;
* Bud has a slightly darker skin complexion.&lt;br /&gt;
* Bud has a slightly different face.&lt;br /&gt;
* Bud is standing with crossed arms and smile; in final, he is with Rachel.&lt;br /&gt;
* Rachel is not present in the title screen, unlike the final release.&lt;br /&gt;
* The title screen has a lower-textured crescent moon, rather than a full moon.&lt;br /&gt;
* Credit screen states that it is a &amp;quot;test version&amp;quot;.&lt;br /&gt;
* Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot; for updates.&lt;br /&gt;
* Level load screen is plain black, instead of green with tiles in the final release.&lt;br /&gt;
* Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning.&lt;br /&gt;
* Forest 1-1 Exit Portal has an instant-death spike on the right.&lt;br /&gt;
* The Snail biting sound is different than the final release.&lt;br /&gt;
* The Bee buzzing sound is different than the final release.&lt;br /&gt;
* The Squirrel nut throw sound is different than the final release.&lt;br /&gt;
* The Spitting Flower sound is different than the final release.&lt;br /&gt;
* The bubbles in water sound is different than the final release.&lt;br /&gt;
* Lost treasure due to water or spikes has no warping sound.&lt;br /&gt;
* Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;.&lt;br /&gt;
* There is a constant FPS meter that cannot be turned off in this test version.&lt;br /&gt;
* The falling rock is different than the final release.&lt;br /&gt;
* When climbing a vine, Bud is silent - no grunt sound.&lt;br /&gt;
* After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent.&lt;br /&gt;
* Exit Portal sound is different than final release.&lt;br /&gt;
* No musical fan-fare upon level completion screen.&lt;br /&gt;
* Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;!-- TODO: actually put these onto the page --&amp;gt;&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Bojan Urosevic of Space Ewe Software (as &amp;quot;coyotelb&amp;quot; on gamedev.net) for releasing this!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1 Origin post]&lt;br /&gt;
* [https://gamedev.net/forums/topic/142500-need-people-for-translation/ Additional post]&lt;br /&gt;
* [https://archive.org/details/test-version_202406/TEST%20VERSION.png Full patchnote history]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Bud Redhead: The Time Chase}}}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tux_On_The_Run_(Milestone_1)_(prototype)&amp;diff=134567</id>
		<title>Tux On The Run (Milestone 1) (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tux_On_The_Run_(Milestone_1)_(prototype)&amp;diff=134567"/>
		<updated>2025-02-15T19:50:46Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tux On The Run (Milestone 1) (prototype)&lt;br /&gt;
|buildname=Milestone 1&lt;br /&gt;
|game=Tux On The Run&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
Tux on the Run is an early version of the popular open-source platformer game SuperTux. This Milestone 1 build features the first world, Icyland, with 27 levels and a final boss. (http://www.steinke.net/tux.php)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Information:&lt;br /&gt;
&lt;br /&gt;
* Development Start: Summer 1999 (earliest file dated May 3rd, 1999, at 6:23 AM)&lt;br /&gt;
&lt;br /&gt;
* Release Date: 2000 (approximate)&lt;br /&gt;
&lt;br /&gt;
* Developer: SuperTux Team&lt;br /&gt;
&lt;br /&gt;
* Platform: Initially released for Linux, but can be compiled for other platforms.&lt;br /&gt;
&lt;br /&gt;
Development Story:&lt;br /&gt;
&lt;br /&gt;
Tux on the Run was a precursor to the well-known open-source game SuperTux. This early version showcases the game&#039;s humble beginnings and provides an interesting look at how the game evolved over time. The earliest known file dates back to May 1999, indicating that the game&#039;s development started at least during the summer of that year.&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
The penguin character design in Tux on the Run bears a striking resemblance to the penguin character in IceBlox, a 1996 open-source puzzle game. This similarity suggests that the developers of Tux on the Run may have been inspired by IceBlox. (and from IceBlox, it seemed to have been inspired by Pengo from 1982, so in all actuality, if it wasn&#039;t for Pengo from 1982, the well known open-sourced platformer SuperTux would never have been made. Pretty interesting to think about!)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tux0.jpg&lt;br /&gt;
File:Tux1.jpg&lt;br /&gt;
File:Tux2.jpg&lt;br /&gt;
File:Tux3.jpg&lt;br /&gt;
File:Tux4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Tux On The Run}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tux_On_The_Run_(Milestone_1)_(prototype)&amp;diff=134561</id>
		<title>Tux On The Run (Milestone 1) (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tux_On_The_Run_(Milestone_1)_(prototype)&amp;diff=134561"/>
		<updated>2025-02-15T19:05:12Z</updated>

		<summary type="html">&lt;p&gt;Anony: Created page with &amp;quot;{{Prototype |Page name=Tux On The Run (Milestone 1) (prototype) |buildname=Tux On The Run |game=Tux On The Run (Milestone 1) |unreleased=No }} {{Download}} Tux on the Run is an early version of the popular open-source platformer game SuperTux. This Milestone 1 build features the first world, Icyland, with 27 levels and a final boss. (http://www.steinke.net/tux.php)      Game Information:    * Development Start: Summer 1999 (earliest file dated May 3rd, 1999, at 6:23 AM)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tux On The Run (Milestone 1) (prototype)&lt;br /&gt;
|buildname=Tux On The Run&lt;br /&gt;
|game=Tux On The Run (Milestone 1)&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
Tux on the Run is an early version of the popular open-source platformer game SuperTux. This Milestone 1 build features the first world, Icyland, with 27 levels and a final boss. (http://www.steinke.net/tux.php)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Information:&lt;br /&gt;
&lt;br /&gt;
* Development Start: Summer 1999 (earliest file dated May 3rd, 1999, at 6:23 AM)&lt;br /&gt;
&lt;br /&gt;
* Release Date: 2000 (approximate)&lt;br /&gt;
&lt;br /&gt;
* Developer: SuperTux Team&lt;br /&gt;
&lt;br /&gt;
* Platform: Initially released for Linux, but can be compiled for other platforms.&lt;br /&gt;
&lt;br /&gt;
Development Story:&lt;br /&gt;
&lt;br /&gt;
Tux on the Run was a precursor to the well-known open-source game SuperTux. This early version showcases the game&#039;s humble beginnings and provides an interesting look at how the game evolved over time. The earliest known file dates back to May 1999, indicating that the game&#039;s development started at least during the summer of that year.&lt;br /&gt;
&lt;br /&gt;
Inspirations:&lt;br /&gt;
&lt;br /&gt;
The penguin character design in Tux on the Run bears a striking resemblance to the penguin character in IceBlox, a 1996 open-source puzzle game. This similarity suggests that the developers of Tux on the Run may have been inspired by IceBlox.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Tux0.jpg&lt;br /&gt;
&lt;br /&gt;
https://hiddenpalace.org/File:Tux1.jpg&lt;br /&gt;
&lt;br /&gt;
https://hiddenpalace.org/File:Tux2.jpg&lt;br /&gt;
&lt;br /&gt;
https://hiddenpalace.org/File:Tux3.jpg&lt;br /&gt;
&lt;br /&gt;
https://hiddenpalace.org/File:Tux4.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Tux4.jpg&amp;diff=134560</id>
		<title>File:Tux4.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Tux4.jpg&amp;diff=134560"/>
		<updated>2025-02-15T19:02:22Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Tux2.jpg&amp;diff=134559</id>
		<title>File:Tux2.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Tux2.jpg&amp;diff=134559"/>
		<updated>2025-02-15T19:02:06Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Tux3.jpg&amp;diff=134558</id>
		<title>File:Tux3.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Tux3.jpg&amp;diff=134558"/>
		<updated>2025-02-15T19:01:49Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Tux1.jpg&amp;diff=134557</id>
		<title>File:Tux1.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Tux1.jpg&amp;diff=134557"/>
		<updated>2025-02-15T19:01:30Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Tux0.jpg&amp;diff=134556</id>
		<title>File:Tux0.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Tux0.jpg&amp;diff=134556"/>
		<updated>2025-02-15T19:01:15Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Tuxontherun.gif&amp;diff=134555</id>
		<title>File:Tuxontherun.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Tuxontherun.gif&amp;diff=134555"/>
		<updated>2025-02-15T19:00:30Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Project_%22B%22)_-_(Alpha)&amp;diff=134551</id>
		<title>Bud Redhead: The Time Chase (Project &quot;B&quot;) - (Alpha)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Project_%22B%22)_-_(Alpha)&amp;diff=134551"/>
		<updated>2025-02-15T18:21:57Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead - The Time Chase (Project &amp;quot;B&amp;quot;) - (Alpha)&lt;br /&gt;
|builddate=Around April 6, 2001&lt;br /&gt;
|buildname=EARLY-MID ALPHA BUILD&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=jpgs, gif files&lt;br /&gt;
|origin_ownership=Bojan Urosevic&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20010410173842/http://www.space-ewe.com/index.html&lt;br /&gt;
}}&lt;br /&gt;
These early ALPHA photos were found on the Internet Archive, and are being put here as a preservation to the development of Bud Redhead - The Time Chase. At this time, around April 6, 2001, the game was called Project &amp;quot;B&amp;quot;. It says it is a &amp;quot;working title&amp;quot;, and by obvious assumption, the &amp;quot;B&amp;quot; in Project &amp;quot;B&amp;quot; must stand for Project Bud.&lt;br /&gt;
==Notes==&lt;br /&gt;
In the Forest level, the sky is completely black, with zero background. The level itself looks completely different in terms of geography too.&lt;br /&gt;
&lt;br /&gt;
Egypt looks different as well, and it looks like a... piece of cheese collectable was in the game?&lt;br /&gt;
&lt;br /&gt;
The bats in the Castle level are brown in this early-mid alpha. In the Castle windows, the sky is completely black.&lt;br /&gt;
&lt;br /&gt;
The Spaceship level seems to have another set of coin collectables, which look dark brown.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
Forest - https://hiddenpalace.org/File:Pbscrshot00.gif&lt;br /&gt;
&lt;br /&gt;
Egypt - https://hiddenpalace.org/File:Pbscrshot01.gif&lt;br /&gt;
&lt;br /&gt;
Castle - https://hiddenpalace.org/File:Pbscrshot02.gif&lt;br /&gt;
&lt;br /&gt;
Spaceship - https://hiddenpalace.org/File:Pbscrshot03.gif&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
Thankfully, somebody archived the page back in April of 2001, so we get to see the development of this classic game. - https://web.archive.org/web/20010410173842/http://www.space-ewe.com/index.html&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=134550</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=134550"/>
		<updated>2025-02-15T18:19:22Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (TEST VERSION)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Bojan Urosevic&lt;br /&gt;
|filereleasedate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_ownership=Bojan Urosevic&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Bud Redhead: The Time Chase&#039;&#039;&#039; for the PC.&lt;br /&gt;
&lt;br /&gt;
The only released test version of &amp;quot;Bud Redhead: The Time Chase&amp;quot; from November 30th, 2002. This was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for game testing.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The loading screen background color is black, instead of blue in the final release.&lt;br /&gt;
* The main menu is different than the final release.&lt;br /&gt;
* The main menu is silent - no music plays.&lt;br /&gt;
* The game&#039;s name title is copper/silver, rather than gold/purple/red.&lt;br /&gt;
* Bud has a slightly darker skin complexion.&lt;br /&gt;
* Bud has a slightly different face.&lt;br /&gt;
* Bud is standing with crossed arms and smile; in final, he is with Rachel.&lt;br /&gt;
* Rachel is not present in the title screen, unlike the final release.&lt;br /&gt;
* The title screen has a lower-textured crescent moon, rather than a full moon.&lt;br /&gt;
* Credit screen states that it is a &amp;quot;test version&amp;quot;.&lt;br /&gt;
* Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot; for updates.&lt;br /&gt;
* Level load screen is plain black, instead of green with tiles in the final release.&lt;br /&gt;
* Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning.&lt;br /&gt;
* Forest 1-1 Exit Portal has an instant-death spike on the right.&lt;br /&gt;
* The Snail biting sound is different than the final release.&lt;br /&gt;
* The Bee buzzing sound is different than the final release.&lt;br /&gt;
* The Squirrel nut throw sound is different than the final release.&lt;br /&gt;
* The Spitting Flower sound is different than the final release.&lt;br /&gt;
* The bubbles in water sound is different than the final release.&lt;br /&gt;
* Lost treasure due to water or spikes has no warping sound.&lt;br /&gt;
* Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;.&lt;br /&gt;
* There is a constant FPS meter that cannot be turned off in this test version.&lt;br /&gt;
* The falling rock is different than the final release.&lt;br /&gt;
* When climbing a vine, Bud is silent - no grunt sound.&lt;br /&gt;
* After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent.&lt;br /&gt;
* Exit Portal sound is different than final release.&lt;br /&gt;
* No musical fan-fare upon level completion screen.&lt;br /&gt;
* Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;!-- TODO: actually put these onto the page --&amp;gt;&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Bojan Urosevic of Space Ewe Software (as &amp;quot;coyotelb&amp;quot; on gamedev.net) for releasing this!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1 Origin post]&lt;br /&gt;
* [https://gamedev.net/forums/topic/142500-need-people-for-translation/ Additional post]&lt;br /&gt;
* [https://archive.org/details/test-version_202406/TEST%20VERSION.png Full patchnote history]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Bud Redhead: The Time Chase}}}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Bud_Redhead-_The_Time_Chase_(Test_version)-title.png&amp;diff=134549</id>
		<title>File:Bud Redhead- The Time Chase (Test version)-title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Bud_Redhead-_The_Time_Chase_(Test_version)-title.png&amp;diff=134549"/>
		<updated>2025-02-15T18:17:35Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead_-_The_Time_Chase_(Early_Beta)&amp;diff=134547</id>
		<title>Bud Redhead - The Time Chase (Early Beta)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead_-_The_Time_Chase_(Early_Beta)&amp;diff=134547"/>
		<updated>2025-02-15T17:59:41Z</updated>

		<summary type="html">&lt;p&gt;Anony: Created page with &amp;quot;{{Prototype |Page name=Bud Redhead - The Time Chase (Early Beta) |builddate=Around Oct 4, 2002 |buildname=Early Beta |status=Undumped |origin_type=jpgs, gifs |game=Bud Redhead - The Time Chase |genre=Platformer |final_builddate=Nov 18, 2003 |release_date=Nov 18, 2003 |unreleased=No }} {{Download |external=https://web.archive.org/web/20021004003849/http://space-ewe.com/brscrshots.html }} The earliest archive of the Early Beta (just passed Alpha) stage was on October 4, 20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead - The Time Chase (Early Beta)&lt;br /&gt;
|builddate=Around Oct 4, 2002&lt;br /&gt;
|buildname=Early Beta&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=jpgs, gifs&lt;br /&gt;
|game=Bud Redhead - The Time Chase&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20021004003849/http://space-ewe.com/brscrshots.html&lt;br /&gt;
}}&lt;br /&gt;
The earliest archive of the Early Beta (just passed Alpha) stage was on October 4, 2002. There are a few differences between this build and the initial release.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
Forest - https://hiddenpalace.org/File:Brscrshot00_(beta).gif&lt;br /&gt;
&lt;br /&gt;
Egypt - https://hiddenpalace.org/File:Brscrshot01.gif&lt;br /&gt;
&lt;br /&gt;
Castle - https://hiddenpalace.org/File:Brscrshot02.gif&lt;br /&gt;
&lt;br /&gt;
Spaceship - https://hiddenpalace.org/File:Brscrshot03.gif&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Brscrshot03.gif&amp;diff=134546</id>
		<title>File:Brscrshot03.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Brscrshot03.gif&amp;diff=134546"/>
		<updated>2025-02-15T17:56:35Z</updated>

		<summary type="html">&lt;p&gt;Anony: The beta Spaceship level, with HUD missing and less developed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The beta Spaceship level, with HUD missing and less developed.&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Brscrshot02.gif&amp;diff=134545</id>
		<title>File:Brscrshot02.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Brscrshot02.gif&amp;diff=134545"/>
		<updated>2025-02-15T17:53:57Z</updated>

		<summary type="html">&lt;p&gt;Anony: The Castle level in this early beta has darker, stormier clouds than in the final. The HUD is still invisible here, and less developed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Castle level in this early beta has darker, stormier clouds than in the final. The HUD is still invisible here, and less developed.&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Brscrshot01.gif&amp;diff=134544</id>
		<title>File:Brscrshot01.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Brscrshot01.gif&amp;diff=134544"/>
		<updated>2025-02-15T17:52:29Z</updated>

		<summary type="html">&lt;p&gt;Anony: Bats are dark grey-black here. HUD is invisible and less developed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Bats are dark grey-black here. HUD is invisible and less developed.&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Brscrshot00_(beta).gif&amp;diff=134543</id>
		<title>File:Brscrshot00 (beta).gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Brscrshot00_(beta).gif&amp;diff=134543"/>
		<updated>2025-02-15T17:48:21Z</updated>

		<summary type="html">&lt;p&gt;Anony: Closer to the Forest level we know and love. 

The amount of lives are shown right above the health bar instead of to the left next to it, with Bud&amp;#039;s face missing. 

The tracker of all that you collected is invisible and unfinished.

The score tracker does not say below what level you are on at this point.

The caterpillar is green instead of purple in the initial release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Closer to the Forest level we know and love. &lt;br /&gt;
&lt;br /&gt;
The amount of lives are shown right above the health bar instead of to the left next to it, with Bud&#039;s face missing. &lt;br /&gt;
&lt;br /&gt;
The tracker of all that you collected is invisible and unfinished.&lt;br /&gt;
&lt;br /&gt;
The score tracker does not say below what level you are on at this point.&lt;br /&gt;
&lt;br /&gt;
The caterpillar is green instead of purple in the initial release.&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Brscrshot00.gif&amp;diff=134542</id>
		<title>File:Brscrshot00.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Brscrshot00.gif&amp;diff=134542"/>
		<updated>2025-02-15T17:33:46Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Project_%22B%22)_-_(Alpha)&amp;diff=134541</id>
		<title>Bud Redhead: The Time Chase (Project &quot;B&quot;) - (Alpha)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Project_%22B%22)_-_(Alpha)&amp;diff=134541"/>
		<updated>2025-02-15T17:31:13Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (Project &amp;quot;B&amp;quot;) - (Alpha)&lt;br /&gt;
|builddate=Around April 6, 2001&lt;br /&gt;
|buildname=EARLY-MID ALPHA BUILD&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=jpgs, gif files&lt;br /&gt;
|origin_ownership=Bojan Urosevic&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20010410173842/http://www.space-ewe.com/index.html&lt;br /&gt;
}}&lt;br /&gt;
These early ALPHA photos were found on the Internet Archive, and are being put here as a preservation to the development of Bud Redhead - The Time Chase. At this time, around April 6, 2001, the game was called Project &amp;quot;B&amp;quot;. It says it is a &amp;quot;working title&amp;quot;, and by obvious assumption, the &amp;quot;B&amp;quot; in Project &amp;quot;B&amp;quot; must stand for Project Bud.&lt;br /&gt;
==Notes==&lt;br /&gt;
In the Forest level, the sky is completely black, with zero background. The level itself looks completely different in terms of geography too.&lt;br /&gt;
&lt;br /&gt;
Egypt looks different as well, and it looks like a... piece of cheese collectable was in the game?&lt;br /&gt;
&lt;br /&gt;
The bats in the Castle level are brown in this early-mid alpha. In the Castle windows, the sky is completely black.&lt;br /&gt;
&lt;br /&gt;
The Spaceship level seems to have another set of coin collectables, which look dark brown.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
Forest - https://hiddenpalace.org/File:Pbscrshot00.gif&lt;br /&gt;
&lt;br /&gt;
Egypt - https://hiddenpalace.org/File:Pbscrshot01.gif&lt;br /&gt;
&lt;br /&gt;
Castle - https://hiddenpalace.org/File:Pbscrshot02.gif&lt;br /&gt;
&lt;br /&gt;
Spaceship - https://hiddenpalace.org/File:Pbscrshot03.gif&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
Thankfully, somebody archived the page back in April of 2001, so we get to see the development of this classic game. - https://web.archive.org/web/20010410173842/http://www.space-ewe.com/index.html&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Project_%22B%22)_-_(Alpha)&amp;diff=134540</id>
		<title>Bud Redhead: The Time Chase (Project &quot;B&quot;) - (Alpha)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Project_%22B%22)_-_(Alpha)&amp;diff=134540"/>
		<updated>2025-02-15T17:30:44Z</updated>

		<summary type="html">&lt;p&gt;Anony: Created page with &amp;quot;{{Prototype |Page name=Bud Redhead: The Time Chase (Project &amp;quot;B&amp;quot;) - (Alpha) |builddate=Around April 6, 2001 |buildname=EARLY-MID ALPHA BUILD |status=Undumped |origin_type=jpgs, gif files |origin_ownership=Bojan Urosevic |game=Bud Redhead: The Time Chase |system=PC |genre=Platformer |final_builddate=Nov 18, 2003 |release_date=Nov 18, 2003 |unreleased=No }} {{Download |external=https://web.archive.org/web/20010410173842/http://www.space-ewe.com/index.html }} These early ALP...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (Project &amp;quot;B&amp;quot;) - (Alpha)&lt;br /&gt;
|builddate=Around April 6, 2001&lt;br /&gt;
|buildname=EARLY-MID ALPHA BUILD&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=jpgs, gif files&lt;br /&gt;
|origin_ownership=Bojan Urosevic&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20010410173842/http://www.space-ewe.com/index.html&lt;br /&gt;
}}&lt;br /&gt;
These early ALPHA photos were found on the Internet Archive, and are being put here as a preservation to the development of Bud Redhead - The Time Chase. At this time, around April 6, 2001, the game was called Project &amp;quot;B&amp;quot;. It says it is a &amp;quot;working title&amp;quot;, and by obvious assumption, the &amp;quot;B&amp;quot; in Project &amp;quot;B&amp;quot; must stand for Project Bud.&lt;br /&gt;
==Notes==&lt;br /&gt;
In the Forest level, the sky is completely black, with zero background. The level itself looks completely different in terms of geography too.&lt;br /&gt;
&lt;br /&gt;
Egypt looks different as well, and it looks like a... piece of cheese collectable was in the game?&lt;br /&gt;
&lt;br /&gt;
The bats in the Castle level are brown in this early-mid alpha. In the Castle windows, the sky is completely black.&lt;br /&gt;
&lt;br /&gt;
The Spaceship level seems to have another set of coin collectables, which look dark brown.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
Forest - https://hiddenpalace.org/File:Pbscrshot00.gif&lt;br /&gt;
Egypt - https://hiddenpalace.org/File:Pbscrshot01.gif&lt;br /&gt;
Castle - https://hiddenpalace.org/File:Pbscrshot02.gif&lt;br /&gt;
Spaceship - https://hiddenpalace.org/File:Pbscrshot03.gif&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
Thankfully, somebody archived the page back in April of 2001, so we get to see the development of this classic game. - https://web.archive.org/web/20010410173842/http://www.space-ewe.com/index.html&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Pbscrshot03.gif&amp;diff=134538</id>
		<title>File:Pbscrshot03.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Pbscrshot03.gif&amp;diff=134538"/>
		<updated>2025-02-15T17:27:27Z</updated>

		<summary type="html">&lt;p&gt;Anony: The Spaceship stage with what looks like on the middle bottom of the screen, dirt-brown colored coins?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Spaceship stage with what looks like on the middle bottom of the screen, dirt-brown colored coins?&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Pbscrshot02.gif&amp;diff=134537</id>
		<title>File:Pbscrshot02.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Pbscrshot02.gif&amp;diff=134537"/>
		<updated>2025-02-15T17:26:19Z</updated>

		<summary type="html">&lt;p&gt;Anony: The Castle stage with, at the time brown-colored bats. The sky in the window is completely black, with zero background.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Castle stage with, at the time brown-colored bats. The sky in the window is completely black, with zero background.&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Pbscrshot00.gif&amp;diff=134535</id>
		<title>File:Pbscrshot00.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Pbscrshot00.gif&amp;diff=134535"/>
		<updated>2025-02-15T17:25:20Z</updated>

		<summary type="html">&lt;p&gt;Anony: The Forest stage with two pillars, with a snail on each. A completely black sky, with zero background.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Forest stage with two pillars, with a snail on each. A completely black sky, with zero background.&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Pbscrshot01.gif&amp;diff=134532</id>
		<title>File:Pbscrshot01.gif</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Pbscrshot01.gif&amp;diff=134532"/>
		<updated>2025-02-15T17:24:14Z</updated>

		<summary type="html">&lt;p&gt;Anony: The early Egypt stage with what seems to be a cheese slice collectable in the top left.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The early Egypt stage with what seems to be a cheese slice collectable in the top left.&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Pbscrmed.jpg&amp;diff=134517</id>
		<title>File:Pbscrmed.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Pbscrmed.jpg&amp;diff=134517"/>
		<updated>2025-02-15T17:13:48Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:91Trwpz101L._AC_UF1000,1000_QL80_.jpg&amp;diff=123199</id>
		<title>File:91Trwpz101L. AC UF1000,1000 QL80 .jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:91Trwpz101L._AC_UF1000,1000_QL80_.jpg&amp;diff=123199"/>
		<updated>2024-09-14T00:20:43Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_(May_23,_1998_prototype)&amp;diff=118102</id>
		<title>Grand Theft Auto (May 23, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_(May_23,_1998_prototype)&amp;diff=118102"/>
		<updated>2024-07-03T20:49:40Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto (PS1 prototype)&lt;br /&gt;
|buildname=Beta&lt;br /&gt;
|status=Released&lt;br /&gt;
|builddate=May 23, 1998 13:40:36&lt;br /&gt;
|filereleasedate=Jun 3, 2017&lt;br /&gt;
|game=Grand Theft Auto&lt;br /&gt;
|titlescreen=GTA_May-23-1998_Title.png&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|May 24, 1998}} {{RegionDate|EU|October 25, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|June 30, 1998}} {{RegionDate|EU|December 12, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Grand Theft Auto - -BETA PROTOTYPE-.rar&lt;br /&gt;
|external=https://drive.usercontent.google.com/download?id=19Y__bTYRR-bBJmULrxt8hqyd0hBXIK2g&amp;amp;export=download&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Grand Theft Auto for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Title screen does not play music.&lt;br /&gt;
* Entering a pick-up truck does not play &amp;quot;The Ballad of Chapped-Lips Calhoun&amp;quot; by &amp;quot;Sideways Hank O&#039;Mally &amp;amp; The Alabama Bottle Boys&amp;quot;&lt;br /&gt;
* Music constantly plays on foot, even when trying to switch it off.&lt;br /&gt;
* Some music plays in vehicles that does not in the original release.&lt;br /&gt;
* The files seem to be the same as the original US release, but the differences are there.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of June 8, 2024).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: N/A&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.betaarchive.com/database/view_release.php?uuid=e079d862-9fb3-469f-8625-fec890c042f2 BetaArchive entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto}}}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_(May_23,_1998_prototype)&amp;diff=118101</id>
		<title>Grand Theft Auto (May 23, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_(May_23,_1998_prototype)&amp;diff=118101"/>
		<updated>2024-07-03T20:48:44Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto (PS1 prototype)&lt;br /&gt;
|buildname=Beta&lt;br /&gt;
|status=Released&lt;br /&gt;
|builddate=May 23, 1998 13:40:36&lt;br /&gt;
|filereleasedate=Jun 3, 2017&lt;br /&gt;
|game=Grand Theft Auto&lt;br /&gt;
|titlescreen=GTA_May-23-1998_Title.png&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|May 24, 1998}} {{RegionDate|EU|October 25, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|June 30, 1998}} {{RegionDate|EU|December 12, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Grand Theft Auto - -BETA PROTOTYPE-.rar&lt;br /&gt;
|external=https://drive.usercontent.google.com/download?id=19Y__bTYRR-bBJmULrxt8hqyd0hBXIK2g&amp;amp;export=download&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Grand Theft Auto for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Title screen does not play music.&lt;br /&gt;
* Entering a pick-up truck does not play &amp;quot;The Ballad of Chapped-Lips Calhoun&amp;quot; by &amp;quot;Sideways Hank O&#039;Malley &amp;amp; The Alabama Bottle Boys&amp;quot;&lt;br /&gt;
* Music constantly plays on foot, even when trying to switch it off.&lt;br /&gt;
* Some music plays in vehicles that does not in the original release.&lt;br /&gt;
* The files seem to be the same as the original US release, but the differences are there.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of June 8, 2024).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: N/A&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.betaarchive.com/database/view_release.php?uuid=e079d862-9fb3-469f-8625-fec890c042f2 BetaArchive entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto}}}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117201</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117201"/>
		<updated>2024-06-13T20:59:49Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Bud Redhead: The Time Chase&#039;&#039;&#039; for the PC.&lt;br /&gt;
&lt;br /&gt;
This is the only released test version of &amp;quot;Bud Redhead: The Time Chase&amp;quot; from November 30th, 2002. This was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for game testing.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The loading screen background color is black, instead of blue in the final release.&lt;br /&gt;
* The main menu is different than the final release.&lt;br /&gt;
* The main menu is silent - no music plays.&lt;br /&gt;
* The game&#039;s name title is copper/silver, rather than gold/purple/red.&lt;br /&gt;
* Bud has a slightly darker skin complexion.&lt;br /&gt;
* Bud has a slightly different face.&lt;br /&gt;
* Bud is standing with crossed arms and smile; in final, he is with Rachel.&lt;br /&gt;
* Rachel is not present in the title screen, unlike the final release.&lt;br /&gt;
* The title screen has a lower-textured crescent moon, rather than a full moon.&lt;br /&gt;
* Credit screen states that it is a &amp;quot;test version&amp;quot;.&lt;br /&gt;
* Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot; for updates.&lt;br /&gt;
* Level load screen is plain black, instead of green with tiles in the final release.&lt;br /&gt;
* Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning.&lt;br /&gt;
* Forest 1-1 Exit Portal has an instant-death spike on the right.&lt;br /&gt;
* The Snail biting sound is different than the final release.&lt;br /&gt;
* The Bee buzzing sound is different than the final release.&lt;br /&gt;
* The Squirrel nut throw sound is different than the final release.&lt;br /&gt;
* The Spitting Flower sound is different than the final release.&lt;br /&gt;
* The bubbles in water sound is different than the final release.&lt;br /&gt;
* Lost treasure due to water or spikes has no warping sound.&lt;br /&gt;
* Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;.&lt;br /&gt;
* There is a constant FPS meter that cannot be turned off in this test version.&lt;br /&gt;
* The falling rock is different than the final release.&lt;br /&gt;
* When climbing a vine, Bud is silent - no grunt sound.&lt;br /&gt;
* After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent.&lt;br /&gt;
* Exit Portal sound is different than final release.&lt;br /&gt;
* No musical fan-fare upon level completion screen.&lt;br /&gt;
* Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
• Full patchnote history - https://archive.org/details/test-version_202406/TEST%20VERSION.png&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117200</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117200"/>
		<updated>2024-06-13T20:58:33Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Bud Redhead: The Time Chase&#039;&#039;&#039; for the PC.&lt;br /&gt;
&lt;br /&gt;
This is the only released test version of &amp;quot;Bud Redhead: The Time Chase&amp;quot; from November 30th, 2002. This was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for game testing.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The loading screen background color is black, instead of blue in the final release.&lt;br /&gt;
* The main menu is different than the final release.&lt;br /&gt;
* The main menu is silent - no music plays.&lt;br /&gt;
* The game&#039;s name title is copper/silver, rather than gold/purple/red.&lt;br /&gt;
* Bud has a slightly darker skin complexion.&lt;br /&gt;
* Bud has a slightly different face.&lt;br /&gt;
* Bud is standing with crossed arms and smile; in final, he is with Rachel.&lt;br /&gt;
* Rachel is not present in the title screen, unlike the final release.&lt;br /&gt;
* The title screen has a lower-textured crescent moon, rather than a full moon.&lt;br /&gt;
* Credit screen states that it is a &amp;quot;test version&amp;quot;.&lt;br /&gt;
* Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot; for updates.&lt;br /&gt;
* Level load screen is plain black, instead of green with tiles in the final release.&lt;br /&gt;
* Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning.&lt;br /&gt;
* Forest 1-1 Exit Portal has an instant-death spike on the right.&lt;br /&gt;
* The Snail biting sound is different than the final release.&lt;br /&gt;
* The Bee buzzing sound is different than the final release.&lt;br /&gt;
* The Squirrel nut throw sound is different than the final release.&lt;br /&gt;
* The Spitting Flower sound is different than the final release.&lt;br /&gt;
* The water bubble popping sound is different than the final release.&lt;br /&gt;
* Lost treasure due to water or spikes has no warping sound.&lt;br /&gt;
* Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;.&lt;br /&gt;
* There is a constant FPS meter that cannot be turned off in this test version.&lt;br /&gt;
* The falling rock is different than the final release.&lt;br /&gt;
* When climbing a vine, Bud is silent - no grunt sound.&lt;br /&gt;
* After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent.&lt;br /&gt;
* Exit Portal sound is different than final release.&lt;br /&gt;
* No musical fan-fare upon level completion screen.&lt;br /&gt;
* Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
• Full patchnote history - https://archive.org/details/test-version_202406/TEST%20VERSION.png&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117199</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117199"/>
		<updated>2024-06-13T20:57:01Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Bud Redhead: The Time Chase&#039;&#039;&#039; for the PC.&lt;br /&gt;
&lt;br /&gt;
This is the only released test version of &amp;quot;Bud Redhead: The Time Chase&amp;quot; from November 30th, 2002. This was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for game testing.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The loading screen background color is black, instead of blue in the final release.&lt;br /&gt;
* The main menu is different than the final release.&lt;br /&gt;
* The main menu is silent - no music plays.&lt;br /&gt;
* The game&#039;s name title is copper/silver, rather than gold/purple/red.&lt;br /&gt;
* Bud has a slightly darker skin complexion.&lt;br /&gt;
* Bud has a slightly different face.&lt;br /&gt;
* Bud is standing with crossed arms and smile; in final, he is with Rachel.&lt;br /&gt;
* Rachel is not present in the title screen, unlike the final release.&lt;br /&gt;
* The title screen has a lower-textured crescent moon, rather than a full moon.&lt;br /&gt;
* Credit screen states that it is a &amp;quot;test version&amp;quot;.&lt;br /&gt;
* Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;.&lt;br /&gt;
* Level load screen is plain black, instead of green with tiles in the final release.&lt;br /&gt;
* Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning.&lt;br /&gt;
* Forest 1-1 Exit Portal has an instant-death spike on the right.&lt;br /&gt;
* The Snail biting sound is different than the final release.&lt;br /&gt;
* The Bee buzzing sound is different than the final release.&lt;br /&gt;
* The Squirrel nut throw sound is different than the final release.&lt;br /&gt;
* The Spitting Flower sound is different than the final release.&lt;br /&gt;
* The water bubble popping sound is different than the final release.&lt;br /&gt;
* Lost treasure due to water or spikes has no warping sound.&lt;br /&gt;
* Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;.&lt;br /&gt;
* There is a constant FPS meter that cannot be turned off in this test version.&lt;br /&gt;
* The falling rock is different than the final release.&lt;br /&gt;
* When climbing a vine, Bud is silent - no grunt sound.&lt;br /&gt;
* After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent.&lt;br /&gt;
* Exit Portal sound is different than final release.&lt;br /&gt;
* No musical fan-fare upon level completion screen.&lt;br /&gt;
* Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
• Full patchnote history - https://archive.org/details/test-version_202406/TEST%20VERSION.png&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117187</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117187"/>
		<updated>2024-06-13T19:32:06Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Bud Redhead: The Time Chase&#039;&#039;&#039; for the PC.&lt;br /&gt;
&lt;br /&gt;
This is the one and only playable [test version] of &amp;quot;Bud Redhead: The Time Chase&amp;quot; dating back November 30th, 2002 and was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for people to test the game on multiple computers for data analysis.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The loading screen background color is black, instead of blue in the final release.&lt;br /&gt;
* The main menu is different than the final release.&lt;br /&gt;
* The main menu is silent - no music plays.&lt;br /&gt;
* The game&#039;s name title is copper/silver, rather than gold/purple/red.&lt;br /&gt;
* Bud has a slightly darker skin complexion.&lt;br /&gt;
* Bud has a slightly different face.&lt;br /&gt;
* Bud is standing with crossed arms and smile; in final, he is with Rachel.&lt;br /&gt;
* Rachel is not present in the title screen, unlike the final release.&lt;br /&gt;
* The title screen has a lower-textured crescent moon, rather than a full moon.&lt;br /&gt;
* Credit screen states that it is a &amp;quot;test version&amp;quot;.&lt;br /&gt;
* Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;.&lt;br /&gt;
* Level load screen is plain black, instead of green with tiles in the final release.&lt;br /&gt;
* Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning.&lt;br /&gt;
* Forest 1-1 Exit Portal has an instant-death spike on the right.&lt;br /&gt;
* The Snail biting sound is different than the final release.&lt;br /&gt;
* The Bee buzzing sound is different than the final release.&lt;br /&gt;
* The Squirrel nut throw sound is different than the final release.&lt;br /&gt;
* The Spitting Flower sound is different than the final release.&lt;br /&gt;
* The water bubble popping sound is different than the final release.&lt;br /&gt;
* Lost treasure due to water or spikes has no warping sound.&lt;br /&gt;
* Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;.&lt;br /&gt;
* There is a constant FPS meter that cannot be turned off in this test version.&lt;br /&gt;
* The falling rock is different than the final release.&lt;br /&gt;
* When climbing a vine, Bud is silent - no grunt sound.&lt;br /&gt;
* After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent.&lt;br /&gt;
* Exit Portal sound is different than final release.&lt;br /&gt;
* No musical fan-fare upon level completion screen.&lt;br /&gt;
* Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}• Full readme patchnote history - https://archive.org/details/test-version_202406/TEST%20VERSION.png&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117186</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=117186"/>
		<updated>2024-06-13T19:27:02Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Bud Redhead: The Time Chase&#039;&#039;&#039; for the PC.&lt;br /&gt;
&lt;br /&gt;
This is the one and only playable [test version] of &amp;quot;Bud Redhead: The Time Chase&amp;quot; dating back November 30th, 2002 and was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for people to test the game on multiple computers for data analysis.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The loading screen background color is black, instead of blue in the final release.&lt;br /&gt;
* The main menu is different than the final release.&lt;br /&gt;
* The main menu is silent - no music plays.&lt;br /&gt;
* The game&#039;s name title is copper/silver, rather than gold/purple/red.&lt;br /&gt;
* Bud has a slightly darker skin complexion.&lt;br /&gt;
* Bud has a slightly different face.&lt;br /&gt;
* Bud is standing with crossed arms and smile; in final, he is with Rachel.&lt;br /&gt;
* Rachel is not present in the title screen, unlike the final release.&lt;br /&gt;
* The title screen has a lower-textured crescent moon, rather than a full moon.&lt;br /&gt;
* Credit screen states that it is a &amp;quot;test version&amp;quot;.&lt;br /&gt;
* Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;.&lt;br /&gt;
* Level load screen is plain black, instead of green with tiles in the final release.&lt;br /&gt;
* Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning.&lt;br /&gt;
* Forest 1-1 Exit Portal has an instant-death spike on the right.&lt;br /&gt;
* The Snail biting sound is different than the final release.&lt;br /&gt;
* The Bee buzzing sound is different than the final release.&lt;br /&gt;
* The Squirrel nut throw sound is different than the final release.&lt;br /&gt;
* The Spitting Flower sound is different than the final release.&lt;br /&gt;
* The water bubble popping sound is different than the final release.&lt;br /&gt;
* Lost treasure due to water or spikes has no warping sound.&lt;br /&gt;
* Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;.&lt;br /&gt;
* There is a constant FPS meter that cannot be turned off in this test version.&lt;br /&gt;
* The falling rock is different than the final release.&lt;br /&gt;
* When climbing a vine, Bud is silent - no grunt sound.&lt;br /&gt;
* After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent.&lt;br /&gt;
* Exit Portal sound is different than final release.&lt;br /&gt;
* No musical fan-fare upon level completion screen.&lt;br /&gt;
* Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
• Full readme patchnote history - https://archive.org/details/test-version_202406/TEST%20VERSION.png&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116954</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116954"/>
		<updated>2024-06-06T05:33:04Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
This is the one and only playable [test version] of &amp;quot;Bud Redhead: The Time Chase&amp;quot; dating back November 30th, 2002 and was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for people to test the game on multiple computers for data analysis.&lt;br /&gt;
==Notes==&lt;br /&gt;
• The loading screen background color is black, instead of blue in the final release&lt;br /&gt;
&lt;br /&gt;
• The main menu is different than the final release&lt;br /&gt;
  • The main menu is silent - no music plays&lt;br /&gt;
  • The game&#039;s name title is copper/silver, rather than gold/purple/red&lt;br /&gt;
  • Bud has a slightly darker skin complexion&lt;br /&gt;
  • Bud has a slightly different face&lt;br /&gt;
  • Bud is standing with crossed arms and smile; in final, he is with Rachel&lt;br /&gt;
  • Rachel is not present in the title screen, unlike the final release&lt;br /&gt;
  • The title screen has a lower-textured crescent moon, rather than a full moon&lt;br /&gt;
• Credit screen states that it is a &amp;quot;test version&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Level load screen is plain black, instead of green with tiles in the final release&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 Exit Portal has an instant-death spike on the right&lt;br /&gt;
&lt;br /&gt;
• The Snail biting sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Bee buzzing sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Squirrel nut throw sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Spitting Flower sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The water bubble popping sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• Lost treasure due to water or spikes has no warping sound&lt;br /&gt;
&lt;br /&gt;
• Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• There is a constant FPS meter that cannot be turned off in this test version&lt;br /&gt;
&lt;br /&gt;
• The falling rock is different than the final release&lt;br /&gt;
&lt;br /&gt;
• When climbing a vine, Bud is silent - no grunt sound&lt;br /&gt;
&lt;br /&gt;
• After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent&lt;br /&gt;
&lt;br /&gt;
• Exit Portal sound is different than final release&lt;br /&gt;
&lt;br /&gt;
• No musical fan-fare upon level completion screen&lt;br /&gt;
&lt;br /&gt;
• Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116953</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116953"/>
		<updated>2024-06-06T05:31:06Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
This is the one and only playable [test version] of &amp;quot;Bud Redhead: The Time Chase&amp;quot; dating back November 30th, 2002 and was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for people to test the game on multiple computers for data analysis.&lt;br /&gt;
==Notes==&lt;br /&gt;
• The loading screen background color is black, instead of blue in the final release&lt;br /&gt;
&lt;br /&gt;
• The main menu is different than the final release&lt;br /&gt;
  • The main menu is silent - no music plays&lt;br /&gt;
  • The game&#039;s name title is copper/silver, rather than gold/purple/red&lt;br /&gt;
  • Bud has a slightly darker skin complexion&lt;br /&gt;
  • Bud has a slightly different face&lt;br /&gt;
  • Bud is standing with crossed arms and smile; in final, he is with Rachel&lt;br /&gt;
  • Rachel is not present in the title screen, unlike the final release&lt;br /&gt;
  • The title screen moon is a low-texture crescent, rather than a high-texture full&lt;br /&gt;
• Credit screen states that it is a &amp;quot;test version&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Level load screen is plain black, instead of green with tiles in the final release&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 Exit Portal has an instant-death spike on the right&lt;br /&gt;
&lt;br /&gt;
• The Snail biting sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Bee buzzing sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Squirrel nut throw sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Spitting Flower sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The water bubble popping sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• Lost treasure due to water or spikes has no warping sound&lt;br /&gt;
&lt;br /&gt;
• Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• There is a constant FPS meter that cannot be turned off in this test version&lt;br /&gt;
&lt;br /&gt;
• The falling rock is different than the final release&lt;br /&gt;
&lt;br /&gt;
• When climbing a vine, Bud is silent - no grunt sound&lt;br /&gt;
&lt;br /&gt;
• After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent&lt;br /&gt;
&lt;br /&gt;
• Exit Portal sound is different than final release&lt;br /&gt;
&lt;br /&gt;
• No musical fan-fare upon level completion screen&lt;br /&gt;
&lt;br /&gt;
• Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_(prototype)&amp;diff=116952</id>
		<title>Grand Theft Auto (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_(prototype)&amp;diff=116952"/>
		<updated>2024-06-06T05:23:27Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto (prototype)&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|dumper=Anony&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filedumpdate=June 3, 2017&lt;br /&gt;
|filereleasedate=June 4, 2024&lt;br /&gt;
|origin_type=MDF/MDS&lt;br /&gt;
|origin_files=GTA&lt;br /&gt;
|origin_dumpmethod=released via computer files&lt;br /&gt;
|origin_ownership=BetaArchive&lt;br /&gt;
|game=Grand Theft Auto&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.betaarchive.com/database/view_release.php?uuid=e079d862-9fb3-469f-8625-fec890c042f2&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
https://drive.usercontent.google.com/download?id=19Y__bTYRR-bBJmULrxt8hqyd0hBXIK2g&amp;amp;export=download&lt;br /&gt;
This is the original .RAR file package of &amp;quot;Grand Theft Auto&amp;quot; BETA for PlayStation 1.&lt;br /&gt;
==Notes==&lt;br /&gt;
- title screen does not play music&lt;br /&gt;
&lt;br /&gt;
- entering a pick-up truck does not play &amp;quot;The Ballad of Chapped-Lips Calhoun&amp;quot; &lt;br /&gt;
&lt;br /&gt;
- music constantly plays on foot, even when trying to switch it off&lt;br /&gt;
&lt;br /&gt;
- some music plays in vehicles that does not in the original release&lt;br /&gt;
&lt;br /&gt;
- the files seem to be the same as the original US release, but the differences are there&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116951</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116951"/>
		<updated>2024-06-06T05:15:53Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=TEST VERSION&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
This is the one and only playable [test version] of &amp;quot;Bud Redhead: The Time Chase&amp;quot; dating back November 30th, 2002 and was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for people to test the game on multiple computers for data analysis.&lt;br /&gt;
==Notes==&lt;br /&gt;
• The loading screen background color is black, instead of blue in the final release&lt;br /&gt;
&lt;br /&gt;
• The main menu is different than the final release&lt;br /&gt;
  • The main menu is silent - no music plays&lt;br /&gt;
  • The game&#039;s name title is copper/silver, rather than gold/purple/red&lt;br /&gt;
  • Bud has a slightly darker skin complexion&lt;br /&gt;
  • Bud has a slightly different face&lt;br /&gt;
  • Bud is standing with crossed arms and smile; in final, he is with Rachel&lt;br /&gt;
  • Rachel is not present in the title screen, unlike the final release&lt;br /&gt;
  • The title screen moon is a low quality crescent, rather than a high quality full&lt;br /&gt;
• Credit screen states that it is a &amp;quot;test version&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Level load screen is plain black, instead of green with tiles in the final release&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 Exit Portal has insta-death spikes on the right&lt;br /&gt;
&lt;br /&gt;
• The Snail biting sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Bee buzzing sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Squirrel nut throw sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Spitting Flower sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The water bubble popping sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• Lost treasure due to water or spikes has no warping sound&lt;br /&gt;
&lt;br /&gt;
• Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• There is a constant FPS meter that cannot be turned off in this test version&lt;br /&gt;
&lt;br /&gt;
• The falling rock is different than the final release&lt;br /&gt;
&lt;br /&gt;
• When climbing a vine, Bud is silent - no grunt sound&lt;br /&gt;
&lt;br /&gt;
• After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent&lt;br /&gt;
&lt;br /&gt;
• Exit Portal sound is different than final release&lt;br /&gt;
&lt;br /&gt;
• No musical fan-fare upon level completion screen&lt;br /&gt;
&lt;br /&gt;
• Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116950</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116950"/>
		<updated>2024-06-06T05:14:46Z</updated>

		<summary type="html">&lt;p&gt;Anony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=test version&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
This is the one and only playable [test version] of &amp;quot;Bud Redhead: The Time Chase&amp;quot; dating back November 30th, 2002 and was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for people to test the game on multiple computers for data analysis.&lt;br /&gt;
==Notes==&lt;br /&gt;
• The loading screen background color is black, instead of blue in the final release&lt;br /&gt;
&lt;br /&gt;
• The main menu is different than the final release&lt;br /&gt;
  • The main menu is silent - no music plays&lt;br /&gt;
  • The game&#039;s name title is copper/silver, rather than gold/purple/red&lt;br /&gt;
  • Bud has a slightly darker skin complexion&lt;br /&gt;
  • Bud has a slightly different face&lt;br /&gt;
  • Bud is standing with crossed arms and smile; in final, he is with Rachel&lt;br /&gt;
  • Rachel is not present in the title screen, unlike the final release&lt;br /&gt;
  • The title screen moon is a low quality crescent, rather than a high quality full&lt;br /&gt;
• Credit screen states that it is a &amp;quot;test version&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Level load screen is plain black, instead of green with tiles in the final release&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 Exit Portal has insta-death spikes on the right&lt;br /&gt;
&lt;br /&gt;
• The Snail biting sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Bee buzzing sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Squirrel nut throw sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Spitting Flower sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The water bubble popping sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• Lost treasure due to water or spikes has no warping sound&lt;br /&gt;
&lt;br /&gt;
• Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• There is a constant FPS meter that cannot be turned off in this test version&lt;br /&gt;
&lt;br /&gt;
• The falling rock is different than the final release&lt;br /&gt;
&lt;br /&gt;
• When climbing a vine, Bud is silent - no grunt sound&lt;br /&gt;
&lt;br /&gt;
• After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent&lt;br /&gt;
&lt;br /&gt;
• Exit Portal sound is different than final release&lt;br /&gt;
&lt;br /&gt;
• No musical fan-fare upon level completion screen&lt;br /&gt;
&lt;br /&gt;
• Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116949</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116949"/>
		<updated>2024-06-06T05:07:09Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=Nov 30, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
This is the one and only playable [test version] of &amp;quot;Bud Redhead: The Time Chase&amp;quot; dating back November 30th, 2002 and was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for people to test the game on multiple computers for data analysis.&lt;br /&gt;
==Notes==&lt;br /&gt;
• The loading screen background color is black, instead of blue in the final release&lt;br /&gt;
&lt;br /&gt;
• The main menu is different than the final release&lt;br /&gt;
  • The main menu is silent - no music plays&lt;br /&gt;
  • The game&#039;s name title is copper/silver, rather than gold/purple/red&lt;br /&gt;
  • Bud has a slightly darker skin complexion&lt;br /&gt;
  • Bud has a slightly different face&lt;br /&gt;
  • Bud is standing with crossed arms and smile; in final, he is with Rachel&lt;br /&gt;
  • Rachel is not present in the title screen, unlike the final release&lt;br /&gt;
  • The title screen moon is a low quality crescent, rather than a high quality full&lt;br /&gt;
• Credit screen states that it is a &amp;quot;test version&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Level load screen is plain black, instead of green with tiles in the final release&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 Exit Portal has insta-death spikes on the right&lt;br /&gt;
&lt;br /&gt;
• The Snail biting sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Bee buzzing sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Squirrel nut throw sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Spitting Flower sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The water bubble popping sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• Lost treasure due to water or spikes has no warping sound&lt;br /&gt;
&lt;br /&gt;
• Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• There is a constant FPS meter that cannot be turned off in this test version&lt;br /&gt;
&lt;br /&gt;
• The falling rock is different than the final release&lt;br /&gt;
&lt;br /&gt;
• When climbing a vine, Bud is silent - no grunt sound&lt;br /&gt;
&lt;br /&gt;
• After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent&lt;br /&gt;
&lt;br /&gt;
• Exit Portal sound is different than final release&lt;br /&gt;
&lt;br /&gt;
• No musical fan-fare upon level completion screen&lt;br /&gt;
&lt;br /&gt;
• Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116948</id>
		<title>Bud Redhead: The Time Chase (Test version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bud_Redhead:_The_Time_Chase_(Test_version)&amp;diff=116948"/>
		<updated>2024-06-06T05:05:55Z</updated>

		<summary type="html">&lt;p&gt;Anony: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bud Redhead: The Time Chase (test version)&lt;br /&gt;
|buildname=Nov 30, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Bojan Urosevic&lt;br /&gt;
|releasedby=Space Ewe Software&lt;br /&gt;
|filedumpdate=December 1, 2002&lt;br /&gt;
|origin_type=.exe setup installation&lt;br /&gt;
|origin_files=BudRedheadTest.exe&lt;br /&gt;
|origin_dumpmethod=uploaded via computer&lt;br /&gt;
|origin_ownership=Space Ewe Software&lt;br /&gt;
|game=Bud Redhead: The Time Chase&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate=Nov 18, 2003&lt;br /&gt;
|release_date=Nov 18, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://web.archive.org/web/20030216172909/http://space-ewe.swmirror.com/BudRedheadTest.exe&lt;br /&gt;
}}&lt;br /&gt;
This is the one and only playable [test version] of &amp;quot;Bud Redhead: The Time Chase&amp;quot; dating back November 30th, 2002 and was uploaded on gamedev.net on December 1st, 2002 by Bojan Urosevic of Space Ewe Software for people to test the game on multiple computers for data analysis.&lt;br /&gt;
==Notes==&lt;br /&gt;
• The loading screen background color is black, instead of blue in the final release&lt;br /&gt;
&lt;br /&gt;
• The main menu is different than the final release&lt;br /&gt;
  • The main menu is silent - no music plays&lt;br /&gt;
  • The game&#039;s name title is copper/silver, rather than gold/purple/red&lt;br /&gt;
  • Bud has a slightly darker skin complexion&lt;br /&gt;
  • Bud has a slightly different face&lt;br /&gt;
  • Bud is standing with crossed arms and smile; in final, he is with Rachel&lt;br /&gt;
  • Rachel is not present in the title screen, unlike the final release&lt;br /&gt;
  • The moon over the castle is a low-def crescent, while the final is high quality full&lt;br /&gt;
• Credit screen states that it is a &amp;quot;test version&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Register screen says &amp;quot;it is only a test version&amp;quot; and to &amp;quot;check back from time to time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• Level load screen is plain black, instead of green with tiles in the final release&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 has a secret bone bridge behind a wall on the right at the very beginning&lt;br /&gt;
&lt;br /&gt;
• Forest 1-1 Exit Portal has insta-death spikes on the right&lt;br /&gt;
&lt;br /&gt;
• The Snail biting sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Bee buzzing sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Squirrel nut throw sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The Spitting Flower sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• The water bubble popping sound is different than the final release&lt;br /&gt;
&lt;br /&gt;
• Lost treasure due to water or spikes has no warping sound&lt;br /&gt;
&lt;br /&gt;
• Losing health, Bud says &amp;quot;oh no!&amp;quot; in a high pitch voice, instead of the classic &amp;quot;ouch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
• There is a constant FPS meter that cannot be turned off in this test version&lt;br /&gt;
&lt;br /&gt;
• The falling rock is different than the final release&lt;br /&gt;
&lt;br /&gt;
• When climbing a vine, Bud is silent - no grunt sound&lt;br /&gt;
&lt;br /&gt;
• After losing all health, Bud goes through a warp, but does not say &amp;quot;oh no!&amp;quot; - is silent&lt;br /&gt;
&lt;br /&gt;
• Exit Portal sound is different than final release&lt;br /&gt;
&lt;br /&gt;
• No musical fan-fare upon level completion screen&lt;br /&gt;
&lt;br /&gt;
• Upon completing all three levels, it says it is a &amp;quot;test version&amp;quot;, then sent to main menu&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://hiddenpalace.org/File:Screenshots.rar#file&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Bojan Urosevic of Space Ewe Software as &amp;quot;coyotelb&amp;quot; on gamedev.net&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
• Please test our platform jump and run game... - https://www.gamedev.net/forums/topic/126067-please-test-our-platform-jump-and-run-game/page-6?page=1&lt;br /&gt;
&lt;br /&gt;
• Need people for translation - https://gamedev.net/forums/topic/142500-need-people-for-translation/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Anony</name></author>
	</entry>
</feed>