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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hanging</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<updated>2026-06-03T11:17:42Z</updated>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=145468</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=145468"/>
		<updated>2025-08-15T00:45:00Z</updated>

		<summary type="html">&lt;p&gt;Hanging: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=BO2-July20-Patch.rar|title=Bypass Patch}}A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Patch prevents you from being kicked every 5 seconds on RGH; use an offline account and play offline. For Xenia, the patch fixes the random crashing.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds. &#039;&#039;&#039;(Patched)&#039;&#039;&#039;&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps load, but will crash without using CPU affinity. After a while, you can turn all cores back on. &lt;br /&gt;
* The patch appears to fix the random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Map file not present, will not load.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hanging</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=145467</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=145467"/>
		<updated>2025-08-15T00:44:08Z</updated>

		<summary type="html">&lt;p&gt;Hanging: tested, works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=BO2-July20-Patch.rar|title=Bypass Patch}}A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Patch prevents you from being kicked every 5 seconds on RGH. Use an offline account and play offline. For Xenia, the patch fixes the random crashing.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds. &#039;&#039;&#039;(Patched)&#039;&#039;&#039;&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps load, but will crash without using CPU affinity. After a while, you can turn all cores back on. &lt;br /&gt;
* The patch appears to fix the random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Map file not present, will not load.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hanging</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User_talk:Bandito52&amp;diff=128031</id>
		<title>User talk:Bandito52</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User_talk:Bandito52&amp;diff=128031"/>
		<updated>2024-12-24T20:00:51Z</updated>

		<summary type="html">&lt;p&gt;Hanging: /* Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)]] ==&lt;br /&gt;
&lt;br /&gt;
Hi; the bypass patch you provided for this doesn&#039;t seem to function properly on my RGH. I still get kicked out every 5 seconds. Did you test it or do something else to get it to work? [[User:Hanging|Hanging]] ([[User talk:Hanging|talk]]) 20:00, December 24, 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Hanging</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Hanging&amp;diff=128030</id>
		<title>User:Hanging</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Hanging&amp;diff=128030"/>
		<updated>2024-12-24T19:59:04Z</updated>

		<summary type="html">&lt;p&gt;Hanging: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Hanging</name></author>
	</entry>
</feed>