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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Empyreal</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Empyreal"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Empyreal"/>
	<updated>2026-05-31T08:43:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Whiplash_(Jan_25,_2004_prototype)&amp;diff=158629</id>
		<title>Whiplash (Jan 25, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Whiplash_(Jan_25,_2004_prototype)&amp;diff=158629"/>
		<updated>2026-02-21T19:35:20Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Trying to change date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Whiplash (Jan 25, 2004 prototype)}}&lt;br /&gt;
{{Prototype&lt;br /&gt;
|titlescreen=WhiplashMenu-2026-02-21-19-19-22.png&lt;br /&gt;
|Page name=Whiplash (Jan 1, 2004 prototype)&lt;br /&gt;
|builddate=Jan 25, 2004&lt;br /&gt;
|buildname=Whiplash&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=empyreal&lt;br /&gt;
|origin_type=Review Disc&lt;br /&gt;
|game=Whiplash&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-Adventure, Platform&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 18,2003}} {{RegionDate|EU|Mar 5, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Whiplash Review Disc (ES01703E-EST - 25-1-2004).7z&lt;br /&gt;
}}&lt;br /&gt;
EU Review Disc for Original Xbox, Dated 2 months before EU release.&lt;br /&gt;
==Notes==&lt;br /&gt;
Identical to release except from &#039;default.xbe&#039; seems to have a miniscule difference at offset 0x00128A10 when compared in a hex editor&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PXL 20260218 133013033.MP.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
{{DEFAULTSORT:Whiplash_(Jan_25,_2004_prototype)}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Whiplash_(Jan_25,_2004_prototype)&amp;diff=158628</id>
		<title>Whiplash (Jan 25, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Whiplash_(Jan_25,_2004_prototype)&amp;diff=158628"/>
		<updated>2026-02-21T19:34:06Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Adjusted wrong date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Whiplash (Jan 25, 2004 prototype)}}&lt;br /&gt;
{{Prototype&lt;br /&gt;
|titlescreen=WhiplashMenu-2026-02-21-19-19-22.png&lt;br /&gt;
|Page name=Whiplash (Jan 1, 2004 prototype)&lt;br /&gt;
|builddate=Jan 25, 2004&lt;br /&gt;
|buildname=Whiplash&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=empyreal&lt;br /&gt;
|origin_type=Review Disc&lt;br /&gt;
|game=Whiplash&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-Adventure, Platform&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 18,2003}} {{RegionDate|EU|Mar 5, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Whiplash Review Disc (ES01703E-EST - 25-1-2004).7z&lt;br /&gt;
}}&lt;br /&gt;
EU Review Disc for Original Xbox, Dated 2 months before EU release.&lt;br /&gt;
==Notes==&lt;br /&gt;
Identical to release except from &#039;default.xbe&#039; seems to have a miniscule difference at offset 0x00128A10 when compared in a hex editor&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PXL 20260218 133013033.MP.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Whiplash_(Jan_25,_2004_prototype)&amp;diff=158627</id>
		<title>Whiplash (Jan 25, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Whiplash_(Jan_25,_2004_prototype)&amp;diff=158627"/>
		<updated>2026-02-21T19:30:40Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Added Origin Disc image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=WhiplashMenu-2026-02-21-19-19-22.png&lt;br /&gt;
|Page name=Whiplash (Jan 1, 2004 prototype)&lt;br /&gt;
|builddate=Jan 1, 2004&lt;br /&gt;
|buildname=Whiplash&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=empyreal&lt;br /&gt;
|origin_type=Review Disc&lt;br /&gt;
|game=Whiplash&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-Adventure, Platform&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 18,2003}} {{RegionDate|EU|Mar 5, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Whiplash Review Disc (ES01703E-EST - 25-1-2004).7z&lt;br /&gt;
}}&lt;br /&gt;
EU Review Disc for Original Xbox, Dated 2 months before EU release.&lt;br /&gt;
==Notes==&lt;br /&gt;
Identical to release except from &#039;default.xbe&#039; seems to have a miniscule difference at offset 0x00128A10 when compared in a hex editor&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PXL 20260218 133013033.MP.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:PXL_20260218_133013033.MP.jpg&amp;diff=158626</id>
		<title>File:PXL 20260218 133013033.MP.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:PXL_20260218_133013033.MP.jpg&amp;diff=158626"/>
		<updated>2026-02-21T19:29:38Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Review Disc&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Whiplash_(Jan_25,_2004_prototype)&amp;diff=158625</id>
		<title>Whiplash (Jan 25, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Whiplash_(Jan_25,_2004_prototype)&amp;diff=158625"/>
		<updated>2026-02-21T19:28:32Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Upload of EU Review Disc for Whiplash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=WhiplashMenu-2026-02-21-19-19-22.png&lt;br /&gt;
|Page name=Whiplash (Jan 1, 2004 prototype)&lt;br /&gt;
|builddate=Jan 1, 2004&lt;br /&gt;
|buildname=Whiplash&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=empyreal&lt;br /&gt;
|origin_type=Review Disc&lt;br /&gt;
|game=Whiplash&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-Adventure, Platform&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 18,2003}} {{RegionDate|EU|Mar 5, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Whiplash Review Disc (ES01703E-EST - 25-1-2004).7z&lt;br /&gt;
}}&lt;br /&gt;
EU Review Disc for Original Xbox, Dated 2 months before EU release.&lt;br /&gt;
==Notes==&lt;br /&gt;
Identical to release except from &#039;default.xbe&#039; seems to have a miniscule difference at offset 0x00128A10 when compared in a hex editor&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:WhiplashMenu-2026-02-21-19-19-22.png&amp;diff=158624</id>
		<title>File:WhiplashMenu-2026-02-21-19-19-22.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:WhiplashMenu-2026-02-21-19-19-22.png&amp;diff=158624"/>
		<updated>2026-02-21T19:20:14Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Whiplash_Review_Disc_(ES01703E-EST_-_25-1-2004).7z&amp;diff=158623</id>
		<title>File:Whiplash Review Disc (ES01703E-EST - 25-1-2004).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Whiplash_Review_Disc_(ES01703E-EST_-_25-1-2004).7z&amp;diff=158623"/>
		<updated>2026-02-21T19:15:15Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tomb_Raider_2013_(Jun_17,_2011_Prototype)&amp;diff=158583</id>
		<title>Tomb Raider 2013 (Jun 17, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tomb_Raider_2013_(Jun_17,_2011_Prototype)&amp;diff=158583"/>
		<updated>2026-02-17T20:42:15Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Added screenshots, details about debug features and notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=TR2013StartScreen.jpg&lt;br /&gt;
|Page name=Tomb Raider 2013 (Jun 17, 2011 Prototype)&lt;br /&gt;
|builddate=Jun 17, 2011&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Prototopia&lt;br /&gt;
|releasedby=Prototopia&lt;br /&gt;
|filereleasedate=February 2, 2026&lt;br /&gt;
|origin_type=Xbox 360 Development Kit&lt;br /&gt;
|game=Tomb Raider 2013&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Jan 25, 2013}}&lt;br /&gt;
|release_date={{RegionDate|WW|Mar 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tomb Raider (2013) (Jun 17, 2011).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Tomb Raider 2013&#039;&#039;&#039; for Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* TRAS.exe doesn&#039;t work on Xenia. Use TRAS_Patched.exe for emulation. &lt;br /&gt;
* Doesn&#039;t appear to function on RGH using HvP2, but TRAS.exe can run on an XDK either real or RGH with XDKBuild/RGLoader etc.&lt;br /&gt;
* Original filename: Tomb Raider (2013) (Jun 17, 2011).rar&lt;br /&gt;
* Loads straight into the game instead of the main menu.&lt;br /&gt;
* Only &amp;quot;Mountain Village&amp;quot; and &amp;quot;Cliffside Village&amp;quot; levels are available, &amp;quot;Survival Den&amp;quot; and &amp;quot;Chasm Monastery&amp;quot; are missing files.&lt;br /&gt;
* Above the waterfall in Mountain Village is unfinished/broken and will cause a crash if you travel further.&lt;br /&gt;
* In the first cave, the wolf attack interactive scene can break the game camera, causing player to move without the camera.&lt;br /&gt;
* Graphical artifacts occur in an in-game cutscene, such as skewered textures, invisible objects.&lt;br /&gt;
&lt;br /&gt;
== Debug ==&lt;br /&gt;
This version has an extensive debug menu.&lt;br /&gt;
&lt;br /&gt;
* LT + Back opens debug menu&lt;br /&gt;
* DPad or Left Stick to navigate, A to select. Some options are togglable with left/right.&lt;br /&gt;
* RS + LS click enables No Clip mode&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TRMainMenu.jpg&lt;br /&gt;
File:LoadScreenWithDebugStats.png&lt;br /&gt;
File:TR2013DebugMenu.png&lt;br /&gt;
File:NoClipTR2013.png&lt;br /&gt;
File:VisualArtifactsXDK.png&lt;br /&gt;
File:PossiblyEndOfPlayableArea.png&lt;br /&gt;
File:SlideOfInsanity.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Prototopia donators, Violet, TheIndra, and Anon for compiling Bigfile caches.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tomb Raider 2013}}}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:TRMainMenu.jpg&amp;diff=158582</id>
		<title>File:TRMainMenu.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:TRMainMenu.jpg&amp;diff=158582"/>
		<updated>2026-02-17T20:33:06Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Menu&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:PossiblyEndOfPlayableArea.png&amp;diff=158581</id>
		<title>File:PossiblyEndOfPlayableArea.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:PossiblyEndOfPlayableArea.png&amp;diff=158581"/>
		<updated>2026-02-17T20:24:40Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unfinished area&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SlideOfInsanity.jpg&amp;diff=158580</id>
		<title>File:SlideOfInsanity.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SlideOfInsanity.jpg&amp;diff=158580"/>
		<updated>2026-02-17T20:24:13Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slide from crash site&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:VisualArtifactsXDK.png&amp;diff=158579</id>
		<title>File:VisualArtifactsXDK.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:VisualArtifactsXDK.png&amp;diff=158579"/>
		<updated>2026-02-17T20:23:26Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visual Artifacts&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:NoClipTR2013.png&amp;diff=158578</id>
		<title>File:NoClipTR2013.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:NoClipTR2013.png&amp;diff=158578"/>
		<updated>2026-02-17T20:22:43Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NoClip&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:TR2013DebugMenu.png&amp;diff=158577</id>
		<title>File:TR2013DebugMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:TR2013DebugMenu.png&amp;diff=158577"/>
		<updated>2026-02-17T20:21:35Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Extensive Debug Menu&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:LoadScreenWithDebugStats.png&amp;diff=158576</id>
		<title>File:LoadScreenWithDebugStats.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:LoadScreenWithDebugStats.png&amp;diff=158576"/>
		<updated>2026-02-17T20:20:34Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Loading Screen&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:TR2013StartScreen.jpg&amp;diff=158575</id>
		<title>File:TR2013StartScreen.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:TR2013StartScreen.jpg&amp;diff=158575"/>
		<updated>2026-02-17T20:20:09Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Press Start Screen&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bulletstorm_(Apr_8,_2010_prototype)&amp;diff=158570</id>
		<title>Bulletstorm (Apr 8, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bulletstorm_(Apr_8,_2010_prototype)&amp;diff=158570"/>
		<updated>2026-02-17T19:42:53Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Added screenshots, details on some differences observed and some more notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Bulletstorm (Apr 8, 2010 prototype)&lt;br /&gt;
|builddate=2010-04-08 23:36:38&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|origin_lot=Mega Release 2.0&lt;br /&gt;
|game=Bulletstorm&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Jan 15, 2011}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 22, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=StartScreen.png}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Bulletstorm (Apr 8, 2010 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Bulletstorm for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 8 months.&lt;br /&gt;
* Original filename: Gear_Xenon_[2010-04-08_19.38].rar&lt;br /&gt;
* Infinite loading screen happens when attempting to load the Prologue.&lt;br /&gt;
* Selecting &#039;Operation Bulletstorm&#039; from the main menu usually causes the game to crash, or sent back to Main Menu.&lt;br /&gt;
* # or ` keys will show the UE debug console&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
&lt;br /&gt;
* There are many differences in this build, it&#039;s early in development.&lt;br /&gt;
* Cutscenes are placeholders using in-game camera with a brief description of the intended scene displayed.&lt;br /&gt;
* Main Menu and in-game menus are different.&lt;br /&gt;
* More Acts are listed in the Chapter Select menu, many with different names to final.&lt;br /&gt;
* Very different voice lines used throughout.&lt;br /&gt;
* Mission layouts are very different, but it&#039;s clear that these are early prototypes of the final missions which was built upon.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BulletstormMenu.jpg&lt;br /&gt;
File:VideoSettingsBulletstorm.png&lt;br /&gt;
File:LoadingScreenBulletstorm.png&lt;br /&gt;
File:GameplayBulletstormAct1.png&lt;br /&gt;
File:GameplayBulletstormAct1p2.png&lt;br /&gt;
File:PlaceholderCutscene.png&lt;br /&gt;
File:BulletstormGameplayAct5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Bulletstorm}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BulletstormGameplayAct5.jpg&amp;diff=158569</id>
		<title>File:BulletstormGameplayAct5.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BulletstormGameplayAct5.jpg&amp;diff=158569"/>
		<updated>2026-02-17T19:39:57Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Act 5 start&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GameplayBulletstormAct5.png&amp;diff=158568</id>
		<title>File:GameplayBulletstormAct5.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GameplayBulletstormAct5.png&amp;diff=158568"/>
		<updated>2026-02-17T19:38:34Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot Act 5&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:PlaceholderCutscene.png&amp;diff=158567</id>
		<title>File:PlaceholderCutscene.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:PlaceholderCutscene.png&amp;diff=158567"/>
		<updated>2026-02-17T19:28:38Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder cutscene&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GameplayBulletstormAct1p2.png&amp;diff=158566</id>
		<title>File:GameplayBulletstormAct1p2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GameplayBulletstormAct1p2.png&amp;diff=158566"/>
		<updated>2026-02-17T19:27:58Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Act 1 screenshot&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GameplayBulletstormAct1.png&amp;diff=158565</id>
		<title>File:GameplayBulletstormAct1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GameplayBulletstormAct1.png&amp;diff=158565"/>
		<updated>2026-02-17T19:27:01Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Act 1 screenshot&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:LoadingScreenBulletstorm.png&amp;diff=158564</id>
		<title>File:LoadingScreenBulletstorm.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:LoadingScreenBulletstorm.png&amp;diff=158564"/>
		<updated>2026-02-17T19:26:09Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Loading Screen&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:VideoSettingsBulletstorm.png&amp;diff=158563</id>
		<title>File:VideoSettingsBulletstorm.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:VideoSettingsBulletstorm.png&amp;diff=158563"/>
		<updated>2026-02-17T19:25:26Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Video settings screen&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BulletstormMenu.jpg&amp;diff=158562</id>
		<title>File:BulletstormMenu.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BulletstormMenu.jpg&amp;diff=158562"/>
		<updated>2026-02-17T19:24:45Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Menu&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:MainMenuBulletstorm.png&amp;diff=158561</id>
		<title>File:MainMenuBulletstorm.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:MainMenuBulletstorm.png&amp;diff=158561"/>
		<updated>2026-02-17T19:15:36Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Menu&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:StartScreen.png&amp;diff=158560</id>
		<title>File:StartScreen.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:StartScreen.png&amp;diff=158560"/>
		<updated>2026-02-17T19:14:55Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Start Screen for Bulletstorm Prototype&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Project_Nano_(Aug_11,_2015_prototype)&amp;diff=157855</id>
		<title>Project Nano (Aug 11, 2015 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Project_Nano_(Aug_11,_2015_prototype)&amp;diff=157855"/>
		<updated>2026-02-08T20:43:21Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Added title image and screenshots, debug command info and a couple small notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Project Nano (Aug 11, 2015 prototype)&lt;br /&gt;
|builddate=2015-08-11 4:52:32&lt;br /&gt;
|buildname=NANO-PC&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Project Nano&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Unreleased}}&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|titlescreen=ProjectNanoMainMenu.png}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Nano (Aug 11, 2015 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Project Nano for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Unreleased game.&lt;br /&gt;
* Original filename: UE3-NANO-PC.7z&lt;br /&gt;
* Many maps may cause the console to freeze&lt;br /&gt;
* Some maps have rudimentary mission objectives&lt;br /&gt;
* Framerate is poor&lt;br /&gt;
&lt;br /&gt;
== Debug ==&lt;br /&gt;
&lt;br /&gt;
* Hold Back: Sets an &amp;quot;Anchor point&amp;quot; (Like a checkpoint for a location in the map)&lt;br /&gt;
* Press Back: Return to &amp;quot;Anchor point&amp;quot;&lt;br /&gt;
* Hold Back + Start: Toggle flying camera on or off&lt;br /&gt;
* (On keyboard) #: Toggles UE3 command console.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ProjectNanoScreen1.png&lt;br /&gt;
File:ProjectNanoScreen2.png&lt;br /&gt;
File:ProjectNanoScreen3.png&lt;br /&gt;
File:ProjectNanoScreen4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Project Nano}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:ProjectNanoScreen4.png&amp;diff=157854</id>
		<title>File:ProjectNanoScreen4.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:ProjectNanoScreen4.png&amp;diff=157854"/>
		<updated>2026-02-08T20:37:55Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the map SixBlocks_P&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:ProjectNanoScreen3.png&amp;diff=157853</id>
		<title>File:ProjectNanoScreen3.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:ProjectNanoScreen3.png&amp;diff=157853"/>
		<updated>2026-02-08T20:37:42Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the map SixBlocks_P&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:ProjectNanoScreen2.png&amp;diff=157852</id>
		<title>File:ProjectNanoScreen2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:ProjectNanoScreen2.png&amp;diff=157852"/>
		<updated>2026-02-08T20:34:56Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen from first selected map in the menu, taken with the built in flying camera&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:ProjectNanoScreen1.png&amp;diff=157851</id>
		<title>File:ProjectNanoScreen1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:ProjectNanoScreen1.png&amp;diff=157851"/>
		<updated>2026-02-08T20:34:22Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen from first selected map in the menu&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:ProjectNanoMainMenu.png&amp;diff=157850</id>
		<title>File:ProjectNanoMainMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:ProjectNanoMainMenu.png&amp;diff=157850"/>
		<updated>2026-02-08T20:32:47Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The placeholder main menu for Project Nano&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo:_Reach_(Jul_24,_2010_prototype)&amp;diff=157849</id>
		<title>Halo: Reach (Jul 24, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo:_Reach_(Jul_24,_2010_prototype)&amp;diff=157849"/>
		<updated>2026-02-08T19:14:44Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Added screenshot, titlescreen and debug menu command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Halo: Reach (Jul 24, 2010 prototype)&lt;br /&gt;
|builddate=2010-07-24 9:30:05&lt;br /&gt;
|buildname=Cache Build&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Halo: Reach&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 24, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 14, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|titlescreen=ReachCacheBuildMainMenu.png}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Halo - Reach (Jul 24, 2010 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Halo: Reach for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Postdates the final build by 18 minutes.&lt;br /&gt;
* Original filename: Halo Reach (Jul 24, 2010) [Cache Build].rar&lt;br /&gt;
&lt;br /&gt;
== Debug ==&lt;br /&gt;
The below was tested with &#039;&#039;halo3_cache_playtest.xex&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Start + Back: Open debug menu&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HaloReachDebugMenu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Halo: Reach}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:ReachCacheBuildMainMenu.png&amp;diff=157848</id>
		<title>File:ReachCacheBuildMainMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:ReachCacheBuildMainMenu.png&amp;diff=157848"/>
		<updated>2026-02-08T19:13:14Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reach Main Menu&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HaloReachDebugMenu.png&amp;diff=157847</id>
		<title>File:HaloReachDebugMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HaloReachDebugMenu.png&amp;diff=157847"/>
		<updated>2026-02-08T19:08:53Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Halo Reach Debug Menu&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Burnout_Paradise_(Feb_22,_2007_prototype)&amp;diff=157796</id>
		<title>Burnout Paradise (Feb 22, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Burnout_Paradise_(Feb_22,_2007_prototype)&amp;diff=157796"/>
		<updated>2026-02-08T16:59:02Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Add info on accessing debug menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Burnout Paradise (Feb 22, 2007 prototype)&lt;br /&gt;
|titlescreen=4543_1575305719018.png&lt;br /&gt;
|builddate=Feb 22, 2007 13:20:06&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Edward2452&lt;br /&gt;
|releasedby=Edward2452&lt;br /&gt;
|filereleasedate=December 2, 2019&lt;br /&gt;
|origin_type=Xbox 360 Demo Kit&lt;br /&gt;
|game=Burnout Paradise&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 31, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 22, 2008}} {{RegionDate|EU|Jan 25, 2008}} {{RegionDate|AU|Feb 7, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Burnout Paradise (Feb 22, 2007 prototype).7z}}&lt;br /&gt;
An early prototype of Burnout Paradise (known as &amp;quot;Burnout 5&amp;quot; in this build) for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Has multiple executables.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-style:hidden solid solid hidden; background-color:white;&amp;quot;|&lt;br /&gt;
!Internal timestamp&lt;br /&gt;
!XEX timestamp&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Burnout_X360_Artist.exe&lt;br /&gt;
|&amp;lt;tt&amp;gt;2007-02-22 13:18:07&lt;br /&gt;
|&amp;lt;tt&amp;gt;2007-02-22 13:20:06&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Burnout_X360_External.exe&lt;br /&gt;
|&amp;lt;tt&amp;gt;2007-02-22 13:15:11&lt;br /&gt;
|&amp;lt;tt&amp;gt;2007-02-22 13:17:07&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Burnout_X360_Internal.exe&lt;br /&gt;
|&amp;lt;tt&amp;gt;2007-02-22 13:11:59&lt;br /&gt;
|&amp;lt;tt&amp;gt;2007-02-22 13:13:55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug options ==&lt;br /&gt;
&lt;br /&gt;
* Debug menu can be opened with a Keyboard attached&lt;br /&gt;
** Spacebar: Open menu&lt;br /&gt;
** Enter: Select Item&lt;br /&gt;
** Backspace: Navigate back in menus&lt;br /&gt;
** Arrow keys: General navigation &lt;br /&gt;
&lt;br /&gt;
Some options in the menu may cause game or console to freeze.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4544_1575305756611.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/burnout-5-feb-22-2007.1416/ Original release thread on ObscureGamers.com.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout Paradise}}}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assassin%27s_Creed_III_(Sep_25,_2012_prototype)&amp;diff=157795</id>
		<title>Assassin&#039;s Creed III (Sep 25, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assassin%27s_Creed_III_(Sep_25,_2012_prototype)&amp;diff=157795"/>
		<updated>2026-02-08T16:13:56Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Updated incorrect button specified for debug keys I accidentally put&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Assassin&#039;s_Creed_3-2012-09-25-Title.PNG&lt;br /&gt;
|Page name=Assassin&#039;s Creed III (Sep 25, 2012 prototype)&lt;br /&gt;
|builddate=Sep 25, 2012&lt;br /&gt;
|buildname=c630510_d174886_s15267&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=A Die Hard X360 Collector&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=November 30, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Assassin&#039;s Creed III&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|US|Oct 30, 2012}} {{RegionDate|EU|Oct 31, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Assassin&#039;s Creed III (Sep 25, 2012 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/AssassinsCreed320120925&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Assassin&#039;s Creed III&#039;&#039;&#039; for the Microsoft Xbox 360 from 2012-09-25.&lt;br /&gt;
==Notes==&lt;br /&gt;
This set of files includes 9 binaries, with the following build dates:&lt;br /&gt;
&lt;br /&gt;
* ac3mp_e_360_f.xex: 2012-09-06 20:37:57 UTC&lt;br /&gt;
* ac3mp_e_360_p.xex: 2012-09-08 09:46:42 UTC&lt;br /&gt;
* ac3mp_e_360_q.xex: 2012-09-06 21:32:42 UTC&lt;br /&gt;
* ac3mp_e_360_r.xex: 2012-09-06 20:33:07 UTC&lt;br /&gt;
* scimitar_final.xex: 2012-09-25 21:24:14 UTC&lt;br /&gt;
* scimitar_memtagfinal.xex: 2012-09-25 20:46:39 UTC&lt;br /&gt;
* scimitar_profile_engine.xex: 2012-09-25 21:01:05 UTC&lt;br /&gt;
* scimitar_qcfinal.xex: 2012-09-25 20:45:24 UTC&lt;br /&gt;
* scimitar_release_engine.xex: 2012-09-25 20:47:11 UTC&lt;br /&gt;
&lt;br /&gt;
==Debug controls==&lt;br /&gt;
&lt;br /&gt;
Controller 1:&lt;br /&gt;
* L3 + R3: Debug Mode&lt;br /&gt;
** RT/RB: Move quicker&lt;br /&gt;
** R3 Up/Down: Change elevation&lt;br /&gt;
** Y: Show list of available debug commands&lt;br /&gt;
*L3 + Back: Shows Menu for changing World and Mission. (Has option to load E3 Demo but the Forge file is missing)&lt;br /&gt;
*L3 + Start: Shows Debug Menu Possibly for testing various in-game menus (Menu only triggers on some Worlds and scimitar_profile_engine.xex(?))&lt;br /&gt;
&lt;br /&gt;
Controller 2:&lt;br /&gt;
* R2 toggle debug camera&lt;br /&gt;
* All other controls are for the debug camera, while active&lt;br /&gt;
&lt;br /&gt;
Keyboard:&lt;br /&gt;
* Space: freeze time&lt;br /&gt;
* Q: switch draw distance&lt;br /&gt;
* W: toggle wireframe&lt;br /&gt;
* T: toggle render stats&lt;br /&gt;
* O: toggle stats&lt;br /&gt;
* S: toggle shadows&lt;br /&gt;
* F: switch render mode&lt;br /&gt;
* L: switch lighting mode&lt;br /&gt;
* C: toggle camera info&lt;br /&gt;
* Backspace: reload level&lt;br /&gt;
&lt;br /&gt;
== Test maps ==&lt;br /&gt;
This build contains the following test maps, accessable through the Debug map select menu:&lt;br /&gt;
&lt;br /&gt;
* AI_TEST_FightRanks - A blank map with various types of NPCs that spawn to test fighting.&lt;br /&gt;
* AI_Integration - Small map with few full textures, seems to be to test how NPCs react and interact.&lt;br /&gt;
* AI_Showcase_Animals - Test area for the games Animal NPCs.&lt;br /&gt;
* AI_Social - A small map with no NPCs, maybe something to do with MP map testing (?).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AC3DebugMenu.png&lt;br /&gt;
File:AC3DebugMenu2.png&lt;br /&gt;
File:AI TEST FightRanks.png&lt;br /&gt;
File:AI Intergration.png&lt;br /&gt;
File:AI Social.png&lt;br /&gt;
File:AI Showcase Animals.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-01.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-02.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-03.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-04.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-05.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;bmN5I2pCyA8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [https://hiddenpalace.org/A_Die_Hard_X60_Collector A Die Hard X60 Collector] for preserving this rare artifact of gaming history, and [https://hiddenpalace.org/DRW DRW] for obtaining and sharing it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/AssassinsCreed320120925 Original release on Archive.org.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Assassin&#039;s Creed III}}&lt;br /&gt;
{{Navbox prototype|Assassin&#039;s Creed III: Liberation}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assassin%27s_Creed_III_(Sep_25,_2012_prototype)&amp;diff=157737</id>
		<title>Assassin&#039;s Creed III (Sep 25, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assassin%27s_Creed_III_(Sep_25,_2012_prototype)&amp;diff=157737"/>
		<updated>2026-02-07T22:28:26Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Added screenshots reflecting my previous edit for Debug Menus and test maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Assassin&#039;s_Creed_3-2012-09-25-Title.PNG&lt;br /&gt;
|Page name=Assassin&#039;s Creed III (Sep 25, 2012 prototype)&lt;br /&gt;
|builddate=Sep 25, 2012&lt;br /&gt;
|buildname=c630510_d174886_s15267&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=A Die Hard X360 Collector&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=November 30, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Assassin&#039;s Creed III&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|US|Oct 30, 2012}} {{RegionDate|EU|Oct 31, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Assassin&#039;s Creed III (Sep 25, 2012 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/AssassinsCreed320120925&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Assassin&#039;s Creed III&#039;&#039;&#039; for the Microsoft Xbox 360 from 2012-09-25.&lt;br /&gt;
==Notes==&lt;br /&gt;
This set of files includes 9 binaries, with the following build dates:&lt;br /&gt;
&lt;br /&gt;
* ac3mp_e_360_f.xex: 2012-09-06 20:37:57 UTC&lt;br /&gt;
* ac3mp_e_360_p.xex: 2012-09-08 09:46:42 UTC&lt;br /&gt;
* ac3mp_e_360_q.xex: 2012-09-06 21:32:42 UTC&lt;br /&gt;
* ac3mp_e_360_r.xex: 2012-09-06 20:33:07 UTC&lt;br /&gt;
* scimitar_final.xex: 2012-09-25 21:24:14 UTC&lt;br /&gt;
* scimitar_memtagfinal.xex: 2012-09-25 20:46:39 UTC&lt;br /&gt;
* scimitar_profile_engine.xex: 2012-09-25 21:01:05 UTC&lt;br /&gt;
* scimitar_qcfinal.xex: 2012-09-25 20:45:24 UTC&lt;br /&gt;
* scimitar_release_engine.xex: 2012-09-25 20:47:11 UTC&lt;br /&gt;
&lt;br /&gt;
==Debug controls==&lt;br /&gt;
&lt;br /&gt;
Controller 1:&lt;br /&gt;
* L2 + R2: No Clip&lt;br /&gt;
** RT/RB: Move quicker&lt;br /&gt;
** R2 Up/Down: Change elevation&lt;br /&gt;
*L2 + Back: Shows Menu for changing World and Mission. (Has option to load E3 Demo but the Forge file is missing)&lt;br /&gt;
*L2 + Start: Shows Debug Menu Possibly for testing various in-game menus (Menu only triggers on some Worlds and scimitar_profile_engine.xex(?)) &lt;br /&gt;
&lt;br /&gt;
Controller 2:&lt;br /&gt;
* R2 toggle debug camera&lt;br /&gt;
* All other controls are for the debug camera, while active&lt;br /&gt;
&lt;br /&gt;
Keyboard:&lt;br /&gt;
* Space: freeze time&lt;br /&gt;
* Q: switch draw distance&lt;br /&gt;
* W: toggle wireframe&lt;br /&gt;
* T: toggle render stats&lt;br /&gt;
* O: toggle stats&lt;br /&gt;
* S: toggle shadows&lt;br /&gt;
* F: switch render mode&lt;br /&gt;
* L: switch lighting mode&lt;br /&gt;
* C: toggle camera info&lt;br /&gt;
* Backspace: reload level&lt;br /&gt;
&lt;br /&gt;
== Test maps ==&lt;br /&gt;
This build contains the following test maps, accessable through the Debug map select menu:&lt;br /&gt;
&lt;br /&gt;
* AI_TEST_FightRanks - A blank map with various types of NPCs that spawn to test fighting.&lt;br /&gt;
* AI_Integration - Small map with few full textures, seems to be to test how NPCs react and interact.&lt;br /&gt;
* AI_Showcase_Animals - Test area for the games Animal NPCs.&lt;br /&gt;
* AI_Social - A small map with no NPCs, maybe something to do with MP map testing (?).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AC3DebugMenu.png&lt;br /&gt;
File:AC3DebugMenu2.png&lt;br /&gt;
File:AI TEST FightRanks.png&lt;br /&gt;
File:AI Intergration.png&lt;br /&gt;
File:AI Social.png&lt;br /&gt;
File:AI Showcase Animals.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-01.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-02.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-03.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-04.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-05.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;bmN5I2pCyA8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [https://hiddenpalace.org/A_Die_Hard_X60_Collector A Die Hard X60 Collector] for preserving this rare artifact of gaming history, and [https://hiddenpalace.org/DRW DRW] for obtaining and sharing it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/AssassinsCreed320120925 Original release on Archive.org.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Assassin&#039;s Creed III}}&lt;br /&gt;
{{Navbox prototype|Assassin&#039;s Creed III: Liberation}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:AI_TEST_FightRanks.png&amp;diff=157736</id>
		<title>File:AI TEST FightRanks.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:AI_TEST_FightRanks.png&amp;diff=157736"/>
		<updated>2026-02-07T22:26:49Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of AI_TEST_FightRanks map&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:AI_Social.png&amp;diff=157734</id>
		<title>File:AI Social.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:AI_Social.png&amp;diff=157734"/>
		<updated>2026-02-07T22:26:00Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the AI_Social map&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:AI_Showcase_Animals.png&amp;diff=157733</id>
		<title>File:AI Showcase Animals.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:AI_Showcase_Animals.png&amp;diff=157733"/>
		<updated>2026-02-07T22:25:16Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the AI_Showcase_Animals map&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:AI_Intergration.png&amp;diff=157732</id>
		<title>File:AI Intergration.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:AI_Intergration.png&amp;diff=157732"/>
		<updated>2026-02-07T22:24:39Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the AI_Integration map&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:AC3DebugMenu2.png&amp;diff=157731</id>
		<title>File:AC3DebugMenu2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:AC3DebugMenu2.png&amp;diff=157731"/>
		<updated>2026-02-07T22:24:05Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of menu that seems to be for testing in-game menus&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:AC3DebugMenu.png&amp;diff=157730</id>
		<title>File:AC3DebugMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:AC3DebugMenu.png&amp;diff=157730"/>
		<updated>2026-02-07T22:22:33Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the world/mission selection menu&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assassin%27s_Creed_III_(Sep_25,_2012_prototype)&amp;diff=157729</id>
		<title>Assassin&#039;s Creed III (Sep 25, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assassin%27s_Creed_III_(Sep_25,_2012_prototype)&amp;diff=157729"/>
		<updated>2026-02-07T22:17:49Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: Added info for more debug controls and available test maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Assassin&#039;s_Creed_3-2012-09-25-Title.PNG&lt;br /&gt;
|Page name=Assassin&#039;s Creed III (Sep 25, 2012 prototype)&lt;br /&gt;
|builddate=Sep 25, 2012&lt;br /&gt;
|buildname=c630510_d174886_s15267&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=A Die Hard X360 Collector&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=November 30, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Assassin&#039;s Creed III&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|US|Oct 30, 2012}} {{RegionDate|EU|Oct 31, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Assassin&#039;s Creed III (Sep 25, 2012 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/AssassinsCreed320120925&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Assassin&#039;s Creed III&#039;&#039;&#039; for the Microsoft Xbox 360 from 2012-09-25.&lt;br /&gt;
==Notes==&lt;br /&gt;
This set of files includes 9 binaries, with the following build dates:&lt;br /&gt;
&lt;br /&gt;
* ac3mp_e_360_f.xex: 2012-09-06 20:37:57 UTC&lt;br /&gt;
* ac3mp_e_360_p.xex: 2012-09-08 09:46:42 UTC&lt;br /&gt;
* ac3mp_e_360_q.xex: 2012-09-06 21:32:42 UTC&lt;br /&gt;
* ac3mp_e_360_r.xex: 2012-09-06 20:33:07 UTC&lt;br /&gt;
* scimitar_final.xex: 2012-09-25 21:24:14 UTC&lt;br /&gt;
* scimitar_memtagfinal.xex: 2012-09-25 20:46:39 UTC&lt;br /&gt;
* scimitar_profile_engine.xex: 2012-09-25 21:01:05 UTC&lt;br /&gt;
* scimitar_qcfinal.xex: 2012-09-25 20:45:24 UTC&lt;br /&gt;
* scimitar_release_engine.xex: 2012-09-25 20:47:11 UTC&lt;br /&gt;
&lt;br /&gt;
==Debug controls==&lt;br /&gt;
&lt;br /&gt;
Controller 1:&lt;br /&gt;
* L2 + R2: No Clip&lt;br /&gt;
** RT/RB: Move quicker&lt;br /&gt;
** R2 Up/Down: Change elevation&lt;br /&gt;
*L2 + Back: Shows Menu for changing World and Mission. (Has option to load E3 Demo but the Forge file is missing)&lt;br /&gt;
*L2 + Start: Shows Debug Menu Possibly for testing various in-game menus (Menu only triggers on some Worlds and scimitar_profile_engine.xex(?)) &lt;br /&gt;
&lt;br /&gt;
Controller 2:&lt;br /&gt;
* R2 toggle debug camera&lt;br /&gt;
* All other controls are for the debug camera, while active&lt;br /&gt;
&lt;br /&gt;
Keyboard:&lt;br /&gt;
* Space: freeze time&lt;br /&gt;
* Q: switch draw distance&lt;br /&gt;
* W: toggle wireframe&lt;br /&gt;
* T: toggle render stats&lt;br /&gt;
* O: toggle stats&lt;br /&gt;
* S: toggle shadows&lt;br /&gt;
* F: switch render mode&lt;br /&gt;
* L: switch lighting mode&lt;br /&gt;
* C: toggle camera info&lt;br /&gt;
* Backspace: reload level&lt;br /&gt;
&lt;br /&gt;
== Test maps ==&lt;br /&gt;
This build contains the following test maps, accessable through the Debug map select menu:&lt;br /&gt;
&lt;br /&gt;
* AI_TEST_FightRanks - A blank map with various types of NPCs that spawn to test fighting.&lt;br /&gt;
* AI_Integration - Small map with few full textures, seems to be to test how NPCs react and interact.&lt;br /&gt;
* AI_Showcase_Animals - Test area for the games Animal NPCs.&lt;br /&gt;
* AI_Social - A small map with no NPCs, maybe something to do with MP map testing (?).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-01.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-02.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-03.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-04.PNG&lt;br /&gt;
File:Assassin&#039;s_Creed_3-2012-09-25-Game-05.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;bmN5I2pCyA8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [https://hiddenpalace.org/A_Die_Hard_X60_Collector A Die Hard X60 Collector] for preserving this rare artifact of gaming history, and [https://hiddenpalace.org/DRW DRW] for obtaining and sharing it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/AssassinsCreed320120925 Original release on Archive.org.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Assassin&#039;s Creed III}}&lt;br /&gt;
{{Navbox prototype|Assassin&#039;s Creed III: Liberation}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Empyreal&amp;diff=146770</id>
		<title>User:Empyreal</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Empyreal&amp;diff=146770"/>
		<updated>2025-09-18T21:29:13Z</updated>

		<summary type="html">&lt;p&gt;Empyreal: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Empyreal</name></author>
	</entry>
</feed>