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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glitchmaster</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Glitchmaster"/>
	<updated>2026-04-08T15:59:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=159721</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=159721"/>
		<updated>2026-03-07T00:37:03Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a pressed DVD-R.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Oct_28,_2008_prototype)&amp;diff=156866</id>
		<title>Sonic Unleashed (Oct 28, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Oct_28,_2008_prototype)&amp;diff=156866"/>
		<updated>2026-02-02T18:38:44Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Why is the download not available? For Unleashed Recompiled? Because the game is more than a decade old.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Sonic Unleashed (Oct 28, 2008 prototype)&lt;br /&gt;
|titlescreen=Screenshot - SONIC UNLEASHED 2022-12-21 23-12-02.png&lt;br /&gt;
|builddate=Oct 28, 2008 &lt;br /&gt;
|buildname=10-29-08&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Sonic Unleashed 10-29-08&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Sonic Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Platform, Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 2, 2008 }} {{RegionDate|EU|Oct 30, 2008 }} {{RegionDate|US|Oct 30, 2008 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 19, 2009 }} {{RegionDate|EU|11/28/2008}} {{RegionDate|US|11/18/2008 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Unleashed (Oct 28, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/SonicUnleashedOct282008prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sonic Unleashed for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built 1 day before the final build.&lt;br /&gt;
* Aside from the .xex, #ActN_PetraEvil.ar.00, #ActN_PetraEvil.arl, and #Application.ar.00 are the only changed files in comparison to the final build.&lt;br /&gt;
* XEX information:&lt;br /&gt;
** Header Maker ID: SE&lt;br /&gt;
** Header Product Code: 2066&lt;br /&gt;
** Header Title: SONIC UNLEASHED&lt;br /&gt;
** Header PE Name: SWA.exe&lt;br /&gt;
** Header Executable Name: /default.xex&lt;br /&gt;
** Header: Executable Checksum (MD5): ae9715efab0149fd03ffeaa90e0ccee8&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).&lt;br /&gt;
*** Issues: Vertex explosions sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-11-46.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-11-49.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-11-57.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-11-59.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-02.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-09.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-32.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-48.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-53.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-00.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-13.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-32.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-41.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-50.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-01.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-15.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-17.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-47.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-58.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-08.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-11.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-15.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-28.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-34.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-43.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-51.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-16.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-24.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-36.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-44.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-58.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
X360 - Sonic Unleashed 10-29-08.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-29-08.bin|type=File|date=2021-10-12 07:48:44|size=6129123328|crc32=52717D89|md5=2c18036bfb9ee843849c823de2d31b7f|sha1=ff39ab0d02e61340ee78a015d9847310128ff5cf|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-29-08.cue|type=File|date=2021-10-12 07:36:15|size=97|crc32=5DBF454F|md5=7d17db9d8acedac2208a96f60521ac3b|sha1=d01a397969503983b692b2aab3503fd29082e78d|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-29-08.jpeg|type=File|date=2021-10-24 01:12:19|size=1813741|crc32=61B184F1|md5=83882653ace2afc411c16d3c95dc6f9b|sha1=9a16be6fbc4c5cc4b3ba90b885ce8230cd4cb817|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic Unleashed (Oct 28, 2008 prototype).7z |type=7zip Archive |date=2021-10-27 04:57:44|size=5790556173|crc32=b8717290|md5=ac4dfbf2dd2c2888e5f9e7b0f2f33823 |sha1=7fdfade31ca70b0cf19b79daf055fd22fb3b0a30|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Sonic Unleashed}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Oct_14,_2008_prototype)&amp;diff=156865</id>
		<title>Sonic Unleashed (Oct 14, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Oct_14,_2008_prototype)&amp;diff=156865"/>
		<updated>2026-02-02T18:38:30Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Why is the download not available? For Unleashed Recompiled? Because the game is more than a decade old.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Sonic Unleashed (Oct 14, 2008 prototype)&lt;br /&gt;
|titlescreen=Screenshot - SONIC UNLEASHED 2022-12-21 23-18-00.png&lt;br /&gt;
|builddate=Oct 14, 2008 &lt;br /&gt;
|buildname=10-16-08&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Sonic Unleashed 10-16-08&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Sonic Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Platform, Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 2, 2008 }} {{RegionDate|EU|Oct 30, 2008 }} {{RegionDate|US|Oct 30, 2008 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 19, 2009 }} {{RegionDate|EU|11/28/2008}} {{RegionDate|US|11/18/2008 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Unleashed (Oct 14, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/SonicUnleashedOct142008prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sonic Unleashed for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Debugger enabled.&lt;br /&gt;
**Distance meter is enabled.&lt;br /&gt;
**Framerate counter is enabled.&lt;br /&gt;
**Debug Operation Tool can be accessed by pressing RB 10 times in quick succession then Right Stick pressing opens debug menu.&lt;br /&gt;
*Game runs at an uncapped framerate, while the final is hard locked to 30fps.&lt;br /&gt;
*Hedgehog Engine FMV lacks sound.&lt;br /&gt;
*Sound effects play at the same time as the title screen bgm in this build. In the final, the music always plays after the sound effects play.&lt;br /&gt;
*The &amp;quot;Walk Run&amp;quot; on one of the how to play graphics while a level is loading was moved slightly.&lt;br /&gt;
*Picture for Windmill Isle Act 2 is different.&lt;br /&gt;
*XEX information:&lt;br /&gt;
**Header Maker ID: SE&lt;br /&gt;
**Header Product Code: 2066&lt;br /&gt;
**Header Title: SONIC UNLEASHED&lt;br /&gt;
**Header PE Name: SWA.exe&lt;br /&gt;
**Header Executable Name: /default.xex&lt;br /&gt;
**Header: Executable Checksum (MD5): 769d772c571d13af246930a4acba4aa1&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).&lt;br /&gt;
***Issues: No issues.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-44.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-48.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-55.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-57.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-00.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-06.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-17.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-44.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-49.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-55.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-00.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-15.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-24.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-32.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-45.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-53.png&lt;br /&gt;
File:Su Oct14 Debug menu.jpg&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-02.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-06.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-11.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-23.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-45.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-51.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-58.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-08.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-11.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-17.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-24.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-27.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-34.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-39.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-43.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-52.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-02.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-11.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-23.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-33.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-39.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-49.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:X360 - Sonic Unleashed 10-16-08.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-16-08.bin|type=File|date=2021-10-14 19:41:42|size=6286966784|crc32=FED20EDB|md5=7b1b89d8566c4eb432a6b1de68dc5239|sha1=6d994a1bbdb18f5c489d222950678568c8abcc47|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-16-08.cue|type=File|date=2021-10-14 15:44:04|size=97|crc32=BE160163|md5=631eaacbfa97d8bef5c25a780ae04b50|sha1=e100786ef31f31e1fd41c1e5ab5f82e9e2012785|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-16-08.JPG|type=File|date=2021-10-24 01:12:47|size=1309392|crc32=27923888|md5=0ac0eec955d4ef60c450aeb7cb133ba5|sha1=8b2ad72d51c5a14e6478bd4ba8a0a1326e8178b9|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic Unleashed (Oct 14, 2008 prototype).7z |type=7zip Archive |date=2021-10-27 04:35:17|size=5931481373|crc32=64a199a4|md5=f5e52fb9782065a7c6714c6373661df9 |sha1=70a373aa776effd540ead033d88e41a664947ec4|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Sonic Unleashed}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Aug_31,_2008_prototype)&amp;diff=156864</id>
		<title>Sonic Unleashed (Aug 31, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Aug_31,_2008_prototype)&amp;diff=156864"/>
		<updated>2026-02-02T18:38:12Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Why is the download not available? For Unleashed Recompiled? Because the game is more than a decade old.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SonicUnleashedTitle.png&lt;br /&gt;
|Page name=Sonic Unleashed (Aug 31, 2008 prototype)&lt;br /&gt;
|builddate=Aug 31, 2008&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ObscureGamers&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=December 6, 2016&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|origin_labels=Sonic Unleashed X360 Preview Disk 1&lt;br /&gt;
|game=Sonic Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 19, 2009}} {{RegionDate|US|Nov 20, 2008}} {{RegionDate|EU|Nov 28, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Unleashed (Aug 31, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/SonicUnleashedpreviewBuild&lt;br /&gt;
}}&lt;br /&gt;
A preview prototype of Sonic Unleashed for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Unleashed (Xbox 360, PlayStation 3)/Preview Prototype (Disc 1)}}&lt;br /&gt;
&lt;br /&gt;
* Disk 1 is the only available from the prototype, while Disk 2 is currently lost.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Notes: &lt;br /&gt;
** Disk Label: 1/09/2008 (September 1st, 2008)&lt;br /&gt;
** Developer Menu: Revision 6005 06:50:59 4/21/2008 (6:50:59 AM, April 21st, 2008)&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=240&amp;gt;&lt;br /&gt;
SonicUnleashedDisc.png|Original disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Sonic Unleashed}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=153987</id>
		<title>User:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=153987"/>
		<updated>2025-12-28T00:37:40Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yes I am that Glitchedblood from YouTube. Go away.&lt;br /&gt;
&lt;br /&gt;
To do: Dump my obtained Hot Wheels: Stunt Track Challenge review build (Xbox) disc using DiscImageCreator.&lt;br /&gt;
&lt;br /&gt;
{{User stats|Glitchmaster}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Dungeon_Bros_(Jun_13,_2015_prototype)&amp;diff=153935</id>
		<title>Super Dungeon Bros (Jun 13, 2015 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Dungeon_Bros_(Jun_13,_2015_prototype)&amp;diff=153935"/>
		<updated>2025-12-27T07:30:20Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: it&amp;#039;s 10 years now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Super Dungeon Bros (Jun 13, 2015 prototype)&lt;br /&gt;
|builddate=Jun 13, 2015&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Rain0x06&lt;br /&gt;
|filereleasedate=July 29, 2024&lt;br /&gt;
|origin_type=Playstation 4 DevKit HDD&lt;br /&gt;
|origin_files=ED1633-NPXX51362_00-0000000000000000.pkg&lt;br /&gt;
|game=Super Dungeon Bros&lt;br /&gt;
|system=PlayStation 4&lt;br /&gt;
|genre=Action, Role-Playing, Shooter&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 1, 2016}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Super Dungeon Bros&#039;&#039;&#039; for the Playstation 4.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPXX51362.&lt;br /&gt;
* The build was inside a zip called &amp;quot;PS4_E3-3. zip&amp;quot; which is probably a build used at E3 2015.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Dungeon Bros}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Propeller_Arena_(Sep_11,_2001_prototype)&amp;diff=143345</id>
		<title>Propeller Arena (Sep 11, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Propeller_Arena_(Sep_11,_2001_prototype)&amp;diff=143345"/>
		<updated>2025-06-30T04:19:46Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PropellerArenaSep112001 Title.png&lt;br /&gt;
|builddate=Sep 10, 2001 21:13:25&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Laurent&lt;br /&gt;
|releasedby=Laurent&lt;br /&gt;
|filereleasedate=August 22, 2021&lt;br /&gt;
|origin_type=GD-R&lt;br /&gt;
|game=Propeller Arena&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Shooting&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Propeller Arena (Sep 11, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Propeller Arena for the Sega Dreamcast.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Propeller Arena}}&lt;br /&gt;
* Cancelled for unknown reasons (Most likely having to do with the 9/11 attacks). &lt;br /&gt;
* Was originally released as a scene release as a self boot CDI. You can grab the original release [[File:Propeller Arena (Sep 11, 2001 prototype - Self Boot).7z|here]]. The original scene release contains down sampled audio and video in an effort to get the disc to fit on a CD-R. The game was redumped by Laurent in 2021 from an original GD-R, containing all the original data.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
prototype of Propeller Arena Dreamcast.jpg|GD-R front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://en.sega-dreamcast-info-games-preservation.com/unreleased-propeller-arena-dreamcast-download Original release article for the GD-R/GDI dump of the prototype.] [https://archive.is/gPgi3 (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Propeller Arena}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=137404</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=137404"/>
		<updated>2025-04-03T05:41:58Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchmaster&lt;br /&gt;
|releasedby=Ziimbiian, Glitchmaster, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchmaster and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture mapping on the cars and on the tracks. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchmaster&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox 2, when in the final game, they can use Nitrox 2 whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos. Oddly enough, the only car to have its final graphics is Muscle Tone, which is strange considering the rest of the cars still have the early logo.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;ECQeENoLv9Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchmaster for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=137403</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=137403"/>
		<updated>2025-04-03T05:40:52Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchmaster&lt;br /&gt;
|releasedby=Ziimbiian, Glitchmaster, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchmaster and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture mapping on the cars and on the tracks. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchmaster&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox 2, when in the final game, they can use Nitrox 2 whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos. Oddly enough, the only car to have its final graphics is Muscle Tone, which is odd considering the rest of the cars still have the early logo.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;ECQeENoLv9Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchmaster for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crazy_Taxi_(Nov_14,_1999_prototype)&amp;diff=132949</id>
		<title>Crazy Taxi (Nov 14, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crazy_Taxi_(Nov_14,_1999_prototype)&amp;diff=132949"/>
		<updated>2025-01-30T20:14:16Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crazy Taxi (Nov 14, 1999 prototype)&lt;br /&gt;
|builddate=Nov 14, 1999&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|dumper=Laurent&lt;br /&gt;
|releasedby=Laurent&lt;br /&gt;
|filereleasedate=January 28, 2025&lt;br /&gt;
|origin_type=GD-R&lt;br /&gt;
|origin_labels=CRAZY TAXI&lt;br /&gt;
|origin_dumpmethod=Dreamcast SD Rip&lt;br /&gt;
|game=Crazy Taxi&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 19, 1999}} {{RegionDate|EU|Jan 5, 2000}} {{RegionDate|US|Dec 19, 1999}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jan 27, 2000}} {{RegionDate|US|Jan 24, 2000}} {{RegionDate|EU|Feb 25, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crazy Taxi (Nov 14, 1999 prototype).zip&lt;br /&gt;
|external=https://www.sega-dreamcast-info-games-preservation.com/en/_files/archives/002b71_fe6ef106c84641a5bc41ddd40dc381dc.zip?dn=Crazy%20Taxi%20Nov%2014%2C%201999%20Dreamcast%20Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crazy Taxi for the Sega Dreamcast.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Debug cameras can be enabled.&lt;br /&gt;
* The &amp;quot;READY SET&amp;quot; is still present in Crazy Box like the previous build.&lt;br /&gt;
* The newly recorded voice lines are present.&lt;br /&gt;
* The bike cannot be unlocked after completing the final Crazy Box minigame.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
c577c4e2-f0be-46a3-83f9-9fdb2de6ed8d.png|GD-R front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Huge thanks to Laurent for releasing this rare gem!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.sega-dreamcast-info-games-preservation.com/en/crazy-taxi-dreamcast-gta-prototype-iso-gdi Original release article on Sega-Dreamcast-Info-Games-Preservation.com]&lt;br /&gt;
* [https://twitter.com/CombyLaurent1/status/1394166275803389959 Original release tweet.] [https://archive.is/1rzXe (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crazy Taxi}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=127383</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=127383"/>
		<updated>2024-12-17T22:07:17Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 15, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a pressed DVD-R.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Super_Mario_64_(Nintendo_64DD_Prototype)&amp;diff=126884</id>
		<title>Super Mario 64 (Nintendo 64DD Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Super_Mario_64_(Nintendo_64DD_Prototype)&amp;diff=126884"/>
		<updated>2024-12-07T22:10:41Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Supermario64 disk title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Jimmy130&lt;br /&gt;
|releasedby=LuigiBlood&lt;br /&gt;
|origin_type=Grey Disk&lt;br /&gt;
|game=Super Mario 64&lt;br /&gt;
|system=Nintendo 64DD&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Super Mario 64 (Nintendo 64DD) (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Super Mario 64 for the Nintendo 64DD.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{tcrf link|Super Mario 64 (Nintendo 64DD)}}&lt;br /&gt;
* Different title screen.&lt;br /&gt;
* Different sound engine.&lt;br /&gt;
* Entering the inside of the island in Tiny-Huge Island, where Wiggler and red coins reside, will crash the game. This makes collecting all 120 Stars impossible on this version. When Wiggler is initialized, his health value is 2048 for a single frame before being reset to 4. Wiggler uses his health to index into a table to get his speed (to move faster when at lower health); 2048 causes it to index out of range and read a denormalized floating-point number as his health, which causes an unimplemented operation exception since the N64 does not implement any operations on denormalized floats except comparisons.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Super Mario 64}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=124241</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=124241"/>
		<updated>2024-10-03T19:33:50Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 15, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a pressed DVD-R.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=124132</id>
		<title>User:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=124132"/>
		<updated>2024-09-30T03:16:12Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;THE MAY 12, 2003 BUILD&#039;&#039;&#039;&lt;br /&gt;
[[File:Tracks.png|centre|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
yes I am that Glitchedblood from YouTube. Go away.&lt;br /&gt;
&lt;br /&gt;
To do: Dump my obtained Hot Wheels: Stunt Track Challenge review build (Xbox) disc using DiscImageCreator.&lt;br /&gt;
&lt;br /&gt;
{{User stats|Glitchmaster}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=122769</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=122769"/>
		<updated>2024-09-07T05:32:41Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchmaster&lt;br /&gt;
|releasedby=Ziimbiian, Glitchmaster, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchmaster and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture mapping on the cars and on the tracks. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchmaster&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox 2, when in the final game, they can use Nitrox 2 whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;ECQeENoLv9Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchmaster for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User_talk:Drx&amp;diff=122586</id>
		<title>User talk:Drx</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User_talk:Drx&amp;diff=122586"/>
		<updated>2024-09-03T07:52:08Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: /* Name request change */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PSX Protos ==&lt;br /&gt;
&lt;br /&gt;
Any chance for a redump.org submission?&lt;br /&gt;
--[[User:User7|User7]] ([[User talk:User7|talk]]) 02:04, July 17, 2017 (EDT)&lt;br /&gt;
:I&#039;m not sure if any of our dumps would qualify for redump since everything is one of a kind and can&#039;t be compared with to another person&#039;s copy. We do try to use redump methods for our own stuff if possible however... [[User:Evilhamwizard|Evilhamwizard]] ([[User talk:Evilhamwizard|talk]]) 13:10, July 17, 2017 (EDT)&lt;br /&gt;
:: Thanks for the reply :) Verification is not necessary, there are already quite a few Prototypes in redump. I&#039;m currently hunting down some rare PSX demos and Lightspans. Would love to have you join[http://forum.redump.org/topic/12228/want-to-register-please-read-first/] and submit[http://forum.redump.org/forum/11/dumps/] if you&#039;re interested :) --[[User:User7|User7]] ([[User talk:User7|talk]]) 19:53, July 27, 2017 (EDT)&lt;br /&gt;
::: I&#039;ll see what I can do when I&#039;m back to dumping PSX --[[User:Drx|Drx]] ([[User talk:Drx|talk]]) 19:56, July 27, 2017 (EDT)&lt;br /&gt;
:::: Cool you can contact me here if you need help getting started. [http://forum.redump.org/user/6888/] I&#039;m trying to build a very cohesive PSX set, and currently hunting down a ton of rarities, so far we&#039;ve released some things that have not before hit the net. --[[User:User7|User7]] ([[User talk:User7|talk]]) 19:55, July 28, 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Future Crash Bandicoot Prototype Leaks ==&lt;br /&gt;
&lt;br /&gt;
The prototype of [[Crash Bandicoot (Feb 29, 1996 prototype)|Crash 1 (February 1996)]] was leaked in 2011, and the prototypes of [[Crash Bandicoot (May 11, 1996 prototype)|Crash 1 (May 1996)]] and [[Crash Bandicoot 2: Cortex Strikes Back (Aug 9, 1997 prototype)|Crash 2 (August 1997)]] were leaked in 2013.&lt;br /&gt;
&lt;br /&gt;
Also this year may leak several prototypes of the classic trilogy of Crash Bandicoot.&lt;br /&gt;
&lt;br /&gt;
=== NTSC-U prototypes to be leaked ===&lt;br /&gt;
*[[Crash Bandicoot (Feb 29, 1996 prototype)]]&lt;br /&gt;
*[[Crash Bandicoot (May 11, 1996 prototype)]]&lt;br /&gt;
*[[Crash Bandicoot (Jun 19, 1996 prototype)]]&lt;br /&gt;
*[[Crash Bandicoot (Jul 15, 1996 prototype)]]&lt;br /&gt;
*[[Crash Bandicoot 2: Cortex Strikes Back (Feb 25, 1997 prototype)]]&lt;br /&gt;
*[[Crash Bandicoot 2: Cortex Strikes Back (Jun 19, 1997 prototype)]]&lt;br /&gt;
*[[Crash Bandicoot 2: Cortex Strikes Back (Sep 12, 1997 prototype)]]&lt;br /&gt;
*[[Crash Bandicoot: Warped (Jul 16, 1998 prototype)]]&lt;br /&gt;
*[[Crash Bandicoot: Warped (Aug 28, 1998 prototype)]]&lt;br /&gt;
&lt;br /&gt;
[[User:Gabriel de oliveira|Gabriel de oliveira]] ([[User talk:Gabriel de oliveira|talk]]) 19:08, February 20, 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
: Nice, who&#039;s got them? --[[User:Drx|Drx]] ([[User talk:Drx|talk]]) 19:16, February 20, 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I would like to test the prototypes of Crash 1, 2 and 3. [[User:Gabriel de oliveira|Gabriel de oliveira]] ([[User talk:Gabriel de oliveira|talk]]) 19:22, February 20, 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::: I&#039;m sorry, but he&#039;s lying. These &amp;quot;prototypes&amp;quot; are not real. There is no proof or information claiming or showing that even these prototypes actually exist. [[User:G-Dias|G-Dias]] ([[User talk:G-Dias|talk]]) 13:31, October 27, 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screenshot policy==&lt;br /&gt;
&lt;br /&gt;
I want something that should make screenshots better:&lt;br /&gt;
* Don&#039;t add watermarks&lt;br /&gt;
* Don&#039;t upload screenshots as JPEGs&lt;br /&gt;
* Screenshots must be native resolution.&lt;br /&gt;
&lt;br /&gt;
I will also add guides on a page called [[Hidden Palace:Screenshots]]. [[User:Mariomario456|Mariomario456]] ([[User talk:Mariomario456|talk]]) 07:02, May 1, 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Sonic art assets DVD==&lt;br /&gt;
Do you have a disc image for and/or a photo of this disc you dumped in 2009? http://info.sonicretro.org/Sonic_art_assets_DVD --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 15:40, February 2, 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name request change ==&lt;br /&gt;
&lt;br /&gt;
Hi, I would like to request a name change. I would like to be known as my former alias, Glitchmaster, on this site. — [[User:Glitchedblood|Glitchedblood]] ([[User talk:Glitchedblood|talk]]) 00:51, 3 September 2024 (PT)&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User_talk:Glitchmaster&amp;diff=122585</id>
		<title>User talk:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User_talk:Glitchmaster&amp;diff=122585"/>
		<updated>2024-09-03T07:50:53Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Category:3DS_prototypes&amp;diff=122455</id>
		<title>Category:3DS prototypes</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Category:3DS_prototypes&amp;diff=122455"/>
		<updated>2024-09-01T00:56:02Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Undo revision 87074 by KamilTheQuietMan (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=122454</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=122454"/>
		<updated>2024-09-01T00:22:02Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchedblood&lt;br /&gt;
|releasedby=Ziimbiian, Glitchedblood, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture mapping on the cars and on the tracks. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox 2, when in the final game, they can use Nitrox 2 whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;ECQeENoLv9Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User_talk:Glitchmaster&amp;diff=121929</id>
		<title>User talk:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User_talk:Glitchmaster&amp;diff=121929"/>
		<updated>2024-08-23T03:39:06Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I would like to request a name change. I would like to be known as my former alias, Glitchmaster, on this site. — [[User:Glitchedblood|Glitchedblood]] ([[User talk:Glitchedblood|talk]]) 20:39, 22 August 2024 (PT)&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=120441</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=120441"/>
		<updated>2024-07-31T04:30:45Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchedblood&lt;br /&gt;
|releasedby=Ziimbiian, Glitchedblood, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture mapping on the cars and on the tracks. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox 2, when in the final game, they can use Nitrox 2 whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=117814</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=117814"/>
		<updated>2024-07-01T00:24:21Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 15, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a pressed DVD-R.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_1%2B2_(May_23,_2020)&amp;diff=117795</id>
		<title>Tony Hawk&#039;s Pro Skater 1+2 (May 23, 2020)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_1%2B2_(May_23,_2020)&amp;diff=117795"/>
		<updated>2024-06-28T22:15:56Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoNotUpload}}&lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Pro Skater 1+2 (May 23, 2020)&lt;br /&gt;
|builddate=May 23, 2020&lt;br /&gt;
|buildname=Beta 3364732&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|releasedby=Unknown&lt;br /&gt;
|titlescreen=ProjectOak.png&lt;br /&gt;
|game=Tony Hawk&#039;s Pro Skater 1+2&lt;br /&gt;
|system=PlayStation 4&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|release_date=Sep 4, 2020&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;&#039;Warning: Do not link to this build; As of the 28th of June 2024, it is not allowed to upload Playstation 4 game prototypes to the wiki.&#039;&#039;&#039;&lt;br /&gt;
*Goes by &amp;quot;Project Oak Tree&amp;quot;, Only 6 levels are available, Warehouse, Skate Park, Streets, School II, Marseille and Venice Beach. Park goal numbers are higher than in final making the only way to play anything but warehouse being Free Skate.&lt;br /&gt;
*Different video on the title screen.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:ProjectOakIcon.png|Game Icon and ID&lt;br /&gt;
File:AlcatrazTHPS-TutorialVideo.png|Create a Park tutorial video&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;bbbojVPulFY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_1%2B2_(May_23,_2020)&amp;diff=117794</id>
		<title>Tony Hawk&#039;s Pro Skater 1+2 (May 23, 2020)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_Pro_Skater_1%2B2_(May_23,_2020)&amp;diff=117794"/>
		<updated>2024-06-28T22:15:44Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DoNotUpload}}&lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Tony Hawk&#039;s Pro Skater 1+2 (May 23, 2020)&lt;br /&gt;
|builddate=May 23, 2020&lt;br /&gt;
|buildname=Beta 3364732&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|releasedby=Unknown&lt;br /&gt;
|titlescreen=ProjectOak.png&lt;br /&gt;
|game=Tony Hawk&#039;s Pro Skater 1+2&lt;br /&gt;
|system=PlayStation 4&lt;br /&gt;
|genre=Sports - Skateboarding&lt;br /&gt;
|release_date=Sep 4, 2020&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;&#039;Warning: Do not link to this build; As of the 28th of June 2024, it is not allowed to upload Playstation 4 game prototypes to the wiki.&#039;&#039;&#039;&lt;br /&gt;
Goes by &amp;quot;Project Oak Tree&amp;quot;, Only 6 levels are available, Warehouse, Skate Park, Streets, School II, Marseille and Venice Beach. Park goal numbers are higher than in final making the only way to play anything but warehouse being Free Skate.&lt;br /&gt;
*Different video on the title screen.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:ProjectOakIcon.png|Game Icon and ID&lt;br /&gt;
File:AlcatrazTHPS-TutorialVideo.png|Create a Park tutorial video&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;bbbojVPulFY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=117397</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=117397"/>
		<updated>2024-06-18T23:37:40Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 15, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=117208</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=117208"/>
		<updated>2024-06-13T23:25:42Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 15, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116774</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116774"/>
		<updated>2024-05-31T20:16:10Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116772</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116772"/>
		<updated>2024-05-31T19:48:04Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
*Matches the US final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(September_29,_2004_prototype)&amp;diff=116771</id>
		<title>Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(September_29,_2004_prototype)&amp;diff=116771"/>
		<updated>2024-05-31T19:45:59Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Glitchedblood moved page Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype) to Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)]]&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116770</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116770"/>
		<updated>2024-05-31T19:45:59Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Glitchedblood moved page Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype) to Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116506</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116506"/>
		<updated>2024-05-25T22:38:13Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116066</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116066"/>
		<updated>2024-05-19T02:36:48Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116064</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116064"/>
		<updated>2024-05-18T22:02:49Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=HOT WHEELS XB REVIEW&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116063</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116063"/>
		<updated>2024-05-18T22:00:07Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=HOT WHEELS XB REVIEW&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116061</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=116061"/>
		<updated>2024-05-18T21:59:26Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Created page with &amp;quot;{{Prototype |Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype) |status=Undumped |origin_type=DVD-R |origin_labels=HOT WHEELS XB REVIEW |origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present) |game=Hot Wheels: Stunt Track Challenge |system=Xbox |genre=Racing |unreleased=No }} {{Download}} A PAL prototype of Hot Wheels Stunt Track Challenge for Xbox. ==Notes== *PAL build.  ==Origin== File:HotWheelsStuntTrackChallenge...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=HOT WHEELS XB REVIEW&lt;br /&gt;
|origin_ownership=?  (2004-2024), donkeybrothers (2024), Glitchedblood (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A PAL prototype of Hot Wheels Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=E3_Prototypes_by_Year&amp;diff=116026</id>
		<title>E3 Prototypes by Year</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=E3_Prototypes_by_Year&amp;diff=116026"/>
		<updated>2024-05-17T07:22:07Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: /* E3 2003 (May 14 - May 16) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:e3old.png|right|frameless]]&lt;br /&gt;
This page contains every prototype on Hidden Palace that was built for the E3 trade show. Useful if you have a bunch of systems/CRTs and wish to recreate the entire E3 show floor in your game room for any given year. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: Some builds featured here were not playable on a show floor kiosk, but rather were distributed to attendees at the event (usually in the form of a press kit).&lt;br /&gt;
&lt;br /&gt;
If you are aware of any E3 demos not on Hidden Palace, please link on Hidden Palace to help consolidate.&lt;br /&gt;
&lt;br /&gt;
There are also entries here for demos that have not yet been found or dumped - you can help get a better picture of the demos that were at E3 by adding more.&lt;br /&gt;
&lt;br /&gt;
See also: [[Misc. Event Demos by Year‎]].&lt;br /&gt;
&lt;br /&gt;
==E3 1995 (May 11 - May 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Killer Instinct (E3 1995 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|SNES&lt;br /&gt;
|-&lt;br /&gt;
|[[Aftershock (May 3, 1995 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country 2: Diddy&#039;s Kong Quest (E3 1995 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|SNES&lt;br /&gt;
|}&lt;br /&gt;
==E3 1996 (May 16 - May 18)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot (May 11, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Rift (May 14, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[NiGHTS into Dreams (May 14, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|[[PowerSlave (May 15, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic 3D Blast (Jul 3, 1996 prototype)]]&lt;br /&gt;
|Sega Mega Drive&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64 (E3 1996 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb Raider (May 10, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Turok: Dinosaur Hunter (E3 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtua Cop 2 (May 10, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|}&lt;br /&gt;
==E3 1997 (June 19 - June 21)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Castlevania: Symphony of the Night (Jun 17, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[G-Police (Jul 4, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|MediEvil (E3 1997 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Pac-Man Ghost Zone (Jun 9, 1997 E3 Demo)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[SimCopter 64 (Jun 16, 1997 E3 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Tecmo Stackers (Jun 14, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 1998 (May 28 - May 30)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Kagero: Deception II (Apr 30, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (E3 1998 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man Legends (May 8, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ninja: Shadow of Darkness (May 25, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotech: Crystal Dreams (Aug 20, 1999 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Trespasser: Jurassic Park (May 27, 1998 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 1999 (May 13 - May 15)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Resurrection (May 12, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Castlevania: Resurrection (Nov 5, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! (May 7, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ecco 3D (May 8, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Fear Effect (May 5, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy of Kain: Soul Reaver (May 12, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Re-Volt (May 7, 1999 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Seaman (May 5, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Adventure (Jun 8, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Suikoden II (Apr 26, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2000 (May 11 - May 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Aidyn Chronicles: The First Mage (May 9, 2000 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|Banjo-Tooie (E3 2000 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Breath of Fire IV (May 1, 2000 E3 demo)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[C-12: Final Resistance (May 5, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Conker&#039;s Bad Fur Day (E3 2000 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Dino Crisis 2 (Apr 27, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Twin: Cyprien&#039;s Chronicles (May 27, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Set Radio (Apr 28, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (E3 2000 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[MSR: Metropolis Street Racer (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[NBA Jam 2001 (May 8, 2000 prototype)]]&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake III: Arena (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Samba De Amigo (Apr 5, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Sports: NFL 2K1 (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Skies of Arcadia (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Spyro: Year of the Dragon (Apr 25, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Tony Hawk&#039;s Pro Skater 2 (May 9, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimate Fighting Championship (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft III: Reign of Chaos (E3 2000 demo) - (Not found or dumped)&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[World Series Baseball 2K1 (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[WWF Royal Rumble (May 17, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2001 (May 17 - May 19)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot: The Wrath Of Cortex (May 15, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Summit (Jul 6, 2001 E3 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion (E3 2001 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Propeller Arena (May 12, 2001 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockstar E3 2001 Press Kit]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop (May 14, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 2 (May 1, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[SpongeBob SquarePants: SuperSponge (Jun 6, 2001 11.34 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[SpyHunter (May 15, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons: Road Rage (May 12, 2001 E3 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft III: Reign of Chaos (E3 2001 demo) - (Not found or dumped)&lt;br /&gt;
|PC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2002 (May 22 - May 24)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Contra: Shattered Soldier (May 8, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom 3 (Jul 23, 2002 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry (Jun 1, 2002 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Dot Hack Part 1: Infection (May 15, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jimmy Neutron vs. Jimmy Negatron (Apr 16, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Jimmy Neutron vs. Jimmy Negatron (May 15, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Kung Fu Chaos (May 15, 2002 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Legaia 2: Duel Saga (May 16, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Spyro: Enter the Dragonfly (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[The Getaway (Jun 14, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: The Wind Waker (E3 2002 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Namco Museum (E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet &amp;amp; Clank (Apr 7, 2002 demo)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3 (May 13, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3 (May 16, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Robot Alchemic Drive (May 2, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly Cooper and the Thievius Raccoonus (Apr 12, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly Cooper and the Thievius Raccoonus (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Sunshine (E3 2002 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[SpongeBob SquarePants: Revenge of the Flying Dutchman (May 22, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Star Fox Adventures (May 17, 2002 E3 prototype) - (Released on demo disc, not eligible for upload)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Sunshine (E3 2002 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Street Hoops (May 10, 2002 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons Skateboarding (May 10, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy&#039;s Splinter Cell (E3 2002 kiosk demo/press kit build) - (Not found or dumped)&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Total Immersion Racing (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2003 (May 14 - May 16)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[8 Kings (May 9, 2003 prototype)]]&lt;br /&gt;
|N-Gage&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Fighters (May 9, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: World Race (E3 prototype) - (Not found or dumped)&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[I-Ninja (May 11, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill.switch (May 13, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Kya: Dark Lineage (May 12, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario &amp;amp; Luigi: Superstar Saga (May 3, 2003 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart: Double Dash (E3 2003 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 3 (Mar 28, 2003 E3 trial version)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Heroes E3 Demo (May 9, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Heroes (E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiplash (May 12, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[XGRA: Extreme G Racing Association (May 13, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[XIII (May 12, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2004 (May 11 - May 14)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Bomberman (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Carving Tech Demo (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Twinsanity / Spyro: A Hero&#039;s Tail (E3 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dance Dance Revolution Extreme (May 10, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|DK: King of Swing (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|F-Zero: GP Legend (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[KOF: Maximum Impact (May 10, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Made Man (May 11, 2004 E3 Prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|Mario Pinball Land (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|Mario&#039;s Face (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man X: Command Mission E3 Version (May 8, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime 2: Echoes (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime Hunters (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Contra (Apr 23, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Pac &#039;n Roll (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Pix (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Paper Mario: The Thousand-Year Door (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Pikachu Tech Demo (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 2 (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Pokemon LeafGreen (E3 2004 kiosk demo) - (Released from leak, not eligible for upload)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|Pokemon FireRed (E3 2004 kiosk demo) - (Released from leak, not eligible for upload)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil 4 (Apr 13, 2004 E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 4: The Room (Apr 16, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects Tech Demo (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Sonic DS (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly 2: Band of Thieves (Apr 12, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Submarine Tech Demo (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64 DS (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Table Hockey Tech Demo (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: The Minish Cap (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[The Red Star (May 9, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Chaos: Riot Response (May 19, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Viewtiful Joe 2 (Apr 30, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|WarioWare: Touched! (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Worms Forts: Under Siege (May 10, 2004 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Touch &amp;amp; Go (E3 2004 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2005 (May 18 - May 20)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Down: Fists of Vengeance (May 11, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Tag Team Racing (May 24, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead or Alive 4 (Sep 30, 2005 prototype)]]&lt;br /&gt;
|Microsft Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil Kings (Apr 29, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroplankton (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji: Dawn of the Samurai (May 12, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart DS (E3 2005 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteos (Apr 28, 2005 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Midway Arcade Treasures 3 (May 10, 2005 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortal Kombat: Shaolin Monks (May 15, 2005 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortal Kombat: Shaolin Monks (May 16, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed: Most Wanted (E3 2005 demo) - (Not found or dumped)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. (E3 2005 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia 3 (E3 2005 demo) - (Not found or dumped)&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow of the Colossus (May 11, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly 3: Honor Among Thieves (Apr 18, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Rush (E3 2005 kiosk demo)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Submarine DS (E3 Tech Demo)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Table Hockey Tech Demo (E3_prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[The Godfather (May 16, 2005 Prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Twilight Princess (E3 2005 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelda Gallery (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelda Preview Trailer (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2006 (May 10 - May 12)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Advance Wars: Dual Strike (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Animal Crossing: Wild World (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Rising (May 6, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Disney-Pixar Cars (May 9, 2006 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[God of War II (May 5, 2006 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Habbo Islands (Oct 27, 2006 prototype)]]&lt;br /&gt;
|Nokia N-Gage&lt;br /&gt;
|-&lt;br /&gt;
|Killer7 (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Killer7 (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Kirby: Squeak Squad (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Metroid Prime 3: Corruption (Mar 2, 2006 prototype - Debug)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime Pinball (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed: Carbon (E3 2006 demo) - (Not found or dumped)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Nintendogs (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Pokemon Rangers (E3 2006 kiosk demo) - (Released from leak, not eligible for upload)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubber Ducky (E3 2006 Tech Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Galaxy (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Strikers (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Phantom Hourglass (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Twilight Princess (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|[[TimeShift (May 6, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|WarioWare: Smooth Moves (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|Wii Sports (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Island DS (E3 2006 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2007 (July 11 - July 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Brain Age 2: More Training in Minutes a Day (E3 2007 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Galaxy (E3 2007 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Phantom Hourglass (E3 2007 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons Game (Jul 9, 2007 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake’s Fortune (Jul 12, 2007 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|Wii Fit (E3 2007 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2008 (July 15 - June 17)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Animal Crossing: City Folk (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|[[MotorStorm: Pacific Rift (Jun 13, 2008 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|Pokemon Ranger: Shadows of Almia (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Rhythm Heaven (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|Wii Music (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|Wii Sports Resort (E3 2008 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2009 (June 2 - June 4)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliens vs. Predator (May 26, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 1943 (May 26, 2009 prototype)]]&lt;br /&gt;
||Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Connie Talbot: Over the Rainbow (Jan 29, 2009 prototype)]]&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|DiRT 2 (E3 2009 demo) - (Not found or dumped)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser&#039;s Inside Story (E3 2009 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Ninjas (May 25, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. Wii (E3 2009 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Spirit Tracks (E3 2009 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Tekken 6 (Jun 26, 2009 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Tom Clancy&#039;s Splinter Cell: Conviction (May 29, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2010 (June 14 - June 17)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Challenge (Tech Demo) (E3 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania: Lords of Shadow (E3 2010 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Comic Jumper: The Adventures of Captain Smiley (Jun 10, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Dance Central (Jun 7, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country Returns (E3 2010 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|[[Gears of War 3 (Jun 3, 2010 E3 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Corps: Uprising (Apr 28, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|-&lt;br /&gt;
|Kirby&#039;s Epic Yarn (E3 2010 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|[[MotorStorm: Apocalypse (Jul 29, 2010 E3 Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Skyward Sword (E3 2010 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2011 (June 7 - June 9)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Kirby&#039;s Return to Dream Land (E3 2011 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion: Dark Moon (E3 2011 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Kart 7 (E3 2011 kiosk demo)]] - (Not dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid: Peace Walker HD (E3 2011 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. U (E3 2011 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo Land (E3 2011 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Generations (E3 Demo prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 3D Land (May 26, 2011 kiosk demo)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time 3D (E3 2011 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Skyward Sword (E3 2011 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2012 (June 5 - June 7)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin&#039;s Creed III (E3 Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysis 3 (May 23, 2012 12.59 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|May be an earlier version. Even older versions are [[Crysis 3 (May 23, 2012 00.31 prototype)]], [[Crysis 3 (May 20, 2012 prototype)]] and [[Crysis 3 (May 17, 2012 prototype)]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead or Alive 5 (Jun 2, 2012 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Forza Horizon (Jun 2, 2012 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo 4 (May 31, 2012 Prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Absolution (E3)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion: Dark Moon (E3 2012 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. U (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. 2 (E3 2012 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo Land (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 3 (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2013 (June 11 - June 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman: Arkham Origins Blackgate (May 30, 2013 Prototype)]]&lt;br /&gt;
|PlayStation Vita&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond: Two Souls (Jun 9, 2013 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country: Tropical Freeze (E3 2013 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckTales: Remastered (Jun 5, 2013 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Dream Team (E3 2013 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart 8 (E3 2013 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|New Super Luigi U (E3 2013 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: A Link Between Worlds (E3 2013 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 3 (E3 2013 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 3D World (E3 2013 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s New Island (E3 2013 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2014 (June 10 - June 12)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Maker (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Captain Toad: Treasure Tracker (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros. for Wii U (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros. for Nintendo 3DS (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Woolly World (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Kirby and the Rainbow Curse (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Splatoon (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2015 (June 16 - June 18)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Triforce Heroes (E3 2015 kiosk demo)  - (Released, but too new. Not eligible for upload)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|[[Typoman (Event Preview - E3 2015 Nindies@Home)|Typoman (Event Preview - E3 2015 Nindies@Home)  - (Released, but too new. Not eligible for upload)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Paper Jam (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Maker (E3 2015 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[[Runbow (Event Preview - E3 2015 Nindies@Home)]] .&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Planet (Event Preview - E3 2015 Nindies@Home)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Axiom( Event Preview - E3 2015 Nindies@Home)|Soul Axiom( Event Preview - E3 2015 Nindies@Home) - (Released, but unknown as uploadable)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Woolly World (E3 2015 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2016 (June 14 - June 16)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Breath of the Wild (E3 2016 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2017 (June 13 - June 15)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Odyssey (E3 2017 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|Splatoon 2 (E3 2017 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2018 (June 12 - June 14)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros Ultimate (E3 2018 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2019 (June 11 - June 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion 3 (E3 2019 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening (E3 2019 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=115636</id>
		<title>User:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=115636"/>
		<updated>2024-05-07T01:15:48Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;THE MAY 12, 2003 BUILD&#039;&#039;&#039;&lt;br /&gt;
[[File:Tracks.png|centre|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
yes I am that Glitchedblood from YouTube. Go away.&lt;br /&gt;
&lt;br /&gt;
To do: Dump my obtained Hot Wheels: Stunt Track Challenge review build (Xbox) disc using DiscImageCreator.&lt;br /&gt;
&lt;br /&gt;
{{User stats|Glitchedblood}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Atom_Smasher_(prototype)&amp;diff=115635</id>
		<title>Atom Smasher (prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Atom_Smasher_(prototype)&amp;diff=115635"/>
		<updated>2024-05-07T00:16:07Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: 8/27/83 is the date by investigating the image using upscalers and my vision.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Atom Smasher (prototype)&lt;br /&gt;
|titlescreen=Atom Smasher title.png&lt;br /&gt;
|dumper=ROM Hunter&lt;br /&gt;
|releasedby=Atarimania&lt;br /&gt;
|filereleasedate=February 5, 2014&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_eproms=2x&lt;br /&gt;
|origin_labels=ATOM CALE FFF8 &amp;lt;br /&amp;gt;ATOMDEP FFF9 8/27/83&lt;br /&gt;
|game=Atom Smasher&lt;br /&gt;
|system=Atari 2600&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Atom Smasher (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased &#039;&#039;&#039;Atom Smasher&#039;&#039;&#039; for the Atari 2600.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Developed, and was to be published by Video Soft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;atomsmasher_pcb.jpg|PCB&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://web.archive.org/web/20150914193928/http://www.atarimania.com/news-atari-february-2014_2014_2.html Atarimania - News Archive - February 2014 (archived)]&lt;br /&gt;
* [https://forums.atariage.com/topic/221739-amiga-and-video-soft-roms-released/#comment-2924723 Amiga and Video Soft ROMS released - AtariAge]&lt;br /&gt;
* [http://www.atariprotos.com/2600/software/atomsmasher/proto.htm AtariProtos&#039; article] on the prototype.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Atom Smasher}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HotWheelsStuntTrackChallengeXBReview.jpg&amp;diff=115459</id>
		<title>File:HotWheelsStuntTrackChallengeXBReview.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HotWheelsStuntTrackChallengeXBReview.jpg&amp;diff=115459"/>
		<updated>2024-05-01T23:29:37Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=115223</id>
		<title>User:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=115223"/>
		<updated>2024-04-28T03:40:20Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;THE MAY 12, 2003 BUILD&#039;&#039;&#039;&lt;br /&gt;
[[File:Tracks.png|centre|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
yes I am that Glitchedblood from YouTube. Go away.&lt;br /&gt;
&lt;br /&gt;
To do: Dump my obtained Hot Wheels: Stunt Track Challenge review build (Xbox) disc using ImgBurn, DiscImageCreator, or Redumper.&lt;br /&gt;
&lt;br /&gt;
{{User stats|Glitchedblood}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=114966</id>
		<title>User:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=114966"/>
		<updated>2024-04-26T00:49:19Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;THE MAY 12, 2003 BUILD&#039;&#039;&#039;&lt;br /&gt;
[[File:Tracks.png|centre|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
yes I am that Glitchedblood from YouTube. Go away.&lt;br /&gt;
&lt;br /&gt;
To do: Dump my obtained Hot Wheels: Stunt Track Challenge review build (Xbox) disc using ImgBurn or DiscImageCreator.&lt;br /&gt;
&lt;br /&gt;
{{User stats|Glitchedblood}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=114965</id>
		<title>User:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=114965"/>
		<updated>2024-04-26T00:49:04Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;THE MAY 12, 2003 BUILD&#039;&#039;&#039;&lt;br /&gt;
[[File:Tracks.png|centre|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
yes I am that Glitchedblood from YouTube. Go away.&lt;br /&gt;
&lt;br /&gt;
To do: Dump my obtained Hot Wheels: Stunt Track Challenge review build (Xbox) using ImgBurn or DiscImageCreator.&lt;br /&gt;
&lt;br /&gt;
{{User stats|Glitchedblood}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=114638</id>
		<title>User:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=114638"/>
		<updated>2024-04-18T21:15:11Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Obtained the build, will be attempting to dump it soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;THE MAY 12, 2003 BUILD&#039;&#039;&#039;&lt;br /&gt;
[[File:Tracks.png|centre|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
yes I am that Glitchedblood from YouTube. Go away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User stats|Glitchedblood}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=114398</id>
		<title>User:Glitchmaster</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Glitchmaster&amp;diff=114398"/>
		<updated>2024-04-14T21:21:29Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &#039;&#039;&#039;THE MAY 12, 2003 BUILD&#039;&#039;&#039;&lt;br /&gt;
[[File:Tracks.png|centre|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
yes I am that Glitchedblood from YouTube. Go away.&lt;br /&gt;
&lt;br /&gt;
To do:&lt;br /&gt;
Acquire the Hot Wheels: Stunt Track Challenge Review Build from eBay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User stats|Glitchedblood}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110719</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110719"/>
		<updated>2024-03-05T19:54:15Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchedblood&lt;br /&gt;
|releasedby=Ziimbiian, Glitchedblood, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox 2, when in the final game, they can use Nitrox 2 whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110718</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110718"/>
		<updated>2024-03-05T19:53:56Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchedblood&lt;br /&gt;
|releasedby=Ziimbiian, Glitchedblood, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110717</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110717"/>
		<updated>2024-03-05T19:53:16Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchedblood&lt;br /&gt;
|releasedby=Ziimbiian, Glitchedblood, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will still not get the Nitrox bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110649</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110649"/>
		<updated>2024-03-05T01:27:18Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchedblood&lt;br /&gt;
|releasedby=Ziimbiian, Glitchedblood, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110648</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=110648"/>
		<updated>2024-03-05T01:25:57Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchedblood&lt;br /&gt;
|releasedby=Ziimbiian, Glitchedblood, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to BOG errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.BOG&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=109664</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=109664"/>
		<updated>2024-02-22T02:17:37Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchedblood&lt;br /&gt;
|releasedby=Ziimbiian, Glitchedblood, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchedblood and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=possibly a CD-R from Climax&#039;s offices&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture layering. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchedblood&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to BOG errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.BOG&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders. The final tracks can be loaded into the prototype, although they will have severe graphical problems.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
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