<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glitchgods</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glitchgods"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Glitchgods"/>
	<updated>2026-05-09T22:54:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty_2_(Jul_5,_2005_prototype)&amp;diff=162378</id>
		<title>Call of Duty 2 (Jul 5, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty_2_(Jul_5,_2005_prototype)&amp;diff=162378"/>
		<updated>2026-05-08T12:25:24Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Screenshot 20250603 084229 Discord.jpg&lt;br /&gt;
|Page name=Call of Duty 2 (Jul 5, 2005 prototype)&lt;br /&gt;
|builddate=Jul 5, 2005&lt;br /&gt;
|buildname=Cod2_704&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=May 4, 2026&lt;br /&gt;
|origin_type=XeDK HDD&lt;br /&gt;
|game=Call of Duty 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date=Nov 22, 2005&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cod2 704.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty 2 for Xbox 360&lt;br /&gt;
==Notes==&lt;br /&gt;
* Requires an XeDK running 1640 to launch&lt;br /&gt;
* Script files can supposedly be ported to pc&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Imagjhhhhhe.png&lt;br /&gt;
Image1.png&lt;br /&gt;
CoD2SP s 6rJjTBFPkK.jpg&lt;br /&gt;
CoD2SP s i978hPdcsk.jpg&lt;br /&gt;
CoD2SP s sGRpUirKx6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Jun_5,_2009_prototype)&amp;diff=161987</id>
		<title>Project Gotham Racing 3 (Jun 5, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Jun_5,_2009_prototype)&amp;diff=161987"/>
		<updated>2026-05-02T15:07:53Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: add info about usb usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Project Gotham Racing 3 (Jun 5, 2009 prototype).png&lt;br /&gt;
|Page name=Project Gotham Racing 3 (Jun 5, 2009 prototype)&lt;br /&gt;
|builddate=Jun 5, 2009&lt;br /&gt;
|buildname=SUITE9429&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|releasedby=Gonzo&lt;br /&gt;
|filereleasedate=September 18, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Project Gotham Racing 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 30, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Gotham Racing 3 (Jun 5, 2009 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Project Gotham Racing 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build can be found in the extracted devkit folder called &amp;lt;code&amp;gt;S1600910210277-160GB&amp;lt;/code&amp;gt; from Terarelease 3.0.&lt;br /&gt;
* There are 31 xexs. H2.xex is what you launch.  This is a Ping Test Build, Version 22. It doesn&#039;t stress the console very hard, this is part of a MTE Test Suite, presumably similar to the MTE discs found in some launch xbox 360s upon launch. This suite is included. It seems these tests were on prototype slim hardware, and will recognize up to trinity in the code, although corona does work as intended. All XDK types are valid, and retail consoles are also valid. If you want to run the other tests, back up default.xs and rename the &amp;lt;default_testname.xs&amp;gt; for the test you want, to default.xs. Be very careful here, I assume that these tests were used to stress different parts of the hardware to the maximum, respectively, and you very well may kill your console. Make sure if you want to run the test, to set your target temps to CPU: 80 GPU: 60 EDRAM:60 Jasper is fine to leave at CPU: 80 GPU: 69 EDRAM:69, while slims are fine to leave 2 degrees below stock, CPU: 80 GPU: 76 EDRAM:74   &lt;br /&gt;
* This version is set to run the PGR ping test, which wont stress the cpu/gpu hard. Power ranger and magnum, when set to high power however, seem to stress the cpu/gpu/edram/gddr to the maximum.&lt;br /&gt;
*&#039;&#039;&#039;Be warned, this build can be dangerous and kill hardware if you have components going bad on the board. Presumably, this suite was designed to discover bad hardware in the factory.&#039;&#039;&#039;&lt;br /&gt;
* Based on tests on the August 1, 2025 version of Xenia Canary, title cannot be launched.&lt;br /&gt;
* Must be run on HDD in order to get past the initial boot and into the PGR3 portion of the stress test&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
The photos below were taken by [https://hiddenpalace.org/User:Gonzo Gonzo]on full XDK hardware.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Project Gotham Racing 3 (Jun 5, 2009 prototype) image1.png&lt;br /&gt;
File:Project Gotham Racing 3 (Jun 5, 2009 prototype) image2.png&lt;br /&gt;
File:Project Gotham Racing 3 (Jun 5, 2009 prototype) image3.png&lt;br /&gt;
File:Project Gotham Racing 3 (Jun 5, 2009 prototype) image4.png&lt;br /&gt;
File:Project Gotham Racing 3 (Jun 5, 2009 prototype) image5.png&lt;br /&gt;
File:Project Gotham Racing 3 (Jun 5, 2009 prototype) image6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Project Gotham Racing 3}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crackdown_(April_26,_2007_Prototype)&amp;diff=156506</id>
		<title>Crackdown (April 26, 2007 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crackdown_(April_26,_2007_Prototype)&amp;diff=156506"/>
		<updated>2026-01-26T20:45:24Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crackdown (April 26, 2007 Prototype)&lt;br /&gt;
|builddate=April 26, 2007&lt;br /&gt;
|buildname=Carwars_Xenon_Dev_Build&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Thayus&lt;br /&gt;
|releasedby=Gonzo&lt;br /&gt;
|filedumpdate=January 26, 2026&lt;br /&gt;
|filereleasedate=January 26, 2026&lt;br /&gt;
|origin_type=XDK HDD&lt;br /&gt;
|game=Crackdown&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|final_builddate=December 22, 2006&lt;br /&gt;
|release_date=February 20 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crackdown 04.26.06.zip&lt;br /&gt;
}}&lt;br /&gt;
A Post-Release build of Crackdown for the Xbox 360.&lt;br /&gt;
{{Navbox prototype|Crackdown}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Space_Channel_5:_Part_2_(May_12,_2010_prototype)&amp;diff=156225</id>
		<title>Space Channel 5: Part 2 (May 12, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Space_Channel_5:_Part_2_(May_12,_2010_prototype)&amp;diff=156225"/>
		<updated>2026-01-24T04:24:15Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Space Channel 5 Part 2 (May 12, 2010 prototype).png&lt;br /&gt;
|Page name=Space Channel 5: Part 2 (May 12, 2010 prototype)&lt;br /&gt;
|builddate=May 12, 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=X360_Release_Guy&lt;br /&gt;
|releasedby=X360_Release_Guy&lt;br /&gt;
|filereleasedate=October 25, 2025&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=58497D727BAE89293991EB61A63A2CF7F931D83958&lt;br /&gt;
|origin_lot=X360 Release Guy PartnerNET Release&lt;br /&gt;
|game=Space Channel 5: Part 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Music&lt;br /&gt;
|final_builddate={{RegionDate|US|Dec 16, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 5, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Space Channel 5 Part 2 (May 12, 2010 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Space Channel 5: Part 2&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Password is &amp;quot;sc50512&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Space Channel 5: Part 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_2_(May_11,_2003_prototype)&amp;diff=154544</id>
		<title>Halo 2 (May 11, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_2_(May_11,_2003_prototype)&amp;diff=154544"/>
		<updated>2026-01-06T21:52:36Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|builddate=May 11, 2003&lt;br /&gt;
|buildname=demobitch&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Halo Digsite&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=December 27, 2025&lt;br /&gt;
|game=Halo 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 11, 2004}} {{RegionDate|US|Nov 9, 2004}} {{RegionDate|EU|Nov 11, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The E3 2003 build of Halo 2.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Halo_2/E3_2003_Demo}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 1 year, 5 months, 1 day.&lt;br /&gt;
* Original filename: demobitch.7z&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_2_(May_3,_2003_prototype)&amp;diff=154543</id>
		<title>Halo 2 (May 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_2_(May_3,_2003_prototype)&amp;diff=154543"/>
		<updated>2026-01-06T21:51:45Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Halo2-May3-Title.png&lt;br /&gt;
|builddate=May 3, 2003 23:54:34&lt;br /&gt;
|buildname=2003&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Halo Digsite&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=December 27, 2025&lt;br /&gt;
|origin_type=Pre-Release Disc&lt;br /&gt;
|game=Halo 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 11, 2004}} {{RegionDate|US|Nov 9, 2004}} {{RegionDate|EU|Nov 11, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A pre-E3 2003 build of Halo 2.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Halo_2/May_3,_2003_Builds_and_Tools}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 1 year, 5 months, 9 days.&lt;br /&gt;
* Original filename: 2003.7z&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_2_(May_3,_2003_prototype)&amp;diff=154542</id>
		<title>Halo 2 (May 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_2_(May_3,_2003_prototype)&amp;diff=154542"/>
		<updated>2026-01-06T21:51:25Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Halo2-May3-Title.png&lt;br /&gt;
|builddate=May 3, 2003 23:54:34&lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Halo Digsite&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=December 27, 2025&lt;br /&gt;
|origin_type=Pre-Release Disc&lt;br /&gt;
|game=Halo 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 11, 2004}} {{RegionDate|US|Nov 9, 2004}} {{RegionDate|EU|Nov 11, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A pre-E3 2003 build of Halo 2.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Halo_2/May_3,_2003_Builds_and_Tools}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 1 year, 5 months, 9 days.&lt;br /&gt;
* Original filename: 2003.7z&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_2_(May_3,_2003_prototype)&amp;diff=154541</id>
		<title>Halo 2 (May 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_2_(May_3,_2003_prototype)&amp;diff=154541"/>
		<updated>2026-01-06T21:44:02Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Halo2-May3-Title.png&lt;br /&gt;
|builddate=May 3, 2003 23:54:34&lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Halo Digsite&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=December 27, 2025&lt;br /&gt;
|origin_type=Pre-Release Disc&lt;br /&gt;
|game=Halo 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 11, 2004}} {{RegionDate|US|Nov 9, 2004}} {{RegionDate|EU|Nov 11, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A pre-E3 2003 build of Halo 2.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Halo_2/May_3,_2003_Builds_and_Tools}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_2_(May_11,_2003_prototype)&amp;diff=154540</id>
		<title>Halo 2 (May 11, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_2_(May_11,_2003_prototype)&amp;diff=154540"/>
		<updated>2026-01-06T21:43:42Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|builddate=May 11, 2003&lt;br /&gt;
|buildname=demobitch&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Halo Digsite&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=December 27, 2025&lt;br /&gt;
|game=Halo 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 11, 2004}} {{RegionDate|US|Nov 9, 2004}} {{RegionDate|EU|Nov 11, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The E3 2003 build of Halo 2.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Halo_2/E3_2003_Demo}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Halo_2_(May_3,_2003_prototype)&amp;diff=154538</id>
		<title>Halo 2 (May 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Halo_2_(May_3,_2003_prototype)&amp;diff=154538"/>
		<updated>2026-01-06T21:42:16Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Halo2-May3-Title.png&lt;br /&gt;
|builddate=May 3, 2003 23:54:34&lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Halo Digsite&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|filereleasedate=December 27, 2025&lt;br /&gt;
|origin_type=Pre-Release Disc&lt;br /&gt;
|game=Halo 2&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 11, 2004}} {{RegionDate|US|Nov 9, 2004}} {{RegionDate|EU|Nov 11, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A pre-E3 2003 build of Halo 2.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Halo_2}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Halo 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Halo2-May3-Title.png&amp;diff=154537</id>
		<title>File:Halo2-May3-Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Halo2-May3-Title.png&amp;diff=154537"/>
		<updated>2026-01-06T21:41:40Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dance_Central_3_(Aug_29,_2012_prototype)&amp;diff=152176</id>
		<title>Dance Central 3 (Aug 29, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dance_Central_3_(Aug_29,_2012_prototype)&amp;diff=152176"/>
		<updated>2025-11-30T22:17:35Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Dance Central 3 (Aug 29, 2012 prototype)&lt;br /&gt;
|titlescreen=Dance Central 3 (August 29th) Title.jpg&lt;br /&gt;
|builddate=Aug 29, 2012 18:34:44&lt;br /&gt;
|buildname=&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Dance Central 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 16, 2012}} {{RegionDate|EU|Sep 16, 2012}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 16, 2012}} {{RegionDate|EU|Oct 19, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|releasedby=ObscureGamers}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dance Central 3 (Aug 29, 2012 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Dance Central 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by over 2 weeks.&lt;br /&gt;
* Original filename: Dance Central 3 (Aug 29, 2012).rar&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Dance Central 3}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dance_Central_(Jun_7,_2010_prototype)&amp;diff=152175</id>
		<title>Dance Central (Jun 7, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dance_Central_(Jun_7,_2010_prototype)&amp;diff=152175"/>
		<updated>2025-11-30T15:16:11Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=vlcsnap-2023-12-30-06h29m03s827.png&lt;br /&gt;
|Page name=Dance Central (E3 prototype)&lt;br /&gt;
|builddate=Jun 7, 2010 21:25:01&lt;br /&gt;
|buildname=Project Hammer - Build: 100607&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=Sep 1, 2022&lt;br /&gt;
|game=Dance Central&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Music, Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 9, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=DC1 E3 2010.7z&lt;br /&gt;
|external=https://archive.org/details/dance-central-E3&lt;br /&gt;
}}&lt;br /&gt;
An E3 prototype of Dance Central for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Boots on Xenia but goes to crash handler due to lack of Kinect emulation.&lt;br /&gt;
* Kinect functionality does not work. Various debug binds on button combo&#039;s and keyboard inputs, Cheat activation prompts go to xbWatson instead of the in-game console.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Dance Central}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:58410A5A_-_Super_Meat_Boy.patch.toml.zip&amp;diff=148845</id>
		<title>File:58410A5A - Super Meat Boy.patch.toml.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:58410A5A_-_Super_Meat_Boy.patch.toml.zip&amp;diff=148845"/>
		<updated>2025-10-27T20:47:33Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
patch for the july 14th super meat boy beta&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Meat_Boy_(Jul_14,_2010_prototype)&amp;diff=148844</id>
		<title>Super Meat Boy (Jul 14, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Meat_Boy_(Jul_14,_2010_prototype)&amp;diff=148844"/>
		<updated>2025-10-27T20:46:44Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: nvm, gonna have to do a different way&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SuperMeatBoy-Jul14-Title.png&lt;br /&gt;
|Page name=Super Meat Boy (Jul 14, 2010 prototype)&lt;br /&gt;
|builddate=Jul 14. 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=X360_Release_Guy&lt;br /&gt;
|releasedby=X360_Release_Guy&lt;br /&gt;
|filereleasedate=October 25, 2025&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=00E4DA90560EDE59A28CEAC7BFC6A5EF367F33E358&lt;br /&gt;
|origin_lot=X360 Release Guy PartnerNET Release&lt;br /&gt;
|game=Super Meat Boy&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 22, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 20, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Super Meat Boy (Jul 14, 2010 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Super Meat Boy&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
By default, the menus do not work. you can only move the cursor. Address 0x82104c28 needs to be patched to 0x38600001 to selections.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Meat Boy}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Meat_Boy_(Jul_14,_2010_prototype)&amp;diff=148843</id>
		<title>Super Meat Boy (Jul 14, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Meat_Boy_(Jul_14,_2010_prototype)&amp;diff=148843"/>
		<updated>2025-10-27T20:45:59Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SuperMeatBoy-Jul14-Title.png&lt;br /&gt;
|Page name=Super Meat Boy (Jul 14, 2010 prototype)&lt;br /&gt;
|builddate=Jul 14. 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=X360_Release_Guy&lt;br /&gt;
|releasedby=X360_Release_Guy&lt;br /&gt;
|filereleasedate=October 25, 2025&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=00E4DA90560EDE59A28CEAC7BFC6A5EF367F33E358&lt;br /&gt;
|origin_lot=X360 Release Guy PartnerNET Release&lt;br /&gt;
|game=Super Meat Boy&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 22, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 20, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Super Meat Boy (Jul 14, 2010 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Super Meat Boy&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
By default, the menus do not work. you can only move the cursor. Address 0x82104c28 needs to be patched to 0x38600001 to selections.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Xenia Patch]&lt;br /&gt;
title_name = &amp;quot;Super Meat Boy&amp;quot;&lt;br /&gt;
title_id = &amp;quot;58410A5A&amp;quot;&lt;br /&gt;
hash = &amp;quot;1BA35AFBF9C1B755&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[patch]]&lt;br /&gt;
    name = &amp;quot;Fix Menuing&amp;quot;&lt;br /&gt;
    desc = &amp;quot;&amp;quot;&lt;br /&gt;
    author = &amp;quot;&amp;quot;&lt;br /&gt;
    is_enabled = true&lt;br /&gt;
&lt;br /&gt;
[[patch.be32]]&lt;br /&gt;
    address = 0x82104c28 # the return 0&lt;br /&gt;
    value = 0x38600001&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Meat Boy}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Meat_Boy_(Jul_14,_2010_prototype)&amp;diff=148842</id>
		<title>Super Meat Boy (Jul 14, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Meat_Boy_(Jul_14,_2010_prototype)&amp;diff=148842"/>
		<updated>2025-10-27T20:43:47Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SuperMeatBoy-Jul14-Title.png&lt;br /&gt;
|Page name=Super Meat Boy (Jul 14, 2010 prototype)&lt;br /&gt;
|builddate=Jul 14. 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=X360_Release_Guy&lt;br /&gt;
|releasedby=X360_Release_Guy&lt;br /&gt;
|filereleasedate=October 25, 2025&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=00E4DA90560EDE59A28CEAC7BFC6A5EF367F33E358&lt;br /&gt;
|origin_lot=X360 Release Guy PartnerNET Release&lt;br /&gt;
|game=Super Meat Boy&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 22, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 20, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Super Meat Boy (Jul 14, 2010 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Super Meat Boy&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
By default, the menus do not work. you can only move the cursor. Address 0x82104c28 needs to be patched to 0x38600001 to selections.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Meat Boy}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Meat_Boy_(Jul_14,_2010_prototype)&amp;diff=148841</id>
		<title>Super Meat Boy (Jul 14, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Meat_Boy_(Jul_14,_2010_prototype)&amp;diff=148841"/>
		<updated>2025-10-27T20:34:01Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SuperMeatBoy-Jul14-Title.png&lt;br /&gt;
|Page name=Super Meat Boy (Jul 14, 2010 prototype)&lt;br /&gt;
|builddate=Jul 14. 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=X360_Release_Guy&lt;br /&gt;
|releasedby=X360_Release_Guy&lt;br /&gt;
|filereleasedate=October 25, 2025&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=00E4DA90560EDE59A28CEAC7BFC6A5EF367F33E358&lt;br /&gt;
|origin_lot=X360 Release Guy PartnerNET Release&lt;br /&gt;
|game=Super Meat Boy&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 22, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 20, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Super Meat Boy (Jul 14, 2010 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Super Meat Boy&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Meat Boy}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SuperMeatBoy-Jul14-Title.png&amp;diff=148840</id>
		<title>File:SuperMeatBoy-Jul14-Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SuperMeatBoy-Jul14-Title.png&amp;diff=148840"/>
		<updated>2025-10-27T20:32:46Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Scott_Pilgrim_vs._the_World:_The_Game_(Jun_7,_2010_prototype)&amp;diff=148669</id>
		<title>Scott Pilgrim vs. the World: The Game (Jun 7, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Scott_Pilgrim_vs._the_World:_The_Game_(Jun_7,_2010_prototype)&amp;diff=148669"/>
		<updated>2025-10-26T18:35:20Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Scott Pilgrim vs. the World The Game (Jun 7, 2010 prototype).png&lt;br /&gt;
|Page name=Scott Pilgrim vs. the World: The Game (Jun 7, 2010 prototype)&lt;br /&gt;
|builddate=Jun 7, 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=X360_Release_Guy&lt;br /&gt;
|releasedby=X360_Release_Guy&lt;br /&gt;
|filereleasedate=October 25, 2025&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=C425BF5E1EC6CDD7EB4F5D5EFD40ADE6787C91D758&lt;br /&gt;
|origin_lot=X360 Release Guy PartnerNET Release&lt;br /&gt;
|game=Scott Pilgrim vs. the World: The Game&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Beat Em Up&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 15, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 25, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Scott Pilgrim vs. the World The Game (Jun 7, 2010 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Scott Pilgrim vs. the World: The Game for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* It is possible to at least get to the main menu in the August 1, 2025 version of Xenia Canary.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;JTL551F7vlY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Scott Pilgrim vs. the World: The Game}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=X360_Release_Guy&amp;diff=148544</id>
		<title>X360 Release Guy</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=X360_Release_Guy&amp;diff=148544"/>
		<updated>2025-10-26T01:53:16Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: Created page with &amp;quot;{{User stats|{{PAGENAME}}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dance_Central_3_(Aug_29,_2012_prototype)&amp;diff=137682</id>
		<title>Dance Central 3 (Aug 29, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dance_Central_3_(Aug_29,_2012_prototype)&amp;diff=137682"/>
		<updated>2025-04-09T16:16:00Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Dance Central 3 (Aug 29, 2012 prototype)&lt;br /&gt;
|titlescreen=Dance Central 3 (August 29th) Title.jpg&lt;br /&gt;
|builddate=Aug 29, 2012 18:34:44&lt;br /&gt;
|buildname=&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Dance Central 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 16, 2012}} {{RegionDate|EU|Sep 16, 2012}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 16, 2012}} {{RegionDate|EU|Oct 19, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|releasedby=ObscureGamers}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dance Central 3 (Aug 29, 2012 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Dance Central 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by over 2 weeks.&lt;br /&gt;
* Original filename: Dance Central 3 (Aug 29, 2012).rar&lt;br /&gt;
* Doesn&#039;t work on retail hardware without HVP.&lt;br /&gt;
* Glitchy graphics in the title screenshot is due to no Kinect sensor being connected&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Dance Central 3}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=BioShock_2_(Nov_30,_2009_prototype)&amp;diff=137604</id>
		<title>BioShock 2 (Nov 30, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=BioShock_2_(Nov_30,_2009_prototype)&amp;diff=137604"/>
		<updated>2025-04-06T19:27:21Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: Remove title, its the xbox 360 devkit crash report, nothing related to the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=BioShock 2 (Nov 30, 2009 prototype)&lt;br /&gt;
|builddate=Nov 30, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS, ObscureGamers&lt;br /&gt;
|filereleasedate=May 27, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=BioShock 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Dec 8, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 9, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=BioShock 2 (Nov 30, 2009 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/BioShock220091130&lt;br /&gt;
}}&lt;br /&gt;
A prototype/preview build of &#039;&#039;BioShock 2&#039;&#039; for the Xbox 360, from 2009-11-30.&lt;br /&gt;
==Notes==&lt;br /&gt;
Comparison of XEX binaries to the equivalent files in the NTSC release build:&lt;br /&gt;
&lt;br /&gt;
* Default.xex: 2009-11-30 11:37:50 vs 2009-12-08 23:54:07&lt;br /&gt;
* Bioshock2_Xenon.xex: 2009-11-30 11:48:57 vs. 2009-12-09 00:05:00&lt;br /&gt;
* Bioshock2MP_Xenon.xex: 2009-11-30 06:30:44 vs 2009-11-30 22:57:33&lt;br /&gt;
&lt;br /&gt;
In other words, except for the multiplayer component, this prototype is from about a week before the NTSC release build.&lt;br /&gt;
&lt;br /&gt;
This prototype dumped without errors, but was not playable on the two XDKs where it was tested. It either froze at a black screen, or displayed a loading bar and then caused a crash.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BioShock_2-2009-11-30-Game-01.PNG&lt;br /&gt;
File:BioShock_2-2009-11-30-Game-02.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
BioShock_2-2009-11-30-Disc-Small.PNG|Disc front&lt;br /&gt;
BioShock 2 (Nov 30, 2009 prototype) disc.png|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|BioShock 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=136398</id>
		<title>Skate (Oct 12, 2007 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=136398"/>
		<updated>2025-03-12T18:38:27Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate-1-Oct10-2007-gkociolek-DebugFrontend.png&lt;br /&gt;
|Page name=Skate (Oct 12, 2007 Prototype)&lt;br /&gt;
|builddate=Oct 12 00:39:34 2007&lt;br /&gt;
|buildname=gkociolek&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BravoSix_Echo_One&lt;br /&gt;
|releasedby=BravoSix_Echo_One&lt;br /&gt;
|filereleasedate=January 21, 2024&lt;br /&gt;
|game=Skate&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2007 }} {{RegionDate|EU|Aug 22, 2007 }} {{RegionDate|US|Aug 22, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 13, 2008 }} {{RegionDate|EU|9/28/2007}} {{RegionDate|US|9/14/2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/skate-oct-12-2007-gkociolek&lt;br /&gt;
}}&lt;br /&gt;
A debug enabled prototype of Skate for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Runs at an uncapped framerate&lt;br /&gt;
* Boots into a Debug FrontEnd which allows you to spawn in different maps and spawn points or you can launch the normal bootflow with &amp;quot;Main FE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-MainMenu.png|Main Menu&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Gameplay.png|Gameplay&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-DebugPause.png|Debug Pause Menu&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-DebugShotEditor.png|Debug Shot Editor&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Ph-Grinds1.png|Grind Test Map&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Stream1.png|Streaming Test Map&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Stream2.png|Streaming Test Free Camera&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Skate}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_(Oct_11,_2007_Prototype)&amp;diff=136395</id>
		<title>Skate (Oct 11, 2007 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_(Oct_11,_2007_Prototype)&amp;diff=136395"/>
		<updated>2025-03-12T18:33:30Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=skate. (Oct 11, 2007 Prototype)&lt;br /&gt;
|builddate=Oct 11 21:14:36 2007&lt;br /&gt;
|buildname=gtam&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|releasedby=BravoSix_Echo_One&lt;br /&gt;
|filereleasedate=January 21, 2024&lt;br /&gt;
|game=skate.&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|release_date={{RegionDate|US|Sep 14, 2007}} {{RegionDate|US|Oct 5, 2007}} {{RegionDate|US|Oct 11, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://drive.google.com/file/d/1ATJipfc2MG2c9RaRqMXBvu39mxhX-JIP/view?usp=sharing&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Skate for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Skate}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=136392</id>
		<title>Skate (Oct 12, 2007 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=136392"/>
		<updated>2025-03-12T18:29:18Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate-1-Oct10-2007-gkociolek-DebugFrontend.png&lt;br /&gt;
|Page name=skate. (Oct 12, 2007 Prototype)&lt;br /&gt;
|builddate=Oct 12 00:39:34 2007&lt;br /&gt;
|buildname=gkociolek&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BravoSix_Echo_One&lt;br /&gt;
|releasedby=BravoSix_Echo_One&lt;br /&gt;
|filereleasedate=January 21, 2024&lt;br /&gt;
|game=skate.&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|release_date={{RegionDate|US|Sep 14, 2007}} {{RegionDate|US|Oct 5, 2007}} {{RegionDate|US|Oct 11, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/skate-oct-12-2007-gkociolek&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A debug enabled prototype of Skate for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Runs at an uncapped framerate&lt;br /&gt;
* Boots into a Debug FrontEnd which allows you to spawn in different maps and spawn points or you can launch the normal bootflow with &amp;quot;Main FE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-MainMenu.png|Main Menu&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Gameplay.png|Gameplay&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-DebugPause.png|Debug Pause Menu&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-DebugShotEditor.png|Debug Shot Editor&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Ph-Grinds1.png|Grind Test Map&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Stream1.png|Streaming Test Map&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Stream2.png|Streaming Test Free Camera&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Skate}}&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=136360</id>
		<title>Skate (Oct 12, 2007 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=136360"/>
		<updated>2025-03-12T11:15:09Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate-1-Oct10-2007-gkociolek-DebugFrontend.png&lt;br /&gt;
|Page name=skate. (Oct 12, 2007 Prototype)&lt;br /&gt;
|builddate=Oct 12 00:39:34 2007&lt;br /&gt;
|buildname=gkociolek&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BravoSix_Echo_One&lt;br /&gt;
|releasedby=BravoSix_Echo_One&lt;br /&gt;
|filereleasedate=January 21, 2024&lt;br /&gt;
|game=skate.&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|release_date={{RegionDate|US|Sep 14, 2007}} {{RegionDate|US|Oct 5, 2007}} {{RegionDate|US|Oct 11, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A debug enabled prototype of Skate for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Runs at an uncapped framerate&lt;br /&gt;
* Boots into a Debug FrontEnd which allows you to spawn in different maps and spawn points or you can launch the normal bootflow with &amp;quot;Main FE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-MainMenu.png|Main Menu&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Gameplay.png|Gameplay&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-DebugPause.png|Debug Pause Menu&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-DebugShotEditor.png|Debug Shot Editor&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Ph-Grinds1.png|Grind Test Map&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Stream1.png|Streaming Test Map&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Stream2.png|Streaming Test Free Camera&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Skate}}&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_4_(Nov_27,_2007_prototype)&amp;diff=133202</id>
		<title>Project Gotham Racing 4 (Nov 27, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_4_(Nov_27,_2007_prototype)&amp;diff=133202"/>
		<updated>2025-02-02T18:48:18Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: add images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PGR4-Nov-27-2007-Title.png&lt;br /&gt;
|Page name=Project Gotham Racing 4 (Nov 27, 2007 prototype)&lt;br /&gt;
|builddate=2007-11-27 16:27:04&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|origin_lot=Terarelease 2.0 (2021)&lt;br /&gt;
|game=Project Gotham Racing 4&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 31, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 2, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Gotham Racing 4 (Nov 27, 2007 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Project Gotham Racing 4 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Postdates the final build by 3 months.&lt;br /&gt;
* Original filename: Project Gotham Racing 4 (Nov 27, 2007).rar&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:PGR4-Nov-27-2007-Debug.png|Debug Menu&lt;br /&gt;
File:PGR4-Nov-27-2007-OptionsDebug.png|Debug Options&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Project Gotham Racing 4}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:PGR4-Nov-27-2007-Debug.png&amp;diff=133201</id>
		<title>File:PGR4-Nov-27-2007-Debug.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:PGR4-Nov-27-2007-Debug.png&amp;diff=133201"/>
		<updated>2025-02-02T18:46:14Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:PGR4-Nov-27-2007-OptionsDebug.png&amp;diff=133200</id>
		<title>File:PGR4-Nov-27-2007-OptionsDebug.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:PGR4-Nov-27-2007-OptionsDebug.png&amp;diff=133200"/>
		<updated>2025-02-02T18:46:05Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:PGR4-Nov-27-2007-Title.png&amp;diff=133199</id>
		<title>File:PGR4-Nov-27-2007-Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:PGR4-Nov-27-2007-Title.png&amp;diff=133199"/>
		<updated>2025-02-02T18:44:09Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132253</id>
		<title>Forza Motorsport 3 (Aug 5, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Forza_Motorsport_3_(Aug_5,_2009_prototype)&amp;diff=132253"/>
		<updated>2025-01-19T00:25:44Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Forza-3-debug-image1.jpg&lt;br /&gt;
|Page name=Forza Motorsport 3 (Aug 5, 2009 prototype)&lt;br /&gt;
|builddate=August 5, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|releasedby=Chr0m3 x MoDz, kabojnk&lt;br /&gt;
|filereleasedate=January 18, 2025&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Forza Motorsport 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=Oct 27, 2009&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Forza Motorsport 3 (3.09.08.05.264530) (2009-08-05) (beta) -Disc 1- -Debug Enabled-.rar&lt;br /&gt;
}}&lt;br /&gt;
A late debug prototype of &#039;&#039;&#039;Forza Motorsport 3&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;html lang=&amp;quot;en&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;head&amp;gt;&lt;br /&gt;
    &amp;lt;meta charset=&amp;quot;UTF-8&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;meta name=&amp;quot;viewport&amp;quot; content=&amp;quot;width=device-width, initial-scale=1.0&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;title&amp;gt;Xex Information&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;style&amp;gt;&lt;br /&gt;
        /* Default page styles */&lt;br /&gt;
        body {&lt;br /&gt;
            font-family: Arial, sans-serif;&lt;br /&gt;
            line-height: 1.6;&lt;br /&gt;
            margin: 20px;&lt;br /&gt;
            background-color: #f4f4f9;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        /* Scoped styles for the specific section */&lt;br /&gt;
        .custom-container {&lt;br /&gt;
            background: #fff;&lt;br /&gt;
            padding: 20px;&lt;br /&gt;
            border-radius: 8px;&lt;br /&gt;
            box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1);&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container h2 {&lt;br /&gt;
            font-size: 1.4em;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container pre {&lt;br /&gt;
            background: #f8f9fa;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            border-left: 4px solid #007bff;&lt;br /&gt;
            border-radius: 4px;&lt;br /&gt;
            overflow-x: auto;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container ul {&lt;br /&gt;
            margin-top: 10px;&lt;br /&gt;
            padding-left: 20px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container li {&lt;br /&gt;
            margin-bottom: 5px;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .note {&lt;br /&gt;
            font-style: italic;&lt;br /&gt;
            color: #555;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container table {&lt;br /&gt;
            width: 60%; /* Set width to make it float properly */&lt;br /&gt;
            float: left; /* Align to the left */&lt;br /&gt;
            border-collapse: collapse;&lt;br /&gt;
            margin: 20px 20px 20px 0; /* Add space between the table and other content */&lt;br /&gt;
            background: #fff;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th, .custom-container td {&lt;br /&gt;
            border: 1px solid #ddd;&lt;br /&gt;
            padding: 10px;&lt;br /&gt;
            text-align: left;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container th {&lt;br /&gt;
            background-color: #f2f2f2;&lt;br /&gt;
            color: #333;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container tr:nth-child(even) {&lt;br /&gt;
            background-color: #f9f9f9;&lt;br /&gt;
        }&lt;br /&gt;
        .custom-container .clear {&lt;br /&gt;
            clear: both; /* Clears the float, ensuring subsequent content starts below the table */&lt;br /&gt;
            margin-top: 20px; /* Adds spacing for visual separation */&lt;br /&gt;
        }&lt;br /&gt;
    &amp;lt;/style&amp;gt;&lt;br /&gt;
&amp;lt;/head&amp;gt;&lt;br /&gt;
&amp;lt;body&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;custom-container&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h2&amp;gt;Xex Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;debug menu&amp;lt;/strong&amp;gt; can be opened by pressing &amp;lt;code&amp;gt;(RS)&amp;lt;/code&amp;gt; (Right stick).&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;table&amp;gt;&lt;br /&gt;
            &amp;lt;thead&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Executable&amp;lt;/th&amp;gt;&lt;br /&gt;
                    &amp;lt;th&amp;gt;Description&amp;lt;/th&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/thead&amp;gt;&lt;br /&gt;
            &amp;lt;tbody&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;default.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;No debug menu available, equivalent of retail xex, no debug prints or anything.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled with a stable frame rate, can also skip start intros.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PLY.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled but with unstable frame rate / long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_DBG.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; designed for debugging purposes, very unstable frame rate / extra long loading times.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Forza2_PRF.xex&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                    &amp;lt;td&amp;gt;Debug menu enabled; optimized for profiling, pretty stable frame rate, experience frame drops now and then.&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;/tbody&amp;gt;&lt;br /&gt;
        &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;clear&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;!-- Clears the float, moving the following content below the table --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Test Tracks&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Some test tracks can be loaded by launching the xex with parameters, modifying the &amp;lt;code&amp;gt;gamedb.slt&amp;lt;/code&amp;gt;, or other methods.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;h3&amp;gt;Known Test Track IDs:&amp;lt;/h3&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;196&amp;lt;/strong&amp;gt; - Debug track 1 (tests materials, textures, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;200&amp;lt;/strong&amp;gt; - BVT track (empty tarmac square with walls)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;205&amp;lt;/strong&amp;gt; - Test bed (empty big space with a pixelated background)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;h2&amp;gt;Launching with Parameters&amp;lt;/h2&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Create a file named &amp;quot;CmdLine.txt&amp;quot; in the root of the game folder. Inside the file, add the following line:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;launch track=196 car=292&amp;lt;/pre&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;When you start the .xex, it will directly load the specified track and car.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;You can also do this by launching the xex with parameters as shown below if preferred:&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;pre&amp;gt;&lt;br /&gt;
HRESULT Reboot(&lt;br /&gt;
         BSTR Name,&lt;br /&gt;
         BSTR MediaDirectory,&lt;br /&gt;
         BSTR CmdLine,&lt;br /&gt;
         _XboxRebootFlags Flags&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Using XDRPC you could do the following in a C# tool:&lt;br /&gt;
XDRPC.Reboot(@&amp;quot;HDD/Chr0m3/Forza2.xex&amp;quot;, @&amp;quot;HDD/Chr0m3/&amp;quot;, &amp;quot;launch track=196 car=292&amp;quot;, XboxRebootFlags.Title);&lt;br /&gt;
        &amp;lt;/pre&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/body&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Forza-3-debug-image1.jpg|800px|thumb|left|Forza 3 debug title screen, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image2.jpg|800px|thumb|left|Forza 3 debug test bed track, debug menu open]]&lt;br /&gt;
[[File:Forza-3-debug-image3.jpg|800px|thumb|left|Forza 3 debug track]]&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A big thank you to [https://hiddenpalace.org/Kabojnk kabojnk] for recovering this build off one of his XDK&#039;s and being kind enough to share it with everyone!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Forza Motorsport 3}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=132102</id>
		<title>Skate (Oct 12, 2007 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=132102"/>
		<updated>2025-01-17T00:35:53Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Skate-1-Oct10-2007-gkociolek-DebugFrontend.png&lt;br /&gt;
|Page name=skate. (Oct 12, 2007 Prototype)&lt;br /&gt;
|builddate=Oct 12 00:39:34 2007&lt;br /&gt;
|buildname=gkociolek&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=BravoSix_Echo_One&lt;br /&gt;
|releasedby=BravoSix_Echo_One&lt;br /&gt;
|filereleasedate=January 21, 2024&lt;br /&gt;
|game=skate.&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|release_date={{RegionDate|US|Sep 14, 2007}} {{RegionDate|US|Oct 5, 2007}} {{RegionDate|US|Oct 11, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A debug enabled prototype of Skate for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Runs at an uncapped framerate&lt;br /&gt;
* Boots into a Debug FrontEnd which allows you to spawn in different maps or spawn points in freeskate or you can launch the normal bootflow with &amp;quot;Main FE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-MainMenu.png|Main Menu&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Gameplay.png|Gameplay&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-DebugPause.png|Debug Pause Menu&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-DebugShotEditor.png|Debug Shot Editor&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Ph-Grinds1.png|Grind Test Map&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Stream1.png|Streaming Test Map&lt;br /&gt;
File:Skate-1-Oct10-2007-gkociolek-Test-Stream2.png|Streaming Test Free Camera&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Skate}}&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=132101</id>
		<title>Skate (Oct 12, 2007 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Skate_(Oct_12,_2007_Prototype)&amp;diff=132101"/>
		<updated>2025-01-17T00:26:03Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: Created page with &amp;quot;temp&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;temp&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-Test-Stream1.png&amp;diff=132100</id>
		<title>File:Skate-1-Oct10-2007-gkociolek-Test-Stream1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-Test-Stream1.png&amp;diff=132100"/>
		<updated>2025-01-17T00:22:14Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-Test-Stream2.png&amp;diff=132099</id>
		<title>File:Skate-1-Oct10-2007-gkociolek-Test-Stream2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-Test-Stream2.png&amp;diff=132099"/>
		<updated>2025-01-17T00:20:59Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-Test-Ph-Grinds1.png&amp;diff=132098</id>
		<title>File:Skate-1-Oct10-2007-gkociolek-Test-Ph-Grinds1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-Test-Ph-Grinds1.png&amp;diff=132098"/>
		<updated>2025-01-17T00:20:30Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-DebugShotEditor.png&amp;diff=132097</id>
		<title>File:Skate-1-Oct10-2007-gkociolek-DebugShotEditor.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-DebugShotEditor.png&amp;diff=132097"/>
		<updated>2025-01-17T00:19:39Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-DebugPause.png&amp;diff=132096</id>
		<title>File:Skate-1-Oct10-2007-gkociolek-DebugPause.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-DebugPause.png&amp;diff=132096"/>
		<updated>2025-01-17T00:19:15Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-Gameplay.png&amp;diff=132095</id>
		<title>File:Skate-1-Oct10-2007-gkociolek-Gameplay.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-Gameplay.png&amp;diff=132095"/>
		<updated>2025-01-17T00:18:47Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-MainMenu.png&amp;diff=132094</id>
		<title>File:Skate-1-Oct10-2007-gkociolek-MainMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-MainMenu.png&amp;diff=132094"/>
		<updated>2025-01-17T00:18:18Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-DebugFrontend.png&amp;diff=132093</id>
		<title>File:Skate-1-Oct10-2007-gkociolek-DebugFrontend.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Skate-1-Oct10-2007-gkociolek-DebugFrontend.png&amp;diff=132093"/>
		<updated>2025-01-17T00:17:05Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=XDK_Update_Recovery_Disc_(Jun_2,_2007_prototype)&amp;diff=131394</id>
		<title>XDK Update Recovery Disc (Jun 2, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=XDK_Update_Recovery_Disc_(Jun_2,_2007_prototype)&amp;diff=131394"/>
		<updated>2025-01-06T21:12:55Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: its revision 6132 not 6-32 idk how this was missed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=XDK Update Recovery Disc (Jun 2, 2007 prototype)&lt;br /&gt;
|titlescreen=Screenshot - 0 2022-12-22 10-37-23.png&lt;br /&gt;
|builddate=Jun 2, 2007 &lt;br /&gt;
|buildname=6132&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Xbox 6132&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=XDK Update Recovery Disc&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=SDK&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased}} {{RegionDate|US|Unreleased }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=XDK Update Recovery Disc (Jun 2, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/XDKUpdateRecoveryDiscJun22007prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of XDK Update Recovery Disc for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Disc used to install and update XDK on an Xbox 360.&lt;br /&gt;
* XEX information:&lt;br /&gt;
** Header Maker ID: &lt;br /&gt;
** Header Product Code: &lt;br /&gt;
** Header Title: &lt;br /&gt;
** Header PE Name: recappext.exe&lt;br /&gt;
** Header Executable Name: /DEFAULT.XEX&lt;br /&gt;
** Header: Executable Checksum (MD5): 9fb4dc57e23462c1222e119aef616fbd&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).&lt;br /&gt;
*** Issues: No issues.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot - 0 2022-12-22 10-37-23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
X360 - Xbox 6-32.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Xbox 6-32.bin|type=File|date=2021-11-26 17:27:59|size=122198016|crc32=3778F33A|md5=d0c30a0b3f275f4acb5f5347fcb32fba|sha1=d1f4e07a0c4fb62e5025564081ed8db7cf92585f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Xbox 6-32.cue|type=File|date=2021-11-26 17:28:00|size=82|crc32=3B792C72|md5=9b7cead2823c1159253e8f5c918573df|sha1=c3e53948b662530d0c89e76ccc26372beb7adb7b|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=XDK Update Recovery Disc (Jun 2, 2007 prototype).7z |type=7zip Archive |date=2021-11-27 14:33:49|size=112497215|crc32=7a7acdec|md5=c2b91d58e93f928d4119f69739d85cb9 |sha1=ceb09d167365e72757b4fa20449c6cc9a8a1f61c|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|XDK Update Recovery Disc}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Ascend:_Hand_of_Kul_(Oct_02,_2012_prototype)&amp;diff=127509</id>
		<title>Ascend: Hand of Kul (Oct 02, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Ascend:_Hand_of_Kul_(Oct_02,_2012_prototype)&amp;diff=127509"/>
		<updated>2024-12-20T17:45:57Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Ascend-New-Gods-Oct-02-12-Title.png&lt;br /&gt;
|Page name=Ascend: Hand of Kul ( prototype)&lt;br /&gt;
|builddate= Oct 02 18:25:02 2012&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Glitchgods&lt;br /&gt;
|releasedby=Glitchgods, Kabojnk, MrPinball64&lt;br /&gt;
|filedumpdate=November 23, 2024&lt;br /&gt;
|filereleasedate=December 12, 2024&lt;br /&gt;
|origin_type=Xbox 360 Test Kit-GB&lt;br /&gt;
|origin_dumpmethod= HDD Image recovered using dd&lt;br /&gt;
|game=Ascend: Hand of Kul&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Role-playing &lt;br /&gt;
&amp;lt;!--&amp;gt; TODO&lt;br /&gt;
|final_builddate=&lt;br /&gt;
|release_date=&lt;br /&gt;
&amp;lt;--&amp;gt;&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}} &lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://mega.nz/file/N24ABTSJ#Uwhm8qIuUYj9pGLlMl1u6orC0AF1-ORDHXKDvACMsQc&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;&#039;&#039;Ascend: Hand of Kul&#039;&#039;&#039;&#039;&#039; for the Xbox 360, A year before release.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Requires Xbox Live to play. this can be bypassed through setting Game/RequireOnlineUser to False and Game/StartInFrontend to True in the debug menu or User.ini&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Ascend-New-Gods-Oct-02-12-FrontEnd.png|Front End Title&lt;br /&gt;
File:Ascend-New-Gods-Oct-02-12-Creator1.png|Character Creator Confirmation&lt;br /&gt;
File:Ascend-New-Gods-Oct-02-12-CombatTest.png|Combat Test Level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Glitch-XDK1.png|XDK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ascend: Hand of Kul}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Ascend-New-Gods-Oct-02-12-Title.png&amp;diff=127507</id>
		<title>File:Ascend-New-Gods-Oct-02-12-Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Ascend-New-Gods-Oct-02-12-Title.png&amp;diff=127507"/>
		<updated>2024-12-20T17:07:25Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Ascend-New-Gods-Oct-02-12-FrontEnd.png&amp;diff=127506</id>
		<title>File:Ascend-New-Gods-Oct-02-12-FrontEnd.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Ascend-New-Gods-Oct-02-12-FrontEnd.png&amp;diff=127506"/>
		<updated>2024-12-20T17:07:12Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Ascend-New-Gods-Oct-02-12-Creator1.png&amp;diff=127505</id>
		<title>File:Ascend-New-Gods-Oct-02-12-Creator1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Ascend-New-Gods-Oct-02-12-Creator1.png&amp;diff=127505"/>
		<updated>2024-12-20T17:07:03Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Ascend-New-Gods-Oct-02-12-CombatTest.png&amp;diff=127504</id>
		<title>File:Ascend-New-Gods-Oct-02-12-CombatTest.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Ascend-New-Gods-Oct-02-12-CombatTest.png&amp;diff=127504"/>
		<updated>2024-12-20T17:06:53Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Ascend:_Hand_of_Kul_(Oct_02,_2012_prototype)&amp;diff=127503</id>
		<title>Ascend: Hand of Kul (Oct 02, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Ascend:_Hand_of_Kul_(Oct_02,_2012_prototype)&amp;diff=127503"/>
		<updated>2024-12-20T17:06:43Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Ascend-New-Gods-Oct-02-12-Title.png&lt;br /&gt;
|Page name=Ascend: Hand of Kul ( prototype)&lt;br /&gt;
|builddate= Oct 02 18:25:02 2012&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Glitchgods&lt;br /&gt;
|releasedby=Glitchgods, Kabojnk, MrPinball64&lt;br /&gt;
|filedumpdate=November 23, 2024&lt;br /&gt;
|filereleasedate=December 12, 2024&lt;br /&gt;
|origin_type=Xbox 360 Test Kit-GB&lt;br /&gt;
|origin_dumpmethod= HDD Image recovered using dd&lt;br /&gt;
|game=Ascend: Hand of Kul&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Role-playing &lt;br /&gt;
&amp;lt;!--&amp;gt; TODO&lt;br /&gt;
|final_builddate=&lt;br /&gt;
|release_date=&lt;br /&gt;
&amp;lt;--&amp;gt;&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}} &lt;br /&gt;
{{Download&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;&#039;&#039;Ascend: Hand of Kul&#039;&#039;&#039;&#039;&#039; for the Xbox 360, A year before release.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Requires Xbox Live to play. this can be bypassed through setting Game/RequireOnlineUser to False and Game/StartInFrontend to True in the debug menu or User.ini&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Ascend-New-Gods-Oct-02-12-FrontEnd.png|Front End Title&lt;br /&gt;
File:Ascend-New-Gods-Oct-02-12-Creator1.png|Character Creator Confirmation&lt;br /&gt;
File:Ascend-New-Gods-Oct-02-12-CombatTest.png|Combat Test Level&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Glitch-XDK1.png|XDK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ascend: Hand of Kul}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Ascend:_Hand_of_Kul_(Oct_02,_2012_prototype)&amp;diff=127501</id>
		<title>Ascend: Hand of Kul (Oct 02, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Ascend:_Hand_of_Kul_(Oct_02,_2012_prototype)&amp;diff=127501"/>
		<updated>2024-12-20T16:12:00Z</updated>

		<summary type="html">&lt;p&gt;Glitchgods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Ascend-New-Gods-Title.png&lt;br /&gt;
|Page name=Ascend: Hand of Kul ( prototype)&lt;br /&gt;
|builddate= Oct 02 18:25:02 2012&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Glitchgods&lt;br /&gt;
|releasedby=Glitchgods, Kabojnk, MrPinball64&lt;br /&gt;
|filedumpdate=November 23, 2024&lt;br /&gt;
|filereleasedate=December 12, 2024&lt;br /&gt;
|origin_type=Xbox 360 Test Kit-GB&lt;br /&gt;
|origin_dumpmethod= dd&lt;br /&gt;
|game=Ascend: Hand of Kul&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Role-playing &lt;br /&gt;
|final_builddate=&lt;br /&gt;
|release_date=&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}} &lt;br /&gt;
{{Download&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;&#039;&#039;Ascend: Hand of Kul&#039;&#039;&#039;&#039;&#039; for the Xbox 360, X months before final&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Requires Xbox Live to play. this can be bypassed through setting Game/RequireOnlineUser to False and Game/StartInFrontend to True in the debug menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Glitch-XDK1.png|XDK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ascend: Hand of Kul}}}}&lt;/div&gt;</summary>
		<author><name>Glitchgods</name></author>
	</entry>
</feed>