<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrOverdump</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrOverdump"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/MrOverdump"/>
	<updated>2026-04-05T18:16:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78935</id>
		<title>Overdump Data</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78935"/>
		<updated>2022-08-19T00:16:55Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: Added Sonic 2 Nick Arcade overdumps of Sonic the Hedgehog and ToeJam&amp;amp;Earl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. Overdumps are also sometimes known as &amp;quot;slack data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller Pak Test Program v5.4 (Prototype)]]&lt;br /&gt;
|WWF Attitude&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[F-Zero X (Prototype)]]&lt;br /&gt;
|Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|SpaceWorld 1997 demo&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Party 3 (Prototype)]]&lt;br /&gt;
|[[Conker&#039;s Bad Fur Day (Oct 25, 2000 prototype)|Conker&#039;s Bad Fur Day]]&lt;br /&gt;
|Todo&lt;br /&gt;
|Matches Oct 25, 2000 build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)]]&lt;br /&gt;
|Conker&#039;s Bad Fur Day&lt;br /&gt;
|Todo&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Majora&#039;s Mask (Sep 29, 2000 Debug)]]&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|Some leftover data towards the end of the ROM&lt;br /&gt;
|-&lt;br /&gt;
|[[Hercules: The Legendary Journeys (October 8, 1999 Prototype)]]&lt;br /&gt;
|Ridge Racer 64&lt;br /&gt;
|0x10E0000&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[WipEout 64 (Prototype)]]&lt;br /&gt;
|Chameleon Twist&lt;br /&gt;
|0x800000&lt;br /&gt;
|Prototype build&lt;br /&gt;
|-&lt;br /&gt;
|Tommy Thunder&lt;br /&gt;
|Robotron&lt;br /&gt;
|0x3DA4C0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#20)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#53)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Controller Kensa-ki NUS-yo N Cassette&lt;br /&gt;
|Unknown game or demo&lt;br /&gt;
|0x2000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats - Scavengers&lt;br /&gt;
|Scooby-Doo! - Classic Creep Capers&lt;br /&gt;
|0xE00000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Express&lt;br /&gt;
|Daffy Duck Starring as Duck Dodgers, PGA European Tour&lt;br /&gt;
|0xC00000, 0x1000000&lt;br /&gt;
|Nice overdumpage. Uncommon scenario having multiple overdumps.&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s Pro Skater 2 (v012) (2001-06-04)&lt;br /&gt;
|Spider-Man 64&lt;br /&gt;
|0x1000000&lt;br /&gt;
|Matches final. RIP early Spider-Man beta :(&lt;br /&gt;
|-&lt;br /&gt;
|[[THQ-Eurocom N64 Test Cartridge (prototype)]]&lt;br /&gt;
|Duke Nukem: Zero Hour&lt;br /&gt;
|0x800000&lt;br /&gt;
|Significant differences from final. Early textures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64DD==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64DD - SpaceWorld 1996&lt;br /&gt;
|Previous writes of SM64&lt;br /&gt;
|0x15AB90, 0x166010, probably more&lt;br /&gt;
|Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Havoc (USA) (Demo)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3F000&lt;br /&gt;
|Matches final&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 1)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Possibly from a prototype build of Zelda LTTP&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 2)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Matches Japanese final&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles - Tournament Fighters (proto)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3165C, 0x3F74B, 0x4E366, 0x4F477,many more&lt;br /&gt;
|Many chunks of data from Super Mario World. Not sure if any are different from final. It&#039;s as if chunks of TMNT were written over SMW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Boy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Splitz (Altered build)]]&lt;br /&gt;
|Populous&lt;br /&gt;
|64 kb leftover&lt;br /&gt;
|}&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[SEGA Rally Championship (Prototype)]]&lt;br /&gt;
|Sonic Advance 2&lt;br /&gt;
|Contains half of an unknown build.&lt;br /&gt;
|}&lt;br /&gt;
==Sega Mega Drive==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yu Yu Hakusho: Makyou Toitsusen (June prototype)]]&lt;br /&gt;
|Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3&lt;br /&gt;
|Todo (many)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic the Hedgehog 2 (Nick Arcade prototype)]]&lt;br /&gt;
|Sonic the Hedgehog, ToeJam&amp;amp;Earl&lt;br /&gt;
|0xE0180, 0xE1670&lt;br /&gt;
|Both overdump contents seem to match final&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_2_(Nick_Arcade_prototype)&amp;diff=78934</id>
		<title>Sonic the Hedgehog 2 (Nick Arcade prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_2_(Nick_Arcade_prototype)&amp;diff=78934"/>
		<updated>2022-08-19T00:15:02Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: Added info about the overdump from Sonic the Hedgehog, and offset for ToeJam&amp;amp;Earl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=S2NA_Title.png&lt;br /&gt;
|builddate=1992&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|origin_type=Encased Mega Drive EPROM cartridge ([[171-5694-01]])&lt;br /&gt;
|origin_labels=Holographic case label, EPROMs labeled Sonic 0, 1, 2 and 3&lt;br /&gt;
|origin_eproms=4x 27c020 (1MB)&lt;br /&gt;
|origin_ownership=Unknown (1992-2006),&amp;lt;br&amp;gt;[[drx]] (2006-present)&lt;br /&gt;
|game=Sonic the Hedgehog 2&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate=Sep 29, 1992 10:33:00&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 21, 1992}} {{RegionDate|US|Nov 24, 1992}} {{RegionDate|EU|Nov 24, 1992}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|sortnumber=1&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic_The_Hedgehog_2_(Early_prototype).rar&lt;br /&gt;
|title={{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of Sonic the Hedgehog 2 for the Sega Mega Drive, also known as the &amp;quot;Nick Arcade&amp;quot; prototype.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Sonic the Hedgehog 2 (Genesis)/Nick Arcade Prototype}}&lt;br /&gt;
* A similar build was used at SCES 1992 (which was opened to the public near the end of May). The booth was not allowed to be photographed or filmed, but was reported to share the same properties as this prototype. However, the cart used at the exhibition is not the same as this one.&lt;br /&gt;
* A similar prototype was also featured on the Nickelodeon show &amp;quot;Nick Arcade&amp;quot;, which began filming its second season in June 1992 and began airing in September of that year.&lt;br /&gt;
* Contains unreferenced leftover data of Sonic the Hedgehog at 0xE0180, immediately followed by ToeJam &amp;amp; Earl REV00 at 0xE1670 for the remainder of the ROM. Suggests that the EPROMs originally carried the game before being written over.&lt;br /&gt;
* It was released by [[drx]] on Nov 7, 2006.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
S2NA_Title.png|Title screen&lt;br /&gt;
S2proto_1.png|Level select&lt;br /&gt;
S2proto_2.png|Leftover Green Hill Zone from Sonic 1&lt;br /&gt;
S2proto_3.png|Chemical Plant Zone&lt;br /&gt;
S2proto_4.png|Hidden Palace Zone&lt;br /&gt;
S2proto_5.png|Emerald Hill Zone&lt;br /&gt;
S2proto_6.png|Hill Top Zone&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
&lt;br /&gt;
{{filelistentry | 1 |filename= Sonic The Hedgehog 2 (Early prototype) (dumped by hidden-palace.org).bin |type= Mega Drive ROM Image |size= 1048576&lt;br /&gt;
|crc32= 39faaa70|md5= a460bf633579a80eebbc09d6809e1b09|sha1= 5b51b4d98cb4a7a38157dc4ab9462164dd224bfd }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;53 45 47 41 20 4d 45 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;41 20 44 52 49 56 45 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;SEGA MEGA DRIVE &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, April 1991&amp;quot;&amp;gt;28 43 29 53 45 47 41 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, April 1991&amp;quot;&amp;gt;31 39 39 31 2e 41 50 52&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, April 1991&amp;quot;&amp;gt;(C)SEGA 1991.APR&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;53 4f 4e 49 43 20 54 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;45 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;SONIC THE       &amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;20 20 20 20 20 20 48 45&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;44 47 45 48 4f 47 20 32&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;      HEDGEHOG 2&amp;lt;/span&amp;gt;&lt;br /&gt;
00000140  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000150  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;53 4f 4e 49 43 20 54 48&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;45 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;SONIC THE       &amp;lt;/span&amp;gt;&lt;br /&gt;
00000160  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;20 20 20 20 20 20 48 45&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;44 47 45 48 4f 47 20 32&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;      HEDGEHOG 2&amp;lt;/span&amp;gt;&lt;br /&gt;
00000170  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-overseas-game-name&amp;quot; data-title=&amp;quot;Overseas game name&amp;quot; title=&amp;quot;Sonic The Hedgehog 2&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00004049-01&amp;quot;&amp;gt;47 4d 20 30 30 30 30 34&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00004049-01&amp;quot;&amp;gt;30 34 39 2d 30 31&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0xAFC7&amp;quot;&amp;gt;af c7&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00004049-01&amp;quot;&amp;gt;GM 00004049-01&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0xAFC7&amp;quot;&amp;gt;..&amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;00 00 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x7FFFF&amp;quot;&amp;gt;00 07 ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;00 ff 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;00 ff ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x7FFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan, USA, Europe&amp;quot;&amp;gt;4a 55 45 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan, USA, Europe&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan, USA, Europe&amp;quot;&amp;gt;JUE             &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
S2b_cart_case.jpg|Cartridge case with holographic label&lt;br /&gt;
S2b_cart_front.jpg|Cartridge front&lt;br /&gt;
S2b_cart_back.jpg|Cartridge back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Execbyte, Kat, Aurochs, LocalH, Orengefox, Erik JS, CheeseBacon, ScarredSun and Cyberdude for helping with the release.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic the Hedgehog 2}}}}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78404</id>
		<title>Overdump Data</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78404"/>
		<updated>2022-07-30T15:21:47Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: /* Nintendo 64 */ Minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. Overdumps are also sometimes known as &amp;quot;slack data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller Pak Test Program v5.4 (Prototype)]]&lt;br /&gt;
|WWF Attitude&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[F-Zero X (Prototype)]]&lt;br /&gt;
|Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|SpaceWorld 1997 demo&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Party 3 (Prototype)]]&lt;br /&gt;
|[[Conker&#039;s Bad Fur Day (Oct 25, 2000 prototype)|Conker&#039;s Bad Fur Day]]&lt;br /&gt;
|Todo&lt;br /&gt;
|Matches Oct 25, 2000 build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)]]&lt;br /&gt;
|Conker&#039;s Bad Fur Day&lt;br /&gt;
|Todo&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Majora&#039;s Mask (Sep 29, 2000 Debug)]]&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|Some leftover data towards the end of the ROM&lt;br /&gt;
|-&lt;br /&gt;
|[[Hercules: The Legendary Journeys (October 8, 1999 Prototype)]]&lt;br /&gt;
|Ridge Racer 64&lt;br /&gt;
|0x10E0000&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[WipEout 64 (Prototype)]]&lt;br /&gt;
|Chameleon Twist&lt;br /&gt;
|0x800000&lt;br /&gt;
|Prototype build&lt;br /&gt;
|-&lt;br /&gt;
|Tommy Thunder&lt;br /&gt;
|Robotron&lt;br /&gt;
|0x3DA4C0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#20)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#53)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Controller Kensa-ki NUS-yo N Cassette&lt;br /&gt;
|Unknown game or demo&lt;br /&gt;
|0x2000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats - Scavengers&lt;br /&gt;
|Scooby-Doo! - Classic Creep Capers&lt;br /&gt;
|0xE00000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Express&lt;br /&gt;
|Daffy Duck Starring as Duck Dodgers, PGA European Tour&lt;br /&gt;
|0xC00000, 0x1000000&lt;br /&gt;
|Nice overdumpage. Uncommon scenario having multiple overdumps.&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s Pro Skater 2 (v012) (2001-06-04)&lt;br /&gt;
|Spider-Man 64&lt;br /&gt;
|0x1000000&lt;br /&gt;
|Matches final. RIP early Spider-Man beta :(&lt;br /&gt;
|-&lt;br /&gt;
|[[THQ-Eurocom N64 Test Cartridge (prototype)]]&lt;br /&gt;
|Duke Nukem: Zero Hour&lt;br /&gt;
|0x800000&lt;br /&gt;
|Significant differences from final. Early textures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64DD==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64DD - SpaceWorld 1997&lt;br /&gt;
|Previous writes of SM64&lt;br /&gt;
|0x15AB90, 0x166010, probably more&lt;br /&gt;
|Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Havoc (USA) (Demo)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3F000&lt;br /&gt;
|Matches final&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 1)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Possibly from a prototype build of Zelda LTTP&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 2)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Matches Japanese final&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles - Tournament Fighters (proto)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3165C, 0x3F74B, 0x4E366, 0x4F477,many more&lt;br /&gt;
|Many chunks of data from Super Mario World. Not sure if any are different from final. It&#039;s as if chunks of TMNT were written over SMW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Boy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Splitz (Altered build)]]&lt;br /&gt;
|Populous&lt;br /&gt;
|64 kb leftover&lt;br /&gt;
|}&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[SEGA Rally Championship (Prototype)]]&lt;br /&gt;
|Sonic Advance 2&lt;br /&gt;
|Contains half of an unknown build.&lt;br /&gt;
|}&lt;br /&gt;
==Sega Mega Drive==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yu Yu Hakusho: Makyou Toitsusen (June prototype)]]&lt;br /&gt;
|Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78403</id>
		<title>Overdump Data</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78403"/>
		<updated>2022-07-30T15:20:49Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: /* Super Nintendo */ Minor edit about Super Donkey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. Overdumps are also sometimes known as &amp;quot;slack data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller Pak Test Program v5.4 (Prototype)]]&lt;br /&gt;
|WWF Attitude&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[F-Zero X (Prototype)]]&lt;br /&gt;
|Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|SpaceWorld 1997 demo&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Party 3 (Prototype)]]&lt;br /&gt;
|[[Conker&#039;s Bad Fur Day (Oct 25, 2000 prototype)|Conker&#039;s Bad Fur Day]]&lt;br /&gt;
|Todo&lt;br /&gt;
|Matches Oct 25, 2000 build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)]]&lt;br /&gt;
|Conker&#039;s Bad Fur Day&lt;br /&gt;
|Todo&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Majora&#039;s Mask (Sep 29, 2000 Debug)]]&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|Some leftover data towards the end of the ROM&lt;br /&gt;
|-&lt;br /&gt;
|[[Hercules: The Legendary Journeys (October 8, 1999 Prototype)]]&lt;br /&gt;
|Ridge Racer 64&lt;br /&gt;
|0x10E0000&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[WipEout 64 (Prototype)]]&lt;br /&gt;
|Chameleon Twist&lt;br /&gt;
|Todo&lt;br /&gt;
|Prototype build&lt;br /&gt;
|-&lt;br /&gt;
|Tommy Thunder&lt;br /&gt;
|Robotron&lt;br /&gt;
|0x3DA4C0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#20)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#53)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Controller Kensa-ki NUS-yo N Cassette&lt;br /&gt;
|Unknown game or demo&lt;br /&gt;
|0x2000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats - Scavengers&lt;br /&gt;
|Scooby-Doo! - Classic Creep Capers&lt;br /&gt;
|0xE00000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Express&lt;br /&gt;
|Daffy Duck Starring as Duck Dodgers, PGA European Tour&lt;br /&gt;
|0xC00000, 0x1000000&lt;br /&gt;
|Nice overdumpage. Uncommon scenario having multiple overdumps.&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s Pro Skater 2 (v012) (2001-06-04)&lt;br /&gt;
|Spider-Man 64&lt;br /&gt;
|0x1000000&lt;br /&gt;
|Matches final. RIP early Spider-Man beta :(&lt;br /&gt;
|-&lt;br /&gt;
|[[THQ-Eurocom N64 Test Cartridge (prototype)]]&lt;br /&gt;
|Duke Nukem: Zero Hour&lt;br /&gt;
|0x800000&lt;br /&gt;
|Significant differences from final. Early textures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64DD==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64DD - SpaceWorld 1997&lt;br /&gt;
|Previous writes of SM64&lt;br /&gt;
|0x15AB90, 0x166010, probably more&lt;br /&gt;
|Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Havoc (USA) (Demo)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3F000&lt;br /&gt;
|Matches final&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 1)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Possibly from a prototype build of Zelda LTTP&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 2)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Matches Japanese final&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles - Tournament Fighters (proto)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3165C, 0x3F74B, 0x4E366, 0x4F477,many more&lt;br /&gt;
|Many chunks of data from Super Mario World. Not sure if any are different from final. It&#039;s as if chunks of TMNT were written over SMW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Boy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Splitz (Altered build)]]&lt;br /&gt;
|Populous&lt;br /&gt;
|64 kb leftover&lt;br /&gt;
|}&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[SEGA Rally Championship (Prototype)]]&lt;br /&gt;
|Sonic Advance 2&lt;br /&gt;
|Contains half of an unknown build.&lt;br /&gt;
|}&lt;br /&gt;
==Sega Mega Drive==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yu Yu Hakusho: Makyou Toitsusen (June prototype)]]&lt;br /&gt;
|Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78387</id>
		<title>Overdump Data</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78387"/>
		<updated>2022-07-29T20:27:39Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: /* Super Nintendo */ Minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. Overdumps are also sometimes known as &amp;quot;slack data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller Pak Test Program v5.4 (Prototype)]]&lt;br /&gt;
|WWF Attitude&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[F-Zero X (Prototype)]]&lt;br /&gt;
|Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|SpaceWorld 1997 demo&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Party 3 (Prototype)]]&lt;br /&gt;
|[[Conker&#039;s Bad Fur Day (Oct 25, 2000 prototype)|Conker&#039;s Bad Fur Day]]&lt;br /&gt;
|Todo&lt;br /&gt;
|Matches Oct 25, 2000 build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)]]&lt;br /&gt;
|Conker&#039;s Bad Fur Day&lt;br /&gt;
|Todo&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Majora&#039;s Mask (Sep 29, 2000 Debug)]]&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|Some leftover data towards the end of the ROM&lt;br /&gt;
|-&lt;br /&gt;
|[[Hercules: The Legendary Journeys (October 8, 1999 Prototype)]]&lt;br /&gt;
|Ridge Racer 64&lt;br /&gt;
|0x10E0000&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[WipEout 64 (Prototype)]]&lt;br /&gt;
|Chameleon Twist&lt;br /&gt;
|Todo&lt;br /&gt;
|Prototype build&lt;br /&gt;
|-&lt;br /&gt;
|Tommy Thunder&lt;br /&gt;
|Robotron&lt;br /&gt;
|0x3DA4C0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#20)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#53)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Controller Kensa-ki NUS-yo N Cassette&lt;br /&gt;
|Unknown game or demo&lt;br /&gt;
|0x2000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats - Scavengers&lt;br /&gt;
|Scooby-Doo! - Classic Creep Capers&lt;br /&gt;
|0xE00000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Express&lt;br /&gt;
|Daffy Duck Starring as Duck Dodgers, PGA European Tour&lt;br /&gt;
|0xC00000, 0x1000000&lt;br /&gt;
|Nice overdumpage. Uncommon scenario having multiple overdumps.&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s Pro Skater 2 (v012) (2001-06-04)&lt;br /&gt;
|Spider-Man 64&lt;br /&gt;
|0x1000000&lt;br /&gt;
|Matches final. RIP early Spider-Man beta :(&lt;br /&gt;
|-&lt;br /&gt;
|[[THQ-Eurocom N64 Test Cartridge (prototype)]]&lt;br /&gt;
|Duke Nukem: Zero Hour&lt;br /&gt;
|0x800000&lt;br /&gt;
|Significant differences from final. Early textures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64DD==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64DD - SpaceWorld 1997&lt;br /&gt;
|Previous writes of SM64&lt;br /&gt;
|0x15AB90, 0x166010, probably more&lt;br /&gt;
|Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Havoc (USA) (Demo)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3F000&lt;br /&gt;
|Matches final&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 1)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Prototype build of Zelda LTTP with significant differences&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 2)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Matches Japanese final&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles - Tournament Fighters (proto)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3165C, 0x3F74B, 0x4E366, 0x4F477,many more&lt;br /&gt;
|Many chunks of data from Super Mario World. Not sure if any are different from final. It&#039;s as if chunks of TMNT were written over SMW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Boy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Splitz (Altered build)]]&lt;br /&gt;
|Populous&lt;br /&gt;
|64 kb leftover&lt;br /&gt;
|}&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[SEGA Rally Championship (Prototype)]]&lt;br /&gt;
|Sonic Advance 2&lt;br /&gt;
|Contains half of an unknown build.&lt;br /&gt;
|}&lt;br /&gt;
==Sega Mega Drive==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yu Yu Hakusho: Makyou Toitsusen (June prototype)]]&lt;br /&gt;
|Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78386</id>
		<title>Overdump Data</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78386"/>
		<updated>2022-07-29T20:22:34Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: Added overdumps from Super Nintendo games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. Overdumps are also sometimes known as &amp;quot;slack data&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller Pak Test Program v5.4 (Prototype)]]&lt;br /&gt;
|WWF Attitude&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[F-Zero X (Prototype)]]&lt;br /&gt;
|Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|SpaceWorld 1997 demo&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Party 3 (Prototype)]]&lt;br /&gt;
|[[Conker&#039;s Bad Fur Day (Oct 25, 2000 prototype)|Conker&#039;s Bad Fur Day]]&lt;br /&gt;
|Todo&lt;br /&gt;
|Matches Oct 25, 2000 build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)]]&lt;br /&gt;
|Conker&#039;s Bad Fur Day&lt;br /&gt;
|Todo&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Majora&#039;s Mask (Sep 29, 2000 Debug)]]&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|Some leftover data towards the end of the ROM&lt;br /&gt;
|-&lt;br /&gt;
|[[Hercules: The Legendary Journeys (October 8, 1999 Prototype)]]&lt;br /&gt;
|Ridge Racer 64&lt;br /&gt;
|0x10E0000&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[WipEout 64 (Prototype)]]&lt;br /&gt;
|Chameleon Twist&lt;br /&gt;
|Todo&lt;br /&gt;
|Prototype build&lt;br /&gt;
|-&lt;br /&gt;
|Tommy Thunder&lt;br /&gt;
|Robotron&lt;br /&gt;
|0x3DA4C0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#20)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#53)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Controller Kensa-ki NUS-yo N Cassette&lt;br /&gt;
|Unknown game or demo&lt;br /&gt;
|0x2000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats - Scavengers&lt;br /&gt;
|Scooby-Doo! - Classic Creep Capers&lt;br /&gt;
|0xE00000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Express&lt;br /&gt;
|Daffy Duck Starring as Duck Dodgers, PGA European Tour&lt;br /&gt;
|0xC00000, 0x1000000&lt;br /&gt;
|Nice overdumpage. Uncommon scenario having multiple overdumps.&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s Pro Skater 2 (v012) (2001-06-04)&lt;br /&gt;
|Spider-Man 64&lt;br /&gt;
|0x1000000&lt;br /&gt;
|Matches final. RIP early Spider-Man beta :(&lt;br /&gt;
|-&lt;br /&gt;
|[[THQ-Eurocom N64 Test Cartridge (prototype)]]&lt;br /&gt;
|Duke Nukem: Zero Hour&lt;br /&gt;
|0x800000&lt;br /&gt;
|Significant differences from final. Early textures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64DD==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64DD - SpaceWorld 1997&lt;br /&gt;
|Previous writes of SM64&lt;br /&gt;
|0x15AB90, 0x166010, probably more&lt;br /&gt;
|Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Nintendo==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Havoc (USA) (Demo)&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3F000&lt;br /&gt;
|Matches final&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 1)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Prototype build of Zelda LTTP with significant differences&lt;br /&gt;
|-&lt;br /&gt;
|Super Donkey (Japan) (Proto 2)&lt;br /&gt;
|Legend of Zelda - Link to the Past&lt;br /&gt;
|0x98000&lt;br /&gt;
|Matches Japanese final&lt;br /&gt;
|-&lt;br /&gt;
|Teenage Mutant Ninja Turtles - Tournament Fighters&lt;br /&gt;
|Super Mario World&lt;br /&gt;
|0x3165C, 0x3F74B, 0x4E366, 0x4F477,many more&lt;br /&gt;
|Many chunks of data from Super Mario World. Not sure if any are different from final. It&#039;s as if chunks of TMNT were written over SMW.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Boy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Splitz (Altered build)]]&lt;br /&gt;
|Populous&lt;br /&gt;
|64 kb leftover&lt;br /&gt;
|}&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[SEGA Rally Championship (Prototype)]]&lt;br /&gt;
|Sonic Advance 2&lt;br /&gt;
|Contains half of an unknown build.&lt;br /&gt;
|}&lt;br /&gt;
==Sega Mega Drive==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yu Yu Hakusho: Makyou Toitsusen (June prototype)]]&lt;br /&gt;
|Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78385</id>
		<title>Overdump Data</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78385"/>
		<updated>2022-07-29T20:11:47Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: /* Nintendo 64 */ Minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. &lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller Pak Test Program v5.4 (Prototype)]]&lt;br /&gt;
|WWF Attitude&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[F-Zero X (Prototype)]]&lt;br /&gt;
|Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|SpaceWorld 1997 demo&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Party 3 (Prototype)]]&lt;br /&gt;
|[[Conker&#039;s Bad Fur Day (Oct 25, 2000 prototype)|Conker&#039;s Bad Fur Day]]&lt;br /&gt;
|Todo&lt;br /&gt;
|Matches Oct 25, 2000 build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)]]&lt;br /&gt;
|Conker&#039;s Bad Fur Day&lt;br /&gt;
|Todo&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Majora&#039;s Mask (Sep 29, 2000 Debug)]]&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|Some leftover data towards the end of the ROM&lt;br /&gt;
|-&lt;br /&gt;
|[[Hercules: The Legendary Journeys (October 8, 1999 Prototype)]]&lt;br /&gt;
|Ridge Racer 64&lt;br /&gt;
|0x10E0000&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[WipEout 64 (Prototype)]]&lt;br /&gt;
|Chameleon Twist&lt;br /&gt;
|Todo&lt;br /&gt;
|Prototype build&lt;br /&gt;
|-&lt;br /&gt;
|Tommy Thunder&lt;br /&gt;
|Robotron&lt;br /&gt;
|0x3DA4C0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#20)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#53)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Controller Kensa-ki NUS-yo N Cassette&lt;br /&gt;
|Unknown game or demo&lt;br /&gt;
|0x2000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats - Scavengers&lt;br /&gt;
|Scooby-Doo! - Classic Creep Capers&lt;br /&gt;
|0xE00000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Express&lt;br /&gt;
|Daffy Duck Starring as Duck Dodgers, PGA European Tour&lt;br /&gt;
|0xC00000, 0x1000000&lt;br /&gt;
|Nice overdumpage. Uncommon scenario having multiple overdumps.&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s Pro Skater 2 (v012) (2001-06-04)&lt;br /&gt;
|Spider-Man 64&lt;br /&gt;
|0x1000000&lt;br /&gt;
|Matches final. RIP early Spider-Man beta :(&lt;br /&gt;
|-&lt;br /&gt;
|[[THQ-Eurocom N64 Test Cartridge (prototype)]]&lt;br /&gt;
|Duke Nukem: Zero Hour&lt;br /&gt;
|0x800000&lt;br /&gt;
|Significant differences from final. Early textures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64DD - SpaceWorld 1997&lt;br /&gt;
|Previous writes of SM64&lt;br /&gt;
|0x15AB90, 0x166010, probably more&lt;br /&gt;
|Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Boy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Splitz (Altered build)]]&lt;br /&gt;
|Populous&lt;br /&gt;
|64 kb leftover&lt;br /&gt;
|}&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[SEGA Rally Championship (Prototype)]]&lt;br /&gt;
|Sonic Advance 2&lt;br /&gt;
|Contains half of an unknown build.&lt;br /&gt;
|}&lt;br /&gt;
==Sega Mega Drive==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yu Yu Hakusho: Makyou Toitsusen (June prototype)]]&lt;br /&gt;
|Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78384</id>
		<title>Overdump Data</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78384"/>
		<updated>2022-07-29T20:09:12Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: Added 64DD section - Super Mario 64DD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. &lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller Pak Test Program v5.4 (Prototype)]]&lt;br /&gt;
|WWF Attitude&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[F-Zero X (Prototype)]]&lt;br /&gt;
|Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|SpaceWorld 1997 demo&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Party 3 (Prototype)]]&lt;br /&gt;
|[[Conker&#039;s Bad Fur Day (Oct 25, 2000 prototype)|Conker&#039;s Bad Fur Day]]&lt;br /&gt;
|Todo&lt;br /&gt;
|Matches Oct 25, 2000 build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)]]&lt;br /&gt;
|Conker&#039;s Bad Fur Day&lt;br /&gt;
|Todo&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Majora&#039;s Mask (Sep 29, 2000 Debug)]]&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|Some leftover data towards the end of the ROM&lt;br /&gt;
|-&lt;br /&gt;
|[[Hercules: The Legendary Journeys (October 8, 1999 Prototype)]]&lt;br /&gt;
|Ridge Racer 64&lt;br /&gt;
|0x10E0000&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[WipEout 64 (Prototype)]]&lt;br /&gt;
|Chameleon Twist&lt;br /&gt;
|Todo&lt;br /&gt;
|Prototype build&lt;br /&gt;
|-&lt;br /&gt;
|Tommy Thunder&lt;br /&gt;
|Robotron&lt;br /&gt;
|0x3DA4C0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#20)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#53)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Controller Kensa-ki NUS-yo N Cassette&lt;br /&gt;
|Unknown game or demo&lt;br /&gt;
|0x2000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats - Scavengers&lt;br /&gt;
|Scooby-Doo! - Classic Creep Capers&lt;br /&gt;
|0xE00000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Express&lt;br /&gt;
|Daffy Duck Starring as Duck Dodgers, PGA European Tour&lt;br /&gt;
|0xC00000, 0x1000000&lt;br /&gt;
|Nice overdumpage. Uncommon scenario having multiple overdumps.&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s Pro Skater 2 (v012) (2001-06-04)&lt;br /&gt;
|Spider-Man 64&lt;br /&gt;
|0x1000000&lt;br /&gt;
|Matches final. RIP early Spider-Man beta :(&lt;br /&gt;
|-&lt;br /&gt;
|[[THQ-Eurocom N64 Test Cartridge (prototype)]]&lt;br /&gt;
|Duke Nukem: Zero Hour&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Super Mario 64DD - SpaceWorld 1997&lt;br /&gt;
|Previous writes of SM64&lt;br /&gt;
|0x15AB90, 0x166010, probably more&lt;br /&gt;
|Technically an underdump (previously-written data that begins before current build on disk). Several duplicate compressed MIO0 blocks, seems to match final. Second MIO0 block is partially overwritten.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Boy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Splitz (Altered build)]]&lt;br /&gt;
|Populous&lt;br /&gt;
|64 kb leftover&lt;br /&gt;
|}&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[SEGA Rally Championship (Prototype)]]&lt;br /&gt;
|Sonic Advance 2&lt;br /&gt;
|Contains half of an unknown build.&lt;br /&gt;
|}&lt;br /&gt;
==Sega Mega Drive==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yu Yu Hakusho: Makyou Toitsusen (June prototype)]]&lt;br /&gt;
|Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78383</id>
		<title>Overdump Data</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Overdump_Data&amp;diff=78383"/>
		<updated>2022-07-29T20:03:21Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: Added additional N64 overdumps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are games that contain overdump data from builds of other games. This is caused by development cartridges being reused, and leftover data from the previous game remaining. &lt;br /&gt;
==Nintendo 64==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Starting offset(s)&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller Pak Test Program v5.4 (Prototype)]]&lt;br /&gt;
|WWF Attitude&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[F-Zero X (Prototype)]]&lt;br /&gt;
|Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|SpaceWorld 1997 demo&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Party 3 (Prototype)]]&lt;br /&gt;
|[[Conker&#039;s Bad Fur Day (Oct 25, 2000 prototype)|Conker&#039;s Bad Fur Day]]&lt;br /&gt;
|Todo&lt;br /&gt;
|Matches Oct 25, 2000 build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)]]&lt;br /&gt;
|Conker&#039;s Bad Fur Day&lt;br /&gt;
|Todo&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[The Legend of Zelda: Majora&#039;s Mask (Sep 29, 2000 Debug)]]&lt;br /&gt;
|The Legend of Zelda: Ocarina of Time&lt;br /&gt;
|Todo&lt;br /&gt;
|Some leftover data towards the end of the ROM&lt;br /&gt;
|-&lt;br /&gt;
|[[Hercules: The Legendary Journeys (October 8, 1999 Prototype)]]&lt;br /&gt;
|Ridge Racer 64&lt;br /&gt;
|0x10E0000&lt;br /&gt;
|Final PAL build&lt;br /&gt;
|-&lt;br /&gt;
|[[WipEout 64 (Prototype)]]&lt;br /&gt;
|Chameleon Twist&lt;br /&gt;
|Todo&lt;br /&gt;
|Prototype build&lt;br /&gt;
|-&lt;br /&gt;
|Tommy Thunder&lt;br /&gt;
|Robotron&lt;br /&gt;
|0x3DA4C0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#20)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blues Brothers (#53)&lt;br /&gt;
|Roadsters&lt;br /&gt;
|0x1000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Controller Kensa-ki NUS-yo N Cassette&lt;br /&gt;
|Unknown game or demo&lt;br /&gt;
|0x2000000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rugrats - Scavengers&lt;br /&gt;
|Scooby-Doo! - Classic Creep Capers&lt;br /&gt;
|0xE00000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Taz Express&lt;br /&gt;
|Daffy Duck Starring as Duck Dodgers, PGA European Tour&lt;br /&gt;
|0xC00000, 0x1000000&lt;br /&gt;
|Nice overdumpage. Uncommon scenario having multiple overdumps.&lt;br /&gt;
|-&lt;br /&gt;
|Tony Hawk&#039;s Pro Skater 2 (v012) (2001-06-04)&lt;br /&gt;
|Spider-Man 64&lt;br /&gt;
|0x1000000&lt;br /&gt;
|Matches final. RIP early Spider-Man beta :(&lt;br /&gt;
|-&lt;br /&gt;
|[[THQ-Eurocom N64 Test Cartridge (prototype)]]&lt;br /&gt;
|Duke Nukem: Zero Hour&lt;br /&gt;
|Todo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Boy==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Splitz (Altered build)]]&lt;br /&gt;
|Populous&lt;br /&gt;
|64 kb leftover&lt;br /&gt;
|}&lt;br /&gt;
==Game Boy Advance==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[SEGA Rally Championship (Prototype)]]&lt;br /&gt;
|Sonic Advance 2&lt;br /&gt;
|Contains half of an unknown build.&lt;br /&gt;
|}&lt;br /&gt;
==Sega Mega Drive==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Game&lt;br /&gt;
!Overdump Data&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Yu Yu Hakusho: Makyou Toitsusen (June prototype)]]&lt;br /&gt;
|Sonic Crackers, J. League Pro Striker 2, Streets of Rage 3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:MrOverdump&amp;diff=78382</id>
		<title>User:MrOverdump</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:MrOverdump&amp;diff=78382"/>
		<updated>2022-07-29T19:46:27Z</updated>

		<summary type="html">&lt;p&gt;MrOverdump: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>MrOverdump</name></author>
	</entry>
</feed>