<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hukka</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hukka"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Hukka"/>
	<updated>2026-10-03T09:16:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(May_6,_2000_prototype)&amp;diff=174088</id>
		<title>Destruction Derby Raw (May 6, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(May_6,_2000_prototype)&amp;diff=174088"/>
		<updated>2026-08-29T20:11:55Z</updated>

		<summary type="html">&lt;p&gt;Hukka: clarifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw May 6th 2000 Title.png&lt;br /&gt;
|Page name=Destruction Derby Raw (May 6, 2000 prototype)&lt;br /&gt;
|builddate=May 6, 2000&lt;br /&gt;
|buildname=Beta 1 Review Copy&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=July 5, 2026&lt;br /&gt;
|filereleasedate=July 5, 2026&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=DESTRUCTION DERBY RAW BETA 1 REVIEW COPY - EURO 07/05/00&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Vehicular combat, racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=DDRAW (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Uses libcrypt protection. Due to the final PAL version being libcrypt free Duckstation currently fails to pick up on it even with the relevent sbi file present, so as of writing it cannot be circumvented. It triggers in game when trying to attempt a Wreckin&#039; Racing course after the initial Dragonfly Short event or when reaching the Smash 4 $ event Fallout Short, where it causes heavy game lag and cuts your vehicle control a couple seconds after the race begins preventing further progress.&lt;br /&gt;
* The Load and Save UI prompts throughout the menu frontend only read &amp;quot;Load&amp;quot; and &amp;quot;Save&amp;quot; in this build, instead of the unique descriptions &amp;quot;Load Car, Load Battle Hi-Scores&amp;quot; etc seen in the final game. They are also shifted further to the right side of the screen in this build.&lt;br /&gt;
* The vehicle stat icons are shifted further to the left in this build, which causes some of them to slightly overlap with the right side of the stat bars as well as Monsterwheels&#039;s vehicle name.&lt;br /&gt;
* Throughout the menus the higher tier vehicles are using the wrong wheel designs on the right side of the vehicle models, using the trimless wheel design from the low tier vehicles instead of the variants with wheel trims. They do however display correctly during gameplay.&lt;br /&gt;
* Several of the miniature course models seen throughout various menus are visually unfinished, with texture differences or missing elements. Fall Out&#039;s long variant is using the model for the short course as a placeholder.&lt;br /&gt;
* The video submenu in options lacks the &amp;quot;Use the Directional buttons to centre the screen.&amp;quot; text.&lt;br /&gt;
* The controllers submenu in options lacks the background metal sheet on the right side of the screen.&lt;br /&gt;
* The sounds submenu in options is visually quite unfinished here, lacking the transparency effect on the pistons and containing a simple vertical list of text for the highlightable options (Master Volume, Music Volume, FX Volume) instead of the scrolling text box. &lt;br /&gt;
* The hiscore submenus lack the unique text headings seen on the top left of the screen in the final game which describe what gamemode is currently being viewed, here they simply display &amp;quot;High Scores&amp;quot; like on the root menu. This build instead contains an extra line of text underneath the hiscores and rotating trophy model which lists the currently viewed gamemode.&lt;br /&gt;
* All of the hiscore records are placeholder entries with 30, 20 and 10 points respectfully. The 1st place score for Skyscraper mode also uses the name &amp;quot;Richie&amp;quot; here which is normally used for the Smash 4 $ scores in the final game, this was later switched to Al Sparrow.&lt;br /&gt;
* The gamemode icons used for some of the battle mode high score pages (Classic, Armageddon, Vampire, Pass Da Bomb, Skyscraper) are scaled much smaller in this build.&lt;br /&gt;
* Four AI opponents (Easy Ride, Fastback, Harry and Punk Face) use different colour schemes to the final game.&lt;br /&gt;
* The circle button icon for highlights on the post race results UI lacks background transparency.&lt;br /&gt;
* The backspace on the Enter Name screen is represented by a ␡ (DEL) symbol here instead of the keyboard backspace arrow.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction derby raw white preview disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>Hukka</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WRC_II:_Extreme_(Jul_23,_2002_prototype)&amp;diff=172247</id>
		<title>WRC II: Extreme (Jul 23, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WRC_II:_Extreme_(Jul_23,_2002_prototype)&amp;diff=172247"/>
		<updated>2026-08-09T21:36:08Z</updated>

		<summary type="html">&lt;p&gt;Hukka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=WRC II Extreme Internal (Title screenshot).png&lt;br /&gt;
|Page name=WRC II: Extreme (Jul 23, 2002 prototype)&lt;br /&gt;
|builddate=Jul 23, 2002 07:22:56&lt;br /&gt;
|buildname=Internal&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 8, 2026&lt;br /&gt;
|filereleasedate=August 8, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=INTERNAL PAL WRC II EXTREME August 2002&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=WRC II: Extreme&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 24, 2002}}{{RegionDate|JP|Mar 5, 2003}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 27, 2002}}{{RegionDate|JP|Apr 24, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=WRC II Extreme (July 23, 2002 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An internal prototype of &#039;&#039;&#039;&#039;&#039;WRC II: Extreme&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Dated just over 3 months before the final release.&lt;br /&gt;
*On PCSX2 there are severe visual glitches that are not present on real hardware. This can be mitigated by enabling the VU XGkick Sync hack under Game Fixes in PCSX2. &lt;br /&gt;
*Overall this build is very rough and has many placeholder menus (such as a &#039;Rally School&#039; complete with slots for potential tutorial videos) along with being unstable on emulators and important gameplay features such as car physics/damage being almost non-existent&lt;br /&gt;
*Pressing R2 on the main menu will either bring you back to the PS2 browser (on emulators) or crash the game (on hardware) and choosing Select while in-game will give you a range of debug options including damage adjustment and teleporting to checkpoints within a stage&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:WRC II Extreme Internal (1).png|Rally School&lt;br /&gt;
File:WRC II Extreme Internal (2).png|Archives&lt;br /&gt;
File:WRC II Extreme Internal (3).png|The &#039;WRC Online&#039; mode&lt;br /&gt;
File:WRC II Extreme Internal (4).png|Custom Mode&lt;br /&gt;
File:WRC II Extreme Internal (5).png|Planning out an event&lt;br /&gt;
File:WRC II Extreme Internal (6).png|Choosing a car/team&lt;br /&gt;
File:WRC II Extreme Internal (7).png|Selecting a driver&lt;br /&gt;
File:WRC II Extreme Internal (8).png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:WRC II Extreme disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WRC II: Extreme}}}}&lt;/div&gt;</summary>
		<author><name>Hukka</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ape_Escape_(Feb_9,_1999_prototype)&amp;diff=167978</id>
		<title>Ape Escape (Feb 9, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ape_Escape_(Feb_9,_1999_prototype)&amp;diff=167978"/>
		<updated>2026-07-01T15:10:54Z</updated>

		<summary type="html">&lt;p&gt;Hukka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=STAGE0EXE 2026-06-17 21-40-35.png&lt;br /&gt;
|Page name=Ape Escape (Feb 9, 1999 prototype)&lt;br /&gt;
|builddate=Feb 9, 1999 16:55:38&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 17, 2026&lt;br /&gt;
|filereleasedate=June 17, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Ape Escape NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Ape Escape&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP demo|Feb 11, 1999}}{{RegionDate|JP|May 12, 1999}}{{RegionDate|US|May 22, 1999}}{{RegionDate|EU|May 22, 1999}}{{RegionDate|FR|May 24, 1999}}{{RegionDate|DE|May 24, 1999}}{{RegionDate|IT|May 24, 1999}}{{RegionDate|JP Rev1|May 29, 1999}}{{RegionDate|ES|Jun 1, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 22, 1999}}{{RegionDate|JP|Jun 24, 1999}}{{RegionDate|EU|Jul 2, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ape Escape Internal.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;Ape Escape&#039;&#039;&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Work-in-progress version of the commercially-released Japanese demo that still contains most of the game.&lt;br /&gt;
* The game appears mostly complete, with all levels implemented and undergoing polish.&lt;br /&gt;
* The Time Station has an early layout in which the stage select switch is located in a separate room. The final game moves the stage select switch to the same room as the memory card switch.&lt;br /&gt;
* When a stage is selected on the stage select screen, a debug menu pops up letting the player to choose the sub-section of the stage they wish to begin in.&lt;br /&gt;
* There are five test levels, accessible through selecting the final stage on the stage select screen.&lt;br /&gt;
** &amp;lt;code&amp;gt;JUMP&amp;lt;/code&amp;gt; crashes the game.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU2&amp;lt;/code&amp;gt; is a monkey test level using geometry from the first level with corrupted textures. There are three monkeys of different kinds peppered about.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU3&amp;lt;/code&amp;gt; is another monkey test level using a piece of Dexter&#039;s Island and a single monkey. There is also a copy of the Specter&#039;s Castle boss walking in place, and he can be defeated like a normal enemy in two hits at which point he unceremoniously explodes into coins.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU4&amp;lt;/code&amp;gt; is a basic physics test level featuring ramps, water, hanging surfaces, climbable surfaces, and not much else.&lt;br /&gt;
** There is no &amp;lt;code&amp;gt;SARU1&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;TEST&amp;lt;/code&amp;gt; is a level that appears to be for experimenting with more elaborate setups for platforming and catching monkeys. It begins with a seemingly insurmountable door that appears impossible to get through, but using the monkey radar reveals there is more behind it.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;L1+L2+R1+R2+L3+R3&amp;lt;/code&amp;gt; on the gadget assignment screen of the pause menu gives you instant access to all gadgets.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;Select&amp;lt;/code&amp;gt; on the second controller during gameplay activates a camera debug info display.&lt;br /&gt;
* The game&#039;s selection of unlockable minigames is still being heavily worked on.&lt;br /&gt;
** Ski Kidz Racing and Specter Boxing appear complete, but lack music.&lt;br /&gt;
** &amp;lt;code&amp;gt;RADIO&amp;lt;/code&amp;gt; is a minigame cut from the final game, in which you play as a monkey cheerleader who has to time their inputs with their teammates&#039; actions in a call-and-response manner. It appears functionally complete, but audio is entirely missing, making the minigame rather difficult. On screen is a debug display giving you information about the state of the game, your input values and your timing. This display can be hidden by pushing Triangle.&lt;br /&gt;
** &amp;lt;code&amp;gt;?????&amp;lt;/code&amp;gt; (titled Monkey Football ingame) is another cut minigame. It is extremely early as all you can do is move a monkey around a blue void endlessly.&lt;br /&gt;
** Galaxy Monkey does not exist yet.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Ape Escape Internal disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ape Escape}}}}&lt;/div&gt;</summary>
		<author><name>Hukka</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/Namco_Press_CD_PS2_Titles&amp;diff=166396</id>
		<title>Assets/Namco Press CD PS2 Titles</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/Namco_Press_CD_PS2_Titles&amp;diff=166396"/>
		<updated>2026-06-19T14:29:22Z</updated>

		<summary type="html">&lt;p&gt;Hukka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/Namco Press CD PS2 Titles&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Feisar2097&lt;br /&gt;
|filereleasedate=June 18, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Namco Press CD PS2 Titles&lt;br /&gt;
|origin_files=PS2_NAMCO_PRESS_CD&lt;br /&gt;
|origin_ownership=Feisar2097&lt;br /&gt;
|game=Moto GP; Ridge Racer V; Tekken Tag Tournament&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
A press asset disc containing assets for Moto GP, Reiko Nagase, Ridge Racer V, and Tekken Tag Tournament.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=PS2 NAMCO PRESS CD.rar&lt;br /&gt;
}}&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Img20260618 09480123.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Hukka</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ape_Escape_(Feb_9,_1999_prototype)&amp;diff=166190</id>
		<title>Ape Escape (Feb 9, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ape_Escape_(Feb_9,_1999_prototype)&amp;diff=166190"/>
		<updated>2026-06-18T00:02:20Z</updated>

		<summary type="html">&lt;p&gt;Hukka: Initial research on prototype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=STAGE0EXE 2026-06-17 21-40-35.png&lt;br /&gt;
|Page name=Ape Escape (Feb 9, 1999 prototype)&lt;br /&gt;
|builddate=Feb 9, 1999 16:55:38&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 17, 2026&lt;br /&gt;
|filereleasedate=June 17, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Ape Escape NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Ape Escape&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP demo|Feb 11, 1999}}{{RegionDate|JP|May 12, 1999}}{{RegionDate|US|May 22, 1999}}{{RegionDate|EU|May 22, 1999}}{{RegionDate|FR|May 24, 1999}}{{RegionDate|DE|May 24, 1999}}{{RegionDate|IT|May 24, 1999}}{{RegionDate|JP Rev1|May 29, 1999}}{{RegionDate|ES|Jun 1, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 22, 1999}}{{RegionDate|JP|Jun 24, 1999}}{{RegionDate|EU|Jul 2, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ape Escape Internal.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;Ape Escape&#039;&#039;&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Work-in-progress version of the commercially-released Japanese demo that still contains most of the game.&lt;br /&gt;
* The game appears mostly complete, with all levels implemented and undergoing polish.&lt;br /&gt;
* The Time Station has an early layout in which the stage select switch is located in a separate room. The final game moves the stage select switch to the same room as the memory card switch.&lt;br /&gt;
* When a stage is selected on the stage select screen, a debug menu pops up letting the player to choose the sub-section of the stage they wish to begin in.&lt;br /&gt;
* There are five test levels, accessible through selecting the final stage on the stage select screen.&lt;br /&gt;
** &amp;lt;code&amp;gt;JUMP&amp;lt;/code&amp;gt; crashes the game.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU2&amp;lt;/code&amp;gt; is a monkey test level using geometry from the first level with corrupted textures. There are three monkeys of different kinds peppered about.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU3&amp;lt;/code&amp;gt; is another monkey test level using a piece of Dexter&#039;s Island and a single monkey. There is also a copy of the Specter&#039;s Castle boss walking in place, and he can be defeated like a normal enemy in two hits at which point he unceremoniously explodes into coins.&lt;br /&gt;
** &amp;lt;code&amp;gt;SARU4&amp;lt;/code&amp;gt; is a basic physics test level featuring ramps, water, hanging surfaces, climbable surfaces, and not much else.&lt;br /&gt;
** There is no &amp;lt;code&amp;gt;SARU1&amp;lt;/code&amp;gt;.&lt;br /&gt;
** &amp;lt;code&amp;gt;TEST&amp;lt;/code&amp;gt; is a level that appears to be for experimenting with more elaborate setups for platforming and catching monkeys. It begins with a seemingly insurmountable door that appears impossible to get through, but using the monkey radar reveals there is more behind it.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;L1+L2+R1+R2+L3+R3&amp;lt;/code&amp;gt; on the gadget assignment screen of the pause menu gives you instant access to all gadgets.&lt;br /&gt;
* The game&#039;s selection of unlockable minigames is still being heavily worked on.&lt;br /&gt;
** Ski Kidz Racing and Specter Boxing appear complete, but lack music.&lt;br /&gt;
** &amp;lt;code&amp;gt;RADIO&amp;lt;/code&amp;gt; is a minigame cut from the final game, in which you play as a monkey cheerleader who has to time their inputs with their teammates&#039; actions in a call-and-response manner. It appears functionally complete, but audio is entirely missing, making the minigame rather difficult. On screen is a debug display giving you information about the state of the game, your input values and your timing. This display can be hidden by pushing Triangle.&lt;br /&gt;
** &amp;lt;code&amp;gt;?????&amp;lt;/code&amp;gt; (titled Monkey Football ingame) is another cut minigame. It is extremely early as all you can do is move a monkey around a blue void endlessly.&lt;br /&gt;
** There is no trace of Galaxy Monkey.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Ape Escape Internal disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ape Escape}}}}&lt;/div&gt;</summary>
		<author><name>Hukka</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:God_of_War_II_(Mar_2,_2007_demo).7z&amp;diff=78800</id>
		<title>File:God of War II (Mar 2, 2007 demo).7z</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:God_of_War_II_(Mar_2,_2007_demo).7z&amp;diff=78800"/>
		<updated>2022-08-17T14:52:03Z</updated>

		<summary type="html">&lt;p&gt;Hukka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hukka</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Hukka&amp;diff=78799</id>
		<title>User:Hukka</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Hukka&amp;diff=78799"/>
		<updated>2022-08-17T14:29:07Z</updated>

		<summary type="html">&lt;p&gt;Hukka: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Hukka</name></author>
	</entry>
</feed>