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	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=I</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<updated>2026-10-08T17:44:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter_2_(Jan_3,_2007_15.03_prototype)&amp;diff=176896</id>
		<title>Tom Clancy&#039;s Ghost Recon Advanced Warfighter 2 (Jan 3, 2007 15.03 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter_2_(Jan_3,_2007_15.03_prototype)&amp;diff=176896"/>
		<updated>2026-10-01T16:46:57Z</updated>

		<summary type="html">&lt;p&gt;I: how to open debug menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Tom Clancy&#039;s Ghost Recon Advanced Warfighter 2 (Jan 3, 2007 15.03 prototype)&lt;br /&gt;
|titlescreen=Screenshot - G.R.A.W. 2 2022-12-22 11-54-52.png&lt;br /&gt;
|builddate=Jan 3, 2007 &lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=GRAW2 SP Preview&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Tom Clancy&#039;s Ghost Recon Advanced Warfighter 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Tactical Shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|May 11, 2007 }} {{RegionDate|EU|Feb 7, 2007 }} {{RegionDate|US|Feb 7, 2007 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 12, 2007 }} {{RegionDate|EU|3/9/2007}} {{RegionDate|US|3/6/2007 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tom Clancy&#039;s Ghost Recon Advanced Warfighter 2 (Jan 3, 2007 15.03 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/TomClancysGhostReconAdvancedWarfighter2Jan320071503prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Tom Clancy&#039;s Ghost Recon Advanced Warfighter 2 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled a little over a month before the final build.&lt;br /&gt;
* Game needs to be installed.&lt;br /&gt;
* Debug menu opens by pressing RB+Right Stick.&lt;br /&gt;
* Other differences are unknown.&lt;br /&gt;
* XEX information:&lt;br /&gt;
** Header Maker ID: &lt;br /&gt;
** Header Product Code: &lt;br /&gt;
** Header Title: &lt;br /&gt;
** Header PE Name: AI_X360_R.dll&lt;br /&gt;
** Header Executable Name: /files/GRAW2_Preview/AI_X360_R.xex&lt;br /&gt;
** Header: Executable Checksum (MD5): 9e605d900b0784107ab34c9b916dcd16&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).&lt;br /&gt;
*** Issues: Game complains it can&#039;t find files folder upon boot. Loading the game xexs directly do not work either.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-54-50.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-54-52.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-25.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-27.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-28.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-30.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-34.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-36.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-37.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-39.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-41.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-55-48.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-56-15.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-56-18.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-56-30.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-57-12.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-57-49.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-58-11.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-58-15.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-58-18.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-58-28.png&lt;br /&gt;
Screenshot - G.R.A.W. 2 2022-12-22 11-58-35.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
X360 - GRAW2 SP Preview.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=X360 - GRAW2 SP Preview.bin|type=File|date=2021-10-11 01:43:01|size=4926472192|crc32=E93E3F4C|md5=f64eeae24477089cd4868134842902cb|sha1=c1cd75c1b42b5574697a17cd29fdf75d7848df68|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=X360 - GRAW2 SP Preview.cue|type=File|date=2021-10-11 01:28:49|size=89|crc32=FACCF950|md5=f1898533f07a612dfc91359d0f7d7b6e|sha1=123e1251fc06cbf12190b7847c9a29d4f39da00f|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=X360 - GRAW2 SP Preview.jpeg|type=File|date=2021-10-24 01:11:25|size=1756344|crc32=D1BE7B47|md5=5c83ccd4f77a1183c9ca60e3e094d657|sha1=193eb453a6940226ff1173ddbbbbe447cc826da4|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Tom Clancy&#039;s Ghost Recon Advanced Warfighter 2 (Jan 3, 2007 15.03 prototype).7z |type=7zip Archive |date=2021-10-27 11:35:16|size=2642624792|crc32=b28f4c0b|md5=6cb043de03b8f36a58c40a3ec1f8281c |sha1=47b614cc98eb61a74d0cd3356b9dea74fd75f069|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Tom Clancy&#039;s Ghost Recon Advanced Warfighter 2}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Motocross_Madness_(Jun_28,_2012_prototype)&amp;diff=165152</id>
		<title>Motocross Madness (Jun 28, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Motocross_Madness_(Jun_28,_2012_prototype)&amp;diff=165152"/>
		<updated>2026-06-07T19:51:37Z</updated>

		<summary type="html">&lt;p&gt;I: password to this game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Motocross Madness (Jun 28, 2012 prototype)&lt;br /&gt;
|builddate=2012-06-28 15:09:21&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Motocross Madness jun 28 title.png&lt;br /&gt;
|releasedby=Xil_Dreadnought&lt;br /&gt;
|filereleasedate=Apr 18, 2024&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Motocross Madness&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 19, 2013}}&lt;br /&gt;
|release_date={{RegionDate|US|April 10, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Motocross Madness (Jun 28, 2012 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Motocross Madness for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 9 months.&lt;br /&gt;
* Password required to start. The password is bf112.&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Motocross Madness}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Shadow_Complex_(Dec_1,_2008_prototype)&amp;diff=164086</id>
		<title>Shadow Complex (Dec 1, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Shadow_Complex_(Dec_1,_2008_prototype)&amp;diff=164086"/>
		<updated>2026-05-28T22:31:42Z</updated>

		<summary type="html">&lt;p&gt;I: notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow Complex (Dec 1, 2008 prototype)&lt;br /&gt;
|builddate=Dec  1 2008 01:00:54&lt;br /&gt;
|buildname=Version: 4629 Changelist: 11751&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_lot=Terarelease 2.0 (2021)&lt;br /&gt;
|game=Shadow Complex&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 13, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 19, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow Complex (Dec 1, 2008 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Shadow Complex for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 7 months.&lt;br /&gt;
* Build has corrupted critical files (engine.xxx), making it unplayable. &lt;br /&gt;
* Original filename: Shadow Complex (Dec 01 2008).zip&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Shadow Complex}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Aug_22,_2005_prototype)&amp;diff=155720</id>
		<title>Project Gotham Racing 3 (Aug 22, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Aug_22,_2005_prototype)&amp;diff=155720"/>
		<updated>2026-01-18T14:39:53Z</updated>

		<summary type="html">&lt;p&gt;I: how to open debug menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=20260118 000926.jpg&lt;br /&gt;
|Page name=Project Gotham Racing 3 (Aug 22, 2005 prototype)&lt;br /&gt;
|builddate=Aug 22, 2005 23:14:18&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Dink&lt;br /&gt;
|filereleasedate=January 13, 2026&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Project Gotham Racing 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 30, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Gotham Racing 3 (August 22, 2005).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Project Gotham Racing 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by about two months.&lt;br /&gt;
* Found on the HDD image Jordan Grey Left Field from Terarelease 3, but the build itself was not recovered until years later.&lt;br /&gt;
* Only playable on a beta kit that is on dashboard 2.0.1838.1.&lt;br /&gt;
* &#039;&#039;&#039;Gotham_R.exe&#039;&#039;&#039; is the only executable that works. The other executables appear to be leftover from an older build.&lt;br /&gt;
* Debug menu opens with Select+RB.&lt;br /&gt;
* Screenshots are photos from a phone camera, theres no feasible way to capture on this kernel without a capture card&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:20260118 001355.jpg&lt;br /&gt;
File:20260118 001119.jpg&lt;br /&gt;
File:20260118 002433.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Project Gotham Racing 3}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Trials_HD_(Jul_16,_2009_prototype)&amp;diff=148096</id>
		<title>Trials HD (Jul 16, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Trials_HD_(Jul_16,_2009_prototype)&amp;diff=148096"/>
		<updated>2025-10-17T14:05:41Z</updated>

		<summary type="html">&lt;p&gt;I: xenia canary works with cpu affinity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Trials HD (Jul 16, 2009 prototype)&lt;br /&gt;
|builddate=Jul 16, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Burninrubber0, kabojnk&lt;br /&gt;
|releasedby=Burninrubber0, ObscureGamers&lt;br /&gt;
|filereleasedate=July 8, 2022&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=D2CD4D15A877E39AEA060234E8D4FF094E49CE6F58&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Trials HD&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Driving/Racing, Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 16, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 12, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Trials HD (Jul 16 2009).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Trials HD&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build can be found at &amp;lt;code&amp;gt;HITACHI120GB01&amp;lt;/code&amp;gt; (owned by [https://hiddenpalace.org/User:Kabojnk kabojnk]). This build can also be found on the HDD &amp;lt;code&amp;gt;X360_EA_Canada_HDD_2007&amp;lt;/code&amp;gt; and on the hdd &amp;lt;code&amp;gt;X360_EA_Canada_HDD_2006&amp;lt;/code&amp;gt; (owned by [https://hiddenpalace.org/User:Burninrubber0 Burninrubber0]).&lt;br /&gt;
* The only difference is that default.xex has some different bytes compared to the final version.&lt;br /&gt;
* Reaches gameplay with CPU affinity in Xenia Canary.&lt;br /&gt;
* Original filename: Trials HD (Jul 16, 2009) [5841095A].rar&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Trials HD}}}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Trials_Fusion_(Oct_24,_2013_prototype)&amp;diff=147000</id>
		<title>Trials Fusion (Oct 24, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Trials_Fusion_(Oct_24,_2013_prototype)&amp;diff=147000"/>
		<updated>2025-09-24T16:59:30Z</updated>

		<summary type="html">&lt;p&gt;I: info how to open debug menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Trials Fusion (Oct 24, 2013 prototype)&lt;br /&gt;
|builddate=Oct 24, 2013 09:25:55&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=justz00t&lt;br /&gt;
|releasedby=justz00t&lt;br /&gt;
|titlescreen=TrialsFusionOct24_Title.png&lt;br /&gt;
|filereleasedate=July 3, 2020&lt;br /&gt;
|origin_type=XBOX 360 Development Kit&lt;br /&gt;
|game=Trials Fusion&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Mar 31, 2014}} {{RegionDate|US|Mar 31, 2014}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 16, 2014}} {{RegionDate|EU|Apr 16, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Trials Fusion (Oct 24, 2013 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Trials Fusion for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates the first available final build by about five months.&lt;br /&gt;
*Different title screen.&lt;br /&gt;
*Different main menu background.&lt;br /&gt;
*Text on the main menu is positioned differently.&lt;br /&gt;
*Selecting the New Tracks button displays a TODO prompt.&lt;br /&gt;
*Ride menu has a different background&lt;br /&gt;
*Career is referred to as Events.&lt;br /&gt;
*Training Program 1 is referred to as Tutorial Track 1.&lt;br /&gt;
*Pressing both thumbsticks in trialsfmx_profiler.xex opens a debug menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TrialsFusionOct24_1.png&lt;br /&gt;
File:TrialsFusionOct24_2.png&lt;br /&gt;
File:TrialsFusionOct24_3.png&lt;br /&gt;
File:TrialsFusionOct24_4.png&lt;br /&gt;
File:TrialsFusionOct24_5.png&lt;br /&gt;
File:TrialsFusionOct24_6.png&lt;br /&gt;
File:TrialsFusionOct24_7.png&lt;br /&gt;
File:TrialsFusionOct24_8.png&lt;br /&gt;
File:TrialsFusionOct24_9.png&lt;br /&gt;
File:TrialsFusionOct24_10.png&lt;br /&gt;
File:TrialsFusionOct24_11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/trials-fusion-oct-24-2013-early-build.2511/ Original release thread on ObscureGamers.com.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Trials Fusion}}}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crackdown_(Apr_3,_2006_prototype)&amp;diff=142963</id>
		<title>Crackdown (Apr 3, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crackdown_(Apr_3,_2006_prototype)&amp;diff=142963"/>
		<updated>2025-06-26T18:56:49Z</updated>

		<summary type="html">&lt;p&gt;I: added info how to open debug menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|titlescreen=Crackdown April 02 2006.png&lt;br /&gt;
|Page name=Crackdown (Apr 3, 2006 prototype)&lt;br /&gt;
|builddate=2006-04-03 00:00:00&lt;br /&gt;
|buildname=01.22.04.0211&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Crackdown&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Dec 22, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 20, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crackdown (Apr 3, 2006 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crackdown for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by almost 9 months.&lt;br /&gt;
* Debug menu opens by plugging a keyboard in and pressing PageUp and PageDown.&lt;br /&gt;
* Original filename: Crackdown (01.22.04.0211, Apr 02 2006).rar&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Crackdown}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=135003</id>
		<title>Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(July_20,_2012_Multiplayer_Prototype)&amp;diff=135003"/>
		<updated>2025-02-21T18:05:33Z</updated>

		<summary type="html">&lt;p&gt;I: cpu affinity fixes the map crash issue, but seems that bots crashes the game anyway&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia_Lv2DeLhvVo.png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)&lt;br /&gt;
|builddate=Fri Jul 20 2012 23:39:14&lt;br /&gt;
|buildname=Multiplayer/Milestones/Alpha - CL1276000&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (1.0.445 2012-07-20).rar&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=BO2-July20-Patch.rar|title=Bypass Patch}}A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Patch prevents you from being kicked every 5 seconds on RGH.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If the patch does not work, its an issue on your end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Please update resolution to this but I believe going offline and using an offline acc fixes this.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For Xenia, the patch fixes the random crashing.&lt;br /&gt;
==Notes==&lt;br /&gt;
Build is 116 days before release.&lt;br /&gt;
&lt;br /&gt;
Check below tabs for what to expect based on Xenia/RGH&lt;br /&gt;
&lt;br /&gt;
=== RGH Expectations ===&lt;br /&gt;
* You get kicked to the MP menu about every 5 seconds. &#039;&#039;&#039;(Patched)&#039;&#039;&#039;&lt;br /&gt;
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.&lt;br /&gt;
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.&lt;br /&gt;
&lt;br /&gt;
=== Xenia Canary Expectations ===&lt;br /&gt;
* Crashes are common for Xenia.&lt;br /&gt;
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.&lt;br /&gt;
* Maps load, but will crash without using CPU affinity. After a while, you can turn all cores back on. &lt;br /&gt;
* The patch appears to fix the random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
=== Build Status: ===&lt;br /&gt;
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.&lt;br /&gt;
* Killstreaks are identical to release.&lt;br /&gt;
* Maps are in varying stages of development.&lt;br /&gt;
** Aftermath - Release&lt;br /&gt;
** Cargo - Release&lt;br /&gt;
** Carrier - Pretty Early&lt;br /&gt;
** Drone - Complete, just missing the outside mountains/terrain.&lt;br /&gt;
** Express - Fairly Early but not as old as its loading image.&lt;br /&gt;
** Hijacked - Pretty Early&lt;br /&gt;
** Meltdown - Pretty Early&lt;br /&gt;
** Nuketown - Does not load at all.&lt;br /&gt;
** Overflow - Near Release, some models are low poly.&lt;br /&gt;
** Plaza - A completely different map known as Night Club that was basically scrapped.&lt;br /&gt;
** Raid - Pretty Early&lt;br /&gt;
** Slums - Pretty Early, also has different routes.&lt;br /&gt;
** Standoff - Pretty Early, called Village.&lt;br /&gt;
** Turbine - Release&lt;br /&gt;
** Yemen - Release&lt;br /&gt;
&lt;br /&gt;
=== Game Mode Logos are from Black Ops 1: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Domination&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Demolition&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Capture the Flag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Unreleased Game Modes: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.&lt;br /&gt;
** &#039;&#039;Likely got turned into One Flag Capture after release.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Purgatory&#039;&#039;&#039; - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.&lt;br /&gt;
** &#039;&#039;Maybe time constraints or wasn&#039;t found to be fun.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Team Defender&#039;&#039;&#039; - Grab and hold the flag. The team with the flag earns bonus points for every kill.&lt;br /&gt;
** &#039;&#039;Was probably planned to return from MW3.&#039;&#039;&lt;br /&gt;
** Not tested.&lt;br /&gt;
* &#039;&#039;&#039;Hunted&#039;&#039;&#039; - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.&lt;br /&gt;
** &#039;&#039;This mode was later added in COD Ghosts. This would have been super fun in BO2&#039;s gameplay.&#039;&#039;&lt;br /&gt;
** Works, it functions pretty similar to Ghosts but the care packages have a long wait between them and they also drop streaks but streaks aren&#039;t deployable in this build.&lt;br /&gt;
* &#039;&#039;&#039;Hacker&#039;&#039;&#039; - Hack enemy A.G.Rs for massive score!&lt;br /&gt;
** &#039;&#039;The infamous mode that was cut before release.&#039;&#039;&lt;br /&gt;
** Works, you gain score from AGRs killing enemies. The gameplay loop was real cut and dry so was probably cut from internal feedback.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
=== In-Game Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Raid july20.png|FBI Spawn - Raid&lt;br /&gt;
File:Raid2 july20.png|Middle - Raid&lt;br /&gt;
File:Slums july20.png|Merc Spawn - Slums&lt;br /&gt;
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked&lt;br /&gt;
File:Hijacked july20.png|Seal Spawn - Hijacked&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots NOT In-Game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Public july20.png|Public Multiplayer Screen when glitched in.&lt;br /&gt;
File:Public lobby july20.png|Public Match Screen when glitched in.&lt;br /&gt;
File:Public friends july20.png|Friend Screen when glitched in.&lt;br /&gt;
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.&lt;br /&gt;
File:Public barracks july20.png|Public Barracks Screen when glitched in.&lt;br /&gt;
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.&lt;br /&gt;
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.&lt;br /&gt;
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.&lt;br /&gt;
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.&lt;br /&gt;
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Trials_HD_(May_11,_2009_prototype)&amp;diff=127942</id>
		<title>Trials HD (May 11, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Trials_HD_(May_11,_2009_prototype)&amp;diff=127942"/>
		<updated>2024-12-23T20:47:59Z</updated>

		<summary type="html">&lt;p&gt;I: added how to open the full game with uncompleted stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia tS8tgrQJQF.png&lt;br /&gt;
|Page name=Trials HD (May 11, 2009 prototype)&lt;br /&gt;
|builddate=May 11, 2009&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=July 8, 2022&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Trials HD&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 16, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 12, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Trials HD (May 11, 2009 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Trials HD for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 2 months.&lt;br /&gt;
* Original filename: Trials HD (May 11, 2009) [5841095A].rar&lt;br /&gt;
* The game is in trial mode, full game can be unlocked by pressing RB in the main menu.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Trials HD}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Oct_25,_2005_prototype)&amp;diff=127941</id>
		<title>Project Gotham Racing 3 (Oct 25, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Project_Gotham_Racing_3_(Oct_25,_2005_prototype)&amp;diff=127941"/>
		<updated>2024-12-23T20:30:36Z</updated>

		<summary type="html">&lt;p&gt;I: added how to open the debug menu.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Project Gotham Racing 3 (Oct 25, 2005 prototype)&lt;br /&gt;
|builddate=2005-10-25 18:57:02&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=Project Gotham Racing 3&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 30, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 16, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Gotham Racing 3 (Oct 25, 2005 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Project Gotham Racing 3 for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 5 days.&lt;br /&gt;
* Original filename: Project Gotham Racing 3 (Oct 25, 2005).rar&lt;br /&gt;
* Debug menu opens by pressing Select+RB.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Project Gotham Racing 3}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:I&amp;diff=127290</id>
		<title>User:I</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:I&amp;diff=127290"/>
		<updated>2024-12-12T13:08:40Z</updated>

		<summary type="html">&lt;p&gt;I: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>I</name></author>
	</entry>
</feed>