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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joe+Chip</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joe+Chip"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Joe_Chip"/>
	<updated>2026-05-28T08:27:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134631</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134631"/>
		<updated>2025-02-16T18:55:35Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Edited page title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=DUNEDEMOTILE.png&lt;br /&gt;
|Page name=(Prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=9181dune.zip&lt;br /&gt;
}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
*This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments.&lt;br /&gt;
*The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.&lt;br /&gt;
&lt;br /&gt;
==Screenshots ==&lt;br /&gt;
[[File:DUNEDEMOMENU.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMOSIETCH.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO04.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO05.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO03.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
{{DEFAULTSORT:Frank_Herbert&#039;s_Dune_(Prototype)}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134630</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134630"/>
		<updated>2025-02-16T18:51:47Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=DUNEDEMOTILE.png&lt;br /&gt;
|Page name=Frank Herbert&#039;s Dune (Prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=9181dune.zip&lt;br /&gt;
}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments.&lt;br /&gt;
* The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:DUNEDEMOMENU.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMOSIETCH.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO04.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO05.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO03.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134629</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134629"/>
		<updated>2025-02-16T17:17:09Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=DUNEDEMOTILE.png&lt;br /&gt;
|Page name=Frank Herbert&#039;s Dune (Frank Herbert&#039;s Dune (Prototype))&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=9181dune.zip&lt;br /&gt;
}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments.&lt;br /&gt;
* The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:DUNEDEMOMENU.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMOSIETCH.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO04.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO05.png|thumb|]]&lt;br /&gt;
[[File:DUNEDEMO03.png|thumb|]]&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134628</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134628"/>
		<updated>2025-02-16T17:06:45Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=DUNEDEMOTILE.png&lt;br /&gt;
|Page name=Frank Herbert&#039;s Dune (Frank Herbert&#039;s Dune (Prototype))&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=9181dune.zip&lt;br /&gt;
}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments.&lt;br /&gt;
* The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
https://files.hiddenpalace.org/4/4b/DUNEDEMOSIETCH.png&lt;br /&gt;
https:files.hiddenpalace.org/4/47/DUNEDEMOMENU.png&lt;br /&gt;
https://files.hiddenpalace.org/1/12/DUNEDEMO04.png&lt;br /&gt;
https://files.hiddenpalace.org/5/5e/DUNEDEMO03.png&lt;br /&gt;
https://files.hiddenpalace.org/1/1e/DUNEDEMO05.png&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134626</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134626"/>
		<updated>2025-02-16T16:11:15Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Frank Herbert&#039;s Dune (Frank Herbert&#039;s Dune (Prototype))&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=9181dune.zip&lt;br /&gt;
}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments.&lt;br /&gt;
* The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134625</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134625"/>
		<updated>2025-02-16T16:09:01Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Frank Herbert&#039;s Dune (Frank Herbert&#039;s Dune (Prototype))&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=9181dune.zip&lt;br /&gt;
}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments. &lt;br /&gt;
&lt;br /&gt;
The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134624</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134624"/>
		<updated>2025-02-16T16:07:15Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Frank Herbert&#039;s Dune (Frank Herbert&#039;s Dune (Prototype))&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=9181dune.zip&lt;br /&gt;
}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments. &lt;br /&gt;
&lt;br /&gt;
The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
DUNEDEMOMENU.png&lt;br /&gt;
DUNEDEMOSIETCH.png&lt;br /&gt;
DUNEDEMO04.png&lt;br /&gt;
DUNEDEMO03.png&lt;br /&gt;
DUNEDEMO05.png&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134623</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134623"/>
		<updated>2025-02-16T16:04:12Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Frank Herbert&#039;s Dune (Frank Herbert&#039;s Dune (Prototype))&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.&lt;br /&gt;
==Notes==&lt;br /&gt;
This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments. &lt;br /&gt;
&lt;br /&gt;
The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134621</id>
		<title>Frank Herbert&#039;s Dune (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Frank_Herbert%27s_Dune_(Prototype)&amp;diff=134621"/>
		<updated>2025-02-16T15:59:57Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Created page with &amp;quot;{{Prototype |Page name=Frank Herbert&amp;#039;s Dune (Frank Herbert&amp;#039;s Dune (Prototype)) |status=Released |game=Frank Herbert&amp;#039;s Dune |system=PC |genre=Adventure |unreleased=No }} {{Download}} The first known demo of Frank&amp;#039;s Herbert&amp;#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.  ==Notes== This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Frank Herbert&#039;s Dune (Frank Herbert&#039;s Dune (Prototype))&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Frank Herbert&#039;s Dune&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
The first known demo of Frank&#039;s Herbert&#039;s Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games. &lt;br /&gt;
==Notes==&lt;br /&gt;
This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments. &lt;br /&gt;
&lt;br /&gt;
The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:DUNEDEMO05.png&amp;diff=134620</id>
		<title>File:DUNEDEMO05.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:DUNEDEMO05.png&amp;diff=134620"/>
		<updated>2025-02-16T15:59:09Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Lost Sietch level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lost Sietch level.&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:DUNEDEMO03.png&amp;diff=134619</id>
		<title>File:DUNEDEMO03.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:DUNEDEMO03.png&amp;diff=134619"/>
		<updated>2025-02-16T15:58:26Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Lost Sietch level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lost Sietch level.&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:DUNEDEMO04.png&amp;diff=134618</id>
		<title>File:DUNEDEMO04.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:DUNEDEMO04.png&amp;diff=134618"/>
		<updated>2025-02-16T15:57:37Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Lost Sietch level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lost Sietch level.&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:DUNEDEMOSIETCH.png&amp;diff=134617</id>
		<title>File:DUNEDEMOSIETCH.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:DUNEDEMOSIETCH.png&amp;diff=134617"/>
		<updated>2025-02-16T15:55:54Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Level briefing for Lost Sietch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Level briefing for Lost Sietch.&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:DUNEDEMOMENU.png&amp;diff=134616</id>
		<title>File:DUNEDEMOMENU.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:DUNEDEMOMENU.png&amp;diff=134616"/>
		<updated>2025-02-16T15:54:53Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Frank Herbert&amp;#039;s Dune demo menu, with an unused level called Lost Sietch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Frank Herbert&#039;s Dune demo menu, with an unused level called Lost Sietch.&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:9181dune.zip&amp;diff=134615</id>
		<title>File:9181dune.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:9181dune.zip&amp;diff=134615"/>
		<updated>2025-02-16T15:51:08Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:DUNEDEMOTILE.png&amp;diff=134614</id>
		<title>File:DUNEDEMOTILE.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:DUNEDEMOTILE.png&amp;diff=134614"/>
		<updated>2025-02-16T15:48:07Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sky_Odyssey_(Mar_1,_2001_prototype)&amp;diff=126145</id>
		<title>Sky Odyssey (Mar 1, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sky_Odyssey_(Mar_1,_2001_prototype)&amp;diff=126145"/>
		<updated>2024-11-18T09:53:15Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sky Odyssey - title.png&lt;br /&gt;
|Page name=Sky Odyssey (Mar 1, 2001 prototype)&lt;br /&gt;
|builddate=Mar 1, 2001 14:00:32&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Drac&lt;br /&gt;
|releasedby=Drac&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Review Version PAL Sky Odyssey 09/04/2001&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Sky Odyssey&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Flight simulator&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 30, 2000}} {{RegionDate|EU|Mar 14, 2001}} {{RegionDate|US|Oct 6, 2000}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jan 25, 2001}} {{RegionDate|US|Nov 15, 2000}} {{RegionDate|EU|Apr 27, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sky Odyssey (Mar 1, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL localization prototype of Sky Odyssey for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build was compiled a few days before the final European build.&lt;br /&gt;
&lt;br /&gt;
* The main debug menu can be accessed from the first game screen by pressing Select (instead of Start).&lt;br /&gt;
&lt;br /&gt;
* Another debug menu can be accessed by pausing the game during a mission and pressing Select.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
sky odyssey pal review ps2 disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sky Odyssey}}}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114278</id>
		<title>Sandwarriors (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114278"/>
		<updated>2024-04-11T17:49:07Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Added download link to demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download|file=SAND.ZIP}}[[File:Sw 002.png|thumb]]&lt;br /&gt;
An early demo of Sandwarriors for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This build was included on the PC Collectors CD ROM #1, issue 5, November/December 1996.&lt;br /&gt;
* Unlike the later 1997 demo, it contains files for six maps, and a range of levels based on these maps. Only the first two levels have enemies and objectives, and the others are often at an early stage of development.&lt;br /&gt;
* In order to access the other maps/levels, the following command must be used: sw.exe /mission=XX&lt;br /&gt;
* Where XX is a number of 1 or above. (Source for cheat: Mr Flibble at Beta Archive)&lt;br /&gt;
* Odd numbers load night missions, while even numbers levels take place in the daytime.&lt;br /&gt;
* This prototype also has a multiplayer option not present in the final game, but it does not seem to function.&lt;br /&gt;
* Also of interest is a file called Horus.txt. This seems to relate to an earlier version from February 1996 when the game’s title was being changed to Horus to Sandwarriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Sw 000.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114274</id>
		<title>Sandwarriors (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114274"/>
		<updated>2024-04-11T13:52:31Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Uploaded Main Menu screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sw 002.png|thumb]]&lt;br /&gt;
{{Download}}&lt;br /&gt;
An early demo of Sandwarriors for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
This build was included on the PC Collectors CD ROM #1, issue 5, November/December 1996.&lt;br /&gt;
&lt;br /&gt;
Unlike the later 1997 demo, it contains files for six maps, and a range of levels based on these maps. Only the first two levels have enemies and objectives, and the others are often at an early stage of development.&lt;br /&gt;
&lt;br /&gt;
In order to access the other maps/levels, the following command must be used:&lt;br /&gt;
&lt;br /&gt;
sw.exe /mission=XX&lt;br /&gt;
&lt;br /&gt;
Where XX is a number of 1 or above. (Source for cheat: Mr Flibble at Beta Archive)&lt;br /&gt;
&lt;br /&gt;
Odd numbers load night missions, while even numbers levels take place in the daytime.&lt;br /&gt;
&lt;br /&gt;
This prototype also has a multiplayer option not present in the final game, but it does not seem to function.&lt;br /&gt;
&lt;br /&gt;
Also of interest is a file called Horus.txt. This seems to relate to an earlier version from February 1996 when the game’s title was being changed to Horus to Sandwarriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Sw 000.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114273</id>
		<title>Sandwarriors (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114273"/>
		<updated>2024-04-11T13:51:48Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sw 002.png|thumb]]&lt;br /&gt;
{{Download}}&lt;br /&gt;
An early demo of Sandwarriors for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
This build was included on the PC Collectors CD ROM #1, issue 5, November/December 1996.&lt;br /&gt;
&lt;br /&gt;
Unlike the later 1997 demo, it contains files for six maps, and a range of levels based on these maps. Only the first two levels have enemies and objectives, and the others are often at an early stage of development.&lt;br /&gt;
&lt;br /&gt;
In order to access the other maps/levels, the following command must be used:&lt;br /&gt;
&lt;br /&gt;
sw.exe /mission=XX&lt;br /&gt;
&lt;br /&gt;
Where XX is a number of 1 or above. (Source for cheat: Mr Flibble at Beta Archive)&lt;br /&gt;
&lt;br /&gt;
Odd numbers load night missions, while even numbers levels take place in the daytime.&lt;br /&gt;
&lt;br /&gt;
This prototype also has a multiplayer option not present in the final game, but it does not seem to function.&lt;br /&gt;
&lt;br /&gt;
Also of interest is a file called Horus.txt. This seems to relate to an earlier version from February 1996 when the game’s title was being changed to Horus to Sandwarriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114272</id>
		<title>Sandwarriors (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114272"/>
		<updated>2024-04-11T13:51:16Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: /* Notes */ Uploaded Title Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sw 002.png|thumb]]&lt;br /&gt;
{{Download}}&lt;br /&gt;
An early demo of Sandwarriors for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
This build was included on the PC Collectors CD ROM #1, issue 5, November/December 1996.&lt;br /&gt;
&lt;br /&gt;
Unlike the later 1997 demo, it contains files for six maps, and a range of levels based on these maps. Only the first two levels have enemies and objectives, and the others are often at an early stage of development.&lt;br /&gt;
&lt;br /&gt;
In order to access the other maps/levels, the following command must be used:&lt;br /&gt;
&lt;br /&gt;
sw.exe /mission=XX&lt;br /&gt;
&lt;br /&gt;
Where XX is a number of 1 or above. (Source for cheat: Mr Flibble at Beta Archive)&lt;br /&gt;
&lt;br /&gt;
Odd numbers load night missions, while even numbers levels take place in the daytime.&lt;br /&gt;
&lt;br /&gt;
This prototype also has a multiplayer option not present in the final game, but it does not seem to function.&lt;br /&gt;
&lt;br /&gt;
Also of interest is a file called Horus.txt. This seems to relate to an earlier version from February 1996 when the game’s title was being changed to Horus to Sandwarriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
Sw_000.png&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114270</id>
		<title>Sandwarriors (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sandwarriors_(Prototype)&amp;diff=114270"/>
		<updated>2024-04-11T13:44:25Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Created page with &amp;quot;{{Prototype |Page name=Sandwarriors (Prototype) |builddate=Sep 2, 1996 |status=Released |game=Sandwarriors |system=PC |unreleased=No }} {{Download}} An early demo of Sandwarriors for the PC. ==Notes== This build was included on the PC Collectors CD ROM #1, issue 5, November/December 1996.    Unlike the later 1997 demo, it contains files for six maps, and a range of levels based on these maps. Only the first two levels have enemies and objectives, and the others are often...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sandwarriors (Prototype)&lt;br /&gt;
|builddate=Sep 2, 1996&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=Sandwarriors&lt;br /&gt;
|system=PC&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
An early demo of Sandwarriors for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
This build was included on the PC Collectors CD ROM #1, issue 5, November/December 1996.&lt;br /&gt;
&lt;br /&gt;
Unlike the later 1997 demo, it contains files for six maps, and a range of levels based on these maps. Only the first two levels have enemies and objectives, and the others are often at an early stage of development.&lt;br /&gt;
&lt;br /&gt;
In order to access the other maps/levels, the following command must be used:&lt;br /&gt;
&lt;br /&gt;
sw.exe /mission=XX&lt;br /&gt;
&lt;br /&gt;
Where XX is a number of 1 or above. (Source for cheat: Mr Flibble at Beta Archive)&lt;br /&gt;
&lt;br /&gt;
Odd numbers load night missions, while even numbers levels take place in the daytime.&lt;br /&gt;
&lt;br /&gt;
This prototype also has a multiplayer option not present in the final game, but it does not seem to function.&lt;br /&gt;
&lt;br /&gt;
Also of interest is a file called Horus.txt. This seems to relate to an earlier version from February 1996 when the game’s title was being changed to Horus to Sandwarriors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
Sw_000.png&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Sw_000.png&amp;diff=114269</id>
		<title>File:Sw 000.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Sw_000.png&amp;diff=114269"/>
		<updated>2024-04-11T13:44:10Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: Sandwarriors demo main menu, with multiplayer option.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sandwarriors demo main menu, with multiplayer option.&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SAND.ZIP&amp;diff=114267</id>
		<title>File:SAND.ZIP</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SAND.ZIP&amp;diff=114267"/>
		<updated>2024-04-11T13:36:16Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Sw_002.png&amp;diff=114263</id>
		<title>File:Sw 002.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Sw_002.png&amp;diff=114263"/>
		<updated>2024-04-11T13:28:48Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Joe_Chip&amp;diff=114229</id>
		<title>User:Joe Chip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Joe_Chip&amp;diff=114229"/>
		<updated>2024-04-10T14:24:55Z</updated>

		<summary type="html">&lt;p&gt;Joe Chip: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Joe Chip</name></author>
	</entry>
</feed>