<?xml version="1.0"?>
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	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkaiser</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkaiser"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Darkaiser"/>
	<updated>2026-09-29T06:04:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/PS1_Hi-Res_Disc_May_2000&amp;diff=173280</id>
		<title>Assets/PS1 Hi-Res Disc May 2000</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/PS1_Hi-Res_Disc_May_2000&amp;diff=173280"/>
		<updated>2026-08-21T00:39:48Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/PS1 Hi-Res Disc May 2000&lt;br /&gt;
|titlescreen=May2000HiRes.jpg&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=July 4, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=MAY 2000 HI RES DISC&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=Chase the Express;Crash Bash;Destruction Derby Raw;In Cold Blood;Legend of Dragoon;Ridge Racer V;Team Buddies;Tekken Tag Tournament;Terracon;Wipeout Fusion&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
SCEE&#039;s high-res artwork disc for May 2000.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=PS1 Hi-Res Disc May 2000.7z&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
A collection of high resolution artwork, PSD files, and AVI videos of a variety of PS1 and PS2 titles. Also includes some promotional images of PS1 hardware.&lt;br /&gt;
* Chase the Express&lt;br /&gt;
* Crash Bash&lt;br /&gt;
** Contains a TIF format image (with TIF magic numbers) which doesn&#039;t seem to open correctly.&lt;br /&gt;
* Destruction Derby Raw&lt;br /&gt;
* In Cold Blood&lt;br /&gt;
* Legend of Dragoon&lt;br /&gt;
* Ridge Racer V&lt;br /&gt;
* Team Buddies&lt;br /&gt;
* Tekken Tag Tournament&lt;br /&gt;
* Terracon&lt;br /&gt;
* Wipeout Fusion&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:HiResMay2000-ICB01.png|&amp;quot;ICB01&amp;quot;&lt;br /&gt;
File:HiResMay2000-RESDOGS.png|&amp;quot;RESDOGS&amp;quot;&lt;br /&gt;
File:HiResMay2000-THEPLAKA.png|&amp;quot;THEPLAKA&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:May2000HiRes.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173279</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173279"/>
		<updated>2026-08-21T00:35:36Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, Axehead Long has a noticeably longer and altered chunk, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development. &lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WRC_II_Extreme_(July_23,_2002_prototype)&amp;diff=172128</id>
		<title>WRC II Extreme (July 23, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WRC_II_Extreme_(July_23,_2002_prototype)&amp;diff=172128"/>
		<updated>2026-08-08T17:00:02Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page WRC II Extreme (July 23, 2002 prototype) to WRC II: Extreme (Jul 23, 2002 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[WRC II: Extreme (Jul 23, 2002 prototype)]]&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WRC_II:_Extreme_(Jul_23,_2002_prototype)&amp;diff=172127</id>
		<title>WRC II: Extreme (Jul 23, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WRC_II:_Extreme_(Jul_23,_2002_prototype)&amp;diff=172127"/>
		<updated>2026-08-08T17:00:02Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page WRC II Extreme (July 23, 2002 prototype) to WRC II: Extreme (Jul 23, 2002 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=WRC II: Extreme (Jul 23, 2002 prototype)&lt;br /&gt;
|builddate=Jul 23, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 8, 2026&lt;br /&gt;
|filereleasedate=August 8, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=WRC II EXTREME August 2002 INTERNAL PAL&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=WRC II: Extreme&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 24, 2002}}{{RegionDate|JP|Mar 5, 2003}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 27, 2002}}{{RegionDate|JP|Apr 24, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=WRC II Extreme (July 23, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;WRC II: Extreme&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:WRC II Extreme disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WRC II: Extreme}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WRC_II:_Extreme_(Jul_23,_2002_prototype)&amp;diff=172126</id>
		<title>WRC II: Extreme (Jul 23, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WRC_II:_Extreme_(Jul_23,_2002_prototype)&amp;diff=172126"/>
		<updated>2026-08-08T16:58:44Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=WRC II: Extreme (Jul 23, 2002 prototype)&lt;br /&gt;
|builddate=Jul 23, 2002&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 8, 2026&lt;br /&gt;
|filereleasedate=August 8, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=WRC II EXTREME August 2002 INTERNAL PAL&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=WRC II: Extreme&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 24, 2002}}{{RegionDate|JP|Mar 5, 2003}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 27, 2002}}{{RegionDate|JP|Apr 24, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=WRC II Extreme (July 23, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;WRC II: Extreme&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:WRC II Extreme disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WRC II: Extreme}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ape_Escape_(Feb_9,_1999_prototype)&amp;diff=172125</id>
		<title>Ape Escape (Feb 9, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ape_Escape_(Feb_9,_1999_prototype)&amp;diff=172125"/>
		<updated>2026-08-08T16:45:47Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=STAGE0EXE 2026-06-17 21-40-35.png&lt;br /&gt;
|Page name=Ape Escape (Feb 9, 1999 prototype)&lt;br /&gt;
|builddate=Feb 9, 1999 16:55:38&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 17, 2026&lt;br /&gt;
|filereleasedate=June 17, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=APE ESCAPE Internal Use Only NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Ape Escape&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP demo|Feb 11, 1999}}{{RegionDate|JP|May 12, 1999}}{{RegionDate|US|May 22, 1999}}{{RegionDate|EU|May 22, 1999}}{{RegionDate|FR|May 24, 1999}}{{RegionDate|DE|May 24, 1999}}{{RegionDate|IT|May 24, 1999}}{{RegionDate|JP Rev1|May 29, 1999}}{{RegionDate|ES|Jun 1, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 22, 1999}}{{RegionDate|JP|Jun 24, 1999}}{{RegionDate|EU|Jul 2, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ape Escape Internal.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;Ape Escape&#039;&#039;&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Ape_Escape/February_9th,_1999_Prototype}}&lt;br /&gt;
* Work-in-progress version of the commercially-released Japanese demo that still contains most of the game.&lt;br /&gt;
* The game appears mostly complete, with all levels implemented and undergoing polish.&lt;br /&gt;
* The Time Station has an early layout in which the stage select switch is located in a separate room. The final game moves the stage select switch to the same room as the memory card switch.&lt;br /&gt;
* When a stage is selected on the stage select screen, a debug menu pops up letting the player to choose the sub-section of the stage they wish to begin in.&lt;br /&gt;
* There are five test levels, accessible through selecting the final stage on the stage select screen.&lt;br /&gt;
** &amp;lt;code&amp;gt;JUMP&amp;lt;/code&amp;gt; crashes the game.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU2&amp;lt;/code&amp;gt; is a monkey test level using geometry from the first level with corrupted textures. There are three monkeys of different kinds peppered about.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU3&amp;lt;/code&amp;gt; is another monkey test level using a piece of Dexter&#039;s Island and a single monkey. There is also a copy of the Specter&#039;s Castle boss walking in place, and he can be defeated like a normal enemy in two hits at which point he unceremoniously explodes into coins.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU4&amp;lt;/code&amp;gt; is a basic physics test level featuring ramps, water, hanging surfaces, climbable surfaces, and not much else.&lt;br /&gt;
** There is no &amp;lt;code&amp;gt;SARU1&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;TEST&amp;lt;/code&amp;gt; is a level that appears to be for experimenting with more elaborate setups for platforming and catching monkeys. It begins with a seemingly insurmountable door that appears impossible to get through, but using the monkey radar reveals there is more behind it.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;L1+L2+R1+R2+L3+R3&amp;lt;/code&amp;gt; on the gadget assignment screen of the pause menu gives you instant access to all gadgets.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;Select&amp;lt;/code&amp;gt; on the second controller during gameplay activates a camera debug info display.&lt;br /&gt;
* The game&#039;s selection of unlockable minigames is still being heavily worked on.&lt;br /&gt;
** Ski Kidz Racing and Specter Boxing appear complete, but lack music.&lt;br /&gt;
** &amp;lt;code&amp;gt;RADIO&amp;lt;/code&amp;gt; is a minigame cut from the final game, in which you play as a monkey cheerleader who has to time their inputs with their teammates&#039; actions in a call-and-response manner. It appears functionally complete, but audio is entirely missing, making the minigame rather difficult. On screen is a debug display giving you information about the state of the game, your input values and your timing. This display can be hidden by pushing Triangle.&lt;br /&gt;
** &amp;lt;code&amp;gt;?????&amp;lt;/code&amp;gt; (titled Monkey Football ingame) is another cut minigame. It is extremely early as all you can do is move a monkey around a blue void endlessly.&lt;br /&gt;
** Galaxy Monkey does not exist yet.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Ape Escape Internal disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ape Escape}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tom_and_Jerry_in_House_Trap_(Jun_26,_2000_prototype)&amp;diff=170983</id>
		<title>Tom and Jerry in House Trap (Jun 26, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tom_and_Jerry_in_House_Trap_(Jun_26,_2000_prototype)&amp;diff=170983"/>
		<updated>2026-08-02T20:44:32Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=TomAndJerry-Jun26-Title.png&lt;br /&gt;
|Page name=Tom and Jerry in House Trap (Jun 26, 2000 prototype)&lt;br /&gt;
|builddate=Jun 26, 2000&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 2, 2026&lt;br /&gt;
|filereleasedate=August 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Tom and Jerry PREVIEW CODE&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Tom and Jerry in House Trap&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 5, 2000}} {{RegionDate|EU|Oct 12, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 24, 2000}} {{RegionDate|EU|Dec 1, 2000}} {{RegionDate|JP|Sep 19, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tom and Jerry (Jun 26, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Tom and Jerry in House Trap&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Startup screens are different and include the credits sequence from the menu option.&lt;br /&gt;
* The main menu lacks the Continue, Options, and Credits options. The highlighted option is also animated differently.&lt;br /&gt;
* There is no saving feature in this build.&lt;br /&gt;
* Only the first level is accessible. Other levels remain locked even after winning the round.&lt;br /&gt;
* There are no level names or button prompts.&lt;br /&gt;
* You can browse locked levels, but they will display as &amp;quot;UNAVAILABLE&amp;quot;.&lt;br /&gt;
* The loading screen provides a brief explanation of the objective, accompanied by the controller layout.&lt;br /&gt;
* The in-game UI uses a different font.&lt;br /&gt;
* Several decorative objects are missing from the rooms.&lt;br /&gt;
* Some items are located in different places.&lt;br /&gt;
* The fridge hazard cannot be interacted with.&lt;br /&gt;
* Tom&#039;s AI is weaker.&lt;br /&gt;
* No fanfare plays when the round ends.&lt;br /&gt;
* The characters are silent.&lt;br /&gt;
* It is not possible to pause the game.&lt;br /&gt;
* The two-player mode menu lacks the Specials setting.&lt;br /&gt;
* Level 10 (Our Man Spike) and Level 15 (Oodles for Toodles) are swapped.&lt;br /&gt;
* There is no Continue countdown timer when a player loses the round.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:TomAndJerry-Jun26-Title.png&lt;br /&gt;
File:TomAndJerry-Jun26-01.png&lt;br /&gt;
File:TomAndJerry-Jun26-02.png&lt;br /&gt;
File:TomAndJerry-Jun26-03.png&lt;br /&gt;
File:TomAndJerry-Jun26-04.png&lt;br /&gt;
File:TomAndJerry-Jun26-05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Tom and Jerry in House Trap disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tom and Jerry in House Trap}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tom_and_Jerry_in_House_Trap_(Jun_26,_2000_prototype)&amp;diff=170982</id>
		<title>Tom and Jerry in House Trap (Jun 26, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tom_and_Jerry_in_House_Trap_(Jun_26,_2000_prototype)&amp;diff=170982"/>
		<updated>2026-08-02T20:24:26Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=TomAndJerry-Jun26-Title.png&lt;br /&gt;
|Page name=Tom and Jerry in House Trap (Jun 26, 2000 prototype)&lt;br /&gt;
|builddate=Jun 26, 2000&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 2, 2026&lt;br /&gt;
|filereleasedate=August 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Tom and Jerry PREVIEW CODE&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Tom and Jerry in House Trap&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 5, 2000}} {{RegionDate|EU|Oct 12, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 24, 2000}} {{RegionDate|EU|Dec 1, 2000}} {{RegionDate|JP|Sep 19, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tom and Jerry (Jun 26, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Tom and Jerry in House Trap&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Startup screens are different and include the credits sequence from the menu option.&lt;br /&gt;
* The main menu lacks the Continue, Options, and Credits. The highlighted option is also animated differently.&lt;br /&gt;
* There is no saving feature in this build.&lt;br /&gt;
* Only the first level is accessible. Other levels remain locked even after winning the round.&lt;br /&gt;
* There are no level names or button prompts.&lt;br /&gt;
* You can browse locked levels, but they will display as &amp;quot;UNAVAILABLE&amp;quot;.&lt;br /&gt;
* The loading screen provides a brief explanation of the objective, accompanied by the controller layout.&lt;br /&gt;
* Several decorative objects are missing from the rooms.&lt;br /&gt;
* Some items are located in different places.&lt;br /&gt;
* The fridge hazard cannot be interacted with.&lt;br /&gt;
* Tom&#039;s AI is weaker.&lt;br /&gt;
* No fanfare plays when the round ends.&lt;br /&gt;
* The characters are silent.&lt;br /&gt;
* It is not possible to pause the game.&lt;br /&gt;
* The two-player mode menu lacks the Specials setting.&lt;br /&gt;
* Level 10 (Our Man Spike) and Level 15 (Oodles for Toodles) are swapped.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:TomAndJerry-Jun26-Title.png&lt;br /&gt;
File:TomAndJerry-Jun26-01.png&lt;br /&gt;
File:TomAndJerry-Jun26-02.png&lt;br /&gt;
File:TomAndJerry-Jun26-03.png&lt;br /&gt;
File:TomAndJerry-Jun26-04.png&lt;br /&gt;
File:TomAndJerry-Jun26-05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Tom and Jerry in House Trap disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tom and Jerry in House Trap}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Oct_4,_2003_prototype)&amp;diff=170971</id>
		<title>Crash Nitro Kart (Oct 4, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Oct_4,_2003_prototype)&amp;diff=170971"/>
		<updated>2026-08-02T18:24:43Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Nitro Kart (Oct 4, 2003 prototype)&lt;br /&gt;
|titlescreen=CrashNitroKart-GoldMaster-Title.png&lt;br /&gt;
|builddate=Oct 4, 2003 03:47:12 &lt;br /&gt;
|buildname=Gold Master&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Crash Nitro Kart Gold Master&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Crash Nitro Kart&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|PS2 US|Sep 16, 2003}} {{RegionDate|Xbox US|Sep 23, 2003}} {{RegionDate|Xbox EU|Oct 6, 2003}} {{RegionDate|GCN US|Oct 11, 2003}} {{RegionDate|GCN EU|Oct 16, 2003}} {{RegionDate|PS2 EU|Oct 20, 2003}} {{RegionDate|GCN JP|Apr 5, 2004}} {{RegionDate|PS2 JP|May 10, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 28, 2003}} {{RegionDate|JP|Jul 8, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/CrashNitroKartOct42003prototype&lt;br /&gt;
|file=Crash Nitro Kart (Oct 4, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Nitro Kart for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A &amp;quot;Gold Master&amp;quot; build apparently post-dating the final NTSC-U build and predating the final PAL build. Despite this, the build is an NTSC build and does not contain alternate language options.&lt;br /&gt;
* According to the exes, this build post-dates final by about two weeks. However, going off primary volume creation dates, the Gold Master inexplicably has a date in early 2002, compared to the final&#039;s September 17th 2003.&lt;br /&gt;
* The disc header contains evidence of the disc being a gold master - a couple strings:&lt;br /&gt;
 20030822PlayStation Master Disc 2.0&lt;br /&gt;
 CDVDGEN 1.50&lt;br /&gt;
* A number of the files differ from the final build.&lt;br /&gt;
** The executables differ.&lt;br /&gt;
** &amp;quot;ASSETS.GFC&amp;quot; and &amp;quot;ASSETS.GOB&amp;quot; differ.&lt;br /&gt;
** &amp;quot;LEGITA.TGA&amp;quot; seems to be incorrectly spelt as &amp;quot;LEGITGA&amp;quot; in the final.&lt;br /&gt;
** A number of &amp;quot;ARENA&amp;quot; music files are only present in the final.&lt;br /&gt;
** A number of files in VIDEO/CUT and VIDEO/TRACKS differ between the two.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
CrashNitroKart-GoldMaster-Title.png|Title screen&lt;br /&gt;
CrashNitroKart-GoldMaster-MainMenu.png|Main menu&lt;br /&gt;
CrashNitroKart-GoldMaster-Loading.png|Loading screen&lt;br /&gt;
CrashNitroKart-GoldMaster-1.png|Gameplay&lt;br /&gt;
CrashNitroKart-GoldMaster-2.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Crash Nitro Kart Gold Master.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Crash Nitro Kart Gold Master.bin|type=File|date=2020-06-10 08:15:52|size=3147497472|crc32=10B94EF0|md5=2a1105c00a34594a2dbb812fb9004768|sha1=1d84d4acb6da7d7d0d4143d3386872ea7997b078|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Crash Nitro Kart Gold Master.cue|type=File|date=2020-06-10 07:20:41|size=100|crc32=1544F0A9|md5=717977ffc23f1a72fef52b93f21703bb|sha1=f7da01b25edfd9eb24cb53170c9dec21a020e00e|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Crash Nitro Kart Gold Master.jpeg|type=File|date=2020-06-13 11:58:54|size=2176565|crc32=EDFC3D19|md5=3e751c555f429ab5e7d16f42a102eaae|sha1=ab17a44b77963dc3762cf9e353a16c28e0f57f2a|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Nitro Kart}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Sep_2,_2003_prototype)&amp;diff=170966</id>
		<title>Crash Nitro Kart (Sep 2, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Sep_2,_2003_prototype)&amp;diff=170966"/>
		<updated>2026-08-02T18:21:38Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Nitro Kart (Sep 2, 2003 prototype)&lt;br /&gt;
|titlescreen=CNK-Sep2_MainMenu.png&lt;br /&gt;
|builddate=Sep 2, 2003 16:52:44&lt;br /&gt;
|buildname=Preview Code&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Darkaiser&lt;br /&gt;
|filereleasedate=December 25, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CRASH NITRO KART PREVIEW CODE - XBOX&lt;br /&gt;
|origin_dumpmethod=PLEXTOR PX-755A (Redumper)&lt;br /&gt;
|game=Crash Nitro Kart&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|PS2 US|Sep 16, 2003}} {{RegionDate|Xbox US|Sep 23, 2003}} {{RegionDate|Xbox EU|Oct 6, 2003}} {{RegionDate|GCN US|Oct 11, 2003}} {{RegionDate|GCN EU|Oct 16, 2003}} {{RegionDate|PS2 EU|Oct 20, 2003}} {{RegionDate|GCN JP|Apr 5, 2004}} {{RegionDate|PS2 JP|May 10, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 28, 2003}} {{RegionDate|Xbox JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Nitro Kart (Sep 2, 2003 prototype).7z&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Nitro Kart for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Nitro Kart (PlayStation 2, GameCube, Xbox)/September 2nd, 2003 build}}&lt;br /&gt;
* The Intrinsic Alchemy and animated intro sequence can be skipped.&lt;br /&gt;
* All preview videos are based on earlier versions of the levels.&lt;br /&gt;
* A unique sound effect plays whenever the team meter fades in or fades out.&lt;br /&gt;
* The team meter is always blue and changes color to red during the Frenzy, regardless of the team.&lt;br /&gt;
* Velo Mask talks in this version. In the final game, an oversight prevents the audio clips from playing, which was later fixed in the Japanese releases.&lt;br /&gt;
* Masks will also comment whenever the CPU racers hit their teammates.&lt;br /&gt;
* The Ice Mine and Static Orb weapons use the default icons when juiced up.&lt;br /&gt;
* The colored outline on the ground surrounding the kart when the team meter is full is white.&lt;br /&gt;
* The hub themes do not play properly.&lt;br /&gt;
* Teammates cannot win trophy races for the player if they finish in first place.&lt;br /&gt;
* Deep Sea Driving and Barin Championship warp pad locations are swapped.&lt;br /&gt;
* The relic times are different.&lt;br /&gt;
* Some CNK letters are placed in different locations.&lt;br /&gt;
* Boss characters have no taunt animations.&lt;br /&gt;
* Big Norm has taunt clips that will play when the player is leading.&lt;br /&gt;
* Little Norm will shoot Bowling Bombs whenever the player is in front of him.&lt;br /&gt;
* Robot minions in the Geary boss race are transparent.&lt;br /&gt;
* Velo deploys TNT crates behind throughout the entire boss race.&lt;br /&gt;
* Most tracks have minor differences related to crate placements.&lt;br /&gt;
* The minimap for Hyper Spaceway is enabled in this version.&lt;br /&gt;
* The game has an error handler screen which will show on occasion.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
CNK-Sep2_MainMenu.png|Main Menu&lt;br /&gt;
CNK-Sep2_CharacterSelect.png|Character Select&lt;br /&gt;
CNK-Sep2_BestTimes.png|Best Times&lt;br /&gt;
CNK-Sep2_InfernoIsland.png|Gameplay&lt;br /&gt;
CNK-Sep2_MeteorGorge.png|Gameplay&lt;br /&gt;
CNK-Sep2_BarinRuins.png|Gameplay&lt;br /&gt;
CNK-Sep2_ThunderStruck.png|Gameplay&lt;br /&gt;
CNK-Sep2_ElectronAvenue.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventurePause.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureKrunk.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureGeary.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureVelo.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventurePodium.png|Gameplay&lt;br /&gt;
CNK-Sep2_ErrorHandler.png|Error handler&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
CNK-Sep2_Disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;r4Y7pSVRrM0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Nitro Kart}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Jul_29,_2003_prototype)&amp;diff=170965</id>
		<title>Crash Nitro Kart (Jul 29, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Jul_29,_2003_prototype)&amp;diff=170965"/>
		<updated>2026-08-02T18:21:31Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Nitro Kart (Jul 29, 2003 prototype)&lt;br /&gt;
|titlescreen=1390084995.png&lt;br /&gt;
|builddate=Jul 29, 2003 18:05:25&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Crash Nitro Kart&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Crash Nitro Kart&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|PS2 US|Sep 16, 2003}} {{RegionDate|Xbox US|Sep 23, 2003}} {{RegionDate|Xbox EU|Oct 6, 2003}} {{RegionDate|GCN US|Oct 11, 2003}} {{RegionDate|GCN EU|Oct 16, 2003}} {{RegionDate|PS2 EU|Oct 20, 2003}} {{RegionDate|GCN JP|Apr 5, 2004}} {{RegionDate|PS2 JP|May 10, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 28, 2003}} {{RegionDate|Xbox JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Nitro Kart (Jul 29, 2003 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/CrashNitroKartJul292003prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Nitro Kart for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Nitro Kart (PlayStation 2, GameCube, Xbox)/July 29th, 2003 build}}&lt;br /&gt;
* A build dated two months before the earliest final build.&lt;br /&gt;
* FMVs have no music or background noise and just has voice acting&lt;br /&gt;
* Debug coordinates are shown on screen at all times&lt;br /&gt;
* While levels have their names shown on the hub, the track preview will label all tracks as &amp;quot;Lost Earth&amp;quot;&lt;br /&gt;
* Terra is also referred to as &amp;quot;Lost Earth&amp;quot; in the pause menu&lt;br /&gt;
* Contains a non-functional online multiplayer feature&lt;br /&gt;
* Replaying cutscenes will crash the game&lt;br /&gt;
* Some powerups have different icons&lt;br /&gt;
* Some powerups are non-functional&lt;br /&gt;
* Game has some error handler screens which will show on occasion&lt;br /&gt;
** When attempting emulation (Xemu), the game will often hit a &amp;quot;Memory Exception&amp;quot; error screen. When switching from a different game to Crash Nitro Kart, a &amp;quot;CNK Error Handler&amp;quot; screen may appear instead.&lt;br /&gt;
* XBE information:&lt;br /&gt;
** Internal Name: Project Velocity&lt;br /&gt;
** Maker ID and Product Number: \x00\x00-0&lt;br /&gt;
** Executable Name: default.xbe&lt;br /&gt;
** Executable checksum (MD5): 5add93b4b45371b9a6640d073a8eeab6&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: No (as of September 12, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
1390084995.png&lt;br /&gt;
1390085014.png&lt;br /&gt;
1390085028.png&lt;br /&gt;
1390085030.png&lt;br /&gt;
1390085237.png&lt;br /&gt;
1390085253.png&lt;br /&gt;
1390085307.png&lt;br /&gt;
1390085443.png&lt;br /&gt;
1390085449.png&lt;br /&gt;
1390085687.png&lt;br /&gt;
1390085870.png&lt;br /&gt;
1390086242.png&lt;br /&gt;
1390086265.png&lt;br /&gt;
1390087046.png&lt;br /&gt;
1390087426.png&lt;br /&gt;
CNK-Xbox-Jul29-Error1.png|Error message&lt;br /&gt;
CNK-Xbox-Jul29-Error2.png|Error message&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Xbox - Crash Nitro Kart.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;RjYQi3If4kE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.bin|type=File|date=2021-03-27 15:07:49|size=935061504|crc32=7F8836C8|md5=e9db62dab8a087f354007e10c985d6c9|sha1=f270864de884121fc8459b273e12045bd64b53ae|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.cue|type=File|date=2021-03-27 15:05:08|size=89|crc32=3E7D0883|md5=6b05bec56653fd4e4b03f0de6c8bd271|sha1=302f50752fc6c2fe1ea2974891c1306d3b08d428|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Crash Nitro Kart.jpeg|type=File|date=2021-04-09 22:13:51|size=3316164|crc32=70236813|md5=b0656f58a5c16e3fe860a78d88473ea5|sha1=517572345d63842be3a9db44807b9b2233bc4eca|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Nitro Kart}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tom_and_Jerry_in_House_Trap_(Jun_26,_2000_prototype)&amp;diff=170944</id>
		<title>Tom and Jerry in House Trap (Jun 26, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tom_and_Jerry_in_House_Trap_(Jun_26,_2000_prototype)&amp;diff=170944"/>
		<updated>2026-08-02T15:19:22Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=TomAndJerry-Jun26-Title.png&lt;br /&gt;
|Page name=Tom and Jerry in House Trap (Jun 26, 2000 prototype)&lt;br /&gt;
|builddate=Jun 26, 2000&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 2, 2026&lt;br /&gt;
|filereleasedate=August 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Tom and Jerry PREVIEW CODE&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Tom and Jerry in House Trap&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 5, 2000}} {{RegionDate|EU|Oct 12, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 24, 2000}} {{RegionDate|EU|Dec 1, 2000}} {{RegionDate|JP|Sep 19, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tom and Jerry (Jun 26, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Tom and Jerry in House Trap&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Startup screens are different and include a credits sequence in the style of a cartoon episode.&lt;br /&gt;
* The main theme does not play in the menus.&lt;br /&gt;
* Main menu lacks the Continue, Options, and Credits.&lt;br /&gt;
* This version has no saving feature.&lt;br /&gt;
* The two-player mode menu lacks the Specials setting.&lt;br /&gt;
* There are no level names.&lt;br /&gt;
* You can browse locked levels, but they will display as &amp;quot;UNAVAILABLE&amp;quot;.&lt;br /&gt;
* The loading screen provides a brief explanation of the objective, accompanied by the controller layout.&lt;br /&gt;
* Several decorative objects are missing from the rooms.&lt;br /&gt;
* Some items are located in different places.&lt;br /&gt;
* The fridge hazard cannot be interacted with.&lt;br /&gt;
* Tom&#039;s AI is weaker.&lt;br /&gt;
* No fanfare plays when the game ends.&lt;br /&gt;
* Other levels remain locked even after winning the first level.&lt;br /&gt;
* The characters are silent.&lt;br /&gt;
* It is not possible to pause the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:TomAndJerry-Jun26-Title.png&lt;br /&gt;
File:TomAndJerry-Jun26-01.png&lt;br /&gt;
File:TomAndJerry-Jun26-02.png&lt;br /&gt;
File:TomAndJerry-Jun26-03.png&lt;br /&gt;
File:TomAndJerry-Jun26-04.png&lt;br /&gt;
File:TomAndJerry-Jun26-05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Tom and Jerry in House Trap disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tom and Jerry in House Trap}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-05.png&amp;diff=170943</id>
		<title>File:TomAndJerry-Jun26-05.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-05.png&amp;diff=170943"/>
		<updated>2026-08-02T15:18:47Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-04.png&amp;diff=170942</id>
		<title>File:TomAndJerry-Jun26-04.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-04.png&amp;diff=170942"/>
		<updated>2026-08-02T15:18:16Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-03.png&amp;diff=170941</id>
		<title>File:TomAndJerry-Jun26-03.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-03.png&amp;diff=170941"/>
		<updated>2026-08-02T15:18:01Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-02.png&amp;diff=170940</id>
		<title>File:TomAndJerry-Jun26-02.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-02.png&amp;diff=170940"/>
		<updated>2026-08-02T15:17:21Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-01.png&amp;diff=170939</id>
		<title>File:TomAndJerry-Jun26-01.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-01.png&amp;diff=170939"/>
		<updated>2026-08-02T15:17:03Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-Title.png&amp;diff=170936</id>
		<title>File:TomAndJerry-Jun26-Title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:TomAndJerry-Jun26-Title.png&amp;diff=170936"/>
		<updated>2026-08-02T15:15:20Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/Power_Source_Spring_Summer_1999_Press_CD&amp;diff=169264</id>
		<title>Assets/Power Source Spring Summer 1999 Press CD</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/Power_Source_Spring_Summer_1999_Press_CD&amp;diff=169264"/>
		<updated>2026-07-14T01:23:23Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/Power Source Spring Summer 1999 Press CD&lt;br /&gt;
|titlescreen=Power Source 1999 Disc 1 Front.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filereleasedate=July 13, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=power source SPRING / SUMMER &#039;99 PRESS CD&lt;br /&gt;
|game=Ace Combat 3: Electrosphere;Ape Escape;Attack of the Saucerman;Crash Team Racing;Destrega;Dragon Valor;Final Fantasy VIII;Formula One 99;Gran Turismo 2;G-Police: Weapons of Justice;I.Q. Final: Mental Blocks;Jackie Chan Stuntmaster;Kingsley&#039;s Adventure;Omega Boost;Point Blank 2;Rollcage Stage II;Space Debris;Speed Punks;Spyro 2: Ripto&#039;s Rage!;Star Ixiom;Syphon Filter;Tarzan;Team Buddies;The X-Files Game;Um Jammer Lammy;WipEout 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Power Source 1999 Press CD.zip&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Disc 2 contains a collection of logos, box art, screenshots, renders, and some press documents for a variety of PS1 titles:&lt;br /&gt;
* Ace Combat 3: Electrosphere&lt;br /&gt;
* Ape Escape&lt;br /&gt;
* Attack of the Saucerman&lt;br /&gt;
* Crash Team Racing&lt;br /&gt;
* Destrega&lt;br /&gt;
* Dragon Valor&lt;br /&gt;
* Final Fantasy VIII&lt;br /&gt;
* Formula One 99&lt;br /&gt;
* Gran Turismo 2&lt;br /&gt;
* G-Police: Weapons of Justice&lt;br /&gt;
* I.Q. Final: Mental Blocks&lt;br /&gt;
* Jackie Chan Stuntmaster&lt;br /&gt;
* Kingsley&#039;s Adventure&lt;br /&gt;
* Omega Boost&lt;br /&gt;
* Point Blank 2&lt;br /&gt;
* Rollcage Stage II&lt;br /&gt;
* Space Debris&lt;br /&gt;
* Speed Punks&lt;br /&gt;
* Spyro 2: Ripto&#039;s Rage!&lt;br /&gt;
* Star Ixiom&lt;br /&gt;
* Syphon Filter&lt;br /&gt;
* Tarzan&lt;br /&gt;
* Team Buddies&lt;br /&gt;
* The X-Files Game&lt;br /&gt;
* Um Jammer Lammy&lt;br /&gt;
* WipEout 3&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Power Source 1999 Disc 1 Front.png|Disc 1 front.&lt;br /&gt;
File:Power Source 1999 Disc 2 front.png|Disc 2 front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/Power_Source_Spring_Summer_1999_Press_CD&amp;diff=169254</id>
		<title>Assets/Power Source Spring Summer 1999 Press CD</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/Power_Source_Spring_Summer_1999_Press_CD&amp;diff=169254"/>
		<updated>2026-07-14T01:17:50Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/Power Source Spring Summer 1999 Press CD&lt;br /&gt;
|titlescreen=Power Source 1999 Disc 1 Front.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filereleasedate=July 13, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=power source SPRING / SUMMER &#039;99 PRESS CD&lt;br /&gt;
|game=Ace Combat 3: Electrosphere;Ape Escape;Attack of the Saucerman;Crash Team Racing;Destrega;Dragon Valor;Final Fantasy VIII;Formula One 99;Gran Turismo 2;G-Police: Weapons of Justice;I.Q. Final: Mental Blocks;Jackie Chan Stuntmaster;Kingsley&#039;s Adventure;Omega Boost;Point Blank 2;Rollcage Stage II;Space Debris;Speed Punks;Spyro 2: Ripto&#039;s Rage!;Star Ixiom;Syphon Filter;Tarzan;Team Buddies;The X-Files Game;Um Jammer Lammy;WipEout&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Power Source 1999 Press CD.zip&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
Disc 2 contains a collection of logos, box art, screenshots, renders, and some press documents for a variety of PS1 titles:&lt;br /&gt;
* Ace Combat 3: Electrosphere&lt;br /&gt;
* Ape Escape&lt;br /&gt;
* Attack of the Saucerman&lt;br /&gt;
* Crash Team Racing&lt;br /&gt;
* Destrega&lt;br /&gt;
* Dragon Valor&lt;br /&gt;
* Final Fantasy VIII&lt;br /&gt;
* Formula One 99&lt;br /&gt;
* Gran Turismo 2&lt;br /&gt;
* G-Police: Weapons of Justice&lt;br /&gt;
* I.Q. Final: Mental Blocks&lt;br /&gt;
* Jackie Chan Stuntmaster&lt;br /&gt;
* Kingsley&#039;s Adventure&lt;br /&gt;
* Omega Boost&lt;br /&gt;
* Point Blank 2&lt;br /&gt;
* Rollcage Stage II&lt;br /&gt;
* Space Debris&lt;br /&gt;
* Speed Punks&lt;br /&gt;
* Spyro 2: Ripto&#039;s Rage!&lt;br /&gt;
* Star Ixiom&lt;br /&gt;
* Syphon Filter&lt;br /&gt;
* Tarzan&lt;br /&gt;
* Team Buddies&lt;br /&gt;
* The X-Files Game&lt;br /&gt;
* Um Jammer Lammy&lt;br /&gt;
* WipEout&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Power Source 1999 Disc 1 Front.png|Disc 1 front.&lt;br /&gt;
File:Power Source 1999 Disc 2 front.png|Disc 2 front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(May_6,_2000_prototype)&amp;diff=168470</id>
		<title>Destruction Derby Raw (May 6, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(May_6,_2000_prototype)&amp;diff=168470"/>
		<updated>2026-07-05T19:37:17Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw May 6th 2000 Title.png&lt;br /&gt;
|Page name=Destruction Derby Raw (May 6, 2000 prototype)&lt;br /&gt;
|builddate=May 6, 2000&lt;br /&gt;
|buildname=Beta 1 Review Copy&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=July 5, 2026&lt;br /&gt;
|filereleasedate=July 5, 2026&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_labels=DESTRUCTION DERBY RAW BETA 1 REVIEW COPY - EURO 07/05/00&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Vehicular combat, racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=DDRAW (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Uses libcrypt protection. Due to the final PAL version being libcrypt free Duckstation currently fails to pick up on it even with the relevent sbi file present, so as of writing it cannot be circumvented. It triggers in game when trying to attempt a Wreckin&#039; Racing course after the initial Dragonfly Short event or when reaching the Smash 4 $ event Fallout Short, where it causes heavy game lag and cuts your vehicle control a couple seconds after the race begins preventing further progress.&lt;br /&gt;
* The Load and Save UI prompts throughout the menu frontend only read &amp;quot;Load&amp;quot; and &amp;quot;Save&amp;quot; in this build, instead of the unique descriptions &amp;quot;Load Car, Load Battle Hi-Scores&amp;quot; etc seen in the final game. They are also shifted further to the right side of the screen in this build.&lt;br /&gt;
* The vehicle stat icons seen on the garage screen are shifted further to the left in this build, which causes some of them to slightly overlap with the right end of the stat bars as well as Monsterwheels&#039;s vehicle name.&lt;br /&gt;
* The video submenu in options lacks the &amp;quot;Use the Directional buttons to centre the screen.&amp;quot; text.&lt;br /&gt;
* The controller submenu in options lacks the background metal bars on the right side of the screen.&lt;br /&gt;
* The gamemode icons used for some of the battle mode high score pages (Classic, Armageddon, Vampire, Pass Da Bomb, Skyscraper) are scaled much smaller in this build.&lt;br /&gt;
* Four AI opponents (Easy Ride, Fastback, Harry and Punk Face) use different colour schemes to the final game.&lt;br /&gt;
* The circle button icon for highlights on the post race results UI lacks background transparency.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction derby raw white preview disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=EyePet_(May_30,_2009_prototype)&amp;diff=168459</id>
		<title>EyePet (May 30, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=EyePet_(May_30,_2009_prototype)&amp;diff=168459"/>
		<updated>2026-07-05T15:38:06Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=EyePet (May 30, 2009 prototype)&lt;br /&gt;
|builddate=May 30, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=July 3, 2026&lt;br /&gt;
|filereleasedate=July 3, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Eyepet June 2009&lt;br /&gt;
|origin_disc_type=PlayStation 3 Internal&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=EyePet&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Simulation, Minigame Collection&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 23, 2009}} {{RegionDate|AU|Oct 29, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=EYEPET.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;EyePet&#039;&#039;&#039; for PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCES00483 (EU Region).&lt;br /&gt;
* E3 Demo Build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Eyepet disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|EyePet}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_14,_1997_prototype)&amp;diff=167914</id>
		<title>Crash Bandicoot 2: Cortex Strikes Back (Sep 14, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_14,_1997_prototype)&amp;diff=167914"/>
		<updated>2026-06-30T00:57:08Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash 2 (Sep 14, 1997 prototype) - 01.png&lt;br /&gt;
|builddate=Sep 14, 1997&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=cater0mcf, psx-collector&lt;br /&gt;
|releasedby=cater0mcf, psx-collector&lt;br /&gt;
|filereleasedate=2013&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH 2 V3 PAL REVIEWABLE&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;CRASH BANDICOOT 2 Review Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|game=Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 29, 1997}} {{RegionDate|EU|Oct 30, 1997}} {{RegionDate|JP|Nov 4, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1997}} {{RegionDate|EU|Dec 5, 1997}} {{RegionDate|JP|Dec 18, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 2 - Cortex Strikes Back (Sep 14, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL prototype of Crash Bandicoot 2: Cortex Strikes Back for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Bandicoot 2: Cortex Strikes Back/September 14th, 1997 build}}&lt;br /&gt;
This review version is mostly identical to the &#039;&#039;September 13th, 1997 build&#039;&#039;, with the only major exception of being a PAL prototype, so language options are present.&lt;br /&gt;
*There are no sounds from any menu screens, including the title screen, when you press up, down, left, right or X. There&#039;s also no demos on this version, so the title music will just sit and play forever if you leave it alone.&lt;br /&gt;
*Languages choices in the main menu are in different order, and they are partly implemented, it&#039;s that just the text is in English.&lt;br /&gt;
*It&#039;s totally impossible to skip the opening cutscenes. However, you can pull up the HUD if you want.&lt;br /&gt;
*The textures in the pause menu are the same as in the NTSC-J version, there is no calibration and screen centering options and music volume is defaulted to 74% as opposed to 100% in the final version.&lt;br /&gt;
*Almost all levels have slightly different music tracks.&lt;br /&gt;
*If you have any crystals or gems, and use a secret exit, you lose them and have to get them again.&lt;br /&gt;
*Polar makes a very different sound.&lt;br /&gt;
*The Eel Deal has an extra box hidden in the bonus, over the pile of iron boxes.&lt;br /&gt;
*Un-Bearable looks slightly different. Texturing in several areas appears to be incomplete.&lt;br /&gt;
*The area right after the bonus in Diggin&#039; It lacks the holes.&lt;br /&gt;
*The diggable soil in alpine levels is grey instead of magenta. This matches the appearance seen in the load/save icons in the final version. The player can also move while digging in and jumping out of it, helped even further by the fact that these two animations are longer.&lt;br /&gt;
*Bee-Having uses real Nitros that Crash can stand on and that don&#039;t bounce. They were changed to being part of the scenery as they could still be blown up with attacks.&lt;br /&gt;
*Due to an excess of polygons, Piston it Away crashes in the area with the gem. Areas around the gem are also prone to crash. This can be fixed with a cheat code.&lt;br /&gt;
*You need to hold L2 instead of Triangle to go back to a boss battle.&lt;br /&gt;
*If you hold R2 you can skip the boss battle when going to the next warp room.&lt;br /&gt;
*Music volume 0% acts like it would be 100%.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube widths=&amp;quot;224&amp;quot; height=&amp;quot;320&amp;quot;&amp;gt;b1u-w-9T6iY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash 2 (Sep 14, 1997 prototype) - PAL V3 Disc Front.jpg|Disc front.&lt;br /&gt;
File:Crash 2 (Sep 14, 1997 prototype) - PAL Review Disc Front.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to psx-collector for providing a new dump with all original timestamps, and giving the original disc scans containing this build.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[https://redump.info/disc/74291/ Redump entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 2: Cortex Strikes Back}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Aug_11,_1999_prototype)&amp;diff=167913</id>
		<title>Spyro 2: Ripto&#039;s Rage! (Aug 11, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Aug_11,_1999_prototype)&amp;diff=167913"/>
		<updated>2026-06-30T00:51:46Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro 2: Ripto&#039;s Rage! (Aug 11, 1999 prototype)&lt;br /&gt;
|titlescreen=Spyro2-Aug11-0.png&lt;br /&gt;
|builddate=Aug 11, 1999 14:42:18 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;SCEA Disc:&#039;&#039;&#039;&amp;lt;br /&amp;gt;Spyro 2 8-17 Previewable&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;SCEE Disc:&#039;&#039;&#039;&amp;lt;br /&amp;gt;SPYRO 2: GATEWAY TO GLIMMER-SECOND PREVIEW Preview Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Spyro 2: Ripto&#039;s Rage!&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 30, 1999}} {{RegionDate|US|Oct 11, 1999}} {{RegionDate|JP|Jan 27, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 2, 1999}} {{RegionDate|EU|Nov 3, 1999}} {{RegionDate|JP|Mar 16, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/Spyro2RiptosRageAug111999prototype&lt;br /&gt;
|file=Spyro 2 - Ripto&#039;s Rage! (Aug 11, 1999 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro 2: Ripto&#039;s Rage! for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
First released in Project Deluge and dumped via a SCEA preview disc, a [https://archive.org/details/spyro-2-riptos-rage-aug-11-1999-prototype-scee second copy] was released by [[Hwd45]] in 2022 during Project Eclipse, this time originating from a SCEE disc. The two versions are essentially identical, aside from some differences in data outside of the files.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Spyro_2:_Ripto&#039;s_Rage!/August_11th,_1999_build}}&lt;br /&gt;
An NTSC-U preview build dated about a month and a half before the final.&lt;br /&gt;
&lt;br /&gt;
*The title screen and intro sequence are incredibly bare, and save files display the name of the level the player was in before saving.&lt;br /&gt;
**However, the level names on this screen are simple placeholder names using the level ID, so as an example Autumn Plains will instead read as &amp;quot;Level 30&amp;quot; in this menu.&lt;br /&gt;
**Loading screens when travelling between worlds are equally bare.&lt;br /&gt;
*Only the first two main cutscenes are present, and both are quite a bit different from the final.&lt;br /&gt;
**The music and many sound effects are missing from both.&lt;br /&gt;
**Certain objects within the cutscenes are missing.&lt;br /&gt;
**The first cutscene has a very large and unusually shaped cliff behind where Sparx and Spyro start.&lt;br /&gt;
*The level intro and outro cutscenes all contain some additional dialogue from Elora which is not present in any other known version of the game. By contrast, the final cutscenes are dialogue-free.&lt;br /&gt;
**Many of these cutscenes are missing music or sound effects.&lt;br /&gt;
**For some of the later levels, the pre-level cutscene audio is instead a duplicate of another level&#039;s audio. For one such level, this audio is actually a developer recording of another level&#039;s cutscene audio.&lt;br /&gt;
**The outro cutscenes in Winter Tundra&#039;s levels are missing.&lt;br /&gt;
**Many of the cutscenes are visually incomplete, too.&lt;br /&gt;
*The Guidebook is especially incomplete at this point in development, with many of its graphics and layout being changed or rearranged later in development.&lt;br /&gt;
**In the Guidebook, the homeworld levels are all given different names - specifically, &amp;quot;Summer Castle&amp;quot;, &amp;quot;Autumn Castle&amp;quot; and &amp;quot;Winter Castle&amp;quot;. This is also true for Autumn Plains in the pause menu, but loading screens and homeworld vortices use the final names for these levels.&lt;br /&gt;
*Many levels do not yet have their final music, and reuse the Glimmer theme instead.&lt;br /&gt;
*A few of the music tracks differ from their final tracks&lt;br /&gt;
**For example, Sunny Beach and Skelos Badlands both use uncut versions of the tracks used in the demo builds&lt;br /&gt;
*There are several unused minigame themes, a couple of which had not been heard before.&lt;br /&gt;
*Some of the audio dialogue is missing, particularly in later levels.&lt;br /&gt;
*Some object models use are entirely missing their textures.&lt;br /&gt;
*The final boss is very incomplete and only has one phase.&lt;br /&gt;
*A few levels have large changes to the geometry - in particular, Autumn Plains, Zephyr and Dragon Shores.&lt;br /&gt;
*Autumn Plains has an additional orb, resulting in there being a total of 65 orbs across the game.&lt;br /&gt;
*A couple gems in Robotica Farms are missing, and Zephyr has one extra gem. This results in a total of 9991 gems, rather than 10000.&lt;br /&gt;
*The requirement to get into Dragon Shores is higher, but due to the missing gems it&#039;s impossible to enter the main area of the level without using one of the cheat codes.&lt;br /&gt;
**The cinema does not yet function and there&#039;s no permanent superflame reward for reaching 100%.&lt;br /&gt;
*Dongle protection is present in this build, which can stop the game from running on hardware and in most emulators. &lt;br /&gt;
**The dongle protection can be bypassed using the included xdelta patch.&lt;br /&gt;
**In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format [[Media:SPYRODONGLES.mcd|here]] or in raw format [[Media:BASLUS-99999SPYRO2|here]].&lt;br /&gt;
***The memory card containing the dongle has to be inserted into Slot 2.&lt;br /&gt;
*&#039;&#039;Miscellaneous Notes:&#039;&#039;&lt;br /&gt;
**Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
**Game contains dongle protection: Patched.&lt;br /&gt;
**Game contains debugging symbols: No&lt;br /&gt;
**Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
===Cheat Codes===&lt;br /&gt;
Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!All abilities&lt;br /&gt;
|O, O, O, O, Square&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Max collectable totals&lt;br /&gt;
|Square, Square, Square, Square, O&lt;br /&gt;
|&#039;&#039;Sets the gem totals for the first 25 levels to&#039;&#039; &#039;&#039;&#039;400&#039;&#039;&#039;&#039;&#039;,&#039;&#039;&lt;br /&gt;
&#039;&#039;the orb totals for the first 25 levels to their maxima according to an array of orbs per level (which doesn&#039;t actually match the in-game orb totals),&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;and setting the total variables to&#039;&#039; &#039;&#039;&#039;10,000&#039;&#039;&#039; &#039;&#039;gems and&#039;&#039; &#039;&#039;&#039;64&#039;&#039;&#039; &#039;&#039;orbs&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Permanent invincibility&lt;br /&gt;
|O, O, O, O, X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!View credits&lt;br /&gt;
|Square, O, Square, O, Square, O&lt;br /&gt;
|&#039;&#039;Crashes the game due to the credits not being present yet&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro2-Aug11-0.png|Title screen&lt;br /&gt;
File:Spyro2-Aug11-1.png|Save games&lt;br /&gt;
File:Spyro2-Aug11-14.png|Cutscenes&lt;br /&gt;
File:Spyro2-Aug11-2.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-3.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-4.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-5.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-6.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-7.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-8.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-9.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-10.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-11.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-12.png|Gameplay&lt;br /&gt;
File:Spyro2-Aug11-13.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - Spyro 2 8-17 Previewable.jpeg|Disc front.&lt;br /&gt;
File:Spyro2SCEEPrev2Disc.png|Disc front (SCEE copy).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;A9Vha3_EgKk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;eS1Xt88ZsYA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;0n04oL7RNYY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;5E17wRZIkbw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;FxOa-Aw_kXs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;awnXvJLOSNc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;6kYiO-5aRoY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;Xmp3HxtQGIs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;E665phi25q8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;Wgsst20-6Tk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;z_T6RClnWNM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;JxsnQerb1-o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;IBh2FH2bwGs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;gVP6IC3ADKg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;jFlwqOv2ZLQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;ojMCPKqVeaI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX_-_Spyro_2_8-17_Previewable.xdelta|type=File|date=2021-04-14 20:34:21|size=1192|crc32=70986483|md5=94286047837cc6b50c4dbaa77941d504|sha1=8ff298cde207ef863edfca5787238eee8eec0a13|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Spyro 2 8-17 Previewable.img|type=File|date=2020-12-14 10:11:24|size=304360560|crc32=9ABCFD93|md5=7e4ad765d2437000b5fa69aaf75ac82f|sha1=b745621cfe2fcf5be87b9e874431ecd5150423be|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Spyro 2 8-17 Previewable.cue|type=File|date=2020-12-14 10:03:17|size=94|crc32=17BA5B38|md5=6aea7fd3b204c97da111a60ef536ffe2|sha1=b37d4962f1d5dc4a468102376415516851515347|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Spyro 2 8-17 Previewable.ccd|type=File|date=2020-12-14 10:03:17|size=773|crc32=9CE098C2|md5=f8ecc767c2b3ca6ab02d830618a14a0c|sha1=159e9055cca352d9a636266718c5d5d454e58abe|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Spyro 2 8-17 Previewable.sub|type=File|date=2020-12-14 10:11:47|size=12422880|crc32=7CFFE3BA|md5=97ddf7c9e7b5a7003e9dac7ad109c953|sha1=f61d101bc6c1cbd943dae216a67fb5a3526b8c3e|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=PSX - Spyro 2 8-17 Previewable.jpeg|type=File|date=2021-03-14 12:15:20|size=1035742|crc32=DFD7FE31|md5=0be9ed378422f4356446e891c2f9c36b|sha1=1c4dc88be65a6574cf2b221e14b4f87d9a673b5f|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro 2: Ripto&#039;s Rage!}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Team_Racing_(Sep_3,_1999_prototype)&amp;diff=167912</id>
		<title>Crash Team Racing (Sep 3, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Team_Racing_(Sep_3,_1999_prototype)&amp;diff=167912"/>
		<updated>2026-06-30T00:46:15Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Team Racing (Review prototype)&lt;br /&gt;
|titlescreen=CTR (Sep 3, 1999 prototype) - 02.png&lt;br /&gt;
|builddate=Sep 3, 1999&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;SCEA Disc:&#039;&#039;&#039;&amp;lt;br /&amp;gt;Please return to SCEA CTR 9/3&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;SCEE Disc:&#039;&#039;&#039;&amp;lt;br /&amp;gt;CRASH TEAM RACING Review Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|game=Crash Team Racing&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 26, 1999}} {{RegionDate|EU|Oct 20, 1999}} {{RegionDate|JP|Nov 11, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 19, 1999}} {{RegionDate|EU|Nov 24, 1999}} {{RegionDate|JP|Dec 16, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Team Racing (Review prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Crash Team Racing&#039;&#039;&#039; for the &#039;&#039;&#039;Sony PlayStation&#039;&#039;&#039;, dated around three weeks before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Team Racing/September 3rd, 1999 build}}&lt;br /&gt;
&lt;br /&gt;
*Clancy Brown doesn&#039;t announce the publisher and developer identities.&lt;br /&gt;
*The opening cutscene starts right after the Naughty Dog box screen.&lt;br /&gt;
**There are no character grunts or sound effects.&lt;br /&gt;
*Crash has bigger pupils and his eyes have a darker tone in the main menu.&lt;br /&gt;
*The character selection menu uses a small font.&lt;br /&gt;
*Most of the characters icons are different.&lt;br /&gt;
*The loading screens lack the &amp;quot;Loading...&amp;quot; text.&lt;br /&gt;
*The start lights have a different design.&lt;br /&gt;
*The lap counter is separated by a hyphen.&lt;br /&gt;
*A different sound is heard when you get a power-up or 10 Wumpa fruits.&lt;br /&gt;
*There are no stats for any character in the character selection garage.&lt;br /&gt;
**Cortex uses a different model.&lt;br /&gt;
*It&#039;s impossible to skip Aku Aku/Uka Uka&#039;s hints during Adventure Mode.&lt;br /&gt;
*Some warp pads are surrounded by a checkered pattern.&lt;br /&gt;
*There are no subtitles during Ripper Roo cutscenes.&lt;br /&gt;
*Papu Papu&#039;s hair is untextured in the cutscenes.&lt;br /&gt;
*Gold and Platinum relics are 10 and 15 seconds less than Sapphire times, respectively.&lt;br /&gt;
*Nitros Oxide starts using bombs only after the second lap.&lt;br /&gt;
*The max percentage you can reach in Adventure mode is 100%.&lt;br /&gt;
*Characters animations are frozen in the credits.&lt;br /&gt;
**Penta Penguin and Fake Crash have epilogues.&lt;br /&gt;
*Cheat code inputs are different and easier to activate.&lt;br /&gt;
*A lot of sound effects are missing or different.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: No.&lt;br /&gt;
&lt;br /&gt;
===Cheat codes===&lt;br /&gt;
The following codes are to be entered in the main menu. Penta Penguin and N. Tropy don&#039;t have a cheat code combination to unlock them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&#039;&#039;&#039;Play Spyro 2 Demo&#039;&#039;&#039;&lt;br /&gt;
|L1, R1, L1, R1, Left, Right, Left, Right, Square&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Unlimited Wumpas&#039;&#039;&#039;&lt;br /&gt;
|Up, Up, Down, Down, Square&lt;br /&gt;
|-&lt;br /&gt;
!Unlock &#039;&#039;&#039;Ripper Roo&#039;&#039;&#039;&lt;br /&gt;
|Up, Down, Left, Right, Square&lt;br /&gt;
|-&lt;br /&gt;
!Unlock &#039;&#039;&#039;Papu Papu&#039;&#039;&#039;&lt;br /&gt;
|Down, Up, Right, Left, Square&lt;br /&gt;
|-&lt;br /&gt;
!Unlock &#039;&#039;&#039;Komodo Joe&#039;&#039;&#039;&lt;br /&gt;
|Left, Up, Right, Down, Square&lt;br /&gt;
|-&lt;br /&gt;
!Unlock &#039;&#039;&#039;Pinstripe&#039;&#039;&#039;&lt;br /&gt;
|Right, Up, Left, Down, Square&lt;br /&gt;
|-&lt;br /&gt;
!Unlock &#039;&#039;&#039;Fake Crash&#039;&#039;&#039;&lt;br /&gt;
|Right, Right, Down, Down, Square&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 01.png|Intro.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 02.png|Title screen.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 03.png|Character selection.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 04.png|High score.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 05.png|Cups.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 06.png|Dr. Neo Cortex.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 07.png|Gameplay 1.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 08.png|Gameplay 2.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 09.png|Gameplay 3.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 10.png|Gameplay 4.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 11.png|Credits 1.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 12.png|Credits 2.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 13.png|Credits 3.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - 14.png|Credits 4.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - SCEA Disc Front.jpg|SCEA Disc front.&lt;br /&gt;
File:CTR (Sep 3, 1999 prototype) - SCEE Disc Front.jpg|SCEE Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to psx-collector for providing the original disc scans containing this build.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[https://redump.info/disc/74290/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Team Racing}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jun_8,_1999_prototype)&amp;diff=167766</id>
		<title>WipEout 3 (Jun 8, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jun_8,_1999_prototype)&amp;diff=167766"/>
		<updated>2026-06-28T01:28:32Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=WipEout 3 (Jun 8, 1999 prototype)&lt;br /&gt;
|builddate=Jun 8, 1999 10:53&lt;br /&gt;
|buildname=Internal Use Only&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 27, 2026&lt;br /&gt;
|filereleasedate=June 27, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=WIP3OUT Internal Use Only PAL&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=WipEout 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jul 26, 1999}} {{RegionDate|US|Jul 27, 1999}} {{RegionDate|JP|Dec 20, 1999}}&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 8, 1999}} {{RegionDate|US|Sep 30, 1999}} {{RegionDate|JP|Feb 3, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SCES-01909.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Wipeout 3 (known as Wip3out in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[:File:Wipeout-3-patched.zip|This patch]] allows the game to boot without a hardware dongle.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Wip3out disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WipEout 3}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jul_6,_1999_internal_prototype)&amp;diff=167764</id>
		<title>WipEout 3 (Jul 6, 1999 internal prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jul_6,_1999_internal_prototype)&amp;diff=167764"/>
		<updated>2026-06-28T01:23:38Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page WipEout 3 (Jul 6, 1999 internal prototype) to WipEout 3 (Jul 6, 1999 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[WipEout 3 (Jul 6, 1999 prototype)]]&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jul_6,_1999_prototype)&amp;diff=167763</id>
		<title>WipEout 3 (Jul 6, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jul_6,_1999_prototype)&amp;diff=167763"/>
		<updated>2026-06-28T01:23:38Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page WipEout 3 (Jul 6, 1999 internal prototype) to WipEout 3 (Jul 6, 1999 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=WO3 TITLE.png&lt;br /&gt;
|Page name=WipEout 3 (Jul 6, 1999 internal prototype)&lt;br /&gt;
|builddate=Jul 6, 1999 21:46&lt;br /&gt;
|buildname=Internal Use Only&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Ioannis Mantzoros&lt;br /&gt;
|releasedby=Ioannis Mantzoros&lt;br /&gt;
|filereleasedate=September 10, 2025&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=WIPEOUT 3 JULY 99 Internal Use Only PAL&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_files=Wip3out (Europe) (En,Fr,De,Es,It) (Beta) (1999-07-06)&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=Ioannis Mantzoros&lt;br /&gt;
|game=WipEout 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Futuristic Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jul 26, 1999}} {{RegionDate|US|Jul 27, 1999}} {{RegionDate|JP|Dec 20, 1999}}&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 8,1999}} {{RegionDate|US|Sep 30,1999}} {{RegionDate|JP|Feb 3, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=WipEout_3_(July_6,_1999_internal_prototype).rar&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Wipeout 3 (known as Wip3out in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated about 20 days before final build.&lt;br /&gt;
* Build has dongle protection (removed now).&lt;br /&gt;
* Build has no libcrypt protection.&lt;br /&gt;
* Different intro screen Psygnosis logo.&lt;br /&gt;
* Black letters on menu than white letters on final.&lt;br /&gt;
* Appearance date build from menu.&lt;br /&gt;
* Different weapons icons.&lt;br /&gt;
* Different textures stages in this prototype.&lt;br /&gt;
* Different prototypes stages in game.&lt;br /&gt;
* Prototypes stages is from start than final with the letters &amp;quot;bonus select&amp;quot;.&lt;br /&gt;
* Different crafts color than final build.&lt;br /&gt;
* Cloak weapon sound is different with the sound &amp;quot;cloak&amp;quot;.&lt;br /&gt;
* Build has no volume label &amp;quot;WO3&amp;quot; that appears on final build.&lt;br /&gt;
* Autopilot icon does not exist. The letters &amp;quot;drone&amp;quot; and &amp;quot;timeout 5,4,3,2,1,0&amp;quot; are appears in autopilot.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of September 10, 2025)&lt;br /&gt;
** Game contains dongle protection: Yes&lt;br /&gt;
** Game contains debugging symbol: N/A&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wip3out 1.png&lt;br /&gt;
File:Wip3out 2.png&lt;br /&gt;
File:Wip3out 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wip3out (Europe) (En,Fr,De,Es,It) (Beta) (1999-07-06).png|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WipEout 3}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Wipeout_3_(Aug_3,_1999_prototype)&amp;diff=167762</id>
		<title>Wipeout 3 (Aug 3, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Wipeout_3_(Aug_3,_1999_prototype)&amp;diff=167762"/>
		<updated>2026-06-28T01:23:04Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=WipEout 3 (August 3, 1999 review prototype)&lt;br /&gt;
|titlescreen=wipeout3reviewtitle.png&lt;br /&gt;
|builddate=Aug 3, 1999&lt;br /&gt;
|buildname=V3.7&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Ioannis Mantzoros&lt;br /&gt;
|releasedby=Ioannis Mantzoros&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=WIPEOUT 3 - PSX NTSC - 03/08/99 - V3.7 - PSYGNOSIS - REVIEW&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
|origin_ownership=Ioannis Mantzoros&lt;br /&gt;
|game=WipEout 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 21, 1999}} {{RegionDate|EU|Jul 26, 1999}} {{RegionDate|US|Jul 27, 1999}}&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 3, 2000}} {{RegionDate|EU|Jan 1, 1999}} {{RegionDate|US|Aug 31, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Wipeout_3_(Aug_3,_1999_prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A review prototype of Wipeout 3 for Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
Disc contains red screen but unlocked fully without blue, red or green screen for playing on debugging console or ePSXe emulator.&lt;br /&gt;
Also libcrypt was removed for Pal systems.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
ePSXe - Enhanced PSX emulator 3_11_2020 12_06_48 PM.png&lt;br /&gt;
ePSXe - Enhanced PSX emulator 3_11_2020 12_06_50 PM.png&lt;br /&gt;
ePSXe - Enhanced PSX emulator 3_10_2020 7_09_56 AM (1).png&lt;br /&gt;
ePSXe - Enhanced PSX emulator 3_11_2020 12_07_14 PM (1).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Wipeout 3 (August 3, 1999 review prototype).jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wipeout 3 review.png|400px]]&lt;br /&gt;
[[File:Wipeout 3 date.png|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WipEout 3}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jul_6,_1999_prototype)&amp;diff=167761</id>
		<title>WipEout 3 (Jul 6, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jul_6,_1999_prototype)&amp;diff=167761"/>
		<updated>2026-06-28T01:21:33Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=WO3 TITLE.png&lt;br /&gt;
|Page name=WipEout 3 (Jul 6, 1999 internal prototype)&lt;br /&gt;
|builddate=Jul 6, 1999 21:46&lt;br /&gt;
|buildname=Internal Use Only&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Ioannis Mantzoros&lt;br /&gt;
|releasedby=Ioannis Mantzoros&lt;br /&gt;
|filereleasedate=September 10, 2025&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=WIPEOUT 3 JULY 99 Internal Use Only PAL&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_files=Wip3out (Europe) (En,Fr,De,Es,It) (Beta) (1999-07-06)&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=Ioannis Mantzoros&lt;br /&gt;
|game=WipEout 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Futuristic Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jul 26, 1999}} {{RegionDate|US|Jul 27, 1999}} {{RegionDate|JP|Dec 20, 1999}}&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 8,1999}} {{RegionDate|US|Sep 30,1999}} {{RegionDate|JP|Feb 3, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=WipEout_3_(July_6,_1999_internal_prototype).rar&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Wipeout 3 (known as Wip3out in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated about 20 days before final build.&lt;br /&gt;
* Build has dongle protection (removed now).&lt;br /&gt;
* Build has no libcrypt protection.&lt;br /&gt;
* Different intro screen Psygnosis logo.&lt;br /&gt;
* Black letters on menu than white letters on final.&lt;br /&gt;
* Appearance date build from menu.&lt;br /&gt;
* Different weapons icons.&lt;br /&gt;
* Different textures stages in this prototype.&lt;br /&gt;
* Different prototypes stages in game.&lt;br /&gt;
* Prototypes stages is from start than final with the letters &amp;quot;bonus select&amp;quot;.&lt;br /&gt;
* Different crafts color than final build.&lt;br /&gt;
* Cloak weapon sound is different with the sound &amp;quot;cloak&amp;quot;.&lt;br /&gt;
* Build has no volume label &amp;quot;WO3&amp;quot; that appears on final build.&lt;br /&gt;
* Autopilot icon does not exist. The letters &amp;quot;drone&amp;quot; and &amp;quot;timeout 5,4,3,2,1,0&amp;quot; are appears in autopilot.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of September 10, 2025)&lt;br /&gt;
** Game contains dongle protection: Yes&lt;br /&gt;
** Game contains debugging symbol: N/A&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wip3out 1.png&lt;br /&gt;
File:Wip3out 2.png&lt;br /&gt;
File:Wip3out 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wip3out (Europe) (En,Fr,De,Es,It) (Beta) (1999-07-06).png|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WipEout 3}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jun_8,_1999_prototype)&amp;diff=167757</id>
		<title>WipEout 3 (Jun 8, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jun_8,_1999_prototype)&amp;diff=167757"/>
		<updated>2026-06-28T01:16:27Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=WipEout 3 (Jun 8, 1999 prototype)&lt;br /&gt;
|builddate=Jun 8, 1999 10:53&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 27, 2026&lt;br /&gt;
|filereleasedate=June 27, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=WIP3OUT Internal Use Only&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=WipEout 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jul 26, 1999}} {{RegionDate|US|Jul 27, 1999}} {{RegionDate|JP|Dec 20, 1999}}&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 8,1999}} {{RegionDate|US|Sep 30,1999}} {{RegionDate|JP|Feb 3, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SCES-01909.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[:File:Wipeout-3-patched.zip|This patch]] allows the game to boot without a hardware dongle.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Wip3out disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WipEout 3}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Wip3out_(prototype)&amp;diff=167753</id>
		<title>Wip3out (prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Wip3out_(prototype)&amp;diff=167753"/>
		<updated>2026-06-28T01:13:44Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page Wip3out (prototype) to WipEout 3 (Jun 8, 1999 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[WipEout 3 (Jun 8, 1999 prototype)]]&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jun_8,_1999_prototype)&amp;diff=167752</id>
		<title>WipEout 3 (Jun 8, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jun_8,_1999_prototype)&amp;diff=167752"/>
		<updated>2026-06-28T01:13:44Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page Wip3out (prototype) to WipEout 3 (Jun 8, 1999 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Wip3out (prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 27, 2026&lt;br /&gt;
|filereleasedate=June 27, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Wip3out&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Wip3out&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SCES-01909.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[:File:Wipeout-3-patched.zip|This patch]] allows the game to boot without a hardware dongle.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Wip3out disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Bash_(Oct_9,_2000_prototype)&amp;diff=167751</id>
		<title>Crash Bash (Oct 9, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Bash_(Oct_9,_2000_prototype)&amp;diff=167751"/>
		<updated>2026-06-28T01:10:03Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash Bash (Oct 9, 2000) - Title.png&lt;br /&gt;
|Page name=Crash Bash (Oct 9, 2000 prototype)&lt;br /&gt;
|builddate=Oct 9, 2000 10:53:43&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=STATiC&lt;br /&gt;
|releasedby=STATiC&lt;br /&gt;
|filereleasedate=October 31, 2000&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BASH 11/10/00 Review Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|game=Crash Bash&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Party&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 10, 2000}} {{RegionDate|EU|Oct 23, 2000}} {{RegionDate|JP|Nov 15, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 7, 2000}} {{RegionDate|EU|Dec 1, 2000}} {{RegionDate|JP|Dec 14, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bash (Oct 9, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL prototype of Crash Bash for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bash/October_9th,_2000_build}}&lt;br /&gt;
*The &amp;quot;Sony Computer Entertainment&amp;quot; screen says &amp;quot;America&amp;quot; instead of &amp;quot;Europe&amp;quot;.&lt;br /&gt;
*The cheat menu present in demo builds can still be accessed by pressing Left, Right, Left, Right(2), Left, Right(3), Left, Right(4), Left, Right(5) at the main menu.&lt;br /&gt;
*Some language translations are incomplete or differ from the final PAL release.&lt;br /&gt;
*All cutscenes are in English regardless of which language the game is set to.&lt;br /&gt;
*Some letter accents are not implemented.&lt;br /&gt;
*Various other things throughout the game are translated differently.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
This build was released by warez group &amp;quot;STATiC&amp;quot; in late October/early November of 2000. The original release nfo:&lt;br /&gt;
&amp;lt;pre class=&amp;quot;nfo&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                                   __/\__&lt;br /&gt;
                   __ __/\_________\    /__________/\__ __&lt;br /&gt;
                 _/ (_)                               (_) \_&lt;br /&gt;
             __ _|                 __/\__                  |&lt;br /&gt;
            /_/\\|  (/)            \    /             (\)  |_ __&lt;br /&gt;
            \_\/ |                 /_  _\                  |//\_\&lt;br /&gt;
                 |           .       \/         .          | \/_/&lt;br /&gt;
                 :    .                  .                 :&lt;br /&gt;
                 .           :                  :          .&lt;br /&gt;
                    __|      |__  sns  __|      |__&lt;br /&gt;
       __________   \__      __/   ____\____    __/_____  _______&lt;br /&gt;
       \   _____//____l__  __l____\\___    //   | \____/_/  ____//____&lt;br /&gt;
        \___________    /  \     _________/     | /    \     \      _/&lt;br /&gt;
           /      /    /    \     \      |      |/      \_    \     \&lt;br /&gt;
         //___________//    \\___________|     //________\\__________\\&lt;br /&gt;
                      |      |           |      |&lt;br /&gt;
                 .    :      .           :      .          .&lt;br /&gt;
                 .    .                  .                 .&lt;br /&gt;
                 :            . STATiC CONSOLE.            :&lt;br /&gt;
                 |  (\)                               (/)  |&lt;br /&gt;
                 |   _           _ _ _ _ _ _           _   |&lt;br /&gt;
                 ¯\_( )_  _______\_________/_______  _( )_/¯&lt;br /&gt;
                        \/        \_(sTc)_/        \/&lt;br /&gt;
                                ___\_ _ _/___&lt;br /&gt;
                               _\_____ _____/_&lt;br /&gt;
                               \      |      /&lt;br /&gt;
                                \   (o|o)   /&lt;br /&gt;
   __ __/\_______________________\____|____/ ________________________/\__ __&lt;br /&gt;
 _/ (_)                      _ _ _/ _(_)_ \_ _ _                        (_) \_&lt;br /&gt;
 |                         __ __\\  (_|_)  //__ __                           |&lt;br /&gt;
 |                         \//_/\ \__   __/ /\_\\/                           |&lt;br /&gt;
 |                           \_\/   \___/   \/_/                             |&lt;br /&gt;
 |                           __              __                              |&lt;br /&gt;
 |                           \/ Release Info \/                              |&lt;br /&gt;
 |                              ~~~~~~~~~~~~                                 |&lt;br /&gt;
 |                          Game.......: Crash Bash                          |&lt;br /&gt;
 |                          Company....: Eurocom Entertainment               |&lt;br /&gt;
 |                          Size.......: 05 x 20 Mb                          |&lt;br /&gt;
 |                          Platform...: Playstation                         |&lt;br /&gt;
 |                          Origin.....: Europe/Pal                          |&lt;br /&gt;
 |                          Languages..: English, Spanish, German, Italian   |&lt;br /&gt;
 |                                       and French                          |&lt;br /&gt;
 |                          Type.......: Arcade                              |&lt;br /&gt;
 |   __                                                                 __   |&lt;br /&gt;
 ¯\__\/_________________________________________________________________\/__/¯&lt;br /&gt;
 _/ \/\  /                   __               __                     \  /\/ \_&lt;br /&gt;
       \/                    \/ Release Notes \/                      \/&lt;br /&gt;
&lt;br /&gt;
 Description:&lt;br /&gt;
 ~~~~~~~~~~~&lt;br /&gt;
 Crash Bash is the latest in the Crash Bandicoot series and is a multi-event&lt;br /&gt;
 board game with 8 characters to choose from, including old favourites CoCo,&lt;br /&gt;
 Tiny and Dr Cortex.&lt;br /&gt;
&lt;br /&gt;
 With 28 unique tests to try out and get your teeth into, this game aims&lt;br /&gt;
 to be simple and easy-to-understand yet immensely and enjoyably challenging,&lt;br /&gt;
 in the best tradition of classic arcade games.&lt;br /&gt;
 And with a rumbling tribal soundtrack to echo the jungle theme,&lt;br /&gt;
 this game is both fun and funky! Come have a ball with Crash Bash &lt;br /&gt;
&lt;br /&gt;
                                                               /STATiC TEAM&lt;br /&gt;
     __                                                                __    &lt;br /&gt;
 »\__\/___ ____________________________________________________________\/___/»&lt;br /&gt;
 _/ \/\  /                    __            __                      \  /\/ \_&lt;br /&gt;
       \/                     \/ Group News \/                       \/&lt;br /&gt;
                               ~~~~~~~~~~~~~~~&lt;br /&gt;
                                none today...&lt;br /&gt;
     __                                                                __   &lt;br /&gt;
 »\__\/___ ____________________________________________________________\/___/»&lt;br /&gt;
 _/ \/\  /          __                                  __          \  /\/ \_&lt;br /&gt;
       \/           \/ Greetings to all our friends in: \/           \/&lt;br /&gt;
                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&lt;br /&gt;
   Deviance - Utopia - Lightforce - The free loaders - Paradox - Eurasia&lt;br /&gt;
    MFD - Capital - Hooligans - Echelon - TC - Kalisto - High Society&lt;br /&gt;
     __                                                                __   &lt;br /&gt;
 »\__\/___ ____________________________________________________________\/___/»&lt;br /&gt;
 _/ \/\  /             __                           __              \  /\/ \_&lt;br /&gt;
       \/              \/ Want to be a part of it ? \/               \/&lt;br /&gt;
                          ~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&lt;br /&gt;
   We are currently looking for people able to supply unreleased&lt;br /&gt;
   PSX (Jap, Pal, USA versions), PC Games, VCD and Utilities on the net.&lt;br /&gt;
&lt;br /&gt;
  So If you work for or have any friends into a Software or Video Companies&lt;br /&gt;
   such as:&lt;br /&gt;
   - Shop.&lt;br /&gt;
   - Company.&lt;br /&gt;
   - Packager.&lt;br /&gt;
   - Publisher.&lt;br /&gt;
   - Warehouse.&lt;br /&gt;
   - Distributor.&lt;br /&gt;
   - Beta Tester.&lt;br /&gt;
   - Magazine (TV/Paper/Radio).&lt;br /&gt;
   - CD/DVD duplication factory.&lt;br /&gt;
   - If you have a fast connection, live near an Electronics Boutique,&lt;br /&gt;
     Babbages, Best Buy, or other store that sells any kind of software and&lt;br /&gt;
     have a bit of spare time, drop us an email and we will contact you back.&lt;br /&gt;
&lt;br /&gt;
   Some skilled crackers and coders on Console are still welcome.&lt;br /&gt;
&lt;br /&gt;
   We are also looking  for some T3 or more shell box owners and really fast&lt;br /&gt;
   sites  who would like to get affiliate with us.&lt;br /&gt;
&lt;br /&gt;
    - We do NOT take any courriers in, so don&#039;t bother asking -&lt;br /&gt;
&lt;br /&gt;
   So if you fit any of those cases, contact us without hesitation at:&lt;br /&gt;
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  &lt;br /&gt;
   static-psx@iname.com &lt;br /&gt;
   or&lt;br /&gt;
   one of the channel operator in #staticZ&lt;br /&gt;
&lt;br /&gt;
     __                                                                 __&lt;br /&gt;
 »\__\/___ _________________________________________________________ ___\/__/»&lt;br /&gt;
 _/ \/\  /                   __               __                     \  /\/ \_&lt;br /&gt;
 |     \/                    \/   Contact us  \/                      \/     |&lt;br /&gt;
 |                                ~~~~~~~~~~                                 |&lt;br /&gt;
 |                                                                           |&lt;br /&gt;
 |          iRC: #STATiCZ (on Efnet of coz) and contact an alive op          |&lt;br /&gt;
 |                    mAIL: static-console@hushmail.com                      |&lt;br /&gt;
 |                                                                           |&lt;br /&gt;
 | NEVER ask us for missing files nor covers nor where to find our releases. |&lt;br /&gt;
 |       We do those for testing purposes, if you like this game,            |&lt;br /&gt;
 |      do like us and support the developpers by buying the game!           |&lt;br /&gt;
 |   _                                                                   _   |&lt;br /&gt;
 »\_( )_  ___________________________________________________________  _( )_/»&lt;br /&gt;
        \/                     ascii:h2o/ic!/sns                     \/&lt;br /&gt;
[ ------------------------------------------------------------------------- ]&lt;br /&gt;
[  +++  (:  * &amp;lt;&amp;lt;&amp;lt; Hoopy&#039;s Topsite Scripts v3.00 for glFTPd &amp;gt;&amp;gt;&amp;gt;  *  :)  +++  ]&lt;br /&gt;
[ ------------------------------------------------------------------------- ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash Bash review disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bash}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Jak_II_(Aug_18,_2003_prototype)&amp;diff=167673</id>
		<title>Jak II (Aug 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Jak_II_(Aug_18,_2003_prototype)&amp;diff=167673"/>
		<updated>2026-06-27T16:50:09Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Jak II (Aug 18, 2003 prototype)&lt;br /&gt;
|builddate=Aug 18, 2003 6:06:36&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Jak II July 2003 Title Screen.png&lt;br /&gt;
|dumper=Diablodin&lt;br /&gt;
|releasedby=Luminar&lt;br /&gt;
|origin_type=Official PlayStation 2 DVD-R&lt;br /&gt;
|origin_disc_type=PlayStation 2 Review&lt;br /&gt;
|origin_labels=Review PAL Jak II: Renegade August 2003&lt;br /&gt;
|game=Jak II&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure, third-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 28, 2003}} {{RegionDate|EU|Sep 17, 2003}} {{RegionDate|US|Aug 26, 2003}}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 11, 2004}} {{RegionDate|US|Oct 14, 2003}} {{RegionDate|EU|Oct 17, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Jak II (August 18, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A review build of Jak II for the Sony PlayStation 2. Despite being close to the final build, it has a large amount of minor differences.&lt;br /&gt;
&lt;br /&gt;
There was a fundraiser for the release of this build, to cover the costs of the disc itself. The following people contributed:&lt;br /&gt;
*Tanman ($200)&lt;br /&gt;
*Mehran ($20)&lt;br /&gt;
*mementomori ($15)&lt;br /&gt;
*? ($10)&lt;br /&gt;
*PowercellFreak ($5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Protected by a Wibu-Box usb security dongle. A program is included to patch the original dump to bypass the security check so that the game can boot without it.&lt;br /&gt;
*You need to use different button sequences to activate Cheat Mode in this build. Here they are:&lt;br /&gt;
**First part: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right.&lt;br /&gt;
**Second part: Hold L3 and press Left, Left, Right, Right, Up, Down, Up, Down.&lt;br /&gt;
**Full code: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right, Left, Left, Right, Right, Up, Down, Up, Down.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Jak_II_August_2003_Review_PAL_photo.jpg|A photo of the disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Jak II}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet:_Deadlocked_(Aug_23,_2005_prototype)&amp;diff=167672</id>
		<title>Ratchet: Deadlocked (Aug 23, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet:_Deadlocked_(Aug_23,_2005_prototype)&amp;diff=167672"/>
		<updated>2026-06-27T16:49:53Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=RCDL-August23rd-MainMenu.png&lt;br /&gt;
|Page name=Ratchet: Deadlocked (Aug 23, 2005 prototype)&lt;br /&gt;
|builddate=Aug 23, 2005&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Thatawesomecat&lt;br /&gt;
|releasedby=Foas&lt;br /&gt;
|filedumpdate=January 2, 2024&lt;br /&gt;
|filereleasedate=January 2, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_labels=Ratchet™️:Gladiator September 2005 PREVIEW&lt;br /&gt;
|origin_dumpmethod=ImgBurn&lt;br /&gt;
|origin_ownership=Thatawesomecat&lt;br /&gt;
|game=Ratchet: Deadlocked&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer, Third-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 18, 2005 }} {{RegionDate|EU|N/A }} {{RegionDate|US|Sep 23, 2005 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 23, 2005 }} {{RegionDate|EU|N/A }} {{RegionDate|US|Oct 25, 2005 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet Deadlocked (August 23rd, 2005 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/ratchet-deadlocked-august-23rd-2005-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL Preview build of Ratchet: Deadlocked dated August 23rd, predating the final game by an entire month.&lt;br /&gt;
The build contains an .xdelta patch to bypass the WIBU dongle check on startup.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Ratchet: Deadlocked/August 23, 2005 build}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ratchet Gladiator PAL Review August 2005.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Thatawesomecat for dumping and helping fund this build, as well as Badger, Fireproofnas, Foas, mobius, and isaki for funding as well.&lt;br /&gt;
Thanks to chaoticgd for the WIBU bypass patch.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet: Deadlocked}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy_(Sep_1,_2001_prototype)&amp;diff=167671</id>
		<title>Jak and Daxter: The Precursor Legacy (Sep 1, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Jak_and_Daxter:_The_Precursor_Legacy_(Sep_1,_2001_prototype)&amp;diff=167671"/>
		<updated>2026-06-27T16:40:45Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Jak and Daxter: The Precursor Legacy (Sep 1, 2001 prototype)&lt;br /&gt;
|titlescreen=JakAndDaxter-Preview_1.png&lt;br /&gt;
|builddate=Sep 1, 2001 1:06:08&lt;br /&gt;
|buildname=Preview Version&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Feisar2097&lt;br /&gt;
|filedumpdate=June 17, 2026&lt;br /&gt;
|filereleasedate=June 17, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Preview Version NTSC Jak &amp;amp; Daxter September 2001&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_ownership=Feisar2097&lt;br /&gt;
|game=Jak and Daxter: The Precursor Legacy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 3, 2001}} {{RegionDate|EU|Nov 3, 2001}} {{RegionDate|US|Oct 30, 2001}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 20, 2001}} {{RegionDate|EU|Nov 3, 2001}} {{RegionDate|US|Dec 3, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Jak_and_Daxter_preview_september_2001.rar}}&lt;br /&gt;
A Preview prototype of Jak and Daxter: The Precursor Legacy for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Jak_and_Daxter:_The_Precursor_Legacy/September_1_2001_Build}}&lt;br /&gt;
* A North American build 2 months before final.&lt;br /&gt;
* Dongle protected, can be bypassed by loading FIREWIRE.IRX, which is the real executable.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
JakAndDaxter-Preview_2.png&lt;br /&gt;
JakAndDaxter-Preview_3.png&lt;br /&gt;
JakAndDaxter-Preview_4.png&lt;br /&gt;
JakAndDaxter-Preview_5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Img20260618_09500069.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Jak and Daxter: The Precursor Legacy}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_3_(prototype)&amp;diff=165831</id>
		<title>Spyro 3 (prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_3_(prototype)&amp;diff=165831"/>
		<updated>2026-06-15T22:57:17Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page Spyro 3 (prototype) to Spyro: Year of the Dragon (prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spyro: Year of the Dragon (prototype)]]&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro:_Year_of_the_Dragon_(Jul_27,_2000_prototype)&amp;diff=165830</id>
		<title>Spyro: Year of the Dragon (Jul 27, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro:_Year_of_the_Dragon_(Jul_27,_2000_prototype)&amp;diff=165830"/>
		<updated>2026-06-15T22:57:17Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page Spyro 3 (prototype) to Spyro: Year of the Dragon (prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|Page name=Spyro 3 (prototype)&lt;br /&gt;
|builddate=&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 15, 2026&lt;br /&gt;
|filereleasedate=June 15, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPYRO 3 Preview Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro: Year of the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 14, 2000 (Rev 0)}} {{RegionDate|EU|Sep 29, 2000 (Rev 0)}}&lt;br /&gt;
{{RegionDate|EU|Oct 24, 2000 (Rev 1)}}&lt;br /&gt;
{{RegionDate|US|Oct 31, 2000 (Rev 1)}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 24, 2000}} {{RegionDate|EU|Nov 10, 2000}} {{RegionDate|JP|unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro 3 prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro: Year of the Dragon for the PlayStation.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 3 disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro: Year of the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro:_Year_of_the_Dragon_(Jul_27,_2000_prototype)&amp;diff=165829</id>
		<title>Spyro: Year of the Dragon (Jul 27, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro:_Year_of_the_Dragon_(Jul_27,_2000_prototype)&amp;diff=165829"/>
		<updated>2026-06-15T22:53:26Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|Page name=Spyro 3 (prototype)&lt;br /&gt;
|builddate=&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 15, 2026&lt;br /&gt;
|filereleasedate=June 15, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPYRO 3 Preview Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro: Year of the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 14, 2000 (Rev 0)}} {{RegionDate|EU|Sep 29, 2000 (Rev 0)}}&lt;br /&gt;
{{RegionDate|EU|Oct 24, 2000 (Rev 1)}}&lt;br /&gt;
{{RegionDate|US|Oct 31, 2000 (Rev 1)}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 24, 2000}} {{RegionDate|EU|Nov 10, 2000}} {{RegionDate|JP|unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro 3 prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro: Year of the Dragon for the PlayStation.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 3 disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro: Year of the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jul_6,_1999_prototype)&amp;diff=165753</id>
		<title>WipEout 3 (Jul 6, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WipEout_3_(Jul_6,_1999_prototype)&amp;diff=165753"/>
		<updated>2026-06-15T01:10:12Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=WO3 TITLE.png&lt;br /&gt;
|Page name=WipEout 3 (Jul 6, 1999 internal prototype)&lt;br /&gt;
|builddate=May 27, 1999 1:32:29&lt;br /&gt;
|buildname=for internal use&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Ioannis Mantzoros&lt;br /&gt;
|releasedby=Ioannis Mantzoros&lt;br /&gt;
|filereleasedate=September 10, 2025&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=WIPEOUT 3 JULY 99 INTERNAL USE ONLY&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_files=Wip3out (Europe) (En,Fr,De,Es,It) (Beta) (1999-07-06)&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|origin_ownership=Ioannis Mantzoros&lt;br /&gt;
|origin_lot=Ioannis personal collection&lt;br /&gt;
|game=WipEout 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Futuristic Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jul 26, 1999}} {{RegionDate|US|Jul 27, 1999}} {{RegionDate|JP|Dec 20, 1999}}&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 8,1999}} {{RegionDate|US|Sep 30,1999}} {{RegionDate|JP|Feb 3, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=WipEout 3 (July 6, 1999 internal prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=WipEout_3_(July_6,_1999_internal_prototype).rar&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Wipeout 3 (known as Wip3out in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated about 20 days before final build.&lt;br /&gt;
* Build has dongle protection (removed now).&lt;br /&gt;
* Build has no libcrypt protection.&lt;br /&gt;
* Different intro screen Psygnosis logo.&lt;br /&gt;
* Black letters on menu than white letters on final.&lt;br /&gt;
* Appearance date build from menu.&lt;br /&gt;
* Different weapons icons.&lt;br /&gt;
* Different textures stages in this prototype.&lt;br /&gt;
* Different prototypes stages in game.&lt;br /&gt;
* Prototypes stages is from start than final with the letters &amp;quot;bonus select&amp;quot;.&lt;br /&gt;
* Different crafts color than final build.&lt;br /&gt;
* Cloak weapon sound is different with the sound &amp;quot;cloak&amp;quot;.&lt;br /&gt;
* Build has no volume label &amp;quot;WO3&amp;quot; that appears on final build.&lt;br /&gt;
* Autopilot icon does not exist. The letters &amp;quot;drone&amp;quot; and &amp;quot;timeout 5,4,3,2,1,0&amp;quot; are appears in autopilot.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of September 10, 2025)&lt;br /&gt;
** Game contains dongle protection: Yes&lt;br /&gt;
** Game contains debugging symbol: N/A&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wip3out 1.png&lt;br /&gt;
File:Wip3out 2.png&lt;br /&gt;
File:Wip3out 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wip3out (Europe) (En,Fr,De,Es,It) (Beta) (1999-07-06).png|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WipEout 3}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Aug_27,_1998_prototype)&amp;diff=165706</id>
		<title>Spyro the Dragon (Aug 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Aug_27,_1998_prototype)&amp;diff=165706"/>
		<updated>2026-06-14T18:52:35Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro the Dragon (Aug 27, 1998 prototype)&lt;br /&gt;
|titlescreen=Spyro 1998-08-27 proto - 01.png&lt;br /&gt;
|builddate=Aug 27, 1998&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|filereleasedate=March 21, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPYRO THE DRAGON Review Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Aug 27, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A localisation prototype of Spyro the Dragon for the Sony PlayStation from after the final NTSC-U build but before the final PAL build.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Originally released on various ROM sites by an unknown source in around 2007, it slipped under people&#039;s radars due to the assumption that it was simply a buggy copy of the final game, resulting in the build being lost for several years afterwards. After later being recovered by &#039;&#039;&#039;iniche&#039;&#039;&#039;, the prototype was publicly re-released by [[hwd45]] on March 21, 2020.&lt;br /&gt;
&lt;br /&gt;
The initial release had a number of sector errors in the file data for two of the .STR soundtrack files, causing unpleasant audio glitches during gameplay. This was fixed manually using the files from the final game and was used to create [https://mega.nz/file/ZawmjAiJ#sPa9Iyc_aHJ5xd2-7mUwzZFIVSC7xWb60vcBG51kYHg an xdelta file] for patching the game.&lt;br /&gt;
&lt;br /&gt;
In 2026 a new dump of the build was provided by &#039;&#039;&#039;March42&#039;&#039;&#039;, confirming that it originated from a SCEE PlayStation Review Version disc. This dump had a single sector error in a sector that did not have an error in the original dump, so the dump uploaded here uses the corrected sector header from the original dump. Whether this error is a deliberate watermark or a disc read error is currently unclear.&lt;br /&gt;
&lt;br /&gt;
For the curious, .xdelta files for recovering each of the original dumps (labelled &amp;lt;code&amp;gt;old-dumps/dump1.xdelta&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;old-dumps/dump2.xdelta&amp;lt;/code&amp;gt;) are included in the release package.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/August_27th,_1998_build}}&lt;br /&gt;
&lt;br /&gt;
* According to the primary volume data, this version was built August 27th 1998. This version is a localization prototype; it was built after the final NTSC-U release of the game but before the final PAL build.&lt;br /&gt;
* Several of the dragons in Ice Cavern are inexplicably invisible during their cutscenes, due to their textures being entirely transparent.&lt;br /&gt;
* Many of the translations are still incomplete and some non-English level names are named differently to the final.&lt;br /&gt;
** Accents are not yet displayed correctly on level names outside portals.&lt;br /&gt;
** Some languages have typos and minor grammatical errors. In particular, &amp;quot;DEUTSCH&amp;quot; is spelled as &amp;quot;DEUTCH&amp;quot; on the title screen.&lt;br /&gt;
* A number of the minor changes made between the NTSC-U and PAL final builds are yet to be implemented. For example, the gem placement in Metalhead matches the NTSC-U release version, while the dragon textures (which changed in a number of places) match the PAL final version.&lt;br /&gt;
* For some reason, Gnasty Gnorc reuses an early design seen in the [[Spyro the Dragon (Jun 15, 1998 prototype)|June 15th Prototype]] as well as unfinished animations, despite being fully complete and present in the NTSC-U final build. Presumably, the finalised version of the character had not been re-exported to 25 FPS prior to this build.&lt;br /&gt;
&lt;br /&gt;
===Magazine Appearance===&lt;br /&gt;
&lt;br /&gt;
[[File:Spyro-Aug27-VideoGamesDE.png|right|120px]]&lt;br /&gt;
&lt;br /&gt;
This review build was used by many European magazines, but notably, the German &amp;quot;Video Games&amp;quot; magazine displayed an image of the disc and described some issues they identified.&lt;br /&gt;
&lt;br /&gt;
Translation provided by Vindico:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
REVIEW VERSION&lt;br /&gt;
&lt;br /&gt;
Since you (and the industry) usually doesn&#039;t want to read reviews for games around two months after release, there are so-called Review Versions. Basically finished, yet not quite. In Spyro&#039;s case this fact was noticeable with this...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two pictures show the aforementioned &amp;quot;DEUTCH&amp;quot; misspelling of &amp;quot;DEUTSCH&amp;quot;, as well as a line that roughly translates to &amp;quot;SRAVE GAME&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Cheat codes===&lt;br /&gt;
The majority of the cheat codes in this build match other versions of the game, but exclusive to this one is a level select code which isn&#039;t present in either of the other final builds.&lt;br /&gt;
&lt;br /&gt;
Enter the following codes in the game&#039;s inventory screen. A chime confirms a successful entry.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!99 Lives&lt;br /&gt;
|Square &#039;&#039;(x6)&#039;&#039;, Circle, Up, Circle, Left, Circle, Right, Circle&lt;br /&gt;
|-&lt;br /&gt;
!Level Select ¹&lt;br /&gt;
|R1, R2, L1, L2, R1, L1, R2, L2&lt;br /&gt;
|-&lt;br /&gt;
!Open All Worlds&lt;br /&gt;
|Square, Square, Circle, Square, Left, Right, Left, Right, Circle, Up, Right, Down&lt;br /&gt;
|-&lt;br /&gt;
!View End Credits&lt;br /&gt;
|Left, Right, Up, Down, Circle, Circle, Square, R1, R2, L1, L2&lt;br /&gt;
|}&lt;br /&gt;
¹ &#039;&#039;Input any of the following button combinations after entering the master code:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artisans Home&lt;br /&gt;
|X + Circle&lt;br /&gt;
!Magic Crafters Home&lt;br /&gt;
|Triangle + Circle&lt;br /&gt;
!Dream Weavers Home&lt;br /&gt;
|Down + Circle&lt;br /&gt;
|-&lt;br /&gt;
!Stone Hill&lt;br /&gt;
|X + X&lt;br /&gt;
!Alpine Ridge&lt;br /&gt;
|Triangle + X&lt;br /&gt;
!Dark Passage&lt;br /&gt;
|Down + X&lt;br /&gt;
|-&lt;br /&gt;
!Dark Hollow&lt;br /&gt;
|X + Square&lt;br /&gt;
!High Caves&lt;br /&gt;
|Triangle + Square&lt;br /&gt;
!Lofty Castle&lt;br /&gt;
|Down + Square&lt;br /&gt;
|-&lt;br /&gt;
!Town Square&lt;br /&gt;
|X + Triangle&lt;br /&gt;
!Wizard Peak&lt;br /&gt;
|Triangle + Triangle&lt;br /&gt;
!Haunted Towers&lt;br /&gt;
|Down + Triangle&lt;br /&gt;
|-&lt;br /&gt;
!Toasty&lt;br /&gt;
|X + Right&lt;br /&gt;
!Blowhard&lt;br /&gt;
|Triangle + Right&lt;br /&gt;
!Jaqcues&lt;br /&gt;
|Down + Right&lt;br /&gt;
|-&lt;br /&gt;
!Sunny Flight&lt;br /&gt;
|X + Down&lt;br /&gt;
!Crystal Flight&lt;br /&gt;
|Triangle + Down&lt;br /&gt;
!Icy Flight&lt;br /&gt;
|Down + Down&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Peace Keepers Home&lt;br /&gt;
|Square + Circle&lt;br /&gt;
!Beast Makers Home&lt;br /&gt;
|Right + Circle&lt;br /&gt;
!Gnorc Gnexus&lt;br /&gt;
|Left + Circle&lt;br /&gt;
|-&lt;br /&gt;
!Dry Canyon&lt;br /&gt;
|Square + X&lt;br /&gt;
!Terrace Village&lt;br /&gt;
|Right + X&lt;br /&gt;
!Gnorc Cove&lt;br /&gt;
|Left + X&lt;br /&gt;
|-&lt;br /&gt;
!Cliff Town&lt;br /&gt;
|Square + Square&lt;br /&gt;
!Misty Bog&lt;br /&gt;
|Right + Square&lt;br /&gt;
!Twilight Harbor&lt;br /&gt;
|Left + Square&lt;br /&gt;
|-&lt;br /&gt;
!Ice Cavern&lt;br /&gt;
|Square + Triangle&lt;br /&gt;
!Tree Tops&lt;br /&gt;
|Right + Triangle&lt;br /&gt;
!Gnasty Gnorc&lt;br /&gt;
|Left + Triangle&lt;br /&gt;
|-&lt;br /&gt;
!Doctor Shemp&lt;br /&gt;
|Square + Right&lt;br /&gt;
!Metalhead&lt;br /&gt;
|Right + Right&lt;br /&gt;
!Gnasty&#039;s Loot&lt;br /&gt;
|Left + Right&lt;br /&gt;
|-&lt;br /&gt;
!Night Flight&lt;br /&gt;
|Square + Down&lt;br /&gt;
!Wild Flight&lt;br /&gt;
|Right + Down&lt;br /&gt;
!Skip to next level&lt;br /&gt;
|Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 1998-08-27 proto - 01.png|Title screen.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 02.png|Gameplay 1.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 03.png|Gameplay 2.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 04.png|Gameplay 3.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;NeI-6zXIKcI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro-Aug27-ReviewDisc.jpg|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to iniche and March42 for making this re-release possible.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Libero_Grande_(Aug_11,_1998_prototype)&amp;diff=165590</id>
		<title>Libero Grande (Aug 11, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Libero_Grande_(Aug_11,_1998_prototype)&amp;diff=165590"/>
		<updated>2026-06-12T03:12:14Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Libero Grande (Aug 11, 1998 prototype)&lt;br /&gt;
|builddate=Aug 11, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Lunolith&lt;br /&gt;
|releasedby=Lunolith&lt;br /&gt;
|filedumpdate=June 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=LIBERO GRANDE Preview Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Libero Grande&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate=Aug 11, 1998&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LiberoGrande.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Libero Grande for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* PAL Preview Version&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Liberogrande.jpeg|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Libero Grande}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Zero_Divide_2_(Sep_2,_1997_prototype)&amp;diff=165589</id>
		<title>Zero Divide 2 (Sep 2, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Zero_Divide_2_(Sep_2,_1997_prototype)&amp;diff=165589"/>
		<updated>2026-06-12T02:52:31Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Zero Divide 2 (Sep 2, 1997 prototype)&lt;br /&gt;
|titlescreen=Zero_Divide_2-1997-09-02-Title.PNG&lt;br /&gt;
|builddate=Sep 2, 1997&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=March 11, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=ZERO DIVIDE 2 Preview Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Zero Divide 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jun 2, 1997}} {{RegionDate|EU|Jun 10, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jun 26, 1997}} {{RegionDate|EU|Oct 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Zero Divide 2 (Sep 2, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Zero Divide 2&#039;&#039; for the PlayStation from 1997-09-02 (3 months after the Japanese release build, but 9 months before the European release build).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-01.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-02.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-03.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-04.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-05.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-06.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-07.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-08.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-09.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-10.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-11.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-12.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-13.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-14.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-15.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-16.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-17.PNG&lt;br /&gt;
File:Zero_Divide_2-1997-09-02-Game-18.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Zero_Divide_2-1997-09-02-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/ZeroDivide219970902 Original release page on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Zero Divide 2}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Rollcage_Stage_II_(Jan_12,_2000_prototype)&amp;diff=165588</id>
		<title>Rollcage Stage II (Jan 12, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Rollcage_Stage_II_(Jan_12,_2000_prototype)&amp;diff=165588"/>
		<updated>2026-06-12T02:44:21Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Rollcage Stage II (Jan 12, 2000 prototype)&lt;br /&gt;
|titlescreen=Rollcage_Stage_II-2000-01-12-Title.PNG&lt;br /&gt;
|builddate=Jan 12, 2000&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=superg&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=March 11, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|origin_labels=ROLL CAGE STAGE II 17/01/00 Review Version PAL&lt;br /&gt;
|game=Rollcage Stage II&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Arcade Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 1, 2000}} {{RegionDate|US|Feb 1, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 10, 2000}} {{RegionDate|EU|Mar 8, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rollcage Stage II (Jan 12, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Rollcage Stage II&#039;&#039; for the PlayStation from 2000-01-12 (about 3 weeks before the release build).&lt;br /&gt;
==Notes==&lt;br /&gt;
This prototype requires patching to boot correctly. The patch is provided in the CVLT OF OSIRIS release as an ePSXe cheat file (SLU__062.50.txt). Place this file in your ePSXe cheats folder. Boot the game. It will hang at a solid color screen. Enable the cheat. Reset the game from ePSXe&#039;s Run menu. It should boot normally with the cheat enabled.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rollcage_Stage_II-2000-01-12-Game-01.PNG&lt;br /&gt;
File:Rollcage_Stage_II-2000-01-12-Game-02.PNG&lt;br /&gt;
File:Rollcage_Stage_II-2000-01-12-Game-03.PNG&lt;br /&gt;
File:Rollcage_Stage_II-2000-01-12-Game-04.PNG&lt;br /&gt;
File:Rollcage_Stage_II-2000-01-12-Game-05.PNG&lt;br /&gt;
File:Rollcage_Stage_II-2000-01-12-Game-06.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Rollcage_Stage_II-2000-01-12-Disc.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to superg for preserving and sharing this rare artifact of gaming history.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/RollcageStageII20000112 Original release page on Archive.org]&lt;br /&gt;
* [http://redump.org/disc/68772/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rollcage Stage II}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Omega_Boost_(Mar_4,_1999_prototype)&amp;diff=165587</id>
		<title>Omega Boost (Mar 4, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Omega_Boost_(Mar_4,_1999_prototype)&amp;diff=165587"/>
		<updated>2026-06-12T02:42:29Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Omega Boost (Mar 4, 1999 prototype)&lt;br /&gt;
|titlescreen=Omega_Boost-1999-03-04-Title.PNG&lt;br /&gt;
|builddate=Mar 4, 1999&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=Mar 11, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=OMEGA BOOST NOT FINAL MUSIC Preview Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Omega Boost&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/OmegaBoost19990304&lt;br /&gt;
|file=Omega Boost (Jul 26, 1999 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Omega Boost&#039;&#039; for the PlayStation from 1999-03-04. Identical to the Japanese release build.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Omega_Boost-1999-03-04-Game-01.PNG&lt;br /&gt;
File:Omega_Boost-1999-03-04-Game-02.PNG&lt;br /&gt;
File:Omega_Boost-1999-03-04-Game-03.PNG&lt;br /&gt;
File:Omega_Boost-1999-03-04-Game-04.PNG&lt;br /&gt;
File:Omega_Boost-1999-03-04-Game-05.PNG&lt;br /&gt;
File:Omega_Boost-1999-03-04-Game-06.PNG&lt;br /&gt;
File:Omega_Boost-1999-03-04-Game-07.PNG&lt;br /&gt;
File:Omega_Boost-1999-03-04-Game-08.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Omega_Boost-1999-03-04-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/3722/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Omega Boost}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Dead_or_Alive_(Feb_20,_1998_prototype)&amp;diff=165586</id>
		<title>Dead or Alive (Feb 20, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Dead_or_Alive_(Feb_20,_1998_prototype)&amp;diff=165586"/>
		<updated>2026-06-12T02:38:09Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Dead or Alive (Feb 20, 1998 prototype)&lt;br /&gt;
|titlescreen=Dead_or_Alive-1998-02-20-Title.PNG&lt;br /&gt;
|builddate=Feb 20, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=March 11, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=DEAD OR ALIVE Preview Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Dead or Alive&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Feb 4, 1998}} {{RegionDate|EU|May 28, 1998}} {{RegionDate|US|Feb 28, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 12, 1998}} {{RegionDate|US|Mar 31, 1998}} {{RegionDate|EU|Jul 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dead or Alive (Feb 20, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Dead or Alive&#039;&#039; for the PlayStation from 1998-02-20 (about two weeks after the Japanese release build, but a week before the North American release build, and about 3 months before the European release build).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-01.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-02.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-03.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-04.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-05.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-06.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-07.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-08.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-09.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-10.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-11.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-12.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-13.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-14.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-15.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-16.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-17.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-18.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-19.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-20.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-21.PNG&lt;br /&gt;
File:Dead_or_Alive-1998-02-20-Game-22.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Dead_or_Alive-1998-02-20-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/DeadOrAlive19980220 Original release page on Archive.org]&lt;br /&gt;
* [http://redump.org/disc/69279/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Dead or Alive}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Bust_a_Groove_(Aug_27,_1998_prototype)&amp;diff=165585</id>
		<title>Bust a Groove (Aug 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Bust_a_Groove_(Aug_27,_1998_prototype)&amp;diff=165585"/>
		<updated>2026-06-12T02:36:40Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bust-A-Groove (Aug 27, 1998 prototype)&lt;br /&gt;
|titlescreen=BUST A GROOVE PRE.png&lt;br /&gt;
|builddate=Aug 27, 1998&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=superg&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=March 11, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=BUST A GROOVE 3/9/98 REVIEW VERSION PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Bust-A-Groove&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Music, fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 6, 1997}} {{RegionDate|EU|Sep 19, 1998}} {{RegionDate|US|Oct 17, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jan 29, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Nov 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Bust-A-Groove (Aug 27, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Bust-A-Groove&#039;&#039; for the PlayStation from 1998-08-27 (about 3 weeks before the NTSC release build).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bust-A-Groove-1998-08-27-Game-01.PNG&lt;br /&gt;
File:Bust-A-Groove-1998-08-27-Game-02.PNG&lt;br /&gt;
File:Bust-A-Groove-1998-08-27-Game-03.PNG&lt;br /&gt;
File:Bust-A-Groove-1998-08-27-Game-04.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Bust-A-Groove-1998-08-27-Disc.JPG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to superg for preserving and sharing this rare artifact of gaming history.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://archive.org/details/BustAGroove19980827 Original release page on Archive.org]&lt;br /&gt;
*[http://redump.org/disc/69282/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Bust-A-Groove}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(May_14,_1998_prototype)&amp;diff=164988</id>
		<title>Crash Bandicoot: Warped (May 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(May_14,_1998_prototype)&amp;diff=164988"/>
		<updated>2026-06-04T20:37:20Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash3 E3 Demo Title.png&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (May 14, 1998 prototype)&lt;br /&gt;
|builddate=May 14, 1998&lt;br /&gt;
|buildname=E3 1998 Demonstration&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 3 NEWS VERSION NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 3, 1998}} {{RegionDate|EU|Dec 11, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot Warped (May 14, 1998 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Crash Bandicoot: Warped&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/May_14th,_1998_build}}&lt;br /&gt;
*The build matches the demo that was used at E3 1998, with five levels normally available.&lt;br /&gt;
**Level 1 - Gee Wiz&lt;br /&gt;
**Level 2 - Under Pressure&lt;br /&gt;
**Level 3 - Bone Yard&lt;br /&gt;
**Level 4 - Midnight Run&lt;br /&gt;
**Level 5 - Tomb Time&lt;br /&gt;
*A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. The game will reach the title screen before halting.&lt;br /&gt;
**To boot the game, you can patch the disc image file using this &#039;&#039;&#039;[https://www.mediafire.com/file/jicsxnldmb8eb9v/Crash+3+E3+Demo+Patch.xdelta/file xdelta patch]&#039;&#039;&#039;, or download the memory card dongle file in mcd format &#039;&#039;&#039;[[Media:Cb3 dongle.mcd|here]]&#039;&#039;&#039; (it must be inserted into memory card slot 1).&lt;br /&gt;
**Alternatively, the dongle check can be bypassed by enabling debug mode using GameShark code  &amp;lt;code&amp;gt;80069F40 0100&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Starts with a screen warning the user that the disc is an &amp;quot;E3 1998 Demonstration Disc&amp;quot;.&lt;br /&gt;
*The startup sequence is barebones and the title screen has no background.&lt;br /&gt;
*A music track not used in the final version of the game - which was a demo track for the underwater levels - plays at the startup screens and as the theme for the warp room and Under Pressure.&lt;br /&gt;
*Most of the music tracks is incomplete, usually with different melodies or rhythm.&lt;br /&gt;
*The Time Twister is explicitly located on top of the ruins of Cortex Castle, as the two other islands can be seen in the background - which are also based on the secret warp room background from Crash 2.&lt;br /&gt;
*The load/save screen features a completely different, more detailed design. The monitor displays a black screen with green scanlines and has a rounder shape, surrounded by more ornamental elements such as spinning fans on the sides and three smaller screens at the top.&lt;br /&gt;
*Crash still has a round shadow like the previous games.&lt;br /&gt;
*Super Powers abilities are unlocked by default - aside from the Fruit Bazooka and Speed Shoes.&lt;br /&gt;
*The Super Body Slam has a much larger shockwave radius, even allowing the player to detonate TNT crates from a safe distance.&lt;br /&gt;
*Gems are disabled in this version, as there are no box counters placed at the end of the levels.&lt;br /&gt;
*Gee Wiz features a completely unique melody.&lt;br /&gt;
*Perhaps the most striking difference in this build, Gee Wiz originally featured an underground bonus theme filled with metallic structures and advanced machinery. This was likely removed because it didn&#039;t make sense in the medieval setting.&lt;br /&gt;
*Wizard lab assistants take two hits to defeat. The first hit destroys their wizard costume, exposing their underwear. This still occurs in the final NTSC-U version if you hit them with the bazooka, but otherwise they go down in one hit.&lt;br /&gt;
*The triceratops that chases Crash is ridden by a caveman lab assistant.&lt;br /&gt;
*The purple gem path in Tomb Time acts like a hard path in this version. Rather than needing a gem to unlock the door, you must reach the entrance within a set time or the door will close.&lt;br /&gt;
*Many sound effects are different.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Bounce crates can be bounced up to six times, and you get one Wumpa fruit on the sixth bounce.&lt;br /&gt;
*The box tally does not show the total in bonus rounds.&lt;br /&gt;
*Some level names are swapped - Bone Yard is called Dino Might!, while Midnight Run is called Orient Express.&lt;br /&gt;
*A lot of elements present are incomplete and use Crash 2 placeholders, including Crash&#039;s idle animations, loading screens, game over screen, etc.&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* Game is emulatable: Yes (as of June 2, 2026).&lt;br /&gt;
* Game contains dongle protection: Yes&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3 E3 E3Screen.png|E3 1998 Demonstration Disc screen&lt;br /&gt;
File:Crash3 E3 Demo Title.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-1.png|Warp Room&lt;br /&gt;
File:Crash3 E3 Gameplay-2.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-3.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-4.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-5.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-6.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-7.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-8.png|Midnight Run&lt;br /&gt;
File:Crash3 E3 Gameplay-9.png|Tomb Time&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; showfilename=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash 3 E3 Demo front.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;FvtjfQJYbho&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;HdRlpR8tfwA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(May_14,_1998_prototype)&amp;diff=164791</id>
		<title>Crash Bandicoot: Warped (May 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(May_14,_1998_prototype)&amp;diff=164791"/>
		<updated>2026-06-03T22:21:41Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash3 E3 Demo Title.png&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (May 14, 1998 prototype)&lt;br /&gt;
|builddate=May 14, 1998&lt;br /&gt;
|buildname=E3 Demo Demonstration&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 3 NEWS VERSION NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 3, 1998}} {{RegionDate|EU|Dec 11, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot Warped (May 14, 1998 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Crash Bandicoot: Warped&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/May_14th,_1998_build}}&lt;br /&gt;
*The build matches the demo that was used at E3 1998, with five levels normally available.&lt;br /&gt;
**Level 1 - Gee Wiz&lt;br /&gt;
**Level 2 - Under Pressure&lt;br /&gt;
**Level 3 - Bone Yard&lt;br /&gt;
**Level 4 - Midnight Run&lt;br /&gt;
**Level 5 - Tomb Time&lt;br /&gt;
*A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. The game will reach the title screen before halting.&lt;br /&gt;
**To boot the game, you can patch the disc image file using this &#039;&#039;&#039;[https://www.mediafire.com/file/jicsxnldmb8eb9v/Crash+3+E3+Demo+Patch.xdelta/file xdelta patch]&#039;&#039;&#039;, or download the memory card dongle file in mcd format &#039;&#039;&#039;[[Media:Cb3 dongle.mcd|here]]&#039;&#039;&#039; (it must be inserted into memory card slot 1).&lt;br /&gt;
**Alternatively, the dongle check can be bypassed by enabling debug mode using GameShark code  &amp;lt;code&amp;gt;80069F40 0100&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Starts with a screen warning the user that the disc is an &amp;quot;E3 1998 Demonstration Disc&amp;quot;.&lt;br /&gt;
*The startup sequence is barebones and the title screen has no background.&lt;br /&gt;
*A music track not used in the final version of the game - which was a demo track for the underwater levels - plays at the startup screens and as the theme for the warp room and Under Pressure.&lt;br /&gt;
*Most of the music tracks is incomplete, usually with different melodies or rhythm.&lt;br /&gt;
*The Time Twister is explicitly located on top of the ruins of Cortex Castle, as the two other islands can be seen in the background - which are also based on the secret warp room background from Crash 2.&lt;br /&gt;
*The load/save screen features a completely different, more detailed design. The monitor displays a black screen with green scanlines and has a rounder shape, surrounded by more ornamental elements such as spinning fans on the sides and three smaller screens at the top.&lt;br /&gt;
*Crash still has a round shadow like the previous games.&lt;br /&gt;
*Super Powers abilities are unlocked by default - aside from the Fruit Bazooka and Speed Shoes.&lt;br /&gt;
*The Super Body Slam has a much larger shockwave radius, even allowing the player to detonate TNT crates from a safe distance.&lt;br /&gt;
*Gems are disabled in this version, as there are no box counters placed at the end of the levels.&lt;br /&gt;
*Gee Wiz features a completely unique melody.&lt;br /&gt;
*Perhaps the most striking difference in this build, Gee Wiz originally featured an underground bonus theme filled with metallic structures and advanced machinery. This was likely removed because it didn&#039;t make sense in the medieval setting.&lt;br /&gt;
*Wizard lab assistants take two hits to defeat. The first hit destroys their wizard costume, exposing their underwear. This still occurs in the final NTSC-U version if you hit them with the bazooka, but otherwise they go down in one hit.&lt;br /&gt;
*The triceratops that chases Crash is ridden by a caveman lab assistant.&lt;br /&gt;
*The purple gem path in Tomb Time acts like a hard path in this version. Rather than needing a gem to unlock the door, you must reach the entrance within a set time or the door will close.&lt;br /&gt;
*Many sound effects are different.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Bounce crates can be bounced up to six times, and you get one Wumpa fruit on the sixth bounce.&lt;br /&gt;
*The box tally does not show the total in bonus rounds.&lt;br /&gt;
*Some level names are swapped - Bone Yard is called Dino Might!, while Midnight Run is called Orient Express.&lt;br /&gt;
*A lot of elements present are incomplete and use Crash 2 placeholders, including Crash&#039;s idle animations, loading screens, game over screen, etc.&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* Game is emulatable: Yes (as of June 2, 2026).&lt;br /&gt;
* Game contains dongle protection: Yes&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3 E3 E3Screen.png|E3 1998 Demonstration Disc screen&lt;br /&gt;
File:Crash3 E3 Demo Title.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-1.png|Warp Room&lt;br /&gt;
File:Crash3 E3 Gameplay-2.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-3.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-4.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-5.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-6.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-7.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-8.png|Midnight Run&lt;br /&gt;
File:Crash3 E3 Gameplay-9.png|Tomb Time&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; showfilename=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash 3 E3 Demo front.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;FvtjfQJYbho&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;HdRlpR8tfwA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
</feed>