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	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MOV+Games</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<updated>2026-10-03T23:38:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Eye_of_Judgment:_Legends_(Oct_22,_2009_prototype)&amp;diff=175273</id>
		<title>The Eye of Judgment: Legends (Oct 22, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Eye_of_Judgment:_Legends_(Oct_22,_2009_prototype)&amp;diff=175273"/>
		<updated>2026-09-06T11:27:18Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Eye_of_Judgment-Legends-2009-10-22-Title.PNG&lt;br /&gt;
|Page name=The Eye of Judgment: Legends (Oct 22, 2009 prototype)&lt;br /&gt;
|builddate=Oct 22, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=January 4, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=PlayStation Portable Internal&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=The Eye of Judgment: Legends&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Eye of Judgment - Legends (Oct 22, 2009 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;The Eye of Judgment: Legends&#039;&#039;&#039; for the Playstation Portable.&lt;br /&gt;
==Notes==&lt;br /&gt;
This prototype was recovered from an internal DVD-R, and contains various segments of the UMD data within the filesystem. To play the game in an emulator, copy the USER_L0.IMG off of the ISO and change its extension from IMG to ISO.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-01.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-02.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-03.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-04.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-05.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-06.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-07.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Eye_of_Judgment-Legends-2009-10-22-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/EyeofJudgmentLegends20091022 Original release page on Archive.org]&lt;br /&gt;
* [https://redump.info/disc/67428/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Eye of Judgment: Legends}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=The_Eye_of_Judgment:_Legends_(Oct_22,_2009_prototype)&amp;diff=175272</id>
		<title>The Eye of Judgment: Legends (Oct 22, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=The_Eye_of_Judgment:_Legends_(Oct_22,_2009_prototype)&amp;diff=175272"/>
		<updated>2026-09-06T11:26:52Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Added disc type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Eye_of_Judgment-Legends-2009-10-22-Title.PNG&lt;br /&gt;
|Page name=The Eye of Judgment: Legends (Oct 22, 2009 prototype)&lt;br /&gt;
|builddate=Oct 22, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=January 4, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=Playstation Portable Internal&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=The Eye of Judgment: Legends&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Eye of Judgment - Legends (Oct 22, 2009 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;The Eye of Judgment: Legends&#039;&#039;&#039; for the Playstation Portable.&lt;br /&gt;
==Notes==&lt;br /&gt;
This prototype was recovered from an internal DVD-R, and contains various segments of the UMD data within the filesystem. To play the game in an emulator, copy the USER_L0.IMG off of the ISO and change its extension from IMG to ISO.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-01.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-02.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-03.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-04.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-05.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-06.PNG&lt;br /&gt;
File:Eye_of_Judgment-Legends-2009-10-22-Game-07.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Eye_of_Judgment-Legends-2009-10-22-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/EyeofJudgmentLegends20091022 Original release page on Archive.org]&lt;br /&gt;
* [https://redump.info/disc/67428/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Eye of Judgment: Legends}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=PlayStation_Portable_Internal&amp;diff=175271</id>
		<title>PlayStation Portable Internal</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=PlayStation_Portable_Internal&amp;diff=175271"/>
		<updated>2026-09-06T11:23:51Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disc type&lt;br /&gt;
|hardware_id=PlayStation Portable Internal&lt;br /&gt;
|hardware_type=Disc&lt;br /&gt;
|hardware_date=2006&lt;br /&gt;
|text=PlayStation Portable Internal&lt;br /&gt;
|photo=ATV_Offroad_Fury_Pro-2006-09-25-Disc-Small.PNG&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=PlayStation_Portable_Internal&amp;diff=175270</id>
		<title>PlayStation Portable Internal</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=PlayStation_Portable_Internal&amp;diff=175270"/>
		<updated>2026-09-06T11:23:12Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Disc type page for the dark blue DVD PSP SCEE Internals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disc type&lt;br /&gt;
|hardware_id=PlayStation Portable Internal&lt;br /&gt;
|hardware_type=Disc&lt;br /&gt;
|hardware_date=2007&lt;br /&gt;
|text=PlayStation Portable Internal&lt;br /&gt;
|photo=ATV_Offroad_Fury_Pro-2006-09-25-Disc-Small.PNG&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=AirBlade_(Jul_31,_2001_prototype)&amp;diff=174056</id>
		<title>AirBlade (Jul 31, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=AirBlade_(Jul_31,_2001_prototype)&amp;diff=174056"/>
		<updated>2026-08-29T15:17:58Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=AirBlade Jul31Title.png&lt;br /&gt;
|Page name=Airblade (July 31, 2001 prototype)&lt;br /&gt;
|builddate=Jul 31, 2001 02:43:56&lt;br /&gt;
|buildname=Alpha Version&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=MOVGAMES&lt;br /&gt;
|releasedby=MOVGAMES&lt;br /&gt;
|filedumpdate=October 6, 2023&lt;br /&gt;
|filereleasedate=May 18, 2026&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|origin_labels=Preview Version PAL&amp;lt;br /&amp;gt;Airblade&amp;lt;br /&amp;gt;August 2001&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
|origin_lot=Project Velocity&lt;br /&gt;
|game=AirBlade&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports - Inline&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 18, 2001}}{{RegionDate|US|Nov 15, 2001}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 9, 2001}}{{RegionDate|US|Feb 20, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=AirBlade (July 31st 2001 Prototype).zip&lt;br /&gt;
|external=https://archive.org/details/airbladepreview&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;&#039;&#039;AirBlade&#039;&#039;&#039;&#039;&#039; for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* European build; predates the first final build by a little over a month and a half.&lt;br /&gt;
* This build runs fine on hardware but refuses to load by default on PCSX2 and other PS2 emulators. A patched version of the ISO with tweaks to the IOP modules by YT-Ext has been provided alongside the unaltered ISO dump.&lt;br /&gt;
* The title screen is entirely different and notably contains a line of text reading &amp;quot;Alpha Version&amp;quot;. Considering the build date of this prototype this seems to be a leftover from a much earlier build.&lt;br /&gt;
* The main menu uses a different BGM loop taken from the track Lord Of The Board.&lt;br /&gt;
* The main menu background video is different, containing live action looping footage of a city sidewalk.&lt;br /&gt;
* Naomi&#039;s model rigging in the character select menus is completely broken, morphing around into a polygonal mess.&lt;br /&gt;
* Story mode cutscenes are extremely unfinished, with many of them from Industrial onwards lacking visuals entirely and the more complete cutscenes having substantial visual, lighting and camera angle differences. Downtown&#039;s intro cutscene contains some additional sections complete with mostly completed animation and dialogue that were later cut.&lt;br /&gt;
* The in game BGM lacks the semi dynamic feature seen in the final builds where three different mixes play as each level is progressed through, this build instead uses a single static full mix version of the BGM.&lt;br /&gt;
* The boost bar is an earlier design made up of an unanimated red / yellow gradient colour.&lt;br /&gt;
* Non objective related NPC&#039;s are missing from the Industrial and Storage levels.&lt;br /&gt;
* Industrial contains some different level textures.&lt;br /&gt;
* The Industrial and Storage levels contain a grey square with &amp;quot;EXIT&amp;quot; textured on it at the end of the final level objective acting as the end of level trigger.&lt;br /&gt;
* The hanging wooden crates for the &amp;quot;Smash Crates&amp;quot; objective in Storage are untextured grey cubes.&lt;br /&gt;
* The music and cutscene audio files are present as raw 48kHz .WAV files instead of .VAG, with the cutscene audio additionally being made up of the raw dialogue takes without the added SFX and music. A couple of the music files contain intact tag metadata revealing they were edited using Sonic Foundry Sound Forge 4.5.&lt;br /&gt;
* The CREDITS, GALLERY, MAKINGOF and SPLASH video files are missing.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;fkJ-mIRCGxw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
AirbladeJuly31st2001Disc.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special thanks to YT-Ext for providing the patched version of the ISO for use on PCSX2 and other emulators!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|AirBlade}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173464</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173464"/>
		<updated>2026-08-23T16:08:33Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* The vehicle strength stat bar in Smash 4 $&#039;s garage menu is positioned on the left side of the screen underneath the other vehicle stats, from the May 6th 2000 build onwards it was moved to underneath the player cash total.&lt;br /&gt;
* Trying to begin a race with a damaged vehicle in Smash 4 $ mode plays an additional car horn esque SFX alongside the usual sound, this was removed in the May 6th 2000 build onwards.&lt;br /&gt;
* Both sound effects that play when you score points during a race are missing.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface, the race start location also differs to final as a result. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed / missing objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Slammer lacks the start / finish line course texture.&lt;br /&gt;
* The post race UI&#039;s X button option is named &amp;quot;Frontend&amp;quot; instead of &amp;quot;Main Menu&amp;quot;.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Garage_Menu.png | Smash 4 $ Garage Menu Strength Stat Difference&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Long_Start.png | Up N Over Long&#039;s Race Start Location&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Trackside_2.png | Some Of Up N Over Long&#039;s Trackside Graphical Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Post_Race_Menu.png | Post Race UI Text Difference&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands Using The Wreckoning&#039;s Menu Course Model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173409</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173409"/>
		<updated>2026-08-22T23:36:06Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Some final minor screenshot desc fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* The vehicle strength stat bar in Smash 4 $&#039;s garage menu is positioned on the left side of the screen underneath the other vehicle stats, from the May 6th 2000 build onwards it was moved to underneath the player cash total.&lt;br /&gt;
* Trying to begin a race with a damaged vehicle in Smash 4 $ mode plays an additional car horn esque SFX alongside the usual sound, this was removed in the May 6th 2000 build onwards.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface, the race start location also differs to final as a result. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed / missing objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Slammer lacks the start / finish line course texture.&lt;br /&gt;
* The post race UI&#039;s X button option is named &amp;quot;Frontend&amp;quot; instead of &amp;quot;Main Menu&amp;quot;.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Garage_Menu.png | Smash 4 $ Garage Menu Strength Stat Difference&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Long_Start.png | Up N Over Long&#039;s Race Start Location&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Trackside_2.png | Some Of Up N Over Long&#039;s Trackside Graphical Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Post_Race_Menu.png | Post Race UI Text Difference&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands Using The Wreckoning&#039;s Menu Course Model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173408</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173408"/>
		<updated>2026-08-22T23:24:24Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* The vehicle strength stat bar in Smash 4 $&#039;s garage menu is positioned on the left side of the screen underneath the other vehicle stats, from the May 6th 2000 build onwards it was moved to underneath the player cash total.&lt;br /&gt;
* Trying to begin a race with a damaged vehicle in Smash 4 $ mode plays an additional car horn esque SFX alongside the usual sound, this was removed in the May 6th 2000 build onwards.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface, the race start location also differs to final as a result. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed / missing objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Slammer lacks the start / finish line course texture.&lt;br /&gt;
* The post race UI&#039;s X button option is named &amp;quot;Frontend&amp;quot; instead of &amp;quot;Main Menu&amp;quot;.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Garage_Menu.png | Smash 4 $ Garage Menu Strength Stat Difference&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Long_Start.png | Up N Over Long&#039;s Race Start Location&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Trackside_2.png | Some of Up N Over Long&#039;s Trackside Graphical Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Post_Race_Menu.png | Post Race UI Text Difference&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Garage_Menu.png&amp;diff=173407</id>
		<title>File:Destruction Derby Raw SCEE Preview Garage Menu.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Garage_Menu.png&amp;diff=173407"/>
		<updated>2026-08-22T23:21:39Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Garage Setup menu from the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Garage Setup menu from the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173406</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173406"/>
		<updated>2026-08-22T23:15:34Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* The vehicle strength stat bar in Smash 4 $&#039;s garage menu is positioned on the left side of the screen underneath the other stats, later builds and the final game moved it underneath the player cash total.&lt;br /&gt;
* Trying to begin a race with a damaged vehicle in Smash 4 $ mode plays an additional car horn esque SFX alongside the usual sound, this was removed in the May 6th 2000 build onwards.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface, the race start location also differs to final as a result. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed / missing objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Slammer lacks the start / finish line course texture.&lt;br /&gt;
* The post race UI&#039;s X button option is named &amp;quot;Frontend&amp;quot; instead of &amp;quot;Main Menu&amp;quot;.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Long_Start.png | Up N Over Long&#039;s Race Start Location&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Trackside_2.png | Some of Up N Over Long&#039;s Trackside Graphical Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Post_Race_Menu.png | Post Race UI Text Difference&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173405</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173405"/>
		<updated>2026-08-22T22:52:39Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes / Screens.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* Trying to begin a race with a damaged vehicle in Smash 4 $ mode plays an additional car horn esque SFX alongside the usual sound, this was removed in the May 6th 2000 build onwards.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface, the race start location also differs to final as a result. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed / missing objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Slammer lacks the start / finish line course texture.&lt;br /&gt;
* The post race UI&#039;s X button option is named &amp;quot;Frontend&amp;quot; instead of &amp;quot;Main Menu&amp;quot;.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Long_Start.png | Up N Over Long&#039;s Race Start Location&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Trackside_2.png | Some of Up N Over Long&#039;s Trackside Graphical Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Post_Race_Menu.png | Post Race UI Text Difference&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Post_Race_Menu.png&amp;diff=173404</id>
		<title>File:Destruction Derby Raw SCEE Preview Post Race Menu.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Post_Race_Menu.png&amp;diff=173404"/>
		<updated>2026-08-22T22:49:53Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Post race UI from the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Post race UI from the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173401</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173401"/>
		<updated>2026-08-22T21:57:29Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface, the race start location also differs to final as a result. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed / missing objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Slammer lacks the start / finish line course texture.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Long_Start.png | Up N Over Long&#039;s Race Start Location&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Trackside_2.png | Some of Up N Over Long&#039;s Trackside Graphical Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Trackside_2.png&amp;diff=173400</id>
		<title>File:Destruction Derby Raw SCEE Preview Up N Over Trackside 2.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Trackside_2.png&amp;diff=173400"/>
		<updated>2026-08-22T21:56:43Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Some of Up N Over Long&amp;#039;s trackside differences as seen in the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Some of Up N Over Long&#039;s trackside differences as seen in the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Long_Start.png&amp;diff=173399</id>
		<title>File:Destruction Derby Raw SCEE Preview Up N Over Long Start.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Up_N_Over_Long_Start.png&amp;diff=173399"/>
		<updated>2026-08-22T21:55:06Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Up N Over&amp;#039;s different race start position, as seen in the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Up N Over&#039;s different race start position, as seen in the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173398</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173398"/>
		<updated>2026-08-22T21:53:15Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface, the race start location also differs to final as a result. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed / missing objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Slammer lacks the start / finish line course texture.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173396</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173396"/>
		<updated>2026-08-22T20:42:23Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface, the race start location also differs to final as a result. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed / missing objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173395</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173395"/>
		<updated>2026-08-22T20:37:05Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* Up N Over Long&#039;s start / finish line is in a completely different spot and lacks a physical finish line graphic on the course surface. Some of the course&#039;s trackside elements have noticeable changes too, such as differently placed objects and a larger abundance of wooden fencing. &lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Overboard!_(Jul_16,_1997_prototype)&amp;diff=173394</id>
		<title>Overboard! (Jul 16, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Overboard!_(Jul_16,_1997_prototype)&amp;diff=173394"/>
		<updated>2026-08-22T19:37:05Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshot text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Overboard July Title Screen.png&lt;br /&gt;
|Page name=Overboard! (Jul 16, 1997 prototype)&lt;br /&gt;
|builddate=Jul 16, 1997 01:21:08&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 1, 2026&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
|game=Overboard!&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|final_builddate={{RegionDate|EU|Aug 29, 1997}} {{RegionDate|US|Sep 24, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Overboard (prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Overboard! (known as Shipwreckers! in NTSC regions) for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contains a small debug menu accessed by pressing triangle while in game. It contains a level skip, a toggle for a debug overlay (featuring an FPS counter, player coordinates, current memory usage etc), a toggle for invulnerability and a &amp;quot;profile&amp;quot; toggle.&lt;br /&gt;
* The Dolby Surround STR video is missing.&lt;br /&gt;
* This build automatically moves on from the title screen to the main menu after around 30 seconds have passed, a feature which was removed in the final game.&lt;br /&gt;
* The 1 Player screen contains a few differences regarding it&#039;s UI layout, such as the text box that displays the currently highlighted option&#039;s name being located lower down the screen, the &amp;quot;Select&amp;quot; X button UI prompt being located on the bottom right side of the screen, and the &amp;quot;Exit&amp;quot; triangle button UI prompt is missing.&lt;br /&gt;
* The memory card screen&#039;s UI text in the bottom left corner reads &amp;quot;Card&amp;quot; instead of &amp;quot;Memory Card&amp;quot;.&lt;br /&gt;
* The Restart option in the pause menu instantly resets the level when selected and lacks the follow up &amp;quot;Restart? Yes / No&amp;quot; popup seen in the final game.&lt;br /&gt;
* The weapon wheel UI sprites are slightly misaligned compared to the final build.&lt;br /&gt;
* The electric from the Lightning Launcher obstacles throughout the game is coloured yellow instead of red.&lt;br /&gt;
* The left gated area on Level 8 (Inca 4) uses some different texturing on the thin strip of land.&lt;br /&gt;
* Destroying the icebergs in the Arctic levels causes a rather bright flashing explosion effect which was understandably removed in the final game.&lt;br /&gt;
* The rowboat enemies seen at the beginning of Level 11 use a strange early model.&lt;br /&gt;
* Level 19 (Egypt 3) uses a different water texture to the final game.&lt;br /&gt;
* The soundtrack is stored in XA format in this build rather than the CDDA audio found in the final game, with the level and multiplayer themes capped at exactly 3:30 in length and the boss themes (and main title theme) capped at exactly 2:00. All of the main level &amp;amp; multiplayer themes are notably longer than they are in the final game (with the multiplayer tracks in particular being twice as long), featuring previously unheard unique sections. The third Multiplayer theme used for the third, sixth and ninth arenas is not yet present in this build.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Overboard_July_16th_Start_Game.png | 1 Player Menu&lt;br /&gt;
File:Overboard_July_16th_Debug_Menu.png | Debug Menu&lt;br /&gt;
File:Overboard_July_16th_Debug_Overlay.png | Debug UI Overlay&lt;br /&gt;
File:Overboard_July_16th_Yellow_Electric.png | Lightning Launcher&#039;s Yellow Electric&lt;br /&gt;
File:Overboard_July_16_2-4_Textures.png | Level 8 Texture Difference&lt;br /&gt;
File:Overboard_July_16th_Iceberg_Flash.png | Removed Iceberg Explosion Effect&lt;br /&gt;
File:Overboard_July_16th_Early_Enemy_Design.png | Early Enemy Design Seen On Level 11&lt;br /&gt;
File:Overboard_July_16th_LV19_Water.png | Level 19&#039;s Different Water Texture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Overboard disc front image.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Overboard!}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173320</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173320"/>
		<updated>2026-08-21T17:15:55Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are coloured red and white instead of yellow and black.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Colour Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Colour Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173319</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173319"/>
		<updated>2026-08-21T17:15:07Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are coloured red and white instead of yellow and black.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Colour Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Colour Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173318</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173318"/>
		<updated>2026-08-21T17:07:17Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are coloured red and white instead of yellow and black.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Colour Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Colour Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png&amp;diff=173317</id>
		<title>File:Destruction Derby Raw SCEE Preview Loops Short Arrows.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png&amp;diff=173317"/>
		<updated>2026-08-21T17:06:06Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshot showing the differently coloured arrows from Loops Of Fury Short in the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot showing the differently coloured arrows from Loops Of Fury Short in the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173316</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173316"/>
		<updated>2026-08-21T16:52:16Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Loops Of Fury contains a few changes to it&#039;s trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are coloured red and white instead of yellow and black.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury&#039;s Different Colour Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png&amp;diff=173315</id>
		<title>File:Destruction Derby Raw SCEE Preview Axehead Short Loading.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png&amp;diff=173315"/>
		<updated>2026-08-21T16:51:37Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Axehead Short&amp;#039;s early loading screen render from the SCEE Preview prototype of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Axehead Short&#039;s early loading screen render from the SCEE Preview prototype of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png&amp;diff=173314</id>
		<title>File:Destruction Derby Raw SCEE Preview Loops Of Fury Barriers.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png&amp;diff=173314"/>
		<updated>2026-08-21T16:49:45Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshot of Loops Of Fury&amp;#039;s barrier texture differences in the SCEE Preview prototype of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of Loops Of Fury&#039;s barrier texture differences in the SCEE Preview prototype of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png&amp;diff=173313</id>
		<title>File:Destruction Derby Raw SCEE Preview Loops Of Fury Arrows.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png&amp;diff=173313"/>
		<updated>2026-08-21T16:47:30Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshot of the red and white chevron arrows seen in the SCEE Preview prototype of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the red and white chevron arrows seen in the SCEE Preview prototype of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173312</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173312"/>
		<updated>2026-08-21T16:37:05Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Loops Of Fury contains a few changes to it&#039;s trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are coloured red and white instead of yellow and black.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173303</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173303"/>
		<updated>2026-08-21T10:36:43Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, Axehead Long has a noticeably longer and altered chunk, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd bleachers located at the end of the downhill slope on both versions of Avalanche feature what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173302</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173302"/>
		<updated>2026-08-21T10:29:12Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, Axehead Long has a noticeably longer and altered chunk, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd bleachers located at the end of the downhill slope on both versions of Avalanche feature what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Render&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173290</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173290"/>
		<updated>2026-08-21T02:16:48Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, Axehead Long has a noticeably longer and altered chunk, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd bleachers located at the end of the downhill slope on both versions of Avalanche feature what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png&amp;diff=173289</id>
		<title>File:Destruction Derby Raw SCEE Preview Sidewinder Start.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png&amp;diff=173289"/>
		<updated>2026-08-21T02:16:16Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Sidewinder&amp;#039;s different start / finish line location in the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sidewinder&#039;s different start / finish line location in the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&amp;diff=173288</id>
		<title>File:Destruction Derby Raw SCEE Preview Avalanche Winter Flags.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&amp;diff=173288"/>
		<updated>2026-08-21T02:14:58Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshot of the extra objects (which may be flags) on Avalanche&amp;#039;s bleachers in the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the extra objects (which may be flags) on Avalanche&#039;s bleachers in the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png&amp;diff=173287</id>
		<title>File:Destruction Derby Raw SCEE Preview Jagged Edge Jump.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png&amp;diff=173287"/>
		<updated>2026-08-21T02:13:19Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshot of the altered, less steep jump on Jagged Edge&amp;#039;s main straight in the SCEE Preview prototype of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the altered, less steep jump on Jagged Edge&#039;s main straight in the SCEE Preview prototype of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173286</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173286"/>
		<updated>2026-08-21T02:06:51Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, Axehead Long has a noticeably longer and altered chunk, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd bleachers located at the end of the downhill slope on Avalanche (Winter) feature what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 5th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173272</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173272"/>
		<updated>2026-08-20T23:53:46Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, Axehead Long has a noticeably longer and altered chunk, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development. &lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173271</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173271"/>
		<updated>2026-08-20T22:02:28Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes / Screens.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The course models and loading screen renders for Axehead Long, Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, Axehead Long has a noticeably longer and altered chunk, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development. &lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png&amp;diff=173270</id>
		<title>File:Destruction Derby Raw SCEE Preview Car Park Loading.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png&amp;diff=173270"/>
		<updated>2026-08-20T22:01:18Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Early loading screen render for Car Park seen in the SCEE Preview Destruction Derby Raw prototype.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early loading screen render for Car Park seen in the SCEE Preview Destruction Derby Raw prototype.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png&amp;diff=173269</id>
		<title>File:Destruction Derby Raw SCEE Preview Axehead Long Loading.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png&amp;diff=173269"/>
		<updated>2026-08-20T21:59:46Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Early loading screen render for Axehead Long seen in the SCEE Preview Destruction Derby Raw prototype.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early loading screen render for Axehead Long seen in the SCEE Preview Destruction Derby Raw prototype.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png&amp;diff=173268</id>
		<title>File:Destruction Derby Raw SCEE Preview Sidewinder Loading.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png&amp;diff=173268"/>
		<updated>2026-08-20T21:58:22Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Early loading screen render for Sidewinder seen in the SCEE Preview Destruction Derby Raw prototype.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early loading screen render for Sidewinder seen in the SCEE Preview Destruction Derby Raw prototype.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173267</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173267"/>
		<updated>2026-08-20T21:12:30Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes / Screens.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&amp;diff=173266</id>
		<title>File:Destruction Derby Raw SCEE Preview Docklands Model.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&amp;diff=173266"/>
		<updated>2026-08-20T21:10:50Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshot of the mixed up course menu model for Docklands in the SCEE Preview Destruction Derby Raw build, which is mixed up with The Wreckoning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the mixed up course menu model for Docklands in the SCEE Preview Destruction Derby Raw build, which is mixed up with The Wreckoning.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&amp;diff=173265</id>
		<title>File:Destruction Derby Raw SCEE Preview Name Entry.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&amp;diff=173265"/>
		<updated>2026-08-20T21:09:12Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Screenshot of the Name Entry screen from the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the Name Entry screen from the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173264</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173264"/>
		<updated>2026-08-20T20:25:19Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes / Screens.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&amp;diff=173263</id>
		<title>File:Destruction Derby Raw SCEE Preview Copyright Screen.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&amp;diff=173263"/>
		<updated>2026-08-20T20:24:55Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Copyright screen from the SCEE Preview build of Destruction Derby Raw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Copyright screen from the SCEE Preview build of Destruction Derby Raw.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&amp;diff=173262</id>
		<title>File:Destruction Derby Raw SCEE Preview Falling Skyscraper.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&amp;diff=173262"/>
		<updated>2026-08-20T20:23:56Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: A screenshot displaying how far you can fall off the sides of a Skyscraper event in the Destruction Derby Raw SCEE Preview prototype.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot displaying how far you can fall off the sides of a Skyscraper event in the Destruction Derby Raw SCEE Preview prototype.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173257</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173257"/>
		<updated>2026-08-20T16:23:41Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes / Screens.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&amp;diff=173255</id>
		<title>File:Destruction Derby Raw SCEE Preview Language Select.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png&amp;diff=173255"/>
		<updated>2026-08-20T16:20:34Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Early language select screen seen in the SCEE Preview Destruction Derby Raw prototype.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early language select screen seen in the SCEE Preview Destruction Derby Raw prototype.&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173243</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173243"/>
		<updated>2026-08-20T15:34:29Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: Notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173238</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173238"/>
		<updated>2026-08-20T14:57:14Z</updated>

		<summary type="html">&lt;p&gt;MOV Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>MOV Games</name></author>
	</entry>
</feed>