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	<updated>2026-05-22T23:44:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_26,_1998_prototype)&amp;diff=54085</id>
		<title>Crash Bandicoot: Warped (Aug 26, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_26,_1998_prototype)&amp;diff=54085"/>
		<updated>2021-05-06T01:43:28Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */ added a relevant video about this build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Aug 26, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash3-Aug26-1.png&lt;br /&gt;
|builddate=Aug 26, 1998 11:54:50&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=psx-collector&lt;br /&gt;
|releasedby=Hwd45, psx-collector, GDias, madmarsrocks, Iniche, Niko&lt;br /&gt;
|filereleasedate=May 1, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
DiscImageCreator (Plextor PX-W5224TA)&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 3 PREVIEW VERSION 2 NTSC&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998 }} {{RegionDate|EU|Oct 21, 1998 }} {{RegionDate|US|Oct 9, 1998 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998 }} {{RegionDate|EU|Dec 1998}} {{RegionDate|US|Oct 31, 1998 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash_Bandicoot_Warped_(Aug_26,_1998_prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/August_26th,_1998_build}}&lt;br /&gt;
* Starts with a screen warning the user that the disc is a &amp;quot;Beta Demonstration Disc&amp;quot;.&lt;br /&gt;
* A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.&lt;br /&gt;
* The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
* A music track not used in the final version of the game plays as the theme for the Warp Room.&lt;br /&gt;
* Most of the music tracks is incomplete, usually with different melodies or rhythm.&lt;br /&gt;
* The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
* The characters have earlier, less detailed icons.&lt;br /&gt;
* Sapphire Relics are known as Bronze Relics instead. Logically, they are bronze-colored.&lt;br /&gt;
* Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. They also won&#039;t subtract any time if destroyed by external factors like TNTs, Nitros or triceratops during chase sequences.&lt;br /&gt;
* Most of the relic requirements are different.&lt;br /&gt;
* N. Gin&#039;s mech textures are very incomplete in the phase two. Dying also wasn&#039;t programmed yet, as reaching 0% health won&#039;t kill the player.&lt;br /&gt;
* Winning the race in Rings of Power will provide the wrong gem (Future Frenzy&#039;s secret gem).&lt;br /&gt;
* Eggipus Rex is absent, and Hot Coco is present but inaccessible under normal means. The level was also originally called &amp;quot;Hidden Treasure&amp;quot;. Re-adding the secret exit found in the August 15th Alpha at the end of the Yellow Gem path in Level 11, Dino Might! will make it accessible again, as using this specific portal unlocks Button 31.&lt;br /&gt;
* There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room.&lt;br /&gt;
* Dump verified using DIC.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 30, 2021).&lt;br /&gt;
** Game utilizes a dongle: Yes&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Aug26-1.png|Title screen&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_01.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_02.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_03.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_04.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_05.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_06.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_07.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_08.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_09.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_10.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_11.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_12.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_13.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_14.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Aug26-Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;l89MOi6ggz8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Qs5zvr6WgO0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thank you to the whole Crash Landing team, and especially psx-collector for agreeing to include this build in the release, and to GDias in researching the build! Special thanks to superg for supplying the memory card files to by pass the dongle protection!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[News/Crash Landing|The original announcement article for this prototype.]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54084</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54084"/>
		<updated>2021-05-06T01:37:31Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: minor grammar correction to gee wiz description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*In some levels it&#039;s not possible to break all crates, making it impossible to collect gems from them.&lt;br /&gt;
*Gee Wiz&#039;s unreachable crates, in particular, are from an earlier version of its bonus stage, and hidden far outside the level.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;AM_CrQ4CtLU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nt0945TC8d4&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ot3wL9qmER0&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Vm8AK2Bjjzc&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Zz5YwqiFoyU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54082</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54082"/>
		<updated>2021-05-06T01:34:45Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*In some levels it&#039;s not possible to break all crates, making it impossible to collect gems from them.&lt;br /&gt;
*Gee Wiz&#039;s unreachable crates, in particular are from an earlier version of its bonus stage, and hid far outside the level.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;AM_CrQ4CtLU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nt0945TC8d4&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ot3wL9qmER0&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Vm8AK2Bjjzc&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Zz5YwqiFoyU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54081</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54081"/>
		<updated>2021-05-06T01:28:56Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Notes */ added info on gee wiz&amp;#039;s crates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*In some levels it&#039;s not possible to break all crates, making it impossible to collect gems from them.&lt;br /&gt;
*Gee Wiz&#039;s unreachable crates, in particular are from an earlier version of its bonus stage, and hid far outside the level.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;AM_CrQ4CtLU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nt0945TC8d4&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ot3wL9qmER0&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Vm8AK2Bjjzc&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Zz5YwqiFoyU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54080</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54080"/>
		<updated>2021-05-06T01:24:17Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;AM_CrQ4CtLU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nt0945TC8d4&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ot3wL9qmER0&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Vm8AK2Bjjzc&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Zz5YwqiFoyU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54079</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54079"/>
		<updated>2021-05-06T01:20:52Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */ not done editing yet, figuring out how this works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;---&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;---&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;---&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;---&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;---&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54078</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54078"/>
		<updated>2021-05-06T01:17:48Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt; &amp;lt;https://www.youtube.com/watch?v=AM_CrQ4CtLU&amp;amp;t&amp;gt;[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54077</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54077"/>
		<updated>2021-05-06T01:16:48Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt; &amp;lt;nowiki&amp;gt;&amp;lt;youtube&amp;gt;&amp;lt;/nowiki&amp;gt;https://www.youtube.com/watch?v=AM_CrQ4CtLU&amp;amp;t=14s&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54045</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54045"/>
		<updated>2021-05-05T03:43:02Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */ added info about portal 27 and 29&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these 2 levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54044</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54044"/>
		<updated>2021-05-05T03:40:15Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */ removed recently added video because only the link would show up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54043</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54043"/>
		<updated>2021-05-05T03:38:50Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Videos */ added an extra video on this alpha build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=AM_CrQ4CtLU&amp;amp;t&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54042</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54042"/>
		<updated>2021-05-05T03:37:14Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54041</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54041"/>
		<updated>2021-05-05T03:32:50Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Notes */ corrected final build dates for NTSC-US and PAL versions to match the ones found in the other prototypes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Oct 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54040</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=54040"/>
		<updated>2021-05-05T03:31:07Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: /* Notes */ added info on time crates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (Aug 15, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|builddate=Aug 15, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15 10&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|US|Oct 11, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|US|Oct 31, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 15, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/&amp;quot;Alpha_Demonstration&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badly dumped, as the original timestamps are not preserved. The build date is currently presumed to be August 15, 1998 as specified on the disc itself.&#039;&#039;&#039;&lt;br /&gt;
*This version requires a dongle to avoid it being used in standard consoles. A patched variant of the prototype has been provided alongside the original.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet, including.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*Some levels aren&#039;t possible to break all crates, making it impossible to collect gems.&lt;br /&gt;
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
This disc, owned by Mike Mika, is what is assumed to be the original source. There is no clear evidence that links the build to this disc.&lt;br /&gt;
&lt;br /&gt;
Mike Mika&#039;s tweet: https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_26,_1998_prototype)&amp;diff=54039</id>
		<title>Crash Bandicoot: Warped (Aug 26, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_26,_1998_prototype)&amp;diff=54039"/>
		<updated>2021-05-05T03:21:50Z</updated>

		<summary type="html">&lt;p&gt;Antonio 01996: Corrected info about level 30 not providing a gem when winning. Added info on how to make Hot Coco (Hidden Treasure in this build) accessible. Added info about time crates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Aug 26, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash3-Aug26-1.png&lt;br /&gt;
|builddate=Aug 26, 1998 11:54:50&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=psx-collector&lt;br /&gt;
|releasedby=Hwd45, psx-collector, GDias, madmarsrocks, Iniche, Niko&lt;br /&gt;
|filereleasedate=May 1, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
DiscImageCreator (Plextor PX-W5224TA)&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 3 PREVIEW VERSION 2 NTSC&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 19, 1998 }} {{RegionDate|EU|Oct 21, 1998 }} {{RegionDate|US|Oct 9, 1998 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998 }} {{RegionDate|EU|Dec 1998}} {{RegionDate|US|Oct 31, 1998 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash_Bandicoot_Warped_(Aug_26,_1998_prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/August_26th,_1998_build}}&lt;br /&gt;
* Starts with a screen warning the user that the disc is a &amp;quot;Beta Demonstration Disc&amp;quot;.&lt;br /&gt;
* A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.&lt;br /&gt;
* The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
* A music track not used in the final version of the game plays as the theme for the Warp Room.&lt;br /&gt;
* Most of the music tracks is incomplete, usually with different melodies or rhythm.&lt;br /&gt;
* The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
* The characters have earlier, less detailed icons.&lt;br /&gt;
* Sapphire Relics are known as Bronze Relics instead. Logically, they are bronze-colored.&lt;br /&gt;
* Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. They also won&#039;t subtract any time if destroyed by external factors like TNTs, Nitros or triceratops during chase sequences.&lt;br /&gt;
* Most of the relic requirements are different.&lt;br /&gt;
* N. Gin&#039;s mech textures are very incomplete in the phase two. Dying also wasn&#039;t programmed yet, as reaching 0% health won&#039;t kill the player.&lt;br /&gt;
* Winning the race in Rings of Power will provide the wrong gem (Future Frenzy&#039;s secret gem).&lt;br /&gt;
* Eggipus Rex is absent, and Hot Coco is present but inaccessible under normal means. The level was also originally called &amp;quot;Hidden Treasure&amp;quot;. Re-adding the secret exit found in the August 15th Alpha at the end of the Yellow Gem path in Level 11, Dino Might! will make it accessible again, as using this specific portal unlocks Button 31.&lt;br /&gt;
* There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room.&lt;br /&gt;
* Dump verified using DIC.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 30, 2021).&lt;br /&gt;
** Game utilizes a dongle: Yes&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Aug26-1.png|Title screen&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_01.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_02.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_03.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_04.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_05.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_06.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_07.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_08.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_09.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_10.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_11.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_12.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_13.png|Gameplay&lt;br /&gt;
File:Crash_3_Aug_26_1998_prototype_-_14.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Aug26-Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;l89MOi6ggz8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thank you to the whole Crash Landing team, and especially psx-collector for agreeing to include this build in the release, and to GDias in researching the build! Special thanks to superg for supplying the memory card files to by pass the dongle protection!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[News/Crash Landing|The original announcement article for this prototype.]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Antonio 01996</name></author>
	</entry>
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