<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Czykago</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Czykago"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Czykago"/>
	<updated>2026-09-28T07:13:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Burnout_Legends_(Jun_6,_2005_prototype)&amp;diff=170546</id>
		<title>Burnout Legends (Jun 6, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Burnout_Legends_(Jun_6,_2005_prototype)&amp;diff=170546"/>
		<updated>2026-07-31T15:42:31Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Burnout Legends (Jun 6, 2005 prototype)&lt;br /&gt;
|builddate=Jul 6, 2005 22:39&lt;br /&gt;
|buildname=06-06-2005 beta&lt;br /&gt;
|titlescreen=ICON0.PNG&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Billy, RibShark&lt;br /&gt;
|filedumpdate=September 16, 2018&lt;br /&gt;
|origin_type=UMD&lt;br /&gt;
|origin_files=upload.dat&lt;br /&gt;
|game=Burnout Legends&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|release_date={{RegionDate|NA|Sep 13, 2005}} {{RegionDate|EU|Sep 16, 2005}} {{RegionDate|JP|Oct 20, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://cloud.mail.ru/public/HE2A/vt2vRBvEN/(PSP)%20Ceramic%20White%20PSP%20May%202006%20Greatest%20Hits%20Vol.1%20(Demo%20Disc)%20(UCED-00316).7z&lt;br /&gt;
}}&lt;br /&gt;
Hidden in upload.dat (in the data\ folder) of the [[July 8th, 2005 demo]] for Burnout Legends from the Ceramic White PSP™ May 2006 demo disc (UCED-00316) bundled with the Official PlayStation Magazine UK press kit.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Colloquially known as the GS or Game Sharing Build.&lt;br /&gt;
* Two cheat menus can be enabled: one in the Driver Details submenu, and one by entering an event then scrolling to the bottom of the pause menu.&lt;br /&gt;
{{tcrf link|Proto:Burnout Legends}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ceramic White PSP™ May 2006 (UCED-00316).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/55426/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout Legends}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank_Future:_A_Crack_in_Time_(Sep_28,_2009_prototype)&amp;diff=169102</id>
		<title>Ratchet &amp; Clank Future: A Crack in Time (Sep 28, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank_Future:_A_Crack_in_Time_(Sep_28,_2009_prototype)&amp;diff=169102"/>
		<updated>2026-07-11T09:49:49Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=RnC-ACiT_TitleScr.png&lt;br /&gt;
|Page name=Ratchet &amp;amp; Clank Future: A Crack in Time (Sep 28, 2009 prototype)&lt;br /&gt;
|builddate=Sep 28, 2009 17:43:43&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Edness&lt;br /&gt;
|releasedby=Edness&lt;br /&gt;
|filereleasedate=October 11, 2022&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_labels=Review Code&lt;br /&gt;
|game=Ratchet &amp;amp; Clank Future: A Crack in Time&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 28, 2009}}{{RegionDate|EU|Oct 6, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 27, 2009}}{{RegionDate|EU|Nov 6, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|page name=Ratchet &amp;amp; Clank: A Crack in Time (Sep 28, 2009 prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank A Crack in Time (Sep 28, 2009 prototype).7z&lt;br /&gt;
|external=https://archive.org/download/ratchet-clank-a-crack-in-time-bces-00511-review/Ratchet%20%26%20Clank%20A%20Crack%20in%20Time%20PS3%20EUR%20Review.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Ratchet &amp;amp; Clank Future: A Crack in Time&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Review Build.&lt;br /&gt;
* Predates the final European build by a week, but is built just 12 hours after the final North American build.&lt;br /&gt;
* The disc artwork is printed on top of a pre-existing label, which can be seen by shining a bright light through it.&amp;lt;br&amp;gt;The underlying label reads as follows:&lt;br /&gt;
&amp;lt;div style=float:left;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ratchet &amp;amp; Clank:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Crack in Time&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Online Embargo Date:&amp;lt;br&amp;gt;&lt;br /&gt;
22nd October 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;September 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=clear:left;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RnC-ACiT_Review.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/98043/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{navbox prototype|Ratchet &amp;amp; Clank Future: A Crack in Time}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank_Future:_A_Crack_in_Time_(Sep_28,_2009_prototype)&amp;diff=169101</id>
		<title>Ratchet &amp; Clank Future: A Crack in Time (Sep 28, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank_Future:_A_Crack_in_Time_(Sep_28,_2009_prototype)&amp;diff=169101"/>
		<updated>2026-07-11T09:49:05Z</updated>

		<summary type="html">&lt;p&gt;Czykago: /* See also */ it&amp;#039;s not .org anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=RnC-ACiT_TitleScr.png&lt;br /&gt;
|Page name=Ratchet &amp;amp; Clank Future: A Crack in Time (Sep 28, 2009 prototype)&lt;br /&gt;
|builddate=Sep 28, 2009 17:43:43&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Edness&lt;br /&gt;
|releasedby=Edness&lt;br /&gt;
|filereleasedate=October 11, 2022&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_labels=Review Code&lt;br /&gt;
|game=Ratchet &amp;amp; Clank Future: A Crack in Time&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 28, 2009}}{{RegionDate|EU|Oct 6, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 27, 2009}}{{RegionDate|EU|Nov 6, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|page name=Ratchet &amp;amp; Clank: A Crack in Time (Sep 28, 2009 prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank A Crack in Time (Sep 28, 2009 prototype).7z&lt;br /&gt;
|external=https://archive.org/download/ratchet-clank-a-crack-in-time-bces-00511-review/Ratchet%20%26%20Clank%20A%20Crack%20in%20Time%20PS3%20EUR%20Review.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Ratchet &amp;amp; Clank Future: A Crack in Time&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Review Build.&lt;br /&gt;
* Predates the final European build by a week, but is built just 12 hours after the final North American build.&lt;br /&gt;
* The disc artwork is printed on top of a pre-existing label, which can be seen by shining a bright light through it.&amp;lt;br&amp;gt;The underlying label reads as follows:&lt;br /&gt;
&amp;lt;div style=float:left;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ratchet &amp;amp; Clank:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A Crack in Time&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Online Embargo Date:&amp;lt;br&amp;gt;&lt;br /&gt;
22nd October 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;September 2009&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=clear:left;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RnC-ACiT_Review.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/98043/ redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{navbox prototype|Ratchet &amp;amp; Clank Future: A Crack in Time}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_8,_2001_demo)&amp;diff=167403</id>
		<title>Burnout (Oct 8, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_8,_2001_demo)&amp;diff=167403"/>
		<updated>2026-06-24T10:48:40Z</updated>

		<summary type="html">&lt;p&gt;Czykago: Czykago moved page Burnout (Oct 8, 2001 demo) to Burnout (Oct 1, 2001 demo) over redirect: meh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Burnout (Oct 1, 2001 demo)]]&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_1,_2001_demo)&amp;diff=167402</id>
		<title>Burnout (Oct 1, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_1,_2001_demo)&amp;diff=167402"/>
		<updated>2026-06-24T10:48:40Z</updated>

		<summary type="html">&lt;p&gt;Czykago: Czykago moved page Burnout (Oct 8, 2001 demo) to Burnout (Oct 1, 2001 demo) over redirect: meh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{demo&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Burnout (Demo) SLED-50617 20240329091329.png&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|builddate=Oct 1, 2001 4:35:12&lt;br /&gt;
|game=Burnout&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 12, 2001}} {{RegionDate|EU|Oct 12, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 01, 2001}} {{RegionDate|EU|Nov 16, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=BurnoutDemo.rar&lt;br /&gt;
}}&lt;br /&gt;
A demo build of Burnout for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Final demo build&lt;br /&gt;
* Executable date is October 1st, but newest files are FMVs from October 8th.&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/49867/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy_(Sep_1,_2001_prototype)&amp;diff=167165</id>
		<title>Jak and Daxter: The Precursor Legacy (Sep 1, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy_(Sep_1,_2001_prototype)&amp;diff=167165"/>
		<updated>2026-06-22T17:59:29Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Jak and Daxter: The Precursor Legacy (Sep 1, 2001 prototype)&lt;br /&gt;
|titlescreen=JakAndDaxter-Preview_1.png&lt;br /&gt;
|builddate=Sep 1, 2001 1:06:08 &lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Jak and Daxter: The Precursor Legacy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 3, 2001}} {{RegionDate|EU|Nov 3, 2001}} {{RegionDate|US|Oct 30, 2001}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 20, 2001}} {{RegionDate|EU|Nov 3, 2001}} {{RegionDate|US|Dec 3, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Jak_and_Daxter_preview_september_2001.rar}}&lt;br /&gt;
A Preview prototype of Jak and Daxter: The Precursor Legacy for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Jak_and_Daxter:_The_Precursor_Legacy/September_1_2001_Build}}&lt;br /&gt;
* A North American build 2 months before final.&lt;br /&gt;
* Dongle protected, can be bypassed by loading FIREWIRE.IRX, which is the real executable.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
JakAndDaxter-Preview_2.png&lt;br /&gt;
JakAndDaxter-Preview_3.png&lt;br /&gt;
JakAndDaxter-Preview_4.png&lt;br /&gt;
JakAndDaxter-Preview_5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Jak and Daxter: The Precursor Legacy}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Smelly_Mystery_(May_24,_1997_prototype)&amp;diff=167162</id>
		<title>The Smelly Mystery (May 24, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Smelly_Mystery_(May_24,_1997_prototype)&amp;diff=167162"/>
		<updated>2026-06-22T05:34:34Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SmellyMysteryPC beta title.png&lt;br /&gt;
|builddate=May 24, 1997&lt;br /&gt;
|buildname=LMSM0524&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Sadikyo, Arctic Circle System&lt;br /&gt;
|releasedby=Arctic Circle System&lt;br /&gt;
|filereleasedate=July 31, 2024&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|game=The Smelly Mystery&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Mystery&lt;br /&gt;
|final_builddate={{RegionDate|US|June 16th, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|releasedate={{RegionDate|US|1997}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Smelly Mystery, The (USA) (Beta) (1997-05-24) (04-60337CD).7z&lt;br /&gt;
|external=https://archive.org/download/the-smelly-mystery-usa-beta/Smelly%20Mystery%2C%20The%20%28USA%29%20%28Beta%29%20%281997-05-24%29%20%2804-60337CD%29.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Smelly Mystery for PC.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Smelly Mystery beta disc.jpg|CD-ROM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/the-smelly-mystery-usa-beta Archive.org release page.]&lt;br /&gt;
* [https://redump.info/disc/129024/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Smelly Mystery}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Clockwork_Knight_2_(US_Aug_30,_1995_prototype).rar&amp;diff=167161</id>
		<title>File:Clockwork Knight 2 (US Aug 30, 1995 prototype).rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Clockwork_Knight_2_(US_Aug_30,_1995_prototype).rar&amp;diff=167161"/>
		<updated>2026-06-22T05:26:49Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Replaced my old dump with a new one compliant to redump standards. Redump submission can be seen at https://redump.info/disc/76680/. &lt;br /&gt;
&lt;br /&gt;
Again, the file was too big for the regular uploader, and the upload wizard does not allow files to be overwritten, so the original file &amp;quot;Clockwork Knight 2 (Aug 30, 1995 prototype).rar&amp;quot; should probably be deleted.}}&lt;br /&gt;
|date=2020-11-25&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Tongara|Tongara]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Smelly_Mystery,_The_(USA)_(Beta)_(1997-05-24)_(04-60337CD).7z&amp;diff=167160</id>
		<title>File:Smelly Mystery, The (USA) (Beta) (1997-05-24) (04-60337CD).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Smelly_Mystery,_The_(USA)_(Beta)_(1997-05-24)_(04-60337CD).7z&amp;diff=167160"/>
		<updated>2026-06-22T05:26:45Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Dumped by Sadikyo, see [https://redump.info/disc/129024/ Redump entry].&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Prime_Selection_Vol._1_(Japanese_Demo_Disc).rar&amp;diff=167159</id>
		<title>File:Prime Selection Vol. 1 (Japanese Demo Disc).rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Prime_Selection_Vol._1_(Japanese_Demo_Disc).rar&amp;diff=167159"/>
		<updated>2026-06-22T05:26:41Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Original upload is outdated, and the recent one had a file error, so I&#039;ve uploaded this final version which is fully compliant to redump standards, and the redump entry for it can be seen at https://redump.info/disc/75918/. Too big for regular uploader, and the upload wizard doesn&#039;t allow overwriting files, so uploaded with a slightly different name, which still describes it well.}}&lt;br /&gt;
|date=2020-11-25&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Tongara|Tongara]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Prime_Selection_Vol._1_(JP_Demo_Disc).rar&amp;diff=167158</id>
		<title>File:Prime Selection Vol. 1 (JP Demo Disc).rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Prime_Selection_Vol._1_(JP_Demo_Disc).rar&amp;diff=167158"/>
		<updated>2026-06-22T05:26:29Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Replacing my old dump with a new one compliant to redump standards. Redump submission can be seen at https://redump.info/disc/75918/.&lt;br /&gt;
&lt;br /&gt;
Couldn&#039;t overwrite the old file as it timed out in the normal uploader, and the Wizard won&#039;t allow me to use the same name. The file called &amp;quot;Prime_Selection_Vol._1_(Demo_Disc).rar&amp;quot; should probably be removed. }}&lt;br /&gt;
|date=2020-11-25&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Tongara|Tongara]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy_(Sep_1,_2001_prototype)&amp;diff=167156</id>
		<title>Jak and Daxter: The Precursor Legacy (Sep 1, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy_(Sep_1,_2001_prototype)&amp;diff=167156"/>
		<updated>2026-06-22T05:17:17Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Jak and Daxter: The Precursor Legacy (Sep 1, 2001 prototype)&lt;br /&gt;
|titlescreen=JakAndDaxter-Preview_1.png&lt;br /&gt;
|builddate=Sep 1, 2001 1:06:08 &lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Jak and Daxter: The Precursor Legacy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 3, 2001}} {{RegionDate|EU|Nov 3, 2001}} {{RegionDate|US|Oct 30, 2001}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 20, 2001}} {{RegionDate|EU|Nov 3, 2001}} {{RegionDate|US|Dec 3, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Jak_and_Daxter_preview_september_2001.rar}}&lt;br /&gt;
A Preview prototype of Jak and Daxter: The Precursor Legacy for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A North American build 2 months before final.&lt;br /&gt;
* Dongle protected, can be bypassed by loading FIREWIRE.IRX, which is the real executable.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
JakAndDaxter-Preview_2.png&lt;br /&gt;
JakAndDaxter-Preview_3.png&lt;br /&gt;
JakAndDaxter-Preview_4.png&lt;br /&gt;
JakAndDaxter-Preview_5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Jak and Daxter: The Precursor Legacy}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Archimedean_Dynasty_(Oct_11,_1996_prototype)&amp;diff=167154</id>
		<title>Archimedean Dynasty (Oct 11, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Archimedean_Dynasty_(Oct_11,_1996_prototype)&amp;diff=167154"/>
		<updated>2026-06-21T21:28:22Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Archimedean Dynasty (Oct 11, 1996 prototype)&lt;br /&gt;
|builddate=Oct 11, 1996&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=August 8, 2023&lt;br /&gt;
|origin_lot=Fleet Sets Sail Mega-Release&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Archimedean Dynasty&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 29, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 1, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Archimedean_Dynasty-1996-10-11.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Archimedean Dynasty&#039;&#039; for the PC from 1996-10-11 (about three weeks before the release build).&lt;br /&gt;
==Notes==&lt;br /&gt;
* &amp;quot;Review Copy&amp;quot; hand written on disc.&lt;br /&gt;
* &amp;quot;This version requires 16MB RAM to review&amp;quot; hand written on booklet.&lt;br /&gt;
* The source media for this release was damaged, defective, or degraded, and had minor read errors that prevented dumping the C2 data. Therefore it may not work as expected, but was the best quality available at the time of the release.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Archimedean_Dynasty-1996-10-11-02-Cover-Small.png|Cover&lt;br /&gt;
Archimedean_Dynasty-1996-10-11-03-Disc-Small.png|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/ArchimedeanDynasty19961011 Original release page on Archive.org]&lt;br /&gt;
* [https://redump.info/disc/108142/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Archimedean Dynasty}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Way_Of_The_Samurai_2_(Feb_10,_2004_prototype)&amp;diff=167153</id>
		<title>Way Of The Samurai 2 (Feb 10, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Way_Of_The_Samurai_2_(Feb_10,_2004_prototype)&amp;diff=167153"/>
		<updated>2026-06-21T21:27:36Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Way Of The Samurai 2 (Feb 10, 2004 prototype)&lt;br /&gt;
|titlescreen=Way_Of_The_Samurai_2-2004-02-10-Title.PNG&lt;br /&gt;
|builddate=Feb 10, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Crash Override&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=February 10, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Way of the Samurai 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 21, 2003}} {{RegionDate|EU|Feb 27, 2004}} {{RegionDate|US|Jan 30, 2004}}&lt;br /&gt;
|release_date={{RegionDate|JP|Oct 9, 2003}} {{RegionDate|US|May 21, 2004}} {{RegionDate|EU|Jul 7, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Way of the Samurai 2 (Feb 10, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Way Of The Samurai 2&#039;&#039; for the PlayStation 2 from 2004-02-10 (about 2 weeks before the release build for the same serial: SLES-52275).&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build of the game contains debugging features:&lt;br /&gt;
** R1 + L2 freezes gameplay.&lt;br /&gt;
*** L3 + R3 loads the main debug menu.&lt;br /&gt;
*** L1 + R1 loads a possible flag menu.&lt;br /&gt;
*** R2 + L2 loads something.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-01.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-02.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-03.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-04.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-05.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-06.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-07.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-08.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-09.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-10.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-11.PNG&lt;br /&gt;
File:Way_Of_The_Samurai_2-2004-02-10-Game-12.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Way_Of_The_Samurai_2-2004-02-10-Disc.JPG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Crash Override for preserving and sharing this rare artifact of gaming history.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/WayOfTheSamurai220040210 Original release page on Archive.org]&lt;br /&gt;
* [https://redump.info/disc/73060/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Way of the Samurai 2}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Kingdom_Hearts_II_(Feb_3,_2006_prototype)&amp;diff=167152</id>
		<title>Kingdom Hearts II (Feb 3, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Kingdom_Hearts_II_(Feb_3,_2006_prototype)&amp;diff=167152"/>
		<updated>2026-06-21T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=KH2_Proto.png&lt;br /&gt;
|builddate=March 2, 2006 05:36:47&lt;br /&gt;
|buildname=(NTSC-U) SLUS-21005 (D10EFC02)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=GovanifY&lt;br /&gt;
|filereleasedate=October 17, 2018&lt;br /&gt;
|origin_type=Prototype DVD-R&lt;br /&gt;
|origin_labels=KINGDOM HEARTS 2 PREVIEW ROM&lt;br /&gt;
|origin_ownership=mb7241 (? - 2018), [[13thVessel]] (2018 - Present)&lt;br /&gt;
|game=Kingdom Hearts II&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action role-playing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 6, 2005}} {{RegionDate|EU|Jul 24, 2006}} {{RegionDate|US|Feb 15, 2006}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 22, 2005}} {{RegionDate|US|Mar 28, 2006}} {{RegionDate|EU|Sep 29, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Kingdom Hearts II (Feb 3, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Kingdom Hearts II for PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* A late localization prototype.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
IMG_20180905_200333.jpg|Disc front (&amp;quot;watermarked&amp;quot; with sticker).&lt;br /&gt;
IMG_20181016_162604.jpg|Disc back.&lt;br /&gt;
File:Kingdom_Hearts_II_(Feb_3,_2006_prototype)-non-watermarked_disc_front_photo.png|Disc front (not &amp;quot;watermarked&amp;quot;).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/56827/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Kingdom Hearts II}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Circuit_Breakers_(Jan_23,_1998_prototype)&amp;diff=167151</id>
		<title>Circuit Breakers (Jan 23, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Circuit_Breakers_(Jan_23,_1998_prototype)&amp;diff=167151"/>
		<updated>2026-06-21T21:20:05Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Circuit Breakers (Jan 23, 1998 prototype)&lt;br /&gt;
|builddate=Jan 23, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Circuit Breakers (Europe) (En,Fr,De,Es,It) (Beta)-0001.png&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=August 18, 2023&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Circuit Breakers&lt;br /&gt;
|origin_lot=Fleet Sets Sail Mega-Release&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 30, 1998}} {{RegionDate|EU|May 17, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 2, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Circuit_Breakers-1998-01-23.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Circuit Breakers&#039;&#039; for the PlayStation from 1998-01-23 (about four months before the earliest known release build).&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Circuit Breakers-1998-01-23-01-Disc-Small.png|Disc front&lt;br /&gt;
Circuit_Breakers-1998-01-23-02-Booklet-Small.png|Booklet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/CircuitBreakers19980123 Original release page on Archive.org]&lt;br /&gt;
* [https://redump.info/disc/107982/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Circuit Breakers}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_5,_2001_demo)&amp;diff=167150</id>
		<title>Burnout (Oct 5, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_5,_2001_demo)&amp;diff=167150"/>
		<updated>2026-06-21T21:16:59Z</updated>

		<summary type="html">&lt;p&gt;Czykago: Created page with &amp;quot;{{demo |status=Released |titlescreen=Burnout (Demo) SLED-50617 20240329091329.png |origin_type=DVD-R |builddate=Oct 5, 2001 5:52:44 |game=Burnout |system=PlayStation 2 |genre=Racing |final_builddate={{RegionDate|US|Oct 12, 2001}} {{RegionDate|EU|Oct 12, 2001}} |release_date={{RegionDate|US|Nov 01, 2001}} {{RegionDate|EU|Nov 16, 2001}} |unreleased=No }} {{download|file=Burnout (Oct 5, 2001 demo).7z}} A demo build of Burnout for the PlayStation 2. ==Notes== * North America...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{demo&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Burnout (Demo) SLED-50617 20240329091329.png&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|builddate=Oct 5, 2001 5:52:44&lt;br /&gt;
|game=Burnout&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 12, 2001}} {{RegionDate|EU|Oct 12, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 01, 2001}} {{RegionDate|EU|Nov 16, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{download|file=Burnout (Oct 5, 2001 demo).7z}}&lt;br /&gt;
A demo build of Burnout for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* North American Trade Demo build&lt;br /&gt;
* Main Menu which is normally inaccessible shows &amp;quot;Beta v0.88 NTSC&amp;quot;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BurnoutPS2-TradeDemo_UnusedMenu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/70024/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Burnout_(Oct_5,_2001_demo).7z&amp;diff=167149</id>
		<title>File:Burnout (Oct 5, 2001 demo).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Burnout_(Oct_5,_2001_demo).7z&amp;diff=167149"/>
		<updated>2026-06-21T21:16:44Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BurnoutPS2-TradeDemo_UnusedMenu.png&amp;diff=167148</id>
		<title>File:BurnoutPS2-TradeDemo UnusedMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BurnoutPS2-TradeDemo_UnusedMenu.png&amp;diff=167148"/>
		<updated>2026-06-21T21:16:42Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_1,_2001_demo)&amp;diff=167147</id>
		<title>Burnout (Oct 1, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_1,_2001_demo)&amp;diff=167147"/>
		<updated>2026-06-21T21:07:21Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{demo&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Burnout (Demo) SLED-50617 20240329091329.png&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|builddate=Oct 1, 2001 4:35:12&lt;br /&gt;
|game=Burnout&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 12, 2001}} {{RegionDate|EU|Oct 12, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 01, 2001}} {{RegionDate|EU|Nov 16, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=BurnoutDemo.rar&lt;br /&gt;
}}&lt;br /&gt;
A demo build of Burnout for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Final demo build&lt;br /&gt;
* Executable date is October 1st, but newest files are FMVs from October 8th.&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/49867/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_1,_2001_demo)&amp;diff=167145</id>
		<title>Burnout (Oct 1, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_1,_2001_demo)&amp;diff=167145"/>
		<updated>2026-06-21T21:06:44Z</updated>

		<summary type="html">&lt;p&gt;Czykago: Czykago moved page Burnout (Oct 1, 2001 demo) to Burnout (Oct 8, 2001 demo)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{demo&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Burnout (Demo) SLED-50617 20240329091329.png&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|builddate=Oct 1, 2001 4:35:12&lt;br /&gt;
|game=Burnout&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 12, 2001}} {{RegionDate|EU|Oct 12, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 01, 2001}} {{RegionDate|EU|Nov 16, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=BurnoutDemo.rar&lt;br /&gt;
}}&lt;br /&gt;
A demo build of Burnout for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Final demo build&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/49867/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_1,_2001_demo)&amp;diff=167143</id>
		<title>Burnout (Oct 1, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Burnout_(Oct_1,_2001_demo)&amp;diff=167143"/>
		<updated>2026-06-21T21:03:37Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{demo&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Burnout (Demo) SLED-50617 20240329091329.png&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|builddate=Oct 1, 2001 4:35:12&lt;br /&gt;
|game=Burnout&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 12, 2001}} {{RegionDate|EU|Oct 12, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 01, 2001}} {{RegionDate|EU|Nov 16, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=BurnoutDemo.rar&lt;br /&gt;
}}&lt;br /&gt;
A demo build of Burnout for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Final demo build&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/49867/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_2_(March_2000_demo)&amp;diff=167142</id>
		<title>Tony Hawk&#039;s Pro Skater 2 (March 2000 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_2_(March_2000_demo)&amp;diff=167142"/>
		<updated>2026-06-21T20:59:35Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Pro Skater 2 (March 2000 demo)&lt;br /&gt;
|titlescreen=THPS2Demo2000 Title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Tony Hawk&#039;s Pro Skater 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 12, 2000}} {{RegionDate|EU|Aug 16, 2000}} {{RegionDate|FR|Aug 22, 2000}} {{RegionDate|DE|Aug 22, 2000}} {{RegionDate|JP|Jan 22, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 20, 2000}} {{RegionDate|EU|Sep 29, 2000}} {{RegionDate|JP|Mar 8, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tony Hawk&#039;s Pro Skater 2 (March 2000 demo).7z&lt;br /&gt;
}}&lt;br /&gt;
An early demo of &#039;&#039;&#039;Tony Hawk&#039;s Pro Skater 2&#039;&#039;&#039; for the &#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On May 15, 2000 this demo was initially featured on the PlayStation Underground: Jampack Summer 2000 (SCUS-94587) and Official PlayStation Magazine 34 (SCUS-94593) demo disc in the US and simultaneously debuted on the June issue of the Official PlayStation Magazine (Euro Demo 59 | SCED-02633) in Europe and Australia, the latter also initially receiving the demo as a standalone disc (SLED-02879). &lt;br /&gt;
&lt;br /&gt;
This demo was notable because it featured instructions to enter the &amp;quot;[https://www.gamespot.com/articles/20000-in-prizes-in-tony-hawk-2-contest/1100-2570092/ Big Score Competition&amp;quot;.] From May 15 until July 28, players could submit their high score online to Activision&#039;s website along with a passcode that would spawn in the post-run menu if they managed to end the run with a score above 25.000. Twelve winners (eight from the US and one each from the UK, France, Germany and Australia) were flown out to San Francisco to the Summer X-Games [https://www.ign.com/articles/2000/08/29/sean-fontenot-cashes-in-on-tony-hawk to meet Tony hawk and compete for cash prizes totaling $25,000.]&lt;br /&gt;
&lt;br /&gt;
There are several different versions of this demo. Besides the obvious NTSC/PAL builds, some have French and German translations of the contest instructions as well as versions without any mention of the competition. All demos match in every other aspect. Each region received a standalone copy of the game. Since Australia got theirs first, the other regions followed suit with post-competition versions respectively. According to the [http://web.archive.org/web/20000621100920/http://www.activision.com/games/th2/contest.asp contest rules] on Activision&#039;s website, residents in Germany were able to request a free copy of the demo from the publisher&#039;s local division to be sent to them. If indeed this was also a standalone copy is currently unknown, as is any other information on that disc.&lt;br /&gt;
&lt;br /&gt;
Available for download here are the three currently known standalone versions of this demo:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Region&lt;br /&gt;
!&lt;br /&gt;
!Competition Version&lt;br /&gt;
!Release Serial&lt;br /&gt;
!Build Date&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Australia&#039;&#039;&#039;&lt;br /&gt;
|PAL&lt;br /&gt;
|Yes&lt;br /&gt;
|SLED-02879&lt;br /&gt;
|Mar 29, 2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Europe&#039;&#039;&#039;&lt;br /&gt;
|PAL&lt;br /&gt;
|No&lt;br /&gt;
|SLED-03048&lt;br /&gt;
|Jun 2, 2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;US/Canada&#039;&#039;&#039;&lt;br /&gt;
|NTSC&lt;br /&gt;
|No&lt;br /&gt;
|SLUS-90086&lt;br /&gt;
|Jun 2, 2000&lt;br /&gt;
|}&lt;br /&gt;
Although the build dates differ, all versions have been sourced from the same point in development. Modification dates of this demo&#039;s files featured on magazine discs are untrustworthy since they&#039;ve always been seemingly overwritten with the disc creation date. The earliest build date of this demo found is the PAL variant built on March 29. Some files on the NTSC standalone disc indicate the actual point in development being anywhere between the 9th and 29th of March 2000.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Tony_Hawk%27s_Pro_Skater_2_(PlayStation)/Competition_Demo}}&lt;br /&gt;
&lt;br /&gt;
*The Neversoft intro video matches the one used in &#039;&#039;Tony Hawk&#039;s Pro Skater&#039;&#039; (1999).&lt;br /&gt;
*An earlier version of the game logo is used.&lt;br /&gt;
*2 Player is called Multiplayer on the main menu.&lt;br /&gt;
**Although only Trick Attack is selectable, holding down &#039;&#039;&#039;R1&#039;&#039;&#039; while selecting a course in the level select, loads into Graffiti mode.&lt;br /&gt;
*The manual stat is called Invert.&lt;br /&gt;
*The extra menu in the skater selection, that gives the player the option to pick a style/edit the skater&#039;s appearance or tricks, stats or visit the Skateshop is absent from this demo.&lt;br /&gt;
**Also, none of the above mentioned features have been implemented at this point.&lt;br /&gt;
*The level select background art uses a red color tone, as opposed to the blue one in the final.&lt;br /&gt;
*Also, the level order is different and seems to somewhat match the order the levels were developed in.&lt;br /&gt;
*The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.&lt;br /&gt;
*Career mode, aside from a few cosmetic changes in the menus, seemingly has not undergone any work yet and is unchanged from the previous game.&lt;br /&gt;
**The cash amount and medals obtained shown in the player and level select menu are dummy numbers.&lt;br /&gt;
**Since Marseille occupies the same level ID slot that Warehouse did in the first game, it is actually possible to obtain the High Score and Pro Score tapes in that mode.&lt;br /&gt;
*Gaps can not be placed in the Park Editor.&lt;br /&gt;
*The secret area in Marseille is locked off with a fence and a sign that reads &amp;quot;Work in Progress&amp;quot;. However, the player can collect five 500-point pick-ups. Being a leftover of the previous game, this would be the last appearance of these objects, as they would be replaced by cash pick-ups some time before the [[Tony Hawk&#039;s Pro Skater 2 (May 9, 2000 prototype)|E3 demo]].&lt;br /&gt;
**There are invisible rails sitting parallel on each side of that fence, which, when correctly grinded on, can clip the player through the fence or even behind the cave area if the player keeps grinding. However, landing in that void or jumping into the hole traps the skater in an endless mid-air animation. Without an option to land the combo, the game soft locks as soon as the timer runs out. Check the &amp;quot;Toggle HUD&amp;quot; notes in the cheat code section below to find out what to do should this occur.&lt;br /&gt;
*The trick multiplier locks at 19. This cap is in place because going over 20 will glitch out and crash the game on hardware.&lt;br /&gt;
*Big Drop has not been implemented at this stage.&lt;br /&gt;
*All numbers and symbols in the trick string are yellow. Any numbers that are part of a gap name will appear green.&lt;br /&gt;
*While weak trick modifiers are also present in the final game, in this demo any such trick is also labeled this way e.g. Weak Tail, Weak Fish, etc.&lt;br /&gt;
*This demo features two songs, edited down to two minutes: &amp;quot;Heavy Metal Winner&amp;quot; by Consumed and &amp;quot;Cyclone&amp;quot; by Dub Pistols.&lt;br /&gt;
&lt;br /&gt;
=== Accessing locked options ===&lt;br /&gt;
Due to this build being a demo, it is restricted in it&#039;s functionalities. However, with a bit of memory editing, the other game modes and options can be accessed as well. &lt;br /&gt;
&lt;br /&gt;
Make sure you get to the level select screen in Single Session before changing any of the following values (except for the Park Editor ones) to avoid a game crash. Note that the following information is written in regard to the NTSC-U standalone build (SLUS-90086).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Value&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Game modes&lt;br /&gt;
!Career Mode&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0x800DC19C&lt;br /&gt;
|01&lt;br /&gt;
|Do not load the level select while already in this mode as it will crash the game due to missing art assets.&lt;br /&gt;
|-&lt;br /&gt;
!Free Skate&lt;br /&gt;
|02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Create-A-Skater&lt;br /&gt;
|0x800DC198&lt;br /&gt;
|03&lt;br /&gt;
|In the level select, set the value at 3, then press Triangle to return to the previous menu, instead of the player selection page, you will be loaded into an early version of Create-A-Skater.&amp;lt;br /&amp;gt;&#039;&#039;&#039;L2&#039;&#039;&#039; and &#039;&#039;&#039;R2&#039;&#039;&#039; will change the brightness of the selected clothing option.&lt;br /&gt;
&#039;&#039;&#039;L1&#039;&#039;&#039; and &#039;&#039;&#039;R1&#039;&#039;&#039; will modify the color intensity of said piece as well as move the skater around.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Player Select&lt;br /&gt;
!Play as &#039;Rodney Mullen&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0x800D7E44&lt;br /&gt;
|02&lt;br /&gt;
|Despite him not being selectable in-game, his character&#039;s files can be found in the demo&#039;s data&lt;br /&gt;
|-&lt;br /&gt;
!Play as &#039;Created Skater&#039;&lt;br /&gt;
|0D&lt;br /&gt;
|The skater&#039;s appearance can be modified in the CAS menu, accessible with the instructions above.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Park Editor&lt;br /&gt;
!Modify demo piece limit&lt;br /&gt;
|0x800DC180&lt;br /&gt;
|??&lt;br /&gt;
|While it is fine to raise it, be aware that the PlayStation will eventually run out of memory and crash the game.&lt;br /&gt;
|-&lt;br /&gt;
!Access &#039;Save&#039; option&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0x801FD5F0&lt;br /&gt;
|02&lt;br /&gt;
|Opens the same menu as the &amp;quot;Load&amp;quot; option and prompts to overwrite the pre-made park at the slot you&#039;ve chosen.&lt;br /&gt;
|-&lt;br /&gt;
!Access &#039;Load&#039; option&lt;br /&gt;
|03&lt;br /&gt;
|Doesn&#039;t load from memory card, rather opens a numbered list with 10 pre-made parks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheat codes===&lt;br /&gt;
While input detection is disabled in this demo, they can be activated by locating them in the cheat code array. At this point in development, the codes are THPS1 leftovers. Some are working, some are not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; activates and &#039;&#039;&#039;0&#039;&#039;&#039; deactivates the functions. The following codes were written for the &#039;&#039;&#039;NTSC-U standalone build&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Input&lt;br /&gt;
!Writes to address&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
!Always special&lt;br /&gt;
|X, Triangle, Circle, Down, Up, Right&lt;br /&gt;
!&amp;lt;small&amp;gt;XTCDUR&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9668&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Big head&lt;br /&gt;
|Square, Circle, Up, Left, Left&lt;br /&gt;
!&amp;lt;small&amp;gt;SCULL&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9660&lt;br /&gt;
|The code works on Chad Muska only. Hawk, Mullen and the created skater all get a big hand instead.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Debug coordinates&#039;&#039;&#039;&lt;br /&gt;
|Down, Down, Triangle, Down, Down, Triangle&lt;br /&gt;
!&amp;lt;small&amp;gt;DDT DDT&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9650&lt;br /&gt;
|Function not present. Displays a panel on the bottom left of the screen, showing the skater&#039;s current position and what spawn point has been used.&lt;br /&gt;
|-&lt;br /&gt;
!FPS and stats display&lt;br /&gt;
|Down, Up, Left, Left, Down, Up, Left, Left&lt;br /&gt;
!&amp;lt;small&amp;gt;DULL DULL&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9654&lt;br /&gt;
|The stats display is a non-updated version of the previous game, where there were only four instead of ten variables.&lt;br /&gt;
|-&lt;br /&gt;
!Perfect balance&lt;br /&gt;
|Right, Up, Left, Square&lt;br /&gt;
!&amp;lt;small&amp;gt;RULS&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Replay save destination&lt;br /&gt;
|Right, Circle, Right, Down, Right, Circle, Right, Down&lt;br /&gt;
!&amp;lt;small&amp;gt;RCRD RCRD&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D7DFC&lt;br /&gt;
|This code activates a function that saves replays, normally written to a memory card, onto an attached dev k&amp;lt;span data-darkreader-inline-bgcolor=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;it/computer instead. Will try to save them as demoA.rec, demoB.rec, etc.. The same format used for the THPS1 gameplay videos that play in the main menu after a few moments of inactivity. Will crash without a connection.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Score times 10&#039;&#039;&#039;&lt;br /&gt;
|Triangle, X, Triangle, Up, Down, Up&lt;br /&gt;
!&amp;lt;small&amp;gt;TXTUDU&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800DA9CC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Screenshots&lt;br /&gt;
|Square, Circle, Right, X&lt;br /&gt;
!&amp;lt;small&amp;gt;SCRX&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9664&lt;br /&gt;
|Press &#039;&#039;&#039;SELECT&#039;&#039;&#039; to freeze the game. The camera can be moved with the following inputs using a Controller in Port&amp;lt;span data-darkreader-inline-bgcolor=&amp;quot;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;2. However, it seems to work in 2-player mode only.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Horizontal Sphere Left / Right&#039;&#039;&#039;&lt;br /&gt;
|Square / Circle&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Vertical Sphere Up / Down&#039;&#039;&#039;&lt;br /&gt;
|D-Pad Up / Down&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Zoom In / Out&#039;&#039;&#039;&lt;br /&gt;
|D-Pad Left / Right&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rise / Lower&#039;&#039;&#039;&lt;br /&gt;
|L1 / L2&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Lock input&#039;&#039;&#039;&lt;br /&gt;
|R2&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Skip to restart&lt;br /&gt;
|Square, Circle, X, Up, Down&lt;br /&gt;
!&amp;lt;small&amp;gt;SCXUD&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D964C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Slo-Nic mode&lt;br /&gt;
|Square, Left, Up, Square, Left&lt;br /&gt;
!&amp;lt;small&amp;gt;SLUSL&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D965C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Stats at 3&lt;br /&gt;
|Down, Up, Down, X, Square&lt;br /&gt;
!&amp;lt;small&amp;gt;DUD XS&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0x800D7CA0&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Any value entered will overwrite all the skater&#039;s current stat points. Entering 0 will revert to the skater&#039;s default stats.&lt;br /&gt;
|-&lt;br /&gt;
!Stats at 10&lt;br /&gt;
|Square, Triangle, Up, Down&lt;br /&gt;
!&amp;lt;small&amp;gt;STUD&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stats at 13&lt;br /&gt;
|X, Square, Square, Triangle, Up, Down&lt;br /&gt;
!&amp;lt;small&amp;gt;XS STUD&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toggle blood&lt;br /&gt;
|Right, Up, Square, Triangle&lt;br /&gt;
!&amp;lt;small&amp;gt;RUST&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9658&lt;br /&gt;
|Active by default.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle HUD&lt;br /&gt;
|Square, Left, Up, Triangle&lt;br /&gt;
!&amp;lt;small&amp;gt;SLUT&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D963C&lt;br /&gt;
|Having the HUD disabled can soft lock the game if either the clock runs out on you in a timed mode or if you end the run before landing a combo with a relatively big score, since that would normally make you wait until the score has been transferred from the trick string to the total amount. This can be remedied by holding down &#039;&#039;&#039;SELECT&#039;&#039;&#039; + &#039;&#039;&#039;START&#039;&#039;&#039; for three seconds to be booted to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all levels&lt;br /&gt;
|Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle&lt;br /&gt;
!&amp;lt;small&amp;gt;TRUST LUST&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9644&lt;br /&gt;
|Aside from the fact the other level files aren&#039;t present on the disc, this does not enable access to them in the level select menu either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:THPS2 MAR2000 1.png|Legal screen&lt;br /&gt;
File:THPS2 MAR2000 2.png|Main menu&lt;br /&gt;
File:THPS2 MAR2000 3.png|Tony Hawk&lt;br /&gt;
File:THPS2 MAR2000 20.png|Chad Muska - Career mode&lt;br /&gt;
File:THPS2 MAR2000 5.png|Created Skater&lt;br /&gt;
File:THPS2 MAR2000 6.png|Hangar&lt;br /&gt;
File:THPS2 MAR2000 7.png|Competition ver.&lt;br /&gt;
File:THPS2 MAR2000 8.png|Post-competition ver.&lt;br /&gt;
File:THPS2 MAR2000 9.png|Gameplay&lt;br /&gt;
File:THPS2 MAR2000 10.png|Gameplay&lt;br /&gt;
File:THPS2 MAR2000 23.png|Created Skater - &amp;quot;Weak Trick&amp;quot;&lt;br /&gt;
File:THPS2 MAR2000 11.png|Hidden area&lt;br /&gt;
File:THPS2 MAR2000 12.png|Invisible rail&lt;br /&gt;
File:THPS2 MAR2000 13.png|Behind the fence&lt;br /&gt;
File:THPS2 MAR2000 14.png|Stuck in void&lt;br /&gt;
File:THPS2 MAR2000 15.png|Stuck in void&lt;br /&gt;
File:THPS2 MAR2000 22.png|Career mode&lt;br /&gt;
File:THPS2 MAR2000 16.png|Competition ver.&lt;br /&gt;
File:THPS2 MAR2000 17.png|Post-competition ver.&lt;br /&gt;
File:THPS2 MAR2000 18.png|Demo card&lt;br /&gt;
File:THPS2 MAR2000 21.png|Create-A-Skater&lt;br /&gt;
File:THPS2 MAR2000 19.png|Park editor&lt;br /&gt;
File:THPS2 MAR2000 24.png|Rodney Mullen - &amp;quot;Sex Change&amp;quot;&lt;br /&gt;
File:THPS2 MAR2000 25.png|Rodney Mullen - &amp;quot;Triple Kickflip&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[http://www.activision.com/games/th2/contest.asp Big Score Competition rules at Activision.com.] | [http://web.archive.org/web/20000621100920/http://www.activision.com/games/th2/contest.asp Archived] (Jun 21, 2000)&lt;br /&gt;
*Related news articles:&lt;br /&gt;
&lt;br /&gt;
#IGN | [https://www.ign.com/articles/2000/05/17/tony-hawk-2-big-score-competition May 16, 2000] | [https://www.ign.com/articles/2000/08/29/sean-fontenot-cashes-in-on-tony-hawk Aug 28, 2000]&lt;br /&gt;
#Gamespot | [https://www.gamespot.com/articles/20000-in-prizes-in-tony-hawk-2-contest/1100-2570092/ May 16, 2000]&lt;br /&gt;
&lt;br /&gt;
*Planet Tony Hawk: [http://planettonyhawk.gamespy.com/View8fff.html?view=thps2_faqs_guides.Detail&amp;amp;id=87 Move List] | [http://planettonyhawk.gamespy.com/Viewcbed.html?view=thps2_faqs_guides.Detail&amp;amp;id=89 Transfers]&lt;br /&gt;
*Redump entries: [https://redump.info/disc/48793/ SLED-02879] | [https://redump.info/disc/45934/ SLED-03048] | [https://redump.info/disc/63423/ SLUS-90086]&lt;br /&gt;
{{Navbox prototype|Tony Hawk&#039;s Pro Skater 2}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_2_(March_2000_demo)&amp;diff=167141</id>
		<title>Tony Hawk&#039;s Pro Skater 2 (March 2000 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_2_(March_2000_demo)&amp;diff=167141"/>
		<updated>2026-06-21T20:59:10Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Pro Skater 2 (March 2000 demo)&lt;br /&gt;
|titlescreen=THPS2Demo2000 Title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Tony Hawk&#039;s Pro Skater 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 12, 2000}} {{RegionDate|EU|Aug 16, 2000}} {{RegionDate|FR|Aug 22, 2000}} {{RegionDate|DE|Aug 22, 2000}} {{RegionDate|JP|Jan 22, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 20, 2000}} {{RegionDate|EU|Sep 29, 2000}} {{RegionDate|JP|Mar 8, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tony Hawk&#039;s Pro Skater 2 (March 2000 demo).7z&lt;br /&gt;
}}&lt;br /&gt;
An early demo of &#039;&#039;&#039;Tony Hawk&#039;s Pro Skater 2&#039;&#039;&#039; for the &#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On May 15, 2000 this demo was initially featured on the PlayStation Underground: Jampack Summer 2000 (SCUS-94587) and Official PlayStation Magazine 34 (SCUS-94593) demo disc in the US and simultaneously debuted on the June issue of the Official PlayStation Magazine (Euro Demo 59 | SCED-02633) in Europe and Australia, the latter also initially receiving the demo as a standalone disc (SLED-02879). &lt;br /&gt;
&lt;br /&gt;
This demo was notable because it featured instructions to enter the &amp;quot;[https://www.gamespot.com/articles/20000-in-prizes-in-tony-hawk-2-contest/1100-2570092/ Big Score Competition&amp;quot;.] From May 15 until July 28, players could submit their high score online to Activision&#039;s website along with a passcode that would spawn in the post-run menu if they managed to end the run with a score above 25.000. Twelve winners (eight from the US and one each from the UK, France, Germany and Australia) were flown out to San Francisco to the Summer X-Games [https://www.ign.com/articles/2000/08/29/sean-fontenot-cashes-in-on-tony-hawk to meet Tony hawk and compete for cash prizes totaling $25,000.]&lt;br /&gt;
&lt;br /&gt;
There are several different versions of this demo. Besides the obvious NTSC/PAL builds, some have French and German translations of the contest instructions as well as versions without any mention of the competition. All demos match in every other aspect. Each region received a standalone copy of the game. Since Australia got theirs first, the other regions followed suit with post-competition versions respectively. According to the [http://web.archive.org/web/20000621100920/http://www.activision.com/games/th2/contest.asp contest rules] on Activision&#039;s website, residents in Germany were able to request a free copy of the demo from the publisher&#039;s local division to be sent to them. If indeed this was also a standalone copy is currently unknown, as is any other information on that disc.&lt;br /&gt;
&lt;br /&gt;
Available for download here are the three currently known standalone versions of this demo:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Region&lt;br /&gt;
!&lt;br /&gt;
!Competition Version&lt;br /&gt;
!Release Serial&lt;br /&gt;
!Build Date&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Australia&#039;&#039;&#039;&lt;br /&gt;
|PAL&lt;br /&gt;
|Yes&lt;br /&gt;
|SLED-02879&lt;br /&gt;
|Mar 29, 2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Europe&#039;&#039;&#039;&lt;br /&gt;
|PAL&lt;br /&gt;
|No&lt;br /&gt;
|SLED-03048&lt;br /&gt;
|Jun 2, 2000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;US/Canada&#039;&#039;&#039;&lt;br /&gt;
|NTSC&lt;br /&gt;
|No&lt;br /&gt;
|SLUS-90086&lt;br /&gt;
|Jun 2, 2000&lt;br /&gt;
|}&lt;br /&gt;
Although the build dates differ, all versions have been sourced from the same point in development. Modification dates of this demo&#039;s files featured on magazine discs are untrustworthy since they&#039;ve always been seemingly overwritten with the disc creation date. The earliest build date of this demo found is the PAL variant built on March 29. Some files on the NTSC standalone disc indicate the actual point in development being anywhere between the 9th and 29th of March 2000.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Tony_Hawk%27s_Pro_Skater_2_(PlayStation)/Competition_Demo}}&lt;br /&gt;
&lt;br /&gt;
*The Neversoft intro video matches the one used in &#039;&#039;Tony Hawk&#039;s Pro Skater&#039;&#039; (1999).&lt;br /&gt;
*An earlier version of the game logo is used.&lt;br /&gt;
*2 Player is called Multiplayer on the main menu.&lt;br /&gt;
**Although only Trick Attack is selectable, holding down &#039;&#039;&#039;R1&#039;&#039;&#039; while selecting a course in the level select, loads into Graffiti mode.&lt;br /&gt;
*The manual stat is called Invert.&lt;br /&gt;
*The extra menu in the skater selection, that gives the player the option to pick a style/edit the skater&#039;s appearance or tricks, stats or visit the Skateshop is absent from this demo.&lt;br /&gt;
**Also, none of the above mentioned features have been implemented at this point.&lt;br /&gt;
*The level select background art uses a red color tone, as opposed to the blue one in the final.&lt;br /&gt;
*Also, the level order is different and seems to somewhat match the order the levels were developed in.&lt;br /&gt;
*The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.&lt;br /&gt;
*Career mode, aside from a few cosmetic changes in the menus, seemingly has not undergone any work yet and is unchanged from the previous game.&lt;br /&gt;
**The cash amount and medals obtained shown in the player and level select menu are dummy numbers.&lt;br /&gt;
**Since Marseille occupies the same level ID slot that Warehouse did in the first game, it is actually possible to obtain the High Score and Pro Score tapes in that mode.&lt;br /&gt;
*Gaps can not be placed in the Park Editor.&lt;br /&gt;
*The secret area in Marseille is locked off with a fence and a sign that reads &amp;quot;Work in Progress&amp;quot;. However, the player can collect five 500-point pick-ups. Being a leftover of the previous game, this would be the last appearance of these objects, as they would be replaced by cash pick-ups some time before the [[Tony Hawk&#039;s Pro Skater 2 (May 9, 2000 prototype)|E3 demo]].&lt;br /&gt;
**There are invisible rails sitting parallel on each side of that fence, which, when correctly grinded on, can clip the player through the fence or even behind the cave area if the player keeps grinding. However, landing in that void or jumping into the hole traps the skater in an endless mid-air animation. Without an option to land the combo, the game soft locks as soon as the timer runs out. Check the &amp;quot;Toggle HUD&amp;quot; notes in the cheat code section below to find out what to do should this occur.&lt;br /&gt;
*The trick multiplier locks at 19. This cap is in place because going over 20 will glitch out and crash the game on hardware.&lt;br /&gt;
*Big Drop has not been implemented at this stage.&lt;br /&gt;
*All numbers and symbols in the trick string are yellow. Any numbers that are part of a gap name will appear green.&lt;br /&gt;
*While weak trick modifiers are also present in the final game, in this demo any such trick is also labeled this way e.g. Weak Tail, Weak Fish, etc.&lt;br /&gt;
*This demo features two songs, edited down to two minutes: &amp;quot;Heavy Metal Winner&amp;quot; by Consumed and &amp;quot;Cyclone&amp;quot; by Dub Pistols.&lt;br /&gt;
&lt;br /&gt;
=== Accessing locked options ===&lt;br /&gt;
Due to this build being a demo, it is restricted in it&#039;s functionalities. However, with a bit of memory editing, the other game modes and options can be accessed as well. &lt;br /&gt;
&lt;br /&gt;
Make sure you get to the level select screen in Single Session before changing any of the following values (except for the Park Editor ones) to avoid a game crash. Note that the following information is written in regard to the NTSC-U standalone build (SLUS-90086).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Value&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Game modes&lt;br /&gt;
!Career Mode&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0x800DC19C&lt;br /&gt;
|01&lt;br /&gt;
|Do not load the level select while already in this mode as it will crash the game due to missing art assets.&lt;br /&gt;
|-&lt;br /&gt;
!Free Skate&lt;br /&gt;
|02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Create-A-Skater&lt;br /&gt;
|0x800DC198&lt;br /&gt;
|03&lt;br /&gt;
|In the level select, set the value at 3, then press Triangle to return to the previous menu, instead of the player selection page, you will be loaded into an early version of Create-A-Skater.&amp;lt;br /&amp;gt;&#039;&#039;&#039;L2&#039;&#039;&#039; and &#039;&#039;&#039;R2&#039;&#039;&#039; will change the brightness of the selected clothing option.&lt;br /&gt;
&#039;&#039;&#039;L1&#039;&#039;&#039; and &#039;&#039;&#039;R1&#039;&#039;&#039; will modify the color intensity of said piece as well as move the skater around.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Player Select&lt;br /&gt;
!Play as &#039;Rodney Mullen&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0x800D7E44&lt;br /&gt;
|02&lt;br /&gt;
|Despite him not being selectable in-game, his character&#039;s files can be found in the demo&#039;s data&lt;br /&gt;
|-&lt;br /&gt;
!Play as &#039;Created Skater&#039;&lt;br /&gt;
|0D&lt;br /&gt;
|The skater&#039;s appearance can be modified in the CAS menu, accessible with the instructions above.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Park Editor&lt;br /&gt;
!Modify demo piece limit&lt;br /&gt;
|0x800DC180&lt;br /&gt;
|??&lt;br /&gt;
|While it is fine to raise it, be aware that the PlayStation will eventually run out of memory and crash the game.&lt;br /&gt;
|-&lt;br /&gt;
!Access &#039;Save&#039; option&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0x801FD5F0&lt;br /&gt;
|02&lt;br /&gt;
|Opens the same menu as the &amp;quot;Load&amp;quot; option and prompts to overwrite the pre-made park at the slot you&#039;ve chosen.&lt;br /&gt;
|-&lt;br /&gt;
!Access &#039;Load&#039; option&lt;br /&gt;
|03&lt;br /&gt;
|Doesn&#039;t load from memory card, rather opens a numbered list with 10 pre-made parks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheat codes===&lt;br /&gt;
While input detection is disabled in this demo, they can be activated by locating them in the cheat code array. At this point in development, the codes are THPS1 leftovers. Some are working, some are not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; activates and &#039;&#039;&#039;0&#039;&#039;&#039; deactivates the functions. The following codes were written for the &#039;&#039;&#039;NTSC-U standalone build&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Input&lt;br /&gt;
!Writes to address&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
!Always special&lt;br /&gt;
|X, Triangle, Circle, Down, Up, Right&lt;br /&gt;
!&amp;lt;small&amp;gt;XTCDUR&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9668&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Big head&lt;br /&gt;
|Square, Circle, Up, Left, Left&lt;br /&gt;
!&amp;lt;small&amp;gt;SCULL&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9660&lt;br /&gt;
|The code works on Chad Muska only. Hawk, Mullen and the created skater all get a big hand instead.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Debug coordinates&#039;&#039;&#039;&lt;br /&gt;
|Down, Down, Triangle, Down, Down, Triangle&lt;br /&gt;
!&amp;lt;small&amp;gt;DDT DDT&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9650&lt;br /&gt;
|Function not present. Displays a panel on the bottom left of the screen, showing the skater&#039;s current position and what spawn point has been used.&lt;br /&gt;
|-&lt;br /&gt;
!FPS and stats display&lt;br /&gt;
|Down, Up, Left, Left, Down, Up, Left, Left&lt;br /&gt;
!&amp;lt;small&amp;gt;DULL DULL&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9654&lt;br /&gt;
|The stats display is a non-updated version of the previous game, where there were only four instead of ten variables.&lt;br /&gt;
|-&lt;br /&gt;
!Perfect balance&lt;br /&gt;
|Right, Up, Left, Square&lt;br /&gt;
!&amp;lt;small&amp;gt;RULS&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9640&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Replay save destination&lt;br /&gt;
|Right, Circle, Right, Down, Right, Circle, Right, Down&lt;br /&gt;
!&amp;lt;small&amp;gt;RCRD RCRD&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D7DFC&lt;br /&gt;
|This code activates a function that saves replays, normally written to a memory card, onto an attached dev k&amp;lt;span data-darkreader-inline-bgcolor=&amp;quot;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;it/computer instead. Will try to save them as demoA.rec, demoB.rec, etc.. The same format used for the THPS1 gameplay videos that play in the main menu after a few moments of inactivity. Will crash without a connection.&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Score times 10&#039;&#039;&#039;&lt;br /&gt;
|Triangle, X, Triangle, Up, Down, Up&lt;br /&gt;
!&amp;lt;small&amp;gt;TXTUDU&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800DA9CC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Screenshots&lt;br /&gt;
|Square, Circle, Right, X&lt;br /&gt;
!&amp;lt;small&amp;gt;SCRX&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9664&lt;br /&gt;
|Press &#039;&#039;&#039;SELECT&#039;&#039;&#039; to freeze the game. The camera can be moved with the following inputs using a Controller in Port&amp;lt;span data-darkreader-inline-bgcolor=&amp;quot;&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;2. However, it seems to work in 2-player mode only.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Horizontal Sphere Left / Right&#039;&#039;&#039;&lt;br /&gt;
|Square / Circle&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Vertical Sphere Up / Down&#039;&#039;&#039;&lt;br /&gt;
|D-Pad Up / Down&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Zoom In / Out&#039;&#039;&#039;&lt;br /&gt;
|D-Pad Left / Right&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Rise / Lower&#039;&#039;&#039;&lt;br /&gt;
|L1 / L2&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Lock input&#039;&#039;&#039;&lt;br /&gt;
|R2&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Skip to restart&lt;br /&gt;
|Square, Circle, X, Up, Down&lt;br /&gt;
!&amp;lt;small&amp;gt;SCXUD&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D964C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Slo-Nic mode&lt;br /&gt;
|Square, Left, Up, Square, Left&lt;br /&gt;
!&amp;lt;small&amp;gt;SLUSL&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D965C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Stats at 3&lt;br /&gt;
|Down, Up, Down, X, Square&lt;br /&gt;
!&amp;lt;small&amp;gt;DUD XS&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0x800D7CA0&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Any value entered will overwrite all the skater&#039;s current stat points. Entering 0 will revert to the skater&#039;s default stats.&lt;br /&gt;
|-&lt;br /&gt;
!Stats at 10&lt;br /&gt;
|Square, Triangle, Up, Down&lt;br /&gt;
!&amp;lt;small&amp;gt;STUD&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Stats at 13&lt;br /&gt;
|X, Square, Square, Triangle, Up, Down&lt;br /&gt;
!&amp;lt;small&amp;gt;XS STUD&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Toggle blood&lt;br /&gt;
|Right, Up, Square, Triangle&lt;br /&gt;
!&amp;lt;small&amp;gt;RUST&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9658&lt;br /&gt;
|Active by default.&lt;br /&gt;
|-&lt;br /&gt;
!Toggle HUD&lt;br /&gt;
|Square, Left, Up, Triangle&lt;br /&gt;
!&amp;lt;small&amp;gt;SLUT&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D963C&lt;br /&gt;
|Having the HUD disabled can soft lock the game if either the clock runs out on you in a timed mode or if you end the run before landing a combo with a relatively big score, since that would normally make you wait until the score has been transferred from the trick string to the total amount. This can be remedied by holding down &#039;&#039;&#039;SELECT&#039;&#039;&#039; + &#039;&#039;&#039;START&#039;&#039;&#039; for three seconds to be booted to the main menu.&lt;br /&gt;
|-&lt;br /&gt;
!Unlock all levels&lt;br /&gt;
|Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle&lt;br /&gt;
!&amp;lt;small&amp;gt;TRUST LUST&amp;lt;/small&amp;gt;&lt;br /&gt;
|0x800D9644&lt;br /&gt;
|Aside from the fact the other level files aren&#039;t present on the disc, this does not enable access to them in the level select menu either.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:THPS2 MAR2000 1.png|Legal screen&lt;br /&gt;
File:THPS2 MAR2000 2.png|Main menu&lt;br /&gt;
File:THPS2 MAR2000 3.png|Tony Hawk&lt;br /&gt;
File:THPS2 MAR2000 20.png|Chad Muska - Career mode&lt;br /&gt;
File:THPS2 MAR2000 5.png|Created Skater&lt;br /&gt;
File:THPS2 MAR2000 6.png|Hangar&lt;br /&gt;
File:THPS2 MAR2000 7.png|Competition ver.&lt;br /&gt;
File:THPS2 MAR2000 8.png|Post-competition ver.&lt;br /&gt;
File:THPS2 MAR2000 9.png|Gameplay&lt;br /&gt;
File:THPS2 MAR2000 10.png|Gameplay&lt;br /&gt;
File:THPS2 MAR2000 23.png|Created Skater - &amp;quot;Weak Trick&amp;quot;&lt;br /&gt;
File:THPS2 MAR2000 11.png|Hidden area&lt;br /&gt;
File:THPS2 MAR2000 12.png|Invisible rail&lt;br /&gt;
File:THPS2 MAR2000 13.png|Behind the fence&lt;br /&gt;
File:THPS2 MAR2000 14.png|Stuck in void&lt;br /&gt;
File:THPS2 MAR2000 15.png|Stuck in void&lt;br /&gt;
File:THPS2 MAR2000 22.png|Career mode&lt;br /&gt;
File:THPS2 MAR2000 16.png|Competition ver.&lt;br /&gt;
File:THPS2 MAR2000 17.png|Post-competition ver.&lt;br /&gt;
File:THPS2 MAR2000 18.png|Demo card&lt;br /&gt;
File:THPS2 MAR2000 21.png|Create-A-Skater&lt;br /&gt;
File:THPS2 MAR2000 19.png|Park editor&lt;br /&gt;
File:THPS2 MAR2000 24.png|Rodney Mullen - &amp;quot;Sex Change&amp;quot;&lt;br /&gt;
File:THPS2 MAR2000 25.png|Rodney Mullen - &amp;quot;Triple Kickflip&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[http://www.activision.com/games/th2/contest.asp Big Score Competition rules at Activision.com.] | [http://web.archive.org/web/20000621100920/http://www.activision.com/games/th2/contest.asp Archived] (Jun 21, 2000)&lt;br /&gt;
*Related news articles:&lt;br /&gt;
&lt;br /&gt;
#IGN | [https://www.ign.com/articles/2000/05/17/tony-hawk-2-big-score-competition May 16, 2000] | [https://www.ign.com/articles/2000/08/29/sean-fontenot-cashes-in-on-tony-hawk Aug 28, 2000]&lt;br /&gt;
#Gamespot | [https://www.gamespot.com/articles/20000-in-prizes-in-tony-hawk-2-contest/1100-2570092/ May 16, 2000]&lt;br /&gt;
&lt;br /&gt;
*Planet Tony Hawk: [http://planettonyhawk.gamespy.com/View8fff.html?view=thps2_faqs_guides.Detail&amp;amp;id=87 Move List] | [http://planettonyhawk.gamespy.com/Viewcbed.html?view=thps2_faqs_guides.Detail&amp;amp;id=89 Transfers]&lt;br /&gt;
https://redump.info/*Redump entries: [https://redump.info/disc/48793/ SLED-02879] | [https://redump.info/disc/45934/ SLED-03048] | [https://redump.info/disc/63423/ SLUS-90086]&lt;br /&gt;
{{Navbox prototype|Tony Hawk&#039;s Pro Skater 2}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Prime_Selection_Vol._1_(Demo_Disc)&amp;diff=167140</id>
		<title>Prime Selection Vol. 1 (Demo Disc)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Prime_Selection_Vol._1_(Demo_Disc)&amp;diff=167140"/>
		<updated>2026-06-21T20:59:00Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Prime Selection Vol. 1 (Demo Disc)&lt;br /&gt;
|titlescreen=PrimeSelection Title.png&lt;br /&gt;
|builddate=Jun 15, 1995 07:48&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tongara&lt;br /&gt;
|releasedby=Tongara, Clockwork Knight.com&lt;br /&gt;
|filereleasedate=July 5, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Plextor PX-708UF (DiscImageCreator 20200921 (DICUI 1.18))&lt;br /&gt;
|origin_ownership=zyrobs (????-2018), Tongara (2018-present)&lt;br /&gt;
|game=Clockwork Knight 2: Pepperouchau&#039;s Adventure&lt;br /&gt;
|system=Sega Saturn&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate=Jun 15, 1995 07:48&lt;br /&gt;
|release_date={{RegionDate|JP|1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Prime Selection Vol. 1 (Japanese Demo Disc).rar&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Prime Selection Vol. 1 (プライムセレクションＶｏｌ．１)&#039;&#039;&#039;&#039;&#039; is an obscure demo disc for the Sega Saturn, released exclusively in Japan. It is seemingly a somewhat little known release, and as such is difficult to come by.&lt;br /&gt;
&lt;br /&gt;
The disc contains 5 video previews for Saturn games and a single level playable demo of the first level of &#039;&#039;Clockwork Knight: Pepperouchau no Daibouken Gekan&#039;&#039; (Clockwork Knight 2). &lt;br /&gt;
&lt;br /&gt;
The demo of &#039;&#039;Clockwork Knight: Pepperouchau no Daibouken Gekan&#039;&#039; has a burn/compile date of 20 days prior to that of the Japanese retail release of the game, and as such there are a few object/enemy differences seen within the demo, among other small differences.&lt;br /&gt;
&lt;br /&gt;
The exact release date of this CD is not known apart from it&#039;s year, but file dates on the CD give us a clue. The file burn dates are all &amp;quot;1995.06.15 at 07:48 AM&amp;quot;, so it was probably very soon after that date.&lt;br /&gt;
&lt;br /&gt;
This would make sense, as the front cover/manual advertises Clockwork Knight 2&#039;s Japanese release date (1995.07.28), so assuming it was released around a month prior to this would put it about there. Sadly, as I have no information on how this disc was released or distributed, I can&#039;t give an exact date, but late June or VERY early July 1995 seems about right.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Clockwork Knight 2 Demo Differences&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Title Screen===&lt;br /&gt;
* Copyright date text different, and has a black outline, matching other previously discovered pre-release footage of the game.&lt;br /&gt;
* &amp;quot;Options&amp;quot; menu is unselectable.&lt;br /&gt;
&lt;br /&gt;
===Kid&#039;s Room 1 - Main Path===&lt;br /&gt;
* No character support message shown.&lt;br /&gt;
* Loading screen has the text &amp;quot;LOADING&amp;quot; missing.&lt;br /&gt;
* &amp;quot;Katchin&#039; &amp;quot; enemies have Green pencils and not Red.&lt;br /&gt;
* Egg gives a single coin instead of a bronze key.&lt;br /&gt;
* &amp;quot;Pierron&amp;quot; enemies are in a formation of only 3 rather than 5, and are spaced out much further, making the 1-UP bonus via the egg impossible to do.&lt;br /&gt;
* Another &amp;quot;Perrion&amp;quot; is hiding in the background and jumps out at you.&lt;br /&gt;
* Just before the pit of death after the first turn of the level, there is a &amp;quot;Katchin&#039; &amp;quot; enemy. Very easy to fall onto from above.&lt;br /&gt;
* After using the wind-up stairs to walk on the climbing frame, an extra &amp;quot;Katchin&#039; &amp;quot; enemy is placed above the first &amp;quot;Tick&amp;quot; enemy, right before the floating platforms you can jump over to.&lt;br /&gt;
* Some of the &amp;quot;Katchin&#039; &amp;quot; enemies are closer to the edge than in the final,making getting hit easier.&lt;br /&gt;
* There is an additional &amp;quot;Tick&amp;quot; enemy on the final yellow bar of the climbing frame.&lt;br /&gt;
* Jumping off of the climbing frame there are only 4 pocket watches at first, but then rest on the way down are the same.&lt;br /&gt;
* After the wind-up stairs, there is usually an egg with a bronze key, but this has been replaced with a &amp;quot;Katchin&#039; &amp;quot; enemy.&lt;br /&gt;
* After the first wind up platforms with the Invincibility hidden in the egg, there are usually a row of 5 &amp;quot;Pierron&amp;quot;, but in this version there are only 3, making the 1-UP bonus via the tree impossible to do.&lt;br /&gt;
* The &amp;quot;Katchin&#039; &amp;quot; enemy underneath the second set of wind up platforms does not instantly die when the platforms are wound, but does die when the platforms fall back inwards.&lt;br /&gt;
* The egg underneath the second set of wind up platforms gives you a bronze key instead of a silver key.&lt;br /&gt;
* After using the second set of wind-up stairs to walk on the second climbing frame, &amp;quot;Katchin&#039; &amp;quot; enemies are noticed to be closer to the edge again, making getting hit easier.&lt;br /&gt;
* &amp;quot;Tick&amp;quot; enemy on second yellow bar of climbing frame.&lt;br /&gt;
* &amp;quot;Tick&amp;quot; enemy on third yellow bar of climbing frame.&lt;br /&gt;
* On the first jump to the left, there are usually 5 pocket watches and 1 coin. There is an additional pocket watch in this version.&lt;br /&gt;
* After the wind-up stairs, there is a &amp;quot;Pierron&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kid&#039;s Room 1 - Lower Path===&lt;br /&gt;
* Secret route to room with pencils on the left hand side not accessible.&lt;br /&gt;
* Extra &amp;quot;Katchin&#039; &amp;quot; after the one by the bottomless pit when travelling rightward.&lt;br /&gt;
* Egg towards the right hand end of lower path usually has Gold Key inside, but it is Silver in this version.&lt;br /&gt;
&lt;br /&gt;
=== Kid&#039;s Room 1 - Alernate Path (Via box on floating platforms)===&lt;br /&gt;
* &amp;quot;Katchin&#039; &amp;quot; enemies have Green pencils and not Red.&lt;br /&gt;
* &amp;quot;Pierron&amp;quot; closer to doorway making it easier to accidentally get hit.&lt;br /&gt;
* Extra &amp;quot;Katchin&#039; &amp;quot; enemy on top of box to leave the area.&lt;br /&gt;
* Hidden path leading to Le Bon race usually has 5 coins to collect.This remains the same, but a 1-UP is placed at the end of the path.&lt;br /&gt;
* Le Bon race not accessible.&lt;br /&gt;
&lt;br /&gt;
===Kid&#039;s Room 2 - Demo Screen===&lt;br /&gt;
* Loading screen has the text &amp;quot;LOADING&amp;quot; missing.&lt;br /&gt;
* Complete lack of &amp;quot;Heatman&amp;quot; enemies.&lt;br /&gt;
* 2 &amp;quot;Katchin&#039; &amp;quot; in place of first &amp;quot;Heatman&amp;quot; enemy.&lt;br /&gt;
* No playing card.&lt;br /&gt;
* First and second &amp;quot;Katchin&#039; &amp;quot;&#039; at the falling toy section closer to the left than usual.&lt;br /&gt;
* Graphical glitching as the player turns towards the camera after falling toy section.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
Above mentioned title screen with a different copyright date to the final version of Clockwork Knight 2.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ClockworkKnight2PS Title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Sega Saturn Prime Selection Vol.1 - Clockwork Knight 2 - Kids Room Stage 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZO-5qpme12I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sega Saturn Prime Selection Vol.1 - Clockwork Knight 2 - Demo Screen Mode&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;m45_rufWt-8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PrimeSelection_Disc.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to zyrobs for being kind enough to sell his copy of the disc to me.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/610-6033-prime-selection-vol-1-%E3%83%97%E3%83%A9%E3%82%A4%E3%83%A0%E3%82%BB%E3%83%AC%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%EF%BC%B6%EF%BD%8F%EF%BD%8C%EF%BC%8E%EF%BC%91-demo.710/ ObscureGamers release thread.] [https://archive.ph/0yFRC (Archive)]&lt;br /&gt;
&lt;br /&gt;
[https://assembler-games.com/threads/610-6033-prime-selection-vol-1-%E3%83%97%E3%83%A9%E3%82%A4%E3%83%A0%E3%82%BB%E3%83%AC%E3%82%AF%E3%82%B7%E3%83%A7%E3%83%B3%EF%BC%B6%EF%BD%8F%EF%BD%8C%EF%BC%8E%EF%BC%91-demo-sega-saturn.71188/ AssemblerGames release thread.] [https://archive.ph/qijow (Archive)]&lt;br /&gt;
&lt;br /&gt;
[https://redump.info/disc/75918/ &amp;quot;Prime Selection Vol. 1&amp;quot; Redump page.]&lt;br /&gt;
&lt;br /&gt;
[https://segaretro.org/Prime_Selection_Vol._1 Sega Retro article on the Demo Disc]&lt;br /&gt;
&lt;br /&gt;
[https://www.satakore.com/sega-saturn-demo,,610-6033,,Prime-Selection-Vol.1-JPN.html Satakore Listing]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Clockwork Knight 2: Pepperouchau&#039;s Adventure}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Clockwork_Knight_(Mar_28,_1995_prototype)&amp;diff=167139</id>
		<title>Clockwork Knight (Mar 28, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Clockwork_Knight_(Mar_28,_1995_prototype)&amp;diff=167139"/>
		<updated>2026-06-21T20:58:58Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CK3287US.png&lt;br /&gt;
|Page name=Clockwork Knight (Mar 28, 1995 prototype)&lt;br /&gt;
|builddate=Mar 28, 1995 07:55:48&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tongara&lt;br /&gt;
|releasedby=Clockwork Knight.com, Tongara&lt;br /&gt;
|filedumpdate=October 31, 2024&lt;br /&gt;
|filereleasedate=December 9, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CK #7 3.28&lt;br /&gt;
|origin_dumpmethod=Plextor PX-708UF (Redumper v2024.05.27 build_371)&lt;br /&gt;
|origin_ownership=The Pleasure (2019-May 2024) Miyazaki’s Slave (May 2024-October 2024) Tongara (October 2024-present)&lt;br /&gt;
|game=Clockwork Knight: Pepperouchau&#039;s Adventure&lt;br /&gt;
|system=Sega Saturn&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 15, 1994 }} {{RegionDate|EU|Apr 5, 1995 }} {{RegionDate|US|Mar 28, 1995 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 9, 1994 }} {{RegionDate|EU|Apr 5, 1995 }} {{RegionDate|US|May 11, 1995 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Clockwork Knight (US Mar 28, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A final localization prototype disc of the US build of Clockwork Knight for the Sega Saturn. Data track of the disc matches the final version, CDDA Tracks don&#039;t.&lt;br /&gt;
&lt;br /&gt;
It was dumped on October 31, 2024, and was then publicly released on December 9th, 2024 to celebrate the 30th anniversary of Clockwork Knight’s first release in Japan.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build was burned to a Sega Saturn branded CD-R (Common at the time for proto builds), with “CK 3.28” written on the CD, and “CK #7 3.28” written on the spine of the CD case. Nothing was written on the front/inner sleeve. The date of this build appears to be 1995.03.28 (Based on the file dates and the game header), which matches the build date of the final US retail build (also 1995.03.28). This sadly appears to be a completed localisation of the game, bar a few file hash differences in for the CDDA files. This is of course a bit disappointing, but that is the luck of the draw when it comes to Prototypes, especially localization prototypes. I still believe these discs are worth dumping and preserving.&lt;br /&gt;
&lt;br /&gt;
* As noted in the summary, this prototype has been dumped/released in time for the 30th Anniversary of the initial Japanese release of the first Clockwork Knight game (1994.12.09).&lt;br /&gt;
&lt;br /&gt;
* This Prototype build was bought by Tongara in late 2024 from user “Miyazaki’s Slave” on NeoGAF Forums, who originally bought it along with a Playstation Vita/Misc Game Bundle&amp;quot;&amp;lt;ref&amp;gt;[https://www.neogaf.com/threads/playstation-vita-collection-big-lot.1669271/ &amp;quot;Playstation Vita Collection Big Lot&amp;quot;], &#039;&#039;Page where the prototype was originally sold. [https://archive.is/b8bOJ (archive}]&#039;&#039;&amp;lt;/ref&amp;gt; from another user called “The Pleasure” who has previously made a listing for this Prototype in the &amp;quot;For Sale&amp;quot; area on the same forum in 2021&amp;lt;ref&amp;gt;[https://www.neogaf.com/threads/sega-saturn-development-cdr-clockwork-knights-beta-pre-launch-us-saturn.1622591/ &amp;quot;Sega Saturn Development CDR Clockwork Knights Beta Pre Launch US Saturn&amp;quot;], &#039;&#039;Page where the prototype was originally listed in 2021. [https://archive.is/Chfc8 (archive}]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* “The Pleasure” has told Tongara over PM that he originally bought this dev disc back around the year 2019 at a Flea Market around an hour and a half from San Francisco. The seller had 4 other Saturn dev discs (one of which was apparently Tomb Raider), and the other three were unidentifiable just by looking at them. “The Pleasure” bought just the CK 3.28 disc, as that is all they had enough money for at the time. Sadly, the seller never returned to the Flea Market after that day, so there was never another chance to pick up/potentially identify any other Saturn dev discs, which is a real shame. &lt;br /&gt;
** It is possible that the seller at the Flea Market is the same original owner/seller of the &amp;quot;Clockwork Knight 2 (Aug 30, 1995 prototype)&amp;quot;&amp;lt;ref&amp;gt;[https://hiddenpalace.org/Clockwork_Knight_2_(Aug_30,_1995_prototype) &amp;quot;Clockwork Knight 2 (Aug 30, 1995 prototype)&amp;quot;], &#039;&#039;(Hidden Palace Prototype Page)&#039;&#039;&amp;lt;/ref&amp;gt; who sold that prototype to the private eBay seller Tongara bought it from back in 2017. It was noted at that time that the original owner was a “gentleman in Santa Cruz, Californa, who used to be a developer”, and the seller also bought another unidentifiable disc from the same person. This is of course just speculation!&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
For documentation purposes, shown below is the Title Screen from this build:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;PxTbd2szxl4&amp;lt;/youtube&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;no-lines&amp;quot; widths=300 heights=350&amp;gt;&lt;br /&gt;
01 - Front - ck 328.jpg|Case front.&lt;br /&gt;
02 - Back - ck 328.jpg|Case back.&lt;br /&gt;
03 - Side - ck 328.jpg|Case spine.&lt;br /&gt;
04 - Disc - ck 328.jpg|CD front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* A big thank you to my good friend “Just Mags/MagsThe3rd” for being the middle person in aquiring this prototype, and making sure it got to me from the US to over here in the UK in one piece. I owe you more than one!&lt;br /&gt;
&lt;br /&gt;
* Another big thank you goes to the Sega Saturn hacking master, and someone I personally consider a friend at this point, “Bo” (AKA @memory_fallen) for looking into this build/comparing files. Your kindness/help is always appreciated!&lt;br /&gt;
&lt;br /&gt;
* And a final thank you goes to “Miyazaki’s Slave” for selling me the Prototype in the first place, and also to “The Pleasure” for providing some historcial information about the source of the proto and for being the original seller!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/119489/ &amp;quot;Clockwork Knight: Pepperouchau&#039;s Adventure Beta&amp;quot; Redump page.]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Clockwork Knight: Pepperouchau&#039;s Adventure}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Super_Soccer_Adventure_(Feb_6,_2003_prototype)&amp;diff=167138</id>
		<title>LEGO Super Soccer Adventure (Feb 6, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Super_Soccer_Adventure_(Feb_6,_2003_prototype)&amp;diff=167138"/>
		<updated>2026-06-21T20:58:50Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=LEGO Super Soccer Adventure (Feb 6, 2003 prototype)&lt;br /&gt;
|builddate=Feb 6, 2003&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|titlescreen=LEGOSoccerAdventure Feb6 Title.png&lt;br /&gt;
|filereleasedate=March 22, 2023&lt;br /&gt;
|game=LEGO Super Soccer Adventure&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|origin_type=CD-R|origin_labels=MS#PD1 Pre-Dev Gate 2 31st Jan 03}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LEGO Super Soccer Adventure (February 6, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=LEGO SSA February 6, 2003 Patch.zip|title=PPF-O-Matic Patch}}&lt;br /&gt;
A prototype of the unreleased LEGO Super Soccer Adventure for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*To run the game, you&#039;ll need to patch the BIN file with the PPF-O-Matic patch listed above made by krHACKen. The original unpatched BIN file will not boot on real hardware or PCSX2 without it, except for the Play! PS2 Emulator.&lt;br /&gt;
&lt;br /&gt;
===General Notes===&lt;br /&gt;
*This is the most polished build for the PS2 out of the other 2 builds released.&lt;br /&gt;
*This build has a slightly broken Load/Save function for the memory card upon bootup.&lt;br /&gt;
*The title screen music is Eat My Goal by Collapsed Lung.&lt;br /&gt;
*Only 4 levels are accessible through the title screen.&lt;br /&gt;
**World: 2 Level: 1 - The Wild West Town&lt;br /&gt;
**World: 2 Level: 2 - The Runaway Train&lt;br /&gt;
**World: 4 Level: 2 - Mini Game 1&lt;br /&gt;
**World: 4 Level: 4 - Mini Game 2&lt;br /&gt;
*The main protagonist of the game; Striker is shown on the title screen playing with the soccer ball in front of a western background.&lt;br /&gt;
**Selecting a level will make Striker kick the ball and run off-screen showing the controls for the game as the soccer ball bounces around while the game loads.&lt;br /&gt;
*Pressing &#039;&#039;&#039;CIRCLE&#039;&#039;&#039; on the title screen shows the &amp;quot;Developed by Blitz Games&amp;quot; screen.&lt;br /&gt;
*Pressing &#039;&#039;&#039;SELECT&#039;&#039;&#039; opens up a debug menu.&lt;br /&gt;
**You&#039;re able to Load/Save the game here with the memory card. It&#039;ll also show up in the PS2 Browser as Corrupted Data.&lt;br /&gt;
**There&#039;s a texture viewer which includes a few unused graphics and the names of the characters.&lt;br /&gt;
**Some options in the debug menu will cause the game to crash.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Notes===&lt;br /&gt;
*This game has an announcer named Motty that shows up on the bottom right side of the screen and commentates on whatever goes on.&lt;br /&gt;
*The Wild West Town &amp;amp; The Runaway Train are the only levels in this build with animated cutscenes complete with audio.&lt;br /&gt;
**Unique to this build are cutscenes for kicking open the entry door to the town with the ball, entering the Saloon, rescuing your other teammate and opening the door to the barn, getting on the train and stopping the runaway train.&lt;br /&gt;
**Every cutscene has missing shadows.&lt;br /&gt;
*Signs are placed around The Wild West Town which provides some tips for the controls.&lt;br /&gt;
*There are hidden jerseys and shorts that you can find and collect in The Wild West Town.&lt;br /&gt;
**You can even wear them by going into the Kit Selection Screen option through the pause menu.&lt;br /&gt;
*Some slightly buggy collision.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
*The &#039;&#039;&#039;D-PAD&#039;&#039;&#039; or the &#039;&#039;&#039;Left Analog Stick&#039;&#039;&#039; moves Striker.&lt;br /&gt;
*The &#039;&#039;&#039;Right Analog Stick&#039;&#039;&#039; zooms and rotates the camera.&lt;br /&gt;
*&#039;&#039;&#039;START&#039;&#039;&#039; pauses the game.&lt;br /&gt;
Moveset:&lt;br /&gt;
*&#039;&#039;&#039;TRIANGLE&#039;&#039;&#039; flicks the ball up.&lt;br /&gt;
*&#039;&#039;&#039;CIRCLE&#039;&#039;&#039; is used for jumping and doing a header with the ball.&lt;br /&gt;
*&#039;&#039;&#039;X&#039;&#039;&#039; is used for slide tackling, shooting the ball and volleying.&lt;br /&gt;
*&#039;&#039;&#039;SQUARE&#039;&#039;&#039; does a lob, an overhead kick and a jab tackle.&lt;br /&gt;
*&#039;&#039;&#039;L1/R1&#039;&#039;&#039; makes Striker feint and confuse enemies trying to get the ball.&lt;br /&gt;
*&#039;&#039;&#039;L3&#039;&#039;&#039; teleports the ball back to you.&lt;br /&gt;
*&#039;&#039;&#039;R3&#039;&#039;&#039; rotates the camera 180°.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable (in PCSX2): Yes (with patch) (As of March 3, 2024).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay1.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay2.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay3.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay4.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay5.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay6.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay7.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay8.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay9.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay10.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay11.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay12.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay13.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay14.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay15.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay16.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay17.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay18.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay19.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay20.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay21.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay22.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay23.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay24.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay25.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay26.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay27.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay28.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay29.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay30.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay31.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay32.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay33.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay34.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay35.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay36.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay37.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay38.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay39.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay40.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay41.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay42.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay43.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay44.png&lt;br /&gt;
File:LEGOSoccerAdventure Feb6 Gameplay45.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:LEGO Super Soccer Adventure (February 6, 2003 prototype) CD.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Big thanks to krHACKen for creating the PPF-O-Matic patch to fix the boot sequence for this build!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://redump.info/disc/102694/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|LEGO Super Soccer Adventure}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Clockwork_Knight_2_(Aug_30,_1995_prototype)&amp;diff=167137</id>
		<title>Clockwork Knight 2 (Aug 30, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Clockwork_Knight_2_(Aug_30,_1995_prototype)&amp;diff=167137"/>
		<updated>2026-06-21T20:58:48Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Clockwork Knight 2 (Aug 30, 1995 prototype)&lt;br /&gt;
|titlescreen=00_-_Title_Screen_-_ck2_830.png&lt;br /&gt;
|builddate=Aug 30, 1995 14:53:35&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tongara&lt;br /&gt;
|releasedby=Tongara, Clockwork Knight.com&lt;br /&gt;
|filereleasedate=February 18, 2018&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CK2 #3 8.30&lt;br /&gt;
|origin_dumpmethod=Plextor PX-708UF (DiscImageCreator 20200921 (DICUI 1.18))&lt;br /&gt;
|game=Clockwork Knight 2: Pepperouchau&#039;s Adventure&lt;br /&gt;
|system=Sega Saturn&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jul 5, 1995}} {{RegionDate|EU|Sep 8, 1995}} {{RegionDate|US|Dec 27, 1995}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 28, 1995}} {{RegionDate|US|Feb 1996}} {{RegionDate|EU|Oct 27, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Clockwork Knight 2 (US Aug 30, 1995 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A late localization prototype of the US version of Clockwork Knight 2 for the Sega Saturn. While this version would later go on to be used for the final PAL version of the game, the final US version would be released later and be instead based on the code for the Japanese exclusive title &amp;quot;Clockwork Knight: Pepperouchau no Fukubukuro&amp;quot;, making this version very different to the final US product.&lt;br /&gt;
==Notes==&lt;br /&gt;
This prototype was bought from a private seller on eBay in late 2017. The seller said they bought it from a &amp;quot;gentleman in Santa Cruz, Californa, who used to be a developer&amp;quot;, along with a bunch of other games, including another Saturn production CD-R (No idea what that may be).&lt;br /&gt;
&lt;br /&gt;
The date of this build appears to be 1995.08.30 (Based on the file dates), which would make this build just over 1 month newer than JP release (1995.07.28), just under 2 months before the final PAL version release (1995.10.27) and 5/6 months before the final US version release (1996.01/02).&lt;br /&gt;
&lt;br /&gt;
Just to be clear, this is not simply a conversion of the later dated PAL version, as mentioned above, the file creation dates for this builds burn are 1995.08.30, where as the final PAL version&#039;s files have a creation date of 1995.09.08, making this build around 10 days earlier.&lt;br /&gt;
&lt;br /&gt;
This seems to be a 95-98% copy (If not 99-100%), and is possibly the version shown in several Saturn VHS promo tapes around the time.&lt;br /&gt;
&lt;br /&gt;
The game was burned to a blank Sega Saturn branded CD-R (Common at the time for proto builds), and has the following text written on the CD: JM CK2 #3 8.30&lt;br /&gt;
&lt;br /&gt;
An interesting thing to note is, as this was the same version that was later used for the PAL release, it actually contains a &amp;quot;credits&amp;quot; screen after defeating the final boss and watching the ending FMV, unlike the US version of the title, which simple brings you back to the title screen after counting the cards you collected in the game (Which is the same case for Clockwork Knight: Pepperouchau no Fukubukuro). It also includes the &amp;quot;Crazy TV&amp;quot; boss fight at the start of the game, as is the case with the Japanese and PAL versions of Clockwork Knight 2.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
Above mentioned &amp;quot;Crazy TV&amp;quot; mini-boss that is part of this build as standard, but is not present in the final build of the US version of the game outside of a cheat code to unlock an alternate character &amp;quot;Ginger&amp;quot;:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:04_-_Crazy_TV1_-_ck2_830.jpg&lt;br /&gt;
File:05_-_Crazy_TV2_-_ck2_830.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Above mentioned &amp;quot;Credits&amp;quot; screen not present in the final version of the US version of the game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JWryuOp8_yk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
01 - Front - ck2 830.jpg|Case front.&lt;br /&gt;
02 - Back - ck2 830.jpg|Case back.&lt;br /&gt;
03 - CD - ck2 830.jpg|CD front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://assembler-games.com/threads/clockwork-knight-2-8-30-review-beta-3-us.68495/ Original release thread.] [http://archive.is/iADJP (Archive)]&lt;br /&gt;
&lt;br /&gt;
[https://redump.info/disc/76680/ &amp;quot;Clockwork Knight 2: Pepperouchau&#039;s Adventure Beta&amp;quot; Redump page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Clockwork Knight 2: Pepperouchau&#039;s Adventure}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Amparo_Museum_(Jul_24,_1992_prototype)&amp;diff=167136</id>
		<title>Amparo Museum (Jul 24, 1992 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Amparo_Museum_(Jul_24,_1992_prototype)&amp;diff=167136"/>
		<updated>2026-06-21T20:58:45Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Amparo Museum (Jul 24, 1992 prototype)&lt;br /&gt;
|titlescreen=CDI - Amparo Museum DDNFR (2).png&lt;br /&gt;
|builddate=Jul 24, 1992 09:50:43 &lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=Amparo Museum DDNFR&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Amparo Museum&lt;br /&gt;
|system=Philips CD-i&lt;br /&gt;
|genre=Reference&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased}} {{RegionDate|EU|Unreleased}} {{RegionDate|US|Jul 24, 1992}}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased}} {{RegionDate|EU|Unreleased}} {{RegionDate|US|1992}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/AmparoMuseumJul241992prototype&lt;br /&gt;
|file=Amparo Museum (Jul 24, 1992 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Amparo Museum for the Philips CD-i. &#039;&#039;&#039;Disc label image on this webpage doesn&#039;t match disc label image in the zip.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This build has the same hash as the [https://redump.info/disc/95987/ final retail release].&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:CDI - Amparo Museum DDNFR (1).png&lt;br /&gt;
File:CDI - Amparo Museum DDNFR (2).png&lt;br /&gt;
File:CDI - Amparo Museum DDNFR (3).png&lt;br /&gt;
File:CDI - Amparo Museum DDNFR (4).png&lt;br /&gt;
File:CDI - Amparo Museum DDNFR (5).png&lt;br /&gt;
File:CDI - Amparo Museum DDNFR (6).png&lt;br /&gt;
File:CDI - Amparo Museum DDNFR (7).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:CDI - Museo Amparo July 29.jpeg|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=CDI - Museo Ampero Not For Sale Review&amp;amp;Test Only Version 3.03 July 29 1992.bin|type=File|date=2020-12-19 01:38:55|size=553684320|crc32=E3577D2C|md5=a8109954cb5fc6ac1938d8390fbd1ba7|sha1=bfe08efc9bf408970e6c4ecf2119f12d6c87b51e|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=CDI - Museo Amparo FPD Version 3.03 July 29 1992.img|type=File|date=2020-12-19 01:18:41|size=553684320|crc32=60435E6B|md5=4050ef85631489fea44010d68af203fb|sha1=12817fdceb002dfdc3dd14dc2d5c0650c3950b56|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=CDI - Museo Amparo July 29.img|type=File|date=2020-12-19 01:29:28|size=553684320|crc32=60435E6B|md5=4050ef85631489fea44010d68af203fb|sha1=12817fdceb002dfdc3dd14dc2d5c0650c3950b56|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=CDI - Museo Amparo FPD Version 3.03 July 29 1992.cue|type=File|date=2020-12-19 01:09:03|size=112|crc32=6A48DEFA|md5=9ff89e9fbef88089afdcef3d3924d0f7|sha1=55499526723c56b95675c75444fa0aacc4f3e5e7|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=CDI - Museo Amparo July 29.cue|type=File|date=2020-12-19 01:19:33|size=90|crc32=AD6BDC7E|md5=b06628662d2299023a9ceac17f5e957e|sha1=ee0150d2fbd9e5c6106341c12c414d32051f4c11|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=CDI - Museo Amparo FPD Version 3.03 July 29 1992.ccd|type=File|date=2020-12-19 01:09:03|size=774|crc32=13CF0F26|md5=79c1bbc205a555a6918571e217a5dc16|sha1=b1c61f1a5b5e68b0d09e98847dda2b486c84c9e1|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=CDI - Museo Amparo July 29.ccd|type=File|date=2020-12-19 01:19:33|size=774|crc32=13CF0F26|md5=79c1bbc205a555a6918571e217a5dc16|sha1=b1c61f1a5b5e68b0d09e98847dda2b486c84c9e1|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=CDI - Museo Amparo FPD Version 3.03 July 29 1992.sub|type=File|date=2020-12-19 01:19:32|size=22599360|crc32=649CE1DD|md5=2335510a7befde2116fdf48fa82cbcc1|sha1=ba74f35f026bc85f553dab3f68f19d3cb6e9ad02|comment=}}&lt;br /&gt;
{{filelistentry |i=9|icon=file|indent=0|filename=CDI - Museo Amparo July 29.sub|type=File|date=2020-12-19 01:30:09|size=22599360|crc32=C0C3C980|md5=b3ca24cefea39411925c6b6369e01143|sha1=cd7420f774b32ebfc9baf0f5dd44f26c77aa02c6|comment=}}&lt;br /&gt;
{{filelistentry |i=10|icon=file|indent=0|filename=CDI - Museo Amparo July 29.jpeg|type=File|date=2021-03-14 12:04:12|size=1351411|crc32=514312C9|md5=222f7ef290a8274a503c2af7d6584008|sha1=fae59c4e5aff8546d571093ea18b8dcd514bcc4b|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Amparo Museum}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Global_Domination_(Jun_28,_1998_prototype)&amp;diff=167135</id>
		<title>Global Domination (Jun 28, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Global_Domination_(Jun_28,_1998_prototype)&amp;diff=167135"/>
		<updated>2026-06-21T20:57:57Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Global Domination (Jun 28, 1998 prototype)&lt;br /&gt;
|titlescreen=PSX - Global Domination 2-7-98-0001.png&lt;br /&gt;
|builddate=Jun 28, 1998 21:31:04 &lt;br /&gt;
|buildname=2-7-98&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=Global Domination 2-7-98&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Global Domination&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Turn Based Strategy&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Dec 14, 1998 }} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Dec 14, 1998 }} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GlobalDominationJun281998prototype&lt;br /&gt;
|file=Global Domination (Jun 28, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Global Domination for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated the same as the June 28 prototype for the game that is available&lt;br /&gt;
* [https://redump.info/disc/52079/ Identical to the dump from psx-collector but contains a different watermark in GLOBAL.DAT. In this build, the watermark is 03-20. In psx-collector&#039;s, it&#039;s 03-14. Otherwise, it&#039;s the same exact build.]&lt;br /&gt;
* No in-game differences were noticed from that released prototype. There might be in the data, though.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: N/A&lt;br /&gt;
** Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Global Domination 2-7-98-0000.png&lt;br /&gt;
PSX - Global Domination 2-7-98-0002.png&lt;br /&gt;
PSX - Global Domination 2-7-98-0003.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Global Domination 2-7-98.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Global Domination 2-7-98.img|type=File|date=2020-12-13 05:08:11|size=590307312|crc32=895918FA|md5=fcb66c6ecf9587e046c9e10a9d0e2ecd|sha1=7b1939337675d8a2ff132a292d5f35fcd46cb52b|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Global Domination 2-7-98.cue|type=File|date=2020-12-13 05:00:00|size=94|crc32=8099461F|md5=bd2f88a14e8e7a380ef92a7dca594130|sha1=963139359c429c95af3e09aa141482ab6df7a445|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Global Domination 2-7-98.ccd|type=File|date=2020-12-13 05:00:00|size=773|crc32=756C3780|md5=c94be8915ff00e30d2327c6e5c7c6226|sha1=9721c31f8a6b045197adce8f2a3e14de5b2ffd3c|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Global Domination 2-7-98.sub|type=File|date=2020-12-13 05:08:50|size=24094176|crc32=0542DD59|md5=18bf944546c094997b62f0ca898cb1f4|sha1=6904c61b5bb7b2c2e5b26b3d013ed7c12e87ba76|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Global Domination 2-7-98.jpeg|type=File|date=2021-03-14 12:14:27|size=1132087|crc32=19D2721A|md5=74d8a2a7b4c5eff6172c751ecca84866|sha1=45cc936f27c9df39fa79e1d7eadd74c4d6b8e78b|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Iniche for doing the initial research on this prototype!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Global Domination}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=God_of_War_(Dec_23,_2004_prototype)&amp;diff=167134</id>
		<title>God of War (Dec 23, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=God_of_War_(Dec_23,_2004_prototype)&amp;diff=167134"/>
		<updated>2026-06-21T20:55:49Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=God of War (prototype)&lt;br /&gt;
|titlescreen=GOW1MENU.png&lt;br /&gt;
|buildname=Demo Version&lt;br /&gt;
|builddate=Dec 23, 2004 15:02:38&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|origin_labels=GOD OF WAR THE HYDRA BATTLE&amp;lt;br /&amp;gt;DEMO DISC NOT FOR RESALE&lt;br /&gt;
|game=God of War&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Hack and slash&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 14, 2005}}{{RegionDate|EU|May 10, 2005}}{{RegionDate|JP|Sep 22, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 22, 2005}}{{RegionDate|EU|Jun 8, 2005}} {{RegionDate|JP|Nov 17, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|releasedby=GusYautja}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=God of War (Dec 23, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/god-of-war-ii-dec-31-1999-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of God of War for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Dated several months before the final build.&lt;br /&gt;
*Early Hydra/Kratos.&lt;br /&gt;
**No work with cheat L3, R2, L2, R2, R1, L2, R1, L1, R2, Triangle, R2, Triangle.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Kratos1.png&lt;br /&gt;
File:Kratos2.png&lt;br /&gt;
File:Kratos3.png&lt;br /&gt;
File:Kratos4.png&lt;br /&gt;
File:Kratos5.png&lt;br /&gt;
File:Kratos6.png&lt;br /&gt;
File:Kratos7.png&lt;br /&gt;
File:Kratos8.png&lt;br /&gt;
File:Kratos9.png&lt;br /&gt;
File:Kratos10.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;uaxQZcHzw5g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Gowdisc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/27332/ Redump entry.]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|God of War}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gran_Turismo_Concept:_2002_Tokyo-Geneva_(Jun_23,_2002_prototype)&amp;diff=167133</id>
		<title>Gran Turismo Concept: 2002 Tokyo-Geneva (Jun 23, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gran_Turismo_Concept:_2002_Tokyo-Geneva_(Jun_23,_2002_prototype)&amp;diff=167133"/>
		<updated>2026-06-21T20:55:48Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=vlcsnap-2023-11-25-19h18m21s004.png&lt;br /&gt;
|Page name=Gran Turismo Concept: 2002 Tokyo-Geneva (Jun 23, 2002 prototype)&lt;br /&gt;
|builddate=Jun 23, 2002&lt;br /&gt;
|buildname=gran turismo concept - nissan z SCED-51097&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Jules r&lt;br /&gt;
|releasedby=Paiky&lt;br /&gt;
|filedumpdate=November 25, 2011&lt;br /&gt;
|filereleasedate=November 25, 2011&lt;br /&gt;
|game=Gran Turismo Concept: 2002 Tokyo-Geneva&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|release_date={{RegionDate|JP|Jan 1, 2002}} {{RegionDate|US|Unreleased}} {{RegionDate|EU|Jul 17, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gran Turismo Concept - Nissan Z SCED-51097 PAL.zip&lt;br /&gt;
|external=https://archive.org/details/gran-turismo-concept-nissan-350-z-sced-51097-4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Gran Turismo Concept for PlayStation 2, this version is &amp;quot;2002 Tokyo-Geneva&amp;quot;, released only in Europe.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Same content as NTSC 350Z (SCUS-97219).&lt;br /&gt;
* Build but based on PAL Version.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;ajzoykbzu40&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Gran Turismo Concept Nissan 350Z SCED-51097 4.jpg|Sleeve front&lt;br /&gt;
Gran Turismo Concept Nissan 350Z SCED-51097 3.jpg|Sleeve back&lt;br /&gt;
File:Gran Turismo Concept Nissan 350Z SCED-51097 1.jpg|Disc front&lt;br /&gt;
File:Gran Turismo Concept Nissan 350Z SCED-51097 2.jpg|Disc back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
[https://redump.info/disc/110320/ Redump entry.]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo Concept: 2002 Tokyo-Geneva}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Star_Wars_II:_The_Original_Trilogy_(Jul_14,_2006_demo)&amp;diff=167132</id>
		<title>LEGO Star Wars II: The Original Trilogy (Jul 14, 2006 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Star_Wars_II:_The_Original_Trilogy_(Jul_14,_2006_demo)&amp;diff=167132"/>
		<updated>2026-06-21T20:55:46Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name=LEGO Star Wars II: The Original Trilogy (Jul 14, 2006 demo)&lt;br /&gt;
|builddate=Jul 14, 2006 09:14:05&lt;br /&gt;
|buildname=Mos Eisley Level Demo&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|game=LEGO Star Wars II: The Original Trilogy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jul 30, 2006}}{{RegionDate|US|Jul 30, 2006}}{{RegionDate|JP|Sep 4, 2006}}&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 8, 2006}}{{RegionDate|US|Sep 12, 2006}}{{RegionDate|JP|Nov 2, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=LEGO Star Wars II - The Original Trilogy -Demo- (Title screenshot).png}}&lt;br /&gt;
{{Download|file=1_01.zip}}&lt;br /&gt;
A European demo build of &#039;&#039;&#039;&#039;&#039;Lego Star Wars II: The Original Trilogy&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* European multi-language demo dated 16 days before the final build.&lt;br /&gt;
* There is a hidden timer which will kick you back to the title screen after 10 minutes.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:LEGO Star Wars II - The Original Trilogy -Demo- Front Cover.jpg|Front Cover&lt;br /&gt;
File:LEGO Star Wars II - The Original Trilogy -Demo- Inside Cover.jpg|Inside Cover&lt;br /&gt;
File:LEGO Star Wars II - The Original Trilogy -Demo- Disc.jpg|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/76847/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LEGO Star Wars II: The Original Trilogy}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=NCAA_Football_GameBreaker_(Jul_16,_1996_prototype)&amp;diff=167131</id>
		<title>NCAA Football GameBreaker (Jul 16, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=NCAA_Football_GameBreaker_(Jul_16,_1996_prototype)&amp;diff=167131"/>
		<updated>2026-06-21T20:55:45Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=NCAA Football GameBreaker (Jul 16, 1996 prototype)&lt;br /&gt;
|builddate=Jul 16, 1996 00:08:04&lt;br /&gt;
|buildname=7-16&lt;br /&gt;
|titlescreen=GameBreaker 7-16-0000.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=WD&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=May 8, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=GameBreaker 7-16&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator (DICUI) (PLEXTOR PX-W4012A)&lt;br /&gt;
|origin_lot=OG Sega Saturn Group Buy 2021&lt;br /&gt;
|game=NCAA Football GameBreaker&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Sports - Football&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 27, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 31, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=NCAA Football GameBreaker (Jul 16, 1996 prototype).rar&lt;br /&gt;
|external=https://mega.nz/folder/3YkihCyD#h2qVdz-mv9aJcEj00Ed2HQ/folder/rNdTwYSB&lt;br /&gt;
}}&lt;br /&gt;
A prototype of NCAA Football GameBreaker for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Late prototype.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:NCAA Football GameBreaker (Jul 16, 1996 prototype).png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
*A Special Thanks goes to the following people/groups,&lt;br /&gt;
**RacingFreak for helping manage the scans by clearing them up.&lt;br /&gt;
**ehw / HiddenPalace.org for double checking data.&lt;br /&gt;
**Merlin for donating a better Plextor than the one we had.&lt;br /&gt;
**All donators.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://redump.info/disc/80637/ Redump entry]&lt;br /&gt;
*[https://mega.nz/folder/3YkihCyD#h2qVdz-mv9aJcEj00Ed2HQ Mega.nz mirror.]&lt;br /&gt;
*[https://archive.org/details/og-saturn-buy-2021 Archive.org mirror.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|NCAA Football GameBreaker}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Metal_Gear_Rising:_Revengeance_(Taikenban_Demo)&amp;diff=167130</id>
		<title>Metal Gear Rising: Revengeance (Taikenban Demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Metal_Gear_Rising:_Revengeance_(Taikenban_Demo)&amp;diff=167130"/>
		<updated>2026-06-21T20:55:42Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=MGRR PS3 Taikenban titlescreen.png&lt;br /&gt;
|Page name=Metal Gear Rising: Revengeance (Taikenban Demo)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=LastCat, FlexBy&lt;br /&gt;
|origin_type=BD-25&lt;br /&gt;
|game=Metal Gear Rising: Revengeance&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Action-adventure, hack and slash&lt;br /&gt;
|release_date={{RegionDate|NA|Feb 19, 2013}}{{RegionDate|JP|Feb 21, 2013}}{{RegionDate|EU|Feb 21, 2013}}{{RegionDate|AU|Feb 26, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Metal Gear Rising - Revengeance (Japan) (Taikenban).7z&lt;br /&gt;
}}&lt;br /&gt;
A Japanese disc demo of Metal Gear Rising: Revengeance for PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Probably matches Japanese PSN demo.&lt;br /&gt;
*ISO is encrypted, can be decrypted using PS3 Disc Dumper.&lt;br /&gt;
*Files on a disc are dated 2012-11-28, build date is probably earlier.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:MGRR Taikenban Disc.jpg&lt;br /&gt;
File:MGRR Taikenban Box.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/79536/ Redump Entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Metal Gear Rising: Revengeance}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=TimeSplitters:_Future_Perfect_(Feb_15,_2005_prototype)&amp;diff=167129</id>
		<title>TimeSplitters: Future Perfect (Feb 15, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=TimeSplitters:_Future_Perfect_(Feb_15,_2005_prototype)&amp;diff=167129"/>
		<updated>2026-06-21T20:55:30Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=TimeSplitters: Future Perfect (Feb 15, 2005 prototype)&lt;br /&gt;
|builddate=Feb 15, 2005&lt;br /&gt;
|titlescreen=Gsdx 20200831010702.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Jhynjhiruu&lt;br /&gt;
|filereleasedate=July 16, 2025&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=TimeSplitters Future Perfect, Disc# 1, UK QA Time Splitters FP, 02/15/2005, Beta 2 PS050215F, 181288, PAL, *UK-0000000181288-018*, PLEASE RETURN TO THE, EAUK MASTERING LAB&lt;br /&gt;
|game=TimeSplitters: Future Perfect&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|release_date={{RegionDate|US|Mar 22, 2005}} {{RegionDate|EU|Mar 24, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=TimeSplitters - Future Perfect (Feb 15, 2005 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/redump-id-126028&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;TimeSplitters: Future Perfect&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* European region.&lt;br /&gt;
* Differences unknown.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
TimeSplitters - Future Perfect (Feb 15, 2005 prototype)-disc photo-front.jpg|Disc front.&lt;br /&gt;
TimeSplitters - Future Perfect (Feb 15, 2005 prototype)-disc photo-back.jpg|Disc back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/126028/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|TimeSplitters: Future Perfect}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=NeoGeo_Battle_Coliseum_(Sep_15,_2006_prototype)&amp;diff=167128</id>
		<title>NeoGeo Battle Coliseum (Sep 15, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=NeoGeo_Battle_Coliseum_(Sep_15,_2006_prototype)&amp;diff=167128"/>
		<updated>2026-06-21T20:55:28Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=NeoGeo Battle Coliseum (Sep 15, 2006 prototype)&lt;br /&gt;
|titlescreen=NeoGeoBattleColiseum Sep152006 title.png&lt;br /&gt;
|builddate=Sep 15, 2006 05:12:30&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=user7&lt;br /&gt;
|filereleasedate=August 9, 2018&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=REVIEW CODE PLAYSTATION®2&amp;lt;br /&amp;gt;EURO - EERNE 01&lt;br /&gt;
|game=NeoGeo Battle Coliseum&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 7, 2005}}{{RegionDate|EU|Oct 13, 2006}}{{RegionDate|US|Oct 26, 2007}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 22, 2005}}{{RegionDate|EU|Nov 24, 2006}}{{RegionDate|US|Dec 11, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=NeoGeo Battle Coliseum (Sep 15, 2006 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A late localization prototype of &#039;&#039;&#039;&#039;&#039;NeoGeo Battle Coliseum&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final EU build by 4 weeks&lt;br /&gt;
* Only the executable and &#039;&#039;&#039;SYSTEM.CNF&#039;&#039;&#039; are different&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/54307/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|NeoGeo Battle Coliseum}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Just_Dance_(Demo)&amp;diff=167127</id>
		<title>Just Dance (Demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Just_Dance_(Demo)&amp;diff=167127"/>
		<updated>2026-06-21T20:55:27Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name=Just Dance (Demo)&lt;br /&gt;
|titlescreen=Just Dance 1 Demo.jpg&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=user7&lt;br /&gt;
|releasedby=user7&lt;br /&gt;
|filereleasedate=July 19, 2022&lt;br /&gt;
|origin_type=Nintendo Wii Optical Disc&lt;br /&gt;
|origin_labels=RVL-DDNE-USA-B0&lt;br /&gt;
|origin_dumpmethod=Wiimms ISO Tools 3.04a&lt;br /&gt;
|game=Just Dance&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Dance, Rhythm&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 17, 2009}} {{RegionDate|AU|Nov 26, 2009}} {{RegionDate|EU|Nov 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Just Dance (Demo).7z&lt;br /&gt;
|external=https://vimm.net/vault/81222&lt;br /&gt;
}}&lt;br /&gt;
An NTSC demo for Just Dance for Wii.&lt;br /&gt;
==Notes==&lt;br /&gt;
*This demo includes both full and short versions of the following songs:&lt;br /&gt;
**Hot And Cold (Chick Version) - Katy Perry&lt;br /&gt;
**Pump Up The Jam - Technotronic&lt;br /&gt;
**Groove Is In The Heart - Deee-Lite&lt;br /&gt;
*The entire track list appears in-game but, however, is unavailable.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;FRaLnZFedR4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/96322/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Just Dance}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rayman_2:_The_Great_Escape_(Jan_17,_2000_prototype)&amp;diff=167126</id>
		<title>Rayman 2: The Great Escape (Jan 17, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rayman_2:_The_Great_Escape_(Jan_17,_2000_prototype)&amp;diff=167126"/>
		<updated>2026-06-21T20:55:25Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Rayman 2: The Great Escape (Jan 17, 2000 prototype)&lt;br /&gt;
|titlescreen=Rayman 2 - The Great Escape (Jan 17, 2000 Prototype) Title.png&lt;br /&gt;
|builddate=Jan 17, 2000&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=RibShark&lt;br /&gt;
|filereleasedate=Jul 10, 2020&lt;br /&gt;
|releasedby=RibShark&lt;br /&gt;
|origin_type=GD-ROM&lt;br /&gt;
|origin_dumpmethod=CD-ROM drive via swap-trick&lt;br /&gt;
|game=Rayman 2: The Great Escape&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 22, 2000}} {{RegionDate|US|Feb 22, 2000}} {{RegionDate|JP|Feb 29, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Mar 17, 2000}} {{RegionDate|US|Feb 29, 2000}} {{RegionDate|US|Mar 23, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rayman 2 - The Great Escape (Dreamcast) (Jan 17, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An unpolished prototype of Rayman 2: The Great Escape for the Dreamcast.&lt;br /&gt;
==See also==&lt;br /&gt;
* https://redump.info/disc/71357/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rayman 2: The Great Escape}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=XGRA:_Extreme_G_Racing_Association_(Jul_3,_2003_prototype)&amp;diff=167125</id>
		<title>XGRA: Extreme G Racing Association (Jul 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=XGRA:_Extreme_G_Racing_Association_(Jul_3,_2003_prototype)&amp;diff=167125"/>
		<updated>2026-06-21T20:55:23Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=XGRA-Jun26-Title.png&lt;br /&gt;
|builddate=Jul 3, 2003&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Lavateam&lt;br /&gt;
|releasedby=Lavateam&lt;br /&gt;
|filereleasedate=October 9, 2022&lt;br /&gt;
|origin_lot=Lavateam Release 2022&lt;br /&gt;
|game=XGRA: Extreme G Racing Association&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Aug 27, 2003 }} {{RegionDate|US|Aug 20, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Aug 27, 2003 }} {{RegionDate|US|Sep 11, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=XGRA - Extreme G Racing Association (Jul 3, 2003 prototype).7z&lt;br /&gt;
|external=https://archive.org/download/lavateam-fundraiser-2002-releases/XGRA%20%28Jul%203%2C%202003%29%20%5BPS2%5D.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;XGRA: Extreme G Racing Association&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Dated July 3, 2003, approximately two months before the final release.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/54304/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|XGRA: Extreme G Racing Association}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Super_Soccer_Adventure_(Apr_24,_2003_prototype)&amp;diff=167124</id>
		<title>LEGO Super Soccer Adventure (Apr 24, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Super_Soccer_Adventure_(Apr_24,_2003_prototype)&amp;diff=167124"/>
		<updated>2026-06-21T20:55:22Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=LEGO Super Soccer Adventure (Apr 24, 2003 prototype)&lt;br /&gt;
|titlescreen=LegoSuperSoccerApr24_3.png&lt;br /&gt;
|builddate=Apr 24, 2003 02:19:02&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=November 6, 2022&lt;br /&gt;
|game=LEGO Super Soccer Adventure&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|origin_type=CD-R|origin_label=LEGO Soccer&lt;br /&gt;
24/4/03}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LEGO Super Soccer Adventure (Apr 24, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased LEGO Super Soccer Adventure for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Build notes are displayed prior to starting the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
LegoSuperSoccerApr24_1.png&lt;br /&gt;
LegoSuperSoccerApr24_2.png&lt;br /&gt;
LegoSuperSoccerApr24_3.png&lt;br /&gt;
LegoSuperSoccerApr24_4.png&lt;br /&gt;
LegoSuperSoccerApr24_5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://redump.info/disc/99052/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|LEGO Super Soccer Adventure}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=NHL_09_(Jul_30,_2008_PlayStation_3_prototype)&amp;diff=167123</id>
		<title>NHL 09 (Jul 30, 2008 PlayStation 3 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=NHL_09_(Jul_30,_2008_PlayStation_3_prototype)&amp;diff=167123"/>
		<updated>2026-06-21T20:55:20Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=NHL 09 (Jul 30, 2008 PlayStation 3 prototype)&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|builddate=Jul 30, 2008&lt;br /&gt;
|buildname=Beta 12&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Dizzzy&lt;br /&gt;
|releasedby=Dizzzy&lt;br /&gt;
|filereleasedate=June 20, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Electronic Arts&amp;lt;br&amp;gt;NHL 09&amp;lt;br&amp;gt;86095&amp;lt;br&amp;gt;Beta 12 179625&amp;lt;br&amp;gt;NA-Final&amp;lt;br&amp;gt;Confidential Material - Return to Mastering Lab&amp;lt;br&amp;gt;*CA-0000000712386-034*&lt;br /&gt;
|game=NHL 09&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 10, 2008}} {{RegionDate|EU|Aug 10, 2008}}&lt;br /&gt;
|release_date={{RegionDate|US|September 9, 2008}} {{RegionDate|EU|September 26, 2008}} {{RegionDate|AU|September 25, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of NHL 09 for the PlayStation 3.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/63014/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|NHL 09}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_Media_Assets&amp;diff=167122</id>
		<title>Assets/LittleBigPlanet Media Assets</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_Media_Assets&amp;diff=167122"/>
		<updated>2026-06-21T20:55:18Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|titlescreen=LBPAsset_img823.jpg&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=user7&lt;br /&gt;
|releasedby=user7&lt;br /&gt;
|filereleasedate=June 7, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=LittleBigPlanet&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|release_date={{RegionDate|US|Nov 17, 2009}} {{RegionDate|EU|Nov 20, 2009}} {{RegionDate|JP|Dec 3, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|builddate=Oct 10, 2008&lt;br /&gt;
}}&lt;br /&gt;
A press kit from Europe featuring artwork and screenshots from LittleBigPlanet.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet (Media Assets) (Europe).7z&lt;br /&gt;
|external=https://archive.org/details/redump-id-70574&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Features screenshots from various prototypes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot; perrow=4&amp;gt;&lt;br /&gt;
Garden cover.jpg|Garden cover.jpg&lt;br /&gt;
LBP E.png|LBP E.png&lt;br /&gt;
Gopher.png|Gopher.png&lt;br /&gt;
LBP_PS3_3D_Pack_pegi.jpg|LBP_PS3_3D_Pack_pegi.jpg&lt;br /&gt;
Bicycle2.png|Bicycle2.png&lt;br /&gt;
Porco6.png|Porco6.png&lt;br /&gt;
Characters 08.jpg|Characters 08.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/70574/ Redump entry.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/Sonic_Riders/Press_Kit&amp;diff=167121</id>
		<title>Assets/Sonic Riders/Press Kit</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/Sonic_Riders/Press_Kit&amp;diff=167121"/>
		<updated>2026-06-21T20:55:16Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|titlescreen=SonicRiders Assets Disc.jpg&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=user7&lt;br /&gt;
|releasedby=user7&lt;br /&gt;
|builddate=Jan 25, 2006&lt;br /&gt;
|filereleasedate=Jun 28, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SONIC RIDERS ASSETS 547&lt;br /&gt;
|game=Sonic Riders&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 23, 2006}} {{RegionDate|US|Feb 21, 2006}} {{RegionDate|EU|Mar 17, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
A press kit from Australia featuring screenshots and artwork from Sonic Riders.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Riders (Australia) (Assets).7z&lt;br /&gt;
|external=https://archive.org/details/redump-id-70999&lt;br /&gt;
}}&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot; perrow=4&amp;gt;&lt;br /&gt;
Jet_2.png|Jet_2.bmp&lt;br /&gt;
Sonic_2.png|Sonic_2.png&lt;br /&gt;
Knuckles_2.png|Knuckles_2.bmp&lt;br /&gt;
Wave 2.png|Wave_2.bmp&lt;br /&gt;
screenshot_044.png|screenshot_044.bmp&lt;br /&gt;
Screenshot 053.png|Screenshot 053.bmp&lt;br /&gt;
Screenshot 079.png|Screenshot 079.bmp&lt;br /&gt;
Stage01 02.png|Stage01 02.bmp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/70999/ Redump entry].&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Riders}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Re-Volt_(Dec_8,_1999_prototype)&amp;diff=167119</id>
		<title>Re-Volt (Dec 8, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Re-Volt_(Dec_8,_1999_prototype)&amp;diff=167119"/>
		<updated>2026-06-21T20:54:44Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{demo&lt;br /&gt;
|Page name=Re-Volt (Dec 8, 1999 prototype)&lt;br /&gt;
|builddate=Dec 8, 1999 15:57:12&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BANANABREAK&lt;br /&gt;
|titlescreen=Re-Volt (Dec 8, 1999 prototype).png&lt;br /&gt;
|releasedby=BANANABREAK&lt;br /&gt;
|origin_type=GD-R&lt;br /&gt;
|filereleasedate=May 20, 2017&lt;br /&gt;
|origin_labels=Re-Volt Demo v1.000 1999-12-07 E Demo&lt;br /&gt;
|game=Re-Volt&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Nov 30, 1999}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 13, 2000}} {{RegionDate|US|Dec 17, 1999}} {{RegionDate|EU|Nov 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Re-Volt (Dec 8, 1999 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is not a preproduction build, it is a distributed demo disc. Proper dump in redump [https://redump.info/disc/64178/ here].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Re-Volt}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Super_Soccer_Adventure_(Jun_5,_2003_prototype)&amp;diff=167118</id>
		<title>LEGO Super Soccer Adventure (Jun 5, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Super_Soccer_Adventure_(Jun_5,_2003_prototype)&amp;diff=167118"/>
		<updated>2026-06-21T20:54:16Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=LEGO Super Soccer Adventure (Jun 5, 2003 prototype)&lt;br /&gt;
|titlescreen=LegoSuperSoccerJun5_3.png&lt;br /&gt;
|builddate=Jun 5, 2003&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=November 6, 2022&lt;br /&gt;
|game=LEGO Super Soccer Adventure&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|origin_type=NR Disc&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LEGO Super Soccer Adventure (Jun 5, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased LEGO Super Soccer Adventure for the Nintendo GameCube.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Build notes are displayed prior to starting the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
LegoSuperSoccerJun5_1.png&lt;br /&gt;
LegoSuperSoccerJun5_2.png&lt;br /&gt;
LegoSuperSoccerJun5_3.png&lt;br /&gt;
LegoSuperSoccerJun5_4.png&lt;br /&gt;
LegoSuperSoccerJun5_5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://redump.info/disc/99858/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|LEGO Super Soccer Adventure}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Fatman_%26_Slim_(Dec_6,_2002_prototype)&amp;diff=167117</id>
		<title>Fatman &amp; Slim (Dec 6, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Fatman_%26_Slim_(Dec_6,_2002_prototype)&amp;diff=167117"/>
		<updated>2026-06-21T20:54:12Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Fatman &amp;amp; Slim (prototype)-title.png&lt;br /&gt;
|Page name=Fatman &amp;amp; Slim (prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|builddate=Dec 6, 2002 04:12:17&lt;br /&gt;
|dumper=KitKit&lt;br /&gt;
|releasedby=KitKit&lt;br /&gt;
|filereleasedate=March 31, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Fatman &amp;amp; Slim&amp;lt;br /&amp;gt;30/01/03&amp;lt;br /&amp;gt;PS2 PAL&amp;lt;br /&amp;gt;TEST MACHINES ONLY&lt;br /&gt;
|game=Fatman &amp;amp; Slim&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Fatman &amp;amp; Slim (Europe) (Beta).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased &#039;&#039;&#039;&#039;&#039;Fatman &amp;amp; Slim&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Developed by Attention to Detail.&lt;br /&gt;
* Graphics only display correctly in PCSX2 by using Software rendering mode.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Fatman&amp;amp;Slim Dec62002 cover.jpg|Cover&lt;br /&gt;
Fatman&amp;amp;Slim Dec62002 disc.jpg|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/61076/ Redump entry.]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Fatman &amp;amp; Slim}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Re-Volt_(Dec_8,_1999_prototype)&amp;diff=167116</id>
		<title>Re-Volt (Dec 8, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Re-Volt_(Dec_8,_1999_prototype)&amp;diff=167116"/>
		<updated>2026-06-21T20:54:11Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Re-Volt (Dec 8, 1999 prototype)&lt;br /&gt;
|builddate=Dec 8, 1999 15:57:12&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BANANABREAK&lt;br /&gt;
|titlescreen=Re-Volt (Dec 8, 1999 prototype).png&lt;br /&gt;
|releasedby=BANANABREAK&lt;br /&gt;
|origin_type=GD-R&lt;br /&gt;
|filereleasedate=May 20, 2017&lt;br /&gt;
|origin_labels=Re-Volt Demo v1.000 1999-12-07 E Demo&lt;br /&gt;
|game=Re-Volt&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Nov 30, 1999}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 13, 2000}} {{RegionDate|US|Dec 17, 1999}} {{RegionDate|EU|Nov 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Re-Volt (Dec 8, 1999 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is not a preproduction build, it is a distributed demo disc. Proper dump in redump [https://redump.info/disc/64178/ here].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Re-Volt}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Arc_the_Lad_Collection:_The_Making_of_Arc_the_Lad_(Nov_20,_2001_prototype)&amp;diff=167115</id>
		<title>Arc the Lad Collection: The Making of Arc the Lad (Nov 20, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Arc_the_Lad_Collection:_The_Making_of_Arc_the_Lad_(Nov_20,_2001_prototype)&amp;diff=167115"/>
		<updated>2026-06-21T20:54:06Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Arc the Lad Collection: The Making of Arc the Lad (Nov 20, 2001 prototype)&lt;br /&gt;
|builddate=Nov 20, 2001&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=superg&lt;br /&gt;
|filereleasedate=Mar 26, 2023&lt;br /&gt;
|game=Arc the Lad Collection: The Making of Arc the Lad&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|final_builddate={{RegionDate|NA|Dec 19, 2001}}&lt;br /&gt;
|release_date={{RegionDate|NA|Apr 18, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of Arc the Lad Collection: The Making of Arc the Lad for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/102844/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Arc the Lad Collection: The Making of Arc the Lad}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rise_of_the_Robots_(Aug_24,_1995_prototype)&amp;diff=167114</id>
		<title>Rise of the Robots (Aug 24, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rise_of_the_Robots_(Aug_24,_1995_prototype)&amp;diff=167114"/>
		<updated>2026-06-21T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;Czykago: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Aug 24, 1995&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=NOT FOR SALE - PREVIEW &amp;amp; TEST ONLY &lt;br /&gt;
Rise of the Robots&lt;br /&gt;
1.01&lt;br /&gt;
24-8-95&lt;br /&gt;
TESTING - Beta&lt;br /&gt;
Cat Nº 819 1012&lt;br /&gt;
|game=Rise of the Robots&lt;br /&gt;
|titlescreen=ROTR_CDi_Dec0695_Title.png&lt;br /&gt;
|system=Philips CD-i&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 1, 1995}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rise of the Robots (Europe) (Beta) (1995-08-24).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Rise of the Robots for the Philips CD-i.&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/79421/ Redump entry.]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rise of the Robots}}}}&lt;/div&gt;</summary>
		<author><name>Czykago</name></author>
	</entry>
</feed>