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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Aug_27,_1998_prototype)&amp;diff=165331</id>
		<title>Spyro the Dragon (Aug 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Aug_27,_1998_prototype)&amp;diff=165331"/>
		<updated>2026-06-09T23:54:54Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro the Dragon (Aug 27, 1998 prototype)&lt;br /&gt;
|titlescreen=Spyro 1998-08-27 proto - 01.png&lt;br /&gt;
|builddate=Aug 27, 1998&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|filereleasedate=March 21, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPYRO THE DRAGON Review Version PAL&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro the Dragon (Aug 27, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A localisation prototype of Spyro the Dragon for the Sony PlayStation from after the final NTSC-U build but before the final PAL build.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Originally released on various ROM sites by an unknown source in around 2007, it slipped under people&#039;s radars due to the assumption that it was simply a buggy copy of the final game, resulting in the build being lost for several years afterwards. After later being recovered by &#039;&#039;&#039;iniche&#039;&#039;&#039;, the prototype was publicly re-released by [[hwd45]] on March 21, 2020.&lt;br /&gt;
&lt;br /&gt;
The initial release had a number of sector errors in the file data for two of the .STR soundtrack files, causing unpleasant audio glitches during gameplay. This was fixed manually using the files from the final game and was used to create [https://mega.nz/file/ZawmjAiJ#sPa9Iyc_aHJ5xd2-7mUwzZFIVSC7xWb60vcBG51kYHg an xdelta file] for patching the game.&lt;br /&gt;
&lt;br /&gt;
In 2026 a new dump of the build was provided by &#039;&#039;&#039;March42&#039;&#039;&#039;, confirming that it originated from a SCEE PlayStation Review Version disc. This dump had a single sector error in a sector that did not have an error in the original dump, so the dump uploaded here uses the corrected sector header from the original dump. Whether this error is a deliberate watermark or a disc read error is currently unclear.&lt;br /&gt;
&lt;br /&gt;
For the curious, .xdelta files for recovering each of the original dumps (labelled &amp;lt;code&amp;gt;old-dumps/dump1.xdelta&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;old-dumps/dump2.xdelta&amp;lt;/code&amp;gt;) are included in the release package.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/August_27th,_1998_build}}&lt;br /&gt;
&lt;br /&gt;
* According to the primary volume data, this version was built August 27th 1998. This version is a localization prototype; it was built after the final NTSC-U release of the game but before the final PAL build.&lt;br /&gt;
* Several of the dragons in Ice Cavern are inexplicably invisible during their cutscenes, due to their textures being entirely transparent.&lt;br /&gt;
* Many of the translations are still incomplete and some non-English level names are named differently to the final.&lt;br /&gt;
** Accents are not yet displayed correctly on level names outside portals.&lt;br /&gt;
** Some languages have typos and minor grammatical errors. In particular, &amp;quot;DEUTSCH&amp;quot; is spelled as &amp;quot;DEUTCH&amp;quot; on the title screen.&lt;br /&gt;
* A number of the minor changes made between the NTSC-U and PAL final builds are yet to be implemented. For example, the gem placement in Metalhead matches the NTSC-U release version, while the dragon textures (which changed in a number of places) match the PAL final version.&lt;br /&gt;
* For some reason, Gnasty Gnorc reuses an early design seen in the [[Spyro the Dragon (Jun 15, 1998 prototype)|June 15th Prototype]] as well as unfinished animations, despite being fully complete and present in the NTSC-U final build. Presumably, the finalised version of the character had not been re-exported to 25 FPS prior to this build.&lt;br /&gt;
&lt;br /&gt;
===Magazine Appearance===&lt;br /&gt;
&lt;br /&gt;
[[File:Spyro-Aug27-VideoGamesDE.png|right|120px]]&lt;br /&gt;
&lt;br /&gt;
This review build was used by many European magazines, but notably, the German &amp;quot;Video Games&amp;quot; magazine displayed an image of the disc and described some issues they identified.&lt;br /&gt;
&lt;br /&gt;
Translation provided by Vindico:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
REVIEW VERSION&lt;br /&gt;
&lt;br /&gt;
Since you (and the industry) usually doesn&#039;t want to read reviews for games around two months after release, there are so-called Review Versions. Basically finished, yet not quite. In Spyro&#039;s case this fact was noticeable with this...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two pictures show the aforementioned &amp;quot;DEUTCH&amp;quot; misspelling of &amp;quot;DEUTSCH&amp;quot;, as well as a line that roughly translates to &amp;quot;SRAVE GAME&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Cheat codes===&lt;br /&gt;
The majority of the cheat codes in this build match other versions of the game, but exclusive to this one is a level select code which isn&#039;t present in either of the other final builds.&lt;br /&gt;
&lt;br /&gt;
Enter the following codes in the game&#039;s inventory screen. A chime confirms a successful entry.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!99 Lives&lt;br /&gt;
|Square &#039;&#039;(x6)&#039;&#039;, Circle, Up, Circle, Left, Circle, Right, Circle&lt;br /&gt;
|-&lt;br /&gt;
!Level Select ¹&lt;br /&gt;
|R1, R2, L1, L2, R1, L1, R2, L2&lt;br /&gt;
|-&lt;br /&gt;
!Open All Worlds&lt;br /&gt;
|Square, Square, Circle, Square, Left, Right, Left, Right, Circle, Up, Right, Down&lt;br /&gt;
|-&lt;br /&gt;
!View End Credits&lt;br /&gt;
|Left, Right, Up, Down, Circle, Circle, Square, R1, R2, L1, L2&lt;br /&gt;
|}&lt;br /&gt;
¹ &#039;&#039;Input any of the following button combinations after entering the master code:&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artisans Home&lt;br /&gt;
|X + Circle&lt;br /&gt;
!Magic Crafters Home&lt;br /&gt;
|Triangle + Circle&lt;br /&gt;
!Dream Weavers Home&lt;br /&gt;
|Down + Circle&lt;br /&gt;
|-&lt;br /&gt;
!Stone Hill&lt;br /&gt;
|X + X&lt;br /&gt;
!Alpine Ridge&lt;br /&gt;
|Triangle + X&lt;br /&gt;
!Dark Passage&lt;br /&gt;
|Down + X&lt;br /&gt;
|-&lt;br /&gt;
!Dark Hollow&lt;br /&gt;
|X + Square&lt;br /&gt;
!High Caves&lt;br /&gt;
|Triangle + Square&lt;br /&gt;
!Lofty Castle&lt;br /&gt;
|Down + Square&lt;br /&gt;
|-&lt;br /&gt;
!Town Square&lt;br /&gt;
|X + Triangle&lt;br /&gt;
!Wizard Peak&lt;br /&gt;
|Triangle + Triangle&lt;br /&gt;
!Haunted Towers&lt;br /&gt;
|Down + Triangle&lt;br /&gt;
|-&lt;br /&gt;
!Toasty&lt;br /&gt;
|X + Right&lt;br /&gt;
!Blowhard&lt;br /&gt;
|Triangle + Right&lt;br /&gt;
!Jaqcues&lt;br /&gt;
|Down + Right&lt;br /&gt;
|-&lt;br /&gt;
!Sunny Flight&lt;br /&gt;
|X + Down&lt;br /&gt;
!Crystal Flight&lt;br /&gt;
|Triangle + Down&lt;br /&gt;
!Icy Flight&lt;br /&gt;
|Down + Down&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Peace Keepers Home&lt;br /&gt;
|Square + Circle&lt;br /&gt;
!Beast Makers Home&lt;br /&gt;
|Right + Circle&lt;br /&gt;
!Gnorc Gnexus&lt;br /&gt;
|Left + Circle&lt;br /&gt;
|-&lt;br /&gt;
!Dry Canyon&lt;br /&gt;
|Square + X&lt;br /&gt;
!Terrace Village&lt;br /&gt;
|Right + X&lt;br /&gt;
!Gnorc Cove&lt;br /&gt;
|Left + X&lt;br /&gt;
|-&lt;br /&gt;
!Cliff Town&lt;br /&gt;
|Square + Square&lt;br /&gt;
!Misty Bog&lt;br /&gt;
|Right + Square&lt;br /&gt;
!Twilight Harbor&lt;br /&gt;
|Left + Square&lt;br /&gt;
|-&lt;br /&gt;
!Ice Cavern&lt;br /&gt;
|Square + Triangle&lt;br /&gt;
!Tree Tops&lt;br /&gt;
|Right + Triangle&lt;br /&gt;
!Gnasty Gnorc&lt;br /&gt;
|Left + Triangle&lt;br /&gt;
|-&lt;br /&gt;
!Doctor Shemp&lt;br /&gt;
|Square + Right&lt;br /&gt;
!Metalhead&lt;br /&gt;
|Right + Right&lt;br /&gt;
!Gnasty&#039;s Loot&lt;br /&gt;
|Left + Right&lt;br /&gt;
|-&lt;br /&gt;
!Night Flight&lt;br /&gt;
|Square + Down&lt;br /&gt;
!Wild Flight&lt;br /&gt;
|Right + Down&lt;br /&gt;
!Skip to next level&lt;br /&gt;
|Up&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 1998-08-27 proto - 01.png|Title screen.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 02.png|Gameplay 1.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 03.png|Gameplay 2.&lt;br /&gt;
File:Spyro 1998-08-27 proto - 04.png|Gameplay 3.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;NeI-6zXIKcI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro-Aug27-ReviewDisc.jpg|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to iniche and March42 for making this re-release possible.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro-Aug27-ReviewDisc.jpg&amp;diff=165330</id>
		<title>File:Spyro-Aug27-ReviewDisc.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro-Aug27-ReviewDisc.jpg&amp;diff=165330"/>
		<updated>2026-06-09T23:39:16Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro-Aug27-VideoGamesDE.png&amp;diff=165329</id>
		<title>File:Spyro-Aug27-VideoGamesDE.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro-Aug27-VideoGamesDE.png&amp;diff=165329"/>
		<updated>2026-06-09T23:39:16Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_(Aug_27,_1998_prototype).7z&amp;diff=165328</id>
		<title>File:Spyro the Dragon (Aug 27, 1998 prototype).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_(Aug_27,_1998_prototype).7z&amp;diff=165328"/>
		<updated>2026-06-09T23:12:52Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 uploaded a new version of File:Spyro the Dragon (Aug 27, 1998 prototype).7z&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CrashBash-Aug23-CD.JPG&amp;diff=165191</id>
		<title>File:CrashBash-Aug23-CD.JPG</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CrashBash-Aug23-CD.JPG&amp;diff=165191"/>
		<updated>2026-06-08T01:49:52Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro_1998-06-15_proto_disc_front.jpg&amp;diff=165190</id>
		<title>File:Spyro 1998-06-15 proto disc front.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro_1998-06-15_proto_disc_front.jpg&amp;diff=165190"/>
		<updated>2026-06-08T01:39:22Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 uploaded a new version of File:Spyro 1998-06-15 proto disc front.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro2SCEEPrev2Disc.png&amp;diff=165183</id>
		<title>File:Spyro2SCEEPrev2Disc.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro2SCEEPrev2Disc.png&amp;diff=165183"/>
		<updated>2026-06-08T00:08:57Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 uploaded a new version of File:Spyro2SCEEPrev2Disc.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro1-PressCD.jpg&amp;diff=165182</id>
		<title>File:Spyro1-PressCD.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro1-PressCD.jpg&amp;diff=165182"/>
		<updated>2026-06-07T23:40:01Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 uploaded a new version of File:Spyro1-PressCD.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro3-Sep04-CD.JPG&amp;diff=165166</id>
		<title>File:Spyro3-Sep04-CD.JPG</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro3-Sep04-CD.JPG&amp;diff=165166"/>
		<updated>2026-06-07T22:47:43Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Scanned image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro2-Sep15Disc.png&amp;diff=165157</id>
		<title>File:Spyro2-Sep15Disc.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro2-Sep15Disc.png&amp;diff=165157"/>
		<updated>2026-06-07T22:11:28Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 uploaded a new version of File:Spyro2-Sep15Disc.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro2-Sep15Disc.png&amp;diff=165156</id>
		<title>File:Spyro2-Sep15Disc.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro2-Sep15Disc.png&amp;diff=165156"/>
		<updated>2026-06-07T21:56:02Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 uploaded a new version of File:Spyro2-Sep15Disc.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164798</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164798"/>
		<updated>2026-06-04T00:01:28Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|buildname=News&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Spyro the Dragon&#039;&#039;&#039; for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a [https://files.hiddenpalace.org/0/01/SpyroDongles.zip dongle file] matching one of the ones the game requires, inserted into &#039;&#039;&#039;slot 1&#039;&#039;&#039;. (Note that the provided dongles seem to have different usability on different emulators).&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
** &amp;lt;code&amp;gt;BASLUS00000-SPYROALL&amp;lt;/code&amp;gt; - player starts in the Artisans Home and all levels can be accessed as usual. Passive cam is on by default.&lt;br /&gt;
** &amp;lt;code&amp;gt;BASLUS00000-SPYROLV1&amp;lt;/code&amp;gt; - player is confined to the Artisans worlds. Any balloonist Spyro encounters will refuse to take Spyro to another world, saying &amp;quot;The other worlds are very exciting... I&#039;ll take you there in September&amp;quot;, a line also used in the Tabloid demo. Active cam is on by default. A cheat code is also enabled allowing the player to restart the game with an instant game over.&lt;br /&gt;
** &amp;lt;code&amp;gt;BASLUS00000-SPYROLV2&amp;lt;/code&amp;gt; - identical to the &amp;quot;LV1&amp;quot; dongle, but the player is confined to the Peace Keepers worlds.&lt;br /&gt;
** &amp;lt;code&amp;gt;BASLUS00000-SPYROLV3&amp;lt;/code&amp;gt; - identical to the &amp;quot;LV1&amp;quot; dongle, but the player is confined to the Magic Crafters worlds. Loading Magic Crafters this way seems to crash the game on some emulators, due to memory limitations - this likely doesn&#039;t happen on console (verify?).&lt;br /&gt;
* The game starts with a landing screen not used in any other version. There is no option to select a save file.&lt;br /&gt;
* The game seems to only have the first three worlds. Later worlds would have been present at this time, so these were likely voluntarily excluded.&lt;br /&gt;
* Spyro’s movement is quite different to later builds, much more stiff.&lt;br /&gt;
* HUD elements have different shading and rotate more quickly. The life count is in the middle of the HUD instead of on the right, and the dragon count is on the right instead of in the middle.&lt;br /&gt;
* Dragons don’t have fairies yet, and saving the game or replaying dragons is impossible.&lt;br /&gt;
* Gem placement is different across the game. Dragons have also been moved in places.&lt;br /&gt;
* Collecting all &#039;&#039;X&#039;&#039; gems in a level does not display the usual &#039;&#039;X/X&#039;&#039; total at the top of the screen.&lt;br /&gt;
* Eggs do not show next to their respective levels in the inventory. The inventory lists different egg and gem counts to the final, and the completion percentage differs too (seemingly expecting a much larger number of dragons).&lt;br /&gt;
* Many sound effects are missing, including the sound Sparx makes when he picks up a gem.&lt;br /&gt;
* Much of the sound track is in a different order to the final game. Only 8 unique tracks are present. All of these are in stereo quality, which was not the case for all of these tracks in the final game.&lt;br /&gt;
* Life statues are golden instead of silver.&lt;br /&gt;
* The end of level vortex uses a model matching that of the dragon pad instead. Each level vortex has a gem hovering in it, a feature not present in the final game.&lt;br /&gt;
* Dragons do not rumble when approached.&lt;br /&gt;
* Only dragons in the homeworlds feature their cutscenes, the rest of the dragons display text dialogue on screen instead, often differing from their final cutscene lines. The dragons cutscenes that are present feature lines and dialogue takes that are totally different to the final game, and in particular, the Peace Keepers dragons seem to use developer recordings instead of voice actors. Magnus also has a very different and much more basic animation.&lt;br /&gt;
* Boss levels and Flying levels are just called &amp;quot;Boss&amp;quot; and &amp;quot;Flying&amp;quot; respectively. Levels from Beast Makers onwards are called &amp;quot;Level A&amp;quot; through to &amp;quot;Level F&amp;quot; in each world. Alpine Ridge is called Alpine Cliffs.&lt;br /&gt;
* World transitions are much more basic - the dragon dialogue style text is used for the balloonist (instead of text boxes) and when going to another world Spyro flies through an empty void to reach the next world. A balloonist can be found at the start of Peace Keepers and Magic Crafters to take Spyro back to the previous world; the balloonists at the end of the worlds only take you forwards in this version.&lt;br /&gt;
* Requirements to move between worlds are different to the final - Peace Keepers to Magic Crafters only requiring 500 gems.&lt;br /&gt;
* Balloonists have different textures, and are the same in each world instead of different in each one.&lt;br /&gt;
* The transport balloons typically sit much lower than usual in each level they appear.&lt;br /&gt;
* There is no introductory cutscene. Similarly, there are no end-of-game cutscenes.&lt;br /&gt;
* There is no option to quit the game on the pause menu.&lt;br /&gt;
* Pressing circle or square in the pause menu or inventory functions the same as pressing X.&lt;br /&gt;
* Chest unlocking and thief egg collecting cutscenes are unskippable.&lt;br /&gt;
* The Game Over screen is much more basic and features the text &amp;quot;GAME OVER RETURNING HOME...&amp;quot;.&lt;br /&gt;
* The Artisans Home includes a locked chest not present in later builds.&lt;br /&gt;
* In the Artisans Home, unlocking Sunny Flight requires jumping on the stones in a specific order instead of any order. In addition, from the beginning of the game, these will light up to indicate progress. In the final, they only light up like this when the player has spoken to the relevant dragon in Wizard Peak.&lt;br /&gt;
* Some of the collision acting as the boundary to Stone Hill is reversed, for some reason. This reversed collision still seems too high for the player to reach, though.&lt;br /&gt;
* The gnorcs in Town Square use a different texture.&lt;br /&gt;
* The dragon near the end of Town Square is closer to the vortex.&lt;br /&gt;
* Toasty&#039;s portal opens after completing a level, rather than also requiring you to free Argus first.&lt;br /&gt;
* Flight levels repeatedly play the timer running out sounds, regardless of how much time is left. There is a different amount of time awarded to the player at the start of flight levels and when collecting the items in the course.&lt;br /&gt;
* Toasty features some occlusion (rendering) issues.&lt;br /&gt;
* A platform in Toasty is higher than usual.&lt;br /&gt;
* The tents in Peace Keepers have a slightly different texture.&lt;br /&gt;
* In Peace Keepers, Gunnar is guarded by two enemies, instead of none.&lt;br /&gt;
* Dry Canyon and Ice Cavern include red spring chests, a type of gem container that only appears in one place in Lofty Castle in the final.&lt;br /&gt;
* Ice Cavern includes an additional, unmanned dragon pad.&lt;br /&gt;
* Doctor Shemp includes a few decorative birds that fly around various parts of the level out of the player&#039;s reach. These are not present in later builds.&lt;br /&gt;
* One of the fairies that gives the player directions is missing from Night Flight.&lt;br /&gt;
* The Magic Crafters Home appears to use too much memory, causing some strange behavior.&lt;br /&gt;
** Specifically, the property data of the mobys (objects) get overwritten by the space allocated for the polygon buffer, which can cause mobys to behave strangely or follow incorrect paths. Dragons will not play their cutscenes (displaying some default dragon text instead), and portals will appear to lead to &amp;quot;HOME&amp;quot; and will cause Spyro to fall through the floor upon entry.&lt;br /&gt;
** This can typically be partially fixed by forcing the player to die, which will force a reload of the moby properties. If too many polygons enter the buffer at this point though, visual glitches can start to occur.&lt;br /&gt;
** Exiting levels into this world can cause the player to instantly die or cause the game to crash. The game can also crash when first entering this world, and in particular it seems some emulators respond this way when entering using the LV3 dongle.&lt;br /&gt;
* Magic Crafters and High Caves are full of lamps that are usually only used in Wizard Peak. In the final game, the spots where these lamps would go are still lit as if they&#039;re there.&lt;br /&gt;
* Magic Crafters includes a big, useless room with nothing in it.&lt;br /&gt;
* Some of Magic Crafters&#039; opening rooms are textured blue instead of red.&lt;br /&gt;
* The balloonist at the end of the Magic Crafters home is totally absent.&lt;br /&gt;
* All of the fairies that appear in High Caves use an earlier, goofier design. The fairy that would usually kiss Spyro to give him superflame instead temporarily makes all of the metalback spiders smaller, allowing Spyro to charge them instead.&lt;br /&gt;
* In Wizard Peak, a usually static thief tries to run from Spyro.&lt;br /&gt;
* In parts of Wizard Peak, the top of the skybox will disappear.&lt;br /&gt;
* Blowhard plays very differently to the final game, in that the small wizard enemies are instead large hat-wearing wizards. To defeat them, their hat must be flamed before they are. The green druids also use this hat mechanic. Doors will open when all hat-wearing enemies in the area (and Blowhard) have been defeated (/attacked).&lt;br /&gt;
* Blowhard includes two dragons, one of which uses a text dialogue line that goes unused in all later builds. Neither of these dragons are in these positions in the final game, and instead, a dragon is in an extra room inside the cave (which isn&#039;t present in this version).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SpyroNewsVersionSplash.png&lt;br /&gt;
File:Spyro-1998-05-16_1.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_2.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_3.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_4.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_5.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_6.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_7.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_8.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_9.png|Pause Menu&lt;br /&gt;
File:Spyro-1998-05-16_10.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_11.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_12.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_13.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_14.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_15.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_16.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_17.png|Game Over&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;6g28vDttKkA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SpyroDongles.zip&amp;diff=164795</id>
		<title>File:SpyroDongles.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SpyroDongles.zip&amp;diff=164795"/>
		<updated>2026-06-03T23:38:37Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Dongle files for Spyro 1, 2, and 3&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164479</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164479"/>
		<updated>2026-06-02T00:12:23Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|buildname=News&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a dongle file matching the one the game requires.&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
* The game starts with a landing screen not used in any other version. There is no option to select a save file.&lt;br /&gt;
* The game seems to only have the first three worlds. Later worlds would have been present at this time, so these were likely voluntarily excluded.&lt;br /&gt;
* Spyro’s movement is quite different to later builds, much more stiff.&lt;br /&gt;
* HUD elements have different shading and rotate more quickly. The life count is in the middle of the HUD instead of on the right, and the dragon count is on the right instead of in the middle.&lt;br /&gt;
* Dragons don’t have fairies yet, and saving the game or replaying dragons is impossible.&lt;br /&gt;
* Gem placement is different across the game. Dragons have also been moved in places.&lt;br /&gt;
* Many sound effects are missing, including the sound Sparx makes when he picks up a gem.&lt;br /&gt;
* Much of the sound track is in a different order to the final game. Only 8 unique tracks are present. All of these are in stereo quality, which was not the case for all of these tracks in the final game.&lt;br /&gt;
* Life statues are golden instead of silver.&lt;br /&gt;
* The end of level vortex uses a model matching that of the dragon pad instead. Each level vortex has a gem hovering in it, a feature not present in the final game.&lt;br /&gt;
* Dragons do not rumble when approached.&lt;br /&gt;
* Only dragons in the homeworlds feature their cutscenes, the rest of the dragons display text dialogue on screen instead, often differing from their final cutscene lines. The dragons cutscenes that are present feature lines and dialogue takes that are totally different to the final game, and in particular, the Peace Keepers dragons seem to use developer recordings instead of voice actors. Magnus also has a very different and much more basic animation.&lt;br /&gt;
* Boss levels and Flying levels are just called &amp;quot;Boss&amp;quot; and &amp;quot;Flying&amp;quot; respectively. Levels from Beast Makers onwards are called &amp;quot;Level A&amp;quot; through to &amp;quot;Level F&amp;quot; in each world. Alpine Ridge is called Alpine Cliffs.&lt;br /&gt;
* World transitions are much more basic - the dragon dialogue style text is used for the balloonist (instead of text boxes) and when going to another world Spyro flies through an empty void to reach the next world. A balloonist can be found at the start of Peace Keepers and Magic Crafters to take Spyro back to the previous world; the balloonists at the end of the worlds only take you forwards in this version.&lt;br /&gt;
* Requirements to move between worlds are different to the final - Peace Keepers to Magic Crafters only requiring 500 gems.&lt;br /&gt;
* Balloonists have different textures, and are the same in each world instead of different in each one.&lt;br /&gt;
* The transport balloons typically sit much lower than usual in each level they appear.&lt;br /&gt;
* There is no introductory cutscene. Similarly, there are no end-of-game cutscenes.&lt;br /&gt;
* There is no option to quit the game on the pause menu.&lt;br /&gt;
* Pressing circle or square in the pause menu or inventory functions the same as pressing X.&lt;br /&gt;
* Chest unlocking and thief egg collecting cutscenes are unskippable.&lt;br /&gt;
* The Game Over screen is much more basic and features the text &amp;quot;GAME OVER RETURNING HOME...&amp;quot;.&lt;br /&gt;
* The Artisans Home includes a locked chest not present in later builds.&lt;br /&gt;
* In the Artisans Home, unlocking Sunny Flight requires jumping on the stones in a specific order instead of any order. In addition, from the beginning of the game, these will light up to indicate progress. In the final, they only light up like this when the player has spoken to the relevant dragon in Wizard Peak.&lt;br /&gt;
* Some of the collision acting as the boundary to Stone Hill is reversed, for some reason. This reversed collision still seems too high for the player to reach, though.&lt;br /&gt;
* The gnorcs in Town Square use a different texture.&lt;br /&gt;
* The dragon near the end of Town Square is closer to the vortex.&lt;br /&gt;
* Toasty&#039;s portal opens after completing a level, rather than also requiring you to free Argus first.&lt;br /&gt;
* Flight levels repeatedly play the timer running out sounds, regardless of how much time is left. There is a different amount of time awarded to the player at the start of flight levels and when collecting the items in the course.&lt;br /&gt;
* Toasty features some occlusion (rendering) issues.&lt;br /&gt;
* A platform in Toasty is higher than usual.&lt;br /&gt;
* The tents in Peace Keepers have a slightly different texture.&lt;br /&gt;
* In Peace Keepers, Gunnar is guarded by two enemies, instead of none.&lt;br /&gt;
* Dry Canyon and Ice Cavern include red spring chests, a type of gem container that only appears in one place in Lofty Castle in the final.&lt;br /&gt;
* Ice Cavern includes an additional, unmanned dragon pad.&lt;br /&gt;
* Doctor Shemp includes a few decorative birds that fly around various parts of the level out of the player&#039;s reach. These are not present in later builds.&lt;br /&gt;
* Fairies that give the player direction are missing from Night Flight.&lt;br /&gt;
* The Magic Crafters Home appears to use too much memory, causing some strange behaviour.&lt;br /&gt;
** This can typically be fixed by forcing the player to die.&lt;br /&gt;
** Mobys will act unusually (such as following the incorrect path), dragons will not play their cutscenes (displaying some default dragon text instead), and portals will appear to say &amp;quot;HOME&amp;quot; and will cause Spyro to fall through the floor.&lt;br /&gt;
** Exiting levels into this world can cause the player to instantly die or cause the game to crash.&lt;br /&gt;
* Magic Crafters and High Caves are full of lamps that are usually only used in Wizard Peak. In the final game, the spots where these lamps would go are still lit as if they&#039;re there.&lt;br /&gt;
* Magic Crafters includes a big, useless room with nothing in it.&lt;br /&gt;
* Some of Magic Crafters&#039; opening rooms are textured blue instead of red.&lt;br /&gt;
* All of the fairies that appear in High Caves use an earlier, goofier design.&lt;br /&gt;
* In Wizard Peak, a usually static thief tries to run from Spyro.&lt;br /&gt;
* In parts of Wizard Peak, the top of the skybox will disappear.&lt;br /&gt;
* Blowhard plays very differently to the final game, in that the small wizard enemies are instead large hat-wearing wizards. To defeat them, their hat must be flamed before they are. The green druids also use this hat mechanic. Doors will open when all hat-wearing enemies in the area (and Blowhard) have been defeated (/attacked).&lt;br /&gt;
* Blowhard includes two dragons, one of which uses a text dialogue line that goes unused in all later builds. Neither of these dragons are in these positions in the final game, and instead, a dragon is in an extra room inside the cave (which isn&#039;t present in this version).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SpyroNewsVersionSplash.png&lt;br /&gt;
File:Spyro-1998-05-16_1.png&lt;br /&gt;
File:Spyro-1998-05-16_2.png&lt;br /&gt;
File:Spyro-1998-05-16_3.png&lt;br /&gt;
File:Spyro-1998-05-16_4.png&lt;br /&gt;
File:Spyro-1998-05-16_5.png&lt;br /&gt;
File:Spyro-1998-05-16_6.png&lt;br /&gt;
File:Spyro-1998-05-16_7.png&lt;br /&gt;
File:Spyro-1998-05-16_8.png&lt;br /&gt;
File:Spyro-1998-05-16_9.png&lt;br /&gt;
File:Spyro-1998-05-16_10.png&lt;br /&gt;
File:Spyro-1998-05-16_11.png&lt;br /&gt;
File:Spyro-1998-05-16_12.png&lt;br /&gt;
File:Spyro-1998-05-16_13.png&lt;br /&gt;
File:Spyro-1998-05-16_14.png&lt;br /&gt;
File:Spyro-1998-05-16_15.png&lt;br /&gt;
File:Spyro-1998-05-16_16.png&lt;br /&gt;
File:Spyro-1998-05-16_17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;6g28vDttKkA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164473</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164473"/>
		<updated>2026-06-02T00:10:47Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|buildname=News&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a dongle file matching the one the game requires.&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
* The game starts with a landing screen not used in any other version. There is no option to select a save file.&lt;br /&gt;
* The game seems to only have the first three worlds. Later worlds would have been present at this time, so these were likely voluntarily excluded.&lt;br /&gt;
* Spyro’s movement is quite different to later builds, much more stiff.&lt;br /&gt;
* HUD elements have different shading and rotate more quickly. The life count is in the middle of the HUD instead of on the right, and the dragon count is on the right instead of in the middle.&lt;br /&gt;
* Dragons don’t have fairies yet, and saving the game or replaying dragons is impossible.&lt;br /&gt;
* Gem placement is different across the game. Dragons have also been moved in places.&lt;br /&gt;
* Many sound effects are missing, including the sound Sparx makes when he picks up a gem.&lt;br /&gt;
* Much of the sound track is in a different order to the final game. Only 8 unique tracks are present. All of these are in stereo quality, which was not the case for all of these tracks in the final game.&lt;br /&gt;
* Life statues are golden instead of silver.&lt;br /&gt;
* The end of level vortex uses a model matching that of the dragon pad instead. Each level vortex has a gem hovering in it, a feature not present in the final game.&lt;br /&gt;
* Dragons do not rumble when approached.&lt;br /&gt;
* Only dragons in the homeworlds feature their cutscenes, the rest of the dragons display text dialogue on screen instead, often differing from their final cutscene lines. The dragons cutscenes that are present feature lines and dialogue takes that are totally different to the final game, and in particular, the Peace Keepers dragons seem to use developer recordings instead of voice actors. Magnus also has a very different and much more basic animation.&lt;br /&gt;
* Boss levels and Flying levels are just called &amp;quot;Boss&amp;quot; and &amp;quot;Flying&amp;quot; respectively. Levels from Beast Makers onwards are called &amp;quot;Level A&amp;quot; through to &amp;quot;Level F&amp;quot; in each world. Alpine Ridge is called Alpine Cliffs.&lt;br /&gt;
* World transitions are much more basic - the dragon dialogue style text is used for the balloonist (instead of text boxes) and when going to another world Spyro flies through an empty void to reach the next world. A balloonist can be found at the start of Peace Keepers and Magic Crafters to take Spyro back to the previous world; the balloonists at the end of the worlds only take you forwards in this version.&lt;br /&gt;
* Requirements to move between worlds are different to the final - Peace Keepers to Magic Crafters only requiring 500 gems.&lt;br /&gt;
* Balloonists have different textures, and are the same in each world instead of different in each one.&lt;br /&gt;
* The transport balloons typically sit much lower than usual in each level they appear.&lt;br /&gt;
* There is no introductory cutscene. Similarly, there are no end-of-game cutscenes.&lt;br /&gt;
* There is no option to quit the game on the pause menu.&lt;br /&gt;
* Pressing circle or square in the pause menu or inventory functions the same as pressing X.&lt;br /&gt;
* Chest unlocking and thief egg collecting cutscenes are unskippable.&lt;br /&gt;
* The Game Over screen is much more basic and features the text &amp;quot;GAME OVER RETURNING HOME...&amp;quot;.&lt;br /&gt;
* The Artisans Home includes a locked chest not present in later builds.&lt;br /&gt;
* In the Artisans Home, unlocking Sunny Flight requires jumping on the stones in a specific order instead of any order. In addition, from the beginning of the game, these will light up to indicate progress. In the final, they only light up like this when the player has spoken to the relevant dragon in Wizard Peak.&lt;br /&gt;
* Some of the collision acting as the boundary to Stone Hill is reversed, for some reason. This reversed collision still seems too high for the player to reach, though.&lt;br /&gt;
* The gnorcs in Town Square use a different texture.&lt;br /&gt;
* The dragon near the end of Town Square is closer to the vortex.&lt;br /&gt;
* Toasty&#039;s portal opens after completing a level, rather than also requiring you to free Argus first.&lt;br /&gt;
* Flight levels repeatedly play the timer running out sounds, regardless of how much time is left. There is a different amount of time awarded to the player at the start of flight levels and when collecting the items in the course.&lt;br /&gt;
* Toasty features some occlusion (rendering) issues.&lt;br /&gt;
* A platform in Toasty is higher than usual.&lt;br /&gt;
* The tents in Peace Keepers have a slightly different texture.&lt;br /&gt;
* In Peace Keepers, Gunnar is guarded by two enemies, instead of none.&lt;br /&gt;
* Dry Canyon and Ice Cavern include red spring chests, a type of gem container that only appears in one place in Lofty Castle in the final.&lt;br /&gt;
* Ice Cavern includes an additional, unmanned dragon pad.&lt;br /&gt;
* Doctor Shemp includes a few decorative birds that fly around various parts of the level out of the player&#039;s reach. These are not present in later builds.&lt;br /&gt;
* Fairies that give the player direction are missing from Night Flight.&lt;br /&gt;
* The Magic Crafters Home appears to use too much memory, causing some strange behaviour.&lt;br /&gt;
** This can typically be fixed by forcing the player to die.&lt;br /&gt;
** Mobys will act unusually (such as following the incorrect path), dragons will not play their cutscenes (displaying some default dragon text instead), and portals will appear to say &amp;quot;HOME&amp;quot; and will cause Spyro to fall through the floor.&lt;br /&gt;
** Exiting levels into this world can cause the player to instantly die or cause the game to crash.&lt;br /&gt;
* Magic Crafters and High Caves are full of lamps that are usually only used in Wizard Peak. In the final game, the spots where these lamps would go are still lit as if they&#039;re there.&lt;br /&gt;
* Magic Crafters includes a big, useless room with nothing in it.&lt;br /&gt;
* Some of Magic Crafters&#039; opening rooms are textured blue instead of red.&lt;br /&gt;
* All of the fairies that appear in High Caves use an earlier, goofier design.&lt;br /&gt;
* In Wizard Peak, a usually static thief tries to run from Spyro.&lt;br /&gt;
* In parts of Wizard Peak, the top of the skybox will disappear.&lt;br /&gt;
* Blowhard plays very differently to the final game, in that the small wizard enemies are instead large hat-wearing wizards. To defeat them, their hat must be flamed before they are. The green druids also use this hat mechanic. Doors will open when all hat-wearing enemies in the area (and Blowhard) have been defeated (/attacked).&lt;br /&gt;
* Blowhard includes two dragons, one of which uses a text dialogue line that goes unused in all later builds. Neither of these dragons are in these positions in the final game, and instead, a dragon is in an extra room inside the cave (which isn&#039;t present in this version).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SpyroNewsVersionSplash.png&lt;br /&gt;
File:Spyro-1998-05-16_01.png&lt;br /&gt;
File:Spyro-1998-05-16_02.png&lt;br /&gt;
File:Spyro-1998-05-16_03.png&lt;br /&gt;
File:Spyro-1998-05-16_04.png&lt;br /&gt;
File:Spyro-1998-05-16_05.png&lt;br /&gt;
File:Spyro-1998-05-16_06.png&lt;br /&gt;
File:Spyro-1998-05-16_07.png&lt;br /&gt;
File:Spyro-1998-05-16_08.png&lt;br /&gt;
File:Spyro-1998-05-16_09.png&lt;br /&gt;
File:Spyro-1998-05-16_10.png&lt;br /&gt;
File:Spyro-1998-05-16_11.png&lt;br /&gt;
File:Spyro-1998-05-16_12.png&lt;br /&gt;
File:Spyro-1998-05-16_13.png&lt;br /&gt;
File:Spyro-1998-05-16_14.png&lt;br /&gt;
File:Spyro-1998-05-16_15.png&lt;br /&gt;
File:Spyro-1998-05-16_16.png&lt;br /&gt;
File:Spyro-1998-05-16_17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;6g28vDttKkA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
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		<updated>2026-06-02T00:10:14Z</updated>

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		<updated>2026-06-02T00:10:13Z</updated>

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		<updated>2026-06-02T00:10:13Z</updated>

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		<updated>2026-06-02T00:10:11Z</updated>

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		<updated>2026-06-02T00:10:10Z</updated>

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		<updated>2026-06-02T00:10:07Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
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		<updated>2026-06-02T00:10:07Z</updated>

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		<updated>2026-06-02T00:10:06Z</updated>

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		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
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		<updated>2026-06-02T00:05:48Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 uploaded a new version of File:SpyroNewsVersionSplash.png&lt;/p&gt;
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		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164442</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164442"/>
		<updated>2026-06-01T23:38:25Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Reverted edits by CoreCroft (talk) to last revision by Hwd45&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|buildname=News&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a dongle file matching the one the game requires.&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
* The game starts with a landing screen not used in any other version. There is no option to select a save file.&lt;br /&gt;
* The game seems to only have the first three worlds. Later worlds would have been present at this time, so these were likely voluntarily excluded.&lt;br /&gt;
* Spyro’s movement is quite different to later builds, much more stiff.&lt;br /&gt;
* HUD elements have different shading and rotate more quickly. The life count is in the middle of the HUD instead of on the right, and the dragon count is on the right instead of in the middle.&lt;br /&gt;
* Dragons don’t have fairies yet, and saving the game or replaying dragons is impossible.&lt;br /&gt;
* Gem placement is different across the game. Dragons have also been moved in places.&lt;br /&gt;
* Many sound effects are missing, including the sound Sparx makes when he picks up a gem.&lt;br /&gt;
* Much of the sound track is in a different order to the final game. Only 8 unique tracks are present. All of these are in stereo quality, which was not the case for all of these tracks in the final game.&lt;br /&gt;
* Life statues are golden instead of silver.&lt;br /&gt;
* The end of level vortex uses a model matching that of the dragon pad instead. Each level vortex has a gem hovering in it, a feature not present in the final game.&lt;br /&gt;
* Dragons do not rumble when approached.&lt;br /&gt;
* Only dragons in the homeworlds feature their cutscenes, the rest of the dragons display text dialogue on screen instead, often differing from their final cutscene lines. The dragons cutscenes that are present feature lines and dialogue takes that are totally different to the final game, and in particular, the Peace Keepers dragons seem to use developer recordings instead of voice actors. Magnus also has a very different and much more basic animation.&lt;br /&gt;
* Boss levels and Flying levels are just called &amp;quot;Boss&amp;quot; and &amp;quot;Flying&amp;quot; respectively. Levels from Beast Makers onwards are called &amp;quot;Level A&amp;quot; through to &amp;quot;Level F&amp;quot; in each world. Alpine Ridge is called Alpine Cliffs.&lt;br /&gt;
* World transitions are much more basic - the dragon dialogue style text is used for the balloonist (instead of text boxes) and when going to another world Spyro flies through an empty void to reach the next world. A balloonist can be found at the start of Peace Keepers and Magic Crafters to take Spyro back to the previous world; the balloonists at the end of the worlds only take you forwards in this version.&lt;br /&gt;
* Requirements to move between worlds are different to the final - Peace Keepers to Magic Crafters only requiring 500 gems.&lt;br /&gt;
* Balloonists have different textures, and are the same in each world instead of different in each one.&lt;br /&gt;
* The transport balloons typically sit much lower than usual in each level they appear.&lt;br /&gt;
* There is no introductory cutscene. Similarly, there are no end-of-game cutscenes.&lt;br /&gt;
* There is no option to quit the game on the pause menu.&lt;br /&gt;
* Pressing circle or square in the pause menu or inventory functions the same as pressing X.&lt;br /&gt;
* Chest unlocking and thief egg collecting cutscenes are unskippable.&lt;br /&gt;
* The Artisans Home includes a locked chest not present in later builds.&lt;br /&gt;
* In the Artisans Home, unlocking Sunny Flight requires jumping on the stones in a specific order instead of any order. In addition, from the beginning of the game, these will light up to indicate progress. In the final, they only light up like this when the player has spoken to the relevant dragon in Wizard Peak.&lt;br /&gt;
* Some of the collision acting as the boundary to Stone Hill is reversed, for some reason. This reversed collision still seems too high for the player to reach, though.&lt;br /&gt;
* The gnorcs in Town Square use a different texture.&lt;br /&gt;
* The dragon near the end of Town Square is closer to the vortex.&lt;br /&gt;
* Toasty&#039;s portal opens after completing a level, rather than also requiring you to free Argus first.&lt;br /&gt;
* Flight levels repeatedly play the timer running out sounds, regardless of how much time is left. There is a different amount of time awarded to the player at the start of flight levels and when collecting the items in the course.&lt;br /&gt;
* Toasty features some occlusion (rendering) issues.&lt;br /&gt;
* A platform in Toasty is higher than usual.&lt;br /&gt;
* The tents in Peace Keepers have a slightly different texture.&lt;br /&gt;
* In Peace Keepers, Gunnar is guarded by two enemies, instead of none.&lt;br /&gt;
* Dry Canyon and Ice Cavern include red spring chests, a type of gem container that only appears in one place in Lofty Castle in the final.&lt;br /&gt;
* Ice Cavern includes an additional, unmanned dragon pad.&lt;br /&gt;
* Doctor Shemp includes a few decorative birds that fly around various parts of the level out of the player&#039;s reach. These are not present in later builds.&lt;br /&gt;
* Fairies that give the player direction are missing from Night Flight.&lt;br /&gt;
* The Magic Crafters Home appears to use too much memory, causing some strange behaviour.&lt;br /&gt;
** This can typically be fixed by forcing the player to die.&lt;br /&gt;
** Mobys will act unusually (such as following the incorrect path), dragons will not play their cutscenes (displaying some default dragon text instead), and portals will appear to say &amp;quot;HOME&amp;quot; and will cause Spyro to fall through the floor.&lt;br /&gt;
** Exiting levels into this world can cause the player to instantly die or cause the game to crash.&lt;br /&gt;
* Magic Crafters and High Caves are full of lamps that are usually only used in Wizard Peak. In the final game, the spots where these lamps would go are still lit as if they&#039;re there.&lt;br /&gt;
* Magic Crafters includes a big, useless room with nothing in it.&lt;br /&gt;
* Some of Magic Crafters&#039; opening rooms are textured blue instead of red.&lt;br /&gt;
* All of the fairies that appear in High Caves use an earlier, goofier design.&lt;br /&gt;
* In Wizard Peak, a usually static thief tries to run from Spyro.&lt;br /&gt;
* In parts of Wizard Peak, the top of the skybox will disappear.&lt;br /&gt;
* Blowhard plays very differently to the final game, in that the small wizard enemies are instead large hat-wearing wizards. To defeat them, their hat must be flamed before they are. The green druids also use this hat mechanic. Doors will open when all hat-wearing enemies in the area (and Blowhard) have been defeated (/attacked).&lt;br /&gt;
* Blowhard includes two dragons, one of which uses a text dialogue line that goes unused in all later builds. Neither of these dragons are in these positions in the final game, and instead, a dragon is in an extra room inside the cave (which isn&#039;t present in this version).&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;6g28vDttKkA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164436</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164436"/>
		<updated>2026-06-01T23:31:56Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|buildname=News&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a dongle file matching the one the game requires.&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
* The game starts with a landing screen not used in any other version. There is no option to select a save file.&lt;br /&gt;
* The game seems to only have the first three worlds. Later worlds would have been present at this time, so these were likely voluntarily excluded.&lt;br /&gt;
* Spyro’s movement is quite different to later builds, much more stiff.&lt;br /&gt;
* HUD elements have different shading and rotate more quickly. The life count is in the middle of the HUD instead of on the right, and the dragon count is on the right instead of in the middle.&lt;br /&gt;
* Dragons don’t have fairies yet, and saving the game or replaying dragons is impossible.&lt;br /&gt;
* Gem placement is different across the game. Dragons have also been moved in places.&lt;br /&gt;
* Many sound effects are missing, including the sound Sparx makes when he picks up a gem.&lt;br /&gt;
* Much of the sound track is in a different order to the final game. Only 8 unique tracks are present. All of these are in stereo quality, which was not the case for all of these tracks in the final game.&lt;br /&gt;
* Life statues are golden instead of silver.&lt;br /&gt;
* The end of level vortex uses a model matching that of the dragon pad instead. Each level vortex has a gem hovering in it, a feature not present in the final game.&lt;br /&gt;
* Dragons do not rumble when approached.&lt;br /&gt;
* Only dragons in the homeworlds feature their cutscenes, the rest of the dragons display text dialogue on screen instead, often differing from their final cutscene lines. The dragons cutscenes that are present feature lines and dialogue takes that are totally different to the final game, and in particular, the Peace Keepers dragons seem to use developer recordings instead of voice actors. Magnus also has a very different and much more basic animation.&lt;br /&gt;
* Boss levels and Flying levels are just called &amp;quot;Boss&amp;quot; and &amp;quot;Flying&amp;quot; respectively. Levels from Beast Makers onwards are called &amp;quot;Level A&amp;quot; through to &amp;quot;Level F&amp;quot; in each world. Alpine Ridge is called Alpine Cliffs.&lt;br /&gt;
* World transitions are much more basic - the dragon dialogue style text is used for the balloonist (instead of text boxes) and when going to another world Spyro flies through an empty void to reach the next world. A balloonist can be found at the start of Peace Keepers and Magic Crafters to take Spyro back to the previous world; the balloonists at the end of the worlds only take you forwards in this version.&lt;br /&gt;
* Requirements to move between worlds are different to the final - Peace Keepers to Magic Crafters only requiring 500 gems.&lt;br /&gt;
* Balloonists have different textures, and are the same in each world instead of different in each one.&lt;br /&gt;
* The transport balloons typically sit much lower than usual in each level they appear.&lt;br /&gt;
* There is no introductory cutscene. Similarly, there are no end-of-game cutscenes.&lt;br /&gt;
* There is no option to quit the game on the pause menu.&lt;br /&gt;
* Pressing circle or square in the pause menu or inventory functions the same as pressing X.&lt;br /&gt;
* Chest unlocking and thief egg collecting cutscenes are unskippable.&lt;br /&gt;
* The Artisans Home includes a locked chest not present in later builds.&lt;br /&gt;
* In the Artisans Home, unlocking Sunny Flight requires jumping on the stones in a specific order instead of any order. In addition, from the beginning of the game, these will light up to indicate progress. In the final, they only light up like this when the player has spoken to the relevant dragon in Wizard Peak.&lt;br /&gt;
* Some of the collision acting as the boundary to Stone Hill is reversed, for some reason. This reversed collision still seems too high for the player to reach, though.&lt;br /&gt;
* The gnorcs in Town Square use a different texture.&lt;br /&gt;
* The dragon near the end of Town Square is closer to the vortex.&lt;br /&gt;
* Toasty&#039;s portal opens after completing a level, rather than also requiring you to free Argus first.&lt;br /&gt;
* Flight levels repeatedly play the timer running out sounds, regardless of how much time is left. There is a different amount of time awarded to the player at the start of flight levels and when collecting the items in the course.&lt;br /&gt;
* Toasty features some occlusion (rendering) issues.&lt;br /&gt;
* A platform in Toasty is higher than usual.&lt;br /&gt;
* The tents in Peace Keepers have a slightly different texture.&lt;br /&gt;
* In Peace Keepers, Gunnar is guarded by two enemies, instead of none.&lt;br /&gt;
* Dry Canyon and Ice Cavern include red spring chests, a type of gem container that only appears in one place in Lofty Castle in the final.&lt;br /&gt;
* Ice Cavern includes an additional, unmanned dragon pad.&lt;br /&gt;
* Doctor Shemp includes a few decorative birds that fly around various parts of the level out of the player&#039;s reach. These are not present in later builds.&lt;br /&gt;
* Fairies that give the player direction are missing from Night Flight.&lt;br /&gt;
* The Magic Crafters Home appears to use too much memory, causing some strange behaviour.&lt;br /&gt;
** This can typically be fixed by forcing the player to die.&lt;br /&gt;
** Mobys will act unusually (such as following the incorrect path), dragons will not play their cutscenes (displaying some default dragon text instead), and portals will appear to say &amp;quot;HOME&amp;quot; and will cause Spyro to fall through the floor.&lt;br /&gt;
** Exiting levels into this world can cause the player to instantly die or cause the game to crash.&lt;br /&gt;
* Magic Crafters and High Caves are full of lamps that are usually only used in Wizard Peak. In the final game, the spots where these lamps would go are still lit as if they&#039;re there.&lt;br /&gt;
* Magic Crafters includes a big, useless room with nothing in it.&lt;br /&gt;
* Some of Magic Crafters&#039; opening rooms are textured blue instead of red.&lt;br /&gt;
* All of the fairies that appear in High Caves use an earlier, goofier design.&lt;br /&gt;
* In Wizard Peak, a usually static thief tries to run from Spyro.&lt;br /&gt;
* In parts of Wizard Peak, the top of the skybox will disappear.&lt;br /&gt;
* Blowhard plays very differently to the final game, in that the small wizard enemies are instead large hat-wearing wizards. To defeat them, their hat must be flamed before they are. The green druids also use this hat mechanic. Doors will open when all hat-wearing enemies in the area (and Blowhard) have been defeated (/attacked).&lt;br /&gt;
* Blowhard includes two dragons, one of which uses a text dialogue line that goes unused in all later builds. Neither of these dragons are in these positions in the final game, and instead, a dragon is in an extra room inside the cave (which isn&#039;t present in this version).&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;6g28vDttKkA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164378</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164378"/>
		<updated>2026-06-01T21:43:35Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|buildname=News&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a dongle file matching the one the game requires.&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=E3_Prototypes_by_Year&amp;diff=164377</id>
		<title>E3 Prototypes by Year</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=E3_Prototypes_by_Year&amp;diff=164377"/>
		<updated>2026-06-01T21:30:15Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: /* E3 1998 (May 28 - May 30) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:e3old.png|right|frameless]]&lt;br /&gt;
This page contains every prototype on Hidden Palace that was built for the E3 trade show. Useful if you have a bunch of systems/CRTs and wish to recreate the entire E3 show floor in your game room for any given year. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer&#039;&#039;&#039;: Some builds featured here were not playable on a show floor kiosk, but rather were distributed to attendees at the event (usually in the form of a press kit).&lt;br /&gt;
&lt;br /&gt;
If you are aware of any E3 demos not on Hidden Palace, please link on Hidden Palace to help consolidate.&lt;br /&gt;
&lt;br /&gt;
There are also entries here for demos that have not yet been found or dumped - you can help get a better picture of the demos that were at E3 by adding more.&lt;br /&gt;
&lt;br /&gt;
See also: [[Misc. Event Demos by Year‎]].&lt;br /&gt;
&lt;br /&gt;
==E3 1995 (May 11 - May 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Killer Instinct (E3 1995 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|SNES&lt;br /&gt;
|-&lt;br /&gt;
|[[Aftershock (May 3, 1995 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country 2: Diddy&#039;s Kong Quest (E3 1995 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|SNES&lt;br /&gt;
|}&lt;br /&gt;
==E3 1996 (May 16 - May 18)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot (May 11, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Rift (May 14, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[NiGHTS into Dreams (May 14, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|[[PowerSlave (May 15, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic&#039;s Schoolhouse (May 16, 1996 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64 (E3 1996 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb Raider (May 10, 1996 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Turok: Dinosaur Hunter (E3 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Virtua Cop 2 (May 10, 1996 prototype)]]&lt;br /&gt;
|Sega Saturn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 1997 (June 19 - June 21)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Castlevania: Symphony of the Night (Jun 17, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frogger (June 13, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[G-Police (Jun 5, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hexen II (Jun 17, 1997 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jazz Jackrabbit 2 (Jun 17, 1997 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mace: The Dark Age (Prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MediEvil (E3 1997 kiosk demo)&lt;br /&gt;
|PlayStation&lt;br /&gt;
|Not found or dumped. A video of the build can be found [https://www.youtube.com/watch?v=vIb-tZtaurM here]. Additional information about this build can be found [https://medievil.wiki/w/MediEvil_Prototype_(June_%2797) here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Pac-Man Ghost Zone (Jun 9, 1997 E3 Demo)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SimCopter 64 (Jun 16, 1997 E3 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tecmo Stackers (Jun 14, 1997 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 1998 (May 28 - May 30)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot: Warped (May 14, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Kagero: Deception II (Apr 30, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time (E3 1998 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man Legends (May 8, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ninja: Shadow of Darkness (May 25, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Robotech: Crystal Dreams (Aug 20, 1999 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|-&lt;br /&gt;
|[[Spyro the Dragon (May 16, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Thrill Kill (May 24, 1998 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|-&lt;br /&gt;
|[[Trespasser: Jurassic Park (May 27, 1998 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 1999 (May 13 - May 15)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Resurrection (May 12, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Castlevania: Resurrection (Nov 5, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crash Team Racing (E3 1999 demo)&lt;br /&gt;
|PlayStation&lt;br /&gt;
|Not found or dumped. Information about this build can be found [https://tcrf.net/User:Darkaiser/Prerelease:CTR/E3_1999 here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Disney-Pixar Toy Story 2: Buzz Lightyear to the Rescue! (May 7, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ecco 3D (May 8, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ecco the Dolphin: Defender of the Future (Apr 8, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fear Effect (May 5, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 2 (E3 demo 1999)&lt;br /&gt;
|Playstation&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=cJgpI2MWhgc here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Legacy of Kain: Soul Reaver (May 12, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Re-Volt (May 7, 1999 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Seaman (May 5, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Adventure (Jun 8, 1999 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Suikoden II (Apr 26, 1999 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo E3 1999 (Press CD)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2000 (May 11 - May 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Aidyn Chronicles: The First Mage (May 9, 2000 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Banjo-Tooie (E3 2000 kiosk demo)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Breath of Fire IV (May 1, 2000 E3 demo)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[C-12: Final Resistance (May 5, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Conker&#039;s Bad Fur Day (E3 2000 kiosk demo)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Dino Crisis 2 (Apr 27, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Evil Twin: Cyprien&#039;s Chronicles (May 27, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 3 (E3 2000 demo)&lt;br /&gt;
|Playstation 2&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=FN9m2W_lvP8 here].&lt;br /&gt;
|-&lt;br /&gt;
|Halo: Combat Evolved (E3 2000 demo)&lt;br /&gt;
|PC&lt;br /&gt;
|Leaked in the &amp;quot;Halo Digsite Archive&amp;quot;. Do not create an article about this build on the wiki for now.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illbleed (May 1, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Set Radio (Apr 28, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MSR: Metropolis Street Racer (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[NBA Jam 2001 (May 8, 2000 prototype)]]&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Project S-11 (May 11, 2000 prototype)]]&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Quake III: Arena (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Samba De Amigo (Apr 27, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|[[Samba De Amigo (Apr 5, 2000 prototype)]] it&#039;s an older version.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Sports: NFL 2K1 (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Skies of Arcadia (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spyro: Year of the Dragon (Apr 25, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Majora&#039;s Mask (E3 2000 kiosk demo)&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Tony Hawk&#039;s Pro Skater 2 (May 9, 2000 prototype)]]&lt;br /&gt;
|PlayStation&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trouballs (Apr 2, 2000 prototype)]]&lt;br /&gt;
|Game Boy Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimate Fighting Championship (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft III: Reign of Chaos (E3 2000 demo)&lt;br /&gt;
|PC&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[World Series Baseball 2K1 (May 9, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WWF No Mercy (E3 2000 prototype)]]&lt;br /&gt;
|Nintendo 64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[WWF Royal Rumble (May 17, 2000 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo E3 2000 (Press CD)]]&lt;br /&gt;
|}&lt;br /&gt;
==E3 2001 (May 17 - May 19)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Bandicoot: The Wrath Of Cortex (May 15, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dead To Rights (E3 2001 Demo)&lt;br /&gt;
|Playstation 2 &lt;br /&gt;
|Not found or dumped.Footage can be found [https://youtu.be/_6LH-i12Z9c?si=CBYSCIrV7vDrjJaO here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Summit (Jul 6, 2001 E3 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion (E3 2001 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped. Footage of the build can be found [https://youtu.be/CQFXjrKbQ0Q?si=6q2Kb5NQ-lwGCeFW here] and [https://youtu.be/VmNpkyb9lcE?si=4yoraNhPEhz3wi2B here]&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin (E3 2001 Demo)&lt;br /&gt;
|Gamecube&lt;br /&gt;
|Not found or dumped.Footage can be found [https://youtu.be/gK0tqxyYlXk?si=8zVdnGo49eWC2CNe here] and [https://youtu.be/dfO683ScmVs?si=Y3F9iX499m5xBYh3 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Propeller Arena (May 12, 2001 prototype)]]&lt;br /&gt;
|Dreamcast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[RoboCop (May 14, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 2 (May 1, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SpongeBob SquarePants: SuperSponge (Jun 6, 2001 11.34 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[SpyHunter (May 15, 2001 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons: Road Rage (May 12, 2001 E3 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Warcraft III: Reign of Chaos (E3 2001 demo)&lt;br /&gt;
|PC&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[Ubi Soft E3 2001 Press Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockstar E3 2001 Press Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Assets/SCEE E3 May 2001 Press Information|SCEE E3 May 2001 Press Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Assets/Take-Two Interactive: 2001 EPK: Electronic Press Kit|Take-Two Interactive: 2001 EPK: Electronic Press Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2002 (May 22 - May 24)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|[[Contra: Shattered Soldier (May 8, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom 3 (Jul 23, 2002 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry (Jun 1, 2002 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|[[Dot Hack Part 1: Infection (May 15, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Jimmy Neutron vs. Jimmy Negatron (Apr 16, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Jimmy Neutron vs. Jimmy Negatron (May 15, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Kung Fu Chaos (May 15, 2002 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Legaia 2: Duel Saga (May 16, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Namco Museum (E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet &amp;amp; Clank (Apr 7, 2002 demo)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3 (May 13, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3 (May 16, 2002 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|-&lt;br /&gt;
|[[Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Robot Alchemic Drive (May 2, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly Cooper and the Thievius Raccoonus (Apr 12, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly Cooper and the Thievius Raccoonus (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[SpongeBob SquarePants: Revenge of the Flying Dutchman (May 22, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Spyro: Enter the Dragonfly (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Sunshine (E3 2002 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|Star Fox Adventures (May 17, 2002 E3 prototype) - (Released on demo disc, not eligible for upload)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[Street Hoops (May 10, 2002 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[The Getaway (Jun 14, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: The Wind Waker (E3 2002 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|GameCube&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons Skateboarding (May 10, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy&#039;s Splinter Cell (E3 2002 kiosk demo/press kit build) - (Not found or dumped)&lt;br /&gt;
|Xbox&lt;br /&gt;
|-&lt;br /&gt;
|[[Total Immersion Racing (May 19, 2002 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[Assets/GameNation E3 2002 Media Kit|GameNation E3 2002 Media Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2003 (May 14 - May 16)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[8 Kings (May 9, 2003 prototype)]]&lt;br /&gt;
|N-Gage&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Force:Grant City (E3 2003 demo)&lt;br /&gt;
|Playstation 2 &lt;br /&gt;
|Not found or dumped. Footage can be found [https://youtu.be/4P_5T27DKms?si=cxSEBjZoDnnV4Tq7 here] and [https://youtu.be/iCPWxCHYwmY?si=qJ9WVeCw969NuAh5 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry (May 8, 2003 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Fighters (May 9, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 4 Prologue (E3 2003 demo)&lt;br /&gt;
|Playstation 2&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=0PdFBUdVwOM here].&lt;br /&gt;
|-&lt;br /&gt;
|Hot Wheels: World Race (E3 prototype)&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[I-Ninja (May 11, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill.switch (May 13, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kya: Dark Lineage (May 12, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario &amp;amp; Luigi: Superstar Saga (May 3, 2003 prototype)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart: Double Dash (E3 2003 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man X7 (May 11, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Arms: Glitch in the System (May 2, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rent a Hero No.1 (May 9, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|Unreleased Localization.&lt;br /&gt;
|-&lt;br /&gt;
|Resident Evil Outbreak (E3 2003 demo)&lt;br /&gt;
|Playstation 2&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?app=desktop&amp;amp;v=0tEsR13byjU here] and [https://www.youtube.com/watch?v=TyPfF_3IMo8 here]&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 3 (Mar 28, 2003 E3 trial version)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Heroes E3 Demo (May 9, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Heroes (E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Whiplash (May 12, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|World of Warcraft (May 9, 2003 prototype)&lt;br /&gt;
|PC&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[XGRA: Extreme G Racing Association (May 13, 2003 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[XIII (May 12, 2003 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[Assets/Half-Life_2/Half-Life_2_E3_2003_Footage_CD|Half-Life 2 E3 2003 Footage CD]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Assets/Konami E3 2003 Electronic Press Kit|Konami E3 2003 Electronic Press Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2004 (May 11 - May 14)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Bomberman (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Carving Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Twinsanity / Spyro: A Hero&#039;s Tail (E3 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dance Dance Revolution Extreme (May 10, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dead To Rights 2: Hell To Pay (E3 2004 demo)&lt;br /&gt;
|Xbox &lt;br /&gt;
|Not found or dumped.Footage can be found [https://youtu.be/8rkLjJfqtW4?si=EnGI6JRYa3ihUDeZ here]&lt;br /&gt;
|-&lt;br /&gt;
|DK: King of Swing (E3 2004 kiosk demo)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Doom 3 (May 8, 2004 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F-Zero: GP Legend (E3 2004 kiosk demo)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 4 (E3 2004 demo)&lt;br /&gt;
|Playstation 2&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=rDIth1LG1So here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo 2 (May 6, 2004 Multiplayer prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kameo: Elements of Power (Apr 29, 2004 prototype)]]&lt;br /&gt;
|Xobx&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[KOF: Maximum Impact (May 10, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Made Man (May 11, 2004 E3 Prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario Pinball Land (E3 2004 kiosk demo)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Mario&#039;s Face (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped. More information can be found [https://lostmediawiki.com/Mario%27s_Face_(lost_Nintendo_DS_tech_demo;_2004) here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Man X: Command Mission E3 Version (May 8, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime 2: Echoes (E3 2004 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime Hunters (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Neo Contra (Apr 23, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pac &#039;n Roll (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pac-Pix (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Paper Mario: The Thousand-Year Door (E3 2004 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pikachu Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 2 (E3 2004 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype A)]]&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Others than these two builds mentioned on the right, there are 10 more builds: [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype B)]], [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype C)]], [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype D)]], [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype E)]] and [[Pokémon FireRed/LeafGreen (Apr 26, 2004 E3 prototype F)]]. It is not known whether they were all used or whether some were used or just one. Given that they are Nintendo prototypes and were leaked in the [[2018 Nintendo data breach]], it is not allowed to upload them to the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resident Evil 4 (Apr 13, 2004 E3 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rocky Legends (E3 2004 demo)&lt;br /&gt;
|Xbox&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=_fdR6mtAKnE here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Hill 4: The Room (Apr 16, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Special Effects Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Sonic DS (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly 2: Band of Thieves (Apr 12, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Submarine Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64 DS (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Table Hockey Tech Demo (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: The Minish Cap (E3 2004 kiosk demo)&lt;br /&gt;
|Game Boy Advance&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Red Star (May 9, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Chaos: Riot Response (May 19, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Viewtiful Joe 2 (Apr 30, 2004 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WarioWare: Touched! (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Worms Forts: Under Siege (May 10, 2004 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Touch &amp;amp; Go (E3 2004 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[Assets/Konami E3 2004 Press Asset Disc|Konami E3 2004 Press Asset Disc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2005 (May 18 - May 20)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Pirates: Captain Blood (Jun 12, 2005 E3 demo)]]&lt;br /&gt;
|PC&lt;br /&gt;
|Unreleased Game.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beat Down: Fists of Vengeance (May 11, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black &amp;amp; White: Creatures (May 13, 2005 Nintendo DS prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Cthulhu: Destiny&#039;s End (May 15, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead or Alive 4 (Sep 30, 2005 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Devil Kings (Apr 29, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Electroplankton (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji: Dawn of the Samurai (May 12, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Johnny Whatever (May 13, 2005 prototype)]]&lt;br /&gt;
|Gizmondo&lt;br /&gt;
|Unreleased Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Marc Ecko&#039;s Getting Up: Contents Under Pressure (May 17, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart DS (E3 2005 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meteos (Apr 28, 2005 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Midway Arcade Treasures 3 (May 10, 2005 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortal Kombat: Shaolin Monks (May 15, 2005 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mortal Kombat: Shaolin Monks (May 16, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed: Most Wanted (E3 2005 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. (E3 2005 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pathway To Glory - Ikusa Islands (May 11, 2005 prototype)]]&lt;br /&gt;
|N-Gage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prince of Persia 3 (E3 2005 demo)&lt;br /&gt;
|Xbox&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rifts - Promise Of Power (prototype)]]&lt;br /&gt;
|N-Gage&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow of the Colossus (May 11, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow the Hedgehog (May 27, 2005 prototype)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sly 3: Honor Among Thieves (Apr 18, 2005 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Rush (E3 2005 kiosk demo)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Submarine DS (E3 Tech Demo)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Strikers (July 28, 2005 prototype)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Released as part of volume 31 of the Interactive Multi-Game Demo Disc. Given that it is a Nintendo prototype and was released on a demo disc, it is not allowed to be uploaded on the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|[[Table Hockey Tech Demo (E3_prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Godfather (May 16, 2005 Prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Twilight Princess (E3 2005 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelda Gallery (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Zelda Preview Trailer (E3 prototype)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam 2 (E3 prototype)&lt;br /&gt;
|Xbox&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://archive.org/download/serious-sam-patch-demo-sdk-test/11%20VIdeos%20Part%202.zip/11%20VIdeos%20Part%202%2FSerious%20Sam%20II%20E3%20Video.wmv here.]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[Activision E3 2005 Press Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[E3 2005 Nintendo Press Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://hiddenpalace.org/Assets/Pre_E3_Kit_2005 Pre E3 Kit 2005]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2006 (May 10 - May 12)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Advance Wars: Dual Strike (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Animal Crossing: Wild World (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Rising (May 6, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Disney-Pixar Cars (May 9, 2006 prototype)]]&lt;br /&gt;
|Xbox&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[God of War II (May 5, 2006 prototype)]]&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo HD (E3 2006 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=8sEOxW2Ywec here].&lt;br /&gt;
|-&lt;br /&gt;
|Habbo Islands (E3 2006 demo)&lt;br /&gt;
|N-Gage&lt;br /&gt;
|[[Habbo Islands (Mar 24, 2006 prototype)]] appears to be a modified version or even it.&lt;br /&gt;
|-&lt;br /&gt;
|Killer7 (E3 2006 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Killer7 (E3 2006 kiosk demo)&lt;br /&gt;
|PlayStation 2&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Kirby: Squeak Squad (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lumines Live! (Madonna &amp;quot;SORRY&amp;quot; Pack)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Unreleased DLC pack&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Partners in Time (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metroid Prime 3: Corruption (Mar 2, 2006 prototype - Debug)]]&lt;br /&gt;
|GameCube&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Metroid Prime Pinball (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed: Carbon (E3 2006 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Nintendogs (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Planet: Extreme Condition (May 1, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pokémon Ranger (Apr 20, 2006 E3 prototype A)]]&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Read the article for more details.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockstar Games presents Table Tennis (May 3, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rubber Ducky (E3 2006 Tech Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Galaxy (E3 2006 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Strikers (E3 2006 kiosk demo)&lt;br /&gt;
|GameCube&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Test Drive Unlimited (Apr 24, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Phantom Hourglass (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Twilight Princess (E3 2006 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[TimeShift (May 6, 2006 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WarioWare: Smooth Moves (E3 2006 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Wii Sports (E3 2006 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Island DS (E3 2006 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[E3 2006 Nintendo Press Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2007 (July 11 - July 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Brain Age 2: More Training in Minutes a Day (E3 2007 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratchet &amp;amp; Clank Future: Tools of Destruction (May 23, 2007 prototype)]]&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Galaxy (E3 2007 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Phantom Hourglass (E3 2007 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[The Simpsons Game (Jul 9, 2007 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake’s Fortune (Jul 12, 2007 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wii Fit (E3 2007 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2008 (July 15 - June 17)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Animal Crossing: City Folk (E3 2008 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[MotorStorm: Pacific Rift (Jun 13, 2008 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pokemon Ranger: Shadows of Almia (E3 2008 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Rhythm Heaven (E3 2008 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Conduit (E3 2008 demo)]]&lt;br /&gt;
|Wii&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wii Music (E3 2008 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Wii Sports Resort (E3 2008 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2009 (June 2 - June 4)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Aliens vs. Predator (May 26, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 1943 (May 26, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Connie Talbot: Over the Rainbow (Jan 29, 2009 prototype)]]&lt;br /&gt;
|Wii&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DiRT 2 (E3 2009 demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Droplitz (May 22, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[God of War III (E3 2009 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grand Turismo (E3 2009 demo)&lt;br /&gt;
|PSP&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=zT3Wdi-XO18c here].&lt;br /&gt;
|-&lt;br /&gt;
|Left 4 Dead 2 (E3 2009 demo)&lt;br /&gt;
|PC&lt;br /&gt;
|Rumors suggest that the build existed on Valve&#039;s servers until 2013.&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Bowser&#039;s Inside Story (E3 2009 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini Ninjas (May 25, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. Wii (E3 2009 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Spirit Tracks (E3 2009 kiosk demo)&lt;br /&gt;
|Nintendo DS&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|[[Tekken 6 (Jun 26, 2009 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tom Clancy&#039;s Splinter Cell: Conviction (May 29, 2009 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2010 (June 14 - June 17)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Challenge (Jun 4, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Classics (Jun 10, 2010 Xevious prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|[[3D Classics (Jun 8, 2010 prototype)]] is an earlier version.&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Classics (Jun 8, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Hopper (Jun 7, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[3D Paddleball (Jun 3, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal Crossing: New Leaf (Jun 1, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Camera demo (May 31, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|[[Camera demo (May 27, 2010 prototype)]] and [[Camera demo (May 28, 2010 prototype)]] are earlier versions.&lt;br /&gt;
|-&lt;br /&gt;
|Castlevania: Lords of Shadow (E3 2010 kiosk demo)&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comic Jumper: The Adventures of Captain Smiley (Jun 10, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Dance Central (Jun 7, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country Returns (E3 2010 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Face Raiders (Jun 8, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|[[Face Raiders (Jun 7, 2010 prototype)]] is an earlier version.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gears of War 3 (Jun 3, 2010 E3 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 5 (E3 2010 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=EUboJ2w3-3gc here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Corps: Uprising (Apr 28, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinectimals (Jun 17, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Although it was found on an E3 2010 HDD, it was created on the last day of the event, which is probably not the version used at the event.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinect Adventures! (Jun 24, 2010 Rally Ball prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Although present on an E3 HDD, it has a build date higher than the end of the event.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinect Adventures! (Jun 24, 2010 Reflex Ridge prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Although present on an E3 HDD, it has a build date higher than the end of the event.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinect Adventures! (Jun 24, 2010 River Rush prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|Although present on an E3 HDD, it has a build date higher than the end of the event.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinect Joy Ride (Jun 7, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinect Sports (Jun 10, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Your Shape: Fitness Evolved (Jun 12, 2010 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kirby&#039;s Epic Yarn (E3 2010 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Kart 7 (Jun 3, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[MotorStorm: Apocalypse (Jul 29, 2010 E3 Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendo 3DS Demo (Jun 11, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|[[Nintendo 3DS Demo (Jun 3, 2010 prototype)]] is an earlier version.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nintendogs + Cats (Jun 5, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pilotwings Resort (Jun 8, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|[[Pilotwings Resort (Jun 4, 2010 prototype)]] is an earlier version.&lt;br /&gt;
|-&lt;br /&gt;
|[[Photo Dojo DX (Jun 7, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Fox 64 3D (Jun 2, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Diver (Jun 3, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[AR Games (Jun 7, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time 3D (May 28, 2010 prototype)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Skyward Sword (E3 2010 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2011 (June 7 - June 9)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Battle Mii (E3 2011 Tech Demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped. More information can be found [https://lostmediawiki.com/Battle_Mii_(lost_Wii_U_tech_demo;_2011) here].&lt;br /&gt;
|-&lt;br /&gt;
|Chase Mii (E3 2011 Tech Demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped. More information can be found [https://lostmediawiki.com/Chase_Mii_(lost_Wii_U_tech_demo;_2011) here].&lt;br /&gt;
|-&lt;br /&gt;
|Kirby&#039;s Return to Dream Land (E3 2011 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion: Dark Moon (E3 2011 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Kart 7 (E3 2011 kiosk demo)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Found but not dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Metal Gear Solid: Peace Walker HD (E3 2011 kiosk demo)&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. Mii&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped. More information can be found [https://lostmediawiki.com/New_Super_Mario_Bros._Mii_(lost_Wii_U_tech_demo;_2011) here].&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. U (E3 2011 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo Land (E3 2011 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|PixelJunk SideScroller (E3 2011 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Released sometime on obscuragamers. It is currently not archived on the wiki.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ridge Racer 2011 (E3 EU demo prototype)]]&lt;br /&gt;
|Playstation Vita&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ridge Racer 2011 (E3 JP demo prototype)]]&lt;br /&gt;
|Playstation Vita&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ridge Racer 2011 (E3 USA demo prototype)]]&lt;br /&gt;
|Playstation Vita&lt;br /&gt;
|The license is lost, making the build unplayable.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Generations (E3 Demo prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Mario 3D Land (May 26, 2011 kiosk demo)]]&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time 3D (E3 2011 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Skyward Sword (E3 2011 kiosk demo)&lt;br /&gt;
|Wii&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Serious Sam 3: BFE (E3 2011 Demo prototype)&lt;br /&gt;
|PC&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2012 (June 5 - June 7)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin&#039;s Creed III (E3 Demo)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Crysis 3 (May 23, 2012 12.59 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|May be an earlier version. Even older versions are [[Crysis 3 (May 23, 2012 00.31 prototype)]], [[Crysis 3 (May 20, 2012 prototype)]] and [[Crysis 3 (May 17, 2012 prototype)]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead or Alive 5 (Jun 2, 2012 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Forza Horizon (Jun 2, 2012 prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo 4 (May 31, 2012 Prototype)]]&lt;br /&gt;
|Xbox 360&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Absolution (E3)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion: Dark Moon (E3 2012 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Need for Speed: Most Wanted 2012 (E3 2012 demo)&lt;br /&gt;
|PC &lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. U (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Mario Bros. 2 (E3 2012 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Nintendo Land (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 3 (E3 2012 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wonderbook: Book of Spells (Jun 14, 2012 prototype)]]&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|There&#039;s no clear way to obtain the build date of PS3 builds this way. It&#039;s unknown if this build is actually post-E3 release or not.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[E3 2012 Nintendo Press Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[USA E3 2012 Press Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2013 (June 11 - June 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Batman: Arkham Origins Blackgate (May 30, 2013 Prototype)]]&lt;br /&gt;
|PlayStation Vita&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond: Two Souls (Jun 9, 2013 prototype)]]&lt;br /&gt;
|PlayStation 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Donkey Kong Country: Tropical Freeze (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[DuckTales: Remastered (Jun 5, 2013 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo 6 (E3 2013 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Not found or Dumped. A video of this build can be found [https://www.youtube.com/watch?v=h-hvQgPqF8o here].&lt;br /&gt;
|-&lt;br /&gt;
|[[Hotline Miami 2: Wrong Number (E3 2013 A prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Dream Team (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Mario Kart 8 (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|New Super Luigi U (E3 2013 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: A Link Between Worlds (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Pikmin 3 (E3 2013 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 3D World (E3 2013 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s New Island (E3 2013 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[Assets/Diablo_III/Diablo_III_E3_2013_Press_Kit|Diablo III E3 2013 Press Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[E3 2013 Nintendo Press Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2014 (June 10 - June 12)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Captain Toad: Treasure Tracker (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Far Cry 4 (E3 2014 demo)&lt;br /&gt;
|Unknown&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Hyrule Warriors (E3 2014 Kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|[[Hyrule Warriors (USA Kiosk demo)]] Contains some files related to E3. It is unknown whether the base version also has.&lt;br /&gt;
|-&lt;br /&gt;
|Kirby and the Rainbow Curse (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Splatoon (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped. Interestingly, some layout files exist in the base version of Nintendo. (there is a layout that mentions this build within it).&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Maker (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros. for Nintendo 3DS (E3 2014 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros. for Wii U (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Woolly World (E3 2014 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
!Press Kits/Assets&lt;br /&gt;
|-&lt;br /&gt;
|[[E3 2014 Nintendo Press Kit]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2015 (June 16 - June 18)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Triforce Heroes (E3 2015 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Released, but too new. Not eligible for upload.&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme Exorcism (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Extreme Exorcism (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Planet (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Freedom Planet (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Forma.8 (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Forma.8 (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tom Clancy&#039;s Ghost Recon Wildlands (E3 Demo)&lt;br /&gt;
|Unknown&lt;br /&gt;
|There is someone who has this version. Who it is is unknown. He was selling it at some point, but it&#039;s unknown if he still has it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Planet (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Planet (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mario &amp;amp; Luigi: Paper Jam (E3 2014 kiosk demo)&lt;br /&gt;
|Nintendo 3DS&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mudds Super Challenge (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mutant Mudds Super Challenge (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rive (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|Unreleased Port.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rive (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|Unreleased Port.&lt;br /&gt;
|-&lt;br /&gt;
|[[Runbow (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Runbow (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Axiom (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul Axiom (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Maker (E3 2015 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Typoman (EU prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Typoman (USA prototype)]]&lt;br /&gt;
|Wii U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Dungeon Bros (Jun 13, 2015 prototype)]]&lt;br /&gt;
|Playstation 4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Yoshi&#039;s Woolly World (E3 2015 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2016 (June 14 - June 16)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Gran Turismo SPORT (E3 2016 demo)&lt;br /&gt;
|Playstation 3&lt;br /&gt;
|Not found or dumped. A video of this build can be found [https://www.youtube.com/watch?v=54rL6JbWSqY here] and [https://www.youtube.com/watch?v=7Fc5sGpivWM here].&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Breath of the Wild (E3 2016 kiosk demo)&lt;br /&gt;
|Wii U&lt;br /&gt;
|Not found or dumped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2017 (June 13 - June 15)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|South Park: The Fractured But Whole (E3 2017 kiosk demo)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|A fundraising campaign was launched on February 12, 2025, to get the build started. Unfortunately, the goal has not yet been reached and probably never will be.&lt;br /&gt;
|-&lt;br /&gt;
|Splatoon 2 (E3 2017 kiosk demo)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario Odyssey (E3 2017 kiosk demo)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|Not found or dumped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2018 (June 12 - June 14)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Super Smash Bros Ultimate (E3 2018 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2019 (June 11 - June 13)==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 50%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
|-&lt;br /&gt;
|Luigi&#039;s Mansion 3 (E3 2019 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|-&lt;br /&gt;
|The Legend of Zelda: Link&#039;s Awakening (E3 2019 kiosk demo) - (Not found or dumped)&lt;br /&gt;
|Nintendo Switch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E3 2021 (June 12 - June 15)==&lt;br /&gt;
This was an online-only event.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 30%&amp;quot; |Game&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; |System&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 50%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo Infinite (Lumu E3 prototype)]]&lt;br /&gt;
|PC&lt;br /&gt;
|This build was compiled on 7/10/21 and distributed via Steam to unknown participants. Likely intended for multiplayer demonstration. Some Xbox X/S data exists, along with references to the E3 2020 demo in the main executable.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_The_Dragon_(May_16,_1998_prototype)&amp;diff=164376</id>
		<title>Spyro The Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_The_Dragon_(May_16,_1998_prototype)&amp;diff=164376"/>
		<updated>2026-06-01T21:29:21Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 moved page Spyro The Dragon (May 16, 1998 prototype) to Spyro the Dragon (May 16, 1998 prototype): Matching format of other Spyro pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spyro the Dragon (May 16, 1998 prototype)]]&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164375</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164375"/>
		<updated>2026-06-01T21:29:21Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Hwd45 moved page Spyro The Dragon (May 16, 1998 prototype) to Spyro the Dragon (May 16, 1998 prototype): Matching format of other Spyro pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a dongle file matching the one the game requires.&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164374</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164374"/>
		<updated>2026-06-01T21:28:38Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Spyro the Dragon for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a dongle file matching the one the game requires.&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_(May_16,_1998_prototype)_dongle_patch.xdelta&amp;diff=164371</id>
		<title>File:Spyro the Dragon (May 16, 1998 prototype) dongle patch.xdelta</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_(May_16,_1998_prototype)_dongle_patch.xdelta&amp;diff=164371"/>
		<updated>2026-06-01T21:10:30Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Talk:Back_at_the_Barnyard:_Slop_Bucket_Games_(Mar_20,_2008_prototype)&amp;diff=133447</id>
		<title>Talk:Back at the Barnyard: Slop Bucket Games (Mar 20, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Talk:Back_at_the_Barnyard:_Slop_Bucket_Games_(Mar_20,_2008_prototype)&amp;diff=133447"/>
		<updated>2025-02-05T01:10:49Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe this might be a bad dump if possible can someone redump this room?&lt;br /&gt;
: It&#039;s not a dump, it was supposedly compiled from source code as mentioned on the page. No idea if there&#039;s a possibility of recompiling it differently but if there&#039;s a problem with the released build you might want to give more information. --[[User:Hwd45|Hwd45]] ([[User talk:Hwd45|talk]]) 01:10, February 5, 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Back_at_the_Barnyard:_Slop_Bucket_Games_(Mar_20,_2008_prototype)&amp;diff=133446</id>
		<title>Back at the Barnyard: Slop Bucket Games (Mar 20, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Back_at_the_Barnyard:_Slop_Bucket_Games_(Mar_20,_2008_prototype)&amp;diff=133446"/>
		<updated>2025-02-05T01:06:03Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Reverted edits by Joshuauxpin (talk) to last revision by Tikal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Back at the Barnyard: Slop Bucket Games (Mar 20, 2008 prototype)&lt;br /&gt;
|titlescreen=BackattheBarnyardSlopBucketGames Mar202008 title.png&lt;br /&gt;
|builddate=Mar 20, 2008 19:00&lt;br /&gt;
|buildname=Milestone02&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=GhostyTongue&lt;br /&gt;
|filereleasedate=January 17, 2025&lt;br /&gt;
|origin_type=Compiled ROM file&lt;br /&gt;
|game=Back at the Barnyard: Slop Bucket Games&lt;br /&gt;
|system=Nintendo DS&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|US|Oct 20, 2008}}{{RegionDate|EU|Dec 30, 2008}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Back at the Barnyard - Slop Bucket Games (Mar 20, 2008 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A very early prototype of &#039;&#039;&#039;&#039;&#039;Back at the Barnyard: Slop Bucket Games&#039;&#039;&#039;&#039;&#039; for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Menus are completely different&lt;br /&gt;
* Selecting &amp;quot;Story&amp;quot; will display some debugging parameters on the top screen&lt;br /&gt;
* Minigames are all extremely unfinished&lt;br /&gt;
* Game is very heavily prone to crashing&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Back at the Barnyard: Slop Bucket Games}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_PlayStation_Underground_Demo_Disc&amp;diff=127748</id>
		<title>Spyro the Dragon PlayStation Underground Demo Disc</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_PlayStation_Underground_Demo_Disc&amp;diff=127748"/>
		<updated>2024-12-21T23:05:35Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo disc&lt;br /&gt;
|titlescreen=Spyro the Dragon Tabloid Demo-0008.png&lt;br /&gt;
|Page name=Spyro the Dragon PlayStation Underground Demo Disc&lt;br /&gt;
|status=Released&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A demo disc for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
Released with issues of PlayStation Underground. Also often referred to as the &amp;quot;Tabloid Demo Disc&amp;quot;, due to its tabloid-themed packaging. The disc was also used as part of the Toys R Us Test Drive scheme in 1998.&lt;br /&gt;
&lt;br /&gt;
The disc contains only one demo - the [[Spyro the Dragon (Demo 1 - Tabloid Demo)|Tabloid Demo]] - and also includes a video of some gameplay footage of a version of the game similar to the [[Spyro the Dragon (Jun 15, 1998 prototype)|June prototype]].&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0008.png&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0009.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/15173/ Redump.org entry]&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_PlayStation_Underground_Demo_Disc&amp;diff=127747</id>
		<title>Spyro the Dragon PlayStation Underground Demo Disc</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_PlayStation_Underground_Demo_Disc&amp;diff=127747"/>
		<updated>2024-12-21T23:04:59Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Created page with &amp;quot;{{Demo |titlescreen=Spyro the Dragon Tabloid Demo-0008.png |Page name=Spyro the Dragon PlayStation Underground Demo Disc |status=Released |system=PlayStation |unreleased=No }} {{Download}} A demo disc for the Sony PlayStation. ==Notes== Released with issues of PlayStation Underground. Also often referred to as the &amp;quot;Tabloid Demo Disc&amp;quot;, due to its tabloid-themed packaging. The disc was also used as part of the Toys R Us Test Drive scheme in 1998.    The disc contains only...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Spyro the Dragon Tabloid Demo-0008.png&lt;br /&gt;
|Page name=Spyro the Dragon PlayStation Underground Demo Disc&lt;br /&gt;
|status=Released&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A demo disc for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
Released with issues of PlayStation Underground. Also often referred to as the &amp;quot;Tabloid Demo Disc&amp;quot;, due to its tabloid-themed packaging. The disc was also used as part of the Toys R Us Test Drive scheme in 1998.&lt;br /&gt;
&lt;br /&gt;
The disc contains only one demo - the [[Spyro the Dragon (Demo 1 - Tabloid Demo)|Tabloid Demo]] - and also includes a video of some gameplay footage of a version of the game similar to the [[Spyro the Dragon (Jun 15, 1998 prototype)|June prototype]].&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0008.png&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0009.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/15173/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Demo_1_-_Tabloid_Demo)&amp;diff=127746</id>
		<title>Spyro the Dragon (Demo 1 - Tabloid Demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Demo_1_-_Tabloid_Demo)&amp;diff=127746"/>
		<updated>2024-12-21T23:04:17Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Spyro the Dragon Tabloid Demo-0010.png&lt;br /&gt;
|Page name=Spyro the Dragon (Demo 1 - Tabloid Demo)&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_demo_disc=Spyro the Dragon PlayStation Underground Demo Disc&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A demo of Spyro the Dragon for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/Tabloid_Demo}}&lt;br /&gt;
&lt;br /&gt;
An early demo of Spyro the Dragon. The build date is roughly May 1998, though the exact date is not known as the file dates appear to be different on every demo disc the demo is featured on. Notably, a couple of files in this version remain identical in the next demo and appear to have a modification date of May 25th 1998 in that version, so a rough build date of May 25th 1998 has been suggested.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0010.png&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0011.png&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0007.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Demo_1_-_Tabloid_Demo)&amp;diff=127742</id>
		<title>Spyro the Dragon (Demo 1 - Tabloid Demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(Demo_1_-_Tabloid_Demo)&amp;diff=127742"/>
		<updated>2024-12-21T23:03:26Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: Created page with &amp;quot;{{Demo |Page name=Spyro the Dragon (Demo 1 - Tabloid Demo) |status=Released |origin_demo_disc=Spyro the Dragon PlayStation Underground Demo Disc |origin_type=CD-R |game=Spyro the Dragon |system=PlayStation |genre=Platform |final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}} |release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}} |unreleased=No }} {{Download}} A demo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name=Spyro the Dragon (Demo 1 - Tabloid Demo)&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_demo_disc=Spyro the Dragon PlayStation Underground Demo Disc&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A demo of Spyro the Dragon for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Spyro_the_Dragon_(PlayStation)/Tabloid_Demo}}&lt;br /&gt;
&lt;br /&gt;
An early demo of Spyro the Dragon. The build date is roughly May 1998, though the exact date is not known as the file dates appear to be different on every demo disc the demo is featured on. Notably, a couple of files in this version remain identical in the next demo and appear to have a modification date of May 25th 1998 in that version, so a rough build date of May 25th 1998 has been suggested.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0010.png&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0011.png&lt;br /&gt;
File:Spyro the Dragon Tabloid Demo-0007.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}}}&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_Tabloid_Demo-0007.png&amp;diff=127741</id>
		<title>File:Spyro the Dragon Tabloid Demo-0007.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_Tabloid_Demo-0007.png&amp;diff=127741"/>
		<updated>2024-12-21T22:59:17Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_Tabloid_Demo-0011.png&amp;diff=127740</id>
		<title>File:Spyro the Dragon Tabloid Demo-0011.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_Tabloid_Demo-0011.png&amp;diff=127740"/>
		<updated>2024-12-21T22:59:16Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_Tabloid_Demo-0009.png&amp;diff=127739</id>
		<title>File:Spyro the Dragon Tabloid Demo-0009.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Spyro_the_Dragon_Tabloid_Demo-0009.png&amp;diff=127739"/>
		<updated>2024-12-21T22:59:15Z</updated>

		<summary type="html">&lt;p&gt;Hwd45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hwd45</name></author>
	</entry>
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