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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarioM</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarioM"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/DarioM"/>
	<updated>2026-05-23T08:19:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid_(Apr_27,_1998_Pilot_Disc)&amp;diff=163285</id>
		<title>Metal Gear Solid (Apr 27, 1998 Pilot Disc)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid_(Apr_27,_1998_Pilot_Disc)&amp;diff=163285"/>
		<updated>2026-05-19T20:39:38Z</updated>

		<summary type="html">&lt;p&gt;DarioM: Correct Redump entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Metal Gear Solid (Apr 27, 1998 Pilot Disc)&lt;br /&gt;
|builddate=Apr 27, 1998 10:49:58&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Metal Gear Solid (Apr 27, 1998 Pilot Disc).png&lt;br /&gt;
|origin_type=Pressed Disc&lt;br /&gt;
|game=Metal Gear Solid&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jul 24, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Sep 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 3, 1998}} {{RegionDate|US|Oct 21, 1998}} {{RegionDate|EU|Feb 22, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Metal Gear Solid (Apr 27, 1998 Pilot Disc).7z&lt;br /&gt;
}}&lt;br /&gt;
An officially released prototype demo of Metal Gear Solid for the Sony PlayStation.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
slpm-80254 cover-front.jpg|Cover front.&lt;br /&gt;
slpm-80254 cover-back.jpg|Cover back.&lt;br /&gt;
slpm-80254 media-disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A different font is used in the title screen.&lt;br /&gt;
* Codec icons now appear faster, with the arrows pointing up and down instead of left and right.&lt;br /&gt;
* Konami jingle sounds a bit different.&lt;br /&gt;
* The introductory cutscene plays without background music.&lt;br /&gt;
* First-person view (FPV) zoom initiates from an extended distance.&lt;br /&gt;
* Noticeable differences exist in the puddle and water textures within the Dock area.&lt;br /&gt;
* Alterations are apparent in the walking sound and running animation of the genome soldiers.&lt;br /&gt;
* The drum components of the encounter theme are different.&lt;br /&gt;
* The process of a guard spawning becomes noticable as the elevator descends, accompanied by a distinct elevator sound. Additionally, the alarm light is slightly brighter, the elevator textures take on a bluish hue, and the alarm sound exhibits a delayed onset.&lt;br /&gt;
* When trying to picking up an item, instead of the conventional red, a white font is displayed when an item reaches full capacity.&lt;br /&gt;
* The occurrence of an error sound when attempting to use a ration at full capacity is not present.&lt;br /&gt;
* Music no longer diminishes in volume upon entering the elevator.&lt;br /&gt;
* The elevator cutscene music is completely different.&lt;br /&gt;
* During a cutscene, the player is still allowed to pause the game.&lt;br /&gt;
* The sound of the chaff grenade detonation is different, now fading gradually after the explosion rather than playing until the jamming effect subsides.&lt;br /&gt;
* Stun grenades are labeled as &amp;quot;Stan&amp;quot; within the inventory.&lt;br /&gt;
* Running guards are now immune to damage of the SOCOM.&lt;br /&gt;
* Picking up a grenade while having no item equipped won&#039;t show the grenade after equipping them.&lt;br /&gt;
* While the guard is examining Snake while he&#039;s in a box, the player won&#039;t be able to unequip the box unless the guard spots you.&lt;br /&gt;
* After opening the inventory, the camera still follows Snake for a few frames instead of stopping immediately.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
[[File:MGS-Pilot-Disk-Title-Screen.png|200px]] [[File:MGS-Pilot-Disk-Codec.png|200px]] [[File:MGS-Pilot-Codec-Stan-Grenade.png|246px]] [[File:MGS-Pilot-Codec-Final-Screen.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/75410/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Metal Gear Solid}}}}&lt;/div&gt;</summary>
		<author><name>DarioM</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:DarioM&amp;diff=163284</id>
		<title>User:DarioM</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:DarioM&amp;diff=163284"/>
		<updated>2026-05-19T20:37:17Z</updated>

		<summary type="html">&lt;p&gt;DarioM: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>DarioM</name></author>
	</entry>
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