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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bandito52</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bandito52"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Bandito52"/>
	<updated>2026-05-16T10:21:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=152232</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=152232"/>
		<updated>2025-12-03T18:06:56Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Build origin fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}{{Download|file=BO2_Phoenix_Fix.zip|title=Phoenix Patch}}&lt;br /&gt;
&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Phoenix patch included, launch the xex and you can access Local and System Link. Credits to Coxxy at Alpha Archive.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 84 days before release.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This build REQUIRES a developer xbox. Xenia/RGH do not work. Regardless of HvP fix.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* You will crash upon loading the four playable maps.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This build is not much different to the July builds. Only playable maps are Aftermath, Cargo, Turbine, and Yemen.&lt;br /&gt;
&lt;br /&gt;
The DEV map list is gutted so you cannot load any of those maps.&lt;br /&gt;
&lt;br /&gt;
Appears to be an internal beta named Phoenix only accessible to devs and maybe those with granted access.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Compared to the July Build, here are the following differences with maps:&#039;&#039;&#039;&lt;br /&gt;
** Plaza went from being Night Club to now Promenade, and the thumbnail is different.&lt;br /&gt;
** Carrier Thumbnail looks a little updated but still has the early design.&lt;br /&gt;
** Drone Thumbnail now features a jungle in its outer area.&lt;br /&gt;
** Raid Thumbnail has another completely different layout on its pool side.&lt;br /&gt;
** Slums is named Plaza for some reason.&lt;br /&gt;
* &#039;&#039;&#039;Class System is mostly complete apart from:&#039;&#039;&#039; &lt;br /&gt;
** Perk Logos are a bit saturated. Perk 3 is yellow instead of the final red.&lt;br /&gt;
** Some weapons are in different orders such as the MTAR being at the very end.&lt;br /&gt;
** Most weapon logos are complete. Some are a bit saturated and some are bit too large.&lt;br /&gt;
** &#039;&#039;&#039;Here are some noticeable things with weapons:&#039;&#039;&#039;&lt;br /&gt;
*** M27 Logo is modeled but has no final texture.&lt;br /&gt;
*** KSG Logo looks nearly complete but needs some touching up.&lt;br /&gt;
*** Assault Shield Logo has a weird appearance.&lt;br /&gt;
*** Vector K10 Logo is modeled but has no final texture.&lt;br /&gt;
*** SMAW Logo is bit more brown/colored than its release version.&lt;br /&gt;
*** Crossbow does not have its own section and is instead placed with the launchers.&lt;br /&gt;
*** B23R, Executioner, and Five-seven have different logos than release but look complete.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2 Phoenix Screenshot.png|In game screenshot on Cargo, credits to Coxxy at Alpha Archive&lt;br /&gt;
File:BO2 Phoenix Leaked Download Image.png|Leaked image of the Phoenix build download. August 2012&lt;br /&gt;
File:Screenshot 2024-11-26 194724.png|Thumbnail of Raid in Aug 21, 2012. The map judging by the logo has seen major change compared to July builds and release. They were most definitely trying different layouts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_4_(Aug_19,_2012_Prototype)&amp;diff=152179</id>
		<title>Halo 4 (Aug 19, 2012 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_4_(Aug_19,_2012_Prototype)&amp;diff=152179"/>
		<updated>2025-12-01T01:41:13Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added detail about build stability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Halo 4 (Aug 19, 2012 Prototype)&lt;br /&gt;
|builddate=Aug 19 2012 04:15:19&lt;br /&gt;
|buildname=19057.12.08.19.0400.main&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Halo 4&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|WW|Nov 6, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Halo 4 (19057.12.08.19.0400.main).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Halo 4&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Build is 79 days before release.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Build is possibly a dud. &lt;br /&gt;
&lt;br /&gt;
* Starting campaign gives an &amp;quot;Unknown Error.&amp;quot;&lt;br /&gt;
* Selecting a mission will tell you it can&#039;t be loaded.&lt;br /&gt;
* You get a prompt for Disc 2 when selecting Spartan Ops, Theater, MP, and Forge.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo 4}}&lt;br /&gt;
{{Navbox prototype|Halo 4 DLC}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo:_Reach_(Apr_7,_2010_prototype)&amp;diff=152178</id>
		<title>Halo: Reach (Apr 7, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo:_Reach_(Apr_7,_2010_prototype)&amp;diff=152178"/>
		<updated>2025-11-30T22:31:51Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Halo: Reach (Apr 7, 2010 prototype)&lt;br /&gt;
|builddate=2010-04-07 4:45:43&lt;br /&gt;
|buildname=1.1095&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Halo: Reach&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 24, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 14, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Halo - Reach (Apr 7, 2010 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Halo: Reach for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 3 months.&lt;br /&gt;
* Original filename: Halo - Reach (1.1.09500) (beta).rar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This build is a little more progressed than the Feb 19, 2010 build but nothing of interest to document.{{Prototype Footer|{{Navbox prototype|Halo: Reach}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo:_Reach_(Feb_19,_2010_prototype)&amp;diff=152177</id>
		<title>Halo: Reach (Feb 19, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo:_Reach_(Feb_19,_2010_prototype)&amp;diff=152177"/>
		<updated>2025-11-30T22:27:13Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=HaloReach Feb19 Title.PNG&lt;br /&gt;
|Page name=Halo: Reach (Feb 19, 2010 prototype)&lt;br /&gt;
|builddate=Fri Feb 19 16:44:42 2010&lt;br /&gt;
|buildname=08516.10.02.19.1607.omaha_alpha&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Revurt&lt;br /&gt;
|releasedby=Revurt, Lord Zedd&lt;br /&gt;
|filereleasedate=May 1, 2023&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|origin_labels=N/A&lt;br /&gt;
|origin_files=Xbox 360 Dashboard Test 1&lt;br /&gt;
|origin_dumpmethod=Extracted from original HDD of a *retail* unit&lt;br /&gt;
|origin_ownership=Bungie, 343&lt;br /&gt;
|game=Halo: Reach&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate=Sat Jul 24 02:12:06 2010&lt;br /&gt;
|release_date=September 14, 2010&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Halo Reach Omaha Pre-Alpha (February 19th 2010) - Provided by Revurt &amp;amp; Patched by Lord Zedd.7z&lt;br /&gt;
|external=https://archive.org/details/halo-reach-omaha-pre-alpha-february-19th-2010.-7z&lt;br /&gt;
}}&lt;br /&gt;
Halo Reach&#039;s internal Pre-Alpha. Found on a retail unit as a LIVE Demo file called &amp;quot;Xbox 360 Dashboard Test 1&amp;quot;. Playable thanks to Lord Zedd.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Default.xex will not get you past the front menu. Defaultfull will let you access the game however.&lt;br /&gt;
&lt;br /&gt;
Game is near identical to release but there are varying elements across the different menus that differ.&lt;br /&gt;
&lt;br /&gt;
Features three multiplayer maps.&lt;br /&gt;
&lt;br /&gt;
* Boneyard (Can&#039;t spawn in)&lt;br /&gt;
* Powerhouse&lt;br /&gt;
* Sword Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a prototype map in the directory (possibly campaign) but there is not a known way to access it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
Xex Info&lt;br /&gt;
  Retail&lt;br /&gt;
  Uncompressed&lt;br /&gt;
  Encrypted&lt;br /&gt;
  Title Module&lt;br /&gt;
  Revocation Check Required&lt;br /&gt;
  Uses Game Voice Channel&lt;br /&gt;
  Pal50 Incompatible&lt;br /&gt;
  Allow Access to Both Utility Partitions&lt;br /&gt;
  Xbox360 Logo Data Present&lt;br /&gt;
&lt;br /&gt;
Basefile Info&lt;br /&gt;
  Original PE Name:   halo3_cache_release.exe&lt;br /&gt;
  Load Address:       82000000&lt;br /&gt;
  Entry Point:        829378B0&lt;br /&gt;
  Image Size:          1F20000&lt;br /&gt;
  Page Size:             10000&lt;br /&gt;
  Checksum:           00D53B0C&lt;br /&gt;
  Filetime:           4B7F307A - Fri Feb 19 16:44:42 2010&lt;br /&gt;
  Stack Size:            10000&lt;br /&gt;
&lt;br /&gt;
Regions&lt;br /&gt;
  All Regions&lt;br /&gt;
&lt;br /&gt;
Allowed Media&lt;br /&gt;
  Live Signed Package (&amp;quot;LIVE&amp;quot;)&lt;br /&gt;
  Xbox Package (&amp;quot;PIRS&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Media Id&lt;br /&gt;
  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00&lt;br /&gt;
&lt;br /&gt;
Encryption Key&lt;br /&gt;
  4A 0C 82 0C 2E 3C AA 2E B5 DE C9 EB 1C D3 E6 D6&lt;br /&gt;
&lt;br /&gt;
LAN Key&lt;br /&gt;
  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00&lt;br /&gt;
&lt;br /&gt;
TLS Info&lt;br /&gt;
  Number of Slots:    64&lt;br /&gt;
  Data Size:          1481&lt;br /&gt;
  Raw Data Address:   83EC1A00&lt;br /&gt;
  Raw Data Size:      1481&lt;br /&gt;
&lt;br /&gt;
Execution Id&lt;br /&gt;
  Media Id:           6C01279F&lt;br /&gt;
  Title Id:           4D53885C  (MS-34908)&lt;br /&gt;
  Savegame Id:        00000000&lt;br /&gt;
  Version:            v0.0.1.2&lt;br /&gt;
  Base Version:       v0.0.1.2&lt;br /&gt;
  Platform:           0&lt;br /&gt;
  Executable Type:    0&lt;br /&gt;
  Disc Number:        0&lt;br /&gt;
  Number of Discs:    0&lt;br /&gt;
&lt;br /&gt;
Game Ratings&lt;br /&gt;
  ESRB:      ESRB_RP           FF&lt;br /&gt;
  PEGI:      UNRATED           FF&lt;br /&gt;
  PEGI-FI:   UNRATED           FF&lt;br /&gt;
  PEGI-PT:   UNRATED           FF&lt;br /&gt;
  PEGI-BBFC: UNRATED           FF&lt;br /&gt;
  CERO:      UNRATED           FF&lt;br /&gt;
  USK:       UNRATED           FF&lt;br /&gt;
  OFLCAU:    UNRATED           FF&lt;br /&gt;
  OFLCNZ:    UNRATED           FF&lt;br /&gt;
  KMRB:      UNRATED           FF&lt;br /&gt;
  BRASIL:    BRAZIL_L          FF&lt;br /&gt;
  FPB:       UNRATED           FF&lt;br /&gt;
  Taiwan:    UNRATED           FF&lt;br /&gt;
  Singapore: UNRATED           FF&lt;br /&gt;
&lt;br /&gt;
Static Libraries&lt;br /&gt;
    0) XAPILIB        v2.0.9328.9&lt;br /&gt;
    1) XBOXKRNL       v2.0.9328.0&lt;br /&gt;
    2) LIBCPMT        v2.0.9328.0&lt;br /&gt;
    3) D3DX9          v2.0.9328.0&lt;br /&gt;
    4) XGRAPHC        v2.0.9328.0&lt;br /&gt;
    5) XNET           v2.0.9328.0&lt;br /&gt;
    6) XONLINE        v2.0.9328.0&lt;br /&gt;
    7) XAUD           v2.0.8276.0&lt;br /&gt;
    8) X3DAUD         v2.0.9328.0&lt;br /&gt;
    9) XHV            v2.0.8276.0&lt;br /&gt;
   10) RTDMP          v2.0.4902.0&lt;br /&gt;
   11) XMP            v2.0.9328.0&lt;br /&gt;
   12) XPARTY         v2.0.9328.0&lt;br /&gt;
   13) D3D9LTCG       v2.0.9328.0&lt;br /&gt;
&lt;br /&gt;
Import Libraries&lt;br /&gt;
    0) xam.xex        v2.0.9328.0  (min v2.0.8955.0)&lt;br /&gt;
    1) xboxkrnl.exe   v2.0.9328.0  (min v2.0.8955.0)&lt;br /&gt;
&lt;br /&gt;
Resources&lt;br /&gt;
    0) 83ED0000 - 83EDC000 : 01&lt;br /&gt;
    1) 83EE0000 - 83EFAEBD : 4D53885C&lt;br /&gt;
    2) 83F00000 - 83F00491 : radio_qn&lt;br /&gt;
    3) 83F00500 - 83F006A6 : mix_l360&lt;br /&gt;
    4) 83F00700 - 83F00B49 : occl_qn&lt;br /&gt;
    5) 83F00B80 - 83F00FB7 : obstr_qn&lt;br /&gt;
    6) 83F10000 - 83F10138 : 00&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
https://youtu.be/X_k3AljgreE&lt;br /&gt;
https://youtu.be/_ynYFrgl8pY&lt;br /&gt;
https://youtu.be/5Y0DRi38S5A&lt;br /&gt;
https://youtu.be/ZbcPiotqvYY&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Purchased at thrift store&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Lord Zedd, Vengeful Vadam, all of tcrf/Hidden Palace/OG. And of course, Bungie.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo: Reach}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Need_for_Speed_Underground_(Aug_28,_2003_prototype)&amp;diff=152026</id>
		<title>Need for Speed Underground (Aug 28, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Need_for_Speed_Underground_(Aug_28,_2003_prototype)&amp;diff=152026"/>
		<updated>2025-11-25T02:42:24Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added details about gameplay, differences, and various info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Aug 28, 2003&lt;br /&gt;
|titlescreen=GNDP8P 2024-05-29 18-54-33.png&lt;br /&gt;
|dumper=earthphoenix&lt;br /&gt;
|releasedby=Codebound&lt;br /&gt;
|filedumpdate=March 14, 2024&lt;br /&gt;
|filereleasedate=May 29, 2024&lt;br /&gt;
|origin_type=NR Disk&lt;br /&gt;
|origin_dumpmethod=TDEV running swiss via PC, running cleanrip&lt;br /&gt;
|origin_ownership=earthphoenix&lt;br /&gt;
|game=Need for Speed Underground&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GNDP8P-disc2.rar&lt;br /&gt;
|external=https://mega.nz/file/rJYBhBxL#Wlk8f3-bzf4ZnmG3zNPwCdSGQ_MrohbmR1TGEfzoYKk&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;Need for Speed Underground&#039;&#039; for Nintendo GameCube.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Found in a TDEV auctioned off at Yahoo Japan&lt;br /&gt;
*Game is 81 days before release.&lt;br /&gt;
*There is a DEBUG menu in Options when pausing. (Not sure what combo triggers the debug camera when enabled...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game is nearly identical to release&lt;br /&gt;
&lt;br /&gt;
* The intro has a different song.&lt;br /&gt;
* The warning looks different.&lt;br /&gt;
* Some elements across the tracks are slightly different or not added.&lt;br /&gt;
* NPCs talk instead of just cheering like release.&lt;br /&gt;
* Many little differences can be found across the game but the title isn&#039;t significant enough to make a deep dive.&lt;br /&gt;
** Its just a bit less polished than release.&lt;br /&gt;
** UI sounds&lt;br /&gt;
** Lighting&lt;br /&gt;
** Debris disappears instead of exploding into trashy confetti.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*This dump is dedicated to the memory of byuu.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Need for Speed Underground}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Forza2_DBG-XeniaPatch.rar&amp;diff=152023</id>
		<title>File:Forza2 DBG-XeniaPatch.rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Forza2_DBG-XeniaPatch.rar&amp;diff=152023"/>
		<updated>2025-11-25T01:14:12Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Xenia patch for Forza_DBG.xex for the May prototype of FH2 Xbox 360.&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Borderlands_(Aug_27,_2009_Prototype)&amp;diff=147696</id>
		<title>Borderlands (Aug 27, 2009 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Borderlands_(Aug_27,_2009_Prototype)&amp;diff=147696"/>
		<updated>2025-10-04T23:02:31Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Borderlands (Aug 27, 2009 Prototype).png&lt;br /&gt;
|Page name=Borderlands (Aug 27, 2009 Prototype)&lt;br /&gt;
|builddate=Aug 27, 2009 19:48:02&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|game=Borderlands&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action role-playing, First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 27, 2009}} {{RegionDate|EU|Aug 27, 2009}} {{RegionDate|US|Aug 27, 2009}}&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 25, 2010}} {{RegionDate|EU|Oct 23, 2009}} {{RegionDate|US|Oct 20, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Borderlands (Aug 27, 2009).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Borderlands&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Press down on the D-Pad to access extensive debug menu...&lt;br /&gt;
** Demi-God will let your health drop to 1.&lt;br /&gt;
** Ghost unfortunately doesn&#039;t work.&lt;br /&gt;
** Some options work and others don&#039;t.&lt;br /&gt;
* Game is identical to release.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Borderlands}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_21,_2013_prototype)&amp;diff=142610</id>
		<title>Call of Duty: Ghosts (May 21, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_21,_2013_prototype)&amp;diff=142610"/>
		<updated>2025-06-19T23:00:08Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added much detail to each mode and sorted some text about the Safeguard patch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 21, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 21, 2013 prototype)&lt;br /&gt;
|builddate=May 21, 2013&lt;br /&gt;
|buildname=515054_515968&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 21, 2013 prototype).7z&lt;br /&gt;
}}{{Download|file=4156088E - 2-iw6mp_exe.patch.txt|title=Dragon&#039;s Safeguard Patch}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 &#039;&#039;&#039;168 days&#039;&#039;&#039; before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Campaign, MP, Extinction are playable.&lt;br /&gt;
* Accessible on Xenia and RGH through:&lt;br /&gt;
** default.xex&lt;br /&gt;
** default_mp.xex&lt;br /&gt;
** 4-iw6sp_demo.exe&lt;br /&gt;
** 5-iw6mp_demo.exe&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
&lt;br /&gt;
* Missions are in varying stages of development.&lt;br /&gt;
* There are numerous test maps you can load via command.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
&lt;br /&gt;
* Most maps are near complete though there are some slight differences with lighting, texture, and some with blank sections.&lt;br /&gt;
* You can get an idea of what each map looked much earlier based on the map icons and minimap in-game.&lt;br /&gt;
* The cancelled map &#039;&#039;&#039;mp_warhead&#039;&#039;&#039; from the [[Call of Duty: Ghosts (May 9, 2013 prototype)|May 9, 2013]] is cut.&lt;br /&gt;
&lt;br /&gt;
== Extinction ==&lt;br /&gt;
&lt;br /&gt;
* The mode is definitely in development.&lt;br /&gt;
** The Town portion is still in block form.&lt;br /&gt;
** The map is progressively less complete as you progress but is obviously very interesting.&lt;br /&gt;
** Testing in godmode, not sure if playing legit is possible due to the overwhelming amount of aliens that will swarm you.&lt;br /&gt;
&lt;br /&gt;
== Safeguard ==&lt;br /&gt;
&lt;br /&gt;
*Contains the earliest known prototype of the gamemode &amp;quot;Safeguard&amp;quot;. &lt;br /&gt;
**In this mode, your pistol has regenerating ammo functioning. &lt;br /&gt;
**Only 10 enemies will spawn a round and there is a round and kill counter. &lt;br /&gt;
*Requires a patch linked here (credit to dragon3989) renamed as a .toml file to run or will give an error when attempting to highlight enemies. &#039;&#039;&#039;This patch only works on iw6mp.exe.&#039;&#039;&#039;&lt;br /&gt;
* To load, use the console (or the xenia config via cl=) and type &amp;quot;ui_gametype horde&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:ghostsmay21.png&lt;br /&gt;
File:ghostsmay21safeguard1.png&lt;br /&gt;
File:ghostsmay21safeguard2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;dOLYtqfbmY4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=142609</id>
		<title>Call of Duty: Ghosts (May 9, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=142609"/>
		<updated>2025-06-19T22:36:00Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Fix video link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 9, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 9, 2013 prototype)&lt;br /&gt;
|builddate=May 9, 2013&lt;br /&gt;
|buildname=507466_507732&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 9, 2013) -507466 507732-.7z&lt;br /&gt;
|external=https://archive.org/download/Call-Of-Duty-Ghosts-Prototypes-Xbox-360/Call%20of%20Duty%20Ghosts%20%28May%209%2C%202013%29%20%5B507466_507732%5D.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from 6 months before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;&#039;5-iw6mp_demo.exe&#039;&#039;&#039; will let you access the game on Xenia and RGH. Unclear what the disclaimer below is referring to.&lt;br /&gt;
* Multiplayer maps do not load in this build - Accessible in the [[Call of Duty: Ghosts (May 21, 2013 prototype)|May 21, 2013]] build.&lt;br /&gt;
*There is a cut map in this build. mp_warhead. Check video below.&lt;br /&gt;
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork, with flags &amp;lt;code&amp;gt;offline_mode&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stub_xlivebase&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, respectively.&lt;br /&gt;
* Each xex and exe has an associated pdb.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;EOteyjQSrks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;MnpJL2sipH4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;-1etwsAtg0I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=142608</id>
		<title>Call of Duty: Ghosts (May 9, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=142608"/>
		<updated>2025-06-19T22:34:12Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 9, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 9, 2013 prototype)&lt;br /&gt;
|builddate=May 9, 2013&lt;br /&gt;
|buildname=507466_507732&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 9, 2013) -507466 507732-.7z&lt;br /&gt;
|external=https://archive.org/download/Call-Of-Duty-Ghosts-Prototypes-Xbox-360/Call%20of%20Duty%20Ghosts%20%28May%209%2C%202013%29%20%5B507466_507732%5D.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from 6 months before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;&#039;5-iw6mp_demo.exe&#039;&#039;&#039; will let you access the game on Xenia and RGH. Unclear what the disclaimer below is referring to.&lt;br /&gt;
* Multiplayer maps do not load in this build - Accessible in the [[Call of Duty: Ghosts (May 21, 2013 prototype)|May 21, 2013]] build.&lt;br /&gt;
*There is a cut map in this build. mp_warhead. Check video below.&lt;br /&gt;
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork, with flags &amp;lt;code&amp;gt;offline_mode&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stub_xlivebase&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, respectively.&lt;br /&gt;
* Each xex and exe has an associated pdb.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;EOteyjQSrks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;MnpJL2sipH4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;1etwsAtg0I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=142607</id>
		<title>Call of Duty: Ghosts (May 9, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=142607"/>
		<updated>2025-06-19T22:33:26Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 9, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 9, 2013 prototype)&lt;br /&gt;
|builddate=May 9, 2013&lt;br /&gt;
|buildname=507466_507732&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 9, 2013) -507466 507732-.7z&lt;br /&gt;
|external=https://archive.org/download/Call-Of-Duty-Ghosts-Prototypes-Xbox-360/Call%20of%20Duty%20Ghosts%20%28May%209%2C%202013%29%20%5B507466_507732%5D.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from 6 months before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;&#039;5-iw6mp_demo.exe&#039;&#039;&#039; will let you access the game on Xenia and RGH. Unclear what the disclaimer below is referring to.&lt;br /&gt;
* Multiplayer maps do not load in this build - Accessible in the [[Call of Duty: Ghosts (May 21, 2013 prototype)|May 21, 2013]] build.&lt;br /&gt;
*There is a cut map in this build. mp_warhead. Check video below.&lt;br /&gt;
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork, with flags &amp;lt;code&amp;gt;offline_mode&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stub_xlivebase&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, respectively.&lt;br /&gt;
* Each xex and exe has an associated pdb.&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;EOteyjQSrks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;MnpJL2sipH4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=142606</id>
		<title>Call of Duty: Ghosts (May 9, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=142606"/>
		<updated>2025-06-19T21:20:27Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 9, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 9, 2013 prototype)&lt;br /&gt;
|builddate=May 9, 2013&lt;br /&gt;
|buildname=507466_507732&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 9, 2013) -507466 507732-.7z&lt;br /&gt;
|external=https://archive.org/download/Call-Of-Duty-Ghosts-Prototypes-Xbox-360/Call%20of%20Duty%20Ghosts%20%28May%209%2C%202013%29%20%5B507466_507732%5D.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from 6 months before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
*&#039;&#039;&#039;5-iw6mp_demo.exe&#039;&#039;&#039; will let you access the game on Xenia and RGH. Unclear what the disclaimer below is referring to.&lt;br /&gt;
* Multiplayer maps do not load in this build - Accessible in the [[Call of Duty: Ghosts (May 21, 2013 prototype)|May 21, 2013]] build.&lt;br /&gt;
*&lt;br /&gt;
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork, with flags &amp;lt;code&amp;gt;offline_mode&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stub_xlivebase&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, respectively.&lt;br /&gt;
* Each xex and exe has an associated pdb.&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;EOteyjQSrks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;MnpJL2sipH4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gears_of_War_2_(Feb_1,_2008_prototype)&amp;diff=142041</id>
		<title>Gears of War 2 (Feb 1, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gears_of_War_2_(Feb_1,_2008_prototype)&amp;diff=142041"/>
		<updated>2025-06-14T22:34:28Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Updated details via running on RGH.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=gearsofwar2emergenceday.png&lt;br /&gt;
|Page name=Gears of War 2 (Feb 1, 2008 prototype)&lt;br /&gt;
|builddate=Feb 1, 2008&lt;br /&gt;
|buildname=CL 213031&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=July 22, 2022&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Gears of War 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Third Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 23, 2008}}&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 7, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gears of War 2 (Feb 01, 2008) -Has Windows Binaries-.rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Gears of War 2&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
&#039;&#039;&#039;Xenia&#039;&#039;&#039;: Does not work (Tested September 2023)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RGH&#039;&#039;&#039;: Very rough performance but surprisingly no crashing.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Only the campaign is in this build (Hospital Intro Mission) &lt;br /&gt;
*Everything is gutted excepted &amp;quot;New Campaign&amp;quot;&lt;br /&gt;
*You may appear stuck when you start the campaign but there is no audio so you have to wait about 90ish seconds before you can move.&lt;br /&gt;
*Original File Name: Gears of War 2 (Feb 01, 2008) [Has Windows Binaries].rar&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;oCC5nKWck0I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Gears of War 2}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Modern_Warfare_2_(Jul_13,_2009_prototype)&amp;diff=141247</id>
		<title>Call of Duty: Modern Warfare 2 (Jul 13, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Modern_Warfare_2_(Jul_13,_2009_prototype)&amp;diff=141247"/>
		<updated>2025-06-07T05:57:43Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=mw2.png&lt;br /&gt;
|Page name=Call of Duty: Modern Warfare 2 (prototype)&lt;br /&gt;
|builddate=Jul 13, 2009&lt;br /&gt;
|buildname=IW4_DEV (Alpha) Build 482&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Modern Warfare 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 10, 2009}} {{RegionDate|US|Nov 10, 2009}} {{RegionDate|EU|Nov 10, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty MW2 (Alpha 482 2009-07-13).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty: Modern Warfare 2 for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Functions on XENIA and RGH.&lt;br /&gt;
* Includes early version of campaign alongside some unreleased multiplayer modes such as Global Thermonuclear War.&lt;br /&gt;
* Contains several executables (including debugging).&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
All multiplayer maps are present but most feature slightly different thumbnails. &lt;br /&gt;
&lt;br /&gt;
* Karachi is named Checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:20240410115717 1.png|Special Ops Mode mission &amp;quot;Suspension&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Campaign Screenshots==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:20240413205442 1.png|The Gulag 1&lt;br /&gt;
File:20240413210119 1.png|The Gulag 2&lt;br /&gt;
File:20240413210139 1.png|The Gulag 3&lt;br /&gt;
File:20240413212130 1.png|The Gulag 4&lt;br /&gt;
File:20240413212133 1.png|The Gulag 5&lt;br /&gt;
File:20240413212137 1.png|The Gulag 6&lt;br /&gt;
File:20240413212153 1.png|The Gulag 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Sceenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:20240410133858 1.png|Multiplayer misc 1&lt;br /&gt;
File:20240410134302 1.png|Multiplayer misc 2&lt;br /&gt;
File:20240410134407 1.png|Multiplayer misc 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Modern Warfare 2}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_World_at_War_(May_11,_2007_prototype)&amp;diff=141246</id>
		<title>Call of Duty: World at War (May 11, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_World_at_War_(May_11,_2007_prototype)&amp;diff=141246"/>
		<updated>2025-06-07T05:55:08Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty World at War May 11, 2007 prototype title.png&lt;br /&gt;
|Page name=Call of Duty: World at War (May 11, 2007 prototype)&lt;br /&gt;
|builddate=May 11, 2007&lt;br /&gt;
|buildname=1.0.72&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=June 3, 2018&lt;br /&gt;
|game=Call of Duty: World at War&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|RU|Nov 20, 2008}} {{RegionDate|US|Nov 11, 2008}} {{RegionDate|EU|Nov 14, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty - World at War (May 11, 2007 prototype).zip&lt;br /&gt;
|external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.72%20%28May%2011%202007%29.zip&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;Call of Duty: World at War&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Prototype is 550 days before the US release.&lt;br /&gt;
* Appears to have been forked from a CoD4 build between 253 and 270 as the Xbox LIVE menu&#039;s have been partially updated (for example the CaC menu that was non-functional in 253 and replaced with a QnD version is now functional with the QnD menu option removed)&lt;br /&gt;
* Build does not have any issues pertaining to freezing/crashing.&lt;br /&gt;
* Single player features four levels but only one functions.&lt;br /&gt;
* None of Multiplayer maps(4) load even when forced.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* There are numerous test/dev map files for Single Player that can be loaded via RTM tool. 0x82218DB8 &lt;br /&gt;
** &#039;&#039;&#039;TODO: Add images of test maps in-game.&#039;&#039;&#039;&lt;br /&gt;
* Single player includes 4 &amp;quot;COD5 LEVELS IN PROGRESS&amp;quot;:&lt;br /&gt;
** &#039;&#039;&#039;IK Test 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cooperative Test 1&#039;&#039;&#039; (*Only one that works. Tested in Xenia and Xenia Canary.)&lt;br /&gt;
** &#039;&#039;&#039;Cooperative Test 2&#039;&#039;&#039; (vehicle)&lt;br /&gt;
** &#039;&#039;&#039;Flight Model Test 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cooperative Test 1&#039;&#039;&#039; is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.&lt;br /&gt;
**This level features destructible walls with timed explosives, which aren&#039;t present anywhere in the final game till later in the franchise.&lt;br /&gt;
**The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.&lt;br /&gt;
**In this build of the game, your grenade is a third weapon when pressing (Y)&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Waw GameModes5-11-07.png|List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012&#039;s Black Ops 2. Not clear what the objective is.&lt;br /&gt;
File:Waw MapMenu5-11-07.png|List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail.&lt;br /&gt;
File:Screenshot 2024-09-04 175603.png|The spawning point of Cooperative Test 1. Facing towards the city you attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox prototype|Call of Duty: World at War}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Waw-rooftops-proto2.png&amp;diff=141218</id>
		<title>File:Waw-rooftops-proto2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Waw-rooftops-proto2.png&amp;diff=141218"/>
		<updated>2025-06-07T00:15:19Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
mp_rooftops from WAW March 20 2007. Can be loaded via RTM Tool. 0x821AD6F0&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Waw-rooftops-proto1-march2007.png&amp;diff=141216</id>
		<title>File:Waw-rooftops-proto1-march2007.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Waw-rooftops-proto1-march2007.png&amp;diff=141216"/>
		<updated>2025-06-07T00:13:32Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
mp_rooftops from March 20 2007. Can be loaded via rtm tool. 0x821AD6F0&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=136256</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=136256"/>
		<updated>2025-03-08T05:41:56Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=BO2-July20-Patch.rar|title=Bypass Patch}}A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Patch prevents you from being kicked every 5 seconds on RGH.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the patch does not work, its an issue on your end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Please update resolution to this but I believe going offline and using an offline acc fixes this.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Xenia, the patch fixes the random crashing.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds. &#039;&#039;&#039;(Patched)&#039;&#039;&#039;&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps load, but will crash without using CPU affinity. After a while, you can turn all cores back on. &lt;br /&gt;
* The patch appears to fix the random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Map file not present, will not load.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_World_at_War_(Sep_27,_2008_prototype)&amp;diff=136255</id>
		<title>Call of Duty: World at War (Sep 27, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_World_at_War_(Sep_27,_2008_prototype)&amp;diff=136255"/>
		<updated>2025-03-08T05:13:28Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty World at War (September 17, 2008 prototype) title.png&lt;br /&gt;
|Page name=Call of Duty: World at War (September 17, 2008 prototype)&lt;br /&gt;
|builddate=September 17, 2008 20:14&lt;br /&gt;
|buildname=CL(227937)&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Activision Hard Drive&lt;br /&gt;
|game=Call of Duty: World at War&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|RU|Nov 20, 2008}} {{RegionDate|US|Nov 11, 2008}} {{RegionDate|EU|Nov 14, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty - World at War (Sep 17, 2008 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: World at War&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build is just a retail build with debug executables.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: World at War}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_(Sep_6,_2010_Multiplayer_Prototype)&amp;diff=135118</id>
		<title>Call of Duty: Black Ops (Sep 6, 2010 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_(Sep_6,_2010_Multiplayer_Prototype)&amp;diff=135118"/>
		<updated>2025-02-23T16:12:18Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added various details and images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia x5AOxDefvh.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops (Sept 6, 2010 Multiplayer Prototype)&lt;br /&gt;
|builddate=Mon Sep 06 2010 02:11:27&lt;br /&gt;
|buildname=&amp;quot;First Strike&amp;quot; Multiplayer Beta 7.0.53 CL(705457) CODMPBETA-V64&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=James2452&lt;br /&gt;
|releasedby=James2452&lt;br /&gt;
|filereleasedate=April 25, 2019&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 28, 2010}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 9, 2010}} {{RegionDate|US|Nov 9, 2010}} {{RegionDate|EU|Nov 9, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops (MP Beta 2010-09-06).rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
A Multiplayer Beta of Call of Duty Black Ops for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Build is 64 days before release.&lt;br /&gt;
&lt;br /&gt;
Practically identical to the [[Call of Duty: Black Ops (Sep 4, 2010 Multiplayer Prototype)|Sep 4, 2010 Build]].&lt;br /&gt;
===Xenia Results===&lt;br /&gt;
Provided patches have not been tested.&lt;br /&gt;
===RGH Results ===&lt;br /&gt;
Both patches work flawlessly.&lt;br /&gt;
&lt;br /&gt;
The build has no issues of any sort after 15 minutes of play.&lt;br /&gt;
==Details==&lt;br /&gt;
===Playable Maps:===&lt;br /&gt;
Cracked (mp_cracked)&lt;br /&gt;
&lt;br /&gt;
Launch (mp_cosmodrone)&lt;br /&gt;
&lt;br /&gt;
Radiation (mp_radiation)&lt;br /&gt;
&lt;br /&gt;
Summit (mp_mountain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer is practically identical to release; weapon icons in custom class are a bit dated but weapon models in-game are complete.&lt;br /&gt;
&lt;br /&gt;
The thumbnails of some maps are earlier forms of their self.&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bo1-sept-4-maps.png|Early thumbnails of various maps in the BO1 Sept 4 2010 build.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_(Sep_4,_2010_Multiplayer_Prototype)&amp;diff=135116</id>
		<title>Call of Duty: Black Ops (Sep 4, 2010 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_(Sep_4,_2010_Multiplayer_Prototype)&amp;diff=135116"/>
		<updated>2025-02-23T16:03:43Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ops.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops (Sept 04, 2010 Multiplayer Prototype)&lt;br /&gt;
|builddate=Sat Sep 04 2010 02:08:37&lt;br /&gt;
|buildname=&amp;quot;First Strike&amp;quot; Multiplayer Beta 7.0.45 CL(701597) CODMPBETA-V64&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 28, 2010}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 9, 2010}} {{RegionDate|US|Nov 9, 2010}} {{RegionDate|EU|Nov 9, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops (MP Beta 2010-09-04).rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
A Multiplayer Beta of Call of Duty Black Ops for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Build is 66 days before release.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Results ===&lt;br /&gt;
Provided patches have not been tested.&lt;br /&gt;
&lt;br /&gt;
=== RGH Results ===&lt;br /&gt;
Both patches work flawlessly.&lt;br /&gt;
&lt;br /&gt;
The build has no issues of any sort after 15 minutes of play.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Playable Maps: ===&lt;br /&gt;
Cracked (mp_cracked)&lt;br /&gt;
&lt;br /&gt;
Launch (mp_cosmodrone)&lt;br /&gt;
&lt;br /&gt;
Radiation (mp_radiation)&lt;br /&gt;
&lt;br /&gt;
Summit (mp_mountain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer is practically identical to release; weapon icons in custom class are a bit dated but weapon models in-game are complete.&lt;br /&gt;
&lt;br /&gt;
The thumbnails of some maps are earlier forms of their self.  &lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bo1-sept-4-maps.png|Early thumbnails of various maps in the BO1 Sept 4 2010 build.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_(Sep_4,_2010_Multiplayer_Prototype)&amp;diff=135115</id>
		<title>Call of Duty: Black Ops (Sep 4, 2010 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_(Sep_4,_2010_Multiplayer_Prototype)&amp;diff=135115"/>
		<updated>2025-02-23T16:00:52Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ops.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops (Sept 04, 2010 Multiplayer Prototype)&lt;br /&gt;
|builddate=Sat Sep 04 2010 02:08:37&lt;br /&gt;
|buildname=&amp;quot;First Strike&amp;quot; Multiplayer Beta 7.0.45 CL(701597) CODMPBETA-V64&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 28, 2010}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 9, 2010}} {{RegionDate|US|Nov 9, 2010}} {{RegionDate|EU|Nov 9, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops (MP Beta 2010-09-04).rar&lt;br /&gt;
}}&lt;br /&gt;
A Multiplayer Beta of Call of Duty Black Ops for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Build is 66 days before release.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Results ===&lt;br /&gt;
Provided patches have not been tested.&lt;br /&gt;
&lt;br /&gt;
=== RGH Results ===&lt;br /&gt;
Both patches work flawlessly.&lt;br /&gt;
&lt;br /&gt;
The build has no issues of any sort after 15 minutes of play.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Playable Maps: ===&lt;br /&gt;
Cracked (mp_cracked)&lt;br /&gt;
&lt;br /&gt;
Launch (mp_cosmodrone)&lt;br /&gt;
&lt;br /&gt;
Radiation (mp_radiation)&lt;br /&gt;
&lt;br /&gt;
Summit (mp_mountain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer is practically identical to release; weapon icons in custom class are a bit dated but weapon models in-game are complete.&lt;br /&gt;
&lt;br /&gt;
The thumbnails of some maps are earlier forms of their self.  &lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bo1-sept-4-maps.png|Early thumbnails of various maps in the BO1 Sept 4 2010 build.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Bo1-sept-4-maps.png&amp;diff=135114</id>
		<title>File:Bo1-sept-4-maps.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Bo1-sept-4-maps.png&amp;diff=135114"/>
		<updated>2025-02-23T15:59:57Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early thumbnails of various maps in the BO1 Sept 4 2010 build.&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_(Sep_4,_2010_Multiplayer_Prototype)&amp;diff=135113</id>
		<title>Call of Duty: Black Ops (Sep 4, 2010 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_(Sep_4,_2010_Multiplayer_Prototype)&amp;diff=135113"/>
		<updated>2025-02-23T15:59:01Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added details about the build. Xenia not tested&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ops.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops (Sept 04, 2010 Multiplayer Prototype)&lt;br /&gt;
|builddate=Sat Sep 04 2010 02:08:37&lt;br /&gt;
|buildname=&amp;quot;First Strike&amp;quot; Multiplayer Beta 7.0.45 CL(701597) CODMPBETA-V64&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 28, 2010}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 9, 2010}} {{RegionDate|US|Nov 9, 2010}} {{RegionDate|EU|Nov 9, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops (MP Beta 2010-09-04).rar&lt;br /&gt;
}}&lt;br /&gt;
A Multiplayer Beta of Call of Duty Black Ops for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Build is 66 days before release.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Results ===&lt;br /&gt;
Provided patches have not been tested.&lt;br /&gt;
&lt;br /&gt;
=== RGH Results ===&lt;br /&gt;
Both patches work flawlessly.&lt;br /&gt;
&lt;br /&gt;
The build has no issues of any sort after 15 minutes of play.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Playable Maps: ===&lt;br /&gt;
Cracked (mp_cracked)&lt;br /&gt;
&lt;br /&gt;
Launch (mp_cosmodrone)&lt;br /&gt;
&lt;br /&gt;
Radiation (mp_radiation)&lt;br /&gt;
&lt;br /&gt;
Summit (mp_mountain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer is practically identical to release; weapon icons in custom class are a bit dated but weapon models in-game are complete.&lt;br /&gt;
&lt;br /&gt;
The thumbnails of some maps are earlier forms of their self. &lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=132040</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=132040"/>
		<updated>2025-01-15T00:47:44Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added warning about patch not working for some people.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}{{Download|file=BO2-July20-Patch.rar|title=Bypass Patch}}A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Patch prevents you from being kicked every 5 seconds on RGH.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the patch does not work, its an issue on your end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Please update resolution to this but I believe going offline and using an offline acc fixes this.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Xenia, the patch fixes the random crashing but you still can&#039;t load maps.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds. &#039;&#039;&#039;(Patched)&#039;&#039;&#039;&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps will infinitely load.&lt;br /&gt;
* The patch appears to fix the random crashing/freezing but you still can&#039;t load a map.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Does not load at all.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=127868</id>
		<title>Call of Duty: Ghosts (May 9, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=127868"/>
		<updated>2024-12-23T00:44:25Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added minor details about RGH performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 9, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 9, 2013 prototype)&lt;br /&gt;
|builddate=May 9, 2013&lt;br /&gt;
|buildname=507466_507732&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 9, 2013) -507466 507732-.7z&lt;br /&gt;
|external=https://archive.org/download/Call-Of-Duty-Ghosts-Prototypes-Xbox-360/Call%20of%20Duty%20Ghosts%20%28May%209%2C%202013%29%20%5B507466_507732%5D.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Build 6 months before release.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contain 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;default.xex&#039;&#039;&#039;: At least the menu works (the article photo corresponds to this .xex);&lt;br /&gt;
** &#039;&#039;&#039;default_mp.xex&#039;&#039;&#039;: At least the menu works.&lt;br /&gt;
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork, with flags &amp;lt;code&amp;gt;offline_mode&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stub_xlivebase&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;, respectively.&lt;br /&gt;
* Each xex and exe has an associated pdb.&lt;br /&gt;
&lt;br /&gt;
== RGH Performance ==&lt;br /&gt;
* As expected, the game runs smoother on RGH and doesnt require any workarounds, however the multiplayer maps have trouble loading. &lt;br /&gt;
* MP maps can be loaded in the [[Call of Duty: Ghosts (May 21, 2013 prototype)|May 21, 2013]] build.&lt;br /&gt;
* If you run the debug executables, you either crash, restart, or get kicked to the menu and get an auth error as stated above.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=127778</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=127778"/>
		<updated>2024-12-22T16:49:35Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}{{Download|file=BO2-July20-Patch.rar|title=Bypass Patch}}A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Patch prevents you from being kicked every 5 seconds on RGH.&lt;br /&gt;
&lt;br /&gt;
For Xenia, the patch fixes the random crashing but you still can&#039;t load maps.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds. &#039;&#039;&#039;(Patched)&#039;&#039;&#039;&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps will infinitely load.&lt;br /&gt;
* The patch appears to fix the random crashing/freezing but you still can&#039;t load a map.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Does not load at all.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=127777</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=127777"/>
		<updated>2024-12-22T16:48:13Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added bypass patch for the July 20, and updated some minor details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}{{Download|file=BO2-July20-Patch.rar|title=Bypass Patch}}[[File:BO2-July20-Patch.rar|thumb]][[File:BO2-July20-Patch.rar|thumb]]A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Patch prevents you from being kicked every 5 seconds on RGH.&lt;br /&gt;
&lt;br /&gt;
For Xenia, the patch fixes the random crashing but you still can&#039;t load maps.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds. &#039;&#039;&#039;(Patched)&#039;&#039;&#039;&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps will infinitely load.&lt;br /&gt;
* The patch appears to fix the random crashing/freezing but you still can&#039;t load a map.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Does not load at all.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BO2-July20-Patch.rar&amp;diff=127776</id>
		<title>File:BO2-July20-Patch.rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BO2-July20-Patch.rar&amp;diff=127776"/>
		<updated>2024-12-22T16:38:48Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Patch to play July 20 Build without getting kicked every 5 seconds&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=126567</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=126567"/>
		<updated>2024-11-27T02:08:19Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added photo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}{{Download|file=BO2_Phoenix_Fix.zip|title=Phoenix Patch}}&lt;br /&gt;
&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Phoenix patch included, launch the xex and you can access Local and System Link. Credit to coxxy at AA.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 84 days before release.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This build REQUIRES a developer xbox. Xenia/RGH do not work. Regardless of HvP fix.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* You will crash upon loading the four playable maps.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This build is not much different to the July builds. Only playable maps are Aftermath, Cargo, Turbine, and Yemen.&lt;br /&gt;
&lt;br /&gt;
The DEV map list is gutted so you cannot load any of those maps.&lt;br /&gt;
&lt;br /&gt;
Appears to be an internal beta named Phoenix only accessible to devs and maybe those with granted access.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Compared to the July Build, here are the following differences with maps:&#039;&#039;&#039;&lt;br /&gt;
** Plaza went from being Night Club to now Promenade, and the thumbnail is different.&lt;br /&gt;
** Carrier Thumbnail looks a little updated but still has the early design.&lt;br /&gt;
** Drone Thumbnail now features a jungle in its outer area.&lt;br /&gt;
** Raid Thumbnail has another completely different layout on its pool side.&lt;br /&gt;
** Slums is named Plaza for some reason.&lt;br /&gt;
* &#039;&#039;&#039;Class System is mostly complete apart from:&#039;&#039;&#039; &lt;br /&gt;
** Perk Logos are a bit saturated. Perk 3 is yellow instead of the final red.&lt;br /&gt;
** Some weapons are in different orders such as the MTAR being at the very end.&lt;br /&gt;
** Most weapon logos are complete. Some are a bit saturated and some are bit too large.&lt;br /&gt;
** &#039;&#039;&#039;Here are some noticeable things with weapons:&#039;&#039;&#039;&lt;br /&gt;
*** M27 Logo is modeled but has no final texture.&lt;br /&gt;
*** KSG Logo looks nearly complete but needs some touching up.&lt;br /&gt;
*** Assault Shield Logo has a weird appearance.&lt;br /&gt;
*** Vector K10 Logo is modeled but has no final texture.&lt;br /&gt;
*** SMAW Logo is bit more brown/colored than its release version.&lt;br /&gt;
*** Crossbow does not have its own section and is instead placed with the launchers.&lt;br /&gt;
*** B23R, Executioner, and Five-seven have different logos than release but look complete.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2 Phoenix Screenshot.png|In game screenshot on Cargo, credit to coxxy at AA&lt;br /&gt;
File:BO2 Phoenix Leaked Download Image.png|Leaked image of the Phoenix build download. August 2012&lt;br /&gt;
File:Screenshot 2024-11-26 194724.png|Thumbnail of Raid in Aug 21, 2012. The map judging by the logo has seen major change compared to July builds and release. They were most definitely trying different layouts. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2024-11-26_194724.png&amp;diff=126565</id>
		<title>File:Screenshot 2024-11-26 194724.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2024-11-26_194724.png&amp;diff=126565"/>
		<updated>2024-11-27T02:02:18Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=126564</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=126564"/>
		<updated>2024-11-27T02:00:16Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}{{Download|file=BO2_Phoenix_Fix.zip|title=Phoenix Patch}}&lt;br /&gt;
&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Phoenix patch included, launch the xex and you can access Local and System Link. Credit to coxxy at AA.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 84 days before release.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This build REQUIRES a developer xbox. Xenia/RGH do not work. Regardless of HvP fix.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* You will crash upon loading the four playable maps.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This build is not much different to the July builds. Only playable maps are Aftermath, Cargo, Turbine, and Yemen.&lt;br /&gt;
&lt;br /&gt;
The DEV map list is gutted so you cannot load any of those maps.&lt;br /&gt;
&lt;br /&gt;
Appears to be an internal beta named Phoenix only accessible to devs and maybe those with granted access.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Compared to the July Build, here are the following differences with maps:&#039;&#039;&#039;&lt;br /&gt;
** Plaza went from being Night Club to now Promenade, and the thumbnail is different.&lt;br /&gt;
** Carrier Thumbnail looks a little updated but still has the early design.&lt;br /&gt;
** Drone Thumbnail now features a jungle in its outer area.&lt;br /&gt;
** Raid Thumbnail has another completely different layout on its pool side.&lt;br /&gt;
** Slums is named Plaza for some reason.&lt;br /&gt;
* &#039;&#039;&#039;Class System is mostly complete apart from:&#039;&#039;&#039; &lt;br /&gt;
** Perk Logos are a bit saturated. Perk 3 is yellow instead of the final red.&lt;br /&gt;
** Some weapons are in different orders such as the MTAR being at the very end.&lt;br /&gt;
** Most weapon logos are complete. Some are a bit saturated and some are bit too large.&lt;br /&gt;
** &#039;&#039;&#039;Here are some noticeable things with weapons:&#039;&#039;&#039;&lt;br /&gt;
*** M27 Logo is modeled but has no final texture.&lt;br /&gt;
*** KSG Logo looks nearly complete but needs some touching up.&lt;br /&gt;
*** Assault Shield Logo has a weird appearance.&lt;br /&gt;
*** Vector K10 Logo is modeled but has no final texture.&lt;br /&gt;
*** SMAW Logo is bit more brown/colored than its release version.&lt;br /&gt;
*** Crossbow does not have its own section and is instead placed with the launchers.&lt;br /&gt;
*** B23R, Executioner, and Five-seven have different logos than release but look complete.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2 Phoenix Screenshot.png|In game screenshot on Cargo, credit to coxxy at AA&lt;br /&gt;
File:BO2 Phoenix Leaked Download Image.png|Leaked image of the Phoenix build download. August 2012&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=126563</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=126563"/>
		<updated>2024-11-27T01:57:40Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added finer details to whats specific about this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}{{Download|file=BO2_Phoenix_Fix.zip|title=Phoenix Patch}}&lt;br /&gt;
&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Phoenix patch included, launch the xex and you can access Local and System Link. Credit to coxxy at AA.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 84 days before release.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This build REQUIRES a developer xbox. Xenia/RGH do not work. Regardless of HvP fix.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* You will crash upon loading the four playable maps.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This build is not much different to the July builds. Only playable maps are Aftermath, Cargo, Turbine, and Yemen.&lt;br /&gt;
&lt;br /&gt;
The DEV map list is gutted so you cannot load any of those maps.&lt;br /&gt;
&lt;br /&gt;
Appears to be an internal beta named Phoenix only accessible to devs and maybe those with granted access.&lt;br /&gt;
&lt;br /&gt;
* Compared to the July Build, here are the following differences with maps:&lt;br /&gt;
** Plaza went from being Night Club to now Promenade, and the thumbnail is different.&lt;br /&gt;
** Carrier Thumbnail looks a little updated but still has the early design.&lt;br /&gt;
** Drone Thumbnail now features a jungle in its outer area.&lt;br /&gt;
** Raid Thumbnail has another completely different layout on its pool side.&lt;br /&gt;
** Slums is named Plaza for some reason.&lt;br /&gt;
* Class System is mostly complete apart from: &lt;br /&gt;
** Perk Logos are a bit saturated. Perk 3 is yellow instead of the final red.&lt;br /&gt;
** Some weapons are in different orders such as the MTAR being at the very end.&lt;br /&gt;
** Most weapon logos are complete. Some are a bit saturated and some are bit too large.&lt;br /&gt;
** Here are some noticeable things with weapons:&lt;br /&gt;
*** M27 Logo is modeled but has no final texture.&lt;br /&gt;
*** KSG Logo looks nearly complete but needs some touching up.&lt;br /&gt;
*** Assault Shield Logo has a weird appearance.&lt;br /&gt;
*** Vector K10 Logo is modeled but has no final texture.&lt;br /&gt;
*** SMAW Logo is bit more brown/colored than its release version.&lt;br /&gt;
*** Crossbow does not have its own section and is instead placed with the launchers.&lt;br /&gt;
*** B23R, Executioner, and Five-seven have different logos than release but look complete.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2 Phoenix Screenshot.png|In game screenshot on Cargo, credit to coxxy at AA&lt;br /&gt;
File:BO2 Phoenix Leaked Download Image.png|Leaked image of the Phoenix build download. August 2012&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=123478</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=123478"/>
		<updated>2024-09-20T01:02:25Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added details about playing Hacker and Hunted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}&lt;br /&gt;
A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds.&lt;br /&gt;
* Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local.&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps will infinitely load.&lt;br /&gt;
* This build basically really hates Xenia.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Does not load at all.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Apr_11,_2007_prototype)&amp;diff=123475</id>
		<title>Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Apr_11,_2007_prototype)&amp;diff=123475"/>
		<updated>2024-09-20T00:56:14Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Correcting and touching up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty 4 Modern Warfare (Apr 11, 2007 prototype) title.png&lt;br /&gt;
|Page name=Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)&lt;br /&gt;
|builddate=Apr 11, 2007&lt;br /&gt;
|buildname=Pre-Alpha Build 270&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Dumper&lt;br /&gt;
|releasedby=BravoSix Echo One&lt;br /&gt;
|game=Call of Duty 4: Modern Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|final_builddate={{RegionDate|Xbox 360|Sep 7, 2007}} {{RegionDate|PC|Oct 4, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 5, 2007}} {{RegionDate|AU|Nov 7, 2007}} {{RegionDate|EU|Nov 9, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty 4 Modern Warfare - Pre-Alpha 270 (April 11, 2007).zip&lt;br /&gt;
}}&lt;br /&gt;
A early prototype of &#039;&#039;&#039;Call of Duty 4: Modern Warfare&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* This build is 208 days before release.&lt;br /&gt;
* From various testing of missions and test levels, it runs smooth and has no crashing/freezing.&lt;br /&gt;
* There is a lot to unpack with this build. It is very much near release in terms of content.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
* Meleeing in this build is different than release. &lt;br /&gt;
** In MP, If you melee with a rifle, you swing your knife twice in a awkward animation. However if you knife with a pistol, you swing the butt of your secondary.&lt;br /&gt;
** In campaign, you swing the butt of your primary and secondary.&lt;br /&gt;
* RPG and Javelin have no reload animation and in most cases, a short delay to fire again quickly.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
All campaign missions are present. There are also dev and test levels.&lt;br /&gt;
&lt;br /&gt;
All missions are in varying stages of completion. From basically complete to missing scripting to then very early in development/design.&lt;br /&gt;
&lt;br /&gt;
The following missions have been played some and detailed as followed:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kleenex Training&#039;&#039;&#039; (Cut mission)&lt;br /&gt;
** A course map like in COD Classic. Mission features climbing ladders, crouching, proning, firing, grenades, and grenade launcher. At the end of the grenade launcher course, you get a message that the script ends there.&lt;br /&gt;
*&#039;&#039;&#039;Crew Expendable (Cargoship)&#039;&#039;&#039;&lt;br /&gt;
**Mission plays fairly similar. Script ends once you reach the container that would house the objective.&lt;br /&gt;
***The container is instead moved and has a dead marine at a makeshift desk. Probably a placeholder for time being.&lt;br /&gt;
*&#039;&#039;&#039;Ambush&#039;&#039;&#039; (That mission where you pose as guards)&lt;br /&gt;
**There is no scripting and the map is barely complete.&lt;br /&gt;
**Is also the oldest mission, dated to December 14, 2006&lt;br /&gt;
* &#039;&#039;&#039;Coup&#039;&#039;&#039;&lt;br /&gt;
** The Coup Intro drivers are static characters with no dialogue/animations.&lt;br /&gt;
*** You can crouch and activate night vision while sitting.&lt;br /&gt;
*** About halfway, the car stops and you get a message that the script has ended there.&lt;br /&gt;
* &#039;&#039;&#039;The Bog (Bog_a)&#039;&#039;&#039;&lt;br /&gt;
** Lt. Vasquez is not present. The model is Captain Price and the voice is a generic caucasian with basic voice lines.&lt;br /&gt;
* &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (Where you fall and watch the nuke)&lt;br /&gt;
** You do not spawn in the chopper and you can walk around the entire area. Very interesting to see inaccessible areas.&lt;br /&gt;
** The second oldest mission, dated December 18, 2006.&lt;br /&gt;
* &#039;&#039;&#039;All Ghillied Up (Scout Sniper)&#039;&#039;&#039;&lt;br /&gt;
** You do not have a weapon and Cpt. MacMillan stops moving once he reaches the first shed at spawn.&lt;br /&gt;
** When you spawn, if you turn around and keep running into the trees, you can get out of bounds.&lt;br /&gt;
*** You are able to get into the city but you cant go any further once you get to where you walk under the white awnings.&lt;br /&gt;
**** It takes some maneuvering to get there but watch your geiger counter and turn around if it rises.&lt;br /&gt;
** There is geiger counter at the bottom right. Likely removed as bounds and radiation bounds were set up properly.&lt;br /&gt;
** The tank escort sequence is present but you can walk out of bounds to avoid.&lt;br /&gt;
*&#039;&#039;&#039;One Shot One Kill (Sniper Escape)&#039;&#039;&#039;&lt;br /&gt;
**Is early stages but is very similar to release.&lt;br /&gt;
**The assassination segment is not present. &lt;br /&gt;
**The helicopter does not crash down into MacMillan, he is instead downed and you pick him up then.&lt;br /&gt;
*&#039;&#039;&#039;Game Over (Jeepride)&#039;&#039;&#039;&lt;br /&gt;
**The mission does not feature an ending at all.&lt;br /&gt;
**The jeep is empty, and enemies stand on the trucks without ever crouching or taking cover.&lt;br /&gt;
**About halfway, you get a script end message but if you keep riding along, you reach the bridge and get moved out, and thats it.&lt;br /&gt;
*&#039;&#039;&#039;Mile High Club (*Airplane*)&#039;&#039;&#039;&lt;br /&gt;
**Mission is not scripted or contains any enemies.&lt;br /&gt;
**You are able to access the entire plane though the layout is a little different than release, and the chairs have no collision.&lt;br /&gt;
&lt;br /&gt;
=== Test Levels: ===&lt;br /&gt;
&lt;br /&gt;
* vehicledamage - Flat floor map with vehicles to test weapon damage.&lt;br /&gt;
* Bog_a - Appears to just be The Bog mission but haven&#039;t tested more than 20 seconds of it.&lt;br /&gt;
* Firing Range: Assault Rifles - (Not Accessible)&lt;br /&gt;
&lt;br /&gt;
=== Dev Levels: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pilot Cobra Day&#039;&#039;&#039; (Not available)&lt;br /&gt;
* &#039;&#039;&#039;Pilot Cobra Night&#039;&#039;&#039; (Not available)&lt;br /&gt;
* &#039;&#039;&#039;Swat&#039;&#039;&#039; (Close quarters map with enemies everywhere)&lt;br /&gt;
* &#039;&#039;&#039;Firing Range&#039;&#039;&#039; (Features every weapon and targets of varying ranges.)&lt;br /&gt;
* &#039;&#039;&#039;Interior Concept&#039;&#039;&#039; (Likely testing interior lighting compared to outside lighting)&lt;br /&gt;
* &#039;&#039;&#039;Javelin Weapon Test&#039;&#039;&#039; (Open field with an enemy tank circling the opposite end.)&lt;br /&gt;
* &#039;&#039;&#039;Javelin Weapon Test, Night&#039;&#039;&#039; (Same but night time)&lt;br /&gt;
* &#039;&#039;&#039;Dog Survival&#039;&#039;&#039; (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons)&lt;br /&gt;
* &#039;&#039;&#039;Bad Guys&#039;&#039;&#039; (Similar to Interior Concept but features all of the antagonists instead.&lt;br /&gt;
* Within the levels of Interior Concept and Bad Guys, if you press Left D-Pad, it changes the tint of the environment between a blue or yellow tint.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pilot Cobra Day&#039;&#039;&#039; and &#039;&#039;&#039;Pilot Cobra Night&#039;&#039;&#039; only work in this build.&lt;br /&gt;
** You fly your own chopper and have to destroy tanks.&lt;br /&gt;
** The controls are a bit to get used to and dont feel great.&lt;br /&gt;
** Was likely scrapped early on due to those reasons.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
Is mostly complete and features most maps but not all.&lt;br /&gt;
&lt;br /&gt;
Some unreleased maps are:&lt;br /&gt;
&lt;br /&gt;
* Dusk&lt;br /&gt;
* Hill&lt;br /&gt;
&lt;br /&gt;
Hardpoint and Team Hardpoint are able to be played. There is not a clear objective however. In Team Hardpoint, there are killstreaks around the map. Within Hardpoint, you score 10 points every few seconds but there is not a clear cause for gaining points.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:COD4 - VehicleDamage Map.png|COD4 - VehicleDamage Map where you test weapons on vehicles.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_4_(Aug_22,_2011_prototype)&amp;diff=123326</id>
		<title>Halo 4 (Aug 22, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_4_(Aug_22,_2011_prototype)&amp;diff=123326"/>
		<updated>2024-09-15T02:34:27Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: RGH status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Halo 4 (Aug 22, 2011 prototype)&lt;br /&gt;
|builddate=2011-08-22 18:04:26&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Halo 4&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 23, 2012}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 6, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=Halo4 Sep192011 Menu.png}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Halo 4 (Aug 22, 2011 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Halo 4 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by a little over a year.&lt;br /&gt;
* Original filename: Halo 4 (Aug 22, 2011) [Untracked Tags Build] [Debug Enabled].rar&lt;br /&gt;
* Cant get either .xex to run on Xenia Canary or an RGH.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
Judging by the map files, there appears to be three maps:&lt;br /&gt;
&lt;br /&gt;
* bloody_gulch&lt;br /&gt;
* sandtrap_default&lt;br /&gt;
* wraparound (Haven)&lt;br /&gt;
&lt;br /&gt;
There are two sketch concept videos in the bink folder for Halo Reach&lt;br /&gt;
&lt;br /&gt;
I made links in case you rather not download an entire game.&lt;br /&gt;
&lt;br /&gt;
* Nightfall Intro Sketch https://www.youtube.com/watch?v=ApRhFHx3uhQ&lt;br /&gt;
* Tip of the Spear Intro Sketch https://www.youtube.com/watch?v=gsIxi8VtGwA&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Halo 4}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123325</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123325"/>
		<updated>2024-09-15T01:49:30Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}{{Download|file=BO2_Phoenix_Fix.zip|title=Phoenix Patch}}&lt;br /&gt;
&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Phoenix patch included, launch the xex and you can access Local and System Link. Credit to coxxy at AA.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 84 days before release.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This build REQUIRES a developer xbox. Xenia/RGH do not work. Regardless of HvP fix.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* You will crash upon loading the four playable maps.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This build is not much different to the July builds. All maps are unplayable except Aftermath, Cargo, Turbine, and Yemen.&lt;br /&gt;
&lt;br /&gt;
Appears to be an internal beta named Phoenix only accessible to devs.&lt;br /&gt;
&lt;br /&gt;
* Plaza/Night Club is now called Promenade&lt;br /&gt;
* All weapons appear complete judging by their logos. M27 and Vector have early models. &lt;br /&gt;
** Some weapons are in different orders such as the MTAR being at the very end.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2 Phoenix Screenshot.png|In game screenshot on Cargo, credit to coxxy at AA&lt;br /&gt;
File:BO2 Phoenix Leaked Download Image.png|Leaked image of the Phoenix build download. August 2012&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123324</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123324"/>
		<updated>2024-09-15T01:48:30Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Added detail about the build and its content/stability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}{{Download|file=BO2_Phoenix_Fix.zip|title=Phoenix Patch}}&lt;br /&gt;
&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
Phoenix patch included, launch the xex and you can access Local and System Link. Credit to coxxy at AA.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 84 days before release.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This build REQUIRES a developer xbox. Xenia/RGH do not work. Regardless of HvP fix.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* You will crash upon loading the four playable maps.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This build is not much different to the July builds. All maps are unplayable except Aftermath, Cargo, Turbine, and Yemen.&lt;br /&gt;
&lt;br /&gt;
Appears to be an internal beta named Phoenix only accessible to devs.&lt;br /&gt;
&lt;br /&gt;
* Plaza/Night Club is now called Promenade&lt;br /&gt;
* All weapons appear complete judging by their logos. M27 and Vector have early models. &lt;br /&gt;
** Some weapons are in different orders such as the MTAR being at the very end.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2 Phoenix Screenshot.png|In game screenshot on Cargo, credit to coxxy at AA&lt;br /&gt;
File:BO2 Phoenix Leaked Download Image.png|Leaked image of the Phoenix build download. August 2012&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BO2_Phoenix_Leaked_Download_Image.png&amp;diff=123323</id>
		<title>File:BO2 Phoenix Leaked Download Image.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BO2_Phoenix_Leaked_Download_Image.png&amp;diff=123323"/>
		<updated>2024-09-15T01:41:37Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Posted onto Reddit in summer 2012 when the leaked.&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BO2_Phoenix_Screenshot.png&amp;diff=123322</id>
		<title>File:BO2 Phoenix Screenshot.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BO2_Phoenix_Screenshot.png&amp;diff=123322"/>
		<updated>2024-09-15T01:41:37Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
In game screenshot on Cargo, credit to coxxy at AA&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BO2_Phoenix_Fix.zip&amp;diff=123321</id>
		<title>File:BO2 Phoenix Fix.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BO2_Phoenix_Fix.zip&amp;diff=123321"/>
		<updated>2024-09-15T01:32:15Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Patches in Local and System link into the Aug 21 2012 build of Black Ops 2. - Credit to coxxy&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123313</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123313"/>
		<updated>2024-09-15T00:22:48Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: image fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
Cannot be accessed in Xenia Canary, are prompted to connect to Xbox Live.  &lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BO2_Aug2012-Beta.png&amp;diff=123312</id>
		<title>File:BO2 Aug2012-Beta.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BO2_Aug2012-Beta.png&amp;diff=123312"/>
		<updated>2024-09-15T00:21:27Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: Bandito52 uploaded a new version of File:BO2 Aug2012-Beta.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Correct title image.&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123311</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123311"/>
		<updated>2024-09-15T00:20:30Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
Cannot be accessed in Xenia Canary, are prompted to connect to Xbox Live  &lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BO2_Aug2012-Beta.png&amp;diff=123310</id>
		<title>File:BO2 Aug2012-Beta.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BO2_Aug2012-Beta.png&amp;diff=123310"/>
		<updated>2024-09-15T00:19:46Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Correct title image.&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123222</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=123222"/>
		<updated>2024-09-14T04:15:23Z</updated>

		<summary type="html">&lt;p&gt;Bandito52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
Cannot be accessed in Xenia Canary, are prompted to connect to Xbox Live  &lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Bandito52</name></author>
	</entry>
</feed>