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	<updated>2026-05-13T16:36:37Z</updated>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46971</id>
		<title>X-Men: Next Dimension (Jul 7, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46971"/>
		<updated>2021-03-27T10:38:04Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=X-Men: Next Dimension (Jul 7, 2002 prototype)&lt;br /&gt;
|titlescreen=XMen-Jul07Preview-1.png&lt;br /&gt;
|builddate=Jul 7, 2002 15:47:50 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=X-men Next Dimension For Preview Purposes Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=X-Men: Next Dimension&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Sep 23, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Oct 15, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/XMenNextDimensionJul72002prototype&lt;br /&gt;
|file=X-Men - Next Dimension (Jul 7, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of X-Men: Next Dimension for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;&#039;General Differences&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*An NTSC-U preview build dated around two and a half months before the final.&lt;br /&gt;
*Cheat codes don&#039;t work&lt;br /&gt;
*L3 displays debug menu&lt;br /&gt;
*Credits button just shows Paradox logo again&lt;br /&gt;
*Practice mode forces you into the Danger Room stage&lt;br /&gt;
*Survival mode isn&#039;t available&lt;br /&gt;
*Many characters seem to be locked for the preview build.&lt;br /&gt;
*Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters)&lt;br /&gt;
*Forge and Cyclops movelist are empty&lt;br /&gt;
*Move list has a bigger font, resulting in too long names being divided in two paragraphs, the second one turning white&lt;br /&gt;
*Combo strings and throws are shown in the movelist, unlike the final game&lt;br /&gt;
*In practice mode, Change is now Toggle&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input Differences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Beast&#039;s Cyclone moves are forward down diagonal instead of the hadouken motion&lt;br /&gt;
*All of Wolverine&#039;s Hadoken-like inputs are done through pushing down diagonal + its usual button&lt;br /&gt;
*Toad&#039;s Saliva Slap is done through back back + Square, different than the final game&lt;br /&gt;
*Toad&#039;s front flop is done through forward forward + Cross , different than the final game&lt;br /&gt;
*Toad&#039;s Frogleg Drill is done through Air diagonal down + Cross, different than the final game&lt;br /&gt;
*Jean&#039;s and Havok&#039;s airborne specials have simplified inputs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphical Differences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Title screen and loading screens are much more primitive in appearance.&lt;br /&gt;
*Character portraits look different (uncannily so). The miniatures are taken from X-Men Mutant Academy and the big portraits are direct screenshots of their in-game models.&lt;br /&gt;
*There&#039;s a yellow X next to the credits icon&lt;br /&gt;
*There are no alternate costumes selectable&lt;br /&gt;
*Meter bars are always blue&lt;br /&gt;
*Cyclops, Nightcrawler, Mystique and Phoenix&#039;s default costume is different&lt;br /&gt;
*Toad&#039;s hair is lime green&lt;br /&gt;
*Characters have no in-game facial expressions&lt;br /&gt;
*Jean&#039;s level 4 combo is slightly different (no final explosion, nor proyectiles hovering over the oponent)&lt;br /&gt;
*Jean&#039;s mane has no physics, and is always pulled upwards&lt;br /&gt;
*Havok&#039;s taunt has no particle effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay Differences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Mystique has a bug where she just takes her hair on her free hand&lt;br /&gt;
*Forge appears to be in quite an unfinished state&lt;br /&gt;
*Taunts don&#039;t build meter&lt;br /&gt;
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input&lt;br /&gt;
*Meter bars don&#039;t make a sound when a sector is filled&lt;br /&gt;
*Level 4 combos for Wolverine and Cyclops did a closeup on the character before being executed, even flipping the screen towards the left side&lt;br /&gt;
*Cyclops low Optic Blast does no damage, but hitstuns the enemy&lt;br /&gt;
*Cyclops can&#039;t do his Optic Blast Super airborne&lt;br /&gt;
*Wolverine&#039;s Level 4 and Level 3 are swapped&lt;br /&gt;
*Wolverine&#039;s Level 1 was a full combo (It&#039;s just a single swipe in the final game)&lt;br /&gt;
*Wolverine&#039;s combo strings are undoable in the final game&lt;br /&gt;
*Counters don&#039;t work&lt;br /&gt;
*Havok&#039;s airborne Blasts specify which direction will they aim in the move list (in the final game, it just says 1 and 2)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:XMen-Jul07Preview-1.png|Title screen&lt;br /&gt;
File:XMen-Jul07Preview-2.png|Menus&lt;br /&gt;
File:XMen-Jul07Preview-3.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.img|type=File|date=2020-12-15 05:36:29|size=646670640|crc32=5AACAAC0|md5=4a584fa88cbf91f733beb7c9ecd3b790|sha1=eed6a7b08662f087b303b9174080ee849e19c86f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.cue|type=File|date=2020-12-15 05:28:28|size=116|crc32=4BD59B81|md5=e3cee868499a6b16f250ec2aa6f0f695|sha1=280d1bc16fd5f46482f791b8477f6edc04116f57|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.ccd|type=File|date=2020-12-15 05:28:28|size=772|crc32=7AC180E9|md5=64f6d5e92bcdf8ed5488b7fd3108677c|sha1=5cbfe4b782f960ff1a449a718f57ec6d718ab25e|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.sub|type=File|date=2020-12-15 05:37:02|size=26394720|crc32=6F8D7C04|md5=cea8aa9a18b6fd0a2193c0d2b4b5e51c|sha1=10a92fe9ad892bdb14710dc2684c18c17403b2d5|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.jpeg|type=File|date=2021-03-14 12:15:56|size=673139|crc32=F562026F|md5=8356b49a3c0f199dbc49ca5685a22637|sha1=ebcb42a3eb6ff618360eef3cdec1f93a21820637|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46970</id>
		<title>X-Men: Next Dimension (Jul 7, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46970"/>
		<updated>2021-03-27T09:49:30Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Sorting out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=X-Men: Next Dimension (Jul 7, 2002 prototype)&lt;br /&gt;
|titlescreen=XMen-Jul07Preview-1.png&lt;br /&gt;
|builddate=Jul 7, 2002 15:47:50 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=X-men Next Dimension For Preview Purposes Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=X-Men: Next Dimension&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Sep 23, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Oct 15, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/XMenNextDimensionJul72002prototype&lt;br /&gt;
|file=X-Men - Next Dimension (Jul 7, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of X-Men: Next Dimension for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;&#039;General Differences&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* An NTSC-U preview build dated around two and a half months before the final.&lt;br /&gt;
* Cheat codes don&#039;t work&lt;br /&gt;
* Credits button just shows Paradox logo again&lt;br /&gt;
* Practice mode forces you into the Danger Room stage&lt;br /&gt;
* Survival mode isn&#039;t available&lt;br /&gt;
* Many characters seem to be locked for the preview build.&lt;br /&gt;
* Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters)&lt;br /&gt;
* Forge and Cyclops movelist are empty&lt;br /&gt;
* Move list has a bigger font, resulting in too long names being divided in two paragraphs, the second one turning white&lt;br /&gt;
* Combo strings and throws are shown in the movelist, unlike the final game&lt;br /&gt;
* In practice mode, Change is now Toggle&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input Differences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast&#039;s Cyclone moves are forward down diagonal instead of the hadouken motion&lt;br /&gt;
* All of Wolverine&#039;s Hadoken-like inputs are done through pushing down diagonal + its usual button&lt;br /&gt;
* Toad&#039;s Saliva Slap is done through back back + Square, different than the final game&lt;br /&gt;
* Toad&#039;s front flop is done through forward forward + Cross , different than the final game&lt;br /&gt;
* Toad&#039;s Frogleg Drill is done through Air diagonal down + Cross, different than the final game&lt;br /&gt;
* Jean&#039;s and Havok&#039;s airborne specials have simplified inputs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphical Differences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Title screen and loading screens are much more primitive in appearance.&lt;br /&gt;
* Character portraits look different (uncannily so). The miniatures are taken from X-Men Mutant Academy and the big portraits are direct screenshots of their in-game models.&lt;br /&gt;
* There&#039;s a yellow X next to the credits icon&lt;br /&gt;
* There are no alternate costumes selectable&lt;br /&gt;
* Meter bars are always blue&lt;br /&gt;
* Cyclops, Nightcrawler, Mystique and Phoenix&#039;s default costume is different&lt;br /&gt;
* Toad&#039;s hair is lime green&lt;br /&gt;
* Characters have no in-game facial expressions&lt;br /&gt;
* Jean&#039;s level 4 combo is slightly different (no final explosion, nor proyectiles hovering over the oponent)&lt;br /&gt;
* Jean&#039;s mane has no physics, and is always pulled upwards&lt;br /&gt;
* Havok&#039;s taunt has no particle effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay Differences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Mystique has a bug where she just takes her hair on her free hand&lt;br /&gt;
*Forge appears to be in quite an unfinished state&lt;br /&gt;
*Taunts don&#039;t build meter&lt;br /&gt;
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input&lt;br /&gt;
*Meter bars don&#039;t make a sound when a sector is filled&lt;br /&gt;
*Level 4 combos for Wolverine and Cyclops did a closeup on the character before being executed, even flipping the screen towards the left side&lt;br /&gt;
*Cyclops low Optic Blast does no damage, but hitstuns the enemy&lt;br /&gt;
*Cyclops can&#039;t do his Optic Blast Super airborne&lt;br /&gt;
*Wolverine&#039;s Level 4 and Level 3 are swapped&lt;br /&gt;
*Wolverine&#039;s Level 1 was a full combo (It&#039;s just a single swipe in the final game)&lt;br /&gt;
*Wolverine&#039;s combo strings are undoable in the final game&lt;br /&gt;
*Counters don&#039;t work&lt;br /&gt;
*Havok&#039;s airborne Blasts specify which direction will they aim in the move list (in the final game, it just says 1 and 2)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:XMen-Jul07Preview-1.png|Title screen&lt;br /&gt;
File:XMen-Jul07Preview-2.png|Menus&lt;br /&gt;
File:XMen-Jul07Preview-3.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.img|type=File|date=2020-12-15 05:36:29|size=646670640|crc32=5AACAAC0|md5=4a584fa88cbf91f733beb7c9ecd3b790|sha1=eed6a7b08662f087b303b9174080ee849e19c86f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.cue|type=File|date=2020-12-15 05:28:28|size=116|crc32=4BD59B81|md5=e3cee868499a6b16f250ec2aa6f0f695|sha1=280d1bc16fd5f46482f791b8477f6edc04116f57|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.ccd|type=File|date=2020-12-15 05:28:28|size=772|crc32=7AC180E9|md5=64f6d5e92bcdf8ed5488b7fd3108677c|sha1=5cbfe4b782f960ff1a449a718f57ec6d718ab25e|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.sub|type=File|date=2020-12-15 05:37:02|size=26394720|crc32=6F8D7C04|md5=cea8aa9a18b6fd0a2193c0d2b4b5e51c|sha1=10a92fe9ad892bdb14710dc2684c18c17403b2d5|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.jpeg|type=File|date=2021-03-14 12:15:56|size=673139|crc32=F562026F|md5=8356b49a3c0f199dbc49ca5685a22637|sha1=ebcb42a3eb6ff618360eef3cdec1f93a21820637|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46937</id>
		<title>X-Men: Next Dimension (Jul 7, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46937"/>
		<updated>2021-03-26T21:33:31Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=X-Men: Next Dimension (Jul 7, 2002 prototype)&lt;br /&gt;
|titlescreen=XMen-Jul07Preview-1.png&lt;br /&gt;
|builddate=Jul 7, 2002 15:47:50 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=X-men Next Dimension For Preview Purposes Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=X-Men: Next Dimension&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Sep 23, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Oct 15, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/XMenNextDimensionJul72002prototype&lt;br /&gt;
|file=X-Men - Next Dimension (Jul 7, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of X-Men: Next Dimension for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC-U preview build dated around two and a half months before the final.&lt;br /&gt;
*Title screen and loading screens are much more primitive in appearance.&lt;br /&gt;
*Cheat Codes don&#039;t work&lt;br /&gt;
*Credits button just shows Paradox logo again&lt;br /&gt;
*Character portraits look different (uncannily so)&lt;br /&gt;
*There&#039;s a yellow X next to the credits icon&lt;br /&gt;
*There are no alternate costumes selectable&lt;br /&gt;
*Practice mode forces you into the Danger Room stage&lt;br /&gt;
*Survival mode isn&#039;t available&lt;br /&gt;
*Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters)&lt;br /&gt;
*Mystique has a bug where she just takes her hair on her free hand&lt;br /&gt;
*Forge appears to be in quite an unfinished state&lt;br /&gt;
*Forge and Cyclops movelist are empty&lt;br /&gt;
*Taunts don&#039;t build meter&lt;br /&gt;
*Meter bars don&#039;t make a sound when a sector is filled&lt;br /&gt;
*Meter bars are always blue&lt;br /&gt;
*Super combo inputs are simplified&lt;br /&gt;
*Many characters seem to be locked for the preview build.&lt;br /&gt;
*Story mode displays characters which are locked (like Forge or mystique)&lt;br /&gt;
*Cyclops, Nightcrawler, Mystique and Phoenix&#039;s default costume is different&lt;br /&gt;
*Toad&#039;s hair is lime green&lt;br /&gt;
*Characters have no in-game facial expressions&lt;br /&gt;
*Move list has a bigger font, resulting in too long names being devided in two paragraphs, the second one turning white&lt;br /&gt;
*Combo strings and throws are shown in the movelist, unlike the final game&lt;br /&gt;
*In practice mode, Change is now Toggle&lt;br /&gt;
*Level 4 combos did a closeup on the character before being executed, even flipping the screen towards the left side&lt;br /&gt;
*Cyclops low Optic Blast does no damage, but hitstuns the enemy&lt;br /&gt;
*Cyclops can&#039;t do his Optic Blast Super airborne&lt;br /&gt;
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input&lt;br /&gt;
*Wolverine&#039;s Level 4 and Level 3 are swapped&lt;br /&gt;
*Wolverine&#039;s Level 1 was a full combo (It&#039;s just a single swipe in the final game)&lt;br /&gt;
*Beast&#039;s Cyclone moves are forward down diagonal instead of the hadouken motion&lt;br /&gt;
*Counters don&#039;t work&lt;br /&gt;
*Wolverine&#039;s combo strings are absent in the final game&lt;br /&gt;
*All of Wolverine&#039;s Hadoken-like inputs are done through pushing down diagonal + its usual button&lt;br /&gt;
*Toad&#039;s Saliva Slap is done through back back + Square, different than the final game&lt;br /&gt;
*Toad&#039;s front flop is done through forward forward + Cross , different than the final game&lt;br /&gt;
*Toad&#039;s Froglef Drill is done through Air diagonal down + Cross, different than the final game&lt;br /&gt;
*Jean&#039;s airborne specials have simplified inputs&lt;br /&gt;
*Jean&#039;s level 4 combo is slightly different (no final explosion, nor proyectiles hovering over the oponent)&lt;br /&gt;
*Jean&#039;s mane has no physics, and is always pulled upwards&lt;br /&gt;
*Havok&#039;s taunt has no particle effects&lt;br /&gt;
*Havok&#039;s airborne inputs are simplified &lt;br /&gt;
*Havok&#039;s airborne Blasts specify which direction will they aim in the move list (in the final game, it just says 1 and 2)&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:XMen-Jul07Preview-1.png|Title screen&lt;br /&gt;
File:XMen-Jul07Preview-2.png|Menus&lt;br /&gt;
File:XMen-Jul07Preview-3.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.img|type=File|date=2020-12-15 05:36:29|size=646670640|crc32=5AACAAC0|md5=4a584fa88cbf91f733beb7c9ecd3b790|sha1=eed6a7b08662f087b303b9174080ee849e19c86f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.cue|type=File|date=2020-12-15 05:28:28|size=116|crc32=4BD59B81|md5=e3cee868499a6b16f250ec2aa6f0f695|sha1=280d1bc16fd5f46482f791b8477f6edc04116f57|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.ccd|type=File|date=2020-12-15 05:28:28|size=772|crc32=7AC180E9|md5=64f6d5e92bcdf8ed5488b7fd3108677c|sha1=5cbfe4b782f960ff1a449a718f57ec6d718ab25e|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.sub|type=File|date=2020-12-15 05:37:02|size=26394720|crc32=6F8D7C04|md5=cea8aa9a18b6fd0a2193c0d2b4b5e51c|sha1=10a92fe9ad892bdb14710dc2684c18c17403b2d5|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.jpeg|type=File|date=2021-03-14 12:15:56|size=673139|crc32=F562026F|md5=8356b49a3c0f199dbc49ca5685a22637|sha1=ebcb42a3eb6ff618360eef3cdec1f93a21820637|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46935</id>
		<title>X-Men: Next Dimension (Jul 7, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46935"/>
		<updated>2021-03-26T21:19:40Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=X-Men: Next Dimension (Jul 7, 2002 prototype)&lt;br /&gt;
|titlescreen=XMen-Jul07Preview-1.png&lt;br /&gt;
|builddate=Jul 7, 2002 15:47:50 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=X-men Next Dimension For Preview Purposes Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=X-Men: Next Dimension&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Sep 23, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Oct 15, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/XMenNextDimensionJul72002prototype&lt;br /&gt;
|file=X-Men - Next Dimension (Jul 7, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of X-Men: Next Dimension for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC-U preview build dated around two and a half months before the final.&lt;br /&gt;
*Title screen and loading screens are much more primitive in appearance.&lt;br /&gt;
*Cheat Codes don&#039;t work&lt;br /&gt;
*Credits button just shows Paradox logo again&lt;br /&gt;
*Character portraits look different (uncannily so)&lt;br /&gt;
*There&#039;s a yellow X next to the credits icon&lt;br /&gt;
*There are no alternate costumes selectable&lt;br /&gt;
*Practice mode forces you into the Danger Room stage&lt;br /&gt;
*Survival mode isn&#039;t available&lt;br /&gt;
*Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters)&lt;br /&gt;
*Mystique has a bug where she just takes her hair on her free hand&lt;br /&gt;
*Forge appears to be in quite an unfinished state&lt;br /&gt;
*Forge and Cyclops movelist are empty&lt;br /&gt;
*Taunts don&#039;t build meter&lt;br /&gt;
*Meter bars don&#039;t make a sound when a sector is filled&lt;br /&gt;
*Meter bars are always blue&lt;br /&gt;
*Super combo inputs are simplified&lt;br /&gt;
*Many characters seem to be locked for the preview build.&lt;br /&gt;
*Story mode displays characters which are locked (like Forge or mystique)&lt;br /&gt;
*Cyclops, Nightcrawler, Mystique and Phoenix&#039;s default costume is different&lt;br /&gt;
*Toad&#039;s hair is lime green&lt;br /&gt;
*Characters have no in-game facial expressions&lt;br /&gt;
*Combo strings are shown in the movelist, unlike the final game&lt;br /&gt;
*In practice mode, Change is now Toggle&lt;br /&gt;
*Level 4 combos did a closeup on the character before being executed, even flipping the screen towards the left side&lt;br /&gt;
*Cyclops low Optic Blast does no damage, but hitstuns the enemy&lt;br /&gt;
*Cyclops can&#039;t do his Optic Blast Super airborne&lt;br /&gt;
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input&lt;br /&gt;
*Wolverine&#039;s Level 4 and Level 3 are swapped&lt;br /&gt;
*Wolverine&#039;s Level 1 was a full combo (It&#039;s just a single swipe in the final game)&lt;br /&gt;
*Beast&#039;s Cyclone moves are forward down diagonal instead of the hadouken motion&lt;br /&gt;
*Counters don&#039;t work&lt;br /&gt;
*Wolverine&#039;s combo strings are absent in the final game&lt;br /&gt;
*All of Wolverine&#039;s Hadoken-like inputs are done through pushing down diagonal + its usual button&lt;br /&gt;
*Toad&#039;s Saliva Slap is done through back back + Square, different than the final game&lt;br /&gt;
*Toad&#039;s front flop is done through forward forward + Cross , different than the final game&lt;br /&gt;
*Toad&#039;s Froglef Drill is done through Air diagonal down + Cross, different than the final game&lt;br /&gt;
*Jean&#039;s airborne specials have simplified inputs&lt;br /&gt;
*Jean&#039;s level 4 combo is slightly different (no final explosion, nor proyectiles hovering over the oponent)&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:XMen-Jul07Preview-1.png|Title screen&lt;br /&gt;
File:XMen-Jul07Preview-2.png|Menus&lt;br /&gt;
File:XMen-Jul07Preview-3.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.img|type=File|date=2020-12-15 05:36:29|size=646670640|crc32=5AACAAC0|md5=4a584fa88cbf91f733beb7c9ecd3b790|sha1=eed6a7b08662f087b303b9174080ee849e19c86f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.cue|type=File|date=2020-12-15 05:28:28|size=116|crc32=4BD59B81|md5=e3cee868499a6b16f250ec2aa6f0f695|sha1=280d1bc16fd5f46482f791b8477f6edc04116f57|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.ccd|type=File|date=2020-12-15 05:28:28|size=772|crc32=7AC180E9|md5=64f6d5e92bcdf8ed5488b7fd3108677c|sha1=5cbfe4b782f960ff1a449a718f57ec6d718ab25e|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.sub|type=File|date=2020-12-15 05:37:02|size=26394720|crc32=6F8D7C04|md5=cea8aa9a18b6fd0a2193c0d2b4b5e51c|sha1=10a92fe9ad892bdb14710dc2684c18c17403b2d5|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.jpeg|type=File|date=2021-03-14 12:15:56|size=673139|crc32=F562026F|md5=8356b49a3c0f199dbc49ca5685a22637|sha1=ebcb42a3eb6ff618360eef3cdec1f93a21820637|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46915</id>
		<title>X-Men: Next Dimension (Jul 7, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46915"/>
		<updated>2021-03-26T15:43:29Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=X-Men: Next Dimension (Jul 7, 2002 prototype)&lt;br /&gt;
|titlescreen=XMen-Jul07Preview-1.png&lt;br /&gt;
|builddate=Jul 7, 2002 15:47:50 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=X-men Next Dimension For Preview Purposes Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=X-Men: Next Dimension&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Sep 23, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Oct 15, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/XMenNextDimensionJul72002prototype&lt;br /&gt;
|file=X-Men - Next Dimension (Jul 7, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of X-Men: Next Dimension for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC-U preview build dated around two and a half months before the final.&lt;br /&gt;
*Title screen and loading screens are much more primitive in appearance.&lt;br /&gt;
*Cheat Codes don&#039;t work&lt;br /&gt;
*Credits button just shows Paradox logo again&lt;br /&gt;
*Character portraits look different (uncannily so)&lt;br /&gt;
*There&#039;s a yellow X next to the credits icon&lt;br /&gt;
*There are no alternate costumes selectable&lt;br /&gt;
*Practice mode forces you into the Danger Room stage&lt;br /&gt;
*Survival mode isn&#039;t available&lt;br /&gt;
*Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters)&lt;br /&gt;
*Mystique has a bug where she just takes her hair on her free hand&lt;br /&gt;
*Forge appears to be in quite an unfinished state&lt;br /&gt;
*Displaying forge&#039;s move list shows nothing&lt;br /&gt;
*Taunts don&#039;t build meter&lt;br /&gt;
*Meter bars don&#039;t make a sound when a sector is filled&lt;br /&gt;
*Meter bars are always blue&lt;br /&gt;
*Super combo inputs are simplified&lt;br /&gt;
*Many characters seem to be locked for the preview build.&lt;br /&gt;
*Story mode displays characters which are locked (like Forge or mystique)&lt;br /&gt;
*Cyclops, Nightcrawler, Mystique and Phoenix&#039;s default costume is different&lt;br /&gt;
*Toad&#039;s hair is lime green&lt;br /&gt;
*Characters have no in-game facial expressions&lt;br /&gt;
*Combo strings are shown in the movelist, unlike the final game&lt;br /&gt;
*In practice mode, Change is now Toggle&lt;br /&gt;
*Cyclops low Optic Blast does no damage, but hitstuns the enemy&lt;br /&gt;
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input&lt;br /&gt;
*Toad&#039;s Saliva Slap is done through back back + Square, different than the final game&lt;br /&gt;
*Toad&#039;s front flop is done through forward forward + Cross , different than the final game&lt;br /&gt;
*Toad&#039;s Froglef Drill is done through Air diagonal down + Cross, different than the final game&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:XMen-Jul07Preview-1.png|Title screen&lt;br /&gt;
File:XMen-Jul07Preview-2.png|Menus&lt;br /&gt;
File:XMen-Jul07Preview-3.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.img|type=File|date=2020-12-15 05:36:29|size=646670640|crc32=5AACAAC0|md5=4a584fa88cbf91f733beb7c9ecd3b790|sha1=eed6a7b08662f087b303b9174080ee849e19c86f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.cue|type=File|date=2020-12-15 05:28:28|size=116|crc32=4BD59B81|md5=e3cee868499a6b16f250ec2aa6f0f695|sha1=280d1bc16fd5f46482f791b8477f6edc04116f57|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.ccd|type=File|date=2020-12-15 05:28:28|size=772|crc32=7AC180E9|md5=64f6d5e92bcdf8ed5488b7fd3108677c|sha1=5cbfe4b782f960ff1a449a718f57ec6d718ab25e|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.sub|type=File|date=2020-12-15 05:37:02|size=26394720|crc32=6F8D7C04|md5=cea8aa9a18b6fd0a2193c0d2b4b5e51c|sha1=10a92fe9ad892bdb14710dc2684c18c17403b2d5|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.jpeg|type=File|date=2021-03-14 12:15:56|size=673139|crc32=F562026F|md5=8356b49a3c0f199dbc49ca5685a22637|sha1=ebcb42a3eb6ff618360eef3cdec1f93a21820637|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46909</id>
		<title>X-Men: Next Dimension (Jul 7, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46909"/>
		<updated>2021-03-26T14:01:41Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=X-Men: Next Dimension (Jul 7, 2002 prototype)&lt;br /&gt;
|titlescreen=XMen-Jul07Preview-1.png&lt;br /&gt;
|builddate=Jul 7, 2002 15:47:50 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=X-men Next Dimension For Preview Purposes Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=X-Men: Next Dimension&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Sep 23, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Oct 15, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/XMenNextDimensionJul72002prototype&lt;br /&gt;
|file=X-Men - Next Dimension (Jul 7, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of X-Men: Next Dimension for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC-U preview build dated around two and a half months before the final.&lt;br /&gt;
*Title screen and loading screens are much more primitive in appearance.&lt;br /&gt;
*Cheat Codes don&#039;t work&lt;br /&gt;
*Credits button just shows Paradox logo again&lt;br /&gt;
*Character portraits look different (uncannily so)&lt;br /&gt;
*There&#039;s a yellow X next to the credits icon&lt;br /&gt;
*There are no alternate costumes selectable&lt;br /&gt;
*Practice mode forces you into the Danger Room stage&lt;br /&gt;
*Survival mode isn&#039;t available&lt;br /&gt;
*Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters)&lt;br /&gt;
*Mystique has a bug where she just takes her hair on her free hand&lt;br /&gt;
*Forge appears to be in quite an unfinished state&lt;br /&gt;
*Displaying forge&#039;s move list shows nothing&lt;br /&gt;
*Taunts don&#039;t build meter&lt;br /&gt;
*Meter bars don&#039;t make a sound when a sector is filled&lt;br /&gt;
*Meter bars are always blue&lt;br /&gt;
*Super combo inputs are simplified&lt;br /&gt;
*Many characters seem to be locked for the preview build.&lt;br /&gt;
*Story mode displays characters which are locked (like Forge or mystique)&lt;br /&gt;
*Cyclops, Nightcrawler, Mystique and Phoenix&#039;s default costume is different&lt;br /&gt;
*Toad&#039;s hair is lime green&lt;br /&gt;
*Combo strings are shown in the movelist, unlike the final game&lt;br /&gt;
*In practice mode, Change is now Toggle&lt;br /&gt;
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input&lt;br /&gt;
*Toad&#039;s Saliva Slap is done through back back + Square, different than the final game&lt;br /&gt;
*Toad&#039;s front flop is done through forward forward + Cross , different than the final game&lt;br /&gt;
*Toad&#039;s Froglef Drill is done through Air diagonal down + Cross, different than the final game&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:XMen-Jul07Preview-1.png|Title screen&lt;br /&gt;
File:XMen-Jul07Preview-2.png|Menus&lt;br /&gt;
File:XMen-Jul07Preview-3.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.img|type=File|date=2020-12-15 05:36:29|size=646670640|crc32=5AACAAC0|md5=4a584fa88cbf91f733beb7c9ecd3b790|sha1=eed6a7b08662f087b303b9174080ee849e19c86f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.cue|type=File|date=2020-12-15 05:28:28|size=116|crc32=4BD59B81|md5=e3cee868499a6b16f250ec2aa6f0f695|sha1=280d1bc16fd5f46482f791b8477f6edc04116f57|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.ccd|type=File|date=2020-12-15 05:28:28|size=772|crc32=7AC180E9|md5=64f6d5e92bcdf8ed5488b7fd3108677c|sha1=5cbfe4b782f960ff1a449a718f57ec6d718ab25e|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.sub|type=File|date=2020-12-15 05:37:02|size=26394720|crc32=6F8D7C04|md5=cea8aa9a18b6fd0a2193c0d2b4b5e51c|sha1=10a92fe9ad892bdb14710dc2684c18c17403b2d5|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.jpeg|type=File|date=2021-03-14 12:15:56|size=673139|crc32=F562026F|md5=8356b49a3c0f199dbc49ca5685a22637|sha1=ebcb42a3eb6ff618360eef3cdec1f93a21820637|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46908</id>
		<title>X-Men: Next Dimension (Jul 7, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=X-Men:_Next_Dimension_(Jul_7,_2002_prototype)&amp;diff=46908"/>
		<updated>2021-03-26T13:42:51Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=X-Men: Next Dimension (Jul 7, 2002 prototype)&lt;br /&gt;
|titlescreen=XMen-Jul07Preview-1.png&lt;br /&gt;
|builddate=Jul 7, 2002 15:47:50 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=X-men Next Dimension For Preview Purposes Only&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=X-Men: Next Dimension&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Sep 23, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Oct 17, 2002 }} {{RegionDate|US|Oct 15, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/XMenNextDimensionJul72002prototype&lt;br /&gt;
|file=X-Men - Next Dimension (Jul 7, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of X-Men: Next Dimension for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC-U preview build dated around two and a half months before the final.&lt;br /&gt;
*Title screen and loading screens are much more primitive in appearance.&lt;br /&gt;
*Cheat Codes don&#039;t work &lt;br /&gt;
*Credits button just shows Paradox logo again &lt;br /&gt;
*Character portraits look different (uncannily so)&lt;br /&gt;
*There&#039;s a yellow X next to the credits icon&lt;br /&gt;
*There are no alternate costumes selectable&lt;br /&gt;
*Practice mode forces you into the Danger Room stage&lt;br /&gt;
*Survival mode isn&#039;t available&lt;br /&gt;
*Taunts don&#039;t build meter&lt;br /&gt;
*Super combo inputs are simplified&lt;br /&gt;
*Many characters seem to be locked for the preview build.&lt;br /&gt;
*Cyclops default costume is different &lt;br /&gt;
*Toad&#039;s hair is lime green&lt;br /&gt;
*Combo strings are shown in the movelist, unlike the final game&lt;br /&gt;
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input&lt;br /&gt;
*Toad&#039;s Saliva Slap is done through back back + Square, different than the final game&lt;br /&gt;
*Toad&#039;s front flop is done through forward forward + Cross , different than the final game&lt;br /&gt;
*Toad&#039;s Froglef Drill is done through Air diagonal down + Cross, different than the final game&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:XMen-Jul07Preview-1.png|Title screen&lt;br /&gt;
File:XMen-Jul07Preview-2.png|Menus&lt;br /&gt;
File:XMen-Jul07Preview-3.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.img|type=File|date=2020-12-15 05:36:29|size=646670640|crc32=5AACAAC0|md5=4a584fa88cbf91f733beb7c9ecd3b790|sha1=eed6a7b08662f087b303b9174080ee849e19c86f|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.cue|type=File|date=2020-12-15 05:28:28|size=116|crc32=4BD59B81|md5=e3cee868499a6b16f250ec2aa6f0f695|sha1=280d1bc16fd5f46482f791b8477f6edc04116f57|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.ccd|type=File|date=2020-12-15 05:28:28|size=772|crc32=7AC180E9|md5=64f6d5e92bcdf8ed5488b7fd3108677c|sha1=5cbfe4b782f960ff1a449a718f57ec6d718ab25e|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.sub|type=File|date=2020-12-15 05:37:02|size=26394720|crc32=6F8D7C04|md5=cea8aa9a18b6fd0a2193c0d2b4b5e51c|sha1=10a92fe9ad892bdb14710dc2684c18c17403b2d5|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - X-men Next Dimension For Preview Purposes Only.jpeg|type=File|date=2021-03-14 12:15:56|size=673139|crc32=F562026F|md5=8356b49a3c0f199dbc49ca5685a22637|sha1=ebcb42a3eb6ff618360eef3cdec1f93a21820637|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|X-Men: Next Dimension}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46823</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46823"/>
		<updated>2021-03-25T06:21:13Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40&lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating the first stage, it takes the player directly to the second (a cut scene plays, followed by returning to the stage select menu in the final). &lt;br /&gt;
*It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*Completing the second stage takes the player back to the main menu.&lt;br /&gt;
*On the results screen, &amp;quot;Lost Remaining Life&amp;quot; in the final is instead &amp;quot;Lost Remaining Player&amp;quot; in the prototype.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this&lt;br /&gt;
*Music is slightly different in the tunnel.&lt;br /&gt;
*&#039;&#039;&#039;Uncertain enemy HP changes&#039;&#039;&#039; (may be due to the hitbox of the Charged shot not being aimed properly) UPDATE: Some are confirmed.&lt;br /&gt;
**Jetpack enemies during the snowboard section die in one charged shot instead of two (confirmed)&lt;br /&gt;
**The worm&#039;s core during the snowboard section dies in 4 hits (in the regular game, it dies in two). It might actually be weaker, in fact, instead of stronger.&lt;br /&gt;
**Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game (confirmed)&lt;br /&gt;
**The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)&lt;br /&gt;
**The machine gun turret on the train is weaker in the prototype.&lt;br /&gt;
*The second phase of the stage 2 boss takes less damage to defeat.&lt;br /&gt;
*Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
*Stage 1&#039;s final boss has dead, pupil-less eyes&lt;br /&gt;
*-The sound effect for the death of the worm mini-boss in stage 1 is different. The sound that plays during the crumbling/shattering sequence in the final instead plays immediately when the boss is defeated in the prototype.&lt;br /&gt;
*The mosquitoes near the end of stage 1 appear slightly different, and have a different buzzing sound.&lt;br /&gt;
*Mr Heli Robo has a different cannon-charging sound effect.&lt;br /&gt;
*The face of the stage boss&#039;s second phase has a different colored tongue. It&#039;s darker and white/thrush-spotted. Also, the boss is completely still and motionless shortly after dying in the prototype, whereas it continues to writhe in the final.&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*In the stage select, the background design is different. The stage labels are also different (black plate with blue border, and white font in the prototype; silver plate with red border, and red font in the final).&lt;br /&gt;
**This black and blue color is how the mission stays cleared in the final game&lt;br /&gt;
*Different motorcyclist that confronts the player.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46659</id>
		<title>Viewtiful Joe 2 (Apr 30, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46659"/>
		<updated>2021-03-24T14:55:46Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Core gameplay differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Viewtiful Joe 2 (Apr 30, 2004 prototype)&lt;br /&gt;
|titlescreen=ViewtifulJoe2-Apr30Preview-1.png&lt;br /&gt;
|builddate=Apr 30, 2004 18:35:10 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Viewtiful Joe 2 Preview E3 6-20&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Viewtiful Joe 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 9, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Nov 12, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 16, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Dec 7, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ViewtifulJoe2Apr302004prototype&lt;br /&gt;
|file=Viewtiful Joe 2 (Apr 30, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Viewtiful Joe 2 for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC preview build dated over six months before the final.&lt;br /&gt;
*Appears to be a limited demo build.&lt;br /&gt;
*&amp;quot;Pre&amp;quot; is written on the title screen. The main menu presents a character select, rather than the usual main menu.&lt;br /&gt;
*The game moves straight into a controls screen and then gameplay, once leaving the title screen.&lt;br /&gt;
*Characters begin with the sliding kick and divekick moves &lt;br /&gt;
*No lives / Consumables indicator is seen &lt;br /&gt;
*Health gauge is at max capacity&lt;br /&gt;
*Tutorials are stylised as a slideshow instead of the regular ones&lt;br /&gt;
*Characters begin the stage with the Slow VFX&lt;br /&gt;
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build&lt;br /&gt;
*Sylvia can only get the Fire Shield by doing kicks in mach speed, her regular shots don&#039;t work (Identically to how her REC VFX works)&lt;br /&gt;
*Sylvia generates her own doppelganger graphics when kicking at mach speed (Like Joe does in regular gameplay)&lt;br /&gt;
*Sylvia&#039;s shots have a generic blue/yellow effect, instead of the rotating pink heart in the final game&lt;br /&gt;
*When Sylvia gets de-transformed, she uses regular punching and kicking. She uses a toy gun in the final game.&lt;br /&gt;
*There are no SHOOT ME targets&lt;br /&gt;
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)&lt;br /&gt;
*REC VFX doesn&#039;t give you electricity buff&lt;br /&gt;
*Getting close to shielded enemies with Sylvia&#039;s gun goes through their hitbox&lt;br /&gt;
*There is no tag team mechanic&lt;br /&gt;
*Stage 1-1 and 1-2 are a single stage now, without any loading between them&lt;br /&gt;
*The demo ends with the tank battle on Stage 1-3, exploding like a final boss would&lt;br /&gt;
*Final 2VeContinued message after the demo (Yeah, typos included)&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-2.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.iso|type=File|date=2020-05-21 04:53:54|size=1229979648|crc32=D3DF05FE|md5=a173b3461779476572c70f18ad2d8e5c|sha1=d6616f7e6ecc43bda4677f24efa815d5525aaeae|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd|type=File|date=2020-05-21 04:26:40|size=43|crc32=B0B9E422|md5=3a10d42651a377dd4cba5703975e3c3e|sha1=33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|type=File|date=2021-03-14 11:13:35|size=1206197|crc32=6EBED3C8|md5=196a3c1b9b1c03c080088b186442feaa|sha1=968c45e497f9b1ef4e58bca7196f280bb83bc2ee|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viewtiful Joe 2}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46648</id>
		<title>Viewtiful Joe 2 (Apr 30, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46648"/>
		<updated>2021-03-24T13:31:43Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Core gameplay differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Viewtiful Joe 2 (Apr 30, 2004 prototype)&lt;br /&gt;
|titlescreen=ViewtifulJoe2-Apr30Preview-1.png&lt;br /&gt;
|builddate=Apr 30, 2004 18:35:10 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Viewtiful Joe 2 Preview E3 6-20&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Viewtiful Joe 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 9, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Nov 12, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 16, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Dec 7, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ViewtifulJoe2Apr302004prototype&lt;br /&gt;
|file=Viewtiful Joe 2 (Apr 30, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Viewtiful Joe 2 for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC preview build dated over six months before the final.&lt;br /&gt;
*Appears to be a limited demo build.&lt;br /&gt;
*&amp;quot;Pre&amp;quot; is written on the title screen. The main menu presents a character select, rather than the usual main menu.&lt;br /&gt;
*The game moves straight into a controls screen and then gameplay, once leaving the title screen.&lt;br /&gt;
*Tutorials are stylised as a slideshow instead of the regular ones&lt;br /&gt;
*Characters begin the stage with the Slow VFX&lt;br /&gt;
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build&lt;br /&gt;
*Sylvia can only get the Fire Shield by doing kicks in mach speed, her regular shots don&#039;t work (Identically to how her REC VFX works)&lt;br /&gt;
*Sylvia generates her own doppelganger graphics when kicking at mach speed (Like Joe does in regular gameplay)&lt;br /&gt;
*Sylvia&#039;s shots have a generic blue/yellow effect, instead of the rotating pink heart in the final game&lt;br /&gt;
*When Sylvia gets de-transformed, she uses regular punching and kicking. She uses a toy gun in the final game.&lt;br /&gt;
*There are no SHOOT ME targets&lt;br /&gt;
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)&lt;br /&gt;
*REC VFX doesn&#039;t give you electricity buff &lt;br /&gt;
*Getting close to shielded enemies with Sylvia&#039;s gun goes through their hitbox&lt;br /&gt;
*There is no tag team mechanic&lt;br /&gt;
*Stage 1-1 and 1-2 are a single stage now, without any loading between them &lt;br /&gt;
*The demo ends with the tank battle on Stage 1-3, exploding like a final boss would&lt;br /&gt;
*Final 2VeContinued message after the demo (Yeah, typos included) &lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-2.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.iso|type=File|date=2020-05-21 04:53:54|size=1229979648|crc32=D3DF05FE|md5=a173b3461779476572c70f18ad2d8e5c|sha1=d6616f7e6ecc43bda4677f24efa815d5525aaeae|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd|type=File|date=2020-05-21 04:26:40|size=43|crc32=B0B9E422|md5=3a10d42651a377dd4cba5703975e3c3e|sha1=33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|type=File|date=2021-03-14 11:13:35|size=1206197|crc32=6EBED3C8|md5=196a3c1b9b1c03c080088b186442feaa|sha1=968c45e497f9b1ef4e58bca7196f280bb83bc2ee|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viewtiful Joe 2}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46647</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46647"/>
		<updated>2021-03-24T13:26:32Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40&lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating the first stage, it takes the player directly to the second (a cut scene plays, followed by returning to the stage select menu in the final). It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*Completing the second stage takes the player back to the main menu.&lt;br /&gt;
*On the results screen, &amp;quot;Lost Remaining Life&amp;quot; in the final is instead &amp;quot;Lost Remaining Player&amp;quot; in the prototype.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this&lt;br /&gt;
*Music is slightly different in the tunnel.&lt;br /&gt;
*&#039;&#039;&#039;Uncertain enemy HP changes&#039;&#039;&#039; (may be due to the hitbox of the Charged shot not being aimed properly) UPDATE: Some are confirmed.&lt;br /&gt;
**Jetpack enemies during the snowboard section die in one charged shot instead of two (confirmed)&lt;br /&gt;
**The worm&#039;s core during the snowboard section dies in 4 hits (in the regular game, it dies in two). It might actually be weaker, in fact, instead of stronger.&lt;br /&gt;
**Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game (confirmed)&lt;br /&gt;
**The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)&lt;br /&gt;
**The machine gun turret on the train is weaker in the prototype.&lt;br /&gt;
*The second phase of the stage 2 boss takes less damage to defeat.&lt;br /&gt;
*Graphic and balance changes seem to be identical to the Japanese release, which include:&lt;br /&gt;
**Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
**Stage 1&#039;s final boss has dead, pupil-less eyes&lt;br /&gt;
*-The sound effect for the death of the worm mini-boss in stage 1 is different. The sound that plays during the crumbling/shattering sequence in the final instead plays immediately when the boss is defeated in the prototype.&lt;br /&gt;
*The mosquitoes near the end of stage 1 appear slightly different, and have a different buzzing sound.&lt;br /&gt;
*Mr Heli Robo has a different cannon-charging sound effect.&lt;br /&gt;
*The face of the stage boss&#039;s second phase has a different colored tongue. It&#039;s darker and white/thrush-spotted. Also, the boss is completely still and motionless shortly after dying in the prototype, whereas it continues to writhe in the final.&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*In the stage select, the background design is different. The stage labels are also different (black plate with blue border, and white font in the prototype; silver plate with red border, and red font in the final).&lt;br /&gt;
*Different motorcyclist that confronts the player.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46579</id>
		<title>Viewtiful Joe 2 (Apr 30, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46579"/>
		<updated>2021-03-23T15:37:47Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Viewtiful Joe 2 (Apr 30, 2004 prototype)&lt;br /&gt;
|titlescreen=ViewtifulJoe2-Apr30Preview-1.png&lt;br /&gt;
|builddate=Apr 30, 2004 18:35:10 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Viewtiful Joe 2 Preview E3 6-20&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Viewtiful Joe 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 9, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Nov 12, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 16, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Dec 7, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ViewtifulJoe2Apr302004prototype&lt;br /&gt;
|file=Viewtiful Joe 2 (Apr 30, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Viewtiful Joe 2 for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC preview build dated over six months before the final.&lt;br /&gt;
*Appears to be a limited demo build.&lt;br /&gt;
*&amp;quot;Pre&amp;quot; is written on the title screen. The main menu presents a character select, rather than the usual main menu.&lt;br /&gt;
*The game moves straight into a controls screen and then gameplay, once leaving the title screen.&lt;br /&gt;
*Tutorials are stylised as a slideshow instead of the regular ones&lt;br /&gt;
*Characters begin the stage with the Slow VFX&lt;br /&gt;
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build&lt;br /&gt;
*Sylvia can only get the Fire Shield by doing kicks in mach speed, her regular shots don&#039;t work (Identically to how her REC VFX works)&lt;br /&gt;
*Sylvia&#039;s shots have a generic purple/yellow effect, instead of the rotating pink heart in the final game&lt;br /&gt;
*There are no SHOOT ME targets&lt;br /&gt;
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)&lt;br /&gt;
*There is no tag team mechanic&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-2.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.iso|type=File|date=2020-05-21 04:53:54|size=1229979648|crc32=D3DF05FE|md5=a173b3461779476572c70f18ad2d8e5c|sha1=d6616f7e6ecc43bda4677f24efa815d5525aaeae|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd|type=File|date=2020-05-21 04:26:40|size=43|crc32=B0B9E422|md5=3a10d42651a377dd4cba5703975e3c3e|sha1=33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|type=File|date=2021-03-14 11:13:35|size=1206197|crc32=6EBED3C8|md5=196a3c1b9b1c03c080088b186442feaa|sha1=968c45e497f9b1ef4e58bca7196f280bb83bc2ee|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viewtiful Joe 2}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46578</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46578"/>
		<updated>2021-03-23T15:33:52Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: Sorting out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating any level you got main menu after result screen. It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this&lt;br /&gt;
*&#039;&#039;&#039;Uncertain enemy HP changes&#039;&#039;&#039; (may be due to the hitbox of the Charged shot not being aimed properly)&lt;br /&gt;
**Jetpack enemies during the snowboard section die in one charged shot instead of two&lt;br /&gt;
**The worm&#039;s core during the snowboard section dies in 4 hits (in the regular game, it dies in two) &lt;br /&gt;
**Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game&lt;br /&gt;
**The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)&lt;br /&gt;
*Graphic and balance changes seem to be identical to the Japanese release, which include:&lt;br /&gt;
**Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
**Stage 1&#039;s final boss has dead, pupil-less eyes&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46577</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46577"/>
		<updated>2021-03-23T15:31:02Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Sorting out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating any level you got main menu after result screen. It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this&lt;br /&gt;
*Graphic and balance changes seem to be identical to the Japanese release, which include:&lt;br /&gt;
**Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
**Jetpack enemies during the snowboard section die in one charged shot instead of two&lt;br /&gt;
**The worm&#039;s core during the snowboard section dies in 4 hits (in the regular game, it dies in two) - Check if it&#039;s true&lt;br /&gt;
**Stage 1&#039;s final boss has dead, pupil-less eyes&lt;br /&gt;
**Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game &lt;br /&gt;
**The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46574</id>
		<title>Viewtiful Joe 2 (Apr 30, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46574"/>
		<updated>2021-03-23T14:15:42Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Core gameplay differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Viewtiful Joe 2 (Apr 30, 2004 prototype)&lt;br /&gt;
|titlescreen=ViewtifulJoe2-Apr30Preview-1.png&lt;br /&gt;
|builddate=Apr 30, 2004 18:35:10 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Viewtiful Joe 2 Preview E3 6-20&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Viewtiful Joe 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 9, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Nov 12, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 16, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Dec 7, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ViewtifulJoe2Apr302004prototype&lt;br /&gt;
|file=Viewtiful Joe 2 (Apr 30, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Viewtiful Joe 2 for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC preview build dated over six months before the final.&lt;br /&gt;
*Appears to be a limited demo build.&lt;br /&gt;
*&amp;quot;Pre&amp;quot; is written on the title screen. The main menu presents a character select, rather than the usual main menu.&lt;br /&gt;
*The game moves straight into a controls screen and then gameplay, once leaving the title screen.&lt;br /&gt;
*Tutorials are stylised as a slideshow instead of the regular ones&lt;br /&gt;
*Characters begin the stage with the Slow VFX&lt;br /&gt;
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build&lt;br /&gt;
*Sylvia&#039;s shots have a generic purple/yellow effect, instead of the rotating pink heart in the final game&lt;br /&gt;
*There are no SHOOT ME targets &lt;br /&gt;
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)&lt;br /&gt;
*There is no tag team mechanic&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-2.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.iso|type=File|date=2020-05-21 04:53:54|size=1229979648|crc32=D3DF05FE|md5=a173b3461779476572c70f18ad2d8e5c|sha1=d6616f7e6ecc43bda4677f24efa815d5525aaeae|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd|type=File|date=2020-05-21 04:26:40|size=43|crc32=B0B9E422|md5=3a10d42651a377dd4cba5703975e3c3e|sha1=33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|type=File|date=2021-03-14 11:13:35|size=1206197|crc32=6EBED3C8|md5=196a3c1b9b1c03c080088b186442feaa|sha1=968c45e497f9b1ef4e58bca7196f280bb83bc2ee|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viewtiful Joe 2}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46573</id>
		<title>Viewtiful Joe 2 (Apr 30, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46573"/>
		<updated>2021-03-23T14:12:22Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: Core gameplay differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Viewtiful Joe 2 (Apr 30, 2004 prototype)&lt;br /&gt;
|titlescreen=ViewtifulJoe2-Apr30Preview-1.png&lt;br /&gt;
|builddate=Apr 30, 2004 18:35:10 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Viewtiful Joe 2 Preview E3 6-20&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Viewtiful Joe 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 9, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Nov 12, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 16, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Dec 7, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ViewtifulJoe2Apr302004prototype&lt;br /&gt;
|file=Viewtiful Joe 2 (Apr 30, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Viewtiful Joe 2 for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC preview build dated over six months before the final.&lt;br /&gt;
*Appears to be a limited demo build.&lt;br /&gt;
*&amp;quot;Pre&amp;quot; is written on the title screen. The main menu presents a character select, rather than the usual main menu.&lt;br /&gt;
*The game moves straight into a controls screen and then gameplay, once leaving the title screen.&lt;br /&gt;
*Tutorials are stylised as a slideshow instead of the regular ones&lt;br /&gt;
*Characters begin the stage with the Slow VFX&lt;br /&gt;
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build&lt;br /&gt;
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)&lt;br /&gt;
*There is no tag team mechanic&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-2.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.iso|type=File|date=2020-05-21 04:53:54|size=1229979648|crc32=D3DF05FE|md5=a173b3461779476572c70f18ad2d8e5c|sha1=d6616f7e6ecc43bda4677f24efa815d5525aaeae|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd|type=File|date=2020-05-21 04:26:40|size=43|crc32=B0B9E422|md5=3a10d42651a377dd4cba5703975e3c3e|sha1=33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|type=File|date=2021-03-14 11:13:35|size=1206197|crc32=6EBED3C8|md5=196a3c1b9b1c03c080088b186442feaa|sha1=968c45e497f9b1ef4e58bca7196f280bb83bc2ee|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viewtiful Joe 2}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46569</id>
		<title>Viewtiful Joe 2 (Apr 30, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Viewtiful_Joe_2_(Apr_30,_2004_prototype)&amp;diff=46569"/>
		<updated>2021-03-23T13:42:05Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Core gameplay differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Viewtiful Joe 2 (Apr 30, 2004 prototype)&lt;br /&gt;
|titlescreen=ViewtifulJoe2-Apr30Preview-1.png&lt;br /&gt;
|builddate=Apr 30, 2004 18:35:10 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Viewtiful Joe 2 Preview E3 6-20&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Viewtiful Joe 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 9, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Nov 12, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 16, 2004 }} {{RegionDate|EU|Feb 7, 2005 }} {{RegionDate|US|Dec 7, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ViewtifulJoe2Apr302004prototype&lt;br /&gt;
|file=Viewtiful Joe 2 (Apr 30, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Viewtiful Joe 2 for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*An NTSC preview build dated over six months before the final.&lt;br /&gt;
*Appears to be a limited demo build.&lt;br /&gt;
*&amp;quot;Pre&amp;quot; is written on the title screen. The main menu presents a character select, rather than the usual main menu.&lt;br /&gt;
*The game moves straight into a controls screen and then gameplay, once leaving the title screen.&lt;br /&gt;
*Tutorials are stylised as a slideshow instead of the regular ones &lt;br /&gt;
*Characters begin the stage with the Slow VFX &lt;br /&gt;
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)&lt;br /&gt;
*There is no tag team mechanic&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-2.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay&lt;br /&gt;
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.iso|type=File|date=2020-05-21 04:53:54|size=1229979648|crc32=D3DF05FE|md5=a173b3461779476572c70f18ad2d8e5c|sha1=d6616f7e6ecc43bda4677f24efa815d5525aaeae|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd|type=File|date=2020-05-21 04:26:40|size=43|crc32=B0B9E422|md5=3a10d42651a377dd4cba5703975e3c3e|sha1=33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|type=File|date=2021-03-14 11:13:35|size=1206197|crc32=6EBED3C8|md5=196a3c1b9b1c03c080088b186442feaa|sha1=968c45e497f9b1ef4e58bca7196f280bb83bc2ee|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Viewtiful Joe 2}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46566</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46566"/>
		<updated>2021-03-23T11:55:32Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Stage 2 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating any level you got main menu after result screen. It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
*Jetpack enemies during the snowboard section die in one charged shot instead of two&lt;br /&gt;
*The worm&#039;s core during the snowboard section dies in 4 hits (in the regular game, it dies in two)&lt;br /&gt;
*Stage 1&#039;s final boss has dead, pupil-less eyes&lt;br /&gt;
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this&lt;br /&gt;
*Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game&lt;br /&gt;
*The flying robot in the tunnel segments only shots 3 lasers before charging at you (in the full game, it shots 6)&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46560</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46560"/>
		<updated>2021-03-23T10:30:56Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Stage 2 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating any level you got main menu after result screen. It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
*Jetpack enemies during the snowboard section die in one charged shot instead of two&lt;br /&gt;
*The worm&#039;s core during the snowboard section dies in 4 hits (in the regular game, it dies in two)&lt;br /&gt;
*Stage 1&#039;s final boss has dead, pupil-less eyes&lt;br /&gt;
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this&lt;br /&gt;
*Bikers in the tunnel segment die in 1 charged shot, they take two hits in the normal game&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46559</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46559"/>
		<updated>2021-03-23T10:24:48Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Stage 2 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating any level you got main menu after result screen. It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
*Jetpack enemies during the snowboard section die in one charged shot instead of two&lt;br /&gt;
*The worm&#039;s core during the snowboard section dies in 4 hits (in the regular game, it dies in two)&lt;br /&gt;
*Stage 1&#039;s final boss has dead, pupil-less eyes&lt;br /&gt;
*Stage 2 directly begins in the tunnel segment, the Hit Rate system ajusts to this&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46456</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46456"/>
		<updated>2021-03-22T13:48:47Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Balance and graphic changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating any level you got main menu after result screen. It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
*Jetpack enemies during the snowboard section die in one charged shot instead of two&lt;br /&gt;
*The worm&#039;s core during the snowboard section dies in 4 hits (in the regular game, it dies in two)&lt;br /&gt;
*Stage 1&#039;s final boss has dead, pupil-less eyes&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46453</id>
		<title>Contra: Shattered Soldier (May 8, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Contra:_Shattered_Soldier_(May_8,_2002_prototype)&amp;diff=46453"/>
		<updated>2021-03-22T13:25:51Z</updated>

		<summary type="html">&lt;p&gt;Gross-Standards: /* Notes */ Important enemies color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Contra: Shattered Soldier (May 8, 2002 prototype)&lt;br /&gt;
|titlescreen=contra_shattered_soldier_e3_v1_00_1_main_menu.png&lt;br /&gt;
|builddate=May 8, 2002 14:52:40 &lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Contra Shattered Soldier E3 V.1.00&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Contra: Shattered Soldier&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Shoot em Up&lt;br /&gt;
|final_builddate={{RegionDate|JP|Aug 22, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Aug 22, 2002 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 14, 2002 }} {{RegionDate|EU|Sep 26, 2002 }} {{RegionDate|US|Oct 22, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ContraShatteredSoldierMay82002prototype&lt;br /&gt;
|file=Contra - Shattered Soldier (May 8, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Contra: Shattered Soldier for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Small demo with two levels&lt;br /&gt;
*The options menu cannot be entered&lt;br /&gt;
*After beating any level you got main menu after result screen. It seems, there is no way to get &amp;quot;Cleared&amp;quot; at &amp;quot;Select mission&amp;quot; screen.&lt;br /&gt;
*You always start with 9 lives and 0 credits.&lt;br /&gt;
*Relevant enemy mobs (IE, Snipers or shielded enemies) are all blue colored instead of white&lt;br /&gt;
*Game Over menu has only &amp;quot;End&amp;quot; item.&lt;br /&gt;
*There are no plot cutscenes.&lt;br /&gt;
*Two EDC errors exist in a large gap between sectors 500 and 50000 where no data exists. Doesn&#039;t affect anything.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 1 main menu.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 2 levels select.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 3 lvl1 ingame 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 4 pause.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 5 lvl1 ingame 2.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 6 lvl1 boss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 7 lvl1 ingame 3.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 8 lvl1 miniboss 1.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 9 game over.png&lt;br /&gt;
File:Contra shattered soldier e3 v1 00 10 lvl2 ingame 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.bin|type=File|date=2020-05-25 18:21:55|size=745162992|crc32=90BF4702|md5=86ced2272f0ae1f0d025e7049da4b27b|sha1=b7ed6fe2ca8e4872651f7e9197a1a284f2cd5223|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.cue|type=File|date=2020-05-25 17:59:24|size=106|crc32=A7250768|md5=5c25dc106c2c4e380dd9b7862d417f95|sha1=bd0cbff29b54a669ba2adae4f9e9fbb9f8ad2928|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Contra Shattered Soldier E3 V.1.00.jpeg|type=File|date=2020-05-27 15:23:47|size=1508290|crc32=26110898|md5=d2b012317c85cd38e55a35d1baa675a5|sha1=d9510cc5666179063beeda6f569db9a8c9b906a6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Drac, Digital Warrior, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Contra: Shattered Soldier}}}}&lt;/div&gt;</summary>
		<author><name>Gross-Standards</name></author>
	</entry>
</feed>