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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Finley</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Finley"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Finley"/>
	<updated>2026-04-09T08:45:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159526</id>
		<title>Skate 3 (Dec 7, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159526"/>
		<updated>2026-03-03T13:30:08Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate_3_Dec_7_prototype_start.png&lt;br /&gt;
|Page name=Skate 3 (Dec 7, 2009 prototype)&lt;br /&gt;
|builddate=Dec 7, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tdijital&lt;br /&gt;
|releasedby=Games&#039; Past, Kran, MrPinball64, Tuukkas&lt;br /&gt;
|filereleasedate=February 27, 2026&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Skate 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports, Simulation, Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|ASIA/US|Mar 28, 2010}} {{RegionDate|AU/EU|Mar 30, 2010}} {{RegionDate|JP|Sep 18, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|May 11, 2010}} {{RegionDate|AU/EU|May 13, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=sk83_Code-Main.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;&#039;Skate 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
{{Download}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated ~4 months before final.&lt;br /&gt;
* A debug menu accessible with LT + Back.&lt;br /&gt;
* Adding kbDebugFE=1 into startup.ini gives access to test maps not found on the final release.&lt;br /&gt;
&lt;br /&gt;
To run:&lt;br /&gt;
* Only &#039;&#039;&#039;sk83_na_m.xex&#039;&#039;&#039; works.&lt;br /&gt;
* Requires removing &#039;&#039;&#039;fileserver.ini&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
* Exiting the Trick Guide causes the game to freeze.&lt;br /&gt;
* Some challenges crash the game. The debug menu can be used to complete them.&lt;br /&gt;
* Some cutscene animations play incorrectly.&lt;br /&gt;
* Entering Freeskate causes shadows to disappear.&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
&lt;br /&gt;
* This build is significantly closer to Skate 2 than the final game&lt;br /&gt;
* Movement is generally closer to Skate 2, offboard movement is still early&lt;br /&gt;
* Lighting is different, being a mix of Skate 2&#039;s lighting and the finals. More noticeable in certain areas&lt;br /&gt;
* Almost all of the locations in the challenge map were renamed for the final&lt;br /&gt;
* Compass doesn&#039;t work yet&lt;br /&gt;
* Score UI has a different design&lt;br /&gt;
* Hall of Meat mode bails don&#039;t cap the game to 30fps like the final&lt;br /&gt;
* Loading hints and stats don&#039;t exist yet&lt;br /&gt;
* Grind-Vision setting in video settings from Skate 2 that was cut from the final game, seems to function here&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&amp;quot;&amp;gt;&lt;br /&gt;
Skate_3_Dec_7_prototype_0.png&lt;br /&gt;
Skate_3_Dec_7_prototype_1.png&lt;br /&gt;
Skate_3_Dec_7_prototype_2.png&lt;br /&gt;
Skate_3_Dec_7_prototype_4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
EA Canada 1009765 HDD from myrient&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Most recovery work was done by tuukkas, the build was leaked without permission originally, the hdd was found on myrient.&lt;br /&gt;
&lt;br /&gt;
Special thanks to: GHFear, Gavin, and TallyMark for the data recovery tool&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Skate 3}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159525</id>
		<title>Skate 3 (Dec 7, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159525"/>
		<updated>2026-03-03T13:28:04Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate_3_Dec_7_prototype_start.png&lt;br /&gt;
|Page name=Skate 3 (Dec 7, 2009 prototype)&lt;br /&gt;
|builddate=Dec 7, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tdijital&lt;br /&gt;
|releasedby=Games&#039; Past, Kran, MrPinball64, Tuukkas&lt;br /&gt;
|filereleasedate=February 27, 2026&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Skate 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports, Simulation, Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|ASIA/US|Mar 28, 2010}} {{RegionDate|AU/EU|Mar 30, 2010}} {{RegionDate|JP|Sep 18, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|May 11, 2010}} {{RegionDate|AU/EU|May 13, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=sk83_Code-Main.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;&#039;Skate 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
{{Download}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated ~4 months before final.&lt;br /&gt;
* A debug menu accessible with LT + Back.&lt;br /&gt;
* Adding kbDebugFE=1 into startup.ini gives access to test maps not found on the final release.&lt;br /&gt;
&lt;br /&gt;
To run:&lt;br /&gt;
* Only &#039;&#039;&#039;sk83_na_m.xex&#039;&#039;&#039; works.&lt;br /&gt;
* Requires removing &#039;&#039;&#039;fileserver.ini&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
* Exiting the Trick Guide causes the game to freeze.&lt;br /&gt;
* Some challenges crash the game. The debug menu can be used to complete them.&lt;br /&gt;
* Some cutscene animations play incorrectly.&lt;br /&gt;
* Entering Freeskate causes shadows to disappear.&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
&lt;br /&gt;
* This build is significantly closer to Skate 2 than the final game&lt;br /&gt;
* Movement is generally closer to Skate 2, offboard movement is still very early&lt;br /&gt;
* Compass doesn&#039;t work yet&lt;br /&gt;
* Score UI has a different design&lt;br /&gt;
* Hall of Meat mode bails don&#039;t cap the game to 30fps like the final&lt;br /&gt;
* Loading hints and stats don&#039;t exist yet&lt;br /&gt;
* Grind-Vision setting in video settings from Skate 2 that was cut from the final game, seems to function here&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&amp;quot;&amp;gt;&lt;br /&gt;
Skate_3_Dec_7_prototype_0.png&lt;br /&gt;
Skate_3_Dec_7_prototype_1.png&lt;br /&gt;
Skate_3_Dec_7_prototype_2.png&lt;br /&gt;
Skate_3_Dec_7_prototype_4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
EA Canada 1009765 HDD from myrient&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Most recovery work was done by tuukkas, the build was leaked without permission originally, the hdd was found on myrient.&lt;br /&gt;
&lt;br /&gt;
Special thanks to: GHFear, Gavin, and TallyMark for the data recovery tool&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Skate 3}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159511</id>
		<title>Skate 3 (Dec 7, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159511"/>
		<updated>2026-03-03T09:44:39Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate_3_Dec_7_prototype_start.png&lt;br /&gt;
|Page name=Skate 3 (Dec 7, 2009 prototype)&lt;br /&gt;
|builddate=Dec 7, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tdijital&lt;br /&gt;
|releasedby=Games&#039; Past, Kran, MrPinball64, Tuukkas&lt;br /&gt;
|filereleasedate=February 27, 2026&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Skate 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports, Simulation, Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|ASIA/US|Mar 28, 2010}} {{RegionDate|AU/EU|Mar 30, 2010}} {{RegionDate|JP|Sep 18, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|May 11, 2010}} {{RegionDate|AU/EU|May 13, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=sk83_Code-Main.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;&#039;Skate 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
{{Download}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated ~4 months before final.&lt;br /&gt;
* A debug menu accessible with LT + Back.&lt;br /&gt;
* Adding kbDebugFE=1 into startup.ini gives access to test maps not found on the final release.&lt;br /&gt;
&lt;br /&gt;
To run:&lt;br /&gt;
* Only &#039;&#039;&#039;sk83_na_m.xex&#039;&#039;&#039; works.&lt;br /&gt;
* Requires removing &#039;&#039;&#039;fileserver.ini&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
* Exiting the Trick Guide causes the game to freeze.&lt;br /&gt;
* Some challenges crash the game. The debug menu can be used to complete them.&lt;br /&gt;
* Some cutscene animations play incorrectly.&lt;br /&gt;
* Entering Freeskate causes shadows to disappear.&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
&lt;br /&gt;
* This build is significantly closer to Skate 2 than the final game&lt;br /&gt;
* Movement is generally closer to Skate 2, offboard movement is still very early&lt;br /&gt;
* Compass doesn&#039;t work yet&lt;br /&gt;
* Score UI has a different design&lt;br /&gt;
* Hall of Meat mode bails don&#039;t cap the game to 30fps like the final&lt;br /&gt;
* Loading hints and stats don&#039;t exist yet&lt;br /&gt;
* Grind-Vision setting in video settings that was cut from the final game, seems to function here&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&amp;quot;&amp;gt;&lt;br /&gt;
Skate_3_Dec_7_prototype_0.png&lt;br /&gt;
Skate_3_Dec_7_prototype_1.png&lt;br /&gt;
Skate_3_Dec_7_prototype_2.png&lt;br /&gt;
Skate_3_Dec_7_prototype_4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
EA Canada 1009765 HDD from myrient&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Most recovery work was done by tuukkas, the build was leaked without permission originally, the hdd was found on myrient.&lt;br /&gt;
&lt;br /&gt;
Special thanks to: GHFear, Gavin, and TallyMark for the data recovery tool&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Skate 3}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159510</id>
		<title>Skate 3 (Dec 7, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159510"/>
		<updated>2026-03-03T08:46:37Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate_3_Dec_7_prototype_start.png&lt;br /&gt;
|Page name=Skate 3 (Dec 7, 2009 prototype)&lt;br /&gt;
|builddate=Dec 7, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tdijital&lt;br /&gt;
|releasedby=Games&#039; Past, Kran, MrPinball64, Tuukkas&lt;br /&gt;
|filereleasedate=February 27, 2026&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Skate 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports, Simulation, Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|ASIA/US|Mar 28, 2010}} {{RegionDate|AU/EU|Mar 30, 2010}} {{RegionDate|JP|Sep 18, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|May 11, 2010}} {{RegionDate|AU/EU|May 13, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=sk83_Code-Main.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;&#039;Skate 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
{{Download}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated ~4 months before final.&lt;br /&gt;
* A debug menu accessible with LT + Back.&lt;br /&gt;
* Adding kbDebugFE=1 into startup.ini gives access to test maps not found on the final release.&lt;br /&gt;
&lt;br /&gt;
To run:&lt;br /&gt;
* Only &#039;&#039;&#039;sk83_na_m.xex&#039;&#039;&#039; works.&lt;br /&gt;
* Requires removing &#039;&#039;&#039;fileserver.ini&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
* Exiting the Trick Guide causes the game to freeze.&lt;br /&gt;
* Some challenges crash the game. The debug menu can be used to complete them.&lt;br /&gt;
* Some cutscene animations play incorrectly.&lt;br /&gt;
* Entering Freeskate causes shadows to disappear.&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
&lt;br /&gt;
* This build is significantly closer to Skate 2 than the final game&lt;br /&gt;
* Movement is generally closer to Skate 2, offboard movement is still very early&lt;br /&gt;
* Compass doesn&#039;t work yet&lt;br /&gt;
* Score UI has a different design&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&amp;quot;&amp;gt;&lt;br /&gt;
Skate_3_Dec_7_prototype_0.png&lt;br /&gt;
Skate_3_Dec_7_prototype_1.png&lt;br /&gt;
Skate_3_Dec_7_prototype_2.png&lt;br /&gt;
Skate_3_Dec_7_prototype_4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
EA Canada 1009765 HDD from myrient&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Most recovery work was done by tuukkas, the build was leaked without permission originally, the hdd was found on myrient.&lt;br /&gt;
&lt;br /&gt;
Special thanks to: GHFear, Gavin, and TallyMark for the data recovery tool&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Skate 3}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159509</id>
		<title>Skate 3 (Dec 7, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_3_(Dec_7,_2009_prototype)&amp;diff=159509"/>
		<updated>2026-03-03T08:45:50Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate_3_Dec_7_prototype_start.png&lt;br /&gt;
|Page name=Skate 3 (Dec 7, 2009 prototype)&lt;br /&gt;
|builddate=Dec 7, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Tdijital&lt;br /&gt;
|releasedby=Games&#039; Past, Kran, MrPinball64, Tuukkas&lt;br /&gt;
|filereleasedate=February 27, 2026&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Skate 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports, Simulation, Skateboarding&lt;br /&gt;
|final_builddate={{RegionDate|ASIA/US|Mar 28, 2010}} {{RegionDate|AU/EU|Mar 30, 2010}} {{RegionDate|JP|Sep 18, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|May 11, 2010}} {{RegionDate|AU/EU|May 13, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=sk83_Code-Main.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;&#039;Skate 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
{{Download}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated ~4 months before final.&lt;br /&gt;
* A debug menu accessible with LT + Back.&lt;br /&gt;
* Adding kbDebugFE=1 into startup.ini gives access to test maps not found on the final release.&lt;br /&gt;
&lt;br /&gt;
To run:&lt;br /&gt;
* Only &#039;&#039;&#039;sk83_na_m.xex&#039;&#039;&#039; works.&lt;br /&gt;
* Requires removing &#039;&#039;&#039;fileserver.ini&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
* Exiting the Trick Guide causes the game to freeze.&lt;br /&gt;
* Some challenges crash the game. The debug menu can be used to complete them.&lt;br /&gt;
* Some cutscene animations play incorrectly.&lt;br /&gt;
* Entering Freeskate causes shadows to disappear.&lt;br /&gt;
&lt;br /&gt;
== Differences ==&lt;br /&gt;
&lt;br /&gt;
* This build is significantly closer to Skate 2 than the final game&lt;br /&gt;
* Movement is generally closer to Skate 2, offboard movement is still very early&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&amp;quot;&amp;gt;&lt;br /&gt;
Skate_3_Dec_7_prototype_0.png&lt;br /&gt;
Skate_3_Dec_7_prototype_1.png&lt;br /&gt;
Skate_3_Dec_7_prototype_2.png&lt;br /&gt;
Skate_3_Dec_7_prototype_4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
EA Canada 1009765 HDD from myrient&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Most recovery work was done by tuukkas, the build was leaked without permission originally, the hdd was found on myrient.&lt;br /&gt;
&lt;br /&gt;
Special thanks to: GHFear, Gavin, and TallyMark for the data recovery tool&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Skate 3}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_World_at_War_(May_11,_2007_prototype)&amp;diff=136532</id>
		<title>Call of Duty: World at War (May 11, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_World_at_War_(May_11,_2007_prototype)&amp;diff=136532"/>
		<updated>2025-03-17T01:36:24Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty World at War May 11, 2007 prototype title.png&lt;br /&gt;
|Page name=Call of Duty: World at War (May 11, 2007 prototype)&lt;br /&gt;
|builddate=May 11, 2007&lt;br /&gt;
|buildname=1.0.72&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=June 3, 2018&lt;br /&gt;
|game=Call of Duty: World at War&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|RU|Nov 20, 2008}} {{RegionDate|US|Nov 11, 2008}} {{RegionDate|EU|Nov 14, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty - World at War (May 11, 2007 prototype).zip&lt;br /&gt;
|external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.72%20%28May%2011%202007%29.zip&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;Call of Duty: World at War&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Prototype is 550 days before the US release.&lt;br /&gt;
* Appears to have been forked from a CoD4 build between 253 and 270 as the Xbox LIVE menu&#039;s have been partially updated (for example the CaC menu that was non-functional in 253 and replaced with a QnD version is now functional with the QnD menu option removed)&lt;br /&gt;
* Build does not have any issues pertaining to freezing/crashing.&lt;br /&gt;
* Single player features four levels but only one functions.&lt;br /&gt;
* Multiplayer boots up but the maps are not present.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Single player includes 4 &amp;quot;COD5 LEVELS IN PROGRESS&amp;quot;:&lt;br /&gt;
** &#039;&#039;&#039;IK Test 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cooperative Test 1&#039;&#039;&#039; (*Only one that works. Tested in Xenia and Xenia Canary.)&lt;br /&gt;
** &#039;&#039;&#039;Cooperative Test 2&#039;&#039;&#039; (vehicle)&lt;br /&gt;
** &#039;&#039;&#039;Flight Model Test 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cooperative Test 1&#039;&#039;&#039; is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.&lt;br /&gt;
**This level features destructible walls with timed explosives, which aren&#039;t present anywhere in the final game till later in the franchise.&lt;br /&gt;
**The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.&lt;br /&gt;
**In this build of the game, your grenade is a third weapon when pressing (Y).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Multiplayer boots up but the maps are not present to play.&lt;br /&gt;
** Hardpoint &amp;amp; Team Hardpoint are in the list of game modes. (Unclear what the obj is)&lt;br /&gt;
** Maps:&lt;br /&gt;
*** &#039;&#039;&#039;Back Lot&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;City Streets&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Citystreets Night&#039;&#039;&#039; (As written)&lt;br /&gt;
*** &#039;&#039;&#039;Convoy&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Crash&#039;&#039;&#039; (Only map w/ image)&lt;br /&gt;
*** &#039;&#039;&#039;Crossfire&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Dusk&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Hill&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Overgrown&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Overgrown Night&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Pipeline&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Strike Night&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Waw GameModes5-11-07.png|List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012&#039;s Black Ops 2. Not clear what the objective is.&lt;br /&gt;
File:Waw MapMenu5-11-07.png|List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail.&lt;br /&gt;
File:Screenshot 2024-09-04 175603.png|The spawning point of Cooperative Test 1. Facing towards the city you attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox prototype|Call of Duty: World at War}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_World_at_War_(May_11,_2007_prototype)&amp;diff=136531</id>
		<title>Call of Duty: World at War (May 11, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_World_at_War_(May_11,_2007_prototype)&amp;diff=136531"/>
		<updated>2025-03-17T01:35:59Z</updated>

		<summary type="html">&lt;p&gt;Finley: added detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty World at War May 11, 2007 prototype title.png&lt;br /&gt;
|Page name=Call of Duty: World at War (May 11, 2007 prototype)&lt;br /&gt;
|builddate=May 11, 2007&lt;br /&gt;
|buildname=1.0.72&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=June 3, 2018&lt;br /&gt;
|game=Call of Duty: World at War&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|RU|Nov 20, 2008}} {{RegionDate|US|Nov 11, 2008}} {{RegionDate|EU|Nov 14, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty - World at War (May 11, 2007 prototype).zip&lt;br /&gt;
|external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.72%20%28May%2011%202007%29.zip&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;Call of Duty: World at War&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Prototype is 550 days before the US release.&lt;br /&gt;
* Appears to have been forked from a build between 253 and 270 as the Xbox LIVE menu&#039;s have been partially updated (for example the CaC menu that was non-functional in 253 and replaced with a QnD version is now functional with the QnD menu option removed)&lt;br /&gt;
* Build does not have any issues pertaining to freezing/crashing.&lt;br /&gt;
* Single player features four levels but only one functions.&lt;br /&gt;
* Multiplayer boots up but the maps are not present.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
* Single player includes 4 &amp;quot;COD5 LEVELS IN PROGRESS&amp;quot;:&lt;br /&gt;
** &#039;&#039;&#039;IK Test 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cooperative Test 1&#039;&#039;&#039; (*Only one that works. Tested in Xenia and Xenia Canary.)&lt;br /&gt;
** &#039;&#039;&#039;Cooperative Test 2&#039;&#039;&#039; (vehicle)&lt;br /&gt;
** &#039;&#039;&#039;Flight Model Test 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cooperative Test 1&#039;&#039;&#039; is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.&lt;br /&gt;
**This level features destructible walls with timed explosives, which aren&#039;t present anywhere in the final game till later in the franchise.&lt;br /&gt;
**The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.&lt;br /&gt;
**In this build of the game, your grenade is a third weapon when pressing (Y).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Multiplayer boots up but the maps are not present to play.&lt;br /&gt;
** Hardpoint &amp;amp; Team Hardpoint are in the list of game modes. (Unclear what the obj is)&lt;br /&gt;
** Maps:&lt;br /&gt;
*** &#039;&#039;&#039;Back Lot&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;City Streets&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Citystreets Night&#039;&#039;&#039; (As written)&lt;br /&gt;
*** &#039;&#039;&#039;Convoy&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Crash&#039;&#039;&#039; (Only map w/ image)&lt;br /&gt;
*** &#039;&#039;&#039;Crossfire&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Dusk&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Hill&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Overgrown&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Overgrown Night&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Pipeline&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Strike Night&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Waw GameModes5-11-07.png|List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012&#039;s Black Ops 2. Not clear what the objective is.&lt;br /&gt;
File:Waw MapMenu5-11-07.png|List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail.&lt;br /&gt;
File:Screenshot 2024-09-04 175603.png|The spawning point of Cooperative Test 1. Facing towards the city you attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox prototype|Call of Duty: World at War}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Oct_2,_2012_prototype)&amp;diff=135079</id>
		<title>Call of Duty: Black Ops II (Oct 2, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Oct_2,_2012_prototype)&amp;diff=135079"/>
		<updated>2025-02-23T00:18:16Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (October 2, 2012 Prototype)&lt;br /&gt;
|builddate=Oct 2, 2012&lt;br /&gt;
|buildname=Emulation&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Nascar1243&lt;br /&gt;
|filedumpdate=January 30, 2025&lt;br /&gt;
|filereleasedate=February 20, 2025&lt;br /&gt;
|origin_type=Xbox 360 Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://gofile.io/d/DBuidB&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Release candidate build.&lt;br /&gt;
* Build is playable on Xenia Canary.&lt;br /&gt;
* Everything works as intended.&lt;br /&gt;
* Minor differences throughout, different icons for menus, etc.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=123073</id>
		<title>Call of Duty: Future Warfare (Dec 18, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=123073"/>
		<updated>2024-09-11T19:45:41Z</updated>

		<summary type="html">&lt;p&gt;Finley: Replaced bad screenshots implementation with gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Nx1 title screen.png&lt;br /&gt;
|Page name=Call of Duty: Future Warfare (Dec 18, 2011 prototype)&lt;br /&gt;
|builddate=Dec 18, 2011 21:02:16&lt;br /&gt;
|buildname=NX1_DEV 1.0 Build 546 CODEBOT3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Dumper&lt;br /&gt;
|releasedby=Anonymous Releaser&lt;br /&gt;
|filereleasedate=September 2, 2024&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Future Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|Footer_&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/cod-xbogs-freesixty-nx-1&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty: Future Warfare for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Originally worked on by the studio Neversoft, it was internally called NX1.&lt;br /&gt;
* Uses the Call of Duty: Modern Warfare 2 engine as a basis for the game.&lt;br /&gt;
* There are eight executables, with five of them being used for multiplayer, while the remaining three were used for singleplayer. Two of them are used as server executables, while another is used for a demo (all of these executables were shipped with either a .map or .pdb file, or both).&lt;br /&gt;
* Most executables have different build dates, including Nov 30 2011,  Jan 05 2012 and Jan 08 2012&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Most of the executables are not emulatable in Xenia-Canary. Executables must be patched in order to run. The only executables that boot in Xenia are &#039;&#039;&#039;0-Nightly SP maps.sp.xex&#039;&#039;&#039; (already patched) and &#039;&#039;&#039;5-nx1mp_demo.xex&#039;&#039;&#039; (protect_zero must be set to false in the Xenia config). Upon startup these executables may sit on a blackscreen while booting for a long time.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NX1 FS 2012 Menu.png|Menu&lt;br /&gt;
File:NX1 FS 2012 Gameplay.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=6rUnutyIei8&lt;br /&gt;
}}&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=EaX513S3JDU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer&lt;br /&gt;
|&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Modern_Warfare_2_(Jul_13,_2009_prototype)&amp;diff=122855</id>
		<title>Call of Duty: Modern Warfare 2 (Jul 13, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Modern_Warfare_2_(Jul_13,_2009_prototype)&amp;diff=122855"/>
		<updated>2024-09-08T16:23:44Z</updated>

		<summary type="html">&lt;p&gt;Finley: typo and grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=mw2.png&lt;br /&gt;
|Page name=Call of Duty: Modern Warfare 2 (prototype)&lt;br /&gt;
|builddate=Jul 13, 2009&lt;br /&gt;
|buildname=IW4_DEV (Alpha) Build 482&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Modern Warfare 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 10, 2009}} {{RegionDate|US|Nov 10, 2009}} {{RegionDate|EU|Nov 10, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty MW2 (Alpha 482 2009-07-13).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty: Modern Warfare 2 for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* &amp;quot;default.xex&amp;quot; and &amp;quot;Default_mp.xex&amp;quot; work on retail.&lt;br /&gt;
* Includes early version of campaign alongside some unreleased multiplayer modes such as Global Thermonuclear War.&lt;br /&gt;
* Contains several executables (including debugging).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
==Screenshot from the Special Ops Mode mission &amp;quot;Suspension&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:20240410115717 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots from the Campaign Mode mission &amp;quot;The Gulag&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:20240413205442 1.png|The Gulag in Campaign Mode&lt;br /&gt;
File:20240413210119 1.png &lt;br /&gt;
File:20240413210139 1.png &lt;br /&gt;
File:20240413212130 1.png&lt;br /&gt;
File:20240413212133 1.png&lt;br /&gt;
File:20240413212137 1.png&lt;br /&gt;
File:20240413212153 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Misc Sceenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:20240410133858 1.png&lt;br /&gt;
File:20240410134302 1.png&lt;br /&gt;
File:20240410134407 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Modern Warfare 2}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=122359</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=122359"/>
		<updated>2024-08-30T11:53:36Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011 01:09:58&lt;br /&gt;
|buildname=Multiplayer/Milestones/T6_greenlight_mp - CL1039668&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13,2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops 2&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Titled &amp;quot;Greenlight&amp;quot; build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1.&lt;br /&gt;
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.&lt;br /&gt;
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.&lt;br /&gt;
* By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn&#039;t allow for offline matches. Use lui_enabled 0 to access the Black Ops 1 menu. (This also works with campaign)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Menu with lui_enabled 0&lt;br /&gt;
File:T6 greenlight mp la.png|mp_la (Aftermath)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;wselrPOaKmE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=122358</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=122358"/>
		<updated>2024-08-30T10:34:41Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011 01:09:58&lt;br /&gt;
|buildname=Multiplayer/Milestones/T6_greenlight_mp - CL1039668&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13,2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops 2&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Titled &amp;quot;Greenlight&amp;quot; build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1.&lt;br /&gt;
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.&lt;br /&gt;
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.&lt;br /&gt;
* By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn&#039;t allow for offline matches. Use lui_enabled 0 to access the Black Ops 1 menu. (This also works with campaign)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Menu with lui_enabled 0&lt;br /&gt;
File:T6 greenlight mp la.png|mp_la (Aftermath)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BO2Nov152011_BO1_Menu.png&amp;diff=122357</id>
		<title>File:BO2Nov152011 BO1 Menu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BO2Nov152011_BO1_Menu.png&amp;diff=122357"/>
		<updated>2024-08-30T10:34:08Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BO1 menu leftover in the november 15th build&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Finley/tcrfdrafts&amp;diff=122351</id>
		<title>User:Finley/tcrfdrafts</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Finley/tcrfdrafts&amp;diff=122351"/>
		<updated>2024-08-29T20:03:36Z</updated>

		<summary type="html">&lt;p&gt;Finley: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;t6_greenlight_mp (November 15th, 2011)&#039;&#039;&#039; of &#039;&#039;Call of Duty: Black Ops II&#039;&#039; is the earliest currently released build of Black Ops II. This build is &#039;&#039;extremely&#039;&#039; early in the development cycle, using alot of placeholder assets as stand-ins for new ones. All logos in this build use the Black Ops logo as the new one did not exist as of this builds compilation date.&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=122296</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=122296"/>
		<updated>2024-08-29T09:08:08Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011 01:09:58&lt;br /&gt;
|buildname=Multiplayer/Milestones/T6_greenlight_mp - CL1039668&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13,2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops 2&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Titled &amp;quot;Greenlight&amp;quot; build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1.&lt;br /&gt;
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.&lt;br /&gt;
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.&lt;br /&gt;
* By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn&#039;t allow for offline matches. There is a console command to disable the new menu and fallback to the Black Ops 1 menu.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:T6 greenlight mp la.png|mp_la (Aftermath)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:T6_greenlight_mp_la.png&amp;diff=122295</id>
		<title>File:T6 greenlight mp la.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:T6_greenlight_mp_la.png&amp;diff=122295"/>
		<updated>2024-08-29T09:06:42Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mp_la from T6_greenlight_mp&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=122291</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=122291"/>
		<updated>2024-08-29T08:45:46Z</updated>

		<summary type="html">&lt;p&gt;Finley: Added instructions on how to get this build to run properly (going to be adding screenshots later)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011 01:09:58&lt;br /&gt;
|buildname=Multiplayer/Milestones/T6_greenlight_mp - CL1039668&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13,2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops 2&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Titled &amp;quot;Greenlight&amp;quot; build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1.&lt;br /&gt;
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.&lt;br /&gt;
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Sep_7,_2007_prototype)&amp;diff=122290</id>
		<title>Call of Duty 4: Modern Warfare (Sep 7, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Sep_7,_2007_prototype)&amp;diff=122290"/>
		<updated>2024-08-29T08:43:59Z</updated>

		<summary type="html">&lt;p&gt;Finley: Added more pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Main Menu.png&lt;br /&gt;
|Page name=Call of Duty 4: Modern Warfare (Sep 7, 2007 prototype)&lt;br /&gt;
|builddate=Sep 7, 2007&lt;br /&gt;
|buildname=Retail 472 (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=cheato&lt;br /&gt;
|releasedby=cheato&lt;br /&gt;
|filereleasedate=December 29, 2022&lt;br /&gt;
|game=Call of Duty 4: Modern Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|final_builddate={{RegionDate|Xbox 360|Sep 7, 2007}} {{RegionDate|PC|Oct 4, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 5, 2007}} {{RegionDate|AU|Nov 7, 2007}} {{RegionDate|EU|Nov 9, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty 4 - Modern Warfare (Sep 7, 2007 prototype).zip&lt;br /&gt;
|external=https://archive.org/details/cod-4-9-07-07&lt;br /&gt;
}}&lt;br /&gt;
A debug Xbox 360 final build of &#039;&#039;Call of Duty 4: Modern Warfare&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Contains Debug executables&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Developer level select.png|Developer level select&lt;br /&gt;
File:Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Shipment MP screenshot.png|Shipment screenshot (fullbright enabled)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox prototype|Call of Duty 4: Modern Warfare}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Call_of_Duty_4-_Modern_Warfare_(Sep_7,_2007_prototype)_-_Shipment_MP_screenshot.png&amp;diff=122289</id>
		<title>File:Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Shipment MP screenshot.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Call_of_Duty_4-_Modern_Warfare_(Sep_7,_2007_prototype)_-_Shipment_MP_screenshot.png&amp;diff=122289"/>
		<updated>2024-08-29T08:43:17Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of map &amp;quot;Shipment&amp;quot; in the Sep 7th 2007 prototype (Debugging features enabled)&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Sep_7,_2007_prototype)&amp;diff=122288</id>
		<title>Call of Duty 4: Modern Warfare (Sep 7, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Sep_7,_2007_prototype)&amp;diff=122288"/>
		<updated>2024-08-29T08:37:14Z</updated>

		<summary type="html">&lt;p&gt;Finley: Added screenshot of the developer level select included in this build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Main Menu.png&lt;br /&gt;
|Page name=Call of Duty 4: Modern Warfare (Sep 7, 2007 prototype)&lt;br /&gt;
|builddate=Sep 7, 2007&lt;br /&gt;
|buildname=Retail 472 (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=cheato&lt;br /&gt;
|releasedby=cheato&lt;br /&gt;
|filereleasedate=December 29, 2022&lt;br /&gt;
|game=Call of Duty 4: Modern Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|final_builddate={{RegionDate|Xbox 360|Sep 7, 2007}} {{RegionDate|PC|Oct 4, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 5, 2007}} {{RegionDate|AU|Nov 7, 2007}} {{RegionDate|EU|Nov 9, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty 4 - Modern Warfare (Sep 7, 2007 prototype).zip&lt;br /&gt;
|external=https://archive.org/details/cod-4-9-07-07&lt;br /&gt;
}}&lt;br /&gt;
A debug Xbox 360 final build of &#039;&#039;Call of Duty 4: Modern Warfare&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Contains Debug executables&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Developer level select.png|Developer level select&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox prototype|Call of Duty 4: Modern Warfare}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Call_of_Duty_4-_Modern_Warfare_(Sep_7,_2007_prototype)_-_Developer_level_select.png&amp;diff=122287</id>
		<title>File:Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Developer level select.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Call_of_Duty_4-_Modern_Warfare_(Sep_7,_2007_prototype)_-_Developer_level_select.png&amp;diff=122287"/>
		<updated>2024-08-29T08:36:29Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dev level select from the Sep 7th 2007 CoD4 prototype&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Sep_7,_2007_prototype)&amp;diff=122286</id>
		<title>Call of Duty 4: Modern Warfare (Sep 7, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Sep_7,_2007_prototype)&amp;diff=122286"/>
		<updated>2024-08-29T08:35:12Z</updated>

		<summary type="html">&lt;p&gt;Finley: Changed title image to the correct one (previous rev used the june proto as a stand in)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Main Menu.png&lt;br /&gt;
|Page name=Call of Duty 4: Modern Warfare (Sep 7, 2007 prototype)&lt;br /&gt;
|builddate=Sep 7, 2007&lt;br /&gt;
|buildname=Retail 472 (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=cheato&lt;br /&gt;
|releasedby=cheato&lt;br /&gt;
|filereleasedate=December 29, 2022&lt;br /&gt;
|game=Call of Duty 4: Modern Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|final_builddate={{RegionDate|Xbox 360|Sep 7, 2007}} {{RegionDate|PC|Oct 4, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 5, 2007}} {{RegionDate|AU|Nov 7, 2007}} {{RegionDate|EU|Nov 9, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty 4 - Modern Warfare (Sep 7, 2007 prototype).zip&lt;br /&gt;
|external=https://archive.org/details/cod-4-9-07-07&lt;br /&gt;
}}&lt;br /&gt;
A debug Xbox 360 final build of &#039;&#039;Call of Duty 4: Modern Warfare&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Contains Debug executables&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Call of Duty 4: Modern Warfare}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Call_of_Duty_4-_Modern_Warfare_(Sep_7,_2007_prototype)_-_Main_Menu.png&amp;diff=122285</id>
		<title>File:Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Main Menu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Call_of_Duty_4-_Modern_Warfare_(Sep_7,_2007_prototype)_-_Main_Menu.png&amp;diff=122285"/>
		<updated>2024-08-29T08:33:56Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Menu of the Sep 7th 2007 prototype&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Mar_23,_2007_prototype)&amp;diff=122247</id>
		<title>Call of Duty 4: Modern Warfare (Mar 23, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty_4:_Modern_Warfare_(Mar_23,_2007_prototype)&amp;diff=122247"/>
		<updated>2024-08-27T23:08:58Z</updated>

		<summary type="html">&lt;p&gt;Finley: added note, added screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty 4 Modern Warfare (Mar 23, 2007 prototype) title.png&lt;br /&gt;
|Page name=Call of Duty 4: Modern Warfare (Mar 23, 2007 prototype)&lt;br /&gt;
|builddate=Mar 23, 2007&lt;br /&gt;
|buildname=Pre-Alpha Build 253&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Dumper&lt;br /&gt;
|releasedby=BravoSix Echo One&lt;br /&gt;
|game=Call of Duty 4: Modern Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|final_builddate={{RegionDate|Xbox 360|Sep 7, 2007}} {{RegionDate|PC|Oct 4, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 5, 2007}} {{RegionDate|AU|Nov 7, 2007}} {{RegionDate|EU|Nov 9, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty 4 - Modern Warfare (Mar 23, 2007 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A early prototype of &#039;&#039;&#039;Call of Duty 4: Modern Warfare&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Includes early version of campaign, testing levels, and development levels such as a firing range and a cut helicopter level.&lt;br /&gt;
* Also includes remnants from a scrapped prior version of the campaign &lt;br /&gt;
* Multiplayer includes unreleased night versions of District, Strike, and Overgrown. As well as two unreleased maps Hill and Dusk.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CoD4Mar232007-Menu.png|Main Menu&lt;br /&gt;
File:CoD4Mar232007-2006Menutest.png|Menutest&lt;br /&gt;
File:Chechnya Escape.png|Chechnya Escape&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Tcrf link|Proto:Call_of_Duty_4:_Modern_Warfare_(Windows)/Build_253}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty 4: Modern Warfare}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD4Mar232007-2006Menutest.png&amp;diff=122246</id>
		<title>File:CoD4Mar232007-2006Menutest.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD4Mar232007-2006Menutest.png&amp;diff=122246"/>
		<updated>2024-08-27T23:06:23Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Menutest from CoD4 March 23rd 2007 prototype&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD4Mar232007-Menu.png&amp;diff=122245</id>
		<title>File:CoD4Mar232007-Menu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD4Mar232007-Menu.png&amp;diff=122245"/>
		<updated>2024-08-27T23:04:41Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Menu from CoD4 March 23rd 2007 prototype&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Chechnya_Escape.png&amp;diff=122244</id>
		<title>File:Chechnya Escape.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Chechnya_Escape.png&amp;diff=122244"/>
		<updated>2024-08-27T23:01:06Z</updated>

		<summary type="html">&lt;p&gt;Finley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image from Call of Duty 4: Modern Warfare (March 23, 2007 prototype)&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Finley&amp;diff=122242</id>
		<title>User:Finley</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Finley&amp;diff=122242"/>
		<updated>2024-08-27T22:51:55Z</updated>

		<summary type="html">&lt;p&gt;Finley: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Finley</name></author>
	</entry>
</feed>