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	<updated>2026-09-28T12:27:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=174218</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=174218"/>
		<updated>2026-08-30T20:39:39Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.zip|title=Dongle, Various Game Fixes, Skip Intro, and Unlock All .pnach files&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debug symbol maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains many differences, cut content, as well as &#039;&#039;&#039;debug symbols!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039;, a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, and a few other issues. PNACH files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
*** This could be referring to &#039;&#039;&#039;fishtailing&#039;&#039;&#039;, a well-known exploit enabling players to accumulate extreme speed during drifts in Midnight Club II. This exploit was noticeably nerfed in the retail build but is far more powerful in this build.&lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
*Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says it&#039;s &#039;&#039;&#039;SLUS_202.10&#039;&#039;&#039;, which is just the next serial code after Midnight Club II&#039;s &#039;&#039;&#039;SLUS_202.09&#039;&#039;&#039;&lt;br /&gt;
* All videos are placeholders&lt;br /&gt;
**Intro movies are actually from Midnight Club II&lt;br /&gt;
**Tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;[https://youtu.be/ADSTD-MprPs?si=nn_8_8Ej0o3Ek6Re&amp;amp;t=25 Rollin&#039; (Urban Assault Vehicle)]&#039;&#039;, meanwhile police sirens and barking dogs can be heard in the distance. &lt;br /&gt;
***An example of such a tutorial video can be seen [https://www.youtube.com/watch?v=HQL4iNclSfQ here]&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires [https://www.python.org/ python]) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
*Cheat codes in this version:&lt;br /&gt;
**normal - Says &amp;quot;!!CC_DEFAULTABILITIES!!&amp;quot;, seems to revert the cheats below(?)&lt;br /&gt;
**roar - Says &amp;quot;!!CC_ALLROAR!!&amp;quot;, enables roar for all cars&lt;br /&gt;
**agro - Says &amp;quot;!!CC_ALLAGRO!!&amp;quot;, enables agro for all cars&lt;br /&gt;
**zone - Says &amp;quot;!!CC_ALLZONE!!&amp;quot;, enables zone for all cars&lt;br /&gt;
**allcash - Says &amp;quot;!!CC_ALLCASH!!&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**cars - Says &amp;quot;!!CC_VECHICLES!!&amp;quot;, unlocks all cars&lt;br /&gt;
**parts - Says &amp;quot;!!CC_PARTS!!&amp;quot;, unlocks all cars parts&lt;br /&gt;
**cities - Says &amp;quot;!!CC_CITIES!!&amp;quot;, unlocks all cities&lt;br /&gt;
**cash - Says &amp;quot;JACKPOT&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**all - Says &amp;quot;UNLOCKALL&amp;quot;, does what it says&lt;br /&gt;
**trythisathome - Says &amp;quot;!!CC_OK!!, seems to do the same as the final version (bikers has flames on head)&lt;br /&gt;
*Relevant memory addresses:&lt;br /&gt;
**Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039;  to 1 or 2 or &#039;&#039;&#039;00690EB0&#039;&#039;&#039; to 1.&lt;br /&gt;
**Address for editing money is &#039;&#039;&#039;2BFEE44D3CC&#039;&#039;&#039;&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s [https://hiddenpalace.org/File:MC3Oct2004StringTable.zip string table] - Yung Wun&#039;s &#039;&#039;[https://www.youtube.com/watch?v=mK9tujntNj0 Tear It Up]&#039;&#039;&lt;br /&gt;
** Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039; can also be a cut song since it&#039;s used in all placeholder videos.&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 &#039;&#039;Maybach 57&#039;&#039;.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however going into body parts customization crashes the game and its UV texture across the hood, sunroof and trunk is broken, causing vinyls and damage to display incorrectly.&lt;br /&gt;
*A &#039;&#039;&#039;cut character&#039;&#039;&#039; named &#039;&#039;&#039;Dante&#039;&#039;&#039; driving a &#039;&#039;Mercedes-Benz CLK GTR&#039;&#039; in each city.&lt;br /&gt;
**Internally referred to as the World Champ.&lt;br /&gt;
**In the retail build, Lamont drives a &#039;&#039;Mercedes-Benz CLK GTR&#039;&#039; in Atlanta.&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
&lt;br /&gt;
==Differences==&lt;br /&gt;
These are only the most prominent differences - expand with more examples if needed:&lt;br /&gt;
*UI:&lt;br /&gt;
**Uses lots of yellow and blue.&lt;br /&gt;
**Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot;, you must be cruising in career mode to access this menu.&lt;br /&gt;
**A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
**Languages for PAL regions are heavily unfinished -- many strings are blank.&lt;br /&gt;
**No credits in options&lt;br /&gt;
*Audio:&lt;br /&gt;
**The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039;, however it can cycle through all the songs in the soundtrack except the ones that play after a race ends.&lt;br /&gt;
**Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles or walls.&lt;br /&gt;
**Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
**Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go,&#039;&#039; Hundred Reasons&#039;s &#039;&#039;Stories With Unhappy Endings&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (e.g. Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039; and Galaxy 2 Galaxy&#039;s &#039;&#039;Hi-Tech Jazz&#039;&#039;) instead of shortened ones like in the retail build.&lt;br /&gt;
**No genre selection in the audio options.&lt;br /&gt;
*Gameplay:&lt;br /&gt;
**Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
**Car physics are different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
**Hitting opponents with a car while looking for a race doesn&#039;t activate them.&lt;br /&gt;
**Phil is called C.J. in this version.&lt;br /&gt;
**Hookmen during a race are unmarked&lt;br /&gt;
**You have to press the button for changing camera POV to skip a race intro.&lt;br /&gt;
**Hidden Rockstar logos don&#039;t disappear when hit in Atlanta or Detroit. They behave like any other physics object.&lt;br /&gt;
**Some races that have cop chases in the retail build don&#039;t have them in this build&lt;br /&gt;
**Racers have a dialogue for when you arrive at a race start&lt;br /&gt;
***If you arrive first, they will say &amp;quot;Not bad! Lets race!&amp;quot;&lt;br /&gt;
***If they arrive first, they will say &amp;quot;Better drive faster in the race&amp;quot;&lt;br /&gt;
**There are no cutscenes with a countdown girl/guy.&lt;br /&gt;
**Autocross races are different:&lt;br /&gt;
***You can use nitro.&lt;br /&gt;
***No target time shown during the race.&lt;br /&gt;
***They are easily won as the finish time of other opponents is around 15 minutes, while you can easily finish the lap in 1-2 minutes.&lt;br /&gt;
**Cop vehicles can be used in Career mode&lt;br /&gt;
*Cars:&lt;br /&gt;
**Some cars&#039; manufacturer vinyls have different designs.&lt;br /&gt;
**Many price differences, e.g. SLR Vision costs $1,600,000 instead of $452,750&lt;br /&gt;
**Tuners&#039; trim colors can be changed. &lt;br /&gt;
**Headlights don&#039;t show on the ground.&lt;br /&gt;
***Also, their lens flare is different -- far more sharp.&lt;br /&gt;
***If headlight meshes from this build are added to the retail build, they appear quite distinct from the final ones, notably having a separation between the lights. See [https://hiddenpalace.org/File:MC3Oct2004Headlights.png here.]&lt;br /&gt;
**Manual transmission can&#039;t be used without patches.&lt;br /&gt;
*Cities:&lt;br /&gt;
**All billboards are stand-ins (with custom artwork by Rockstar) that were replaced with commercials for e.g. album releases, products like Pepsi or TV channels.&lt;br /&gt;
**Train model in San Diego is different - doesn&#039;t have transparent windows.&lt;br /&gt;
**Train model in Detroit is different - has transparent windows, but no passengers inside.&lt;br /&gt;
**Lighting on maps is more pronounced. A lot more lightmaps and contrast overall.&lt;br /&gt;
**Culling is very buggy and some parts of the map can&#039;t be seen despite nothing blocking the view.&lt;br /&gt;
**Pedestrians can jog and walk through crossings&lt;br /&gt;
**Pedestrian density is also far higher compared to the retail build and also can be modified in arcade mode, setting to none will still enable em.&lt;br /&gt;
**Some places in-game were renamed, possibly to minimize association with real-life businesses, e.g. [[wikipedia:SeaWorld_San_Diego|SeaLand]] into Water Park or [[wikipedia:Omni_San_Diego_Hotel|Omni Hotel]] into just Hotel.&lt;br /&gt;
**Many wooden posts have powerlines that connect to other wooden posts.&lt;br /&gt;
**Some hidden Rockstar logos are missing.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash (yes, it repeats for some reason and has two separate files)&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
Some of these issues are fixed or mitigated by patches linked at the top of this page. Please do not run this build without patches or without reading this list first.&lt;br /&gt;
* Runs terribly on PCSX2&#039;s hardware rendering with default settings - either play on software rendering, downgrade PCSX2 to v2.2.0 or disable depth conversion, partial source invalidation and enable &amp;quot;estimate texture region&amp;quot; in manual hardware renderer fixes. Thanks &#039;&#039;&#039;devildwarf&#039;&#039;&#039;!&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
* Autocross maps have extreme issues with culling.&lt;br /&gt;
* Networking mode &amp;quot;INTERNET PLAY&amp;quot; crashes due to lack of DNAS related files&lt;br /&gt;
* Speaking of online play, most game modes&#039; online netcodes are unfinished, these include race editor (opponent goes on cruise), TAG, Autocross racing (barriers don&#039;t appear, making it hard to race since checkpoints are not visible) and Detonate (a scrapped mode originally from Midnight Club II) disconnects the players in lobby.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.gif|A placeholder video file for this build in a GIF form. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the retail build.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with a different design in this build.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the retail build. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in this build, notice how it uses numbers instead of a slider.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the retail build covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the files of retail versions, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
File:Xycordsmc3colordecals.png|Unused window decal font, as well as XY cords for the color selector below right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=174217</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=174217"/>
		<updated>2026-08-30T20:37:45Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: /* Known issues */ detonate mode online issues explained&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.zip|title=Dongle, Various Game Fixes, Skip Intro, and Unlock All .pnach files&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debug symbol maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains many differences, cut content, as well as &#039;&#039;&#039;debug symbols!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039;, a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, and a few other issues. PNACH files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
*** This could be referring to &#039;&#039;&#039;fishtailing&#039;&#039;&#039;, a well-known exploit enabling players to accumulate extreme speed during drifts in Midnight Club II. This exploit was noticeably nerfed in the retail build but is far more powerful in this build.&lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
*Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says it&#039;s &#039;&#039;&#039;SLUS_202.10&#039;&#039;&#039;, which is just the next serial code after Midnight Club II&#039;s &#039;&#039;&#039;SLUS_202.09&#039;&#039;&#039;&lt;br /&gt;
* All videos are placeholders&lt;br /&gt;
**Intro movies are actually from Midnight Club II&lt;br /&gt;
**Tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;[https://youtu.be/ADSTD-MprPs?si=nn_8_8Ej0o3Ek6Re&amp;amp;t=25 Rollin&#039; (Urban Assault Vehicle)]&#039;&#039;, meanwhile police sirens and barking dogs can be heard in the distance. &lt;br /&gt;
***An example of such a tutorial video can be seen [https://www.youtube.com/watch?v=HQL4iNclSfQ here]&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires [https://www.python.org/ python]) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
*Cheat codes in this version:&lt;br /&gt;
**normal - Says &amp;quot;!!CC_DEFAULTABILITIES!!&amp;quot;, seems to revert the cheats below(?)&lt;br /&gt;
**roar - Says &amp;quot;!!CC_ALLROAR!!&amp;quot;, enables roar for all cars&lt;br /&gt;
**agro - Says &amp;quot;!!CC_ALLAGRO!!&amp;quot;, enables agro for all cars&lt;br /&gt;
**zone - Says &amp;quot;!!CC_ALLZONE!!&amp;quot;, enables zone for all cars&lt;br /&gt;
**allcash - Says &amp;quot;!!CC_ALLCASH!!&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**cars - Says &amp;quot;!!CC_VECHICLES!!&amp;quot;, unlocks all cars&lt;br /&gt;
**parts - Says &amp;quot;!!CC_PARTS!!&amp;quot;, unlocks all cars parts&lt;br /&gt;
**cities - Says &amp;quot;!!CC_CITIES!!&amp;quot;, unlocks all cities&lt;br /&gt;
**cash - Says &amp;quot;JACKPOT&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**all - Says &amp;quot;UNLOCKALL&amp;quot;, does what it says&lt;br /&gt;
**trythisathome - Says &amp;quot;!!CC_OK!!, seems to do the same as the final version (bikers has flames on head)&lt;br /&gt;
*Relevant memory addresses:&lt;br /&gt;
**Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039;  to 1 or 2 or &#039;&#039;&#039;00690EB0&#039;&#039;&#039; to 1.&lt;br /&gt;
**Address for editing money is &#039;&#039;&#039;2BFEE44D3CC&#039;&#039;&#039;&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s [https://hiddenpalace.org/File:MC3Oct2004StringTable.zip string table] - Yung Wun&#039;s &#039;&#039;[https://www.youtube.com/watch?v=mK9tujntNj0 Tear It Up]&#039;&#039;&lt;br /&gt;
** Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039; can also be a cut song since it&#039;s used in all placeholder videos.&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 &#039;&#039;Maybach 57&#039;&#039;.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however going into body parts customization crashes the game and its UV texture across the hood, sunroof and trunk is broken, causing vinyls and damage to display incorrectly.&lt;br /&gt;
*A &#039;&#039;&#039;cut character&#039;&#039;&#039; named &#039;&#039;&#039;Dante&#039;&#039;&#039; driving a &#039;&#039;Mercedes-Benz CLK GTR&#039;&#039; in each city.&lt;br /&gt;
**Internally referred to as the World Champ.&lt;br /&gt;
**In the retail build, Lamont drives a &#039;&#039;Mercedes-Benz CLK GTR&#039;&#039; in Atlanta.&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
&lt;br /&gt;
==Differences==&lt;br /&gt;
These are only the most prominent differences - expand with more examples if needed:&lt;br /&gt;
*UI:&lt;br /&gt;
**Uses lots of yellow and blue.&lt;br /&gt;
**Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot;, you must be cruising in career mode to access this menu.&lt;br /&gt;
**A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
**Languages for PAL regions are heavily unfinished -- many strings are blank.&lt;br /&gt;
**No credits in options&lt;br /&gt;
*Audio:&lt;br /&gt;
**The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039;, however it can cycle through all the songs in the soundtrack except the ones that play after a race ends.&lt;br /&gt;
**Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles or walls.&lt;br /&gt;
**Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
**Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go,&#039;&#039; Hundred Reasons&#039;s &#039;&#039;Stories With Unhappy Endings&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (e.g. Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039; and Galaxy 2 Galaxy&#039;s &#039;&#039;Hi-Tech Jazz&#039;&#039;) instead of shortened ones like in the retail build.&lt;br /&gt;
**No genre selection in the audio options.&lt;br /&gt;
*Gameplay:&lt;br /&gt;
**Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
**Car physics are different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
**Hitting opponents with a car while looking for a race doesn&#039;t activate them.&lt;br /&gt;
**Phil is called C.J. in this version.&lt;br /&gt;
**Hookmen during a race are unmarked&lt;br /&gt;
**You have to press the button for changing camera POV to skip a race intro.&lt;br /&gt;
**Hidden Rockstar logos don&#039;t disappear when hit in Atlanta or Detroit. They behave like any other physics object.&lt;br /&gt;
**Some races that have cop chases in the retail build don&#039;t have them in this build&lt;br /&gt;
**Racers have a dialogue for when you arrive at a race start&lt;br /&gt;
***If you arrive first, they will say &amp;quot;Not bad! Lets race!&amp;quot;&lt;br /&gt;
***If they arrive first, they will say &amp;quot;Better drive faster in the race&amp;quot;&lt;br /&gt;
**There are no cutscenes with a countdown girl/guy.&lt;br /&gt;
**Autocross races are different:&lt;br /&gt;
***You can use nitro.&lt;br /&gt;
***No target time shown during the race.&lt;br /&gt;
***They are easily won as the finish time of other opponents is around 15 minutes, while you can easily finish the lap in 1-2 minutes.&lt;br /&gt;
**Cop vehicles can be used in Career mode&lt;br /&gt;
*Cars:&lt;br /&gt;
**Some cars&#039; manufacturer vinyls have different designs.&lt;br /&gt;
**Many price differences, e.g. SLR Vision costs $1,600,000 instead of $452,750&lt;br /&gt;
**Tuners&#039; trim colors can be changed. &lt;br /&gt;
**Headlights don&#039;t show on the ground.&lt;br /&gt;
***Also, their lens flare is different -- far more sharp.&lt;br /&gt;
***If headlight meshes from this build are added to the retail build, they appear quite distinct from the final ones, notably having a separation between the lights. See [https://hiddenpalace.org/File:MC3Oct2004Headlights.png here.]&lt;br /&gt;
**Manual transmission can&#039;t be used without patches.&lt;br /&gt;
*Cities:&lt;br /&gt;
**All billboards are stand-ins (with custom artwork by Rockstar) that were replaced with commercials for e.g. album releases, products like Pepsi or TV channels.&lt;br /&gt;
**Train model in San Diego is different - doesn&#039;t have transparent windows.&lt;br /&gt;
**Train model in Detroit is different - has transparent windows, but no passengers inside.&lt;br /&gt;
**Lighting on maps is more pronounced. A lot more lightmaps and contrast overall.&lt;br /&gt;
**Culling is very buggy and some parts of the map can&#039;t be seen despite nothing blocking the view.&lt;br /&gt;
**Pedestrians can jog and walk through crossings&lt;br /&gt;
**Pedestrian density is also far higher compared to the retail build and also can be modified in arcade mode.&lt;br /&gt;
**Some places in-game were renamed, possibly to minimize association with real-life businesses, e.g. [[wikipedia:SeaWorld_San_Diego|SeaLand]] into Water Park or [[wikipedia:Omni_San_Diego_Hotel|Omni Hotel]] into just Hotel.&lt;br /&gt;
**Many wooden posts have powerlines that connect to other wooden posts.&lt;br /&gt;
**Some hidden Rockstar logos are missing.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash (yes, it repeats for some reason and has two separate files)&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
Some of these issues are fixed or mitigated by patches linked at the top of this page. Please do not run this build without patches or without reading this list first.&lt;br /&gt;
* Runs terribly on PCSX2&#039;s hardware rendering with default settings - either play on software rendering, downgrade PCSX2 to v2.2.0 or disable depth conversion, partial source invalidation and enable &amp;quot;estimate texture region&amp;quot; in manual hardware renderer fixes. Thanks &#039;&#039;&#039;devildwarf&#039;&#039;&#039;!&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
* Autocross maps have extreme issues with culling.&lt;br /&gt;
* Networking mode &amp;quot;INTERNET PLAY&amp;quot; crashes due to lack of DNAS related files&lt;br /&gt;
* Speaking of online play, most game modes&#039; online netcodes are unfinished, these include race editor (opponent goes on cruise), TAG, Autocross racing (barriers don&#039;t appear, making it hard to race since checkpoints are not visible) and Detonate (a scrapped mode originally from Midnight Club II) disconnects the players in lobby.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.gif|A placeholder video file for this build in a GIF form. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the retail build.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with a different design in this build.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the retail build. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in this build, notice how it uses numbers instead of a slider.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the retail build covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the files of retail versions, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
File:Xycordsmc3colordecals.png|Unused window decal font, as well as XY cords for the color selector below right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=173555</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=173555"/>
		<updated>2026-08-24T17:59:36Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.zip|title=Dongle, Various Game Fixes, Skip Intro, and Unlock All .pnach files&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debug symbol maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains many differences, cut content, as well as &#039;&#039;&#039;debug symbols!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039;, a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, and a few other issues. PNACH files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
*** This could be referring to &#039;&#039;&#039;fishtailing&#039;&#039;&#039;, a well-known exploit enabling players to accumulate extreme speed during drifts in Midnight Club II. This exploit was noticeably nerfed in the retail build but is far more powerful in this build.&lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
*Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says it&#039;s &#039;&#039;&#039;SLUS_202.10&#039;&#039;&#039;, which is just the next serial code after Midnight Club II&#039;s &#039;&#039;&#039;SLUS_202.09&#039;&#039;&#039;&lt;br /&gt;
* All videos are placeholders&lt;br /&gt;
**Intro movies are actually from Midnight Club II&lt;br /&gt;
**Tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;[https://youtu.be/ADSTD-MprPs?si=nn_8_8Ej0o3Ek6Re&amp;amp;t=25 Rollin&#039; (Urban Assault Vehicle)]&#039;&#039;, meanwhile police sirens and barking dogs can be heard in the distance. &lt;br /&gt;
***An example of such a tutorial video can be seen [https://www.youtube.com/watch?v=HQL4iNclSfQ here]&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires [https://www.python.org/ python]) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
*Cheat codes in this version:&lt;br /&gt;
**normal - Says &amp;quot;!!CC_DEFAULTABILITIES!!&amp;quot;, seems to revert the cheats below(?)&lt;br /&gt;
**roar - Says &amp;quot;!!CC_ALLROAR!!&amp;quot;, enables roar for all cars&lt;br /&gt;
**agro - Says &amp;quot;!!CC_ALLAGRO!!&amp;quot;, enables agro for all cars&lt;br /&gt;
**zone - Says &amp;quot;!!CC_ALLZONE!!&amp;quot;, enables zone for all cars&lt;br /&gt;
**allcash - Says &amp;quot;!!CC_ALLCASH!!&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**cars - Says &amp;quot;!!CC_VECHICLES!!&amp;quot;, unlocks all cars&lt;br /&gt;
**parts - Says &amp;quot;!!CC_PARTS!!&amp;quot;, unlocks all cars parts&lt;br /&gt;
**cities - Says &amp;quot;!!CC_CITIES!!&amp;quot;, unlocks all cities&lt;br /&gt;
**cash - Says &amp;quot;JACKPOT&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**all - Says &amp;quot;UNLOCKALL&amp;quot;, does what it says&lt;br /&gt;
**trythisathome - Says &amp;quot;!!CC_OK!!, seems to do the same as the final version (bikers has flames on head)&lt;br /&gt;
*Relevant memory addresses:&lt;br /&gt;
**Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039;  to 1 or 2 or &#039;&#039;&#039;00690EB0&#039;&#039;&#039; to 1.&lt;br /&gt;
**Address for editing money is &#039;&#039;&#039;2BFEE44D3CC&#039;&#039;&#039;&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s [https://hiddenpalace.org/File:MC3Oct2004StringTable.zip string table] - Yung Wun&#039;s &#039;&#039;[https://www.youtube.com/watch?v=mK9tujntNj0 Tear It Up]&#039;&#039;&lt;br /&gt;
** Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039; can also be a cut song since it&#039;s used in all placeholder videos.&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 &#039;&#039;Maybach 57&#039;&#039;.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however going into body parts customization crashes the game and its UV texture across the hood, sunroof and trunk is broken, causing vinyls and damage to display incorrectly.&lt;br /&gt;
*A &#039;&#039;&#039;cut character&#039;&#039;&#039; named &#039;&#039;&#039;Dante&#039;&#039;&#039; driving a &#039;&#039;Mercedes-Benz CLK GTR&#039;&#039; in each city.&lt;br /&gt;
**Internally referred to as the World Champ.&lt;br /&gt;
**In the retail build, Lamont drives a &#039;&#039;Mercedes-Benz CLK GTR&#039;&#039; in Atlanta.&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
&lt;br /&gt;
==Differences==&lt;br /&gt;
These are only the most prominent differences - expand with more examples if needed:&lt;br /&gt;
*UI:&lt;br /&gt;
**Uses lots of yellow and blue.&lt;br /&gt;
**Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot;, you must be cruising in career mode to access this menu.&lt;br /&gt;
**A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
**Languages for PAL regions are heavily unfinished -- many strings are blank.&lt;br /&gt;
**No credits in options&lt;br /&gt;
*Audio:&lt;br /&gt;
**The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039;, however it can cycle through all the songs in the soundtrack except the ones that play after a race ends.&lt;br /&gt;
**Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles or walls.&lt;br /&gt;
**Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
**Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go,&#039;&#039; Hundred Reasons&#039;s &#039;&#039;Stories With Unhappy Endings&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (e.g. Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039; and Galaxy 2 Galaxy&#039;s &#039;&#039;Hi-Tech Jazz&#039;&#039;) instead of shortened ones like in the retail build.&lt;br /&gt;
**No genre selection in the audio options.&lt;br /&gt;
*Gameplay:&lt;br /&gt;
**Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
**Car physics are different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
**Hitting opponents with a car while looking for a race doesn&#039;t activate them.&lt;br /&gt;
**Phil is called C.J. in this version.&lt;br /&gt;
**Hookmen during a race are unmarked&lt;br /&gt;
**You have to press the button for changing camera POV to skip a race intro.&lt;br /&gt;
**Hidden Rockstar logos don&#039;t disappear when hit in Atlanta or Detroit. They behave like any other physics object.&lt;br /&gt;
**Some races that have cop chases in the retail build don&#039;t have them in this build&lt;br /&gt;
**Racers have a dialogue for when you arrive at a race start&lt;br /&gt;
***If you arrive first, they will say &amp;quot;Not bad! Lets race!&amp;quot;&lt;br /&gt;
***If they arrive first, they will say &amp;quot;Better drive faster in the race&amp;quot;&lt;br /&gt;
**There are no cutscenes with a countdown girl/guy.&lt;br /&gt;
**Autocross races are different:&lt;br /&gt;
***You can use nitro.&lt;br /&gt;
***No target time shown during the race.&lt;br /&gt;
***They are easily won as the finish time of other opponents is around 15 minutes, while you can easily finish the lap in 1-2 minutes.&lt;br /&gt;
**Cop vehicles can be used in Career mode&lt;br /&gt;
*Cars:&lt;br /&gt;
**Some cars&#039; manufacturer vinyls have different designs.&lt;br /&gt;
**Many price differences, e.g. SLR Vision costs $1,600,000 instead of $452,750&lt;br /&gt;
**Tuners&#039; trim colors can be changed. &lt;br /&gt;
**Headlights don&#039;t show on the ground.&lt;br /&gt;
***Also, their lens flare is different -- far more sharp.&lt;br /&gt;
***If headlight meshes from this build are added to the retail build, they appear quite distinct from the final ones, notably having a separation between the lights. See [https://hiddenpalace.org/File:MC3Oct2004Headlights.png here.]&lt;br /&gt;
**Manual transmission can&#039;t be used without patches.&lt;br /&gt;
*Cities:&lt;br /&gt;
**All billboards are stand-ins (with custom artwork by Rockstar) that were replaced with commercials for e.g. album releases, products like Pepsi or TV channels.&lt;br /&gt;
**Train model in San Diego is different - doesn&#039;t have transparent windows.&lt;br /&gt;
**Train model in Detroit is different - has transparent windows, but no passengers inside.&lt;br /&gt;
**Lighting on maps is more pronounced. A lot more lightmaps and contrast overall.&lt;br /&gt;
**Culling is very buggy and some parts of the map can&#039;t be seen despite nothing blocking the view.&lt;br /&gt;
**Pedestrians can jog and walk through crossings&lt;br /&gt;
**Pedestrian density is also far higher compared to the retail build and also can be modified in arcade mode.&lt;br /&gt;
**Some places in-game were renamed, possibly to minimize association with real-life businesses, e.g. [[wikipedia:SeaWorld_San_Diego|SeaLand]] into Water Park or [[wikipedia:Omni_San_Diego_Hotel|Omni Hotel]] into just Hotel.&lt;br /&gt;
**Many wooden posts have powerlines that connect to other wooden posts.&lt;br /&gt;
**Some hidden Rockstar logos are missing.&lt;br /&gt;
&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash (yes, it repeats for some reason and has two separate files)&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
Some of these issues are fixed or mitigated by patches linked at the top of this page. Please do not run this build without patches or without reading this list first.&lt;br /&gt;
* Runs terribly on PCSX2&#039;s hardware rendering with default settings - either play on software rendering, downgrade PCSX2 to v2.2.0 or disable depth conversion, partial source invalidation and enable &amp;quot;estimate texture region&amp;quot; in manual hardware renderer fixes. Thanks &#039;&#039;&#039;devildwarf&#039;&#039;&#039;!&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
* Autocross maps have extreme issues with culling.&lt;br /&gt;
* Networking mode &amp;quot;INTERNET PLAY&amp;quot; crashes due to lack of DNAS related files&lt;br /&gt;
* Speaking of online play, most game modes&#039; online netcodes are unfinished, these include race editor (opponent goes on cruise), TAG, Autocross racing (barriers don&#039;t appear, making it hard to race since checkpoints are not visible) and Detonate (a scrapped mode).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.gif|A placeholder video file for this build in a GIF form. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the retail build.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with a different design in this build.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the retail build. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in this build, notice how it uses numbers instead of a slider.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the retail build covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the files of retail versions, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
File:Xycordsmc3colordecals.png|Unused window decal font, as well as XY cords for the color selector below right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Xycordsmc3colordecals.png&amp;diff=173554</id>
		<title>File:Xycordsmc3colordecals.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Xycordsmc3colordecals.png&amp;diff=173554"/>
		<updated>2026-08-24T17:56:05Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cords for color mc3 alpha&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=173105</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=173105"/>
		<updated>2026-08-18T00:48:07Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: link for python&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.zip|title=Dongle, Various Game Fixes, Skip Intro, and Unlock All .pnach files&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debug symbol maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains many differences, cut content, as well as &#039;&#039;&#039;debug symbols!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039;, a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, and a few other issues. PNACH files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
*** This could be referring to &#039;&#039;&#039;fishtailing&#039;&#039;&#039;, a well-known exploit enabling players to accumulate extreme speed during drifts in Midnight Club II. This exploit was noticeably nerfed in the final game but is far more powerful in this build.&lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
*Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says it&#039;s &#039;&#039;&#039;SLUS_202.10&#039;&#039;&#039;, which is just the next serial code after Midnight Club II&#039;s &#039;&#039;&#039;SLUS_202.09&#039;&#039;&#039;&lt;br /&gt;
* All videos are placeholders&lt;br /&gt;
**Intro movies are actually from Midnight Club II&lt;br /&gt;
**Tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;[https://youtu.be/ADSTD-MprPs?si=nn_8_8Ej0o3Ek6Re&amp;amp;t=25 Rollin&#039; (Urban Assault Vehicle)]&#039;&#039;, meanwhile police sirens can be heard wailing in the distance. &lt;br /&gt;
***An example of such a tutorial video can be seen [https://www.youtube.com/watch?v=HQL4iNclSfQ here]&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires [https://www.python.org/ python]) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
*Cheat codes in this version:&lt;br /&gt;
**normal - Says &amp;quot;!!CC_DEFAULTABILITIES!!&amp;quot;, seems to revert the cheats below(?)&lt;br /&gt;
**roar - Says &amp;quot;!!CC_ALLROAR!!&amp;quot;, enables roar for all cars&lt;br /&gt;
**agro - Says &amp;quot;!!CC_ALLAGRO!!&amp;quot;, enables agro for all cars&lt;br /&gt;
**zone - Says &amp;quot;!!CC_ALLZONE!!&amp;quot;, enables zone for all cars&lt;br /&gt;
**allcash - Says &amp;quot;!!CC_ALLCASH!!&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**cars - Says &amp;quot;!!CC_VECHICLES!!&amp;quot;, unlocks all cars&lt;br /&gt;
**parts - Says &amp;quot;!!CC_PARTS!!&amp;quot;, unlocks all cars parts&lt;br /&gt;
**cities - Says &amp;quot;!!CC_CITIES!!&amp;quot;, unlocks all cities&lt;br /&gt;
**cash - Says &amp;quot;JACKPOT&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**all - Says &amp;quot;UNLOCKALL&amp;quot;, does what it says&lt;br /&gt;
**trythisathome - Says &amp;quot;!!CC_OK!!, seems to do the same as the final version (bikers has flames on head)&lt;br /&gt;
*Relevant memory addresses&lt;br /&gt;
**Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039;  to 1 or 2 or &#039;&#039;&#039;00690EB0&#039;&#039;&#039; to 1.&lt;br /&gt;
**Address for editing money is &#039;&#039;&#039;2BFEE44D3CC&#039;&#039;&#039;&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s [https://hiddenpalace.org/File:MC3Oct2004StringTable.zip string table] - Yung Wun&#039;s &#039;&#039;[https://www.youtube.com/watch?v=mK9tujntNj0 Tear It Up]&#039;&#039;&lt;br /&gt;
** Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039; can also be a cut song since it&#039;s used in all placeholder videos.&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 &#039;&#039;Maybach 57&#039;&#039;.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however going into body parts customization crashes the game and its UV texture across the hood, sunroof and trunk is broken, causing vinyls and damage to display incorrectly.&lt;br /&gt;
*A &#039;&#039;&#039;cut character&#039;&#039;&#039; named &#039;&#039;&#039;Dante&#039;&#039;&#039; driving a &#039;&#039;Mercedes-Benz CLK GTR&#039;&#039; in each city.&lt;br /&gt;
**Internally referred to as the World Champ.&lt;br /&gt;
**In the final game, Lamont drives a &#039;&#039;Mercedes-Benz CLK GTR&#039;&#039; in Atlanta.&lt;br /&gt;
* Other cut songs were found but they are already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
==Differences==&lt;br /&gt;
These are only the most prominent differences - expand with more examples if needed:&lt;br /&gt;
*UI:&lt;br /&gt;
**Uses lots of yellow and blue.&lt;br /&gt;
**Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot;, you must be cruising in career mode to access this menu.&lt;br /&gt;
**A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
**Languages for PAL regions are heavily unfinished -- many strings are blank.&lt;br /&gt;
**No credits in options&lt;br /&gt;
*Audio:&lt;br /&gt;
**The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039;, however it can cycle through all the songs in the soundtrack except the ones that play after a race ends.&lt;br /&gt;
**Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles or walls.&lt;br /&gt;
**Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
**Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go,&#039;&#039; Hundred Reasons&#039;s &#039;&#039;Stories With Unhappy Endings&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (e.g. Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039; and Galaxy 2 Galaxy&#039;s &#039;&#039;Hi-Tech Jazz&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
**No genre selection in the audio options.&lt;br /&gt;
*Gameplay:&lt;br /&gt;
**Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
**Car physics are different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
**Hitting opponents with a car while looking for a race doesn&#039;t activate them.&lt;br /&gt;
**Phil is called C.J. in this version.&lt;br /&gt;
**You can race any event without setting them to target in NAV system&lt;br /&gt;
**Hookmen during a race are unmarked&lt;br /&gt;
**You have to press the button for changing camera POV to skip a race intro.&lt;br /&gt;
**Hidden Rockstar logos don&#039;t disappear when hit in Atlanta or Detroit. They behave like any other physics object.&lt;br /&gt;
**Some races don&#039;t have cop chases&lt;br /&gt;
**Racers have a dialogue for when you arrive at a race start&lt;br /&gt;
***If you arrive first, they will say &amp;quot;Not bad! Lets race!&amp;quot;&lt;br /&gt;
***If they arrive first, they will say &amp;quot;Better drive faster in the race&amp;quot;&lt;br /&gt;
**There are no cutscenes with a guy or a girl starting the race&lt;br /&gt;
**Autocross races are different:&lt;br /&gt;
***You can use nitro.&lt;br /&gt;
***No target time.&lt;br /&gt;
***They are easily won the finish time of other opponents is around 15 minutes, while you can easily finish the lap in 1-2 minutes.&lt;br /&gt;
**Cop vehicles can be used in Career mode&lt;br /&gt;
*Cars:&lt;br /&gt;
**Some cars&#039; manufacturer vinyls have different designs.&lt;br /&gt;
**Many price differences, e.g. SLR Vision costs $1,600,000 instead of $452,750&lt;br /&gt;
**Tuners&#039; trim colors can be changed. &lt;br /&gt;
**Headlights don&#039;t show on the ground.&lt;br /&gt;
***Also, their lens flare is different -- far more sharp.&lt;br /&gt;
**Manual transmission can&#039;t be used without patches.&lt;br /&gt;
*Cities:&lt;br /&gt;
**All billboards are stand-ins (with custom artwork by Rockstar) that were replaced with commercials for e.g. album releases, products like Pepsi or TV channels.&lt;br /&gt;
**Train model in San Diego is different - doesn&#039;t have transparent windows.&lt;br /&gt;
**Train model in Detroit is different - has transparent windows, but no passengers inside.&lt;br /&gt;
**Lighting on maps is more pronounced. A lot more lightmaps and contrast overall.&lt;br /&gt;
**Culling is very buggy and some parts of the map can&#039;t be seen despite nothing blocking the view.&lt;br /&gt;
**Pedestrians can jog and walk through crossings&lt;br /&gt;
**Pedestrian density is also far higher compared to the final game and also can be modified in arcade mode.&lt;br /&gt;
**Some places in-game were renamed, possibly to minimize association with real-life businesses, e.g. [[wikipedia:SeaWorld_San_Diego|SeaLand]] into Water Park or [[wikipedia:Omni_San_Diego_Hotel|Omni Hotel]] into just Hotel.&lt;br /&gt;
**Many wooden posts have powerlines that connect to other wooden posts.&lt;br /&gt;
**Some hidden Rockstar logos are missing.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash (yes, it repeats for some reason and has two separate files)&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
Some of these issues are fixed or mitigated by patches linked at the top of this page. Please do not run this build without patches or without reading this list first.&lt;br /&gt;
* Runs terribly on PCSX2&#039;s hardware rendering with default settings - either play on software rendering or disable depth conversion, partial source invalidation and enable &amp;quot;estimate texture region&amp;quot; in manual hardware renderer fixes. Thanks &#039;&#039;&#039;devildwarf&#039;&#039;&#039;!&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
* Autocross maps have extreme issues with culling.&lt;br /&gt;
* Networking mode &amp;quot;INTERNET PLAY&amp;quot; crashes due to lack of DNAS related files&lt;br /&gt;
* Speaking of online play, most game modes&#039; online netcodes are unfinished, these include race editor (opponent goes on cruise), TAG, Autocross racing (barriers don&#039;t appear, making it hard to race since checkpoints are not visible) and Detonate (a scrapped mode).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with a different design in this build.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in this build, notice how it uses numbers instead of a slider.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the files of retail versions, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172910</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172910"/>
		<updated>2026-08-16T15:17:07Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: Cheats info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.zip|title=Dongle, Various Game Fixes, Skip Intro, and Unlock All .pnach files&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debug symbol maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains many differences, cut content, as well as &#039;&#039;&#039;debug symbols!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039;, a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, and a few other issues. PNACH files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
*Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says it&#039;s &#039;&#039;&#039;SLUS_202.10&#039;&#039;&#039;, which is just the next serial code after Midnight Club II&#039;s &#039;&#039;&#039;SLUS_202.09&#039;&#039;&#039;&lt;br /&gt;
* All videos are placeholders&lt;br /&gt;
**Intro movies are actually from Midnight Club II&lt;br /&gt;
**Tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;[https://youtu.be/ADSTD-MprPs?si=nn_8_8Ej0o3Ek6Re&amp;amp;t=25 Rollin&#039; (Urban Assault Vehicle)]&#039;&#039;, meanwhile police sirens can be heard wailing in the distance. &lt;br /&gt;
***An example of such a tutorial video can be seen [https://www.youtube.com/watch?v=HQL4iNclSfQ here]&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
*Cheat codes in this version:&lt;br /&gt;
**normal - Says &amp;quot;!!CC_DEFAULTABILITIES!!&amp;quot;, seems to revert the cheats below(?)&lt;br /&gt;
**roar - Says &amp;quot;!!CC_ALLROAR!!&amp;quot;, enables roar for all cars&lt;br /&gt;
**agro - Says &amp;quot;!!CC_ALLAGRO!!&amp;quot;, enables agro for all cars&lt;br /&gt;
**zone - Says &amp;quot;!!CC_ALLZONE!!&amp;quot;, enables zone for all cars&lt;br /&gt;
**allcash - Says &amp;quot;!!CC_ALLCASH!!&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**cars - Says &amp;quot;!!CC_VECHICLES!!&amp;quot;, unlocks all cars&lt;br /&gt;
**parts - Says &amp;quot;!!CC_PARTS!!&amp;quot;, unlocks all cars parts&lt;br /&gt;
**cities - Says &amp;quot;!!CC_CITIES!!&amp;quot;, unlocks all cities&lt;br /&gt;
**cash - Says &amp;quot;JACKPOT&amp;quot;, sets your money to 4,200,000&lt;br /&gt;
**all - Says &amp;quot;UNLOCKALL&amp;quot;, does that it says&lt;br /&gt;
**trythisathome - Says &amp;quot;!!CC_OK!!, seems to do the same cheat as final version (bikers has flames on head)&lt;br /&gt;
*Relevant memory addresses&lt;br /&gt;
**Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039;  to 1 or 2 or &#039;&#039;&#039;00690EB0&#039;&#039;&#039; to 1.&lt;br /&gt;
**Address for editing money is &#039;&#039;&#039;2BFEE44D3CC&#039;&#039;&#039;&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s [https://hiddenpalace.org/File:MC3Oct2004StringTable.zip string table] - Yung Wun&#039;s &#039;&#039;[https://www.youtube.com/watch?v=mK9tujntNj0 Tear It Up]&#039;&#039;&lt;br /&gt;
** Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039; can also be a cut song since it&#039;s used in all placeholder videos.&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
* Other cut songs were found but they are already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
==Differences==&lt;br /&gt;
These are only the most prominent differences - expand with more examples if needed:&lt;br /&gt;
*UI:&lt;br /&gt;
**Uses lots of yellow and blue.&lt;br /&gt;
**Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot;, you must be cruising in career mode to access this menu.&lt;br /&gt;
**A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Audio:&lt;br /&gt;
**The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039;, however it can cycle through all the songs in the soundtrack except the ones that play after a race ends.&lt;br /&gt;
**Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
**Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
**Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go,&#039;&#039; Hundred Reasons&#039;s &#039;&#039;Stories With Unhappy Endings&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (e.g. Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039; and Galaxy 2 Galaxy&#039;s &#039;&#039;Hi-Tech Jazz&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
*Gameplay:&lt;br /&gt;
**Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
**Car physics are different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
**Hitting opponents with a car while looking for a race doesn&#039;t activate them.&lt;br /&gt;
**Phil is called C.J. in this version.&lt;br /&gt;
*Cars:&lt;br /&gt;
**Some cars&#039; manufacturer vinyls have different designs.&lt;br /&gt;
**Many price differences, e.g. SLR Vision costs $1,600,000 instead of $452,750&lt;br /&gt;
**Tuners&#039; trim colors can be changed. &lt;br /&gt;
*Cities:&lt;br /&gt;
**All billboards are stand-ins (with custom artwork by Rockstar) that were replaced with commercials for e.g. album releases, products like Pepsi or TV channels.&lt;br /&gt;
**Train model in San Diego is different - doesn&#039;t have transparent windows.&lt;br /&gt;
**Train model in Detroit is different - has transparent windows, but no passengers inside.&lt;br /&gt;
**Lighting on maps is more pronounced. A lot more lightmaps and contrast overall.&lt;br /&gt;
**Culling is very buggy and some parts of the map can&#039;t be seen despite nothing blocking the view.&lt;br /&gt;
**Pedestrians can jog and walk through crossings&lt;br /&gt;
**Pedestrian density is also far higher compared to the final game and also can be modified in arcade mode.&lt;br /&gt;
**Some places in-game were renamed, possibly to minimize association with real-life businesses, e.g. [[wikipedia:SeaWorld_San_Diego|SeaLand]] into Water Park or [[wikipedia:Omni_San_Diego_Hotel|Omni Hotel]] into just Hotel.&lt;br /&gt;
**Many wooden posts have powerlines that connect to other wooden posts.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Runs terribly on PCSX2&#039;s hardware rendering with default settings - either play on software rendering or disable depth conversion, partial source invalidation and enable &amp;quot;estimate texture region&amp;quot; in manual hardware renderer fixes. Thanks &#039;&#039;&#039;devildwarf&#039;&#039;&#039;!&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
* Networking mode &amp;quot;INTERNET PLAY&amp;quot; crashes due to lack of DNAS related files&lt;br /&gt;
* Speaking of online play, most game modes&#039; online netcodes are unfinished, these include race editor (opponent goes on cruise), TAG, Autocross racing (barriers don&#039;t appear, making it hard to race since checkpoints are not visible) and Detonate (a scrapped mode).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with different design in this build.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in this build, notice how it uses numbers instead of a slider.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172757</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172757"/>
		<updated>2026-08-14T21:21:11Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: Me and ace we played this build online via LAN play, I listed the issues found during gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, memory leak, and unlock all .pnaches&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debug symbol maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains many differences, cut content, as well as &#039;&#039;&#039;debug symbols!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039;, a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, and a few other issues. PNACH files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
*Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says it&#039;s &#039;&#039;&#039;SLUS_202.10&#039;&#039;&#039;, which is just the next serial code after Midnight Club II&#039;s &#039;&#039;&#039;SLUS_202.09&#039;&#039;&#039;&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders&lt;br /&gt;
**Intro movies are actually from Midnight Club II&lt;br /&gt;
**Tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;[https://youtu.be/ADSTD-MprPs?si=nn_8_8Ej0o3Ek6Re&amp;amp;t=25 Rollin&#039; (Urban Assault Vehicle)]&#039;&#039;, meanwhile police sirens can be heard wailing in the distance. &lt;br /&gt;
***An example of such a tutorial video can be seen [https://www.youtube.com/watch?v=HQL4iNclSfQ here]&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
* Address for editing money is 2BFEE44D3CC&lt;br /&gt;
*Cheat codes in this version:&lt;br /&gt;
**normal&lt;br /&gt;
**roar&lt;br /&gt;
**agro&lt;br /&gt;
**zone&lt;br /&gt;
**allcash&lt;br /&gt;
**cars&lt;br /&gt;
**parts&lt;br /&gt;
**cities&lt;br /&gt;
**cash&lt;br /&gt;
**all&lt;br /&gt;
**trythisathome&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s [https://hiddenpalace.org/File:MC3Oct2004StringTable.zip string table] - Yung Wun&#039;s &#039;&#039;[https://www.youtube.com/watch?v=mK9tujntNj0 Tear It Up]&#039;&#039;&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
* Other cut songs were found but they are already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
==Differences==&lt;br /&gt;
These are only the most prominent differences - expand with more examples if needed:&lt;br /&gt;
*UI:&lt;br /&gt;
**Uses lots of yellow and blue.&lt;br /&gt;
**Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot;, you must be cruising in career mode to access this menu.&lt;br /&gt;
**A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Audio:&lt;br /&gt;
**The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039;, however it can cycle through all the songs in the soundtrack except the ones that play after a race ends.&lt;br /&gt;
**Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
**Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
**Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go,&#039;&#039; Hundred Reasons&#039;s &#039;&#039;Stories With Unhappy Endings&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (e.g. Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039; and Galaxy 2 Galaxy&#039;s &#039;&#039;Hi-Tech Jazz&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
*Gameplay:&lt;br /&gt;
**Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
**Car physics are different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
**Hitting opponents with a car while looking for a race doesn&#039;t activate them.&lt;br /&gt;
**Phil is called C.J. in this version.&lt;br /&gt;
*Cars:&lt;br /&gt;
**Some cars&#039; manufacturer vinyls have different designs.&lt;br /&gt;
**Many price differences, e.g. SLR Vision costs $1,600,000 instead of $452,750&lt;br /&gt;
**Tuners&#039; trim colors can be changed. &lt;br /&gt;
*Cities:&lt;br /&gt;
**All billboards are stand-ins (with custom artwork by Rockstar) that were replaced with commercials for e.g. album releases, products like Pepsi or TV channels.&lt;br /&gt;
**Train model in San Diego is different - doesn&#039;t have transparent windows.&lt;br /&gt;
**Train model in Detroit is different - has transparent windows, but no passengers inside.&lt;br /&gt;
**Lighting on maps is more pronounced. A lot more lightmaps and contrast overall.&lt;br /&gt;
**Culling is very buggy and some parts of the map can&#039;t be seen despite nothing blocking the view.&lt;br /&gt;
**Pedestrians can jog and walk through crossings&lt;br /&gt;
**Pedestrian density is also far higher compared to the final game and also can be modified in arcade mode.&lt;br /&gt;
**Some places in-game were renamed, possibly to minimize association with real-life businesses, e.g. [[wikipedia:SeaWorld_San_Diego|SeaLand]] into Water Park or [[wikipedia:Omni_San_Diego_Hotel|Omni Hotel]] into just Hotel.&lt;br /&gt;
**Many wooden posts have powerlines that connect to other wooden posts.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Runs terribly on hardware rendering with default settings - either play on software rendering or disable depth conversion, partial source invalidation and enable &amp;quot;estimate texture region&amp;quot; in manual hardware renderer fixes. Thanks &#039;&#039;&#039;devildwarf&#039;&#039;&#039;!&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
* Networking mode &amp;quot;INTERNET PLAY&amp;quot; crashes due to lack of DNAS related files&lt;br /&gt;
* Speaking of, most game modes online netcodes are unfinished, these include race editor (opponent goes on cruise), TAG, Autocross racing (Barriers doesn&#039;t appear, making it hard to race since checkpoints are not visible)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with different design in this build.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in this build, notice how it uses numbers instead of a slider.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172756</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172756"/>
		<updated>2026-08-14T21:16:59Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, memory leak, and unlock all .pnaches&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debug symbol maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains many differences, cut content, as well as &#039;&#039;&#039;debug symbols!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039;, a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, and a few other issues. PNACH files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
*Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says it&#039;s &#039;&#039;&#039;SLUS_202.10&#039;&#039;&#039;, which is just the next serial code after Midnight Club II&#039;s &#039;&#039;&#039;SLUS_202.09&#039;&#039;&#039;&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders&lt;br /&gt;
**Intro movies are actually from Midnight Club II&lt;br /&gt;
**Tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;[https://youtu.be/ADSTD-MprPs?si=nn_8_8Ej0o3Ek6Re&amp;amp;t=25 Rollin&#039; (Urban Assault Vehicle)]&#039;&#039;, meanwhile police sirens can be heard wailing in the distance. &lt;br /&gt;
***An example of such a tutorial video can be seen [https://www.youtube.com/watch?v=HQL4iNclSfQ here]&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
* Address for editing money is 2BFEE44D3CC&lt;br /&gt;
*Cheat codes in this version:&lt;br /&gt;
**normal&lt;br /&gt;
**roar&lt;br /&gt;
**agro&lt;br /&gt;
**zone&lt;br /&gt;
**allcash&lt;br /&gt;
**cars&lt;br /&gt;
**parts&lt;br /&gt;
**cities&lt;br /&gt;
**cash&lt;br /&gt;
**all&lt;br /&gt;
**trythisathome&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s [https://hiddenpalace.org/File:MC3Oct2004StringTable.zip string table] - Yung Wun&#039;s &#039;&#039;[https://www.youtube.com/watch?v=mK9tujntNj0 Tear It Up]&#039;&#039;&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
* Other cut songs were found but they are already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
==Differences==&lt;br /&gt;
These are only the most prominent differences - expand with more examples if needed:&lt;br /&gt;
*UI:&lt;br /&gt;
**Uses lots of yellow and blue.&lt;br /&gt;
**Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot;, you must be cruising in career mode to access this menu.&lt;br /&gt;
**A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Audio:&lt;br /&gt;
**The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039;, however it can cycle through all the songs in the soundtrack except the ones that play after a race ends.&lt;br /&gt;
**Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
**Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
**Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go,&#039;&#039; Hundred Reasons&#039;s &#039;&#039;Stories With Unhappy Endings&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (e.g. Dark Energy&#039;s &#039;&#039;Nitestrike&#039;&#039; and Galaxy 2 Galaxy&#039;s &#039;&#039;Hi-Tech Jazz&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
*Gameplay:&lt;br /&gt;
**Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
**Car physics are different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
**Hitting opponents with a car while looking for a race doesn&#039;t activate them.&lt;br /&gt;
**Phil is called C.J. in this version.&lt;br /&gt;
*Cars:&lt;br /&gt;
**Some cars&#039; manufacturer vinyls have different designs.&lt;br /&gt;
**Many price differences, e.g. SLR Vision costs $1,600,000 instead of $452,750&lt;br /&gt;
**Tuners&#039; trim colors can be changed. &lt;br /&gt;
*Cities:&lt;br /&gt;
**All billboards are stand-ins (with custom artwork by Rockstar) that were replaced with commercials for e.g. album releases, products like Pepsi or TV channels.&lt;br /&gt;
**Train model in San Diego is different - doesn&#039;t have transparent windows.&lt;br /&gt;
**Train model in Detroit is different - has transparent windows, but no passengers inside.&lt;br /&gt;
**Lighting on maps is more pronounced. A lot more lightmaps and contrast overall.&lt;br /&gt;
**Culling is very buggy and some parts of the map can&#039;t be seen despite nothing blocking the view.&lt;br /&gt;
**Pedestrians can jog and walk through crossings&lt;br /&gt;
**Pedestrian density is also far higher compared to the final game and also can be modified in arcade mode.&lt;br /&gt;
**Some places in-game were renamed, possibly to minimize association with real-life businesses, e.g. [[wikipedia:SeaWorld_San_Diego|SeaLand]] into Water Park or [[wikipedia:Omni_San_Diego_Hotel|Omni Hotel]] into just Hotel.&lt;br /&gt;
**Many wooden posts have powerlines that connect to other wooden posts.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Runs terribly on hardware rendering with default settings - either play on software rendering or disable depth conversion, partial source invalidation and enable &amp;quot;estimate texture region&amp;quot; in manual hardware renderer fixes. Thanks &#039;&#039;&#039;devildwarf&#039;&#039;&#039;!&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with different design in this build.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in this build, notice how it uses numbers instead of a slider.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172674</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172674"/>
		<updated>2026-08-13T19:41:22Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: putting stuff in right place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches (outdated, new upload soon)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debugging maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols! &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039; and a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
* Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says its SLUS_202.10&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039;, meanwhile police sirens can be heard wailing in the distance)&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
==Differences==&lt;br /&gt;
*The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;, however it can play all songs in the soundtrack except the ones after a race ends.&lt;br /&gt;
*UI is different - uses lots of yellow and blue.&lt;br /&gt;
*Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
*A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
*Train model is different - doesn&#039;t have transparent windows.&lt;br /&gt;
*Pedestrians can jog and walk through crossings&lt;br /&gt;
*Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
*Car physics are also different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
*Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
*Some cars manufacter vinyls have different design&lt;br /&gt;
* Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot; you must be on cruise in career mode to access&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s string table - Yung Wun&#039;s &#039;&#039;Tear It Up&#039;&#039;&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with different design in beta version.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in beta version, notice it uses numbers instead of a slider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172673</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172673"/>
		<updated>2026-08-13T19:40:44Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: image for tune your ride&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches (outdated, new upload soon)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debugging maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols! &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039; and a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
* Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says its SLUS_202.10&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039;, meanwhile police sirens can be heard wailing in the distance)&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
* Some cars manufacter vinyls have different design&lt;br /&gt;
* Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot; you must be on cruise in career mode to access&lt;br /&gt;
==Differences==&lt;br /&gt;
*The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;, however it can play all songs in the soundtrack except the ones after a race ends.&lt;br /&gt;
*UI is different - uses lots of yellow and blue.&lt;br /&gt;
*Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
*A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
*Train model is different - doesn&#039;t have transparent windows.&lt;br /&gt;
*Pedestrians can jog and walk through crossings&lt;br /&gt;
*Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
*Car physics are also different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
*Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s string table - Yung Wun&#039;s &#039;&#039;Tear It Up&#039;&#039;&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with different design in beta version.&lt;br /&gt;
File:Tuneridemc3.png|Tune your ride in beta version, notice it uses numbers instead of a slider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172672</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172672"/>
		<updated>2026-08-13T19:39:42Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches (outdated, new upload soon)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debugging maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols! &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039; and a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
* Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says its SLUS_202.10&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039;, meanwhile police sirens can be heard wailing in the distance)&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
* Some cars manufacter vinyls have different design&lt;br /&gt;
* Tune your vehicle is named as &amp;quot;Tune Your Ride&amp;quot; you must be on cruise in career mode to access&lt;br /&gt;
==Differences==&lt;br /&gt;
*The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;, however it can play all songs in the soundtrack except the ones after a race ends.&lt;br /&gt;
*UI is different - uses lots of yellow and blue.&lt;br /&gt;
*Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
*A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
*Train model is different - doesn&#039;t have transparent windows.&lt;br /&gt;
*Pedestrians can jog and walk through crossings&lt;br /&gt;
*Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
*Car physics are also different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
*Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s string table - Yung Wun&#039;s &#039;&#039;Tear It Up&#039;&#039;&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with different design in beta version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Tuneridemc3.png&amp;diff=172671</id>
		<title>File:Tuneridemc3.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Tuneridemc3.png&amp;diff=172671"/>
		<updated>2026-08-13T19:36:52Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tune your vehicle beta&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172670</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172670"/>
		<updated>2026-08-13T19:17:02Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: vinyls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches (outdated, new upload soon)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debugging maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols! &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039; and a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
* Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says its SLUS_202.10&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039;, meanwhile police sirens can be heard wailing in the distance)&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
* Some cars manufacter vinyls have different design&lt;br /&gt;
==Differences==&lt;br /&gt;
*The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;, however it can play all songs in the soundtrack except the ones after a race ends.&lt;br /&gt;
*UI is different - uses lots of yellow and blue.&lt;br /&gt;
*Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
*A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
*Train model is different - doesn&#039;t have transparent windows.&lt;br /&gt;
*Pedestrians can jog and walk through crossings&lt;br /&gt;
*Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
*Car physics are also different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
*Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s string table - Yung Wun&#039;s &#039;&#039;Tear It Up&#039;&#039;&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
File:Saleenvinylmc3beta.png|Example of a vinyl with different design in beta version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Saleenvinylmc3beta.png&amp;diff=172669</id>
		<title>File:Saleenvinylmc3beta.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Saleenvinylmc3beta.png&amp;diff=172669"/>
		<updated>2026-08-13T19:15:31Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;saleen vinyl is different in beta, it has a wolf drawing in the side&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172668</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172668"/>
		<updated>2026-08-13T18:47:49Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: save infos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches (outdated, new upload soon)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debugging maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols! &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039; and a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
* Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;, save says its SLUS_202.10&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039;, meanwhile police sirens can be heard wailing in the distance)&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
==Differences==&lt;br /&gt;
*The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;, however it can play all songs in the soundtrack except the ones after a race ends.&lt;br /&gt;
*UI is different - uses lots of yellow and blue.&lt;br /&gt;
*Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
*A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
*Train model is different - doesn&#039;t have transparent windows.&lt;br /&gt;
*Pedestrians can jog and walk through crossings&lt;br /&gt;
*Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
*Car physics are also different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
*Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s string table - Yung Wun&#039;s &#039;&#039;Tear It Up&#039;&#039;&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in this build has a different design.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172665</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172665"/>
		<updated>2026-08-13T17:32:39Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: pause&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches (outdated, new upload soon)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debugging maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols! &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a &#039;&#039;&#039;dongle requirement&#039;&#039;&#039; and a &#039;&#039;&#039;memory leak&#039;&#039;&#039;, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to &#039;&#039;&#039;Devildwarf&#039;&#039;&#039; and &#039;&#039;&#039;Ghostie&#039;&#039;&#039; for providing these.&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
** The build was made by a QA employee that wanted to keep a version containing his favorite bug (allowing one to &#039;&#039;&#039;slingshot&#039;&#039;&#039; their car across the map while &#039;&#039;&#039;drifting a certain way&#039;&#039;&#039;) before it got patched. &lt;br /&gt;
**They also mentioned that &#039;&#039;&#039;more than one&#039;&#039;&#039; build has been made by that QA employee.&lt;br /&gt;
* Executable is named &#039;&#039;&#039;SLUS_123.45&#039;&#039;&#039;&lt;br /&gt;
* Debug info can be enabled by setting &#039;&#039;&#039;00690EAC&#039;&#039;&#039; to 1 or 2.&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are videos of Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &#039;&#039;Rollin&#039; (Urban Assault Vehicle)&#039;&#039;, meanwhile police sirens can be heard wailing in the distance)&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
==Differences==&lt;br /&gt;
*The main menu starts with a full version of Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;, however it can play all songs in the soundtrack except the ones after a race ends.&lt;br /&gt;
*UI is different - uses lots of yellow and red.&lt;br /&gt;
*Many sound effects are different. Cars also don&#039;t make any sounds when hitting other vehicles.&lt;br /&gt;
*A blue tint is applied over the screen when starting a race/cruising the city, takes 1 second to fade out during which the game is paused. A remnant of Midnight Club II.&lt;br /&gt;
*Explosions&#039; slow-mo takes far longer to end.&lt;br /&gt;
*Train model is different - doesn&#039;t have transparent windows.&lt;br /&gt;
*Pedestrians can jog and walk through crossings&lt;br /&gt;
*Almost no voice acting in this build - only pedestrians have lines.&lt;br /&gt;
*Car physics are also different - they roll more often, feel less weighty and are less &amp;quot;glued&amp;quot; to the road.&lt;br /&gt;
*Some songs are uncensored (e.g. Trick Daddy&#039;s &#039;&#039;Let&#039;s Go&#039;&#039; and Peaches&#039;s &#039;&#039;Kick It&#039;&#039;), some have different mixes (Trick Daddy&#039;s &#039;&#039;Jump On It&#039;&#039; has a slightly different chorus) and some are full versions of the songs (Dark Energy&#039;s &#039;&#039;Nightstrike&#039;&#039;) instead of shortened ones like in the final game.&lt;br /&gt;
==Cuts==&lt;br /&gt;
* A &#039;&#039;&#039;cut song&#039;&#039;&#039; was found in this build&#039;s string table - Yung Wun&#039;s &#039;&#039;Tear It Up&#039;&#039;&lt;br /&gt;
* Other cut songs were found but they were already known by the community:&lt;br /&gt;
** Nappy Roots - Hustla&lt;br /&gt;
** Trick Daddy - Gangsta&lt;br /&gt;
** Fat Joe - Opposites Attract&lt;br /&gt;
** Trick Daddy - Let&#039;s Go&lt;br /&gt;
** Fat Joe - My Lifestyle&lt;br /&gt;
** R. Kelly - So Sexy (ft. Twista)&lt;br /&gt;
** Jazze Pha - Materialistic&lt;br /&gt;
** Fat Joe - Fight Club (ft. M.O.P.)&lt;br /&gt;
** Funeral For A Friend - Escape Artists Never Die&lt;br /&gt;
** The Grim Northern Social - Urban Pressure&lt;br /&gt;
** Damageplan - Save Me&lt;br /&gt;
** Authority Zero - Revolution&lt;br /&gt;
** Damageplan - Pride&lt;br /&gt;
** Galaxy 2 Galaxy - Return of the Dragon (Los Hermanos Remix)&lt;br /&gt;
** Galaxy 2 Galaxy - Windchime&lt;br /&gt;
** The Infiltrator - I&#039;m In&lt;br /&gt;
* A &#039;&#039;&#039;cut vehicle&#039;&#039;&#039; is in this build - a 2004 Maybach 57.&lt;br /&gt;
**It was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts 4 months before this build was released].&lt;br /&gt;
**It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
==Soundtrack==&lt;br /&gt;
*All music playlists are the same in every city - in the frontend, in the garage, during a race or while cruising, except after a race ends. Their content is as follows: &lt;br /&gt;
**The Martian - Lost Transmission From Earth&lt;br /&gt;
**Suburban Knight - Nightstrike&lt;br /&gt;
**The Martian - Star Dancer&lt;br /&gt;
**Underground Resistance - I&#039;m In&lt;br /&gt;
**Underground Resistance - Amazon&lt;br /&gt;
**The Aztec Mystic - Jaguar&lt;br /&gt;
**Underground Resistance - Jupiter Jazz&lt;br /&gt;
**Suburban Knight - Nocturbulous&lt;br /&gt;
**The Martian - Sex In Zero Gravity&lt;br /&gt;
**The Aztec Mystic - Aguila&lt;br /&gt;
**Suburban Knight - The Warning&lt;br /&gt;
**The Martian - Search Your Feelings&lt;br /&gt;
**Underground Resistance - Hi-Tech Jazz&lt;br /&gt;
**Underground Resistance - Return of the Dragons&lt;br /&gt;
**Orlando Voorn - Bite Before You Bark&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**The Tek Brothers - Denang&lt;br /&gt;
**B. Calloway - Direct Maniac&lt;br /&gt;
**Underground Resistance - Windchime&lt;br /&gt;
**Apathy - Drive It Like I Stole It&lt;br /&gt;
**Fix - Flash&lt;br /&gt;
**Grim Northerns - Urban Pressure&lt;br /&gt;
**Hundred Reasons - Stories With Unhappy Endings&lt;br /&gt;
**Peaches feat. Iggy Pop - Kick It&lt;br /&gt;
**Trick Daddy feat. Khia &amp;amp; Tampa Tony - Jump On It&lt;br /&gt;
**Trick Daddy feat. Twista &amp;amp; Lil Jon - Let&#039;s Go&lt;br /&gt;
*Music playlists that play when you finish a race are different though, but are the same whether you win or lose. Their content is as follows:&lt;br /&gt;
**Funeral for a Friend - Escape Artists Never Die&lt;br /&gt;
**Fat Joe feat. M.O.P. &amp;amp; Petey Pablo - Fight Club&lt;br /&gt;
**Trick Daddy feat. Birdman - Gangsta&lt;br /&gt;
**Nappy Roots - Hustla&lt;br /&gt;
**Trick Daddy feat. Lil Jon &amp;amp; Twista - Let&#039;s Go&lt;br /&gt;
**Jazze Pha - Materialistic&lt;br /&gt;
**Fat Joe - My Lifestyle&lt;br /&gt;
**Fat Joe feat. Remy Ma - Opposites Attract&lt;br /&gt;
**Damageplan - Pride&lt;br /&gt;
**Authority Zero - Revolution&lt;br /&gt;
**Damageplan - Save Me&lt;br /&gt;
**Twista feat. R. Kelly - So Sexy&lt;br /&gt;
==Known issues==&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-Garage.jpg|The garage in this build. Note the &amp;quot;trade in value&amp;quot; and &amp;quot;top speed&amp;quot; which aren&#039;t present in the final game.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
File:Pausemc3betavaoms.png|Pause menu in beta has a different UI&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Pausemc3betavaoms.png&amp;diff=172664</id>
		<title>File:Pausemc3betavaoms.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Pausemc3betavaoms.png&amp;diff=172664"/>
		<updated>2026-08-13T17:31:06Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172638</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172638"/>
		<updated>2026-08-13T13:53:39Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: music info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title-43.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|buildname=SLUS_123.45&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|origin_labels=&amp;quot;MC3 PS2 10/24/04&amp;quot;, &amp;quot;A&amp;quot;}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches (outdated, new upload soon)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Debug.zip|title=Debugging maps&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols! &lt;br /&gt;
&lt;br /&gt;
It was built around 5 months before the game went gold and around 45 days after the first trailer, so it is &#039;&#039;quite&#039;&#039; unstable and requires &#039;&#039;&#039;a lot&#039;&#039;&#039; of patches.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build has a dongle requirement and a memory leak, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to Devildwarf and Ghostie for providing these&lt;br /&gt;
* Found by [https://archive.ph/R1ZCA u/MommysSalami near San Diego]&lt;br /&gt;
* Executable is named SLUS_123.45&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &amp;quot;Rollin&#039; (Urban Assault Vehicle)&amp;quot;, meanwhile police sirens are wailing in the distance)&lt;br /&gt;
* A cut song was found in this build&#039;s string table - Yung Wun&#039;s &amp;quot;Tear It Up&amp;quot;&lt;br /&gt;
* A cut vehicle is in this build - a 2004 Maybach 57, a car that was already known by the community to be cut and [https://youtu.be/sXZsg9xY9_Y?si=PSMusd7UnDLRizbi&amp;amp;t=831 even discussed by Kris Roberts recently in Remco&#039;s video]. It can be driven and is listed in the garage, however damage models are broken and going into body parts customization crashes the game.&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files - see [https://zenhax.com/viewtopic.php@t=17531.html here]. Alternatively you can use DAVE.py (requires python) - see [https://ednessp.github.io/tools#Midnight_Club here]&lt;br /&gt;
* Musics are uncensored and some of em are the full version rather than a short version&lt;br /&gt;
&lt;br /&gt;
==Known crashes==&lt;br /&gt;
* Hangs frequently while loading due to memory leaks - either during loading or immediately after the screen turns black&lt;br /&gt;
* Swapping the cars in the garage can sometimes cause a crash&lt;br /&gt;
* Opening NAV system or pause menu during a race will cause a crash with some opponents (Carlos especially)&lt;br /&gt;
* Sometimes finishing a race before all opponents reach the finish line will cause a crash after results&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png|A placeholder video file for this build. Every movie except working intros (which are instead from Midnight Club II) is like this and has an identical audio&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg|A cut car (&#039;04 Maybach 57) standing next to the General Motors headquarters - a building that lost all its logos in the retail version and only had them in the PSP version.&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg|A Supra on fire - a feature that was cut from the final game. It also produces crackling sounds! All cars EXCEPT Mercedes can be set on fire.&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg|An early version of the NAV System. The one in the final game covers the whole screen and is less colorful.&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg|Loadmovie01.pck in its full glory - it actually was found in the retail versions too, but it never transitioned into gameplay and had broken city name strings. This build doesn&#039;t have transition.pck which handles all transitions in the retail version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png|A photo of the disc containing the build. Note the &amp;quot;A&amp;quot; on the bottom of this disc!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172573</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172573"/>
		<updated>2026-08-13T03:29:33Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: Reason why most of loads crashes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols!&lt;br /&gt;
==Notes==&lt;br /&gt;
* A build 5 months before the game went gold and a little over a month after the first trailer&lt;br /&gt;
* This build has a dongle requirement and a memory leak, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to Devildwarf and Ghostie for providing these&lt;br /&gt;
* Found by u/MommysSalami near San Diego&lt;br /&gt;
* Executable is named SLUS_123.45&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &amp;quot;Rollin&#039; (Urban Assault Vehicle)&amp;quot;, meanwhile police sirens are wailing in the distance)&lt;br /&gt;
* A cut song was found in this build&#039;s string table - Yung Wun&#039;s &amp;quot;Tear It Up&amp;quot;&lt;br /&gt;
* A cut vehicle is in this build - a 2004 Maybach. Damage models are broken and going into customization crashes the game.&lt;br /&gt;
* Crashes frequently while loading due to memory leaks.&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files, see [https://zenhax.com/viewtopic.php@t=17531.html here], alternatively you can also use DAVE.py (requires phyton) [https://ednessp.github.io/tools download can be found here]&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172572</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172572"/>
		<updated>2026-08-13T03:27:34Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols!&lt;br /&gt;
==Notes==&lt;br /&gt;
* A build 5 months before the game went gold and a little over a month after the first trailer&lt;br /&gt;
* This build has a dongle requirement and a memory leak, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to Devildwarf and Ghostie for providing these&lt;br /&gt;
* Found by u/MommysSalami near San Diego&lt;br /&gt;
* Executable is named SLUS_123.45&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &amp;quot;Rollin&#039; (Urban Assault Vehicle)&amp;quot;, meanwhile police sirens are wailing in the distance)&lt;br /&gt;
* A cut song was found in this build&#039;s string table - Yung Wun&#039;s &amp;quot;Tear It Up&amp;quot;&lt;br /&gt;
* A cut vehicle is in this build - a 2004 Maybach. Damage models are broken and going into customization crashes the game.&lt;br /&gt;
* Crashes frequently while loading&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files, see [https://zenhax.com/viewtopic.php@t=17531.html here], alternatively you can also use DAVE.py (requires phyton) [https://ednessp.github.io/tools download can be found here]&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172571</id>
		<title>Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Midnight_Club_3:_DUB_Edition_(Oct_24,_2004_Prototype)&amp;diff=172571"/>
		<updated>2026-08-13T03:26:56Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: Alternative to Dave.bms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Mc3title.png&lt;br /&gt;
|Page name=Midnight Club 3: DUB Edition (Oct 24, 2004 Prototype)&lt;br /&gt;
|builddate=Oct 24, 2004&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MommysSalami&lt;br /&gt;
|releasedby=MommysSalami&lt;br /&gt;
|filedumpdate=August 12, 2026&lt;br /&gt;
|filereleasedate=August 12, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_ownership=MommysSalami&lt;br /&gt;
|game=Midnight Club 3: DUB Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Mar 23, 2005}} {{RegionDate|EU|Mar 25, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Apr 12, 2005}} {{RegionDate|EU|Apr 15, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MIDNIGHT CLUB 3 DUB PS2 ALPHA BUILD 102404.7z&lt;br /&gt;
|external=https://drive.google.com/file/d/1MHyL2_Q1Fw1ryJoejejavmrLumjZd0_Q/view?usp=drivesdk&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cheats.7z|title=Dongle, Mem leak, and Unlock All patches&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Midnight Club 3: DUB Edition&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
This build contains &#039;&#039;&#039;many&#039;&#039;&#039; differences, cut content, as well as debug symbols!&lt;br /&gt;
==Notes==&lt;br /&gt;
* A build 5 months before the game went gold and a little over a month after the first trailer&lt;br /&gt;
* This build has a dongle requirement and a memory leak, pnach files to get around these issues have been uploaded as well as a cheat to unlock all cars. Thanks to Devildwarf and Ghostie for providing these&lt;br /&gt;
* Found by u/MommysSalami near San Diego&lt;br /&gt;
* Executable is named SLUS_123.45&lt;br /&gt;
* All videos are placeholders (intro movies are actually from MC2, tutorial movies are Rockstar logos rotating to the sound of a vehicle starting up with radio playing Limp Bizkit&#039;s &amp;quot;Rollin&#039; (Urban Assault Vehicle)&amp;quot;, meanwhile police sirens are wailing in the distance)&lt;br /&gt;
* A cut song was found in this build&#039;s string table - Yung Wun&#039;s &amp;quot;Tear It Up&amp;quot;&lt;br /&gt;
* A cut vehicle is in this build - a 2004 Maybach. Damage models are broken and going into customization crashes the game.&lt;br /&gt;
* Crashes frequently while loading&lt;br /&gt;
* Use quickbms and Dave.bms script to extract DAT archive files, see [https://zenhax.com/viewtopic.php@t=17531.html here], additionally you can use DAVE.py (requires phyton) [https://ednessp.github.io/tools download can be found here]&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Midnight Club 3- DUB Edition (Oct 24, 2004 Prototype)-SGAMEINT.png&lt;br /&gt;
File:MaybachGMHQMidnightClub3-2004.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-SupraOnFire.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-Map.jpg&lt;br /&gt;
File:MidnightClub3Oct2004-LoadingScreen.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Midnight_Club_3-_DUB_Edition_(Oct_24,_2004_Prototype)-title.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Midnight Club 3: DUB Edition}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Kinai78&amp;diff=172566</id>
		<title>User:Kinai78</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Kinai78&amp;diff=172566"/>
		<updated>2026-08-13T01:56:30Z</updated>

		<summary type="html">&lt;p&gt;Kinai78: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Kinai78</name></author>
	</entry>
</feed>