<?xml version="1.0"?>
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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=I</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=I"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/I"/>
	<updated>2026-05-17T04:56:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Aug_22,_2005_prototype)&amp;diff=155720</id>
		<title>Project Gotham Racing 3 (Aug 22, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Aug_22,_2005_prototype)&amp;diff=155720"/>
		<updated>2026-01-18T14:39:53Z</updated>

		<summary type="html">&lt;p&gt;I: how to open debug menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=20260118 000926.jpg&lt;br /&gt;
|Page name=Project Gotham Racing 3 (Aug 22, 2005 prototype)&lt;br /&gt;
|builddate=Aug 22, 2005 23:14:18&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Dink&lt;br /&gt;
|filereleasedate=January 13, 2026&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Project Gotham Racing 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 30, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Gotham Racing 3 (August 22, 2005).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Project Gotham Racing 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by about two months.&lt;br /&gt;
* Found on the HDD image Jordan Grey Left Field from Terarelease 3, but the build itself was not recovered until years later.&lt;br /&gt;
* Only playable on a beta kit that is on dashboard 2.0.1838.1.&lt;br /&gt;
* &#039;&#039;&#039;Gotham_R.exe&#039;&#039;&#039; is the only executable that works. The other executables appear to be leftover from an older build.&lt;br /&gt;
* Debug menu opens with Select+RB.&lt;br /&gt;
* Screenshots are photos from a phone camera, theres no feasible way to capture on this kernel without a capture card&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:20260118 001355.jpg&lt;br /&gt;
File:20260118 001119.jpg&lt;br /&gt;
File:20260118 002433.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Project Gotham Racing 3}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Trials_HD_(Jul_16,_2009_prototype)&amp;diff=148096</id>
		<title>Trials HD (Jul 16, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Trials_HD_(Jul_16,_2009_prototype)&amp;diff=148096"/>
		<updated>2025-10-17T14:05:41Z</updated>

		<summary type="html">&lt;p&gt;I: xenia canary works with cpu affinity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Trials HD (Jul 16, 2009 prototype)&lt;br /&gt;
|builddate=Jul 16, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Burninrubber0, kabojnk&lt;br /&gt;
|releasedby=Burninrubber0, ObscureGamers&lt;br /&gt;
|filereleasedate=July 8, 2022&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=D2CD4D15A877E39AEA060234E8D4FF094E49CE6F58&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Trials HD&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Driving/Racing, Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 16, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 12, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Trials HD (Jul 16 2009).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Trials HD&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build can be found at &amp;lt;code&amp;gt;HITACHI120GB01&amp;lt;/code&amp;gt; (owned by [https://hiddenpalace.org/User:Kabojnk kabojnk]). This build can also be found on the HDD &amp;lt;code&amp;gt;X360_EA_Canada_HDD_2007&amp;lt;/code&amp;gt; and on the hdd &amp;lt;code&amp;gt;X360_EA_Canada_HDD_2006&amp;lt;/code&amp;gt; (owned by [https://hiddenpalace.org/User:Burninrubber0 Burninrubber0]).&lt;br /&gt;
* The only difference is that default.xex has some different bytes compared to the final version.&lt;br /&gt;
* Reaches gameplay with CPU affinity in Xenia Canary.&lt;br /&gt;
* Original filename: Trials HD (Jul 16, 2009) [5841095A].rar&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Trials HD}}}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Trials_Fusion_(Oct_24,_2013_prototype)&amp;diff=147000</id>
		<title>Trials Fusion (Oct 24, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Trials_Fusion_(Oct_24,_2013_prototype)&amp;diff=147000"/>
		<updated>2025-09-24T16:59:30Z</updated>

		<summary type="html">&lt;p&gt;I: info how to open debug menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Trials Fusion (Oct 24, 2013 prototype)&lt;br /&gt;
|builddate=Oct 24, 2013 09:25:55&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=justz00t&lt;br /&gt;
|releasedby=justz00t&lt;br /&gt;
|titlescreen=TrialsFusionOct24_Title.png&lt;br /&gt;
|filereleasedate=July 3, 2020&lt;br /&gt;
|origin_type=XBOX 360 Development Kit&lt;br /&gt;
|game=Trials Fusion&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Mar 31, 2014}} {{RegionDate|US|Mar 31, 2014}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 16, 2014}} {{RegionDate|EU|Apr 16, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Trials Fusion (Oct 24, 2013 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Trials Fusion for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates the first available final build by about five months.&lt;br /&gt;
*Different title screen.&lt;br /&gt;
*Different main menu background.&lt;br /&gt;
*Text on the main menu is positioned differently.&lt;br /&gt;
*Selecting the New Tracks button displays a TODO prompt.&lt;br /&gt;
*Ride menu has a different background&lt;br /&gt;
*Career is referred to as Events.&lt;br /&gt;
*Training Program 1 is referred to as Tutorial Track 1.&lt;br /&gt;
*Pressing both thumbsticks in trialsfmx_profiler.xex opens a debug menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TrialsFusionOct24_1.png&lt;br /&gt;
File:TrialsFusionOct24_2.png&lt;br /&gt;
File:TrialsFusionOct24_3.png&lt;br /&gt;
File:TrialsFusionOct24_4.png&lt;br /&gt;
File:TrialsFusionOct24_5.png&lt;br /&gt;
File:TrialsFusionOct24_6.png&lt;br /&gt;
File:TrialsFusionOct24_7.png&lt;br /&gt;
File:TrialsFusionOct24_8.png&lt;br /&gt;
File:TrialsFusionOct24_9.png&lt;br /&gt;
File:TrialsFusionOct24_10.png&lt;br /&gt;
File:TrialsFusionOct24_11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/trials-fusion-oct-24-2013-early-build.2511/ Original release thread on ObscureGamers.com.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Trials Fusion}}}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crackdown_(Apr_3,_2006_prototype)&amp;diff=142963</id>
		<title>Crackdown (Apr 3, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crackdown_(Apr_3,_2006_prototype)&amp;diff=142963"/>
		<updated>2025-06-26T18:56:49Z</updated>

		<summary type="html">&lt;p&gt;I: added info how to open debug menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|titlescreen=Crackdown April 02 2006.png&lt;br /&gt;
|Page name=Crackdown (Apr 3, 2006 prototype)&lt;br /&gt;
|builddate=2006-04-03 00:00:00&lt;br /&gt;
|buildname=01.22.04.0211&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Crackdown&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Dec 22, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 20, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crackdown (Apr 3, 2006 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crackdown for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by almost 9 months.&lt;br /&gt;
* Debug menu opens by plugging a keyboard in and pressing PageUp and PageDown.&lt;br /&gt;
* Original filename: Crackdown (01.22.04.0211, Apr 02 2006).rar&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Crackdown}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=135003</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=135003"/>
		<updated>2025-02-21T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;I: cpu affinity fixes the map crash issue, but seems that bots crashes the game anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=BO2-July20-Patch.rar|title=Bypass Patch}}A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Patch prevents you from being kicked every 5 seconds on RGH.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the patch does not work, its an issue on your end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Please update resolution to this but I believe going offline and using an offline acc fixes this.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Xenia, the patch fixes the random crashing.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds. &#039;&#039;&#039;(Patched)&#039;&#039;&#039;&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps load, but will crash without using CPU affinity. After a while, you can turn all cores back on. &lt;br /&gt;
* The patch appears to fix the random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Does not load at all.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Trials_HD_(May_11,_2009_prototype)&amp;diff=127942</id>
		<title>Trials HD (May 11, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Trials_HD_(May_11,_2009_prototype)&amp;diff=127942"/>
		<updated>2024-12-23T20:47:59Z</updated>

		<summary type="html">&lt;p&gt;I: added how to open the full game with uncompleted stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia tS8tgrQJQF.png&lt;br /&gt;
|Page name=Trials HD (May 11, 2009 prototype)&lt;br /&gt;
|builddate=May 11, 2009&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=July 8, 2022&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Trials HD&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 16, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 12, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Trials HD (May 11, 2009 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Trials HD for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 2 months.&lt;br /&gt;
* Original filename: Trials HD (May 11, 2009) [5841095A].rar&lt;br /&gt;
* The game is in trial mode, full game can be unlocked by pressing RB in the main menu.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Trials HD}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Oct_25,_2005_prototype)&amp;diff=127941</id>
		<title>Project Gotham Racing 3 (Oct 25, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Oct_25,_2005_prototype)&amp;diff=127941"/>
		<updated>2024-12-23T20:30:36Z</updated>

		<summary type="html">&lt;p&gt;I: added how to open the debug menu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Project Gotham Racing 3 (Oct 25, 2005 prototype)&lt;br /&gt;
|builddate=2005-10-25 18:57:02&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Project Gotham Racing 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 30, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Gotham Racing 3 (Oct 25, 2005 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Project Gotham Racing 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 5 days.&lt;br /&gt;
* Original filename: Project Gotham Racing 3 (Oct 25, 2005).rar&lt;br /&gt;
* Debug menu opens by pressing Select+RB.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Project Gotham Racing 3}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:I&amp;diff=127290</id>
		<title>User:I</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:I&amp;diff=127290"/>
		<updated>2024-12-12T13:08:40Z</updated>

		<summary type="html">&lt;p&gt;I: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
</feed>