<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glitchmaster</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glitchmaster"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Glitchmaster"/>
	<updated>2026-10-01T07:53:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Burnout_Paradise_(DLC_Content_Test_prototype)&amp;diff=175955</id>
		<title>Burnout Paradise (DLC Content Test prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Burnout_Paradise_(DLC_Content_Test_prototype)&amp;diff=175955"/>
		<updated>2026-09-15T00:26:21Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Burnout Paradise (DLC Content Test prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=X360_Release_Guy&lt;br /&gt;
|releasedby=X360_Release_Guy&lt;br /&gt;
|filereleasedate=October 25, 2025&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=CDF6B735166E2CA7501952D716CB31E309D118D645&lt;br /&gt;
|origin_lot=X360 Release Guy PartnerNET Release&lt;br /&gt;
|game=Burnout Paradise&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Burnout Paradise (DLC Content Test prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A DLC prototype of &#039;&#039;&#039;Burnout Paradise&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout Paradise}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=175754</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=175754"/>
		<updated>2026-09-09T22:59:26Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|November 9, 2004}} {{RegionDate|EU|November 24, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc.&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive.&lt;br /&gt;
*Differences unknown.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Dream:_Land_of_Giants_(Prototype)&amp;diff=175731</id>
		<title>Dream: Land of Giants (Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Dream:_Land_of_Giants_(Prototype)&amp;diff=175731"/>
		<updated>2026-09-09T22:52:33Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ProjectDreamTitle.png&lt;br /&gt;
|Page name=Project Dream ()&lt;br /&gt;
|releasedby=FvckAsha&amp;amp;Phil&lt;br /&gt;
|filereleasedate=September 9, 2026&lt;br /&gt;
|game=Project Dream&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Dream SNES.zip&lt;br /&gt;
|external=https://archive.org/details/project-dream-snes_202609&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Project Dream for SNES.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build is eventually what became Banjo Kazooie&lt;br /&gt;
* Press select to change levels&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ProjectDream0.png&lt;br /&gt;
ProjectDream1.png&lt;br /&gt;
ProjectDream2.png&lt;br /&gt;
ProjectDream3.png&lt;br /&gt;
ProjectDream4.png&lt;br /&gt;
ProjectDream5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Project Dream}}&lt;br /&gt;
{{Navbox prototype|Banjo Kazooie}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Dream:_Land_of_Giants_(Prototype)&amp;diff=175730</id>
		<title>Dream: Land of Giants (Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Dream:_Land_of_Giants_(Prototype)&amp;diff=175730"/>
		<updated>2026-09-09T22:49:55Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ProjectDreamTitle.png&lt;br /&gt;
|Page name=Project Dream ()&lt;br /&gt;
|releasedby=FvckAsha&amp;amp;Phil&lt;br /&gt;
|filereleasedate=September 9, 2026&lt;br /&gt;
|game=Project Dream&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Dream SNES.zip&lt;br /&gt;
|external=https://archive.org/details/project-dream-snes_202609&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Project Dream for SNES.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build is eventually what became Banjo Kazooie&lt;br /&gt;
* Press select to change levels&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ProjectDream0.png&lt;br /&gt;
ProjectDream1.png&lt;br /&gt;
ProjectDream2.png&lt;br /&gt;
ProjectDream3.png&lt;br /&gt;
ProjectDream4.png&lt;br /&gt;
ProjectDream5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Project Dream}}&lt;br /&gt;
{{Navbox prototype|Banjo Kazooie}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Jul_4,_2013_DLC_Weapon_6_Prototype)&amp;diff=175374</id>
		<title>Grand Theft Auto V (Jul 4, 2013 DLC Weapon 6 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto_V_(Jul_4,_2013_DLC_Weapon_6_Prototype)&amp;diff=175374"/>
		<updated>2026-09-06T21:18:29Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto V (Jul 4, 2013 DLC Weapon 6 Prototype)&lt;br /&gt;
|builddate=Jul 4, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=835F516615FEDAE9E61A1FEAC47648574265D52854&lt;br /&gt;
|game=Grand Theft Auto V&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Driving/Racing, Action-Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Grand Theft Auto V DLC Weapon 6 (Jul 13, 2013).7z&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Grand Theft Auto V (Jul 13, 2013 DLC Weapon 6 Prototype) fix dlc.zip|title=Fixes to make the weapon more functional (Thanks to Slick/heyslickthatsme).}}&lt;br /&gt;
&lt;br /&gt;
A prototype DLC of &#039;&#039;&#039;Grand Theft Auto V&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Interestingly, this package exists on the Xbox CDN, making it possible to know the date the package was modified.&lt;br /&gt;
* It contains the Rubber Gun, which is a weapon cut from the final version of the game. Originally, this weapon was supposed to be a paid DLC maybe.&lt;br /&gt;
* According to Slick/heyslickthatsme in the “TFinally... the best one so far. We remember Rubber Gun as a blue version of TBOGT&#039;s Gold Uzi but behold - there was a new model. This looks to be based on bunch of Less Than Lethal weapon designs out there, it looks pretty f*cking cool. It had 30 round magazine, was in SMG slot and of course it was less than lethal, with non lethal flag and doing 1 damage per shot. It uses it&#039;s own animation set which was removed, but it was based on Micro SMG. Seems this was still pretty early in dev as the animations wouldn&#039;t fit the new model. The magazine is part of the model and that&#039;s because it was tintable. The pink part would originally be colored with the tints being in order: -Orange -Blue -Orange 2 -Green -Red -Yellow -White -Orange 1 again”&lt;br /&gt;
* The player starts with the weapon when the game begins. Ammunition can be bought in the weapon store.&lt;br /&gt;
* The dlc will only work on the unpatched retail version. However &#039;&#039;&#039;hi_are_you_ok&#039;&#039;&#039; I managed to find a way to make the DLC functional on a modified version of TU 18 (can be obtained [https://www.mediafire.com/file/gbjhu0720s2sa2d/tu00000009_00000000 here]). It is necessary to start the menu mode that is present and load the first script for the weapon to become functional.&lt;br /&gt;
* The setup2.xml file has a different format which is more IV DLC-like and those weapons are lacking shop entries.&lt;br /&gt;
* To apply the files that make the DLC more functional on an Xbox 360, it is necessary to add the files to the package through the [https://digiex.net/threads/velocity-xbox-360-file-mananger.14615/ Velocity xbox 360 file manager].&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 6 Prototype) weapon model.png |Photo taken by &#039;&#039;&#039;Slick/heyslickthatsme&#039;&#039;&#039;&lt;br /&gt;
File:Grand Theft Auto V (Jul 13, 2013 DLC Weapon 6 Prototype) stats.png| Weapon Stats. Photo taken by &#039;&#039;&#039;hi_are_you_ok&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;8hYKNqUSD_E&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=174637</id>
		<title>The Simpsons: Hit &amp; Run (Jul 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=174637"/>
		<updated>2026-09-01T21:51:55Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SharJul03-00.png&lt;br /&gt;
|Page name=The Simpsons: Hit &amp;amp; Run (Jul 3, 2003 prototype)&lt;br /&gt;
|builddate=Jul 3, 2003 10:17:16&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=THE SIMPSONS HIT &amp;amp; RUN XBOX&lt;br /&gt;
|origin_dumpmethod=Isobuster (HP USB External DVDRW)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure, Racing&lt;br /&gt;
|final_builddate={{RegionDate|Xbox NTSC|Jul 24, 2003}} {{RegionDate|PS2 NTSC|Aug 5, 2003}} {{RegionDate|PS2 PAL|Sep 10, 2003}} {{RegionDate|PC|Oct 2, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 16, 2003}} {{RegionDate|EU|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Simpsons Hit and Run (Jul 3, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link| Proto:The_Simpsons:_Hit_%26_Run/July_3,_2003}}&lt;br /&gt;
A prototype of The Simpsons: Hit and Run for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 21 days before the earliest final build. &lt;br /&gt;
* Various text / menu differences across the game.&lt;br /&gt;
* The game seems much more crash-prone (even more so on real hardware), particularly in Level 3 and particularly due to vehicle-related glitches.&lt;br /&gt;
** The car the player is driving will often vanish when resetting the vehicle which is usually followed by a crash.&lt;br /&gt;
* Many graphical differences, particularly in character HUD icons and mission graphics.&lt;br /&gt;
** Each mission uses artwork of an in-universe scene involving each of the characters relevant to the mission, rather than a vague diagram.&lt;br /&gt;
** Mission graphics can also be seen in the collection list via the main menu. In the final, these graphics would be replaced with screenshots of the level. Additionally, in the final, this menu limits you to levels you&#039;ve already been to, whereas this version lets you view any level&#039;s menu.&lt;br /&gt;
** Character icons use images of that character&#039;s model instead of an image of that character&#039;s cartoon appearance. This includes some particularly ugly front-facing ones in the bonus game mode.&lt;br /&gt;
* Cutscenes look pretty different across the board, with some cutscenes even having additional sections that weren&#039;t present in the final&#039;s.&lt;br /&gt;
** This includes a very significant amount cut from the last cutscene, as well as a number of removed jokes.&lt;br /&gt;
** All cutscenes are in the Road Rage art style.&lt;br /&gt;
** The bonus cutscene &amp;quot;500 Yard Gash&amp;quot; looks particularly primitive, features placeholder title cards, and includes a small &amp;quot;persp1&amp;quot; string at the bottom of the screen.&lt;br /&gt;
* There is no warning sound before getting a hit and run.&lt;br /&gt;
* Music transitions/triggers seem to be broken in a few places.&lt;br /&gt;
** The hit and run theme can overstay its welcome and the driving music will sometimes play whilst on foot. In particular, sometimes leaving an area with location-based music whilst on foot will instead make the driving music play.&lt;br /&gt;
* There are a few occasions where NPCs may stop talking during their pre-mission dialogue. The mission will need to be started manually by the player.&lt;br /&gt;
* You can kick NPCs whilst indoors, which isn&#039;t allowed in the final.&lt;br /&gt;
* The phone booths include a stat for &amp;quot;STABILITY&amp;quot;, instead of &amp;quot;HANDLING&amp;quot;.&lt;br /&gt;
* Some extra sound effects play in the toxic waste area of the Springfield Power Plant in Level 1.&lt;br /&gt;
* At the end of &amp;quot;The Fat and the Furious&amp;quot; in Level 1, Homer says &amp;quot;There he is!&amp;quot; instead of &amp;quot;C. Montgomery Burns, I know you&#039;re guilty, j&#039;accuse! ...sir.&amp;quot;&lt;br /&gt;
* The game may load into a level with the player character t-posing and unable to move. Pausing and unpausing seems to fix this.&lt;br /&gt;
* Almost all FMV videos are different in this version, with the exception of the unused Radical logo, the demo video, and the arcade game video.&lt;br /&gt;
* The Knight Boat is missing from its usual location in level 3. Instead, the Planet Hype 50&#039;s Car - the one lodged in a wall - is present in both level 3 and level 6.&lt;br /&gt;
** Interestingly, in level 3 exclusively, it&#039;s also surrounded by a cracked wall texture, instead of a visible hole in the wall.&lt;br /&gt;
* Level 7 has the Spook E Mart spinning sign. In the final game, it has the regular &amp;quot;Kwik E Mart&amp;quot; sign due to an oversight.&lt;br /&gt;
* The credits is in a different order to its final order.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (Xemu and CXBX-Reloaded) (as of August 1, 2026).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
===Dumping notes===&lt;br /&gt;
Dumped using Isobuster, would not dump with DIC.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SharJul03-00.png&lt;br /&gt;
File:SharJul03-01.png&lt;br /&gt;
File:SharJul03-02.png&lt;br /&gt;
File:SharJul03-03.png&lt;br /&gt;
File:SharJul03-04.png&lt;br /&gt;
File:SharJul03-05.png&lt;br /&gt;
File:SharJul03-06.png&lt;br /&gt;
File:SharJul03-07.png&lt;br /&gt;
File:SharJul03-08.png&lt;br /&gt;
File:SharJul03-09.png&lt;br /&gt;
File:SharJul03-10.png&lt;br /&gt;
File:SharJul03-11.png&lt;br /&gt;
File:SharJul03-12.png&lt;br /&gt;
File:SharJul03-13.png&lt;br /&gt;
File:SharJul03-14.png&lt;br /&gt;
File:SharJul03-15.png&lt;br /&gt;
File:SharJul03-16.png&lt;br /&gt;
File:SharJul03-17.png&lt;br /&gt;
File:SharJul03-18.png&lt;br /&gt;
File:SharJul03-19.png&lt;br /&gt;
File:SharJul03-20.png&lt;br /&gt;
File:SharJul03-21.png&lt;br /&gt;
File:SharJul03-22.png&lt;br /&gt;
File:SharJul03-23.png&lt;br /&gt;
File:SharJul03-24.png&lt;br /&gt;
File:SharJul03-25.png&lt;br /&gt;
File:SharJul03-26.png&lt;br /&gt;
File:SharJul03-27.png&lt;br /&gt;
File:SharJul03-28.png&lt;br /&gt;
File:SharJul03-29.png&lt;br /&gt;
File:SharJul03-30.png&lt;br /&gt;
File:SharJul03-31.png&lt;br /&gt;
File:SharJul03-32.png&lt;br /&gt;
File:SharJul03-33.png&lt;br /&gt;
File:SharJul03-34.png&lt;br /&gt;
File:SharJul03-35.png&lt;br /&gt;
File:SharJul03-36.png&lt;br /&gt;
File:SharJul03-37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;FZYGCVgnMWo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;aSA5o6E6lQI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:TheSimpsonsHitAndRunXboxJul03.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|The Simpsons: Hit &amp;amp; Run}}}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Mario_Wacky_Worlds_(Mar_2,_1993_prototype)&amp;diff=172237</id>
		<title>Mario Wacky Worlds (Mar 2, 1993 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Mario_Wacky_Worlds_(Mar_2,_1993_prototype)&amp;diff=172237"/>
		<updated>2026-08-09T20:08:45Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SuperMarioWackyWorldsTitle.png&lt;br /&gt;
|builddate=Mar 2, 1993&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Super Mario&#039;s Wacky Worlds&lt;br /&gt;
|system=Philips CD-i&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Mario Wacky Worlds (Mar 2, 1993 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Super Mario&#039;s Wacky Worlds for the Philips CD-i.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Super_Mario%27s_Wacky_Worlds}}{{Video embed|youtubelink=https://www.youtube.com/watch?v=vGrPagIX69g}}{{Prototype Footer|{{Navbox prototype|Super Mario&#039;s Wacky Worlds}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=171853</id>
		<title>The Simpsons: Hit &amp; Run (Jul 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=171853"/>
		<updated>2026-08-06T03:30:28Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SharJul03-00.png&lt;br /&gt;
|Page name=The Simpsons: Hit &amp;amp; Run (Jul 3, 2003 prototype)&lt;br /&gt;
|builddate=Jul 3, 2003 10:17:16&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=THE SIMPSONS HIT &amp;amp; RUN XBOX&lt;br /&gt;
|origin_dumpmethod=Isobuster (HP USB External DVDRW)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure, Racing&lt;br /&gt;
|final_builddate={{RegionDate|Xbox NTSC|Jul 24, 2003}} {{RegionDate|PS2 NTSC|Aug 5, 2003}} {{RegionDate|PS2 PAL|Sep 10, 2003}} {{RegionDate|PC|Oct 2, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 16, 2003}} {{RegionDate|EU|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Simpsons Hit and Run (Jul 3, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Simpsons: Hit and Run for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 21 days before the earliest final build. &lt;br /&gt;
* Various text / menu differences across the game.&lt;br /&gt;
* The game seems much more crash-prone (even more so on real hardware), particularly in Level 3 and particularly due to vehicle-related glitches.&lt;br /&gt;
** The car the player is driving will often vanish when resetting the vehicle which is usually followed by a crash.&lt;br /&gt;
* Many graphical differences, particularly in character HUD icons and mission graphics.&lt;br /&gt;
** Each mission uses artwork of an in-universe scene involving each of the characters relevant to the mission, rather than a vague diagram.&lt;br /&gt;
** Mission graphics can also be seen in the collection list via the main menu. In the final, these graphics would be replaced with screenshots of the level. Additionally, in the final, this menu limits you to levels you&#039;ve already been to, whereas this version lets you view any level&#039;s menu.&lt;br /&gt;
** Character icons use images of that character&#039;s model instead of an image of that character&#039;s cartoon appearance. This includes some particularly ugly front-facing ones in the bonus game mode.&lt;br /&gt;
* Cutscenes look pretty different across the board, with some cutscenes even having additional sections that weren&#039;t present in the final&#039;s.&lt;br /&gt;
** This includes a very significant amount cut from the last cutscene, as well as a number of removed jokes.&lt;br /&gt;
** All cutscenes are in the Road Rage art style.&lt;br /&gt;
** The bonus cutscene &amp;quot;500 Yard Gash&amp;quot; looks particularly primitive, features placeholder title cards, and includes a small &amp;quot;persp1&amp;quot; string at the bottom of the screen.&lt;br /&gt;
* There is no warning sound before getting a hit and run.&lt;br /&gt;
* Music transitions/triggers seem to be broken in a few places.&lt;br /&gt;
** The hit and run theme can overstay its welcome and the driving music will sometimes play whilst on foot. In particular, sometimes leaving an area with location-based music whilst on foot will instead make the driving music play.&lt;br /&gt;
* There are a few occasions where NPCs may stop talking during their pre-mission dialogue. The mission will need to be started manually by the player.&lt;br /&gt;
* You can kick NPCs whilst indoors, which isn&#039;t allowed in the final.&lt;br /&gt;
* The phone booths include a stat for &amp;quot;STABILITY&amp;quot;, instead of &amp;quot;HANDLING&amp;quot;.&lt;br /&gt;
* Some extra sound effects play in the toxic waste area of the Springfield Power Plant in Level 1.&lt;br /&gt;
* At the end of &amp;quot;The Fat and the Furious&amp;quot; in Level 1, Homer says &amp;quot;There he is!&amp;quot; instead of &amp;quot;C. Montgomery Burns, I know you&#039;re guilty, j&#039;accuse! ...sir.&amp;quot;&lt;br /&gt;
* The game may load into a level with the player character t-posing and unable to move. Pausing and unpausing seems to fix this.&lt;br /&gt;
* Almost all FMV videos are different in this version, with the exception of the unused Radical logo, the demo video, and the arcade game video.&lt;br /&gt;
* The Knight Boat is missing from its usual location in level 3. Instead, the Planet Hype 50&#039;s Car - the one lodged in a wall - is present in both level 3 and level 6.&lt;br /&gt;
** Interestingly, in level 3 exclusively, it&#039;s also surrounded by a cracked wall texture, instead of a visible hole in the wall.&lt;br /&gt;
* Level 7 has the Spook E Mart spinning sign. In the final game, it has the regular &amp;quot;Kwik E Mart&amp;quot; sign due to an oversight.&lt;br /&gt;
* The credits is in a different order to its final order.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (Xemu and CXBX-Reloaded) (as of August 1, 2026).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
===Dumping notes===&lt;br /&gt;
Dumped using Isobuster, would not dump with DIC.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SharJul03-00.png&lt;br /&gt;
File:SharJul03-01.png&lt;br /&gt;
File:SharJul03-02.png&lt;br /&gt;
File:SharJul03-03.png&lt;br /&gt;
File:SharJul03-04.png&lt;br /&gt;
File:SharJul03-05.png&lt;br /&gt;
File:SharJul03-06.png&lt;br /&gt;
File:SharJul03-07.png&lt;br /&gt;
File:SharJul03-08.png&lt;br /&gt;
File:SharJul03-09.png&lt;br /&gt;
File:SharJul03-10.png&lt;br /&gt;
File:SharJul03-11.png&lt;br /&gt;
File:SharJul03-12.png&lt;br /&gt;
File:SharJul03-13.png&lt;br /&gt;
File:SharJul03-14.png&lt;br /&gt;
File:SharJul03-15.png&lt;br /&gt;
File:SharJul03-16.png&lt;br /&gt;
File:SharJul03-17.png&lt;br /&gt;
File:SharJul03-18.png&lt;br /&gt;
File:SharJul03-19.png&lt;br /&gt;
File:SharJul03-20.png&lt;br /&gt;
File:SharJul03-21.png&lt;br /&gt;
File:SharJul03-22.png&lt;br /&gt;
File:SharJul03-23.png&lt;br /&gt;
File:SharJul03-24.png&lt;br /&gt;
File:SharJul03-25.png&lt;br /&gt;
File:SharJul03-26.png&lt;br /&gt;
File:SharJul03-27.png&lt;br /&gt;
File:SharJul03-28.png&lt;br /&gt;
File:SharJul03-29.png&lt;br /&gt;
File:SharJul03-30.png&lt;br /&gt;
File:SharJul03-31.png&lt;br /&gt;
File:SharJul03-32.png&lt;br /&gt;
File:SharJul03-33.png&lt;br /&gt;
File:SharJul03-34.png&lt;br /&gt;
File:SharJul03-35.png&lt;br /&gt;
File:SharJul03-36.png&lt;br /&gt;
File:SharJul03-37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;FZYGCVgnMWo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;aSA5o6E6lQI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:TheSimpsonsHitAndRunXboxJul03.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|The Simpsons: Hit &amp;amp; Run}}}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=171852</id>
		<title>The Simpsons: Hit &amp; Run (Jul 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=171852"/>
		<updated>2026-08-06T03:29:46Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SharJul03-00.png&lt;br /&gt;
|Page name=The Simpsons: Hit &amp;amp; Run (Jul 3, 2003 prototype)&lt;br /&gt;
|builddate=Jul 3, 2003 10:17:16&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=THE SIMPSONS HIT &amp;amp; RUN XBOX&lt;br /&gt;
|origin_dumpmethod=Isobuster (HP USB External DVDRW)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure, Racing&lt;br /&gt;
|final_builddate={{RegionDate|Xbox NTSC|Jul 24, 2003}} {{RegionDate|PS2 NTSC|Aug 5, 2003}} {{RegionDate|PS2 PAL|Sep 10, 2003}} {{RegionDate|PC|Oct 2, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 16, 2003}} {{RegionDate|EU|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Simpsons Hit and Run (Jul 3, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Simpsons: Hit and Run for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 21 days before the earliest final build. &lt;br /&gt;
* Various text / menu differences across the game.&lt;br /&gt;
* The game seems much more crash-prone (even more so on real hardware), particularly in Level 3 and particularly due to vehicle-related glitches.&lt;br /&gt;
** The car the player is driving will often vanish when resetting the vehicle which is usually followed by a crash.&lt;br /&gt;
* Many graphical differences, particularly in character HUD icons and mission graphics.&lt;br /&gt;
** Each mission uses artwork of an in-universe scene involving each of the characters relevant to the mission, rather than a vague diagram.&lt;br /&gt;
** Mission graphics can also be seen in the collection list via the main menu. In the final, these graphics would be replaced with screenshots of the level. Additionally, in the final, this menu limits you to levels you&#039;ve already been to, whereas this version lets you view any level&#039;s menu.&lt;br /&gt;
** Character icons use images of that character&#039;s model instead of an image of that character&#039;s cartoon appearance. This includes some particularly ugly front-facing ones in the bonus game mode.&lt;br /&gt;
* Cutscenes look pretty different across the board, with some cutscenes even having additional sections that weren&#039;t present in the final&#039;s.&lt;br /&gt;
** This includes a very significant amount cut from the last cutscene, as well as a number of removed jokes.&lt;br /&gt;
** All cutscenes are in the Road Rage art style.&lt;br /&gt;
** The bonus cutscene &amp;quot;500 Yard Gash&amp;quot; looks particularly primitive, features placeholder title cards, and includes a small &amp;quot;persp1&amp;quot; string at the bottom of the screen.&lt;br /&gt;
* There is no warning sound before getting a hit and run.&lt;br /&gt;
* Music transitions seem to be broken in a few places.&lt;br /&gt;
** The hit and run theme can overstay its welcome and the driving music will sometimes play whilst on foot. In particular, sometimes leaving an area with location-based music whilst on foot will instead make the driving music play.&lt;br /&gt;
* There are a few occasions where NPCs may stop talking during their pre-mission dialogue. The mission will need to be started manually by the player.&lt;br /&gt;
* You can kick NPCs whilst indoors, which isn&#039;t allowed in the final.&lt;br /&gt;
* The phone booths include a stat for &amp;quot;STABILITY&amp;quot;, instead of &amp;quot;HANDLING&amp;quot;.&lt;br /&gt;
* Some extra sound effects play in the toxic waste area of the Springfield Power Plant in Level 1.&lt;br /&gt;
* At the end of &amp;quot;The Fat and the Furious&amp;quot; in Level 1, Homer says &amp;quot;There he is!&amp;quot; instead of &amp;quot;C. Montgomery Burns, I know you&#039;re guilty, j&#039;accuse! ...sir.&amp;quot;&lt;br /&gt;
* The game may load into a level with the player character t-posing and unable to move. Pausing and unpausing seems to fix this.&lt;br /&gt;
* Almost all FMV videos are different in this version, with the exception of the unused Radical logo, the demo video, and the arcade game video.&lt;br /&gt;
* The Knight Boat is missing from its usual location in level 3. Instead, the Planet Hype 50&#039;s Car - the one lodged in a wall - is present in both level 3 and level 6.&lt;br /&gt;
** Interestingly, in level 3 exclusively, it&#039;s also surrounded by a cracked wall texture, instead of a visible hole in the wall.&lt;br /&gt;
* Level 7 has the Spook E Mart spinning sign. In the final game, it has the regular &amp;quot;Kwik E Mart&amp;quot; sign due to an oversight.&lt;br /&gt;
* The credits is in a different order to its final order.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (Xemu and CXBX-Reloaded) (as of August 1, 2026).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
===Dumping notes===&lt;br /&gt;
Dumped using Isobuster, would not dump with DIC.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SharJul03-00.png&lt;br /&gt;
File:SharJul03-01.png&lt;br /&gt;
File:SharJul03-02.png&lt;br /&gt;
File:SharJul03-03.png&lt;br /&gt;
File:SharJul03-04.png&lt;br /&gt;
File:SharJul03-05.png&lt;br /&gt;
File:SharJul03-06.png&lt;br /&gt;
File:SharJul03-07.png&lt;br /&gt;
File:SharJul03-08.png&lt;br /&gt;
File:SharJul03-09.png&lt;br /&gt;
File:SharJul03-10.png&lt;br /&gt;
File:SharJul03-11.png&lt;br /&gt;
File:SharJul03-12.png&lt;br /&gt;
File:SharJul03-13.png&lt;br /&gt;
File:SharJul03-14.png&lt;br /&gt;
File:SharJul03-15.png&lt;br /&gt;
File:SharJul03-16.png&lt;br /&gt;
File:SharJul03-17.png&lt;br /&gt;
File:SharJul03-18.png&lt;br /&gt;
File:SharJul03-19.png&lt;br /&gt;
File:SharJul03-20.png&lt;br /&gt;
File:SharJul03-21.png&lt;br /&gt;
File:SharJul03-22.png&lt;br /&gt;
File:SharJul03-23.png&lt;br /&gt;
File:SharJul03-24.png&lt;br /&gt;
File:SharJul03-25.png&lt;br /&gt;
File:SharJul03-26.png&lt;br /&gt;
File:SharJul03-27.png&lt;br /&gt;
File:SharJul03-28.png&lt;br /&gt;
File:SharJul03-29.png&lt;br /&gt;
File:SharJul03-30.png&lt;br /&gt;
File:SharJul03-31.png&lt;br /&gt;
File:SharJul03-32.png&lt;br /&gt;
File:SharJul03-33.png&lt;br /&gt;
File:SharJul03-34.png&lt;br /&gt;
File:SharJul03-35.png&lt;br /&gt;
File:SharJul03-36.png&lt;br /&gt;
File:SharJul03-37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;FZYGCVgnMWo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;aSA5o6E6lQI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:TheSimpsonsHitAndRunXboxJul03.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|The Simpsons: Hit &amp;amp; Run}}}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=171851</id>
		<title>The Simpsons: Hit &amp; Run (Jul 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=171851"/>
		<updated>2026-08-06T03:22:23Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SharJul03-00.png&lt;br /&gt;
|Page name=The Simpsons: Hit &amp;amp; Run (Jul 3, 2003 prototype)&lt;br /&gt;
|builddate=Jul 3, 2003 10:17:16&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=THE SIMPSONS HIT &amp;amp; RUN XBOX&lt;br /&gt;
|origin_dumpmethod=Isobuster (HP USB External DVDRW)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure, Racing&lt;br /&gt;
|final_builddate={{RegionDate|Xbox NTSC|Jul 24, 2003}} {{RegionDate|PS2 NTSC|Aug 5, 2003}} {{RegionDate|PS2 PAL|Sep 10, 2003}} {{RegionDate|PC|Oct 2, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 16, 2003}} {{RegionDate|EU|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Simpsons Hit and Run (Jul 3, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Simpsons: Hit and Run for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 21 days before the earliest final build. &lt;br /&gt;
* Various text / menu differences across the game.&lt;br /&gt;
* The game seems much more crash-prone (even more so on real hardware), particularly in Level 3 and particularly due to vehicle-related glitches.&lt;br /&gt;
** The car the player is driving will often vanish when resetting the vehicle which is usually followed by a crash.&lt;br /&gt;
* Many graphical differences, particularly in character HUD icons and mission graphics.&lt;br /&gt;
** Each mission uses artwork of an in-universe scene involving each of the characters relevant to the mission, rather than a vague diagram.&lt;br /&gt;
** Mission graphics can also be seen in the collection list via the main menu. In the final, these graphics would be replaced with screenshots of the level. Additionally, in the final, this menu limits you to levels you&#039;ve already been to, whereas this version lets you view any level&#039;s menu.&lt;br /&gt;
** Character icons use images of that character&#039;s model instead of an image of that character&#039;s cartoon appearance. This includes some particularly ugly front-facing ones in the bonus game mode.&lt;br /&gt;
* Cutscenes look pretty different across the board, with some cutscenes even having additional sections that weren&#039;t present in the final&#039;s.&lt;br /&gt;
** This includes a very significant amount cut from the last cutscene, as well as a number of removed jokes.&lt;br /&gt;
** All cutscenes are in the Road Rage art style.&lt;br /&gt;
** The bonus cutscene &amp;quot;500 Yard Gash&amp;quot; looks particularly primitive, features placeholder title cards, and includes a small &amp;quot;persp1&amp;quot; string at the bottom of the screen.&lt;br /&gt;
* There is no warning sound before getting a hit and run.&lt;br /&gt;
* Music transitions seem to be broken in a few places.&lt;br /&gt;
** The hit and run theme can overstay its welcome and the driving music will sometimes play whilst on foot. In particular, sometimes leaving an area with location-based music whilst on foot will instead make the driving music play.&lt;br /&gt;
* There are a few occasions where NPCs may stop talking during their pre-mission dialogue. The mission will need to be started manually by the player.&lt;br /&gt;
* You can kick NPCs whilst indoors, which isn&#039;t allowed in the final.&lt;br /&gt;
* The phone booths include a stat for &amp;quot;STABILITY&amp;quot;, instead of &amp;quot;HANDLING&amp;quot;.&lt;br /&gt;
* Some extra sound effects play in the toxic waste area of the Springfield Power Plant in Level 1.&lt;br /&gt;
* At the end of &amp;quot;The Fat and the Furious&amp;quot; in Level 1, Homer says &amp;quot;There he is!&amp;quot; instead of &amp;quot;C. Montgomery Burns, I know you&#039;re guilty, j&#039;accuse! ...sir.&amp;quot;&lt;br /&gt;
* The game may load into a level with the player character t-posing and unable to move. Pausing and unpausing seems to fix this.&lt;br /&gt;
* Almost all FMV videos are different in this version, with the exception of the unused Radical logo, the demo video, and the arcade game video.&lt;br /&gt;
* The secret car is missing from its usual location in level 3. Instead, the level 6 secret car - the one lodged in a wall - is present in both level 3 and level 6.&lt;br /&gt;
** Interestingly, in level 3 exclusively, it&#039;s also surrounded by a cracked wall texture, instead of a visible hole in the wall.&lt;br /&gt;
* Level 7 has the Spook E Mart spinning sign. In the final game, it has the regular &amp;quot;Kwik E Mart&amp;quot; sign due to an oversight.&lt;br /&gt;
* The credits is in a different order to its final order.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (Xemu and CXBX-Reloaded) (as of August 1, 2026).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
===Dumping notes===&lt;br /&gt;
Dumped using Isobuster, would not dump with DIC.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SharJul03-00.png&lt;br /&gt;
File:SharJul03-01.png&lt;br /&gt;
File:SharJul03-02.png&lt;br /&gt;
File:SharJul03-03.png&lt;br /&gt;
File:SharJul03-04.png&lt;br /&gt;
File:SharJul03-05.png&lt;br /&gt;
File:SharJul03-06.png&lt;br /&gt;
File:SharJul03-07.png&lt;br /&gt;
File:SharJul03-08.png&lt;br /&gt;
File:SharJul03-09.png&lt;br /&gt;
File:SharJul03-10.png&lt;br /&gt;
File:SharJul03-11.png&lt;br /&gt;
File:SharJul03-12.png&lt;br /&gt;
File:SharJul03-13.png&lt;br /&gt;
File:SharJul03-14.png&lt;br /&gt;
File:SharJul03-15.png&lt;br /&gt;
File:SharJul03-16.png&lt;br /&gt;
File:SharJul03-17.png&lt;br /&gt;
File:SharJul03-18.png&lt;br /&gt;
File:SharJul03-19.png&lt;br /&gt;
File:SharJul03-20.png&lt;br /&gt;
File:SharJul03-21.png&lt;br /&gt;
File:SharJul03-22.png&lt;br /&gt;
File:SharJul03-23.png&lt;br /&gt;
File:SharJul03-24.png&lt;br /&gt;
File:SharJul03-25.png&lt;br /&gt;
File:SharJul03-26.png&lt;br /&gt;
File:SharJul03-27.png&lt;br /&gt;
File:SharJul03-28.png&lt;br /&gt;
File:SharJul03-29.png&lt;br /&gt;
File:SharJul03-30.png&lt;br /&gt;
File:SharJul03-31.png&lt;br /&gt;
File:SharJul03-32.png&lt;br /&gt;
File:SharJul03-33.png&lt;br /&gt;
File:SharJul03-34.png&lt;br /&gt;
File:SharJul03-35.png&lt;br /&gt;
File:SharJul03-36.png&lt;br /&gt;
File:SharJul03-37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;FZYGCVgnMWo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;aSA5o6E6lQI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:TheSimpsonsHitAndRunXboxJul03.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|The Simpsons: Hit &amp;amp; Run}}}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=171850</id>
		<title>The Simpsons: Hit &amp; Run (Jul 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=171850"/>
		<updated>2026-08-06T03:02:19Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SharJul03-00.png&lt;br /&gt;
|Page name=The Simpsons: Hit &amp;amp; Run (Jul 3, 2003 prototype)&lt;br /&gt;
|builddate=Jul 3, 2003 10:17:16&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=THE SIMPSONS HIT &amp;amp; RUN XBOX&lt;br /&gt;
|origin_dumpmethod=Isobuster (HP USB External DVDRW)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure, Racing&lt;br /&gt;
|final_builddate={{RegionDate|Xbox NTSC|Jul 24, 2003}} {{RegionDate|PS2 NTSC|Aug 5, 2003}} {{RegionDate|PS2 PAL|Sep 10, 2003}} {{RegionDate|PC|Oct 2, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 16, 2003}} {{RegionDate|EU|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Simpsons Hit and Run (Jul 3, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Simpsons: Hit and Run for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 21 days before the earliest final build. &lt;br /&gt;
* Various text / menu differences across the game.&lt;br /&gt;
* The game seems much more crash-prone (even more so on real hardware), particularly in Level 3 and particularly due to vehicle-related glitches.&lt;br /&gt;
** The car the player is driving will often vanish when resetting the vehicle which is usually followed by a crash.&lt;br /&gt;
* Many graphical differences, particularly in character HUD icons and mission graphics.&lt;br /&gt;
** Each mission uses artwork of an in-universe scene involving each of the characters relevant to the mission, rather than a vague diagram.&lt;br /&gt;
** Mission graphics can also be seen in the collection list via the main menu. In the final, these graphics would be replaced with screenshots of the level. Additionally, in the final, this menu limits you to levels you&#039;ve already been to, whereas this version lets you view any level&#039;s menu.&lt;br /&gt;
** Character icons use images of that character&#039;s model instead of an image of that character&#039;s cartoon appearance. This includes some particularly ugly front-facing ones in the bonus game mode.&lt;br /&gt;
* Cutscenes look pretty different across the board, with some cutscenes even having additional sections that weren&#039;t present in the final&#039;s.&lt;br /&gt;
** This includes a very significant amount cut from the last cutscene, as well as a number of removed jokes.&lt;br /&gt;
** All cutscenes are in the Road Rage art style.&lt;br /&gt;
** The bonus cutscene &amp;quot;500 Yard Gash&amp;quot; looks particularly primitive, features placeholder title cards, and includes a small &amp;quot;persp1&amp;quot; string at the bottom of the screen.&lt;br /&gt;
* There is no warning sound before getting a hit and run.&lt;br /&gt;
* Music transitions seem to be broken in a few places.&lt;br /&gt;
** The hit and run theme can overstay its welcome and the driving music will sometimes play whilst on foot. In particular, sometimes leaving an area with location-based music whilst on foot will instead make the driving music play.&lt;br /&gt;
* There are a few occasions where NPCs may stop talking during their pre-mission dialogue. The mission will need to be started manually by the player.&lt;br /&gt;
* You can kick NPCs whilst indoors, which isn&#039;t allowed in the final.&lt;br /&gt;
* The phone booths include a stat for &amp;quot;STABILITY&amp;quot;, instead of &amp;quot;HANDLING&amp;quot;.&lt;br /&gt;
* Some extra sound effects play in the toxic waste area of the Springfield Power Plant in Level 1.&lt;br /&gt;
* At the end of &amp;quot;The Fat and the Furious&amp;quot; in Level 1, Homer says &amp;quot;There he is!&amp;quot; instead of &amp;quot;C. Montgomery Burns, I know you&#039;re guilty, j&#039;accuse! ...sir.&amp;quot;&lt;br /&gt;
* The game may load into a level with the player character t-posing and unable to move. Pausing and unpausing seems to fix this.&lt;br /&gt;
* Almost all FMV videos are different in this version, with the exception of the unused Radical logo, the demo video, and the arcade game video.&lt;br /&gt;
* The secret car is missing from its usual location in level 3. Instead, the level 6 secret car - the one lodged in a wall - is present in both level 3 and level 6.&lt;br /&gt;
** Interestingly, in level 3 exclusively, it&#039;s also surrounded by a cracked wall texture, instead of a visible hole in the wall.&lt;br /&gt;
* The credits is in a different order to its final order.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (Xemu and CXBX-Reloaded) (as of August 1, 2026).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
===Dumping notes===&lt;br /&gt;
Dumped using Isobuster, would not dump with DIC.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SharJul03-00.png&lt;br /&gt;
File:SharJul03-01.png&lt;br /&gt;
File:SharJul03-02.png&lt;br /&gt;
File:SharJul03-03.png&lt;br /&gt;
File:SharJul03-04.png&lt;br /&gt;
File:SharJul03-05.png&lt;br /&gt;
File:SharJul03-06.png&lt;br /&gt;
File:SharJul03-07.png&lt;br /&gt;
File:SharJul03-08.png&lt;br /&gt;
File:SharJul03-09.png&lt;br /&gt;
File:SharJul03-10.png&lt;br /&gt;
File:SharJul03-11.png&lt;br /&gt;
File:SharJul03-12.png&lt;br /&gt;
File:SharJul03-13.png&lt;br /&gt;
File:SharJul03-14.png&lt;br /&gt;
File:SharJul03-15.png&lt;br /&gt;
File:SharJul03-16.png&lt;br /&gt;
File:SharJul03-17.png&lt;br /&gt;
File:SharJul03-18.png&lt;br /&gt;
File:SharJul03-19.png&lt;br /&gt;
File:SharJul03-20.png&lt;br /&gt;
File:SharJul03-21.png&lt;br /&gt;
File:SharJul03-22.png&lt;br /&gt;
File:SharJul03-23.png&lt;br /&gt;
File:SharJul03-24.png&lt;br /&gt;
File:SharJul03-25.png&lt;br /&gt;
File:SharJul03-26.png&lt;br /&gt;
File:SharJul03-27.png&lt;br /&gt;
File:SharJul03-28.png&lt;br /&gt;
File:SharJul03-29.png&lt;br /&gt;
File:SharJul03-30.png&lt;br /&gt;
File:SharJul03-31.png&lt;br /&gt;
File:SharJul03-32.png&lt;br /&gt;
File:SharJul03-33.png&lt;br /&gt;
File:SharJul03-34.png&lt;br /&gt;
File:SharJul03-35.png&lt;br /&gt;
File:SharJul03-36.png&lt;br /&gt;
File:SharJul03-37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;FZYGCVgnMWo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;aSA5o6E6lQI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:TheSimpsonsHitAndRunXboxJul03.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|The Simpsons: Hit &amp;amp; Run}}}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Burnout_3:_Takedown_(Jul_28,_2004_prototype)&amp;diff=171769</id>
		<title>Burnout 3: Takedown (Jul 28, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Burnout_3:_Takedown_(Jul_28,_2004_prototype)&amp;diff=171769"/>
		<updated>2026-08-05T00:57:34Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Burnout 3: Takedown (Jul 28, 2004 prototype)&lt;br /&gt;
|builddate=Jul 28, 2004&lt;br /&gt;
|buildname=Beta 3 B3X3007P&lt;br /&gt;
|titlescreen=&lt;br /&gt;
|status=&lt;br /&gt;
|dumper=&lt;br /&gt;
|releasedby=&lt;br /&gt;
|filereleasedate=&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=ESwSpDu 111282 *RS-0000000111282-005*&lt;br /&gt;
|game=Burnout 3: Takedown&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 29, 2004}} {{RegionDate|EU|Aug 13, 2004}} {{RegionDate|JP|Sep 1, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 8, 2004}} {{RegionDate|EU|Sep 10, 2004}} {{RegionDate|KR|Oct 8, 2004}} {{RegionDate|JP|Oct 14, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A review prototype of Burnout 3: Takedown for the Xbox dated one day before the final build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Burnout 3 Takedown (July 28, 2004).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout 3: Takedown}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Burnout_3_Takedown_(July_28,_2004).jpg&amp;diff=171767</id>
		<title>File:Burnout 3 Takedown (July 28, 2004).jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Burnout_3_Takedown_(July_28,_2004).jpg&amp;diff=171767"/>
		<updated>2026-08-05T00:50:13Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Glitchmaster uploaded a new version of File:Burnout 3 Takedown (July 28, 2004).jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=170846</id>
		<title>The Simpsons: Hit &amp; Run (Jul 3, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Simpsons:_Hit_%26_Run_(Jul_3,_2003_prototype)&amp;diff=170846"/>
		<updated>2026-08-02T04:30:31Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SharJul03-00.png&lt;br /&gt;
|Page name=The Simpsons: Hit &amp;amp; Run (Jul 3, 2003 prototype)&lt;br /&gt;
|builddate=Jul 3, 2003 10:17:16&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=THE SIMPSONS HIT &amp;amp; RUN XBOX&lt;br /&gt;
|origin_dumpmethod=Isobuster (HP USB External DVDRW)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=The Simpsons: Hit &amp;amp; Run&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Action-adventure, Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 5, 2003}} {{RegionDate|EU|Sep 10, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 16, 2003}} {{RegionDate|EU|Oct 31, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Simpsons Hit and Run (Jul 3, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of The Simpsons: Hit and Run for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 1 month and 2 days before the final build.&lt;br /&gt;
* Various text / menu differences across the game.&lt;br /&gt;
* The game seems much more crash-prone (even more so on real hardware), particularly in Level 3 and particularly due to vehicle-related glitches.&lt;br /&gt;
** The car the player is driving will often vanish when resetting the vehicle which is usually followed by a crash.&lt;br /&gt;
* Many graphical differences, particularly in character HUD icons and mission graphics.&lt;br /&gt;
** Each mission uses artwork of an in-universe scene involving each of the characters relevant to the mission, rather than a vague diagram.&lt;br /&gt;
** Mission graphics can also be seen in the collection list via the main menu. In the final, these graphics would be replaced with screenshots of the level. Additionally, in the final, this menu limits you to levels you&#039;ve already been to, whereas this version lets you view any level&#039;s menu.&lt;br /&gt;
** Character icons use images of that character&#039;s model instead of an image of that character&#039;s cartoon appearance. This includes some particularly ugly front-facing ones in the bonus game mode.&lt;br /&gt;
* Cutscenes look pretty different across the board, with some cutscenes even having additional sections that weren&#039;t present in the final&#039;s.&lt;br /&gt;
** This includes a very significant amount cut from the last cutscene, as well as a number of removed jokes.&lt;br /&gt;
** All cutscenes are in the Road Rage art style.&lt;br /&gt;
** The bonus cutscene &amp;quot;500 Yard Gash&amp;quot; looks particularly primitive, features placeholder title cards, and includes a small &amp;quot;persp1&amp;quot; string at the bottom of the screen.&lt;br /&gt;
* There is no warning sound before getting a hit and run.&lt;br /&gt;
* Music transitions seem to be broken in a few places.&lt;br /&gt;
** The hit and run theme can overstay its welcome and the driving music will sometimes play whilst on foot. In particular, sometimes leaving an area with location-based music whilst on foot will instead make the driving music play.&lt;br /&gt;
* There are a few occasions where NPCs may stop talking during their pre-mission dialogue. The mission will need to be started manually by the player.&lt;br /&gt;
* You can kick NPCs whilst indoors, which isn&#039;t allowed in the final.&lt;br /&gt;
* The phone booths include a stat for &amp;quot;STABILITY&amp;quot;, instead of &amp;quot;HANDLING&amp;quot;.&lt;br /&gt;
* Some extra sound effects play in the toxic waste area of the Springfield Power Plant in Level 1.&lt;br /&gt;
* At the end of &amp;quot;The Fat and the Furious&amp;quot; in Level 1, Homer says &amp;quot;There he is!&amp;quot; instead of &amp;quot;C. Montgomery Burns, I know you&#039;re guilty, j&#039;accuse! ...sir.&amp;quot;&lt;br /&gt;
* The game may load into a level with the player character t-posing and unable to move. Pausing and unpausing seems to fix this.&lt;br /&gt;
* Almost all FMV videos are different in this version, with the exception of the unused Radical logo, the demo video, and the arcade game video.&lt;br /&gt;
* The secret car is missing from its usual location in level 3. Instead, the level 6 secret car - the one lodged in a wall - is present in both level 3 and level 6.&lt;br /&gt;
** Interestingly, in level 3 exclusively, it&#039;s also surrounded by a cracked wall texture, instead of a visible hole in the wall.&lt;br /&gt;
* The credits is in a different order to its final order.&lt;br /&gt;
&lt;br /&gt;
===Dumping notes===&lt;br /&gt;
Dumped using Isobuster, would not dump with DIC.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SharJul03-00.png&lt;br /&gt;
File:SharJul03-01.png&lt;br /&gt;
File:SharJul03-02.png&lt;br /&gt;
File:SharJul03-03.png&lt;br /&gt;
File:SharJul03-04.png&lt;br /&gt;
File:SharJul03-05.png&lt;br /&gt;
File:SharJul03-06.png&lt;br /&gt;
File:SharJul03-07.png&lt;br /&gt;
File:SharJul03-08.png&lt;br /&gt;
File:SharJul03-09.png&lt;br /&gt;
File:SharJul03-10.png&lt;br /&gt;
File:SharJul03-11.png&lt;br /&gt;
File:SharJul03-12.png&lt;br /&gt;
File:SharJul03-13.png&lt;br /&gt;
File:SharJul03-14.png&lt;br /&gt;
File:SharJul03-15.png&lt;br /&gt;
File:SharJul03-16.png&lt;br /&gt;
File:SharJul03-17.png&lt;br /&gt;
File:SharJul03-18.png&lt;br /&gt;
File:SharJul03-19.png&lt;br /&gt;
File:SharJul03-20.png&lt;br /&gt;
File:SharJul03-21.png&lt;br /&gt;
File:SharJul03-22.png&lt;br /&gt;
File:SharJul03-23.png&lt;br /&gt;
File:SharJul03-24.png&lt;br /&gt;
File:SharJul03-25.png&lt;br /&gt;
File:SharJul03-26.png&lt;br /&gt;
File:SharJul03-27.png&lt;br /&gt;
File:SharJul03-28.png&lt;br /&gt;
File:SharJul03-29.png&lt;br /&gt;
File:SharJul03-30.png&lt;br /&gt;
File:SharJul03-31.png&lt;br /&gt;
File:SharJul03-32.png&lt;br /&gt;
File:SharJul03-33.png&lt;br /&gt;
File:SharJul03-34.png&lt;br /&gt;
File:SharJul03-35.png&lt;br /&gt;
File:SharJul03-36.png&lt;br /&gt;
File:SharJul03-37.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;FZYGCVgnMWo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;aSA5o6E6lQI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;3IB1xRhpTQg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:TheSimpsonsHitAndRunXboxJul03.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|The Simpsons: Hit &amp;amp; Run}}}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=170254</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=170254"/>
		<updated>2026-07-26T02:34:21Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|November 9, 2004}} {{RegionDate|EU|November 24, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc.&lt;br /&gt;
*Matches the NTSC final build from the screenshots on eBay, but may differ from the PAL final build.&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Differences unknown.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=170253</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=170253"/>
		<updated>2026-07-26T02:32:25Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc.&lt;br /&gt;
*Matches the NTSC final build from the screenshots on eBay, but may differ from the PAL final build.&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Differences unknown.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=170252</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=170252"/>
		<updated>2026-07-26T02:31:21Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc.&lt;br /&gt;
*Matches the NTSC final build from the screenshots on eBay, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Differences unknown.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=170251</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=170251"/>
		<updated>2026-07-26T02:30:51Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc.&lt;br /&gt;
*Matches the NTSC final build from the screenshots on eBay, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Dirt_(Early_Review_prototype)&amp;diff=169845</id>
		<title>Dirt (Early Review prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Dirt_(Early_Review_prototype)&amp;diff=169845"/>
		<updated>2026-07-20T20:05:57Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Dirt (Early Review prototype)&lt;br /&gt;
|buildname=Early Review&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|game=Dirt&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|May 7, 2007 }} {{RegionDate|US|May 7, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jun 15, 2007}} {{RegionDate|US|Jun 19, 2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late prototype of Dirt for the Windows. &lt;br /&gt;
==Notes==&lt;br /&gt;
*Review PC build&lt;br /&gt;
*Seller told that review v42324 disc is scratched&lt;br /&gt;
*Undumped and listed on ebay&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:Dirtpcearlyreviewdisc.jpg|400px]]&lt;br /&gt;
[[File:Dirtpcearlyreviewdisc2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Dirt}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hospital_Tycoon_(Feb_28,2007_prototype)&amp;diff=169844</id>
		<title>Hospital Tycoon (Feb 28,2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hospital_Tycoon_(Feb_28,2007_prototype)&amp;diff=169844"/>
		<updated>2026-07-20T20:05:42Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hospital Tycoon (Feb 28,2007 prototype)&lt;br /&gt;
|buildname=Preview 1&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|game=Hospital Tycoon&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Business simulation&lt;br /&gt;
|release_date=June 5, 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hospital Tycoon for Windows&lt;br /&gt;
==Notes==&lt;br /&gt;
Dumped and listed from ebay&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:HospitalTycoonpreviewfile.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HospitalTycoonpreviewdisc.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hospital Tycoon}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=FIFA_Street_(Dec_16,_2004_prototype)&amp;diff=169843</id>
		<title>FIFA Street (Dec 16, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=FIFA_Street_(Dec_16,_2004_prototype)&amp;diff=169843"/>
		<updated>2026-07-20T20:05:24Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=FIFA Street (Dec 16, 2004 prototype)&lt;br /&gt;
|builddate=Dec 16, 2004&lt;br /&gt;
|buildname=Alpha 16&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|game=FIFA Street (2005)&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|release_date={{RegionDate|JP|July 21, 2005}} {{RegionDate|US|February 22, 2005}} {{RegionDate|EU| March 11, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;FIFA Street&#039;&#039;&#039; for the Xbox.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Undumped and listed on eBay.&lt;br /&gt;
*Debug info enabled.&lt;br /&gt;
*Preview build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:FIFAStreet2005preview.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|FIFA Street (2005)}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Forza_Motorsport_2_(Apr_2007_prototype)&amp;diff=169842</id>
		<title>Forza Motorsport 2 (Apr 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Forza_Motorsport_2_(Apr_2007_prototype)&amp;diff=169842"/>
		<updated>2026-07-20T20:04:58Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Forza Motorsport 2 (Apr 2007 prototype)&lt;br /&gt;
|buildname=Preview Build&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|game=Forza Motorsport 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Apr 27, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|May 29, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;Forza Motorsport 2&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Undumped and listed on eBay.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:Forza2previewdisc.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Forza Motorsport 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=MotoGP_(Sep_18,_2000_prototype)&amp;diff=169841</id>
		<title>MotoGP (Sep 18, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=MotoGP_(Sep_18,_2000_prototype)&amp;diff=169841"/>
		<updated>2026-07-20T20:03:45Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=MotoGP (Sep 18, 2000 prototype)&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=MotoGP&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|October 12, 2000}} {{RegionDate|US|October 26, 2000}} {{RegionDate|EU|February 16, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;MotoGP&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Undumped and listed from eBay&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MotoGPPreviewps2disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MotoGP}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=MotoGP_(Oct_13,_2000_prototype)&amp;diff=169840</id>
		<title>MotoGP (Oct 13, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=MotoGP_(Oct_13,_2000_prototype)&amp;diff=169840"/>
		<updated>2026-07-20T20:03:30Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=MotoGP (Oct 13, 2000 prototype)&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=MotoGP&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|October 12, 2000}} {{RegionDate|US|October 26, 2000}} {{RegionDate|EU|February 16, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;MotoGP&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Undumped and listed from eBay.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:Motogopreviewoct2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MotoGP}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=MotoGP_3_(Jan_2003_prototype)&amp;diff=169839</id>
		<title>MotoGP 3 (Jan 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=MotoGP_3_(Jan_2003_prototype)&amp;diff=169839"/>
		<updated>2026-07-20T20:03:09Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=MotoGP 3 (Jan 2003 prototype)&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|game=MotoGP 3&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|February 27, 2003}} {{RegionDate|US|March 18, 2003}} {{RegionDate|EU|May 2, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
An NTSC-U preview build of &#039;&#039;&#039;MotoGP 3&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Undumped and listed from eBay.&lt;br /&gt;
*Preview demo.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:Motogp3previewdisc.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MotoGP 3}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=MotoGP_4_(Mar_2005_prototype)&amp;diff=169838</id>
		<title>MotoGP 4 (Mar 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=MotoGP_4_(Mar_2005_prototype)&amp;diff=169838"/>
		<updated>2026-07-20T20:02:46Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=MotoGP 4 (Mar 2005 prototype)&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Dumped?&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|game=MotoGP 4&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Apr 25, 2005}} {{RegionDate|US|May 15, 2006}}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 15, 2005}} {{RegionDate|US|Jun 20, 2006}} {{RegionDate|EU|May 27, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Moto GP4 for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Undumped and listed on ebay&lt;br /&gt;
* Matched [[MotoGP 4 (Mar 23, 2005 prototype)|leaked build]]?&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:MotoGP4previewdisc.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MotoGP 4}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Getaway_(Oct_25,_2002_prototype)&amp;diff=169837</id>
		<title>The Getaway (Oct 25, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Getaway_(Oct_25,_2002_prototype)&amp;diff=169837"/>
		<updated>2026-07-20T20:02:31Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=The Getaway (Oct 2002 prototype)&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_ownership=calliop3&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|game=The Getaway&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 7, 2003}} {{RegionDate|EU|Nov 20, 2002}} {{RegionDate|US|Dec 17, 2002}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 20, 2003}} {{RegionDate|US|Jan 19, 2003}} {{RegionDate|EU|Dec 11, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late prototype of &#039;&#039;&#039;The Getaway&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Undumped and listed on eBay.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:THEGETAWAYPREVIEWoct2002.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Getaway}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=SpongeBob%27s_Truth_or_Square_(Aug_12,_2010_prototype)&amp;diff=169512</id>
		<title>SpongeBob&#039;s Truth or Square (Aug 12, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=SpongeBob%27s_Truth_or_Square_(Aug_12,_2010_prototype)&amp;diff=169512"/>
		<updated>2026-07-18T04:00:23Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=SpongeBob&#039;s Truth or Square (Aug 12, 2010 prototype)&lt;br /&gt;
|builddate=Aug 12, 2010 00:00:00&lt;br /&gt;
|buildname=Pre-Production 1.00&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|origin_type=UMD&lt;br /&gt;
|origin_labels=TITLE: SPONGEBOB: THRUTH (sic) OR SQUARE SPA&amp;lt;br&amp;gt;PRE-PRODUCTION - NOT FOR RESALE&amp;lt;br&amp;gt;CREATION DATE: 12.08.2010&amp;lt;br&amp;gt;PUBLISHER: THQ INT.&amp;lt;br&amp;gt;PRODUCT CODE: ULES-01486/1.00&amp;lt;br&amp;gt;VERSION No: VERSION 1.00&lt;br /&gt;
|origin_disc_type=Playstation Portable Pre-Production UMD&lt;br /&gt;
|game=SpongeBob&#039;s Truth or Square&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|release_date={{RegionDate|US|Oct 26, 2009}} {{RegionDate|EU|Sep 17, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;SpongeBob: Truth or Square&#039;&#039;&#039; for &#039;&#039;&#039;PlayStation Portable&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Spanish Pre-Production disc, thus this was mislabeled as &#039;&#039;&#039;&amp;quot;SPONGEBOB: THRUTH OR SQUARE SPA&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Sleeve ULES-01486.jpg|Sleeve front.&lt;br /&gt;
File:Front ULES-01486.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://umdatabase.net/view.php?id=777438D7 UMDatabase.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SpongeBob&#039;s Truth or Square}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Quantum_Redshift_(Jul_22,_2002_prototype)&amp;diff=169405</id>
		<title>Quantum Redshift (Jul 22, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Quantum_Redshift_(Jul_22,_2002_prototype)&amp;diff=169405"/>
		<updated>2026-07-17T02:29:40Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=QuantumRedshiftJul22_Title.png&lt;br /&gt;
|Page name=Quantum Redshift (Jul 22, 2002 prototype)&lt;br /&gt;
|builddate=July 22, 2002 21:02:07&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=GoblinSlayer13113&lt;br /&gt;
|releasedby=GoblinSlayer13113&lt;br /&gt;
|filereleasedate=March 28, 2026&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|origin_labels=MS02101A-R2&lt;br /&gt;
|game=Quantum Redshift&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|release_date={{RegionDate|US|Sep 17, 2002}} {{RegionDate|EU|Oct 4, 2002}} {{RegionDate|JP|Nov 21, 2002}}&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 24, 2002}} {{RegionDate|EU|Aug 24, 2002}} {{RegionDate|JP|Aug 24, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Quantum Redshift (Jul 22, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Quantum Redshift for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates the first avaialble final build by about a month.&lt;br /&gt;
*The only items available in the XDemos menu are XDK samples, as placeholders for the actual demos since they weren&#039;t created yet.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:QuantumRedshiftJul22_1.png&lt;br /&gt;
File:QuantumRedshiftJul22_2.png&lt;br /&gt;
File:QuantumRedshiftJul22_3.png&lt;br /&gt;
File:QuantumRedshiftJul22_4.png&lt;br /&gt;
File:QuantumRedshiftJul22_5.png&lt;br /&gt;
File:QuantumRedshiftJul22_6.png&lt;br /&gt;
File:QuantumRedshiftJul22_7.png&lt;br /&gt;
File:QuantumRedshiftJul22_8.png&lt;br /&gt;
File:QuantumRedshiftJul22_9.png&lt;br /&gt;
File:QuantumRedshiftJul22_10.png&lt;br /&gt;
File:QuantumRedshiftJul22_11.png&lt;br /&gt;
File:QuantumRedshiftJul22_12.png&lt;br /&gt;
File:QuantumRedshiftJul22_13.png&lt;br /&gt;
File:QuantumRedshiftJul22_14.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Quantum Redshift}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=169386</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=169386"/>
		<updated>2026-07-15T22:23:33Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_American_Wasteland_(Oct_21,_2005_Prototype)&amp;diff=169385</id>
		<title>Tony Hawk&#039;s American Wasteland (Oct 21, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_American_Wasteland_(Oct_21,_2005_Prototype)&amp;diff=169385"/>
		<updated>2026-07-15T22:22:13Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=THAW360title.png&lt;br /&gt;
|Page name=Tony Hawk&#039;s American Wasteland (Oct 21, 2005 Prototype)&lt;br /&gt;
|builddate=Oct 21, 2005&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MagicSeb827&lt;br /&gt;
|releasedby=MagicSeb827&lt;br /&gt;
|filereleasedate=October 9, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=TECHNICOLOR, CWMBRAN, AV200401W0X11_794BD063_RED, 26/10/2005, Microsoft Confidential, Tony Hawks American Wasteland Xbox (smeared)&lt;br /&gt;
|game=Tony Hawk&#039;s American Wasteland&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate=Oct 28, 2005&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THAW Oct 21 2005 CHECK DISC.7z&lt;br /&gt;
|external=https://archive.org/details/xbox-360-tony-hawk-american-wasteland-check-disc-only&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Tony Hawk&#039;s American Wasteland for Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build is best run from a sidecar, an XGD file to use in the Game Disc Emulator has been included, you can also burn to a DVD-RDL and use it on a devkit or convert to Games on Demand format and run it that way as well&lt;br /&gt;
* only a few files are different to retail including default.xex which is very different&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
QxWnvDA.png|File name too long for FATX format, using a sidecar, DVD-RDL, or GoD format is required for the build to run properly&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
XBOX 360 - Tony Hawk American Wasteland - Check Disc Only.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tony Hawk&#039;s American Wasteland}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gun_(Oct_8,_2005_Prototype)&amp;diff=169384</id>
		<title>Gun (Oct 8, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gun_(Oct_8,_2005_Prototype)&amp;diff=169384"/>
		<updated>2026-07-15T22:21:23Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GUN360Title.png&lt;br /&gt;
|Page name=GUN (Oct 8, 2005 Prototype)&lt;br /&gt;
|builddate=Oct 8, 2005&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MagicSeb827&lt;br /&gt;
|releasedby=MagicSeb827&lt;br /&gt;
|filereleasedate=October 2, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=TECHNICOLOR, CWMBRAN, AV200301W0X11_227A1E26_RED, 12/10/2005, Microsoft Confidential, GUN&lt;br /&gt;
|game=GUN&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|final_builddate=Oct 14, 2005&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GUN Oct 8 2005 CHECK DISC.7z&lt;br /&gt;
|external=https://archive.org/details/xbox-360-gun-check-disc-only&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GUNdebug.zip|title=Debug Enabled Executable&lt;br /&gt;
}}&lt;br /&gt;
A prototype of GUN for Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build is best run from a sidecar, an XGD file to use in the Game Disc Emulator has been included, you can also burn to a DVD-RDL and use it on a devkit or convert to Games on Demand format and run it that way as well&lt;br /&gt;
&lt;br /&gt;
* There is a debug executable in the additional downloads, credit to Zeddikins&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eroviuhbersivub.png|deboog&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
XBOX 360 - Gun - Check Disc Only.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gun}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=169383</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=169383"/>
		<updated>2026-07-15T22:20:24Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=169075</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=169075"/>
		<updated>2026-07-11T04:50:29Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=169074</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=169074"/>
		<updated>2026-07-11T04:50:21Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type= Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor Xbox Check Disc&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Technicolor_Xbox_Check_Disc&amp;diff=169073</id>
		<title>Technicolor Xbox Check Disc</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Technicolor_Xbox_Check_Disc&amp;diff=169073"/>
		<updated>2026-07-11T04:49:57Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disc type&lt;br /&gt;
|hardware_id=Technicolor Xbox Check Disc&lt;br /&gt;
|hardware_type=Disc&lt;br /&gt;
|hardware_date=2004&lt;br /&gt;
|text=Technicolor Check Disc Only&lt;br /&gt;
|photo=HotWheelsStuntTrackChallengeXBReview.jpg&lt;br /&gt;
|system=Xbox&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_American_Wasteland_(Oct_21,_2005_Prototype)&amp;diff=169072</id>
		<title>Tony Hawk&#039;s American Wasteland (Oct 21, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tony_Hawk%27s_American_Wasteland_(Oct_21,_2005_Prototype)&amp;diff=169072"/>
		<updated>2026-07-11T04:49:37Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=THAW360title.png&lt;br /&gt;
|Page name=Tony Hawk&#039;s American Wasteland (Oct 21, 2005 Prototype)&lt;br /&gt;
|builddate=Oct 21, 2005&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MagicSeb827&lt;br /&gt;
|releasedby=MagicSeb827&lt;br /&gt;
|filereleasedate=October 9, 2021&lt;br /&gt;
|origin_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=TECHNICOLOR, CWMBRAN, AV200401W0X11_794BD063_RED, 26/10/2005, Microsoft Confidential, Tony Hawks American Wasteland Xbox (smeared)&lt;br /&gt;
|game=Tony Hawk&#039;s American Wasteland&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate=Oct 28, 2005&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=THAW Oct 21 2005 CHECK DISC.7z&lt;br /&gt;
|external=https://archive.org/details/xbox-360-tony-hawk-american-wasteland-check-disc-only&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Tony Hawk&#039;s American Wasteland for Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build is best run from a sidecar, an XGD file to use in the Game Disc Emulator has been included, you can also burn to a DVD-RDL and use it on a devkit or convert to Games on Demand format and run it that way as well&lt;br /&gt;
* only a few files are different to retail including default.xex which is very different&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
QxWnvDA.png|File name too long for FATX format, using a sidecar, DVD-RDL, or GoD format is required for the build to run properly&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
XBOX 360 - Tony Hawk American Wasteland - Check Disc Only.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tony Hawk&#039;s American Wasteland}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gun_(Oct_8,_2005_Prototype)&amp;diff=169071</id>
		<title>Gun (Oct 8, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gun_(Oct_8,_2005_Prototype)&amp;diff=169071"/>
		<updated>2026-07-11T04:49:18Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=GUN360Title.png&lt;br /&gt;
|Page name=GUN (Oct 8, 2005 Prototype)&lt;br /&gt;
|builddate=Oct 8, 2005&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MagicSeb827&lt;br /&gt;
|releasedby=MagicSeb827&lt;br /&gt;
|filereleasedate=October 2, 2021&lt;br /&gt;
|origin_type=Technicolor Xbox Check Disc&lt;br /&gt;
|origin_labels=TECHNICOLOR, CWMBRAN, AV200301W0X11_227A1E26_RED, 12/10/2005, Microsoft Confidential, GUN&lt;br /&gt;
|game=GUN&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|final_builddate=Oct 14, 2005&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GUN Oct 8 2005 CHECK DISC.7z&lt;br /&gt;
|external=https://archive.org/details/xbox-360-gun-check-disc-only&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GUNdebug.zip|title=Debug Enabled Executable&lt;br /&gt;
}}&lt;br /&gt;
A prototype of GUN for Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build is best run from a sidecar, an XGD file to use in the Game Disc Emulator has been included, you can also burn to a DVD-RDL and use it on a devkit or convert to Games on Demand format and run it that way as well&lt;br /&gt;
&lt;br /&gt;
* There is a debug executable in the additional downloads, credit to Zeddikins&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eroviuhbersivub.png|deboog&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
XBOX 360 - Gun - Check Disc Only.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gun}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Technicolor_Xbox_Check_Disc&amp;diff=169004</id>
		<title>Technicolor Xbox Check Disc</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Technicolor_Xbox_Check_Disc&amp;diff=169004"/>
		<updated>2026-07-09T00:08:18Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disc type&lt;br /&gt;
|hardware_id=Technicolor Xbox Check Disc&lt;br /&gt;
|hardware_type=Disc&lt;br /&gt;
|hardware_date=2004&lt;br /&gt;
|text=Technicolor Check Disc Only&lt;br /&gt;
|photo=HotWheelsStuntTrackChallengeXBReview.jpg&lt;br /&gt;
|system=Xbox &amp;lt;br&amp;gt; Xbox 360&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Technicolor_Xbox_Check_Disc&amp;diff=169003</id>
		<title>Technicolor Xbox Check Disc</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Technicolor_Xbox_Check_Disc&amp;diff=169003"/>
		<updated>2026-07-09T00:06:54Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Created page with &amp;quot;{{Disc type |hardware_id=Technicolor Xbox Check Disc |hardware_type=Disc |hardware_date=2004 |text=Xbox Check Disc |photo=HotWheelsStuntTrackChallengeXBReview.jpg |system=Xbox &amp;lt;br&amp;gt; Xbox 360 }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disc type&lt;br /&gt;
|hardware_id=Technicolor Xbox Check Disc&lt;br /&gt;
|hardware_type=Disc&lt;br /&gt;
|hardware_date=2004&lt;br /&gt;
|text=Xbox Check Disc&lt;br /&gt;
|photo=HotWheelsStuntTrackChallengeXBReview.jpg&lt;br /&gt;
|system=Xbox &amp;lt;br&amp;gt; Xbox 360&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=167781</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=167781"/>
		<updated>2026-06-28T04:44:58Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type= Technicolor Pressed DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor pressed DVD-R.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive, a PAL Console, or a working disc drive on a modified Xbox. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=167748</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=167748"/>
		<updated>2026-06-27T22:52:35Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type= Technicolor Pressed DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a Technicolor pressed DVD-R.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Juiced_(Aug_4,_2004_prototype)&amp;diff=167540</id>
		<title>Juiced (Aug 4, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Juiced_(Aug_4,_2004_prototype)&amp;diff=167540"/>
		<updated>2026-06-26T02:20:03Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Juiced (Aug 4, 2004 prototype)&lt;br /&gt;
|titlescreen=1393494519.png&lt;br /&gt;
|builddate=Aug 4, 2004 13:20:02 &lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Juiced review only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Juiced&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jan 10, 2005 }} {{RegionDate|US|Mar 25, 2005 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jun 17, 2005}} {{RegionDate|US|Jun 13, 2005 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/JuicedAug42004prototype&lt;br /&gt;
|file=Juiced (Aug 4, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Juiced for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Late prototype of the Acclaim version, compiled 7 days before the undumped Technicolor master disc.&lt;br /&gt;
*Review prototype.&lt;br /&gt;
*XBE information:&lt;br /&gt;
**Internal Name: Juiced&lt;br /&gt;
**Maker ID and Product Number: AC-30&lt;br /&gt;
**Executable Name: default.xbe&lt;br /&gt;
**Executable checksum (MD5): 181cdbe24022bb037536697da0468502&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: No (as of September 12, 2021).&lt;br /&gt;
**Game contains dongle protection: Maybe.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:1393691477.png&lt;br /&gt;
File:1393691544.png&lt;br /&gt;
File:1393691548.png&lt;br /&gt;
File:1393691656.png&lt;br /&gt;
File:1393691675.png&lt;br /&gt;
File:1393691695.png&lt;br /&gt;
File:1393691723.png&lt;br /&gt;
File:1393691798.png&lt;br /&gt;
File:1393691866.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Xbox - Juiced review only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Juiced review only.bin|type=File|date=2021-03-28 02:02:55|size=1967771648|crc32=121DE7A2|md5=ad958f5af6f78f0d0bf8890eaa78475f|sha1=9ad5cd177f500ecf1b17fcc1a201acd9c63aa1b7|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Juiced review only.cue|type=File|date=2021-03-28 01:58:55|size=91|crc32=476C19A2|md5=4e0f3d245141d4ab43a7fc222be351ad|sha1=ce86d8c32d3195788cdf216582f618fd65202a02|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Juiced review only.jpeg|type=File|date=2021-04-09 22:15:08|size=1138660|crc32=E05C38FF|md5=d2f562eb352b41a79b67dc8b0ce66e9a|sha1=821089c1cd24f387cfdd22912d32cc3c0945d12c|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Juiced}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=164491</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=164491"/>
		<updated>2026-06-02T03:03:53Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=Pressed DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a pressed DVD-R.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=164490</id>
		<title>Hot Wheels: World Race (May 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_World_Race_(May_12,_2003_prototype)&amp;diff=164490"/>
		<updated>2026-06-02T03:03:28Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A debug prototype of Hot Wheels: World Race for the PC.{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)&lt;br /&gt;
|titlescreen=WorldRace.png&lt;br /&gt;
|builddate=May 12, 2003 at 14:08:37&lt;br /&gt;
|buildname=DEV (Debug)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, Ziimbiian, Glitchmaster&lt;br /&gt;
|releasedby=Ziimbiian, Glitchmaster, Niko&lt;br /&gt;
|filereleasedate=May 3, 2021&lt;br /&gt;
|origin_ownership =Climax Brighton employees (2003-2019), Anonymous (2019-2020), Ziimbiian, Niko, Glitchmaster and The Hot Wheels Modding Community (2020-Present)&lt;br /&gt;
|origin_type=Unknown (most likely a CD-R or a PTP file share)&lt;br /&gt;
|origin_labels=hotwheelsPC&lt;br /&gt;
|game=Hot Wheels: World Race&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate=October 29, 2003&lt;br /&gt;
|release_date=November 19, 2003&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hot Wheels World Race Prototype -Milestone 2-.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}&lt;br /&gt;
Note from one of the dumpers: Me and Niko had to mess around with the executable code to get it working on modern computers. It was unstable on some PCs, while others had improper texture mapping on the cars and on the tracks. We also had to limit the frame rate to 60 in the menus so it wouldn&#039;t crash upon selecting a track. I have provided the original unmodified executable in the zip folder for preservation. - Glitchmaster&lt;br /&gt;
&lt;br /&gt;
* Dated five months before the final build.&lt;br /&gt;
* In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the &amp;quot;P&amp;quot; key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won&#039;t start up due to bog errors.&lt;br /&gt;
*Uses the unused &amp;quot;Boy_Band.bog&amp;quot; image for the title screen.&lt;br /&gt;
*There are only 15 cars and 10 tracks, similar to the Game Boy  Advance version.&lt;br /&gt;
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.&lt;br /&gt;
*There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder. This was also the case with the March 31, 2003 build.&lt;br /&gt;
*Options are limited to only one menu and that&#039;s Quick Race.&lt;br /&gt;
*The game&#039;s name in this build originally had the full title &#039;&#039;Hot Wheels: Highway 35 - World Race&#039;&#039;, but the word &#039;&#039;Highway 35&#039;&#039; in the game&#039;s name was removed before release. Other early builds have this name as well.&lt;br /&gt;
*Most of the bog graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.&lt;br /&gt;
*Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.&lt;br /&gt;
*There&#039;s a frame rate counter at the bottom of the screen. The frame rate varies between computers. Unlike the final game, which is capped at 60 frames per second, the prototype can go up to 400 frames per second in the menus and 200 frames per second-in game. It can go even higher with more modern PCs.&lt;br /&gt;
*Stale tricks in this build are called &amp;quot;Tired&amp;quot;.&lt;br /&gt;
*Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.&lt;br /&gt;
*Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.&lt;br /&gt;
*This is the first known build to have unlockable paths.&lt;br /&gt;
**The unlockable paths are still in a work-in-progress, once you grab the red ring trigger, the unlockable path remains open indefinitely. Unlike the final where the barriers come back up after 20 seconds of being unlocked.&lt;br /&gt;
**Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.&lt;br /&gt;
**Some unlocked paths with stunt ramps forcibly make the player use Nitrox 2, when in the final game, they can use Nitrox 2 whenever.&lt;br /&gt;
*There are references to the Cloud and Space tracks, but they are only placeholders.&lt;br /&gt;
*At this point of development, Challenge Mode hasn’t been implemented in yet.&lt;br /&gt;
*To unlock the other vehicles, you must manually edit the pointers in the &amp;quot;car_info.xml&amp;quot; file to “false&amp;quot;.&lt;br /&gt;
*To access more menu features, you must manually swap the &amp;quot;frontend&amp;quot; and &amp;quot;frontend_E3&amp;quot; xml files.&lt;br /&gt;
*Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.&lt;br /&gt;
*The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.&lt;br /&gt;
*The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos. Oddly enough, the only car to have its final graphics is Muscle Tone, which is strange considering the rest of the cars still have the early logo.&lt;br /&gt;
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.&lt;br /&gt;
*When the race is finished, you can enter your name, but it restarts the race afterwards.&lt;br /&gt;
*Mist Mountain seems to be finalized at this point of development, except for the positions of locked paths.&lt;br /&gt;
*In Mist Mountain, some debug text appears when doing stunts. The text says &amp;quot;OUTSIDE CAMERA BOX&amp;quot;.&lt;br /&gt;
*The track names still use numbers instead of unique names. The early name for Mist Mountain is still in the files, and can be restored using some hex editing.&lt;br /&gt;
*Only Mist Mountain and Egyptian Dunes can be selected. Other tracks crash the game entirely due to them lacking the file folders.&lt;br /&gt;
*Performing tricks are more unforgiving than the final game. You can land a perfect landing with a barrel roll and you will not get the Nitrox 2 bonus most of the time.&lt;br /&gt;
*Upon bootup in the E3 menu, you will be prompted to choose your language. When selected, the title screen has the &amp;quot;Boy_Band.bog&amp;quot; image stretched and the text at the bottom of the screen doesn&#039;t pulsate. Regardless of what language you choose, it will remain in English, because the localization was at its infancy during this point of development.&lt;br /&gt;
**The gallery is incomplete, instead of showing camera icons, it shows the car selection icons.&lt;br /&gt;
**The credits are not implemented, although the menu option for it exists.&lt;br /&gt;
**Even though this build has no sound effects, you can turn the volume slider from 0 to 9 in its respective menu settings.&lt;br /&gt;
**This build removes the respawn button.&lt;br /&gt;
**Controller vibration does nothing.&lt;br /&gt;
**Screen size options does nothing except for showing a border where the screen goes.&lt;br /&gt;
**Loading and saving games does not work.&lt;br /&gt;
**You can change your controls from three sets, although they have no effect in gameplay.&lt;br /&gt;
**The difficulty is always set to Hard, regardless if you change it to Easy.&lt;br /&gt;
**Cheats exist as a separate menu option instead of button combinations. The menu doesn&#039;t function.&lt;br /&gt;
*Selecting 1/4 Mile Coupe crashes the game, for an unknown reason.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MainMenuOptionSelect.png|Main Menu&lt;br /&gt;
File:MainMenuModeSelect.png|Single Player Mode Select&lt;br /&gt;
File:Cars.png|Car Select&lt;br /&gt;
File:Tracks.png|Track Select&lt;br /&gt;
File:Egyptian Dunes.png|Egyptian Dunes&lt;br /&gt;
File:Results.png|Results&lt;br /&gt;
File:Name Entry.png|Name Entry&lt;br /&gt;
File:First_Person_POV.png|First Person POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;ECQeENoLv9Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Ziimbian for dumping this build, thanks to Glitchmaster for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hot Wheels: World Race}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Splatoon_2_(Mar_28,_2017_prototype)&amp;diff=162685</id>
		<title>Splatoon 2 (Mar 28, 2017 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Splatoon_2_(Mar_28,_2017_prototype)&amp;diff=162685"/>
		<updated>2026-05-12T21:33:57Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: thanks nintendo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Splatoon 2 (Mar 28, 2017 prototype)&lt;br /&gt;
|builddate=Mar 28, 2017&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=May 9, 2026&lt;br /&gt;
|origin_type=eMMC&lt;br /&gt;
|game=Splatoon 2&lt;br /&gt;
|system=Nintendo Switch&lt;br /&gt;
|genre=Shooter, Platformer&lt;br /&gt;
|release_date={{RegionDate|WW|Jul 21, 2017}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Splatoon 2&#039;&#039;&#039; for the Nintendo Switch.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contains debug.&lt;br /&gt;
* This version was created one month after the [[Splatoon 2 (Feb 28, 2017 Global Testfire demo)]] but unlike the demo, several models are present.&lt;br /&gt;
* Although hundreds of test maps exist in the final version and in this version, this version contains several models for these test maps.&lt;br /&gt;
** However, this does not mean that all models for all stages exist. For example, TestField256_x_Msn is an Octo Canyon stage associated with a concept of a cut-up enemy called &amp;quot;Enm_donketsu&amp;quot;. Although at least some models used in this stage exist in this version, the enemy itself and the stage model do not.&lt;br /&gt;
* Octoballs exists in this version as &amp;quot;Test_Enm_Ball&amp;quot; and is used in some TestFields.&lt;br /&gt;
* Tentakook has a completely different appearance.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:Splatoon 2/March_28,_2017}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;jHIVpjxU7pU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Splatoon 2}}}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=159721</id>
		<title>Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hot_Wheels:_Stunt_Track_Challenge_(Sep_29,_2004_prototype)&amp;diff=159721"/>
		<updated>2026-03-07T00:37:03Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Hot Wheels: Stunt Track Challenge (September 29, 2004 prototype)&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&#039;&#039;&#039;HOT WHEELS XB REVIEW&#039;&#039;&#039;&lt;br /&gt;
|origin_ownership=Microsoft-Climax  (2004-2024), donkeybrothers (2024), Glitchmaster (2024-present)&lt;br /&gt;
|game=Hot Wheels: Stunt Track Challenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|October 14, 2004}} {{RegionDate|EU|??? ??, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of Hot Wheels: Stunt Track Challenge for Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*PAL build on a pressed DVD-R.&lt;br /&gt;
*Matches the NTSC final build, but may differ from the PAL final build&lt;br /&gt;
*Currently undumped because the owner doesn&#039;t have a Kreon drive. Tested on an Xbox Debug Kit set to &amp;quot;rest of the world&amp;quot; and it doesn&#039;t work.&lt;br /&gt;
*Looking at the screenshots from the eBay listing, the game looks near identical to final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:HotWheelsStuntTrackChallengeXBReview.jpg|300px|centre]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Oct_28,_2008_prototype)&amp;diff=156866</id>
		<title>Sonic Unleashed (Oct 28, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Oct_28,_2008_prototype)&amp;diff=156866"/>
		<updated>2026-02-02T18:38:44Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Why is the download not available? For Unleashed Recompiled? Because the game is more than a decade old.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Sonic Unleashed (Oct 28, 2008 prototype)&lt;br /&gt;
|titlescreen=Screenshot - SONIC UNLEASHED 2022-12-21 23-12-02.png&lt;br /&gt;
|builddate=Oct 28, 2008 &lt;br /&gt;
|buildname=10-29-08&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Sonic Unleashed 10-29-08&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Sonic Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Platform, Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 2, 2008 }} {{RegionDate|EU|Oct 30, 2008 }} {{RegionDate|US|Oct 30, 2008 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 19, 2009 }} {{RegionDate|EU|11/28/2008}} {{RegionDate|US|11/18/2008 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Unleashed (Oct 28, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/SonicUnleashedOct282008prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sonic Unleashed for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built 1 day before the final build.&lt;br /&gt;
* Aside from the .xex, #ActN_PetraEvil.ar.00, #ActN_PetraEvil.arl, and #Application.ar.00 are the only changed files in comparison to the final build.&lt;br /&gt;
* XEX information:&lt;br /&gt;
** Header Maker ID: SE&lt;br /&gt;
** Header Product Code: 2066&lt;br /&gt;
** Header Title: SONIC UNLEASHED&lt;br /&gt;
** Header PE Name: SWA.exe&lt;br /&gt;
** Header Executable Name: /default.xex&lt;br /&gt;
** Header: Executable Checksum (MD5): ae9715efab0149fd03ffeaa90e0ccee8&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).&lt;br /&gt;
*** Issues: Vertex explosions sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-11-46.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-11-49.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-11-57.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-11-59.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-02.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-09.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-32.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-48.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-12-53.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-00.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-13.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-32.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-41.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-13-50.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-01.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-15.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-17.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-47.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-14-58.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-08.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-11.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-15.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-28.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-34.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-43.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-15-51.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-16.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-24.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-36.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-44.png&lt;br /&gt;
Screenshot - SONIC UNLEASHED 2022-12-21 23-16-58.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
X360 - Sonic Unleashed 10-29-08.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-29-08.bin|type=File|date=2021-10-12 07:48:44|size=6129123328|crc32=52717D89|md5=2c18036bfb9ee843849c823de2d31b7f|sha1=ff39ab0d02e61340ee78a015d9847310128ff5cf|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-29-08.cue|type=File|date=2021-10-12 07:36:15|size=97|crc32=5DBF454F|md5=7d17db9d8acedac2208a96f60521ac3b|sha1=d01a397969503983b692b2aab3503fd29082e78d|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-29-08.jpeg|type=File|date=2021-10-24 01:12:19|size=1813741|crc32=61B184F1|md5=83882653ace2afc411c16d3c95dc6f9b|sha1=9a16be6fbc4c5cc4b3ba90b885ce8230cd4cb817|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic Unleashed (Oct 28, 2008 prototype).7z |type=7zip Archive |date=2021-10-27 04:57:44|size=5790556173|crc32=b8717290|md5=ac4dfbf2dd2c2888e5f9e7b0f2f33823 |sha1=7fdfade31ca70b0cf19b79daf055fd22fb3b0a30|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Sonic Unleashed}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Oct_14,_2008_prototype)&amp;diff=156865</id>
		<title>Sonic Unleashed (Oct 14, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Oct_14,_2008_prototype)&amp;diff=156865"/>
		<updated>2026-02-02T18:38:30Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Why is the download not available? For Unleashed Recompiled? Because the game is more than a decade old.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Sonic Unleashed (Oct 14, 2008 prototype)&lt;br /&gt;
|titlescreen=Screenshot - SONIC UNLEASHED 2022-12-21 23-18-00.png&lt;br /&gt;
|builddate=Oct 14, 2008 &lt;br /&gt;
|buildname=10-16-08&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Sonic Unleashed 10-16-08&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Sonic Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Platform, Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 2, 2008 }} {{RegionDate|EU|Oct 30, 2008 }} {{RegionDate|US|Oct 30, 2008 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 19, 2009 }} {{RegionDate|EU|11/28/2008}} {{RegionDate|US|11/18/2008 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Unleashed (Oct 14, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/SonicUnleashedOct142008prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sonic Unleashed for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Debugger enabled.&lt;br /&gt;
**Distance meter is enabled.&lt;br /&gt;
**Framerate counter is enabled.&lt;br /&gt;
**Debug Operation Tool can be accessed by pressing RB 10 times in quick succession then Right Stick pressing opens debug menu.&lt;br /&gt;
*Game runs at an uncapped framerate, while the final is hard locked to 30fps.&lt;br /&gt;
*Hedgehog Engine FMV lacks sound.&lt;br /&gt;
*Sound effects play at the same time as the title screen bgm in this build. In the final, the music always plays after the sound effects play.&lt;br /&gt;
*The &amp;quot;Walk Run&amp;quot; on one of the how to play graphics while a level is loading was moved slightly.&lt;br /&gt;
*Picture for Windmill Isle Act 2 is different.&lt;br /&gt;
*XEX information:&lt;br /&gt;
**Header Maker ID: SE&lt;br /&gt;
**Header Product Code: 2066&lt;br /&gt;
**Header Title: SONIC UNLEASHED&lt;br /&gt;
**Header PE Name: SWA.exe&lt;br /&gt;
**Header Executable Name: /default.xex&lt;br /&gt;
**Header: Executable Checksum (MD5): 769d772c571d13af246930a4acba4aa1&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).&lt;br /&gt;
***Issues: No issues.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-44.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-48.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-55.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-57.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-00.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-06.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-17.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-44.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-49.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-18-55.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-00.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-15.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-24.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-32.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-45.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-53.png&lt;br /&gt;
File:Su Oct14 Debug menu.jpg&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-02.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-06.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-11.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-23.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-45.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-51.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-58.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-08.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-11.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-17.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-24.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-27.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-34.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-39.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-43.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-21-52.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-02.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-11.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-23.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-33.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-39.png&lt;br /&gt;
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-49.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:X360 - Sonic Unleashed 10-16-08.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-16-08.bin|type=File|date=2021-10-14 19:41:42|size=6286966784|crc32=FED20EDB|md5=7b1b89d8566c4eb432a6b1de68dc5239|sha1=6d994a1bbdb18f5c489d222950678568c8abcc47|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-16-08.cue|type=File|date=2021-10-14 15:44:04|size=97|crc32=BE160163|md5=631eaacbfa97d8bef5c25a780ae04b50|sha1=e100786ef31f31e1fd41c1e5ab5f82e9e2012785|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - Sonic Unleashed 10-16-08.JPG|type=File|date=2021-10-24 01:12:47|size=1309392|crc32=27923888|md5=0ac0eec955d4ef60c450aeb7cb133ba5|sha1=8b2ad72d51c5a14e6478bd4ba8a0a1326e8178b9|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sonic Unleashed (Oct 14, 2008 prototype).7z |type=7zip Archive |date=2021-10-27 04:35:17|size=5931481373|crc32=64a199a4|md5=f5e52fb9782065a7c6714c6373661df9 |sha1=70a373aa776effd540ead033d88e41a664947ec4|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*[[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
*[https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Sonic Unleashed}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Aug_31,_2008_prototype)&amp;diff=156864</id>
		<title>Sonic Unleashed (Aug 31, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_Unleashed_(Aug_31,_2008_prototype)&amp;diff=156864"/>
		<updated>2026-02-02T18:38:12Z</updated>

		<summary type="html">&lt;p&gt;Glitchmaster: Why is the download not available? For Unleashed Recompiled? Because the game is more than a decade old.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SonicUnleashedTitle.png&lt;br /&gt;
|Page name=Sonic Unleashed (Aug 31, 2008 prototype)&lt;br /&gt;
|builddate=Aug 31, 2008&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ObscureGamers&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=December 6, 2016&lt;br /&gt;
|origin_type=DVD&lt;br /&gt;
|origin_labels=Sonic Unleashed X360 Preview Disk 1&lt;br /&gt;
|game=Sonic Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 19, 2009}} {{RegionDate|US|Nov 20, 2008}} {{RegionDate|EU|Nov 28, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Unleashed (Aug 31, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/SonicUnleashedpreviewBuild&lt;br /&gt;
}}&lt;br /&gt;
A preview prototype of Sonic Unleashed for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Unleashed (Xbox 360, PlayStation 3)/Preview Prototype (Disc 1)}}&lt;br /&gt;
&lt;br /&gt;
* Disk 1 is the only available from the prototype, while Disk 2 is currently lost.&lt;br /&gt;
&lt;br /&gt;
* Miscellaneous Notes: &lt;br /&gt;
** Disk Label: 1/09/2008 (September 1st, 2008)&lt;br /&gt;
** Developer Menu: Revision 6005 06:50:59 4/21/2008 (6:50:59 AM, April 21st, 2008)&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=240&amp;gt;&lt;br /&gt;
SonicUnleashedDisc.png|Original disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Sonic Unleashed}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Glitchmaster</name></author>
	</entry>
</feed>