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		<id>http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_CD_(Aug_6,_1993_16:54_prototype)&amp;diff=146233</id>
		<title>Sonic the Hedgehog CD (Aug 6, 1993 16:54 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_CD_(Aug_6,_1993_16:54_prototype)&amp;diff=146233"/>
		<updated>2025-09-05T05:17:34Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_CD___.2019-09-02 16.30.58.png&lt;br /&gt;
|builddate=Aug 6, 1993 16:54:39&lt;br /&gt;
|buildname=Ver1.09&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=October 26, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=PAL SONIC-CD Ver 1.09 6/10 &#039;93.8.6&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator (2 dumps, drive, PX-760A)&lt;br /&gt;
|origin_ownership=drx (2019-Present)&lt;br /&gt;
|origin_lot=Sonic Month 2019&lt;br /&gt;
|game=Sonic the Hedgehog CD&lt;br /&gt;
|system=Sega CD&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 6, 1993}} {{RegionDate|EU|Aug 27, 1993}} {{RegionDate|US|Oct 12, 1993}}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 23, 1993}} {{RegionDate|EU|Oct 1, 1993}} {{RegionDate|US|Nov 19, 1993}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype).zip&lt;br /&gt;
|raw=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (RAW).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of Sonic the Hedgehog CD for the Sega CD.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog CD (Sega CD)}}&lt;br /&gt;
* This build is similar to the final PAL build except the following files, which come from the final Japanese build:&lt;br /&gt;
** BRAMINIT.MMD&lt;br /&gt;
** BRAMMAIN.MMD&lt;br /&gt;
* The IP data has been altered in comparison to the original Japanese release.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
SONIC_CD___.2019-09-02 16.30.58.png|Title screen.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.31.45.png|Opening movie 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.32.13.png|Opening movie 2.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.32.54.png|Opening movie 3.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.33.42.png|Palmtree Panic Zone Act 1 Present 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.33.59.png|Palmtree Panic Zone Act 1 Present 2.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.34.44.png|Special Stage 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.34.49.png|Special Stage 2.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.35.35.png|Tidal Tempest Zone Act 3 Bad Future 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.36.09.png|Tidal Tempest Zone Act 3 Bad Future 2.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.36.47.png|Special Stage 3.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.36.59.png|Special Stage 4.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.37.46.png|Metallic Madness Zone 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.37.58.png|Metallic Madness Zone 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&#039;&#039;&#039;File Archive Contents&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 01).bin|type=File|date=2019-08-22 06:25:30|size=129592848|crc32=b16e68c|md5=a6f67fd00d8ac423a34fc1453a97f0d5|sha1=4a16084f5f3abc8a7a28a4d08dc878488f9b890e|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 02).bin|type=File|date=2019-08-22 06:25:30|size=1091328|crc32=25235866|md5=253da274e647822b0ea50ba784bb10fa|sha1=ddf0f669fcab537cc2c46010d030ea6b3f7f0298|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 03).bin|type=File|date=2019-08-22 06:25:30|size=19077072|crc32=427d0e42|md5=c23a77f3d7e8f82460341525d934cb83|sha1=8cd2b16c6b62b2d1d67ca5c0bbc64a7577a6a491|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 04).bin|type=File|date=2019-08-22 06:25:30|size=14231952|crc32=909fd938|md5=83413ae11265567d19eb19a09fe32613|sha1=992b78a2a17913efefb89b498145f73d7bf9b4d6|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 05).bin|type=File|date=2019-08-22 06:25:30|size=14827008|crc32=cb1ba8f7|md5=25eff90e2e76a7d474d7ceab27869497|sha1=8650689234556ed8c93623086f0461a5e70ac399|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 06).bin|type=File|date=2019-08-22 06:25:30|size=17567088|crc32=9b9e07be|md5=5c77c6d089088232823dd4ac14540641|sha1=2290332cebd593da9ae7ffe9256bd83e66c6ad5d|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 07).bin|type=File|date=2019-08-22 06:25:30|size=13980288|crc32=4c5a2aa6|md5=8a8f561d0e007d0fece1356ef1884f65|sha1=0c77dd177a81340956ea313d62bef5ee7bd0a7f9|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 08).bin|type=File|date=2019-08-22 06:25:30|size=14342496|crc32=8d9d6cfa|md5=cc8dc7dbb132beccbc347117a635faa5|sha1=2e6cc472d4bf0996cc136c56232d34f6354f2c28|comment=}}&lt;br /&gt;
{{filelistentry |i=9|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 09).bin|type=File|date=2019-08-22 06:25:30|size=20278944|crc32=91eeed6f|md5=51ff0600bd14f1c2e34ccf4f81ad12d3|sha1=8eb9e264f7e4300370a6cd5eaaebd8cff2b66a61|comment=}}&lt;br /&gt;
{{filelistentry |i=10|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 10).bin|type=File|date=2019-08-22 06:25:30|size=14041440|crc32=357b4a3|md5=851a477fad0dc38c6210dab5a6ac3005|sha1=572d48a8ba0ce9df29e9173987a8b236160e3a49|comment=}}&lt;br /&gt;
{{filelistentry |i=11|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 11).bin|type=File|date=2019-08-22 06:25:30|size=13653360|crc32=6eb8834|md5=55f1a2055a672e5f4ccb10d54b162e25|sha1=72874c40fcbe740181efa74eb5ae9ae6ecbe82ac|comment=}}&lt;br /&gt;
{{filelistentry |i=12|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 12).bin|type=File|date=2019-08-22 06:25:30|size=18016320|crc32=180bfd36|md5=77bfbfaea618d2b0852495daa25377fc|sha1=8972fff651657a63f8f6b777af037e838f272269|comment=}}&lt;br /&gt;
{{filelistentry |i=13|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 13).bin|type=File|date=2019-08-22 06:25:30|size=13573392|crc32=76c2e0bd|md5=091b64ea1bfb319b51772160d7685d73|sha1=791426cd2db30c2f5601ac5cc480f09fcc1930ec|comment=}}&lt;br /&gt;
{{filelistentry |i=14|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 14).bin|type=File|date=2019-08-22 06:25:30|size=11411904|crc32=5b69adc6|md5=10a1d958d2544588962b62cb84c9f3ea|sha1=701987e29777c66bd248e5d4cc1e21080a4dc70f|comment=}}&lt;br /&gt;
{{filelistentry |i=15|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 15).bin|type=File|date=2019-08-22 06:25:30|size=16231152|crc32=df01398|md5=ef0d444848db2a53638f338757295b8d|sha1=8cb07a68212bf7de765a9b7a770f09257368999b|comment=}}&lt;br /&gt;
{{filelistentry |i=16|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 16).bin|type=File|date=2019-08-22 06:25:30|size=10932096|crc32=223ae281|md5=16dca38bb2c1b69d6e18f06e57a557ca|sha1=8806d44d1c572886c50675638dae4ea198fc7057|comment=}}&lt;br /&gt;
{{filelistentry |i=17|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 17).bin|type=File|date=2019-08-22 06:25:30|size=14048496|crc32=9a39b10a|md5=034c7625df07ff643b98be8def67b8fa|sha1=89e9bff31d39e5c3ad27b97c57bf703ac2fb6ef4|comment=}}&lt;br /&gt;
{{filelistentry |i=18|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 18).bin|type=File|date=2019-08-22 06:25:30|size=20137824|crc32=965afdaf|md5=c9796b8a2af2a3d47473dac2e1f5b3b6|sha1=7cbdedd4b7c8f12958f8eb753f4508483485140b|comment=}}&lt;br /&gt;
{{filelistentry |i=19|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 19).bin|type=File|date=2019-08-22 06:25:30|size=12881904|crc32=7fed2bb2|md5=00b3d7d122256d3c9e0a2d545aa302af|sha1=747b941fccca3eb0757e5a234e5ddf3934688ca7|comment=}}&lt;br /&gt;
{{filelistentry |i=20|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 20).bin|type=File|date=2019-08-22 06:25:30|size=11783520|crc32=a6229c37|md5=680e0de926ac6dbaa43f12a00a536e4e|sha1=69e9f85064eabbedf9fd526b2899b5972ea6075f|comment=}}&lt;br /&gt;
{{filelistentry |i=21|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 21).bin|type=File|date=2019-08-22 06:25:30|size=14942256|crc32=f85a35c7|md5=0708e0536392fc63fa46361972af81e4|sha1=5ea113584247b3a796e2c4f4d093dc57927167bb|comment=}}&lt;br /&gt;
{{filelistentry |i=22|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 22).bin|type=File|date=2019-08-22 06:25:30|size=11607120|crc32=2ca77414|md5=a516fdc2366813592f0318c9e863c915|sha1=c72f164f152ae006a4dcacb8aabbf32d23b1e9a6|comment=}}&lt;br /&gt;
{{filelistentry |i=23|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 23).bin|type=File|date=2019-08-22 06:25:30|size=12816048|crc32=1ff8bddc|md5=232325c40f0ed75da78a5467345f4551|sha1=bf928d0ba0a6f27c9f069b295f4e2b5514de9edf|comment=}}&lt;br /&gt;
{{filelistentry |i=24|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 24).bin|type=File|date=2019-08-22 06:25:30|size=14088480|crc32=e5ab097c|md5=1a6ba44bbcf347306fb3823901b76d65|sha1=a406ee659ce724206ef4247e183fc7196378ada0|comment=}}&lt;br /&gt;
{{filelistentry |i=25|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 25).bin|type=File|date=2019-08-22 06:25:30|size=14660016|crc32=c9668f03|md5=07990df879e366f27621124b0b0b927e|sha1=edb64afbca399f5d8963fbac27164b9d414a53dc|comment=}}&lt;br /&gt;
{{filelistentry |i=26|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 26).bin|type=File|date=2019-08-22 06:25:30|size=5294352|crc32=dd6554e9|md5=785a6b563f0778d28f36e12a52be9d0d|sha1=fae0bac5d97c701ef43598460e31e958baaaf029|comment=}}&lt;br /&gt;
{{filelistentry |i=27|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 27).bin|type=File|date=2019-08-22 06:25:30|size=5296704|crc32=b07660f5|md5=9364cb4351b2e924795ddb5a481ae9e9|sha1=0af8f223cded6a722b9179ee9ce6ad40c04a4c38|comment=}}&lt;br /&gt;
{{filelistentry |i=28|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 28).bin|type=File|date=2019-08-22 06:25:30|size=1458240|crc32=60dd234b|md5=391ee4c5002402abb19b48aa32d546b8|sha1=95ed37193ea8bdd2a44d6fa2c8a0c0d37c904826|comment=}}&lt;br /&gt;
{{filelistentry |i=29|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 29).bin|type=File|date=2019-08-22 06:25:30|size=3988992|crc32=16079a8c|md5=2df80ab4e56df390e516388f5c2c95fe|sha1=bbcc2e5cd0d1b3c99f32b6971f6a1b1e17cbb291|comment=}}&lt;br /&gt;
{{filelistentry |i=30|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 30).bin|type=File|date=2019-08-22 06:25:30|size=3869040|crc32=7f26f575|md5=29a993cfcc665232b952a3c3a192bcae|sha1=01a020f47403349608802b634a7d4c5d5e26cdd2|comment=}}&lt;br /&gt;
{{filelistentry |i=31|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 31).bin|type=File|date=2019-08-22 06:25:30|size=2008608|crc32=1fcc9f96|md5=e50a322d806bb975867d0f6f58af0899|sha1=130485f3b32252a76dd7a34d4039fcd56c6ad3ed|comment=}}&lt;br /&gt;
{{filelistentry |i=32|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 32).bin|type=File|date=2019-08-22 06:25:30|size=21513744|crc32=82081334|md5=f37fa9304baf50000713505adc12105e|sha1=f0e48f21f8d0735569d2ffe581dcb0dee4f0ee12|comment=}}&lt;br /&gt;
{{filelistentry |i=33|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 33).bin|type=File|date=2019-08-22 06:25:30|size=21873600|crc32=c12652d5|md5=c8dc6d7fde6afe38a9e4670f57cf9a29|sha1=a3aea548a7920d0fdecc66e8f63405dec653a751|comment=}}&lt;br /&gt;
{{filelistentry |i=34|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 34).bin|type=File|date=2019-08-22 06:25:30|size=16214688|crc32=421c17ed|md5=d76cfc6efd29a29d612e1a9acbab8160|sha1=7b3bc326e4e9c6b873815bbe944d8a01ee53d57b|comment=}}&lt;br /&gt;
{{filelistentry |i=35|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 35).bin|type=File|date=2019-08-22 06:25:31|size=32107152|crc32=596128c2|md5=4ee14141bb14e3d101f72b17f95ab2b0|sha1=d36327d4c4eddf048f2ad9d55990c5332d86827f|comment=}}&lt;br /&gt;
{{filelistentry |i=36|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype).cue|type=File|date=2019-10-25 18:37:25|size=3715|crc32=d2cdb8c6|md5=81a9f620e5dfae94c625d76740389f84|sha1=d47a728fc1970f74da3f8890676e00efbfdcc053|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disc Contents&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=text|indent=0|filename=ABS.TXT|type=Text file|date=1993-08-06 20:54:39|size=22|crc32=b45563c8|md5=6491d79ebfe593913f266015181c93db|sha1=a11c74acee1ef1730ea5694c5a9ff03b80b9134b|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=ATTACK.BIN|type=File|date=1993-08-06 20:54:39|size=2302|crc32=4fc04719|md5=9bcc1633006294052aaac457fbe5cb1a|sha1=6c0e256090ff8546b241a81c5bc9fd25612a0bed|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=ATTACK.MMD|type=File|date=1993-08-06 20:54:39|size=131072|crc32=6fd5b665|md5=9f22f5096bc36c1fbb83e968c2e13ce7|sha1=e692d6c0c703f3bb286bfd8fe5007d7193ee58c8|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=BADEND.BIN|type=File|date=1993-08-06 20:54:39|size=640|crc32=d9337e36|md5=458e86835ffa221e06efd18fe072e70e|sha1=1fc8c827ec3f027bf683ef19fdb51283556fe9a2|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=BADEND.STM|type=File|date=1993-08-06 20:54:39|size=33792000|crc32=2d1723bd|md5=9a4fc61810f07ddd9a52c5541dd30d71|sha1=133ac071d87ba7d722742fdcc2b71ebd8bb03ad0|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=text|indent=0|filename=BIB.TXT|type=Text file|date=1993-08-06 20:54:39|size=1|crc32=2f6016f7|md5=bebe43a13d6320b4c6751958bf5398a7|sha1=ebdc2288a14298f5f7adf08e069b39fc42cbd909|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=BRAMINIT.MMD|type=File|date=1993-08-06 20:54:39|size=10250|crc32=c501be99|md5=7a0c3d0d18056bc1c953e54bd6f9f442|sha1=7dd7e6fd2666f61da61b5e1871af3f51c1e4981f|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=BRAMMAIN.MMD|type=File|date=1993-08-06 20:54:39|size=30320|crc32=cccc500|md5=a35dff5a59dbe150b8b7039868b7f860|sha1=4642e3c2afd7d916fa0265e5a718e25b3ff0ae43|comment=}}&lt;br /&gt;
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|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;53 45 47 41 20 4d 45 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;41 20 44 52 49 56 45 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;SEGA MEGA DRIVE &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, August 1993&amp;quot;&amp;gt;28 43 29 53 45 47 41 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, August 1993&amp;quot;&amp;gt;31 39 39 33 2e 41 55 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, August 1993&amp;quot;&amp;gt;(C)SEGA 1993.AUG&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;53 4f 4e 49 43 20 54 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;45 20 48 45 44 47 45 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;SONIC THE HEDGEH&amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;4f 47 2d 43 44 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;OG-CD           &amp;lt;/span&amp;gt;&lt;br /&gt;
00000140  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000150  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;53 4f 4e 49 43 20 54 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;45 20 48 45 44 47 45 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;SONIC THE HEDGEH&amp;lt;/span&amp;gt;&lt;br /&gt;
00000160  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;4f 47 2d 43 44 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;OG-CD           &amp;lt;/span&amp;gt;&lt;br /&gt;
00000170  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM G-6021 -00&amp;quot;&amp;gt;47 4d 20 47 2d 36 30 32&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM G-6021 -00&amp;quot;&amp;gt;31 20 20 2d 30 30&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x2020&amp;quot;&amp;gt;20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM G-6021 -00&amp;quot;&amp;gt;GM G-6021  -00&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x2020&amp;quot;&amp;gt;  &amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;45 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;E               &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Sonic CD 1.09 Front.png|Disc front.&lt;br /&gt;
Sonic CD 1.09 Back.png|Disc back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog CD}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_CD_(Aug_6,_1993_16:54_prototype)&amp;diff=146232</id>
		<title>Sonic the Hedgehog CD (Aug 6, 1993 16:54 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_CD_(Aug_6,_1993_16:54_prototype)&amp;diff=146232"/>
		<updated>2025-09-05T04:54:23Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: /* Notes */ Corrected info as it is more similar to the final PAL buld than the final Japanese one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_CD___.2019-09-02 16.30.58.png&lt;br /&gt;
|builddate=Aug 6, 1993 16:54:39&lt;br /&gt;
|buildname=Ver1.09&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=October 26, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=PAL SONIC-CD Ver 1.09 6/10 &#039;93.8.6&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator (2 dumps, drive, PX-760A)&lt;br /&gt;
|origin_ownership=drx (2019-Present)&lt;br /&gt;
|origin_lot=Sonic Month 2019&lt;br /&gt;
|game=Sonic the Hedgehog CD&lt;br /&gt;
|system=Sega CD&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 6, 1993}} {{RegionDate|EU|Aug 27, 1993}} {{RegionDate|US|Oct 12, 1993}}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 23, 1993}} {{RegionDate|EU|Oct 1, 1993}} {{RegionDate|US|Nov 19, 1993}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype).zip&lt;br /&gt;
|raw=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (RAW).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of Sonic the Hedgehog CD for the Sega CD.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog CD (Sega CD)}}&lt;br /&gt;
* This build is similar to the final PAL build except the following files have changes made to them (what these changes are is currently unknown):&lt;br /&gt;
** BRAMINIT.MMD&lt;br /&gt;
** BRAMMAIN.MMD&lt;br /&gt;
* The IP data has been altered in comparison to the original Japanese release.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
SONIC_CD___.2019-09-02 16.30.58.png|Title screen.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.31.45.png|Opening movie 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.32.13.png|Opening movie 2.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.32.54.png|Opening movie 3.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.33.42.png|Palmtree Panic Zone Act 1 Present 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.33.59.png|Palmtree Panic Zone Act 1 Present 2.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.34.44.png|Special Stage 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.34.49.png|Special Stage 2.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.35.35.png|Tidal Tempest Zone Act 3 Bad Future 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.36.09.png|Tidal Tempest Zone Act 3 Bad Future 2.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.36.47.png|Special Stage 3.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.36.59.png|Special Stage 4.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.37.46.png|Metallic Madness Zone 1.&lt;br /&gt;
SONIC_CD___.2019-09-02 16.37.58.png|Metallic Madness Zone 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&#039;&#039;&#039;File Archive Contents&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 01).bin|type=File|date=2019-08-22 06:25:30|size=129592848|crc32=b16e68c|md5=a6f67fd00d8ac423a34fc1453a97f0d5|sha1=4a16084f5f3abc8a7a28a4d08dc878488f9b890e|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 02).bin|type=File|date=2019-08-22 06:25:30|size=1091328|crc32=25235866|md5=253da274e647822b0ea50ba784bb10fa|sha1=ddf0f669fcab537cc2c46010d030ea6b3f7f0298|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 03).bin|type=File|date=2019-08-22 06:25:30|size=19077072|crc32=427d0e42|md5=c23a77f3d7e8f82460341525d934cb83|sha1=8cd2b16c6b62b2d1d67ca5c0bbc64a7577a6a491|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 04).bin|type=File|date=2019-08-22 06:25:30|size=14231952|crc32=909fd938|md5=83413ae11265567d19eb19a09fe32613|sha1=992b78a2a17913efefb89b498145f73d7bf9b4d6|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 05).bin|type=File|date=2019-08-22 06:25:30|size=14827008|crc32=cb1ba8f7|md5=25eff90e2e76a7d474d7ceab27869497|sha1=8650689234556ed8c93623086f0461a5e70ac399|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 06).bin|type=File|date=2019-08-22 06:25:30|size=17567088|crc32=9b9e07be|md5=5c77c6d089088232823dd4ac14540641|sha1=2290332cebd593da9ae7ffe9256bd83e66c6ad5d|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 07).bin|type=File|date=2019-08-22 06:25:30|size=13980288|crc32=4c5a2aa6|md5=8a8f561d0e007d0fece1356ef1884f65|sha1=0c77dd177a81340956ea313d62bef5ee7bd0a7f9|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 08).bin|type=File|date=2019-08-22 06:25:30|size=14342496|crc32=8d9d6cfa|md5=cc8dc7dbb132beccbc347117a635faa5|sha1=2e6cc472d4bf0996cc136c56232d34f6354f2c28|comment=}}&lt;br /&gt;
{{filelistentry |i=9|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 09).bin|type=File|date=2019-08-22 06:25:30|size=20278944|crc32=91eeed6f|md5=51ff0600bd14f1c2e34ccf4f81ad12d3|sha1=8eb9e264f7e4300370a6cd5eaaebd8cff2b66a61|comment=}}&lt;br /&gt;
{{filelistentry |i=10|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 10).bin|type=File|date=2019-08-22 06:25:30|size=14041440|crc32=357b4a3|md5=851a477fad0dc38c6210dab5a6ac3005|sha1=572d48a8ba0ce9df29e9173987a8b236160e3a49|comment=}}&lt;br /&gt;
{{filelistentry |i=11|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 11).bin|type=File|date=2019-08-22 06:25:30|size=13653360|crc32=6eb8834|md5=55f1a2055a672e5f4ccb10d54b162e25|sha1=72874c40fcbe740181efa74eb5ae9ae6ecbe82ac|comment=}}&lt;br /&gt;
{{filelistentry |i=12|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 12).bin|type=File|date=2019-08-22 06:25:30|size=18016320|crc32=180bfd36|md5=77bfbfaea618d2b0852495daa25377fc|sha1=8972fff651657a63f8f6b777af037e838f272269|comment=}}&lt;br /&gt;
{{filelistentry |i=13|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 13).bin|type=File|date=2019-08-22 06:25:30|size=13573392|crc32=76c2e0bd|md5=091b64ea1bfb319b51772160d7685d73|sha1=791426cd2db30c2f5601ac5cc480f09fcc1930ec|comment=}}&lt;br /&gt;
{{filelistentry |i=14|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 14).bin|type=File|date=2019-08-22 06:25:30|size=11411904|crc32=5b69adc6|md5=10a1d958d2544588962b62cb84c9f3ea|sha1=701987e29777c66bd248e5d4cc1e21080a4dc70f|comment=}}&lt;br /&gt;
{{filelistentry |i=15|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 15).bin|type=File|date=2019-08-22 06:25:30|size=16231152|crc32=df01398|md5=ef0d444848db2a53638f338757295b8d|sha1=8cb07a68212bf7de765a9b7a770f09257368999b|comment=}}&lt;br /&gt;
{{filelistentry |i=16|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 16).bin|type=File|date=2019-08-22 06:25:30|size=10932096|crc32=223ae281|md5=16dca38bb2c1b69d6e18f06e57a557ca|sha1=8806d44d1c572886c50675638dae4ea198fc7057|comment=}}&lt;br /&gt;
{{filelistentry |i=17|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 17).bin|type=File|date=2019-08-22 06:25:30|size=14048496|crc32=9a39b10a|md5=034c7625df07ff643b98be8def67b8fa|sha1=89e9bff31d39e5c3ad27b97c57bf703ac2fb6ef4|comment=}}&lt;br /&gt;
{{filelistentry |i=18|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 18).bin|type=File|date=2019-08-22 06:25:30|size=20137824|crc32=965afdaf|md5=c9796b8a2af2a3d47473dac2e1f5b3b6|sha1=7cbdedd4b7c8f12958f8eb753f4508483485140b|comment=}}&lt;br /&gt;
{{filelistentry |i=19|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 19).bin|type=File|date=2019-08-22 06:25:30|size=12881904|crc32=7fed2bb2|md5=00b3d7d122256d3c9e0a2d545aa302af|sha1=747b941fccca3eb0757e5a234e5ddf3934688ca7|comment=}}&lt;br /&gt;
{{filelistentry |i=20|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 20).bin|type=File|date=2019-08-22 06:25:30|size=11783520|crc32=a6229c37|md5=680e0de926ac6dbaa43f12a00a536e4e|sha1=69e9f85064eabbedf9fd526b2899b5972ea6075f|comment=}}&lt;br /&gt;
{{filelistentry |i=21|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 21).bin|type=File|date=2019-08-22 06:25:30|size=14942256|crc32=f85a35c7|md5=0708e0536392fc63fa46361972af81e4|sha1=5ea113584247b3a796e2c4f4d093dc57927167bb|comment=}}&lt;br /&gt;
{{filelistentry |i=22|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 22).bin|type=File|date=2019-08-22 06:25:30|size=11607120|crc32=2ca77414|md5=a516fdc2366813592f0318c9e863c915|sha1=c72f164f152ae006a4dcacb8aabbf32d23b1e9a6|comment=}}&lt;br /&gt;
{{filelistentry |i=23|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 23).bin|type=File|date=2019-08-22 06:25:30|size=12816048|crc32=1ff8bddc|md5=232325c40f0ed75da78a5467345f4551|sha1=bf928d0ba0a6f27c9f069b295f4e2b5514de9edf|comment=}}&lt;br /&gt;
{{filelistentry |i=24|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 24).bin|type=File|date=2019-08-22 06:25:30|size=14088480|crc32=e5ab097c|md5=1a6ba44bbcf347306fb3823901b76d65|sha1=a406ee659ce724206ef4247e183fc7196378ada0|comment=}}&lt;br /&gt;
{{filelistentry |i=25|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 25).bin|type=File|date=2019-08-22 06:25:30|size=14660016|crc32=c9668f03|md5=07990df879e366f27621124b0b0b927e|sha1=edb64afbca399f5d8963fbac27164b9d414a53dc|comment=}}&lt;br /&gt;
{{filelistentry |i=26|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 26).bin|type=File|date=2019-08-22 06:25:30|size=5294352|crc32=dd6554e9|md5=785a6b563f0778d28f36e12a52be9d0d|sha1=fae0bac5d97c701ef43598460e31e958baaaf029|comment=}}&lt;br /&gt;
{{filelistentry |i=27|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 27).bin|type=File|date=2019-08-22 06:25:30|size=5296704|crc32=b07660f5|md5=9364cb4351b2e924795ddb5a481ae9e9|sha1=0af8f223cded6a722b9179ee9ce6ad40c04a4c38|comment=}}&lt;br /&gt;
{{filelistentry |i=28|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 28).bin|type=File|date=2019-08-22 06:25:30|size=1458240|crc32=60dd234b|md5=391ee4c5002402abb19b48aa32d546b8|sha1=95ed37193ea8bdd2a44d6fa2c8a0c0d37c904826|comment=}}&lt;br /&gt;
{{filelistentry |i=29|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 29).bin|type=File|date=2019-08-22 06:25:30|size=3988992|crc32=16079a8c|md5=2df80ab4e56df390e516388f5c2c95fe|sha1=bbcc2e5cd0d1b3c99f32b6971f6a1b1e17cbb291|comment=}}&lt;br /&gt;
{{filelistentry |i=30|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 30).bin|type=File|date=2019-08-22 06:25:30|size=3869040|crc32=7f26f575|md5=29a993cfcc665232b952a3c3a192bcae|sha1=01a020f47403349608802b634a7d4c5d5e26cdd2|comment=}}&lt;br /&gt;
{{filelistentry |i=31|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 31).bin|type=File|date=2019-08-22 06:25:30|size=2008608|crc32=1fcc9f96|md5=e50a322d806bb975867d0f6f58af0899|sha1=130485f3b32252a76dd7a34d4039fcd56c6ad3ed|comment=}}&lt;br /&gt;
{{filelistentry |i=32|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 32).bin|type=File|date=2019-08-22 06:25:30|size=21513744|crc32=82081334|md5=f37fa9304baf50000713505adc12105e|sha1=f0e48f21f8d0735569d2ffe581dcb0dee4f0ee12|comment=}}&lt;br /&gt;
{{filelistentry |i=33|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 33).bin|type=File|date=2019-08-22 06:25:30|size=21873600|crc32=c12652d5|md5=c8dc6d7fde6afe38a9e4670f57cf9a29|sha1=a3aea548a7920d0fdecc66e8f63405dec653a751|comment=}}&lt;br /&gt;
{{filelistentry |i=34|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 34).bin|type=File|date=2019-08-22 06:25:30|size=16214688|crc32=421c17ed|md5=d76cfc6efd29a29d612e1a9acbab8160|sha1=7b3bc326e4e9c6b873815bbe944d8a01ee53d57b|comment=}}&lt;br /&gt;
{{filelistentry |i=35|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype) (Track 35).bin|type=File|date=2019-08-22 06:25:31|size=32107152|crc32=596128c2|md5=4ee14141bb14e3d101f72b17f95ab2b0|sha1=d36327d4c4eddf048f2ad9d55990c5332d86827f|comment=}}&lt;br /&gt;
{{filelistentry |i=36|icon=file|indent=0|filename=Sonic the Hedgehog CD (Aug 6, 1993 16.54 prototype).cue|type=File|date=2019-10-25 18:37:25|size=3715|crc32=d2cdb8c6|md5=81a9f620e5dfae94c625d76740389f84|sha1=d47a728fc1970f74da3f8890676e00efbfdcc053|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disc Contents&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=text|indent=0|filename=ABS.TXT|type=Text file|date=1993-08-06 20:54:39|size=22|crc32=b45563c8|md5=6491d79ebfe593913f266015181c93db|sha1=a11c74acee1ef1730ea5694c5a9ff03b80b9134b|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=ATTACK.BIN|type=File|date=1993-08-06 20:54:39|size=2302|crc32=4fc04719|md5=9bcc1633006294052aaac457fbe5cb1a|sha1=6c0e256090ff8546b241a81c5bc9fd25612a0bed|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=ATTACK.MMD|type=File|date=1993-08-06 20:54:39|size=131072|crc32=6fd5b665|md5=9f22f5096bc36c1fbb83e968c2e13ce7|sha1=e692d6c0c703f3bb286bfd8fe5007d7193ee58c8|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=BADEND.BIN|type=File|date=1993-08-06 20:54:39|size=640|crc32=d9337e36|md5=458e86835ffa221e06efd18fe072e70e|sha1=1fc8c827ec3f027bf683ef19fdb51283556fe9a2|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=BADEND.STM|type=File|date=1993-08-06 20:54:39|size=33792000|crc32=2d1723bd|md5=9a4fc61810f07ddd9a52c5541dd30d71|sha1=133ac071d87ba7d722742fdcc2b71ebd8bb03ad0|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=text|indent=0|filename=BIB.TXT|type=Text file|date=1993-08-06 20:54:39|size=1|crc32=2f6016f7|md5=bebe43a13d6320b4c6751958bf5398a7|sha1=ebdc2288a14298f5f7adf08e069b39fc42cbd909|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=BRAMINIT.MMD|type=File|date=1993-08-06 20:54:39|size=10250|crc32=c501be99|md5=7a0c3d0d18056bc1c953e54bd6f9f442|sha1=7dd7e6fd2666f61da61b5e1871af3f51c1e4981f|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=BRAMMAIN.MMD|type=File|date=1993-08-06 20:54:39|size=30320|crc32=cccc500|md5=a35dff5a59dbe150b8b7039868b7f860|sha1=4642e3c2afd7d916fa0265e5a718e25b3ff0ae43|comment=}}&lt;br /&gt;
{{filelistentry |i=9|icon=file|indent=0|filename=BRAMSUB.BIN|type=File|date=1993-08-06 20:54:39|size=2592|crc32=8a0183e4|md5=13265c04b4c2b83607d203bb569d0c81|sha1=03bed9f98e09d29afaec52dfbdf7a7570f8a31b8|comment=}}&lt;br /&gt;
{{filelistentry |i=10|icon=file|indent=0|filename=COME__.MMD|type=File|date=1993-08-06 20:54:39|size=8952|crc32=b872b5c1|md5=7e7b470daaab9c5cb6fd5febdffa0914|sha1=2618b1da9261c75e708db8d08723d182fad00c23|comment=}}&lt;br /&gt;
{{filelistentry |i=11|icon=text|indent=0|filename=CPY.TXT|type=Text file|date=1993-08-06 20:54:39|size=15|crc32=b4ad0bdf|md5=b8bc30ef99ef1d55cb72797ea193ac24|sha1=9b0204d43ca8040ef37e17224938f895b9a482c7|comment=}}&lt;br /&gt;
{{filelistentry |i=12|icon=file|indent=0|filename=DEMO11A.MMD|type=File|date=1993-08-06 20:54:39|size=262144|crc32=50835d3b|md5=2710ae246014772871d821478dbdad69|sha1=81744e9a41a6bfbda1dc5903e9c194c31e5303a0|comment=}}&lt;br /&gt;
{{filelistentry |i=13|icon=file|indent=0|filename=DEMO43C.MMD|type=File|date=1993-08-06 20:54:39|size=262144|crc32=651cdc6c|md5=9a47586f6ee637ff412058289ecd4426|sha1=720678240c2ad4af547f19b133da572b118a6188|comment=}}&lt;br /&gt;
{{filelistentry |i=14|icon=file|indent=0|filename=DEMO82A.MMD|type=File|date=1993-08-06 20:54:39|size=262144|crc32=b53deb6f|md5=474e6f986db9cd181b3bbe1b97d5eb47|sha1=75aa28564e25518a9a31e842b77744ce1d64fb7e|comment=}}&lt;br /&gt;
{{filelistentry |i=15|icon=file|indent=0|filename=DUMMY0.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=38ddb6c9|md5=2a4f9808f66d5829d727ca53d02ee7b5|sha1=1c27d902fc1872bcb0e66706daab19e9fadbeda2|comment=}}&lt;br /&gt;
{{filelistentry |i=16|icon=file|indent=0|filename=DUMMY1.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=e130fd8b|md5=e562609e612d5e64e7658f06532ecb3c|sha1=d726b20ffff81eef253f826168234d086452962e|comment=}}&lt;br /&gt;
{{filelistentry |i=17|icon=file|indent=0|filename=DUMMY2.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=c392eb8b|md5=f6b5c30714a9187e54ab903276584397|sha1=468f32daf98cd38c8edb5e7483c10be00288ed41|comment=}}&lt;br /&gt;
{{filelistentry |i=18|icon=file|indent=0|filename=DUMMY3.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=937d41ed|md5=97760df3780bcdbe93a48cde03160928|sha1=de801519ef44e68e2b64efb0a5d4bfa2cf482073|comment=}}&lt;br /&gt;
{{filelistentry |i=19|icon=file|indent=0|filename=DUMMY4.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=cd59d361|md5=6e5350d1104b06684a6e8c6d411e9779|sha1=1d66bb776c81a36ff452b267b6f99909fbe78121|comment=}}&lt;br /&gt;
{{filelistentry |i=20|icon=file|indent=0|filename=DUMMY5.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=1a6e2cca|md5=816f3ce632257a1e8044d3cd4cabc84a|sha1=3b59852583d62e32e58e65197ba3df8c16709839|comment=}}&lt;br /&gt;
{{filelistentry |i=21|icon=file|indent=0|filename=DUMMY6.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=1a6e2cca|md5=816f3ce632257a1e8044d3cd4cabc84a|sha1=3b59852583d62e32e58e65197ba3df8c16709839|comment=}}&lt;br /&gt;
{{filelistentry |i=22|icon=file|indent=0|filename=DUMMY7.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=1a6e2cca|md5=816f3ce632257a1e8044d3cd4cabc84a|sha1=3b59852583d62e32e58e65197ba3df8c16709839|comment=}}&lt;br /&gt;
{{filelistentry |i=23|icon=file|indent=0|filename=DUMMY8.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=1a6e2cca|md5=816f3ce632257a1e8044d3cd4cabc84a|sha1=3b59852583d62e32e58e65197ba3df8c16709839|comment=}}&lt;br /&gt;
{{filelistentry |i=24|icon=file|indent=0|filename=DUMMY9.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=1a6e2cca|md5=816f3ce632257a1e8044d3cd4cabc84a|sha1=3b59852583d62e32e58e65197ba3df8c16709839|comment=}}&lt;br /&gt;
{{filelistentry |i=25|icon=file|indent=0|filename=ENDING.MMD|type=File|date=1993-08-06 20:54:39|size=44036|crc32=ecbf68b1|md5=f7967d1411149a4a1245222a855b941e|sha1=23b83ee96f412297f62681c6b324755e02d575c8|comment=}}&lt;br /&gt;
{{filelistentry |i=26|icon=file|indent=0|filename=GOODEND.BIN|type=File|date=1993-08-06 20:54:39|size=640|crc32=afb6e590|md5=d4f86541f4fe5ac60b1fc67342a81734|sha1=eb571c978ee11f369b96a3ae90619925c8d005b5|comment=}}&lt;br /&gt;
{{filelistentry |i=27|icon=file|indent=0|filename=GOODEND.STM|type=File|date=1993-08-06 20:54:39|size=34099200|crc32=e09baf5c|md5=384cc50bf4a12712b17fbea232405fd5|sha1=7a1250391e4adbf4d55f1f96a494f0ab97f9e862|comment=}}&lt;br /&gt;
{{filelistentry |i=28|icon=file|indent=0|filename=IPX___.MMD|type=File|date=1993-08-06 20:54:39|size=4096|crc32=bb818f8f|md5=8055a4aeb6b1c98ef5d84d3d83dfa62d|sha1=8e32d4f305927f191ffbc447203b0ee86e4e69dc|comment=}}&lt;br /&gt;
{{filelistentry |i=29|icon=file|indent=0|filename=MDINIT.MMD|type=File|date=1993-08-06 20:54:39|size=7514|crc32=5a081d10|md5=d3daa2c9db1445121d42ef650095dae6|sha1=23d369641f1b89904a0cf4ce093131e60b78da36|comment=}}&lt;br /&gt;
{{filelistentry |i=30|icon=file|indent=0|filename=NISI.MMD|type=File|date=1993-08-06 20:54:39|size=16640|crc32=ac77fe53|md5=693e695c25a2161cbe5447965cb67682|sha1=ae6d613d67a90f1c77763a48ee1ac5c2dab5abbd|comment=}}&lt;br /&gt;
{{filelistentry |i=31|icon=file|indent=0|filename=OPEN_M.MMD|type=File|date=1993-08-06 20:54:39|size=10020|crc32=2d182cc7|md5=d0d6db81e67e00b471c7715ac000c0bc|sha1=93537c04679cb36a85f79481fc6577df99a64871|comment=}}&lt;br /&gt;
{{filelistentry |i=32|icon=file|indent=0|filename=OPEN_S.BIN|type=File|date=1993-08-06 20:54:39|size=590|crc32=7165f3b9|md5=5671aa162e12d438e81ac1af3f75d626|sha1=a45440d5125902125d4e46da644ea08bea3c483e|comment=}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;53 45 47 41 20 4d 45 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;41 20 44 52 49 56 45 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;SEGA MEGA DRIVE &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, August 1993&amp;quot;&amp;gt;28 43 29 53 45 47 41 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, August 1993&amp;quot;&amp;gt;31 39 39 33 2e 41 55 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, August 1993&amp;quot;&amp;gt;(C)SEGA 1993.AUG&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;53 4f 4e 49 43 20 54 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;45 20 48 45 44 47 45 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;SONIC THE HEDGEH&amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;4f 47 2d 43 44 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;OG-CD           &amp;lt;/span&amp;gt;&lt;br /&gt;
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00000150  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;53 4f 4e 49 43 20 54 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;45 20 48 45 44 47 45 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog-Cd&amp;quot;&amp;gt;SONIC THE HEDGEH&amp;lt;/span&amp;gt;&lt;br /&gt;
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00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM G-6021 -00&amp;quot;&amp;gt;47 4d 20 47 2d 36 30 32&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM G-6021 -00&amp;quot;&amp;gt;31 20 20 2d 30 30&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x2020&amp;quot;&amp;gt;20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM G-6021 -00&amp;quot;&amp;gt;GM G-6021  -00&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x2020&amp;quot;&amp;gt;  &amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;45 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;E               &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Sonic CD 1.09 Front.png|Disc front.&lt;br /&gt;
Sonic CD 1.09 Back.png|Disc back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog CD}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Rescue_of_Princess_Blobette_(Sep_26,_1990_prototype)&amp;diff=130786</id>
		<title>The Rescue of Princess Blobette (Sep 26, 1990 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Rescue_of_Princess_Blobette_(Sep_26,_1990_prototype)&amp;diff=130786"/>
		<updated>2025-01-02T04:40:48Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Corrected image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=The Rescue of Princess Blobette (Prototype).png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Armageddon Potato&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|game=The Rescue of Princess Blobette&lt;br /&gt;
|system=Game Boy&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Rescue of Princess Blobette (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Rescue of Princess Blobette for the Game Boy.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A look at the header shows that this ROM is version 0.24, dated Sept 26th, 1990, compared to the retail game’s version 0.25 and Oct 4th 1990.&lt;br /&gt;
* Similarly to Bubble Bobble, there is a bunch of minor miscellaneous hex differences dotted throughout the whole ROM which has shifted the data downwards, making it look more different than it really is.&lt;br /&gt;
* Judging from the closeness of dates between the prototype and the final version, I’d say there’s most likely no noticeable differences in gameplay to be seen here.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=250&amp;gt;&lt;br /&gt;
princesblobette.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://x.com/ArmagedonPotato Armageddon Potato on X]&lt;br /&gt;
* [https://www.instagram.com/armageddonpotatogames/ Armageddon Potato on Instagram]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Rescue of Princess Blobette}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beyond_Zero_Tolerance_(Jul_14,_1995_prototype)&amp;diff=128766</id>
		<title>Beyond Zero Tolerance (Jul 14, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beyond_Zero_Tolerance_(Jul_14,_1995_prototype)&amp;diff=128766"/>
		<updated>2024-12-26T03:35:09Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Fix download link to proto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Beyond Zero Tolerance (Prototype).2024-12-25 13.24.03.png&lt;br /&gt;
|Page name=Beyond Zero Tolerance (Jul 14, 1995 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Frank Cifaldi&lt;br /&gt;
|releasedby=Josh Byerly&lt;br /&gt;
|filereleasedate=December 25, 2024&lt;br /&gt;
|origin_type=Accolade EPROM cartridge&lt;br /&gt;
|origin_ownership=Josh Hamblin (2024), Josh Byerly (2024)&lt;br /&gt;
|game=Beyond Zero Tolerance&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Beyond Zero Tolerance (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Beyond Zero Tolerance for the Sega Mega Drive.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Missing the opening cinematic after the title screen in the existing ROM, and instead jumps directly to the character select.&lt;br /&gt;
* The in-game color palette is different, and the player starts with a lower ammo count.&lt;br /&gt;
{{Wata&lt;br /&gt;
|wata_cert=&lt;br /&gt;
|analyzed_by=Frank Cifaldi&lt;br /&gt;
|analysis=Object Analysis:&lt;br /&gt;
&lt;br /&gt;
Beyond Zero Tolerance is an unreleased game, the sequel to Zero Tolerance. The object presents as a retail Sega Genesis game case, with a laster-printed mockup cover containing what appears to be original artwork. Inside is a Sega Genesis cartridge, with an Accolade-branded PCB protruding from the top. A label on the front of the cartridge denotes the game&#039;s title, version (&amp;quot;ZT20714A.ZIP&amp;quot;), date (July 14, 1995) and the manufacturer&#039;s contact information. No attempt was made to open the cartridge for fear of damage.&lt;br /&gt;
&lt;br /&gt;
Data Analysis:&lt;br /&gt;
&lt;br /&gt;
CRC-32 (Ethernet and PKZIP): 81A446F0&lt;br /&gt;
&lt;br /&gt;
SHA-1: 6903569A5E3FD7FC9193914D3AF0D6E8F7DDC195&lt;br /&gt;
&lt;br /&gt;
SHA-256: 8F0AF150B642E1E190566A96D19732695164D926244764407560949CEE02D8B0&lt;br /&gt;
&lt;br /&gt;
MD-5: DA94FDBE200C58DFE1A69553E7175BC5&lt;br /&gt;
&lt;br /&gt;
The data is not a match for the existing prototype ROM available online. It appears to be slightly later: the online ROM&#039;s title screen displays a date of 06-23-95, while this object&#039;s ROM displays a date of 07-13-95. Other differences were noted as well: this version is missing the opening cinematic after the title screen, which is present in the earlier ROM. Additionally, the in-game color palette is different, and the player starts with a lower ammo count in this version than in the available ROM.&lt;br /&gt;
&lt;br /&gt;
Provenance Notes:&lt;br /&gt;
&lt;br /&gt;
This object was provided to the submitter by Randel Reiss, from developer Technopop. Reiss was shown a photograph and verified that he was the originator of the object, and that the handwriting on the label is his own.&lt;br /&gt;
&lt;br /&gt;
Conclusion:&lt;br /&gt;
&lt;br /&gt;
Given the authentic parts used, the provenance, and the unique data available across the items from this McLaren auction, I have no reason to doubt the authenticity of this item. Why a Nintendo rep might have a bootleg PCB is a mystery for others to solve.&lt;br /&gt;
}}&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
PXL_20240107_205225151.jpg&lt;br /&gt;
PXL_20240107_205228820.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beyond Zero Tolerance}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Teenage_Mutant_Ninja_Turtles:_The_HyperStone_Heist_(PAL_prototype)&amp;diff=122888</id>
		<title>Teenage Mutant Ninja Turtles: The HyperStone Heist (PAL prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Teenage_Mutant_Ninja_Turtles:_The_HyperStone_Heist_(PAL_prototype)&amp;diff=122888"/>
		<updated>2024-09-08T21:22:07Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Teenage Mutant Ninja Turtles: The HyperStone Heist (PAL prototype)&lt;br /&gt;
|builddate=1993&lt;br /&gt;
|buildname=SX001/M043&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PrimalConcreteSledge&lt;br /&gt;
|releasedby=PrimalConcreteSledge&lt;br /&gt;
|filedumpdate=August 29, 2024&lt;br /&gt;
|filereleasedate=September 2, 2024&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_labels=SAMPLE T.M.H.T. ( SX001 ) PAL&lt;br /&gt;
|origin_files=TeenageMutantHeroT4BBA.bin&lt;br /&gt;
|origin_dumpmethod=Retrode&lt;br /&gt;
|origin_ownership=Paul van Pelt&lt;br /&gt;
|game=Teenage Mutant Ninja Turtles: The HyperStone Heist&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Teenage Mutant Ninja Turtles: The HyperStone Heist}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sunset_Riders_(PAL_prototype)&amp;diff=122887</id>
		<title>Sunset Riders (PAL prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sunset_Riders_(PAL_prototype)&amp;diff=122887"/>
		<updated>2024-09-08T21:21:51Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sunset Riders (PAL prototype)&lt;br /&gt;
|builddate=1993&lt;br /&gt;
|buildname=SX002/M092&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PrimalConcreteSledge&lt;br /&gt;
|releasedby=PrimalConcreteSledge&lt;br /&gt;
|filedumpdate=August 29, 2024&lt;br /&gt;
|filereleasedate=September 02, 2024&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_labels=SAMPLE Sunset Riders ( SX002 )&lt;br /&gt;
|origin_files=SunsetRiders18.4EF6.bin&lt;br /&gt;
|origin_dumpmethod=Retrode&lt;br /&gt;
|origin_ownership=Paul van Pelt&lt;br /&gt;
|game=Sunset Riders&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sunset Riders}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rocket_Knight_Adventures_(PAL_prototype)&amp;diff=122886</id>
		<title>Rocket Knight Adventures (PAL prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rocket_Knight_Adventures_(PAL_prototype)&amp;diff=122886"/>
		<updated>2024-09-08T21:21:35Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Rocket Knight Adventures (PAL prototype)&lt;br /&gt;
|builddate=Feb 6, 1993&lt;br /&gt;
|buildname=A003&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PrimalConcreteSledge&lt;br /&gt;
|releasedby=PrimalConcreteSledge&lt;br /&gt;
|filedumpdate=August 28, 2024&lt;br /&gt;
|filereleasedate=September 02, 2024&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_files=RocketKnightAdvent1CCA.bin&lt;br /&gt;
|origin_dumpmethod=Retrode&lt;br /&gt;
|origin_ownership=Paul van Pelt&lt;br /&gt;
|game=Rocket Knight Adventures&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=RocketKnightAdvent1CCA.zip&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rocket Knight Adventures}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sunset_Riders_(PAL_prototype)&amp;diff=122885</id>
		<title>Sunset Riders (PAL prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sunset_Riders_(PAL_prototype)&amp;diff=122885"/>
		<updated>2024-09-08T21:20:21Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Add navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sunset Riders (PAL prototype)&lt;br /&gt;
|builddate=1993&lt;br /&gt;
|buildname=SX002/M092&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PrimalConcreteSledge&lt;br /&gt;
|releasedby=PrimalConcreteSledge&lt;br /&gt;
|filedumpdate=August 29, 2024&lt;br /&gt;
|filereleasedate=September 02, 2024&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_labels=SAMPLE Sunset Riders ( SX002 )&lt;br /&gt;
|origin_files=SunsetRiders18.4EF6.bin&lt;br /&gt;
|origin_dumpmethod=Retrotrode&lt;br /&gt;
|origin_ownership=Paul van Pelt&lt;br /&gt;
|game=Sunset Riders&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sunset Riders}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rocket_Knight_Adventures_(PAL_prototype)&amp;diff=122884</id>
		<title>Rocket Knight Adventures (PAL prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rocket_Knight_Adventures_(PAL_prototype)&amp;diff=122884"/>
		<updated>2024-09-08T21:19:57Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Add navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Rocket Knight Adventures (PAL prototype)&lt;br /&gt;
|builddate=Feb 6, 1993&lt;br /&gt;
|buildname=A003&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PrimalConcreteSledge&lt;br /&gt;
|releasedby=PrimalConcreteSledge&lt;br /&gt;
|filedumpdate=August 28, 2024&lt;br /&gt;
|filereleasedate=September 02, 2024&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_files=RocketKnightAdvent1CCA.bin&lt;br /&gt;
|origin_dumpmethod=Retrotrode&lt;br /&gt;
|origin_ownership=Paul van Pelt&lt;br /&gt;
|game=Rocket Knight Adventures&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=RocketKnightAdvent1CCA.zip&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rocket Knight Adventures}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Geist_Force_(Apr_6,_1999_prototype)&amp;diff=77784</id>
		<title>Geist Force (Apr 6, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Geist_Force_(Apr_6,_1999_prototype)&amp;diff=77784"/>
		<updated>2022-06-27T06:17:09Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Apr 6, 1999&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ASSEMBler Games&lt;br /&gt;
|releasedby=ASSEMBler Games&lt;br /&gt;
|origin_type=GD-R&lt;br /&gt;
|game=Geist Force&lt;br /&gt;
|titlescreen=Geist Force (Apr 6, 1999 prototype).png&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Shooting&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Geist Force (Apr 6, 1999 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Geist Force for the Sega Dreamcast.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Geist Force}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=77086</id>
		<title>OutRun 2 (Sep 10, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=77086"/>
		<updated>2022-05-16T04:43:16Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Outrun 2 (Sep 10, 2004 prototype)&lt;br /&gt;
|builddate=Sep 10, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BetaCollector&lt;br /&gt;
|releasedby=BetaCollector&lt;br /&gt;
|filereleasedate=January 26, 2021&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|origin_labels=Review Build 9-10-04 Not For Resale&lt;br /&gt;
|origin_ownership=BetaCollector&lt;br /&gt;
|game=Outrun 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 1, 2004}} {{RegionDate|US|Oct 25, 2004}} {{RegionDate|JP|Jan 25, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/outrun-2-review-build-9-10-2004&lt;br /&gt;
}}&lt;br /&gt;
A review build of Outrun 2 for the Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Identical to the final USA release, except for differences in the XBE file headers and certificates.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Outrun-2-review-build-9-10-2004-dvd-scan.jpg|DVD front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Outrun 2}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=66667</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=66667"/>
		<updated>2021-09-19T21:28:39Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: PlayStation 2 -&amp;gt; PC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous User, Ziimbiian&lt;br /&gt;
|releasedby=Ziimbiian&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2020), Anonymous user (20??-2020), Ziimbiian and Glitchedblood (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=N/A&lt;br /&gt;
|release_date=October 29, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Only works with Microsoft&#039;s .NET Framework. Select the hotwheelsD2 application to start it up. Tap the &amp;quot;P&amp;quot; key to access the menus.&lt;br /&gt;
*Very unstable, crashes if you move out of the window.&lt;br /&gt;
*Dated 6 months before the final build.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.BOG&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the  MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*All cars are untextured due to the BOG files not including DDS strings in their code.&lt;br /&gt;
*Selecting a track crashes the application, due to missing code.&lt;br /&gt;
*All other executables have loads of BOG error messages and will not start up.&lt;br /&gt;
*The game&#039;s name in this build was originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Final build date unknown at the moment.&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:Cars.png|240px|thumb|center]]&lt;br /&gt;
[[File:Tracks.png|240px|thumb]]&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
*Special thanks to Ziimbian for finding this awesome build, and a huge thanks to Glitchedblood for doing the initial and internal research on this prototype!&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Castlevania_Bloodlines_(Oct_3,_1993_Prototype)&amp;diff=56896</id>
		<title>Castlevania Bloodlines (Oct 3, 1993 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Castlevania_Bloodlines_(Oct_3,_1993_Prototype)&amp;diff=56896"/>
		<updated>2021-08-12T19:31:22Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Farmerbb moved page Castlevania Bloodlines (October 3, 1993 Prototype) to Castlevania Bloodlines (Oct 3, 1993 Prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Castlevania Bloodlines (October 3, 1993 Prototype)&lt;br /&gt;
|titlescreen=Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 13.59.52.png&lt;br /&gt;
|builddate=Oct 3, 1993&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Pulse_Project&lt;br /&gt;
|releasedby=Pulse_Project&lt;br /&gt;
|filereleasedate=August 12, 2021&lt;br /&gt;
|origin_type=Cartridge&lt;br /&gt;
|origin_ownership= Simont_Belmont (????-2014), Pulse_Project (2014-Present)&lt;br /&gt;
|game=Castlevania Bloodlines&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Castlevania Bloodlines (October 10, 1993 Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Castlevania Bloodlines for the Sega Genesis.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.06.01.png&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.05.45.png&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.06.46.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Castlevania Bloodlines}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Castlevania_Bloodlines_(Oct_3,_1993_Prototype)&amp;diff=56895</id>
		<title>Castlevania Bloodlines (Oct 3, 1993 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Castlevania_Bloodlines_(Oct_3,_1993_Prototype)&amp;diff=56895"/>
		<updated>2021-08-12T19:29:59Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Add navbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Castlevania Bloodlines (October 3, 1993 Prototype)&lt;br /&gt;
|titlescreen=Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 13.59.52.png&lt;br /&gt;
|builddate=Oct 3, 1993&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Pulse_Project&lt;br /&gt;
|releasedby=Pulse_Project&lt;br /&gt;
|filereleasedate=August 12, 2021&lt;br /&gt;
|origin_type=Cartridge&lt;br /&gt;
|origin_ownership= Simont_Belmont (????-2014), Pulse_Project (2014-Present)&lt;br /&gt;
|game=Castlevania Bloodlines&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Castlevania Bloodlines (October 10, 1993 Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Castlevania Bloodlines for the Sega Genesis.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.06.01.png&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.05.45.png&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.06.46.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Castlevania Bloodlines}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Castlevania_Bloodlines_(Oct_3,_1993_Prototype)&amp;diff=56893</id>
		<title>Castlevania Bloodlines (Oct 3, 1993 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Castlevania_Bloodlines_(Oct_3,_1993_Prototype)&amp;diff=56893"/>
		<updated>2021-08-12T19:28:26Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Farmerbb moved page Castlevania: Bloodlines (October 3, 1993 Prototype) to Castlevania Bloodlines (October 3, 1993 Prototype): Moving to be consistent with page title of the August 4, 1993 proto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Castlevania: Bloodlines (October 3, 1993 Prototype)&lt;br /&gt;
|titlescreen=Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 13.59.52.png&lt;br /&gt;
|builddate=Oct 3, 1993&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Pulse_Project&lt;br /&gt;
|releasedby=Pulse_Project&lt;br /&gt;
|filereleasedate=August 12, 2021&lt;br /&gt;
|origin_type=Cartridge&lt;br /&gt;
|origin_ownership= Simont_Belmont (????-2014), Pulse_Project (2014-Present)&lt;br /&gt;
|game=Castlevania: Bloodlines&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Castlevania Bloodlines (October 10, 1993 Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Castlevania Bloodlines for the Sega Genesis.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.06.01.png&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.05.45.png&lt;br /&gt;
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.06.46.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Karaoke_Revolution_(Sep_4,_2003_prototype)&amp;diff=56430</id>
		<title>Karaoke Revolution (Sep 4, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Karaoke_Revolution_(Sep_4,_2003_prototype)&amp;diff=56430"/>
		<updated>2021-07-09T22:41:09Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Undo revision 56320 by Glitchedblood (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Karaoke Revolution (Sep 4, 2003 prototype)&lt;br /&gt;
|titlescreen=PS2 - Karaoke Revolution Preview Code 09-04-03 (2).png&lt;br /&gt;
|builddate=Sep 4, 2003 15:31:22 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Karaoke Revolution Preview Code 09-04-03&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Karaoke Revolution&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jan 31, 2005 }} {{RegionDate|US|Feb 21, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jan 31, 2005 }} {{RegionDate|US|Oct 24, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/KaraokeRevolutionSep42003prototype&lt;br /&gt;
|file=Karaoke Revolution (Sep 4, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Karaoke Revolution for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled a few days after the final US build.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (1).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (2).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (3).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (4).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (5).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (6).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (7).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (8).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (9).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (10).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (11).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (12).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (13).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (14).png&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03 (15).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Karaoke Revolution Preview Code 09-04-03.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Karaoke Revolution Preview Code 09-04-03.bin|type=File|date=2020-10-27 12:11:07|size=1870692352|crc32=5D27B71C|md5=9fa586bdcdebd8d10511f0e7c9996424|sha1=76c3f3251280b5cb0bc7ba5f395fb704869b9cdc|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Karaoke Revolution Preview Code 09-04-03.cue|type=File|date=2020-10-27 12:11:07|size=112|crc32=95E63F51|md5=d17eb0e616ab97f9d62ffdb4e2a2f058|sha1=0ab62305bb86eae0d1cccea3e7f4efe71c0ec83c|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Karaoke Revolution Preview Code 09-04-03.jpeg|type=File|date=2020-10-27 20:46:06|size=957584|crc32=D3D7ED2B|md5=f22171600117ea29eaff8e719b6cca24|sha1=ce729d6a5fbe1b2f959006e3627c443116f33e66|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Karaoke Revolution}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Front_Mission_4_(Mar_11,_2004_prototype)&amp;diff=56429</id>
		<title>Front Mission 4 (Mar 11, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Front_Mission_4_(Mar_11,_2004_prototype)&amp;diff=56429"/>
		<updated>2021-07-09T22:40:34Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Undo revision 56251 by Glitchedblood (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Front Mission 4 (Mar 11, 2004 prototype)&lt;br /&gt;
|titlescreen=PS2 - Front Mission 4 Reviewable (2).png&lt;br /&gt;
|builddate=Mar 11, 2004 16:48:24 &lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Front Mission 4 Reviewable&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Front Mission 4&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Turn based strategy&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 13, 2003 }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Mar 23, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 18, 2003 }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Jun 15, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/FrontMission4Mar112004prototype&lt;br /&gt;
|file=Front Mission 4 (Mar 11, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Front Mission 4 for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* NTSC prototype.&lt;br /&gt;
* English localization prototype.&lt;br /&gt;
* Build 11 days before the final US version.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (1).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (2).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (3).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (4).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (5).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (6).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (7).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (8).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (9).png&lt;br /&gt;
PS2 - Front Mission 4 Reviewable (10).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Front Mission 4 Reviewable.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Front Mission 4 Reviewable.bin|type=File|date=2020-06-10 19:43:26|size=2023227392|crc32=96A69291|md5=15b59b3031cfca20d11d3b0f05b5b9b4|sha1=e002fef6bfa93b243517dcc48ffa1c898b86705a|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Front Mission 4 Reviewable.cue|type=File|date=2020-06-19 11:32:27|size=98|crc32=AFAE31D7|md5=bbc163e97586f760b79f6b1e5013f333|sha1=86c98410867f7e96bf778fb1c074a49054b766fd|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Front Mission 4 June 2004 Reviewable.jpeg|type=File|date=2020-05-21 15:39:16|size=1174699|crc32=FEFE4B58|md5=22410614b1f34b5fd510df2e35c2ec89|sha1=3fb8141cabc2e44c40a16c4c1dd523ab20c9e26f|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Front Mission 4 Reviewable.jpeg|type=File|date=2020-06-13 12:07:51|size=1895067|crc32=6E404CEF|md5=db00df2e4edce7ef4cf8ecc10449ef52|sha1=0f8ec517f6f025bbad4e0ce807d65141dfa3b0f9|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Front Mission 4}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Alias_(Jan_24,_2004_11.29_prototype)&amp;diff=56428</id>
		<title>Alias (Jan 24, 2004 11.29 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Alias_(Jan_24,_2004_11.29_prototype)&amp;diff=56428"/>
		<updated>2021-07-09T22:40:19Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Undo revision 56224 by Glitchedblood (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Alias (Jan 24, 2004 11.29 prototype)&lt;br /&gt;
|titlescreen=PS2 - Alias PAL 24-1-04 (2).png&lt;br /&gt;
|builddate=Jan 24, 2004 11:29:42 &lt;br /&gt;
|buildname=PAL 24-1-04&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Alias PAL 24-1-04&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Alias&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 26, 2004 }} {{RegionDate|US|Jan 29, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 26, 2004 }} {{RegionDate|US|Apr 5, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/AliasJan2420041129prototype&lt;br /&gt;
|file=Alias (Jan 24, 2004 11.29 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Alias for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built five days before the final US build.&lt;br /&gt;
* PAL prototype.&lt;br /&gt;
* English language selected by default..&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Alias PAL 24-1-04 (1).png&lt;br /&gt;
PS2 - Alias PAL 24-1-04 (2).png&lt;br /&gt;
PS2 - Alias PAL 24-1-04 (3).png&lt;br /&gt;
PS2 - Alias PAL 24-1-04 (4).png&lt;br /&gt;
PS2 - Alias PAL 24-1-04 (5).png&lt;br /&gt;
PS2 - Alias PAL 24-1-04 (6).png&lt;br /&gt;
PS2 - Alias PAL 24-1-04 (7).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - PAL 24-1-04.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Alias PAL 24-1-04.bin|type=File|date=2020-10-25 08:38:47|size=3903782912|crc32=66C7C955|md5=a585469bb21112694d1e4ca3f8798c99|sha1=c914e7b67ddd506e9fa538131bf3324070fb52a8|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Alias PAL 24-1-04.cue|type=File|date=2020-10-25 08:38:48|size=89|crc32=54C9485B|md5=f82474b062e4e579ea4b35bb1ec4a006|sha1=ed7b2d75cebd4621216347ed0bb144b4d50ccf6d|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Alias PAL 24-1-04.jpeg|type=File|date=2020-10-25 15:06:49|size=1088446|crc32=F38F5C53|md5=767fc07667bf91f6d3d833d47d27ff54|sha1=07ac3ba433b4f1fb3b3b6d7c1e3f2afc6c7a1a29|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Alias}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Radiata_Stories_(May_31,_2005_prototype)&amp;diff=56427</id>
		<title>Radiata Stories (May 31, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Radiata_Stories_(May_31,_2005_prototype)&amp;diff=56427"/>
		<updated>2021-07-09T22:40:09Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Undo revision 56220 by Glitchedblood (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Radiata Stories (May 31, 2005 prototype)&lt;br /&gt;
|titlescreen=PS2 - Radiata Stories Previewable ROM (3).png&lt;br /&gt;
|builddate=May 31, 2005 15:04:55 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Radiata Stories Previewable ROM&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Radiata Stories&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 8, 2004 }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Jul 4, 2005 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Jan 27, 2005 }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Sep 6, 2005 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/RadiataStoriesMay312005prototype&lt;br /&gt;
|file=Radiata Stories (May 31, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Radiata Stories for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled almost two months before the final US release.&lt;br /&gt;
* English localization prototype.&lt;br /&gt;
* A debugger is enabled with the ability to browse debug menus and debug/planner maps.&lt;br /&gt;
** Press R2 on Controller 1 to change maps.&lt;br /&gt;
** Press R1 on Controller 1 to crash the game.&lt;br /&gt;
** Press SELECT on Controller 1 to load up a debug menu.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (1).png&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (2).png&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (3).png&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (4).png&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (5).png&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (6).png&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (7).png&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (8).png&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM (9).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Radiata Stories Previewable ROM.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Radiata Stories Previewable ROM.iso|type=File|date=2020-05-13 17:07:14|size=4592861184|crc32=71EFC0F3|md5=38c066ed0e5ed1fc1a9d9f0ed9858844|sha1=a246683053bad605a59d9977c52005f99a4e7482|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Radiata Stories Previewable ROM.dvd|type=File|date=2020-05-13 12:29:24|size=43|crc32=6F49247B|md5=126cbc06288d10069fa0d97d5eee55b0|sha1=b546958f6c0768ffa970c46a96628d3714440985|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Radiata Stories Previewable ROM.jpeg|type=File|date=2021-03-14 11:12:42|size=913849|crc32=669EA876|md5=65458578a11c9ac02b210773d8285c49|sha1=9492baaf74b12aa09bbfd1edb38b77908b0951fc|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Radiata Stories}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Kensei:_Sacred_Fist_(Nov_2,_1998_prototype)&amp;diff=56426</id>
		<title>Kensei: Sacred Fist (Nov 2, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Kensei:_Sacred_Fist_(Nov_2,_1998_prototype)&amp;diff=56426"/>
		<updated>2021-07-09T22:39:58Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Undo revision 56286 by Glitchedblood (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Kensei: Sacred Fist (Nov 2, 1998 prototype)&lt;br /&gt;
|titlescreen=KENSEI 2-40 PAL 40-60-0000.png&lt;br /&gt;
|builddate=Nov 2, 1998 11:13:00&lt;br /&gt;
|buildname=2-40 PAL 40-60&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ehw&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=November 26, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Plextor PX-W4012TA, Plextor PX-760A (DiscImageCreator 20200921 (DICUI 1.18))&lt;br /&gt;
|origin_labels=KENSEI 2-40 PAL 40-60&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Kensei: Sacred Fist&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Sep 23, 1998 }} {{RegionDate|EU|Dec 26, 1998 }} {{RegionDate|US|Oct 16, 1998 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 19, 1998 }} {{RegionDate|EU|Dec 26, 1998 }} {{RegionDate|US|Nov 30, 1998 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Kensei - Sacred Fist (Nov 2, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Kensei: Sacred Fist for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* PAL prototype.&lt;br /&gt;
* Built 18 days after the final US build but 53 days before the final PAL build.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0000.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0001.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0002.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0003.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0004.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0005.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0006.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0007.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0008.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0009.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0010.png&lt;br /&gt;
KENSEI 2-40 PAL 40-60-0011.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
P1140241.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 3) – October Fest|This entry is part of the February 2020 group buy.]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Kensei: Sacred Fist}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Freedom_Fighters_(Jul_15,_2003_prototype)&amp;diff=56425</id>
		<title>Freedom Fighters (Jul 15, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Freedom_Fighters_(Jul_15,_2003_prototype)&amp;diff=56425"/>
		<updated>2021-07-09T22:39:43Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Undo revision 56283 by Glitchedblood (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Freedom Fighters (Jul 15, 2003 prototype)&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|builddate=Jul 15, 2003 03:56:53&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hidden Palace&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=November 26, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=LG WH14NS40 (SVC NS50) flashed to Asus BW-16D1HT 3.02 (DiscImageCreator 20200921 (DICUI 1.18))&lt;br /&gt;
|origin_labels=Freedom Fighters REVIEW 24-07-2003 SPANISH&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Freedom Fighters&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Third Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 26, 2003 }} {{RegionDate|EU|Sep 2, 2003 }} {{RegionDate|US|Aug 26, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 2, 2003 }} {{RegionDate|US|Oct 1, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Freedom Fighters (Jul 15, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Freedom Fighters for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built 41 days before the first final build (US final).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 3) – October Fest|This entry is part of the February 2020 group buy.]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Freedom Fighters}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54812</id>
		<title>OutRun 2 (Sep 10, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54812"/>
		<updated>2021-06-01T15:57:18Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Outrun 2 (Sep 10, 2004 prototype)&lt;br /&gt;
|builddate=Sep 10, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BetaCollector&lt;br /&gt;
|releasedby=BetaCollector&lt;br /&gt;
|filereleasedate=January 26, 2021&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|origin_labels=Review Build 9-10-04 Not For Resale&lt;br /&gt;
|origin_ownership=BetaCollector&lt;br /&gt;
|game=Outrun 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 1, 2004}} {{RegionDate|US|Oct 25, 2004}} {{RegionDate|JP|Jan 25, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/outrun-2-review-build-9-10-2004&lt;br /&gt;
}}&lt;br /&gt;
A review build of Outrun 2 for the Xbox.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Outrun-2-review-build-9-10-2004-dvd-scan.jpg|DVD front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Outrun 2}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54811</id>
		<title>OutRun 2 (Sep 10, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54811"/>
		<updated>2021-06-01T15:54:02Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Outrun 2 (Sep 10, 2004 prototype)&lt;br /&gt;
|builddate=Sep 10, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BetaCollector&lt;br /&gt;
|releasedby=BetaCollector&lt;br /&gt;
|filereleasedate=January 26, 2021&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|origin_labels=Review Build 9-10-04 Not For Resale&lt;br /&gt;
|origin_ownership=BetaCollector&lt;br /&gt;
|game=Outrun 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 1, 2004}} {{RegionDate|US|Oct 25, 2004}} {{RegionDate|JP|Jan 25, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/outrun-2-review-build-9-10-2004&lt;br /&gt;
}}&lt;br /&gt;
A review build of Outrun 2 for the Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* ISO version of this dump is identical to the [[Outrun 2 (Aug 18, 2004 prototype)]] up until 0x5E84B000 (save for a header difference).&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Outrun-2-review-build-9-10-2004-dvd-scan.jpg|DVD front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Outrun 2}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=BetaCollector&amp;diff=54810</id>
		<title>BetaCollector</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=BetaCollector&amp;diff=54810"/>
		<updated>2021-06-01T13:43:08Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Created page with &amp;quot;{{User stats|BetaCollector}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|BetaCollector}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54809</id>
		<title>OutRun 2 (Sep 10, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54809"/>
		<updated>2021-06-01T13:42:26Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Outrun 2 (Sep 10, 2004 prototype)&lt;br /&gt;
|builddate=Sep 10, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BetaCollector&lt;br /&gt;
|releasedby=BetaCollector&lt;br /&gt;
|filereleasedate=January 26, 2021&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|origin_labels=Review Build 9-10-04 Not For Resale&lt;br /&gt;
|origin_ownership=BetaCollector&lt;br /&gt;
|game=Outrun 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 1, 2004}} {{RegionDate|US|Oct 25, 2004}} {{RegionDate|JP|Jan 25, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/outrun-2-review-build-9-10-2004&lt;br /&gt;
}}&lt;br /&gt;
A review build of Outrun 2 for the Xbox.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Outrun-2-review-build-9-10-2004-dvd-scan.jpg|DVD front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Outrun 2}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Outrun-2-review-build-9-10-2004-dvd-scan.jpg&amp;diff=54808</id>
		<title>File:Outrun-2-review-build-9-10-2004-dvd-scan.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Outrun-2-review-build-9-10-2004-dvd-scan.jpg&amp;diff=54808"/>
		<updated>2021-06-01T13:41:51Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Outrun 2 prototype disc scan}}&lt;br /&gt;
|date=2021-01-25 22:31:28&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Farmerbb|Farmerbb]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54805</id>
		<title>OutRun 2 (Sep 10, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54805"/>
		<updated>2021-06-01T13:38:01Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Farmerbb moved page OutRun 2 (Jan 1, 1990 prototype) to Outrun 2 (Sep 10, 2004 prototype): Moving to correct page title (prototype form was being dumb)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=OutRun 2 (Jan 1, 1990 prototype)&lt;br /&gt;
|builddate=Sep 10, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BetaCollector&lt;br /&gt;
|releasedby=BetaCollector&lt;br /&gt;
|filereleasedate=January 26, 2021&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|origin_labels=Review Build 9-10-04 Not For Resale&lt;br /&gt;
|origin_ownership=BetaCollector&lt;br /&gt;
|game=OutRun 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 1, 2004}} {{RegionDate|US|Oct 25, 2004}} {{RegionDate|JP|Jan 25, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/outrun-2-review-build-9-10-2004&lt;br /&gt;
}}&lt;br /&gt;
A review build of Outrun 2 for the Xbox.&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54804</id>
		<title>OutRun 2 (Sep 10, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=OutRun_2_(Sep_10,_2004_prototype)&amp;diff=54804"/>
		<updated>2021-06-01T13:36:55Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Created page with &amp;quot;{{Prototype |Page name=OutRun 2 (Jan 1, 1990 prototype) |builddate=Sep 10, 2004 |status=Released |dumper=BetaCollector |releasedby=BetaCollector |filereleasedate=January 26, 2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=OutRun 2 (Jan 1, 1990 prototype)&lt;br /&gt;
|builddate=Sep 10, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BetaCollector&lt;br /&gt;
|releasedby=BetaCollector&lt;br /&gt;
|filereleasedate=January 26, 2021&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|origin_labels=Review Build 9-10-04 Not For Resale&lt;br /&gt;
|origin_ownership=BetaCollector&lt;br /&gt;
|game=OutRun 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|EU|Oct 1, 2004}} {{RegionDate|US|Oct 25, 2004}} {{RegionDate|JP|Jan 25, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/outrun-2-review-build-9-10-2004&lt;br /&gt;
}}&lt;br /&gt;
A review build of Outrun 2 for the Xbox.&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Farmerbb&amp;diff=54798</id>
		<title>User:Farmerbb</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Farmerbb&amp;diff=54798"/>
		<updated>2021-05-30T13:47:29Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Created page with &amp;quot;{{User stats|farmerbb}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|farmerbb}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=SegaSonic_Bros._(prototype)&amp;diff=47837</id>
		<title>SegaSonic Bros. (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=SegaSonic_Bros._(prototype)&amp;diff=47837"/>
		<updated>2021-04-17T14:06:47Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=SegaSonic Bros. (prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=SegaSonic Bros.&lt;br /&gt;
|system=Other&lt;br /&gt;
|genre=Puzzle&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ssonicbr.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SegaSonic Bros. is an unreleased puzzle game made by SEGA in 1992.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Needs a modified MAME to work on an emulator&lt;br /&gt;
&lt;br /&gt;
* A Mega Drive port was made a few weeks after the prototypes release. Modded ROM in discussion&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Kelly_Slater%27s_Pro_Surfer_(Jul_15,_2002_prototype)&amp;diff=46611</id>
		<title>Kelly Slater&#039;s Pro Surfer (Jul 15, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Kelly_Slater%27s_Pro_Surfer_(Jul_15,_2002_prototype)&amp;diff=46611"/>
		<updated>2021-03-23T17:07:46Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Kelly Slater&#039;s Pro Surfer (Jul 15, 2002 prototype)&lt;br /&gt;
|titlescreen=KSPS-Jul15Review-Title.png&lt;br /&gt;
|builddate=Jul 15, 2002 13:33:23 &lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Kelly Slater&#039;s Pro Surfer Print Review Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Kelly Slater&#039;s Pro Surfer&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Surfing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 2, 2003 }} {{RegionDate|EU|Sep 3, 2002 }} {{RegionDate|US|Aug 8, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|May 27, 2004 }} {{RegionDate|EU|Sep 3, 2002 }} {{RegionDate|US|Sep 16, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/KellySlatersProSurferJul152002prototype&lt;br /&gt;
|file=Kelly Slater&#039;s Pro Surfer (Jul 15, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Kelly Slater&#039;s Pro Surfer for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC-U review build from about three weeks before final.&lt;br /&gt;
* Some of the button icons look a bit different.&lt;br /&gt;
** The &amp;quot;Press START&amp;quot; text in the tutorial replaces the word &amp;quot;START&amp;quot; with an image of the Start button.&lt;br /&gt;
* The sufer poses in the character select are different to their final appearance.&lt;br /&gt;
* Contains a zip file on the disc with source code in it.  Password is &amp;quot;skag&amp;quot;.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
KSPS-Jul15Review-Title.png&lt;br /&gt;
KSPS-Jul15Review-1.png&lt;br /&gt;
KSPS-Jul15Review-2.png&lt;br /&gt;
KSPS-Jul15Review-3.png&lt;br /&gt;
KSPS-Jul15Review-4.png&lt;br /&gt;
KSPS-Jul15Review-5.png&lt;br /&gt;
KSPS-Jul15Review-6.png&lt;br /&gt;
KSPS-Jul15Review-7.png&lt;br /&gt;
KSPS-Jul15Review-8.png&lt;br /&gt;
KSPS-Jul15Review-9.png&lt;br /&gt;
KSPS-Jul15Review-10.png&lt;br /&gt;
KSPS-Jul15Review-11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Kelly Slater&#039;s Pro Surfer Print Review Only.jpeg|Disc front.&lt;br /&gt;
PS2 - Kelly Slater&#039;s Pro Surfer Print Review Only (2).jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Kelly Slater&#039;s Pro Surfer Print Review Only.iso|type=File|date=2020-05-26 07:07:09|size=3638919168|crc32=AE2E4EF8|md5=e2896b96c743a504dda5e6fbec815eb8|sha1=8bf9521eca2343544e700b73cf949a1eda4029c2|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Kelly Slater&#039;s Pro Surfer Print Review Only.dvd|type=File|date=2020-05-26 03:37:17|size=55|crc32=3DD63F84|md5=6e51e6e03be0befb078bbea738700fba|sha1=8682899f92e28ca099378aeebed32ef59a85b9b3|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Kelly Slater&#039;s Pro Surfer Print Review Only (2).jpeg|type=File|date=2020-06-03 15:12:28|size=1617938|crc32=461F96D1|md5=877a87109a5fe26f9dea1fc0a62bb90e|sha1=02cb039f65a234a899297df47826eb3306d2158b|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Kelly Slater&#039;s Pro Surfer Print Review Only.jpeg|type=File|date=2020-05-28 01:21:46|size=1389286|crc32=B7EAA11A|md5=1936b73d169667d747d883b8809058a1|sha1=3ad8620bbe1db7d6df2f11c9aea510e987297c21|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Kelly Slater&#039;s Pro Surfer}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=God_Hand_(Jun_20,_2006_prototype)&amp;diff=46576</id>
		<title>God Hand (Jun 20, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=God_Hand_(Jun_20,_2006_prototype)&amp;diff=46576"/>
		<updated>2021-03-23T14:45:23Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=God Hand (Jun 20, 2006 prototype)&lt;br /&gt;
|titlescreen=Godhand-Jun20Preview-1.png&lt;br /&gt;
|builddate=Jun 20, 2006 23:28:48 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Godhand Preview 2006-06-21&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=God Hand&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 8, 2006 }} {{RegionDate|EU|Oct 2, 2006 }} {{RegionDate|US|Aug 23, 2006 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 14, 2006 }} {{RegionDate|EU|Oct 2, 2006 }} {{RegionDate|US|Oct 10, 2006 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GodHandJun202006prototype&lt;br /&gt;
|file=God Hand (Jun 20, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of God Hand for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC preview build dated a month and a half before the final NTSC-J build and over two months before the final NTSC-U build.&lt;br /&gt;
* Starts with a debug menu when a new game is started. From here, a number of options can be changed before starting the game.&lt;br /&gt;
** Some of the localisation is incomplete, so changing the language to an incomplete one will change some strings to &amp;quot;Test&amp;quot;.&lt;br /&gt;
* Another debug menu can be pulled up from any screen (including menus) by pressing L2 and R3 at the same time.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Godhand-Jun20Preview-1.png|Title screen&lt;br /&gt;
Godhand-Jun20Preview-2.png|Debug menu&lt;br /&gt;
Godhand-Jun20Preview-3.png|Test&lt;br /&gt;
Godhand-Jun20Preview-4.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Godhand Preview 2006-06-21.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Godhand Preview 2006-06-21.bin|type=File|date=2020-10-27 09:38:37|size=1261928448|crc32=E8D5B16D|md5=e970cc7b277ffbf4a96f38efa5f225ba|sha1=0c6f721506df31efc09395ea218baa2201f785dd|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Godhand Preview 2006-06-21.cue|type=File|date=2020-10-27 09:38:37|size=98|crc32=E001EA79|md5=e2edbbc8bb42e652a15c62e7d94f5a89|sha1=6e42e5dd7131dd0e8949013a9d7b89129a4c4bab|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Godhand Preview 2006-06-21.jpeg|type=File|date=2020-10-27 20:45:31|size=1109762|crc32=92F11BB1|md5=ea38a995c28de6a1d6f91116da247341|sha1=3d33dfbc5a39fdfb73351bc1471b84eece6440d1|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|God Hand}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Guitar_Hero_Encore:_Rocks_the_80s_(May_18,_2007_prototype)&amp;diff=46575</id>
		<title>Guitar Hero Encore: Rocks the 80s (May 18, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Guitar_Hero_Encore:_Rocks_the_80s_(May_18,_2007_prototype)&amp;diff=46575"/>
		<updated>2021-03-23T14:42:40Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Guitar Hero Encore: Rocks the 80s (May 18, 2007 prototype)&lt;br /&gt;
|titlescreen=Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (2).png&lt;br /&gt;
|builddate=May 18, 2007 17:06:46 &lt;br /&gt;
|buildname=Demo&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Guitar Hero Encore: Rocks the 80s&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jun 2, 2007 }} {{RegionDate|US|Jun 2, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jun 2, 2007 }} {{RegionDate|US|Jul 24, 2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GuitarHeroEncoreRocksthe80sMay182007prototype&lt;br /&gt;
|file=Guitar Hero Encore - Rocks the 80s (May 18, 2007 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Guitar Hero Encore: Rocks the 80s for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final US build by 14 days.&lt;br /&gt;
* NTSC prototype.&lt;br /&gt;
* Contains an ELF file for Guitar Hero 2 that can be used to enable debugging features in that game.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (1).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (2).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (3).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (4).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (5).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (6).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (7).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (8).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (9).png&lt;br /&gt;
Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only (10).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only.jpeg|Disc front.&lt;br /&gt;
PS2 - Guitar Hero Rocks the 80s For Demonstration Purposes Only.jpeg|Disc front (copy).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only.iso|type=File|date=2020-05-20 22:04:44|size=1260062720|crc32=BB290959|md5=28e0dbb5f7f400f674d6822b289b615c|sha1=7f6aacb6ef68a1fb2217fb6b5248932ee365b54b|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only.dvd|type=File|date=2020-05-20 21:32:59|size=71|crc32=9654966F|md5=c2a4749d503d2401bebf2e1776064565|sha1=31134e5102a54e41e5ad6bba5a41a4615731a3c5|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Guitar Hero Encore Rock of the 80s For Demonstration Purposes Only.jpeg|type=File|date=2020-05-21 15:39:48|size=1828443|crc32=4E74DC19|md5=c486158b4a174650e680c9c37dbbab0a|sha1=95551708af62d08c2eb364df1c67cf1d05aa2dec|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Guitar Hero Encore: Rocks the 80s}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46557</id>
		<title>Gauntlet: Dark Legacy (Feb 6, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46557"/>
		<updated>2021-03-23T07:32:34Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: /* Acknowledgments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Gauntlet: Dark Legacy (Feb 6, 2001 prototype)&lt;br /&gt;
|titlescreen=Gauntlet-Feb06Demo-1.png&lt;br /&gt;
|builddate=Feb 6, 2001 13:18:37 &lt;br /&gt;
|buildname=Demo&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Gauntlet Dark Legacy 2-6-01 v0.137 Demo&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Gauntlet: Dark Legacy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|May 4, 2001 }} {{RegionDate|EU|N/A }} {{RegionDate|US|Mar 19, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 25, 2002 }} {{RegionDate|EU|N/A }} {{RegionDate|US|May 1, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GauntletDarkLegacyFeb62001prototype&lt;br /&gt;
|file=Gauntlet - Dark Legacy (Feb 6, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gauntlet: Dark Legacy for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC demo build dated a month and a half before the final.&lt;br /&gt;
* &amp;quot;DEMO:0.137&amp;quot; is written at the top-right of the screen at all times.&lt;br /&gt;
* A debug menu (accessible by pressing Select) can be enabled with this code: &amp;lt;pre&amp;gt;20205188 00000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
* The full game can be accessed by hex editing the SLUS_000.47 file, changing byte 0x106188 from 01 to 00.&lt;br /&gt;
** With the full game enabled, hold L1 + L2 + R1 + R2 + X to open a model/animation/texture/sound viewer, and hold L1 + L2 + R1 + R2 + triangle to view debug stats.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Gauntlet-Feb06Demo-1.png|Title screen&lt;br /&gt;
Gauntlet-Feb06Demo-2.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.bin|type=File|date=2020-10-27 09:31:00|size=698668656|crc32=66B6F7DB|md5=880674ca54febef71982a34d09ae8327|sha1=fe23d8ab8097288bcf9a5dd188fa2d63382d6767|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.cue|type=File|date=2020-10-27 09:31:01|size=111|crc32=9671B91E|md5=4c49541712da8dea817512c673aa0f15|sha1=56d85d5fcc2aeb98d98a77598c6aa7fa1c89ff80|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|type=File|date=2020-10-27 20:45:25|size=951419|crc32=1868D4ED|md5=8fce6bb6d6182c79f4833abb33156d68|sha1=49655bdd23a82046e47629756e12e95a59879d64|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
Also, thanks to HeyThereCoffeee for information on how to unlock the full game and debugging tools!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gauntlet: Dark Legacy}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Disney%27s_Treasure_Planet_(Aug_30,_2002_prototype)&amp;diff=46556</id>
		<title>Disney&#039;s Treasure Planet (Aug 30, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Disney%27s_Treasure_Planet_(Aug_30,_2002_prototype)&amp;diff=46556"/>
		<updated>2021-03-23T07:28:55Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: /* Acknowledgments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Disney&#039;s Treasure Planet (Aug 30, 2002 prototype)&lt;br /&gt;
|titlescreen=DisneysTreasurePlanetPreview_Title.png&lt;br /&gt;
|builddate=Aug 30, 2002 12:57:37 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Disneys Treasure Planet Preview Code&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Disney&#039;s Treasure Planet&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 11, 2002 }} {{RegionDate|US|Oct 25, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 11, 2002 }} {{RegionDate|US|Nov 11, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/DisneysTreasurePlanetAug302002prototype&lt;br /&gt;
|file=Disney&#039;s Treasure Planet (Aug 30, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Disney&#039;s Treasure Planet for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Works on PCSX2 with these settings:&lt;br /&gt;
** Go to Config on the top window and open Emulation Settings&lt;br /&gt;
** Uncheck the preset option&lt;br /&gt;
** Go to Speedhacks and make sure EE Cyclerate is set to 2&lt;br /&gt;
** Under gamefixes, make sure EE Timing Hack is checked.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 23, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
DisneysTreasurePlanetPreview_Title.png|Titlescreen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Disneys Treasure Planet Preview Code.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Disneys Treasure Planet Preview Code.bin|type=File|date=2020-05-26 20:03:38|size=2230319104|crc32=05EEAECB|md5=1d5ecdbb94a284e5fe0529fb05b59315|sha1=7b95e4a159be582fa46f45d7406216a9d00a7ed0|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Disneys Treasure Planet Preview Code.cue|type=File|date=2020-05-26 18:51:33|size=100|crc32=9F4BC9E1|md5=1a95f4dd82c276e476c9b20cb6536ee4|sha1=f02f69577b5a246a22f568c7c762a14d6b6b82b0|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Disneys Treasure Planet Preview Code.jpeg|type=File|date=2020-05-27 15:25:53|size=1519896|crc32=A0F4E737|md5=e3a512961983c85c02cda0c1b7e1faf2|sha1=6d302914c15301c516a6b27800227af7f466dfe5|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
Also, thanks to kingTaven for info on how to get this prototype working in PCSX2.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Disney&#039;s Treasure Planet}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Disney%27s_Treasure_Planet_(Aug_30,_2002_prototype)&amp;diff=46555</id>
		<title>Disney&#039;s Treasure Planet (Aug 30, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Disney%27s_Treasure_Planet_(Aug_30,_2002_prototype)&amp;diff=46555"/>
		<updated>2021-03-23T07:28:03Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Disney&#039;s Treasure Planet (Aug 30, 2002 prototype)&lt;br /&gt;
|titlescreen=DisneysTreasurePlanetPreview_Title.png&lt;br /&gt;
|builddate=Aug 30, 2002 12:57:37 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Disneys Treasure Planet Preview Code&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Disney&#039;s Treasure Planet&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 11, 2002 }} {{RegionDate|US|Oct 25, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 11, 2002 }} {{RegionDate|US|Nov 11, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/DisneysTreasurePlanetAug302002prototype&lt;br /&gt;
|file=Disney&#039;s Treasure Planet (Aug 30, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Disney&#039;s Treasure Planet for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Works on PCSX2 with these settings:&lt;br /&gt;
** Go to Config on the top window and open Emulation Settings&lt;br /&gt;
** Uncheck the preset option&lt;br /&gt;
** Go to Speedhacks and make sure EE Cyclerate is set to 2&lt;br /&gt;
** Under gamefixes, make sure EE Timing Hack is checked.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 23, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
DisneysTreasurePlanetPreview_Title.png|Titlescreen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Disneys Treasure Planet Preview Code.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Disneys Treasure Planet Preview Code.bin|type=File|date=2020-05-26 20:03:38|size=2230319104|crc32=05EEAECB|md5=1d5ecdbb94a284e5fe0529fb05b59315|sha1=7b95e4a159be582fa46f45d7406216a9d00a7ed0|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Disneys Treasure Planet Preview Code.cue|type=File|date=2020-05-26 18:51:33|size=100|crc32=9F4BC9E1|md5=1a95f4dd82c276e476c9b20cb6536ee4|sha1=f02f69577b5a246a22f568c7c762a14d6b6b82b0|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Disneys Treasure Planet Preview Code.jpeg|type=File|date=2020-05-27 15:25:53|size=1519896|crc32=A0F4E737|md5=e3a512961983c85c02cda0c1b7e1faf2|sha1=6d302914c15301c516a6b27800227af7f466dfe5|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Disney&#039;s Treasure Planet}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46554</id>
		<title>Gauntlet: Dark Legacy (Feb 6, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46554"/>
		<updated>2021-03-23T07:23:36Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Gauntlet: Dark Legacy (Feb 6, 2001 prototype)&lt;br /&gt;
|titlescreen=Gauntlet-Feb06Demo-1.png&lt;br /&gt;
|builddate=Feb 6, 2001 13:18:37 &lt;br /&gt;
|buildname=Demo&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Gauntlet Dark Legacy 2-6-01 v0.137 Demo&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Gauntlet: Dark Legacy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|May 4, 2001 }} {{RegionDate|EU|N/A }} {{RegionDate|US|Mar 19, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 25, 2002 }} {{RegionDate|EU|N/A }} {{RegionDate|US|May 1, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GauntletDarkLegacyFeb62001prototype&lt;br /&gt;
|file=Gauntlet - Dark Legacy (Feb 6, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gauntlet: Dark Legacy for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC demo build dated a month and a half before the final.&lt;br /&gt;
* &amp;quot;DEMO:0.137&amp;quot; is written at the top-right of the screen at all times.&lt;br /&gt;
* A debug menu (accessible by pressing Select) can be enabled with this code: &amp;lt;pre&amp;gt;20205188 00000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
* The full game can be accessed by hex editing the SLUS_000.47 file, changing byte 0x106188 from 01 to 00.&lt;br /&gt;
** With the full game enabled, hold L1 + L2 + R1 + R2 + X to open a model/animation/texture/sound viewer, and hold L1 + L2 + R1 + R2 + triangle to view debug stats.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Gauntlet-Feb06Demo-1.png|Title screen&lt;br /&gt;
Gauntlet-Feb06Demo-2.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.bin|type=File|date=2020-10-27 09:31:00|size=698668656|crc32=66B6F7DB|md5=880674ca54febef71982a34d09ae8327|sha1=fe23d8ab8097288bcf9a5dd188fa2d63382d6767|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.cue|type=File|date=2020-10-27 09:31:01|size=111|crc32=9671B91E|md5=4c49541712da8dea817512c673aa0f15|sha1=56d85d5fcc2aeb98d98a77598c6aa7fa1c89ff80|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|type=File|date=2020-10-27 20:45:25|size=951419|crc32=1868D4ED|md5=8fce6bb6d6182c79f4833abb33156d68|sha1=49655bdd23a82046e47629756e12e95a59879d64|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gauntlet: Dark Legacy}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46505</id>
		<title>Gauntlet: Dark Legacy (Feb 6, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46505"/>
		<updated>2021-03-22T19:23:54Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Gauntlet: Dark Legacy (Feb 6, 2001 prototype)&lt;br /&gt;
|titlescreen=Gauntlet-Feb06Demo-1.png&lt;br /&gt;
|builddate=Feb 6, 2001 13:18:37 &lt;br /&gt;
|buildname=Demo&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Gauntlet Dark Legacy 2-6-01 v0.137 Demo&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Gauntlet: Dark Legacy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|May 4, 2001 }} {{RegionDate|EU|N/A }} {{RegionDate|US|Mar 19, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 25, 2002 }} {{RegionDate|EU|N/A }} {{RegionDate|US|May 1, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GauntletDarkLegacyFeb62001prototype&lt;br /&gt;
|file=Gauntlet - Dark Legacy (Feb 6, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gauntlet: Dark Legacy for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC demo build dated a month and a half before the final.&lt;br /&gt;
* &amp;quot;DEMO:0.137&amp;quot; is written at the top-right of the screen at all times.&lt;br /&gt;
* A debug menu (accessible by pressing Select) can be enabled with this code: &amp;lt;pre&amp;gt;20205188 00000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
* The full game can be accessed by hex editing the SLUS_000.47 file, changing byte 0x106188 from 01 to 00.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Gauntlet-Feb06Demo-1.png|Title screen&lt;br /&gt;
Gauntlet-Feb06Demo-2.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.bin|type=File|date=2020-10-27 09:31:00|size=698668656|crc32=66B6F7DB|md5=880674ca54febef71982a34d09ae8327|sha1=fe23d8ab8097288bcf9a5dd188fa2d63382d6767|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.cue|type=File|date=2020-10-27 09:31:01|size=111|crc32=9671B91E|md5=4c49541712da8dea817512c673aa0f15|sha1=56d85d5fcc2aeb98d98a77598c6aa7fa1c89ff80|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|type=File|date=2020-10-27 20:45:25|size=951419|crc32=1868D4ED|md5=8fce6bb6d6182c79f4833abb33156d68|sha1=49655bdd23a82046e47629756e12e95a59879d64|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gauntlet: Dark Legacy}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46504</id>
		<title>Gauntlet: Dark Legacy (Feb 6, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46504"/>
		<updated>2021-03-22T19:18:52Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Gauntlet: Dark Legacy (Feb 6, 2001 prototype)&lt;br /&gt;
|titlescreen=Gauntlet-Feb06Demo-1.png&lt;br /&gt;
|builddate=Feb 6, 2001 13:18:37 &lt;br /&gt;
|buildname=Demo&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Gauntlet Dark Legacy 2-6-01 v0.137 Demo&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Gauntlet: Dark Legacy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|May 4, 2001 }} {{RegionDate|EU|N/A }} {{RegionDate|US|Mar 19, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 25, 2002 }} {{RegionDate|EU|N/A }} {{RegionDate|US|May 1, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GauntletDarkLegacyFeb62001prototype&lt;br /&gt;
|file=Gauntlet - Dark Legacy (Feb 6, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gauntlet: Dark Legacy for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC demo build dated a month and a half before the final.&lt;br /&gt;
* &amp;quot;DEMO:0.137&amp;quot; is written at the top-right of the screen at all times.&lt;br /&gt;
* A debug menu (accessible by pressing Select) can be enabled with this code: &amp;lt;pre&amp;gt;20205188 00000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
* The full game can be accessed by hex editing the SLUS_000.47 file, changing byte 0x1073544 from 01 to 00.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Gauntlet-Feb06Demo-1.png|Title screen&lt;br /&gt;
Gauntlet-Feb06Demo-2.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.bin|type=File|date=2020-10-27 09:31:00|size=698668656|crc32=66B6F7DB|md5=880674ca54febef71982a34d09ae8327|sha1=fe23d8ab8097288bcf9a5dd188fa2d63382d6767|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.cue|type=File|date=2020-10-27 09:31:01|size=111|crc32=9671B91E|md5=4c49541712da8dea817512c673aa0f15|sha1=56d85d5fcc2aeb98d98a77598c6aa7fa1c89ff80|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|type=File|date=2020-10-27 20:45:25|size=951419|crc32=1868D4ED|md5=8fce6bb6d6182c79f4833abb33156d68|sha1=49655bdd23a82046e47629756e12e95a59879d64|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gauntlet: Dark Legacy}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46405</id>
		<title>Gauntlet: Dark Legacy (Feb 6, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gauntlet:_Dark_Legacy_(Feb_6,_2001_prototype)&amp;diff=46405"/>
		<updated>2021-03-21T22:56:38Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Gauntlet: Dark Legacy (Feb 6, 2001 prototype)&lt;br /&gt;
|titlescreen=Gauntlet-Feb06Demo-1.png&lt;br /&gt;
|builddate=Feb 6, 2001 13:18:37 &lt;br /&gt;
|buildname=Demo&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Gauntlet Dark Legacy 2-6-01 v0.137 Demo&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Gauntlet: Dark Legacy&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|May 4, 2001 }} {{RegionDate|EU|N/A }} {{RegionDate|US|Mar 19, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 25, 2002 }} {{RegionDate|EU|N/A }} {{RegionDate|US|May 1, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GauntletDarkLegacyFeb62001prototype&lt;br /&gt;
|file=Gauntlet - Dark Legacy (Feb 6, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gauntlet: Dark Legacy for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC demo build dated a month and a half before the final.&lt;br /&gt;
* &amp;quot;DEMO:0.137&amp;quot; is written at the top-right of the screen at all times.&lt;br /&gt;
* A debug menu (accessible by pressing Select) can be enabled with this code: &amp;lt;pre&amp;gt;20205188 00000000&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Gauntlet-Feb06Demo-1.png|Title screen&lt;br /&gt;
Gauntlet-Feb06Demo-2.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.bin|type=File|date=2020-10-27 09:31:00|size=698668656|crc32=66B6F7DB|md5=880674ca54febef71982a34d09ae8327|sha1=fe23d8ab8097288bcf9a5dd188fa2d63382d6767|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.cue|type=File|date=2020-10-27 09:31:01|size=111|crc32=9671B91E|md5=4c49541712da8dea817512c673aa0f15|sha1=56d85d5fcc2aeb98d98a77598c6aa7fa1c89ff80|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Gauntlet Dark Legacy 2-6-01 v0.137 Demo.jpeg|type=File|date=2020-10-27 20:45:25|size=951419|crc32=1868D4ED|md5=8fce6bb6d6182c79f4833abb33156d68|sha1=49655bdd23a82046e47629756e12e95a59879d64|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gauntlet: Dark Legacy}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Guitar_Hero_(Sep_3,_2005_prototype)&amp;diff=45791</id>
		<title>Guitar Hero (Sep 3, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Guitar_Hero_(Sep_3,_2005_prototype)&amp;diff=45791"/>
		<updated>2021-03-21T14:57:37Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Guitar Hero (Sep 3, 2005 prototype)&lt;br /&gt;
|titlescreen=Guitar Hero 9-8-2005 Production Build (2).png&lt;br /&gt;
|builddate=Sep 3, 2005 15:42:52 &lt;br /&gt;
|buildname=9-8-2005 Production Build&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Guitar Hero 9-8-2005 Production Build&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Guitar Hero&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 13, 2006 }} {{RegionDate|US|Sep 18, 2005 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 13, 2006 }} {{RegionDate|US|Nov 7, 2005 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/GuitarHeroSep32005prototype&lt;br /&gt;
|file=Guitar Hero (Sep 3, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Guitar Hero for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Boots in PCSX2 with the &amp;quot;Full Boot&amp;quot; option enabled.&lt;br /&gt;
* Predates the final US build by 14 days.&lt;br /&gt;
* NTSC prototype.&lt;br /&gt;
* Opening video has placeholder text.&lt;br /&gt;
* The game can crash after inputting a team name. However, the game will work normally if you restart and select your saved game.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (1).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (2).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (3).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (4).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (5).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (6).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (7).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (8).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (9).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (10).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (11).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (12).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (13).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (14).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (15).png&lt;br /&gt;
Guitar Hero 9-8-2005 Production Build (16).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Guitar Hero 9-8-2005 Production Build.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Guitar Hero 9-8-2005 Production Build.iso|type=File|date=2020-05-12 08:53:28|size=1453129728|crc32=EE351BD2|md5=92e06a5a38783936ef97f1005671204f|sha1=bfef49c301acba46f79c0a76beedc7c2b634d15f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Guitar Hero 9-8-2005 Production Build.dvd|type=File|date=2020-05-12 08:25:44|size=49|crc32=E002C325|md5=321fc99bdf90a24a9486dc9e98b34960|sha1=38fa03f6e78c79333d290c0787b6494d10b61fbc|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Guitar Hero 9-8-2005 Production Build.jpeg|type=File|date=2020-05-21 15:39:47|size=970791|crc32=1DFF1C17|md5=7a7120f57efd9021370ea5f6255c783f|sha1=502335c6a556e1451a90e7ed7dc47513fc98e35e|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Guitar Hero}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Amplitude_(Feb_7,_2003_prototype)&amp;diff=45790</id>
		<title>Amplitude (Feb 7, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Amplitude_(Feb_7,_2003_prototype)&amp;diff=45790"/>
		<updated>2021-03-21T14:57:10Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Amplitude (Feb 7, 2003 prototype)&lt;br /&gt;
|titlescreen=amarec20210309-011557.png&lt;br /&gt;
|builddate=Feb 7, 2003 21:12:22 &lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Amplitude Review Code 2-9-03&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Amplitude&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Aug 18, 2003 }} {{RegionDate|US|Feb 21, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Aug 18, 2003 }} {{RegionDate|US|Mar 24, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/AmplitudeFeb72003prototype&lt;br /&gt;
|file=Amplitude (Feb 7, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Amplitude for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Boots in PCSX2 with the &amp;quot;Full Boot&amp;quot; option enabled. Confirmed working on hardware.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 21, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
amarec20210309-011333.png&lt;br /&gt;
amarec20210309-011557.png&lt;br /&gt;
amarec20210309-011605.png&lt;br /&gt;
amarec20210309-011804.png&lt;br /&gt;
amarec20210309-012347.png&lt;br /&gt;
amarec20210309-012541.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Amplitude Review Code 2-9-03.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Amplitude Review Code 2-9-03.bin|type=File|date=2020-06-10 03:54:38|size=1748629504|crc32=4455E20D|md5=82ff9ca821e56ba3ad3d57996a4b284e|sha1=3ea69a109e962012ca603bbe9b518587662d45af|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Amplitude Review Code 2-9-03.cue|type=File|date=2020-06-10 03:10:50|size=100|crc32=C8AAA3BA|md5=1b2ac33c9b22106ded19ff8a26d90a48|sha1=16d94edd3811791d1040df7aaec94f8b2a916c9f|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Amplitude Review Code 2-9-03.jpeg|type=File|date=2020-06-13 11:50:51|size=1440683|crc32=F43D84E4|md5=b8831bae8b2a3fedaaff92e2c2d1c0b9|sha1=5e99b6149f76fb584d8b5681ca354f38909db6fa|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex, Zoda-Y13, Sazpaimon for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Amplitude}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Project_Deluge&amp;diff=45417</id>
		<title>Project Deluge</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Project_Deluge&amp;diff=45417"/>
		<updated>2021-03-21T04:54:50Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Has article type::Lot| ]]&lt;br /&gt;
[[File:Project Deluge Logo.png|center|frameless]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Project Deluge is an ongoing project to archive and assess all of the items featured in a lot of video game development material that has been gathered over the course of many years. This has been made possible through the dedication of only one extremely kind individual, who has taken on the herculean task of dumping every single thing in the lot by themselves. &lt;br /&gt;
&lt;br /&gt;
Each item in the lot was assessed by a team of dedicated individuals for playability and integrity on both software (via emulation) and hardware when necessary. Each item was then lightly documented and given a general overview of some of the main interesting facts about the item in question. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Project Members&lt;br /&gt;
|-&lt;br /&gt;
|Iniche&lt;br /&gt;
|Researcher / Lead / Catalogue&lt;br /&gt;
|-&lt;br /&gt;
|Jason Scott&lt;br /&gt;
|Archive.org / Hosting&lt;br /&gt;
|-&lt;br /&gt;
|Master Emerald&lt;br /&gt;
|Artist&lt;br /&gt;
|-&lt;br /&gt;
|drx&lt;br /&gt;
|Researcher / Script Writing&lt;br /&gt;
|-&lt;br /&gt;
|ehw&lt;br /&gt;
|Researcher / Lead&lt;br /&gt;
|-&lt;br /&gt;
|Sazpaimon&lt;br /&gt;
|Researcher / Script Writing / Streamer&lt;br /&gt;
|-&lt;br /&gt;
|Zoda-Y13&lt;br /&gt;
|Researcher&lt;br /&gt;
|-&lt;br /&gt;
|GopherGirl&lt;br /&gt;
|Researcher&lt;br /&gt;
|-&lt;br /&gt;
|Xkeeper&lt;br /&gt;
|Researcher (TCRF)&lt;br /&gt;
|-&lt;br /&gt;
|Rusty&lt;br /&gt;
|Researcher (TCRF)&lt;br /&gt;
|-&lt;br /&gt;
|Shoemanbundy&lt;br /&gt;
|Researcher&lt;br /&gt;
|-&lt;br /&gt;
|Hwd45&lt;br /&gt;
|Researcher&lt;br /&gt;
|-&lt;br /&gt;
|SolidSnake&lt;br /&gt;
|Researcher&lt;br /&gt;
|-&lt;br /&gt;
|DigitalWarrior&lt;br /&gt;
|Researcher&lt;br /&gt;
|-&lt;br /&gt;
|Nex&lt;br /&gt;
|Researcher&lt;br /&gt;
|-&lt;br /&gt;
|Drac&lt;br /&gt;
|Researcher&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Updated: March 20, 2021&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sony PlayStation 2 Prototypes ==&lt;br /&gt;
[[File:Project Deluge - Sony Playstation 2.png|right|frameless|150px]]&lt;br /&gt;
The majority of the items featured in this lot are mastered on recordable media such as CD-Rs and DVD-Rs that are prone to deterioration with time. The bulk of the items from this lot were dumped using either PowerISO and CloneCD using a Memorex MRX-650LE v6 AM61 CD/DVD drive and a PLEXTOR DVDR PX-716UF drive as well. &lt;br /&gt;
&lt;br /&gt;
=== Builds ===&lt;br /&gt;
Due to the sheer number of discs, we&#039;ve split the builds into two lists:&lt;br /&gt;
&lt;br /&gt;
* [[Project Deluge - Sony PlayStation 2 (List)|Unique prototypes and builds. (Current total count: {{#ask:[[Has origin lot::Project Deluge]] [[Has system::PlayStation 2]]|format=count}}&#039;&#039;&#039;)]]&lt;br /&gt;
* [[Project Deluge - Sony PlayStation 2 (Matches)|Duplicates]] - discs that match finals, other released prototypes, and prototypes from the same lot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Last Updated: March 20, 2021)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
[[File:Project Deluge - Assets.png|right|frameless|100px]]&lt;br /&gt;
This part of the lot contains various miscellaneous assets, such as source code, press releases, screenshots, video clips, and backups. Assets can be for strictly media/publication use or can be developer backups. This section might be broken down if more is discovered. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Project Deluge - Assets (List)|Click here to see the current list of assets. Current total: &#039;&#039;&#039;2&#039;&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(Last Updated: March 20, 2021)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&#039;&#039;&#039;1. How can I help with Project Deluge?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Create an account on Hidden Palace and/or [https://tcrf.net The Cutting Room Floor (TCRF)] and help research the differences that can be found between each build and the equivalent final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Where do the items featured in Project Deluge come from?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Various defunct media outlets, developers, and odds and ends from various collectors over a period of time. Every single item in the lot is currently being archived from the efforts of one single person and evaluated by a group of dedicated individuals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. What’s covered in Project Deluge?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Items that span across many console generations, from prototypes to various assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. I believe I found an error that can cause issues running a game, how do I report it?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
See answer to #5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. I found an error on one of the wiki page entries for an item in the lot, how should I correct it?&#039;&#039;&#039;&lt;br /&gt;
Feel free to create an account on the wiki and make the necessary corrections. If you feel that a page needs to be renamed, please set up a redirect when moving the page so that the original page name can still be used to find the appropriate article.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Is there a release schedule?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
As this is an actively on going project, there is no tentative release schedule. As soon as the parts of the lot that can be sorted into a set are archived, processed, and documented, a release will be soon to follow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7. Where do final build dates come from? Where does release date information come from?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Final build dates are determined using the latest logical timestamp that can be found on the equivalent final. The timestamp is often found on the last modified file on the disc (as other parts of the metadata on the disc are often incorrect and post date the actual time the game was actually compiled/built). If timestamps are noticeably inaccurate, the next logical source for the date is used instead (such as the metadata). The final release data information was often sourced from GameFAQs which often lists more specific dates for various regions of the same game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8. What is a composite checksum?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
A composite checksum is the sum of the checksums for all the readable files on a disc image. Checksums for individual files on a disc image are calculated using a checksum algorithm that isn’t susceptible to collisions. The individual file checksums are then added together to create a unique checksum value that reflects the files themselves, rather than the entire disc image file itself. This way, changes in the files on the disc can be indicated by changes in the composite checksum value when comparing similar builds based on the same title in the pursuit of finding matches. A composite checksum is useful in the event that changes on the disc image occur that do not affect the physical data on the disc, like metadata and mastering differences. It’s also useful for determining small changes in files if other parts of the disc are comparable to other builds (useful for determining watermarks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;9. How are the items featured in the lot evaluated?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
A custom tool was used to generate metadata from each disc from various data sets, such as composite checksums, main executable checksums, volume modification dates, disc metadata etc. The collected data is then gathered into a single spreadsheet where the same information that can be taken from the items in the lot can be compared to. If the composite checksum of an item in the lot matches against a data generated from a non pre-production part of the Redump set, then the files on that particular disc is the same as a final build. If the main executable checksum matches the main executable checksum from one of the data sets but the composite checksum doesn’t match, the item would then be manually checked against the partially matched builds to determine what differs between the builds. This is where builds that were watermarked, builds that have small inconsequential changes (like a small change in SYSTEM.CNF for PlayStation builds), and builds that contain obvious errors can be identified. These changes have been documented in the subsequent matched build pages for each system in the lot. The changes mentioned on these pages are enough to replicate the alterations that make up the build perfectly. If none of the data assessed from the item matches any part of the collected data sets, then that particular item is classified as non-final.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;10. I want to research a particular item from the lot, how should I go about sharing the information I’ve discovered?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
See answer to question #1 and #5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11. Are the items in the lot free from errors or defects caused during the archival process?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
There are no guarantees that each dump is free from errors. All the prerelease items were often authored on recordable media that was not meant to last indefinitely. For older items, especially ones authored on recordable optical media, the items were often mastered using duplicators that introduced further errors that could have been baked into each copy of the duplicated disc. Normally we would archive discs using the best methods available, but given the circumstances surrounding the lot itself, this wasn’t readily available in time for some of the items in the lot. We attempted to rigorously test and analyze each disc and note errors wherever possible. As such, we would rather have some dump than no dump at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12. How were disc errors determined?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
After determining that an item in the lot is producing a unique checksum value that doesn’t match anything on Redump or on our wiki, if copies of an item exist in the same lot - errors can be determined by comparing where the changes lie between the two copies. If one copy is filled with filler bytes due to the drive not being able to read sectors, then that copy contains errors. If the item in the lot is an optical disc using ISO 9660 (such as CD-Rs), errors can be determined by checking the EDC/ECC data written with the data on the same disc. For these, we used an open source tool called [https://github.com/claunia/edccchk edccchk, an EDC/ECC checker for RAW (2352 bytes/sector) CD images, to locate and interpret errors.] If the errors are correctable using the included data or that the errors in question do not directly affect the files on the disc, then the item is good enough for release. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13. How are items with protection handled?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
If an item is determined to be utilizing protection (such as ‘dongle’ protection), we made attempts to create an .xdelta patch so you can patch the protection out of the original dump. To apply an .xdelta patch, you can use a tool like [https://github.com/marco-calautti/DeltaPatcher Delta Patcher] on the original image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;14. Why are there multiple copies of a particular item in the same lot?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Most review and preview builds aren’t mastered with unique builds and were usually produced in mass and sent to various media outlets. The only thing that can be unique between each copy is certain metadata and/or changes to help identify a build. These changes have been documented in the subsequent matched build pages for each system in the lot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15. What hardware and software was used to archive the items in the lot?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
For disc images, a combination of PowerISO and CloneCD was used to dump every CD/DVD in the lot initially. A Memorex MRX-650LE v6 AM61 was primarily used to dump everything with a PLEXTOR DVDR PX-716UF 1.11 used as a backup. More drives have since been acquired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16. Why do some builds post date the final release?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
This is not exactly known and the reasons can vary depending on the game. If the item in the lot is a build that predates a certain release but post dates others, then that build can be determined as a ‘localization’ or in progress revisional build. Some final builds were possibly altered to include protection so that they could only function on certain console models (like developer consoles). In some scenarios, the build could also be an unreleased second revision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;17. Why do some of the filenames in the lot have the wrong identifier/system (i.e “PSX” when the item is meant for “PS2”)?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Some of the items in the lot were initially misidentified by the archiver for a certain system (usually because the game in question was a multiplatform release). Due to the process of evaluating the items in the lot, we had to leave the original identifiers in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18. Were there some items that couldn’t be archived? What’s going on with them?&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
At this point there are a few things in the lot that could be only partially archived due to the state of the media itself. We’re in the process of redumping those items and will try to get them out in the future. If a successful dump cannot be made, we will release the best possible dump and make note of it.&lt;br /&gt;
&lt;br /&gt;
== Resources: ==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Zaxxon%27s_Motherbase_2000_(Mar_6,_1995_prototype)&amp;diff=39580</id>
		<title>Zaxxon&#039;s Motherbase 2000 (Mar 6, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Zaxxon%27s_Motherbase_2000_(Mar_6,_1995_prototype)&amp;diff=39580"/>
		<updated>2021-03-17T23:43:22Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Zaxxon&#039;s Motherbase 2000 (32X)-(Prototype - Mar 06, 1995).png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|origin_type=CD-R disc&lt;br /&gt;
|origin_lot=Sega ROM Archive&lt;br /&gt;
|game=Zaxxon&#039;s Motherbase 2000&lt;br /&gt;
|system=Sega 32X&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 14, 1995}} {{RegionDate|US|1995}} {{RegionDate|EU|1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Zaxxon&#039;s Motherbase 2000 (32X) (Prototype - Mar 06, 1995).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of Zaxxon&#039;s Motherbase 2000, dated March 6, 1995. It was released by [[drx]] on February 23, 2008.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry | 1 |filename= Zaxxon&#039;s Motherbase 2000 (32X) (Prototype - Mar 06, 1995) (hidden-palace.org).bin |type= 32x ROM Image |size= 2097152  |crc32= 90692a18|md5= 478fab0968e5f8248d7e5ad5ebc8a0ae|sha1= 67afaca4956df2120f62259b1147feaad6098a53 }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega 32X&amp;quot;&amp;gt;53 45 47 41 20 33 32 58&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega 32X&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega 32X&amp;quot;&amp;gt;SEGA 32X        &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, March 1995&amp;quot;&amp;gt;28 43 29 53 45 47 41 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, March 1995&amp;quot;&amp;gt;31 39 39 35 2e 4d 41 52&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, March 1995&amp;quot;&amp;gt;(C)SEGA 1995.MAR&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;50 41 52 41 53 51 55 41&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;44 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;PARASQUAD       &amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000140  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Parasquad&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000150  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;4d 4f 54 48 45 52 42 41&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;53 45 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;MOTHERBASE      &amp;lt;/span&amp;gt;&lt;br /&gt;
00000160  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000170  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Motherbase&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-84512-00&amp;quot;&amp;gt;47 4d 20 4d 4b 2d 38 34&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-84512-00&amp;quot;&amp;gt;35 31 32 2d 30 30&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0xD588&amp;quot;&amp;gt;d5 88&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-84512-00&amp;quot;&amp;gt;GM MK-84512-00&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0xD588&amp;quot;&amp;gt;..&amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;00 00 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x1FFFFF&amp;quot;&amp;gt;00 1f ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;00 ff 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;00 ff ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x1FFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Unknown&amp;quot;&amp;gt;35 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Unknown&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Unknown&amp;quot;&amp;gt;5               &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Zaxxon&#039;s Motherbase 2000}}}}[[Category:To do/QA origins]]&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39538</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39538"/>
		<updated>2021-03-16T14:50:17Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Restored page to oldid 39534 with release status added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sonic Heroes NPDP Debug Prototype - Title Screen.png&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Heroes/GameCube NPDP Prototypes}}&lt;br /&gt;
&lt;br /&gt;
*At the time of release, this is the only known Debug build of Sonic Heroes, but it does not boot under retail hardware or emulation without hacking.&lt;br /&gt;
*This build is newer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] but older than the [[Sonic Heroes (November 18, 2003 prototype)|18th November Prototype.]]&lt;br /&gt;
*When in Free movement mode, the players are able to free fall at any costs.&lt;br /&gt;
*This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
80017338 60000000 // NOP Call to function that inits USB I/O&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020 // Stub out HIOEnumDevices&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020 // Stub out HIOInit&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020 // Stub out HIORead&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020 // Stub out HIORead (Overload)&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020 // Stub out HIOReadMailbox&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020 // Stub out HIOWriteMailbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code will allow you to boot into the regular main menu as opposed to &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Replace Easy Menu with System Mode X [Sewer56]&lt;br /&gt;
&lt;br /&gt;
C2022C90 00000004&lt;br /&gt;
&lt;br /&gt;
7C0C0378 2C050003&lt;br /&gt;
&lt;br /&gt;
40820008 38A00001&lt;br /&gt;
&lt;br /&gt;
7D806378 90A3FF78&lt;br /&gt;
&lt;br /&gt;
60000000 00000000&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
&lt;br /&gt;
Replace 38A0000X (end of third line) with desired system mode:&lt;br /&gt;
&lt;br /&gt;
0 = PAL Select&lt;br /&gt;
&lt;br /&gt;
1 = Menu&lt;br /&gt;
&lt;br /&gt;
2 = InGame&lt;br /&gt;
&lt;br /&gt;
3 = EasyMenu&lt;br /&gt;
&lt;br /&gt;
4 = Credits&lt;br /&gt;
&lt;br /&gt;
5 = EasyMenuMovie&lt;br /&gt;
&lt;br /&gt;
Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code (if not using an easy menu boot with the code above) can be used as a workaround to enter a specific level if the selection crashes in Easy Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Level select workaround&lt;br /&gt;
&lt;br /&gt;
042A78EC XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXXXX = Level ID&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Additive switch effect&lt;br /&gt;
&lt;br /&gt;
0002115E 00000002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*At the time of release this is the only known build to boot into &amp;quot;Easy Menu&amp;quot; without hacking.&lt;br /&gt;
**Easy Menu lacks the ability to select team &amp;quot;ForEdit&amp;quot; (seen in later versions); which is a placeholder related to how Super Hard Mode is internally implemented.&lt;br /&gt;
**The teams for Player(s) 3/4 cannot be selected in &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
**Sitting around in &amp;quot;Easy Menu&amp;quot; for a while may make the game freeze when starting a stage.&lt;br /&gt;
***Not sure what causes this; don&#039;t think it&#039;s a memory leak but this issue isn&#039;t present in other game versions.&lt;br /&gt;
*In Story Mode, Egg Emperor is not played if resuming story starting with Egg Fleet.&lt;br /&gt;
*The demo for Seaside Hill in this prototype is unique and not seen in other builds (at time of writing).&lt;br /&gt;
**This demo desyncs mid-way; likely to a change in the level&#039;s collision.&lt;br /&gt;
*A bug in Audio Menu causes track names to not render if hovering over a track that isn&#039;t unlocked.&lt;br /&gt;
*Starting Story Mode crashes the game if there are no stages completed. &lt;br /&gt;
**If any story segment is complete and you are picking the starting stage, story however works fine.&lt;br /&gt;
*Team Rose&#039;s stages appear to be the same length as the final version, that is longer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] which is shorter than [[Sonic Heroes (October 8, 2003 prototype)|8th October Prototype]].&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).&lt;br /&gt;
&lt;br /&gt;
===Easy Menu (Startup Screen)===&lt;br /&gt;
3P DPAD = Change Sound Mode&lt;br /&gt;
&lt;br /&gt;
Note: Something weird about this screen is that 3P and 4P cannot select a team.&lt;br /&gt;
They are able to do so however in many other versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Basic Debug Mode (Same as Oct 8 Prototype)===&lt;br /&gt;
&lt;br /&gt;
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)&lt;br /&gt;
&lt;br /&gt;
L + R + X + Y = Finish Current Stage&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD UP = Add 1 life.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD DOWN = Add 1 ring.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD LEFT = 1x level up (for all characters).&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~&lt;br /&gt;
&lt;br /&gt;
===Free Movement Mode===&lt;br /&gt;
Z = Enable &lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
Z + LStick = Up/Down&lt;br /&gt;
&lt;br /&gt;
A = Release&lt;br /&gt;
&lt;br /&gt;
===Camera Debug Mode===&lt;br /&gt;
B + A = Show Camera Debug HUD&lt;br /&gt;
&lt;br /&gt;
B + Y = Toggle Camera Mode&lt;br /&gt;
&lt;br /&gt;
B + X = Show Camera Render Regions&lt;br /&gt;
&lt;br /&gt;
===Snapshot Mode (Port 2)===&lt;br /&gt;
2P Z (In-game, while paused) = Enable&lt;br /&gt;
&lt;br /&gt;
2P DPAD = Move Fast&lt;br /&gt;
&lt;br /&gt;
2P LStick = Move Slow&lt;br /&gt;
&lt;br /&gt;
2P L/R = Up/Down&lt;br /&gt;
&lt;br /&gt;
2P START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
2P START + LStick = Rotate&lt;br /&gt;
&lt;br /&gt;
===SET (Object Layout) Editor===&lt;br /&gt;
&lt;br /&gt;
A + Z = Enable&lt;br /&gt;
&lt;br /&gt;
START + RStick = Rotate&lt;br /&gt;
&lt;br /&gt;
START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
START + X = Change &amp;quot;Ring Type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
START + Y = Change Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
B + DPAD = Change Light Gate&lt;br /&gt;
&lt;br /&gt;
Y + DPAD = Change Object&lt;br /&gt;
&lt;br /&gt;
Control Stick = Toggle object properties&lt;br /&gt;
&lt;br /&gt;
A + Control Stick = Change object settings&lt;br /&gt;
&lt;br /&gt;
A + X = Exit&lt;br /&gt;
&lt;br /&gt;
A + B = Drop to Floor&lt;br /&gt;
&lt;br /&gt;
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)&lt;br /&gt;
&lt;br /&gt;
===CAM (Camera) Editor===&lt;br /&gt;
Z + Y = Enable&lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
L/R = Lower/Raise&lt;br /&gt;
&lt;br /&gt;
B + Y = Reset Position&lt;br /&gt;
&lt;br /&gt;
A + B = Switch Cam Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
===Memory and Profiling===&lt;br /&gt;
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)&lt;br /&gt;
&lt;br /&gt;
===Story/Unlock Flags Test (Port 3)===&lt;br /&gt;
Z = Enable&lt;br /&gt;
&lt;br /&gt;
L/R = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD = Navigate&lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
===Enemy Test (Port 3)===&lt;br /&gt;
START = Enable&lt;br /&gt;
&lt;br /&gt;
DPAD Left/Right = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD Up/Down = Navigate &lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
X = Toggle all ON&lt;br /&gt;
&lt;br /&gt;
Y = Toggle all OFF&lt;br /&gt;
&lt;br /&gt;
===Cutscene Debug (Port 2)===&lt;br /&gt;
&lt;br /&gt;
2P A = Start after reset.&lt;br /&gt;
2P B = Pause&lt;br /&gt;
2P X = Unpause&lt;br /&gt;
2P DPAD = Frame Rewind/Advance&lt;br /&gt;
2P START = Reset cutscene. (Crashes if done too many times.)&lt;br /&gt;
&lt;br /&gt;
===Particle Editor (Port 4 + Port 1)=== &lt;br /&gt;
&lt;br /&gt;
4P Z + START = Enable&lt;br /&gt;
&lt;br /&gt;
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)&lt;br /&gt;
&lt;br /&gt;
4P Z = Toggle Menu Visibility&lt;br /&gt;
&lt;br /&gt;
4P L/R = Select Particle&lt;br /&gt;
&lt;br /&gt;
4P X = Go Down&lt;br /&gt;
&lt;br /&gt;
4P Y = Go Up&lt;br /&gt;
&lt;br /&gt;
4P B + A = Exit Menu&lt;br /&gt;
&lt;br /&gt;
1P LStick = Move&lt;br /&gt;
&lt;br /&gt;
1P DPAD = Rotate&lt;br /&gt;
&lt;br /&gt;
1P L/R = Raise/Lower&lt;br /&gt;
&lt;br /&gt;
1P X = Reset Rotation&lt;br /&gt;
&lt;br /&gt;
1P Y = Teleport to Char&lt;br /&gt;
&lt;br /&gt;
1P A = Test Particle&lt;br /&gt;
&lt;br /&gt;
===Particle Table Editor (open from Particle Editor)===&lt;br /&gt;
4P Z + A = Enter Table Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Play Particle&lt;br /&gt;
&lt;br /&gt;
4P A = Cancel Particle&lt;br /&gt;
&lt;br /&gt;
1P A + LStick = Move Table Entry Origin Position&lt;br /&gt;
&lt;br /&gt;
===Special Stage Debug (Port 4)===&lt;br /&gt;
4P A = Player Param Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Toggle Special Stage Debug Menu&lt;br /&gt;
&lt;br /&gt;
4P DPAD = Navigate Menu&lt;br /&gt;
&lt;br /&gt;
4P L/R = Increase/Decrease Value&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Easy Menu.png|Default menu the prototype boots into, a.k.a. &amp;quot;Easy Menu&amp;quot;. This is the only known build to boot directly into this menu.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Title Screen.png|Title screen of this prototype, accessed via hacking.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Story Select.png|Crashes on story start if no story progression is made, otherwise works fine.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Audio Menu.png|Fully functional, however buggy in that it allows you to scroll onto items not yet unlocked; and when you do so, no items render.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Challenge Menu.png|Challenge menu with a nice typo.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Seaside Hill Demo.png|This demo is unique to this build (compared to all other known builds so far); however seems to desync due to collision changes mid way.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Rail Canyon Demo.png|In-game gameplay demo of Rail Canyon.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - 2P Snapshot Mode.png|Built-in free camera mode available when paused on Controller Port 2.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Block Test.png|Allows you to test rendering of objects only.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Editor.png|In-game fully featured camera editor.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Debug.png|Camera debug displaying camera trigger regions and currently shown cameras.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CCL Debug.png|Object collision (CCL) debug. Object collision uses a different internal system to world collision.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Chaotix Rail Canyon.png|Mission description says 5 minutes. Actual timer is 6 minutes.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CPU Profiler.png|Shows the amount of CPU time taken by various in-game functions.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Allocation Previewer.png|Allows you to view all allocations on the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Debug.png|Shows information about the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Texture Memory Allocation Debug.png|Or at least that&#039;s what it&#039;s meant to be.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Land Information Debug.png|Shows debug information about all loaded geometry to the screen.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Debug Text Test.png|Menu which tests rendering of debug text.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Debug Print.png|Shows various regions related to enemies. Area they can hear, area they can see, etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Icon Test.png|Tests enemy reaction icons.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Link Test.png|Not sure what this does. I&#039;d think it tests the links between objects (e.g. enemy to cage) but I haven&#039;t figured out how to use this so far.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Event Debug.png|Available on controller port 2. You can control events, including rewind, forward, reset etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Free Movement Mode.png|Free Movement Mode a.k.a. NoClip&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Editor.png|Available on Port 4. Edits individual particles.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Table Editor.png|Available on Port 4. Edits particle tables (i.e. sXX_ptcl.bin)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor.png|Built-in object layout editor. Can edit all 3 types of layout files, DB (Design), PB (Plan), P&amp;lt;X&amp;gt; (PlanEx)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor Item Range.png|The SET editor can display item ranges, cool!&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Debug.png|Variable editor for Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Player Param Debug.png|Variable editor for Player Parameters in Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Unlock Flags Debug.png|Available on Port 3. Allows you to toggle flags which unlock in-game items.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Final_build)&amp;diff=39156</id>
		<title>Sonic the Hedgehog 3 (Final build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Final_build)&amp;diff=39156"/>
		<updated>2021-03-03T15:33:46Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic the Hedgehog 3 (EPROM prototype)&lt;br /&gt;
|titlescreen=Sonic3EPROMPROTO_title.png&lt;br /&gt;
|builddate=Late 1993 OR Early 1994&lt;br /&gt;
|dumper=LocalH&lt;br /&gt;
|filereleasedate=July 25, 2005&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_labels=SONIC 3&lt;br /&gt;
|origin_eproms=EPROM cartridge&lt;br /&gt;
|origin_ownership=Phugolz ?-2005? LocalH 2005?-Present&lt;br /&gt;
|game=Sonic the Hedgehog 3&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
The Sonic 3 EPROM prototype contains a simple logo on the cart simply titled &amp;quot;SONIC 3&amp;quot;&lt;br /&gt;
==Notes==&lt;br /&gt;
Identical to US final, but it can&#039;t save games due to not having a save memory chip on the PCB&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sonic3Betacart front.jpg&lt;br /&gt;
Sonic3Beta front.jpg|Front without cover&lt;br /&gt;
Sonic3Beta Back.jpg|Back without cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Shoutout to Sonic Retro, Phugolz and LocalH for the amazing find! Keep it up!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 3}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Mario_Bros._2_(prototype)&amp;diff=38330</id>
		<title>Super Mario Bros. 2 (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Mario_Bros._2_(prototype)&amp;diff=38330"/>
		<updated>2021-02-17T16:29:57Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Super Mario Bros. 2 (prototype)&lt;br /&gt;
|titlescreen=Super Mario Bros. 2 (USA) (Beta) 001.png&lt;br /&gt;
|game=Super Mario Bros. 2&lt;br /&gt;
|system=NES&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Super Mario Bros 2 Prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Super Mario Bros. 2 (NES)}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Mario Bros. 2}}}}&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Zombie_High_(prototype)&amp;diff=37678</id>
		<title>Zombie High (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Zombie_High_(prototype)&amp;diff=37678"/>
		<updated>2021-01-14T15:09:40Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Add page for Zombie High&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Zombie High (prototype)&lt;br /&gt;
|game=Zombie High&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Zombie High (prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of an unreleased sidescrolling game for the Sega Mega Drive by Electronic Arts. It was cancelled for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Some of the music in the prototype was used in Crüe Ball.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://segaretro.org/Zombie_High Sega Retro]&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Zombie_High_(prototype).7z&amp;diff=37677</id>
		<title>File:Zombie High (prototype).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Zombie_High_(prototype).7z&amp;diff=37677"/>
		<updated>2021-01-14T15:07:59Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=In_the_Groove_2_(In_the_Groove_2_(Aug_30,_2005_Prototype))&amp;diff=37432</id>
		<title>In the Groove 2 (In the Groove 2 (Aug 30, 2005 Prototype))</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=In_the_Groove_2_(In_the_Groove_2_(Aug_30,_2005_Prototype))&amp;diff=37432"/>
		<updated>2021-01-06T04:19:30Z</updated>

		<summary type="html">&lt;p&gt;Farmerbb: Farmerbb moved page In the Groove 2 (In the Groove 2 (Aug 30, 2005 Prototype)) to In the Groove 2 (Aug 30, 2005 Prototype): Remove duplicate &amp;quot;In the Groove 2&amp;quot; in title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[In the Groove 2 (Aug 30, 2005 Prototype)]]&lt;/div&gt;</summary>
		<author><name>Farmerbb</name></author>
	</entry>
</feed>