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	<updated>2026-09-30T12:32:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172754</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172754"/>
		<updated>2026-08-14T19:48:17Z</updated>

		<summary type="html">&lt;p&gt;JRDNSK8z: i placed a pnach file here for the alpha build explaining that it enables debug features like fps, coordinates, various info on screen!!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}DEBUG SCREEN INFO - FPS,CORDS, VARIOUS INFO. (place incheats folder) https://drive.google.com/file/d/1WF07k3Iw7Cn5ayUhNf6JVP3lJrOhcnTb/view?usp=sharing&amp;lt;nowiki/&amp;gt;{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, memory leak, and unlock all .pnaches&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debug symbol maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains many differences, cut content, as well as &#039;&#039;&#039;debug symbols!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039;, a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, and a few other issues. PNACH files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
*Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says it&#039;s SLUS_202.10, which is just the next serial code after Midnight Club II&#039;s SLUS_202.09&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders&lt;br /&gt;
**Intro movies are actually from Midnight Club II&lt;br /&gt;
**Tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;[https://youtu.be/ADSTD-MprPs?si=nn_8_8Ej0o3Ek6Re&amp;amp;t=25 Rollin&#039; (Urban Assault Vehicle)]&#039;&#039;, meanwhile police sirens can be heard wailing in the distance. &lt;br /&gt;
***An example of such a tutorial video can be seen [https://www.youtube.com/watch?v=HQL4iNclSfQ here]&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
* Address for editing money is 2BFEE44D3CC&lt;br /&gt;
*Cheat codes in this version:&lt;br /&gt;
**normal&lt;br /&gt;
**roar&lt;br /&gt;
**agro&lt;br /&gt;
**zone&lt;br /&gt;
**allcash&lt;br /&gt;
**cars&lt;br /&gt;
**parts&lt;br /&gt;
**cities&lt;br /&gt;
**cash&lt;br /&gt;
**all&lt;br /&gt;
**trythisathome&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s [https://hiddenpalace.org/File:MC3Oct2004StringTable.zip string table] - Yung Wun&#039;s &#039;&#039;[https://www.youtube.com/watch?v=mK9tujntNj0 Tear It Up]&#039;&#039;&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
* Other cut songs were found but they are already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
==Differences==&lt;br /&gt;
These are only the most prominent differences - expand with more examples if needed:&lt;br /&gt;
*UI:&lt;br /&gt;
**Uses lots of yellow and blue.&lt;br /&gt;
**Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot;, you must be cruising in career mode to access this menu.&lt;br /&gt;
**A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Audio:&lt;br /&gt;
**The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039;, however it can cycle through all the songs in the soundtrack except the ones that play after a race ends.&lt;br /&gt;
**Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
**Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
**Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go,&#039;&#039; Hundred Reasons&#039;s &#039;&#039;Stories With Unhappy Endings&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (e.g. Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039; and Galaxy 2 Galaxy&#039;s &#039;&#039;Hi-Tech Jazz&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
*Gameplay:&lt;br /&gt;
**Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
**Car physics are different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
**Hitting opponents with a car while looking for a race doesn&#039;t activate them.&lt;br /&gt;
**Phil is called C.J. in this version.&lt;br /&gt;
*Cars:&lt;br /&gt;
**Some cars&#039; manufacturer vinyls have different designs.&lt;br /&gt;
**Many price differences, e.g. SLR Vision costs $1,600,000 instead of $452,750&lt;br /&gt;
**Tuners&#039; trim colors can be changed. &lt;br /&gt;
*Cities:&lt;br /&gt;
**All billboards are stand-ins (with custom artwork by Rockstar) that were replaced with commercials for e.g. album releases, products like Pepsi or TV channels.&lt;br /&gt;
**Train model in San Diego is different - doesn&#039;t have transparent windows.&lt;br /&gt;
**Train model in Detroit is different - has transparent windows, but no passengers inside.&lt;br /&gt;
**Lighting on maps is more pronounced. A lot more lightmaps and contrast overall.&lt;br /&gt;
**Culling is very buggy and some parts of the map can&#039;t be seen despite nothing blocking the view.&lt;br /&gt;
**Pedestrians can jog and walk through crossings&lt;br /&gt;
**Pedestrian density is also far higher compared to the final game and also can be modified in arcade mode.&lt;br /&gt;
**Some places in-game were renamed, possibly to minimize association with real-life businesses, e.g. [[wikipedia:SeaWorld_San_Diego|SeaLand]] into Water Park or [[wikipedia:Omni_San_Diego_Hotel|Omni Hotel]] into just Hotel.&lt;br /&gt;
**Many wooden posts have powerlines that connect to other wooden posts.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Runs terribly on hardware rendering with default settings - either play on software rendering or disable depth conversion, partial source invalidation and enable &amp;quot;estimate texture region&amp;quot; in manual hardware renderer fixes. Thanks &#039;&#039;&#039;devildwarf&#039;&#039;&#039;!&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with different design in this build.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in this build, notice how it uses numbers instead of a slider.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>JRDNSK8z</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:JRDNSK8z&amp;diff=172753</id>
		<title>User:JRDNSK8z</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:JRDNSK8z&amp;diff=172753"/>
		<updated>2026-08-14T19:42:49Z</updated>

		<summary type="html">&lt;p&gt;JRDNSK8z: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>JRDNSK8z</name></author>
	</entry>
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