<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mementomori</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mementomori"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Mementomori"/>
	<updated>2026-10-10T03:54:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=DreamWorks_Shrek-N-Roll_(Oct_16,_2007_prototype)&amp;diff=173734</id>
		<title>DreamWorks Shrek-N-Roll (Oct 16, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=DreamWorks_Shrek-N-Roll_(Oct_16,_2007_prototype)&amp;diff=173734"/>
		<updated>2026-08-27T13:06:38Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Xenia aIVeGc8bTw.png&lt;br /&gt;
|Page name=DreamWorks Shrek-N-Roll (Oct 16, 2007 prototype)&lt;br /&gt;
|builddate=Oct 16, 2007&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=kabojnk&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=July 8, 2022&lt;br /&gt;
|origin_type=PartnerNET&lt;br /&gt;
|origin_files=1733DA1656B5E1C2B797ECE108F08DBB391426FB58&lt;br /&gt;
|origin_lot=Terarelease 3.0 (2022)&lt;br /&gt;
|game=DreamWorks Shrek-N-Roll&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Puzzle&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 18, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 14, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=DreamWorks Shrek-N-Roll (Oct 16, 2007 prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;DreamWorks Shrek-N-Roll&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by 2 days.&lt;br /&gt;
* This build can be found in the devkit called &amp;lt;code&amp;gt;SAMSUNG500GB&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Original filename: Shrek-n-Roll (Oct 16 2007).rar&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|DreamWorks Shrek-N-Roll}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Dark_Cloud_2_(Dec_26,_2002_08.12_prototype)&amp;diff=173152</id>
		<title>Dark Cloud 2 (Dec 26, 2002 08.12 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Dark_Cloud_2_(Dec_26,_2002_08.12_prototype)&amp;diff=173152"/>
		<updated>2026-08-18T21:53:16Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: the original release was dumped from a SCEE Preview disc &amp;amp; its ISO was created from loose files due to an improper dump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Dark Cloud 2 (Dec 26, 2002 08.12 prototype).png&lt;br /&gt;
|Page name=Dark Cloud 2 (Dec 26, 2002 prototype)&lt;br /&gt;
|builddate=Dec 26, 2002 08:12:56&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous, armadylo&lt;br /&gt;
|releasedby=Foas, armadylo&lt;br /&gt;
|filereleasedate=December 23, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=DC2 Review Code 1-6-03&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|origin_dumpmethod=MPF (PX-708A)&lt;br /&gt;
|origin_ownership=armadylo (2024-Present)&lt;br /&gt;
|game=Dark Cloud 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 8, 2002}} {{RegionDate|EU|Jul 28, 2003}} {{RegionDate|US|Jan 10, 2003}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 28, 2002}} {{RegionDate|US|Feb 17, 2003}} {{RegionDate|EU|Sep 12, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dark Cloud 2 (Dec 26, 2002 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/dc2_2002-12-26_proto&lt;br /&gt;
}}&lt;br /&gt;
A localization prototype of Dark Cloud 2 for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A redump of this disc was later released by [[User:armadylo|armadylo]] on November 25th, 2024.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Dark Cloud 2 1-6-03 front.png|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/threads/dark-cloud-2-pal-preview-december-26th-2002.1500/ Original release thread on ObscureGamers.com.]&lt;br /&gt;
* [https://redump.info/disc/118354/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Dark Cloud 2}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Talk:Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170247</id>
		<title>Talk:Spyro 2: Ripto&#039;s Rage! (Jul 13, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Talk:Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170247"/>
		<updated>2026-07-25T21:10:24Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* Cloud Temples Portal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cloud Temples Portal==&lt;br /&gt;
I&#039;ve noticed that in Winter Tundra, you can swim in the air by charging towards the end of the waterfall (which doesn&#039;t work in final). Using this I discovered you can swim to the Cloud Temples entrance underneath the portal itself and go there without cheats. Strangely, this doesn&#039;t seem to work for other portals. Not sure if this is worth mentioning --[[User:Mementomori|Mementomori]] ([[User talk:Mementomori|talk]]) 17:09, July 25, 2026 (EDT)&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Talk:Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170246</id>
		<title>Talk:Spyro 2: Ripto&#039;s Rage! (Jul 13, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Talk:Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170246"/>
		<updated>2026-07-25T21:09:18Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: Created page with &amp;quot;==Cloud Temples Portal== I&amp;#039;ve noticed that in Winter Tundra, you can swim in the air by charging towards the end of the waterfall (which doesn&amp;#039;t work in final). Using this I discovered you can swim to the Cloud Temples entrance underneath the portal itself and go there without cheats. Not sure if this is worth mentioning --Mementomori (talk) 17:09, July 25, 2026 (EDT)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cloud Temples Portal==&lt;br /&gt;
I&#039;ve noticed that in Winter Tundra, you can swim in the air by charging towards the end of the waterfall (which doesn&#039;t work in final). Using this I discovered you can swim to the Cloud Temples entrance underneath the portal itself and go there without cheats. Not sure if this is worth mentioning --[[User:Mementomori|Mementomori]] ([[User talk:Mementomori|talk]]) 17:09, July 25, 2026 (EDT)&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170218</id>
		<title>Spyro 2: Ripto&#039;s Rage! (Jul 13, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Jul_13,_1999_prototype)&amp;diff=170218"/>
		<updated>2026-07-25T11:13:25Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: not a difference, as in the final game, if you collect 4 talismans, elora will then offer to take you to a new portal where you can find a talisman. this can also be done in autumn plains when you collect some talismans there as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro 2: Ripto&#039;s Rage! (Jul 13, 1999 prototype)&lt;br /&gt;
|titlescreen=SPYRO2EXE-0000.png&lt;br /&gt;
|builddate=Jul 13, 1999&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=July 23, 2026&lt;br /&gt;
|filereleasedate=July 23, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Spyro 2: Ripto&#039;s Rage!&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 30, 1999}} {{RegionDate|US|Oct 11, 1999}} {{RegionDate|JP|Jan 27, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 2, 1999}} {{RegionDate|EU|Nov 3, 1999}} {{RegionDate|JP|Mar 16, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro 2 (July 13, 1999 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Spyro 2: Ripto&#039;s Rage!&#039;&#039;&#039; (also known as &#039;&#039;&#039;Spyro 2: Gateway to Glimmer&#039;&#039;&#039; in Europe) for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build dates to around two and a half months before the final game.&lt;br /&gt;
* The build has dongle protection that crashes the game before it reaches gameplay. It can be circumvented using [https://files.hiddenpalace.org/8/8a/SPYRODONGLES.mcd this dongle file], inserted into slot 2.&lt;br /&gt;
* All levels are present except for Ripto&#039;s Arena. A very early version of Dragon Shores is present, but this only features an early version of the trolley coaster.&lt;br /&gt;
* Game starts with a logo screen and then boots straight into gameplay.&lt;br /&gt;
* Spyro&#039;s rolling ability from Spyro 1 is still present.&lt;br /&gt;
* The gems shown in the HUD equals the amount collected for the current level like Spyro 1 and early builds of Spyro 3, rather than the total.&lt;br /&gt;
* All of the text is written in capitals.&lt;br /&gt;
* Much of the audio dialogue is missing, and a lot of the audio dialogue that is present use earlier dialogue takes. Very frequently, the text dialogue differs dramatically from what is present in the audio.&lt;br /&gt;
** In Glimmer, some of this audio dialogue refers to the portal as a &amp;quot;platform&amp;quot;, a leftover from an earlier stage of development where the exit platforms from Spyro 1 were still in use.&lt;br /&gt;
* Story cutscenes are not present, but some level entry cutscenes are, often with unfinished audio.&lt;br /&gt;
* The dialogue and music are in separate STRs, differing from both Spyro 1 (no dialogue, just music STRs) and Spyro 2/3 (everything in one STR).&lt;br /&gt;
* Most of the music used throughout the game is from Spyro 1 - the first STR used in the PAL version of Spyro 1 is present in this build.&lt;br /&gt;
* There are two STRs labelled &amp;quot;SPYRO_1&amp;quot; and &amp;quot;SPYRO_2&amp;quot; which include a handful of early mixes of Spyro 2&#039;s music. There are many copies of the Hurricos theme in here.&lt;br /&gt;
* For &#039;&#039;most&#039;&#039; levels, music track is determined by the level ID modulo 10. As no levels have an ID of 7 modulo 10, the Sunny Flight track goes unused.&lt;br /&gt;
* In &#039;&#039;SPYRO_1.STR&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - lava lizards minigame theme 1&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - unused minigame theme 2&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - unused minigame theme 1&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - lava lizards minigame theme 2&lt;br /&gt;
** &#039;&#039;&#039;Crystal Glacier&#039;&#039;&#039; - early theme&lt;br /&gt;
** &#039;&#039;&#039;Hurricos&#039;&#039;&#039; - unused minigame theme&lt;br /&gt;
** &#039;&#039;&#039;Skelos Badlands&#039;&#039;&#039; - early theme&lt;br /&gt;
** &#039;&#039;&#039;Aquaria Towers&#039;&#039;&#039;&lt;br /&gt;
* In &#039;&#039;SPYRO_2.STR&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Sunny Beach&#039;&#039;&#039; - early theme&lt;br /&gt;
** 7 copies of &#039;&#039;&#039;Hurricos&#039;&#039;&#039;&lt;br /&gt;
* Several levels use themes from Spyro 2 instead of leftover Spyro 1 themes:&lt;br /&gt;
** Hurricos (albeit not the minigame theme)&lt;br /&gt;
** Sunny Beach (albeit not the minigame themes)&lt;br /&gt;
** Aquaria Towers&lt;br /&gt;
** Skelos Badlands (albeit not the minigame themes)&lt;br /&gt;
** The one level that has an implemented Spyro 2 theme which does not use it is Crystal Glacier.&lt;br /&gt;
* Mixing on all of the tracks seems to be worse than the final&#039;s.&lt;br /&gt;
* Themes from Spyro 2 can be heard in the levels&#039; intro cutscenes.&lt;br /&gt;
* The Guidebook has a very basic appearance. The pause menu is still themed after the Guidebook&#039;s design, but is a totally different colour.&lt;br /&gt;
* Zoe is called &amp;quot;Sparkle&amp;quot;. When she zaps you in Glimmer to explain the checkpoint system, every subsequent time that instance of her zaps you, she&#039;ll repeat this dialogue.&lt;br /&gt;
* Glimmer and Shady Oasis have slightly differently coloured textures. Large parts of Winter Tundra and Metropolis use placeholder block-out textures.&lt;br /&gt;
* Gulp&#039;s Overlook is missing its roof.&lt;br /&gt;
* Some levels&#039; intro and outro cutscenes use a dev recording of the Elora intro to Hurricos heard in the August build. This dev recording is also used in Mystic Marsh in the aforementioned build.&lt;br /&gt;
* Several of the portals in Winter Tundra cannot be entered, and some don&#039;t even appear to have a portal skybox.&lt;br /&gt;
** Moneybags explicitly tells the player that the level is under construction and &amp;quot;should be ready by November&amp;quot;.&lt;br /&gt;
* The Professor has some hopefully unused lines of dialogue in Zephyr and Mystic Marsh:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DO NOT FUCK WITH THIS MESSAGE!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Metropolis includes an enemy styled after a raccoon in a trash can. This enemy appears in the &amp;quot;Faunas Mortas&amp;quot; section of the epilogue in the final game under the scientific nomenclature &amp;quot;Varmintum&amp;quot;.&lt;br /&gt;
* Music doesn&#039;t start properly in homeworlds and boss levels. The music can be restarted by talking to an NPC or pausing and unpausing.&lt;br /&gt;
* The NPCs in Hurricos play a strange sound effect when speaking to them.&lt;br /&gt;
&lt;br /&gt;
=== Accessing Levels===&lt;br /&gt;
Several of the levels in Winter Tundra cannot be accessed via normal means, and there&#039;s no cheat code to enter them. You can enter these levels by entering a portal or quitting a level whilst 80068430 is frozen to the level ID of the level you want to enter. Alternatively, this can be done by entering a portal whilst using a GameShark code set to set the value on frame end:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!ID&lt;br /&gt;
!GameShark Code&lt;br /&gt;
|-&lt;br /&gt;
|Cloud Temples&lt;br /&gt;
|52&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 0034&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Canyon Speedway&lt;br /&gt;
|55&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 0037&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Robotica Farms&lt;br /&gt;
|61&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 003D&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Metropolis&lt;br /&gt;
|62&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 003E&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Shores&lt;br /&gt;
|65&lt;br /&gt;
|&amp;lt;code&amp;gt;80068430 0041&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cheat Codes ===&lt;br /&gt;
A number of cheats are present in this version that differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu. A successful entry is signaled by a sound effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!All abilities&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, Circle&lt;br /&gt;
|-&lt;br /&gt;
!Permanent invincibility&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, X&lt;br /&gt;
|-&lt;br /&gt;
!Toggle active/passive camera&lt;br /&gt;
|Triangle, Triangle, Triangle, Triangle, Square&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SPYRO2EXE-0000.png&lt;br /&gt;
File:SPYRO2EXE-0001.png&lt;br /&gt;
File:SPYRO2EXE-0002.png&lt;br /&gt;
File:SPYRO2EXE-0003.png&lt;br /&gt;
File:SPYRO2EXE-0004.png&lt;br /&gt;
File:SPYRO2EXE-0005.png&lt;br /&gt;
File:SPYRO2EXE-0006.png&lt;br /&gt;
File:SPYRO2EXE-0007.png&lt;br /&gt;
File:SPYRO2EXE-0008.png&lt;br /&gt;
File:SPYRO2EXE-0009.png&lt;br /&gt;
File:SPYRO2EXE-0010.png&lt;br /&gt;
File:SPYRO2EXE-0011.png&lt;br /&gt;
File:SPYRO2EXE-0012.png&lt;br /&gt;
File:SPYRO2EXE-0013.png&lt;br /&gt;
File:SPYRO2EXE-0014.png&lt;br /&gt;
File:SPYRO2EXE-0015.png&lt;br /&gt;
File:SPYRO2EXE-0016.png&lt;br /&gt;
File:SPYRO2EXE-0017.png&lt;br /&gt;
File:SPYRO2EXE-0018.png&lt;br /&gt;
File:SPYRO2EXE-0019.png&lt;br /&gt;
File:SPYRO2EXE-0020.png&lt;br /&gt;
File:SPYRO2EXE-0021.png&lt;br /&gt;
File:SPYRO2EXE-0022.png&lt;br /&gt;
File:SPYRO2EXE-0023.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;-lx6FbN5O7Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;hiFrOgHJXkg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;1Jr0fU1PuR8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;amN4AGmzmTo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;t7WeNHcPB_0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 2 disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro 2: Ripto&#039;s Rage!}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Into_the_Nexus_(Sep_17,_2013_prototype)&amp;diff=169253</id>
		<title>Ratchet &amp; Clank: Into the Nexus (Sep 17, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Into_the_Nexus_(Sep_17,_2013_prototype)&amp;diff=169253"/>
		<updated>2026-07-14T00:30:26Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ITN-Sep-17-2013-Main.png&lt;br /&gt;
|Page name=Ratchet &amp;amp; Clank: Into the Nexus (Sep 17, 2013 prototype)&lt;br /&gt;
|builddate=Sep 17, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Foas&lt;br /&gt;
|filereleasedate=January 5, 2019&lt;br /&gt;
|origin_type=Unknown&lt;br /&gt;
|origin_disc_type=PlayStation 3 Preview&lt;br /&gt;
|origin_files=UP9000-TEST12345_00-RATCHET700000001.PKG&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Into the Nexus&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|release_date={{RegionDate|AU|Nov 6, 2013}} {{RegionDate|US|Nov 12, 2013}} {{RegionDate|EU|Nov 22, 2013}} {{RegionDate|JP|Dec 12, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank - Into the Nexus (Sep 17, 2013 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/UP9000TEST1234500RATCHET700000001&lt;br /&gt;
}}&lt;br /&gt;
A very late preview prototype of Ratchet &amp;amp; Clank: Into the Nexus for the Sony PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Demo only contains  2 levels,  Nebulox Seven and Planet Yerek.&lt;br /&gt;
*A working debug menu is present in the build, and can be accessed by pressing &#039;&#039;&#039;L2 + D-Pad Up + R3 + Triangle&#039;&#039;&#039; at the same time.&lt;br /&gt;
*Once enabled, the words &amp;quot;DEBUG CHEAT&amp;quot; will appear at the bottom left of the screen.&lt;br /&gt;
*Pressing Select when in a pause menu brings up the debug menu.&lt;br /&gt;
*(The debug menu can also be opened up while in the weapon Quick Select menu)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ITN-Sep-17-2013-Start.png&lt;br /&gt;
File:ITN-Sep-17-2013-RiftWorld.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://assemblergames.org/viewtopic.php?t=36227 Original release thread (archived)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Into the Nexus}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Into_the_Nexus_(Aug_19,_2013_prototype)&amp;diff=169252</id>
		<title>Ratchet &amp; Clank: Into the Nexus (Aug 19, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Into_the_Nexus_(Aug_19,_2013_prototype)&amp;diff=169252"/>
		<updated>2026-07-14T00:29:55Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Ratchet_and_Clank-Nexus-2013-08-19-Title.PNG&lt;br /&gt;
|Page name=Ratchet &amp;amp; Clank: Into the Nexus (Aug 19, 2013 prototype)&lt;br /&gt;
|builddate=Aug 19, 2013&lt;br /&gt;
|buildname=September 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=April 16, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=PlayStation 3 Internal&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Into the Nexus&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Platformer, action-adventure&lt;br /&gt;
|release_date={{RegionDate|AU|Nob 6, 2013}} {{RegionDate|US|Nov 12, 2013}} {{RegionDate|EU|Nov 22, 2013}} {{RegionDate|JP|Dec 12, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank - Into the Nexus (Aug 19, 2013 prototype).7z&lt;br /&gt;
|external=https://archive.org/download/RatchetAndClankNexus20130819&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease internal demo build of &#039;&#039;&#039;Ratchet &amp;amp; Clank: Into the Nexus&#039;&#039;&#039; (titled &#039;&#039;Ratchet &amp;amp; Clank: Nexus&#039;&#039; for its European release) for the PlayStation 3, from 2013-08-19 (10-12 weeks before release).&lt;br /&gt;
==Notes==&lt;br /&gt;
*The playable section consists of the first part of the planet Yerek.&lt;br /&gt;
*Contains some noticeable differences from the release version of the game, such as the weapon upgrade layouts, dialog, and level design.&lt;br /&gt;
*A trailer will play if the game is left at the title screen.&lt;br /&gt;
*The disc contains a &#039;&#039;&#039;.pkg&#039;&#039;&#039; file which must be installed using the package manager on a development or test PS3. The package&#039;s filename contains the text &amp;quot;QFORCE&amp;quot;, but this is a build of &#039;&#039;Into the Nexus&#039;&#039;/&#039;&#039;Nexus&#039;&#039;, not &#039;&#039;Full Frontal Assault&#039;&#039;/&#039;&#039;QForce&#039;&#039;.&lt;br /&gt;
*A Working Debug Menu is present in the build and can be accessed by pressing L2 + Dpad Up + R3 + Triangle at the same time, once enabled the words &amp;quot;DEBUG CHEAT&amp;quot; will appear on bottom left of the screen, Pressing Select when in-game and not in a pause menu brings up the debug menu.&lt;br /&gt;
*This Prototype contains a un-used/cut weapon called the &amp;quot;Quark Strike&amp;quot; which uses the model for the weapon &amp;quot;Doppelbanger&amp;quot; from All4One/Full Frontal Assault. Weapon will shoot a Blue Square and crash the game shortly after. The weapon has two raritanium upgrades called &amp;quot;QwarkApocalypse&amp;quot; and &amp;quot;Hammer Of Justice&amp;quot;&lt;br /&gt;
* Gamescom Build.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-01.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-02.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-03.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-04.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-05.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-06.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-07.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-08.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-09.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-10.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-11.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-12.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-13.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-14.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-15.PNG&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Game-16.PNG&lt;br /&gt;
File:Debug Menu Main Page.png&lt;br /&gt;
File:Heros Debug.png&lt;br /&gt;
File:ITN-Aug-19-2013-QuarkStrikeWeapon.png&lt;br /&gt;
File:Into The Nexus Quark Strike description.png&lt;br /&gt;
File:Into The Nexus Quark Strike Upgrade Apocalypse.png&lt;br /&gt;
File:Into The Nexus Quark Strike Upgrade.png&lt;br /&gt;
File:QuarkStrikeWeaponInfo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Ratchet and Clank-Nexus-2013-08-19-Disc-Small.PNG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://assembler-games.com/threads/ps3-ratchet-clank-into-the-nexus-gamescom-demo-august-20th-prototype.70738/ ASSEMblergames thread from late March 2019 in which the same version is released as a bare .pkg file by a different group]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Into the Nexus}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=ModNation_Racers_(Aug_27,_2009_prototype)&amp;diff=169052</id>
		<title>ModNation Racers (Aug 27, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=ModNation_Racers_(Aug_27,_2009_prototype)&amp;diff=169052"/>
		<updated>2026-07-10T05:12:43Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Modnation Racers (Aug 27, 2009 prototype)&lt;br /&gt;
|builddate=Aug 27, 2009&lt;br /&gt;
|buildname=Internal&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=July 6, 2026&lt;br /&gt;
|filereleasedate=July 7, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Modnation Racers September 2009&lt;br /&gt;
|origin_disc_type=PlayStation 3 Internal&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=ModNation Racers&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Kart racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Apr 5, 2010}}&lt;br /&gt;
|release_date={{RegionDate|AU|May 20, 2010}} {{RegionDate|EU|May 21, 2010}} {{RegionDate|US|May 25, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Modnation Racers (Sep 2009 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An Internal prototype of &#039;&#039;&#039;ModNation Racers&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:ModNation_Racers_(PlayStation_3)/August_27_2009_Alpha}}&lt;br /&gt;
*Dated 8 months before the final build.&lt;br /&gt;
*Build date is the timestamp on the package, may not be exact.&lt;br /&gt;
*Title ID is NPWR00300, which is the Trophy ID for the final game.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Modnation Racers Internal.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|ModNation Racers}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=WipEout_Pulse_(May_4,_2007_prototype)&amp;diff=169046</id>
		<title>WipEout Pulse (May 4, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=WipEout_Pulse_(May_4,_2007_prototype)&amp;diff=169046"/>
		<updated>2026-07-09T13:29:54Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Titlepulse.png&lt;br /&gt;
|builddate=May 4, 2007 3:56:30&lt;br /&gt;
|buildname=Wipeout Pulse internal May 2007 DVD&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Ioannis Mantzoros&lt;br /&gt;
|releasedby=Ioannis Mantzoros&lt;br /&gt;
|filereleasedate=December 25, 2020&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|origin_labels=WipEout Pulse INTERNAL May 2007 PAL DVD&lt;br /&gt;
|origin_disc_type=PlayStation Portable Internal&lt;br /&gt;
|origin_files=MY_DISC.ISO&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|origin_ownership=Ioannis Mantzoros&lt;br /&gt;
|origin_lot=Ioannis personal collection.&lt;br /&gt;
|game=WipEout Pulse&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Nov 6, 2007}}&lt;br /&gt;
|release_date={{RegionDate|AS|Dec 13, 2007}} {{RegionDate|EU|Dec 14, 2007}} {{RegionDate|US|Feb 12, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|pagename=WipEout Pulse (May 4, 2007 prototype)&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Wipeout Pulse (May 4, 2007 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
{{Tcrf link|Proto:WipEout Pulse (PlayStation Portable)/WipEout Pulse (May 4, 2007 prototype)}}&lt;br /&gt;
An early alpha internal prototype of WipEout Pulse for PlayStation Portable.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Different textures, minor race campaing selection, work in progress stages, different menu screen, different logo ready...go! on in-game, similar internal code with PAL final version and voices from Wipeout Pure in game.&lt;br /&gt;
*This prototype was preserved from a debug PSP DVD-ROM. To play it in an emulator, extract the USER_L0.IMG file from the ISO and rename it with a .ISO extension.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PPSSPP Gold v1.13.1 2_9_2022 7_37_59 πμ (1).png|Loading&lt;br /&gt;
PPSSPP Gold v1.13.1 2_9_2022 7_38_08 πμ.png|Title screen&lt;br /&gt;
PPSSPP Gold v1.13.1 2_9_2022 7_38_36 πμ.png|Main menu&lt;br /&gt;
PPSSPP Gold v1.13.1 2_9_2022 7_38_52 πμ.png|Race campaign&lt;br /&gt;
PPSSPP Gold v1.13.1 2_9_2022 7_39_09 πμ.png|Team select&lt;br /&gt;
PPSSPP Gold v1.13.1 2_9_2022 7_40_00 πμ (3).png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Wipeout_Pulse_internal.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{DEFAULTSORT:WipEout Pulse (May 4, 2007 prototype)}}&lt;br /&gt;
{{DEFAULTSORT:WipEout Pulse (May 4, 2007 prototype)}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|WipEout Pulse}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=ATV_Offroad_Fury_Pro_(Sep_25,_2006_prototype)&amp;diff=169045</id>
		<title>ATV Offroad Fury Pro (Sep 25, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=ATV_Offroad_Fury_Pro_(Sep_25,_2006_prototype)&amp;diff=169045"/>
		<updated>2026-07-09T13:25:56Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ATV_Offroad_Fury_Pro-2006-09-25-Title.PNG&lt;br /&gt;
|Page name=ATV Offroad Fury Pro (Sep 25, 2006 prototype)&lt;br /&gt;
|builddate=Sep 25, 2006&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=January 4, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=PlayStation Portable Internal&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=ATV Offroad Fury Pro&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Sports, Driving/Racing&lt;br /&gt;
|release_date={{RegionDate|US|Oct 26, 2006}} {{RegionDate|EU|Jun 20, 2008}} {{RegionDate|AU|Jun 26, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=ATV Offroad Fury Pro (Sep 25, 2006 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/ATVOffroadFuryPro20060925&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;ATV Offroad Fury Pro&#039;&#039;&#039; for the Playstation Portable.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ATV_Offroad_Fury_Pro-2006-09-25-Game-01.PNG&lt;br /&gt;
File:ATV_Offroad_Fury_Pro-2006-09-25-Game-02.PNG&lt;br /&gt;
File:ATV_Offroad_Fury_Pro-2006-09-25-Game-03.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
ATV_Offroad_Fury_Pro-2006-09-25-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|ATV Offroad Fury 4}}&lt;br /&gt;
{{Navbox prototype|ATV Offroad Fury Pro}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ace_Combat_X:_Skies_of_Deception_(Aug_1,_2006_prototype)&amp;diff=169044</id>
		<title>Ace Combat X: Skies of Deception (Aug 1, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ace_Combat_X:_Skies_of_Deception_(Aug_1,_2006_prototype)&amp;diff=169044"/>
		<updated>2026-07-09T13:24:55Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ULJP00749 20060801 StartScreen.jpg&lt;br /&gt;
|Page name=Ace Combat X: Skies of Deception (Aug 1, 2006 prototype)&lt;br /&gt;
|builddate=Aug 1, 2006 19:01:55&lt;br /&gt;
|buildname=Internal&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=madmarsrocks&lt;br /&gt;
|releasedby=madmarsrocks&lt;br /&gt;
|filereleasedate=February 22, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=INTERNAL&amp;lt;br&amp;gt;Ace Combat Skies of Deception™&amp;lt;br&amp;gt;August 2006&lt;br /&gt;
|origin_disc_type=PlayStation Portable Internal&lt;br /&gt;
|game=Ace Combat X: Skies of Deception&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Shooting&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 23, 2006}}{{RegionDate|JP|Sep 25, 2006}}{{RegionDate|EU|Sep 25, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 24, 2006}}{{RegionDate|JP|Oct 26, 2006}}{{RegionDate|EU|Nov 8, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A prototype of Ace Combat X: Skies of Deception for the Sony PlayStation Portable.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Debugger is enabled. &lt;br /&gt;
* During gameplay, press L+R+Start for a debug menu.&lt;br /&gt;
* A unique boot menu is displayed upon starting the game. This menu will let you jump to any section of the game, view game models, play cutscenes, etc.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ULJP00749 20060801 GameFlow.jpg&lt;br /&gt;
File:ULJP00749 20060801 InGameDebug.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=440 widths=225&amp;gt;&lt;br /&gt;
Ace_Combat_X_Disc.jpg|A photo of the disc. It is extremely dark in person, so a decent scan or photograph is hard to obtain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to DRW, kabojnk and MysteriousCube for helping to make this release possible.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/ace-combat-x-skies-of-deception-august-1st-2006-internal.1785/ Original release article on ObscureGamers.com.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ace Combat X: Skies of Deception}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Talk:Everybody%27s_Tennis_(Jan_19,_2007_prototype)&amp;diff=168714</id>
		<title>Talk:Everybody&#039;s Tennis (Jan 19, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Talk:Everybody%27s_Tennis_(Jan_19,_2007_prototype)&amp;diff=168714"/>
		<updated>2026-07-07T15:11:58Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: sorry for the multiple edits, dont use talk pages often if at all&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already released==&lt;br /&gt;
https://hiddenpalace.org/Hot_Shots_Tennis_(Jan_19,_2007_prototype) Hi, just wanted to bring up that this build has already been released! --[[User:Mementomori|Mementomori]] ([[User talk:Mementomori|talk]]) 11:43, July 7, 2026 (EDT)&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Talk:Everybody%27s_Tennis_(Jan_19,_2007_prototype)&amp;diff=168713</id>
		<title>Talk:Everybody&#039;s Tennis (Jan 19, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Talk:Everybody%27s_Tennis_(Jan_19,_2007_prototype)&amp;diff=168713"/>
		<updated>2026-07-07T15:08:27Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: Created page with &amp;quot;https://hiddenpalace.org/Hot_Shots_Tennis_(Jan_19,_2007_prototype) Hi, just wanted to bring up that this build has already been released&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://hiddenpalace.org/Hot_Shots_Tennis_(Jan_19,_2007_prototype) Hi, just wanted to bring up that this build has already been released&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167849</id>
		<title>Gran Turismo 3: A-Spec (Mar 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167849"/>
		<updated>2026-06-29T00:28:36Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: You can retry license exams in final by selecting &amp;quot;Try Again&amp;quot; in NTSC-J final&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo 3 A-Spec (Mar 30, 2001 prototype)&lt;br /&gt;
|builddate=Mar 30, 2001&lt;br /&gt;
|buildname=Internal Version&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 27, 2026&lt;br /&gt;
|filereleasedate=June 27, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=GT3 : A-Spec 09/04/01&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Gran Turismo 3 A-Spec&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sim racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GRANTURISMO3.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Gran Turismo 3: A-Spec&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates NTSC-J final by 20 days.&lt;br /&gt;
*Contains the entire game by this point in development although certain menus appear to be locked out.&lt;br /&gt;
*Many menu differences can be found in Gran Turismo Mode. Examples include an unfinished Car Dealership, different prompts when purchasing cars/parts, and the License Test overall being incomplete as a whole.&lt;br /&gt;
*The Machine Test menu in GT Mode did not have its own unique theme yet and appears to not register attempts made on Max Speed. 0-400m and 0-1000m however do record and save your best times.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Gran Turismo 3 A-Spec (30-03-01) 1.png|Attempting to apply weight reduction&lt;br /&gt;
File:Gran Turismo 3 A-Spec (30-03-01) 2.png|Unable to meet the event&#039;s requirements&lt;br /&gt;
File:Gran Turismo 3 A-Spec (30-03-01) 3.png|A noticeably broken race menu in GT Mode&lt;br /&gt;
File:Gran Turismo 3 A-Spec (30-03-01) 4.png|A removed option to retry a race&lt;br /&gt;
File:Gran Turismo 3 A-Spec (30-03-01) 5.png|An example of confusion between events and their banners&lt;br /&gt;
File:Gran Turismo 3 A-Spec (30-03-01) 6.png|Arcade mode with all tracks unlocked instantly&lt;br /&gt;
File:Gran Turismo 3 A-Spec (30-03-01) 7.png|The Escudo grouped alongside other cars in the Rally class&lt;br /&gt;
File:Gran Turismo 3 A-Spec (30-03-01) 8.png|The various prices of racing tires&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GT3 Internal disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo 3 A-Spec}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167782</id>
		<title>Gran Turismo 3: A-Spec (Mar 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167782"/>
		<updated>2026-06-28T04:46:45Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo 3 A-Spec (Mar 30, 2001 prototype)&lt;br /&gt;
|builddate=Mar 30, 2001&lt;br /&gt;
|buildname=Internal Version&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 27, 2026&lt;br /&gt;
|filereleasedate=June 27, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=GT3 : A-Spec 09/04/01&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Gran Turismo 3 A-Spec&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sim racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GRANTURISMO3.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Gran Turismo 3: A-Spec&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates NTSC-J final.&lt;br /&gt;
*Contains the entire game by this point in development.&lt;br /&gt;
*Many menu differences can be found in Gran Turismo Mode. Examples include an unfinished Car Dealership, different prompts when purchasing cars/parts, and a lack of a demo video playing in the License Test pre-start menu.&lt;br /&gt;
*The Machine Test menu in GT Mode did not have its own unique theme yet.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GT3 Internal disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo 3 A-Spec}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167742</id>
		<title>Gran Turismo 3: A-Spec (Mar 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167742"/>
		<updated>2026-06-27T22:06:31Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo 3 A-Spec (Mar 30, 2001 prototype)&lt;br /&gt;
|builddate=Mar 30, 2001&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 27, 2026&lt;br /&gt;
|filereleasedate=June 27, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=GT3 : A-Spec 09/04/01&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Gran Turismo 3 A-Spec&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sim racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GRANTURISMO3.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Gran Turismo 3: A-Spec&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates NTSC-J final.&lt;br /&gt;
*Contains the entire game by this point in development.&lt;br /&gt;
*Many menu differences can be found in Gran Turismo mode. Examples include an unfinished Car Dealership, different prompts when purchasing cars/parts, and a lack of a demo video playing in the License Test pre-start menu.&lt;br /&gt;
*Machine Test did not have its own unique theme yet.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GT3 Internal disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo 3 A-Spec}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167741</id>
		<title>Gran Turismo 3: A-Spec (Mar 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167741"/>
		<updated>2026-06-27T22:06:10Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: fixed an oopsie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo 3 A-Spec (Mar 30, 2001 prototype)&lt;br /&gt;
|builddate=Mar 30, 2001&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 27, 2026&lt;br /&gt;
|filereleasedate=June 27, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=GT3 : A-Spec 09/04/01&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Gran Turismo 3 A-Spec&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sim racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GRANTURISMO3.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;Gran Turismo 3: A-Spec&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates NTSC-J final.&lt;br /&gt;
*Contains the entire game by this point in development.&lt;br /&gt;
*Many menu differences can be found in Gran Turismo mode. Examples include an unfinished Car Dealership, different prompts when purchasing cars/parts, and a lack of a demo video playing in the License Test pre-start menu.&lt;br /&gt;
*Machine Test did not have its own unique theme yet.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GT3 Internal disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo 3 A-Spec}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167740</id>
		<title>Gran Turismo 3: A-Spec (Mar 30, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gran_Turismo_3:_A-Spec_(Mar_30,_2001_prototype)&amp;diff=167740"/>
		<updated>2026-06-27T22:05:21Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: getting some basic documentation down, ill leave this to the pros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo 3 A-Spec (Mar 30, 2001 prototype)&lt;br /&gt;
|builddate=Mar 30, 2001&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 27, 2026&lt;br /&gt;
|filereleasedate=June 27, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=GT3 : A-Spec 09/04/01&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Gran Turismo 3 A-Spec&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sim racing&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GRANTURISMO3.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of **Gran Turismo 3: A-Spec** for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates NTSC-J final.&lt;br /&gt;
*Contains the entire game by this point in development.&lt;br /&gt;
*Many menu differences can be found in Gran Turismo mode. Examples include an unfinished Car Dealership, different prompts when purchasing cars/parts, and a lack of a demo video playing in the License Test pre-start menu.&lt;br /&gt;
*Machine Test did not have its own unique theme yet.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GT3 Internal disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo 3 A-Spec}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Gran_Turismo_3_A-Spec_(Mar_30,_2001_prototype)-title.png&amp;diff=167739</id>
		<title>File:Gran Turismo 3 A-Spec (Mar 30, 2001 prototype)-title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Gran_Turismo_3_A-Spec_(Mar_30,_2001_prototype)-title.png&amp;diff=167739"/>
		<updated>2026-06-27T22:00:22Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(Sep_9,_2003_prototype)&amp;diff=165605</id>
		<title>Ratchet &amp; Clank: Going Commando (Sep 9, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(Sep_9,_2003_prototype)&amp;diff=165605"/>
		<updated>2026-06-12T14:15:06Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Ratchet_2_Sep9_-_Title_Screen.png&lt;br /&gt;
|Page name=Ratchet &amp;amp; Clank: Going Commando (Sep 9, 2003 prototype)&lt;br /&gt;
|builddate=Sep 9, 2003 08:05:58&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Foas, Daniel B&lt;br /&gt;
|filereleasedate=December 23, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=PS2 PlayStation 2 PAL Review Ratchet &amp;amp; Clank 2 September 2003&lt;br /&gt;
|origin_disc_type=PlayStation 2 Review&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Going Commando&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 16, 2003}} {{RegionDate|US|Sep 30, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 21, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank Going Commando (Sep 9, 2003 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/ratchet-and-clank-2-pal-review.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Ratchet &amp;amp; Clank: Going Commando for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A PAL build dated 21 days before the final.&lt;br /&gt;
* Originally came with dongle protection which has been patched out in the provided iso.&lt;br /&gt;
* Debug menu can be enabled by inputting the following button combo on the pause menu: Up, Down, Up, Down, Left, Right, Left, Right, Square. Then pressing R3 in-game.&lt;br /&gt;
* Yeedil and Insomniac Museum do not work in this build due to not being present in the game&#039;s TOC. The files do exist on disc however.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Ratchet_2_Sep9_-_Title_Screen.png|Title screen&lt;br /&gt;
Ratchet2_Sep9_Pause_Menu.png|Pause menu&lt;br /&gt;
Ratchet2_Sep9_Weapons_Menu.png|Weapons menu&lt;br /&gt;
Ratchet2_Sep9_Debug.png|Debug menu&lt;br /&gt;
Ratchet2_Sep9_Aranos_1.png|Aranos gameplay&lt;br /&gt;
Ratchet_2_Sep9_Dobbo.png|Dobbo gameplay&lt;br /&gt;
Ratchet_2_Sep9_Grelbin_Boss.png|Grelbin miniboss not present in final build&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgements==&lt;br /&gt;
Massive thanks to Daniel B for a working dump of this build, and doesthisusername and SolidSnake11 for the dongle bypass.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/threads/ps2-ps3-3-ratchet-clank-prototypes.1499/ Original release thread on ObscureGamers.com.]&lt;br /&gt;
* [https://www.obscuregamers.com/threads/ratchet-clank-2-review-september-9th-2003.2595/ Release thread of working dump on ObscureGamers.com.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Going Commando}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(Aug_8,_2003_prototype)&amp;diff=165604</id>
		<title>Ratchet &amp; Clank: Going Commando (Aug 8, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(Aug_8,_2003_prototype)&amp;diff=165604"/>
		<updated>2026-06-12T14:09:22Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Ratchet &amp;amp; Clank 2 - Alpha Preview (Aug-18-2003) Main Menu.png&lt;br /&gt;
|Page name=Ratchet &amp;amp; Clank: Going Commando (Aug 8, 2003 prototype)&lt;br /&gt;
|builddate=Aug 8, 2003 02:10:22&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Foas&lt;br /&gt;
|filereleasedate=December 23, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=PS2 PlayStation 2 NTSC Preview Ratchet &amp;amp; Clank 2 August 2003&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Going Commando&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 16, 2003}} {{RegionDate|US|Sep 30, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 21, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank - Going Commando (Aug 8, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Ratchet &amp;amp; Clank: Going Commando for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Includes every level on the disc but any level past the eighth isn&#039;t working. This is due to the fact that they do not exist within the game&#039;s sector table file (RC2.HDR). It seems that this prototype has been modified.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.obscuregamers.com/threads/ps2-ps3-3-ratchet-clank-prototypes.1499/ Original release thread on ObscureGamers.com.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Going Commando}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(September_PAL_Review_DVD)&amp;diff=165603</id>
		<title>Ratchet &amp; Clank: Going Commando (September PAL Review DVD)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(September_PAL_Review_DVD)&amp;diff=165603"/>
		<updated>2026-06-12T14:07:00Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Video&lt;br /&gt;
|titlescreen=RCCommando OFFCZfTqB.png&lt;br /&gt;
|video_status=Released&lt;br /&gt;
|releasedby=MichaelRelaxen&lt;br /&gt;
|filereleasedate=May 7, 2019&lt;br /&gt;
|video_media=Digital&lt;br /&gt;
|origin_labels=SCEE RATCHET &amp;amp; CLANK REVIEW RAW FOOTAGE&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Going Commando&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 16, 2003}} {{RegionDate|US|Sep 30, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 21, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank Going Commando (September PAL Review DVD).7z&lt;br /&gt;
|external=https://archive.org/details/RatchetClank2RawReviewFootage&lt;br /&gt;
}}&lt;br /&gt;
A DVD-R disc containing nearly an hour long video of footage for a review build of Ratchet &amp;amp; Clank: Going Commando.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Originally for SCEE, likely B-Roll footage.&lt;br /&gt;
* Debug functionality is utilized throughout.&lt;br /&gt;
* The footage appears to match the September 9th review build for the game, as that is a PAL build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
R&amp;amp;C2 Review DVD Label.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Footage==&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://youtu.be/BNxK9L83fgc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Going Commando}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(September_PAL_Review_DVD)&amp;diff=165602</id>
		<title>Ratchet &amp; Clank: Going Commando (September PAL Review DVD)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(September_PAL_Review_DVD)&amp;diff=165602"/>
		<updated>2026-06-12T14:06:05Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* == */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Video&lt;br /&gt;
|titlescreen=RCCommando OFFCZfTqB.png&lt;br /&gt;
|video_status=Released&lt;br /&gt;
|releasedby=MichaelRelaxen&lt;br /&gt;
|filereleasedate=May 7, 2019&lt;br /&gt;
|video_media=Digital&lt;br /&gt;
|origin_labels=SCEE RATCHET &amp;amp; CLANK REVIEW RAW FOOTAGE&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Going Commando&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 16, 2003}} {{RegionDate|US|Sep 30, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 21, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
A DVD-R disc containing nearly an hour long video of footage for a review build of Ratchet &amp;amp; Clank: Going Commando.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank Going Commando (September PAL Review DVD).7z&lt;br /&gt;
|external=https://archive.org/details/RatchetClank2RawReviewFootage&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Originally for SCEE, likely B-Roll footage.&lt;br /&gt;
* Debug functionality is utilized throughout.&lt;br /&gt;
* The footage appears to match the September 9th review build for the game, as that is a PAL build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
R&amp;amp;C2 Review DVD Label.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Footage==&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://youtu.be/BNxK9L83fgc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Going Commando}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(September_PAL_Review_DVD)&amp;diff=165601</id>
		<title>Ratchet &amp; Clank: Going Commando (September PAL Review DVD)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Going_Commando_(September_PAL_Review_DVD)&amp;diff=165601"/>
		<updated>2026-06-12T14:05:53Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Video&lt;br /&gt;
|titlescreen=RCCommando OFFCZfTqB.png&lt;br /&gt;
|video_status=Released&lt;br /&gt;
|releasedby=MichaelRelaxen&lt;br /&gt;
|filereleasedate=May 7, 2019&lt;br /&gt;
|video_media=Digital&lt;br /&gt;
|origin_labels=SCEE RATCHET &amp;amp; CLANK REVIEW RAW FOOTAGE&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Going Commando&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 16, 2003}} {{RegionDate|US|Sep 30, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 11, 2003}} {{RegionDate|EU|Nov 21, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
A DVD-R disc containing nearly an hour long video of footage for a review build of Ratchet &amp;amp; Clank: Going Commando.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank Going Commando (September PAL Review DVD).7z&lt;br /&gt;
|external=https://archive.org/details/RatchetClank2RawReviewFootage&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Originally for SCEE, likely B-Roll footage.&lt;br /&gt;
* Debug functionality is utilized throughout.&lt;br /&gt;
* The footage appears to match the September 9th review build for the game, as that is a PAL build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
R&amp;amp;C2 Review DVD Label.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://youtu.be/BNxK9L83fgc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Going Commando}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sly_3:_Honor_Among_Thieves_(Aug_2,_2005_prototype)&amp;diff=165513</id>
		<title>Sly 3: Honor Among Thieves (Aug 2, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sly_3:_Honor_Among_Thieves_(Aug_2,_2005_prototype)&amp;diff=165513"/>
		<updated>2026-06-11T16:43:51Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sly3PreviewTitle.png&lt;br /&gt;
|Page name=Sly 3: Honor Among Thieves (August 2nd, 2005 prototype)&lt;br /&gt;
|builddate=Aug 02 2005 01:36&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Gou&lt;br /&gt;
|releasedby=Gou&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|game=Sly 3: Honor Among Thieves&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sept 21, 2005}} {{RegionDate|US|Aug 28, 2005}}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased}} {{RegionDate|US|Sept 26, 2005}} {{RegionDate|EU|Nov 18, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sly 3 Honor Among Thieves (August 2005 Prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sly 3: Honor Among Thieves for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sly_3:_Honor_Among_Thieves/Aug_2_2005_Prototype}}&lt;br /&gt;
&lt;br /&gt;
*Dated less than a month before the final NTSC build, this contains a considerable amount of unfinished content. &lt;br /&gt;
*Debug functionality is in the build. Can be enabled with hacks.&lt;br /&gt;
*Originated from a PAL Preview disc.&lt;br /&gt;
*Dongle protection has been cracked. An original dump of this build has yet to surface.&lt;br /&gt;
*Release thread: https://assembler-games.com/threads/ps2-sly-3-august-02-2005-prototype.69442&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Sly3PreviewDisc.png|Sly 3 August 2005 preview disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sly 3: Honor Among Thieves}}&lt;br /&gt;
{{Navbox prototype|The Sly Collection}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=165508</id>
		<title>PlayStation 3 Debugging Station (development hardware)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=165508"/>
		<updated>2026-06-11T12:28:28Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=PlayStation 3 Debugging Station (development hardware)&lt;br /&gt;
|origin_type=Dev kit&lt;br /&gt;
|game=PlayStation 3 Debugging Station&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A debug console for the PlayStation 3. It is also often known as a &amp;quot;test kit&amp;quot; due to the TEST label that can be seen right underneath the PlayStation 3 logo.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHJ model, and the 2500, a Slim variant. DECH-30xx and 40xx (latter being the SuperSlim) variants also exist, though uncommon.&lt;br /&gt;
* The &amp;quot;TEST&amp;quot; branding can be found on the top of the console for the A00A/J00A fat models, while the Slim models contain it underneath the console. AV Tool models do not feature the &amp;quot;TEST&amp;quot; branding &amp;amp; do not run games.&lt;br /&gt;
* Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via custom firmware on retail consoles.&lt;br /&gt;
* These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs containing pre-release/review builds of games).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.psdevwiki.com/ps3/SKU_Models_Nonretail#Debug/AV_Tool/Arcade/DTCP-IP_Debugger_Models PSDevWiki for more extensive technical documentation]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=165507</id>
		<title>PlayStation 3 Debugging Station (development hardware)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=165507"/>
		<updated>2026-06-11T12:24:12Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=PlayStation 3 Debugging Station (development hardware)&lt;br /&gt;
|origin_type=Dev kit&lt;br /&gt;
|game=PlayStation 3 Debugging Station&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A debug console for the PlayStation 3. It is also often known as a &amp;quot;test kit&amp;quot; due to the TEST label that can be seen right underneath the PlayStation 3 logo.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHJ model, and the 2500, a Slim variant. DECH-30xx and 40xx (latter being the SuperSlim) variants also exist, though uncommon.&lt;br /&gt;
* Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via custom firmware on retail consoles.&lt;br /&gt;
* These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs containing pre-release/review builds of games).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.psdevwiki.com/ps3/SKU_Models_Nonretail#Debug/AV_Tool/Arcade/DTCP-IP_Debugger_Models PSDevWiki for more extensive technical documentation]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=SOCOM:_U.S._Navy_SEALs_(Feb_19,_2003_prototype)&amp;diff=165128</id>
		<title>SOCOM: U.S. Navy SEALs (Feb 19, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=SOCOM:_U.S._Navy_SEALs_(Feb_19,_2003_prototype)&amp;diff=165128"/>
		<updated>2026-06-07T14:24:39Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SOCOM1-2003-02-09_TitleScr.png&lt;br /&gt;
|Page name=SOCOM: U.S. Navy SEALs (Feb 19, 2003)&lt;br /&gt;
|builddate=Feb 19, 2003 ‏‎11:45:12&lt;br /&gt;
|buildname=Internal Version 2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ImJustATester&lt;br /&gt;
|releasedby=ImJustATester&lt;br /&gt;
|filereleasedate=March 29, 2020&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Internal Version 2&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|game=SOCOM: U.S. Navy SEALs&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 18, 2002}} {{RegionDate|EU|May 8, 2003}} {{RegionDate|KR|May 19, 2003}} {{RegionDate|JP|Jun 23, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 27, 2002}} {{RegionDate|EU|Jun 11, 2003}} {{RegionDate|KR|Jul 3, 2003}} {{RegionDate|JP|Jul 24, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SOCOM - U.S. Navy SEALs (Feb 19, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of SOCOM: U.S. Navy SEALs for the Sony PlayStation 2.&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:SOCOM_US_Navy_SEALs_Internal.jpg|200px|thumb|left|Disc front]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|SOCOM: U.S. Navy SEALs}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=ATV_Offroad_Fury_4_(Oct_2,_2006_prototype)&amp;diff=165127</id>
		<title>ATV Offroad Fury 4 (Oct 2, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=ATV_Offroad_Fury_4_(Oct_2,_2006_prototype)&amp;diff=165127"/>
		<updated>2026-06-07T14:17:14Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ATV_Offroad_Fury_4-2006-10-02-Title.PNG&lt;br /&gt;
|Page name=ATV Offroad Fury 4 (Oct 2, 2006 prototype)&lt;br /&gt;
|builddate=Oct 2, 2006&lt;br /&gt;
|buildname=Internal&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=June 16, 2020&lt;br /&gt;
|origin_type=PlayStation 2 Pressed DVD-R&lt;br /&gt;
|origin_labels=ATV Offroad Fury 4 March 2007 Layer 0 INTERNAL NTSC&amp;lt;br/&amp;gt;ATV Offroad Fury 4 March 2007 Layer 1 INTERNAL NTSC&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=ATV Offroad Fury 4&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Sports, Driving/Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 2, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 31, 2006}} {{RegionDate|AU|Mar 27, 2008}} {{RegionDate|AU|Mar 28, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/ATVOffroadFury420061002&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;ATV Offroad Fury 4&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Code/game data is identical to the release version, but the ISOs contain embedded master disc data.&lt;br /&gt;
* Recovered from 2 discs (one for each layer of the final product).&lt;br /&gt;
* Layer ISOs must be merged into a single bootable ISO to be playable.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ATV_Offroad_Fury_4-2006-10-02-Game-01.PNG|Menu&lt;br /&gt;
File:ATV_Offroad_Fury_4-2006-10-02-Game-02.PNG|Gameplay&lt;br /&gt;
File:ATV_Offroad_Fury_4-2006-10-02-Game-03.PNG|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
ATV_Offroad_Fury_4-2006-10-02-Disc-01-Small.PNG|Disc front (layer 0)&lt;br /&gt;
ATV_Offroad_Fury_4-2006-10-02-Disc-02-Small.PNG|Disc front (layer 1)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|ATV Offroad Fury 4}}&lt;br /&gt;
{{Navbox prototype|ATV Offroad Fury Pro}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Jak_3_(Jul_12,_2004_prototype)&amp;diff=165126</id>
		<title>Jak 3 (Jul 12, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Jak_3_(Jul_12,_2004_prototype)&amp;diff=165126"/>
		<updated>2026-06-07T14:10:33Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Jak 3 SCUS-97330 20230118063042.png&lt;br /&gt;
|Page name=Jak 3 (Jul 12, 2004 prototype)&lt;br /&gt;
|builddate=Jul 12, 2004&lt;br /&gt;
|buildname=Internal&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=nullpointer&lt;br /&gt;
|releasedby=Luminar&lt;br /&gt;
|origin_type=Official PlayStation 2 DVD-R&lt;br /&gt;
|origin_labels=Internal NTSC Jak 3 July 2004&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|game=Jak 3&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure, third-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 30, 2004}} {{RegionDate|EU|Oct 7, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 9, 2004}} {{RegionDate|EU|Nov 26, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Jak 3 (Jul 12, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An internal build of Jak 3 for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Jak_3/July_12_2004_Build}}&lt;br /&gt;
*Protected by a Wibu-Box usb security dongle. A program is included to patch the original dump to bypass the security check so that the game can boot without it.&lt;br /&gt;
*You need to use different button sequences to activate Cheat Mode in this build. Here they are:&lt;br /&gt;
** First part: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right.&lt;br /&gt;
** Second part: Hold L3 and press Left, Left, Right, Right, Up, Down, Up, Down.&lt;br /&gt;
** Full code: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right, Left, Left, Right, Right, Up, Down, Up, Down.&lt;br /&gt;
*Compiled 2 months before the US final build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
jak 3 july 2004 internal ntsc photo.jpg|A photo of the disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Jak 3}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sly_2:_Band_of_Thieves_(Mar_17,_2004_prototype)&amp;diff=165125</id>
		<title>Sly 2: Band of Thieves (Mar 17, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sly_2:_Band_of_Thieves_(Mar_17,_2004_prototype)&amp;diff=165125"/>
		<updated>2026-06-07T14:10:04Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Gsdx 20181026155806.png&lt;br /&gt;
|Page name=Sly 2: Band of Thieves (Mar 17, 2004 prototype)&lt;br /&gt;
|builddate=Mar 17, 2004 14:18:08&lt;br /&gt;
|buildname=Internal&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Thatawesomecat&lt;br /&gt;
|releasedby=Thatawesomecat&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=INTERNAL NTSC SLY 2: BAND OF THIEVES March 2004&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|game=Sly 2: Band of Thieves&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 15, 2004}} {{RegionDate|US|Aug 13, 2004}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jun 16, 2005}} {{RegionDate|US|Sep 14, 2004}} {{RegionDate|EU|Oct 29, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sly 2 - Band of Thieves (Mar 17, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of Sly 2: Band of Thieves for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Sly_2:_Band_of_Thieves/Mar_17_2004_prototype}}&lt;br /&gt;
* Archive contains the original dump along with a patched version of the dump that enables debugging features.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
sly 2 mar 2004 disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://assembler-games.com/threads/sly-2-band-of-thieves-march-17th-2004-prototype.69785/ Original release thread on ASSEMBlerGames.] [http://archive.is/vuqP6 (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sly 2: Band of Thieves}}&lt;br /&gt;
{{Navbox prototype|The Sly Collection}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Up_Your_Arsenal_(May_26,_2004_prototype)&amp;diff=165124</id>
		<title>Ratchet &amp; Clank: Up Your Arsenal (May 26, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ratchet_%26_Clank:_Up_Your_Arsenal_(May_26,_2004_prototype)&amp;diff=165124"/>
		<updated>2026-06-07T14:09:27Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Gsdx 20180808175039.png&lt;br /&gt;
|Page name=Ratchet &amp;amp; Clank: Up Your Arsenal (May 28, 2004 prototype)&lt;br /&gt;
|builddate=May 26, 2004 12:38:28&lt;br /&gt;
|buildname=FOCUS344&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Thatawesomecat&lt;br /&gt;
|releasedby=Foas&lt;br /&gt;
|filereleasedate=March 24, 2019&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=Ratchet &amp;amp; Clank 3 DONGLED Internal NTSC&lt;br /&gt;
|origin_disc_type=PlayStation 2 Internal&lt;br /&gt;
|origin_ownership=Thatawesomecat (Present)&lt;br /&gt;
|game=Ratchet &amp;amp; Clank: Up Your Arsenal&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 30, 2004}} {{RegionDate|US|Sep 23, 2004}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 25, 2004}} {{RegionDate|US|Nov 3, 2004}} {{RegionDate|EU|Nov 12, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ratchet &amp;amp; Clank - Up Your Arsenal (May 26, 2004 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/ratchet-clank-up-your-arsenal-may-26-2004-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Ratchet &amp;amp; Clank: Up Your Arsenal&#039;&#039;&#039; (also known as &#039;&#039;&#039;Ratchet &amp;amp; Clank 3&#039;&#039;&#039; in Europe) for the Sony PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Differences Unknown.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://www.assembler-games.com/threads/ps2-ratchet-clank-up-your-arsenal-may-26th-2004-build-344.70737/ Release thread on ASSEMBlerGames archive.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ratchet &amp;amp; Clank: Up Your Arsenal}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=164790</id>
		<title>PlayStation 3 Debugging Station (development hardware)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=164790"/>
		<updated>2026-06-03T22:15:20Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=PlayStation 3 Debugging Station (development hardware)&lt;br /&gt;
|origin_type=Dev kit&lt;br /&gt;
|game=PlayStation 3 Debugging Station&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A debug console for the PlayStation 3. It is also often known as a &amp;quot;test kit&amp;quot; due to the TEST label that can be seen right underneath the PlayStation 3 logo.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHJ model, and the 2500, a Slim variant. DECH-3000 and 4000 variants also exist, though uncommon.&lt;br /&gt;
* Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via CFW on retail consoles.&lt;br /&gt;
* These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs containing pre-release/review builds of games).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.psdevwiki.com/ps3/SKU_Models_Nonretail#Debug/AV_Tool/Arcade/DTCP-IP_Debugger_Models PSDevWiki for more extensive technical documentation]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=164789</id>
		<title>PlayStation 3 Debugging Station (development hardware)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=164789"/>
		<updated>2026-06-03T22:10:26Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=PlayStation 3 Debugging Station (development hardware)&lt;br /&gt;
|origin_type=Dev kit&lt;br /&gt;
|game=PlayStation 3 Debugging Station&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A debug console for the PlayStation 3. It is also often known as a &amp;quot;test kit&amp;quot; due to the TEST label that can be seen right underneath the PlayStation 3 logo.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHJ model, and the 2500, a Slim variant. DECH-3000 and 4000 variants also exist, though uncommon.&lt;br /&gt;
* Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via CFW on retail consoles.&lt;br /&gt;
* These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs contain pre-release/review builds of games).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.psdevwiki.com/ps3/SKU_Models_Nonretail#Debug/AV_Tool/Arcade/DTCP-IP_Debugger_Models PSDevWiki for more extensive technical documentation]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=164787</id>
		<title>PlayStation 3 Debugging Station (development hardware)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=PlayStation_3_Debugging_Station_(development_hardware)&amp;diff=164787"/>
		<updated>2026-06-03T22:09:41Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: a very, very basic writeup. plesse expand and clarify whenever necessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=PlayStation 3 Debugging Station (development hardware)&lt;br /&gt;
|origin_type=Dev kit&lt;br /&gt;
|game=PlayStation 3 Debugging Station&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A debug console for the PlayStation 3. It is also often known as a &amp;quot;test kit&amp;quot; due to the TEST label that can be seen right underneath the PlayStation 3 logo.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The model prefix for this system is typically DECH, and common variants include the A00A, based off the initial CECHA model, the J00A, based off the newer CECHL model, and the 2500, a Slim variant. DECH-3000 and 4000 variants also exist, though uncommon.&lt;br /&gt;
* Includes functionality not present in retail consoles, such as disabling HDCP. Many functions such as SDK connectivity can be restored via CFW on retail consoles.&lt;br /&gt;
* These consoles were often used for game testing and press coverage (the latter because journalists would often receive burnt/pressed BD-Rs contain pre-release/review builds of games).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.psdevwiki.com/ps3/SKU_Models_Nonretail#Debug/AV_Tool/Arcade/DTCP-IP_Debugger_Models PSDevWiki for more extensive technical documentation]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=MediEvil_(Sep_7,_1997_prototype)&amp;diff=164786</id>
		<title>MediEvil (Sep 7, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=MediEvil_(Sep_7,_1997_prototype)&amp;diff=164786"/>
		<updated>2026-06-03T21:54:48Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MEECTS97_Title.png&lt;br /&gt;
|Page name=MediEvil (Sep 7, 1997 prototype)&lt;br /&gt;
|builddate=Sep 7, 1997&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hwd45, Anonymous&lt;br /&gt;
|releasedby=Hwd45, Anonymous&lt;br /&gt;
|filereleasedate=September 17, 2022&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Medievil PAL V.1&lt;br /&gt;
|origin_disc_type=PlayStation Promo Disc (Black and Gold)&lt;br /&gt;
|origin_dumpmethod=MPF 2.1 (Plextor PX-W4012TA 1.07)&lt;br /&gt;
|origin_ownership=Hwd45, Anonymous (2022-)&lt;br /&gt;
|origin_lot=Project Eclipse&lt;br /&gt;
|game=MediEvil&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|May 12, 1999}} {{RegionDate|EU|Sep 17, 1998}} {{RegionDate|US|Sep 24, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jun 17, 1999}} {{RegionDate|US|Oct 1, 1998}} {{RegionDate|EU|Oct 1, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Medievil (Sep 7, 1997 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/medievil-september-9th-1997-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
A early prototype of MediEvil for the PlayStation. Two discs have been located, and both returned similar dumps. Both dumps can be seen in the Internet Archive download link.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A demo made for ECTS 1997&lt;br /&gt;
* The inclusion of the titlescreen options makes it likley that this version of the demo is only intended for press and not the showfloor&lt;br /&gt;
* While the build has been compiled on Sep 7 1997 (the accurate build date can be obtained from the MEDRES.MWD), materials suggest this build is based on prototype much earlier just like the rolling demo&lt;br /&gt;
* The titlescreen lets the player start the game and configure which level it starts from in the level select&lt;br /&gt;
* The options menu contains a stage, movie and music select. The Model- and Sound Test are referenced but the code has been stripped from the game&lt;br /&gt;
* Starting level lets the player only choose between the 2 demo levels and movie only between 3 movies&lt;br /&gt;
* None of the games data despite the restrictions has been stripped and a patch to fully unlock the titlescreen options is included&lt;br /&gt;
* The titlescreen cycles through different colors everytime it gets reloaded&lt;br /&gt;
* The demo consists of the Graveyard and the Ant Caves, however the gameplay flow of the levels has been slightly altered with text annotations&lt;br /&gt;
* At this point of development a lot of levels have not even been started yet in terms of programming and therefore only consist of their map model and very barebones if at all teleportation and entity placements&lt;br /&gt;
* Unlike the rolling demo, this build uses a early version of the health meter system where green bones will give the player a life and blue bones will expand the players health meter&lt;br /&gt;
* This build contains almost all cut levels, however theyre in an early stage of development and therefore unscripted&lt;br /&gt;
* Cut levels included in this build are: The Coffin Vaults, Fields of Dust, The River, The Muddy Riverbank, The Mud Slide, Circle of Shadows, The Silver Wood ,The Halls of Illusion, The Hub, The Great Machine&lt;br /&gt;
* At this point the trident is still in the weapons list but its model has been taken out of the game, suggest it was cut &lt;br /&gt;
* In the files there can be found models for the old version of dragon dan aswell as a fully animated model of Dan sliding down the cut Mudslide level&lt;br /&gt;
* All the levels differ greatly from their final counterparts&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:MEECTS97_Title.png|Title&lt;br /&gt;
File:MEECTS97_1.png&lt;br /&gt;
File:MEECTS97_2.png&lt;br /&gt;
File:MEECTS97_3.png&lt;br /&gt;
File:MEECTS97_4.png&lt;br /&gt;
File:MEECTS97_5.png&lt;br /&gt;
File:MEECTS97_6.png&lt;br /&gt;
File:MEECTS97_7.png&lt;br /&gt;
File:MEECTS97_8.png&lt;br /&gt;
File:MEECTS97_9.png&lt;br /&gt;
File:MEECTS97_10.png&lt;br /&gt;
File:MEECTS97_11.png&lt;br /&gt;
File:MEECTS97_12.png&lt;br /&gt;
File:MEECTS97_13.png&lt;br /&gt;
File:MEECTS97_14.png&lt;br /&gt;
File:MEECTS97_15.png&lt;br /&gt;
File:MEECTS97_16.png&lt;br /&gt;
File:MEECTS97_17.png&lt;br /&gt;
File:MEECTS97_18.png&lt;br /&gt;
File:MEECTS97_19.png&lt;br /&gt;
File:MEECTS97_20.png&lt;br /&gt;
File:MEECTS97_21.png&lt;br /&gt;
File:MEECTS97_22.png&lt;br /&gt;
File:MEECTS97_23.png&lt;br /&gt;
File:MEECTS97_24.png&lt;br /&gt;
File:MEECTS97_25.png&lt;br /&gt;
File:MEECTS97_26.png&lt;br /&gt;
File:MEECTS97_27.png&lt;br /&gt;
File:MEECTS97_28.png&lt;br /&gt;
File:MEECTS97_29.png&lt;br /&gt;
File:MEECTS97_30.png&lt;br /&gt;
File:MEECTS97_31.png&lt;br /&gt;
File:MEECTS97_32.png&lt;br /&gt;
File:MEECTS97_33.png&lt;br /&gt;
File:MEECTS97_34.png&lt;br /&gt;
File:MEECTS97_35.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;tldtODfwMXg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;46QLmyEpWAU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MedievilPalV1.png|Disc front&lt;br /&gt;
File:MedievilPalV1-2.png|Disc front, second copy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Special Thanks to SolidSnake11 for creating a patch to unlock the titlescreen options.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MediEvil}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Jun_15,_1997_prototype)&amp;diff=164785</id>
		<title>Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_2:_Cortex_Strikes_Back_(Jun_15,_1997_prototype)&amp;diff=164785"/>
		<updated>2026-06-03T21:54:05Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash2-Jun15-1.png&lt;br /&gt;
|Page name=Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)&lt;br /&gt;
|builddate=Jun 15, 1997 21:50:58&lt;br /&gt;
|buildname=NTSC V.2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hwd45, psx-collector&lt;br /&gt;
|releasedby=Hwd45, psx-collector, Darkaiser, madmarsrocks, Iniche, Niko&lt;br /&gt;
|filereleasedate=May 1, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 2 NTSC V.2&lt;br /&gt;
|origin_disc_type=PlayStation Promo Disc (Black and Gold)&lt;br /&gt;
|origin_dumpmethod=CloneCD (SuperMulti DVD burner)&amp;lt;br&amp;gt;DiscImageCreator (Plextor PX-W5224TA)&lt;br /&gt;
|origin_ownership=Hwd45 (2021)&amp;lt;br&amp;gt;psx-collector (2021-Present)&lt;br /&gt;
|game=Crash Bandicoot 2: Cortex Strikes Back&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 29, 1997}} {{RegionDate|EU|Oct 30, 1997}} {{RegionDate|JP|Nov 4, 1997}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 4, 1997}} {{RegionDate|EU|Dec 5, 1997}} {{RegionDate|JP|Dec 18, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Landing&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash_Bandicoot_2_Cortex_Strikes_Back_(Jun_15,_1997_prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of Crash Bandicoot 2: Cortex Strikes Back for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot_2:_Cortex_Strikes_Back/June_15th,_1997_build}}&lt;br /&gt;
&lt;br /&gt;
*The build matches the demo that was used at E3 1997. Starting on the second warp room, five levels are normally available, with three more available in the (inaccessible) first warp room. Sewer or Later, Hangin&#039; Out, and Ruination are also present, but can be only seen in demo mode and cannot be accessed through normal means.&lt;br /&gt;
**Level 6 - Snow Go&lt;br /&gt;
**Level 7 - Rock It&lt;br /&gt;
**Level 8 - Bear It&lt;br /&gt;
**Level 9 - Hang Eight&lt;br /&gt;
**Level 10 - Taz Tiger&lt;br /&gt;
**Level 1 - Turtle Woods (accessible through cheat code only)&lt;br /&gt;
**Level 2 - Cold Hard Crash (accessible through cheat code only)&lt;br /&gt;
**Level 5 - Crash Dash (accessible through cheat code only)&lt;br /&gt;
*An earlier logo design is used, featuring considerably different lighting and choice of text colors.&lt;br /&gt;
*There are a number of Crash 1 leftovers, notably including the HUD and the game&#039;s pause menu.&lt;br /&gt;
*Crash&#039;s moves are more limited here: by doing an extra-high jump performed by sliding or ducking and then jumping, when touching the ground you won&#039;t be able to take control of him until the animation ends. The only way to avoid this is by spinning in the exact moment you touch the ground.&lt;br /&gt;
*The game doesn&#039;t save smashed boxes, collected wumpas or defeated enemies when the player respawns after dying or after returning to the main level when losing in a bonus round.&lt;br /&gt;
*Dying on the last life will never result in a game over. The player is, as a result, capable of dying as many times as they like.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes - the main path music is always used in both instances instead.&lt;br /&gt;
*If Crash dies while in a bonus round, the bonus platform will lock when Crash returns to the main level. The only way to retry it is if the player loses a life.&lt;br /&gt;
*Crystals are smaller and more transparent, have a different shape, lack a shadow, and don&#039;t shine. They will fly away upon collecting it instead of going off-screen after a second to the HUD.&lt;br /&gt;
*The Nitro detonator wasn&#039;t implemented yet at this point in development.&lt;br /&gt;
*The broken box tally in the HUD is only displayed in bonus rounds instead.&lt;br /&gt;
*There is no box counter at the end of the levels.&lt;br /&gt;
*Gems are not present at this point in development.&lt;br /&gt;
*Many animations are missing at this point, like when spoiling a collectible, dancing or warping.&lt;br /&gt;
*Hangin&#039; Out features a completely different level design. Everything was later redone from scratch, with some layout chunks reused in the final version.&lt;br /&gt;
*The majority of the music tracks are different to how they sound in the final game.&lt;br /&gt;
*Rock It has an entirely unique theme, which is not present in the final game.&lt;br /&gt;
* Some cheat code combinations can be done while in the warp room:&lt;br /&gt;
** Unlock the elevator to Warp Room 1 - &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, Down, Circle, Square, Triangle&#039;&#039;&#039;&lt;br /&gt;
** Hold R2 to spawn the Cortex hologram - &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, X, Circle, Circle&#039;&#039;&#039;&lt;br /&gt;
** Turn off cheats - &#039;&#039;&#039;Up, Up, Down, Down, Left, Right, Left, Right, Down, Circle, Triangle, Circle&#039;&#039;&#039;&lt;br /&gt;
*To enter a given level on start up, use the following Gameshark code (with XX replaced with the level ID) and reset the game:&lt;br /&gt;
**To enter &#039;&#039;Sewer or Later&#039;&#039;, replace XX with 0A.&lt;br /&gt;
**To enter &#039;&#039;Hangin&#039; Out&#039;&#039;, replace XX with 0D.&lt;br /&gt;
**To enter &#039;&#039;Ruination&#039;&#039;, replace XX with 0F.&lt;br /&gt;
&lt;br /&gt;
 80011520 00XX&lt;br /&gt;
&lt;br /&gt;
*Dump verified using DIC.&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes, works on PSP and PSVita with Adrenaline (as of May 2, 2021)&lt;br /&gt;
**Game utilizes a dongle: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash2-Jun15-1.png|Title screen&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 01.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 02.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 03.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 05.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 06.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 07.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 08.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 09.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 10.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 11.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 12.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 13.png|Gameplay&lt;br /&gt;
File:Crash 2 Jun 15 1997 prototype - 14.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash2-Jun15-Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ui8mG53dnaY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;LYj5CnnZlUk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;cDYY7pFZLWc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;9tRFlVpr3d8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;NfMGEilLSzg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;XQ7uUQq69Hw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thank you to the whole Crash Landing team, and especially Hwd45, psx-collector, Darkaiser/GDias, madmarsrocks, Iniche and an anonymous donor in researching and donating for this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[News/Crash Landing|The original announcement article for this prototype.]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
*[http://redump.org/disc/108445/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Crash Bandicoot 2: Cortex Strikes Back}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=PaRappa_the_Rapper_(Sep_24,_1996_prototype)&amp;diff=164784</id>
		<title>PaRappa the Rapper (Sep 24, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=PaRappa_the_Rapper_(Sep_24,_1996_prototype)&amp;diff=164784"/>
		<updated>2026-06-03T21:53:16Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PaRappa the Rapper (Sep 24, 1996 prototype) title.png&lt;br /&gt;
|Page name=PaRappa the Rapper (Sep 24, 1996 prototype)&lt;br /&gt;
|builddate=Sep 24, 1996&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Mementomori&lt;br /&gt;
|releasedby=Mementomori&lt;br /&gt;
|filereleasedate=June 29, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Promo Disc (Black and Gold)&lt;br /&gt;
|origin_ownership=mementomori (2021-2022), Vindico (Present)&lt;br /&gt;
|game=PaRappa the Rapper&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|JP|Sep 27, 1996}} {{RegionDate|EU|Aug 23, 1997}} {{RegionDate|US|Sep 1, 1997}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 6, 1996}} {{RegionDate|EU|Sep 26, 1997}} {{RegionDate|US|Oct 31, 1997}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=PaRappa the Rapper (Sep 24, 1996 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/parappa-the-rapper-sep-24-1996-prototype.-7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of PaRappa the Rapper for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:PaRappa the Rapper (PlayStation)/Sep 24, 1996}}&lt;br /&gt;
&lt;br /&gt;
===General Differences===&lt;br /&gt;
&lt;br /&gt;
*Executable file is dated three days before NTSC-J final&#039;s EXE of September 27, 1996.&lt;br /&gt;
*The executable file is named PRR.BIN instead of SCPS_180.02. This appears to differ from the final build but at this time it is unsure in what ways.&lt;br /&gt;
*Stage 7&#039;s audio file, STAGE7.XA1 apparently differs from final, however the differences are trivial/unnoticeable. This also applies to Stage 3&#039;s FMV. These may need further investigating, but the files in the final build could just be simple re-renders or exports.&lt;br /&gt;
*S8/XMOVIE8.STR, the end credits of the game, includes a credits sequence that differ from the final build slightly. A couple of examples include &amp;quot;P.Fleaswallow&amp;quot; being referred to as &amp;quot;P.Freaswallow&amp;quot; and Joe Chin&#039;s last name being lowercased.&lt;br /&gt;
*Every scene&#039;s COMOD(X).BIN file differs from the final build. These are overlay files which contain the scene&#039;s unique code as well as subtitles, and seem to contain more debug code than the final files. The English dialogue appear to match the final NTSC-J release, unsure of Japanese dialogue.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Differences===&lt;br /&gt;
&lt;br /&gt;
*It is possible to spam button inputs and consistently successfully obtain points. This allows you to complete the game with considerably more ease than the final version.&lt;br /&gt;
*Sometimes, you will not fail the song when you reach &amp;quot;AWFUL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ParappaTheRapper 1996-09-24 PSX.png|Disc scan.&lt;br /&gt;
PaRappa1Disc.jpg|Disc photo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;_4RBQ3abRYc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;LS3WGbd2ajg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to Hwd45 for assisting with the initial research for the build.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|PaRappa the Rapper}}&lt;br /&gt;
{{Navbox prototype|PaRappa the Rapper Remastered}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Gran_Turismo_(Jul_29,_1997_prototype)&amp;diff=164783</id>
		<title>Gran Turismo (Jul 29, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Gran_Turismo_(Jul_29,_1997_prototype)&amp;diff=164783"/>
		<updated>2026-06-03T21:52:50Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=vlcsnap-2022-09-10-19h41m19s287.png&lt;br /&gt;
|Page name=Gran Turismo (Jul 29, 1997 prototype)&lt;br /&gt;
|builddate=Jul 29, 1997&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=mementomori&lt;br /&gt;
|releasedby=mementomori&lt;br /&gt;
|filereleasedate=September 17, 2022&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=GRAN TURISMO NTSC DEMO&lt;br /&gt;
|origin_disc_type=PlayStation Promo Disc (Black and Gold)&lt;br /&gt;
|origin_ownership=mementomori (2022-Present)&lt;br /&gt;
|origin_lot=Project Eclipse&lt;br /&gt;
|game=Gran Turismo&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|JP|November 27, 1997}} {{RegionDate|EU|April 14, 1998}} {{RegionDate|US|April 15, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|December 23, 1997}} {{RegionDate|EU|May 8, 1998}} {{RegionDate|US|May 12, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gran Turismo (Jul 29, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gran Turismo for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*A pre-release version of the Test Drive demo, which was compiled Aug 2, 1997, 4 days after this build.&lt;br /&gt;
*You can change the color of used cars in Gran Turismo Mode.&lt;br /&gt;
*You can only access the Toyota Dealership in GT Mode.&lt;br /&gt;
*You can only select the NSX &#039;97 or the Civic SiR-II.&lt;br /&gt;
*The only playable track is the High Speed Ring. It may be possible to access other tracks or cars via hacking.&lt;br /&gt;
*Different soundtrack with respect to the PCPX-96085 version of August 2, 1997.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Vlcsnap-2022-09-10-19h41m19s287.png|Title&lt;br /&gt;
File:Vlcsnap-2022-09-10-19h41m05s008.png&lt;br /&gt;
File:Vlcsnap-2022-09-10-19h41m22s754.png&lt;br /&gt;
File:Vlcsnap-2022-09-10-19h41m30s794.png&lt;br /&gt;
File:Vlcsnap-2022-09-10-19h41m41s439.png&lt;br /&gt;
File:Vlcsnap-2022-09-10-19h41m55s385.png&lt;br /&gt;
File:Vlcsnap-2022-09-10-19h42m04s264.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;4rt-v-l6pE0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;tldtODfwMXg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:20220910 211356.jpg|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Little_King%27s_Story_(Aug_8,_2009_prototype)&amp;diff=163625</id>
		<title>Little King&#039;s Story (Aug 8, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Little_King%27s_Story_(Aug_8,_2009_prototype)&amp;diff=163625"/>
		<updated>2026-05-24T23:40:51Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: Mementomori moved page Little King&amp;#039;s Story (Aug 8, 2009 prototype) to Little King&amp;#039;s Story (Aug 2008 prototype): Moved page in light of the notes from recent edit to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Little King&#039;s Story (Aug 2008 prototype)]]&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Little_King%27s_Story_(Aug_2008_prototype)&amp;diff=163624</id>
		<title>Little King&#039;s Story (Aug 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Little_King%27s_Story_(Aug_2008_prototype)&amp;diff=163624"/>
		<updated>2026-05-24T23:40:51Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: Mementomori moved page Little King&amp;#039;s Story (Aug 8, 2009 prototype) to Little King&amp;#039;s Story (Aug 2008 prototype): Moved page in light of the notes from recent edit to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Little King&#039;s Story (Aug 2008 prototype)&lt;br /&gt;
|titlescreen=RO3EXJ_2022-12-24_18-10-40.png&lt;br /&gt;
|builddate=Aug 2008&lt;br /&gt;
|buildname=0808&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=December 25, 2022&lt;br /&gt;
|origin_type=RVT-R&lt;br /&gt;
|origin_labels=Little King&#039;s Story 0808&lt;br /&gt;
|origin_dumpmethod=RVT-R Reader (CleanRip)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Little King&#039;s Story&lt;br /&gt;
|system=Nintendo Wii&lt;br /&gt;
|genre=Real-time strategy, life simulation, role-playing&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|N/A }} {{RegionDate|US|N/A }}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 8, 2009 }} {{RegionDate|EU|Apr 24, 2009}} {{RegionDate|US|Jul 21, 2009 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Little King&#039;s Story (Aug 8, 2009 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/LittleKingsStoryAug82009prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Little King&#039;s Story for the Wii.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Differences unknown.&lt;br /&gt;
* Disc information:&lt;br /&gt;
** Header Product Code: RABAZZ&lt;br /&gt;
** Header Version Number: 0&lt;br /&gt;
** Header Title: Sample Game Name&lt;br /&gt;
** Executable Name: /main.dol&lt;br /&gt;
** Latest date in DOL: 3/6/2008 5:40:00 PM&lt;br /&gt;
** Latest date in DOL (final build): TBD&lt;br /&gt;
** Apploader date: 10/3/2007&lt;br /&gt;
** Apploader date (final build): TBD&lt;br /&gt;
** Errors (Data Blocks): 0&lt;br /&gt;
** Errors (Unused Blocks):  0&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable in Dolphin: No (as of December 25, 2022).&lt;br /&gt;
*** Issues: Black screen, no error in the log.&lt;br /&gt;
** Debug enabled: Maybe&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Little King&#039;s Story 0808.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archive Contents:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=RABAZZ-998.iso|type=File|date=2022-11-26 11:35:26|size=4707319808|crc32=9EA97395|md5=5ea92c027b8f78881512078dd5c4edcb|sha1=995774665964462bfe8b25ba3679796256d7bfd1|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Little King&#039;s Story 0808.JPG|type=File|date=2022-11-26 10:53:01|size=2997186|crc32=65EA3C04|md5=e7b6a744e156dbc2c17f5a4548a4e288|sha1=8103e7670daa24c08ed24f46ccb2eec442f19c3d|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=RABAZZ-998-dumpinfo.txt|type=File|date=2022-11-26 10:52:43|size=175|crc32=B087ED81|md5=98a0c8a504bc47b3d5eb61d8e388933e|sha1=992591903558c33ab5dab5f4e575c84ed7a7b679|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=RABAZZ-998.bca|type=File|date=2022-11-26 10:52:43|size=64|crc32=18E9F416|md5=cfb6e20b6f0026129bdeaabea75640d3|sha1=11a5eabe5c0a4675a4109bee5c89ce109ba297b8|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Download File:&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Little King&#039;s Story (Aug 8, 2009 prototype).7z |type=7zip Archive |date=2022-12-25 10:28:28|size=4283852083|crc32=77E3FFFA|md5=0a814c46726e700376089cac7daa5f92 |sha1=f3691976a74c6f0d571c51efc16576906d97694c|comment=Download file}}&lt;br /&gt;
|date=yes&lt;br /&gt;
|comment=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
 &lt;br /&gt;
* [[Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii (December 25, 2022)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Little King&#039;s Story}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Sep_17,_2009_deploy_build)&amp;diff=161461</id>
		<title>LittleBigPlanet (Sep 17, 2009 deploy build)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Sep_17,_2009_deploy_build)&amp;diff=161461"/>
		<updated>2026-04-23T18:29:48Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LBP Deploy Build Move Level.png&lt;br /&gt;
|Page name=LittleBigPlanet (Sep 17, 2009 prototype)&lt;br /&gt;
|builddate=Sep 17, 2009&lt;br /&gt;
|buildname=LBP Deploy Build&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filedumpdate=2017&lt;br /&gt;
|filereleasedate=April 23, 2021&lt;br /&gt;
|origin_type=Supermassive Games DECR-1000A&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=LittleBigPlanet&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 3, 2008}} {{RegionDate|US|Oct 27, 2008}} {{RegionDate|UK|Nov 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet (Sep 17, 2009 prototype).zip&lt;br /&gt;
|external=https://archive.org/download/little-big-planet-deploy-build-bcus-98148.7z/LittleBigPlanet%20Deploy%20Build%20-%20Sept%2017%202009%20-%20UP9000-BCUS98148_00-GLBPPACKAGE00001-A0100-V0100-RE.pkg&lt;br /&gt;
}}&lt;br /&gt;
A post-release prototype of &#039;&#039;&#039;LittleBigPlanet&#039;&#039;&#039; for the Sony PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_(PlayStation_3)/Deploy_Build}}&lt;br /&gt;
* The serial is BCUS98148 (USA Region).&lt;br /&gt;
* Based on an early revision of 1.22.&lt;br /&gt;
*Initially created to showcase PlayStation Move functionality within LittleBigPlanet. This appears to be a match to the tech demo from TGS 2009. Ironically, as of now, PS Move functionality does not work with this build. &lt;br /&gt;
*Contains thousands of assets and levels from varying stages of development of LittleBigPlanet and assets/levels from a very primitive stage of LittleBigPlanet 2.&lt;br /&gt;
*The executable (EBOOT.BIN) contains full debugging symbols.&lt;br /&gt;
*There is a small debug menu and various debugging functions. Listed below are said debugging functions. These are usually present in other debug builds of the PS3 LittleBigPlanet games unless stated otherwise. &lt;br /&gt;
&lt;br /&gt;
===Debugging Functions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!View Functions (Exclusive to Deploy Build)*&lt;br /&gt;
|L1 + L2 + R1 + R2&lt;br /&gt;
|-&lt;br /&gt;
!Customize Character view**&lt;br /&gt;
|L2 + R2 + Circle&lt;br /&gt;
|-&lt;br /&gt;
!Open Debug Menu Shortcut&lt;br /&gt;
|L2 + R2 + START&lt;br /&gt;
|-&lt;br /&gt;
!Debug Teleport**&lt;br /&gt;
|L3 + R3 (press X after moving the left stick)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*NOTE:Press Right on the D-Pad on any function with a + next to it to expand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**NOTE: Debug Teleport and Customize Character view are usually enabled with the Debug Camera option in the debug builds of the PS3 LBP games. Here, the camera doesn&#039;t move.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LBP Deploy Build Grapple Level.png&lt;br /&gt;
File:LBP Deploy Build English Seaside Out to Sea.png&lt;br /&gt;
File:LBP Deploy Build American Midwest Cowabunga.png&lt;br /&gt;
File:LBP_Deploy_Build_Functions_or_Memory_Usage.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Aug_28,_2008_prototype)&amp;diff=156823</id>
		<title>LittleBigPlanet (Aug 28, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Aug_28,_2008_prototype)&amp;diff=156823"/>
		<updated>2026-01-31T19:04:56Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: Mementomori moved page LittleBigPlanet (Aug 28, 2008 prototype) to LittleBigPlanet (Sep 14, 2008 prototype) over redirect: new information, particularly from more LBP builds surfacing over the years and cross referencing those, has confirmed that the date of aug 28 2008 was not the true date and cannot be used in place of the date usually found in the &amp;quot;LittleBigPlanet build date&amp;quot; string, which is omitted in this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[LittleBigPlanet (Sep 14, 2008 prototype)]]&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Sep_14,_2008_prototype)&amp;diff=156822</id>
		<title>LittleBigPlanet (Sep 14, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Sep_14,_2008_prototype)&amp;diff=156822"/>
		<updated>2026-01-31T19:04:55Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: Mementomori moved page LittleBigPlanet (Aug 28, 2008 prototype) to LittleBigPlanet (Sep 14, 2008 prototype) over redirect: new information, particularly from more LBP builds surfacing over the years and cross referencing those, has confirmed that the date of aug 28 2008 was not the true date and cannot be used in place of the date usually found in the &amp;quot;LittleBigPlanet build date&amp;quot; string, which is omitted in this build.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Lbp title.png&lt;br /&gt;
|Page name=LittleBigPlanet (Sep 14, 2008 prototype)&lt;br /&gt;
|builddate=Aug 28 2008&lt;br /&gt;
|buildname=r26479&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=hopefullyidontgetbanned&lt;br /&gt;
|releasedby=hopefullyidontgetbanned&lt;br /&gt;
|filereleasedate=June 18, 2019&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_labels=PLAYSTATION 3 REVIEW LittleBigPlanet (Beta - not final build) September 2008&lt;br /&gt;
|origin_dumpmethod=MultiMan&lt;br /&gt;
|game=LittleBigPlanet&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 3, 2008}} {{RegionDate|US|Oct 27, 2008}} {{RegionDate|UK|Nov 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet (Sep 14, 2008 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/LittleBigPlanetReviewBeta&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet&#039;&#039;&#039; for the Sony PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCES00141 (EU Region).&lt;br /&gt;
* Review build.&lt;br /&gt;
* Contains the full game with some unfinished content to be found upon datamining.&lt;br /&gt;
* A small debug menu can be accessed in the settings of the pause menu. The menu includes three options: Allow Developer Tutorials, Disable Poppet Tutorials and Skip Intro Cutscenes.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_(PlayStation_3)/LBP r26479}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LittleBigPlanet_Beta_September_2008_Disc_Scan.jpg| Origin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Assets_of_Incomplete_Builds&amp;diff=156376</id>
		<title>Assets/LittleBigPlanet 2/LittleBigPlanet 2 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Assets_of_Incomplete_Builds&amp;diff=156376"/>
		<updated>2026-01-25T12:36:50Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/LittleBigPlanet 2/LittleBigPlanet 2 Assets of Incomplete Builds&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
Lots of incomplete builds released by [[Imagisphere|Imagisphere]] over the years spanning across different years of LBP2&#039;s development from before and after its release.&lt;br /&gt;
&lt;br /&gt;
== LBP2 0x2FE ==&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LBP2 0x2FE.zip&lt;br /&gt;
|external=https://archive.org/details/Recovered-LBP-Data&lt;br /&gt;
|title=LBP2 0x2FE.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The date is unknown but it is likely associated with the 2009 data below.&lt;br /&gt;
&lt;br /&gt;
== December 16, 2009==&lt;br /&gt;
{{Download|file=Recovered Map Files.zip|title=Recovered Map Files.zip}}&lt;br /&gt;
{{Download|file=Recovered LBP2 Levels.zip|title=Recovered Map Levels.zip}}&lt;br /&gt;
{{Download|file=Recovered LBP2 FSBs.zip|title=Recovered FSBs.zip}}&lt;br /&gt;
{{Download|external=https://archive.org/details/Recovered-LBP-Data|title=December 16, 2009 Prototype Data}}&lt;br /&gt;
&lt;br /&gt;
== September, 2010 ==&lt;br /&gt;
{{Download|file=LBP2 Sept 2010.zip|external=https://archive.org/details/LBP2_Sept_2010|title=September, 2010}}&lt;br /&gt;
&lt;br /&gt;
== January 15, 2013 ==&lt;br /&gt;
{{Download|file=Recovered Map Files.zip|external=https://archive.org/details/lbp2_jan_15_2013|title=January 15, 2013}}&lt;br /&gt;
Supermassive Games data of unreleased Marvel content. Analysis done shows this is a debug build of LittleBigPlanet 2 with a partially corrupt farc, however the map and EBOOT have been fully recovered.&lt;br /&gt;
 &lt;br /&gt;
== April, 2013 ==&lt;br /&gt;
{{Download|file=LBP2 0x3EE.zip|external=https://archive.org/details/LBP2_0x3EE|title=April, 2013}}&lt;br /&gt;
Data for the Nightmare Before Christmas level kit.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 2}}}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Assets_of_Incomplete_Builds&amp;diff=156375</id>
		<title>Assets/LittleBigPlanet 2/LittleBigPlanet 2 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Assets_of_Incomplete_Builds&amp;diff=156375"/>
		<updated>2026-01-25T12:35:50Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/LittleBigPlanet 2/LittleBigPlanet 2 Assets of Incomplete Builds&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
Lots of incomplete builds released by [[Imagisphere|Imagisphere]] over the years spanning across different years of LBP2&#039;s development from before and after its release.&lt;br /&gt;
&lt;br /&gt;
== LBP2 0x2FE ==&lt;br /&gt;
&lt;br /&gt;
The date is unknown but it is likely associated with the 2009 data below.&lt;br /&gt;
&lt;br /&gt;
== December 16, 2009==&lt;br /&gt;
{{Download|file=Recovered Map Files.zip|title=Recovered Map Files.zip}}&lt;br /&gt;
{{Download|file=Recovered LBP2 Levels.zip|title=Recovered Map Levels.zip}}&lt;br /&gt;
{{Download|file=Recovered LBP2 FSBs.zip|title=Recovered FSBs.zip}}&lt;br /&gt;
{{Download|external=https://archive.org/details/Recovered-LBP-Data|title=December 16, 2009 Prototype Data}}&lt;br /&gt;
&lt;br /&gt;
== September, 2010 ==&lt;br /&gt;
{{Download|file=LBP2 Sept 2010.zip|external=https://archive.org/details/LBP2_Sept_2010|title=September, 2010}}&lt;br /&gt;
&lt;br /&gt;
== January 15, 2013 ==&lt;br /&gt;
{{Download|file=Recovered Map Files.zip|external=https://archive.org/details/lbp2_jan_15_2013|title=January 15, 2013}}&lt;br /&gt;
Supermassive Games data of unreleased Marvel content. Analysis done shows this is a debug build of LittleBigPlanet 2 with a partially corrupt farc, however the map and EBOOT have been fully recovered.&lt;br /&gt;
 &lt;br /&gt;
== April, 2013 ==&lt;br /&gt;
{{Download|file=LBP2 0x3EE.zip|external=https://archive.org/details/LBP2_0x3EE|title=April, 2013}}&lt;br /&gt;
Data for the Nightmare Before Christmas level kit.&lt;br /&gt;
&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LBP2 0x2FE.zip&lt;br /&gt;
|external=https://archive.org/details/Recovered-LBP-Data&lt;br /&gt;
|title=LBP2 0x2FE.zip&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 2}}}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_2_(May_18,_2011_debug_build)&amp;diff=151852</id>
		<title>LittleBigPlanet 2 (May 18, 2011 debug build)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_2_(May_18,_2011_debug_build)&amp;diff=151852"/>
		<updated>2025-11-20T02:07:43Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: Mementomori moved page LittleBigPlanet 2 (prototype) to LittleBigPlanet 2 (May 18, 2011 prototype): build date identified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LBP2_Beta_br2_r58094.jpg&lt;br /&gt;
|Page name=LittleBigPlanet 2 (Beta)&lt;br /&gt;
|builddate=May 18 2011 16:06:26&lt;br /&gt;
|buildname=br2_r58094&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=KeRbDoG&lt;br /&gt;
|releasedby=KeRbDoG&lt;br /&gt;
|filedumpdate=November 17, 2025&lt;br /&gt;
|filereleasedate=November 19, 2025&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_dumpmethod=ImgBurn Image&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet 2 (Beta br2 r58094).7z&lt;br /&gt;
}}&lt;br /&gt;
A post-release build of LittleBigPlanet 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contains debug functionality.&lt;br /&gt;
* Early version of the LittleBigPlanet 2 Move Pack DLC in the files.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_2_(May_18,_2011_debug_build)&amp;diff=151851</id>
		<title>LittleBigPlanet 2 (May 18, 2011 debug build)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=LittleBigPlanet_2_(May_18,_2011_debug_build)&amp;diff=151851"/>
		<updated>2025-11-20T02:07:16Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LBP2_Beta_br2_r58094.jpg&lt;br /&gt;
|Page name=LittleBigPlanet 2 (Beta)&lt;br /&gt;
|builddate=May 18 2011 16:06:26&lt;br /&gt;
|buildname=br2_r58094&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=KeRbDoG&lt;br /&gt;
|releasedby=KeRbDoG&lt;br /&gt;
|filedumpdate=November 17, 2025&lt;br /&gt;
|filereleasedate=November 19, 2025&lt;br /&gt;
|origin_type=BD-R&lt;br /&gt;
|origin_dumpmethod=ImgBurn Image&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet 2 (Beta br2 r58094).7z&lt;br /&gt;
}}&lt;br /&gt;
A post-release build of LittleBigPlanet 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Contains debug functionality.&lt;br /&gt;
* Early version of the LittleBigPlanet 2 Move Pack DLC in the files.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Misc_Assets&amp;diff=137810</id>
		<title>Assets/LittleBigPlanet 2/LittleBigPlanet 2 Misc Assets</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Misc_Assets&amp;diff=137810"/>
		<updated>2025-04-13T17:19:14Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* BCES01086_USER2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/LittleBigPlanet 2/LittleBigPlanet 2 Misc Assets&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Dec 1, 2010}} {{RegionDate|US|Dec 1, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 18, 2011}} {{RegionDate|EU|Jan 19, 2011}} {{RegionDate|AUS|Jan 20, 2011}} {{RegionDate|UK|Jan 21, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
Sometimes, a PS3 build, in addition to contain a build (in a folder called TEST1234), contains additional data in other folders (such as TEST1234_CACHE). This page was created to add files of this type as these files may have been created by the build itself while it was running (which may not be possible to create more due to, for example, the lack of servers) or are separate files for testing builds.&lt;br /&gt;
&lt;br /&gt;
==BCES01086_USER2==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* These files was extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Apr 11, 2025. These files came from a devkit owned by &#039;&#039;&#039;the cnh&#039;&#039;&#039; released on April 27, 2024.&lt;br /&gt;
* Probably related to [[LittleBigPlanet 2 (Mar 10, 2011 Install Data prototype)]].&lt;br /&gt;
* Contains files named &amp;quot;bigfart1&amp;quot; and &amp;quot;littlefart18&amp;quot;. They are profile data files, bigfart storing all of the player&#039;s saved creations (costumes, pods, in-game photos, levels on the moon, etc) and the littlefart storing game progression (story, pins unlocked) as well as the user&#039;s currently equipped costume and pod. Furthermore, if it has connected online, it will store their PSN username. The number indicates how many times that file was saved or written to in-game. It should be noted that this is the raw profile data, as opposed to a profile backup created in-game from the Pause menu.&lt;br /&gt;
* These files have a modification date of March 10, 2011.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=-Littlebigplanet 2- BCES01086 USER2.zip&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 2}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Misc_Assets&amp;diff=137809</id>
		<title>Assets/LittleBigPlanet 2/LittleBigPlanet 2 Misc Assets</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Misc_Assets&amp;diff=137809"/>
		<updated>2025-04-13T17:18:41Z</updated>

		<summary type="html">&lt;p&gt;Mementomori: /* BCES01086_USER2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/LittleBigPlanet 2/LittleBigPlanet 2 Misc Assets&lt;br /&gt;
|status=Released&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Dec 1, 2010}} {{RegionDate|US|Dec 1, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 18, 2011}} {{RegionDate|EU|Jan 19, 2011}} {{RegionDate|AUS|Jan 20, 2011}} {{RegionDate|UK|Jan 21, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
Sometimes, a PS3 build, in addition to contain a build (in a folder called TEST1234), contains additional data in other folders (such as TEST1234_CACHE). This page was created to add files of this type as these files may have been created by the build itself while it was running (which may not be possible to create more due to, for example, the lack of servers) or are separate files for testing builds.&lt;br /&gt;
&lt;br /&gt;
==BCES01086_USER2==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* These files was extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Apr 11, 2025. These files came from a devkit owned by &#039;&#039;&#039;the cnh&#039;&#039;&#039; released on April 27, 2024.&lt;br /&gt;
* Probably related to [[LittleBigPlanet 2 (Mar 10, 2011 Install Data prototype)]].&lt;br /&gt;
* Contains files named &amp;quot;bigfart1&amp;quot; and &amp;quot;littlefart18&amp;quot;. They are profile data files, bigfart storing all of the player&#039;s saved creations (costumes, pods, in-game photos, levels on the moon, etc) and the littlefart storing game progression (story, pins unlocked) as well as the user&#039;s currently equipped costume and pod. Furthermore, if it has connected online, it will show the  PSN username. The number indicates how many times that file was saved or written to in-game. It should be noted that this is the raw profile data, as opposed to a profile backup created in-game from the Pause menu.&lt;br /&gt;
* These files have a modification date of March 10, 2011.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=-Littlebigplanet 2- BCES01086 USER2.zip&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 2}}}}&lt;/div&gt;</summary>
		<author><name>Mementomori</name></author>
	</entry>
</feed>