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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chr0m3+x+MoDz</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Chr0m3+x+MoDz"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Chr0m3_x_MoDz"/>
	<updated>2026-04-26T08:51:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152246</id>
		<title>Forza Horizon (Debug Post Release 10-10-2013)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152246"/>
		<updated>2025-12-04T10:10:09Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: /* Acknowledgments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=FH1 Title.png&lt;br /&gt;
|Page name=Forza Horizon (Debug Post Release 10-10-2013)&lt;br /&gt;
|builddate=October 10, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Heavy Smoker&lt;br /&gt;
|releasedby=Heavy Smoker, Chr0m3 x MoDz&lt;br /&gt;
|filedumpdate=November 20, 2025&lt;br /&gt;
|filereleasedate=December 4, 2025&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=Forza Horizon&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Forza Horizon X360 Debug Post Release (10-10-2013).rar&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Forza Horizon (Post-Release Profiling Build)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This build was recovered from the same XDK HDD that contained the &amp;lt;strong&amp;gt;May 2014 prototype of Forza Horizon 2&amp;lt;/strong&amp;gt;. &lt;br /&gt;
The build had been fully deleted and had to be reconstructed from multiple clusters. &lt;br /&gt;
It is a &amp;lt;strong&amp;gt;post-release profiling build&amp;lt;/strong&amp;gt; (nearly a year after the initial release of Forza Horizon) &lt;br /&gt;
and was likely used as a performance and visual reference by &amp;lt;em&amp;gt;Sumo Digital&amp;lt;/em&amp;gt; during the development of Forza Horizon 2 on Xbox 360.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some files were missing or could not be fully recovered; in those cases, the files included here are from either the retail build &lt;br /&gt;
or the May 2014 prototype. As far as I can tell, the rest of the build is intact and runs perfectly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Forza Horizon 2 Prototype Files&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;SpeechFacade_Forza2.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;SpeechFacade_Forza2_PRF.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;XMediaFacade_Forza2.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;XMediaFacade_Forza2_PRF.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Forza Horizon Retail Files&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;UI.zip&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;zipmanifest.xml&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;UICarTargetCameraPresets.xml&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;XEX Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Controller table --&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Controller Shortcuts and Tips&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Shortcut&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Action / Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;RS (Right Stick)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Opens the debug menu.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Back button (while in debug menu)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adds the menu or option you are hovering over to favorites in the debug menu.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + X&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Toggles debug camera on/off.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + Y&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Change camera to next car.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + B&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Pause / unpause physics.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Hold LS, push up + Y&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Changes time to 16:00.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad up&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Buy all cars.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad down&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Add a lot of XP.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad right&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Set money to 30,000,000.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad left&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;?????&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
                &amp;lt;!-- Free cam controls --&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Free Camera Controls&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Control&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Action / Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;RS&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust yaw / pitch of camera (Left/Right &amp;amp; Forward/Backward).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LS&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Move camera X/Z axis (Forward/Back).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LT/RT&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Move camera on Y axis (Up/Down).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Dpad Left/Right&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust roll of camera.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Dpad Up/Down&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust FOV of camera.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + LB&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Save camera position.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + RB&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Load camera position.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;h4&amp;gt;NOTE: This build is made for a 1GB XDK. However it can and will run perfectly fine on a 512MB XDK..&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to [https://hiddenpalace.org/Heavy_Smoker Heavy Smoker] for providing a dump of his HDD to be able to find these goodies!&lt;br /&gt;
Thanks to [https://hiddenpalace.org/Chr0m3_x_MoDz Chr0m3 x MoDz] for helping with data recovery, fixing the build and getting it to run and writing this wiki page.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152245</id>
		<title>Forza Horizon (Debug Post Release 10-10-2013)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152245"/>
		<updated>2025-12-04T10:02:53Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=FH1 Title.png&lt;br /&gt;
|Page name=Forza Horizon (Debug Post Release 10-10-2013)&lt;br /&gt;
|builddate=October 10, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Heavy Smoker&lt;br /&gt;
|releasedby=Heavy Smoker, Chr0m3 x MoDz&lt;br /&gt;
|filedumpdate=November 20, 2025&lt;br /&gt;
|filereleasedate=December 4, 2025&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=Forza Horizon&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Forza Horizon X360 Debug Post Release (10-10-2013).rar&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Forza Horizon (Post-Release Profiling Build)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This build was recovered from the same XDK HDD that contained the &amp;lt;strong&amp;gt;May 2014 prototype of Forza Horizon 2&amp;lt;/strong&amp;gt;. &lt;br /&gt;
The build had been fully deleted and had to be reconstructed from multiple clusters. &lt;br /&gt;
It is a &amp;lt;strong&amp;gt;post-release profiling build&amp;lt;/strong&amp;gt; (nearly a year after the initial release of Forza Horizon) &lt;br /&gt;
and was likely used as a performance and visual reference by &amp;lt;em&amp;gt;Sumo Digital&amp;lt;/em&amp;gt; during the development of Forza Horizon 2 on Xbox 360.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some files were missing or could not be fully recovered; in those cases, the files included here are from either the retail build &lt;br /&gt;
or the May 2014 prototype. As far as I can tell, the rest of the build is intact and runs perfectly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Forza Horizon 2 Prototype Files&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;SpeechFacade_Forza2.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;SpeechFacade_Forza2_PRF.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;XMediaFacade_Forza2.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;XMediaFacade_Forza2_PRF.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Forza Horizon Retail Files&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;UI.zip&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;zipmanifest.xml&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;UICarTargetCameraPresets.xml&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;XEX Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Controller table --&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Controller Shortcuts and Tips&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Shortcut&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Action / Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;RS (Right Stick)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Opens the debug menu.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Back button (while in debug menu)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adds the menu or option you are hovering over to favorites in the debug menu.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + X&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Toggles debug camera on/off.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + Y&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Change camera to next car.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + B&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Pause / unpause physics.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Hold LS, push up + Y&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Changes time to 16:00.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad up&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Buy all cars.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad down&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Add a lot of XP.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad right&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Set money to 30,000,000.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad left&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;?????&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
                &amp;lt;!-- Free cam controls --&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Free Camera Controls&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Control&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Action / Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;RS&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust yaw / pitch of camera (Left/Right &amp;amp; Forward/Backward).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LS&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Move camera X/Z axis (Forward/Back).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LT/RT&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Move camera on Y axis (Up/Down).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Dpad Left/Right&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust roll of camera.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Dpad Up/Down&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust FOV of camera.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + LB&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Save camera position.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + RB&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Load camera position.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;h4&amp;gt;NOTE: This build is made for a 1GB XDK. However it can and will run perfectly fine on a 512MB XDK..&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to [https://hiddenpalace.org/Heavy_Smoker Heavy Smoker] for recovering this build off one of his XDK&#039;s and being kind enough to share it with everyone!&lt;br /&gt;
Thanks to [https://hiddenpalace.org/Chr0m3_x_MoDz Chr0m3 x MoDz] for helping with data recovery, fixing the build and getting it to run and writing this wiki page.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152244</id>
		<title>Forza Horizon (Debug Post Release 10-10-2013)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152244"/>
		<updated>2025-12-04T10:01:25Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=FH1 Title.png&lt;br /&gt;
|Page name=Forza Horizon (Debug Post Release 10-10-2013)&lt;br /&gt;
|builddate=October 10, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Heavy Smoker&lt;br /&gt;
|releasedby=Heavy Smoker, Chr0m3 x MoDz&lt;br /&gt;
|filedumpdate=November 20, 2025&lt;br /&gt;
|filereleasedate=December 4, 2025&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=Forza Horizon&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Forza Horizon X360 Debug Post Release (10-10-2013).rar&lt;br /&gt;
}}&lt;br /&gt;
This build was recovered from the same XDK HDD that contained the May 2014 prototype of Forza Horizon 2. The build had been fully deleted and had to be reconstructed from multiple clusters. It is a post-release profiling build (nearly a year after the initial release of Forza Horizon) and was likely used as a performance / visual reference by Sumo Digital during the development of Forza Horizon 2 on Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Some files were missing or could not be fully recovered; in those cases, the files included here are from either the retail build or the May 2014 prototype. As far as I can tell, the rest of the build is intact and runs perfectly.&lt;br /&gt;
&lt;br /&gt;
Forza Horizon 2 prototype:&lt;br /&gt;
SpeechFacade_Forza2.xex&lt;br /&gt;
SpeechFacade_Forza2_PRF.xex&lt;br /&gt;
XMediaFacade_Forza2.xex&lt;br /&gt;
XMediaFacade_Forza2_PRF.xex&lt;br /&gt;
&lt;br /&gt;
Forza Horizon retail:&lt;br /&gt;
UI.zip&lt;br /&gt;
zipmanifest.xml&lt;br /&gt;
UICarTargetCameraPresets.xml&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
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        }&lt;br /&gt;
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            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;XEX Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Controller table --&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Controller Shortcuts and Tips&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Shortcut&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Action / Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;RS (Right Stick)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Opens the debug menu.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Back button (while in debug menu)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adds the menu or option you are hovering over to favorites in the debug menu.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + X&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Toggles debug camera on/off.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + Y&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Change camera to next car.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + B&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Pause / unpause physics.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Hold LS, push up + Y&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Changes time to 16:00.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad up&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Buy all cars.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad down&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Add a lot of XP.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad right&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Set money to 30,000,000.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad left&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;?????&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
                &amp;lt;!-- Free cam controls --&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Free Camera Controls&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Control&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Action / Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;RS&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust yaw / pitch of camera (Left/Right &amp;amp; Forward/Backward).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LS&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Move camera X/Z axis (Forward/Back).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LT/RT&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Move camera on Y axis (Up/Down).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Dpad Left/Right&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust roll of camera.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Dpad Up/Down&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust FOV of camera.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + LB&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Save camera position.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + RB&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Load camera position.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;h4&amp;gt;NOTE: This build is made for a 1GB XDK. However it can and will run perfectly fine on a 512MB XDK..&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to [https://hiddenpalace.org/Heavy_Smoker Heavy Smoker] for recovering this build off one of his XDK&#039;s and being kind enough to share it with everyone!&lt;br /&gt;
Thanks to [https://hiddenpalace.org/Chr0m3_x_MoDz Chr0m3 x MoDz] for helping with data recovery, fixing the build and getting it to run and writing this wiki page.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152243</id>
		<title>Forza Horizon (Debug Post Release 10-10-2013)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152243"/>
		<updated>2025-12-04T09:59:57Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=FH1 Title.png&lt;br /&gt;
|Page name=Forza Horizon (Debug Post Release 10-10-2013)&lt;br /&gt;
|builddate=October 10, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Heavy Smoker&lt;br /&gt;
|releasedby=Heavy Smoker, Chr0m3 x MoDz&lt;br /&gt;
|filedumpdate=November 20, 2025&lt;br /&gt;
|filereleasedate=December 4, 2025&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=Forza Horizon&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Forza Horizon X360 Debug Post Release (10-10-2013).rar&lt;br /&gt;
}}&lt;br /&gt;
This build was recovered from the same XDK HDD that contained the May 2014 prototype of Forza Horizon 2. The build had been fully deleted and had to be reconstructed from multiple clusters. It is a post-release profiling build (nearly a year after the initial release of Forza Horizon) and was likely used as a performance / visual reference by Sumo Digital during the development of Forza Horizon 2 on Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Some files were missing or could not be fully recovered; in those cases, the files included here are from either the retail build or the May 2014 prototype. As far as I can tell, the rest of the build is intact and runs perfectly.&lt;br /&gt;
&lt;br /&gt;
Forza Horizon 2 prototype:&lt;br /&gt;
SpeechFacade_Forza2.xex&lt;br /&gt;
SpeechFacade_Forza2_PRF.xex&lt;br /&gt;
XMediaFacade_Forza2.xex&lt;br /&gt;
XMediaFacade_Forza2_PRF.xex&lt;br /&gt;
&lt;br /&gt;
Forza Horizon retail:&lt;br /&gt;
UI.zip&lt;br /&gt;
zipmanifest.xml&lt;br /&gt;
UICarTargetCameraPresets.xml&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152242</id>
		<title>Forza Horizon (Debug Post Release 10-10-2013)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152242"/>
		<updated>2025-12-04T09:58:39Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Created page with &amp;quot;{{Prototype |Page name=Forza Horizon (Debug Post Release 10-10-2013) |builddate=October 10, 2013 |status=Released |dumper=Heavy Smoker |releasedby=Heavy Smoker, Chr0m3 x MoDz |filedumpdate=November 20, 2025 |filereleasedate=December 4, 2025 |origin_type=Xbox 360 XDK HDD |game=Forza Horizon |system=Xbox 360 |unreleased=No }} {{Download}} This build was recovered from the same XDK HDD that contained the May 2014 prototype of Forza Horizon 2. The build had been fully delete...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Forza Horizon (Debug Post Release 10-10-2013)&lt;br /&gt;
|builddate=October 10, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Heavy Smoker&lt;br /&gt;
|releasedby=Heavy Smoker, Chr0m3 x MoDz&lt;br /&gt;
|filedumpdate=November 20, 2025&lt;br /&gt;
|filereleasedate=December 4, 2025&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=Forza Horizon&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
This build was recovered from the same XDK HDD that contained the May 2014 prototype of Forza Horizon 2. The build had been fully deleted and had to be reconstructed from multiple clusters. It is a post-release profiling build (nearly a year after the initial release of Forza Horizon) and was likely used as a performance / visual reference by Sumo Digital during the development of Forza Horizon 2 on Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Some files were missing or could not be fully recovered; in those cases, the files included here are from either the retail build or the May 2014 prototype. As far as I can tell, the rest of the build is intact and runs perfectly.&lt;br /&gt;
&lt;br /&gt;
Forza Horizon 2 prototype:&lt;br /&gt;
SpeechFacade_Forza2.xex&lt;br /&gt;
SpeechFacade_Forza2_PRF.xex&lt;br /&gt;
XMediaFacade_Forza2.xex&lt;br /&gt;
XMediaFacade_Forza2_PRF.xex&lt;br /&gt;
&lt;br /&gt;
Forza Horizon retail:&lt;br /&gt;
UI.zip&lt;br /&gt;
zipmanifest.xml&lt;br /&gt;
UICarTargetCameraPresets.xml&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Forza_Horizon_X360_Debug_Post_Release_(10-10-2013).rar&amp;diff=152241</id>
		<title>File:Forza Horizon X360 Debug Post Release (10-10-2013).rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Forza_Horizon_X360_Debug_Post_Release_(10-10-2013).rar&amp;diff=152241"/>
		<updated>2025-12-04T09:58:25Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:FH1_Title.png&amp;diff=152239</id>
		<title>File:FH1 Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:FH1_Title.png&amp;diff=152239"/>
		<updated>2025-12-04T09:39:06Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_7.png&amp;diff=151986</id>
		<title>File:Anthem 360 7.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_7.png&amp;diff=151986"/>
		<updated>2025-11-24T11:08:18Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Debug menu in Forza Horizon 2 prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Debug menu in Forza Horizon 2 prototype&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_5.png&amp;diff=151985</id>
		<title>File:Anthem 360 5.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_5.png&amp;diff=151985"/>
		<updated>2025-11-24T11:06:44Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Unfinished city Forza Horizon 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Unfinished city Forza Horizon 2&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_4.png&amp;diff=151984</id>
		<title>File:Anthem 360 4.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_4.png&amp;diff=151984"/>
		<updated>2025-11-24T11:05:38Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Early unfinished screenshot of Airport in Forza Horizon 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early unfinished screenshot of Airport in Forza Horizon 2&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_3.png&amp;diff=151983</id>
		<title>File:Anthem 360 3.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_3.png&amp;diff=151983"/>
		<updated>2025-11-24T11:04:36Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Untextured buildings in Forza Horizon 2 prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Untextured buildings in Forza Horizon 2 prototype&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_2.png&amp;diff=151982</id>
		<title>File:Anthem 360 2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_2.png&amp;diff=151982"/>
		<updated>2025-11-24T11:03:47Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Early prototype map in Forza Horizon 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early prototype map in Forza Horizon 2&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_1.png&amp;diff=151981</id>
		<title>File:Anthem 360 1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_1.png&amp;diff=151981"/>
		<updated>2025-11-24T11:03:01Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Unfished terrain in Forza Horizon 2 prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Unfished terrain in Forza Horizon 2 prototype&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_0.png&amp;diff=151980</id>
		<title>File:Anthem 360 0.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_0.png&amp;diff=151980"/>
		<updated>2025-11-24T11:02:13Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Unfinished terrain in Forza Horizon 2 prototype&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_0.png&amp;diff=151979</id>
		<title>File:Anthem 360 0.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_0.png&amp;diff=151979"/>
		<updated>2025-11-24T11:01:25Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Unfished terrain in Forza Horizon 2 prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Unfished terrain in Forza Horizon 2 prototype&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Game_AnthemX360_shfbuild03_prototype.rar&amp;diff=151975</id>
		<title>File:Game AnthemX360 shfbuild03 prototype.rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Game_AnthemX360_shfbuild03_prototype.rar&amp;diff=151975"/>
		<updated>2025-11-24T10:49:51Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Anthem_360_Titlescreen.png&amp;diff=151974</id>
		<title>File:Anthem 360 Titlescreen.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Anthem_360_Titlescreen.png&amp;diff=151974"/>
		<updated>2025-11-24T10:37:55Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:My_Great_Game_-_My_Great_Capture_2025-11-24_20-35-51.png&amp;diff=151973</id>
		<title>File:My Great Game - My Great Capture 2025-11-24 20-35-51.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:My_Great_Game_-_My_Great_Capture_2025-11-24_20-35-51.png&amp;diff=151973"/>
		<updated>2025-11-24T10:36:29Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_4_(Jun_27,_2011_prototype)&amp;diff=134458</id>
		<title>Forza Motorsport 4 (Jun 27, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_4_(Jun_27,_2011_prototype)&amp;diff=134458"/>
		<updated>2025-02-14T22:06:19Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=1 - F4 Title.jpg&lt;br /&gt;
|Page name=Forza Motorsport 4 (Jun 27, 2011 prototype)&lt;br /&gt;
|builddate=Jun 27, 2011&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Ghetto, kabojnk&lt;br /&gt;
|filedumpdate=February 10, 2025&lt;br /&gt;
|filereleasedate=February 12, 2025&lt;br /&gt;
|origin_type=Xbox 360 Development Kit&lt;br /&gt;
|origin_dumpmethod=RawCopy HDD Dump&lt;br /&gt;
|origin_ownership=Ghetto&lt;br /&gt;
|game=Forza Motorsport 4&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing/Simulation&lt;br /&gt;
|final_builddate={{RegionDate|USA|Aug 31, 2011}}&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 11, 2011}} {{RegionDate|AU|Oct 13, 2011}} {{RegionDate|EU|Oct 14, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=FORZA 4 (Jun 27, 2011) -Build + Orphan Track Data-.rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Forza Motorsport 4&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built roughly 3 months prior to retail release.&lt;br /&gt;
* Build only contains 1 car and 1 track and in its current form does not get in game.&lt;br /&gt;
* Seems like build may have been built for a specific test.&lt;br /&gt;
* Build contains multiple debug executables.&lt;br /&gt;
* Includes additional loose track data that was found on the HDD.&lt;br /&gt;
* Demo build&lt;br /&gt;
* There is &amp;quot;Forza2&amp;quot; leftover folder but only contains 2 track folder:autopark and RoadAtlanta&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can get into game by doing the following:&lt;br /&gt;
&lt;br /&gt;
# Delete or rename the hash.manifest file in the root directory of the game&lt;br /&gt;
# Create a file called &#039;cmdline.txt&#039; in the root directory of the game and add the following without the &amp;quot; &amp;quot;&lt;br /&gt;
# &#039;launch track=240 car=1131&amp;quot;&lt;br /&gt;
# Run the game&lt;br /&gt;
&lt;br /&gt;
You will be loaded straight into a race by yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can load into the different layouts on Alps by using the following ID&#039;s:&lt;br /&gt;
&lt;br /&gt;
240, 241, 242, 243, 244, 245&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:2_-_F4_Debug_Menu.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to Ghetto for lending the devkit to kabojnk in order to dump it.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Forza Motorsport 4}}}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132247</id>
		<title>Forza Motorsport 3 (Aug 5, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132247"/>
		<updated>2025-01-18T23:33:06Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Forza Motorsport 3 (August 5, 2009 prototype)&lt;br /&gt;
|builddate=August 5, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|releasedby=Chr0m3 x MoDz, kabojnk&lt;br /&gt;
|filereleasedate=January 18, 2025&lt;br /&gt;
|origin_type=Devkit HDD&lt;br /&gt;
|game=Forza Motorsport 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=Oct 27, 2009&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late debug prototype of Forza Motorsport 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Xex Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;debug menu&amp;lt;/strong&amp;gt; can be opened by pressing &amp;lt;code&amp;gt;(RS)&amp;lt;/code&amp;gt; (Right stick).&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;default.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;No debug menu available, equivalent of retail xex, no debug prints or anything.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PLY.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled but with unstable frame rate / long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_DBG.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; designed for debugging purposes, very unstable frame rate / extra long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Clears the float, moving the following content below the table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Test Tracks&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Some test tracks can be loaded by launching the xex with parameters, modifying the &amp;lt;code&amp;gt;gamedb.slt&amp;lt;/code&amp;gt;, or other methods.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;h3&amp;gt;Known Test Track IDs:&amp;lt;/h3&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;196&amp;lt;/strong&amp;gt; - Debug track 1 (tests materials, textures, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;200&amp;lt;/strong&amp;gt; - BVT track (empty tarmac square with walls)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;205&amp;lt;/strong&amp;gt; - Test bed (empty big space with a pixelated background)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Launching with Parameters&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Create a file named &amp;quot;CmdLine.txt&amp;quot; in the root of the game folder. Inside the file, add the following line:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;launch track=196 car=292&amp;lt;/pre&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;When you start the .xex, it will directly load the specified track and car.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;You can also do this by launching the xex with parameters as shown below if preferred:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;&lt;br /&gt;
HRESULT Reboot(&lt;br /&gt;
         BSTR Name,&lt;br /&gt;
         BSTR MediaDirectory,&lt;br /&gt;
         BSTR CmdLine,&lt;br /&gt;
         _XboxRebootFlags Flags&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Using XDRPC you could do the following in a C# tool:&lt;br /&gt;
XDRPC.Reboot(@&amp;quot;HDD/Chr0m3/Forza2.xex&amp;quot;, @&amp;quot;HDD/Chr0m3/&amp;quot;, &amp;quot;launch track=196 car=292&amp;quot;, XboxRebootFlags.Title);&lt;br /&gt;
        &amp;lt;/pre&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Forza-3-debug-image1.jpg|800px|thumb|left|Forza 3 debug title screen, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image2.jpg|800px|thumb|left|Forza 3 debug test bed track, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image3.jpg|800px|thumb|left|Forza 3 debug track]]&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to kabojnk for recovering this build off one of his XDK&#039;s and being kind enough to share it with everyone!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Forza_Motorsport_3_(3.09.08.05.264530)_(2009-08-05)_(beta)_-Disc_1-_-Debug_Enabled-.rar&amp;diff=132243</id>
		<title>File:Forza Motorsport 3 (3.09.08.05.264530) (2009-08-05) (beta) -Disc 1- -Debug Enabled-.rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Forza_Motorsport_3_(3.09.08.05.264530)_(2009-08-05)_(beta)_-Disc_1-_-Debug_Enabled-.rar&amp;diff=132243"/>
		<updated>2025-01-18T23:31:48Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132242</id>
		<title>Forza Motorsport 3 (Aug 5, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132242"/>
		<updated>2025-01-18T22:49:18Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Forza Motorsport 3 (August 5, 2009 prototype)&lt;br /&gt;
|builddate=August 5, 2009&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|filereleasedate=January 18, 2025&lt;br /&gt;
|origin_type=Devkit HDD&lt;br /&gt;
|game=Forza Motorsport 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=Oct 27, 2009&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late debug prototype of Forza Motorsport 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Xex Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;debug menu&amp;lt;/strong&amp;gt; can be opened by pressing &amp;lt;code&amp;gt;(RS)&amp;lt;/code&amp;gt; (Right stick).&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;default.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;No debug menu available, equivalent of retail xex, no debug prints or anything.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PLY.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled but with unstable frame rate / long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_DBG.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; designed for debugging purposes, very unstable frame rate / extra long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Clears the float, moving the following content below the table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Test Tracks&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Some test tracks can be loaded by launching the xex with parameters, modifying the &amp;lt;code&amp;gt;gamedb.slt&amp;lt;/code&amp;gt;, or other methods.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;h3&amp;gt;Known Test Track IDs:&amp;lt;/h3&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;196&amp;lt;/strong&amp;gt; - Debug track 1 (tests materials, textures, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;200&amp;lt;/strong&amp;gt; - BVT track (empty tarmac square with walls)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;205&amp;lt;/strong&amp;gt; - Test bed (empty big space with a pixelated background)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Launching with Parameters&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Create a file named &amp;quot;CmdLine.txt&amp;quot; in the root of the game folder. Inside the file, add the following line:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;launch track=196 car=292&amp;lt;/pre&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;When you start the .xex, it will directly load the specified track and car.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;You can also do this by launching the xex with parameters as shown below if preferred:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;&lt;br /&gt;
HRESULT Reboot(&lt;br /&gt;
         BSTR Name,&lt;br /&gt;
         BSTR MediaDirectory,&lt;br /&gt;
         BSTR CmdLine,&lt;br /&gt;
         _XboxRebootFlags Flags&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Using XDRPC you could do the following in a C# tool:&lt;br /&gt;
XDRPC.Reboot(@&amp;quot;HDD/Chr0m3/Forza2.xex&amp;quot;, @&amp;quot;HDD/Chr0m3/&amp;quot;, &amp;quot;launch track=196 car=292&amp;quot;, XboxRebootFlags.Title);&lt;br /&gt;
        &amp;lt;/pre&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Forza-3-debug-image1.jpg|800px|thumb|left|Forza 3 debug title screen, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image2.jpg|800px|thumb|left|Forza 3 debug test bed track, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image3.jpg|800px|thumb|left|Forza 3 debug track]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132241</id>
		<title>Forza Motorsport 3 (Aug 5, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132241"/>
		<updated>2025-01-18T22:47:45Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Forza Motorsport 3 (August 5, 2009 prototype)&lt;br /&gt;
|builddate=August 5, 2009&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|filereleasedate=January 18, 2025&lt;br /&gt;
|origin_type=Devkit HDD&lt;br /&gt;
|game=Forza Motorsport 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=Oct 27, 2009&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late debug prototype of Forza Motorsport 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Xex Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;debug menu&amp;lt;/strong&amp;gt; can be opened by pressing &amp;lt;code&amp;gt;(RS)&amp;lt;/code&amp;gt; (Right stick).&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;default.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;No debug menu available, equivalent of retail xex, no debug prints or anything.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PLY.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled but with unstable frame rate / long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_DBG.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; designed for debugging purposes, very unstable frame rate / extra long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Clears the float, moving the following content below the table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Test Tracks&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Some test tracks can be loaded by launching the xex with parameters, modifying the &amp;lt;code&amp;gt;gamedb.slt&amp;lt;/code&amp;gt;, or other methods.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;h3&amp;gt;Known Test Track IDs:&amp;lt;/h3&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;196&amp;lt;/strong&amp;gt; - Debug track 1 (tests materials, textures, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;200&amp;lt;/strong&amp;gt; - BVT track (empty tarmac square with walls)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;205&amp;lt;/strong&amp;gt; - Test bed (empty big space with a pixelated background)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Launching with Parameters&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Create a file named &amp;quot;CmdLine.txt&amp;quot; in the root of the game folder. Inside the file, add the following line:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;launch track=196 car=292&amp;lt;/pre&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;When you start the .xex, it will directly load the specified track and car.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;You can also do this by launching the xex with parameters as shown below if preferred:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;&lt;br /&gt;
HRESULT Reboot(&lt;br /&gt;
         BSTR Name,&lt;br /&gt;
         BSTR MediaDirectory,&lt;br /&gt;
         BSTR CmdLine,&lt;br /&gt;
         _XboxRebootFlags Flags&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Using XDRPC you could do the following in a C# tool:&lt;br /&gt;
XDRPC.Reboot(@&amp;quot;HDD/Chr0m3/Forza2.xex&amp;quot;, @&amp;quot;HDD/Chr0m3/&amp;quot;, &amp;quot;launch track=196 car=292&amp;quot;, XboxRebootFlags.Title);&lt;br /&gt;
        &amp;lt;/pre&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Forza-3-debug-image1.jpg|800px|thumb|left|Forza 3 debug title screen, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image2.jpg|800px|thumb|left|Forza 3 debug test bed track, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image3.jpg|800px|thumb|left|Forza 3 debug track]]&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to kabojnk for recovering this build off one of his XDK&#039;s and being kind enough to share it with everyone!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132240</id>
		<title>Forza Motorsport 3 (Aug 5, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132240"/>
		<updated>2025-01-18T22:47:21Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Forza Motorsport 3 (August 5, 2009 prototype)&lt;br /&gt;
|builddate=August 5, 2009&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|releasedby=Chr0m3 x MoDz, kabojnk&lt;br /&gt;
|filereleasedate=January 18, 2025&lt;br /&gt;
|origin_type=Devkit HDD&lt;br /&gt;
|game=Forza Motorsport 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=Oct 27, 2009&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late debug prototype of Forza Motorsport 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Xex Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;debug menu&amp;lt;/strong&amp;gt; can be opened by pressing &amp;lt;code&amp;gt;(RS)&amp;lt;/code&amp;gt; (Right stick).&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;default.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;No debug menu available, equivalent of retail xex, no debug prints or anything.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PLY.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled but with unstable frame rate / long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_DBG.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; designed for debugging purposes, very unstable frame rate / extra long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Clears the float, moving the following content below the table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Test Tracks&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Some test tracks can be loaded by launching the xex with parameters, modifying the &amp;lt;code&amp;gt;gamedb.slt&amp;lt;/code&amp;gt;, or other methods.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;h3&amp;gt;Known Test Track IDs:&amp;lt;/h3&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;196&amp;lt;/strong&amp;gt; - Debug track 1 (tests materials, textures, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;200&amp;lt;/strong&amp;gt; - BVT track (empty tarmac square with walls)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;205&amp;lt;/strong&amp;gt; - Test bed (empty big space with a pixelated background)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Launching with Parameters&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Create a file named &amp;quot;CmdLine.txt&amp;quot; in the root of the game folder. Inside the file, add the following line:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;launch track=196 car=292&amp;lt;/pre&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;When you start the .xex, it will directly load the specified track and car.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;You can also do this by launching the xex with parameters as shown below if preferred:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;&lt;br /&gt;
HRESULT Reboot(&lt;br /&gt;
         BSTR Name,&lt;br /&gt;
         BSTR MediaDirectory,&lt;br /&gt;
         BSTR CmdLine,&lt;br /&gt;
         _XboxRebootFlags Flags&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Using XDRPC you could do the following in a C# tool:&lt;br /&gt;
XDRPC.Reboot(@&amp;quot;HDD/Chr0m3/Forza2.xex&amp;quot;, @&amp;quot;HDD/Chr0m3/&amp;quot;, &amp;quot;launch track=196 car=292&amp;quot;, XboxRebootFlags.Title);&lt;br /&gt;
        &amp;lt;/pre&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Forza-3-debug-image1.jpg|800px|thumb|left|Forza 3 debug title screen, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image2.jpg|800px|thumb|left|Forza 3 debug test bed track, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image3.jpg|800px|thumb|left|Forza 3 debug track]]&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to kabojnk for recovering this build off one of his XDK&#039;s and being kind enough to share it with everyone!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132239</id>
		<title>Forza Motorsport 3 (Aug 5, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132239"/>
		<updated>2025-01-18T22:44:44Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Created page with &amp;quot;{{Prototype |Page name=Forza Motorsport 3 (August 5, 2009 prototype) |builddate=August 5, 2009 |status=Released |dumper=kabojnk |releasedby=Chr0m3 x MoDz, kabojnk |filereleasedate=January 18, 2025 |origin_type=Devkit HDD |game=Forza Motorsport 3 |system=Xbox 360 |genre=Racing |release_date=Oct 27, 2009 |unreleased=No }} {{Download}} A late debug prototype of Forza Motorsport 3 for the Xbox 360. ==Notes== &amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;  &amp;lt;head&amp;gt;      &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;      &amp;lt;meta nam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Forza Motorsport 3 (August 5, 2009 prototype)&lt;br /&gt;
|builddate=August 5, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|releasedby=Chr0m3 x MoDz, kabojnk&lt;br /&gt;
|filereleasedate=January 18, 2025&lt;br /&gt;
|origin_type=Devkit HDD&lt;br /&gt;
|game=Forza Motorsport 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=Oct 27, 2009&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late debug prototype of Forza Motorsport 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Xex Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;debug menu&amp;lt;/strong&amp;gt; can be opened by pressing &amp;lt;code&amp;gt;(RS)&amp;lt;/code&amp;gt; (Right stick).&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;default.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;No debug menu available, equivalent of retail xex, no debug prints or anything.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PLY.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled but with unstable frame rate / long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_DBG.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; designed for debugging purposes, very unstable frame rate / extra long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Clears the float, moving the following content below the table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Test Tracks&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Some test tracks can be loaded by launching the xex with parameters, modifying the &amp;lt;code&amp;gt;gamedb.slt&amp;lt;/code&amp;gt;, or other methods.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;h3&amp;gt;Known Test Track IDs:&amp;lt;/h3&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;196&amp;lt;/strong&amp;gt; - Debug track 1 (tests materials, textures, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;200&amp;lt;/strong&amp;gt; - BVT track (empty tarmac square with walls)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;205&amp;lt;/strong&amp;gt; - Test bed (empty big space with a pixelated background)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Launching with Parameters&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Create a file named &amp;quot;CmdLine.txt&amp;quot; in the root of the game folder. Inside the file, add the following line:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;launch track=196 car=292&amp;lt;/pre&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;When you start the .xex, it will directly load the specified track and car.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;You can also do this by launching the xex with parameters as shown below if preferred:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;&lt;br /&gt;
HRESULT Reboot(&lt;br /&gt;
         BSTR Name,&lt;br /&gt;
         BSTR MediaDirectory,&lt;br /&gt;
         BSTR CmdLine,&lt;br /&gt;
         _XboxRebootFlags Flags&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Using XDRPC you could do the following in a C# tool:&lt;br /&gt;
XDRPC.Reboot(@&amp;quot;HDD/Chr0m3/Forza2.xex&amp;quot;, @&amp;quot;HDD/Chr0m3/&amp;quot;, &amp;quot;launch track=196 car=292&amp;quot;, XboxRebootFlags.Title);&lt;br /&gt;
        &amp;lt;/pre&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Forza-3-debug-image1.jpg|800px|thumb|left|Forza 3 debug title screen, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image2.jpg|800px|thumb|left|Forza 3 debug test bed track, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image3.jpg|800px|thumb|left|Forza 3 debug track]]&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to kabojnk for recovering this build off one of his XDK&#039;s and being kind enough to share it with everyone!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-title.jpg&amp;diff=132197</id>
		<title>File:Forza-3-debug-title.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-title.jpg&amp;diff=132197"/>
		<updated>2025-01-18T14:14:02Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-image3.jpg&amp;diff=132196</id>
		<title>File:Forza-3-debug-image3.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-image3.jpg&amp;diff=132196"/>
		<updated>2025-01-18T13:15:07Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Forza 3 debug build debug map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Forza 3 debug build debug map.&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-image2.jpg&amp;diff=132195</id>
		<title>File:Forza-3-debug-image2.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-image2.jpg&amp;diff=132195"/>
		<updated>2025-01-18T13:14:06Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Forza 3 debug build test bed map, debug menu open.&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-image2.jpg&amp;diff=132194</id>
		<title>File:Forza-3-debug-image2.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-image2.jpg&amp;diff=132194"/>
		<updated>2025-01-18T13:13:22Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Forza 3 debug build test bed map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Forza 3 debug build test bed map&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-image1.jpg&amp;diff=132193</id>
		<title>File:Forza-3-debug-image1.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Forza-3-debug-image1.jpg&amp;diff=132193"/>
		<updated>2025-01-18T13:10:45Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: Forza 3 debug title screen with debug menu open.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Forza 3 debug title screen with debug menu open.&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Chr0m3_x_MoDz&amp;diff=132068</id>
		<title>User:Chr0m3 x MoDz</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Chr0m3_x_MoDz&amp;diff=132068"/>
		<updated>2025-01-16T02:44:40Z</updated>

		<summary type="html">&lt;p&gt;Chr0m3 x MoDz: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Chr0m3 x MoDz</name></author>
	</entry>
</feed>