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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gabrielwoj</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gabrielwoj"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Gabrielwoj"/>
	<updated>2026-05-31T16:22:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Fuel_(Apr_1,_2009_prototype)&amp;diff=83104</id>
		<title>Fuel (Apr 1, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Fuel_(Apr_1,_2009_prototype)&amp;diff=83104"/>
		<updated>2022-12-26T18:37:41Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Fuel (Apr 1, 2009 prototype)&lt;br /&gt;
|titlescreen=Screenshot - FUEL 2022-12-13 23-50-39.png&lt;br /&gt;
|builddate=Apr 1, 2009 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Fuel preview code&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Fuel&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing, Open World&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jun 29, 2009 }} {{RegionDate|EU|May 14, 2009 }} {{RegionDate|US|May 14, 2009 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|6/12/2009}} {{RegionDate|US|6/2/2009 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Fuel (Apr 1, 2009 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/FuelApr12009prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Fuel for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled a little over a month before the final retail build.&lt;br /&gt;
* Other differences are unknown.&lt;br /&gt;
* XEX information:&lt;br /&gt;
** Header Maker ID: CM&lt;br /&gt;
** Header Product Code: 2061&lt;br /&gt;
** Header Title: FUELâ„¢&lt;br /&gt;
** Header PE Name: OffRoad_vc2005.exe&lt;br /&gt;
** Header Executable Name: /FUEL Preview/FUEL_PREVIEW/default.xex&lt;br /&gt;
** Header: Executable Checksum (MD5): d95d551e9f05deb2fa8593d8f473f51a&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).&lt;br /&gt;
*** Issues: &amp;quot;Guest has crashed&amp;quot; at title screen.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot - FUEL 2022-12-13 23-50-49.png&lt;br /&gt;
Screenshot - FUEL 2022-12-13 23-50-44.png&lt;br /&gt;
Screenshot - FUEL 2022-12-13 23-50-39.png&lt;br /&gt;
Screenshot - FUEL 2022-12-13 23-50-32.png&lt;br /&gt;
Screenshot - FUEL 2022-12-13 23-50-29.png&lt;br /&gt;
Screenshot - FUEL 2022-12-13 23-50-20.png&lt;br /&gt;
Screenshot - FUEL 2022-12-24 02-58-00.png&lt;br /&gt;
Screenshot - FUEL 2022-12-24 02-58-29.png&lt;br /&gt;
Screenshot - FUEL 2022-12-24 02-59-00.png&lt;br /&gt;
Screenshot - FUEL 2022-12-24 02-59-32.png&lt;br /&gt;
Screenshot - FUEL 2022-12-24 03-07-19.png&lt;br /&gt;
Screenshot - FUEL 2022-12-24 03-07-46.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
X360 - Fuel preview code.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Fuel preview code.bin|type=File|date=2021-10-14 03:43:50|size=3787218944|crc32=0FC4CC6E|md5=0ccd044ebecb32c3abeee753a56ee068|sha1=9c55e9cc1ddc2384a781a81faeefb46451b4c4af|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Fuel preview code.cue|type=File|date=2021-10-14 01:30:51|size=90|crc32=40F34D15|md5=93c4d4035d00ed022a002d38a5ed72e8|sha1=7b18d6688938d2731397f0b54448736a557e10e8|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Fuel preview code.jpeg|type=File|date=2021-10-24 01:12:42|size=1791036|crc32=69F57545|md5=53292114eff49f297f815dbf5907b4c5|sha1=9b0ac0d1df67b2120a16bf95af1b9a9db8ec19bb|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Fuel (Apr 1, 2009 prototype).7z |type=7zip Archive |date=2021-10-26 00:48:51|size=0|crc32=b724e763|md5=f3df42f7bd1755f28fba11768c3d6ed6 |sha1=124c05e96d034efa05fe2acc54425d2523891377|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Fuel}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Wacky_World_of_Sports_(Mar_25,_2009_prototype)&amp;diff=83102</id>
		<title>Wacky World of Sports (Mar 25, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Wacky_World_of_Sports_(Mar_25,_2009_prototype)&amp;diff=83102"/>
		<updated>2022-12-26T17:50:03Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Wacky World of Sports (Mar 25, 2009 prototype)&lt;br /&gt;
|titlescreen=RTIE01_2022-12-24_23-55-07.png&lt;br /&gt;
|builddate=Mar 25, 2009 &lt;br /&gt;
|buildname=3-25-09&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=RVT-R&lt;br /&gt;
|origin_labels=Wacky World of Sports 3 25 09&lt;br /&gt;
|origin_dumpmethod=RVT-R Reader (CleanRip)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Wacky World of Sports&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Sports, Minigames&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|N/A }} {{RegionDate|US|N/A }}&lt;br /&gt;
|release_date={{RegionDate|JP|Oct 29, 2009 }} {{RegionDate|EU|Sep 18, 2009}} {{RegionDate|US|Sep 22, 2009 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Wacky World of Sports (Mar 25, 2009 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/WackyWorldofSportsMar252009prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Wacky World of Sports for the Wii.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Possibly predates the final US build by a few months.&lt;br /&gt;
* English localization prototype.&lt;br /&gt;
* Uses &amp;quot;Incredible Sports Challenge&amp;quot; title screen. Lacks the trademark information. Says &amp;quot;Press A&amp;quot; rather than &amp;quot;Press the A button&amp;quot;. &lt;br /&gt;
* Grammar and text differences.&lt;br /&gt;
* Disc information:&lt;br /&gt;
** Header Product Code: RTIE01&lt;br /&gt;
** Header Version Number: 0&lt;br /&gt;
** Header Title: INCREDIBLE SPORTS CHALLENGE!&lt;br /&gt;
** Executable Name: /main.dol&lt;br /&gt;
** Latest date in DOL: 11/11/2008 10:35:00 AM&lt;br /&gt;
** Latest date in DOL (final build): &lt;br /&gt;
** Apploader date: 10/2/2008&lt;br /&gt;
** Apploader date (final build): &lt;br /&gt;
** Errors (Data Blocks): 0&lt;br /&gt;
** Errors (Unused Blocks):  0&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).&lt;br /&gt;
*** Issues: None.&lt;br /&gt;
** Debug enabled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
RTIE01_2022-12-24_23-54-49.png&lt;br /&gt;
RTIE01_2022-12-24_23-54-54.png&lt;br /&gt;
RTIE01_2022-12-24_23-55-00.png&lt;br /&gt;
RTIE01_2022-12-24_23-55-04.png&lt;br /&gt;
RTIE01_2022-12-24_23-55-07.png&lt;br /&gt;
RTIE01_2022-12-24_23-55-12.png&lt;br /&gt;
RTIE01_2022-12-24_23-55-19.png&lt;br /&gt;
RTIE01_2022-12-24_23-55-30.png&lt;br /&gt;
RTIE01_&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Wacky World of Sports 3 25 09.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=RTIE01.iso|type=File|date=2022-11-28 02:49:37|size=4707319808|crc32=8974698E|md5=f4e8827c2163e73a18687c9131893739|sha1=1aca8c0d68954ff284034848d085dd6f2fdaf0df|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Wacky World of Sports 3 25 09.JPG|type=File|date=2022-11-28 02:49:35|size=2072295|crc32=237CBD50|md5=5d7b123ed0f0beec82ad3fc9d3442082|sha1=af24373b5757875abe388711ba80e000c7059c73|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=RTIE01-dumpinfo.txt|type=File|date=2022-11-28 02:06:04|size=166|crc32=2A6D4BA3|md5=178f195cc07a2b37ce9ce9c077d43f20|sha1=0d317dc6b3cd2e7bf18165d92b35e017e89998d4|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=RTIE01.bca|type=File|date=2022-11-28 02:06:04|size=64|crc32=5B7174B7|md5=73b5d6ae64b35bef0cf7fed731c777fc|sha1=22b00de3197f656877820ef212219aac8fac6229|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Wacky World of Sports (Mar 25, 2009 prototype).7z |type=7zip Archive |date=2022-12-25 10:27:146|size=0|crc32=80E0AE8D|md5=91e85153774ec1b11fe0d0580265fb44 |sha1=fa1cd6306ad77f2a06a078b3ca03b8dfc8c86dd5|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Wacky World of Sports}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Avatar:_The_Last_Airbender_-_The_Burning_Earth_(Jul_20,_2007_prototype)&amp;diff=83101</id>
		<title>Avatar: The Last Airbender - The Burning Earth (Jul 20, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Avatar:_The_Last_Airbender_-_The_Burning_Earth_(Jul_20,_2007_prototype)&amp;diff=83101"/>
		<updated>2022-12-26T17:20:46Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Avatar: The Last Airbender - The Burning Earth (Jul 20, 2007 prototype)&lt;br /&gt;
|titlescreen=Screenshot - Avatar  TLA  TBE 2022-12-15 20-16-41.png&lt;br /&gt;
|builddate=Jul 20, 2007 &lt;br /&gt;
|buildname=07-20-2007&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Avatar 07 07-20-2007&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Avatar: The Last Airbender - The Burning Earth&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 18, 2007 }} {{RegionDate|EU|Oct 18, 2007 }} {{RegionDate|US|Oct 18, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|11/16/2007}} {{RegionDate|US|11/19/2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Avatar - The Last Airbender - The Burning Earth (Jul 20, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/AvatarTheLastAirbenderTheBurningEarthJul202007prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Avatar: The Last Airbender - The Burning Earth for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final US build (the first retail build) by almost 3 months.&lt;br /&gt;
* Different copyright screen in comparison to the final build. For instance, the BINK Video copyright portition is different on this screen.&lt;br /&gt;
* The title screen has the subtitle &amp;quot;The Last Airbender&amp;quot; in this build. The final has &amp;quot;The Legend of Aang&amp;quot; instead.&lt;br /&gt;
* Other differences are unknown.&lt;br /&gt;
* XEX information:&lt;br /&gt;
** Header Maker ID: TQ&lt;br /&gt;
** Header Product Code: 2017&lt;br /&gt;
** Header Title: Avatar: TLA: TBE&lt;br /&gt;
** Header PE Name: AV07.exe&lt;br /&gt;
** Header Executable Name: /default.xex&lt;br /&gt;
** Header: Executable Checksum (MD5): fa6d218dc3d2f096f389255fc198feb2&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).&lt;br /&gt;
*** Issues: No issues.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-16-05.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-16-16.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-16-21.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-16-41.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-16-47.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-16-52.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-16-57.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-00.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-06.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-12.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-15.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-18.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-25.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-38.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-54.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-17-58.png&lt;br /&gt;
Screenshot - Avatar  TLA  TBE 2022-12-15 20-18-12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
X360 - Avatar 07 07-20-2007 (1).jpeg|Disc front.&lt;br /&gt;
X360 - Avatar 07 07-20-2007 (2).jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Avatar 07 07-20-2007.bin|type=File|date=2021-10-10 03:12:19|size=5119442944|crc32=E6971548|md5=7931a94347d79c50b1bc9921329de85c|sha1=2c2b7b06a5c32ec8e8e9f3fcc22e9c20d473a8b0|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Avatar 07 07-20-2007.cue|type=File|date=2021-10-10 02:59:15|size=93|crc32=EBAAAF88|md5=6d364e85c1d07effd18b6b3464fbe4b4|sha1=17cae0f8f0fda1d230b0f942ed6a5391fbcc7ba7|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Avatar 07 07-20-2007 (1).jpeg|type=File|date=2021-10-24 01:10:44|size=2098579|crc32=214BA06F|md5=94ee9b4d91072ebe25ee4dfd8a0a4022|sha1=d2edb43f39c4680c95dbd93edf70d8b33c04e243|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=X360 - Avatar 07 07-20-2007 (2).jpeg|type=File|date=2021-10-24 01:10:44|size=1877253|crc32=FB1BA5D7|md5=66dfdd64ed574e7dde9246db7f026153|sha1=9af2173a6aa0181fd6bbd0a3f0db1637ff0abd63|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Avatar - The Last Airbender - The Burning Earth (Jul 20, 2007 prototype).7z |type=7zip Archive |date=2021-10-25 08:19:20|size=0|crc32=2fe1a43f|md5=0640ec47a24b9fbf2237c3e591ad516e |sha1=68f566d6cca85eabbb3f4eacca3e006b528827bc|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Avatar: The Last Airbender - The Burning Earth}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frogger_2:_Swampy%27s_Revenge_(February_4,_2000_prototype)&amp;diff=81253</id>
		<title>Frogger 2: Swampy&#039;s Revenge (February 4, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frogger_2:_Swampy%27s_Revenge_(February_4,_2000_prototype)&amp;diff=81253"/>
		<updated>2022-12-02T16:12:50Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Frogger 2: Swampy&#039;s Revenge (February 4, 2000 MS5 PreConcept1.0 prototype)&lt;br /&gt;
|titlescreen=Frogger2-feb4psx-TitleScreen.png&lt;br /&gt;
|builddate=February 4, 2000&lt;br /&gt;
|buildname=MS #5 PreConcept1.0&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|dumper=Kneesnap&lt;br /&gt;
|releasedby=Kneesnap&lt;br /&gt;
|filereleasedate=2022&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PowerISO&lt;br /&gt;
|origin_lot=Frogger 2 Motherload Lot&lt;br /&gt;
|game=Frogger 2: Swampy&#039;s Revenge&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|PSX US|Aug 10, 2000}} {{RegionDate|PSX EU|‎‎Aug 15, 2000}} {{RegionDate|PC US|Sept 6, 2000}} {{RegionDate|PC EU|‎‎Sept 8, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 21, 2000}} {{RegionDate|EU|Oct 13, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Frogger 2: Swampy&#039;s Revenge&#039;&#039;&#039; for PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Debug title screen. &amp;quot;START GAME&amp;quot; and &amp;quot;DEVELOP&amp;quot; do not work.&lt;br /&gt;
*No sound.&lt;br /&gt;
*Extremely laggy.&lt;br /&gt;
*Froglets spread their legs out in something of a default pose.&lt;br /&gt;
*Pause screen seems to crash.&lt;br /&gt;
*The hub world has been removed.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Frogger2-feb4psx-LevelSelect.png|Level Select Screen&lt;br /&gt;
File:Frogger2-feb4psx-Garden1.png|Garden1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Frogger 2: Swampy&#039;s Revenge}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bio_Force_Ape_(US_Prototype)&amp;diff=74535</id>
		<title>Bio Force Ape (US Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bio_Force_Ape_(US_Prototype)&amp;diff=74535"/>
		<updated>2022-01-04T21:36:44Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Bio Force Ape (US Prototype)&lt;br /&gt;
|titlescreen=Bio Force Ape (US Prototype)_00001.png&lt;br /&gt;
&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=January 1, 2022&lt;br /&gt;
|origin_type=EPROM cartrdige&lt;br /&gt;
|origin_labels=N/A&lt;br /&gt;
|game=Bio Force Ape&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased}} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Bio Force Ape (US Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Bio Force Ape for the NES.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Late US prototype. Unreleased. Developed by SETA Co.&lt;br /&gt;
* Initially unveiled at the SCES (Summer Consumer Electronics Show) of 1991 and was previewed in the August issue of Nintendo Power before publicly getting cancelled very shortly before release in April 1992.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Bio Force Ape (US Prototype)_00001.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00004.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00006.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00007.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00009.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00010.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00012.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00014.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00016.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00018.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00020.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00022.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00024.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00033.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00035.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00037.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00039.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00041.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00044.png&lt;br /&gt;
Bio Force Ape (US Prototype)_00050.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Bio Force Ape (US Prototype).nes |type=ROM file |date=2013-08-20 16:24:42|size=262160|crc32=1c976231|md5=a6970c5e3338f52f214ec078db67b81b|sha1=9feda552fe762c8ca3a95f1151cb10d30ba29d7c|comment=ROM file. }}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/New Years 2022|New Years 2022 (January 1, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
* [https://gamehistory.org Video Game History Foundation (VGHF)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Bio Force Ape}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Talk:The_Legend_of_Zelda:_Skyward_Sword_Demo_(PAL_prototype)&amp;diff=56954</id>
		<title>Talk:The Legend of Zelda: Skyward Sword Demo (PAL prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Talk:The_Legend_of_Zelda:_Skyward_Sword_Demo_(PAL_prototype)&amp;diff=56954"/>
		<updated>2021-08-22T20:24:43Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should be deleted. The store kiosk demo that can be found on eBay etc and as a disc image online, is not the same as the E3 demo. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:54, June 6, 2018 (EDT)&lt;br /&gt;
:From what I remember and from a search I did recently, this was a leaked prototype. Leaked prototypes are not welcome here, so I think it should be removed. I remember reading this news back when the game was about to come out, and I think I read something that this was stolen (but I can&#039;t confirm that, I could be misremembering as the Breath of the Wild version on E3 was almost stolen (guy was unable to get away with it), as well one of the Sonic the Hedgehogs games on the Genesis been &#039;&#039;&#039;rumoured&#039;&#039;&#039; that it was stolen). I was unable to find concrete evidence, though. [[User:Gabrielwoj|Gabrielwoj]] ([[User talk:Gabrielwoj|talk]]) 16:24, August 22, 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time_(Feb_21,_2003_Debug)&amp;diff=47152</id>
		<title>The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time_(Feb_21,_2003_Debug)&amp;diff=47152"/>
		<updated>2021-03-30T17:03:33Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)&lt;br /&gt;
|titlescreen=TLOZ OCARINA DEBUG.png&lt;br /&gt;
|builddate=Feb 21, 2003 00:49:18&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|releasedby=Zelda Reverse Engineering Team&lt;br /&gt;
|filereleasedate=March 27, 2020&lt;br /&gt;
|origin_type=Developer cartridge&lt;br /&gt;
|origin_labels=NUS-16F32SB-B 512M+256K FB-0453&lt;br /&gt;
|origin_files=ZELOOTD.z64&lt;br /&gt;
|game=The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ZELOOTD&lt;br /&gt;
}}&lt;br /&gt;
This is a European version of The Legend of Zelda: Ocarina of Time that still retains its debug features. It was used by testers at Nintendo of Europe to test the GameCube version prior to its release.&lt;br /&gt;
==Notes==&lt;br /&gt;
*This version of the game wasn&#039;t compressed, explaining its size.&lt;br /&gt;
*The game needs 8Mb of RAM instead of 4Mb to run properly.&lt;br /&gt;
*This version was built to test new German and French localizations for the Limited Edition of The Legend of Zelda: The Wind Waker.&lt;br /&gt;
*There is an overdump for PAL version of Conker&#039;s Bad Fur Day at the end of the data.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:TLOZ OCARINA DEBUG.png|Title Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Debug Features===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:OOT-Debug-Map-Select.png|Map Select&lt;br /&gt;
File:OOT-Debug-Inventory-Editor.png|Inventory Editor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Testing Areas===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:OOT-Debug-Besitu.png|Besitu Test (Map 116)&lt;br /&gt;
File:OOT-Debug-SasaTest.png|Sasa Test (Map 117)&lt;br /&gt;
File:Map 118.png|Test Map (Map 118)&lt;br /&gt;
File:OOT-Debug-TestRoom.png|Test Room (Map 119)&lt;br /&gt;
File:OOT-Debug-Syotes2.png|Stalfos Room 2 (Map 121)&lt;br /&gt;
File:OOT-Debug-Sutaru.png|Sutaru Test (Map 122)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry|i=1|icon=file|indent=0|filename=ZELOOTD.z64|type=File|date=2020-03-22 17:54|size=67108864|sha1=CEE6BC3C2A634B41728F2AF8DA54D9BF8CC14099|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:OOT Proto2.jpg|Cart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Legend of Zelda: Ocarina of Time}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time_(Feb_13,_2003_Debug)&amp;diff=47150</id>
		<title>The Legend of Zelda: Ocarina of Time (Feb 13, 2003 Debug)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Legend_of_Zelda:_Ocarina_of_Time_(Feb_13,_2003_Debug)&amp;diff=47150"/>
		<updated>2021-03-30T16:47:16Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Legend of Zelda: Ocarina of Time (Feb 13, 2003 Debug)&lt;br /&gt;
|titlescreen=TLOZ OCARINA DEBUG.png&lt;br /&gt;
|builddate=Feb 13, 2003 19:46:49&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Martin&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=March 17, 2021&lt;br /&gt;
|origin_type=Developer cartridge&lt;br /&gt;
|origin_labels=NUS-16F32SB-B512M+256KFB-0515&lt;br /&gt;
|origin_files=ocarina_proto.bin&lt;br /&gt;
|game=The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ocarina-of-time-proto&lt;br /&gt;
}}&lt;br /&gt;
This is a European version of The Legend of Zelda: Ocarina of Time that still retains its debug features. It was used by testers at Nintendo of Europe to test the GameCube version prior to its release.&lt;br /&gt;
==Notes==&lt;br /&gt;
*This version of the game wasn&#039;t compressed, explaining its size.&lt;br /&gt;
*The game needs 8Mb of RAM instead of 4Mb to run properly.&lt;br /&gt;
*This version was built to test new German and French localizations for the Limited Edition of The Legend of Zelda: The Wind Waker.&lt;br /&gt;
*There is an overdump for PAL version of Conker&#039;s Bad Fur Day at the end of the data.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:TLOZ OCARINA DEBUG.png|Title Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Debug Features===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:OOT-Debug-Map-Select.png|Map Select&lt;br /&gt;
File:OOT-Debug-Inventory-Editor.png|Inventory Editor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Testing Areas===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:OOT-Debug-Besitu.png|Besitu Test (Map 116)&lt;br /&gt;
File:OOT-Debug-SasaTest.png|Sasa Test (Map 117)&lt;br /&gt;
File:Map 118.png|Test Map (Map 118)&lt;br /&gt;
File:OOT-Debug-TestRoom.png|Test Room (Map 119)&lt;br /&gt;
File:OOT-Debug-Syotes2.png|Stalfos Room 2 (Map 121)&lt;br /&gt;
File:OOT-Debug-Sutaru.png|Sutaru Test (Map 122)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry|i=1|icon=file|indent=0|filename=ocarina_proto.bin|type=File|date=2014-06-18 06:15|size=67108864|sha1=DA19CA4AAC723C155D55AE371107B8462044E350|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:OOT-Debug-Cart.jpg|Cart&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Legend of Zelda: Ocarina of Time}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Whiplash_(May_12,_2003_prototype)&amp;diff=47144</id>
		<title>Whiplash (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Whiplash_(May_12,_2003_prototype)&amp;diff=47144"/>
		<updated>2021-03-29T17:14:44Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Whiplash (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=whiplashe3_title.png&lt;br /&gt;
|builddate=May 12, 2003 15:05:08 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Whiplash E3 Preview Code&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Whiplash&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jan 23, 2004 }} {{RegionDate|US|Oct 22, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jan 23, 2004 }} {{RegionDate|US|Nov 18, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/WhiplashMay122003prototype&lt;br /&gt;
|file=Whiplash (May 12, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Whiplash for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contains more levels than selectable&lt;br /&gt;
* Due to the game using an .ini file, other levels can be easily accessed&lt;br /&gt;
* Pressing L1+Down will activate a free camera mode&lt;br /&gt;
* Pressing L1+Up will activate a free movement mode&lt;br /&gt;
* Gameplay footage is used for the intro&lt;br /&gt;
* The titlescreen is a static image unlike the final game&lt;br /&gt;
* Different pause menu&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
whiplashe3_title.png|Titlescreen&lt;br /&gt;
whiplashe3_levelsel.png|The limited level select&lt;br /&gt;
whiplashe3_controls.png|Controls screen&lt;br /&gt;
whiplashe3_loading.png|Example of an loading screen&lt;br /&gt;
whiplashe3_pause.png|Pause menu&lt;br /&gt;
whiplashe3_gameplay.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Whiplash E3 Preview Code.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Whiplash E3 Preview Code.bin|type=File|date=2020-06-12 06:08:48|size=1610285056|crc32=EB2CE95C|md5=d7de03e6004d4b89db0af56818f87b87|sha1=5b4894eef295136c414ece69f3d46fcd200b374d|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Whiplash E3 Preview Code.cue|type=File|date=2020-06-12 05:36:05|size=96|crc32=270C5284|md5=9ed418c09c61ee9285d51eb8a9594ed5|sha1=955119dd8327bd7ae1daf2af72d0278d9b24e3d1|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Whiplash E3 Preview Code.jpeg|type=File|date=2021-03-14 11:13:40|size=1318562|crc32=1D5DBAFA|md5=7e3d651e3c978bfd346184147fa4d7ae|sha1=1204c81ac890ffdd0f28c3829ac676a2b8f08b2f|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Whiplash}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Vexx_(Nov_2,_2002_prototype)&amp;diff=47143</id>
		<title>Vexx (Nov 2, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Vexx_(Nov_2,_2002_prototype)&amp;diff=47143"/>
		<updated>2021-03-29T17:13:13Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Vexx (Nov 2, 2002 prototype)&lt;br /&gt;
|titlescreen=VexxPreviewOnly_Title.png&lt;br /&gt;
|builddate=Nov 2, 2002 01:54:56 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (DICUI (DiscImageCreator 20200620))&lt;br /&gt;
|origin_labels=Vexx for Preview Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Vexx&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 5, 2003 }} {{RegionDate|US|Jan 15, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Feb 5, 2003 }} {{RegionDate|US|Feb 11, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/VexxNov22002prototype&lt;br /&gt;
|file=Vexx (Nov 2, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Vexx for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* &amp;quot;Press Start&amp;quot; on the title screen has a slightly shorter text&lt;br /&gt;
* The main menu has a &amp;quot;Free Strategy Guide&amp;quot; option that will play an advertisment&lt;br /&gt;
* Gameplay starts in Timberdale, there is no tutorial level&lt;br /&gt;
* The UI is slightly different&lt;br /&gt;
* The water looks different&lt;br /&gt;
* Voice acting is missing&lt;br /&gt;
* The first level has a lot of visual differences&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
VexxPreviewOnly_Title.png|Titlescreen&lt;br /&gt;
VexxPreviewOnly_Menu.png|Menu&lt;br /&gt;
VexxPreviewOnly_Gameplay1.png|Gameplay&lt;br /&gt;
VexxPreviewOnly_Gameplay2.png|Gameplay&lt;br /&gt;
VexxPreviewOnly_Gameplay3.png|Gameplay&lt;br /&gt;
VexxPreviewOnly_Gameplay4.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Vexx For Preview Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=DMI.bin|type=File|date=2020-07-02 16:19:08|size=2048|crc32=F1E8BA9E|md5=c99a74c555371a433d121f551d6c6398|sha1=605db3fdbaff4ba13729371ad0c4fbab3889378e|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PFI.bin|type=File|date=2020-07-02 16:19:08|size=2048|crc32=CD0AC182|md5=6236dbd93649a9b012153a88ce2f810c|sha1=372b0389a337528476b23fc3d946c7ce3ed99b73|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Vexx for Preview Only.iso|type=File|date=2020-07-02 16:29:02|size=2147352576|crc32=E9FBA644|md5=43fbbb5b17ecc11cf8335a2ff93b6804|sha1=338a0627874dfa9d660871ab97dbbdd6147eaef2|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Vexx for Preview Only_20200620T212533.txt|type=File|date=2020-07-02 16:29:03|size=127|crc32=CC425168|md5=b3f138044433a391570cc54f1117c270|sha1=a0cddd20d79c23d2b7a95579ddd95f7145124446|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Vexx for Preview Only_disc.txt|type=File|date=2020-07-02 16:29:03|size=327343|crc32=35A7E8BA|md5=9a67f471ccb64407709dfab0ce3c79be|sha1=0a6326356c5489d2a83b8c494d970f90e45e3730|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=PS2 - Vexx for Preview Only_drive.txt|type=File|date=2020-07-02 16:29:03|size=12080|crc32=F552026D|md5=179b7f530ae0afb9e9670e25619e787e|sha1=6bdab281b97866ee65773915b5a1cc975490d237|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=PS2 - Vexx for Preview Only_mainError.txt|type=File|date=2020-07-02 16:29:03|size=0|crc32=00000000|md5=d41d8cd98f00b204e9800998ecf8427e|sha1=da39a3ee5e6b4b0d3255bfef95601890afd80709|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=PS2 - Vexx for Preview Only_mainInfo.txt|type=File|date=2020-07-02 16:29:04|size=79054|crc32=F9E155F4|md5=373546454de691d8c9c43c1930a33955|sha1=5d81323b8845f26cdeb7003ee1cb935ead6a5b3b|comment=}}&lt;br /&gt;
{{filelistentry |i=9|icon=file|indent=0|filename=PS2 - Vexx for Preview Only_volDesc.txt|type=File|date=2020-07-02 16:29:04|size=52768|crc32=0E854022|md5=5a05395aedab6acedbe319c5c44e00a2|sha1=e5bbeb86967b99368ad81922caed32d952b0bec4|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Vexx}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(Aug_6,_2003_prototype)&amp;diff=47142</id>
		<title>Ratchet &amp; Clank: Going Commando (Aug 6, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(Aug_6,_2003_prototype)&amp;diff=47142"/>
		<updated>2021-03-29T16:19:10Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Ratchet &amp;amp; Clank: Going Commando (Aug 6, 2003 prototype)&lt;br /&gt;
|titlescreen=RatchetAndClank2-Aug06Preview-Intro-4.png&lt;br /&gt;
|builddate=Aug 6, 2003 18:38:08 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Ratchet &amp;amp; Clank Going Commando Preview Build 8-6-03&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Going Commando&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 16, 2003 }} {{RegionDate|US|Sep 30, 2003 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 16, 2003 }} {{RegionDate|US|Nov 11, 2003 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/RatchetClankGoingCommandoAug62003prototype&lt;br /&gt;
|file=Ratchet &amp;amp; Clank - Going Commando (Aug 6, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Ratchet &amp;amp; Clank: Going Commando for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC preview build from a couple of months before the final game.&lt;br /&gt;
* A patch is required to bypass the dongle protection. Use the xdelta patch provided.&lt;br /&gt;
* Some graphical glitching is seen in PCSX2 unless played in software mode (press f9).&lt;br /&gt;
* The game starts with an intro video.&lt;br /&gt;
* There is no title screen. Instead, skipping the video takes you straight to the main menu.&lt;br /&gt;
* The main menu says &amp;quot;Alpha/Preview Disk&amp;quot;[sic] at the bottom of the screen.&lt;br /&gt;
* The main menu options are only to start a new game, load a game and the options menu, like the final game - however, the options menu only gives you the ability to change the language.&lt;br /&gt;
* The first cutscene is missing a lot of its sound effects and its music.&lt;br /&gt;
* The cutscene shown before entering Planet Aranos plays its spaceship sound effects, but there&#039;s no spaceship present.&lt;br /&gt;
* The following is output to the console during startup, perhaps suggesting a slightly earlier build date than what the files point to:&lt;br /&gt;
 Insomniac special versionv (3) (built Jul 30 2003 at 16:29:26)&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: Patched.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
RatchetAndClank2-Aug06Preview-Intro-1.png|Intro sequence&lt;br /&gt;
RatchetAndClank2-Aug06Preview-Intro-2.png|Intro sequence&lt;br /&gt;
RatchetAndClank2-Aug06Preview-Intro-3.png|Intro sequence&lt;br /&gt;
RatchetAndClank2-Aug06Preview-Intro-4.png|Intro sequence&lt;br /&gt;
RatchetAndClank2-Aug06Preview-MainMenu.png|Main menu&lt;br /&gt;
RatchetAndClank2-Aug06Preview-1.png|Gameplay&lt;br /&gt;
RatchetAndClank2-Aug06Preview-2.png|Gameplay&lt;br /&gt;
RatchetAndClank2-Aug06Preview-3.png|Gameplay&lt;br /&gt;
RatchetAndClank2-Aug06Preview-4.png|Gameplay&lt;br /&gt;
RatchetAndClank2-Aug06Preview-5.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Ratchet &amp;amp; Clank Going Commando Preview Build 8-6-03.jpeg|Disc front.&lt;br /&gt;
PS2 - Ratchet and Clank Going Commando 8-6-03 Preview Build.jpeg|Disc front (copy).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Ratchet &amp;amp; Clank Going Commando Preview Build 8-6-03.xdelta|type=File|date=2020-12-06 18:53:38|size=5969|crc32=6C052390|md5=7dd3319d87d52d9dc0b5bbe991698626|sha1=5513ed462264aa9b9ac908a1687aba77fc9c6da7|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Ratchet &amp;amp; Clank Going Commando Preview Build 8-6-03 .bin|type=File|date=2020-05-26 14:19:47|size=1714782208|crc32=B3B47CE6|md5=8c6d43271a791c69c63d9bd0ec0b6c56|sha1=b626d8fc5e4ccd2b80a9b659dd97f66a6e36f458|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Ratchet &amp;amp; Clank Going Commando Preview Build 8-6-03 .cue|type=File|date=2020-05-26 13:42:44|size=132|crc32=2344B933|md5=2f1ffee9bc66899231765aa20a61cb9a|sha1=ea09199297c308a64cefbd5b522473e621eaa069|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Ratchet and Clank Going Commando 8-6-03 Preview Build.cue|type=File|date=2020-06-11 12:39:59|size=125|crc32=2E9151E5|md5=5e19826d7a917687168e31b3d926af22|sha1=1cb3142c47d20d577f1ebb5cd16306381a0533d0|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PS2 - Ratchet &amp;amp; Clank Going Commando Preview Build 8-6-03.jpeg|type=File|date=2021-03-14 11:12:44|size=1128566|crc32=3F3773DC|md5=d34d163e6c95d64e4ef25a68fcefda34|sha1=1ef84449ada0074369ea2f001a7491cc6e97b0f8|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=PS2 - Ratchet and Clank Going Commando 8-6-03 Preview Build.jpeg|type=File|date=2021-03-14 11:12:44|size=995978|crc32=415D9517|md5=9d100eb51d83dfe2e6f7e928fad2d9f7|sha1=eb7d09cb028d1c116e4947c3dcfb1788e569546e|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Going Commando}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rumble_Roses_(Aug_3,_2004_prototype)&amp;diff=47141</id>
		<title>Rumble Roses (Aug 3, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rumble_Roses_(Aug_3,_2004_prototype)&amp;diff=47141"/>
		<updated>2021-03-29T16:06:43Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Rumble Roses (Aug 3, 2004 prototype)&lt;br /&gt;
|titlescreen=RumbleRosesPreviewCoverDefault_title.png&lt;br /&gt;
|builddate=Aug 3, 2004 22:03:08 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Rumble Roses Preview Cover Default Characters Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Rumble Roses&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Wrestling&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 15, 2004 }} {{RegionDate|EU|Oct 21, 2004 }} {{RegionDate|US|Aug 29, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 17, 2005 }} {{RegionDate|EU|Oct 21, 2004 }} {{RegionDate|US|Nov 9, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/RumbleRosesAug32004prototype&lt;br /&gt;
|file=Rumble Roses (Aug 3, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Rumble Roses for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled approximately 25 days before the US retail version.&lt;br /&gt;
* The titlescreen has the subtitle &amp;quot;Work In Progress&amp;quot;&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
RumbleRosesPreviewCoverDefault_title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Rumble Roses Preview Cover Default Characters Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Rumble Roses Preview Cover Default Characters Only.iso|type=File|date=2020-11-06 17:42:10|size=1997504512|crc32=56B036BE|md5=6d44c3bf889e63f1587406436b307c2c|sha1=bcd8315200c4bf2bc0155e1c9acddea04d4fe15b|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Rumble Roses Preview Cover Default Characters Only.cue|type=File|date=2020-11-06 17:42:32|size=121|crc32=50C6A0A6|md5=a9fa7ca2ceb0a0d83b970b66ece29957|sha1=36b9a241dae1f044b57df0e7d5190f6631a5d2d7|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Rumble Roses Preview Cover Default Characters Only.jpeg|type=File|date=2021-03-14 11:43:45|size=1022072|crc32=0F2FD6F8|md5=ed1aa67c79ba78f38fd4736826d82355|sha1=b703a012164f3583a26f13fdbff0c8658c4c19eb|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rumble Roses}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Over_the_Hedge_(Mar_23,_2006_prototype)&amp;diff=47140</id>
		<title>Over the Hedge (Mar 23, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Over_the_Hedge_(Mar_23,_2006_prototype)&amp;diff=47140"/>
		<updated>2021-03-29T16:01:21Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Over the Hedge (Mar 23, 2006 prototype)&lt;br /&gt;
|titlescreen=PS2 - Over the Hedge Preview Build Hands On Demo (5).png&lt;br /&gt;
|builddate=Mar 23, 2006 13:31:56 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Over the Hedge Preview Build Hands On Demo&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Over the Hedge&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Apr 21, 2006 }} {{RegionDate|US|Mar 25, 2006 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Apr 21, 2006 }} {{RegionDate|US|May 9, 2006 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/OvertheHedgeMar232006prototype&lt;br /&gt;
|file=Over the Hedge (Mar 23, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Over the Hedge for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled two days before the final US build.&lt;br /&gt;
* Says &amp;quot;Demo Build - Not For Resale&amp;quot; on the main menu.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (1).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (2).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (3).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (4).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (5).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (6).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (7).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (8).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (9).png&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo (10).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Over the Hedge Preview Build Hands On Demo.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Over the Hedge Preview Build Hands On Demo.bin|type=File|date=2020-10-30 07:56:57|size=1371176960|crc32=188490E8|md5=8f9ceac69a9e32081d771296e19a0ea8|sha1=1ccf37ba46f75af787228d6705cafb6b796131f6|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Over the Hedge Preview Build Hands On Demo.cue|type=File|date=2020-10-30 07:56:57|size=114|crc32=3F60F461|md5=7155f606fac8afbeebc8f3f4732420d4|sha1=6e2bf5fa8c56949e069f32b36e0ab84cc2111cf3|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Over the Hedge Preview Build Hands On Demo.jpeg|type=File|date=2021-03-14 11:43:21|size=680215|crc32=4D0DB20C|md5=d59988a379f364b81adced35e60b009c|sha1=7d81bfc5bad3b814f019f3b08b6c6451172e17b7|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Over the Hedge}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary_(Mar_14,_2007_prototype)&amp;diff=47137</id>
		<title>Lara Croft Tomb Raider: Anniversary (Mar 14, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary_(Mar_14,_2007_prototype)&amp;diff=47137"/>
		<updated>2021-03-29T15:30:21Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Lara Croft Tomb Raider: Anniversary (Mar 14, 2007 prototype)&lt;br /&gt;
|titlescreen=TombRaiderAnniversary-Mar14Preview-Title.png&lt;br /&gt;
|builddate=Mar 14, 2007 13:30:00 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Tomb Raider Anniversary Preview 3-14-07&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 18, 2007 }} {{RegionDate|EU|May 6, 2007 }} {{RegionDate|US|May 10, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 27, 2008 }} {{RegionDate|EU|May 6, 2007 }} {{RegionDate|US|Jun 5, 2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/LaraCroftTombRaiderAnniversaryMar142007prototype&lt;br /&gt;
|file=Lara Croft Tomb Raider - Anniversary (Mar 14, 2007 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Lara Croft Tomb Raider: Anniversary for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC preview build dated about two months before the final. This build is identical to the April 6th build in all but the MODULES\DLINK.IRX file, which has a later build date in that version.&lt;br /&gt;
* Some of the opening logos are replaced with placeholders.&lt;br /&gt;
* The main menu screen is unfinished.&lt;br /&gt;
* Lara&#039;s ponytail is bizarrely rigid on the main menu screen.&lt;br /&gt;
* Croft Manor is not unlocked from beginning in this build.&lt;br /&gt;
* The calibration screen shown before starting the game looks a bit different to how it looks in the final game.&lt;br /&gt;
* Some of the loading screens differ from final.&lt;br /&gt;
* Switching to software mode (F9) fixes display issues in PCSX2.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
TombRaiderAnniversary-Mar14Preview-Intro.png|Intro sequence&lt;br /&gt;
TombRaiderAnniversary-Mar14Preview-Title.png|Title screen&lt;br /&gt;
TombRaiderAnniversary-Mar14Preview-1.png|Gameplay&lt;br /&gt;
TombRaiderAnniversary-Mar14Preview-2.png|Gameplay&lt;br /&gt;
TombRaiderAnniversary-Mar14Preview-3.png|Gameplay&lt;br /&gt;
TombRaiderAnniversary-Mar14Preview-4.png|Gameplay&lt;br /&gt;
TombRaiderAnniversary-Mar14Preview-5.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Tomb Raider Anniversary Preview 3-14-07.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Tomb Raider Anniversary Preview 3-14-07.iso|type=File|date=2020-05-15 00:07:47|size=1961394176|crc32=4A7DF1FF|md5=493fc5a09d4f589397e39c1a82d72ac5|sha1=3e09ee0aded243236b6d67d44236fcee9eac5254|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Tomb Raider Anniversary Preview 3-14-07.dvd|type=File|date=2020-05-14 23:05:25|size=51|crc32=A063D93A|md5=f1a589b68b84d7c2fbb3dbe48f27b51d|sha1=04ccac21420a12fbcf43f89726790e51be2817db|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Tomb Raider Anniversary Preview 3-14-07.jpeg|type=File|date=2020-05-21 15:43:46|size=2316321|crc32=11E1A10D|md5=cf2bdd09f289b89af125ff1821ed31d7|sha1=5e46bfe2b54ba0dcdf459bb4a6b16e1590a2fa62|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Lara Croft Tomb Raider: Anniversary}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary_(Apr_6,_2007_prototype)&amp;diff=47135</id>
		<title>Lara Croft Tomb Raider: Anniversary (Apr 6, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary_(Apr_6,_2007_prototype)&amp;diff=47135"/>
		<updated>2021-03-29T15:29:34Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Lara Croft Tomb Raider: Anniversary (Apr 6, 2007 prototype)&lt;br /&gt;
|titlescreen=TombRaiderAnniversary-Apr06-Title.png&lt;br /&gt;
|builddate=Apr 6, 2007 10:30:00 &lt;br /&gt;
|buildname=04-06-2007&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Tomb Raider Anniversary 04-06-2007&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 18, 2007 }} {{RegionDate|EU|May 6, 2007 }} {{RegionDate|US|May 10, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 27, 2008 }} {{RegionDate|EU|May 6, 2007 }} {{RegionDate|US|Jun 5, 2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/LaraCroftTombRaiderAnniversaryApr62007prototype&lt;br /&gt;
|file=Lara Croft Tomb Raider - Anniversary (Apr 6, 2007 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Lara Croft Tomb Raider: Anniversary for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Debug menu L1+cross,triangle,circle, square&lt;br /&gt;
*An NTSC build dated about a month before the final. This build is identical to the March 14th preview build in all but the MODULES\DLINK.IRX file, which has an earlier build date in that version.&lt;br /&gt;
*Some of the opening logos are replaced with placeholders.&lt;br /&gt;
*The main menu screen is unfinished.&lt;br /&gt;
*Lara&#039;s ponytail is bizarrely rigid on the main menu screen.&lt;br /&gt;
*Croft Manor is not unlocked from beginning in this build.&lt;br /&gt;
*The calibration screen shown before starting the game looks a bit different to how it looks in the final game.&lt;br /&gt;
*Some of the loading screens differ from final.&lt;br /&gt;
*Switching to software mode (F9) fixes display issues in PCSX2.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Issues (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:TombRaiderAnniversary-Apr06-Intro.png|Intro sequence&lt;br /&gt;
File:TombRaiderAnniversary-Apr06-Title.png|Title screen&lt;br /&gt;
File:TombRaiderAnniversary-Apr06-1.png|Gameplay&lt;br /&gt;
File:TombRaiderAnniversary-Apr06-2.png|Gameplay&lt;br /&gt;
File:TombRaiderAnniversary-Apr06-3.png|Gameplay&lt;br /&gt;
File:TombRaiderAnniversary-Apr06-4.png|Gameplay&lt;br /&gt;
File:TombRaiderAnniversary-Apr06-5.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Tomb Raider Anniversary 04-06-2007.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Tomb Raider Anniversary 04-06-2007.iso|type=File|date=2020-05-15 00:09:24|size=1961394176|crc32=5CDF307C|md5=9aaca2ae61ebe346a36098d05dcbba6a|sha1=6deed770a5bc532dd78003ca6fd5c2f0190e92cd|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Tomb Raider Anniversary 04-06-2007.dvd|type=File|date=2020-05-14 23:05:25|size=40|crc32=3E6B4A99|md5=c1aa7f8742d688d986ba7af0258eef0a|sha1=db045cf38bd378b191245cd339acee7fc444297a|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Tomb Raider Anniversary 04-06-2007.jpeg|type=File|date=2020-05-21 15:43:42|size=1030469|crc32=CED6CA9B|md5=1486d01790c7ea6c6fb307e948134371|sha1=dcfcf8421c3b1d35221b9a502e33efb0e9bd5a48|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Lara Croft Tomb Raider: Anniversary}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Metal_Slug:_Super_Vehicle-001_(Prototype)&amp;diff=33132</id>
		<title>Metal Slug: Super Vehicle-001 (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Metal_Slug:_Super_Vehicle-001_(Prototype)&amp;diff=33132"/>
		<updated>2020-06-04T13:34:39Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Metal Slug: Super Vehicle-001 (Prototype)&lt;br /&gt;
|titlescreen=Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.22.08.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Endrift&lt;br /&gt;
|releasedby=Endrift&lt;br /&gt;
|filereleasedate=June 4, 2020&lt;br /&gt;
|origin_type=GBA Developer Flash Cart&lt;br /&gt;
|game=Metal Slug: Super Vehicle-001&lt;br /&gt;
|system=Game Boy Advance&lt;br /&gt;
|genre=Run and gun&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Metal Slug - Super Vehicle-001 (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of an unreleased port of Metal Slug: Super Vehicle-001 for the Nintendo Game Boy Advance.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This prototype originates from two developer carts. One of the carts produced a bad dump (tthe first $20000 bytes are null, then there&#039;s null corrupt bytes at $30000 that go to $40000 or so, then  every $1000 bytes after that until $50000 is corrupt too), but seems identical to the functioning cart. The archive includes both ROMs.&lt;br /&gt;
* An unreleased port of the first game. Announced to have been cancelled due to cart size limitations.&lt;br /&gt;
* Stages can be completed by pressing Select.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;240&amp;quot; widths=&amp;quot;160&amp;quot;&amp;gt;&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.22.08.png|Title screen.&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.22.51.png|Main menu.&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.23.08.png|Options.&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.23.18.png|File selection.&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.23.23.png|Soldier select.&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.23.35.png|Gameplay 1.&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.24.08.png|Gameplay 2.&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.24.32.png|Gameplay 3.&lt;br /&gt;
File:Metal Slug - Super Vehicle-001 (Prototype).2020-06-04 00.24.52.png|Gameplay 4.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Metal Slug: Super Vehicle-001}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Racers_2_(Prototype)&amp;diff=31833</id>
		<title>LEGO Racers 2 (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Racers_2_(Prototype)&amp;diff=31833"/>
		<updated>2020-03-22T00:24:32Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LegoRacers2GBAtitle proto.png&lt;br /&gt;
|builddate=2001&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_ownership=Unknown&lt;br /&gt;
|game=LEGO Racers 2&lt;br /&gt;
|system=Game Boy Advance&lt;br /&gt;
|release_date= {{RegionDate|US|November 27, 2001}} {{RegionDate|EU|December 7, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LEGO Racers 2 (Prototype).zip&lt;br /&gt;
|title={{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;&#039;LEGO Racers 2&#039;&#039;&#039; for the Game Boy Advance.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:LEGO Racers 2 (Game Boy Advance)}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LEGO_Racers_2_(Prototype)&amp;diff=31832</id>
		<title>LEGO Racers 2 (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LEGO_Racers_2_(Prototype)&amp;diff=31832"/>
		<updated>2020-03-22T00:23:10Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LegoRacers2GBAtitle proto.png&lt;br /&gt;
|builddate=2001&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_ownership=Unknown&lt;br /&gt;
|game=LEGO Racers 2&lt;br /&gt;
|system=Game Boy Advance&lt;br /&gt;
|release_date= {{RegionDate|US|November 27, 2001}} {{RegionDate|EU|December 7, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LEGO Racers 2 (Prototype).zip&lt;br /&gt;
|title={{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of &#039;&#039;&#039;DuckTales&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:LEGO Racers 2 (Game Boy Advance)}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Star_Wars_(Jan_25,_1993_prototype)&amp;diff=30234</id>
		<title>Star Wars (Jan 25, 1993 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Star_Wars_(Jan_25,_1993_prototype)&amp;diff=30234"/>
		<updated>2020-01-01T23:14:33Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Acknowledgments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Star Wars (Jan 25, 1993 prototype).2019-12-22 12.39.04.png&lt;br /&gt;
|builddate=Jan 25, 1993&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=January 1, 2020&lt;br /&gt;
|origin_type=EPROMs&lt;br /&gt;
|origin_labels=MD Star Wars # 25/1&lt;br /&gt;
|origin_dumpmethod=True-USB PRO GQ-4X&lt;br /&gt;
|origin_ownership=drx (2019-Present)&lt;br /&gt;
|game=Star Wars&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Star Wars (Jan 25, 1993 prototype).zip&lt;br /&gt;
|raw=Star Wars (Jan 25, 1993 prototype) (RAW).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Star Wars for the Sega Mega Drive.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Based on Super Star Wars, which was released for the SNES.&lt;br /&gt;
* The game was being developed by Sega Interactive but canceled for unknown reasons. Development began in late 1992 and ended sometime in 1993. Aside from a few mentions in gaming magazines from this time period, the game hasn&#039;t been shown until now.&lt;br /&gt;
* None of the cutscenes seem to be implemented.&lt;br /&gt;
* Some of the stages are just placeholder screens with text.&lt;br /&gt;
* ROM header is based on Greendog, which was another title developed by Sega Interactive around the same time.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=320 widths=224&amp;gt;&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.39.04.png|First screen.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.40.51.png|Dune Sea.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.41.00.png|Pit Monster Boss.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.41.08.png|Tatooine Desert I.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.41.20.png|The Sandcrawler.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.41.36.png|Sandcrawler Int 1.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.41.47.png|Sandcrawler Int 2.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.42.03.png|Sandcrawler Int 3.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.42.14.png|Lava Beast Level.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.42.23.png|Tatooine Desert II.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.42.41.png|Canyon Obi-Wan 1.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.42.57.png|Canyon Obi-Wan 2.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.43.08.png|Bantha Stage.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.43.59.png|Land of Sandmen.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.44.11.png|Boss Wompbat Level.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.44.29.png|Mos Eisley I.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.44.50.png|Mos Eisley II.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.45.08.png|Cantina.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.45.22.png|Cantina Boss.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.45.40.png|Escape Eisley 1.1.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.45.56.png|Escape Eisley 1.1.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.46.10.png|Escape Eisley 2.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.46.33.png|Hover Carrier Boss.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.46.51.png|Death Star Hangar.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.47.02.png|Def Droid Level.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.47.08.png|Rescue of Leia.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.47.19.png|Detention Boss.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.47.40.png|Tractor Beam Core.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.47.49.png|Generator Boss.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.47.58.png|Death Star Surface.&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype).2019-12-22 12.48.03.png|The Trench.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;BmzQcZl8k3Q&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Star Wars (Jan 25, 1993 prototype).md|type=File|date=2019-10-29 07:32:43|size=1048576|crc32=e1c32fec|md5=1c5709f2919cd703fac29aa8bcf6a137|sha1=46cd5c0380f09c93f4a53de14a65481037e4dba5|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;53 45 47 41 20 47 45 4e&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;45 53 49 53 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;SEGA GENESIS    &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, June 1992&amp;quot;&amp;gt;28 43 29 53 45 47 41 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, June 1992&amp;quot;&amp;gt;31 39 39 32 2e 4a 55 4e&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, June 1992&amp;quot;&amp;gt;(C)SEGA 1992.JUN&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;47 52 45 45 4e 44 4f 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;GREENDOG        &amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000140  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000150  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;47 52 45 45 4e 44 4f 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;GREENDOG        &amp;lt;/span&amp;gt;&lt;br /&gt;
00000160  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000170  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Greendog&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-1035 -00&amp;quot;&amp;gt;47 4d 20 4d 4b 2d 31 30&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-1035 -00&amp;quot;&amp;gt;33 35 20 2d 30 30&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0xA531&amp;quot;&amp;gt;a5 31&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-1035 -00&amp;quot;&amp;gt;GM MK-1035 -00&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0xA531&amp;quot;&amp;gt;.1&amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;00 00 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x7FFFF&amp;quot;&amp;gt;00 07 ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;00 ff 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;00 ff ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x7FFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;Id Lobster V1.0&amp;quot;&amp;gt;49 44 20 4c 4f 42 53 54&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;Id Lobster V1.0&amp;quot;&amp;gt;ID LOBST&amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;Id Lobster V1.0&amp;quot;&amp;gt;45 52 20 56 31 2e 30 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;Id Lobster V1.0&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;Id Lobster V1.0&amp;quot;&amp;gt;ER V1.0         &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;Id Lobster V1.0&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;Id Lobster V1.0&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;Id Lobster V1.0&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;USA&amp;quot;&amp;gt;55 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;USA&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;USA&amp;quot;&amp;gt;U               &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Star Wars (Jan 25, 1993 prototype) - EPROMs.jpeg|EPROMs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A very HUGE special thanks to [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] for making this release possible!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Holiday 2019|This release is part of Hidden Palace&#039;s Holiday 2019 release event. Click here for more information on the other releases from this period.]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Star Wars}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Oct_23,_2006_PAL_demo)&amp;diff=29634</id>
		<title>The Legend of Zelda: Twilight Princess (Oct 23, 2006 PAL demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Oct_23,_2006_PAL_demo)&amp;diff=29634"/>
		<updated>2019-12-08T00:35:21Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: Remove a line that was also removed from the USA page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|page_name=The Legend of Zelda: Twilight Princess (Oct 23, 2006 PAL Demo)&lt;br /&gt;
|titlescreen=TP-Title-Screen.png&lt;br /&gt;
|builddate=Oct 23, 2006 23:52&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|game=The Legend of Zelda: Twilight Princess&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 24, 2006 20:35}} {{RegionDate|US|Oct 10, 2006 20:35}} {{RegionDate|EU|Oct 18, 2006 22:11}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 2, 2006}} {{RegionDate|US|Nov 19, 2006}} {{RegionDate|EU|Dec 8, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A PAL kiosk demo of &#039;&#039;The Legend of Zelda: Twilight Princess&#039;&#039; for the Nintendo Wii. This contains a demo for dungeon gameplay and a demo for fishing. &lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=174 widths=320&amp;gt;&lt;br /&gt;
TP-Title-Screen.png|Title Screen&lt;br /&gt;
TP-Demo-Stage-Select.png|Stage Select Screen&lt;br /&gt;
TP-Demo-Dungeon.png|Dungeon&lt;br /&gt;
TP-Demo-Fishing.png|Fishing&lt;br /&gt;
TP-Demo-Timeout.png|Thank You for Playing Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry|i=1|icon=file|indent=0|filename=The Legend of Zelda - Twilight Princess (Demo) [DZDP01].iso|type=File|date=2009-07-08 10:42:02|size=4699979776|crc32=9e280f94|md5=6aa87493a4d10d8bdae703388b079386|sha1=21932a1e00433787380aaffd64916317b7b09335|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=184 widths=184&amp;gt;&lt;br /&gt;
DZDP01.png|Disc Front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Legend of Zelda: Twilight Princess}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)&amp;diff=29388</id>
		<title>Sonic the Hedgehog 3 (Nov 3, 1993 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)&amp;diff=29388"/>
		<updated>2019-11-17T01:21:25Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.01.44.png&lt;br /&gt;
|builddate=Nov 3, 1993&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=November 13, 2019&lt;br /&gt;
|origin_labels=Sonic 3 MD 3/11&lt;br /&gt;
|origin_type=EPROMs&lt;br /&gt;
|origin_dumpmethod=True-USB PRO GQ-4X&lt;br /&gt;
|origin_ownership=drx (2019-Present)&lt;br /&gt;
|origin_lot=Sonic Month 2019&lt;br /&gt;
|game=Sonic the Hedgehog 3&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 20, 1993}} {{RegionDate|EU|Nov 20, 1993}} {{RegionDate|US|Nov 20, 1993}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 2, 1994}} {{RegionDate|EU|Feb 24, 1994}} {{RegionDate|JP|May 27, 1994}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic the Hedgehog 3 (Nov 3, 1993 prototype).zip&lt;br /&gt;
|raw=Sonic the Hedgehog 3 (Nov 3, 1993 prototype) (RAW).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sonic the Hedgehog 3 for the Sega Mega Drive.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Sonic the Hedgehog 3}}&lt;br /&gt;
** While the EPROMs have a date written on them, the header suggests the ROM might&#039;ve been built sometime in October of 1993.&lt;br /&gt;
** This build of the game reflects a time during development when the developers were beginning to split the game into two. As such, some of the content in this prototype would be eventually cut from Sonic the Hedgehog 3 but would resurface in Sonic &amp;amp; Knuckles. Programming for objects, stages, and more that would be completely removed from the released Sonic the Hedgehog 3 ROM are still present in this build.&lt;br /&gt;
** The ROM contains two kinds of leftovers. There are various references to source code and assembler linking data for Star Trek: The Next Generation – Future&#039;s Past, mainly in the area where the sound driver is located. Toward the end of ROM, there are two large areas containing leftover data from various earlier builds of Sonic the Hedgehog 3. The first leftover chunk starts at (1AACAE-1C7FFF) and contains the following&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Address&lt;br /&gt;
! Contents&lt;br /&gt;
|-&lt;br /&gt;
|0x1AACAE&lt;br /&gt;
|partial kosinski archive, possibly tiles related to Mushroom Valley Zone or Sandopolis&lt;br /&gt;
|-&lt;br /&gt;
|0x1AAE0E&lt;br /&gt;
|mapping (possibly 128x128 for Mushroom Valley Zone or Sandopolis)&lt;br /&gt;
|-&lt;br /&gt;
|0x1ADD54&lt;br /&gt;
|mapping (16x16 mapping for Lava Reef Zone)&lt;br /&gt;
|-&lt;br /&gt;
|0x1AEF34&lt;br /&gt;
|Lava Reef Zone&#039;s Primary KosM archive header.&lt;br /&gt;
|-&lt;br /&gt;
|0x1AEF36&lt;br /&gt;
|Lava Reef Zone tiles.&lt;br /&gt;
|-&lt;br /&gt;
|0x1AF846&lt;br /&gt;
|Lava Reef Zone tiles. platforms&lt;br /&gt;
|-&lt;br /&gt;
|0x1B0056&lt;br /&gt;
|Lava Reef Zone tiles. rocks&lt;br /&gt;
|-&lt;br /&gt;
|0x1B0A86&lt;br /&gt;
|Lava Reef Zone tiles.&lt;br /&gt;
|-&lt;br /&gt;
|0x1B1446&lt;br /&gt;
|Lava Reef Zone tiles.&lt;br /&gt;
|-&lt;br /&gt;
|0x1B1E16&lt;br /&gt;
|Lava Reef Zone tiles.&lt;br /&gt;
|-&lt;br /&gt;
|0x1B27C6&lt;br /&gt;
|Lava Reef Zone tiles.&lt;br /&gt;
|-&lt;br /&gt;
|0x1B2A86&lt;br /&gt;
|blank (possibly used for the background in Lava Reef Zone)&lt;br /&gt;
|-&lt;br /&gt;
|0x1B2AC6&lt;br /&gt;
|collision/solid like tiles, some flower like things. mvz/lrz act 2?&lt;br /&gt;
|-&lt;br /&gt;
|0x1B2D36&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1B2ED6&lt;br /&gt;
|mapping (128x128 mapping for Lava Reef Zone)&lt;br /&gt;
|-&lt;br /&gt;
|0x1B5DB6&lt;br /&gt;
|mapping (possibly 16x16 mapping for Azure Lake Zone)&lt;br /&gt;
|-&lt;br /&gt;
|0x1B66D8&lt;br /&gt;
|Azure Lake Zone tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1B6FE8&lt;br /&gt;
|Azure Lake Zone tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1B7958&lt;br /&gt;
|Azure Lake Zone tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1B82C8&lt;br /&gt;
|Azure Lake Zone tiles (bg)&lt;br /&gt;
|-&lt;br /&gt;
|0x1B89D8&lt;br /&gt;
|Azure Lake Zone tiles (bg)&lt;br /&gt;
|-&lt;br /&gt;
|0x1B8EE8&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1B95DA&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1B987A&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1B99FA&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1B9C0C&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1B9EAC&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BA05C&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1BA29E&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BA53E&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BA6BE&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1BA8E0&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BAB80&lt;br /&gt;
|collision/solid like tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BAD00&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1BAF10&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1BB2D2&lt;br /&gt;
|gumball tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BB7F2&lt;br /&gt;
|gumball tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BBC42&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1BC81C&lt;br /&gt;
|Azure Lake Zone bg tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BCF2C&lt;br /&gt;
|Azure Lake Zone bg tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BD43C&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1BDABC&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1BE39E&lt;br /&gt;
|Balloon Park Zone tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BEBEE&lt;br /&gt;
|Balloon Park Zone tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1BF42E&lt;br /&gt;
|Balloon Park Zone tiles (bg)&lt;br /&gt;
|-&lt;br /&gt;
|0x1BFB1E&lt;br /&gt;
|Balloon Park Zone tiles (bg)&lt;br /&gt;
|-&lt;br /&gt;
|0x1C037E&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1C0A6E&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1C1430&lt;br /&gt;
|Desert Palace Zone tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1C1D30&lt;br /&gt;
|Desert Palace Zone tiles&lt;br /&gt;
|-&lt;br /&gt;
|0x1C2640&lt;br /&gt;
|Desert Palace Zone tiles with numbers&lt;br /&gt;
|-&lt;br /&gt;
|0x1C2D60&lt;br /&gt;
|possible Desert Palace Zone tiles, but its all numbers&lt;br /&gt;
|-&lt;br /&gt;
|0x1C2E20&lt;br /&gt;
|mapping&lt;br /&gt;
|-&lt;br /&gt;
|0x1C3430&lt;br /&gt;
|mapping (Levels\CGZ\Blocks\Primary.bin) - partial?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C4000&lt;br /&gt;
|LBZ/HCZ Waterline scroll?&lt;br /&gt;
|-&lt;br /&gt;
|0x1C5040&lt;br /&gt;
|Angle Array&lt;br /&gt;
|-&lt;br /&gt;
|0x1C5240&lt;br /&gt;
|Height maps&lt;br /&gt;
|-&lt;br /&gt;
|0x1C7240&lt;br /&gt;
|Rotated Height maps (partial)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
** The second chunk (1EAF4A-1F6FFF) contains a few leftover stage layouts and palette data from various builds of the game. This data includes the stage layout data for Lava Reef Zone Acts 1 &amp;amp; 2, and various 2P zones in various states of completion. The stage palette table and the data it points to for one earlier build still exists in its entirety.&lt;br /&gt;
* &#039;&#039;&#039;General Differences&#039;&#039;&#039;&lt;br /&gt;
** The Sega logo screen is the same one used from Sonic the Hedgehog 2. However, the screen adds horizontal lines across the screen as Sonic runs to the right for some reason. The audio quality of the Sega scream is also significantly less in comparison to the final, possibly done to save space on the cartridge.&lt;br /&gt;
** The title screen is different. The logo uses a very basic color palette and is missing the background and lacks copyright information. The title screen only lasts about eight seconds before going into a demo, while the final version lasts throughout the remainder of the title music.&lt;br /&gt;
** Pressing start at the title screen brings you right into a level select instead of the &amp;quot;data select&amp;quot; menu from the final. Unlike the final builds, no music plays on the level select screen.&lt;br /&gt;
** Debug mode can be activated by playing tracks &amp;quot;01, 03, 05, 07&amp;quot; in order and holding down the A button when selecting a level. Night mode can be activated by holding down the C button when selecting a level.&lt;br /&gt;
** Despite being on the level select, Mushroom Valley and Sandopolis cannot be loaded and they unfortunately lack data.&lt;br /&gt;
** You can return to the title screen at any time by pressing the A button while paused.&lt;br /&gt;
** The sound driver in this build of the game is prone to breaking, with some sounds causing the sound driver to crash or play sounds incorrectly. &lt;br /&gt;
** Most of the music in this prototype is either exactly the same, unfinished, or completely different in comparison to the final version.&lt;br /&gt;
** The title card is slightly different in the prototype, using a darker red color for the ribbon.&lt;br /&gt;
** Sonic uses his sprites from Sonic the Hedgehog 2. However, some additional sprites for hanging onto objects have been made.&lt;br /&gt;
** When Sonic completes an act, his animation frame changes to his &amp;quot;fall back&amp;quot; frame. The music doesn&#039;t play the &amp;quot;Act Complete&amp;quot; jingle despite being in the game.&lt;br /&gt;
** Getting a 1UP causes the music to stop until the game loads the next music track (either by drowning or dying). Getting an invincibility will cause the invincibility theme to play endlessly.&lt;br /&gt;
** The insta-shield has not been implemented.&lt;br /&gt;
** Instead of the insta-shield, Sonic can perform a drop dash like move that was cut from the final game. Press and hold Up and jump and Sonic will instantly spindash when he lands on the floor. Only Sonic can perform this move.&lt;br /&gt;
** While the shield moves have not been implemented yet, unused code exists for other moves for Sonic:&lt;br /&gt;
*** &#039;&#039;&#039;RG6A-A6Z0 // 00B8B6:4E71&#039;&#039;&#039; - Press the &#039;A&#039; button while jumping to perform an Air Dash. Sonic can do a quick dash in the air in any direction by holding the directional pad at the same time. This move has bugs however, as the camera doesn&#039;t update with Sonic position if he air dashes at an angle.&lt;br /&gt;
*** &#039;&#039;&#039;RG5T-A6Z2 // 00B7B8:4E71 &amp;amp;  RG5T-A6Z4 // 00B7BA:4E71&#039;&#039;&#039; - Press the &#039;B&#039; button while jumping to shoot a single ring in the direction Sonic is facing. Using the move doesn&#039;t deplete Sonic&#039;s ring count, however the ring that&#039;s shot cannot be collected. The ring can&#039;t be used on some objects, but can be used on badniks. Shooting a single ring causes Sonic to come out of a ball and recoil in the opposite direction he shoots. Press the &#039;C&#039; button while jumping to shoot a single ring from both sides of Sonic. Shooting for both directions doesn&#039;t cause Sonic to recoil.&lt;br /&gt;
** It&#039;s only possible to play as Tails alone through hacking. Knuckles has not been implemented yet.&lt;br /&gt;
** Big rings do not appear in any stage, but areas have been carved out in the level layouts for them.&lt;br /&gt;
** While star posts sparkle if you have 50 rings, jumping into them doesn&#039;t warp you to a bonus stage.&lt;br /&gt;
** None of the special properties of the item boxes have been implemented. Each shield acts like a normal shield.&lt;br /&gt;
** None of the special/bonus stages are functional. The special stages are simple screens meant to test the sprite scaling routines.&lt;br /&gt;
** Knuckles&#039; theme is the one used from the PC port.&lt;br /&gt;
** The Competition Menu BGM is the one used from the PC port.&lt;br /&gt;
** The unknown/unused track from the PC port also exists.&lt;br /&gt;
** The Staff Credits theme from the PC port exists. The theme has a different drum track when it loops a second time, which is not present in the PC release. This track&#039;s arrangement and instrument programming has some similarity with Diamond Dust Zone from Sonic 3D Blast, so it&#039;s possible that the track&#039;s author was Tetsuyuki Maeda.&lt;br /&gt;
* &#039;&#039;&#039;Angel Island Zone Differences&#039;&#039;&#039;&lt;br /&gt;
** The music is slightly different, containing some different instrument programming.&lt;br /&gt;
** Both acts contain significant layout differences.&lt;br /&gt;
** The title card loads when the level begins regardless if the opening cinematic plays, causing the tiles to change prematurely. &lt;br /&gt;
** The opening cinematic is different. In the prototype, Sonic surfs on a surf board towards the island. In the final, Sonic flies onboard the Tornado with Tails.&lt;br /&gt;
** Knuckles&#039; sprite is completely different. Instead of jumping up from the ground, he stands in place taunting Sonic before running away.&lt;br /&gt;
** The cut helper mechanic has been implemented in only one area on the map. After the first monkey near the highest ledge you can find Tails flying independently from Sonic. If you jump up and catch Tails, he&#039;ll fly you up to an unreachable cliff.&lt;br /&gt;
** The cutscene with the Flame Craft is a bit different. In the prototype, the scene lasts longer. The Flame Craft can shoot fire at you during the cutscene. The music transitions properly to the Act 2 variant as soon as the cutscene is over.&lt;br /&gt;
** Knuckles&#039; route exists but it&#039;s much more simplistic in comparison to the final.&lt;br /&gt;
** Some of the sound IDs used by objects are incorrect and play the wrong sound.&lt;br /&gt;
** The sound effect of Robotnik flying away after the bombing cutscene is different.&lt;br /&gt;
** An object to test the game&#039;s software scaling routines exists in the level&#039;s object list. However, the sprite used for the test doesn&#039;t load and messes up the contents of VRAM.&lt;br /&gt;
* &#039;&#039;&#039;Hydrocity Zone Differences&#039;&#039;&#039;&lt;br /&gt;
** The music is almost complete, with act 2 sounding somewhat incomplete.&lt;br /&gt;
** The background layer is completely different in act 1 and is somewhat unfinished. &lt;br /&gt;
** This level is missing the swinging ball pillars in the foreground in both acts.&lt;br /&gt;
** Sonic starts in his normal standing frame as he falls from the sky in the beginning of act 1.&lt;br /&gt;
** The level layout in act 1 is the same as the final (with act 2 having slight changes), but the object layout has many differences.&lt;br /&gt;
** The underwater palette is different in the starting area of act 1.&lt;br /&gt;
** The Bugernaut badnik uses a different sprite.&lt;br /&gt;
** Sonic recoils when he hits a Blastoid at any angle.&lt;br /&gt;
** The level doesn&#039;t transition to act 2 when you defeat the miniboss.&lt;br /&gt;
** The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason.&lt;br /&gt;
** Knuckles&#039; starting position is too close to the edge of the entrance of his appearance so he ends up running off the cliff when he approaches the switch.&lt;br /&gt;
** The level doesn&#039;t transition to Marble Garden Zone after defeating the boss. &lt;br /&gt;
* &#039;&#039;&#039;Marble Garden Zone Differences&#039;&#039;&#039;&lt;br /&gt;
** The music is identical to the final release.&lt;br /&gt;
** The act 1 layout is slightly different in comparison to the final release, but the object layout has many differences. The act 2 layout is almost the same as the one in the final release, but the object layout only has small changes in comparison.&lt;br /&gt;
** Sonic starts near the hill with his standing frame. In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky.&lt;br /&gt;
** The spintop objects don&#039;t despawn when you jump off them.&lt;br /&gt;
** It&#039;s impossible to defeat the main boss of this zone without debug mode, as Sonic instantly dies and doesn&#039;t fly with Tails when Robotnik takes off.&lt;br /&gt;
** The level transition to Carnival Night Zone hasn&#039;t been implemented yet.&lt;br /&gt;
* &#039;&#039;&#039;Carnival Night Zone Differences&#039;&#039;&#039;&lt;br /&gt;
** The music is completely different and uses the tracks from the PC version.&lt;br /&gt;
** The level layout is mostly the same but with different object placement.&lt;br /&gt;
** The act 1 miniboss spawns above the arena. The level transition doesn&#039;t occur when you defeat it.&lt;br /&gt;
** The first encounter with Knuckles halfway through the level hasn&#039;t been implemented yet, so the rest of the level is played with the lights on.&lt;br /&gt;
** The second encounter with Knuckles is also not implemented, so debug mode has be used to fight the main boss.&lt;br /&gt;
** The main boss has been implemented, but the level doesn&#039;t transition to the next zone upon defeating it.&lt;br /&gt;
* &#039;&#039;&#039;Flying Battery Zone Differences&#039;&#039;&#039;&lt;br /&gt;
** This level was almost completely cut from Sonic the Hedgehog 3 and would appear in Sonic &amp;amp; Knuckles.&lt;br /&gt;
** The instruments used in the songs for this zone are slightly different.&lt;br /&gt;
** The background used in the zone is completely different.&lt;br /&gt;
** The layout for both acts are similar to the one used for the final version, but end up looking different.&lt;br /&gt;
** The level lacks any objects aside from the miniboss and main level boss. The debug object list contains a few badniks, but no stage specific objects.&lt;br /&gt;
** The level lacks any level transitions.&lt;br /&gt;
* &#039;&#039;&#039;Ice Cap Zone Differences&#039;&#039;&#039;&lt;br /&gt;
** The music is completely different and uses the tracks from the PC version.&lt;br /&gt;
** The level layout is almost identical to the final version, but with object layout differences.&lt;br /&gt;
** Sonic runs down the side of the hill at the start of Act 1 in the prototype. The snowboard used in the final has not been implemented yet.&lt;br /&gt;
** There is no falling snow near the end of Act 1.&lt;br /&gt;
** While the area for the transition to Launch Base Zone has been implemented, it doesn&#039;t take you to the next zone.&lt;br /&gt;
* &#039;&#039;&#039;Launch Base Zone Differences&#039;&#039;&#039;&lt;br /&gt;
** The music is completely different and uses the tracks from the PC version.&lt;br /&gt;
** This stage uses a different palette in comparison to the final.&lt;br /&gt;
** The level layout has a few differences in comparison to the final. The object layout is different as well.&lt;br /&gt;
** The encounter with Knuckles near the end of the stage doesn&#039;t load the next area with the mini boss. However, controlling Tails after jumping out of the building will allow you to advance to the mini boss for the stage. The area the mini boss is in also contains a gimmick that was cut from the final that allows the players to transport to the top of the area to hit the boss.&lt;br /&gt;
** The boss at the end of the second act is defeated with one hit.&lt;br /&gt;
** The platform Knuckles stands on near the end level cutscene is different.&lt;br /&gt;
** The player comes to a halt sometime after the end level encounter with Knuckles.&lt;br /&gt;
** While the first of the final bosses has been programmed and can be loaded in game through hacking, the Big Arms final boss is no where to be found.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=320 widths=224&amp;gt;&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.01.37.png|Sega screen.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.01.44.png|Title screen.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.01.55.png|Angel Island Zone Act 1 opening.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.02.05.png|Knuckles.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.02.23.png|Level select.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.03.41.png|Tails&#039; helper function.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.03.50.png|Angel Island Zone Act 1.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.04.20.png|Angel Island Zone Act 1 transition.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.04.46.png|Angel Island Zone Act 2 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.04.56.png|Angel Island Zone Act 2 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.05.56.png|Hydrocity Zone Act 1 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.06.05.png|Hydrocity Zone Act 1 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.07.29.png|Hydrocity Zone Act 1 (3).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.07.56.png|Hydrocity Zone Act 1 (4).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.08.41.png|Hydrocity Zone Act 1 miniboss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.09.01.png|Hydrocity Zone Act 2 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.09.47.png|Hydrocity Zone Act 2 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.10.10.png|Hydrocity Zone Act 2 (3).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.10.51.png|Hydrocity Zone Act 2 (4).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.11.14.png|Hydrocity Zone Act 2 boss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.11.25.png|Marble Garden Zone Act 1 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.12.01.png|Marble Garden Zone Act 1 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.13.24.png|Marble Garden Zone Act 1 (3).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.13.55.png|Marble Garden Zone Act 1 miniboss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.14.11.png|Marble Garden Zone Act 2.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.14.26.png|Carnival Night Zone Act 1 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.15.00.png|Carnival Night Zone Act 1 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.15.46.png|Carnival Night Zone Act 1 (3).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.15.56.png|Carnival Night Zone Act 1 (4).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.16.20.png|Carnival Night Zone Act 1 miniboss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.17.02.png|Carnival Night Zone Act 2 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.17.55.png|Carnival Night Zone Act 2 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.18.14.png|Carnival Night Zone Act 2 boss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.18.32.png|Flying Battery Zone Act 1 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.18.39.png|Flying Battery Zone Act 1 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.19.15.png|Flying Battery Zone Act 1 (3).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.19.28.png|Flying Battery Zone Act 1 (4).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.20.04.png|Flying Battery Zone Act 1 title card.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.20.54.png|Flying Battery Zone Act 1 miniboss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.21.25.png|Flying Battery Zone Act 2 boss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.21.37.png|Ice Cap Zone Act 1 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.22.09.png|Ice Cap Zone Act 1 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.22.31.png|Ice Cap Zone Act 1 (3).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.23.25.png|Ice Cap Zone Act 1 miniboss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.23.47.png|Ice Cap Zone Act 2 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.24.39.png|Ice Cap Zone Act 2 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.25.14.png|Ice Cap Zone Act 2 boss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.25.30.png|Launch Base Zone Act 1 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.25.44.png|Launch Base Zone Act 1 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.26.28.png|Launch Base Zone Act 1 (3).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.27.36.png|Launch Base Zone Act 1 (4).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.28.03.png|Launch Base Zone Act 2 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.28.22.png|Launch Base Zone Act 2 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.28.48.png|Launch Base Zone Act 2 (3).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.29.10.png|Launch Base Zone Act 2 boss.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.29.33.png|Launch Base Zone Act 2 (4).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.29.58.png|Azure Lake Zone.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.30.17.png|Balloon Park Zone.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.30.43.png|Desert Palace Zone.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.31.09.png|Chrome Gadget Zone.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.31.30.png|Endless Mine Zone.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.31.43.png|Gumball Bonus Stage.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.31.53.png|Glowing Orb Bonus Stage.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.32.04.png|Slots Bonus Stage.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.32.14.png|Special Stage 1.&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.32.28.png|Special Stage 2 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-09-13 20.32.33.png|Special Stage 2 (2).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-11-05 00.24.50.png|Lava Reef Zone Act 1 (1).&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype).2019-11-05 00.25.20.png|Lava Reef Zone Act 1 (2).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;WCL-GZucUxA&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
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|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;53 45 47 41 20 47 45 4e&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;45 53 49 53 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;SEGA GENESIS    &amp;lt;/span&amp;gt;&lt;br /&gt;
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00000170  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 3&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 3&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 3&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00001079-00&amp;quot;&amp;gt;47 4d 20 30 30 30 30 31&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00001079-00&amp;quot;&amp;gt;30 37 39 2d 30 30&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x1019&amp;quot;&amp;gt;10 19&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00001079-00&amp;quot;&amp;gt;GM 00001079-00&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x1019&amp;quot;&amp;gt;..&amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;00 00 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x1FFFFF&amp;quot;&amp;gt;00 1f ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;00 ff 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;00 ff ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x1FFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;Unknown&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;Unknown&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;Unknown&amp;quot;&amp;gt;00 01 02 03 04 05 06 07&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;........&amp;quot;&amp;gt;08 09 0a 0b 0c 0d 0e 0f&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;Unknown&amp;quot;&amp;gt;........&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;........&amp;quot;&amp;gt;........&amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;........&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;........&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;........&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;........&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;........&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;........&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan, USA, Europe&amp;quot;&amp;gt;4a 55 45 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan, USA, Europe&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan, USA, Europe&amp;quot;&amp;gt;JUE             &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Sonic the Hedgehog 3 (Nov 3, 1993 prototype) - EPROMs.jpeg|EPROMs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
* [https://s3unlocked.blogspot.com/ Sonic the Hedgehog 3 Unlocked]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 3}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29028</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29028"/>
		<updated>2019-10-30T00:29:03Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
A alpha version of Crash Bandicoot 3: Warped. This version needed a dongle to bypass the protection, but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
-You&#039;re welcome to add more information here-&lt;br /&gt;
==Notes==&lt;br /&gt;
* Different Warp room.&lt;br /&gt;
&lt;br /&gt;
* Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
* Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
* Music sounds different.&lt;br /&gt;
&lt;br /&gt;
* No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
* If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
* On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
* The green flying insects of the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
* Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
* A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
* No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
* The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
* Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
* The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
* Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
&lt;br /&gt;
* The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
* The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
* Some levels have slightly different geometry.&lt;br /&gt;
&lt;br /&gt;
* The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
* The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
* The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
* Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
* Time crates subtract time.&lt;br /&gt;
&lt;br /&gt;
* Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
* Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
* When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
* There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
* N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
* Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
* A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
* You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
* The magicians&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
* Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
* Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
* On the pause menu during time trial mode instead of saying &amp;quot;RESTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uOojIlmVmzY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Source : https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29027</id>
		<title>Crash Bandicoot: Warped (Aug 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(Aug_14,_1998_prototype)&amp;diff=29027"/>
		<updated>2019-10-30T00:28:02Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bandicoot 3: Warped (August 1998, Alpha)&lt;br /&gt;
|titlescreen=crash3alpha.jpg&lt;br /&gt;
|builddate=August 1998&lt;br /&gt;
|buildname=Crash Bandicoot 3: Warped (Alpha) (August 1998)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mike Mika&lt;br /&gt;
|releasedby=Mike Mika&lt;br /&gt;
|filereleasedate=October 2019&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Crash Bandicoot 3: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1998}} {{RegionDate|US|Oct 31, 1998}} {{RegionDate|EU|Dec 5, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot 3 Warped Alpha August 1998.7z&lt;br /&gt;
}}&lt;br /&gt;
A alpha version of Crash Bandicoot 3: Warped. This version needed a dongle to bypass the protection , but now it&#039;s successfully patched.&lt;br /&gt;
&lt;br /&gt;
-You&#039;re welcome to add more information here-&lt;br /&gt;
==Notes==&lt;br /&gt;
* Different Warp room.&lt;br /&gt;
&lt;br /&gt;
* Slighty different object placement.&lt;br /&gt;
&lt;br /&gt;
* Harder AI of the lab assistants of the bike levels.&lt;br /&gt;
&lt;br /&gt;
* Music sounds different.&lt;br /&gt;
&lt;br /&gt;
* No music implemented yet on the bonus and death routes, so the bonus keep playing the normal level music.&lt;br /&gt;
&lt;br /&gt;
* If you die on a death route you won&#039;t be able to come back to it.&lt;br /&gt;
&lt;br /&gt;
* On the level High Time during the transition between the normal level and the death route the camra doesn&#039;t cut off, it goes directly.&lt;br /&gt;
&lt;br /&gt;
* The green flying insects of the tomb levels have a different texture on their backs.&lt;br /&gt;
&lt;br /&gt;
* Many levels use early or placeholder names.&lt;br /&gt;
&lt;br /&gt;
* A lab assistant rides the triceratops on the prehistoric levels, just like in a concept art.&lt;br /&gt;
&lt;br /&gt;
* No Cortex on the Tiny fight.&lt;br /&gt;
&lt;br /&gt;
* The bosses lack any sound effect.&lt;br /&gt;
&lt;br /&gt;
* Colored gems are swapped with each other.&lt;br /&gt;
&lt;br /&gt;
* The purple gem path on Tomb Time is open, but when you get near it will close, probably you need the purple gem.&lt;br /&gt;
&lt;br /&gt;
* Tiny and Dingodile&#039;s intros lack sound.&lt;br /&gt;
&lt;br /&gt;
* The power-ups don&#039;t have descriptions.&lt;br /&gt;
&lt;br /&gt;
* The missiles on the N. Tropy fight are harder to dodge, they basically track you for a longer time making the fight much harder.&lt;br /&gt;
&lt;br /&gt;
* Some levels have slightly different geometry.&lt;br /&gt;
&lt;br /&gt;
* The music used on the warp room and some levels is the same used on the intro of the demo hidden on Spyro 1.&lt;br /&gt;
&lt;br /&gt;
* The camera on the second warp room is different, showing an upper view.&lt;br /&gt;
&lt;br /&gt;
* The level warp sphere graphics on some levels aren&#039;t present so they use the tomblevels graphics instead.&lt;br /&gt;
&lt;br /&gt;
* Other level warp sphere graphics (like High Time, Crash Kabob, Road Crash and Orange Asphault) don&#039;t show their actual time of the day, they instead use the graphic corresponding to the first level of its type&lt;br /&gt;
&lt;br /&gt;
* Time crates subtract time.&lt;br /&gt;
&lt;br /&gt;
* Sometimes polygons don&#039;t get drawn on some places.&lt;br /&gt;
&lt;br /&gt;
* Even if you get at least 5 relics the secret warp room don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* The relics have different colors.&lt;br /&gt;
&lt;br /&gt;
* When you leave a level with or without a crystal or gem the music won&#039;t play until you can move.&lt;br /&gt;
&lt;br /&gt;
* There is a small slowdown when walking to the center of the warp room after defeating a boss.&lt;br /&gt;
&lt;br /&gt;
* N-Gin and Neo Cortex aren&#039;t present.&lt;br /&gt;
&lt;br /&gt;
* Going Tomorrow and Bug Lite lack crystals.&lt;br /&gt;
&lt;br /&gt;
* A cheat menu with the Konami code is available.&lt;br /&gt;
&lt;br /&gt;
* You cant access the 6th warp room and secret levels without the cheat menu.&lt;br /&gt;
&lt;br /&gt;
* The magicians&#039; spells on the medieval levels are harder to dodge, probably they have a bigger hitbox.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;STARTING TIME TRIAL&amp;quot; text don&#039;t appear.&lt;br /&gt;
&lt;br /&gt;
* No sound on the enter name section.&lt;br /&gt;
&lt;br /&gt;
* Most of the levels in time trial mode don&#039;t have time crates so run through the level as fast as possible.&lt;br /&gt;
&lt;br /&gt;
* Many stopwatches are on different locations.&lt;br /&gt;
&lt;br /&gt;
* On the pause menu during time trial mode instead of saying &amp;quot;RESTART TRIAL&amp;quot; it says &amp;quot;RESTART LEVEL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* The save/file menus look exactly like Crash 2, even it uses the same icons.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:cdcrash3alpha.jpg|200px|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;0UTjTxrbwZs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;GGLJH1zZyvc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;uOojIlmVmzY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;360&amp;quot;&amp;gt;Nis-qVSSzEw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Source : https://twitter.com/mikejmika/status/1154170958489382912&lt;br /&gt;
&lt;br /&gt;
Dongle Patch: https://twitter.com/RSolidSnake11/status/1189183709347340289&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot 3: Warped}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Pinocchio_(Jul_26,_1995_prototype)&amp;diff=26742</id>
		<title>Pinocchio (Jul 26, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Pinocchio_(Jul_26,_1995_prototype)&amp;diff=26742"/>
		<updated>2019-05-24T18:52:21Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Pinocchio (Jul 26, 1995 prototype)&lt;br /&gt;
|titlescreen=Pin1n.2019-03-06 17.43.46.png&lt;br /&gt;
|builddate=Jul 26, 1995 10:55:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Radar&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=Mar 6, 2019&lt;br /&gt;
|origin_type=EPROM cart&lt;br /&gt;
|origin_eproms=6x&lt;br /&gt;
|origin_dumpmethod=EPROM Programmer&lt;br /&gt;
|origin_ownership=Anonymous (2000-2018), [[Radar]] (2018-present)&lt;br /&gt;
|origin_lot=Virgin (Radar)&lt;br /&gt;
|game=Pinocchio&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|May 10, 1996}} {{RegionDate|EU|Jan 9, 1996}} {{RegionDate|US|Aug 8, 1996}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 20, 1996}} {{RegionDate|US|Nov 1996}} {{RegionDate|EU|Nov 28, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Pinocchio (Jul 26, 1995 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Pinocchio for the SNES.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This prototype is most likely meant for preview purposes.&lt;br /&gt;
* Build is in the ROM and can be seen in the debug menu.&lt;br /&gt;
* The music is slightly different. For instance the title music is slower and uses slightly different instruments. Most of the songs present in this version of the game use different instruments.&lt;br /&gt;
* There are no sound effects in this prototype, only music.&lt;br /&gt;
* The first screen that shows the copyright year is missing in the prototype.&lt;br /&gt;
* In the prototype, you can skip each company logo with start. &lt;br /&gt;
* The title music plays immediately when the game starts. This music is saved for when the title screen displays in the final version.&lt;br /&gt;
* The title screen that features the Pinocchio logo is missing in the prototype.&lt;br /&gt;
* While the main menu is present in this prototype, it cannot be interacted with yet.&lt;br /&gt;
* There are no game play demos, the game just sits at the title screen indefinitely in the prototype.&lt;br /&gt;
* When you press start at the title screen, you are directed to a debug menu. You can play any level in the game with invincibility and a debugger enabled. The game will reset back to the title screen if you idle too long. Unlike the [[Pinocchio (Early prototype)|earliest prototype]], each level has its own storybook segment (however some of the art is missing).&lt;br /&gt;
* The Continue screen is different. You control a duck in this prototype, where in the final you control Pinocchio.&lt;br /&gt;
* An &amp;quot;Engineering Mode&amp;quot; can be activated by pressing Start+Select on the second controller while the game is paused.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;256&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;7l9NOddkWiA&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=256 widths=224&amp;gt;&lt;br /&gt;
Pin1n.2019-03-06 17.43.46.png|Title screen.&lt;br /&gt;
Pin1n.2019-03-06 17.43.51.png|Debug menu.&lt;br /&gt;
Pin1n.2019-03-06 17.44.43.png|Going to school.&lt;br /&gt;
Pin1n.2019-03-06 17.44.59.png|Lampside seating.&lt;br /&gt;
Pin1n.2019-03-06 17.45.25.png|Marionette.&lt;br /&gt;
Pin1n.2019-03-06 17.45.50.png|Pleasure Island.&lt;br /&gt;
Pin1n.2019-03-06 17.46.09.png|Rollercoaster.&lt;br /&gt;
Pin1n.2019-03-06 17.46.25.png|Escape from Pleasure Island.&lt;br /&gt;
Pin1n.2019-03-06 17.46.45.png|Searching for Monstro.&lt;br /&gt;
Pin1n.2019-03-06 17.46.56.png|Fish!&lt;br /&gt;
Pin1n.2019-03-06 17.47.01.png|Continue screen.&lt;br /&gt;
Pin1n.2019-03-06 17.47.20.png|Inside Monstro.&lt;br /&gt;
Pin1n.2019-03-06 17.47.34.png|Homeward Bound.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to [[Radar]] for this release!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Pinocchio}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Star_Wars:_Return_of_the_Jedi_(Prototype)&amp;diff=26741</id>
		<title>Super Star Wars: Return of the Jedi (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Star_Wars:_Return_of_the_Jedi_(Prototype)&amp;diff=26741"/>
		<updated>2019-05-24T18:42:33Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Super Star Wars: Return of the Jedi (Prototype)&lt;br /&gt;
|titlescreen=JEDI - Copy.2019-02-24 12.10.55.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Radar&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=February 24, 2019&lt;br /&gt;
|origin_type=EPROM cart&lt;br /&gt;
|origin_labels=JE#&lt;br /&gt;
|origin_eproms=3x&lt;br /&gt;
|origin_dumpmethod=EPROM Programmer&lt;br /&gt;
|origin_ownership=Anonymous (2000-2018), [[Radar]] (2018-present)&lt;br /&gt;
|origin_lot=Virgin (Radar)&lt;br /&gt;
|game=Super Star Wars: Return of the Jedi&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 1, 1994}} {{RegionDate|EU|Aug 24, 1994}} {{RegionDate|US|Aug 8, 1994}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jun 23, 1995}} {{RegionDate|US|Oct 1994}} {{RegionDate|EU|Mar 30, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Super Star Wars - Return of the Jedi (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of Super Star Wars: Return of the Jedi for the SNES.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game boots right into gameplay with the game&#039;s logo. In the final, there&#039;s an actual title screen and opening sequence that loads up instead.&lt;br /&gt;
* The ROM does include a date of &amp;quot;AUG 10&amp;quot;, however this might be a remnant of the previous Star Wars games.&lt;br /&gt;
* The game has a debugger activated.&lt;br /&gt;
** On the second controller, pressing L+R at the same time brings up the Cheat/Level select menu.&lt;br /&gt;
** Pressing one of the buttons on the second controller will auto complete the level. The game soft locks afterwards, however.&lt;br /&gt;
* The HUD is slightly different. The icons for some of the characters are different in comparison to the final. &lt;br /&gt;
* While there are a few music tracks, there are no sound effects.&lt;br /&gt;
* None of the levels in the game are completable. &lt;br /&gt;
* None of the cruiser or boss levels (save for the last fight with Darth Vader) have been implemented yet.&lt;br /&gt;
* The Game Over screen is not properly set yet, as it&#039;s possible to die over and over on the screen, which causes some graphical issues.&lt;br /&gt;
* Stage differences:&lt;br /&gt;
** The graphics used in the &amp;quot;Tower&amp;quot;/&amp;quot;Throne Room&amp;quot; stage is slightly different. Most of the objects that can be seen in the final game are completely missing with only a handful of Stormtroopers placed at the very beginning of the level. For some reason, this is the first stage the game loads when the game is turned on.&lt;br /&gt;
** &amp;quot;Tatooin&amp;quot; features a different background and a slightly different heatwave effect. The background repeats the part of the background that contains the building, where the final saves it for the end. The stage features an unused enemy that does nothing but hop up and down. The level also has a slightly different (object) layout.&lt;br /&gt;
** &amp;quot;Jabba&#039;s Palace&amp;quot; uses a different foreground graphic for the &amp;quot;darkness&amp;quot; in comparison to the final. The stage also contains many layout differences.&lt;br /&gt;
** &amp;quot;Jabba&#039;s Dance Hall&amp;quot; (known as &amp;quot;Dance Palace&amp;quot; in the prototype) is similar to the final but contains some minor differences. The background is almost finished but has the color blue in parts that haven&#039;t been filled in yet. Some parts of the stage are glitched and it&#039;s possible to fall through the floor. Reaching a certain point in the stage will heavily crash the game.&lt;br /&gt;
** &amp;quot;Rancor Pit&amp;quot; is missing the foreground layer for the &amp;quot;darkness&amp;quot;, making the stage significantly brighter. The background hasn&#039;t been divided into its own layer yet. The level also contains some layout differences as well.&lt;br /&gt;
** &amp;quot;Attack on Sail Barge&amp;quot; (known as &amp;quot;Approach Sail Barge&amp;quot; in the prototype) messes up the HUD. The prototype&#039;s version of the level is actually an autoscroller, whereas it plays like a normal stage in the final. The stage appears to be missing most of its objects.&lt;br /&gt;
** &amp;quot;Inside Sail Barge&amp;quot; (known as &amp;quot;Inside Barge&amp;quot; in the prototype) seems to be using the tiles from the Throne Room level and the scrolling effect from the Attack on Sail Barge level. This stage has no objects.&lt;br /&gt;
** &amp;quot;Falcon Battle&amp;quot; is a test level that tests Mode 7 effects.&lt;br /&gt;
** &amp;quot;Ewok Village A&amp;quot; lacks any objects but seems to have a similar layout in comparison to the final. The stage lacks the animated flame tiles as seen the final.&lt;br /&gt;
** &amp;quot;Endor&amp;quot; features a similar stage layout to the final, but with a slightly different object layout.&lt;br /&gt;
** &amp;quot;Power Generator&amp;quot; has a similar stage layout to the final but lacks objects.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;256&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;-HnaUqCs3rg&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=256 widths=224&amp;gt;&lt;br /&gt;
JEDI - Copy.2019-02-24 12.10.55.png|Tower.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.18.13.png|Cheat menu.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.18.26.png|Tower.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.18.48.png|Tatooin.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.19.11.png|Jabba&#039;s Palace.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.19.35.png|Dance Palace.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.20.01.png|Rancor Pit.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.20.17.png|Attack on Sail Barge.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.20.33.png|Attack on Sail Barge.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.20.52.png|Inside Sail Barge.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.21.07.png|Falcon Battle.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.21.33.png|Ewok Village A.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.22.11.png|Ewok Village B.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.22.40.png|Endor.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.23.09.png|Power Generator.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.23.30.png|Tower.&lt;br /&gt;
JEDI - Copy.2019-02-24 12.23.54.png|Darth Vader fight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
SNES Super Jedi SHVC-4PV5B-01 PCB copy.jpg|PCB front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to [[Radar]] for this release!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Star Wars: Return of the Jedi}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Bomberman_2_(Prototype)&amp;diff=26740</id>
		<title>Super Bomberman 2 (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Bomberman_2_(Prototype)&amp;diff=26740"/>
		<updated>2019-05-24T18:14:40Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Super Bomberman 2 (Prototype)&lt;br /&gt;
|titlescreen=Sbmr2.2019-02-10 18.59.03.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Radar&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=February 17, 2019&lt;br /&gt;
|origin_type=EPROM cart&lt;br /&gt;
|origin_labels=Bomber Man II Ninte Snes EPROM # of 2 Please RETURN to Virgin I. E. Ltd 338A Ladbroke Grove, London W105AH&lt;br /&gt;
|origin_eproms=2x&lt;br /&gt;
|origin_dumpmethod=EPROM Programmer&lt;br /&gt;
|origin_ownership=Anonymous (2000-2018), [[Radar]] (2018-present)&lt;br /&gt;
|origin_lot=Virgin (Radar)&lt;br /&gt;
|game=Super Bomberman 2&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 28, 1994}} {{RegionDate|US|Sep 1994}} {{RegionDate|EU|Feb 23, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Super Bomberman 2 (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A late localization prototype of Super Bomberman 2 for the SNES.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The staff job titles in the staff credits aren&#039;t plural just like in the Japanese final.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;256&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;EiuO_3V5DSE&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=256 widths=224&amp;gt;&lt;br /&gt;
Sbmr2.2019-02-10 18.59.03.png|Title screen.&lt;br /&gt;
Sbmr2.2019-02-10 18.59.13.png|Multiplayer.&lt;br /&gt;
Sbmr2.2019-02-10 18.59.25.png|Gameplay 1.&lt;br /&gt;
Sbmr2.2019-02-10 18.59.52.png|Gameplay 2.&lt;br /&gt;
Sbmr2.2019-02-10 19.00.17.png|Gameplay 3.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
SB2 SB3 Prototypes.jpg|PCB front (prototype top).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to [[Radar]] for this release!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Bomberman 2}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shaolin_Streets_(Mar_17,_2006_prototype)&amp;diff=26736</id>
		<title>Shaolin Streets (Mar 17, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shaolin_Streets_(Mar_17,_2006_prototype)&amp;diff=26736"/>
		<updated>2019-05-21T16:14:49Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Shaolin streets title.jpg&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Alchy&lt;br /&gt;
|releasedby=Alchy&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Shaolin Streets&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shaolin Streets (Mar 17, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Shaolin Streets for the Sony PlayStation 2.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shaolin Streets}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=High_Seas_Havoc_(early_prototype)&amp;diff=26735</id>
		<title>High Seas Havoc (early prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=High_Seas_Havoc_(early_prototype)&amp;diff=26735"/>
		<updated>2019-05-21T16:10:23Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CL000.png&lt;br /&gt;
|builddate=1992&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Billscat-socks&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_dumpmethod=Retrode&lt;br /&gt;
|origin_ownership=Unknown, DreamTR (?? - 2015), Billscat-socks (Present)&lt;br /&gt;
|game=High Seas Havoc&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 22, 1994}}{{RegionDate|US|Aug 16, 1993}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Captain Lang (Early Prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of High Seas Havoc for the Sega Genesis.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Lang_cart.png|Cartridge front. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game&#039;s internal header refers to 1992, but it is not certain that this is the year this build was made.&lt;br /&gt;
* The cartridge label calls the game by its name in Japan, Captain Lang. The in-game title, however, refers to it by its US release title. The artwork used is an earlier iteration of the game&#039;s logo with more details that were later scrapped for the final logo.&lt;br /&gt;
* Many palettes for characters, including the player&#039;s, are different and generally are more brighter.&lt;br /&gt;
* Captain Lang has a different facial expression on the title screen.&lt;br /&gt;
* Stages don&#039;t have an introductory screen and head straight to the start.&lt;br /&gt;
* Holding jump will allow the player to float in air.&lt;br /&gt;
* Most levels are empty and void of any objects, with incomplete assets showing up every so often.&lt;br /&gt;
* Most levels also are mute. Only a few tracks are available in the game&#039;s sound test.&lt;br /&gt;
* Any level bosses are static and do not move or hurt the player.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
CL000.png|Title screen. Captain Lang&#039;s face has a different expression compared to the retail release.&lt;br /&gt;
CL001.png|Level select&lt;br /&gt;
CL002.png|First stage entrance&lt;br /&gt;
CL003.png|First boss with different palette. He remains static and does not hurt the player if touched.&lt;br /&gt;
CL007.png|Most stages are empty with random incomplete artifacts&lt;br /&gt;
CL008.png|Sound test with most empty &amp;quot;Test&amp;quot; slots&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=320 height=240&amp;gt;fx4WJTCdDkk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|High Seas Havoc}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Excitebike_64_(Demo)&amp;diff=26734</id>
		<title>Excitebike 64 (Demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Excitebike_64_(Demo)&amp;diff=26734"/>
		<updated>2019-05-21T15:27:17Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Excitebike 64 (Demo)&lt;br /&gt;
|titlescreen=Excitebike 64-(Demo).png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Retail cartridge&lt;br /&gt;
|game=Excitebike 64&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|Jun 23, 2000}} {{RegionDate|US|Apr 30, 2000}} {{RegionDate|EU|Jun 8, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Excitebike 64 (Demo).zip&lt;br /&gt;
}}&lt;br /&gt;
A prerelease demo of Excitebike 64 for the Nintendo 64.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contains a few differences in comparison to the US final version.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Excitebike 64-(Demo) A.png|Actual first title screen at start up&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Excitebike 64}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dominion_(Aug_27,_1992_prototype)&amp;diff=26733</id>
		<title>Dominion (Aug 27, 1992 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dominion_(Aug_27,_1992_prototype)&amp;diff=26733"/>
		<updated>2019-05-21T13:54:33Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Dominion_Title.png&lt;br /&gt;
|builddate=Aug 27, 1992 23:40:02&lt;br /&gt;
|buildname=Dominion (Aug 27 1992 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=B00daW&lt;br /&gt;
|origin_type=Binary&lt;br /&gt;
|origin_files=DOMINI.PRG&lt;br /&gt;
|game=Dominion&lt;br /&gt;
|system=Atari ST&lt;br /&gt;
|genre=Puzzle&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dominion (Aug 27 1992 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
This game was found in the archive for John Smith - Special Agent for NES by Chris Shrigley.  It appears on his many résumés referencing that he worked on it for Gremlin Interactive; even though it Core Design appears on the title screen.  Chris uses a moniker &amp;quot;Kristoff Chigski&amp;quot; in this build.&lt;br /&gt;
&lt;br /&gt;
The game should play fine in an Atari ST; as it does in the emulator Steem.  Simply apply the correct location for the hard drive and extract into its own directory assuring that the &amp;quot;DATA&amp;quot; directory remains recursive (as it&#039;s referenced in the PRG binary image).&lt;br /&gt;
==Notes==&lt;br /&gt;
* At first glance this build does not seem to have any music built into it.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to kevtris and Slimeball for helping figure out this puzzle, when it actually was a lot easier than we were making it. :)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* http://shrigley.com/source_code_archive/&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Dominion}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Decathlon_(Prototype)&amp;diff=26732</id>
		<title>Decathlon (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Decathlon_(Prototype)&amp;diff=26732"/>
		<updated>2019-05-21T13:52:50Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Decathlon&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Sports - Baseball&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Decathlon (Prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Decathlon for the 3DO.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Decathlon}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Decathlon_(Prototype)&amp;diff=26731</id>
		<title>Decathlon (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Decathlon_(Prototype)&amp;diff=26731"/>
		<updated>2019-05-21T13:52:39Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Decathlon&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Sports - Baseball&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Decathlon (Prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Decathlon for the 3DO&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Decathlon}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dark_Guardian_-_Episode_1:_Unknown_Enemy_(prototype)&amp;diff=26730</id>
		<title>Dark Guardian - Episode 1: Unknown Enemy (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dark_Guardian_-_Episode_1:_Unknown_Enemy_(prototype)&amp;diff=26730"/>
		<updated>2019-05-21T13:52:03Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Dark Guardian - Episode 1: Unknown Enemy (prototype)&lt;br /&gt;
|titlescreen=DGE1UEbeta.png&lt;br /&gt;
|builddate=2001&lt;br /&gt;
|buildname=JagFest 2001 build&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Dark Guardian&lt;br /&gt;
|system=Atari Jaguar&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dark Guardian Episode 1 - Unknown Enemy (2001)(Beta)(Unreleased).zip&lt;br /&gt;
}}&lt;br /&gt;
A unreleased shoot &#039;em up for the Atari Jaguar.&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Astrocade_(Aug_1,_1994_prototype)&amp;diff=26729</id>
		<title>Astrocade (Aug 1, 1994 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Astrocade_(Aug_1,_1994_prototype)&amp;diff=26729"/>
		<updated>2019-05-21T13:46:27Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Astrocade (Aug 01,1994 prototype)&lt;br /&gt;
|titlescreen=Astrocade techdemo 1.jpg&lt;br /&gt;
|builddate=Aug 01,1994&lt;br /&gt;
|buildname=Astrocade&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=VBT&lt;br /&gt;
|releasedby=Segafreak NL&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_lot=Saturn DTS Toolkit disc&lt;br /&gt;
|game=Astrocade&lt;br /&gt;
|system=Sega Saturn&lt;br /&gt;
|genre=Puzzle&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Astrocade (Aug 01, 1996 tech demo).rar&lt;br /&gt;
}}&lt;br /&gt;
Technical demo written by SEGA of America as an internal example project to third party programmers.&lt;br /&gt;
==Notes==&lt;br /&gt;
The demo is a 3D pinball game with 4 levels.&lt;br /&gt;
Released in 2011&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Astrocade_techdemo_3.jpg&lt;br /&gt;
File:Astrocade_techdemo_4.jpg&lt;br /&gt;
File:Astrocade_techdemo_5.jpg&lt;br /&gt;
File:Astrocade_techdemo_6.jpg&lt;br /&gt;
File:Astrocade_techdemo_7.jpg&lt;br /&gt;
File:Astrocade_techdemo_8.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Edge&#039; for kickstarting this release, Segafreak_NL and VBT for compiling it&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Alien_Front_(Mar_26,_2004_prototype)&amp;diff=26728</id>
		<title>Alien Front (Mar 26, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Alien_Front_(Mar_26,_2004_prototype)&amp;diff=26728"/>
		<updated>2019-05-21T13:45:51Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Alien Front (Nov 27, 2004 prototype)&lt;br /&gt;
|builddate=Nov 27, 2004&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ENGAGE&lt;br /&gt;
|releasedby=ENGAGE&lt;br /&gt;
|origin_type=Cartridge&lt;br /&gt;
|game=Alien Front&lt;br /&gt;
|system=N-Gage&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Alien Front (Nov 27, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Alien Front port for the Nokia N-Gage.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Alien Front}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Wacky_Races_(Prototype)&amp;diff=26727</id>
		<title>Wacky Races (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Wacky_Races_(Prototype)&amp;diff=26727"/>
		<updated>2019-05-21T01:49:38Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=WackyRacesMD title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Wacky Races&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Wacky Races (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Wacky Races for the Sega Mega Drive.&lt;br /&gt;
==Notes==&lt;br /&gt;
* According to the programmer, the game was complete by the time of its completion. Virgin, who was producing the game, did not have the rights to the property and could not release the game.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Wacky Races}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Ed,_Edd_n_Eddy:_The_Mis-Edventures_(Sep_6,_2005_prototype)&amp;diff=26726</id>
		<title>Ed, Edd n Eddy: The Mis-Edventures (Sep 6, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Ed,_Edd_n_Eddy:_The_Mis-Edventures_(Sep_6,_2005_prototype)&amp;diff=26726"/>
		<updated>2019-05-21T01:45:46Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: I suppose it should be &amp;quot;2nd controller&amp;quot;?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Eenemisedventures title.png&lt;br /&gt;
|builddate=Sep 6, 2005 17:28:18&lt;br /&gt;
|buildname=3.1.1008&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=lemurboy12&lt;br /&gt;
|releasedby=lemurboy12&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|origin_dumpmethod=ISO dump&lt;br /&gt;
|origin_ownership=wombat&lt;br /&gt;
|game=Ed, Edd n Eddy: The Mis-Edventures&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 17, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 5, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ed,_Edd_n_Eddy_-_The_Mis-Edventures_(Sep_6,_2005_build).7z&lt;br /&gt;
}}&lt;br /&gt;
An almost final build of Ed, Edd n Eddy: The Mis-Edventures with a debug menu and a few minor aesthetic differences. An intricate debug menu can be accessed by pressing Start on a 2nd controller.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Eenemis_bootscreen.png]]&lt;br /&gt;
[[File:Ededdneddy_debug1.jpg]]&lt;br /&gt;
[[File:Ededdneddy_debug2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;miURb7xKp6M&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ed, Edd n Eddy: The Mis-Edventures}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_(Apr_8,_1996_prototype)&amp;diff=26725</id>
		<title>Crash Bandicoot (Apr 8, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_(Apr_8,_1996_prototype)&amp;diff=26725"/>
		<updated>2019-05-21T01:41:24Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash8-1-.png&lt;br /&gt;
|builddate=Feb 29, 1996 19:02:01&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot Pre-Beta :)&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
|origin_ownership=[[drx]] (2009-present)&lt;br /&gt;
|game=Crash Bandicoot&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Sep 11, 1996}} {{RegionDate|EU|Sep 16, 1996}} {{RegionDate|US|Jul 15, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|screenwidth=320&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=crash_bandicoot_1_prototype.tar.bz2&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot for PlayStation. It was released by [[drx]] on October 12, 2011.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing disc contents]]&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Bandicoot/March 8, 1996 build}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=320 widths=240&amp;gt;&lt;br /&gt;
crash bandicoot pre-beta-0000.png|Map&lt;br /&gt;
crash bandicoot pre-beta-0001.png|Gameplay&lt;br /&gt;
crash bandicoot pre-beta-0002.png|Gameplay&lt;br /&gt;
crash bandicoot pre-beta-0003.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Crash Bandicoot Pre-Beta.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Robotech:_Crystal_Dreams_(Aug_20,_1999_prototype)&amp;diff=26724</id>
		<title>Robotech: Crystal Dreams (Aug 20, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Robotech:_Crystal_Dreams_(Aug_20,_1999_prototype)&amp;diff=26724"/>
		<updated>2019-05-21T01:33:32Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Robotech: Crystal Dreams (Prototype)&lt;br /&gt;
|titlescreen=Robotech Crystal Dreams (Prototype) B.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=ROM file&lt;br /&gt;
|game=Robotech: Crystal Dreams&lt;br /&gt;
|system=Nintendo 64&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Robotech - Crystal Dreams (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Robotech: Crystal Dreams for the Nintendo 64.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Was leaked from a FTP server around the time of the game&#039;s development.&lt;br /&gt;
* The original ROM file is dated Aug 20, 1999 but the same build was apparently used at E3 in 1998.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Robotech Crystal Dreams (Prototype) A.png|Actual first title screen at start up&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Robotech: Crystal Dreams}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Propeller_Arena_(Sep_11,_2001_prototype)&amp;diff=26723</id>
		<title>Propeller Arena (Sep 11, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Propeller_Arena_(Sep_11,_2001_prototype)&amp;diff=26723"/>
		<updated>2019-05-21T01:27:10Z</updated>

		<summary type="html">&lt;p&gt;Gabrielwoj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Sep 11, 2001&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|origin_type=GD-R&lt;br /&gt;
|game=Propeller Arena&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Shooting&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Propeller Arena (Sep 11, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Propeller Arena for the Sega Dreamcast.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Propeller Arena}}}}&lt;/div&gt;</summary>
		<author><name>Gabrielwoj</name></author>
	</entry>
</feed>