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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doliman100</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doliman100"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Doliman100"/>
	<updated>2026-04-06T05:47:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=152431</id>
		<title>Forza Motorsport 3 (Aug 5, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=152431"/>
		<updated>2025-12-11T15:11:14Z</updated>

		<summary type="html">&lt;p&gt;Doliman100: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Forza-3-debug-image1.jpg&lt;br /&gt;
|Page name=Forza Motorsport 3 (Aug 5, 2009 prototype)&lt;br /&gt;
|builddate=August 5, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|releasedby=Chr0m3 x MoDz, kabojnk&lt;br /&gt;
|filereleasedate=January 18, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Forza Motorsport 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=Oct 27, 2009&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Forza Motorsport 3 (3.09.08.05.264530) (2009-08-05) (beta) -Disc 1- -Debug Enabled-.rar&lt;br /&gt;
}}&lt;br /&gt;
A late debug prototype of &#039;&#039;&#039;Forza Motorsport 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Xex Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;debug menu&amp;lt;/strong&amp;gt; can be opened by pressing &amp;lt;code&amp;gt;(RS)&amp;lt;/code&amp;gt; (Right stick).&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;default.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;No debug menu available, equivalent of retail xex, no debug prints or anything.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PLY.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled but with unstable frame rate / long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_DBG.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; designed for debugging purposes, very unstable frame rate / extra long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Clears the float, moving the following content below the table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Test Tracks&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Some test tracks can be loaded by launching the xex with parameters, modifying the &amp;lt;code&amp;gt;gamedb.slt&amp;lt;/code&amp;gt;, or other methods.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;h3&amp;gt;Known Test Track IDs:&amp;lt;/h3&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;196&amp;lt;/strong&amp;gt; - Debug track 1 (tests materials, textures, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;200&amp;lt;/strong&amp;gt; - BVT track (empty tarmac square with walls)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;205&amp;lt;/strong&amp;gt; - Test bed (empty big space with a pixelated background)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Launching with Parameters&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Create a file named &amp;quot;CmdLine.txt&amp;quot; in the root of the game folder. Inside the file, add the following line:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;launch track=196 car=292&amp;lt;/pre&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;When you start the .xex, it will directly load the specified track and car.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;You can also do this by launching the xex with parameters as shown below if preferred:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;&lt;br /&gt;
HRESULT Reboot(&lt;br /&gt;
         BSTR Name,&lt;br /&gt;
         BSTR MediaDirectory,&lt;br /&gt;
         BSTR CmdLine,&lt;br /&gt;
         _XboxRebootFlags Flags&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Using XDRPC you could do the following in a C# tool:&lt;br /&gt;
XDRPC.Reboot(@&amp;quot;HDD/Chr0m3/Forza2.xex&amp;quot;, @&amp;quot;HDD/Chr0m3/&amp;quot;, &amp;quot;launch track=196 car=292&amp;quot;, XboxRebootFlags.Title);&lt;br /&gt;
        &amp;lt;/pre&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Controller Shortcuts and Tips==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shortcut !! Action / Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[RS]&#039;&#039;&#039; || Open debug menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[←]&#039;&#039;&#039; / &#039;&#039;&#039;[→]&#039;&#039;&#039; || Increment/Decrement value by 1 step&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[RT]&#039;&#039;&#039; + &#039;&#039;&#039;[←]&#039;&#039;&#039; / &#039;&#039;&#039;[→]&#039;&#039;&#039; || Increment/Decrement value by 101 steps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[Y]&#039;&#039;&#039; || Transparent/Opaque debug menu&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[Back]&#039;&#039;&#039; || Add/Remove selected option to favorites (GAME:\\DebugMenuFavorites.xml)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[LS]&#039;&#039;&#039; + &#039;&#039;&#039;[LS↑]&#039;&#039;&#039; + &#039;&#039;&#039;[LB]&#039;&#039;&#039; || On/Off car driving AI&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[LS]&#039;&#039;&#039; + &#039;&#039;&#039;[LS↑]&#039;&#039;&#039; + &#039;&#039;&#039;[Y]&#039;&#039;&#039; || Select next car&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[LS]&#039;&#039;&#039; + &#039;&#039;&#039;[LS↑]&#039;&#039;&#039; + &#039;&#039;&#039;[A]&#039;&#039;&#039; || Select next debug camera type (FollowCam, FreeCam-Old, FreeCam, ...)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[LS]&#039;&#039;&#039; + &#039;&#039;&#039;[LS↑]&#039;&#039;&#039; + &#039;&#039;&#039;[B]&#039;&#039;&#039; || Pause/Resume physics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Forza-3-debug-image1.jpg|800px|thumb|left|Forza 3 debug title screen, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image2.jpg|800px|thumb|left|Forza 3 debug test bed track, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image3.jpg|800px|thumb|left|Forza 3 debug track]]&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to [https://hiddenpalace.org/Kabojnk kabojnk] for recovering this build off one of his XDK&#039;s and being kind enough to share it with everyone!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Forza Motorsport 3}}}}&lt;/div&gt;</summary>
		<author><name>Doliman100</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152349</id>
		<title>Forza Horizon (Debug Post Release 10-10-2013)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Horizon_(Debug_Post_Release_10-10-2013)&amp;diff=152349"/>
		<updated>2025-12-07T12:19:47Z</updated>

		<summary type="html">&lt;p&gt;Doliman100: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=FH1 Title.png&lt;br /&gt;
|Page name=Forza Horizon (Debug Post Release 10-10-2013)&lt;br /&gt;
|builddate=October 10, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Heavy Smoker&lt;br /&gt;
|releasedby=Heavy Smoker, Chr0m3 x MoDz&lt;br /&gt;
|filedumpdate=November 20, 2025&lt;br /&gt;
|filereleasedate=December 4, 2025&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=Forza Horizon&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Forza Horizon X360 Debug Post Release (10-10-2013).rar&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h2&amp;gt;Forza Horizon (Post-Release Profiling Build)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This build was recovered from the same XDK HDD that contained the &amp;lt;strong&amp;gt;May 2014 prototype of Forza Horizon 2&amp;lt;/strong&amp;gt;. &lt;br /&gt;
The build had been fully deleted and had to be reconstructed from multiple clusters. &lt;br /&gt;
It is a &amp;lt;strong&amp;gt;post-release profiling build&amp;lt;/strong&amp;gt; (nearly a year after the initial release of Forza Horizon) &lt;br /&gt;
and was likely used as a performance and visual reference by &amp;lt;em&amp;gt;Sumo Digital&amp;lt;/em&amp;gt; during the development of Forza Horizon 2 on Xbox 360.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some files were missing or could not be fully recovered; in those cases, the files included here are from either the retail build &lt;br /&gt;
or the May 2014 prototype. As far as I can tell, the rest of the build is intact and runs perfectly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Forza Horizon 2 Prototype Files&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;SpeechFacade_Forza2.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;SpeechFacade_Forza2_PRF.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;XMediaFacade_Forza2.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;XMediaFacade_Forza2_PRF.xex&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Forza Horizon Retail Files&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;UI.zip&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;zipmanifest.xml&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;UICarTargetCameraPresets.xml&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;XEX Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!-- Controller table --&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Controller Shortcuts and Tips&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Shortcut&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Action / Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;RS (Right Stick)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Opens the debug menu.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Back button (while in debug menu)&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adds the menu or option you are hovering over to favorites in the debug menu.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + X&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Toggles debug camera on/off.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + Y&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Change camera to next car.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + B&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Pause / unpause physics.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Hold LS, push up + Y&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Changes time to 16:00.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad up&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Buy all cars.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad down&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Add a lot of XP.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad right&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Set money to 30,000,000.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LB + Dpad left&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;?????&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
                &amp;lt;!-- Free cam controls --&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Free Camera Controls&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Control&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Action / Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;RS&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust yaw / pitch of camera (Left/Right &amp;amp; Forward/Backward).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LS&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Move camera X/Z axis (Forward/Back).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;LT/RT&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Move camera on Y axis (Up/Down).&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Dpad Left/Right&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust roll of camera.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Dpad Up/Down&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Adjust FOV of camera.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + LB&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Save camera position.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Left Stick (LS) + RB&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Load camera position.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;A&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Increase camera speed.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
        &lt;br /&gt;
        &amp;lt;h4&amp;gt;NOTE: This build is made for a 1GB XDK. However it can and will run perfectly fine on a 512MB XDK..&amp;lt;/h4&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to [https://hiddenpalace.org/Heavy_Smoker Heavy Smoker] for providing a dump of his HDD to be able to find these goodies!&lt;br /&gt;
Thanks to [https://hiddenpalace.org/Chr0m3_x_MoDz Chr0m3 x MoDz] for helping with data recovery, fixing the build and getting it to run and writing this wiki page.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Doliman100</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Doliman100&amp;diff=152347</id>
		<title>User:Doliman100</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Doliman100&amp;diff=152347"/>
		<updated>2025-12-07T11:52:56Z</updated>

		<summary type="html">&lt;p&gt;Doliman100: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Doliman100</name></author>
	</entry>
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