<?xml version="1.0"?>
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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkaiser</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darkaiser"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Darkaiser"/>
	<updated>2026-05-30T11:22:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_(May_11,_1996_prototype)&amp;diff=155612</id>
		<title>Crash Bandicoot (May 11, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_(May_11,_1996_prototype)&amp;diff=155612"/>
		<updated>2026-01-17T17:51:54Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CB E3 DEMO.png&lt;br /&gt;
|builddate=May 11, 1996&lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=psx-collector, Bryan Vee&lt;br /&gt;
|releasedby=psx-collector, Bryan Vee&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT ev 5.14.96&amp;lt;br&amp;gt;CRASH BANDICOOT © 1996 NAUGHTY DOG V3.44&amp;lt;br&amp;gt;CRASH BANDICOOT 9601&lt;br /&gt;
|game=Crash Bandicoot&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 31, 1996}} {{RegionDate|EU|Sep 16, 1996}} {{RegionDate|JP|Oct 7, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}} {{RegionDate|JP|Dec 6, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot (May 11, 1996 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Bandicoot/May 11th, 1996 build}}&lt;br /&gt;
This build originates from three different sources - a SCEA disc, a SCEE disc, and a bootleg copy with SCEI license. While all of them are identical content-wise, neither of them are perfect matches.&lt;br /&gt;
*An NTSC-U build, that seems to match the demo used at E3 1996.&lt;br /&gt;
*The game cannot be saved onto memory card.&lt;br /&gt;
*In the map screen, hold down &#039;&#039;&#039;L1 + L2 + R2 + Left&#039;&#039;&#039; and press &#039;&#039;&#039;R1&#039;&#039;&#039; to unlock all levels and receive all collectibles.&lt;br /&gt;
**However, this build is restricted to the first two islands.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash (May 11, 1996 prototype) - Crash EU 51496.jpg|SCEA disc front.&lt;br /&gt;
File:Crash (May 11, 1996 prototype) - Crash Bandicoot v3.44.jpg|SCEE disc front.&lt;br /&gt;
File:Crash (May 11, 1996 prototype) - Bootleg Disc Copy.jpg|Disc front (bootleg).&lt;br /&gt;
File:Crash (May 11, 1996 prototype) - Bootleg Cover.png|Cover front (bootleg).&lt;br /&gt;
File:Crash (May 11, 1996 prototype) - Bootleg Disc.png|Disc front (bootleg).&lt;br /&gt;
File:Crash (May 11, 1996 prototype) - Bootleg Back Cover.png|Back cover (bootleg).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;nXYzqFZ__eQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to psx-collector for providing the SCEA and SCEE dumps, and giving the original disc scans containing this build.&lt;br /&gt;
&lt;br /&gt;
Bootleg images provided by Bryan Vee, and jj_ayda (via Reddit).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/122259/ Redump.org entry]&lt;br /&gt;
*[https://www.reddit.com/r/e3expo/comments/k2g5pv/early_beta_disk_of_crash_bandicoot_or_crappy/ Reddit post about the bootleg copy of the game]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_29,_1997_prototype)&amp;diff=153241</id>
		<title>Crash Bandicoot 2: Cortex Strikes Back (Sep 29, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_29,_1997_prototype)&amp;diff=153241"/>
		<updated>2025-12-25T16:23:27Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash2-Sep29-1.png&lt;br /&gt;
|Page name=Crash Bandicoot 2: Cortex Strikes Back (Sep 29, 1997 prototype)&lt;br /&gt;
|builddate=Sep 29, 1997 11:30:26&lt;br /&gt;
|buildname=9-30-97&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=psx-collector&lt;br /&gt;
|releasedby=Hwd45, psx-collector, Darkaiser, madmarsrocks, Iniche, Niko&lt;br /&gt;
|filereleasedate=May 1, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash 2 Ev #11 9/30/97&lt;br /&gt;
|origin_dumpmethod=CloneCD&amp;lt;br&amp;gt;DiscImageCreator (Plextor PX-W5224TA)&lt;br /&gt;
|origin_ownership=psx-collector&lt;br /&gt;
|game=Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 29, 1997}} {{RegionDate|EU|Oct 30, 1997}} {{RegionDate|JP|Nov 4, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1997}} {{RegionDate|EU|Dec 5, 1997}} {{RegionDate|JP|Dec 18, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Landing&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash_Bandicoot_2_Cortex_Strikes_Back_(Sep_29,_1997_prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Crash Bandicoot 2: Cortex Strikes Back for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot_2:_Cortex_Strikes_Back/September_29th,_1997_build}}&lt;br /&gt;
A late build of the game with a few differences here and there.&lt;br /&gt;
* Pressing Right, Down, Down, Left, Down, Circle, Square, Triangle at the warp room unlocks the elevator, and gives all colored gems. Pressing Right, Down, Down, Left, Down, Circle, Triangle, Circle will cause the opposite effect, blocking the elevator and removing all colored gems.&lt;br /&gt;
* Demo mode lacks the &amp;quot;Demo&amp;quot; text flashing on-screen.&lt;br /&gt;
* It&#039;s totally impossible to skip the opening cutscenes. However, you can pull up the HUD if you want.&lt;br /&gt;
* Music volume is defaulted to 75% as opposed to 100% in the final game.&lt;br /&gt;
** Analog calibration option is called &amp;quot;Analog Pad&amp;quot; instead of &amp;quot;Calibrate&amp;quot;.&lt;br /&gt;
** There is no centering options.&lt;br /&gt;
* On the load/save screen, Crash doesn&#039;t animate at all, except for blinking.&lt;br /&gt;
* Crash flashes white after being hit or when invincible.&lt;br /&gt;
* Skipping Crash&#039;s dances will also skip the hologram cutscenes.&lt;br /&gt;
* Leaving a level prematurely after collecting the crystal will make Crash leap out triumphantly of the portal even if he has earned nothing.&lt;br /&gt;
* You need to hold &#039;&#039;&#039;L2&#039;&#039;&#039; instead of &#039;&#039;&#039;Triangle&#039;&#039;&#039; to go back to a boss battle.&lt;br /&gt;
* Polar makes a very different sound.&lt;br /&gt;
* If you have any crystals or gems, and use a secret exit, Crash won&#039;t take them out of his pocket in the warp room.&lt;br /&gt;
* The gem of a secret level will be invisible when Crash takes it out of his pocket in the warp room.&lt;br /&gt;
* Skipping the cutscene won&#039;t skip the Komodo Bros. animation, so you&#039;ll be able to move while they are still in the cutscene state.&lt;br /&gt;
* The area right after the bonus lacks the holes. The final game had several pits on both sides of the path, and there was only one boost pad.&lt;br /&gt;
* In Bee-Having, the electric fence before the second checkpoint is not rendered properly, and part of the hole ahead is covered by a glitched floor.&lt;br /&gt;
* Several sound effects are missing in N. Gin&#039;s battle.&lt;br /&gt;
* Almost all levels have slightly different music tracks.&lt;br /&gt;
* Dump verified using DIC.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 30, 2021).&lt;br /&gt;
** Game contains dongle protection: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash2-Sep29-1.png|Title screen&lt;br /&gt;
File:Crash_2_Sep_29_1997_prototype_-_01.png|Snow Go (Notice when Crash flashes white after being hit)&lt;br /&gt;
File:Crash_2_Sep_29_1997_prototype_-_02.png|Komodo Bros Boss&lt;br /&gt;
File:Crash_2_Sep_29_1997_prototype_-_03.png|Gameplay&lt;br /&gt;
File:Crash_2_Sep_29_1997_prototype_-_04.png|Gameplay&lt;br /&gt;
File:Crash_2_Sep_29_1997_prototype_-_05.png|Gameplay&lt;br /&gt;
File:Crash_2_Sep_29_1997_prototype_-_06.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash2-Sep29-Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;8cPv-Tlkk4E&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thank you to the whole Crash Landing team, and especially psx-collector for agreeing to include this build in the release, and to Darkaiser/GDias in researching the build!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[News/Crash Landing|The original announcement article for this prototype.]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/108504/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 2: Cortex Strikes Back}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_14,_1997_prototype)&amp;diff=153240</id>
		<title>Crash Bandicoot 2: Cortex Strikes Back (Sep 14, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_14,_1997_prototype)&amp;diff=153240"/>
		<updated>2025-12-25T16:23:06Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash 2 (Sep 14, 1997 prototype) - 01.png&lt;br /&gt;
|builddate=Sep 14, 1997&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=cater0mcf, psx-collector&lt;br /&gt;
|releasedby=cater0mcf, psx-collector&lt;br /&gt;
|filereleasedate=2013&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH 2 V3 PAL REVIEWABLE&amp;lt;br&amp;gt;CRASH BANDICOOT 2 Review Version PAL&lt;br /&gt;
|game=Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 29, 1997}} {{RegionDate|EU|Oct 30, 1997}} {{RegionDate|JP|Nov 4, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1997}} {{RegionDate|EU|Dec 5, 1997}} {{RegionDate|JP|Dec 18, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 2 - Cortex Strikes Back (Sep 14, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL prototype of Crash Bandicoot 2: Cortex Strikes Back for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Bandicoot 2: Cortex Strikes Back/September 14th, 1997 build}}&lt;br /&gt;
This review version is mostly identical to the &#039;&#039;September 13th, 1997 build&#039;&#039;, with the only major exception of being a PAL prototype, so language options are present.&lt;br /&gt;
*There are no sounds from any menu screens, including the title screen, when you press up, down, left, right or X. There&#039;s also no demos on this version, so the title music will just sit and play forever if you leave it alone.&lt;br /&gt;
*Languages choices in the main menu are in different order, and they are partly implemented, it&#039;s that just the text is in English.&lt;br /&gt;
*It&#039;s totally impossible to skip the opening cutscenes. However, you can pull up the HUD if you want.&lt;br /&gt;
*The textures in the pause menu are the same as in the NTSC-J version, there is no calibration and screen centering options and music volume is defaulted to 74% as opposed to 100% in the final version.&lt;br /&gt;
*Almost all levels have slightly different music tracks.&lt;br /&gt;
*If you have any crystals or gems, and use a secret exit, you lose them and have to get them again.&lt;br /&gt;
*Polar makes a very different sound.&lt;br /&gt;
*The Eel Deal has an extra box hidden in the bonus, over the pile of iron boxes.&lt;br /&gt;
*Un-Bearable looks slightly different. Texturing in several areas appears to be incomplete.&lt;br /&gt;
*The area right after the bonus in Diggin&#039; It lacks the holes.&lt;br /&gt;
*The diggable soil in alpine levels is grey instead of magenta. This matches the appearance seen in the load/save icons in the final version. The player can also move while digging in and jumping out of it, helped even further by the fact that these two animations are longer.&lt;br /&gt;
*Bee-Having uses real Nitros that Crash can stand on and that don&#039;t bounce. They were changed to being part of the scenery as they could still be blown up with attacks.&lt;br /&gt;
*Due to an excess of polygons, Piston it Away crashes in the area with the gem. Areas around the gem are also prone to crash. This can be fixed with a cheat code.&lt;br /&gt;
*You need to hold L2 instead of Triangle to go back to a boss battle.&lt;br /&gt;
*If you hold R2 you can skip the boss battle when going to the next warp room.&lt;br /&gt;
*Music volume 0% acts like it would be 100%.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube widths=&amp;quot;224&amp;quot; height=&amp;quot;320&amp;quot;&amp;gt;b1u-w-9T6iY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash 2 (Sep 14, 1997 prototype) - PAL V3 Disc Front.jpg|Disc front.&lt;br /&gt;
File:Crash 2 (Sep 14, 1997 prototype) - PAL Review Disc Front.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to psx-collector for providing a new dump with all original timestamps, and giving the original disc scans containing this build.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/74291/ Redump.org entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 2: Cortex Strikes Back}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_13,_1997_prototype)&amp;diff=153239</id>
		<title>Crash Bandicoot 2: Cortex Strikes Back (Sep 13, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Sep_13,_1997_prototype)&amp;diff=153239"/>
		<updated>2025-12-25T16:22:21Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 2: Cortex Strikes Back (Sep 13, 1997 prototype)&lt;br /&gt;
|titlescreen=Crash2-Sep13-1.png&lt;br /&gt;
|builddate=Sep 13, 1997 13:58:56 &lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=Crash 2 Review Beta Crash 2 Unsecure #12 9/17/97&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 29, 1997}} {{RegionDate|EU|Oct 30, 1997}} {{RegionDate|JP|Nov 4, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1997}} {{RegionDate|EU|Dec 5, 1997}} {{RegionDate|JP|Dec 18, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/CrashBandicoot2CortexStrikesBackSep131997prototype&lt;br /&gt;
|file=Crash Bandicoot 2 - Cortex Strikes Back (Sep 13, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot 2: Cortex Strikes Back for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot_2:_Cortex_Strikes_Back/September_13th,_1997_build}}&lt;br /&gt;
&lt;br /&gt;
* An NTSC-U build dated several weeks before the final.&lt;br /&gt;
* Very similar to the September 14th prototype, but an NTSC-U version, rather than PAL.&lt;br /&gt;
* No menus have any sound effects.&lt;br /&gt;
* It is impossible to skip the opening cutscenes, but the HUD can be pulled up with the triangle button during the cutscenes.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: No&lt;br /&gt;
** Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Crash2-Sep13-1.png|Title screen&lt;br /&gt;
Crash2-Sep13-2.png|Gameplay&lt;br /&gt;
Crash2-Sep13-3.png|Gameplay&lt;br /&gt;
Crash2-Sep13-4.png|Gameplay&lt;br /&gt;
Crash2-Sep13-5.png|Gameplay&lt;br /&gt;
Crash2-Sep13-6.png|Gameplay&lt;br /&gt;
Crash2-Sep13-7.png|Gameplay&lt;br /&gt;
Crash2-Sep13-8.png|Gameplay&lt;br /&gt;
Crash2-Sep13-9.png|Gameplay&lt;br /&gt;
Crash2-Sep13-10.png|Gameplay&lt;br /&gt;
Crash2-Sep13-11.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Crash 2 Reviewable.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;6c_pBGyWAQk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Crash 2 Reviewable.img|type=File|date=2020-12-12 15:08:25|size=192069024|crc32=644E13AA|md5=d7c8f1174610b0ecc0b08bcb832b6aa8|sha1=bf123d48a8d26c515f9bf19f38ba14ebf63ef15e|comment=}}&lt;br /&gt;
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|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 2: Cortex Strikes Back}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Jun_15,_1997_prototype)&amp;diff=153238</id>
		<title>Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Jun_15,_1997_prototype)&amp;diff=153238"/>
		<updated>2025-12-25T16:21:55Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash2-Jun15-1.png&lt;br /&gt;
|Page name=Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)&lt;br /&gt;
|builddate=Jun 15, 1997 21:50:58&lt;br /&gt;
|buildname=NTSC V.2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hwd45, psx-collector&lt;br /&gt;
|releasedby=Hwd45, psx-collector, Darkaiser, madmarsrocks, Iniche, Niko&lt;br /&gt;
|filereleasedate=May 1, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 2 NTSC V.2&lt;br /&gt;
|origin_dumpmethod=CloneCD (SuperMulti DVD burner)&amp;lt;br&amp;gt;DiscImageCreator (Plextor PX-W5224TA)&lt;br /&gt;
|origin_ownership=Hwd45 (2021)&amp;lt;br&amp;gt;psx-collector (2021-Present)&lt;br /&gt;
|game=Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 29, 1997}} {{RegionDate|EU|Oct 30, 1997}} {{RegionDate|JP|Nov 4, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1997}} {{RegionDate|EU|Dec 5, 1997}} {{RegionDate|JP|Dec 18, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Landing&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash_Bandicoot_2_Cortex_Strikes_Back_(Jun_15,_1997_prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of Crash Bandicoot 2: Cortex Strikes Back for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot_2:_Cortex_Strikes_Back/June_15th,_1997_build}}&lt;br /&gt;
&lt;br /&gt;
*The build matches the demo that was used at E3 1997. Starting on the second warp room, five levels are normally available, with three more available in the (inaccessible) first warp room. Sewer or Later, Hangin&#039; Out, and Ruination are also present, but can be only seen in demo mode and cannot be accessed through normal means.&lt;br /&gt;
**Level 6 - Snow Go&lt;br /&gt;
**Level 7 - Rock It&lt;br /&gt;
**Level 8 - Bear It&lt;br /&gt;
**Level 9 - Hang Eight&lt;br /&gt;
**Level 10 - Taz Tiger&lt;br /&gt;
**Level 1 - Turtle Woods (accessible through cheat code only)&lt;br /&gt;
**Level 2 - Cold Hard Crash (accessible through cheat code only)&lt;br /&gt;
**Level 5 - Crash Dash (accessible through cheat code only)&lt;br /&gt;
*An earlier logo design is used, featuring considerably different lighting and choice of text colors.&lt;br /&gt;
*There are a number of Crash 1 leftovers, notably including the HUD and the game&#039;s pause menu.&lt;br /&gt;
*Crash&#039;s moves are more limited here: by doing an extra-high jump performed by sliding or ducking and then jumping, when touching the ground you won&#039;t be able to take control of him until the animation ends. The only way to avoid this is by spinning in the exact moment you touch the ground.&lt;br /&gt;
*The game doesn&#039;t save smashed boxes, collected wumpas or defeated enemies when the player respawns after dying or after returning to the main level when losing in a bonus round.&lt;br /&gt;
*Dying on the last life will never result in a game over. The player is, as a result, capable of dying as many times as they like.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes - the main path music is always used in both instances instead.&lt;br /&gt;
*If Crash dies while in a bonus round, the bonus platform will lock when Crash returns to the main level. The only way to retry it is if the player loses a life.&lt;br /&gt;
*Crystals are smaller and more transparent, have a different shape, lack a shadow, and don&#039;t shine. They will fly away upon collecting it instead of going off-screen after a second to the HUD.&lt;br /&gt;
*The Nitro detonator wasn&#039;t implemented yet at this point in development.&lt;br /&gt;
*The broken box tally in the HUD is only displayed in bonus rounds instead.&lt;br /&gt;
*There is no box counter at the end of the levels.&lt;br /&gt;
*Gems are not present at this point in development.&lt;br /&gt;
*Many animations are missing at this point, like when spoiling a collectible, dancing or warping.&lt;br /&gt;
*Hangin&#039; Out features a completely different level design. Everything was later redone from scratch, with some layout chunks reused in the final version.&lt;br /&gt;
*The majority of the music tracks are different to how they sound in the final game.&lt;br /&gt;
*Rock It has an entirely unique theme, which is not present in the final game.&lt;br /&gt;
* Some cheat code combinations can be done while in the warp room:&lt;br /&gt;
** Unlock the elevator to Warp Room 1 - &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, Down, Circle, Square, Triangle&#039;&#039;&#039;&lt;br /&gt;
** Hold R2 to spawn the Cortex hologram - &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, X, Circle, Circle&#039;&#039;&#039;&lt;br /&gt;
** Turn off cheats - &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, Down, Circle, Triangle, Circle&#039;&#039;&#039;&lt;br /&gt;
*To enter a given level on start up, use the following Gameshark code (with XX replaced with the level ID) and reset the game:&lt;br /&gt;
**To enter &#039;&#039;Sewer or Later&#039;&#039;, replace XX with 0A.&lt;br /&gt;
**To enter &#039;&#039;Hangin&#039; Out&#039;&#039;, replace XX with 0D.&lt;br /&gt;
**To enter &#039;&#039;Ruination&#039;&#039;, replace XX with 0F.&lt;br /&gt;
&lt;br /&gt;
 80011520 00XX&lt;br /&gt;
&lt;br /&gt;
*Dump verified using DIC.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes, works on PSP and PSVita with Adrenaline (as of May 2, 2021)&lt;br /&gt;
**Game utilizes a dongle: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash2-Jun15-1.png|Title screen&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 01.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 02.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 03.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 05.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 06.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 07.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 08.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 09.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 10.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 11.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 12.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 13.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 14.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash2-Jun15-Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ui8mG53dnaY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;LYj5CnnZlUk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;cDYY7pFZLWc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;9tRFlVpr3d8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;NfMGEilLSzg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;XQ7uUQq69Hw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thank you to the whole Crash Landing team, and especially Hwd45, psx-collector, Darkaiser/GDias, madmarsrocks, Iniche and an anonymous donor in researching and donating for this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[News/Crash Landing|The original announcement article for this prototype.]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/108445/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Crash Bandicoot 2: Cortex Strikes Back}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Oct_11,_1998_prototype)&amp;diff=153220</id>
		<title>Crash Bandicoot: Warped (Oct 11, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Oct_11,_1998_prototype)&amp;diff=153220"/>
		<updated>2025-12-25T14:29:46Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash3-Oct09Review-1.png&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Oct 11, 1998 prototype)&lt;br /&gt;
|builddate=Oct 11, 1998 13:22:11&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hwd45, psx-collector&lt;br /&gt;
|releasedby=Hwd45, psx-collector, Darkaiser, madmarsrocks, Iniche, Niko&lt;br /&gt;
|filereleasedate=May 1, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 3 REVIEW VERSION NTSC&lt;br /&gt;
|origin_dumpmethod=CloneCD (SuperMulti DVD burner)&amp;lt;br&amp;gt;DiscImageCreator (Plextor PX-W5224TA)&lt;br /&gt;
|origin_ownership=Hwd45 (2021)&amp;lt;br&amp;gt;psx-collector (2021-Present)&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 3, 1998}} {{RegionDate|EU|Dec 11, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Landing&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash_Bandicoot_Warped_(Oct_9,_1998_prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Crash Bandicoot: Warped for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/October_11th,_1998_build}}&lt;br /&gt;
A very close to final build with a very narrow range of differences.&lt;br /&gt;
&lt;br /&gt;
*The file dates match the final game, though this is likely due to the games having inaccurate file dates more than anything. If the primary volume creation date is taken literally, this build is one second behind the final. It is speculated that this may be a first release candidate which was rejected in favor of the slightly further updated build used in the retail version.&lt;br /&gt;
*Only the files corresponding to the title screen, the warp room, and Ski Crazed differ from the final game.&lt;br /&gt;
*The &amp;quot;NEO-COR SYSTEMS&amp;quot; sign in the secret warp room reads &amp;quot;NEODYNE SYSTEMS&amp;quot; instead.&lt;br /&gt;
*Dump verified using DIC.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (as of April 30, 2021).&lt;br /&gt;
**Game contains dongle protection: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Oct09Review-1.png|Title screen&lt;br /&gt;
File:Crash3-Oct09Review-2.png|Gameplay difference&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Oct09-Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;N0AoqgWKenc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thank you to the whole Crash Landing team, and especially Darkaiser for the help in researching the differences in this build!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[News/Crash Landing|The original announcement article for this prototype.]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/108446/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Sep_26,_1998_prototype)&amp;diff=153219</id>
		<title>Crash Bandicoot: Warped (Sep 26, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Sep_26,_1998_prototype)&amp;diff=153219"/>
		<updated>2025-12-25T14:29:29Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Sep 26, 1998 prototype)&lt;br /&gt;
|titlescreen=Crash3-Sep26-2.png&lt;br /&gt;
|builddate=Sep 26, 1998 16:38:58&lt;br /&gt;
|buildname=Beta Demonstration&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=&amp;quot;Crash Bandicoot: WARPED™&amp;quot; Reviewable version only CRASH 3 9-30&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 3, 1998}} {{RegionDate|EU|Dec 11, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot - Warped (Sep 26, 1998 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/CrashBandicootWarpedSep261998prototype&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Crash Bandicoot: Warped for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Bandicoot: Warped/September 26th, 1998 build}}&lt;br /&gt;
*An NTSC-U build dated a few weeks before the final.&lt;br /&gt;
*Starts with a screen warning the user that the disc is a &amp;quot;Beta Demonstration Disc&amp;quot;.&lt;br /&gt;
*The Warp Room uses an earlier design.&lt;br /&gt;
*Crash and Coco have earlier, less detailed icons in the warp room.&lt;br /&gt;
* A cheat menu can be accessed by pressing &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, Circle&#039;&#039;&#039; at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
**Game contains debugging symbols: No&lt;br /&gt;
**Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Sep26-1.png|Beta Demonstration Disc screen&lt;br /&gt;
File:Crash3-Sep26-2.png|Title screen&lt;br /&gt;
File:Crash3-Sep26-3.png|Warp Room&lt;br /&gt;
File:Crash3-Sep26-4.png|Gameplay&lt;br /&gt;
File:Crash3-Sep26-5.png|Gameplay&lt;br /&gt;
File:Crash3-Sep26-6.png|Toad Village&lt;br /&gt;
File:Crash3-Sep26-7.png|Pause Menu&lt;br /&gt;
File:Crash3-Sep26-8.png|Toad Village&lt;br /&gt;
File:Crash3-Sep26-9.png|Orient Express&lt;br /&gt;
File:Crash3-Sep26-10.png|Gameplay&lt;br /&gt;
File:Crash3-Sep26-11.png|Gameplay&lt;br /&gt;
File:Crash3-Sep26-12.png|Gameplay&lt;br /&gt;
File:Crash3-Sep26-13.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;9DMXrdMG6kU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - Crash Bandicoot Warped Reviewable.jpeg|Disc front.&lt;br /&gt;
File:Crash3 ntsc review.jpg|Separate copy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Crash Bandicoot Warped Reviewable.img|type=File|date=2020-12-12 15:23:37|size=237410880|crc32=5F72AED3|md5=4eae6d57bfedd0704fc66a87947a750e|sha1=2dde76a79f7fdfb72931f196b09dbed75bfdd528|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Crash Bandicoot Warped Reviewable.cue|type=File|date=2020-12-12 15:18:09|size=103|crc32=3C640758|md5=46fb439ac0388da191a36c789cd1801c|sha1=206b9bcd0906181e6f59c986f19a51afc802c5ad|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Crash Bandicoot Warped Reviewable.ccd|type=File|date=2020-12-12 15:18:09|size=773|crc32=CFC01918|md5=d1da78c4b2b82bfdc935faf8c73db027|sha1=720d6f68c23f322ac98da87c5e16a4702d995ca7|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Crash Bandicoot Warped Reviewable.sub|type=File|date=2020-12-12 15:24:01|size=9690240|crc32=6A3DEF3A|md5=8bb19b8821a7368ef4f4575b5ef64441|sha1=8db43e6a5779d7ed8dfe7c3327602b1fba1b52a3|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Crash Bandicoot Warped Reviewable.jpeg|type=File|date=2021-03-14 12:14:04|size=1081682|crc32=40D6825E|md5=c23844052e8e81cdd47d3503d510cb82|sha1=4b18d3517c03e13364de50116148dac903eb7f7f|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! Additional thanks to psx-collector for the scan of the separate copy of the prototype.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[http://redump.org/disc/108503/ Redump.org entry]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_26,_1998_prototype)&amp;diff=153218</id>
		<title>Crash Bandicoot: Warped (Aug 26, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_26,_1998_prototype)&amp;diff=153218"/>
		<updated>2025-12-25T14:29:08Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash3-Aug26-1.png&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Aug 26, 1998 prototype)&lt;br /&gt;
|builddate=Aug 26, 1998 11:54:50&lt;br /&gt;
|buildname=Beta Demonstration&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=psx-collector&lt;br /&gt;
|releasedby=Hwd45, psx-collector, Darkaiser, madmarsrocks, Iniche, Niko&lt;br /&gt;
|filereleasedate=May 1, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 3 PREVIEW VERSION 2 NTSC&lt;br /&gt;
|origin_dumpmethod=CloneCD&amp;lt;br&amp;gt;DiscImageCreator (Plextor PX-W5224TA)&lt;br /&gt;
|origin_ownership=psx-collector&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 3, 1998}} {{RegionDate|EU|Dec 11, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Landing&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash_Bandicoot_Warped_(Aug_26,_1998_prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/August_26th,_1998_build}}&lt;br /&gt;
*A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. It was used to prevent disc content from being illegally copied or distributed. A dongle file has been provided within the dump file. In order to play the unmodded dump, insert the dongle into memory card slot 1.&lt;br /&gt;
**Alternatively, you can patch the disc image file using this &#039;&#039;&#039;[https://mega.nz/file/sdgWAQ4Q#DnOv3WSz9XPhGpvnSrFX5jID-plW3wBNzgzbwehQZW4 xdelta patch]&#039;&#039;&#039;. Use DeltaPatcher to apply the patch.&lt;br /&gt;
*Starts with a screen warning the user that the disc is a &amp;quot;Beta Demonstration Disc&amp;quot;.&lt;br /&gt;
*A cheat menu can be accessed by pressing &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, Circle&#039;&#039;&#039; at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*A music track not used in the final version of the game plays as the theme for the Warp Room.&lt;br /&gt;
*Most of the music tracks is incomplete, usually with different melodies or rhythm.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*The characters have earlier, less detailed icons.&lt;br /&gt;
*Sapphire Relics are known as Bronze Relics instead. Logically, they are bronze-colored.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. They also won&#039;t subtract any time if destroyed by external factors like TNTs, Nitros or triceratops during chase sequences.&lt;br /&gt;
*Most of the relic requirements are different.&lt;br /&gt;
*N. Gin&#039;s mech textures are very incomplete in the phase two. Dying also wasn&#039;t programmed yet, as reaching 0% health won&#039;t kill the player.&lt;br /&gt;
*Winning the race in Rings of Power will provide the wrong gem (Future Frenzy&#039;s secret gem).&lt;br /&gt;
*There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room.&lt;br /&gt;
*Eggipus Rex is absent, and Hot Coco is present but inaccessible under normal means. The level was also originally called &amp;quot;Hidden Treasure&amp;quot;. Re-adding the secret exit found in earlier builds at the end of the yellow gem path in Level 11, Dino Might! will make it accessible again, as using this specific portal unlocks button 31.&lt;br /&gt;
*Dump verified using DIC.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (as of April 30, 2021).&lt;br /&gt;
**Game utilizes a dongle: Yes&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Aug26-1.png|Title screen&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 01.png|Beta Demonstration Disc screen&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 02.png|Warp Room&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 03.png|Load or Save&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 04.png|Debug Menu&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 05.png|Gameplay&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 06.png|Orient Express&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 07.png|Gameplay&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 08.png|Gameplay&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 09.png|Gameplay&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 10.png|Gameplay&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 11.png|Gameplay&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 12.png|Bug Lite&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 13.png|Gameplay&lt;br /&gt;
File:Crash 3 Aug 26 1998 prototype - 14.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-Aug26-Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;l89MOi6ggz8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Qs5zvr6WgO0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thank you to the whole Crash Landing team, and especially psx-collector for agreeing to include this build in the release, and to Darkaiser in researching the build! Special thanks to superg for supplying the memory card files to by pass the dongle protection!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[News/Crash Landing|The original announcement article for this prototype.]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/108448/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=153217</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=153217"/>
		<updated>2025-12-25T14:28:46Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Aug 14, 1998 prototype)&lt;br /&gt;
|builddate=Aug 14, 1998 18:32:40&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot: WARPED™ PREVIEW ONLY Alpha Version Crash 3 8/15&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 3, 1998}} {{RegionDate|EU|Dec 11, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 - Warped (Aug 14, 1998).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
Originally released anonymously, the initial dump that emerged online was missing much of the usual non-file metadata that the disc is supposed to have, such as file modification dates. A corrected dump was handed to [[Hwd45]] to release in July 2021.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash_Bandicoot:_Warped/August_14th,_1998_build}}&lt;br /&gt;
*A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. The game will reach the Universal logo screen before halting.&lt;br /&gt;
**To boot the game, you can either download the memory card dongle file in mcd format &#039;&#039;&#039;[[Media:cb3_dongle.mcd|here]]&#039;&#039;&#039; (it must be inserted into memory card slot 1), or patch the disc image file using this &#039;&#039;&#039;[https://mega.nz/file/kfAV2ACT#BmQBcy0acjb5Q0ykqhvHDKE1hqARAQzH3wbzpO9scsY xdelta patch]&#039;&#039;&#039;.&lt;br /&gt;
*The title screen has a black background.&lt;br /&gt;
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing.&lt;br /&gt;
*Starts with a screen warning the user that the disc is a &amp;quot;Alpha Demonstration Disc&amp;quot;.&lt;br /&gt;
*A music track not used in the final version of the game plays at various areas in this build, including as the theme for the Warp Room, as well as being assigned to various levels which the music seemingly wasn&#039;t composed for yet.&lt;br /&gt;
*The load/save screen doesn&#039;t have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present in this build are incomplete and use placeholders lifted from the previous game, like Crash&#039;s idle animations, crystal and gem particle effects and sounds, game over screen, etc.&lt;br /&gt;
*The alternate entrances for level 7 and 19 exist in this build, but are still inaccessible without modding, as these two levels are still programmed to only have one entrance.&lt;br /&gt;
*Sapphire Relics are known as Silver Relics instead.&lt;br /&gt;
*The system behind the unlocking of the 6th Warp Room can be considered points-based, with Silver and Gold Relics being worth 1 point and Platinum Relics being worth 2 points. 25 points are required to unlock it.&lt;br /&gt;
*Some colored gems are in different levels.&lt;br /&gt;
*Breaking a time crate won&#039;t freeze the timer, it will take away the amount of time from the box. Breaking a time crate with external factors like TNT or Nitro explosions won&#039;t subtract any time.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Makin&#039; Waves, Sphynxinator, and Flaming Passion are called &amp;quot;Aye Matey&amp;quot;, &amp;quot;Sphynxter&amp;quot;, and &amp;quot;Crash Kabob&amp;quot; respectively.&lt;br /&gt;
*N. Gin, Neo Cortex, Eggipus Rex and Ski Crazed are missing from this version.&lt;br /&gt;
*In some levels it&#039;s not possible to break all crates, making it impossible to collect gems from them.&lt;br /&gt;
*Gee Wiz&#039;s unreachable crates, in particular, are from an earlier version of its bonus stage, and hidden far outside the level.&lt;br /&gt;
*A cheat menu can be accessed by pressing &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, Circle&#039;&#039;&#039; at the pause menu. You have access to four features, GET ALL, OPEN LEVELS, ALLOW CAM, and NO CHEATS. More information can be found in the TCRF article.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;JIvHyx9C6LE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;AM_CrQ4CtLU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Nt0945TC8d4&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ot3wL9qmER0&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Vm8AK2Bjjzc&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;Zz5YwqiFoyU&amp;amp;t&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:cdcrash3alpha.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgements==&lt;br /&gt;
Thanks to SolidSnake11[https://twitter.com/RSolidSnake11] for creating the dongle patch.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://twitter.com/mikejmika/status/1154170958489382912 Mike Mika&#039;s tweet.]&lt;br /&gt;
*[https://mega.nz/file/kfAV2ACT#BmQBcy0acjb5Q0ykqhvHDKE1hqARAQzH3wbzpO9scsY Dongle patch.] &#039;&#039;(slightly modified to work on the untouched disc)&#039;&#039;&lt;br /&gt;
*[https://twitter.com/RSolidSnake11/status/1189183709347340289 SolidSnake11&#039;s original dongle patch.] &#039;&#039;(created for a previously available, 2019 rebuilt version)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Jul_17,_1998_prototype)&amp;diff=153216</id>
		<title>Crash Bandicoot: Warped (Jul 17, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Jul_17,_1998_prototype)&amp;diff=153216"/>
		<updated>2025-12-25T14:28:24Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash 3 (Aug 15, 1998 prototype) - 01.png&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Jul 17, 1998 prototype)&lt;br /&gt;
|builddate=July 17, 1998&lt;br /&gt;
|buildname=Alpha Demonstration&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=psx-collector&lt;br /&gt;
|releasedby=Darkaiser, psx-collector&lt;br /&gt;
|filereleasedate=December 25, 2023&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 3 PREVIEW VERSION NTSC&lt;br /&gt;
|origin_dumpmethod=Redumper (Plextor PX-W5224TA)&lt;br /&gt;
|origin_ownership=psx-collector&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 3, 1998}} {{RegionDate|EU|Dec 11, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/A_Very_Bandicoot_Christmas_-_Crash_Bandicoot:_Warped_Prototype&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot Warped (Jul 17, 1998 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/crash-bandicoot-warped-jul-17-1998-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: Warped for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/July_17th,_1998_build}}&lt;br /&gt;
*A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. The game will reach the Universal logo screen before halting.&lt;br /&gt;
**To boot the game, you can either download the memory card dongle file in mcd format &#039;&#039;&#039;[[Media:cb3_dongle.mcd|here]]&#039;&#039;&#039; (it must be inserted into memory card slot 1), or patch the disc image file using this &#039;&#039;&#039;[https://mega.nz/file/5vVWjZYR#lCy02uf4zwY4IqbTQV9T4ETr9Zj_5VlHC4Sq6Gz5srk xdelta patch]&#039;&#039;&#039;.&lt;br /&gt;
*Starts with a screen warning the user that the disc is an &amp;quot;Alpha Demonstration Disc&amp;quot;.&lt;br /&gt;
*The startup sequence is barebones and the title screen has no background.&lt;br /&gt;
*A music track not used in the final version of the game - which was a demo track for the underwater levels - plays at the startup screens and as the theme for the warp room.&lt;br /&gt;
*The intermission vortex cutscenes, opening cutscene and ending cutscenes are all missing throughout the game.&lt;br /&gt;
*Most of the music tracks is incomplete, usually with different melodies or rhythm.&lt;br /&gt;
**All tracks are in mono, regardless of the output option.&lt;br /&gt;
*The load/save screen doesn&#039;t have the &amp;quot;LOAD-SAVE&amp;quot; text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.&lt;br /&gt;
*A lot of elements present are incomplete and use Crash 2 placeholders, including Crash&#039;s idle animations, loading screens, save file icons, game over screen, etc.&lt;br /&gt;
*The characters have earlier icons - the returning characters re-use the portrait from Crash 2, while the newcomers are seemingly styled after Crash 2 in terms of size and shading.&lt;br /&gt;
*Sapphire relics are known as Silver relics instead.&lt;br /&gt;
*Stopwatches were originally iron crates with a clock graphic on them, taking the form of an outline crate before retrieving the level&#039;s crystal.&lt;br /&gt;
*Time Trial mode is in a primitive state - there are no time crates, fruits are not removed from the level, and none of the original crates are replaced aside from the checkpoints.&lt;br /&gt;
**Relics have placeholder times of 2:00:00 for Silver, 1:40:00 for Gold, and 1:15:00 for Platinum.&lt;br /&gt;
**Bonus rounds can still be accessed.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Bounce crates can be bounced up to six times, and you get one Wumpa fruit on the sixth bounce.&lt;br /&gt;
*The box tally does not show the total in bonus rounds.&lt;br /&gt;
*Aku Aku&#039;s nose is colored red in his default state.&lt;br /&gt;
*The Fruit Bazooka controls are very clunky at this point.&lt;br /&gt;
**You can pull out the Fruit Bazooka anywhere - warp room, boss fight, etc.&lt;br /&gt;
*In some of the levels it&#039;s not possible to break all crates, making it impossible to collect gems from them.&lt;br /&gt;
**Gee Wiz&#039;s unreachable crates, in particular, are leftovers from an earlier version of its bonus stage, hidden far outside the level.&lt;br /&gt;
*Most colored gems are swapped around - Toad Village holds the blue gem, Dino Might! holds the red gem, and Tomb Wader holds the purple gem.&lt;br /&gt;
*Some of the levels have early names - Bone Yard and Dino Might! names are swapped, Makin&#039; Waves is called &amp;quot;Aye Matey&amp;quot;, Road Crash is called &amp;quot;Roadkill&amp;quot;, Sphynxinator is called &amp;quot;Tomb Too&amp;quot;, and Future Frenzy is called &amp;quot;Future 1&amp;quot; (or &amp;quot;Fast Forward&amp;quot; in the pause menu).&lt;br /&gt;
*In the Prehistoric levels, the triceratops that chases Crash is ridden by a caveman lab assistant.&lt;br /&gt;
*Wizard lab assistants take two hits to defeat. The first hit destroys their wizard costume, exposing their underwear. This still occurs in the final NTSC-U version if you hit them with the bazooka, but otherwise they go down in one hit.&lt;br /&gt;
*Dino Might! and Future Frenzy&#039;s alternate paths are death routes in this version, featuring the unused death route graphics for the Prehistoric and Future levels found in the final game.&lt;br /&gt;
*The secret chamber can be accessed through a secret exit portal found at the end of the death route in Dino Might!. The room re-uses the level entrances from the first chamber as a placeholder.&lt;br /&gt;
*Future Frenzy features very different enemy designs, more akin to their internal names:&lt;br /&gt;
** A bipedal enemy that leaps from one side to another was replaced with the force field robot.&lt;br /&gt;
** The UFO features a totally different design.&lt;br /&gt;
** Spiked shells were originally a metallic shell with large red eyes that dropped spikes around the body.&lt;br /&gt;
*Mad Bombers features small flying bombs that are dropped by the airplanes when the player is behind them.&lt;br /&gt;
*Many levels are missing from the disc - there are no boss fights other than Tiny Tiger, and all levels from the fifth chamber onwards are missing (apart from Mad Bombers).&lt;br /&gt;
*A number of death animations are missing throughout the game.&lt;br /&gt;
*Two cheat features can be enabled by pressing a single button:&lt;br /&gt;
**Press &#039;&#039;&#039;Triangle&#039;&#039;&#039; in the warp room to open all areas.&lt;br /&gt;
**Press &#039;&#039;&#039;L2&#039;&#039;&#039; in the pause menu to get all colored gems and abilities.&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* Game is emulatable: Yes (as of December 25, 2023).&lt;br /&gt;
* Game contains dongle protection: Yes&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-July17_Gameplay-1.png|Alpha Demonstration Disc screen&lt;br /&gt;
File:Crash3-July17_Gameplay-2.png|Warp Room&lt;br /&gt;
File:Crash3-July17_Gameplay-3.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-4.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-5.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-6.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-7.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-8.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-9.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-10.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-11.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-12.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-13.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-14.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-15.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-16.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-17.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-18.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-19.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-20.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-23.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-24.png|Gameplay&lt;br /&gt;
File:Crash3-July17_Gameplay-21.png|Mad Bombers&lt;br /&gt;
File:Crash3-July17_Gameplay-22.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3-July17_DiscFront.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;sRmJj3nJ5jM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to everyone who donated to the fundraiser that made this release possible. Special thanks to Niko for hosting the funds.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/110319/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Twinsanity_(Jul_19,_2004_prototype)&amp;diff=136116</id>
		<title>Crash Twinsanity (Jul 19, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Twinsanity_(Jul_19,_2004_prototype)&amp;diff=136116"/>
		<updated>2025-03-05T01:23:05Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Twinsanity (Jul 19, 2004 prototype)&lt;br /&gt;
|titlescreen=CrashTwinsanity-Jul19Preview-3.png&lt;br /&gt;
|builddate=Jul 19, 2004 19:33:35 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Crash Twinsanity Press Preview Build 7-19 PS2&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Crash Twinsanity&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US (v1.00)|Aug 5, 2004}} {{RegionDate|US (v2.00)|Aug 31, 2004}} {{RegionDate|EU|Sep 3, 2004}} {{RegionDate|JP|Sep 6, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 28, 2004}} {{RegionDate|EU|Oct 8, 2004}} {{RegionDate|JP|Dec 9, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/CrashTwinsanityJul192004prototype&lt;br /&gt;
|file=Crash Twinsanity (Jul 19, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Twinsanity for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Twinsanity (PlayStation 2, Xbox)/July 19th, 2004 build}}&lt;br /&gt;
* The intro sequence before the title screen is incomplete - in particular, the water takes a moment to appear, and many of the trees in the distance are missing.&lt;br /&gt;
* A number of cutscenes have small changes.&lt;br /&gt;
** Cortex seems to have a strange echo in his voice in NSanity Island and Jungle Bungle.&lt;br /&gt;
** A number of sound effects are missing from most cutscenes.&lt;br /&gt;
** During the cutscene that plays before the Jungle Bungle boss, the various returning characters are all placed differently.&lt;br /&gt;
** In the cutscene after this battle, Ripper Roo does not nod when Dingodile asks if he wants lunch.&lt;br /&gt;
* Strangely, the title screen logo is still visible in the distance when the player is in the first level.&lt;br /&gt;
* The Totem Hokum theme is used several times in Jungle Bungle - in the area with the red and clear gems (which should play the NSanity Island theme, matching its surroundings) and in the boss battle (which should play an entirely different theme).&lt;br /&gt;
** Dying in the second phase of the boss results in the music changing back to the NSanity Island theme used elsewhere in the level.&lt;br /&gt;
* The boss arena in Jungle Bungle is not surrounded by spikes.&lt;br /&gt;
** Furthermore, there is no battle HUD during either stage of the boss fight.&lt;br /&gt;
* A number of gems are in different locations - this is visible as early as the first level:&lt;br /&gt;
** On NSanity Island, the clear gem is not located on the island - instead, it&#039;s in the air above the sea and can be reached via the platform that takes Crash to the island.&lt;br /&gt;
** The island instead holds a purple gem. Normally, the gem would be located in the second section of NSanity Island much later on.&lt;br /&gt;
** A green gem is located atop the mountain that spews out fish. In the final game, the green gem is not obtainable until the second section of NSanity Island.&lt;br /&gt;
** A section with some extra lives also holds a yellow gem in this version. Normally, this gem would be located in the third return to NSanity Island.&lt;br /&gt;
** The yellow gem near Crash&#039;s house would normally count towards the Jungle Bungle gems, but in this version it&#039;s included within the NSanity Island gems instead, meaning the level has two yellow gems. Both yellow gems unlock the same content in the extras menu, and light up the same symbol in the gems list.&lt;br /&gt;
** The puzzle surrounding the (first) purple gem in Jungle Bungle is a bit different.&lt;br /&gt;
** The blue gem in Jungle Bungle is purple instead, meaning there&#039;s two purple gems in the area. Both purple gems unlock the same content in the extras menu, and light up the same symbol in the gems list.&lt;br /&gt;
* When respawning after a Game Over, the player spawns with as many lives at they had when they touched the last golden checkpoint.&lt;br /&gt;
* Respawning after a Game Over can be inconsistent and send the player to an entirely separate location to where they should be respawning. This can also carry over to new games - for example, should the player begin respawning part way through Jungle Bungle rather than at the beginning of the stage, starting an entirely new game may result in that game starting in the middle of Jungle Bungle instead of on NSanity Island.&lt;br /&gt;
* After a respawn, cutscene triggers can reappear, even ones triggered prior to reaching the checkpoint. As a result, the player can go backwards through the game and re-watch a number of cutscenes that have already played out, with Crash notably standing in the wrong place in many of these screenshots.&lt;br /&gt;
** Adding to this, the camera may occasionally not follow the characters in the cutscene as it&#039;s supposed to, and there are also ways to trigger previously watched cutscenes in a way that soft-locks the game, as if waiting for something in the cutscene to play out.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
CrashTwinsanity-Jul19Preview-1.png|Pre-title cutscene&lt;br /&gt;
CrashTwinsanity-Jul19Preview-2.png|Gameplay - title screen can be seen in-game&lt;br /&gt;
CrashTwinsanity-Jul19Preview-3.png|Gameplay - title screen can be seen in-game&lt;br /&gt;
CrashTwinsanity-Jul19Preview-4.png|Gem differences&lt;br /&gt;
CrashTwinsanity-Jul19Preview-5.png|Cutscene glitch&lt;br /&gt;
CrashTwinsanity-Jul19Preview-6.png|Cutscene glitch&lt;br /&gt;
CrashTwinsanity-Jul19Preview-7.png|Jungle Bungle boss&lt;br /&gt;
CrashTwinsanity-Jul19Preview-8.png|Cutscene difference&lt;br /&gt;
CrashTwinsanity-Jul19Preview-9.png|Cutscene difference&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Crash Twinsanity Press Preview Build 7-19.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Crash Twinsanity Press Preview Build 7-19.iso|type=File|date=2020-05-11 18:05:54|size=2062041088|crc32=50381BE5|md5=3258fc6fc0845da37429d9f9e9970bba|sha1=e4002b764f2cf23eac7d7ae97fccd571f4c15eab|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Crash Twinsanity Press Preview Build 7-19.dvd|type=File|date=2020-05-11 11:46:40|size=53|crc32=1C6493D6|md5=1a7fbba2b7128454bcfe821156c3e346|sha1=14d70533c92dc529c2680e1c077201217772b6fc|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Crash Twinsanity Press Preview Build 7-19.jpeg|type=File|date=2020-05-21 15:38:16|size=1039054|crc32=B9089D39|md5=d7a78de9612eb1fcffc812a70690f4d8|sha1=fdafd47a3306b4275fda91345a669e7cc9542fac|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Twinsanity}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Twinsanity_(Aug_3,_2004_prototype)&amp;diff=136115</id>
		<title>Crash Twinsanity (Aug 3, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Twinsanity_(Aug_3,_2004_prototype)&amp;diff=136115"/>
		<updated>2025-03-05T01:22:56Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Twinsanity (Aug 3, 2004 prototype)&lt;br /&gt;
|titlescreen=CrashTwinsanity-Aug3_Title.png&lt;br /&gt;
|builddate=Aug 3, 2004&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Keon McKeon&lt;br /&gt;
|releasedby=Keon McKeon, Darkaiser&lt;br /&gt;
|filereleasedate=August 3, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=&lt;br /&gt;
|origin_labels=Crash Twinsanity PS2 Review Build&lt;br /&gt;
|game=Crash Twinsanity&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US (v1.00)|Aug 5, 2004}} {{RegionDate|US (v2.00)|Aug 31, 2004}} {{RegionDate|EU|Sep 3, 2004}} {{RegionDate|JP|Sep 6, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 28, 2004}} {{RegionDate|EU|Oct 8, 2004}} {{RegionDate|JP|Dec 9, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Twinsanity (Aug 3, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/crash-twinsanity-aug-3-2004-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Twinsanity for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Twinsanity (PlayStation 2, Xbox)/August 3rd, 2004 build}}&lt;br /&gt;
* The root directory contains a small output file called &amp;quot;CrashEvo.log&amp;quot;, which logs a failed attempt from a few days prior to compile a debug build numbered 9.279, dated July 30th, 2004.&lt;br /&gt;
* The checkpoint at the starting area of N. Sanity Island is placed next to the dug hole and has no activation trigger.&lt;br /&gt;
* In Cavern Catastrophe, a red dust effect appears in the ant drill cutscene when the drill is returning to the ground.&lt;br /&gt;
* The wall of crates after the drill chase in Cavern Catastrophe has less crates.&lt;br /&gt;
* The cave entrance leading to Slip Slide Icecapades has no metal door.&lt;br /&gt;
* In High Sea Hi-Jinks, the cutscene where you encounter N. Gin in the first rocket room will act as a proper cutscene whenever the player dies and respawns in that room. In the final game, the game will not enter the cutscene state, allowing the player to move around while the scene plays.&lt;br /&gt;
* In the Henchmania boss fight, the screen does not fade to black before the cutscene begins, allowing the player to briefly see N. Brio and N. Tropy t-posing on the platform.&lt;br /&gt;
* In Rooftop Rampage, there is no set of iron crates and a hanging life crate before the blue gem.&lt;br /&gt;
* A world crate is present before the Madame Amberley boss room.&lt;br /&gt;
* The game seems to consistently crash after the Madame Amberley boss fight, which prevents the player from beating the game.&lt;br /&gt;
** You can work around this by saving the game in the next world crate using the final game and then loading the save file in this prototype.&lt;br /&gt;
* In Twinsanity Island hub, going to the balconies and attempting to return to the Psychetron room will cause the FMV cutscene to play again upon approaching the lab doors, resulting in Crash being teleported out of bounds afterwards and getting stuck, softlocking the game.&lt;br /&gt;
* A world crate is missing in the balcony leading to Rock-Slide Rumble.&lt;br /&gt;
* There are very minor crate layout changes in Ant Agony.&lt;br /&gt;
* The worm that can be bounced on as a shortcut up to Farmer Ernest&#039;s farm never shows up after returning to N. Sanity Island.&lt;br /&gt;
** Similarly, the second boat also won&#039;t appear in the dock when backtracking. That means the only way to return to Iceberg Lab is taking the boat after Tikimon.&lt;br /&gt;
* Dying by a mantrap erroneously plays the explosion death animation instead.&lt;br /&gt;
* Aku Aku will not physically appear beside the player when respawning in Rollerbrawl or Humiliskate forms.&lt;br /&gt;
* Crash has a stretchy animation of being sucked into the portal when entering it.&lt;br /&gt;
* Sometimes Crash&#039;s walking animation will stop playing and he will become static while moving. This is more noticeable around the cave shortcut in the second section of N. Sanity Island.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of August 3, 2024).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
CrashTwinsanity-Aug3_Title.png|Title screen&lt;br /&gt;
CrashTwinsanity-Aug3_Beach.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Cavern.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Henchmania.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Rooftop.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Madame.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_AntAgony.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Portal.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
CrashTwinsanity-Aug3_Disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Keon McKeon for dumping and allowing the release of this build.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Twinsanity}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Twinsanity_(Jul_19,_2004_prototype)&amp;diff=136114</id>
		<title>Crash Twinsanity (Jul 19, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Twinsanity_(Jul_19,_2004_prototype)&amp;diff=136114"/>
		<updated>2025-03-05T01:22:19Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Twinsanity (Jul 19, 2004 prototype)&lt;br /&gt;
|titlescreen=CrashTwinsanity-Jul19Preview-3.png&lt;br /&gt;
|builddate=Jul 19, 2004 19:33:35 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Crash Twinsanity Press Preview Build 7-19 PS2&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Crash Twinsanity&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US (1.00)|Aug 5, 2004}} {{RegionDate|US (2.00)|Aug 31, 2004}} {{RegionDate|EU|Sep 3, 2004}} {{RegionDate|JP|Sep 6, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 28, 2004}} {{RegionDate|EU|Oct 8, 2004}} {{RegionDate|JP|Dec 9, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/CrashTwinsanityJul192004prototype&lt;br /&gt;
|file=Crash Twinsanity (Jul 19, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Twinsanity for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Twinsanity (PlayStation 2, Xbox)/July 19th, 2004 build}}&lt;br /&gt;
* The intro sequence before the title screen is incomplete - in particular, the water takes a moment to appear, and many of the trees in the distance are missing.&lt;br /&gt;
* A number of cutscenes have small changes.&lt;br /&gt;
** Cortex seems to have a strange echo in his voice in NSanity Island and Jungle Bungle.&lt;br /&gt;
** A number of sound effects are missing from most cutscenes.&lt;br /&gt;
** During the cutscene that plays before the Jungle Bungle boss, the various returning characters are all placed differently.&lt;br /&gt;
** In the cutscene after this battle, Ripper Roo does not nod when Dingodile asks if he wants lunch.&lt;br /&gt;
* Strangely, the title screen logo is still visible in the distance when the player is in the first level.&lt;br /&gt;
* The Totem Hokum theme is used several times in Jungle Bungle - in the area with the red and clear gems (which should play the NSanity Island theme, matching its surroundings) and in the boss battle (which should play an entirely different theme).&lt;br /&gt;
** Dying in the second phase of the boss results in the music changing back to the NSanity Island theme used elsewhere in the level.&lt;br /&gt;
* The boss arena in Jungle Bungle is not surrounded by spikes.&lt;br /&gt;
** Furthermore, there is no battle HUD during either stage of the boss fight.&lt;br /&gt;
* A number of gems are in different locations - this is visible as early as the first level:&lt;br /&gt;
** On NSanity Island, the clear gem is not located on the island - instead, it&#039;s in the air above the sea and can be reached via the platform that takes Crash to the island.&lt;br /&gt;
** The island instead holds a purple gem. Normally, the gem would be located in the second section of NSanity Island much later on.&lt;br /&gt;
** A green gem is located atop the mountain that spews out fish. In the final game, the green gem is not obtainable until the second section of NSanity Island.&lt;br /&gt;
** A section with some extra lives also holds a yellow gem in this version. Normally, this gem would be located in the third return to NSanity Island.&lt;br /&gt;
** The yellow gem near Crash&#039;s house would normally count towards the Jungle Bungle gems, but in this version it&#039;s included within the NSanity Island gems instead, meaning the level has two yellow gems. Both yellow gems unlock the same content in the extras menu, and light up the same symbol in the gems list.&lt;br /&gt;
** The puzzle surrounding the (first) purple gem in Jungle Bungle is a bit different.&lt;br /&gt;
** The blue gem in Jungle Bungle is purple instead, meaning there&#039;s two purple gems in the area. Both purple gems unlock the same content in the extras menu, and light up the same symbol in the gems list.&lt;br /&gt;
* When respawning after a Game Over, the player spawns with as many lives at they had when they touched the last golden checkpoint.&lt;br /&gt;
* Respawning after a Game Over can be inconsistent and send the player to an entirely separate location to where they should be respawning. This can also carry over to new games - for example, should the player begin respawning part way through Jungle Bungle rather than at the beginning of the stage, starting an entirely new game may result in that game starting in the middle of Jungle Bungle instead of on NSanity Island.&lt;br /&gt;
* After a respawn, cutscene triggers can reappear, even ones triggered prior to reaching the checkpoint. As a result, the player can go backwards through the game and re-watch a number of cutscenes that have already played out, with Crash notably standing in the wrong place in many of these screenshots.&lt;br /&gt;
** Adding to this, the camera may occasionally not follow the characters in the cutscene as it&#039;s supposed to, and there are also ways to trigger previously watched cutscenes in a way that soft-locks the game, as if waiting for something in the cutscene to play out.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
CrashTwinsanity-Jul19Preview-1.png|Pre-title cutscene&lt;br /&gt;
CrashTwinsanity-Jul19Preview-2.png|Gameplay - title screen can be seen in-game&lt;br /&gt;
CrashTwinsanity-Jul19Preview-3.png|Gameplay - title screen can be seen in-game&lt;br /&gt;
CrashTwinsanity-Jul19Preview-4.png|Gem differences&lt;br /&gt;
CrashTwinsanity-Jul19Preview-5.png|Cutscene glitch&lt;br /&gt;
CrashTwinsanity-Jul19Preview-6.png|Cutscene glitch&lt;br /&gt;
CrashTwinsanity-Jul19Preview-7.png|Jungle Bungle boss&lt;br /&gt;
CrashTwinsanity-Jul19Preview-8.png|Cutscene difference&lt;br /&gt;
CrashTwinsanity-Jul19Preview-9.png|Cutscene difference&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Crash Twinsanity Press Preview Build 7-19.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Crash Twinsanity Press Preview Build 7-19.iso|type=File|date=2020-05-11 18:05:54|size=2062041088|crc32=50381BE5|md5=3258fc6fc0845da37429d9f9e9970bba|sha1=e4002b764f2cf23eac7d7ae97fccd571f4c15eab|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Crash Twinsanity Press Preview Build 7-19.dvd|type=File|date=2020-05-11 11:46:40|size=53|crc32=1C6493D6|md5=1a7fbba2b7128454bcfe821156c3e346|sha1=14d70533c92dc529c2680e1c077201217772b6fc|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Crash Twinsanity Press Preview Build 7-19.jpeg|type=File|date=2020-05-21 15:38:16|size=1039054|crc32=B9089D39|md5=d7a78de9612eb1fcffc812a70690f4d8|sha1=fdafd47a3306b4275fda91345a669e7cc9542fac|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Twinsanity}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_The_Wrath_Of_Cortex_(Sep_27,_2001_prototype)&amp;diff=136113</id>
		<title>Crash Bandicoot: The Wrath Of Cortex (Sep 27, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_The_Wrath_Of_Cortex_(Sep_27,_2001_prototype)&amp;diff=136113"/>
		<updated>2025-03-05T01:21:19Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot: The Wrath Of Cortex (Sep 27, 2001 prototype)&lt;br /&gt;
|titlescreen=Gsdx 20240126205903.png&lt;br /&gt;
|builddate=Sep 27, 2001&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=KALISTO&lt;br /&gt;
|releasedby=KALISTO&lt;br /&gt;
|filereleasedate=October 4, 2001&lt;br /&gt;
|origin_files=kal-cbwc&lt;br /&gt;
|origin_lot=Old Scene (BBS)&lt;br /&gt;
|game=Crash Bandicoot: The Wrath Of Cortex&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US (v1.00)|Sep 21, 2001}} {{RegionDate|EU (v1.03)|Oct 9, 2001}} {{RegionDate|JP|Nov 27, 2001}} {{RegionDate|US (v1.01)|Jun 13, 2002}} {{RegionDate|EU (v2.01)|Jan 23, 2002}} {{RegionDate|KR|Dec 17, 2002}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 29, 2001}} {{RegionDate|EU|Nov 23, 2001}} {{RegionDate|JP|Dec 20, 2001}} {{RegionDate|KR|Mar 28, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot - The Wrath of Cortex (Sep 27, 2001 prototype).7z&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
A PAL localization prototype of Crash Bandicoot: The Wrath of Cortex for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Postdates the [[Crash Bandicoot: The Wrath Of Cortex (Sep 21, 2001 build)|NTSC-U 1.00]] release by a few days and predates the initial PAL 1.03 release by almost two weeks.&lt;br /&gt;
* Originally, this version was released by scene group KALISTO, this explains why it boots on the &amp;quot;KALISTO&amp;quot; screen.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of January 26, 2024).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Origin==&lt;br /&gt;
&#039;&#039;&#039;kal-cbwc.nfo&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;fontsize:12px; height:320px;&amp;quot;&amp;gt;&lt;br /&gt;
    _____             ::::: :::::: :::::::::: :::::::::: ::::::::&lt;br /&gt;
 ___\__ ___ _  __ __  :::::.:....  ::::::.....::::::.....:::::: ::::::&lt;br /&gt;
__ / __(__/__)(_/___) ::::: :::::: ::::::.... ::::::.... :::::: ::::::..&lt;br /&gt;
 Crash_Bandicoot_The_Wrath_of_Cortex_PS2-K Passed At 10-05-2001/05:34 CET&lt;br /&gt;
&lt;br /&gt;
 ._______ /\______        _______.     ________/_________________________/\&lt;br /&gt;
 |      |/      /______/\ |      | eNf  \___  /  ______/\____   ____/      \&lt;br /&gt;
 |      /      //        \|      |__________\/_______      |     |/         \&lt;br /&gt;
 |           _//          \      |     /     \ .    |      |.   _//    |     \_&lt;br /&gt;
 |:           \            \     |    /       \     |      |:   \      |      /&lt;br /&gt;
:|:     \      \    /\     \\    |   //        \           ||    \           /&lt;br /&gt;
:::_____|\______\  /_________\______/___________\__________|_____|\  _______/&lt;br /&gt;
 &amp;lt;::-------------\/----------------/-------------------------------\/--------&amp;gt;&lt;br /&gt;
   :.  Proudly Presents :                                                   |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |      Game : Crash Bandicoot: The Wrath of Cortex (c) Konami/Universal  |&lt;br /&gt;
   |    Origin : UK - PAL/NTSC                 Filename : KAL-CBWC.001      |&lt;br /&gt;
   |  Released : October 4th, 2001           CDs / Rars : 1 CD / 23 RARS    |&lt;br /&gt;
   |  Platform : Sony Playstation 2 (PS2)        Format : BIN/CUE (CDRWIN)  |&lt;br /&gt;
   |    Source : [x] CD [ ] DVD               CD Length : [x] 74 [ ] 80     |&lt;br /&gt;
   |    Ripped : [ ] Intro [ ] Movies [ ] Music [ ] Speech [x] Nothing      |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
      | Release Notes -------------------------------------------------  |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  By harnessing the destructive power of the Four Elements, Dr. Neo     |&lt;br /&gt;
   |  Cortex creates Crunch, a Super-Bandicoot with one mission...demolish  |&lt;br /&gt;
   |  all that lies before him. Will Crash and Coco be up to the challenge? |&lt;br /&gt;
   |  You can bet your bandicoot they will!                                 |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  Game Features:                                                        |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  -The biggest adventure ever: 30 new action-filled levels in           |&lt;br /&gt;
   |   jam-packed environments.                                             |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  -Multiple modes of vehicular mayhem: Control 8 different              |&lt;br /&gt;
   |   vehicles - from a Crash Glider to a giant robot suit.                |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  -You go girl: For the first time, Crash&#039;s tough-as-nails sister,      |&lt;br /&gt;
   |   Coco, is fully playable.                                             |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  -Positively eyeball popping: The most dazzling special effects ever   |&lt;br /&gt;
   |   seen in a Crash game.                                                |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  Enjoy this very nice title nearly a month ahead of the retail date!   |&lt;br /&gt;
   |  The game is pre-patched with a centered PAL/NTSC selector.            |&lt;br /&gt;
   |  Neverending thanks to KALISTO UK for this game and The Italian Job    |&lt;br /&gt;
   |  earlier this week.                                                    |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
      | Application Info ----------------------------------------------  |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  Wanna join the #1 Console Group? We were the first to defeat PS2&#039;s    |&lt;br /&gt;
   |  advanced DVD protection schemes and the competition could only rush   |&lt;br /&gt;
   |  to leech our releases and copy our ripping techniques...              |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  To develop our talented PS2 division we are now open for new          |&lt;br /&gt;
   |  TALENTED &amp;amp; MOTIVATED new members to help us fill the ranks!           |&lt;br /&gt;
   |  If you fall within any of the following categories, you might         |&lt;br /&gt;
   |  be just what we&#039;re looking for:                                       |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  - If you can supply NEW &amp;amp; UNRELEASED games on Playstation, Dreamcast  |&lt;br /&gt;
   |  and Playstation 2 (CD &amp;amp; DVD as we can do DVD rips better than         |&lt;br /&gt;
   |  any other group!). We are mainly open for PAL &amp;amp; USA suppliers.        |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  - If you can CRACK Playstation 2 advanced DVD protection schemes!     |&lt;br /&gt;
   |  (No, that doesn&#039;t include file-comparing our cracks and copying them  |&lt;br /&gt;
   |   like a certain website does..)                                       |&lt;br /&gt;
   |  Or if you&#039;re a skilled C/C++/ASM coder able to design Win32 tools     |&lt;br /&gt;
   |  to help the ripping process! If you are familiar with PS2 ASM         |&lt;br /&gt;
   |  and PS2 programming and if you have access to the lastest SDK&#039;s       |&lt;br /&gt;
   |  and programming tools feel free to contact us!                        |&lt;br /&gt;
   |  If you have some experience in the Utils or Game Scene, dealing       |&lt;br /&gt;
   |  with Encrypted EXE&#039;s and Reindexing Large resource files we           |&lt;br /&gt;
   |  can also use your help.                                               |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  - If you are a demo maker and can do PSX/PS2 Intros! Or if you        |&lt;br /&gt;
   |  can do PSX/PS2 trainers!                                              |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  - If you work for an ISP, or other provider of (legit) shell          |&lt;br /&gt;
   |  accounts (Unix / SSH only), etc!                                      |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  - If you feel that you have anything else that might be of            |&lt;br /&gt;
   |  value to us!                                                          |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  NOTE: WE ARE NOT ACCEPTING COURIERS OR FTP SITES. DO NOT BOTHER       |&lt;br /&gt;
   |        CONTACTING US ABOUT EITHER OF THESE.                            |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
      | Contact Info  ----------------------------------------------     |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  Should you wish to make contact with our members, we can              |&lt;br /&gt;
   |  easily be reached via the following methods:                          |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  E-Mail (USA &amp;amp; Europe):       kalisto@hushmail.com                     |&lt;br /&gt;
   |  Internet Relay Chat (EFNet): #kalisto                                 |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  NOTE: NEVER ASK US FOR ANY FILES FROM OUR RELEASES, NOR WHERE TO FIND |&lt;br /&gt;
   |        OUR RELEASES, NOR COVERS FOR OUR RELEASES. ALSO DO NOT BOTHER   |&lt;br /&gt;
   |        ASKING US FOR TECH SUPPORT, WE DO THIS FOR FREE, NO TECH        |&lt;br /&gt;
   |        SUPPORT IS PROVIDED, BUY THE GAME AND ASK THE COMPANY. YOU WILL |&lt;br /&gt;
   |        SIMPLY BE IGNORED IF YOU CONTACT US FOR ANY OF THE ABOVE.       |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
      | Note --------------------------------------------------------    |  &lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  Webmasters:                                                           |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  We authorize posting our releases on webpages ONLY if you include the |&lt;br /&gt;
   |  corresponding NFO and DIZ files. Please do not edit these files if    |&lt;br /&gt;
   |  you plan to post our releases either. Other than that, feel free to   |&lt;br /&gt;
   |  spread our work as much as you want.                                  |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  Endusers:                                                             |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  Do not trust releases that are supposedly from KALISTO unless they    |&lt;br /&gt;
   |  have corresponding NFO and DIZ files. These may very well be fake,    |&lt;br /&gt;
   |  contain viruses, or be modified from the original form in which we    |&lt;br /&gt;
   |  released them.                                                        |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
      | Greets --------------------------------------------------------  |&lt;br /&gt;
   +--|- -                                                            - -|--+&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   |  Class / Fairlight / Backlash / Risciso / Mode 7 / Toxic / Anthrox     |&lt;br /&gt;
   |  Menace / Eurasia / Aggression / Echelon / Static / TegVcd / Its / Ego |&lt;br /&gt;
   |                                                                        |&lt;br /&gt;
   | .____ /\__________: ____________________/\                             |&lt;br /&gt;
   | |   |/   /    \   | |   \_  ___/__ ___/   \    kalisto psx 1998-2001+  |&lt;br /&gt;
   | |   /   /      \  |_/\  |____   |  /   |   \                           |&lt;br /&gt;
   | ||  \   \  /\  \\ |   \ |.  |   |  \\  |   /   we set the standards    |&lt;br /&gt;
   | |___|\  _\/______\____/_|_______|___\ ____/    we are the benchmark    |&lt;br /&gt;
   |       \/                             \/- eNf                          .:&lt;br /&gt;
  &amp;lt;------------------------------------------------------------------------::&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Gsdx 20240126205809.png|thumb|&amp;quot;KALISTO&amp;quot; boot screen.&lt;br /&gt;
File:Gsdx 20240126205827.png|thumb|&amp;quot;LOADING&amp;quot; screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: The Wrath Of Cortex}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_The_Wrath_Of_Cortex_(Sep_11,_2001_prototype)&amp;diff=136112</id>
		<title>Crash Bandicoot: The Wrath Of Cortex (Sep 11, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_The_Wrath_Of_Cortex_(Sep_11,_2001_prototype)&amp;diff=136112"/>
		<updated>2025-03-05T01:20:59Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot: The Wrath Of Cortex (Sep 11, 2001 prototype)&lt;br /&gt;
|titlescreen=CrashTWOC-Sep11_Title.png&lt;br /&gt;
|builddate=Sep 11, 2001&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Xhaos&lt;br /&gt;
|filereleasedate=June 24, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot The Wrath of Cortex Mini Game Presubmission September-2001&lt;br /&gt;
|game=Crash Bandicoot: The Wrath Of Cortex&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US (v1.00)|Sep 21, 2001}} {{RegionDate|EU (v1.03)|Oct 9, 2001}} {{RegionDate|JP|Nov 27, 2001}} {{RegionDate|US (v1.01)|Jun 13, 2002}} {{RegionDate|EU (v2.01)|Jan 23, 2002}} {{RegionDate|KR|Dec 17, 2002}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 29, 2001}} {{RegionDate|EU|Nov 23, 2001}} {{RegionDate|JP|Dec 20, 2001}} {{RegionDate|KR|Mar 28, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot - The Wrath of Cortex (Sep 11, 2001 prototype).7z&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Crash Bandicoot: The Wrath of Cortex&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Bandicoot: The Wrath of Cortex/September 11th, 2001 build}}&lt;br /&gt;
* Features a scrapped minigame on the loading screens when entering a level, which Konami requested to remove it at the last minute to avoid potential legal issues as Namco had a patent on loading screen minigames.&lt;br /&gt;
** In this minigame, Crash is falling and a bunch of Wumpa fruit are raining down. He must collect the Wumpa fruit while avoiding the eaten ones, or he will lose 3 fruit. The fruit you collect on the loading screen will be carried into the main tally once the level starts.&lt;br /&gt;
* The startup loading screen is the same as elsewhere in the game, rather than &amp;quot;LOADING&amp;quot; in front of a black background.&lt;br /&gt;
* A loading screen inbetween the two sections of the opening cutscene is present.&lt;br /&gt;
* The warp room lacks the platform in the center.&lt;br /&gt;
* Boss buttons lack the smoke particle effect.&lt;br /&gt;
** You can step on the boss buttons that are not yet available. In the final game, an invisible barrier prevents this.&lt;br /&gt;
* Music volume is defaulted to 60% instead of 75%.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of June 24, 2024).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CrashTWOC-Sep11_Title.png|Title screen&lt;br /&gt;
File:CrashTWOC-Sep11_WarpRoom.png|Warp Room&lt;br /&gt;
File:CrashTWOC-Sep11_Minigame.png|Minigame&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
CrashTWOC-Sep11_Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;O8jSWs3L7S0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to the anonymous person for dumping this prototype and allowing it to be shared.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: The Wrath Of Cortex}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_The_Wrath_Of_Cortex_(May_15,_2001_prototype)&amp;diff=136111</id>
		<title>Crash Bandicoot: The Wrath Of Cortex (May 15, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_The_Wrath_Of_Cortex_(May_15,_2001_prototype)&amp;diff=136111"/>
		<updated>2025-03-05T01:20:26Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot: The Wrath Of Cortex (May 15, 2001 prototype)&lt;br /&gt;
|titlescreen=Crash4-May15-Title.png&lt;br /&gt;
|builddate=May 15, 2001 19:03:46 &lt;br /&gt;
|buildname=E3 Demo&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=CRASH PS2 E3 Demo 5-15-01 build UIS © 2001&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Crash Bandicoot: The Wrath Of Cortex&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US (v1.00)|Sep 21, 2001}} {{RegionDate|EU (v1.03)|Oct 9, 2001}} {{RegionDate|JP|Nov 27, 2001}} {{RegionDate|US (v1.01)|Jun 13, 2002}} {{RegionDate|EU (v2.01)|Jan 23, 2002}} {{RegionDate|KR|Dec 17, 2002}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 29, 2001}} {{RegionDate|EU|Nov 23, 2001}} {{RegionDate|JP|Dec 20, 2001}} {{RegionDate|KR|Mar 28, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/CrashBandicootTheWrathOfCortexMay152001prototype&lt;br /&gt;
|file=Crash Bandicoot - The Wrath Of Cortex (May 15, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot: The Wrath Of Cortex for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Bandicoot: The Wrath of Cortex/May 15th, 2001 build}}&lt;br /&gt;
* An E3 demo built over 4 months before the final game.&lt;br /&gt;
* The title screen and loading screens differ quite a bit from the final.&lt;br /&gt;
* As a demo build, much of the game is not present. There&#039;s a demo timer which kicks the player back to the title screen if it&#039;s idle for too long, and the only five playable levels are the following:&lt;br /&gt;
** 1 - Crash and Burn&lt;br /&gt;
** 2 - Tornado Alley&lt;br /&gt;
** 3 - Enter the Dragon (an earlier name for &amp;quot;Wizards and Lizards&amp;quot;)&lt;br /&gt;
** 4 - Banzai Bonsai&lt;br /&gt;
** 5 - Eskimo Roll&lt;br /&gt;
* The central hub of the demo - which is also where the game starts - is a variant of Coco&#039;s VR Hub System, but without any of the chambers seen in the final game.&lt;br /&gt;
* There are no visual displays of how many gems, crystals or relics have been collected in each of the levels in the hub world, nor are the collected items shown to the player when they leave a level.&lt;br /&gt;
* Finishing a level takes you straight back to central area of the hub, rather than spawning you just outside the entrance to the level you were just in.&lt;br /&gt;
* There are some unfinished particle effects and missing animations here and there - for example, some enemies will immediately vanish when they&#039;re defeated.&lt;br /&gt;
* A number of textures have been changed throughout.&lt;br /&gt;
* The HUD text is universally orange rather than being a range of colours - for example, the &amp;quot;BONUS&amp;quot; text is orange instead of green. The 3D HUD lettering also has less depth to it.&lt;br /&gt;
* The pause menu is particularly basic and primitive looking, and only offers the ability to continue, restart the time trial, restart the level or return to the hub.&lt;br /&gt;
* The visuals on the game over screen are slightly more basic.&lt;br /&gt;
* When you respawn after a game over, you reappear with zero lives.&lt;br /&gt;
* Entering levels involves physically jumping into the holes and through the floor, rather than standing on each of the numbers and being zapped by a teleporter.&lt;br /&gt;
* There is a portal in the floor at the end of each level instead of a teleporter. When exiting a level, the character&#039;s animation freezes in place or gets stuck in a loop before the screen fades out.&lt;br /&gt;
* Crate placement is different in a number of places.&lt;br /&gt;
* Crystals have a darker, more transparent appearance.&lt;br /&gt;
* Crash and Burn&#039;s secret area and second exit is not present, or at least cannot be reached. It contains a total of 114 crates, rather than the final&#039;s 138.&lt;br /&gt;
* Wizards and Lizards contains no bonus stages nor the secret exit (or, at least, they are not accessible) and there are a total of 70 crates rather than the final&#039;s 129.&lt;br /&gt;
* Banzai Bonsai contains 113 crates instead of 154. The bonus stage contains 28 of those crates, rather than 32 of them.&lt;br /&gt;
* The cranes in Banzai Bonsai are, instead, flamingos.&lt;br /&gt;
* Eskimo Roll contains 86 crates rather than the 82 of the final.&lt;br /&gt;
* Tiny is not present in Eskimo Roll.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Crash4-May15-Title.png|Title screen&lt;br /&gt;
Crash4-May15-Loading.png|Loading screen&lt;br /&gt;
Crash4-May15-Hub-1.png|Hub&lt;br /&gt;
Crash4-May15-Hub-2.png|Hub&lt;br /&gt;
Crash4-May15-Hub-3.png|Hub&lt;br /&gt;
Crash4-May15-Pause-1.png|Pause menu&lt;br /&gt;
Crash4-May15-Pause-2.png|Pause menu&lt;br /&gt;
Crash4-May15-GameOver.png|Game over&lt;br /&gt;
Crash4-May15-1.png|Gameplay&lt;br /&gt;
Crash4-May15-2.png|Gameplay&lt;br /&gt;
Crash4-May15-3.png|Gameplay&lt;br /&gt;
Crash4-May15-4.png|Gameplay&lt;br /&gt;
Crash4-May15-5.png|Gameplay&lt;br /&gt;
Crash4-May15-6.png|Gameplay&lt;br /&gt;
Crash4-May15-7.png|Gameplay&lt;br /&gt;
Crash4-May15-8.png|Gameplay&lt;br /&gt;
Crash4-May15-9.png|Gameplay&lt;br /&gt;
Crash4-May15-10.png|Gameplay&lt;br /&gt;
Crash4-May15-11.png|Gameplay&lt;br /&gt;
Crash4-May15-12.png|Gameplay&lt;br /&gt;
Crash4-May15-13.png|Gameplay&lt;br /&gt;
Crash4-May15-14.png|Gameplay&lt;br /&gt;
Crash4-May15-15.png|Gameplay&lt;br /&gt;
Crash4-May15-16.png|Gameplay&lt;br /&gt;
Crash4-May15-17.png|Gameplay&lt;br /&gt;
Crash4-May15-18.png|Gameplay&lt;br /&gt;
Crash4-May15-19.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Crash Bandicoot The Wrath of Cortex E3 Demo 5-15-01 build COPY 2.jpeg|Disc front.&lt;br /&gt;
PS2 - Crash Bandicoot The Wrath of Cortex E3 Demo 5-15-01 build.jpeg|Disc font (copy).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Crash Bandicoot The Wrath of Cortex E3 Demo 5-15-01 build COPY 2.bin|type=File|date=2020-05-25 18:05:20|size=166646256|crc32=FA7023EB|md5=767866fdf854a3b9b41532fa27186081|sha1=23aa463d49e55c45643edac40da0987ee5aa88b1|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Crash Bandicoot The Wrath of Cortex E3 Demo 5-15-01 build COPY 2.cue|type=File|date=2020-05-25 18:05:21|size=106|crc32=8DBA9DC8|md5=3bffbad11cf38232e388a04b911905f3|sha1=0296f059a0696aa68a6e3a64000645e7712a1471|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Crash Bandicoot The Wrath of Cortex E3 Demo 5-15-01 build.cue|type=File|date=2020-05-25 18:14:41|size=99|crc32=5E6616B5|md5=7ec0818a5dc3625f84e78a3a8b7dd7fb|sha1=e17e81fcdf0e3454b0482149d5cbe2a723339764|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Crash Bandicoot The Wrath of Cortex E3 Demo 5-15-01 build COPY 2.jpeg|type=File|date=2020-05-27 15:24:42|size=1688973|crc32=C5368442|md5=d141e0025d3ce49cdb6e1a051d312dbe|sha1=99f8c8a971fa7ba1463b3183a996fd1c5a6b1fd8|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Crash Bandicoot The Wrath of Cortex E3 Demo 5-15-01 build.jpeg|type=File|date=2020-05-27 15:24:49|size=1703944|crc32=40D21A17|md5=cad5efadf72a2d0ab1609ae173312a18|sha1=aba0cce698bee476399e3b4e5db4116d00c0fd30|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: The Wrath Of Cortex}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Blood_Lines_(Jun_21,_1998_prototype)&amp;diff=136105</id>
		<title>Blood Lines (Jun 21, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Blood_Lines_(Jun_21,_1998_prototype)&amp;diff=136105"/>
		<updated>2025-03-05T01:03:47Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Blood Lines (Jun 21, 1998 prototype)&lt;br /&gt;
|titlescreen=TRIBAL TITLESCREEN.png&lt;br /&gt;
|builddate=Jun 21, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=March 15, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=TRIBAL NEWS VERSION NTSC&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Blood Lines&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Dec 4, 1998}}&lt;br /&gt;
|release_date={{RegionDate|EU|Apr, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Blood_Lines_(as_Tribal)-1998-06-21.7z&lt;br /&gt;
}}&lt;br /&gt;
An prototype of &#039;&#039;Blood Lines&#039;&#039; for the PlayStation, from 1998-06-21 (about 8 months before release). At this stage of development, it was titled &#039;&#039;Tribal&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The game EXE itself is dated 1998-05-12, but the other files are from June.&lt;br /&gt;
*This game was also temporarily named &#039;&#039;Breakneck&#039;&#039;, and either &#039;&#039;Bodyshock: Full Force&#039;&#039;, or &#039;&#039;Bodyshock&#039;&#039; as well as &#039;&#039;Full Force&#039;&#039; during development.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-01.PNG&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-02.PNG&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-03.PNG&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-04.PNG&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-05.PNG&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-06.PNG&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-07.PNG&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-08.PNG&lt;br /&gt;
File:Blood Lines-1998-06-21-Game-09.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Blood Lines (as Tribal)-1998-06-21-Disc-Small.PNG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[http://redump.org/disc/59619/ Redump.org entry]&lt;br /&gt;
*[https://assembler-games.com/threads/playstation-tribal.49719/ ASSEMblergames discussion]&lt;br /&gt;
*[https://www.unseen64.net/2008/04/11/breakneck-psx-unreleased/ Unseen64 article]&lt;br /&gt;
*[https://archive.org/details/BloodLinesTribal19980621 Original release page on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Blood Lines}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cardinal_Syn_(Dec_14,_1997_prototype)&amp;diff=136104</id>
		<title>Cardinal Syn (Dec 14, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cardinal_Syn_(Dec_14,_1997_prototype)&amp;diff=136104"/>
		<updated>2025-03-05T01:03:11Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Cardinal Syn (Dec 14, 1997 prototype)&lt;br /&gt;
|titlescreen=Cardinal_Syn-1997-12-14-Title.PNG&lt;br /&gt;
|builddate=Dec 15, 1997 06:20:38&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=March 11, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CARDINAL SYN NEWS VERSION NTSC&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Cardinal Syn&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|EU|Apr 29, 1998}} {{RegionDate|US|Jul 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 30, 1998}} {{RegionDate|EU|Jul 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cardinal Syn (Dec 14, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Cardinal Syn&#039;&#039; for the PlayStation from 1997-12-14 (about 4.5 months before the European release, and 7 months before the North American release).&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype has some of the same cheats as the release build, but the codes are different. At the title screen:&lt;br /&gt;
&lt;br /&gt;
* Enable all characters: Up, Down, Down, Up, Triangle&lt;br /&gt;
* Always dismember: Left, Left, Circle&lt;br /&gt;
* Always have magic: Right, Right, Circle&lt;br /&gt;
* End movies instead of intro movies: Up, Triangle, Left, Square&lt;br /&gt;
* Intro movies back to normal: Square, Left, Triangle, Up&lt;br /&gt;
* Half damage: Down, Down, Circle&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-01.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-02.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-03.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-04.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-05.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-06.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-07.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-08.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-09.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-10.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-11.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-12.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-13.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-14.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-15.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-16.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-17.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-18.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-19.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-20.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-21.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-22.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-23.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-24.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-25.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-26.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-27.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-28.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-29.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-30.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-31.PNG&lt;br /&gt;
File:Cardinal_Syn-1997-12-14-Game-32.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Cardinal_Syn-1997-12-14-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/CardinalSyn19971214 Original release page on Archive.org]&lt;br /&gt;
* [http://redump.org/disc/69278/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cardinal Syn}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Legend_of_Legaia_(Nov_16,_1998_prototype)&amp;diff=136103</id>
		<title>Legend of Legaia (Nov 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Legend_of_Legaia_(Nov_16,_1998_prototype)&amp;diff=136103"/>
		<updated>2025-03-05T01:02:52Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Legend of Legaia (Nov 16, 1998 prototype)&lt;br /&gt;
|titlescreen=Legend_of_Legaia-1998-11-16-Title.PNG&lt;br /&gt;
|builddate=Nov 16, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=May 13, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=LEGEND OF LEGAIA NEWS VERSION NTSC&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Legend of Legaia&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|JP|Sep 9, 1998}} {{RegionDate|US|Jan 29, 1999}} {{RegionDate|EU|Sep 27, 1999}}&lt;br /&gt;
|release_date={{RegionDate|JP|Oct 29, 1998}} {{RegionDate|US|Mar 17, 1999}} {{RegionDate|EU|May 27, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Legend of Legaia (Nov 16, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;Legend of Legaia&#039;&#039; for the PlayStation, from 1998-11-16 (about ten weeks before the NTSC release build, and over ten months before the PAL release build).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-01.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-02.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-03.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-04.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-05.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-06.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-07.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-08.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Legend_of_Legaia-1998-11-16-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/LegendOfLegaia19981116 Original release page on Archive.org]&lt;br /&gt;
* [http://redump.org/disc/62179/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Legend of Legaia}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Legend_of_Legaia_(Nov_16,_1998_prototype)&amp;diff=136102</id>
		<title>Legend of Legaia (Nov 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Legend_of_Legaia_(Nov_16,_1998_prototype)&amp;diff=136102"/>
		<updated>2025-03-05T01:01:58Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Legend of Legaia (Nov 16, 1998 prototype)&lt;br /&gt;
|titlescreen=Legend_of_Legaia-1998-11-16-Title.PNG&lt;br /&gt;
|builddate=Nov 16, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=May 13, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=LEGEND OF LEGAIA 3 NEWS VERSION NTSC&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Legend of Legaia&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|JP|Sep 9, 1998}} {{RegionDate|US|Jan 29, 1999}} {{RegionDate|EU|Sep 27, 1999}}&lt;br /&gt;
|release_date={{RegionDate|JP|Oct 29, 1998}} {{RegionDate|US|Mar 17, 1999}} {{RegionDate|EU|May 27, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Legend of Legaia (Nov 16, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;Legend of Legaia&#039;&#039; for the PlayStation, from 1998-11-16 (about ten weeks before the NTSC release build, and over ten months before the PAL release build).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-01.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-02.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-03.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-04.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-05.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-06.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-07.PNG&lt;br /&gt;
File:Legend_of_Legaia-1998-11-16-Game-08.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Legend_of_Legaia-1998-11-16-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/LegendOfLegaia19981116 Original release page on Archive.org]&lt;br /&gt;
* [http://redump.org/disc/62179/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Legend of Legaia}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=E3_Prototypes_by_Year&amp;diff=133075</id>
		<title>E3 Prototypes by Year</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=E3_Prototypes_by_Year&amp;diff=133075"/>
		<updated>2025-02-01T00:40:12Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:e3old.png|right|frameless]]&lt;br /&gt;
This page contains every prototype on Hidden Palace that was built for the E3 trade show. Useful if you have a bunch of systems/CRTs and wish to recreate the entire E3 show floor in your game room for any given year. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: Some builds featured here were not playable on a show floor kiosk, but rather were distributed to attendees at the event (usually in the form of a press kit).&lt;br /&gt;
&lt;br /&gt;
If you are aware of any E3 demos not on Hidden Palace, please link on Hidden Palace to help consolidate.&lt;br /&gt;
&lt;br /&gt;
There are also entries here for demos that have not yet been found or dumped - you can help get a better picture of the demos that were at E3 by adding more.&lt;br /&gt;
&lt;br /&gt;
See also: [[Misc. Event Demos by Year‎]].&lt;br /&gt;
&lt;br /&gt;
==E3 1995 (May 11 - May 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Killer Instinct (E3 1995 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|SNES&lt;br /&gt;
|-&lt;br /&gt;
|[[Aftershock (May 3, 1995 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country 2: Diddy&#039;s Kong Quest (E3 1995 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|SNES&lt;br /&gt;
|}&lt;br /&gt;
==E3 1996 (May 16 - May 18)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot (May 11, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Rift (May 14, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[NiGHTS into Dreams (May 14, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|[[PowerSlave (May 15, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64 (E3 1996 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb Raider (May 10, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Turok: Dinosaur Hunter (E3 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtua Cop 2 (May 10, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|}&lt;br /&gt;
==E3 1997 (June 19 - June 21)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Castlevania: Symphony of the Night (Jun 17, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frogger (June 13, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[G-Police (Jun 5, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexen II (Jun 17, 1997 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz Jackrabbit 2 (Jun 17, 1997 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mace: The Dark Age (Prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MediEvil (E3 1997 kiosk demo)&lt;br /&gt;
|PlayStation&lt;br /&gt;
|Not found or dumped. A video of the build can be found [https://www.youtube.com/watch?v=vIb-tZtaurM here]. Additional information about this build can be found [https://medievil.wiki/w/MediEvil_Prototype_(June_%2797) here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Pac-Man Ghost Zone (Jun 9, 1997 E3 Demo)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SimCopter 64 (Jun 16, 1997 E3 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tecmo Stackers (Jun 14, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 1998 (May 28 - May 30)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Kagero: Deception II (Apr 30, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (E3 1998 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man Legends (May 8, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ninja: Shadow of Darkness (May 25, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotech: Crystal Dreams (Aug 20, 1999 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrill Kill (May 24, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Trespasser: Jurassic Park (May 27, 1998 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 1999 (May 13 - May 15)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Resurrection (May 12, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Castlevania: Resurrection (Nov 5, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crash Team Racing (E3 1999 demo)&lt;br /&gt;
|PlayStation&lt;br /&gt;
|Not found or dumped. Information about this build can be found [https://tcrf.net/User:Darkaiser/Prerelease:CTR/E3_1999 here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! (May 7, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ecco 3D (May 8, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fear Effect (May 5, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 2 (E3 demo 1999)&lt;br /&gt;
|Playstation&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=cJgpI2MWhgc here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy of Kain: Soul Reaver (May 12, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo E3 1999 (Press CD)]]&lt;br /&gt;
|Other&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Re-Volt (May 7, 1999 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Seaman (May 5, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Adventure (Jun 8, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Suikoden II (Apr 26, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2000 (May 11 - May 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Aidyn Chronicles: The First Mage (May 9, 2000 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Banjo-Tooie (E3 2000 kiosk demo)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Breath of Fire IV (May 1, 2000 E3 demo)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[C-12: Final Resistance (May 5, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Conker&#039;s Bad Fur Day (E3 2000 kiosk demo)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Dino Crisis 2 (Apr 27, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Twin: Cyprien&#039;s Chronicles (May 27, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 3 (E3 2000 demo)&lt;br /&gt;
|Playstation 2&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=FN9m2W_lvP8 here].&lt;br /&gt;
|-&lt;br /&gt;
|Halo: Combat Evolved (E3 2000 demo)&lt;br /&gt;
|PC&lt;br /&gt;
|Leaked in the &amp;quot;Halo Digsite Archive&amp;quot;. Do not create an article about this build on the wiki for now.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Set Radio (Apr 28, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MSR: Metropolis Street Racer (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NBA Jam 2001 (May 8, 2000 prototype)]]&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo E3 1999 (Press CD)]]&lt;br /&gt;
|Other&lt;br /&gt;
|Press CD.&lt;br /&gt;
|-&lt;br /&gt;
|[[Project S-11 (May 11, 2000 prototype)]]&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake III: Arena (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Samba De Amigo (Apr 5, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Sports: NFL 2K1 (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skies of Arcadia (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spyro: Year of the Dragon (Apr 25, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (E3 2000 kiosk demo)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Tony Hawk&#039;s Pro Skater 2 (May 9, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trouballs (Apr 2, 2000 prototype)]]&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimate Fighting Championship (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft III: Reign of Chaos (E3 2000 demo)&lt;br /&gt;
|PC&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[World Series Baseball 2K1 (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WWF No Mercy (E3 2000 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WWF Royal Rumble (May 17, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2001 (May 17 - May 19)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot: The Wrath Of Cortex (May 15, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Summit (Jul 6, 2001 E3 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo E3 2000 (Press CD)]]&lt;br /&gt;
|Other&lt;br /&gt;
|Press CD.&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion (E3 2001 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Propeller Arena (May 12, 2001 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop (May 14, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockstar E3 2001 Press Kit]]&lt;br /&gt;
|Other&lt;br /&gt;
|Press Kit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 2 (May 1, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SpongeBob SquarePants: SuperSponge (Jun 6, 2001 11.34 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SpyHunter (May 15, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons: Road Rage (May 12, 2001 E3 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft III: Reign of Chaos (E3 2001 demo)&lt;br /&gt;
|PC&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2002 (May 22 - May 24)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Contra: Shattered Soldier (May 8, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom 3 (Jul 23, 2002 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry (Jun 1, 2002 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Dot Hack Part 1: Infection (May 15, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jimmy Neutron vs. Jimmy Negatron (Apr 16, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Jimmy Neutron vs. Jimmy Negatron (May 15, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Kung Fu Chaos (May 15, 2002 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Legaia 2: Duel Saga (May 16, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Spyro: Enter the Dragonfly (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[The Getaway (Jun 14, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: The Wind Waker (E3 2002 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Namco Museum (E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet &amp;amp; Clank (Apr 7, 2002 demo)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3 (May 13, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3 (May 16, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Robot Alchemic Drive (May 2, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly Cooper and the Thievius Raccoonus (Apr 12, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly Cooper and the Thievius Raccoonus (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Sunshine (E3 2002 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[SpongeBob SquarePants: Revenge of the Flying Dutchman (May 22, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Star Fox Adventures (May 17, 2002 E3 prototype) - (Released on demo disc, not eligible for upload)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Sunshine (E3 2002 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Street Hoops (May 10, 2002 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons Skateboarding (May 10, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy&#039;s Splinter Cell (E3 2002 kiosk demo/press kit build) - (Not found or dumped)&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Total Immersion Racing (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2003 (May 14 - May 16)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[8 Kings (May 9, 2003 prototype)]]&lt;br /&gt;
|N-Gage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Fighters (May 9, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://hiddenpalace.org/Assets/Half-Life_2/Half-Life_2_E3_2003_Footage_CD Half-Life 2 E3 2003 Footage CD]&lt;br /&gt;
|Other&lt;br /&gt;
|Contains videos related to half-life 2. &lt;br /&gt;
|-&lt;br /&gt;
|Resident Evil Outbreak (E3 2003 demo)&lt;br /&gt;
|Playstation 2&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?app=desktop&amp;amp;v=0tEsR13byjU here] and [https://www.youtube.com/watch?v=TyPfF_3IMo8 here]&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 4 Prologue (E3 2003 demo)&lt;br /&gt;
|Playstation 2&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=0PdFBUdVwOM here].&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: World Race (E3 prototype)&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[I-Ninja (May 11, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill.switch (May 13, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kya: Dark Lineage (May 12, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario &amp;amp; Luigi: Superstar Saga (May 3, 2003 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart: Double Dash (E3 2003 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man X7 (May 11, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 3 (Mar 28, 2003 E3 trial version)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Heroes E3 Demo (May 9, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Heroes (E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiplash (May 12, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World of Warcraft (May 9, 2003 prototype)&lt;br /&gt;
|PC&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[XGRA: Extreme G Racing Association (May 13, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XIII (May 12, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2004 (May 11 - May 14)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Bomberman (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Carving Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Twinsanity / Spyro: A Hero&#039;s Tail (E3 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dance Dance Revolution Extreme (May 10, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DK: King of Swing (E3 2004 kiosk demo)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|F-Zero: GP Legend (E3 2004 kiosk demo)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 4 (E3 2004 demo)&lt;br /&gt;
|Playstation 2&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=rDIth1LG1So here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo 2 (May 6, 2004 Multiplayer prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kameo: Elements of Power (Apr 29, 2004 prototype)]]&lt;br /&gt;
|Xobx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[KOF: Maximum Impact (May 10, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Made Man (May 11, 2004 E3 Prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario Pinball Land (E3 2004 kiosk demo)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Mario&#039;s Face (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped. More information can be found [https://lostmediawiki.com/Mario%27s_Face_(lost_Nintendo_DS_tech_demo;_2004) here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man X: Command Mission E3 Version (May 8, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime 2: Echoes (E3 2004 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime Hunters (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Contra (Apr 23, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pac &#039;n Roll (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Pix (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Paper Mario: The Thousand-Year Door (E3 2004 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pikachu Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 2 (E3 2004 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype A)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Others than these two builds mentioned on the right, there are 10 more builds: [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype B)]], [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype C)]], [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype D)]], [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype E)]] and [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype F)]]. It is not known whether they were all used or whether some were used or just one. Given that they are Nintendo prototypes and were leaked in the [[2018 Nintendo data breach]], it is not allowed to upload them to the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil 4 (Apr 13, 2004 E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rocky Legends (E3 2004 demo)&lt;br /&gt;
|Xbox&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=_fdR6mtAKnE here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 4: The Room (Apr 16, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Sonic DS (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly 2: Band of Thieves (Apr 12, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Submarine Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64 DS (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Table Hockey Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: The Minish Cap (E3 2004 kiosk demo)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Red Star (May 9, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Chaos: Riot Response (May 19, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Viewtiful Joe 2 (Apr 30, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WarioWare: Touched! (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worms Forts: Under Siege (May 10, 2004 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Touch &amp;amp; Go (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2005 (May 18 - May 20)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Pirates: Captain Blood (Jun 12, 2005 E3 demo)]]&lt;br /&gt;
|PC&lt;br /&gt;
|Unreleased Game.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Down: Fists of Vengeance (May 11, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black &amp;amp; White: Creatures (May 13, 2005 Nintendo DS prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Cthulhu: Destiny&#039;s End (May 15, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead or Alive 4 (Sep 30, 2005 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil Kings (Apr 29, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroplankton (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji: Dawn of the Samurai (May 12, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart DS (E3 2005 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteos (Apr 28, 2005 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Midway Arcade Treasures 3 (May 10, 2005 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortal Kombat: Shaolin Monks (May 15, 2005 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortal Kombat: Shaolin Monks (May 16, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed: Most Wanted (E3 2005 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. (E3 2005 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia 3 (E3 2005 demo)&lt;br /&gt;
|Xbox&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow of the Colossus (May 11, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly 3: Honor Among Thieves (Apr 18, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Rush (E3 2005 kiosk demo)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Submarine DS (E3 Tech Demo)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Table Hockey Tech Demo (E3_prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Godfather (May 16, 2005 Prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Twilight Princess (E3 2005 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelda Gallery (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelda Preview Trailer (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2006 (May 10 - May 12)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Advance Wars: Dual Strike (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Animal Crossing: Wild World (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Rising (May 6, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disney-Pixar Cars (May 9, 2006 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[God of War II (May 5, 2006 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo HD (E3 2006 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=8sEOxW2Ywec here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Habbo Islands (Mar 24, 2006 prototype)]]&lt;br /&gt;
|N-Gage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Killer7 (E3 2006 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Killer7 (E3 2006 kiosk demo)&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Kirby: Squeak Squad (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metroid Prime 3: Corruption (Mar 2, 2006 prototype - Debug)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime Pinball (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed: Carbon (E3 2006 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Nintendogs (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Planet: Extreme Condition (May 1, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pokémon Ranger (Apr 20, 2006 E3 prototype A)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Read the article for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubber Ducky (E3 2006 Tech Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Galaxy (E3 2006 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Strikers (E3 2006 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Phantom Hourglass (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Twilight Princess (E3 2006 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[TimeShift (May 6, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WarioWare: Smooth Moves (E3 2006 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Wii Sports (E3 2006 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Island DS (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2007 (July 11 - July 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Brain Age 2: More Training in Minutes a Day (E3 2007 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Galaxy (E3 2007 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Phantom Hourglass (E3 2007 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons Game (Jul 9, 2007 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake’s Fortune (Jul 12, 2007 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|Wii Fit (E3 2007 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2008 (July 15 - June 17)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Animal Crossing: City Folk (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|[[MotorStorm: Pacific Rift (Jun 13, 2008 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|Pokemon Ranger: Shadows of Almia (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Rhythm Heaven (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Wii Music (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|Wii Sports Resort (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2009 (June 2 - June 4)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliens vs. Predator (May 26, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 1943 (May 26, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Connie Talbot: Over the Rainbow (Jan 29, 2009 prototype)]]&lt;br /&gt;
|Wii&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DiRT 2 (E3 2009 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[God of War III (E3 2009 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grand Turismo (E3 2009 demo)&lt;br /&gt;
|PSP&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=zT3Wdi-XO18c here].&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser&#039;s Inside Story (E3 2009 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Ninjas (May 25, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. Wii (E3 2009 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Spirit Tracks (E3 2009 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Tekken 6 (Jun 26, 2009 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tom Clancy&#039;s Splinter Cell: Conviction (May 29, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2010 (June 14 - June 17)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Challenge (Tech Demo) (E3 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania: Lords of Shadow (E3 2010 kiosk demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comic Jumper: The Adventures of Captain Smiley (Jun 10, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dance Central (Jun 7, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country Returns (E3 2010 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gears of War 3 (Jun 3, 2010 E3 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 5 (E3 2010 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=EUboJ2w3-3gc here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Corps: Uprising (Apr 28, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kinectimals (E3 2010 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Released sometime on obscuragamers. It is currently not archived on the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinect Adventures! (Jun 24, 2010 Rally Ball prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Although present on an E3 HDD, it has a build date higher than the end of the event.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinect Adventures! (Jun 24, 2010 Reflex Ridge prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Although present on an E3 HDD, it has a build date higher than the end of the event.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinect Adventures! (Jun 24, 2010 River Rush prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Although present on an E3 HDD, it has a build date higher than the end of the event.&lt;br /&gt;
|-&lt;br /&gt;
|Kinect Joy Ride (E3 2010 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Released sometime on obscuragamers. It is currently not archived on the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|Kinect Sports (E3 2010 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Released sometime on obscuragamers. It is currently not archived on the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|Kinect Your Shape Fitness Evolved (E3 2010 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Released sometime on obscuragamers. It is currently not archived on the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|Kirby&#039;s Epic Yarn (E3 2010 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[MotorStorm: Apocalypse (Jul 29, 2010 E3 Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Skyward Sword (E3 2010 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2011 (June 7 - June 9)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Battle Mii (E3 2011 Tech Demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped. More information can be found [https://lostmediawiki.com/Battle_Mii_(lost_Wii_U_tech_demo;_2011) here].&lt;br /&gt;
|-&lt;br /&gt;
|Chase Mii (E3 2011 Tech Demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped. More information can be found [https://lostmediawiki.com/Chase_Mii_(lost_Wii_U_tech_demo;_2011) here].&lt;br /&gt;
|-&lt;br /&gt;
|Kirby&#039;s Return to Dream Land (E3 2011 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion: Dark Moon (E3 2011 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Kart 7 (E3 2011 kiosk demo)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Found but not dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid: Peace Walker HD (E3 2011 kiosk demo)&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. Mii&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped. More information can be found [https://lostmediawiki.com/New_Super_Mario_Bros._Mii_(lost_Wii_U_tech_demo;_2011) here].&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. U (E3 2011 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo Land (E3 2011 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|PixelJunk SideScroller (E3 2011 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Released sometime on obscuragamers. It is currently not archived on the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Generations (E3 Demo prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 3D Land (May 26, 2011 kiosk demo)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Found and dumped. It is not allowed to upload Nintendo prototypes to the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time 3D (E3 2011 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Skyward Sword (E3 2011 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2012 (June 5 - June 7)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin&#039;s Creed III (E3 Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysis 3 (May 23, 2012 12.59 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|May be an earlier version. Even older versions are [[Crysis 3 (May 23, 2012 00.31 prototype)]], [[Crysis 3 (May 20, 2012 prototype)]] and [[Crysis 3 (May 17, 2012 prototype)]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead or Alive 5 (Jun 2, 2012 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[E3 2012 Nintendo Press Kit]]&lt;br /&gt;
|Other&lt;br /&gt;
|Press Kit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forza Horizon (Jun 2, 2012 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo 4 (May 31, 2012 Prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Absolution (E3)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion: Dark Moon (E3 2012 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. U (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. 2 (E3 2012 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo Land (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 3 (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[USA E3 2012 Press Kit]]&lt;br /&gt;
|Other&lt;br /&gt;
|Notable for containing a PC Preview Code for [[Men of War: Condemned Heroes (Feb 8, 2012 prototype)]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2013 (June 11 - June 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman: Arkham Origins Blackgate (May 30, 2013 Prototype)]]&lt;br /&gt;
|PlayStation Vita&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond: Two Souls (Jun 9, 2013 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country: Tropical Freeze (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckTales: Remastered (Jun 5, 2013 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[E3 2013 Nintendo Press Kit]]&lt;br /&gt;
|Press Kit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 6 (E3 2013 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Not found or Dumped. A video of this build can be found [https://www.youtube.com/watch?v=h-hvQgPqF8o here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotline Miami 2: Wrong Number (E3 2013 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Dream Team (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart 8 (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Luigi U (E3 2013 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: A Link Between Worlds (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 3 (E3 2013 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 3D World (E3 2013 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s New Island (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2014 (June 10 - June 12)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Captain Toad: Treasure Tracker (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[E3 2014 Nintendo Press Kit]]&lt;br /&gt;
|Other&lt;br /&gt;
|Press Kit&lt;br /&gt;
|-&lt;br /&gt;
|Far Cry 4 (E3 2014 demo)&lt;br /&gt;
|Unknown&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Hyrule Warriors (E3 2014 Kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|[[Hyrule Warriors (USA Kiosk demo)]] Contains some files related to E3. It is unknown whether the base version also has.&lt;br /&gt;
|-&lt;br /&gt;
|Kirby and the Rainbow Curse (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Splatoon (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped. Interestingly, some layout files exist in the base version of Nintendo. (there is a layout that mentions this build within it).&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Maker (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros. for Nintendo 3DS (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros. for Wii U (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Woolly World (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2015 (June 16 - June 18)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Triforce Heroes (E3 2015 kiosk demo)  - (Released, but too new. Not eligible for upload)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Typoman (Event Preview - E3 2015 Nindies@Home)|Typoman (Event Preview - E3 2015 Nindies@Home)  - (Released, but too new. Not eligible for upload)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Paper Jam (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Maker (E3 2015 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[[Runbow (Event Preview - E3 2015 Nindies@Home)]] .&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Planet (Event Preview - E3 2015 Nindies@Home)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Axiom( Event Preview - E3 2015 Nindies@Home)|Soul Axiom( Event Preview - E3 2015 Nindies@Home) - (Released, but unknown as uploadable)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Woolly World (E3 2015 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2016 (June 14 - June 16)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo SPORT (E3 2016 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=54rL6JbWSqY here] and [https://www.youtube.com/watch?v=7Fc5sGpivWM here].&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Breath of the Wild (E3 2016 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2017 (June 13 - June 15)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Odyssey (E3 2017 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|Splatoon 2 (E3 2017 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2018 (June 12 - June 14)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros Ultimate (E3 2018 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2019 (June 11 - June 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion 3 (E3 2019 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening (E3 2019 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Sep_2,_2003_prototype)&amp;diff=128132</id>
		<title>Crash Nitro Kart (Sep 2, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Sep_2,_2003_prototype)&amp;diff=128132"/>
		<updated>2024-12-25T14:51:21Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Nitro Kart (Sep 2, 2003 prototype)&lt;br /&gt;
|titlescreen=CNK-Sep2_MainMenu.png&lt;br /&gt;
|builddate=Sep 2, 2003 16:52:44&lt;br /&gt;
|buildname=Preview Code&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Darkaiser&lt;br /&gt;
|filereleasedate=December 25, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CRASH NITRO KART PREVIEW CODE - XBOX&lt;br /&gt;
|origin_dumpmethod=PLEXTOR PX-755A (Redumper)&lt;br /&gt;
|game=Crash Nitro Kart&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 23, 2003}} {{RegionDate|EU|Oct 6, 2003}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 28, 2003}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Nitro Kart (Sep 2, 2003 prototype).7z&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Nitro Kart for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Nitro Kart (PlayStation 2, GameCube, Xbox)/September 2nd, 2003 build}}&lt;br /&gt;
* The Intrinsic Alchemy and animated intro sequence can be skipped.&lt;br /&gt;
* All preview videos are based on earlier versions of the levels.&lt;br /&gt;
* A unique sound effect plays whenever the team meter fades in or fades out.&lt;br /&gt;
* The team meter is always blue and changes color to red during the Frenzy, regardless of the team.&lt;br /&gt;
* Velo Mask talks in this version. In the final game, an oversight prevents the audio clips from playing, which was later fixed in the Japanese releases.&lt;br /&gt;
* Masks will also comment whenever the CPU racers hit their teammates.&lt;br /&gt;
* The Ice Mine and Static Orb weapons use the default icons when juiced up.&lt;br /&gt;
* The colored outline on the ground surrounding the kart when the team meter is full is white.&lt;br /&gt;
* The hub themes do not play properly.&lt;br /&gt;
* Teammates cannot win trophy races for the player if they finish in first place.&lt;br /&gt;
* Deep Sea Driving and Barin Championship warp pad locations are swapped.&lt;br /&gt;
* The relic times are different.&lt;br /&gt;
* Some CNK letters are placed in different locations.&lt;br /&gt;
* Boss characters have no taunt animations.&lt;br /&gt;
* Big Norm has taunt clips that will play when the player is leading.&lt;br /&gt;
* Little Norm will shoot Bowling Bombs whenever the player is in front of him.&lt;br /&gt;
* Robot minions in the Geary boss race are transparent.&lt;br /&gt;
* Velo deploys TNT crates behind throughout the entire boss race.&lt;br /&gt;
* Most tracks have minor differences related to crate placements.&lt;br /&gt;
* The minimap for Hyper Spaceway is enabled in this version.&lt;br /&gt;
* The game has an error handler screen which will show on occasion.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
CNK-Sep2_MainMenu.png|Main Menu&lt;br /&gt;
CNK-Sep2_CharacterSelect.png|Gameplay&lt;br /&gt;
CNK-Sep2_BestTimes.png|Gameplay&lt;br /&gt;
CNK-Sep2_InfernoIsland.png|Gameplay&lt;br /&gt;
CNK-Sep2_MeteorGorge.png|Gameplay&lt;br /&gt;
CNK-Sep2_BarinRuins.png|Gameplay&lt;br /&gt;
CNK-Sep2_ThunderStruck.png|Gameplay&lt;br /&gt;
CNK-Sep2_ElectronAvenue.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventurePause.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureKrunk.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureGeary.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureVelo.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventurePodium.png|Gameplay&lt;br /&gt;
CNK-Sep2_ErrorHandler.png|Error handler&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
CNK-Sep2_Disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;r4Y7pSVRrM0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Nitro Kart}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_Disc.jpg&amp;diff=128131</id>
		<title>File:CNK-Sep2 Disc.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_Disc.jpg&amp;diff=128131"/>
		<updated>2024-12-25T14:51:12Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_BestTimes.png&amp;diff=128130</id>
		<title>File:CNK-Sep2 BestTimes.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_BestTimes.png&amp;diff=128130"/>
		<updated>2024-12-25T14:50:21Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_BarinRuins.png&amp;diff=128129</id>
		<title>File:CNK-Sep2 BarinRuins.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_BarinRuins.png&amp;diff=128129"/>
		<updated>2024-12-25T14:49:57Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_ErrorHandler.png&amp;diff=128128</id>
		<title>File:CNK-Sep2 ErrorHandler.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_ErrorHandler.png&amp;diff=128128"/>
		<updated>2024-12-25T14:49:36Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventurePodium.png&amp;diff=128127</id>
		<title>File:CNK-Sep2 AdventurePodium.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventurePodium.png&amp;diff=128127"/>
		<updated>2024-12-25T14:49:15Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventureVelo.png&amp;diff=128126</id>
		<title>File:CNK-Sep2 AdventureVelo.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventureVelo.png&amp;diff=128126"/>
		<updated>2024-12-25T14:48:48Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventureGeary.png&amp;diff=128125</id>
		<title>File:CNK-Sep2 AdventureGeary.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventureGeary.png&amp;diff=128125"/>
		<updated>2024-12-25T14:48:28Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventureKrunk.png&amp;diff=128124</id>
		<title>File:CNK-Sep2 AdventureKrunk.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventureKrunk.png&amp;diff=128124"/>
		<updated>2024-12-25T14:48:02Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventurePause.png&amp;diff=128123</id>
		<title>File:CNK-Sep2 AdventurePause.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_AdventurePause.png&amp;diff=128123"/>
		<updated>2024-12-25T14:47:38Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_ElectronAvenue.png&amp;diff=128122</id>
		<title>File:CNK-Sep2 ElectronAvenue.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_ElectronAvenue.png&amp;diff=128122"/>
		<updated>2024-12-25T14:47:13Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_ThunderStruck.png&amp;diff=128121</id>
		<title>File:CNK-Sep2 ThunderStruck.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_ThunderStruck.png&amp;diff=128121"/>
		<updated>2024-12-25T14:46:50Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_MeteorGorge.png&amp;diff=128120</id>
		<title>File:CNK-Sep2 MeteorGorge.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_MeteorGorge.png&amp;diff=128120"/>
		<updated>2024-12-25T14:46:20Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_InfernoIsland.png&amp;diff=128119</id>
		<title>File:CNK-Sep2 InfernoIsland.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_InfernoIsland.png&amp;diff=128119"/>
		<updated>2024-12-25T14:45:56Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_CharacterSelect.png&amp;diff=128118</id>
		<title>File:CNK-Sep2 CharacterSelect.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_CharacterSelect.png&amp;diff=128118"/>
		<updated>2024-12-25T14:45:32Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_MainMenu.png&amp;diff=128117</id>
		<title>File:CNK-Sep2 MainMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CNK-Sep2_MainMenu.png&amp;diff=128117"/>
		<updated>2024-12-25T14:44:12Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Sep_2,_2003_prototype)&amp;diff=128116</id>
		<title>Crash Nitro Kart (Sep 2, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Nitro_Kart_(Sep_2,_2003_prototype)&amp;diff=128116"/>
		<updated>2024-12-25T14:43:56Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Created page with &amp;quot;{{Prototype |Page name=Crash Nitro Kart (Sep 2, 2003 prototype) |titlescreen=CNK-Sep2_MainMenu.png |builddate=Sep 2, 2003 16:52:44 |buildname=Preview Code |status=Released |releasedby=Darkaiser |filereleasedate=December 25, 2024 |origin_type=DVD-R |origin_labels=CRASH NITRO KART PREVIEW CODE - XBOX |origin_dumpmethod=PLEXTOR PX-755A (Redumper) |game=Crash Nitro Kart |system=Xbox |genre=Racing |final_builddate={{RegionDate|US|Sep 23, 2003}} {{RegionDate|EU|Oct 6, 2003}} {...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Nitro Kart (Sep 2, 2003 prototype)&lt;br /&gt;
|titlescreen=CNK-Sep2_MainMenu.png&lt;br /&gt;
|builddate=Sep 2, 2003 16:52:44&lt;br /&gt;
|buildname=Preview Code&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Darkaiser&lt;br /&gt;
|filereleasedate=December 25, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=CRASH NITRO KART PREVIEW CODE - XBOX&lt;br /&gt;
|origin_dumpmethod=PLEXTOR PX-755A (Redumper)&lt;br /&gt;
|game=Crash Nitro Kart&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 23, 2003}} {{RegionDate|EU|Oct 6, 2003}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 28, 2003}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Nitro Kart (Sep 2, 2003 prototype).7z&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Nitro Kart for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Nitro Kart (PlayStation 2, GameCube, Xbox)/September 2nd, 2003 build}}&lt;br /&gt;
* The Intrinsic Alchemy and animated intro sequence can be skipped.&lt;br /&gt;
* All preview videos are based on earlier versions of the levels.&lt;br /&gt;
* A unique sound effect plays whenever the team meter fades in or fades out.&lt;br /&gt;
* The team meter is always blue and changes color to red during the Frenzy, regardless of the team.&lt;br /&gt;
* Velo Mask talks in this version. In the final game, an oversight prevents the audio clips from playing, which was later fixed in the Japanese releases.&lt;br /&gt;
* Masks will also comment whenever the CPU racers hit their teammates.&lt;br /&gt;
* The Ice Mine and Static Orb weapons use the default icons when juiced up.&lt;br /&gt;
* The colored outline on the ground surrounding the kart when the team meter is full is white.&lt;br /&gt;
* The hub themes do not play properly.&lt;br /&gt;
* Teammates cannot win trophy races for the player if they finish in first place.&lt;br /&gt;
* Deep Sea Driving and Barin Championship warp pad locations are swapped.&lt;br /&gt;
* The relic times are different.&lt;br /&gt;
* Some CNK letters are placed in different locations.&lt;br /&gt;
* Boss characters have no taunt animations.&lt;br /&gt;
* Big Norm has taunt clips that will play when the player is leading.&lt;br /&gt;
* Little Norm will shoot Bowling Bombs whenever the player is in front of him.&lt;br /&gt;
* Robot minions in the Geary boss race are transparent.&lt;br /&gt;
* Velo deploys TNT crates behind throughout the entire boss race.&lt;br /&gt;
* Most tracks have minor differences related to crate placements.&lt;br /&gt;
* The minimap for Hyper Spaceway is enabled in this version.&lt;br /&gt;
* The game has an error handler screen which will show on occasion.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
CNK-Sep2_MainMenu.png|Main Menu&lt;br /&gt;
CNK-Sep2_LevelSelect.png|Gameplay&lt;br /&gt;
CNK-Sep2_CharacterSelect.png|Gameplay&lt;br /&gt;
CNK-Sep2_BestTimes.png|Gameplay&lt;br /&gt;
CNK-Sep2_InfernoIsland.png|Gameplay&lt;br /&gt;
CNK-Sep2_MeteorGorge.png|Gameplay&lt;br /&gt;
CNK-Sep2_BarinRuins.png|Gameplay&lt;br /&gt;
CNK-Sep2_ThunderStruck.png|Gameplay&lt;br /&gt;
CNK-Sep2_ElectronAvenue.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventurePause.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureKrunk.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureGeary.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventureVelo.png|Gameplay&lt;br /&gt;
CNK-Sep2_AdventurePodium.png|Gameplay&lt;br /&gt;
CNK-Sep2_ErrorHandler.png|Error handler&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
CNK-Sep2_Disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;r4Y7pSVRrM0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Nitro Kart}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Crash_Nitro_Kart_(Sep_2,_2003_prototype).7z&amp;diff=128115</id>
		<title>File:Crash Nitro Kart (Sep 2, 2003 prototype).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Crash_Nitro_Kart_(Sep_2,_2003_prototype).7z&amp;diff=128115"/>
		<updated>2024-12-25T14:43:40Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Demo_1_-_Toys_R_Us_%22Test_Drive%22)&amp;diff=127755</id>
		<title>Crash Bandicoot: Warped (Demo 1 - Toys R Us &quot;Test Drive&quot;)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Demo_1_-_Toys_R_Us_%22Test_Drive%22)&amp;diff=127755"/>
		<updated>2024-12-22T02:29:05Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Demo 1 - Toys R Us &amp;quot;Test Drive&amp;quot;)&lt;br /&gt;
|titlescreen=Crash 3 (Jul 29, 1998 demo) - Menu.png&lt;br /&gt;
|builddate=Jul 29, 1998 10:21:02&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot - Warped (USA) (Demo).7z&lt;br /&gt;
}}&lt;br /&gt;
A demo of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Bandicoot: Warped/Test Drive Demo}}&lt;br /&gt;
An early demo featured in Toys &amp;quot;R&amp;quot; Us stores. The build date seems to be from July 29, 1998 and it is the earliest demo of the game released to the public.&lt;br /&gt;
*Aku Aku has a red nose.&lt;br /&gt;
*Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal.&lt;br /&gt;
*Under Pressure music is slightly different. It has different mixing and glitches out at the beginning.&lt;br /&gt;
*The pufferfish are purple instead of red.&lt;br /&gt;
*Crystals and gems don&#039;t play the choir sound effect or have any particle effects, identically to its predecessor.&lt;br /&gt;
*Checkpoints crates also don&#039;t play the choir sound effect when opened, once again like &#039;&#039;Crash 2&#039;&#039;.&lt;br /&gt;
*The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room.&lt;br /&gt;
*By using any memory viewer, it&#039;s possible to see all the strings of text used in the pause menu, including some different level names:&lt;br /&gt;
**Bone Yard and Dino Might! are switched.&lt;br /&gt;
**Makin&#039; Waves is named Aye Matey.&lt;br /&gt;
**Road Crash is named Roadkill.&lt;br /&gt;
**Sphynxinator in named Sphynxter.&lt;br /&gt;
**Future Frenzy is named Fast Forward.&lt;br /&gt;
**Mad Bombers is the first level of the 5th Warp Room.&lt;br /&gt;
**Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing.&lt;br /&gt;
* To enable Time Trial mode, replace the two following array of bytes &#039;&#039;&#039;7e 0b 81 08 7e fb e1 11&#039;&#039;&#039; with &#039;&#039;&#039;00 00 00 2f 00 00 00 2f&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube widths=&amp;quot;320&amp;quot; heights=&amp;quot;224&amp;quot;&amp;gt;aduEPl1wFn4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash 3 (Jul 29, 1998 demo) - Disc front.jpg|Disc front.&lt;br /&gt;
File:Crash 3 (Jul 29, 1998 demo) - Sleeve front.jpg|Sleeve front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to psx-collector for providing the original disc scans containing this build, and to Airumu for providing the patch to enable Time Trial.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[http://redump.org/disc/49445/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Demo_1_-_Toys_R_Us_%22Test_Drive%22)&amp;diff=127753</id>
		<title>Crash Bandicoot: Warped (Demo 1 - Toys R Us &quot;Test Drive&quot;)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Demo_1_-_Toys_R_Us_%22Test_Drive%22)&amp;diff=127753"/>
		<updated>2024-12-22T02:11:19Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (Demo 1 - Toys R Us &amp;quot;Test Drive&amp;quot;)&lt;br /&gt;
|titlescreen=Crash 3 (Jul 29, 1998 demo) - Menu.png&lt;br /&gt;
|builddate=Jul 29, 1998 10:21:02&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot - Warped (USA) (Demo).7z&lt;br /&gt;
}}&lt;br /&gt;
A demo of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Bandicoot: Warped/Test Drive Demo}}&lt;br /&gt;
This &amp;quot;Test Drive&amp;quot; demo was featured in Toys &amp;quot;R&amp;quot; Us stores, but there was almost no information about this rare disc until nowadays. This demo came from a very old beta build and it&#039;s currently the earliest Crash 3 demo.&lt;br /&gt;
*Aku Aku has a red nose.&lt;br /&gt;
*Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal.&lt;br /&gt;
*Under Pressure music is slightly different. It has different mixing and glitches out at the beginning.&lt;br /&gt;
*The pufferfish are purple instead of red.&lt;br /&gt;
*Crystals and gems don&#039;t play the choir sound effect or have any particle effects, identically to its predecessor.&lt;br /&gt;
*Checkpoints crates also don&#039;t play the choir sound effect when opened, once again like &#039;&#039;Crash 2&#039;&#039;.&lt;br /&gt;
*The warp out sound is from Crash 2.&lt;br /&gt;
*The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room.&lt;br /&gt;
*By using any memory viewer, it&#039;s possible to see all the strings of text used in the pause menu, including some different level names:&lt;br /&gt;
**Bone Yard and Dino Might! are switched.&lt;br /&gt;
**Makin&#039; Waves is named Aye Matey.&lt;br /&gt;
**Road Crash is named Roadkill.&lt;br /&gt;
**Sphynxinator in named Sphynxter.&lt;br /&gt;
**Future Frenzy is named Fast Forward.&lt;br /&gt;
**Mad Bombers is the first level of the 5th Warp Room.&lt;br /&gt;
**Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing.&lt;br /&gt;
* To enable Time Trial mode, replace the two following array of bytes &#039;&#039;&#039;7e 0b 81 08 7e fb e1 11&#039;&#039;&#039; with &#039;&#039;&#039;00 00 00 2f 00 00 00 2f&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube widths=&amp;quot;320&amp;quot; heights=&amp;quot;224&amp;quot;&amp;gt;aduEPl1wFn4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash 3 (Jul 29, 1998 demo) - Disc front.jpg|Disc front.&lt;br /&gt;
File:Crash 3 (Jul 29, 1998 demo) - Sleeve front.jpg|Sleeve front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to psx-collector for providing the original disc scans containing this build, and to Airumu for providing the patch to enable Time Trial.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[http://redump.org/disc/49445/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Jul_29,_1998_demo)&amp;diff=127752</id>
		<title>Crash Bandicoot: Warped (Jul 29, 1998 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Jul_29,_1998_demo)&amp;diff=127752"/>
		<updated>2024-12-22T02:06:58Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page Crash Bandicoot: Warped (Jul 29, 1998 demo) to Crash Bandicoot: Warped (Demo 1 - Toys R Us &amp;quot;Test Drive&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Crash Bandicoot: Warped (Demo 1 - Toys R Us &amp;quot;Test Drive&amp;quot;)]]&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Demo_1_-_Toys_R_Us_%22Test_Drive%22)&amp;diff=127751</id>
		<title>Crash Bandicoot: Warped (Demo 1 - Toys R Us &quot;Test Drive&quot;)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Demo_1_-_Toys_R_Us_%22Test_Drive%22)&amp;diff=127751"/>
		<updated>2024-12-22T02:06:57Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Darkaiser moved page Crash Bandicoot: Warped (Jul 29, 1998 demo) to Crash Bandicoot: Warped (Demo 1 - Toys R Us &amp;quot;Test Drive&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot: Warped DEMO CD&lt;br /&gt;
|titlescreen=Crash 3 (Jul 29, 1998 demo) - Menu.png&lt;br /&gt;
|builddate=Jul 29, 1998 10:21:02&lt;br /&gt;
|buildname=DEMO CD&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Darkaiser&lt;br /&gt;
|filereleasedate=March 16, 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot - Warped (USA) (Demo).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype demo of Crash Bandicoot: Warped for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Bandicoot: Warped/Test Drive Demo}}&lt;br /&gt;
This &amp;quot;Test Drive&amp;quot; demo was featured in Toys &amp;quot;R&amp;quot; Us stores, but there was almost no information about this rare disc until nowadays. This demo came from a very old beta build and it&#039;s currently the earliest Crash 3 demo.&lt;br /&gt;
*Aku Aku has a red nose.&lt;br /&gt;
*Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal.&lt;br /&gt;
*Under Pressure music is slightly different. It has different mixing and glitches out at the beginning.&lt;br /&gt;
*The pufferfish are purple instead of red.&lt;br /&gt;
*Crystals and gems don&#039;t play the choir sound effect or have any particle effects, identically to its predecessor.&lt;br /&gt;
*Checkpoints crates also don&#039;t play the choir sound effect when opened, once again like &#039;&#039;Crash 2&#039;&#039;.&lt;br /&gt;
*The warp out sound is from Crash 2.&lt;br /&gt;
*The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room.&lt;br /&gt;
*By using any memory viewer, it&#039;s possible to see all the strings of text used in the pause menu, including some different level names:&lt;br /&gt;
**Bone Yard and Dino Might! are switched.&lt;br /&gt;
**Makin&#039; Waves is named Aye Matey.&lt;br /&gt;
**Road Crash is named Roadkill.&lt;br /&gt;
**Sphynxinator in named Sphynxter.&lt;br /&gt;
**Future Frenzy is named Fast Forward.&lt;br /&gt;
**Mad Bombers is the first level of the 5th Warp Room.&lt;br /&gt;
**Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing.&lt;br /&gt;
* To enable Time Trial mode, replace the two following array of bytes &#039;&#039;&#039;7e 0b 81 08 7e fb e1 11&#039;&#039;&#039; with &#039;&#039;&#039;00 00 00 2f 00 00 00 2f&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube widths=&amp;quot;320&amp;quot; heights=&amp;quot;224&amp;quot;&amp;gt;aduEPl1wFn4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash 3 (Jul 29, 1998 demo) - Disc front.jpg|Disc front.&lt;br /&gt;
File:Crash 3 (Jul 29, 1998 demo) - Sleeve front.jpg|Sleeve front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to psx-collector for providing the original disc scans containing this build, and to Airumu for providing the patch to enable Time Trial.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[http://redump.org/disc/49445/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Twinsanity_(Aug_3,_2004_prototype)&amp;diff=120788</id>
		<title>Crash Twinsanity (Aug 3, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Twinsanity_(Aug_3,_2004_prototype)&amp;diff=120788"/>
		<updated>2024-08-03T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: Created page with &amp;quot;{{Prototype |Page name=Crash Twinsanity (Aug 3, 2004 prototype) |titlescreen=CrashTwinsanity-Aug3_Title.png |builddate=Aug 3, 2004 |buildname=Review |status=Released |dumper=Keon McKeon |releasedby=Keon McKeon, Darkaiser |filereleasedate=August 3, 2024 |origin_type=DVD-R |origin_dumpmethod= |origin_labels=Crash Twinsanity PS2 Review Build |game=Crash Twinsanity |system=PlayStation 2 |genre=Action Adventure |final_builddate={{RegionDate|US|Aug 5, 2004 (v1.00)}} {{RegionDa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Twinsanity (Aug 3, 2004 prototype)&lt;br /&gt;
|titlescreen=CrashTwinsanity-Aug3_Title.png&lt;br /&gt;
|builddate=Aug 3, 2004&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Keon McKeon&lt;br /&gt;
|releasedby=Keon McKeon, Darkaiser&lt;br /&gt;
|filereleasedate=August 3, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=&lt;br /&gt;
|origin_labels=Crash Twinsanity PS2 Review Build&lt;br /&gt;
|game=Crash Twinsanity&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 5, 2004 (v1.00)}} {{RegionDate|US|Aug 31, 2004 (v2.00)}} {{RegionDate|EU|Sep 3, 2004}} {{RegionDate|JP|Sep 6, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 28, 2004}} {{RegionDate|EU|Oct 8, 2004}} {{RegionDate|JP|Dec 9, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Twinsanity (Aug 3, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/crash-twinsanity-aug-3-2004-prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Twinsanity for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash Twinsanity (PlayStation 2, Xbox)/August 3rd, 2004 build}}&lt;br /&gt;
* The root directory contains a small output file called &amp;quot;CrashEvo.log&amp;quot;, which logs a failed attempt from a few days prior to compile a debug build numbered 9.279, dated July 30th, 2004.&lt;br /&gt;
* The checkpoint at the starting area of N. Sanity Island is placed next to the dug hole and has no activation trigger.&lt;br /&gt;
* In Cavern Catastrophe, a red dust effect appears in the ant drill cutscene when the drill is returning to the ground.&lt;br /&gt;
* The wall of crates after the drill chase in Cavern Catastrophe has less crates.&lt;br /&gt;
* The cave entrance leading to Slip Slide Icecapades has no metal door.&lt;br /&gt;
* In High Sea Hi-Jinks, the cutscene where you encounter N. Gin in the first rocket room will act as a proper cutscene whenever the player dies and respawns in that room. In the final game, the game will not enter the cutscene state, allowing the player to move around while the scene plays.&lt;br /&gt;
* In the Henchmania boss fight, the screen does not fade to black before the cutscene begins, allowing the player to briefly see N. Brio and N. Tropy t-posing on the platform.&lt;br /&gt;
* In Rooftop Rampage, there is no set of iron crates and a hanging life crate before the blue gem.&lt;br /&gt;
* A world crate is present before the Madame Amberley boss room.&lt;br /&gt;
* The game seems to consistently crash after the Madame Amberley boss fight, which prevents the player from beating the game.&lt;br /&gt;
** You can work around this by saving the game in the next world crate using the final game and then loading the save file in this prototype.&lt;br /&gt;
* In Twinsanity Island hub, going to the balconies and attempting to return to the Psychetron room will cause the FMV cutscene to play again upon approaching the lab doors, resulting in Crash being teleported out of bounds afterwards and getting stuck, softlocking the game.&lt;br /&gt;
* A world crate is missing in the balcony leading to Rock-Slide Rumble.&lt;br /&gt;
* There are very minor crate layout changes in Ant Agony.&lt;br /&gt;
* The worm that can be bounced on as a shortcut up to Farmer Ernest&#039;s farm never shows up after returning to N. Sanity Island.&lt;br /&gt;
** Similarly, the second boat also won&#039;t appear in the dock when backtracking. That means the only way to return to Iceberg Lab is taking the boat after Tikimon.&lt;br /&gt;
* Dying by a mantrap erroneously plays the explosion death animation instead.&lt;br /&gt;
* Aku Aku will not physically appear beside the player when respawning in Rollerbrawl or Humiliskate forms.&lt;br /&gt;
* Crash has a stretchy animation of being sucked into the portal when entering it.&lt;br /&gt;
* Sometimes Crash&#039;s walking animation will stop playing and he will become static while moving. This is more noticeable around the cave shortcut in the second section of N. Sanity Island.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
CrashTwinsanity-Aug3_Title.png|Title screen&lt;br /&gt;
CrashTwinsanity-Aug3_Beach.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Cavern.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Henchmania.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Rooftop.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Madame.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_AntAgony.png|Gameplay&lt;br /&gt;
CrashTwinsanity-Aug3_Portal.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
CrashTwinsanity-Aug3_Disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Keon McKeon for dumping and allowing the release of this build.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Twinsanity}}}}&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Title.png&amp;diff=120787</id>
		<title>File:CrashTwinsanity-Aug3 Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Title.png&amp;diff=120787"/>
		<updated>2024-08-03T21:35:43Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Disc.jpg&amp;diff=120786</id>
		<title>File:CrashTwinsanity-Aug3 Disc.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Disc.jpg&amp;diff=120786"/>
		<updated>2024-08-03T21:35:09Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Portal.png&amp;diff=120785</id>
		<title>File:CrashTwinsanity-Aug3 Portal.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Portal.png&amp;diff=120785"/>
		<updated>2024-08-03T21:35:07Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_AntAgony.png&amp;diff=120784</id>
		<title>File:CrashTwinsanity-Aug3 AntAgony.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_AntAgony.png&amp;diff=120784"/>
		<updated>2024-08-03T21:35:04Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Madame.png&amp;diff=120783</id>
		<title>File:CrashTwinsanity-Aug3 Madame.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Madame.png&amp;diff=120783"/>
		<updated>2024-08-03T21:35:02Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Rooftop.png&amp;diff=120782</id>
		<title>File:CrashTwinsanity-Aug3 Rooftop.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CrashTwinsanity-Aug3_Rooftop.png&amp;diff=120782"/>
		<updated>2024-08-03T21:35:00Z</updated>

		<summary type="html">&lt;p&gt;Darkaiser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Darkaiser</name></author>
	</entry>
</feed>