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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MSX</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MSX"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/MSX"/>
	<updated>2026-06-03T15:18:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Riders_(Feb_7,_2006_prototype)&amp;diff=117133</id>
		<title>Sonic Riders (Feb 7, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Riders_(Feb_7,_2006_prototype)&amp;diff=117133"/>
		<updated>2024-06-11T21:25:48Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Riders (Feb 7, 2006 prototype)&lt;br /&gt;
|builddate=Feb 7, 2006&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filedumpdate=June 4, 2024&lt;br /&gt;
|filereleasedate=June 11, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator, Plextor PX-708A&lt;br /&gt;
|origin_ownership=MSX (2024-present)&lt;br /&gt;
|game=Sonic Riders&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 23, 2006}} {{RegionDate|US|Feb 21, 2006}} {{RegionDate|EU|Mar 17, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Riders Review Feb 7 2006 XBOX.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic Riders Xbox Feb 7 2006 Review Disc.jpg|Physical disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Sonic Riders}}}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Riders_(Feb_7,_2006_prototype)&amp;diff=117132</id>
		<title>Sonic Riders (Feb 7, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Riders_(Feb_7,_2006_prototype)&amp;diff=117132"/>
		<updated>2024-06-11T21:23:06Z</updated>

		<summary type="html">&lt;p&gt;MSX: Created page with &amp;quot;{{Prototype |Page name=Sonic Riders (Feb 7, 2006 prototype) |builddate=Feb 7, 2006 |status=Released |dumper=MSX |releasedby=MSX |filedumpdate=June 4, 2024 |filereleasedate=June 11, 2024 |origin_type=DVD-R |origin_dumpmethod=DiscImageCreator, Plextor PX-708A |origin_ownership=MSX (2024-present) |game=Sonic Riders |system=Xbox |genre=Racing |release_date={{RegionDate|JP|Feb 23, 2006}} {{RegionDate|US|Feb 21, 2006}} {{RegionDate|EU|Mar 17, 2006}} |unreleased=No }} {{Downloa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Riders (Feb 7, 2006 prototype)&lt;br /&gt;
|builddate=Feb 7, 2006&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filedumpdate=June 4, 2024&lt;br /&gt;
|filereleasedate=June 11, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator, Plextor PX-708A&lt;br /&gt;
|origin_ownership=MSX (2024-present)&lt;br /&gt;
|game=Sonic Riders&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 23, 2006}} {{RegionDate|US|Feb 21, 2006}} {{RegionDate|EU|Mar 17, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic Riders Xbox Feb 7 2006 Review Disc.jpg|Physical disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Sonic Riders}}}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Sonic_Riders_Xbox_Feb_7_2006_Review_Disc.jpg&amp;diff=117131</id>
		<title>File:Sonic Riders Xbox Feb 7 2006 Review Disc.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Sonic_Riders_Xbox_Feb_7_2006_Review_Disc.jpg&amp;diff=117131"/>
		<updated>2024-06-11T21:21:56Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Sonic_Riders_Review_Feb_7_2006_XBOX.7z&amp;diff=117130</id>
		<title>File:Sonic Riders Review Feb 7 2006 XBOX.7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Sonic_Riders_Review_Feb_7_2006_XBOX.7z&amp;diff=117130"/>
		<updated>2024-06-11T21:17:35Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_21,_2012_prototype_-_Beta_8)&amp;diff=104176</id>
		<title>Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_4:_Episode_II_(Apr_21,_2012_prototype_-_Beta_8)&amp;diff=104176"/>
		<updated>2023-11-26T18:34:20Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SONIC_the_HEDGEHOG_4_EPISODE_II_(Beta8).png&lt;br /&gt;
|Page name=Sonic the Hedgehog 4: Episode II (Apr 21, 2012 prototype - Beta 8)&lt;br /&gt;
|builddate=Apr 21, 2012&lt;br /&gt;
|buildname=SONIC the HEDGEHOG 4: EPISODE II (Beta 8)&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=April 21, 2012&lt;br /&gt;
|origin_type=Downloadable Content&lt;br /&gt;
|game=Sonic the Hedgehog 4: Episode II&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action-Platformer&lt;br /&gt;
|final_builddate={{RegionDate|WW|2012}}&lt;br /&gt;
|release_date={{RegionDate|WW|May 15, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic 4 - Episode 2 (Beta 8).7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A late prototype of Sonic the Hedgehog 4: Episode II, named as &amp;quot;Beta 8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic the Hedgehog 4: Episode II (Windows)}}&lt;br /&gt;
* It was leaked accidentally on Steam at midnight EST on April 21, 2012.&lt;br /&gt;
* Sylvania Castle Zone textures failed to load.&lt;br /&gt;
* The game crashes upon switching windows if run in full-screen mode for some people.&lt;br /&gt;
* Pressing &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; on keyboard (or &amp;lt;code&amp;gt;LT&amp;lt;/code&amp;gt; on an Xbox 360 controller) increases the number of rings in stock by 99, which can be used to easily increase lives.&lt;br /&gt;
* Lightning effects are missing when the game is played in the highest resolutions.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 4: Episode II}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Sonic_4_-_Episode_2_(Beta_8).7z&amp;diff=104175</id>
		<title>File:Sonic 4 - Episode 2 (Beta 8).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Sonic_4_-_Episode_2_(Beta_8).7z&amp;diff=104175"/>
		<updated>2023-11-26T18:30:22Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Harry_Potter_for_Kinect_(Aug_10,_2012_prototype)&amp;diff=83178</id>
		<title>Harry Potter for Kinect (Aug 10, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Harry_Potter_for_Kinect_(Aug_10,_2012_prototype)&amp;diff=83178"/>
		<updated>2022-12-28T05:13:29Z</updated>

		<summary type="html">&lt;p&gt;MSX: Created page with &amp;quot;{{Prototype |Page name=Harry Potter for Kinect (Aug 10, 2012 prototype) |builddate=Aug 10, 2012 |status=Released |dumper=MSX |releasedby=MSX |filereleasedate=December 27, 2022...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Harry Potter for Kinect (Aug 10, 2012 prototype)&lt;br /&gt;
|builddate=Aug 10, 2012&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=December 27, 2022&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=Harry Potter for Kinect&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Harry Potter for Kinect (Aug 10, 2012 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Harry Potter for Kinect for Xbox 360.&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Harry_Potter_for_Kinect_(Aug_10,_2012_prototype).7z&amp;diff=83177</id>
		<title>File:Harry Potter for Kinect (Aug 10, 2012 prototype).7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Harry_Potter_for_Kinect_(Aug_10,_2012_prototype).7z&amp;diff=83177"/>
		<updated>2022-12-28T05:11:32Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=GoldenEye_007:_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83176</id>
		<title>GoldenEye 007: Reloaded (Apr 14, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=GoldenEye_007:_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83176"/>
		<updated>2022-12-28T05:07:04Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=GoldenEye 007 Reloaded (Apr 14, 2011 prototype)&lt;br /&gt;
|titlescreen=GoldenEye-Apr142011-TitleWIP.png&lt;br /&gt;
|builddate=Apr 14, 2011&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=December 27, 2022&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=GoldenEye 007: Reloaded&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/golden-eye-007-reloaded-apr-14-2011-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of GoldenEye 007 Reloaded for the Xbox 360.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
GoldenEye-Apr142011-LegacyTitle.png&lt;br /&gt;
GoldenEye-Apr142011-MissionHall.png&lt;br /&gt;
GoldenEye-Apr142011-MainMenu.png&lt;br /&gt;
GoldenEye-Apr142011-FullLevelList.png&lt;br /&gt;
GoldenEye-Apr142011-FreeCam.png&lt;br /&gt;
GoldenEye-Apr142011-FreeCam2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|GoldenEye 007: Reloaded}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=GoldenEye_007_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83175</id>
		<title>GoldenEye 007 Reloaded (Apr 14, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=GoldenEye_007_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83175"/>
		<updated>2022-12-28T05:03:28Z</updated>

		<summary type="html">&lt;p&gt;MSX: MSX moved page GoldenEye 007 Reloaded (Apr 14, 2011 prototype) to GoldenEye 007: Reloaded (Apr 14, 2011 prototype): typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[GoldenEye 007: Reloaded (Apr 14, 2011 prototype)]]&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=GoldenEye_007:_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83174</id>
		<title>GoldenEye 007: Reloaded (Apr 14, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=GoldenEye_007:_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83174"/>
		<updated>2022-12-28T05:03:28Z</updated>

		<summary type="html">&lt;p&gt;MSX: MSX moved page GoldenEye 007 Reloaded (Apr 14, 2011 prototype) to GoldenEye 007: Reloaded (Apr 14, 2011 prototype): typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=GoldenEye 007 Reloaded (Apr 14, 2011 prototype)&lt;br /&gt;
|titlescreen=GoldenEye-Apr142011-TitleWIP.png&lt;br /&gt;
|builddate=Apr 14, 2011&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=December 27, 2022&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=GoldenEye 007 Reloaded&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/golden-eye-007-reloaded-apr-14-2011-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of GoldenEye 007 Reloaded for the Xbox 360.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
GoldenEye-Apr142011-LegacyTitle.png&lt;br /&gt;
GoldenEye-Apr142011-MissionHall.png&lt;br /&gt;
GoldenEye-Apr142011-MainMenu.png&lt;br /&gt;
GoldenEye-Apr142011-FullLevelList.png&lt;br /&gt;
GoldenEye-Apr142011-FreeCam.png&lt;br /&gt;
GoldenEye-Apr142011-FreeCam2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|GoldenEye 007: Reloaded}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=GoldenEye_007:_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83173</id>
		<title>GoldenEye 007: Reloaded (Apr 14, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=GoldenEye_007:_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83173"/>
		<updated>2022-12-28T04:26:36Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=GoldenEye 007 Reloaded (Apr 14, 2011 prototype)&lt;br /&gt;
|titlescreen=GoldenEye-Apr142011-TitleWIP.png&lt;br /&gt;
|builddate=Apr 14, 2011&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=December 27, 2022&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=GoldenEye 007 Reloaded&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/golden-eye-007-reloaded-apr-14-2011-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of GoldenEye 007 Reloaded for the Xbox 360.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
GoldenEye-Apr142011-LegacyTitle.png&lt;br /&gt;
GoldenEye-Apr142011-MissionHall.png&lt;br /&gt;
GoldenEye-Apr142011-MainMenu.png&lt;br /&gt;
GoldenEye-Apr142011-FullLevelList.png&lt;br /&gt;
GoldenEye-Apr142011-FreeCam.png&lt;br /&gt;
GoldenEye-Apr142011-FreeCam2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|GoldenEye 007: Reloaded}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=GoldenEye_007:_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83171</id>
		<title>GoldenEye 007: Reloaded (Apr 14, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=GoldenEye_007:_Reloaded_(Apr_14,_2011_prototype)&amp;diff=83171"/>
		<updated>2022-12-28T04:23:18Z</updated>

		<summary type="html">&lt;p&gt;MSX: Created page with &amp;quot;{{Prototype |Page name=GoldenEye 007 Reloaded (Apr 14, 2011 prototype) |titlescreen=GoldenEye-Apr142011-TitleWIP.png |builddate=Apr 14, 2011 |status=Released |dumper=MSX |rele...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=GoldenEye 007 Reloaded (Apr 14, 2011 prototype)&lt;br /&gt;
|titlescreen=GoldenEye-Apr142011-TitleWIP.png&lt;br /&gt;
|builddate=Apr 14, 2011&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=December 27, 2022&lt;br /&gt;
|origin_type=Xbox 360 XDK HDD&lt;br /&gt;
|game=GoldenEye 007 Reloaded&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/golden-eye-007-reloaded-apr-14-2011-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of GoldenEye 007 Reloaded for the Xbox 360.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
GoldenEye-Apr142011-LegacyTitle.png&lt;br /&gt;
GoldenEye-Apr142011-MissionHall.png&lt;br /&gt;
GoldenEye-Apr142011-MainMenu.png&lt;br /&gt;
GoldenEye-Apr142011-FullLevelList.png&lt;br /&gt;
GoldenEye-Apr142011-FreeCam.png&lt;br /&gt;
GoldenEye-Apr142011-FreeCam2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-FreeCam2.png&amp;diff=83128</id>
		<title>File:GoldenEye-Apr142011-FreeCam2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-FreeCam2.png&amp;diff=83128"/>
		<updated>2022-12-27T03:54:45Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-FullLevelList.png&amp;diff=83127</id>
		<title>File:GoldenEye-Apr142011-FullLevelList.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-FullLevelList.png&amp;diff=83127"/>
		<updated>2022-12-27T03:54:45Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-FreeCam.png&amp;diff=83126</id>
		<title>File:GoldenEye-Apr142011-FreeCam.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-FreeCam.png&amp;diff=83126"/>
		<updated>2022-12-27T03:54:44Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-MissionHall.png&amp;diff=83125</id>
		<title>File:GoldenEye-Apr142011-MissionHall.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-MissionHall.png&amp;diff=83125"/>
		<updated>2022-12-27T03:54:44Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-MainMenu.png&amp;diff=83124</id>
		<title>File:GoldenEye-Apr142011-MainMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-MainMenu.png&amp;diff=83124"/>
		<updated>2022-12-27T03:54:44Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-LegacyTitle.png&amp;diff=83111</id>
		<title>File:GoldenEye-Apr142011-LegacyTitle.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-LegacyTitle.png&amp;diff=83111"/>
		<updated>2022-12-27T01:22:03Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-TitleWIP.png&amp;diff=83110</id>
		<title>File:GoldenEye-Apr142011-TitleWIP.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GoldenEye-Apr142011-TitleWIP.png&amp;diff=83110"/>
		<updated>2022-12-27T01:04:15Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=66720</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=66720"/>
		<updated>2021-09-20T05:02:15Z</updated>

		<summary type="html">&lt;p&gt;MSX: Replaced E3 stage select with a better quality image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This appears to be a post-final version demo build. While it has working TGS and E3 gncps, it is not the TGS build of the game. All post-game stages and audio are present and functional. Build date is Oct 31 2005 13:55:50, which is several days after the latest known release build (Oct 20 2005)&lt;br /&gt;
*On a NPDP Reader, the region switch needs to be set to JPN.&lt;br /&gt;
*Leaving the game paused for too long will bring you to the coming soon screen and reset the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
File:E3StageSelect.png|Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.&lt;br /&gt;
File:ShadowTrialE3MediaMenu.png|Leftover stage select from a media E3 build. Can be enabled via hacking. Selecting either stage loads nothing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:ShadowTrialE3MediaMenu.png&amp;diff=66719</id>
		<title>File:ShadowTrialE3MediaMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:ShadowTrialE3MediaMenu.png&amp;diff=66719"/>
		<updated>2021-09-20T04:59:32Z</updated>

		<summary type="html">&lt;p&gt;MSX: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Unused stage select from Shadow the Hedgehog}}&lt;br /&gt;
|date=2021-09-19&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:MSX|MSX]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39536</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39536"/>
		<updated>2021-03-16T07:00:05Z</updated>

		<summary type="html">&lt;p&gt;MSX: Added released status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|titlescreen=Sonic Heroes NPDP Debug Prototype - Title Screen.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
80017338 60000000 // NOP Call to function that inits USB I/O&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020 // Stub out HIOEnumDevices&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020 // Stub out HIOInit&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020 // Stub out HIORead&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020 // Stub out HIORead (Overload)&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020 // Stub out HIOReadMailbox&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020 // Stub out HIOWriteMailbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code will allow you to boot into the regular main menu as opposed to &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Replace Easy Menu with System Mode X [Sewer56]&lt;br /&gt;
&lt;br /&gt;
C2022C90 00000004&lt;br /&gt;
&lt;br /&gt;
7C0C0378 2C050003&lt;br /&gt;
&lt;br /&gt;
40820008 38A00001&lt;br /&gt;
&lt;br /&gt;
7D806378 90A3FF78&lt;br /&gt;
&lt;br /&gt;
60000000 00000000&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
&lt;br /&gt;
Replace 38A0000X (end of third line) with desired system mode:&lt;br /&gt;
&lt;br /&gt;
0 = PAL Select&lt;br /&gt;
&lt;br /&gt;
1 = Menu&lt;br /&gt;
&lt;br /&gt;
2 = InGame&lt;br /&gt;
&lt;br /&gt;
3 = EasyMenu&lt;br /&gt;
&lt;br /&gt;
4 = Credits&lt;br /&gt;
&lt;br /&gt;
5 = EasyMenuMovie&lt;br /&gt;
&lt;br /&gt;
Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code (if not using an easy menu boot with the code above) can be used as a workaround to enter a specific level if the selection crashes in Easy Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Level select workaround&lt;br /&gt;
&lt;br /&gt;
042A78EC XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXXXX = Level ID&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Additive switch effect&lt;br /&gt;
&lt;br /&gt;
0002115E 00000002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*At the time of release this is the only known build to boot into &amp;quot;Easy Menu&amp;quot; without hacking.&lt;br /&gt;
**Easy Menu lacks the ability to select team &amp;quot;ForEdit&amp;quot; (seen in later versions); which is a placeholder related to how Super Hard Mode is internally implemented.&lt;br /&gt;
**The teams for Player(s) 3/4 cannot be selected in &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
**Sitting around in &amp;quot;Easy Menu&amp;quot; for a while may make the game freeze when starting a stage.&lt;br /&gt;
***Not sure what causes this; don&#039;t think it&#039;s a memory leak but this issue isn&#039;t present in other game versions.&lt;br /&gt;
*In Story Mode, Egg Emperor is not played if resuming story starting with Egg Fleet.&lt;br /&gt;
*The demo for Seaside Hill in this prototype is unique and not seen in other builds (at time of writing).&lt;br /&gt;
**This demo desyncs mid-way; likely to a change in the level&#039;s collision.&lt;br /&gt;
*A bug in Audio Menu causes track names to not render if hovering over a track that isn&#039;t unlocked.&lt;br /&gt;
*Starting Story Mode crashes the game if there are no stages completed. &lt;br /&gt;
**If any story segment is complete and you are picking the starting stage, story however works fine.&lt;br /&gt;
*Team Rose&#039;s stages appear to be the same length as the final version, that is longer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] which is shorter than [[Sonic Heroes (October 8, 2003 prototype)|8th October Prototype]].&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).&lt;br /&gt;
&lt;br /&gt;
===Easy Menu (Startup Screen)===&lt;br /&gt;
3P DPAD = Change Sound Mode&lt;br /&gt;
&lt;br /&gt;
Note: Something weird about this screen is that 3P and 4P cannot select a team.&lt;br /&gt;
They are able to do so however in many other versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Basic Debug Mode (Same as Oct 8 Prototype)===&lt;br /&gt;
&lt;br /&gt;
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)&lt;br /&gt;
&lt;br /&gt;
L + R + X + Y = Finish Current Stage&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD UP = Add 1 life.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD DOWN = Add 1 ring.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD LEFT = 1x level up (for all characters).&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~&lt;br /&gt;
&lt;br /&gt;
===Free Movement Mode===&lt;br /&gt;
Z = Enable &lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
Z + LStick = Up/Down&lt;br /&gt;
&lt;br /&gt;
A = Release&lt;br /&gt;
&lt;br /&gt;
===Camera Debug Mode===&lt;br /&gt;
B + A = Show Camera Debug HUD&lt;br /&gt;
&lt;br /&gt;
B + Y = Toggle Camera Mode&lt;br /&gt;
&lt;br /&gt;
B + X = Show Camera Render Regions&lt;br /&gt;
&lt;br /&gt;
===Snapshot Mode (Port 2)===&lt;br /&gt;
2P Z (In-game, while paused) = Enable&lt;br /&gt;
&lt;br /&gt;
2P DPAD = Move Fast&lt;br /&gt;
&lt;br /&gt;
2P LStick = Move Slow&lt;br /&gt;
&lt;br /&gt;
2P L/R = Up/Down&lt;br /&gt;
&lt;br /&gt;
2P START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
2P START + LStick = Rotate&lt;br /&gt;
&lt;br /&gt;
===SET (Object Layout) Editor===&lt;br /&gt;
&lt;br /&gt;
A + Z = Enable&lt;br /&gt;
&lt;br /&gt;
START + RStick = Rotate&lt;br /&gt;
&lt;br /&gt;
START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
START + X = Change &amp;quot;Ring Type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
START + Y = Change Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
B + DPAD = Change Light Gate&lt;br /&gt;
&lt;br /&gt;
Y + DPAD = Change Object&lt;br /&gt;
&lt;br /&gt;
Control Stick = Toggle object properties&lt;br /&gt;
&lt;br /&gt;
A + Control Stick = Change object settings&lt;br /&gt;
&lt;br /&gt;
A + X = Exit&lt;br /&gt;
&lt;br /&gt;
A + B = Drop to Floor&lt;br /&gt;
&lt;br /&gt;
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)&lt;br /&gt;
&lt;br /&gt;
===CAM (Camera) Editor===&lt;br /&gt;
Z + Y = Enable&lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
L/R = Lower/Raise&lt;br /&gt;
&lt;br /&gt;
B + Y = Reset Position&lt;br /&gt;
&lt;br /&gt;
A + B = Switch Cam Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
===Memory and Profiling===&lt;br /&gt;
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)&lt;br /&gt;
&lt;br /&gt;
===Story/Unlock Flags Test (Port 3)===&lt;br /&gt;
Z = Enable&lt;br /&gt;
&lt;br /&gt;
L/R = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD = Navigate&lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
===Enemy Test (Port 3)===&lt;br /&gt;
START = Enable&lt;br /&gt;
&lt;br /&gt;
DPAD Left/Right = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD Up/Down = Navigate &lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
X = Toggle all ON&lt;br /&gt;
&lt;br /&gt;
Y = Toggle all OFF&lt;br /&gt;
&lt;br /&gt;
===Cutscene Debug (Port 2)===&lt;br /&gt;
&lt;br /&gt;
2P A = Start after reset.&lt;br /&gt;
2P B = Pause&lt;br /&gt;
2P X = Unpause&lt;br /&gt;
2P DPAD = Frame Rewind/Advance&lt;br /&gt;
2P START = Reset cutscene. (Crashes if done too many times.)&lt;br /&gt;
&lt;br /&gt;
===Particle Editor (Port 4 + Port 1)=== &lt;br /&gt;
&lt;br /&gt;
4P Z + START = Enable&lt;br /&gt;
&lt;br /&gt;
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)&lt;br /&gt;
&lt;br /&gt;
4P Z = Toggle Menu Visibility&lt;br /&gt;
&lt;br /&gt;
4P L/R = Select Particle&lt;br /&gt;
&lt;br /&gt;
4P X = Go Down&lt;br /&gt;
&lt;br /&gt;
4P Y = Go Up&lt;br /&gt;
&lt;br /&gt;
4P B + A = Exit Menu&lt;br /&gt;
&lt;br /&gt;
1P LStick = Move&lt;br /&gt;
&lt;br /&gt;
1P DPAD = Rotate&lt;br /&gt;
&lt;br /&gt;
1P L/R = Raise/Lower&lt;br /&gt;
&lt;br /&gt;
1P X = Reset Rotation&lt;br /&gt;
&lt;br /&gt;
1P Y = Teleport to Char&lt;br /&gt;
&lt;br /&gt;
1P A = Test Particle&lt;br /&gt;
&lt;br /&gt;
===Particle Table Editor (open from Particle Editor)===&lt;br /&gt;
4P Z + A = Enter Table Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Play Particle&lt;br /&gt;
&lt;br /&gt;
4P A = Cancel Particle&lt;br /&gt;
&lt;br /&gt;
1P A + LStick = Move Table Entry Origin Position&lt;br /&gt;
&lt;br /&gt;
===Special Stage Debug (Port 4)===&lt;br /&gt;
4P A = Player Param Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Toggle Special Stage Debug Menu&lt;br /&gt;
&lt;br /&gt;
4P DPAD = Navigate Menu&lt;br /&gt;
&lt;br /&gt;
4P L/R = Increase/Decrease Value&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
80017338 60000000 // NOP Call to function that inits USB I/O&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020 // Stub out HIOEnumDevices&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020 // Stub out HIOInit&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020 // Stub out HIORead&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020 // Stub out HIORead (Overload)&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020 // Stub out HIOReadMailbox&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020 // Stub out HIOWriteMailbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code will allow you to boot into the regular main menu as opposed to &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Replace Easy Menu with System Mode X [Sewer56]&lt;br /&gt;
&lt;br /&gt;
C2022C90 00000004&lt;br /&gt;
&lt;br /&gt;
7C0C0378 2C050003&lt;br /&gt;
&lt;br /&gt;
40820008 38A00001&lt;br /&gt;
&lt;br /&gt;
7D806378 90A3FF78&lt;br /&gt;
&lt;br /&gt;
60000000 00000000&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
&lt;br /&gt;
Replace 38A0000X (end of third line) with desired system mode:&lt;br /&gt;
&lt;br /&gt;
0 = PAL Select&lt;br /&gt;
&lt;br /&gt;
1 = Menu&lt;br /&gt;
&lt;br /&gt;
2 = InGame&lt;br /&gt;
&lt;br /&gt;
3 = EasyMenu&lt;br /&gt;
&lt;br /&gt;
4 = Credits&lt;br /&gt;
&lt;br /&gt;
5 = EasyMenuMovie&lt;br /&gt;
&lt;br /&gt;
Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code (if not using an easy menu boot with the code above) can be used as a workaround to enter a specific level if the selection crashes in Easy Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Level select workaround&lt;br /&gt;
&lt;br /&gt;
042A78EC XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXXXX = Level ID&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Additive switch effect&lt;br /&gt;
&lt;br /&gt;
0002115E 00000002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*At the time of release this is the only known build to boot into &amp;quot;Easy Menu&amp;quot; without hacking.&lt;br /&gt;
**Easy Menu lacks the ability to select team &amp;quot;ForEdit&amp;quot; (seen in later versions); which is a placeholder related to how Super Hard Mode is internally implemented.&lt;br /&gt;
**The teams for Player(s) 3/4 cannot be selected in &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
**Sitting around in &amp;quot;Easy Menu&amp;quot; for a while may make the game freeze when starting a stage.&lt;br /&gt;
***Not sure what causes this; don&#039;t think it&#039;s a memory leak but this issue isn&#039;t present in other game versions.&lt;br /&gt;
*In Story Mode, Egg Emperor is not played if resuming story starting with Egg Fleet.&lt;br /&gt;
*The demo for Seaside Hill in this prototype is unique and not seen in other builds (at time of writing).&lt;br /&gt;
**This demo desyncs mid-way; likely to a change in the level&#039;s collision.&lt;br /&gt;
*A bug in Audio Menu causes track names to not render if hovering over a track that isn&#039;t unlocked.&lt;br /&gt;
*Starting Story Mode crashes the game if there are no stages completed. &lt;br /&gt;
**If any story segment is complete and you are picking the starting stage, story however works fine.&lt;br /&gt;
*Team Rose&#039;s stages appear to be the same length as the final version, that is longer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] which is shorter than [[Sonic Heroes (October 8, 2003 prototype)|8th October Prototype]].&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).&lt;br /&gt;
&lt;br /&gt;
===Easy Menu (Startup Screen)===&lt;br /&gt;
3P DPAD = Change Sound Mode&lt;br /&gt;
&lt;br /&gt;
Note: Something weird about this screen is that 3P and 4P cannot select a team.&lt;br /&gt;
They are able to do so however in many other versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Basic Debug Mode (Same as Oct 8 Prototype)===&lt;br /&gt;
&lt;br /&gt;
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)&lt;br /&gt;
&lt;br /&gt;
L + R + X + Y = Finish Current Stage&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD UP = Add 1 life.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD DOWN = Add 1 ring.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD LEFT = 1x level up (for all characters).&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~&lt;br /&gt;
&lt;br /&gt;
===Free Movement Mode===&lt;br /&gt;
Z = Enable &lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
Z + LStick = Up/Down&lt;br /&gt;
&lt;br /&gt;
A = Release&lt;br /&gt;
&lt;br /&gt;
===Camera Debug Mode===&lt;br /&gt;
B + A = Show Camera Debug HUD&lt;br /&gt;
&lt;br /&gt;
B + Y = Toggle Camera Mode&lt;br /&gt;
&lt;br /&gt;
B + X = Show Camera Render Regions&lt;br /&gt;
&lt;br /&gt;
===Snapshot Mode (Port 2)===&lt;br /&gt;
2P Z (In-game, while paused) = Enable&lt;br /&gt;
&lt;br /&gt;
2P DPAD = Move Fast&lt;br /&gt;
&lt;br /&gt;
2P LStick = Move Slow&lt;br /&gt;
&lt;br /&gt;
2P L/R = Up/Down&lt;br /&gt;
&lt;br /&gt;
2P START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
2P START + LStick = Rotate&lt;br /&gt;
&lt;br /&gt;
===SET (Object Layout) Editor===&lt;br /&gt;
&lt;br /&gt;
A + Z = Enable&lt;br /&gt;
&lt;br /&gt;
START + RStick = Rotate&lt;br /&gt;
&lt;br /&gt;
START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
START + X = Change &amp;quot;Ring Type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
START + Y = Change Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
B + DPAD = Change Light Gate&lt;br /&gt;
&lt;br /&gt;
Y + DPAD = Change Object&lt;br /&gt;
&lt;br /&gt;
Control Stick = Toggle object properties&lt;br /&gt;
&lt;br /&gt;
A + Control Stick = Change object settings&lt;br /&gt;
&lt;br /&gt;
A + X = Exit&lt;br /&gt;
&lt;br /&gt;
A + B = Drop to Floor&lt;br /&gt;
&lt;br /&gt;
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)&lt;br /&gt;
&lt;br /&gt;
===CAM (Camera) Editor===&lt;br /&gt;
Z + Y = Enable&lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
L/R = Lower/Raise&lt;br /&gt;
&lt;br /&gt;
B + Y = Reset Position&lt;br /&gt;
&lt;br /&gt;
A + B = Switch Cam Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
===Memory and Profiling===&lt;br /&gt;
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)&lt;br /&gt;
&lt;br /&gt;
===Story/Unlock Flags Test (Port 3)===&lt;br /&gt;
Z = Enable&lt;br /&gt;
&lt;br /&gt;
L/R = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD = Navigate&lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
===Enemy Test (Port 3)===&lt;br /&gt;
START = Enable&lt;br /&gt;
&lt;br /&gt;
DPAD Left/Right = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD Up/Down = Navigate &lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
X = Toggle all ON&lt;br /&gt;
&lt;br /&gt;
Y = Toggle all OFF&lt;br /&gt;
&lt;br /&gt;
===Cutscene Debug (Port 2)===&lt;br /&gt;
&lt;br /&gt;
2P A = Start after reset.&lt;br /&gt;
2P B = Pause&lt;br /&gt;
2P X = Unpause&lt;br /&gt;
2P DPAD = Frame Rewind/Advance&lt;br /&gt;
2P START = Reset cutscene. (Crashes if done too many times.)&lt;br /&gt;
&lt;br /&gt;
===Particle Editor (Port 4 + Port 1)=== &lt;br /&gt;
&lt;br /&gt;
4P Z + START = Enable&lt;br /&gt;
&lt;br /&gt;
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)&lt;br /&gt;
&lt;br /&gt;
4P Z = Toggle Menu Visibility&lt;br /&gt;
&lt;br /&gt;
4P L/R = Select Particle&lt;br /&gt;
&lt;br /&gt;
4P X = Go Down&lt;br /&gt;
&lt;br /&gt;
4P Y = Go Up&lt;br /&gt;
&lt;br /&gt;
4P B + A = Exit Menu&lt;br /&gt;
&lt;br /&gt;
1P LStick = Move&lt;br /&gt;
&lt;br /&gt;
1P DPAD = Rotate&lt;br /&gt;
&lt;br /&gt;
1P L/R = Raise/Lower&lt;br /&gt;
&lt;br /&gt;
1P X = Reset Rotation&lt;br /&gt;
&lt;br /&gt;
1P Y = Teleport to Char&lt;br /&gt;
&lt;br /&gt;
1P A = Test Particle&lt;br /&gt;
&lt;br /&gt;
===Particle Table Editor (open from Particle Editor)===&lt;br /&gt;
4P Z + A = Enter Table Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Play Particle&lt;br /&gt;
&lt;br /&gt;
4P A = Cancel Particle&lt;br /&gt;
&lt;br /&gt;
1P A + LStick = Move Table Entry Origin Position&lt;br /&gt;
&lt;br /&gt;
===Special Stage Debug (Port 4)===&lt;br /&gt;
4P A = Player Param Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Toggle Special Stage Debug Menu&lt;br /&gt;
&lt;br /&gt;
4P DPAD = Navigate Menu&lt;br /&gt;
&lt;br /&gt;
4P L/R = Increase/Decrease Value&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Easy Menu.png|Default menu the prototype boots into, a.k.a. &amp;quot;Easy Menu&amp;quot;. This is the only known build to boot directly into this menu.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Title Screen.png|Title screen of this prototype, accessed via hacking.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Story Select.png|Crashes on story start if no story progression is made, otherwise works fine.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Audio Menu.png|Fully functional, however buggy in that it allows you to scroll onto items not yet unlocked; and when you do so, no items render.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Challenge Menu.png|Challenge menu with a nice typo.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Seaside Hill Demo.png|This demo is unique to this build (compared to all other known builds so far); however seems to desync due to collision changes mid way.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Rail Canyon Demo.png|In-game gameplay demo of Rail Canyon.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - 2P Snapshot Mode.png|Built-in free camera mode available when paused on Controller Port 2.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Block Test.png|Allows you to test rendering of objects only.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Editor.png|In-game fully featured camera editor.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Debug.png|Camera debug displaying camera trigger regions and currently shown cameras.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CCL Debug.png|Object collision (CCL) debug. Object collision uses a different internal system to world collision.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Chaotix Rail Canyon.png|Mission description says 5 minutes. Actual timer is 6 minutes.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CPU Profiler.png|Shows the amount of CPU time taken by various in-game functions.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Allocation Previewer.png|Allows you to view all allocations on the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Debug.png|Shows information about the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Texture Memory Allocation Debug.png|Or at least that&#039;s what it&#039;s meant to be.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Land Information Debug.png|Shows debug information about all loaded geometry to the screen.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Debug Text Test.png|Menu which tests rendering of debug text.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Debug Print.png|Shows various regions related to enemies. Area they can hear, area they can see, etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Icon Test.png|Tests enemy reaction icons.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Link Test.png|Not sure what this does. I&#039;d think it tests the links between objects (e.g. enemy to cage) but I haven&#039;t figured out how to use this so far.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Event Debug.png|Available on controller port 2. You can control events, including rewind, forward, reset etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Free Movement Mode.png|Free Movement Mode a.k.a. NoClip&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Editor.png|Available on Port 4. Edits individual particles.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Table Editor.png|Available on Port 4. Edits particle tables (i.e. sXX_ptcl.bin)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor.png|Built-in object layout editor. Can edit all 3 types of layout files, DB (Design), PB (Plan), P&amp;lt;X&amp;gt; (PlanEx)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor Item Range.png|The SET editor can display item ranges, cool!&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Debug.png|Variable editor for Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Player Param Debug.png|Variable editor for Player Parameters in Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Unlock Flags Debug.png|Available on Port 3. Allows you to toggle flags which unlock in-game items.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
80017338 60000000 // NOP Call to function that inits USB I/O&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020 // Stub out HIOEnumDevices&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020 // Stub out HIOInit&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020 // Stub out HIORead&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020 // Stub out HIORead (Overload)&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020 // Stub out HIOReadMailbox&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020 // Stub out HIOWriteMailbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code will allow you to boot into the regular main menu as opposed to &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Replace Easy Menu with System Mode X [Sewer56]&lt;br /&gt;
&lt;br /&gt;
C2022C90 00000004&lt;br /&gt;
&lt;br /&gt;
7C0C0378 2C050003&lt;br /&gt;
&lt;br /&gt;
40820008 38A00001&lt;br /&gt;
&lt;br /&gt;
7D806378 90A3FF78&lt;br /&gt;
&lt;br /&gt;
60000000 00000000&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
&lt;br /&gt;
Replace 38A0000X (end of third line) with desired system mode:&lt;br /&gt;
&lt;br /&gt;
0 = PAL Select&lt;br /&gt;
&lt;br /&gt;
1 = Menu&lt;br /&gt;
&lt;br /&gt;
2 = InGame&lt;br /&gt;
&lt;br /&gt;
3 = EasyMenu&lt;br /&gt;
&lt;br /&gt;
4 = Credits&lt;br /&gt;
&lt;br /&gt;
5 = EasyMenuMovie&lt;br /&gt;
&lt;br /&gt;
Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code (if not using an easy menu boot with the code above) can be used as a workaround to enter a specific level if the selection crashes in Easy Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Level select workaround&lt;br /&gt;
&lt;br /&gt;
042A78EC XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXXXX = Level ID&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Additive switch effect&lt;br /&gt;
&lt;br /&gt;
0002115E 00000002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*At the time of release this is the only known build to boot into &amp;quot;Easy Menu&amp;quot; without hacking.&lt;br /&gt;
**Easy Menu lacks the ability to select team &amp;quot;ForEdit&amp;quot; (seen in later versions); which is a placeholder related to how Super Hard Mode is internally implemented.&lt;br /&gt;
**The teams for Player(s) 3/4 cannot be selected in &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
**Sitting around in &amp;quot;Easy Menu&amp;quot; for a while may make the game freeze when starting a stage.&lt;br /&gt;
***Not sure what causes this; don&#039;t think it&#039;s a memory leak but this issue isn&#039;t present in other game versions.&lt;br /&gt;
*In Story Mode, Egg Emperor is not played if resuming story starting with Egg Fleet.&lt;br /&gt;
*The demo for Seaside Hill in this prototype is unique and not seen in other builds (at time of writing).&lt;br /&gt;
**This demo desyncs mid-way; likely to a change in the level&#039;s collision.&lt;br /&gt;
*A bug in Audio Menu causes track names to not render if hovering over a track that isn&#039;t unlocked.&lt;br /&gt;
*Starting Story Mode crashes the game if there are no stages completed. &lt;br /&gt;
**If any story segment is complete and you are picking the starting stage, story however works fine.&lt;br /&gt;
*Team Rose&#039;s stages appear to be the same length as the final version, that is longer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] which is shorter than [[Sonic Heroes (October 8, 2003 prototype)|8th October Prototype]].&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).&lt;br /&gt;
&lt;br /&gt;
===Easy Menu (Startup Screen)===&lt;br /&gt;
3P DPAD = Change Sound Mode&lt;br /&gt;
&lt;br /&gt;
Note: Something weird about this screen is that 3P and 4P cannot select a team.&lt;br /&gt;
They are able to do so however in many other versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Basic Debug Mode (Same as Oct 8 Prototype)===&lt;br /&gt;
&lt;br /&gt;
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)&lt;br /&gt;
&lt;br /&gt;
L + R + X + Y = Finish Current Stage&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD UP = Add 1 life.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD DOWN = Add 1 ring.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD LEFT = 1x level up (for all characters).&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~&lt;br /&gt;
&lt;br /&gt;
===Free Movement Mode===&lt;br /&gt;
Z = Enable &lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
Z + LStick = Up/Down&lt;br /&gt;
&lt;br /&gt;
A = Release&lt;br /&gt;
&lt;br /&gt;
===Camera Debug Mode===&lt;br /&gt;
B + A = Show Camera Debug HUD&lt;br /&gt;
&lt;br /&gt;
B + Y = Toggle Camera Mode&lt;br /&gt;
&lt;br /&gt;
B + X = Show Camera Render Regions&lt;br /&gt;
&lt;br /&gt;
===Snapshot Mode (Port 2)===&lt;br /&gt;
2P Z (In-game, while paused) = Enable&lt;br /&gt;
&lt;br /&gt;
2P DPAD = Move Fast&lt;br /&gt;
&lt;br /&gt;
2P LStick = Move Slow&lt;br /&gt;
&lt;br /&gt;
2P L/R = Up/Down&lt;br /&gt;
&lt;br /&gt;
2P START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
2P START + LStick = Rotate&lt;br /&gt;
&lt;br /&gt;
===SET (Object Layout) Editor===&lt;br /&gt;
&lt;br /&gt;
A + Z = Enable&lt;br /&gt;
&lt;br /&gt;
START + RStick = Rotate&lt;br /&gt;
&lt;br /&gt;
START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
START + X = Change &amp;quot;Ring Type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
START + Y = Change Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
B + DPAD = Change Light Gate&lt;br /&gt;
&lt;br /&gt;
Y + DPAD = Change Object&lt;br /&gt;
&lt;br /&gt;
Control Stick = Toggle object properties&lt;br /&gt;
&lt;br /&gt;
A + Control Stick = Change object settings&lt;br /&gt;
&lt;br /&gt;
A + X = Exit&lt;br /&gt;
&lt;br /&gt;
A + B = Drop to Floor&lt;br /&gt;
&lt;br /&gt;
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)&lt;br /&gt;
&lt;br /&gt;
===CAM (Camera) Editor===&lt;br /&gt;
Z + Y = Enable&lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
L/R = Lower/Raise&lt;br /&gt;
&lt;br /&gt;
B + Y = Reset Position&lt;br /&gt;
&lt;br /&gt;
A + B = Switch Cam Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
===Memory and Profiling===&lt;br /&gt;
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)&lt;br /&gt;
&lt;br /&gt;
===Story/Unlock Flags Test (Port 3)===&lt;br /&gt;
Z = Enable&lt;br /&gt;
&lt;br /&gt;
L/R = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD = Navigate&lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
===Enemy Test (Port 3)===&lt;br /&gt;
START = Enable&lt;br /&gt;
&lt;br /&gt;
DPAD Left/Right = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD Up/Down = Navigate &lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
X = Toggle all ON&lt;br /&gt;
&lt;br /&gt;
Y = Toggle all OFF&lt;br /&gt;
&lt;br /&gt;
===Cutscene Debug (Port 2)===&lt;br /&gt;
&lt;br /&gt;
2P A = Start after reset.&lt;br /&gt;
2P B = Pause&lt;br /&gt;
2P X = Unpause&lt;br /&gt;
2P DPAD = Frame Rewind/Advance&lt;br /&gt;
2P START = Reset cutscene. (Crashes if done too many times.)&lt;br /&gt;
&lt;br /&gt;
===Particle Editor (Port 4 + Port 1)=== &lt;br /&gt;
&lt;br /&gt;
4P Z + START = Enable&lt;br /&gt;
&lt;br /&gt;
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)&lt;br /&gt;
&lt;br /&gt;
4P Z = Toggle Menu Visibility&lt;br /&gt;
&lt;br /&gt;
4P L/R = Select Particle&lt;br /&gt;
&lt;br /&gt;
4P X = Go Down&lt;br /&gt;
&lt;br /&gt;
4P Y = Go Up&lt;br /&gt;
&lt;br /&gt;
4P B + A = Exit Menu&lt;br /&gt;
&lt;br /&gt;
1P LStick = Move&lt;br /&gt;
&lt;br /&gt;
1P DPAD = Rotate&lt;br /&gt;
&lt;br /&gt;
1P L/R = Raise/Lower&lt;br /&gt;
&lt;br /&gt;
1P X = Reset Rotation&lt;br /&gt;
&lt;br /&gt;
1P Y = Teleport to Char&lt;br /&gt;
&lt;br /&gt;
1P A = Test Particle&lt;br /&gt;
&lt;br /&gt;
===Particle Table Editor (open from Particle Editor)===&lt;br /&gt;
4P Z + A = Enter Table Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Play Particle&lt;br /&gt;
&lt;br /&gt;
4P A = Cancel Particle&lt;br /&gt;
&lt;br /&gt;
1P A + LStick = Move Table Entry Origin Position&lt;br /&gt;
&lt;br /&gt;
===Special Stage Debug (Port 4)===&lt;br /&gt;
4P A = Player Param Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Toggle Special Stage Debug Menu&lt;br /&gt;
&lt;br /&gt;
4P DPAD = Navigate Menu&lt;br /&gt;
&lt;br /&gt;
4P L/R = Increase/Decrease Value&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
80017338 60000000 // NOP Call to function that inits USB I/O&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020 // Stub out HIOEnumDevices&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020 // Stub out HIOInit&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020 // Stub out HIORead&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020 // Stub out HIORead (Overload)&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020 // Stub out HIOReadMailbox&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020 // Stub out HIOWriteMailbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code will allow you to boot into the regular main menu as opposed to &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Replace Easy Menu with System Mode X [Sewer56]&lt;br /&gt;
&lt;br /&gt;
C2022C90 00000004&lt;br /&gt;
&lt;br /&gt;
7C0C0378 2C050003&lt;br /&gt;
&lt;br /&gt;
40820008 38A00001&lt;br /&gt;
&lt;br /&gt;
7D806378 90A3FF78&lt;br /&gt;
&lt;br /&gt;
60000000 00000000&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
&lt;br /&gt;
Replace 38A0000X (end of third line) with desired system mode:&lt;br /&gt;
&lt;br /&gt;
0 = PAL Select&lt;br /&gt;
&lt;br /&gt;
1 = Menu&lt;br /&gt;
&lt;br /&gt;
2 = InGame&lt;br /&gt;
&lt;br /&gt;
3 = EasyMenu&lt;br /&gt;
&lt;br /&gt;
4 = Credits&lt;br /&gt;
&lt;br /&gt;
5 = EasyMenuMovie&lt;br /&gt;
&lt;br /&gt;
Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code (if not using an easy menu boot with the code above) can be used as a workaround to enter a specific level if the selection crashes in Easy Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Level select workaround&lt;br /&gt;
&lt;br /&gt;
042A78EC XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXXXX = Level ID&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Additive switch effect&lt;br /&gt;
&lt;br /&gt;
0002115E 00000002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*At the time of release this is the only known build to boot into &amp;quot;Easy Menu&amp;quot; without hacking.&lt;br /&gt;
**Easy Menu lacks the ability to select team &amp;quot;ForEdit&amp;quot; (seen in later versions); which is a placeholder related to how Super Hard Mode is internally implemented.&lt;br /&gt;
**The teams for Player(s) 3/4 cannot be selected in &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
**Sitting around in &amp;quot;Easy Menu&amp;quot; for a while may make the game freeze when starting a stage.&lt;br /&gt;
***Not sure what causes this; don&#039;t think it&#039;s a memory leak but this issue isn&#039;t present in other game versions.&lt;br /&gt;
*In Story Mode, Egg Emperor is not played if resuming story starting with Egg Fleet.&lt;br /&gt;
*The demo for Seaside Hill in this prototype is unique and not seen in other builds (at time of writing).&lt;br /&gt;
**This demo desyncs mid-way; likely to a change in the level&#039;s collision.&lt;br /&gt;
*A bug in Audio Menu causes track names to not render if hovering over a track that isn&#039;t unlocked.&lt;br /&gt;
*Starting Story Mode crashes the game if there are no stages completed. &lt;br /&gt;
**If any story segment is complete and you are picking the starting stage, story however works fine.&lt;br /&gt;
*Team Rose&#039;s stages appear to be the same length as the final version, that is longer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] which is shorter than [[Sonic Heroes (October 8, 2003 prototype)|8th October Prototype]].&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).&lt;br /&gt;
&lt;br /&gt;
===Easy Menu (Startup Screen)===&lt;br /&gt;
3P DPAD = Change Sound Mode&lt;br /&gt;
&lt;br /&gt;
Note: Something weird about this screen is that 3P and 4P cannot select a team.&lt;br /&gt;
They are able to do so however in many other versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Basic Debug Mode (Same as Oct 8 Prototype)===&lt;br /&gt;
&lt;br /&gt;
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)&lt;br /&gt;
&lt;br /&gt;
L + R + X + Y = Finish Current Stage&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD UP = Add 1 life.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD DOWN = Add 1 ring.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD LEFT = 1x level up (for all characters).&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~&lt;br /&gt;
&lt;br /&gt;
===Free Movement Mode===&lt;br /&gt;
Z = Enable &lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
Z + LStick = Up/Down&lt;br /&gt;
&lt;br /&gt;
A = Release&lt;br /&gt;
&lt;br /&gt;
===Camera Debug Mode===&lt;br /&gt;
B + A = Show Camera Debug HUD&lt;br /&gt;
&lt;br /&gt;
B + Y = Toggle Camera Mode&lt;br /&gt;
&lt;br /&gt;
B + X = Show Camera Render Regions&lt;br /&gt;
&lt;br /&gt;
===Snapshot Mode (Port 2)===&lt;br /&gt;
2P Z (In-game, while paused) = Enable&lt;br /&gt;
&lt;br /&gt;
2P DPAD = Move Fast&lt;br /&gt;
&lt;br /&gt;
2P LStick = Move Slow&lt;br /&gt;
&lt;br /&gt;
2P L/R = Up/Down&lt;br /&gt;
&lt;br /&gt;
2P START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
2P START + LStick = Rotate&lt;br /&gt;
&lt;br /&gt;
===SET (Object Layout) Editor===&lt;br /&gt;
&lt;br /&gt;
A + Z = Enable&lt;br /&gt;
&lt;br /&gt;
START + RStick = Rotate&lt;br /&gt;
&lt;br /&gt;
START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
START + X = Change &amp;quot;Ring Type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
START + Y = Change Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
B + DPAD = Change Light Gate&lt;br /&gt;
&lt;br /&gt;
Y + DPAD = Change Object&lt;br /&gt;
&lt;br /&gt;
Control Stick = Toggle object properties&lt;br /&gt;
&lt;br /&gt;
A + Control Stick = Change object settings&lt;br /&gt;
&lt;br /&gt;
A + X = Exit&lt;br /&gt;
&lt;br /&gt;
A + B = Drop to Floor&lt;br /&gt;
&lt;br /&gt;
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)&lt;br /&gt;
&lt;br /&gt;
===CAM (Camera) Editor===&lt;br /&gt;
Z + Y = Enable&lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
L/R = Lower/Raise&lt;br /&gt;
&lt;br /&gt;
B + Y = Reset Position&lt;br /&gt;
&lt;br /&gt;
A + B = Switch Cam Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
===Memory and Profiling===&lt;br /&gt;
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)&lt;br /&gt;
&lt;br /&gt;
===Story/Unlock Flags Test (Port 3)===&lt;br /&gt;
Z = Enable&lt;br /&gt;
&lt;br /&gt;
L/R = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD = Navigate&lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
===Enemy Test (Port 3)===&lt;br /&gt;
START = Enable&lt;br /&gt;
&lt;br /&gt;
DPAD Left/Right = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD Up/Down = Navigate &lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
X = Toggle all ON&lt;br /&gt;
&lt;br /&gt;
Y = Toggle all OFF&lt;br /&gt;
&lt;br /&gt;
===Cutscene Debug (Port 2)===&lt;br /&gt;
&lt;br /&gt;
2P A = Start after reset.&lt;br /&gt;
2P B = Pause&lt;br /&gt;
2P X = Unpause&lt;br /&gt;
2P DPAD = Frame Rewind/Advance&lt;br /&gt;
2P START = Reset cutscene. (Crashes if done too many times.)&lt;br /&gt;
&lt;br /&gt;
===Particle Editor (Port 4 + Port 1)=== &lt;br /&gt;
&lt;br /&gt;
4P Z + START = Enable&lt;br /&gt;
&lt;br /&gt;
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)&lt;br /&gt;
&lt;br /&gt;
4P Z = Toggle Menu Visibility&lt;br /&gt;
&lt;br /&gt;
4P L/R = Select Particle&lt;br /&gt;
&lt;br /&gt;
4P X = Go Down&lt;br /&gt;
&lt;br /&gt;
4P Y = Go Up&lt;br /&gt;
&lt;br /&gt;
4P B + A = Exit Menu&lt;br /&gt;
&lt;br /&gt;
1P LStick = Move&lt;br /&gt;
&lt;br /&gt;
1P DPAD = Rotate&lt;br /&gt;
&lt;br /&gt;
1P L/R = Raise/Lower&lt;br /&gt;
&lt;br /&gt;
1P X = Reset Rotation&lt;br /&gt;
&lt;br /&gt;
1P Y = Teleport to Char&lt;br /&gt;
&lt;br /&gt;
1P A = Test Particle&lt;br /&gt;
&lt;br /&gt;
===Particle Table Editor (open from Particle Editor)===&lt;br /&gt;
4P Z + A = Enter Table Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Play Particle&lt;br /&gt;
&lt;br /&gt;
4P A = Cancel Particle&lt;br /&gt;
&lt;br /&gt;
1P A + LStick = Move Table Entry Origin Position&lt;br /&gt;
&lt;br /&gt;
===Special Stage Debug (Port 4)===&lt;br /&gt;
4P A = Player Param Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Toggle Special Stage Debug Menu&lt;br /&gt;
&lt;br /&gt;
4P DPAD = Navigate Menu&lt;br /&gt;
&lt;br /&gt;
4P L/R = Increase/Decrease Value&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Easy Menu.png|Default menu the prototype boots into, a.k.a. &amp;quot;Easy Menu&amp;quot;. This is the only known build to boot directly into this menu.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Title Screen.png|Title screen of this prototype, accessed via hacking.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Story Select.png|Crashes on story start if no story progression is made, otherwise works fine.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Audio Menu.png|Fully functional, however buggy in that it allows you to scroll onto items not yet unlocked; and when you do so, no items render.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Challenge Menu.png|Challenge menu with a nice typo.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Seaside Hill Demo.png|This demo is unique to this build (compared to all other known builds so far); however seems to desync due to collision changes mid way.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Rail Canyon Demo.png|In-game gameplay demo of Rail Canyon.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - 2P Snapshot Mode.png|Built-in free camera mode available when paused on Controller Port 2.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Block Test.png|Allows you to test rendering of objects only.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Editor.png|In-game fully featured camera editor.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Debug.png|Camera debug displaying camera trigger regions and currently shown cameras.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CCL Debug.png|Object collision (CCL) debug. Object collision uses a different internal system to world collision.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Chaotix Rail Canyon.png|Mission description says 5 minutes. Actual timer is 6 minutes.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CPU Profiler.png|Shows the amount of CPU time taken by various in-game functions.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Allocation Previewer.png|Allows you to view all allocations on the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Debug.png|Shows information about the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Texture Memory Allocation Debug.png|Or at least that&#039;s what it&#039;s meant to be.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Land Information Debug.png|Shows debug information about all loaded geometry to the screen.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Debug Text Test.png|Menu which tests rendering of debug text.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Debug Print.png|Shows various regions related to enemies. Area they can hear, area they can see, etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Icon Test.png|Tests enemy reaction icons.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Link Test.png|Not sure what this does. I&#039;d think it tests the links between objects (e.g. enemy to cage) but I haven&#039;t figured out how to use this so far.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Event Debug.png|Available on controller port 2. You can control events, including rewind, forward, reset etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Free Movement Mode.png|Free Movement Mode a.k.a. NoClip&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Editor.png|Available on Port 4. Edits individual particles.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Table Editor.png|Available on Port 4. Edits particle tables (i.e. sXX_ptcl.bin)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor.png|Built-in object layout editor. Can edit all 3 types of layout files, DB (Design), PB (Plan), P&amp;lt;X&amp;gt; (PlanEx)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor Item Range.png|The SET editor can display item ranges, cool!&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Debug.png|Variable editor for Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Player Param Debug.png|Variable editor for Player Parameters in Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Unlock Flags Debug.png|Available on Port 3. Allows you to toggle flags which unlock in-game items.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Heroes/GameCube NPDP Prototypes}}&lt;br /&gt;
&lt;br /&gt;
*At the time of release, this is the only known Debug build of Sonic Heroes, but it does not boot under retail hardware or emulation without hacking.&lt;br /&gt;
*This build is newer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] but older than the [[Sonic Heroes (November 18, 2003 prototype)|18th November Prototype.]]&lt;br /&gt;
*When in Free movement mode, the players are able to free fall at any costs.&lt;br /&gt;
*This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39535</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39535"/>
		<updated>2021-03-16T06:57:57Z</updated>

		<summary type="html">&lt;p&gt;MSX: Removed build date since we don&amp;#039;t know the actual date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This appears to be the TGS demo.&lt;br /&gt;
*On a NPDP Reader, the region switch needs to be set to JPN.&lt;br /&gt;
*Leaving the game paused for too long will bring you to the coming soon screen and reset the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
File:E3MediaStageSelect.png|Leftover stage select from a media E3 build. Can be enabled via hacking. Selecting either stage loads nothing.&lt;br /&gt;
File:E3StageSelect.png|Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39534</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39534"/>
		<updated>2021-03-16T06:55:21Z</updated>

		<summary type="html">&lt;p&gt;MSX: Removed build date since we don&amp;#039;t know the actual date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sonic Heroes NPDP Debug Prototype - Title Screen.png&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Heroes/GameCube NPDP Prototypes}}&lt;br /&gt;
&lt;br /&gt;
*At the time of release, this is the only known Debug build of Sonic Heroes, but it does not boot under retail hardware or emulation without hacking.&lt;br /&gt;
*This build is newer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] but older than the [[Sonic Heroes (November 18, 2003 prototype)|18th November Prototype.]]&lt;br /&gt;
*When in Free movement mode, the players are able to free fall at any costs.&lt;br /&gt;
*This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
80017338 60000000 // NOP Call to function that inits USB I/O&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020 // Stub out HIOEnumDevices&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020 // Stub out HIOInit&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020 // Stub out HIORead&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020 // Stub out HIORead (Overload)&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020 // Stub out HIOReadMailbox&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020 // Stub out HIOWriteMailbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code will allow you to boot into the regular main menu as opposed to &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Replace Easy Menu with System Mode X [Sewer56]&lt;br /&gt;
&lt;br /&gt;
C2022C90 00000004&lt;br /&gt;
&lt;br /&gt;
7C0C0378 2C050003&lt;br /&gt;
&lt;br /&gt;
40820008 38A00001&lt;br /&gt;
&lt;br /&gt;
7D806378 90A3FF78&lt;br /&gt;
&lt;br /&gt;
60000000 00000000&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
&lt;br /&gt;
Replace 38A0000X (end of third line) with desired system mode:&lt;br /&gt;
&lt;br /&gt;
0 = PAL Select&lt;br /&gt;
&lt;br /&gt;
1 = Menu&lt;br /&gt;
&lt;br /&gt;
2 = InGame&lt;br /&gt;
&lt;br /&gt;
3 = EasyMenu&lt;br /&gt;
&lt;br /&gt;
4 = Credits&lt;br /&gt;
&lt;br /&gt;
5 = EasyMenuMovie&lt;br /&gt;
&lt;br /&gt;
Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code (if not using an easy menu boot with the code above) can be used as a workaround to enter a specific level if the selection crashes in Easy Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Level select workaround&lt;br /&gt;
&lt;br /&gt;
042A78EC XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXXXX = Level ID&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Additive switch effect&lt;br /&gt;
&lt;br /&gt;
0002115E 00000002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*At the time of release this is the only known build to boot into &amp;quot;Easy Menu&amp;quot; without hacking.&lt;br /&gt;
**Easy Menu lacks the ability to select team &amp;quot;ForEdit&amp;quot; (seen in later versions); which is a placeholder related to how Super Hard Mode is internally implemented.&lt;br /&gt;
**The teams for Player(s) 3/4 cannot be selected in &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
**Sitting around in &amp;quot;Easy Menu&amp;quot; for a while may make the game freeze when starting a stage.&lt;br /&gt;
***Not sure what causes this; don&#039;t think it&#039;s a memory leak but this issue isn&#039;t present in other game versions.&lt;br /&gt;
*In Story Mode, Egg Emperor is not played if resuming story starting with Egg Fleet.&lt;br /&gt;
*The demo for Seaside Hill in this prototype is unique and not seen in other builds (at time of writing).&lt;br /&gt;
**This demo desyncs mid-way; likely to a change in the level&#039;s collision.&lt;br /&gt;
*A bug in Audio Menu causes track names to not render if hovering over a track that isn&#039;t unlocked.&lt;br /&gt;
*Starting Story Mode crashes the game if there are no stages completed. &lt;br /&gt;
**If any story segment is complete and you are picking the starting stage, story however works fine.&lt;br /&gt;
*Team Rose&#039;s stages appear to be the same length as the final version, that is longer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] which is shorter than [[Sonic Heroes (October 8, 2003 prototype)|8th October Prototype]].&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).&lt;br /&gt;
&lt;br /&gt;
===Easy Menu (Startup Screen)===&lt;br /&gt;
3P DPAD = Change Sound Mode&lt;br /&gt;
&lt;br /&gt;
Note: Something weird about this screen is that 3P and 4P cannot select a team.&lt;br /&gt;
They are able to do so however in many other versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Basic Debug Mode (Same as Oct 8 Prototype)===&lt;br /&gt;
&lt;br /&gt;
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)&lt;br /&gt;
&lt;br /&gt;
L + R + X + Y = Finish Current Stage&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD UP = Add 1 life.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD DOWN = Add 1 ring.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD LEFT = 1x level up (for all characters).&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~&lt;br /&gt;
&lt;br /&gt;
===Free Movement Mode===&lt;br /&gt;
Z = Enable &lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
Z + LStick = Up/Down&lt;br /&gt;
&lt;br /&gt;
A = Release&lt;br /&gt;
&lt;br /&gt;
===Camera Debug Mode===&lt;br /&gt;
B + A = Show Camera Debug HUD&lt;br /&gt;
&lt;br /&gt;
B + Y = Toggle Camera Mode&lt;br /&gt;
&lt;br /&gt;
B + X = Show Camera Render Regions&lt;br /&gt;
&lt;br /&gt;
===Snapshot Mode (Port 2)===&lt;br /&gt;
2P Z (In-game, while paused) = Enable&lt;br /&gt;
&lt;br /&gt;
2P DPAD = Move Fast&lt;br /&gt;
&lt;br /&gt;
2P LStick = Move Slow&lt;br /&gt;
&lt;br /&gt;
2P L/R = Up/Down&lt;br /&gt;
&lt;br /&gt;
2P START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
2P START + LStick = Rotate&lt;br /&gt;
&lt;br /&gt;
===SET (Object Layout) Editor===&lt;br /&gt;
&lt;br /&gt;
A + Z = Enable&lt;br /&gt;
&lt;br /&gt;
START + RStick = Rotate&lt;br /&gt;
&lt;br /&gt;
START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
START + X = Change &amp;quot;Ring Type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
START + Y = Change Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
B + DPAD = Change Light Gate&lt;br /&gt;
&lt;br /&gt;
Y + DPAD = Change Object&lt;br /&gt;
&lt;br /&gt;
Control Stick = Toggle object properties&lt;br /&gt;
&lt;br /&gt;
A + Control Stick = Change object settings&lt;br /&gt;
&lt;br /&gt;
A + X = Exit&lt;br /&gt;
&lt;br /&gt;
A + B = Drop to Floor&lt;br /&gt;
&lt;br /&gt;
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)&lt;br /&gt;
&lt;br /&gt;
===CAM (Camera) Editor===&lt;br /&gt;
Z + Y = Enable&lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
L/R = Lower/Raise&lt;br /&gt;
&lt;br /&gt;
B + Y = Reset Position&lt;br /&gt;
&lt;br /&gt;
A + B = Switch Cam Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
===Memory and Profiling===&lt;br /&gt;
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)&lt;br /&gt;
&lt;br /&gt;
===Story/Unlock Flags Test (Port 3)===&lt;br /&gt;
Z = Enable&lt;br /&gt;
&lt;br /&gt;
L/R = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD = Navigate&lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
===Enemy Test (Port 3)===&lt;br /&gt;
START = Enable&lt;br /&gt;
&lt;br /&gt;
DPAD Left/Right = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD Up/Down = Navigate &lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
X = Toggle all ON&lt;br /&gt;
&lt;br /&gt;
Y = Toggle all OFF&lt;br /&gt;
&lt;br /&gt;
===Cutscene Debug (Port 2)===&lt;br /&gt;
&lt;br /&gt;
2P A = Start after reset.&lt;br /&gt;
2P B = Pause&lt;br /&gt;
2P X = Unpause&lt;br /&gt;
2P DPAD = Frame Rewind/Advance&lt;br /&gt;
2P START = Reset cutscene. (Crashes if done too many times.)&lt;br /&gt;
&lt;br /&gt;
===Particle Editor (Port 4 + Port 1)=== &lt;br /&gt;
&lt;br /&gt;
4P Z + START = Enable&lt;br /&gt;
&lt;br /&gt;
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)&lt;br /&gt;
&lt;br /&gt;
4P Z = Toggle Menu Visibility&lt;br /&gt;
&lt;br /&gt;
4P L/R = Select Particle&lt;br /&gt;
&lt;br /&gt;
4P X = Go Down&lt;br /&gt;
&lt;br /&gt;
4P Y = Go Up&lt;br /&gt;
&lt;br /&gt;
4P B + A = Exit Menu&lt;br /&gt;
&lt;br /&gt;
1P LStick = Move&lt;br /&gt;
&lt;br /&gt;
1P DPAD = Rotate&lt;br /&gt;
&lt;br /&gt;
1P L/R = Raise/Lower&lt;br /&gt;
&lt;br /&gt;
1P X = Reset Rotation&lt;br /&gt;
&lt;br /&gt;
1P Y = Teleport to Char&lt;br /&gt;
&lt;br /&gt;
1P A = Test Particle&lt;br /&gt;
&lt;br /&gt;
===Particle Table Editor (open from Particle Editor)===&lt;br /&gt;
4P Z + A = Enter Table Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Play Particle&lt;br /&gt;
&lt;br /&gt;
4P A = Cancel Particle&lt;br /&gt;
&lt;br /&gt;
1P A + LStick = Move Table Entry Origin Position&lt;br /&gt;
&lt;br /&gt;
===Special Stage Debug (Port 4)===&lt;br /&gt;
4P A = Player Param Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Toggle Special Stage Debug Menu&lt;br /&gt;
&lt;br /&gt;
4P DPAD = Navigate Menu&lt;br /&gt;
&lt;br /&gt;
4P L/R = Increase/Decrease Value&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Easy Menu.png|Default menu the prototype boots into, a.k.a. &amp;quot;Easy Menu&amp;quot;. This is the only known build to boot directly into this menu.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Title Screen.png|Title screen of this prototype, accessed via hacking.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Story Select.png|Crashes on story start if no story progression is made, otherwise works fine.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Audio Menu.png|Fully functional, however buggy in that it allows you to scroll onto items not yet unlocked; and when you do so, no items render.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Challenge Menu.png|Challenge menu with a nice typo.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Seaside Hill Demo.png|This demo is unique to this build (compared to all other known builds so far); however seems to desync due to collision changes mid way.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Rail Canyon Demo.png|In-game gameplay demo of Rail Canyon.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - 2P Snapshot Mode.png|Built-in free camera mode available when paused on Controller Port 2.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Block Test.png|Allows you to test rendering of objects only.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Editor.png|In-game fully featured camera editor.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Debug.png|Camera debug displaying camera trigger regions and currently shown cameras.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CCL Debug.png|Object collision (CCL) debug. Object collision uses a different internal system to world collision.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Chaotix Rail Canyon.png|Mission description says 5 minutes. Actual timer is 6 minutes.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CPU Profiler.png|Shows the amount of CPU time taken by various in-game functions.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Allocation Previewer.png|Allows you to view all allocations on the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Debug.png|Shows information about the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Texture Memory Allocation Debug.png|Or at least that&#039;s what it&#039;s meant to be.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Land Information Debug.png|Shows debug information about all loaded geometry to the screen.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Debug Text Test.png|Menu which tests rendering of debug text.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Debug Print.png|Shows various regions related to enemies. Area they can hear, area they can see, etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Icon Test.png|Tests enemy reaction icons.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Link Test.png|Not sure what this does. I&#039;d think it tests the links between objects (e.g. enemy to cage) but I haven&#039;t figured out how to use this so far.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Event Debug.png|Available on controller port 2. You can control events, including rewind, forward, reset etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Free Movement Mode.png|Free Movement Mode a.k.a. NoClip&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Editor.png|Available on Port 4. Edits individual particles.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Table Editor.png|Available on Port 4. Edits particle tables (i.e. sXX_ptcl.bin)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor.png|Built-in object layout editor. Can edit all 3 types of layout files, DB (Design), PB (Plan), P&amp;lt;X&amp;gt; (PlanEx)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor Item Range.png|The SET editor can display item ranges, cool!&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Debug.png|Variable editor for Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Player Param Debug.png|Variable editor for Player Parameters in Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Unlock Flags Debug.png|Available on Port 3. Allows you to toggle flags which unlock in-game items.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(NPDP_Prototype_2)&amp;diff=39533</id>
		<title>Sonic Heroes (NPDP Prototype 2)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(NPDP_Prototype_2)&amp;diff=39533"/>
		<updated>2021-03-16T06:50:42Z</updated>

		<summary type="html">&lt;p&gt;MSX: Removed build date since we don&amp;#039;t know the actual date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype 2)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|titlescreen=G9SE8P 2021-03-04 07-24-53.png&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|origin_ownership=MSX&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 2.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Heroes/GameCube NPDP Prototypes}}&lt;br /&gt;
&lt;br /&gt;
*This appears to be a near final build.&lt;br /&gt;
*This build is more recent than the [[Sonic Heroes (October 8, 2003 prototype)|October 8, 2003]] prototype but older than the [[Sonic Heroes (November 18, 2003 prototype)|November 18, 2003]] prototype.&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*Basic debug mode (L+R in-game) is still enabled.&lt;br /&gt;
*The text on the Blue Window doesn&#039;t have the drop shadow added.&lt;br /&gt;
*The main menu background (RW Maestro) often does not successfully render after returning from gameplay until switching to another menu.&lt;br /&gt;
*This build can crash on Seaside Hill (maybe other stages too?) due to an unknown memory issue. First symptom is usually the ADX Decoder (Music) looping.&lt;br /&gt;
*The story mode progression counter has been implemented but is broken. Displays -03 after completion of any map.&lt;br /&gt;
*Omochao somewhat works (unlike Oct 8, Prototype) but only has speech (no text), locks controls and disappears quickly.&lt;br /&gt;
*Super Hard Mode cannot be enabled without hacking. Layout data for Super Hard not present on ROM.&lt;br /&gt;
*Unlike Oct 8, Prototype, most menus can be navigated in any order (left-right-up-down) instead of just a fixed order.&lt;br /&gt;
*Egg Emperor has a more recent model; complete with the Eggman texture for the cockpit (Oct 8, Prototype just has a spinny circle); but is not quite the final (music still missing). His gameplay resembles the final build (unlike Oct 8, Prototype).&lt;br /&gt;
*Some early stages for Team Rose have been shortened down since the Oct 8, Prototype (e.g. Ocean Palace), while others remain longer (e.g. Power Plant).&lt;br /&gt;
*Characters in the selection screen have slightly different positioning.&lt;br /&gt;
*Rouge&#039;s eyelids (a separate model) are not rendered in the menu screens.&lt;br /&gt;
*The sound test and CG theater are still fully unlocked.&lt;br /&gt;
*The player starts off with 119 emblems.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39447</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39447"/>
		<updated>2021-03-09T00:52:49Z</updated>

		<summary type="html">&lt;p&gt;MSX: /* General Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sonic Heroes NPDP Debug Prototype - Title Screen.png&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|builddate=Oct 30 2003 18:16:44 (Estimate)&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Heroes/GameCube NPDP Prototypes}}&lt;br /&gt;
&lt;br /&gt;
*At the time of release, this is the only known Debug build of Sonic Heroes, but it does not boot under retail hardware or emulation without hacking.&lt;br /&gt;
*This build is newer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] but older than the [[Sonic Heroes (November 18, 2003 prototype)|18th November Prototype.]]&lt;br /&gt;
*When in Free movement mode, the players are able to free fall at any costs.&lt;br /&gt;
*This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
80017338 60000000 // NOP Call to function that inits USB I/O&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020 // Stub out HIOEnumDevices&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020 // Stub out HIOInit&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020 // Stub out HIORead&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020 // Stub out HIORead (Overload)&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020 // Stub out HIOReadMailbox&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020 // Stub out HIOWriteMailbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code will allow you to boot into the regular main menu as opposed to &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Replace Easy Menu with System Mode X [Sewer56]&lt;br /&gt;
&lt;br /&gt;
C2022C90 00000004&lt;br /&gt;
&lt;br /&gt;
7C0C0378 2C050003&lt;br /&gt;
&lt;br /&gt;
40820008 38A00001&lt;br /&gt;
&lt;br /&gt;
7D806378 90A3FF78&lt;br /&gt;
&lt;br /&gt;
60000000 00000000&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
&lt;br /&gt;
Replace 38A0000X (end of third line) with desired system mode:&lt;br /&gt;
&lt;br /&gt;
0 = PAL Select&lt;br /&gt;
&lt;br /&gt;
1 = Menu&lt;br /&gt;
&lt;br /&gt;
2 = InGame&lt;br /&gt;
&lt;br /&gt;
3 = EasyMenu&lt;br /&gt;
&lt;br /&gt;
4 = Credits&lt;br /&gt;
&lt;br /&gt;
5 = EasyMenuMovie&lt;br /&gt;
&lt;br /&gt;
Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code (if not using an easy menu boot with the code above) can be used as a workaround to enter a specific level if the selection crashes in Easy Menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Level select workaround&lt;br /&gt;
&lt;br /&gt;
042A78EC XXXXXXXX&lt;br /&gt;
&lt;br /&gt;
XXXXXXXX = Level ID&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Additive switch effect&lt;br /&gt;
&lt;br /&gt;
0002115E 00000002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*At the time of release this is the only known build to boot into &amp;quot;Easy Menu&amp;quot; without hacking.&lt;br /&gt;
**Easy Menu lacks the ability to select team &amp;quot;ForEdit&amp;quot; (seen in later versions); which is a placeholder related to how Super Hard Mode is internally implemented.&lt;br /&gt;
**The teams for Player(s) 3/4 cannot be selected in &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
**Sitting around in &amp;quot;Easy Menu&amp;quot; for a while may make the game freeze when starting a stage.&lt;br /&gt;
***Not sure what causes this; don&#039;t think it&#039;s a memory leak but this issue isn&#039;t present in other game versions.&lt;br /&gt;
*In Story Mode, Egg Emperor is not played if resuming story starting with Egg Fleet.&lt;br /&gt;
*The demo for Seaside Hill in this prototype is unique and not seen in other builds (at time of writing).&lt;br /&gt;
**This demo desyncs mid-way; likely to a change in the level&#039;s collision.&lt;br /&gt;
*A bug in Audio Menu causes track names to not render if hovering over a track that isn&#039;t unlocked.&lt;br /&gt;
*Starting Story Mode crashes the game if there are no stages completed. &lt;br /&gt;
**If any story segment is complete and you are picking the starting stage, story however works fine.&lt;br /&gt;
*Team Rose&#039;s stages appear to be the same length as the final version, that is longer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] which is shorter than [[Sonic Heroes (October 8, 2003 prototype)|8th October Prototype]].&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).&lt;br /&gt;
&lt;br /&gt;
===Easy Menu (Startup Screen)===&lt;br /&gt;
3P DPAD = Change Sound Mode&lt;br /&gt;
&lt;br /&gt;
Note: Something weird about this screen is that 3P and 4P cannot select a team.&lt;br /&gt;
They are able to do so however in many other versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Basic Debug Mode (Same as Oct 8 Prototype)===&lt;br /&gt;
&lt;br /&gt;
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)&lt;br /&gt;
&lt;br /&gt;
L + R + X + Y = Finish Current Stage&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD UP = Add 1 life.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD DOWN = Add 1 ring.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD LEFT = 1x level up (for all characters).&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~&lt;br /&gt;
&lt;br /&gt;
===Free Movement Mode===&lt;br /&gt;
Z = Enable &lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
Z + LStick = Up/Down&lt;br /&gt;
&lt;br /&gt;
A = Release&lt;br /&gt;
&lt;br /&gt;
===Camera Debug Mode===&lt;br /&gt;
B + A = Show Camera Debug HUD&lt;br /&gt;
&lt;br /&gt;
B + Y = Toggle Camera Mode&lt;br /&gt;
&lt;br /&gt;
B + X = Show Camera Render Regions&lt;br /&gt;
&lt;br /&gt;
===Snapshot Mode (Port 2)===&lt;br /&gt;
2P Z (In-game, while paused) = Enable&lt;br /&gt;
&lt;br /&gt;
2P DPAD = Move Fast&lt;br /&gt;
&lt;br /&gt;
2P LStick = Move Slow&lt;br /&gt;
&lt;br /&gt;
2P L/R = Up/Down&lt;br /&gt;
&lt;br /&gt;
2P START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
2P START + LStick = Rotate&lt;br /&gt;
&lt;br /&gt;
===SET (Object Layout) Editor===&lt;br /&gt;
&lt;br /&gt;
A + Z = Enable&lt;br /&gt;
&lt;br /&gt;
START + RStick = Rotate&lt;br /&gt;
&lt;br /&gt;
START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
START + X = Change &amp;quot;Ring Type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
START + Y = Change Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
B + DPAD = Change Light Gate&lt;br /&gt;
&lt;br /&gt;
Y + DPAD = Change Object&lt;br /&gt;
&lt;br /&gt;
Control Stick = Toggle object properties&lt;br /&gt;
&lt;br /&gt;
A + Control Stick = Change object settings&lt;br /&gt;
&lt;br /&gt;
A + X = Exit&lt;br /&gt;
&lt;br /&gt;
A + B = Drop to Floor&lt;br /&gt;
&lt;br /&gt;
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)&lt;br /&gt;
&lt;br /&gt;
===CAM (Camera) Editor===&lt;br /&gt;
Z + Y = Enable&lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
L/R = Lower/Raise&lt;br /&gt;
&lt;br /&gt;
B + Y = Reset Position&lt;br /&gt;
&lt;br /&gt;
A + B = Switch Cam Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
===Memory and Profiling===&lt;br /&gt;
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)&lt;br /&gt;
&lt;br /&gt;
===Story/Unlock Flags Test (Port 3)===&lt;br /&gt;
Z = Enable&lt;br /&gt;
&lt;br /&gt;
L/R = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD = Navigate&lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
===Enemy Test (Port 3)===&lt;br /&gt;
START = Enable&lt;br /&gt;
&lt;br /&gt;
DPAD Left/Right = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD Up/Down = Navigate &lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
X = Toggle all ON&lt;br /&gt;
&lt;br /&gt;
Y = Toggle all OFF&lt;br /&gt;
&lt;br /&gt;
===Cutscene Debug (Port 2)===&lt;br /&gt;
&lt;br /&gt;
2P A = Start after reset.&lt;br /&gt;
2P B = Pause&lt;br /&gt;
2P X = Unpause&lt;br /&gt;
2P DPAD = Frame Rewind/Advance&lt;br /&gt;
2P START = Reset cutscene. (Crashes if done too many times.)&lt;br /&gt;
&lt;br /&gt;
===Particle Editor (Port 4 + Port 1)=== &lt;br /&gt;
&lt;br /&gt;
4P Z + START = Enable&lt;br /&gt;
&lt;br /&gt;
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)&lt;br /&gt;
&lt;br /&gt;
4P Z = Toggle Menu Visibility&lt;br /&gt;
&lt;br /&gt;
4P L/R = Select Particle&lt;br /&gt;
&lt;br /&gt;
4P X = Go Down&lt;br /&gt;
&lt;br /&gt;
4P Y = Go Up&lt;br /&gt;
&lt;br /&gt;
4P B + A = Exit Menu&lt;br /&gt;
&lt;br /&gt;
1P LStick = Move&lt;br /&gt;
&lt;br /&gt;
1P DPAD = Rotate&lt;br /&gt;
&lt;br /&gt;
1P L/R = Raise/Lower&lt;br /&gt;
&lt;br /&gt;
1P X = Reset Rotation&lt;br /&gt;
&lt;br /&gt;
1P Y = Teleport to Char&lt;br /&gt;
&lt;br /&gt;
1P A = Test Particle&lt;br /&gt;
&lt;br /&gt;
===Particle Table Editor (open from Particle Editor)===&lt;br /&gt;
4P Z + A = Enter Table Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Play Particle&lt;br /&gt;
&lt;br /&gt;
4P A = Cancel Particle&lt;br /&gt;
&lt;br /&gt;
1P A + LStick = Move Table Entry Origin Position&lt;br /&gt;
&lt;br /&gt;
===Special Stage Debug (Port 4)===&lt;br /&gt;
4P A = Player Param Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Toggle Special Stage Debug Menu&lt;br /&gt;
&lt;br /&gt;
4P DPAD = Navigate Menu&lt;br /&gt;
&lt;br /&gt;
4P L/R = Increase/Decrease Value&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Easy Menu.png|Default menu the prototype boots into, a.k.a. &amp;quot;Easy Menu&amp;quot;. This is the only known build to boot directly into this menu.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Title Screen.png|Title screen of this prototype, accessed via hacking.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Story Select.png|Crashes on story start if no story progression is made, otherwise works fine.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Audio Menu.png|Fully functional, however buggy in that it allows you to scroll onto items not yet unlocked; and when you do so, no items render.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Challenge Menu.png|Challenge menu with a nice typo.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Seaside Hill Demo.png|This demo is unique to this build (compared to all other known builds so far); however seems to desync due to collision changes mid way.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Rail Canyon Demo.png|In-game gameplay demo of Rail Canyon.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - 2P Snapshot Mode.png|Built-in free camera mode available when paused on Controller Port 2.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Block Test.png|Allows you to test rendering of objects only.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Editor.png|In-game fully featured camera editor.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Debug.png|Camera debug displaying camera trigger regions and currently shown cameras.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CCL Debug.png|Object collision (CCL) debug. Object collision uses a different internal system to world collision.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Chaotix Rail Canyon.png|Mission description says 5 minutes. Actual timer is 6 minutes.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CPU Profiler.png|Shows the amount of CPU time taken by various in-game functions.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Allocation Previewer.png|Allows you to view all allocations on the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Debug.png|Shows information about the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Texture Memory Allocation Debug.png|Or at least that&#039;s what it&#039;s meant to be.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Land Information Debug.png|Shows debug information about all loaded geometry to the screen.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Debug Text Test.png|Menu which tests rendering of debug text.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Debug Print.png|Shows various regions related to enemies. Area they can hear, area they can see, etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Icon Test.png|Tests enemy reaction icons.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Link Test.png|Not sure what this does. I&#039;d think it tests the links between objects (e.g. enemy to cage) but I haven&#039;t figured out how to use this so far.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Event Debug.png|Available on controller port 2. You can control events, including rewind, forward, reset etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Free Movement Mode.png|Free Movement Mode a.k.a. NoClip&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Editor.png|Available on Port 4. Edits individual particles.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Table Editor.png|Available on Port 4. Edits particle tables (i.e. sXX_ptcl.bin)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor.png|Built-in object layout editor. Can edit all 3 types of layout files, DB (Design), PB (Plan), P&amp;lt;X&amp;gt; (PlanEx)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor Item Range.png|The SET editor can display item ranges, cool!&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Debug.png|Variable editor for Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Player Param Debug.png|Variable editor for Player Parameters in Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Unlock Flags Debug.png|Available on Port 3. Allows you to toggle flags which unlock in-game items.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39435</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39435"/>
		<updated>2021-03-07T23:47:56Z</updated>

		<summary type="html">&lt;p&gt;MSX: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50 (Estimate)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This appears to be the TGS demo.&lt;br /&gt;
*On a NPDP Reader, the region switch needs to be set to JPN.&lt;br /&gt;
*Leaving the game paused for too long will bring you to the coming soon screen and reset the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
File:E3MediaStageSelect.png|Leftover stage select from a media E3 build. Can be enabled via hacking. Selecting either stage loads nothing.&lt;br /&gt;
File:E3StageSelect.png|Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39434</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39434"/>
		<updated>2021-03-07T23:39:42Z</updated>

		<summary type="html">&lt;p&gt;MSX: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50 (Estimate)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This appears to be the TGS demo.&lt;br /&gt;
*On a NPDP Reader, the region switch needs to be set to JPN.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
File:E3MediaStageSelect.png|Leftover stage select from a media E3 build. Can be enabled via hacking. Selecting either stage loads nothing.&lt;br /&gt;
File:E3StageSelect.png|Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39309</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39309"/>
		<updated>2021-03-06T04:57:26Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sonic Heroes NPDP Debug Prototype - Title Screen.png&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|builddate=Oct 30 2003 18:16:44 (Estimate)&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sonic Heroes/GameCube NPDP Prototypes}}&lt;br /&gt;
&lt;br /&gt;
*At the time of release, this is the only known Debug build of Sonic Heroes, but it does not boot under retail hardware or emulation without hacking.&lt;br /&gt;
*This build is newer than the [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] but older than the [[Sonic Heroes (November 18, 2003 prototype)|18th November Prototype.]]&lt;br /&gt;
*This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
This code will allow you to run the game under emulation and/or retail hardware by stubbing out the USB adapter the game is looking for.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
80017338 60000000 // NOP Call to function that inits USB I/O&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020 // Stub out HIOEnumDevices&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020 // Stub out HIOInit&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020 // Stub out HIORead&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020 // Stub out HIORead (Overload)&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020 // Stub out HIOReadMailbox&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020 // Stub out HIOWriteMailbox&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This code will allow you to boot into the regular main menu as opposed to &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Replace Easy Menu with System Mode X [Sewer56]&lt;br /&gt;
&lt;br /&gt;
C2022C90 00000004&lt;br /&gt;
&lt;br /&gt;
7C0C0378 2C050003&lt;br /&gt;
&lt;br /&gt;
40820008 38A00001&lt;br /&gt;
&lt;br /&gt;
7D806378 90A3FF78&lt;br /&gt;
&lt;br /&gt;
60000000 00000000&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
&lt;br /&gt;
Replace 38A0000X (end of third line) with desired system mode:&lt;br /&gt;
&lt;br /&gt;
0 = PAL Select&lt;br /&gt;
&lt;br /&gt;
1 = Menu&lt;br /&gt;
&lt;br /&gt;
2 = InGame&lt;br /&gt;
&lt;br /&gt;
3 = EasyMenu&lt;br /&gt;
&lt;br /&gt;
4 = Credits&lt;br /&gt;
&lt;br /&gt;
5 = EasyMenuMovie&lt;br /&gt;
&lt;br /&gt;
Please note that booting in modes other than 0, 1, 3, 5 will require some extra codes to initialize things. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Changes==&lt;br /&gt;
&lt;br /&gt;
*At the time of release this is the only known build to boot into &amp;quot;Easy Menu&amp;quot; without hacking.&lt;br /&gt;
**Easy Menu lacks the ability to select team &amp;quot;ForEdit&amp;quot; (seen in later versions); which is a placeholder related to how Super Hard Mode is internally implemented.&lt;br /&gt;
**The teams for Player(s) 3/4 cannot be selected in &amp;quot;Easy Menu&amp;quot;.&lt;br /&gt;
**Sitting around in &amp;quot;Easy Menu&amp;quot; for a while may make the game freeze when starting a stage.&lt;br /&gt;
***Not sure what causes this; don&#039;t think it&#039;s a memory leak but this issue isn&#039;t present in other game versions.&lt;br /&gt;
*In Story Mode, Egg Emperor is not played if resuming story starting with Egg Fleet.&lt;br /&gt;
*The demo for Seaside Hill in this prototype is unique and not seen in other builds (at time of writing).&lt;br /&gt;
**This demo desyncs mid-way; likely to a change in the level&#039;s collision.&lt;br /&gt;
*A bug in Audio Menu causes track names to not render if hovering over a track that isn&#039;t unlocked.&lt;br /&gt;
*Starting Story Mode crashes the game if there are no stages completed. &lt;br /&gt;
**If any story segment is complete and you are picking the starting stage, story however works fine.&lt;br /&gt;
*Team Rose&#039;s stages appear to be the same length as the final version, that is longer than the other NPDP [[Sonic Heroes (NPDP Prototype 2)|other NPDP build]] which is shorter than [[Sonic Heroes (October 8, 2003 prototype)|8th October Prototype]].&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
This section details all currently known non-trivial hidden debug controls (no UI label, non-obvious control scheme).&lt;br /&gt;
&lt;br /&gt;
===Easy Menu (Startup Screen)===&lt;br /&gt;
3P DPAD = Change Sound Mode&lt;br /&gt;
&lt;br /&gt;
Note: Something weird about this screen is that 3P and 4P cannot select a team.&lt;br /&gt;
They are able to do so however in many other versions of the game.&lt;br /&gt;
&lt;br /&gt;
===Basic Debug Mode (Same as Oct 8 Prototype)===&lt;br /&gt;
&lt;br /&gt;
Hold L + R = Enable (Shows coordinate data for Speed Character and unlocks camera from auto cam)&lt;br /&gt;
&lt;br /&gt;
L + R + X + Y = Finish Current Stage&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD UP = Add 1 life.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD DOWN = Add 1 ring.&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD LEFT = 1x level up (for all characters).&lt;br /&gt;
&lt;br /&gt;
L + R + DPAD RIGHT =F ill team blast gauge. (Unlike Oct 8, this fills up slowly instead of instantly).~&lt;br /&gt;
&lt;br /&gt;
===Free Movement Mode===&lt;br /&gt;
Z = Enable &lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
Z + LStick = Up/Down&lt;br /&gt;
&lt;br /&gt;
A = Release&lt;br /&gt;
&lt;br /&gt;
===Camera Debug Mode===&lt;br /&gt;
B + A = Show Camera Debug HUD&lt;br /&gt;
&lt;br /&gt;
B + Y = Toggle Camera Mode&lt;br /&gt;
&lt;br /&gt;
B + X = Show Camera Render Regions&lt;br /&gt;
&lt;br /&gt;
===Snapshot Mode (Port 2)===&lt;br /&gt;
2P Z (In-game, while paused) = Enable&lt;br /&gt;
&lt;br /&gt;
2P DPAD = Move Fast&lt;br /&gt;
&lt;br /&gt;
2P LStick = Move Slow&lt;br /&gt;
&lt;br /&gt;
2P L/R = Up/Down&lt;br /&gt;
&lt;br /&gt;
2P START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
2P START + LStick = Rotate&lt;br /&gt;
&lt;br /&gt;
===SET (Object Layout) Editor===&lt;br /&gt;
&lt;br /&gt;
A + Z = Enable&lt;br /&gt;
&lt;br /&gt;
START + RStick = Rotate&lt;br /&gt;
&lt;br /&gt;
START + L/R = Zoom&lt;br /&gt;
&lt;br /&gt;
START + X = Change &amp;quot;Ring Type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
START + Y = Change Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
B + DPAD = Change Light Gate&lt;br /&gt;
&lt;br /&gt;
Y + DPAD = Change Object&lt;br /&gt;
&lt;br /&gt;
A + X = Exit&lt;br /&gt;
&lt;br /&gt;
A + B = Drop to Floor&lt;br /&gt;
&lt;br /&gt;
A + Y = Change Layout File (Design = sXX_DB.bin, Plan = sXX_PB.bin, PlanEx = sXX_PX.bin)&lt;br /&gt;
&lt;br /&gt;
===CAM (Camera) Editor===&lt;br /&gt;
Z + Y = Enable&lt;br /&gt;
&lt;br /&gt;
LStick = Move&lt;br /&gt;
&lt;br /&gt;
L/R = Lower/Raise&lt;br /&gt;
&lt;br /&gt;
B + Y = Reset Position&lt;br /&gt;
&lt;br /&gt;
A + B = Switch Cam Speed&lt;br /&gt;
&lt;br /&gt;
START + B = Place Item&lt;br /&gt;
&lt;br /&gt;
START + A = Go to nearest object (if you don&#039;t place it again, it will be deleted)&lt;br /&gt;
&lt;br /&gt;
===Memory and Profiling===&lt;br /&gt;
Y + L = Switch Menu (Texture Memory Allocations, CPU Profiler, Heap Allocation Viewer, Test)&lt;br /&gt;
&lt;br /&gt;
===Story/Unlock Flags Test (Port 3)===&lt;br /&gt;
Z = Enable&lt;br /&gt;
&lt;br /&gt;
L/R = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD = Navigate&lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
===Enemy Test (Port 3)===&lt;br /&gt;
START = Enable&lt;br /&gt;
&lt;br /&gt;
DPAD Left/Right = Change Page&lt;br /&gt;
&lt;br /&gt;
DPAD Up/Down = Navigate &lt;br /&gt;
&lt;br /&gt;
A = Toggle&lt;br /&gt;
&lt;br /&gt;
X = Toggle all ON&lt;br /&gt;
&lt;br /&gt;
Y = Toggle all OFF&lt;br /&gt;
&lt;br /&gt;
===Cutscene Debug (Port 2)===&lt;br /&gt;
&lt;br /&gt;
2P A = Start after reset.&lt;br /&gt;
2P B = Pause&lt;br /&gt;
2P X = Unpause&lt;br /&gt;
2P DPAD = Frame Rewind/Advance&lt;br /&gt;
2P START = Reset cutscene. (Crashes if done too many times.)&lt;br /&gt;
&lt;br /&gt;
===Particle Editor (Port 4 + Port 1)=== &lt;br /&gt;
&lt;br /&gt;
4P Z + START = Enable&lt;br /&gt;
&lt;br /&gt;
4P START + Y = ??? (Game Crash. Theory: Tries to export new file but fails.)&lt;br /&gt;
&lt;br /&gt;
4P Z = Toggle Menu Visibility&lt;br /&gt;
&lt;br /&gt;
4P L/R = Select Particle&lt;br /&gt;
&lt;br /&gt;
4P X = Go Down&lt;br /&gt;
&lt;br /&gt;
4P Y = Go Up&lt;br /&gt;
&lt;br /&gt;
4P B + A = Exit Menu&lt;br /&gt;
&lt;br /&gt;
1P LStick = Move&lt;br /&gt;
&lt;br /&gt;
1P DPAD = Rotate&lt;br /&gt;
&lt;br /&gt;
1P L/R = Raise/Lower&lt;br /&gt;
&lt;br /&gt;
1P X = Reset Rotation&lt;br /&gt;
&lt;br /&gt;
1P Y = Teleport to Char&lt;br /&gt;
&lt;br /&gt;
1P A = Test Particle&lt;br /&gt;
&lt;br /&gt;
===Particle Table Editor (open from Particle Editor)===&lt;br /&gt;
4P Z + A = Enter Table Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Play Particle&lt;br /&gt;
&lt;br /&gt;
4P A = Cancel Particle&lt;br /&gt;
&lt;br /&gt;
1P A + LStick = Move Table Entry Origin Position&lt;br /&gt;
&lt;br /&gt;
===Special Stage Debug (Port 4)===&lt;br /&gt;
4P A = Player Param Editor&lt;br /&gt;
&lt;br /&gt;
4P B = Toggle Special Stage Debug Menu&lt;br /&gt;
&lt;br /&gt;
4P DPAD = Navigate Menu&lt;br /&gt;
&lt;br /&gt;
4P L/R = Increase/Decrease Value&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Easy Menu.png|Default menu the prototype boots into, a.k.a. &amp;quot;Easy Menu&amp;quot;. This is the only known build to boot directly into this menu.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Title Screen.png|Title screen of this prototype, accessed via hacking.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Story Select.png|Crashes on story start if no story progression is made, otherwise works fine.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Audio Menu.png|Fully functional, however buggy in that it allows you to scroll onto items not yet unlocked; and when you do so, no items render.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Challenge Menu.png|Challenge menu with a nice typo.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Seaside Hill Demo.png|This demo is unique to this build (compared to all other known builds so far); however seems to desync due to collision changes mid way.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Rail Canyon Demo.png|In-game gameplay demo of Rail Canyon.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - 2P Snapshot Mode.png|Built-in free camera mode available when paused on Controller Port 2.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Block Test.png|Allows you to test rendering of objects only.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Editor.png|In-game fully featured camera editor.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Cam Debug.png|Camera debug displaying camera trigger regions and currently shown cameras.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CCL Debug.png|Object collision (CCL) debug. Object collision uses a different internal system to world collision.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Chaotix Rail Canyon.png|Mission description says 5 minutes. Actual timer is 6 minutes.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - CPU Profiler.png|Shows the amount of CPU time taken by various in-game functions.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Allocation Previewer.png|Allows you to view all allocations on the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Heap Debug.png|Shows information about the game&#039;s managed heap.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Texture Memory Allocation Debug.png|Or at least that&#039;s what it&#039;s meant to be.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Land Information Debug.png|Shows debug information about all loaded geometry to the screen.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Debug Text Test.png|Menu which tests rendering of debug text.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Debug Print.png|Shows various regions related to enemies. Area they can hear, area they can see, etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Icon Test.png|Tests enemy reaction icons.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Enemy Link Test.png|Not sure what this does. I&#039;d think it tests the links between objects (e.g. enemy to cage) but I haven&#039;t figured out how to use this so far.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Event Debug.png|Available on controller port 2. You can control events, including rewind, forward, reset etc.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Free Movement Mode.png|Free Movement Mode a.k.a. NoClip&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Editor.png|Available on Port 4. Edits individual particles.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Particle Table Editor.png|Available on Port 4. Edits particle tables (i.e. sXX_ptcl.bin)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor.png|Built-in object layout editor. Can edit all 3 types of layout files, DB (Design), PB (Plan), P&amp;lt;X&amp;gt; (PlanEx)&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - SET Editor Item Range.png|The SET editor can display item ranges, cool!&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Debug.png|Variable editor for Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Special Stage Player Param Debug.png|Variable editor for Player Parameters in Special Stages.&lt;br /&gt;
File:Sonic Heroes NPDP Debug Prototype - Unlock Flags Debug.png|Available on Port 3. Allows you to toggle flags which unlock in-game items.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39308</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39308"/>
		<updated>2021-03-06T04:56:13Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50 (Estimate)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This appears to be the TGS demo.&lt;br /&gt;
*On dev hardware, this does not load on a NPDP Reader, but does on a GBOX (and presumably GDEV)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
File:E3MediaStageSelect.png|Leftover stage select from a media E3 build. Can be enabled via hacking. Selecting either stage loads nothing.&lt;br /&gt;
File:E3StageSelect.png|Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39307</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39307"/>
		<updated>2021-03-06T04:40:02Z</updated>

		<summary type="html">&lt;p&gt;MSX: Update captions on screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*This appears to be the TGS demo.&lt;br /&gt;
*On dev hardware, this does not load on a NPDP Reader, but does on a GBOX (and presumably GDEV)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
File:E3MediaStageSelect.png|Leftover stage select from a media E3 build. Can be enabled via hacking. Selecting either stage loads nothing.&lt;br /&gt;
File:E3StageSelect.png|Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&lt;br /&gt;
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39306</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39306"/>
		<updated>2021-03-06T04:13:11Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This appears to be the TGS demo.&lt;br /&gt;
*On dev hardware, this does not load on a NPDP Reader, but does on a GBOX (and presumably GDEV)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png | Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
File:E3MediaStageSelect.png | Leftover stage select from a media E3 build.&lt;br /&gt;
File:E3StageSelect.png | Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39305</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39305"/>
		<updated>2021-03-06T04:05:41Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This appears to be the TGS demo.&lt;br /&gt;
*On dev hardware, this does not load on a NPDP Reader, but does on a GBOX (and presumably GDEV)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:E3MediaStageSelect.png|Leftover stage select from a media E3 build.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:E3StageSelect.png|Leftover stage select from the E3 build. Can be enabled via hacking. The code is still the TGS build, so it takes you to the TGS stages.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:E3StageSelect.png&amp;diff=39304</id>
		<title>File:E3StageSelect.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:E3StageSelect.png&amp;diff=39304"/>
		<updated>2021-03-06T03:59:08Z</updated>

		<summary type="html">&lt;p&gt;MSX: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Leftover stage select Menu from E3 in the Shadow The Hedgehog Trail Version.}}&lt;br /&gt;
|date=2021-03-04&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:MSX|MSX]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:E3MediaStageSelect.png&amp;diff=39303</id>
		<title>File:E3MediaStageSelect.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:E3MediaStageSelect.png&amp;diff=39303"/>
		<updated>2021-03-06T03:59:08Z</updated>

		<summary type="html">&lt;p&gt;MSX: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Leftover stage select used in media E3 build the Shadow the Hedgehog Trail Version.}}&lt;br /&gt;
|date=2021-03-04&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:MSX|MSX]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39225</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39225"/>
		<updated>2021-03-05T04:30:06Z</updated>

		<summary type="html">&lt;p&gt;MSX: Fixed extra spaces at the end of the Gecko codes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|builddate=Oct 30 2003 18:16:44&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
At the time of release, this is the only known Debug build of Sonic Heroes, but it does not seem to boot under retail hardware or emulation.&lt;br /&gt;
&lt;br /&gt;
This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
These codes will stub out the USB adapter the game is looking for and allow the game to boot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
// NOP Call to function that ints I/O&lt;br /&gt;
&lt;br /&gt;
80017338 60000000&lt;br /&gt;
&lt;br /&gt;
// HIOEnumDevices blr&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020&lt;br /&gt;
&lt;br /&gt;
// HIOInit blr&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020&lt;br /&gt;
&lt;br /&gt;
// HIORead blr&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020&lt;br /&gt;
&lt;br /&gt;
// HIORead (Overload) blr&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
// HIOReadMailbox blr&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
// HIOWriteMailbox blr&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39224</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39224"/>
		<updated>2021-03-05T03:18:18Z</updated>

		<summary type="html">&lt;p&gt;MSX: Added Gecko codes that make the build bootable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|builddate=Oct 30 2003 18:16:44&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 30, 2003}} {{RegionDate|US|Jan 5, 2004}} {{RegionDate|EU|Feb 6, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
At the time of release, this is the only known Debug build of Sonic Heroes, but it does not seem to boot under retail hardware or emulation.&lt;br /&gt;
&lt;br /&gt;
This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
==Error Log==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;N[OSREPORT]: USB Init Error&amp;lt;&amp;lt; Dolphin SDK - PAD    release build: Aug  6 2003 04:30:02 (0x2301) &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This build is likely looking for an USB adapter like the &#039;&#039;GCP-2000&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gecko Codes==&lt;br /&gt;
&lt;br /&gt;
These codes will stub out the USB adapter the game is looking for and allow the game to boot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|[Gecko]&lt;br /&gt;
$Stub out USB I/O Calls [Sewer56]&lt;br /&gt;
&lt;br /&gt;
04017338 60000000&lt;br /&gt;
&lt;br /&gt;
04218a2c 4e800020    &lt;br /&gt;
&lt;br /&gt;
04218af4 4e800020    &lt;br /&gt;
&lt;br /&gt;
04219274 4e800020&lt;br /&gt;
&lt;br /&gt;
042190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
04218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
04218f94 4e800020&lt;br /&gt;
|-&lt;br /&gt;
|// Commented:&lt;br /&gt;
// NOP Call to function that ints I/O&lt;br /&gt;
&lt;br /&gt;
80017338 60000000&lt;br /&gt;
&lt;br /&gt;
// HIOEnumDevices blr&lt;br /&gt;
&lt;br /&gt;
80218a2c 4e800020    &lt;br /&gt;
&lt;br /&gt;
// HIOInit blr&lt;br /&gt;
&lt;br /&gt;
80218af4 4e800020    &lt;br /&gt;
&lt;br /&gt;
// HIORead blr&lt;br /&gt;
&lt;br /&gt;
80219274 4e800020&lt;br /&gt;
&lt;br /&gt;
// HIORead (Overload) blr&lt;br /&gt;
&lt;br /&gt;
802190dc 4e800020&lt;br /&gt;
&lt;br /&gt;
// HIOReadMailbox blr&lt;br /&gt;
&lt;br /&gt;
80218e10 4e800020&lt;br /&gt;
&lt;br /&gt;
// HIOWriteMailbox blr&lt;br /&gt;
&lt;br /&gt;
80218f94 4e800020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39223</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39223"/>
		<updated>2021-03-05T01:13:52Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|origin_ownership=MSX&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;ul&amp;gt;This appears to be the TGS demo.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;On dev hardware, this does not load on a NPDP Reader, but does on a GBOX (and presumably GDEV) &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ShadowTrialStageSelect.png|Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:ShadowTrialStageSelect.png&amp;diff=39222</id>
		<title>File:ShadowTrialStageSelect.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:ShadowTrialStageSelect.png&amp;diff=39222"/>
		<updated>2021-03-05T01:12:32Z</updated>

		<summary type="html">&lt;p&gt;MSX: Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Stage select screen in the TGS demo of Shadow the Hedgehog.&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39221</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39221"/>
		<updated>2021-03-05T01:10:20Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Shadow Trial Title.png&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|origin_ownership=MSX&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;ul&amp;gt;This appears to be the TGS demo.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;On dev hardware, this does not load on a NPDP Reader, but does on a GBOX (and presumably GDEV) &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Shadow_Trial_Title.png&amp;diff=39220</id>
		<title>File:Shadow Trial Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Shadow_Trial_Title.png&amp;diff=39220"/>
		<updated>2021-03-05T01:09:35Z</updated>

		<summary type="html">&lt;p&gt;MSX: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Title screen for Shadow the Hedgehog Trial Version}}&lt;br /&gt;
|date=2021-03-04&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:MSX|MSX]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User_talk:Crazy_Muzzarino&amp;diff=39190</id>
		<title>User talk:Crazy Muzzarino</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User_talk:Crazy_Muzzarino&amp;diff=39190"/>
		<updated>2021-03-04T08:10:54Z</updated>

		<summary type="html">&lt;p&gt;MSX: Created page with &amp;quot;Sorry, but I don&amp;#039;t have any other builds.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry, but I don&#039;t have any other builds.&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(NPDP_Prototype_2)&amp;diff=39188</id>
		<title>Sonic Heroes (NPDP Prototype 2)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(NPDP_Prototype_2)&amp;diff=39188"/>
		<updated>2021-03-04T06:03:42Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype 2)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|origin_ownership=MSX&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 2.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;ul&amp;gt;This appears to be near final build&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;Debug mode is still enabled&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;Sound test and CG theater still fully unlocked&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39187</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39187"/>
		<updated>2021-03-04T06:02:23Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Cap 2018-06-12 17-43-47 000025 01.jpg&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|origin_ownership=MSX&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;ul&amp;gt;This appears to be the TGS demo.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;On dev hardware, this does not load on a NPDP Reader, but does on a GBOX (and presumably GDEV) &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39186</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39186"/>
		<updated>2021-03-04T05:59:16Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|builddate=Oct 30 2003 18:16:44&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This build does not seem to boot.&lt;br /&gt;
This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Riders_(NPDP_prototype)&amp;diff=39185</id>
		<title>Sonic Riders (NPDP prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Riders_(NPDP_prototype)&amp;diff=39185"/>
		<updated>2021-03-04T05:58:19Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Riders (NPDP prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|origin_ownership=MSX&lt;br /&gt;
|game=Sonic Riders&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Riders NPDP Prototype.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This build appears to be near final, if not final.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Sonic NPDP.jpg|NPDP cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Riders}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Sonic_NPDP.jpg&amp;diff=39184</id>
		<title>File:Sonic NPDP.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Sonic_NPDP.jpg&amp;diff=39184"/>
		<updated>2021-03-04T05:54:32Z</updated>

		<summary type="html">&lt;p&gt;MSX: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=NPDP cartridge where 4 Sonic GameCube builds came from.}}&lt;br /&gt;
|date=2021-02-15 23:54:44&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:MSX|MSX]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39183</id>
		<title>Sonic Heroes (Oct 30, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_Heroes_(Oct_30,_2003_prototype)&amp;diff=39183"/>
		<updated>2021-03-04T05:33:23Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Sonic Heroes (NPDP Prototype)&lt;br /&gt;
|builddate=Oct 30 2003 18:16:44&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|game=Sonic Heroes&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Heroes NPDP Prototype 1.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This build does not seem to boot.&lt;br /&gt;
This was in an unlabeled slot on the NPDP cartridge.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://imgur.com/BDKLEzi&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Heroes}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39182</id>
		<title>Shadow the Hedgehog (Trial Version)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Shadow_the_Hedgehog_(Trial_Version)&amp;diff=39182"/>
		<updated>2021-03-04T05:23:07Z</updated>

		<summary type="html">&lt;p&gt;MSX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shadow the Hedgehog (Trial Version)&lt;br /&gt;
|titlescreen=Cap 2018-06-12 17-43-47 000025 01.jpg&lt;br /&gt;
|builddate=Oct 31 2005 13:55:50&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MSX&lt;br /&gt;
|releasedby=MSX&lt;br /&gt;
|filereleasedate=March 3, 2021&lt;br /&gt;
|origin_type=NPDP cartridge&lt;br /&gt;
|origin_ownership=MSX&lt;br /&gt;
|game=Shadow the Hedgehog&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Shadow_The_Hedgehog_Trial_Version.7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;ul&amp;gt;This appears to be the TGS demo.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;On dev hardware, this does not load on a NPDP Reader, but does on a GBOX (and presumably GDEV) &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
https://imgur.com/BDKLEzi&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to emu_kidid for the modified version of Swiss required to unlock and dump the cart.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shadow the Hedgehog}}}}&lt;/div&gt;</summary>
		<author><name>MSX</name></author>
	</entry>
</feed>