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		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143078</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143078"/>
		<updated>2025-06-28T06:55:31Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The build is not entirely stable on the &#039;&#039;&#039;Xenia&#039;&#039;&#039; emulator, crashes when playing with bots/real players can and will occur. There are also some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
*List of all maps that were in this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039; (not really a level, more like a helper FF for Frontend)&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10 times.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were in this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_socotra&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship - ??&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
* List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts are missing.&lt;br /&gt;
* List of all maps that were in this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - Classic Zombies&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist. Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143077</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143077"/>
		<updated>2025-06-28T06:51:55Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The build is not entirely stable on the &#039;&#039;&#039;Xenia&#039;&#039;&#039; emulator, crashes when playing with bots/real players can and will occur. There are also some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039; (not really a level, more like a helper FF for Frontend)&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10 times.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship - ??&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - Classic Zombies&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist. Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143076</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143076"/>
		<updated>2025-06-28T06:47:40Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The build is not entirely stable on the &#039;&#039;&#039;Xenia&#039;&#039;&#039; emulator, crashes when playing with bots/real players can and will occur. There are also some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039; (not really a level, more like a helper FF for Frontend)&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10 times.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship - ??&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - Classic Zombies&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist. Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143075</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143075"/>
		<updated>2025-06-28T06:47:12Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The build is not entirely stable on the &#039;&#039;&#039;Xenia&#039;&#039;&#039; emulator, crashes when playing with bots/real players can and will occur. There are also some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039; (not really a level, more like a helper FF for Frontend)&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship - ??&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - Classic Zombies&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist. Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143074</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143074"/>
		<updated>2025-06-28T06:45:07Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The build is not entirely stable on the &#039;&#039;&#039;Xenia&#039;&#039;&#039; emulator, crashes when playing with bots/real players can and will occur. There are also some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039; (not really a level, more like a helper FF for Frontend)&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - Classic Zombies&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist. Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143073</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143073"/>
		<updated>2025-06-28T06:43:51Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039; (not really a level, more like a helper FF for Frontend)&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - Classic Zombies&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist. Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143072</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=143072"/>
		<updated>2025-06-28T06:42:10Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: anims arent needed to play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - Classic Zombies&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist. Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137429</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137429"/>
		<updated>2025-04-03T15:14:56Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II 1.0.28 (2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013 DLC-1 Die Rise Level Fast File==&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 07 2013 Singleplayer EXE&#039;s==&lt;br /&gt;
&lt;br /&gt;
* Build Information:&lt;br /&gt;
# Version: 1.0.11&lt;br /&gt;
# Machine: ZMBUILD&lt;br /&gt;
# Change-list: 1508899&lt;br /&gt;
# Time: Thu Mar 07 14:05:38 2013&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 DLC-5 Zombie Level Fast Files==&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II 1.0.11 (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137428</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137428"/>
		<updated>2025-04-03T15:09:20Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013 DLC-1 Die Rise Level Fast File==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 07 2013 Singleplayer EXE&#039;s==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build Information:&lt;br /&gt;
# Version: 1.0.11&lt;br /&gt;
# Machine: ZMBUILD&lt;br /&gt;
# Change-list: 1508899&lt;br /&gt;
# Time: Thu Mar 07 14:05:38 2013&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 DLC-5 Zombie Level Fast Files==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II 1.0.11 (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II 1.0.28 (2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137427</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137427"/>
		<updated>2025-04-03T15:08:28Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013 DLC-1 Die Rise Level Fast File==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013 Singleplayer EXE&#039;s==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build Information:&lt;br /&gt;
# Version: 1.0.11&lt;br /&gt;
# Machine: ZMBUILD&lt;br /&gt;
# Change-list: 1508899&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 DLC-5 Zombie Level Fast Files==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II 1.0.11 (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II 1.0.28 (2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137426</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137426"/>
		<updated>2025-04-03T15:06:10Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013 DLC-1 Die Rise Level Fast File==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013 Singleplayer EXE&#039;s==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Build version: 1.0.11&lt;br /&gt;
* Build machine: ZMBUILD&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 DLC-5 Zombie Level Fast Files==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II 1.0.28 (2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II 1.0.11 (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137425</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137425"/>
		<updated>2025-04-03T14:32:11Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013 DLC-1 Die Rise Level Fast File==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013 Singleplayer EXE&#039;s==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 DLC-5 Zombie Level Fast Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137424</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=137424"/>
		<updated>2025-04-03T14:23:39Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013 DLC-1 Die Rise Level Fast File==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013 Singleplayer EXE&#039;s==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
# &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 DLC-5 Zombie Level Fast Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
# Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136932</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136932"/>
		<updated>2025-03-24T10:21:32Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013 Die Rise Zombie Level Fast File==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013 Singleplayer EXE&#039;s==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 DLC-5 Zombie Level Fast Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
# Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136931</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136931"/>
		<updated>2025-03-24T09:35:54Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 DLC-5 Zombie Level Fast Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
# Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136930</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136930"/>
		<updated>2025-03-24T09:35:04Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombie Level Fast Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
# Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=136925</id>
		<title>Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Aug_21,_2012_Multiplayer_Prototype)&amp;diff=136925"/>
		<updated>2025-03-24T03:33:16Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: Some people might not know what AA is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BO2_Aug2012-Beta.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Aug 21, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Aug 21 2012 12:00:58&lt;br /&gt;
|buildname=CODBUILD4-764&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops 2 (MP Beta 2012-08-21).rar&lt;br /&gt;
}}{{Download|file=BO2_Phoenix_Fix.zip|title=Phoenix Patch}}&lt;br /&gt;
&lt;br /&gt;
A multiplayer beta of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Phoenix patch included, launch the xex and you can access Local and System Link. Credits to Coxxy at Alpha Archive.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 84 days before release.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This build REQUIRES a developer xbox. Xenia/RGH do not work. Regardless of HvP fix.&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
* You will crash upon loading the four playable maps.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
This build is not much different to the July builds. Only playable maps are Aftermath, Cargo, Turbine, and Yemen.&lt;br /&gt;
&lt;br /&gt;
The DEV map list is gutted so you cannot load any of those maps.&lt;br /&gt;
&lt;br /&gt;
Appears to be an internal beta named Phoenix only accessible to devs and maybe those with granted access.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Compared to the July Build, here are the following differences with maps:&#039;&#039;&#039;&lt;br /&gt;
** Plaza went from being Night Club to now Promenade, and the thumbnail is different.&lt;br /&gt;
** Carrier Thumbnail looks a little updated but still has the early design.&lt;br /&gt;
** Drone Thumbnail now features a jungle in its outer area.&lt;br /&gt;
** Raid Thumbnail has another completely different layout on its pool side.&lt;br /&gt;
** Slums is named Plaza for some reason.&lt;br /&gt;
* &#039;&#039;&#039;Class System is mostly complete apart from:&#039;&#039;&#039; &lt;br /&gt;
** Perk Logos are a bit saturated. Perk 3 is yellow instead of the final red.&lt;br /&gt;
** Some weapons are in different orders such as the MTAR being at the very end.&lt;br /&gt;
** Most weapon logos are complete. Some are a bit saturated and some are bit too large.&lt;br /&gt;
** &#039;&#039;&#039;Here are some noticeable things with weapons:&#039;&#039;&#039;&lt;br /&gt;
*** M27 Logo is modeled but has no final texture.&lt;br /&gt;
*** KSG Logo looks nearly complete but needs some touching up.&lt;br /&gt;
*** Assault Shield Logo has a weird appearance.&lt;br /&gt;
*** Vector K10 Logo is modeled but has no final texture.&lt;br /&gt;
*** SMAW Logo is bit more brown/colored than its release version.&lt;br /&gt;
*** Crossbow does not have its own section and is instead placed with the launchers.&lt;br /&gt;
*** B23R, Executioner, and Five-seven have different logos than release but look complete.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BO2 Phoenix Screenshot.png|In game screenshot on Cargo, credits to Coxxy at Alpha Archive&lt;br /&gt;
File:BO2 Phoenix Leaked Download Image.png|Leaked image of the Phoenix build download. August 2012&lt;br /&gt;
File:Screenshot 2024-11-26 194724.png|Thumbnail of Raid in Aug 21, 2012. The map judging by the logo has seen major change compared to July builds and release. They were most definitely trying different layouts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136792</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136792"/>
		<updated>2025-03-23T05:32:59Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: Remove misinformation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only &amp;lt;u&amp;gt;level Fast Files&amp;lt;/u&amp;gt; for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
# Easter Eggs should work on all maps.&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136791</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136791"/>
		<updated>2025-03-23T05:31:27Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only level Fast Files for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps:&lt;br /&gt;
# &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype)&lt;br /&gt;
# &#039;&#039;&#039;Verrückt&#039;&#039;&#039; (zm_asylum)&lt;br /&gt;
# &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf)&lt;br /&gt;
# &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory)&lt;br /&gt;
# &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon)&lt;br /&gt;
# &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome)&lt;br /&gt;
# &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple)&lt;br /&gt;
# &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136790</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136790"/>
		<updated>2025-03-23T05:28:29Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: This is not a build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This is not a &amp;quot;build&amp;quot;, only level Fast Files for the Zombies mode.&lt;br /&gt;
* To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Verrückt&#039;&#039;&#039;  (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater), &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136789</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136789"/>
		<updated>2025-03-23T05:26:32Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: they did not recover the files, copy pasting != recovering.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
* This build only contains &amp;lt;u&amp;gt;DLC5 Zombies level Fast Files&amp;lt;/u&amp;gt; (no executables, etc). To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Verrückt&#039;&#039;&#039;  (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater), &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136649</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136649"/>
		<updated>2025-03-20T04:16:25Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: add missing description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - Classic Zombies&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist. Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136643</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136643"/>
		<updated>2025-03-19T15:58:16Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Die-rise.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build only contains &amp;lt;u&amp;gt;DLC5 Zombies level Fast Files&amp;lt;/u&amp;gt; (no executables, etc). To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Verrückt&#039;&#039;&#039;  (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater), &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Die-rise.png&amp;diff=136642</id>
		<title>File:Die-rise.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Die-rise.png&amp;diff=136642"/>
		<updated>2025-03-19T15:57:49Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Die Rise Spawn Room&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136641</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136641"/>
		<updated>2025-03-19T15:46:43Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: LoafX did not recover it, hindercanrun did. Do your research properly next time. Only Nascar1243 deserves to be here anyways.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Dierisebeta.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build only contains &amp;lt;u&amp;gt;DLC5 Zombies level Fast Files&amp;lt;/u&amp;gt; (no executables, etc). To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Verrückt&#039;&#039;&#039;  (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater), &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136640</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136640"/>
		<updated>2025-03-19T15:31:31Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: misinformation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Jan 10, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call_of_Duty_Black_Ops_II_(Jan_10,_2013_prototype).zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Only contains files for the map Die Rise. It is close to release, having minor differences.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered by &#039;&#039;&#039;hindercanrun&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Dierisebeta.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build only contains &amp;lt;u&amp;gt;DLC5 Zombies level Fast Files&amp;lt;/u&amp;gt; (no executables, etc). To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Verrückt&#039;&#039;&#039;  (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater), &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136639</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136639"/>
		<updated>2025-03-19T15:22:20Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - (nothing for now, sorry)&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136638</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136638"/>
		<updated>2025-03-19T15:20:58Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - (nothing for now, sorry)&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136637</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136637"/>
		<updated>2025-03-19T15:18:17Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZClassic&#039;&#039;&#039; - (nothing for now, sorry)&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136636</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136636"/>
		<updated>2025-03-19T15:17:33Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;zclassic&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136635</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136635"/>
		<updated>2025-03-19T15:14:03Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;zclassic&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
&#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136634</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136634"/>
		<updated>2025-03-19T15:13:32Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* List of game-types and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;zclassic&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
# ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136633</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136633"/>
		<updated>2025-03-19T14:47:22Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps and information about them:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136632</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136632"/>
		<updated>2025-03-19T14:45:26Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039; description: &amp;quot;&#039;&#039;Zombies co-op mode on TranZit. Players: 2-8&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039; description: &amp;quot;&#039;&#039;Zombies co-op mode on Meat. Players: 2-8&amp;quot;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136631</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136631"/>
		<updated>2025-03-19T14:40:43Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
* &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Der Riese&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TranZit&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on TranZit. Players: 2-8&amp;quot;&#039;&#039; - this one is guessed, &#039;&#039;&#039;TranZit&#039;&#039;&#039; does &amp;lt;u&amp;gt;not have a description&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;zm_meat&#039;&#039;&#039; description: &amp;quot;&#039;&#039;Zombies co-op mode on Meat. Players: 2-4&amp;quot;&#039;&#039; - this one is also guessed, &#039;&#039;&#039;zm_meat&#039;&#039;&#039; does &amp;lt;u&amp;gt;not have a description or a name&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136501</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136501"/>
		<updated>2025-03-15T09:08:01Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
* List of game-types:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Zombies&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Classic Zombies&#039;&#039;&#039;&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
*List of game-modes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;PURE TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CLASSIC TEAM DEATHMATCH&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;FREE-FOR-ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE FREE FOR ALL&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE SEARCH &amp;amp; DESTROY&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HEADQUARTERS&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE HQ&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DOMINATION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SABOTAGE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEMOLITION&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GROUND WAR&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;CAPTURE THE FLAG&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE CTF&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ONE IN THE CHAMBER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;STICKS AND STONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;GUN GAME&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;SHARPSHOOTER&#039;&#039;&#039;&lt;br /&gt;
*List of categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GREENLIGHT&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;BAREBONES&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HARDCORE&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEV&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;DEDICATED&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ANTE UP&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;WEEKEND GAMBLER&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;HIGH ROLLER&#039;&#039;&#039;&lt;br /&gt;
*List of playlists:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Team Deathmatch&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Headquarters&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Capture The Flag&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Search &amp;amp; Destroy&#039;&#039;&#039;&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
* &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Der Riese&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TranZit&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on TranZit. Players: 2-8&amp;quot;&#039;&#039; - this one is guessed, &#039;&#039;&#039;TranZit&#039;&#039;&#039; does &amp;lt;u&amp;gt;not have a description&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;zm_meat&#039;&#039;&#039; description: &amp;quot;&#039;&#039;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;&#039;&#039; - this one is also guessed, &#039;&#039;&#039;zm_meat&#039;&#039;&#039; does &amp;lt;u&amp;gt;not have a description or a name&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136500</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136500"/>
		<updated>2025-03-15T08:11:04Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
* &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Der Riese&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TranZit&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on TranZit. Players: 2-8&amp;quot;&#039;&#039; - this one is guessed, &#039;&#039;&#039;TranZit&#039;&#039;&#039; does &amp;lt;u&amp;gt;not have a description&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;zm_meat&#039;&#039;&#039; description: &amp;quot;&#039;&#039;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;&#039;&#039; - this one is also guessed, &#039;&#039;&#039;zm_meat&#039;&#039;&#039; does &amp;lt;u&amp;gt;not have a description or a name&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136499</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136499"/>
		<updated>2025-03-15T08:08:23Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, online wad&#039;s, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; &amp;lt;u&amp;gt;(test-map)&amp;lt;/u&amp;gt;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Fight for the survival of your team against the horde of the undead.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; used the &#039;&#039;&amp;lt;u&amp;gt;playlist_coop_zombie&amp;lt;/u&amp;gt;&#039;&#039; icon for it&#039;s playlist.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
* &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Nacht der Untoten. Players: 2-4&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Der Riese&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Der Riese. Players: 2-4&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Moon&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Moon. Players: 2-4&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;TranZit&#039;&#039;&#039; has no description.&lt;br /&gt;
* &#039;&#039;&#039;zm_meat&#039;&#039;&#039; has no description.&lt;br /&gt;
* &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; description: &#039;&#039;&amp;quot;Zombies co-op mode on Hub Test. Players: 2-4&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039; had the meat preview icon. &amp;quot;&#039;&#039;icon preview_zm_meat&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136498</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136498"/>
		<updated>2025-03-15T07:57:54Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: add zm_hub_test to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few Create a Class (CaC) things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_hub_test&#039;&#039;&#039;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136023</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=136023"/>
		<updated>2025-03-03T06:50:38Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=T6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few CaC things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136022</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136022"/>
		<updated>2025-03-03T06:16:58Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build only contains &amp;lt;u&amp;gt;DLC5 Zombies level Fast Files&amp;lt;/u&amp;gt; (no executables, etc). To play the levels, you can copy them over to builds like &#039;&#039;&#039;RFAZIO&#039;&#039;&#039; or &#039;&#039;&#039;ZMBUILD&#039;&#039;&#039;.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Verrückt&#039;&#039;&#039;  (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater), &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136021</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136021"/>
		<updated>2025-03-03T06:14:40Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: organise the map list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build contains only Zombies maps Fast Files (no executables). Copying them over to a build like RFAZIO works.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Verrückt&#039;&#039;&#039;  (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Kino der Toten&#039;&#039;&#039; (zm_theater), &#039;&#039;&#039;&amp;quot;Five&amp;quot;&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Shangri-La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136020</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136020"/>
		<updated>2025-03-03T06:11:51Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: map names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build contains only Zombies maps Fast Files (no executables). Copying them over to a build like RFAZIO works.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Five&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Verruckt&#039;&#039;&#039; (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Shangri La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Kino Der Toten&#039;&#039;&#039; (zm_theater).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:Bo2apr1.png|Nacht der Untoten&lt;br /&gt;
File:Bo2apr2.png|Verrückt&lt;br /&gt;
File:Bo2apr3.png|Shi No Numa&lt;br /&gt;
File:Bo2apr4.png|Der Riese&lt;br /&gt;
File:Bo2apr5.png|Kino der Toten&lt;br /&gt;
File:Bo2apr6.png|&amp;quot;Five&amp;quot;&lt;br /&gt;
File:Bo2apr9.png|Ascension&lt;br /&gt;
File:Bo2apr7.png|Shangri-La&lt;br /&gt;
File:Bo2apr8.png|Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136019</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136019"/>
		<updated>2025-03-03T06:04:31Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: ew&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build contains only Zombies maps Fast Files (no executables). Copying them over to a build like RFAZIO works.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Five&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Verruckt&#039;&#039;&#039; (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Shangri La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Kino Der Toten&#039;&#039;&#039; (zm_theater).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:bo2apr1.png&lt;br /&gt;
File:bo2apr2.png&lt;br /&gt;
File:bo2apr3.png&lt;br /&gt;
File:bo2apr4.png&lt;br /&gt;
File:bo2apr5.png&lt;br /&gt;
File:bo2apr6.png&lt;br /&gt;
File:bo2apr7.png&lt;br /&gt;
File:bo2apr8.png&lt;br /&gt;
File:bo2apr9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136018</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136018"/>
		<updated>2025-03-03T06:04:03Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
* List of EXEs: 1. &#039;&#039;&#039;CoD_PixProfile.exe&#039;&#039;&#039; 2. &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; 3. &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build contains only Zombies maps Fast Files (no executables). Copying them over to a build like RFAZIO works.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Five&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Verruckt&#039;&#039;&#039; (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Shangri La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Kino Der Toten&#039;&#039;&#039; (zm_theater).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:bo2apr1.png&lt;br /&gt;
File:bo2apr2.png&lt;br /&gt;
File:bo2apr3.png&lt;br /&gt;
File:bo2apr4.png&lt;br /&gt;
File:bo2apr5.png&lt;br /&gt;
File:bo2apr6.png&lt;br /&gt;
File:bo2apr7.png&lt;br /&gt;
File:bo2apr8.png&lt;br /&gt;
File:bo2apr9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136017</id>
		<title>Call of Duty: Black Ops II Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_Assets_of_Incomplete_Builds&amp;diff=136017"/>
		<updated>2025-03-03T06:01:37Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: mp_jan proper description, side note there is alot to this build in the exes but i properly wont document them to the build being busted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Call of Duty: Black Ops II Assets of Incomplete Builds&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.&lt;br /&gt;
&lt;br /&gt;
==Jan 31, 2012 Multiplayer prototype==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.28 2012-01-31).rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.&lt;br /&gt;
&lt;br /&gt;
==Mar 7, 2013==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Mar 07, 2013) -XEXs Only-.rar&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Contains only 3 executables.&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These executables were recovered by &#039;&#039;&#039;Kabojnk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Apr 25, 2013 Zombies Files==&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Apr 25, 2013) -No XEXs, Only FFs-.zip&lt;br /&gt;
|title=Assets&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Obtained from a HDD belonging to &#039;&#039;&#039;Nascar1243&#039;&#039;&#039; (dumper). These files were recovered and released by &#039;&#039;&#039;Heaventh&#039;&#039;&#039; and &#039;&#039;&#039;LoafX&#039;&#039;&#039;.&lt;br /&gt;
* This build contains only Zombies maps Fast Files (no executables). Copying them over to a build like RFAZIO works.&lt;br /&gt;
* Contains new versions of all zombies maps: &#039;&#039;&#039;Moon&#039;&#039;&#039; (zm_moon), &#039;&#039;&#039;Der Riese&#039;&#039;&#039; (zm_factory), &#039;&#039;&#039;Nacht der Untoten&#039;&#039;&#039; (zm_prototype), &#039;&#039;&#039;Five&#039;&#039;&#039; (zm_pentagon), &#039;&#039;&#039;Ascension&#039;&#039;&#039; (zm_cosmodrome), &#039;&#039;&#039;Verruckt&#039;&#039;&#039; (zm_asylum), &#039;&#039;&#039;Shi No Numa&#039;&#039;&#039; (zm_sumpf), &#039;&#039;&#039;Shangri La&#039;&#039;&#039; (zm_temple), and &#039;&#039;&#039;Kino Der Toten&#039;&#039;&#039; (zm_theater).&lt;br /&gt;
* Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.&lt;br /&gt;
* Maps must be loaded with &#039;&#039;&#039;ui_zm_mapstartlocation default&#039;&#039;&#039;, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD&#039;s. Easter Eggs should work on all maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:bo2apr1.png&lt;br /&gt;
File:bo2apr2.png&lt;br /&gt;
File:bo2apr3.png&lt;br /&gt;
File:bo2apr4.png&lt;br /&gt;
File:bo2apr5.png&lt;br /&gt;
File:bo2apr6.png&lt;br /&gt;
File:bo2apr7.png&lt;br /&gt;
File:bo2apr8.png&lt;br /&gt;
File:bo2apr9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=135785</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=135785"/>
		<updated>2025-03-02T07:02:03Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: no&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=t6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few CaC things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=135784</id>
		<title>Call of Duty: Black Ops II (Nov 15, 2011 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Nov_15,_2011_Prototype)&amp;diff=135784"/>
		<updated>2025-03-02T07:01:07Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)&lt;br /&gt;
|builddate=Tue Nov 15, 2011&lt;br /&gt;
|buildname=t6_greenlight_mp&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar&lt;br /&gt;
}}{{Download|file=SoManyGreenlightPatches-BO2-Nov2011.zip|title=Greenlight Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is 364 days before release.&lt;br /&gt;
* There are left-over files for other maps Multiplayer maps, Campaign and  Zombies, no map files however.&lt;br /&gt;
&lt;br /&gt;
== Patches ==&lt;br /&gt;
&lt;br /&gt;
* There are a couple of patches required to play this build&lt;br /&gt;
* Even though these patches state they remove the whitelist, they &#039;&#039;&#039;do not&#039;&#039;&#039;.&lt;br /&gt;
* They do patch a few CaC things though.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== General: ===&lt;br /&gt;
&lt;br /&gt;
*The build is titled: &#039;&#039;&#039;Greenlight&#039;&#039;&#039;. Indicating it was for &amp;lt;u&amp;gt;green-lighting Black Ops II&amp;lt;/u&amp;gt; and showcasing the &amp;lt;u&amp;gt;Multiplayer portion&amp;lt;/u&amp;gt; to &#039;&#039;&#039;ATVI&#039;&#039;&#039; higher-ups. This is backed up by the build being gutted of &amp;quot;unfinished&amp;quot; maps.&lt;br /&gt;
*Build is mostly stable. The game will crash when playing with bots on &#039;&#039;&#039;Xenia&#039;&#039;&#039;. There are some &amp;lt;u&amp;gt;random glitches&amp;lt;/u&amp;gt; within the menus but not often.&lt;br /&gt;
&lt;br /&gt;
=== Campaign: ===&lt;br /&gt;
&lt;br /&gt;
* It is not fully playable. &#039;&#039;&#039;Frontend&#039;&#039;&#039; is the only level. It is from &#039;&#039;&#039;BO1&#039;&#039;&#039;, the only notable change is the FF size being smaller, because &#039;&#039;&#039;Treyarch&#039;&#039;&#039; moved most textures into &#039;&#039;&#039;frontend.ipak&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;afghanistan&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;ai_locomotion&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;ai_traversal&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_bloodbath&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;challenge_crossfire&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;karma&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;karma_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;khe_sanh&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;la_1&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_1b&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;la_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;module_covernodes&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;panama&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_2&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;panama_3&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;pow&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;so_narrative2_frontend&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;so_war_mp_dockside_war&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;yemen&#039;&#039;&#039;&lt;br /&gt;
* If you boot the game through &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039; or &#039;&#039;&#039;CoDSP_rd.exe&#039;&#039;&#039; then you will need to set &#039;&#039;&#039;r_drawSkinnedModels&#039;&#039;&#039; to &#039;&#039;&#039;0&#039;&#039;&#039;. You will crash 11/10.&lt;br /&gt;
* You need a &#039;&#039;&#039;default.bik&#039;&#039;&#039; in your root folder to properly boot up Campaign. I also suggest copying over &#039;&#039;&#039;treyarch.bik&#039;&#039;&#039; to get a proper boot-up movie, however this is not needed.&lt;br /&gt;
* In the &amp;quot;Mission Select&amp;quot; LUI menu, you are presented with a very early version of the class setup. It is very basic and features weapons in set of columns and rows.&lt;br /&gt;
* &#039;&#039;&#039;Frontend&#039;&#039;&#039; does work as intended, though in some cases it can &amp;lt;u&amp;gt;crash or throw script errors&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The monitors do not work properly as &#039;&#039;&#039;int_screens.bik&#039;&#039;&#039; is missing from &#039;&#039;&#039;frontend.ff&#039;&#039;&#039;.&lt;br /&gt;
* On &#039;&#039;&#039;default.xex&#039;&#039;&#039; or &#039;&#039;&#039;default_cheats.xex&#039;&#039;&#039;, if you are idle for more than &amp;lt;u&amp;gt;3-5 minutes&amp;lt;/u&amp;gt; the game can crash. This doesn&#039;t happen on &#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;&lt;br /&gt;
* Standing up will crash the game due to &amp;lt;u&amp;gt;missing terminal.ff&amp;lt;/u&amp;gt;, however you can just copy over &#039;&#039;&#039;BO1&#039;&#039;&#039;&#039;s version to fix it.&lt;br /&gt;
* If you can stand up, the terminal works fine. All commands work on it.&lt;br /&gt;
* There is a bug in the LUI menus where no buttons will show, you can just reload LUI to fix this.&lt;br /&gt;
* A few of the BO1 menus can cause crashes but that&#039;s because of &amp;lt;u&amp;gt;missing profile data&amp;lt;/u&amp;gt;.&lt;br /&gt;
* The &#039;&#039;&#039;Zombies&#039;&#039;&#039; menus work fine without any issues. You can even use the &#039;&#039;&#039;terminal&#039;&#039;&#039; to unlock &#039;&#039;&#039;Five&#039;&#039;&#039; and &#039;&#039;&#039;Dead Ops Arcade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer: ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yemen&#039;&#039;&#039; (&#039;&#039;&#039;mp_socotra&#039;&#039;&#039;) and &#039;&#039;&#039;Aftermath&#039;&#039;&#039; (&#039;&#039;&#039;mp_la&#039;&#039;&#039;) are the only &amp;lt;u&amp;gt;left-over and playable&amp;lt;/u&amp;gt; maps. They are both in early stages too.&lt;br /&gt;
*List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;mp_array&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_carrier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_cracked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_cruise&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_dockside&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_drone&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_la_bc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_labc&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_mountain&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_nightclub&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_nuked&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_overflow&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_pier&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_raid&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_standoff&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_t6_wpn_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_weapontest&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_yemen&#039;&#039;&#039;&lt;br /&gt;
*Multiplayer is fully playable. You can play with bots but you will crash after a couple of minutes if on &#039;&#039;&#039;Xenia&#039;&#039;&#039;.&lt;br /&gt;
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.&lt;br /&gt;
*Perks and Kill-streaks are a mess but showcase some cut/early content.&lt;br /&gt;
*Several &#039;&#039;&#039;EXE&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s and &#039;&#039;&#039;XEX&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s. 1. CoDMP.exe - XEX timestamp: Tue Nov 15 17:12:40 2011 2. CoDMP_PixProfile.exe - XEX timestamp: Tue Nov 15 17:19:39 2011 3. CoDMP_rd.exe - XEX timestamp: Tue Nov 15 12:12:22 2011&lt;br /&gt;
*Some notable Kill-streaks:&lt;br /&gt;
&lt;br /&gt;
# Shrike - &#039;&#039;Remote controlled quad rotor drone strapped with explosives.&#039;&#039;&lt;br /&gt;
# Eagle Over-Watch  - &#039;&#039;Get personal air support from a Eagle Over-Watch&#039;&#039;&lt;br /&gt;
# Satellite Recon (Early Orbital VSAT) - &#039;&#039;Shows both enemy position and direction on the mini-map. Cannot be shot down.&#039;&#039;&lt;br /&gt;
# Assault Helicopter (Likely an early Stealth Chopper) - &#039;&#039;Call in a Viper Assault Helicopter.&#039;&#039;&lt;br /&gt;
# Switchblades - &#039;&#039;Call in a swarm of lethal mini-drones that search and destroy enemies.&#039;&#039;&lt;br /&gt;
# Gunship -&lt;br /&gt;
# The Guardian turret was named &#039;&#039;&#039;H.P.M.&#039;&#039;&#039; (High Powered Microwave turret) early on.&lt;br /&gt;
# Hell-Storm Missile was named &#039;&#039;&#039;Cruise Missile&#039;&#039;&#039;&lt;br /&gt;
# X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Zombies:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* The only remnants are: &amp;lt;u&amp;gt;menus, a few sound banks, textures, game-type and core scripts&amp;lt;/u&amp;gt; for the mode found in &#039;&#039;&#039;scriptsrc.clump&#039;&#039;&#039;.&lt;br /&gt;
* List of all maps that were removed from this build:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;zm_prototype&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_factory&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;zm_moon&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;mp_zombie_temp&#039;&#039;&#039; (&amp;lt;u&amp;gt;test-map&amp;lt;/u&amp;gt;, which was turned into &#039;&#039;&#039;zm_transit&#039;&#039;&#039;)&lt;br /&gt;
# &#039;&#039;&#039;zm_transit&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;zm_meat&#039;&#039;&#039;&lt;br /&gt;
* To open the Zombies menu, type &amp;quot;zm&amp;quot; into the developer console. LUI must be disabled for it to open (lui_enabled 0).&lt;br /&gt;
* Zombies is not playable, even on an existing map like &#039;&#039;&#039;Yemen&#039;&#039;&#039;. Scripts and animations are missing.&lt;br /&gt;
* &#039;&#039;&#039;ZSurvival&#039;&#039;&#039; - (a stripped down version of Team Deathmatch for Zombies) does exist and will try to execute various zombie scripts that do not exist, thus making it unplayable.&lt;br /&gt;
* ^ Even if you patch the game to force the mode to load, 9/10 it will freeze on the loading screen due to missing scripts &#039;&#039;&#039;and&#039;&#039;&#039; because you are trying to play a mode on a map that doesn&#039;t support it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:New BO2 Menu.png|Campaign menu (LUI enabled).&lt;br /&gt;
File:NewBO2 Mission List.png|The BO2 Menu&#039;s Mission list. Features some key missions but not all. They are not accessible.&lt;br /&gt;
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu&#039;s Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows.&lt;br /&gt;
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu&#039;s Campaign Class setup. Very basic but has all the functionality of release. Start does not work.&lt;br /&gt;
File:BO2Nov152011 BO1 Menu.png|Campaign menu (LUI disabled).&lt;br /&gt;
File:MP LUI Main Menu.png|Multiplayer menu (LUI enabled).&lt;br /&gt;
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer.&lt;br /&gt;
File:MP Map Select.png|Class screen for Multiplayer.&lt;br /&gt;
File:T6 greenlight mp la.png|Aftermath (mp_la)&lt;br /&gt;
File:Greenlight MP Yemen Map.png|Yemen (mp_socotra)&lt;br /&gt;
File:Zombies.png|Zombies menu.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Sep_5,_2013_prototype)&amp;diff=135783</id>
		<title>Call of Duty: Black Ops II (Sep 5, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Sep_5,_2013_prototype)&amp;diff=135783"/>
		<updated>2025-03-02T06:23:42Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sep6bo2campaignfixed.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (September 6, 2013 Prototype)&lt;br /&gt;
|builddate=September 6, 2013&lt;br /&gt;
|buildname=rfazio&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Nascar1243&lt;br /&gt;
|releasedby=Nascar1243&lt;br /&gt;
|filedumpdate=January 30, 2025&lt;br /&gt;
|filereleasedate=January 31, 2025&lt;br /&gt;
|origin_type=Xbox 360 Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://mega.nz/folder/wPo31bwJ#ZR8JluoF9b1WpHk__SOfLw/file/kL4wWaTZ&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Heaventh BO2 Sep5 Patches.7z|title=Heaventh&#039;s Patches}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is playable on Xenia Canary. It includes debug executables and .map files. Using the patched executables (credit to Heaventh) removes the DLC checks, fixes DLC5 sound and patches some errors.&lt;br /&gt;
* Build contains all maps, including early Zombies, the cut gamemode Meat for Tunnel and Town and DLC maps.&lt;br /&gt;
* Campaign can be played in this build.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:sep6bo21.png&lt;br /&gt;
File:sep6bo22.png&lt;br /&gt;
File:sep6bo23.png&lt;br /&gt;
File:sep6bo2campaign1.png&lt;br /&gt;
File:sep6bo2labc.png|Development map &amp;quot;mp_labc&amp;quot;&lt;br /&gt;
File:sep6bo2arttest.png|Development map &amp;quot;mp_art_test&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Meat Gameplay with 2 players:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;kqDU6T8wN5g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early MOTD:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;C4jwAuOMzfM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Sep_5,_2013_prototype)&amp;diff=135782</id>
		<title>Call of Duty: Black Ops II (Sep 5, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Sep_5,_2013_prototype)&amp;diff=135782"/>
		<updated>2025-03-02T06:22:58Z</updated>

		<summary type="html">&lt;p&gt;Hindercanrun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sep6bo2campaignfixed.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (September 6, 2013 Prototype)&lt;br /&gt;
|builddate=September 6, 2013&lt;br /&gt;
|buildname=rfazio&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Nascar1243&lt;br /&gt;
|releasedby=Nascar1243&lt;br /&gt;
|filedumpdate=January 30, 2025&lt;br /&gt;
|filereleasedate=January 31, 2025&lt;br /&gt;
|origin_type=Xbox 360 Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://mega.nz/folder/wPo31bwJ#ZR8JluoF9b1WpHk__SOfLw/file/kL4wWaTZ&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Heaventh BO2 Sep5 Patches.7z|title=Heaventh&#039;s BO2 Sep5 Patches}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Microsoft Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build is playable on Xenia Canary. It includes debug executables and .map files. Using the patched executables (credit to Heaventh) removes the DLC checks, fixes DLC5 sound and patches some errors.&lt;br /&gt;
* Build contains all maps, including early Zombies, the cut gamemode Meat for Tunnel and Town and DLC maps.&lt;br /&gt;
* Campaign can be played in this build.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:sep6bo21.png&lt;br /&gt;
File:sep6bo22.png&lt;br /&gt;
File:sep6bo23.png&lt;br /&gt;
File:sep6bo2campaign1.png&lt;br /&gt;
File:sep6bo2labc.png|Development map &amp;quot;mp_labc&amp;quot;&lt;br /&gt;
File:sep6bo2arttest.png|Development map &amp;quot;mp_art_test&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Meat Gameplay with 2 players:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;kqDU6T8wN5g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Early MOTD:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;C4jwAuOMzfM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Hindercanrun</name></author>
	</entry>
</feed>