<?xml version="1.0"?>
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	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jessica+Brynley</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jessica+Brynley"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Jessica_Brynley"/>
	<updated>2026-10-01T03:32:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Until_Dawn_(Install_Data_C_prototype)&amp;diff=175786</id>
		<title>Until Dawn (Install Data C prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Until_Dawn_(Install_Data_C_prototype)&amp;diff=175786"/>
		<updated>2026-09-11T13:50:19Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Notes */ inspected the cache and looked inside its files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Killzone 3 (Install Data prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Playstation 3 DevKit HDD&lt;br /&gt;
|game=Killzone 3&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|release_date={{RegionDate|US|Feb 22, 2011}} {{RegionDate|EU|Feb 25, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 3 (Install Data prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
An Install Data prototype of &#039;&#039;&#039;Killzone 3&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is TEST30001.&lt;br /&gt;
* There is no absolute certainty whether this is actually Killzone 3 Install Data or if it could be from Until Dawn (since that game has several references to Killzone 3, at least in some builds).  UPDATE: Cache belongs to PS3 build of Until Dawn&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [https://hiddenpalace.org/Kabojnk kabojnk] for preserving the build.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 3}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Oct_23,_2008_prototype)&amp;diff=172463</id>
		<title>Killzone 2 (Oct 23, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Oct_23,_2008_prototype)&amp;diff=172463"/>
		<updated>2026-08-11T19:29:40Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Launch Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Killzone2 Preview.png&lt;br /&gt;
|Page name=Killzone 2 (prototype)&lt;br /&gt;
|builddate=Oct 23, 2008&lt;br /&gt;
|buildname=Build 11708&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Kempy161&lt;br /&gt;
|releasedby=Kempy161&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_ownership=Obscure Gamers&lt;br /&gt;
|origin_disc_type=PlayStation 3 Preview&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 (11708 2008-10-23).7z&lt;br /&gt;
|external=https://archive.org/details/killzone-2-preview-oct-2008&lt;br /&gt;
}}&lt;br /&gt;
A Prototype of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the Sony PlayStation 3.&lt;br /&gt;
==Launch Instructions==&lt;br /&gt;
This build will not boot out of the box because the original `data_ps3.psarc` archive is corrupted.&lt;br /&gt;
&lt;br /&gt;
To make the game boot:&lt;br /&gt;
*Extract the contents of `data_ps3.psarc`.&lt;br /&gt;
*Rename the original archive (for example, to `data_ps3.psarc0`) so the game no longer attempts to load it.&lt;br /&gt;
*Leave the extracted files in their original directory structure. Also add write color buffers in game&#039;s config.&lt;br /&gt;
&lt;br /&gt;
After doing this, the build should boot normally in RPCS3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Preview build.&lt;br /&gt;
*The serial is TEST00081.&lt;br /&gt;
*The single-player campaign contains 6 playable missions. The final mission is &#039;&#039;&#039;Suljeva Village&#039;&#039;&#039;, compared to 10 missions in the retail release. (There are actually 8 levels, Tharsis Refinery and The Cruiser Are hidden in Game Files)&lt;br /&gt;
*Multiplayer is playable, but it doesnt appear in game menu, you have to bruteforce yourself into one of 8 MP maps that are hidden in game files &lt;br /&gt;
*Overall, this build is already very close to the final retail version, with only minor differences in content and presentation.&lt;br /&gt;
* Game has some hidden Features that were in Pre alpha but cut out in retail like hidden Coop mode Other differences are not known.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Killzone 2 (Oct 23, 2008 prototype) disk image.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Nov_5,_2008_EU_Multiplayer_prototype)&amp;diff=172462</id>
		<title>Killzone 2 (Nov 5, 2008 EU Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Nov_5,_2008_EU_Multiplayer_prototype)&amp;diff=172462"/>
		<updated>2026-08-11T19:23:04Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Killzone 2 (Nov 5, 2008 EU Multiplayer prototype)&lt;br /&gt;
|builddate=Nov 5, 2008&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=PSN&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 Unknown Multiplayer Beta EU.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCET70001.&lt;br /&gt;
* Closed Beta Build.&lt;br /&gt;
* The build date was based on the date the build was added to PSN.&lt;br /&gt;
&lt;br /&gt;
* Contains the base pkg. The rap file is lost, making the build unplayable &lt;br /&gt;
&lt;br /&gt;
* Despite the Closed Beta being released later than the Preview build—specifically, on November 5th—I suspect that this build was actually compiled earlier than the Preview build and was simply released at a later date. This would explain some of the inconsistencies between the two builds. For example, some elements of the game, such as the weapon-switching interface and the grenade, appear to originate from the Pre-Alpha build.  The game contains three maps, and their file structure follows the same structure used in the Alpha build. In the Preview build, however, the game already uses the final map structure.  The Preview build contains eight maps, and they are already much closer to the release build, both in terms of the in-game interface and their internal file structure. Each map has one &amp;lt;code&amp;gt;.core&amp;lt;/code&amp;gt; lump for its assets, one for the ambient data, and references the shared lump containing character and weapon assets.  In the Alpha build, on the other hand, each map stores its assets separately, including the BSP, skybox, and other map-specific data.  Because of these differences, my current assumption is that the Closed Beta may have been built earlier than the Preview build, despite being released publicly later, on November 5th.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
*[https://youtu.be/W0_l9m4h11s Possible gameplay footage]&lt;br /&gt;
*[https://youtu.be/-T-AM14j6Ng Possible gameplay footage]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Nov_5,_2008_EU_Multiplayer_prototype)&amp;diff=172461</id>
		<title>Killzone 2 (Nov 5, 2008 EU Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Nov_5,_2008_EU_Multiplayer_prototype)&amp;diff=172461"/>
		<updated>2026-08-11T19:22:30Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Killzone 2 (Nov 5, 2008 EU Multiplayer prototype)&lt;br /&gt;
|builddate=Nov 5, 2008&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=PSN&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 Unknown Multiplayer Beta EU.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCET70001.&lt;br /&gt;
* Closed Beta Build.&lt;br /&gt;
* The build date was based on the date the build was added to PSN.&lt;br /&gt;
* Contains the base pkg. The rap file is lost, making the build unplayable Despite the Closed Beta being released later than the Preview build—specifically, on November 5th—I suspect that this build was actually compiled earlier than the Preview build and was simply released at a later date. This would explain some of the inconsistencies between the two builds. For example, some elements of the game, such as the weapon-switching interface and the grenade, appear to originate from the Pre-Alpha build.  The game contains three maps, and their file structure follows the same structure used in the Alpha build. In the Preview build, however, the game already uses the final map structure.  The Preview build contains eight maps, and they are already much closer to the release build, both in terms of the in-game interface and their internal file structure. Each map has one &amp;lt;code&amp;gt;.core&amp;lt;/code&amp;gt; lump for its assets, one for the ambient data, and references the shared lump containing character and weapon assets.  In the Alpha build, on the other hand, each map stores its assets separately, including the BSP, skybox, and other map-specific data.  Because of these differences, my current assumption is that the Closed Beta may have been built earlier than the Preview build, despite being released publicly later, on November 5th.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
*[https://youtu.be/W0_l9m4h11s Possible gameplay footage]&lt;br /&gt;
*[https://youtu.be/-T-AM14j6Ng Possible gameplay footage]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Oct_23,_2008_prototype)&amp;diff=172460</id>
		<title>Killzone 2 (Oct 23, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Oct_23,_2008_prototype)&amp;diff=172460"/>
		<updated>2026-08-11T19:12:06Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Killzone2 Preview.png&lt;br /&gt;
|Page name=Killzone 2 (prototype)&lt;br /&gt;
|builddate=Oct 23, 2008&lt;br /&gt;
|buildname=Build 11708&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Kempy161&lt;br /&gt;
|releasedby=Kempy161&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_ownership=Obscure Gamers&lt;br /&gt;
|origin_disc_type=PlayStation 3 Preview&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 (11708 2008-10-23).7z&lt;br /&gt;
|external=https://archive.org/details/killzone-2-preview-oct-2008&lt;br /&gt;
}}&lt;br /&gt;
A Prototype of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the Sony PlayStation 3.&lt;br /&gt;
==Launch Instructions==&lt;br /&gt;
This build will not boot out of the box because the original `data_ps3.psarc` archive is corrupted.&lt;br /&gt;
&lt;br /&gt;
To make the game boot:&lt;br /&gt;
*Extract the contents of `data_ps3.psarc`.&lt;br /&gt;
*Rename the original archive (for example, to `data_ps3.psarc0`) so the game no longer attempts to load it.&lt;br /&gt;
*Leave the extracted files in their original directory structure. Also add write color buffers in game&#039;s config.&lt;br /&gt;
&lt;br /&gt;
After doing this, the build should boot normally in RPCS3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Preview build.&lt;br /&gt;
*The serial is TEST00081.&lt;br /&gt;
*The single-player campaign contains 6 playable missions. The final mission is &#039;&#039;&#039;Suljeva Village&#039;&#039;&#039;, compared to 10 missions in the retail release.&lt;br /&gt;
*Multiplayer is playable, but it doesnt appear in game menu, you have to bruteforce yourself into one of 8 MP maps that are hidden in game files &lt;br /&gt;
*Overall, this build is already very close to the final retail version, with only minor differences in content and presentation.&lt;br /&gt;
* Game has some hidden Features that were in Pre alpha but cut out in retail like hidden Coop mode Other differences are not known.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Killzone 2 (Oct 23, 2008 prototype) disk image.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Oct_23,_2008_prototype)&amp;diff=172459</id>
		<title>Killzone 2 (Oct 23, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Oct_23,_2008_prototype)&amp;diff=172459"/>
		<updated>2026-08-11T19:10:42Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Killzone2 Preview.png&lt;br /&gt;
|Page name=Killzone 2 (prototype)&lt;br /&gt;
|builddate=Oct 23, 2008&lt;br /&gt;
|buildname=Build 11708&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Kempy161&lt;br /&gt;
|releasedby=Kempy161&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_ownership=Obscure Gamers&lt;br /&gt;
|origin_disc_type=PlayStation 3 Preview&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 (11708 2008-10-23).7z&lt;br /&gt;
|external=https://archive.org/details/killzone-2-preview-oct-2008&lt;br /&gt;
}}&lt;br /&gt;
A Prototype of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the Sony PlayStation 3.&lt;br /&gt;
==Launch Instructions==&lt;br /&gt;
This build will not boot out of the box because the original `data_ps3.psarc` archive is corrupted.&lt;br /&gt;
&lt;br /&gt;
To make the game boot:&lt;br /&gt;
*Extract the contents of `data_ps3.psarc`.&lt;br /&gt;
*Rename the original archive (for example, to `data_ps3.psarc0`) so the game no longer attempts to load it.&lt;br /&gt;
*Leave the extracted files in their original directory structure. Also add write color buffers in game&#039;s config.&lt;br /&gt;
&lt;br /&gt;
After doing this, the build should boot normally in RPCS3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Preview build.&lt;br /&gt;
*The serial is TEST00081.&lt;br /&gt;
*The single-player campaign contains 6 playable missions. The final mission is &#039;&#039;&#039;Suljeva Village&#039;&#039;&#039;, compared to 10 missions in the retail release.&lt;br /&gt;
*Multiplayer is playable, but it doesnt appear in game menu, you have to bruteforce yourself into one of 8 MP maps that are hidden in game files &lt;br /&gt;
*Overall, this build is already very close to the final retail version, with only minor differences in content and presentation.&lt;br /&gt;
* Other differences are not known.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Killzone 2 (Oct 23, 2008 prototype) disk image.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Jul_2,_2008_prototype)&amp;diff=172366</id>
		<title>Killzone 2 (Jul 2, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Jul_2,_2008_prototype)&amp;diff=172366"/>
		<updated>2026-08-11T09:07:58Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Killzone_2-2008-07-02-Title.PNG&lt;br /&gt;
|Page name=Killzone 2 (Jul 2, 2008 prototype)&lt;br /&gt;
|builddate=Jul 2, 2008&lt;br /&gt;
|buildname=Pre-Alpha&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=January 4, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Killzone 2 INTERNAL July 2008&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|origin_disc_type=PlayStation 3 Internal&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 (Jul 2, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/Killzone220080702&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the PlayStation 3 from 2008-07-02 (about six months before the game was released).&lt;br /&gt;
==Notes==&lt;br /&gt;
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.&lt;br /&gt;
&lt;br /&gt;
* The words &amp;quot;WORK IN PROGRESS - PRE-ALPHA CODE&amp;quot; are present at the top of the screen at all times during gameplay.&lt;br /&gt;
* Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3. (UPDATE: In Order to work on RPCS3, Create FIle named &amp;quot;bootflag.dat&amp;quot; And put in dev_hdd0/data. Launches on Current version: 00.41-19511 (2026-06-24 08:04:25), Also enable &amp;quot;Write Color buffers&amp;quot; in Custom configuration)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-01.PNG|Section Select&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-02.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-03.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-04.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-05.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-06.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-07.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-08.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-09.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-10.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-11.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-12.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-13.PNG|Gameplay&lt;br /&gt;
File:Killzone 2-2008-07-02-Game-14.PNG|Gameplay&lt;br /&gt;
File:KZ2TrueMenu.png|True Menu of The Game that was originally hidden.&lt;br /&gt;
File:MPmenu.png|Multiplayer Menu of the Build, Was originally hidden&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
Killzone_2-2008-07-02-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/67406/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:MPmenu.png&amp;diff=172365</id>
		<title>File:MPmenu.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:MPmenu.png&amp;diff=172365"/>
		<updated>2026-08-11T09:06:33Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
killzone 2 MP menu&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:KZ2TrueMenu.png&amp;diff=172364</id>
		<title>File:KZ2TrueMenu.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:KZ2TrueMenu.png&amp;diff=172364"/>
		<updated>2026-08-11T09:03:10Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
True Menu of the build, Originally hidden&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Oct_23,_2008_prototype)&amp;diff=168485</id>
		<title>Killzone 2 (Oct 23, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Oct_23,_2008_prototype)&amp;diff=168485"/>
		<updated>2026-07-06T07:17:50Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: Added launch instructions, and updated Notes. I will add Gallery once i will upload pictures on the site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Killzone2 Preview.png&lt;br /&gt;
|Page name=Killzone 2 (prototype)&lt;br /&gt;
|builddate=Oct 23, 2008&lt;br /&gt;
|buildname=Build 11708&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Kempy161&lt;br /&gt;
|releasedby=Kempy161&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_ownership=Obscure Gamers&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 (11708 2008-10-23).7z&lt;br /&gt;
|external=https://archive.org/details/killzone-2-preview-oct-2008&lt;br /&gt;
}}&lt;br /&gt;
A Prototype of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the Sony Playstation 3.&lt;br /&gt;
==Launch Instructions==&lt;br /&gt;
This build will not boot out of the box because the original `data_ps3.psarc` archive is corrupted.&lt;br /&gt;
&lt;br /&gt;
To make the game boot:&lt;br /&gt;
*Extract the contents of `data_ps3.psarc`.&lt;br /&gt;
*Rename the original archive (for example, to `data_ps3.psarc0`) so the game no longer attempts to load it.&lt;br /&gt;
*Leave the extracted files in their original directory structure. Also add write color buffers in game s config&lt;br /&gt;
After doing this, the build should boot normally in RPCS3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*The serial is TEST00081.&lt;br /&gt;
*The single-player campaign contains 6 playable missions. The final mission is **Suljeva Village**, compared to 10 missions in the retail release.&lt;br /&gt;
*Multiplayer is not playable, although multiplayer map files are present in the game data.&lt;br /&gt;
*Overall, this build is already very close to the final retail version, with only minor differences in content and presentation.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Killzone 2 (Oct 23, 2008 prototype) disk image.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Killzone2_Preview.png&amp;diff=168484</id>
		<title>File:Killzone2 Preview.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Killzone2_Preview.png&amp;diff=168484"/>
		<updated>2026-07-06T07:09:47Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Menu Of killzone 2 Preview Test00081&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Jul_2,_2008_prototype)&amp;diff=168483</id>
		<title>Killzone 2 (Jul 2, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Jul_2,_2008_prototype)&amp;diff=168483"/>
		<updated>2026-07-06T06:38:47Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Killzone_2-2008-07-02-Title.PNG&lt;br /&gt;
|Page name=Killzone 2 (Jul 2, 2008 prototype)&lt;br /&gt;
|builddate=Jul 2, 2008&lt;br /&gt;
|buildname=Pre-Alpha&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=January 4, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Killzone 2 INTERNAL July 2008&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 (Jul 2, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/Killzone220080702&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the PlayStation 3 from 2008-07-02 (about six months before the game was released).&lt;br /&gt;
==Notes==&lt;br /&gt;
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.&lt;br /&gt;
&lt;br /&gt;
* The words &amp;quot;WORK IN PROGRESS - PRE-ALPHA CODE&amp;quot; are present at the top of the screen at all times during gameplay.&lt;br /&gt;
* Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3. (UPDATE: In Order to work on RPCS3, Create FIle named &amp;quot;bootflag.dat&amp;quot; And put in dev_hdd0/data. Launches on Current version: 00.41-19511 (2026-06-24 08:04:25), Also enable &amp;quot;Write Color buffers&amp;quot; in Custom configuration)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-01.PNG|Section Select&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-02.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-03.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-04.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-05.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-06.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-07.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-08.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-09.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-10.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-11.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-12.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-13.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-14.PNG|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
Killzone_2-2008-07-02-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/67406/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Killzone_2_(Jul_2,_2008_prototype)&amp;diff=168482</id>
		<title>Killzone 2 (Jul 2, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Killzone_2_(Jul_2,_2008_prototype)&amp;diff=168482"/>
		<updated>2026-07-06T06:37:22Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: /* Notes */ Found the way to Launch the Build on RPCS3, Documented the way to launch it in &amp;quot;Notes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Killzone_2-2008-07-02-Title.PNG&lt;br /&gt;
|Page name=Killzone 2 (Jul 2, 2008 prototype)&lt;br /&gt;
|builddate=Jul 2, 2008&lt;br /&gt;
|buildname=Pre-Alpha&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=January 4, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Killzone 2 INTERNAL July 2008&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Killzone 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 2 (Jul 2, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/Killzone220080702&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;&#039;Killzone 2&#039;&#039;&#039; for the PlayStation 3 from 2008-07-02 (about six months before the game was released).&lt;br /&gt;
==Notes==&lt;br /&gt;
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.&lt;br /&gt;
&lt;br /&gt;
* The words &amp;quot;WORK IN PROGRESS - PRE-ALPHA CODE&amp;quot; are present at the top of the screen at all times during gameplay.&lt;br /&gt;
* Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3. (UPDATE: In Order to work on RPCS3, Create FIle named &amp;quot;bootflag.dat&amp;quot; And put in dev_hdd0/data. Launches on Current version: 00.41-19511 (2026-06-24 08:04:25))&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-01.PNG|Section Select&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-02.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-03.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-04.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-05.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-06.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-07.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-08.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-09.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-10.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-11.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-12.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-13.PNG|Gameplay&lt;br /&gt;
File:Killzone_2-2008-07-02-Game-14.PNG|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
Killzone_2-2008-07-02-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://redump.info/disc/67406/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 2}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=User:Jessica_Brynley&amp;diff=168481</id>
		<title>User:Jessica Brynley</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=User:Jessica_Brynley&amp;diff=168481"/>
		<updated>2026-07-06T06:33:21Z</updated>

		<summary type="html">&lt;p&gt;Jessica Brynley: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Jessica Brynley</name></author>
	</entry>
</feed>