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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FonicandBuckles</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/FonicandBuckles"/>
	<updated>2026-04-20T21:06:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_Extreme_(May_27,_2003_prototype)&amp;diff=89860</id>
		<title>Sonic the Hedgehog Extreme (May 27, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_Extreme_(May_27,_2003_prototype)&amp;diff=89860"/>
		<updated>2023-04-08T13:13:32Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sonic Extreme XBOX Title.png&lt;br /&gt;
|builddate=May 27, 2003 18:04:35&lt;br /&gt;
|buildname=SONIC_DEMO_GAME&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Borman&lt;br /&gt;
|origin_ownership=ProtonX (2011-2016), [[Borman]] (2016-present)&lt;br /&gt;
|origin_lot=VisionScape Skateboarding Tech Demos&lt;br /&gt;
|game=Sonic the Hedgehog Extreme&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Sports - Skating&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic the Hedgehog Extreme (May 27, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype build for Sonic the Hedgehog Extreme, a proposed skateboarding game on the original Xbox, dated May 27, 2003. It was released by [[Borman]] on July 24, 2016.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This release shares assets with &#039;&#039;[[Tech Deck: Bare Knuckle Grind (May 21, 2003 prototype)|Tech Deck: Bare Knuckle Grind]]&#039;&#039; &amp;amp; &#039;&#039;[[Rocket Power: Zero Gravity Zone]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240 perrow=4&amp;gt;&lt;br /&gt;
Sonic Extreme XBOX Menu 1.png|Mode select.&lt;br /&gt;
Sonic Extreme XBOX Menu 2.png|Character select.&lt;br /&gt;
Sonic Extreme XBOX Loading.png|Loading screen.&lt;br /&gt;
Sonic Extreme XBOX Pause.png|Pause menu.&lt;br /&gt;
Sonic Extreme XBOX Game 1.png|Mission objective.&lt;br /&gt;
Sonic Extreme XBOX Game 2.png|Sonic gameplay.&lt;br /&gt;
Sonic Extreme XBOX Game 3.png|Mission objective.&lt;br /&gt;
Sonic Extreme XBOX Game 4.png|Shadow gameplay.&lt;br /&gt;
Sonic Extreme XBOX Game 5.png|Race mode.&lt;br /&gt;
Sonic Extreme XBOX Debug Cam 1.png|Debug camera.&lt;br /&gt;
Sonic Extreme XBOX Debug Cam 2.png|Map overview.&lt;br /&gt;
Sonic Extreme XBOX Debug Cam 3.png|Map overview.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;6dB4Tii-GE8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;HhrqSGBGNic&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=240&amp;gt;&lt;br /&gt;
VisionScape Debug Kits.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Screenshots taken from [http://forums.sonicretro.org/index.php?showtopic=25141&amp;amp;st=150&amp;amp;p=858957&amp;amp;#entry858957 Borman&#039;s announcement on Sonic Retro.]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* July 24, 2016: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/sonic-extreme-xbox.62491/ Release thread on ASSEMblergames.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog Extreme}}}}&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tech_Deck:_Bare_Knuckle_Grind_(May_21,_2003_prototype)&amp;diff=89858</id>
		<title>Tech Deck: Bare Knuckle Grind (May 21, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tech_Deck:_Bare_Knuckle_Grind_(May_21,_2003_prototype)&amp;diff=89858"/>
		<updated>2023-04-08T13:13:31Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=TechDeck_BKGMay21_Title.png&lt;br /&gt;
|builddate=May 21, 2003 11:37:23&lt;br /&gt;
|buildname=BKG_DEMO_GAME&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Borman&lt;br /&gt;
|origin_ownership=ProtonX (2011-2016), [[Borman]] (2016-present)&lt;br /&gt;
|origin_lot=VisionScape Skateboarding Tech Demos&lt;br /&gt;
|game=Tech Deck: Bare Knuckle Grind&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Sports - Skating&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype build of Tech Deck: Bare Knuckle Grind for the Microsoft Xbox, dated May 21, 2003. It was released by [[Borman]] on July 24, 2016.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This release shares assets with &#039;&#039;[[Sonic the Hedgehog Extreme (May 27, 2003 prototype)|Sonic the Hedgehog Extreme]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:TechDeck_BKGMay21_1.png|200px]] [[File:TechDeck_BKGMay21_2.png|200px]] [[File:TechDeck_BKGMay21_3.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;I58t-EUjY-k&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=240&amp;gt;&lt;br /&gt;
VisionScape Debug Kits.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* July 24, 2016: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/sonic-extreme-xbox.62491/ Release thread on ASSEMblergames.]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tech Deck: Bare Knuckle Grind}}}}&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Adventure_Time:_The_Secret_of_the_Nameless_Kingdom_(Oct_28,_2014_prototype)&amp;diff=89857</id>
		<title>Adventure Time: The Secret of the Nameless Kingdom (Oct 28, 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Adventure_Time:_The_Secret_of_the_Nameless_Kingdom_(Oct_28,_2014_prototype)&amp;diff=89857"/>
		<updated>2023-04-08T13:13:29Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Oct 28, 2014&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PixelButts&lt;br /&gt;
|releasedby=PixelButts&lt;br /&gt;
|origin_type=Devkit&lt;br /&gt;
|origin_ownership=[[PixelButts]] (2016-present)&lt;br /&gt;
|game=Adventure Time: The Secret of the Nameless Kingdom&lt;br /&gt;
|system=PlayStation Vita&lt;br /&gt;
|release_date={{RegionDate|US|Nov 18, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A near-final prototype build of &#039;&#039;Adventure Time: The Secret of the Nameless Kingdom&#039;&#039; on PlayStation Vita, dated October 28, 2014. It was released by [[PixelButts]] on April 26, 2016.&lt;br /&gt;
==Notes==&lt;br /&gt;
* DRM-free.&lt;br /&gt;
* Bootable on jailbroken retail systems.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* April 26, 2016: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/psvita-prototype-thread-dont-expect-much.61282/ Release thread on ASSEMblergames] (download link removed).&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=40_Winks_(Oct_7,_1999_prototype)&amp;diff=89856</id>
		<title>40 Winks (Oct 7, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=40_Winks_(Oct_7,_1999_prototype)&amp;diff=89856"/>
		<updated>2023-04-08T13:13:28Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=40 Winks N64 Title.png&lt;br /&gt;
|builddate=7 October 1999 11:30:42&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=gorgyrip&lt;br /&gt;
|releasedby=gorgyrip&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;40 WINKS&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;s&amp;gt;Duke Nukem &amp;lt;br&amp;gt; Zero Hour &amp;lt;br&amp;gt; 6/2/99&amp;lt;/s&amp;gt;&lt;br /&gt;
|origin_dumpmethod=GameShark&lt;br /&gt;
|game=40 Winks&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=40 Winks (Oct 7, 1999 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A near-final build of 40 Winks on the Nintendo 64, dated October 7, 1999. It was released by [[gorgyrip]] on January 29, 2008.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Region locked to European consoles, GameShark codes or ROM patching required in order to play on North American systems.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;IxBdc5cKYEs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;4MhCD5GNgAg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;TFZJbaOubVY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=240&amp;gt;&lt;br /&gt;
40 Winks N64 Cartridge Shell.jpg&lt;br /&gt;
40 Winks N64 Cartridge PCB.jpg&lt;br /&gt;
40 Winks N64 Cartridge PCB Back.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* December 16, 1999: [http://www.ign.com/articles/1999/12/17/40-winks-future-uncertain IGN article addressing potential cancellation of the port.]&lt;br /&gt;
* January 29, 2008: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/n64-40-winks-dumped-and-released.17212/ Release thread on ASSEMblergames.]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|40 Winks}}}}&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sports_Car_GT_(Jul_15,_1997_prototype)&amp;diff=89855</id>
		<title>Sports Car GT (Jul 15, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sports_Car_GT_(Jul_15,_1997_prototype)&amp;diff=89855"/>
		<updated>2023-04-08T13:13:27Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sony IMSA v115 Title.png&lt;br /&gt;
|builddate=‎Jul 15‎, ‎1997 ‏‎10:57:02&lt;br /&gt;
|buildname=v1.15 Milestone 2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=jollyroger&lt;br /&gt;
|releasedby=Borman&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Sports Car GT&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 16, 1999}} {{RegionDate|EU|Mar 9, 1999}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 1, 1999}} {{RegionDate|EU|Apr 23, 1999}} {{RegionDate|JP|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sony IMSA v1.15 (Jul 15, 1997 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Sports Car GT&#039;&#039;&#039; for the Sony PlayStation. Built a year and seven months before the final release build. It was released by [[Borman]] on December 3, 2014.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Sony IMSA v1.15}}&lt;br /&gt;
&lt;br /&gt;
*Game boots on developer frontend.&lt;br /&gt;
*Unused assets can be found on the disc.&lt;br /&gt;
*Title Screen labels this build as &amp;quot;Sony IMSA v1.15 Milestone 2&amp;quot;.&lt;br /&gt;
*Has music. But only [https://www.youtube.com/watch?v=M-oWXfun20U one track] called &amp;quot;Oil 1&amp;quot; by Moby, from the soundtrack of the motion picture &amp;quot;The Saint&amp;quot;.&lt;br /&gt;
*The game&#039;s main menu offers two scenes called &amp;quot;Track Test&amp;quot; and &amp;quot;Car Viewer&amp;quot;. By default, the menu is set to the latter.&lt;br /&gt;
**It&#039;s possible to switch between scenes and exit to the main menu at any time by pressing &#039;&#039;&#039;START&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;&amp;lt;u&amp;gt;Track Test&amp;lt;/u&amp;gt;&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
*You start this mode with the camera fixed to one of the AI controlled vehicles. &lt;br /&gt;
**Press &#039;&#039;&#039;L1&#039;&#039;&#039; to cycle the view to different cars and &#039;&#039;&#039;R1&#039;&#039;&#039; to position the camera to your own.&lt;br /&gt;
**Press &#039;&#039;&#039;Triangle&#039;&#039;&#039; to switch camera angles.&lt;br /&gt;
*It is impossible to drive in reverse.&lt;br /&gt;
*Pressing &#039;&#039;&#039;R2&#039;&#039;&#039; spawns a green box listing various debug info such as free heap, the amount of frames processed and the current frame rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Controls&lt;br /&gt;
|-&lt;br /&gt;
!Steer car&lt;br /&gt;
|D-Pad&lt;br /&gt;
!Gas&lt;br /&gt;
|X&lt;br /&gt;
!Brake&lt;br /&gt;
|Square&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;&amp;lt;u&amp;gt;Car Viewer&amp;lt;/u&amp;gt;&#039;&#039;&#039;====&lt;br /&gt;
You can choose between three car models by pressing &#039;&#039;&#039;SELECT&#039;&#039;&#039;. An &#039;&#039;&#039;Aurora&#039;&#039;&#039;, a &#039;&#039;&#039;Porsche 911 GT1&#039;&#039;&#039; and a &#039;&#039;&#039;Saleen&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Controls&lt;br /&gt;
|-&lt;br /&gt;
!Rotate model&lt;br /&gt;
|D-Pad&lt;br /&gt;
!Zoom In / Out&lt;br /&gt;
|X / Square&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Sony IMSA v115 A.png|NPC cars.&lt;br /&gt;
File:Sony IMSA v115 B.png|Driving on Road Atlanta.&lt;br /&gt;
File:Sony IMSA v115 C.png|Debug display.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;uzBpg4fXNQA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://web.archive.org/web/*/http://assembler-games.com/l/threads/imsa-racing-for-ps1-milestone-2-build.54762/ Original release thread on ASSEMblergames.] &#039;&#039;(broken)&#039;&#039; | [https://assemblergames.org/viewtopic.php?p=318861&amp;amp;hilit=imsa+racing+PS1#p318861 Archived version.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Sports Car GT}}&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gauntlet_(100%25_Complete_Nintendo_DS_prototype)&amp;diff=89854</id>
		<title>Gauntlet (100% Complete Nintendo DS prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gauntlet_(100%25_Complete_Nintendo_DS_prototype)&amp;diff=89854"/>
		<updated>2023-04-08T13:13:26Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Gauntlet_DS-title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_ownership=shoemanbundy&#039;s friend&lt;br /&gt;
|game=Gauntlet&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=XXXX - Gauntlet DS 100 (EU).7z&lt;br /&gt;
}}&lt;br /&gt;
A 100% complete build of Gauntlet for Nintendo DS. The game was never released officially, which is the reason this is considered a prototype. It is for the EU region.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
By replacing menus_nodebug.menudat with the menus.menudat file, a Debug option appears after Extras in the main menu.&lt;br /&gt;
&lt;br /&gt;
The available options are:&lt;br /&gt;
&lt;br /&gt;
*Select Level&lt;br /&gt;
*Unlock&lt;br /&gt;
*Tapestry Test&lt;br /&gt;
*Particle FX Viewer&lt;br /&gt;
*Seal Screen Test&lt;br /&gt;
*Test Level&lt;br /&gt;
*Credits&lt;br /&gt;
*Popup Viewer&lt;br /&gt;
*Error Msg Viewer&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
File:Gauntlet DS-gameplay.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://web.archive.org/web/*/http://assembler-games.com/l/threads/gauntlet-ds-100.49350/ Release thread] on Assembler boards&lt;br /&gt;
*[https://tcrf.net/Gauntlet_(Nintendo_DS) Wiki article] on The Cutting Room Floor&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gauntlet}}}}&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=VisionScape_Skateboarding_Tech_Demos&amp;diff=89853</id>
		<title>VisionScape Skateboarding Tech Demos</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=VisionScape_Skateboarding_Tech_Demos&amp;diff=89853"/>
		<updated>2023-04-08T13:13:24Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Has article type::Lot| ]]&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Visionscape Skateboarding Tech Demos.rar}}&lt;br /&gt;
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The &#039;&#039;&#039;VisionScape Skateboarding Tech Demos&#039;&#039;&#039; encompass the prototype builds of two different skateboarding games pitched by VisionScape Interactive on the original Xbox. Both run on the RenderWare engine and share the same mechanics, assets and level design; some of which were recycled from a cancelled home console port of &#039;&#039;Rocket Power: Zero Gravity Zone&#039;&#039;, previously in the studio&#039;s pipeline.&lt;br /&gt;
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The files themselves were recovered from an XDK &amp;lt;!-- specify the model --&amp;gt; unit whose contents were first outed on April 29, 2011 by ProtonX. Found alongside the builds presented below were several unfinshed and unrealized projects, namely: &#039;&#039;Speedmetal&#039;&#039;, an arcade racer featuring vehicular combat; &#039;&#039;Tiltronica&#039;&#039;, a pinball-themed car game; a [https://www.youtube.com/watch?v=5iHSzfPEiGg Samurai Jack demo] and various RenderWare-based samples originating from the SDK; among others.&lt;br /&gt;
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The &#039;&#039;Sonic&#039;&#039; and &#039;&#039;Tech Deck&#039;&#039; prototypes were released by [[Borman]] on July 24, 2016 in the wake of a successful crowdfunding effort between Sonic Retro and ASSEMblergames.&lt;br /&gt;
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== Sonic the Hedgehog Extreme ==&lt;br /&gt;
Unrelated to the scrapped Saturn entry in the series.&lt;br /&gt;
=== Prototype Builds ===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Has origin lot::VisionScape Skateboarding Tech Demos]] [[Has game::Sonic the Hedgehog Extreme]] &lt;br /&gt;
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 |?Has build name=Build Name&lt;br /&gt;
 |limit=112&lt;br /&gt;
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== Tech Deck: Bare Knuckle Grind ==&lt;br /&gt;
A licensed effort that would only see a limited release on Windows.&lt;br /&gt;
=== Prototype Builds ===&lt;br /&gt;
{{#ask:&lt;br /&gt;
 [[Has origin lot::VisionScape Skateboarding Tech Demos]] [[Has game::Tech Deck: Bare Knuckle Grind]] &lt;br /&gt;
 |?Has build date=Date&lt;br /&gt;
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 |?Has build name=Build Name&lt;br /&gt;
 |limit=112&lt;br /&gt;
}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
* April 29, 2011: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/sonic-extreme-for-xbox.32837/ Discovery, investigation and subsequent fundraiser thread on ASSEMblergames.]&lt;br /&gt;
* April 29, 2011: [http://forums.sonicretro.org/index.php?showtopic=25141&amp;amp;st=0 Repercussion and subsequent fundraiser thread on Sonic Retro.]&lt;br /&gt;
* February 18, 2013: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/fs-3-xbox-dev-kits-from-visioncape-interactive.44417/ ProtonX&#039;s sales thread on the ASSEMblergames Marketplace] (Units no longer on sale).&lt;br /&gt;
* July 24, 2016: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/sonic-extreme-xbox.62491/ Release thread on ASSEMblergames.]&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Deuce_(Jul_21,_2000_prototype)&amp;diff=89852</id>
		<title>Deuce (Jul 21, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Deuce_(Jul_21,_2000_prototype)&amp;diff=89852"/>
		<updated>2023-04-08T13:13:23Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
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&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Deuce PS1 Title.png&lt;br /&gt;
|builddate=Jul 21, 2000&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=LeGIt&lt;br /&gt;
|releasedby=ASSEMbler&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Deuce&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Deuce (Jul 21, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of Deuce on the PlayStation, dated July 21, 2000. It was released by [[ASSEMbler]] on June 15, 2006.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Game boots on developer menu. Resource Viewer contains a set of complex in-game utilities (View Resource and Set Video Mode).&lt;br /&gt;
* Level 0 houses the game&#039;s actual main menu.&lt;br /&gt;
* Levels 3 and 9 are not implemented.&lt;br /&gt;
* Level 12 has no collision on the floor and is seemingly unplayable as a result.&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
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==See also==&lt;br /&gt;
* December 1, 2000: [http://www.gamespot.com/articles/deuce-is-no-more/1100-2660319/ GameSpot article adresssing the cancellation of the project.]&lt;br /&gt;
* June 18, 2005: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/community-dump-deuce-unreleased-for-playstation.5515/ Community fundraiser and release thread on ASSEMblergames.]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Deuce}}}}&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Command_and_Conquer:_Commando_(Jul_14,_1997_prototype)&amp;diff=89851</id>
		<title>Command and Conquer: Commando (Jul 14, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Command_and_Conquer:_Commando_(Jul_14,_1997_prototype)&amp;diff=89851"/>
		<updated>2023-04-08T13:13:16Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: assembler-games is now a spam site, so pointing to archive org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Command and Conquer Commando Title.png&lt;br /&gt;
|builddate=Jul 14, 1997 12:06:20&lt;br /&gt;
|buildname=Pre-Milestone 1&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=jollyroger&lt;br /&gt;
|releasedby=Borman&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Command and Conquer: Commando&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Command and Conquer Commando (Jul 14, 1997 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
An early prototype build of Command and Conquer: Commando on the PlayStation, dated July 14, 1997. It was released by [[Borman]] on November 23, 2014.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Command and Conquer: Commando}}&lt;br /&gt;
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* Prototype boots on developer frontend.&lt;br /&gt;
* Unused assets can be found on the disc.&lt;br /&gt;
* Has no sound.&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
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==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;tU0lpfyWn14&amp;lt;/youtube&amp;gt;&lt;br /&gt;
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==See also==&lt;br /&gt;
* November 23, 2014: [https://web.archive.org/web/*/http://assembler-games.com/l/threads/c-c-commando-pre-milestone-1-ps1-tech-demo.54640/ Release thread on ASSEMblergames.]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Command and Conquer: Commando}}}}&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:FonicandBuckles&amp;diff=89850</id>
		<title>User:FonicandBuckles</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:FonicandBuckles&amp;diff=89850"/>
		<updated>2023-04-08T13:07:59Z</updated>

		<summary type="html">&lt;p&gt;FonicandBuckles: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>FonicandBuckles</name></author>
	</entry>
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