<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IzzBloxian</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IzzBloxian"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/IzzBloxian"/>
	<updated>2026-05-22T18:11:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=160702</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=160702"/>
		<updated>2026-04-06T17:48:55Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game was just called &amp;quot;Cocoto&amp;quot;&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
* It was said that there are more levels in the prototype&amp;lt;ref&amp;gt;Xindictive&lt;br /&gt;
&lt;br /&gt;
From what i saw, the levels like the hell/volcano one were just empty&lt;br /&gt;
&lt;br /&gt;
Just the starting platform and background&amp;lt;/ref&amp;gt;, but they do not start due to missing level folders.&lt;br /&gt;
* The Abyss has 1 level instead of 6 in the final.&lt;br /&gt;
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.&lt;br /&gt;
* The Volcano was called the Hell even though the level selection world image had it called &amp;quot;Volcano Land&amp;quot; &amp;lt;ref&amp;gt;[[File:SLES-66666 ( ) Level Select Volcano.png|frameless|195x195px]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are unused graphics, especially a map texture present in every level.&lt;br /&gt;
* The title screen, which have some left overs from &#039;&#039;&#039;&#039;&#039;Charlie&#039;s Angels (PS2)&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[File:CharliesAngelMenuScreenshot.png|left|thumb|222x222px|There is a lot of ressemblence with the prototype&#039;s menus. The naming of the game saves stood in the prototype until the beta.]]&lt;br /&gt;
&amp;lt;/ref&amp;gt; contains the most of them, especially early versions of other textures. It also includes early animations for the characters.&amp;lt;ref&amp;gt;It is insanely hard to see the animations. First, it is needed to have the PC port of Cocoto Platform Jumper to be able to do file-swaps easily.&lt;br /&gt;
&lt;br /&gt;
Then, to choose a level (&#039;&#039;&#039;preferably&#039;&#039;&#039; a battle level, for example jungle battle) level to replace its geometry data (L34.PC in the case of Jungle Battle) with the prototype FRONT END/Title Screen level geometry L40.PC (Texture data and offset data must not be loaded, or the game will crash.)&lt;br /&gt;
&lt;br /&gt;
You need to select either the charactes with names &#039;&#039;Baggy&#039;&#039; or &#039;&#039;Neuro&#039;&#039; before starting the game. It is because the early animations are stored in their early models, which were &#039;&#039;Shiny&#039;&#039; duplicates. &lt;br /&gt;
&lt;br /&gt;
The animations are now hard to see due to the title screen cave geometry being sideways.&lt;br /&gt;
&lt;br /&gt;
[[File:CocotoPlatformJumper_Unused_Animation_1.png|none|thumb|216x216px]]&lt;br /&gt;
‎ &lt;br /&gt;
There are some other early animations used in the game, but they are either much closer to their final version, or very minor:&lt;br /&gt;
The checkpoint Fairy animation does not move in its final version, only vertically. / A early iteration of the character&#039;s idle looking exists, which wasn&#039;t removed until the late beta. It is also still in the GBA port of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world. Turns out it is also a left over from Charlie&#039;s Angels&amp;lt;ref&amp;gt;[[File:Capture d&#039;écran 2025-04-07 092616.png|frameless|200x200px]] - [[File:Capture d&#039;écran 2025-04-07 091845.png|frameless|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* The [[File:Cocoto- Platform Jumper &amp;quot;G&amp;quot; symbol.png|frameless|21x21px]] is used much more.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;br /&gt;
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen. The health indicator was different.&lt;br /&gt;
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.&lt;br /&gt;
File:Gsdx 20240613181728 Cocoto Platform Jumper Alpha Prototype.png|You had to touch Fairy to finish the level. The level cleared music would play and Cocoto would fly instead of playing the animation. If the timer hits 0, thee water rises beyond the last platform, even if you reached it. It was fixed in the release.&lt;br /&gt;
File:SLES-66666 ( ) Cocoto Platform Jumper November 18 2003 Race Mode Atlantis Top.png|Screenshot of the Race mode, where Cocoto and Shiny are on the finish platform. Notice that the jumper&#039;s texture stayed the same in every world like in the GBA port (based on the beta). The side texture of the finish platform stood unchanged in the final release.&lt;br /&gt;
File:SLES-66666 ( ) Hell Boss.png|This BOSS level is accessible using cheats on the Cocoto Platform Jumper November 18 2003 prototype. The normally unused boss music (3rd in music data) plays in the level. Depending on the loaded geometry and elements, the decor will change. Boss levels are unbeatable due to the elements not including any boss, whereas other levels allow the checkpoint Fairy to appear.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=160701</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=160701"/>
		<updated>2026-04-06T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: Added more info about the prototype, notably about the hell boss level, and unused early animations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game was just called &amp;quot;Cocoto&amp;quot;&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
* It was said that there are more levels in the prototype&amp;lt;ref&amp;gt;Xindictive&lt;br /&gt;
&lt;br /&gt;
From what i saw, the levels like the hell/volcano one were just empty&lt;br /&gt;
&lt;br /&gt;
Just the starting platform and background&amp;lt;/ref&amp;gt;, but they do not start due to missing level folders.&lt;br /&gt;
* The Abyss has 1 level instead of 6 in the final.&lt;br /&gt;
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.&lt;br /&gt;
* The Volcano was called the Hell even though the level selection world image had it called &amp;quot;Volcano Land&amp;quot; &amp;lt;ref&amp;gt;[[File:SLES-66666 ( ) Level Select Volcano.png|frameless|195x195px]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are unused graphics, especially a map texture present in every level.&lt;br /&gt;
* The title screen, which have some left overs from &#039;&#039;&#039;&#039;&#039;Charlie&#039;s Angels (PS2)&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[File:CharliesAngelMenuScreenshot.png|left|thumb|200x200px|There is a lot of ressemblence with the prototype&#039;s menus. The naming of the game saves stood in the prototype until the beta.]]&lt;br /&gt;
&amp;lt;/ref&amp;gt; contains the most of them, especially early versions of other textures. It also includes early animations for the characters.&amp;lt;ref&amp;gt;It is insanely hard to see the animations. First, it is needed to have the PC port of Cocoto Platform Jumper to be able to do file-swaps easily.&lt;br /&gt;
&lt;br /&gt;
‎ &lt;br /&gt;
&lt;br /&gt;
Then, to choose a level (&#039;&#039;&#039;preferably&#039;&#039;&#039; a battle level, for example jungle battle) level to replace its geometry data (L34.PC in the case of Jungle Battle) with the prototype FRONT END/Title Screen level geometry L40.PC (Texture data and offset data must not be loaded, or the game will crash.)&lt;br /&gt;
&lt;br /&gt;
‎ ‎ &lt;br /&gt;
&lt;br /&gt;
You need to select either the charactes with names &#039;&#039;Baggy&#039;&#039; or &#039;&#039;Neuro&#039;&#039; before starting the game. It is because the early animations are stored in their early models, which were &#039;&#039;Shiny&#039;&#039; duplicates.&lt;br /&gt;
&lt;br /&gt;
‎ &lt;br /&gt;
&lt;br /&gt;
The animations are now hard to see due to the title screen cave geometry being sideways.&lt;br /&gt;
&lt;br /&gt;
‎ &lt;br /&gt;
&lt;br /&gt;
[[File:CocotoPlatformJumper Unused Animation 1.png|frameless]]‎ &lt;br /&gt;
&lt;br /&gt;
There are some other early animations used in the game, but they are either much closer to their final version, or very minor:&lt;br /&gt;
&lt;br /&gt;
‎ &lt;br /&gt;
&lt;br /&gt;
The checkpoint Fairy animation does not move in its final version, only vertically. / A early iteration of the character&#039;s idle looking exists, which wasn&#039;t removed until the late beta. It is also still in the GBA port of the game.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world. Turns out it is also a left over from Charlie&#039;s Angels&amp;lt;ref&amp;gt;[[File:Capture d&#039;écran 2025-04-07 092616.png|frameless|200x200px]] - [[File:Capture d&#039;écran 2025-04-07 091845.png|frameless|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* The [[File:Cocoto- Platform Jumper &amp;quot;G&amp;quot; symbol.png|frameless|21x21px]] is used much more.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;br /&gt;
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen. The health indicator was different.&lt;br /&gt;
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.&lt;br /&gt;
File:Gsdx 20240613181728 Cocoto Platform Jumper Alpha Prototype.png|You had to touch Fairy to finish the level. The level cleared music would play and Cocoto would fly instead of playing the animation. If the timer hits 0, thee water rises beyond the last platform, even if you reached it. It was fixed in the release.&lt;br /&gt;
File:SLES-66666 ( ) Cocoto Platform Jumper November 18 2003 Race Mode Atlantis Top.png|Screenshot of the Race mode, where Cocoto and Shiny are on the finish platform. Notice that the jumper&#039;s texture stayed the same in every world like in the GBA port (based on the beta). The side texture of the finish platform stood unchanged in the final release.&lt;br /&gt;
File:SLES-66666 ( ) Hell Boss.png|This BOSS level is accessible using cheats on the Cocoto Platform Jumper November 18 2003 prototype. The normally unused boss music (3rd in music data) plays in the level. Depending on the loaded geometry and elements, the decor will change. Boss levels are unbeatable due to the elements not including any boss, whereas other levels allow the checkpoint Fairy to appear.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CocotoPlatformJumper_Unused_Animation_1.png&amp;diff=160700</id>
		<title>File:CocotoPlatformJumper Unused Animation 1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CocotoPlatformJumper_Unused_Animation_1.png&amp;diff=160700"/>
		<updated>2026-04-06T17:37:42Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cocoto Platform Jumper Nov 18 2003 Prototype&#039;s unused early animation force-loaded in Cocoto Platform Jumper PC port.&lt;br /&gt;
&lt;br /&gt;
See the 4th reference of https://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SLES-66666_(_)_Hell_Boss.png&amp;diff=160699</id>
		<title>File:SLES-66666 ( ) Hell Boss.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SLES-66666_(_)_Hell_Boss.png&amp;diff=160699"/>
		<updated>2026-04-06T17:14:28Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This BOSS level is accessible using cheats on the Cocoto Platform Jumper November 18 2003 prototype.&lt;br /&gt;
&lt;br /&gt;
It requires to freeze the 2 main level elements &amp;amp; geometry adresses (201C8038 - 201DAF48) to any level that exists beside the title screen 40.&lt;br /&gt;
&lt;br /&gt;
Then, to freeze adress 201F4380 value to 7 (which is the L7 = Hell BOSS which level data is absent from the prototype) and to leave the current level either by finishing it, or by starting any game if on the title screen.&lt;br /&gt;
&lt;br /&gt;
The level will start playing with the music, and a boss health counter, but due to the level elements and geometry not being the correct ones, the boss never spawn.&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Cocoto-_Platform_Jumper_%22G%22_symbol.png&amp;diff=142628</id>
		<title>File:Cocoto- Platform Jumper &quot;G&quot; symbol.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Cocoto-_Platform_Jumper_%22G%22_symbol.png&amp;diff=142628"/>
		<updated>2025-06-20T15:30:46Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: IzzBloxian uploaded a new version of File:Cocoto- Platform Jumper &amp;quot;G&amp;quot; symbol.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used a lot more in the prototype, used in every game of the series.&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=137609</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=137609"/>
		<updated>2025-04-07T10:00:12Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: New discovery: The unused sand texture is also a reminant of Charlie&amp;#039;s Angels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game was just called &amp;quot;Cocoto&amp;quot;&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
* It was said that there are more levels in the prototype&amp;lt;ref&amp;gt;Xindictive&lt;br /&gt;
&lt;br /&gt;
From what i saw, the levels like the hell/volcano one were just empty&lt;br /&gt;
&lt;br /&gt;
Just the starting platform and background&amp;lt;/ref&amp;gt;, but they do not start due to missing level folders.&lt;br /&gt;
* The Abyss has 1 level instead of 6 in the final.&lt;br /&gt;
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.&lt;br /&gt;
* The Volcano was called the Hell even though the level selection world image had it called &amp;quot;Volcano Land&amp;quot; &amp;lt;ref&amp;gt;[[File:SLES-66666 ( ) Level Select Volcano.png|frameless|195x195px]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are unused graphics, especially a map texture present in every level.&lt;br /&gt;
* The title screen, which have some left overs from &#039;&#039;&#039;&#039;&#039;Charlie&#039;s Angels (PS2)&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[File:CharliesAngelMenuScreenshot.png|left|thumb|200x200px|There is a lot of ressemblence with the prototype&#039;s menus. The naming of the game saves stood in the prototype until the beta.]]&lt;br /&gt;
&amp;lt;/ref&amp;gt; contains the most of them, especially early versions of other textures.&lt;br /&gt;
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world. Turns out it is also a left over from Charlie&#039;s Angels&amp;lt;ref&amp;gt;[[File:Capture d&#039;écran 2025-04-07 092616.png|frameless|200x200px]] - [[File:Capture d&#039;écran 2025-04-07 091845.png|frameless|200x200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* The [[File:Cocoto- Platform Jumper &amp;quot;G&amp;quot; symbol.png|frameless|21x21px]] is used much more.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;br /&gt;
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen. The health indicator was different.&lt;br /&gt;
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.&lt;br /&gt;
File:Gsdx 20240613181728 Cocoto Platform Jumper Alpha Prototype.png|You had to touch Fairy to finish the level. The level cleared music would play and Cocoto would fly instead of playing the animation. If the timer hits 0, thee water rises beyond the last platform, even if you reached it. It was fixed in the release.&lt;br /&gt;
File:SLES-66666 ( ) Cocoto Platform Jumper November 18 2003 Race Mode Atlantis Top.png|Screenshot of the Race mode, where Cocoto and Shiny are on the finish platform. Notice that the jumper&#039;s texture stayed the same in every world like in the GBA port (based on the beta). The side texture of the finish platform stood unchanged in the final release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Capture_d%27%C3%A9cran_2025-04-07_091845.png&amp;diff=137608</id>
		<title>File:Capture d&#039;écran 2025-04-07 091845.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Capture_d%27%C3%A9cran_2025-04-07_091845.png&amp;diff=137608"/>
		<updated>2025-04-07T09:57:57Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sand texture dumped from Charlie&#039;s Angels on the first level. The same found in the Cocoto Platform Jumper alpha prototype&#039;s Atlantis level&#039;s texture data.&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Capture_d%27%C3%A9cran_2025-04-07_092616.png&amp;diff=137607</id>
		<title>File:Capture d&#039;écran 2025-04-07 092616.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Capture_d%27%C3%A9cran_2025-04-07_092616.png&amp;diff=137607"/>
		<updated>2025-04-07T09:56:21Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of a sand texture found in Cocoto Platform Jumper alpha prototype&#039;s Atlantis level 1&#039;s data&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132442</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132442"/>
		<updated>2025-01-21T18:39:27Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: Added a screenshot, I also stated that the &amp;quot;G&amp;quot; symbol was a lot present in this prototype. It&amp;#039;s meaning is unknown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game was just called &amp;quot;Cocoto&amp;quot;&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
* It was said that there are more levels in the prototype&amp;lt;ref&amp;gt;Xindictive&lt;br /&gt;
&lt;br /&gt;
From what i saw, the levels like the hell/volcano one were just empty&lt;br /&gt;
&lt;br /&gt;
Just the starting platform and background&amp;lt;/ref&amp;gt;, but they do not start due to missing level folders.&lt;br /&gt;
* The Abyss has 1 level instead of 6 in the final.&lt;br /&gt;
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.&lt;br /&gt;
* The Volcano was called the Hell even though the level selection world image had it called &amp;quot;Volcano Land&amp;quot; &amp;lt;ref&amp;gt;[[File:SLES-66666 ( ) Level Select Volcano.png|frameless]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are unused graphics, especially a map texture present in every level.&lt;br /&gt;
* The title screen, which have some left overs from &#039;&#039;&#039;&#039;&#039;Charlie&#039;s Angels (PS2)&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[File:CharliesAngelMenuScreenshot.png|left|thumb|295x295px|There is a lot of ressemblence with the prototype&#039;s menus. The naming of the game saves stood in the prototype until the beta.]]&lt;br /&gt;
&amp;lt;/ref&amp;gt; contains the most of them, especially early versions of other textures.&lt;br /&gt;
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world.&lt;br /&gt;
* The [[File:Cocoto- Platform Jumper &amp;quot;G&amp;quot; symbol.png|frameless|21x21px]] is used much more.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;br /&gt;
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen. The health indicator was different.&lt;br /&gt;
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.&lt;br /&gt;
File:Gsdx 20240613181728 Cocoto Platform Jumper Alpha Prototype.png|You had to touch Fairy to finish the level. The level cleared music would play and Cocoto would fly instead of playing the animation. If the timer hits 0, thee water rises beyond the last platform, even if you reached it. It was fixed in the release.&lt;br /&gt;
File:SLES-66666 ( ) Cocoto Platform Jumper November 18 2003 Race Mode Atlantis Top.png|Screenshot of the Race mode, where Cocoto and Shiny are on the finish platform. Notice that the jumper&#039;s texture stayed the same in every world like in the GBA port (based on the beta). The side texture of the finish platform stood unchanged in the final release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Cocoto-_Platform_Jumper_%22G%22_symbol.png&amp;diff=132441</id>
		<title>File:Cocoto- Platform Jumper &quot;G&quot; symbol.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Cocoto-_Platform_Jumper_%22G%22_symbol.png&amp;diff=132441"/>
		<updated>2025-01-21T18:36:51Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used a lot more in the prototype, used in every game of the series.&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SLES-66666_(_)_Cocoto_Platform_Jumper_November_18_2003_Race_Mode_Atlantis_Top.png&amp;diff=132440</id>
		<title>File:SLES-66666 ( ) Cocoto Platform Jumper November 18 2003 Race Mode Atlantis Top.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SLES-66666_(_)_Cocoto_Platform_Jumper_November_18_2003_Race_Mode_Atlantis_Top.png&amp;diff=132440"/>
		<updated>2025-01-21T18:34:33Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cocoto Platform Jumper November 18 2003 alpha prototype. Screenshot of the Race mode, where Cocoto and Shiny are on the finish platform. Notice that the jumper&#039;s texture stayed the same in every world like in the GBA port (based on the beta). The side texture of the finish platform stood unchanged in the final release.&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132434</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132434"/>
		<updated>2025-01-21T14:51:16Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: Added that the menu contain left-overs in the notes, and added 1 screenshot with its explanation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game was just called &amp;quot;Cocoto&amp;quot;&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
* It was said that there are more levels in the prototype&amp;lt;ref&amp;gt;Xindictive&lt;br /&gt;
&lt;br /&gt;
From what i saw, the levels like the hell/volcano one were just empty&lt;br /&gt;
&lt;br /&gt;
Just the starting platform and background&amp;lt;/ref&amp;gt;, but they do not start due to missing level folders.&lt;br /&gt;
* The Abyss has 1 level instead of 6 in the final.&lt;br /&gt;
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.&lt;br /&gt;
* The Volcano was called the Hell even though the level selection world image had it called &amp;quot;Volcano Land&amp;quot; &amp;lt;ref&amp;gt;[[File:SLES-66666 ( ) Level Select Volcano.png|frameless]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are unused graphics, especially a map texture present in every level.&lt;br /&gt;
* The title screen, which have some left overs from &#039;&#039;&#039;&#039;&#039;Charlie&#039;s Angels (PS2)&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;[[File:CharliesAngelMenuScreenshot.png|left|thumb|295x295px|There is a lot of ressemblence with the prototype&#039;s menus. The naming of the game saves stood in the prototype until the beta.]]&lt;br /&gt;
&amp;lt;/ref&amp;gt; contains the most of them, especially early versions of other textures.&lt;br /&gt;
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;br /&gt;
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen.&lt;br /&gt;
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.&lt;br /&gt;
File:Gsdx 20240613181728 Cocoto Platform Jumper Alpha Prototype.png|You had to touch Fairy to finish the level. The level cleared music would play and Cocoto would fly instead of playing the animation. If the timer hits 0, thee water rises beyond the last platform, even if you reached it. It was fixed in the release.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gsdx_20240613181728_Cocoto_Platform_Jumper_Alpha_Prototype.png&amp;diff=132433</id>
		<title>File:Gsdx 20240613181728 Cocoto Platform Jumper Alpha Prototype.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gsdx_20240613181728_Cocoto_Platform_Jumper_Alpha_Prototype.png&amp;diff=132433"/>
		<updated>2025-01-21T14:49:01Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Cocoto Platform Jumper November 18 2003 alpha prototoype, you had to touch Fairy to finish the level. The level cleared music would play and Cocoto would fly instead of playing the animation&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CharliesAngelMenuScreenshot.png&amp;diff=132432</id>
		<title>File:CharliesAngelMenuScreenshot.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CharliesAngelMenuScreenshot.png&amp;diff=132432"/>
		<updated>2025-01-21T14:44:24Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some elements were left over in the Cocoto Platform Jumper November 18 2003 alpha Prototype&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rainbow_(Jun_20,_2004_prototype)&amp;diff=132394</id>
		<title>Rainbow (Jun 20, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rainbow_(Jun_20,_2004_prototype)&amp;diff=132394"/>
		<updated>2025-01-20T16:28:07Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: Added some info. It looks more like a CPJ prototype than a Cocoto Kart Racer one even though the MAIN.elf/Rainbow.elf file references vehicles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Rainbow (Jun 20, 2004 prototype)&lt;br /&gt;
|builddate=Jun 20, 2004 03:44:58&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=slugman&lt;br /&gt;
|releasedby=slugman&lt;br /&gt;
|origin_type=Developer Kit HDD&lt;br /&gt;
|origin_dumpmethod=FTP&lt;br /&gt;
|game=Cocoto Kart Racer&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rainbow (Jun 20, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of Cocoto: Kart Racer (named &amp;quot;Rainbow&amp;quot; for this build) for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A port to the Xbox was never released.&lt;br /&gt;
* Contains some files for a PS2 version.&lt;br /&gt;
* Does not boot in a Retail or Developer Kit.&lt;br /&gt;
* The &amp;quot;data&amp;quot; folder contains pre-release assets for &#039;&#039;Cocoto Platform Jumper&#039;&#039;, including all the necessary files for the game.&lt;br /&gt;
* It features a &amp;quot;Hell&amp;quot; folder and a &amp;quot;VOLCANO&amp;quot; folder, which are essentially the same. The &amp;quot;VOLCANO&amp;quot; folder includes levels with minor differences from the beta version.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Kart Racer}}}}&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132393</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132393"/>
		<updated>2025-01-20T16:24:00Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: tiny change: the game was just called cocoto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The game was just called &amp;quot;Cocoto&amp;quot;&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
* It was said that there are more levels in the prototype&amp;lt;ref&amp;gt;Xindictive&lt;br /&gt;
&lt;br /&gt;
From what i saw, the levels like the hell/volcano one were just empty&lt;br /&gt;
&lt;br /&gt;
Just the starting platform and background&amp;lt;/ref&amp;gt;, but they do not start due to missing level folders.&lt;br /&gt;
* The Abyss has 1 level instead of 6 in the final.&lt;br /&gt;
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.&lt;br /&gt;
* The Volcano was called the Hell even though the level selection world image had it called &amp;quot;Volcano Land&amp;quot; &amp;lt;ref&amp;gt;[[File:SLES-66666 ( ) Level Select Volcano.png|frameless]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are unused graphics, especially a map texture present in every level.&lt;br /&gt;
* The title screen contains the most of them, especially early versions of other textures.&lt;br /&gt;
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;br /&gt;
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen.&lt;br /&gt;
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132392</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132392"/>
		<updated>2025-01-20T16:10:19Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: Added that the Volcano was called the hell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
* It was said that there are more levels in the prototype&amp;lt;ref&amp;gt;Xindictive&lt;br /&gt;
&lt;br /&gt;
From what i saw, the levels like the hell/volcano one were just empty&lt;br /&gt;
&lt;br /&gt;
Just the starting platform and background&amp;lt;/ref&amp;gt;, but they do not start due to missing level folders.&lt;br /&gt;
* The Abyss has 1 level instead of 6 in the final.&lt;br /&gt;
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.&lt;br /&gt;
* The Volcano was called the Hell even though the level selection world image had it called &amp;quot;Volcano Land&amp;quot; &amp;lt;ref&amp;gt;[[File:SLES-66666 ( ) Level Select Volcano.png|frameless]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* There are unused graphics, especially a map texture present in every level.&lt;br /&gt;
* The title screen contains the most of them, especially early versions of other textures.&lt;br /&gt;
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;br /&gt;
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen.&lt;br /&gt;
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SLES-66666_(_)_Level_Select_Volcano.png&amp;diff=132391</id>
		<title>File:SLES-66666 ( ) Level Select Volcano.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SLES-66666_(_)_Level_Select_Volcano.png&amp;diff=132391"/>
		<updated>2025-01-20T16:09:34Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can be saved using cheats&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132390</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132390"/>
		<updated>2025-01-20T16:05:04Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: Added many informations I discovered about the Prototype.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
* It was said that there are more levels in the prototype&amp;lt;ref&amp;gt;Xindictive&lt;br /&gt;
&lt;br /&gt;
From what i saw, the levels like the hell/volcano one were just empty&lt;br /&gt;
&lt;br /&gt;
Just the starting platform and background&amp;lt;/ref&amp;gt;, but they do not start due to missing level folders.&lt;br /&gt;
* The Abyss has 1 level instead of 6 in the final.&lt;br /&gt;
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.&lt;br /&gt;
* There are unused graphics, especially a map texture present in every level.&lt;br /&gt;
* The title screen contains the most of them, especially early versions of other textures.&lt;br /&gt;
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;br /&gt;
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen.&lt;br /&gt;
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SLES-66666_Atlantis.png&amp;diff=132389</id>
		<title>File:SLES-66666 Atlantis.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SLES-66666_Atlantis.png&amp;diff=132389"/>
		<updated>2025-01-20T15:59:49Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Atlantis level. Ice platforms, Fairy, Cocoto and a jumper can be seen.&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SLES-66666_(_)_Battle_Mode.png&amp;diff=132388</id>
		<title>File:SLES-66666 ( ) Battle Mode.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SLES-66666_(_)_Battle_Mode.png&amp;diff=132388"/>
		<updated>2025-01-20T15:58:02Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen.&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SLES-66666-Level_Selection.png&amp;diff=132387</id>
		<title>File:SLES-66666-Level Selection.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SLES-66666-Level_Selection.png&amp;diff=132387"/>
		<updated>2025-01-20T15:56:51Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CocotoAlphaPrototypeMapImage.png&amp;diff=132386</id>
		<title>File:CocotoAlphaPrototypeMapImage.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CocotoAlphaPrototypeMapImage.png&amp;diff=132386"/>
		<updated>2025-01-20T15:40:53Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unused graphic from the Cocoto Platform Jumper November 18 2003 alpha prototype&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132302</id>
		<title>Cocoto Platform Jumper (Nov 18, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cocoto_Platform_Jumper_(Nov_18,_2003_prototype)&amp;diff=132302"/>
		<updated>2025-01-19T13:59:08Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: Removed the &amp;quot;unreleased&amp;quot; because the game was clearly released. I also replaced the external link by the official download from Xindictive&amp;#039;s video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cocoto Platform Jumper 18 November 2003 Prototype title.png&lt;br /&gt;
|builddate=Nov 18, 2003 01:38:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Xindictive&lt;br /&gt;
|releasedby=Xindictive&lt;br /&gt;
|filereleasedate=June 13, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Cocoto Platform Jumper&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cocoto Platform Jumper 18 November 2003 Prototype.7z&lt;br /&gt;
|external=https://mega.nz/file/eJlFiKaJ#_GLNjgEG1Xpa_5djTf8fkn0dC_0lnAYSTEml-8oFWxs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Cocoto Platform Jumper&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;_APMCWgKEq4&amp;amp;t=62s&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;9COnNsAshng&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cocoto-platform-jumper-18-november-2003-prototype Release page.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cocoto Platform Jumper}}}}&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:IzzBloxian&amp;diff=132301</id>
		<title>User:IzzBloxian</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:IzzBloxian&amp;diff=132301"/>
		<updated>2025-01-19T13:50:55Z</updated>

		<summary type="html">&lt;p&gt;IzzBloxian: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>IzzBloxian</name></author>
	</entry>
</feed>