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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Meowsandstuff</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Meowsandstuff"/>
	<updated>2026-05-31T15:48:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crimson_Skies:_High_Road_to_Revenge_(Sep_9,_2003_prototype)&amp;diff=162934</id>
		<title>Crimson Skies: High Road to Revenge (Sep 9, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crimson_Skies:_High_Road_to_Revenge_(Sep_9,_2003_prototype)&amp;diff=162934"/>
		<updated>2026-05-15T10:51:38Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crimson Skies: High Road to Revenge (Sep 9, 2003 prototype)&lt;br /&gt;
|titlescreen=CrimsonSkiesHRTRSep9_Title.png&lt;br /&gt;
|builddate=Sep 9, 2003 06:36:25 &lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=GoblinSlayer13113&lt;br /&gt;
|releasedby=GoblinSlayer13113&lt;br /&gt;
|filereleasedate=March 28, 2026&lt;br /&gt;
|origin_labels=CRIMSON SKIES HIGH ROAD TO REVENGE 09-12-03&lt;br /&gt;
|origin_ownership=meowsandstuff, SlyCooperReloadCoded (present)&amp;lt;br&amp;gt;Gamebox_ukv (20?? - 2026)&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|game=Crimson Skies: High Road to Revenge&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Aircraft Combat Simulator&lt;br /&gt;
|final_builddate={{RegionDate|JP|Apr 15, 2004}} {{RegionDate|EU|Sep 21, 2003}} {{RegionDate|US|Sep 21, 2003}}&lt;br /&gt;
|release_date={{RegionDate|JP|May 20, 2004}} {{RegionDate|EU|Oct 31, 2003}} {{RegionDate|US|Oct 21, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crimson Skies - High Road to Revenge (Sep 9, 2003 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Crimson Skies: High Road to Revenge for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Predates the first available final build by 12 days.&lt;br /&gt;
*Three known copies of the disc containing this build exist. Originally released by GoblinSlayer13113 in March 2026. Another copy of the same disc was later shared by SlyCooperReloadCoded in May 2026, with one more that is yet to be dumped.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_1.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_2.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_3.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_4.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_5.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_6.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_7.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_8.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_9.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_10.png&lt;br /&gt;
File:CrimsonSkiesHRTRSep9_11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CSHRTR_prototype_disc_sly.png|Disc front - released copy&lt;br /&gt;
File:CSHRTR_prototype_disc_meows.jpg|Disc front - undumped copy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crimson Skies: High Road to Revenge}}}}&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crimson_Skies:_High_Road_to_Revenge_(September_12,_2003_prototype)&amp;diff=162716</id>
		<title>Crimson Skies: High Road to Revenge (September 12, 2003 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crimson_Skies:_High_Road_to_Revenge_(September_12,_2003_prototype)&amp;diff=162716"/>
		<updated>2026-05-13T14:20:45Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: Meowsandstuff moved page Crimson Skies: High Road to Revenge (September 12, 2003 prototype) to Crimson Skies: High Road to Revenge (Sep 12, 2003 prototype): name shorten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Crimson Skies: High Road to Revenge (Sep 12, 2003 prototype)]]&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CSHRTR_prototype_disc_meows.jpg&amp;diff=162710</id>
		<title>File:CSHRTR prototype disc meows.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CSHRTR_prototype_disc_meows.jpg&amp;diff=162710"/>
		<updated>2026-05-13T14:12:26Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: meowsandstuff&amp;#039;s copy of the Crimson Skies: High Road to Revenge September 12, 2003 prototype disc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
meowsandstuff&#039;s copy of the Crimson Skies: High Road to Revenge September 12, 2003 prototype disc&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CSHRTR_prototype_disc_sly.png&amp;diff=162709</id>
		<title>File:CSHRTR prototype disc sly.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CSHRTR_prototype_disc_sly.png&amp;diff=162709"/>
		<updated>2026-05-13T14:11:18Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: SlyCooperReloadCoded&amp;#039;s copy of the Crimson Skies: High Road to Revenge September 12, 2003 prototype disc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
SlyCooperReloadCoded&#039;s copy of the Crimson Skies: High Road to Revenge September 12, 2003 prototype disc&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=158384</id>
		<title>Call of Duty: Future Warfare (Dec 18, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=158384"/>
		<updated>2026-02-15T03:15:37Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Nx1 title screen.png&lt;br /&gt;
|Page name=Call of Duty: Future Warfare (Dec 18, 2011 prototype)&lt;br /&gt;
|builddate=Dec 18, 2011 21:02:16&lt;br /&gt;
|buildname=NX1_DEV 1.0 Build 546 CODEBOT3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Dumper&lt;br /&gt;
|releasedby=Anonymous Releaser&lt;br /&gt;
|filereleasedate=September 2, 2024&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Future Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|Footer_&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty - Future Warfare (Dec 18, 2011 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/cod-xbogs-freesixty-nx-1&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty: Future Warfare for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Call of Duty: Future Warfare}}&lt;br /&gt;
* Originally worked on by the studio Neversoft, it was internally called NX1.&lt;br /&gt;
* Uses the Call of Duty: Modern Warfare 2 engine as a basis for the game.&lt;br /&gt;
* There are eight executables, with five of them being used for multiplayer, while the remaining three were used for singleplayer. Two of them are used as server executables, while another is used for a demo (all of these executables were shipped with either a .map or .pdb file, or both).&lt;br /&gt;
* Most executables have different build dates, including Nov 30 2011,  Jan 05 2012 and Jan 08 2012&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Most of the executables are not emulatable in Xenia-Canary. Executables must be patched in order to run. The only executables that boot in Xenia are &#039;&#039;&#039;0-Nightly SP maps.sp.xex&#039;&#039;&#039; (already patched) and &#039;&#039;&#039;5-nx1mp_demo.xex&#039;&#039;&#039; (protect_zero must be set to false in the Xenia config). Upon startup these executables may sit on a blackscreen while booting for a long time.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NX1 FS 2012 Menu.png|Menu&lt;br /&gt;
File:NX1 FS 2012 Gameplay.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=6rUnutyIei8&lt;br /&gt;
}}&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=EaX513S3JDU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer&lt;br /&gt;
|&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=158383</id>
		<title>Call of Duty: Future Warfare (Dec 18, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=158383"/>
		<updated>2026-02-15T03:15:11Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Nx1 title screen.png&lt;br /&gt;
|Page name=Call of Duty: Future Warfare (Dec 18, 2011 prototype)&lt;br /&gt;
|builddate=Dec 18, 2011 21:02:16&lt;br /&gt;
|buildname=NX1_DEV 1.0 Build 546 CODEBOT3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Dumper&lt;br /&gt;
|releasedby=Anonymous Releaser&lt;br /&gt;
|filereleasedate=September 2, 2024&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Future Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|Footer_&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty - Future Warfare (Dec 18, 2011 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/cod-xbogs-freesixty-nx-1&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty: Future Warfare for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Call of Duty: Future Warfare}}&lt;br /&gt;
* Originally worked on by the studio Neversoft, it was internally called NX1.&lt;br /&gt;
* Uses the Call of Duty: Modern Warfare 2 engine as a basis for the game.&lt;br /&gt;
* There are eight executables, with five of them being used for multiplayer, while the remaining three were used for singleplayer. Two of them are used as server executables, while another is used for a demo (all of these executables were shipped with either a .map or .pdb file, or both).&lt;br /&gt;
* Most executables have different build dates, including Nov 30 2011,  Jan 05 2012 and Jan 08 2012&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Most of the executables are not emulatable in Xenia-Canary. Executables must be patched in order to run. The only executables that boot in Xenia are &#039;&#039;&#039;0-Nightly SP maps.sp.xex&#039;&#039;&#039; (already patched) and &#039;&#039;&#039;5-nx1mp_demo.xex&#039;&#039;&#039; (protect_zero must be set to false in the Xenia config). Upon startup these executables may sit on a blackscreen while booting for a long time.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NX1 FS 2012 Menu.png|Menu&lt;br /&gt;
File:NX1 FS 2012 Gameplay.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=6rUnutyIei8&lt;br /&gt;
}}&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=EaX513S3JDU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer&lt;br /&gt;
|&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto:_Vice_City_(Oct_1,_2002_prototype)&amp;diff=133251</id>
		<title>Grand Theft Auto: Vice City (Oct 1, 2002 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Grand_Theft_Auto:_Vice_City_(Oct_1,_2002_prototype)&amp;diff=133251"/>
		<updated>2025-02-02T23:03:39Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: /* Notes */ Not relevant information to the prototype itself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Grand Theft Auto: Vice City (Oct 1, 2002 prototype)&lt;br /&gt;
|builddate=Oct 1, 2002 22:34:23&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=johndoe2&lt;br /&gt;
|releasedby=IAmNotToniCipriani&lt;br /&gt;
|filereleasedate=February 1, 2025&lt;br /&gt;
|game=Grand Theft Auto: Vice City&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Driving/Racing, Shooter, Action-Adventure&lt;br /&gt;
|final_builddate={{RegionDate|NA|Oct 6, 2002}} {{RegionDate|EU|Oct 15, 2002}}&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 29, 2002}} {{RegionDate|EU|Nov 8, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Grand Theft Auto Vice City (Oct 2, 2002 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Grand Theft Auto: Vice City&#039;&#039;&#039; for the Playstation 2.&lt;br /&gt;
{{Tcrf link|Proto:Grand Theft Auto: Vice City}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is SLES51061 (EU Region).&lt;br /&gt;
* It seems to be playable in version 2.3.132 of PCSX2.&lt;br /&gt;
* Although the build has text saying &amp;quot;Wed 02/10/2002&amp;quot; at all times, the pause menu shows the actual compile date of October 1, 2002, at 22:34:23, which matches with the dates on the files (although some files appear to be slightly older  and from September 27th)&lt;br /&gt;
* Calls itself &amp;quot;version 1.50&amp;quot; despite being before all final versions of the game, including the US v1.40 (the earliest final, from five days later).&lt;br /&gt;
* A surprisingly large number of differences, despite only being separated from the final game by five days.&lt;br /&gt;
===Debug===&lt;br /&gt;
Enable debug view by pressing L1, R1, L3, R3 at same time.&lt;br /&gt;
&lt;br /&gt;
Use D-Pad to move up or down and enable/disable features. Note theres no visual indicator which entry is selected.&lt;br /&gt;
[[File:ViceCity Oct 02 2002 DebugView.png|left|thumb]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
==See also==&lt;br /&gt;
[https://gta.fandom.com/wiki/Main_Page GTA wiki]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto: Vice City}}}}&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=122940</id>
		<title>Call of Duty: Future Warfare (Dec 18, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=122940"/>
		<updated>2024-09-09T12:46:41Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Nx1 title screen.png&lt;br /&gt;
|Page name=Call of Duty: Future Warfare (Dec 18, 2011 prototype)&lt;br /&gt;
|builddate=Dec 18, 2011 21:02:16&lt;br /&gt;
|buildname=NX1_DEV 1.0 Build 546 CODEBOT3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Dumper&lt;br /&gt;
|releasedby=Anonymous Releaser&lt;br /&gt;
|filereleasedate=September 2, 2024&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Future Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|Footer_&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/cod-xbogs-freesixty-nx-1&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty: Future Warfare for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Originally worked on by the studio Neversoft, it was internally called NX1.&lt;br /&gt;
* Uses the Call of Duty: Modern Warfare 2 engine as a basis for the game.&lt;br /&gt;
* There are eight executables, with five of them being used for multiplayer, while the remaining three were used for singleplayer. Two of them are used as server executables, while another is used for a demo (all of these executables were shipped with either a .map or .pdb file, or both).&lt;br /&gt;
* Most executables have different build dates, including Nov 30 2011,  Jan 05 2012 and Jan 08 2012&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Most of the executables are not emulatable in Xenia-Canary. Executables must be patched in order to run. The only executables that boot in Xenia are &#039;&#039;&#039;0-Nightly SP maps.sp.xex&#039;&#039;&#039; (already patched) and &#039;&#039;&#039;5-nx1mp_demo.xex&#039;&#039;&#039; (protect_zero must be set to false in the Xenia config). Upon startup these executables may sit on a blackscreen while booting for a long time.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:NX1_FS_2012_Menu.png|600px]]&lt;br /&gt;
[[File:NX1_FS_2012_Gameplay.png|600px]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=6rUnutyIei8&lt;br /&gt;
}}&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=EaX513S3JDU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer&lt;br /&gt;
|&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Jan_8_2012_prototype)&amp;diff=122778</id>
		<title>Call of Duty: Future Warfare (Jan 8 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Jan_8_2012_prototype)&amp;diff=122778"/>
		<updated>2024-09-07T10:29:29Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: Meowsandstuff moved page Call of Duty: Future Warfare (Jan 8 2012 prototype) to Call of Duty: Future Warfare (Jan 8, 2012 prototype): Punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Call of Duty: Future Warfare (Jan 8, 2012 prototype)]]&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=122775</id>
		<title>Call of Duty: Future Warfare (Dec 18, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=122775"/>
		<updated>2024-09-07T10:09:46Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Nx1 title screen.png&lt;br /&gt;
|Page name=Call of Duty: Future Warfare (Dec 18, 2011 prototype)&lt;br /&gt;
|builddate=Dec 18, 2011 21:02:16&lt;br /&gt;
|buildname=NX1_DEV 1.0 Build 546 CODEBOT3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Dumper&lt;br /&gt;
|releasedby=Anonymous Releaser&lt;br /&gt;
|filereleasedate=September 2, 2024&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Future Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|Footer_&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/cod-xbogs-freesixty-nx-1&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty: Future Warfare for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Originally worked on by the studio Neversoft, it was internally called NX1.&lt;br /&gt;
* Uses the Call of Duty: Modern Warfare 2 engine as a basis for the game.&lt;br /&gt;
* There are eight executables, with five of them being used for multiplayer, while the remaining three were used for singleplayer. Two of them are used as server executables, while another is used for a demo (all of these executables were shipped with either a .map or .pdb file, or both).&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Most of the executables are not emulatable in Xenia-Canary. Executables must be patched in order to run. The only executables that boot in Xenia are &#039;&#039;&#039;0-Nightly SP maps.sp.xex&#039;&#039;&#039; (already patched) and &#039;&#039;&#039;5-nx1mp_demo.xex&#039;&#039;&#039; (protect_zero must be set to false in the Xenia config). Upon startup these executables may sit on a blackscreen while booting for a long time.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=6rUnutyIei8&lt;br /&gt;
}}&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=EaX513S3JDU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer&lt;br /&gt;
|&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:NX1_FS_2012_Gameplay.png&amp;diff=122773</id>
		<title>File:NX1 FS 2012 Gameplay.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:NX1_FS_2012_Gameplay.png&amp;diff=122773"/>
		<updated>2024-09-07T09:21:03Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: Call of Duty: Future Warfare 2012 prototype gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Call of Duty: Future Warfare 2012 prototype gameplay&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:NX1_FS_2012_Menu.png&amp;diff=122772</id>
		<title>File:NX1 FS 2012 Menu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:NX1_FS_2012_Menu.png&amp;diff=122772"/>
		<updated>2024-09-07T09:18:13Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: Call of Duty: Future Warfare 2012 prototype menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Call of Duty: Future Warfare 2012 prototype menu&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=122771</id>
		<title>Call of Duty: Future Warfare (Dec 18, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Future_Warfare_(Dec_18,_2011_prototype)&amp;diff=122771"/>
		<updated>2024-09-07T09:07:25Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Nx1 title screen.png&lt;br /&gt;
|Page name=Call of Duty: Future Warfare (Dec 18, 2011 prototype)&lt;br /&gt;
|builddate=Dec 18, 2011 21:02:16&lt;br /&gt;
|buildname=NX1_DEV 1.0 Build 546 CODEBOT3&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous Dumper&lt;br /&gt;
|releasedby=Anonymous Releaser&lt;br /&gt;
|filereleasedate=September 2, 2024&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Future Warfare&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|Footer_&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Call of Duty: Future Warfare for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Originally worked on by the studio Neversoft, it was internally called NX1.&lt;br /&gt;
* Uses the Call of Duty: Modern Warfare 2 engine as a basis for the game.&lt;br /&gt;
* There are eight executables, with five of them being used for multiplayer, while the remaining three were used for singleplayer. Two of them are used as server executables, while another is used for a demo (all of these executables were shipped with either a .map or .pdb file, or both).&lt;br /&gt;
&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Most of the executables are not emulatable in Xenia-Canary. Executables must be patched in order to run. The only executables that boot in Xenia are &#039;&#039;&#039;0-Nightly SP maps.sp.xex&#039;&#039;&#039; (already patched) and &#039;&#039;&#039;5-nx1mp_demo.xex&#039;&#039;&#039; (protect_zero must be set to false in the Xenia config). Upon startup these executables may sit on a blackscreen while booting for a long time.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=6rUnutyIei8&lt;br /&gt;
}}&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://www.youtube.com/watch?v=EaX513S3JDU&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/cod-xbogs-freesixty-nx-1 Original Release on Archive.org (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer&lt;br /&gt;
|&amp;lt;!--==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Call of Duty: Future Warfare}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Meowsandstuff&amp;diff=122770</id>
		<title>User:Meowsandstuff</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Meowsandstuff&amp;diff=122770"/>
		<updated>2024-09-07T09:06:30Z</updated>

		<summary type="html">&lt;p&gt;Meowsandstuff: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Meowsandstuff</name></author>
	</entry>
</feed>