<?xml version="1.0"?>
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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NOTpsx</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NOTpsx"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/NOTpsx"/>
	<updated>2026-04-06T01:40:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_(Apr_8,_1996_prototype)&amp;diff=151893</id>
		<title>Crash Bandicoot (Apr 8, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_(Apr_8,_1996_prototype)&amp;diff=151893"/>
		<updated>2025-11-21T14:20:18Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: Fixed wrong build video.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CRASHAP8.png&lt;br /&gt;
|builddate=April 8, 1996&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=October 12, 2011&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot Pre-Beta :)&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
|origin_ownership=[[drx]] (2009-present)&lt;br /&gt;
|game=Crash Bandicoot&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 31, 1996}} {{RegionDate|EU|Sep 16, 1996}} {{RegionDate|JP|Oct 7, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}} {{RegionDate|JP|Dec 6, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|screenwidth=320&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=crash_bandicoot_1_prototype.tar.bz2&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing disc contents]]&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Bandicoot/April 8th, 1996 build}}&lt;br /&gt;
&lt;br /&gt;
*The original preview copy from SCEA was given to a magazine for only a few hours for preview purposes. They weren&#039;t allowed to keep the original disc, so the disc was returned back to SCEA. This dump was made from a copy (see scan) of that disc made by someone of the magazine staff.&lt;br /&gt;
*The music is completely absent from this build, though data for some tracks can be found in the game files.&lt;br /&gt;
*The level-completion screen is absent. The game simply sends the player back to the map.&lt;br /&gt;
*There are no gems in this build, and as such there are no gem paths.&lt;br /&gt;
*Press &#039;&#039;&#039;R1 + L1&#039;&#039;&#039; in the main menu to unlock all levels.&lt;br /&gt;
*Pressing &#039;&#039;&#039;R1 + L1&#039;&#039;&#039; in-game makes Crash invincible to all dangers, except for pits and water/acid.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;320&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash bandicoot pre-beta-0000.png|Map&lt;br /&gt;
File:Crash bandicoot pre-beta-0001.png|Gameplay&lt;br /&gt;
File:Crash bandicoot pre-beta-0002.png|Gameplay&lt;br /&gt;
File:Crash bandicoot pre-beta-0003.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash Bandicoot Pre-Beta.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;PktEcjnbnLI&amp;amp;t=635s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}}&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_(Apr_8,_1996_prototype)&amp;diff=151891</id>
		<title>Crash Bandicoot (Apr 8, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot_(Apr_8,_1996_prototype)&amp;diff=151891"/>
		<updated>2025-11-21T14:17:13Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: Added Full Gameplay video.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=CRASHAP8.png&lt;br /&gt;
|builddate=April 8, 1996&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=October 12, 2011&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Crash Bandicoot Pre-Beta :)&lt;br /&gt;
|origin_dumpmethod=CloneCD&lt;br /&gt;
|origin_ownership=[[drx]] (2009-present)&lt;br /&gt;
|game=Crash Bandicoot&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 31, 1996}} {{RegionDate|EU|Sep 16, 1996}} {{RegionDate|JP|Oct 7, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}} {{RegionDate|JP|Dec 6, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|screenwidth=320&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=crash_bandicoot_1_prototype.tar.bz2&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bandicoot for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing disc contents]]&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Crash Bandicoot/April 8th, 1996 build}}&lt;br /&gt;
&lt;br /&gt;
*The original preview copy from SCEA was given to a magazine for only a few hours for preview purposes. They weren&#039;t allowed to keep the original disc, so the disc was returned back to SCEA. This dump was made from a copy (see scan) of that disc made by someone of the magazine staff.&lt;br /&gt;
*The music is completely absent from this build, though data for some tracks can be found in the game files.&lt;br /&gt;
*The level-completion screen is absent. The game simply sends the player back to the map.&lt;br /&gt;
*There are no gems in this build, and as such there are no gem paths.&lt;br /&gt;
*Press &#039;&#039;&#039;R1 + L1&#039;&#039;&#039; in the main menu to unlock all levels.&lt;br /&gt;
*Pressing &#039;&#039;&#039;R1 + L1&#039;&#039;&#039; in-game makes Crash invincible to all dangers, except for pits and water/acid.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;320&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash bandicoot pre-beta-0000.png|Map&lt;br /&gt;
File:Crash bandicoot pre-beta-0001.png|Gameplay&lt;br /&gt;
File:Crash bandicoot pre-beta-0002.png|Gameplay&lt;br /&gt;
File:Crash bandicoot pre-beta-0003.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash Bandicoot Pre-Beta.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot}}}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;nXYzqFZ__eQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Resident_Evil_4_(May_21,_2004_E3_prototype)&amp;diff=137315</id>
		<title>Resident Evil 4 (May 21, 2004 E3 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Resident_Evil_4_(May_21,_2004_E3_prototype)&amp;diff=137315"/>
		<updated>2025-04-01T22:56:56Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: The Log Viewer in the Debug Menu shows that this build is dated precisely as &amp;quot;May 21, 2004 14:22:59&amp;quot; rather than Apr 13, 2004&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Resident Evil 4 (May 21, 2004 E3 prototype) title.png&lt;br /&gt;
|builddate=May 21, 2004 14:22:59&lt;br /&gt;
|buildname=E3 Ver.&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=The Horror Is Alive&lt;br /&gt;
|releasedby=Carnivol&lt;br /&gt;
|origin_type=NR disc&lt;br /&gt;
|game=Resident Evil 4&lt;br /&gt;
|system=Nintendo GameCube&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Dec, 2004}} {{RegionDate|EU|Feb, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 11, 2005}} {{RegionDate|JP|Jan 27, 2005}} {{RegionDate|EU|Mar 18, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Resident_Evil_4_-_E3_Ver._04.08.13_(08.08.13).gcm.7z&lt;br /&gt;
|external=https://archive.org/download/biohazard-4-public-beta-ver-1-9-8-2004/Resident%20Evil%204%20-%20E3%20Ver.%2004.08.13%20%2808.08.13%29.gcm&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Resident Evil 4 for the GameCube.&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://archive.org/details/biohazard-4-public-beta-ver-1-9-8-2004 Archive.org release page.]&lt;br /&gt;
*[https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=160&amp;amp;n=0058 No-Intro entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Resident Evil 4}}}}&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Resident_Evil_4_(May_21,_2004_E3_prototype)_title.png&amp;diff=137314</id>
		<title>File:Resident Evil 4 (May 21, 2004 E3 prototype) title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Resident_Evil_4_(May_21,_2004_E3_prototype)_title.png&amp;diff=137314"/>
		<updated>2025-04-01T22:52:35Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:P4BJ08.png&amp;diff=110645</id>
		<title>File:P4BJ08.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:P4BJ08.png&amp;diff=110645"/>
		<updated>2024-03-04T21:48:08Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User_talk:NOTpsx&amp;diff=109925</id>
		<title>User talk:NOTpsx</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User_talk:NOTpsx&amp;diff=109925"/>
		<updated>2024-02-27T09:12:12Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: /* Name Change */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name Change ==&lt;br /&gt;
&lt;br /&gt;
Please change my name to &amp;quot;NOTpsx&amp;quot;&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid_(Apr_27,_1998_Pilot_Disc)&amp;diff=97863</id>
		<title>Metal Gear Solid (Apr 27, 1998 Pilot Disc)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid_(Apr_27,_1998_Pilot_Disc)&amp;diff=97863"/>
		<updated>2023-08-26T19:07:51Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Metal Gear Solid (Apr 27, 1998 Pilot Disc)&lt;br /&gt;
|builddate=Apr 27, 1998 10:49:58&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Metal Gear Solid (Apr 27, 1998 Pilot Disc).png&lt;br /&gt;
|origin_type=Pressed Disc&lt;br /&gt;
|game=Metal Gear Solid&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jul 24, 1998}} {{RegionDate|EU|Oct 21, 1998}} {{RegionDate|US|Sep 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 3, 1998}} {{RegionDate|US|Oct 21, 1998}} {{RegionDate|EU|Feb 22, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Metal Gear Solid (Apr 27, 1998 Pilot Disc).7z&lt;br /&gt;
}}&lt;br /&gt;
An officially released prototype demo of Metal Gear Solid for the Sony PlayStation.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
slpm-80254 cover-front.jpg|Cover front.&lt;br /&gt;
slpm-80254 cover-back.jpg|Cover back.&lt;br /&gt;
slpm-80254 media-disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* A different font is used in the title screen.&lt;br /&gt;
* Codec icons now appear faster, with the arrows pointing up and down instead of left and right.&lt;br /&gt;
* Konami jingle sounds a bit different.&lt;br /&gt;
* The introductory cutscene plays without background music.&lt;br /&gt;
* First-person view (FPV) zoom initiates from an extended distance.&lt;br /&gt;
* Noticeable differences exist in the puddle and water textures within the Dock area.&lt;br /&gt;
* Alterations are apparent in the walking sound and running animation of the genome soldiers.&lt;br /&gt;
* The drum components of the encounter theme are different.&lt;br /&gt;
* The process of a guard spawning becomes noticable as the elevator descends, accompanied by a distinct elevator sound. Additionally, the alarm light is slightly brighter, the elevator textures take on a bluish hue, and the alarm sound exhibits a delayed onset.&lt;br /&gt;
* When trying to picking up an item, instead of the conventional red, a white font is displayed when an item reaches full capacity.&lt;br /&gt;
* The occurrence of an error sound when attempting to use a ration at full capacity is not present.&lt;br /&gt;
* Music no longer diminishes in volume upon entering the elevator.&lt;br /&gt;
* The elevator cutscene music is completely different.&lt;br /&gt;
* During a cutscene, the player is still allowed to pause the game.&lt;br /&gt;
* The sound of the chaff grenade detonation is different, now fading gradually after the explosion rather than playing until the jamming effect subsides.&lt;br /&gt;
* Stun grenades are labeled as &amp;quot;Stan&amp;quot; within the inventory.&lt;br /&gt;
* Running guards are now immune to damage of the SOCOM.&lt;br /&gt;
* Picking up a grenade while having no item equipped won&#039;t show the grenade after equipping them.&lt;br /&gt;
* While the guard is examining Snake while he&#039;s in a box, the player won&#039;t be able to unequip the box unless the guard spots you.&lt;br /&gt;
* After opening the inventory, the camera still follows Snake for a few frames instead of stopping immediately.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
[[File:MGS-Pilot-Disk-Title-Screen.png|200px]] [[File:MGS-Pilot-Disk-Codec.png|200px]] [[File:MGS-Pilot-Codec-Stan-Grenade.png|246px]] [[File:MGS-Pilot-Codec-Final-Screen.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/25012/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Metal Gear Solid}}}}&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:MGS-Pilot-Codec-Final-Screen.png&amp;diff=97859</id>
		<title>File:MGS-Pilot-Codec-Final-Screen.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:MGS-Pilot-Codec-Final-Screen.png&amp;diff=97859"/>
		<updated>2023-08-26T19:03:43Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:MGS-Pilot-Codec-Stan-Grenade.png&amp;diff=97838</id>
		<title>File:MGS-Pilot-Codec-Stan-Grenade.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:MGS-Pilot-Codec-Stan-Grenade.png&amp;diff=97838"/>
		<updated>2023-08-26T18:35:59Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Stun grenade being displayed as &amp;quot;Stan&amp;quot; grenade in the first pilot disk of Metal Gear Solid.&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:MGS-Pilot-Disk-Codec.png&amp;diff=97837</id>
		<title>File:MGS-Pilot-Disk-Codec.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:MGS-Pilot-Disk-Codec.png&amp;diff=97837"/>
		<updated>2023-08-26T18:24:36Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Codec screen from the first pilot disk of Metal Gear Solid.&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:MGS-Pilot-Disk-Title-Screen.png&amp;diff=97836</id>
		<title>File:MGS-Pilot-Disk-Title-Screen.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:MGS-Pilot-Disk-Title-Screen.png&amp;diff=97836"/>
		<updated>2023-08-26T18:19:01Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The title screen from the first pilot disk of Metal Gear Solid&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:NOTpsx&amp;diff=97833</id>
		<title>User:NOTpsx</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:NOTpsx&amp;diff=97833"/>
		<updated>2023-08-26T17:10:07Z</updated>

		<summary type="html">&lt;p&gt;NOTpsx: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>NOTpsx</name></author>
	</entry>
</feed>