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	<title>Hidden Palace - User contributions [en]</title>
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	<updated>2026-06-11T22:37:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty_-_Trial_Edition_(Feb_7,_2001_prototype)&amp;diff=162293</id>
		<title>Metal Gear Solid 2: Sons of Liberty - Trial Edition (Feb 7, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty_-_Trial_Edition_(Feb_7,_2001_prototype)&amp;diff=162293"/>
		<updated>2026-05-06T19:07:40Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=mgs2demo_title.png&lt;br /&gt;
|Page name=Metal Gear Solid 2: Sons of Liberty - Trial Edition (Feb 7, 2001 prototype)&lt;br /&gt;
|builddate=Feb 7, 2001 15:19:04&lt;br /&gt;
|buildname=Demo&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Metal Gear Solid 2 Demo 01-02-08&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Metal Gear Solid 2: Sons of Liberty - Trial Edition&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 28, 2000 }} {{RegionDate|EU|Dec 14, 2000 }} {{RegionDate|US|Dec 14, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 12, 2001 }} {{RegionDate|JP|Nov 29, 2001 }} {{RegionDate|EU|Mar 8, 2002 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Metal Gear Solid 2 - Sons of Liberty - Trial Edition (Feb 7, 2001 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/MetalGearSolid2SonsofLibertyTrialEditionFeb72001prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Metal Gear Solid 2: Sons of Liberty - Trial Edition for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Seems to be 1:1 to the released US Trial Edition that comes with Zone of The Enders.&lt;br /&gt;
* Elf has extra data that starts at 0x54 and ends at 0x1000.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
mgs2demo_title.png|Titlescreen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Metal Gear Solid 2 Demo 01-02-08.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Metal Gear Solid 2 Demo 01-02-08.bin|type=File|date=2020-05-21 07:34:03|size=751854432|crc32=A187632A|md5=af5aed983553beae1dd145e30fcd1031|sha1=19afd4daf5ac217687901483fd9d82d472e49bd7|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Metal Gear Solid 2 Demo 01-02-08.cue|type=File|date=2020-05-21 07:34:04|size=90|crc32=46C2BAD1|md5=dfb1a1da5bd3a29ba82cc22f846c90f3|sha1=ff9b8591b1e498d8982882596cd6bea9aaf16c1c|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PS2 - Metal Gear Solid 2 Demo 01-02-08.sub|type=File|date=2020-05-12 22:28:50|size=30687936|crc32=62452C7E|md5=0a9d9a9dc85bdc4e010ce4f1f7821232|sha1=3ef43efc9fd07d9b4d44c3b14d2f2e6f3d6410ba|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PS2 - Metal Gear Solid 2 Demo 01-02-08.jpeg|type=File|date=2020-05-21 15:40:57|size=862000|crc32=7DFF2BAA|md5=03781b5b53e1d85147756386cebb7935|sha1=79bcbc4bb9bdbfac53defbc156d03a9a6ab6910f|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Metal Gear Solid 2: Sons of Liberty - Trial Edition}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_Do_Hollywood&amp;diff=162021</id>
		<title>News/Beavis and Butt-Head Do Hollywood</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_Do_Hollywood&amp;diff=162021"/>
		<updated>2026-05-03T01:40:22Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Found a &amp;lt;br&amp;gt; in one paragraph, causing a mid-sentence flow break. Also italicized the game names cuz why not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presenting, another contribution from our friend [[Billscat-socks]]!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BBGBIH - slate.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Bonus:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spider-Man (New Level Soft) (July 27, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spider-Man (New Level Soft) (Oct 8, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://discord.gg/RG723tU {{icon|comments}} Discuss this release on our Discord server!]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.twitch.tv/videos/2679339796 And check out the Twitch stream as it happened!]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px; margin: auto; font-size: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
First appearing in magazine previews around mid-1998, &#039;&#039;Beavis and Butt-Head Do Hollywood&#039;&#039; was intended to be the first platformer based on the duo since the series of games released in 1994 for the Sega Genesis, SNES, Game Boy, and Sega Game Gear. As its title suggests, the game was also meant to be a response to the 1996 film &#039;&#039;Beavis and Butt-Head Do America&#039;&#039;. The intended story was that Beavis and Butt-Head, having just finished their Hollywood film, find themselves broke, their paychecks already mailed back home before they could even cash them in. Now stranded in Hollywood, they decide to take on odd jobs across various movie sets while causing general mischief in an effort to make money. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen0.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen1.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen2.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen3.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen4.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen5.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game vanished entirely after a short preview in EGM’s February 1999 issue, leaving it unclear whether it was ever completed. That same preview stated the game was only 40% complete at the time. But how accurate was that assessment? Before answering that, it’s worth exploring how the game came to be in the first place, and what circumstances led to its eventual cancellation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electronic Gaming Monthly Issue 114 (January 1999)_0111.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
As it would turn out, &amp;quot;Get BIG in Hollywood&amp;quot; really was going to be the title of the game.&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
New Level Software, the developers behind the game, were founded in San Diego in 1994 by Russell Patterson, an accomplished programmer who began programming games in 1981 and had impressed Electronic Arts enough to be contracted for the Sega CD port of Road Rash. This work led to New Level being founded initially out of Patterson’s own living room. The company primarily operated as a contractor in its early years, doing work for EA, BMG, Activision, Midway, and Matsushita before developing their first original IP, &#039;&#039;Courier Crisis&#039;&#039;, for the PlayStation and Sega Saturn. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Level Soft.png|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the exact details of how New Level acquired the Beavis and Butt-Head license are somewhat murky, what is understood is that the game’s intended publisher, GT Interactive (GTI), played a significant role. GTI initially requested that New Level use their 2.5D engine from &#039;&#039;Courier Crisis&#039;&#039;. However, seeing that the industry had largely pivoted toward fully 3D experiences by that point, the New Level team eventually convinced GTI to allow the game to be developed as a full 3D platformer instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As development began, the team was provided with VHS tapes of every episode of the show that had aired up to that point, which they used as reference material to study the characters and the types of situations they might get into. Although Mike Judge is confirmed to have provided initial approval for storyboards and concepts, there was little meaningful involvement from MTV beyond that. In fact, some former developers have told us that they were once invited to MTV’s New York offices to pitch their ideas to the show’s writing staff only to receive a notably lukewarm response. As one source recalled: “They did not seem like a very happy bunch. They met with us during their lunch break and didn’t have a lot to say. They seemed happy just to be getting a free lunch.”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless, development proceeded using the ideas that had received both Mike Judge’s and GTI’s initial approval. Based on the earliest build we’ve been provided, it appears the project likely reached its first milestone on March 4, 1998, marked by a tech demo showcasing an early 3D model of Butt-Head roaming a relatively sparse environment. It seems reasonable to conclude that full game design and implementation began in earnest from this point onward. However, given that the game appears to have been canceled by early 1999, this suggests the project may not have even received a full year of development. Could this point to a troubled production?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it turns out, very much so. Even former staff we have reached out to have acknowledged that despite pushing for a 3D platformer over a 2.5D game, the team had limited experience with both 3D development and the PlayStation hardware. As a result, development was a constant uphill battle. Compounding these technical challenges, New Level was also experiencing financial difficulties since they weren&#039;t working on many projects at the time. One example of this stems back to &#039;&#039;Courier Crisis&#039;&#039;&#039; development, during which time a Sega Saturn port of a Road Rash-style snowboarding game for EA called Shredfest was underway, only to ended getting cancelled despite getting to the point that it was previewed in some magazines. Although it&#039;s difficult to speculate their exact finances, it seems likely that New Level was relying a lot on GTI’s payments for &#039;&#039;Beavis and Butt-Head Do Hollywood&#039;&#039; to keep themselves in business. However, GTI repeatedly moved development goalposts without offering additional compensation, further straining the studio’s situation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider-Man_2000_game_cover.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
In an effort to keep the company afloat, New Level shifted much of its focus in the summer of 1998 toward developing a Spider-Man demo. Activision had recently acquired the license, presenting an opportunity not only to work on another major franchise, but also to secure much-needed funding. As a result, work on &#039;&#039;Beavis and Butt-Head Do Hollywood&#039;&#039; largely stalled while the team attempted to retool their existing engine into something suitable for a Spider-Man game. Ultimately, the license went to Neversoft instead, New Level ran out of funds and shut down at the tail end of 1998, and the rest is history.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given all of this, it may come as little surprise that &#039;&#039;Beavis and Butt-Head Do Hollywood&#039;&#039; never progressed very far. As former developers themselves have admitted, the gameplay remains highly incomplete. Most levels lack defined objectives, some with remnants showing that ideas were still being preliminarily laid down, performance slows to a crawl in many areas of later builds, and the game physics and control are generally in a primitive state that needed much more work. it seems fair to say that EGM’s assessment of the game being roughly 40% complete was pretty accurate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for whether the game could have been finished even with proper funding, some details seem to suggest the project was already on its way to cancellation regardless. For one, GTI apparently never was fully on-board with the idea of the game being 3D, not wanting the extra cost and risk involved in developing a whole new engine, which may have resulted in their constant goalpost moving that was difficult to keep up with. Furthermore, some staff have indicated that towards the end of the project, a number of storyboards that were originally approved by Mike Judge himself early on in production were later rejected by GTI due to concerns of copyright infringement. In particular, one stage is primarily set on the Hollywood sign, which actually is a trademarked property, meaning they could have possibly been on the hook for more than they were aware had it gotten out into a commercial product without the trademark holder&#039;s approval. Considering this is one of the more concept-complete levels that contains an event that directly ties into the game&#039;s whole Hollywood premise, it goes without saying this would have been a devastating blow to the whole concept behind the game. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cagealbum.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of special note is that since the game never got far enough to hire on a composer, a stand-in soundtrack meant to match the energy they were going for is also present across most builds, the vast majority of which is composed by the heavy metal group Cage. While no one we spoke to seems to recall how this band in particular was chosen, seeing as the group has their roots in San Diego, it&#039;s possible someone on the team was a fan. Since most of the music appears to be sourced from Cage&#039;s first album, &#039;&#039;Unveiled&#039;&#039;, that would be a good starting place for anyone that takes a liking to the game&#039;s music.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the builds of &#039;&#039;Beavis and Butt-Head Do Hollywood&#039;&#039; (or, as the last build we have calls it, Beavis and Butt-Head Get BIG in Hollywood), our gracious benefactor has also provided us with two builds of the Spider-Man demo that New Level was working on. We cannot thank them enough for their permission to share these pieces of history with you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Star_Fox_2_(Apr_15,_1994_prototype)&amp;diff=149832</id>
		<title>Star Fox 2 (Apr 15, 1994 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Star_Fox_2_(Apr_15,_1994_prototype)&amp;diff=149832"/>
		<updated>2025-11-02T06:16:17Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Quick edits. Plus, this game DID officially came out in September 2017.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Star Fox 2 (Apr 15, 1994 Prototype).png&lt;br /&gt;
|Page name=Star Fox 2 (Apr 15, 1994 prototype)&lt;br /&gt;
|builddate=Apr 15, 1994&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Luigiblood&lt;br /&gt;
|releasedby=Snescentral&lt;br /&gt;
|filereleasedate=September 24, 2017&lt;br /&gt;
|origin_type=Source code&lt;br /&gt;
|game=Star Fox 2&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP/US|Sep 21, 1995}}&lt;br /&gt;
|release_date={{RegionDate|US/EU|Sept 29, 2017}}{{RegionDate|AU|Sept 30, 2017}}{{RegionDate|JP|Oct 5, 2017}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Star Fox 2 (Apr 15, 1994 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
The earliest known prototype of Star Fox 2 for the SNES.&lt;br /&gt;
==See also==&lt;br /&gt;
[https://snescentral.com/article.php?id=0077 Read the article on SNESCentral here!] [http://archive.is/i7dBr (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Star Fox 2}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Star_Fox_2_(May_6,_1994_prototype)&amp;diff=149831</id>
		<title>Star Fox 2 (May 6, 1994 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Star_Fox_2_(May_6,_1994_prototype)&amp;diff=149831"/>
		<updated>2025-11-02T06:15:05Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Quick edits. Plus, this game DID officially came out in September 2017.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Star Fox 2 (May 6, 1994 Prototype).png&lt;br /&gt;
|Page name=Star Fox 2 (May 6, 1994 prototype)&lt;br /&gt;
|builddate=May 6, 1994&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Luigiblood&lt;br /&gt;
|releasedby=Snescentral&lt;br /&gt;
|filereleasedate=September 24, 2017&lt;br /&gt;
|origin_type=Source code&lt;br /&gt;
|game=Star Fox 2&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP/US|Sep 21, 1995}}&lt;br /&gt;
|release_date={{RegionDate|US/EU|Sept 29, 2017}}{{RegionDate|AU|Sept 30, 2017}}{{RegionDate|JP|Oct 5, 2017}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Star Fox 2 (May 6, 1994 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Star Fox 2 for the SNES.&lt;br /&gt;
==See also==&lt;br /&gt;
[https://snescentral.com/article.php?id=0077 Read the article on SNESCentral here!] [http://archive.is/i7dBr (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Star Fox 2}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Star_Fox_2_(May_13,_1994_prototype)&amp;diff=149830</id>
		<title>Star Fox 2 (May 13, 1994 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Star_Fox_2_(May_13,_1994_prototype)&amp;diff=149830"/>
		<updated>2025-11-02T06:14:45Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Quick edits. Plus, this game DID officially came out in September 2017.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Star Fox 2 (May 13, 1994 Prototype).png&lt;br /&gt;
|Page name=Star Fox 2 (May 13, 1994 prototype)&lt;br /&gt;
|builddate=May 13, 1994&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Luigiblood&lt;br /&gt;
|releasedby=Snescentral&lt;br /&gt;
|filereleasedate=September 24, 2017&lt;br /&gt;
|origin_type=Source code&lt;br /&gt;
|game=Star Fox 2&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP/US|Sep 21, 1995}}&lt;br /&gt;
|release_date={{RegionDate|US/EU|Sept 29, 2017}}{{RegionDate|AU|Sept 30, 2017}}{{RegionDate|JP|Oct 5, 2017}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Star Fox 2 (May 13, 1994 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Star Fox 2 for the SNES.&lt;br /&gt;
==See also==&lt;br /&gt;
[https://snescentral.com/article.php?id=0077 Read the article on SNESCentral here!] [http://archive.is/i7dBr (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Star Fox 2}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Star_Fox_2_(Jun_22,_1995_prototype)&amp;diff=149829</id>
		<title>Star Fox 2 (Jun 22, 1995 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Star_Fox_2_(Jun_22,_1995_prototype)&amp;diff=149829"/>
		<updated>2025-11-02T06:14:10Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Quick edits. Plus, this game DID officially came out in September 2017.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Star Fox 2 (Japan) (Proto) (Alt 1).png&lt;br /&gt;
|Page name=Star Fox 2 (Jun 22, 1995 prototype)&lt;br /&gt;
|builddate=Jun 22, 1995&lt;br /&gt;
|status=Released&lt;br /&gt;
|filedumpdate=2002&lt;br /&gt;
|filereleasedate=August 2002&lt;br /&gt;
|origin_type=Source code&lt;br /&gt;
|game=Star Fox 2&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP/US|Sep 21, 1995}}&lt;br /&gt;
|release_date={{RegionDate|US/EU|Sept 29, 2017}}{{RegionDate|AU|Sept 30, 2017}}{{RegionDate|JP|Oct 5, 2017}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Star Fox 2 (Jun 22, 1995 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Star Fox 2 for the SNES. &lt;br /&gt;
&lt;br /&gt;
Assembled and leaked by an unknown former developer who had worked on the game [https://archive.is/i7dBr#20%], this was once the latest playable build available to experience the then-unreleased game until the release of the final version included in the SNES Classic Mini in September 2017.&lt;br /&gt;
==See also==&lt;br /&gt;
[https://snescentral.com/article.php?id=0077 Read the article on SNESCentral here!] [http://archive.is/i7dBr (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Star Fox 2}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Atmosfear_(Jul_12,_1994_prototype)&amp;diff=147176</id>
		<title>Atmosfear (Jul 12, 1994 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Atmosfear_(Jul_12,_1994_prototype)&amp;diff=147176"/>
		<updated>2025-09-26T05:59:39Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Added external link and page link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.04.png&lt;br /&gt;
|builddate=Jul 12, 1994&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx, ehw&lt;br /&gt;
|filereleasedate=April 7, 2019&lt;br /&gt;
|origin_type=Loose EPROMs&lt;br /&gt;
|origin_labels=nightmare # 12-7-94&lt;br /&gt;
|origin_dumpmethod=EPROM Programmer&lt;br /&gt;
|origin_ownership=Anonymous (?-2009), &amp;lt;br&amp;gt; drx (2008-present)&lt;br /&gt;
|origin_lot=German lot&lt;br /&gt;
|game=Atmosfear&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Atmosfear_/_NightMare&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Atmosfear (Jul 12, 1994 prototype).zip&lt;br /&gt;
|external=https://archive.org/details/atmosfear-jul-121994prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Atmosfear (also known as NightMare) for the SNES.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Developed by Beam Software, the same company responsible for Radical Rex, Shadowrun, and Tom &amp;amp; Jerry: Frantic Antics. It was canceled for unknown reasons.&lt;br /&gt;
* The game is relatively unknown, having only been mentioned in media a few times in late 1993 and throughout 1994 in name only. No magazine has been known to have given the game a preview.&lt;br /&gt;
* The goal of the game is to complete each level while avoiding the Gatekeeper&#039;s unfair rules, which occur randomly.&lt;br /&gt;
* Bathory&#039;s Castle appears to be the least finished, as it doesn&#039;t seem like it can be completed.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.04.png|Title screen.&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.07.png|Gatekeeper.&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.15.png|Overworld.&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.56.png|Khufus Tomb.&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.27.18.png|De Chantraines Domain.&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.27.51.png|Bathory&#039;s Castle.&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.28.22.png|Gevaudans Forest.&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.28.46.png|Hellins Toyworld.&lt;br /&gt;
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.29.10.png|Samedis Club.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;256&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;EwKCEG2lBgs&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[News/Atmosfear_/_NightMare|The original announcement of this release.]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Atmosfear}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=GTV_Super_Famicom_Perfect_Video_%2792_-_%2793&amp;diff=144024</id>
		<title>GTV Super Famicom Perfect Video &#039;92 - &#039;93</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=GTV_Super_Famicom_Perfect_Video_%2792_-_%2793&amp;diff=144024"/>
		<updated>2025-07-14T03:40:11Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Here&amp;#039;s an SFC Promo LD I uploaded years ago.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Video&lt;br /&gt;
|Page name=GTV Super Famicom Perfect Video &#039;92 - &#039;93&lt;br /&gt;
|titlescreen=GTV Super Famicom Perfect Video &#039;92-93 LD (Front Cover).png&lt;br /&gt;
|video_status=Released, redump needed&lt;br /&gt;
|transferredby=Okeijidragon&lt;br /&gt;
|releasedby=Okeijidragon&lt;br /&gt;
|filereleasedate=September 20, 2019&lt;br /&gt;
|video_media=Laserdisc&lt;br /&gt;
|origin_labels=GTV スーパーファミコン・パーフェクトビデオ &#039;92~&#039;93 (GTV Super Famicom Perfect Video &#039;92 - &#039;93) &amp;lt;br/&amp;gt;&lt;br /&gt;
|origin_ownership=OKeijiDragon (Summer 2013 - Present)&lt;br /&gt;
|system=SNES&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
The LaserDisc version of &#039;&#039;&#039;&#039;&#039;GTV Super Famicom Perfect Video &#039;92 ~ &#039;93&#039;&#039;&#039;&#039;&#039;, originally released on video cassette, is a promo catalog compiling previews of Super Famicom games coming out for release in Japan for 1992 and 1993, while also featuring several Japanese personality hosts chatting about upcoming games and performing quizzes with guests including Pokemon co-creator Satoshi Tajiri.&lt;br /&gt;
&lt;br /&gt;
Probably best known for featuring an interview with EarthBound creator Shigesato Itoi with early footage of MOTHER 2 (EarthBound) being covered, which was conducted at least two years before its August 28, 1994 release in Japan.&lt;br /&gt;
{{Video embed&lt;br /&gt;
|youtubelink=https://youtu.be/felTZT8442s&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/gtv-super-famicom-perfect-video-92-93-laserdisc-1992&lt;br /&gt;
}}&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GTV Super Famicom_Perfect Video &#039;92-93 LD (Logo).png|Logo&lt;br /&gt;
GTV Super Famicom Perfect Video &#039;92-93 LD (Battery).png|GTV Mascot Battery&lt;br /&gt;
GTV Super Famicom Perfect Video &#039;92-93 LD (Title).png|Title&lt;br /&gt;
SFCPV92&#039;93 - MOTHER 2 1992 Title Screen.png|MOTHER 2 circa 1992&lt;br /&gt;
SFCPV92&#039;93 - MOTHER 2 Release Date.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GTV Super Famicom Perfect Video &#039;92-93 LD (Front Cover).png|Front Cover&lt;br /&gt;
Super Famicom Perfect Video &#039;92-93 LD (Back Cover).png|Back Cover&lt;br /&gt;
GTV Super Famicom Perfect Video &#039;92-93 LD (Disc).png|Front Side Disc&lt;br /&gt;
GTV Super Famicom Perfect Video (OBI).png|Obi&lt;br /&gt;
GTV Super Famicom Perfect Video (Machine Review).png|Machine Review&lt;br /&gt;
GTV Super Famicom Perfect Video (Chapter+Tracklist).png|Chapter and Tracklist&lt;br /&gt;
GTV Super Famicom Perfect Video (Survey Front).png|Survey Front&lt;br /&gt;
GTV Super Famicom Perfect Video (Survey Back).png|Survey Back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Battery).png&amp;diff=144023</id>
		<title>File:GTV Super Famicom Perfect Video &#039;92-93 LD (Battery).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Battery).png&amp;diff=144023"/>
		<updated>2025-07-14T03:36:19Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Logo).png&amp;diff=144022</id>
		<title>File:GTV Super Famicom Perfect Video &#039;92-93 LD (Logo).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Logo).png&amp;diff=144022"/>
		<updated>2025-07-14T03:36:19Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Title).png&amp;diff=144021</id>
		<title>File:GTV Super Famicom Perfect Video &#039;92-93 LD (Title).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Title).png&amp;diff=144021"/>
		<updated>2025-07-14T03:36:19Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Super_Famicom_Perfect_Video_%2792-93_LD_(Back_Cover).png&amp;diff=144020</id>
		<title>File:Super Famicom Perfect Video &#039;92-93 LD (Back Cover).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Super_Famicom_Perfect_Video_%2792-93_LD_(Back_Cover).png&amp;diff=144020"/>
		<updated>2025-07-14T03:16:29Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Okeijidragon uploaded a new version of File:Super Famicom Perfect Video &amp;#039;92-93 LD (Back Cover).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Front_Cover).png&amp;diff=144019</id>
		<title>File:GTV Super Famicom Perfect Video &#039;92-93 LD (Front Cover).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Front_Cover).png&amp;diff=144019"/>
		<updated>2025-07-14T03:15:54Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Okeijidragon uploaded a new version of File:GTV Super Famicom Perfect Video &amp;#039;92-93 LD (Front Cover).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(OBI).png&amp;diff=144018</id>
		<title>File:GTV Super Famicom Perfect Video (OBI).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(OBI).png&amp;diff=144018"/>
		<updated>2025-07-14T03:13:40Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Okeijidragon uploaded a new version of File:GTV Super Famicom Perfect Video (OBI).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=144017</id>
		<title>EarthBound Beginnings (&quot;Earth Bound&quot; Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=144017"/>
		<updated>2025-07-14T02:55:12Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Quick edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Earthbound Prototype 000.png&lt;br /&gt;
|Page name=EarthBound Beginnings (&amp;quot;Earth Bound&amp;quot; Prototype)&lt;br /&gt;
|buildname=Earth Bound&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Demiforce&lt;br /&gt;
|releasedby=Mariotti&lt;br /&gt;
|filereleasedate=April 27, 1998&lt;br /&gt;
|origin_type=EPROM Cartridge&lt;br /&gt;
|origin_labels=NES PACKET 23&amp;lt;br&amp;gt;  To: Hiro Yamada / International&amp;lt;br&amp;gt; RE: Send to Mr. Yamauchi c/o NOCL for &amp;lt;br&amp;gt; Evaluation&amp;lt;br&amp;gt; Title: &amp;lt;b&amp;gt;Earth Bound&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Date: Feb 21. 1994 Due: March 15, 1994&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Property of Nintendo of America Inc.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; TK-69&lt;br /&gt;
|origin_ownership=Greg Mariotti (1990s-1998)&amp;lt;br&amp;gt;Kenny Brooks (1998)&amp;lt;br&amp;gt; Demiforce (1998-????)&lt;br /&gt;
|game=EarthBound Beginnings&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 1990}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 27, 1989}}{{RegionDate|US|Jun 14, 2015}}(WiiU Virtual Console)&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Earthbound Prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;&#039;&#039;Earth Bound&#039;&#039;&#039;&#039;&#039;&amp;quot; is a prototype of the unreleased English translation of &#039;&#039;&#039;&#039;&#039;MOTHER&#039;&#039;&#039;&#039;&#039; that was discovered in 1998. Would officially be released on the Wii U Virtual Console as &#039;&#039;&#039;&#039;&#039;EarthBound Beginnings&#039;&#039;&#039;&#039;&#039; in 2015.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Was long known unofficially as &#039;&#039;&#039;&#039;&#039;EarthBound Zero&#039;&#039;&#039;&#039;&#039; in fan circles due to initial releases of the ROM having the title screen edited by fans to differentiate itself from the SNES game. &lt;br /&gt;
*Initially announced for a Fall 1991 release in Vol. 18 of Nintendo Power. However, it seems as if Nintendo was still considering the game for a possible release as late as March of 1994, as this cartridge shows.&lt;br /&gt;
*The localization was fully completed and ready to ship, but was said to have been shelved due to the marketing department having no faith in the game&#039;s success. Another factor likely would have been the extra cost in producing a planned pack-in strategy guide.&lt;br /&gt;
**Was confirmed by localizer Phil Sandhop that the final build (likely to be this one) was completed on [http://www.lostlevels.org/200407/200407-earthbound2.shtml September of 1990].&lt;br /&gt;
*Officially released internationally through the Wii U Virtual Console as &#039;&#039;&#039;&#039;&#039;EarthBound Beginnings&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
*All of the changes made specifically for this version were carried over to 2003&#039;s &#039;&#039;MOTHER 1+2&#039;&#039; for Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.lostlevels.org/200407/200407-earthbound2.shtml Lost Levels interview with Localizer Phil Sandhop]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
EBB-Prototype1.jpg|Cartridge Front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|EarthBound Beginnings}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(Machine_Review).png&amp;diff=144016</id>
		<title>File:GTV Super Famicom Perfect Video (Machine Review).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(Machine_Review).png&amp;diff=144016"/>
		<updated>2025-07-14T02:20:37Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(Chapter%2BTracklist).png&amp;diff=144015</id>
		<title>File:GTV Super Famicom Perfect Video (Chapter+Tracklist).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(Chapter%2BTracklist).png&amp;diff=144015"/>
		<updated>2025-07-14T02:20:37Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Front_Cover).png&amp;diff=144014</id>
		<title>File:GTV Super Famicom Perfect Video &#039;92-93 LD (Front Cover).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Front_Cover).png&amp;diff=144014"/>
		<updated>2025-07-14T02:20:36Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Super_Famicom_Perfect_Video_%2792-93_LD_(Back_Cover).png&amp;diff=144013</id>
		<title>File:Super Famicom Perfect Video &#039;92-93 LD (Back Cover).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Super_Famicom_Perfect_Video_%2792-93_LD_(Back_Cover).png&amp;diff=144013"/>
		<updated>2025-07-14T02:20:36Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Disc).png&amp;diff=144012</id>
		<title>File:GTV Super Famicom Perfect Video &#039;92-93 LD (Disc).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_%2792-93_LD_(Disc).png&amp;diff=144012"/>
		<updated>2025-07-14T02:20:36Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(OBI).png&amp;diff=144011</id>
		<title>File:GTV Super Famicom Perfect Video (OBI).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(OBI).png&amp;diff=144011"/>
		<updated>2025-07-14T02:20:35Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(Survey_Front).png&amp;diff=144010</id>
		<title>File:GTV Super Famicom Perfect Video (Survey Front).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(Survey_Front).png&amp;diff=144010"/>
		<updated>2025-07-14T02:20:35Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(Survey_Back).png&amp;diff=144009</id>
		<title>File:GTV Super Famicom Perfect Video (Survey Back).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GTV_Super_Famicom_Perfect_Video_(Survey_Back).png&amp;diff=144009"/>
		<updated>2025-07-14T02:20:35Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SFCPV92%2793_-_MOTHER_2_1992_Title_Screen.png&amp;diff=144008</id>
		<title>File:SFCPV92&#039;93 - MOTHER 2 1992 Title Screen.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SFCPV92%2793_-_MOTHER_2_1992_Title_Screen.png&amp;diff=144008"/>
		<updated>2025-07-14T01:39:33Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title screen of MOTHER 2 (EarthBound) years before it&#039;s eventual release.&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:SFCPV92%2793_-_MOTHER_2_Release_Date.png&amp;diff=144007</id>
		<title>File:SFCPV92&#039;93 - MOTHER 2 Release Date.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:SFCPV92%2793_-_MOTHER_2_Release_Date.png&amp;diff=144007"/>
		<updated>2025-07-14T01:39:33Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screen of one of many intended release dates for MOTHER 2 (EarthBound) that were missed.&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/EarthBound/Message_Files&amp;diff=132883</id>
		<title>Assets/EarthBound/Message Files</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/EarthBound/Message_Files&amp;diff=132883"/>
		<updated>2025-01-27T06:39:49Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: No article on this?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/EarthBound/Message Files&lt;br /&gt;
|titlescreen=EarthBound SNES Source Code Scripting Files FD.jpg&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Video Game History Foundation&lt;br /&gt;
|releasedby=Frank Cifaldi&lt;br /&gt;
|filereleasedate=June 4, 2021&lt;br /&gt;
|origin_type=Floppy Disk&lt;br /&gt;
|origin_labels=Earth Bound&amp;lt;br&amp;gt; Message File &amp;lt;br&amp;gt;(03/25 version)&lt;br /&gt;
|origin_ownership=Marcus Lindblom&amp;lt;br&amp;gt; (1995 - Current)&lt;br /&gt;
|game=EarthBound&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jul 9, 1994}}&lt;br /&gt;
|release_date={{RegionDate|JP|Aug 27, 1994}} {{RegionDate|US|Jun 5, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
A floppy disc containing scripting/message source files pertaining to the localization of &#039;&#039;&#039;&#039;&#039;EarthBound&#039;&#039;&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;MOTHER 2&#039;&#039;&#039;&#039;&#039; in Japan) on the SNES.&lt;br /&gt;
{{Download&lt;br /&gt;
|file=EarthBound Script Source 1995-03-25.zip&lt;br /&gt;
|external=https://archive.org/details/earthbound-source&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Originates from the original game&#039;s localizer, Marcus Lindblom.&lt;br /&gt;
*All data was originally deleted in the disk, but was forensically recovered.&lt;br /&gt;
**As such, all times stamps were destroyed in the original deletion of the files.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=400 widths=400&amp;gt;&lt;br /&gt;
File:EarthBound SNES Source Code Scripting Files FD.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*EarthBound&#039;s English localizer Marcus Lindblom for preserving and lending the source material to the VGHF.&lt;br /&gt;
*Frank Cifaldi and the Video Game History Foundation for releasing the files&lt;br /&gt;
*Clyde Mandelin for translating the Japanese text for the release article.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
The release article for the source disk can be found in detail at the Video Game History Foundation here: https://gamehistory.org/earthbound-script-files/&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox|EarthBound}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:EarthBound_Script_Source_1995-03-25.zip&amp;diff=132882</id>
		<title>File:EarthBound Script Source 1995-03-25.zip</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:EarthBound_Script_Source_1995-03-25.zip&amp;diff=132882"/>
		<updated>2025-01-27T06:18:25Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:EarthBound_SNES_Source_Code_Scripting_Files_FD.jpg&amp;diff=132881</id>
		<title>File:EarthBound SNES Source Code Scripting Files FD.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:EarthBound_SNES_Source_Code_Scripting_Files_FD.jpg&amp;diff=132881"/>
		<updated>2025-01-27T06:01:40Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=132559</id>
		<title>EarthBound Beginnings (&quot;Earth Bound&quot; Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=132559"/>
		<updated>2025-01-24T00:38:59Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Some more details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Earthbound Prototype 000.png&lt;br /&gt;
|Page name=EarthBound Beginnings (&amp;quot;Earth Bound&amp;quot; Prototype)&lt;br /&gt;
|buildname=Earth Bound&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Demiforce&lt;br /&gt;
|releasedby=Mariotti&lt;br /&gt;
|filereleasedate=April 27, 1998&lt;br /&gt;
|origin_type=EPROM Cartridge&lt;br /&gt;
|origin_labels=NES PACKET 23&amp;lt;br&amp;gt;  To: Hiro Yamada / International&amp;lt;br&amp;gt; RE: Send to Mr. Yamauchi c/o NOCL for &amp;lt;br&amp;gt; Evaluation&amp;lt;br&amp;gt; Title: &amp;lt;b&amp;gt;Earth Bound&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Date: Feb 21. 1994 Due: March 15, 1994&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Property of Nintendo of America Inc.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; TK-69&lt;br /&gt;
|origin_ownership=Greg Mariotti (1990s-1998)&amp;lt;br&amp;gt;Kenny Brooks (1998)&amp;lt;br&amp;gt; Demiforce (1998-????)&lt;br /&gt;
|game=EarthBound Beginnings&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 1990}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 27, 1989}}{{RegionDate|US|Jun 14, 2015}}(WiiU Virtual Console)&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Earthbound Prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;&#039;&#039;Earth Bound&#039;&#039;&#039;&#039;&#039;&amp;quot; is a prototype of the unreleased English translation of &#039;&#039;&#039;&#039;&#039;MOTHER&#039;&#039;&#039;&#039;&#039; that was discovered in 1998. Would officially be released on the Wii U Virtual Console as &#039;&#039;&#039;&#039;&#039;EarthBound Beginnings&#039;&#039;&#039;&#039;&#039; in 2015.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Was long known unofficially as &#039;&#039;&#039;&#039;&#039;EarthBound Zero&#039;&#039;&#039;&#039;&#039; in fan circles.&lt;br /&gt;
*The localization was fully completed and ready to ship, but was said to have been shelved due to the marketing department having no faith in the game.&lt;br /&gt;
**Was confirmed by localizer Phil Sandhop that the final build (likely to be this one) was completed on [http://www.lostlevels.org/200407/200407-earthbound2.shtml| September of 1990].&lt;br /&gt;
*Officially released internationally through the Wii U Virtual Console as &#039;&#039;&#039;&#039;&#039;EarthBound Beginnings&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
*All of the changes made specifically for this version were carried over to 2003&#039;s &#039;&#039;MOTHER 1+2&#039;&#039; for Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.lostlevels.org/200407/200407-earthbound2.shtml Lost Levels interview with Localizer Phil Sandhop]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
EBB-Prototype1.jpg|Cartridge Front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|EarthBound Beginnings}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=132557</id>
		<title>EarthBound Beginnings (&quot;Earth Bound&quot; Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=132557"/>
		<updated>2025-01-24T00:11:39Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Added a lot more info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Earthbound Prototype 000.png&lt;br /&gt;
|Page name=EarthBound Beginnings (&amp;quot;Earth Bound&amp;quot; Prototype)&lt;br /&gt;
|buildname=Earth Bound&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Demiforce&lt;br /&gt;
|releasedby=Mariotti&lt;br /&gt;
|filereleasedate=April 27, 1998&lt;br /&gt;
|origin_type=EPROM Cartridge&lt;br /&gt;
|origin_labels=NES PACKET 23&amp;lt;br&amp;gt;  To: Hiro Yamada / International&amp;lt;br&amp;gt; RE: Send to Mr. Yamauchi c/o NOCL for &amp;lt;br&amp;gt; Evaluation&amp;lt;br&amp;gt; Title: &amp;lt;b&amp;gt;Earth Bound&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Date: Feb 21. 1994 Due: March 15, 1994&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Property of Nintendo of American Inc.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; TK-69&lt;br /&gt;
|game=EarthBound Beginnings&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 1990}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 27, 1989}}{{RegionDate|US|Jun 14, 2015}}(WiiU Virtual Console)&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Earthbound Prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;&#039;&#039;Earth Bound&#039;&#039;&#039;&#039;&#039;&amp;quot; is a prototype of the unreleased English translation of &#039;&#039;&#039;&#039;&#039;MOTHER&#039;&#039;&#039;&#039;&#039; that was discovered in 1998. Would officially be released on the Wii U Virtual Console as &#039;&#039;&#039;&#039;&#039;EarthBound Beginnings&#039;&#039;&#039;&#039;&#039; in 2015.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Was long known unofficially as &#039;&#039;&#039;&#039;&#039;EarthBound Zero&#039;&#039;&#039;&#039;&#039; in fan circles.&lt;br /&gt;
*The localization was fully completed and ready to ship, but was said to have been shelved due to the marketing department having no faith in the game.&lt;br /&gt;
**Was confirmed by localizer Phil Sandhop that the final build (likely to be this one) was completed on [http://www.lostlevels.org/200407/200407-earthbound2.shtml| September of 1990].&lt;br /&gt;
*Officially released internationally through the Wii U Virtual Console as &#039;&#039;&#039;&#039;&#039;EarthBound Beginnings&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
*All of the changes made specifically for this version were carried over to 2003&#039;s &#039;&#039;MOTHER 1+2&#039;&#039; for Game Boy Advance.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.lostlevels.org/200407/200407-earthbound2.shtml Lost Levels interview with Localizer Phil Sandhop]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
EBB-Prototype1.jpg|Cartridge Front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|EarthBound Beginnings}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=132555</id>
		<title>EarthBound Beginnings (&quot;Earth Bound&quot; Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=132555"/>
		<updated>2025-01-23T23:34:08Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Okeijidragon moved page EarthBound Beginnings (Prototype) to EarthBound Beginnings (&amp;quot;Earth Bound&amp;quot; Prototype): Shit. Too early to hit enter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=EarthBound (prototype)&lt;br /&gt;
|titlescreen=Earthbound Prototype 000.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Demiforce&lt;br /&gt;
|releasedby=Mariotti&lt;br /&gt;
|origin_type=Cartridge&lt;br /&gt;
|game=EarthBound&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 27, 1989}}{{RegionDate|US|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Earthbound Prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
This prototype of the unreleased English translation of &#039;&#039;&#039;&#039;&#039;MOTHER&#039;&#039;&#039;&#039;&#039; was discovered in 1998.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Alternatively known as &#039;&#039;&#039;&#039;&#039;EarthBound Zero&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
*The localization was fully completed and ready to ship, but was said to have been shelved due to the marketing department having no faith in the game.&lt;br /&gt;
*Re-released on the Wii U Virtual Console as &#039;&#039;&#039;&#039;&#039;EarthBound Beginnings&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
*The changes carry over to MOTHER 1+2 in order to earn an A rating.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.lostlevels.org/200407/200407-earthbound2.shtml Lost Levels interview with Localizer Phil Sandhop]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
EBB-Prototype1.jpg|Cartridge Front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|EarthBound}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=132553</id>
		<title>EarthBound Beginnings (&quot;Earth Bound&quot; Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=EarthBound_Beginnings_(%22Earth_Bound%22_Prototype)&amp;diff=132553"/>
		<updated>2025-01-23T23:33:08Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Okeijidragon moved page EarthBound (prototype) to EarthBound Beginnings (Prototype): Corrected capitalization.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=EarthBound (prototype)&lt;br /&gt;
|titlescreen=Earthbound Prototype 000.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Demiforce&lt;br /&gt;
|releasedby=Mariotti&lt;br /&gt;
|origin_type=Cartridge&lt;br /&gt;
|game=EarthBound&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 27, 1989}}{{RegionDate|US|Unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Earthbound Prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
This prototype of the unreleased English translation of &#039;&#039;&#039;&#039;&#039;MOTHER&#039;&#039;&#039;&#039;&#039; was discovered in 1998.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Alternatively known as &#039;&#039;&#039;&#039;&#039;EarthBound Zero&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
*The localization was fully completed and ready to ship, but was said to have been shelved due to the marketing department having no faith in the game.&lt;br /&gt;
*Re-released on the Wii U Virtual Console as &#039;&#039;&#039;&#039;&#039;EarthBound Beginnings&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
*The changes carry over to MOTHER 1+2 in order to earn an A rating.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.lostlevels.org/200407/200407-earthbound2.shtml Lost Levels interview with Localizer Phil Sandhop]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
EBB-Prototype1.jpg|Cartridge Front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|EarthBound}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Biohazard_2_(Aug_6,_1997_demo)&amp;diff=132367</id>
		<title>Biohazard 2 (Aug 6, 1997 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Biohazard_2_(Aug_6,_1997_demo)&amp;diff=132367"/>
		<updated>2025-01-19T21:05:44Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Some more details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BIOHAZARD 2 TRIAL.png&lt;br /&gt;
|Page name=Biohazard 2 (Aug 6, 1997 demo)&lt;br /&gt;
|builddate=Aug 6, 1997 16:00:00&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|game=Biohazard 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 17, 1997}} {{RegionDate|US|Dec 19, 1997}} {{RegionDate|EU|Mar 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 21, 1998}} {{RegionDate|JP|Jan 29, 1998}} {{RegionDate|EU|May 8, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Biohazard 2 Trial with Rockman Neo Demo.rar&lt;br /&gt;
}}&lt;br /&gt;
A Japanese demo disc containing playable pre-release demos of Biohazard 2 and Rockman Neo (also known as Rockman DASH or Mega Man Legends) for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Research on the Resident Evil 2 prototype contained on this demo disc can be found here:&lt;br /&gt;
{{Tcrf link| Proto:Resident Evil 2 (PlayStation)/August 5, 1997 (Trial Edition)}}&lt;br /&gt;
*Research on the Rockman Neo prototype contained on this demo disc can be found here:&lt;br /&gt;
{{Tcrf link| Proto:Mega Man Legends/August 5, 1997 (Biohazard 2 Trial Disc)}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://redump.org/disc/3004/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Biohazard 2}}{{Navbox prototype|Mega Man Legends}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:BIOHAZARD_2_TRIAL.png&amp;diff=132366</id>
		<title>File:BIOHAZARD 2 TRIAL.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:BIOHAZARD_2_TRIAL.png&amp;diff=132366"/>
		<updated>2025-01-19T21:03:08Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Okeijidragon uploaded a new version of File:BIOHAZARD 2 TRIAL.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=BIOHAZARD 2 TRIAL}}&lt;br /&gt;
|date=2021-03-16&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Vindico|Vindico]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Biohazard_2_(Oct_31,_1997_prototype)&amp;diff=132365</id>
		<title>Biohazard 2 (Oct 31, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Biohazard_2_(Oct_31,_1997_prototype)&amp;diff=132365"/>
		<updated>2025-01-19T20:55:28Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: Added more info, and a bunch of screenshots I had lying around.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BH2_&#039;BETA_2&#039;_Title_Screen.png&lt;br /&gt;
|Page name=Biohazard 2 (Oct 31, 1997 prototype)&lt;br /&gt;
|builddate=Oct 31, 1997 10:12:52&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=PRODiGAL&lt;br /&gt;
|releasedby=PRODiGAL&lt;br /&gt;
|filereleasedate=September 30, 2002&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Biohazard 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 17, 1997}} {{RegionDate|US|Dec 19, 1997}} {{RegionDate|EU|Mar 14, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 21, 1998}} {{RegionDate|JP|Jan 29, 1998}} {{RegionDate|EU|May 8, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Biohazard 2 (Oct 31, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Biohazard 2 (&#039;&#039;Resident Evil 2&#039;&#039;) for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Resident Evil 2 (PlayStation)/October 31, 1997 Prototype}}&lt;br /&gt;
* Claire disc hasn&#039;t been dumped.&lt;br /&gt;
* Also referred by some fan circles as the &amp;quot;Beta 2&amp;quot; build of Resident Evil 2.&lt;br /&gt;
* Sourced from pirate disc found in China. The [https://www.eurogamer.net/raiders-of-resident-evil-1-5 source used by the pirates is presumed to be from GameFan magazine], which utilized this disc for its December 1997 issue.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
File:Biohazard 2 (Beta 2) - PLAYER SELECT.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Police Station Hall w, Chest.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - 2F Police Station.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - 2F Police Station Corrupted Graphics.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - 1F Police Station Office No Chest.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Taxidermy Bear.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Two Leons!.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Sewers - Leon model for Ada Wong.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Sewers - Smack!.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Sewers - Too Bad.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Marshalling Yard Unseen Render.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Chemical Factory Unseen Render.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - DEBUG MENU 600 TURN TABLE 2.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Laboratory B4 Map Corrupted Graphics.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - -DEBUG MENU 60D REITOUSITU.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Laboratory Scene with Rough Render.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Laboratory Ada Kiss.png&lt;br /&gt;
File:Biohazard 2 (Beta 2) - Laboratory Scene with Rough Render 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;pre class=&amp;quot;nfo&amp;quot;&amp;gt;&lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                      Biohazard_2_BETA_2_JPN_PSX-PRODiGAL                      Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
                                                                                 &lt;br /&gt;
                              General Information                                &lt;br /&gt;
                                                                                 &lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û Original Release.....: N/A                                                    Û&lt;br /&gt;
Û Region...............: JPN / NTSC-J                                           Û&lt;br /&gt;
Û Platform.............: PS1                                                    Û&lt;br /&gt;
Û Language.............: Japanese / Some English (Menu)                         Û&lt;br /&gt;
Û Size (packed)........: 269 MB                                                 Û&lt;br /&gt;
Û Number of Parts......: 19                                                     Û&lt;br /&gt;
Û Part Size............: 15MB                                                   Û&lt;br /&gt;
Û Filename.............: pro-b2b2.001 --&amp;gt; pro-b2b2.019                          Û&lt;br /&gt;
Û CD1..................: pro-b2b2.bin / pro-b2b2.cue                            Û&lt;br /&gt;
Û CD2..................: N/A                                                    Û&lt;br /&gt;
Û CD3..................: N/A                                                    Û&lt;br /&gt;
Û Genre................: Survival Horror                                        Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
Û                                                                                &lt;br /&gt;
Û URL:                                                                           &lt;br /&gt;
Û                                                                                &lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
ÛÛÛ        Û                                                         Û        ÛÛÛ&lt;br /&gt;
ÛÛ         Û                                                         Û         ÛÛ&lt;br /&gt;
Û          Û                                                         Û          Û&lt;br /&gt;
ÛÛÛÛÛÛÛ    Û                                                         Û    ÛÛÛÛÛÛÛ&lt;br /&gt;
      Û    Û                                                         Û    Û      &lt;br /&gt;
      Û    Û                                                         Û    Û      &lt;br /&gt;
      Û    Û                                                         Û    Û      &lt;br /&gt;
      Û    Û                                                         Û    Û      &lt;br /&gt;
      Û    Û                                                         Û    Û      &lt;br /&gt;
ÛÛÛÛÛÛÛ    Û                                                         Û    ÛÛÛÛÛÛÛ&lt;br /&gt;
Û          Û                                                         Û          Û&lt;br /&gt;
ÛÛ         Û                                                         Û         ÛÛ&lt;br /&gt;
ÛÛÛ        Û                                                         Û        ÛÛÛ&lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛ                                                         ÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
                                                                                 &lt;br /&gt;
                                 Release Notes                                   &lt;br /&gt;
                                                                                 &lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
  Japanese Resident Evil 2 BETA 2. You can select both Leon A and B senarios.    &lt;br /&gt;
                                                                                 &lt;br /&gt;
  Not sure how far this beta lets you play though. I guess you&#039;ll have to play   &lt;br /&gt;
  to find out.                                                                   &lt;br /&gt;
                                                                                 &lt;br /&gt;
  It also includes a debug menu, so you can skip to different rooms.             &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
                                                                                 &lt;br /&gt;
                                 Usage Notes                                     &lt;br /&gt;
                                                                                 &lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
  01) UnRAR archives.                                                            &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
  02) Play with ePSXe 1.7.0. Or burn the image to a disc and play with a modded  &lt;br /&gt;
      (modchipped) PSX / PSOne.                                                  &lt;br /&gt;
                                                                                 &lt;br /&gt;
  03) Enjoy!                                                                     &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
                                                                                 &lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û NOTE: Modchip is required to play backups.                                    Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
Û                                                                               Û&lt;br /&gt;
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/11729/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Biohazard 2}}}}&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Laboratory_Ada_Kiss.png&amp;diff=132364</id>
		<title>File:Biohazard 2 (Beta 2) - Laboratory Ada Kiss.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Laboratory_Ada_Kiss.png&amp;diff=132364"/>
		<updated>2025-01-19T20:48:33Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Sewers_-_Too_Bad.png&amp;diff=132363</id>
		<title>File:Biohazard 2 (Beta 2) - Sewers - Too Bad.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Sewers_-_Too_Bad.png&amp;diff=132363"/>
		<updated>2025-01-19T20:48:33Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Laboratory_Scene_with_Rough_Render.png&amp;diff=132362</id>
		<title>File:Biohazard 2 (Beta 2) - Laboratory Scene with Rough Render.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Laboratory_Scene_with_Rough_Render.png&amp;diff=132362"/>
		<updated>2025-01-19T20:48:33Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Laboratory_B4_Map_Corrupted_Graphics.png&amp;diff=132361</id>
		<title>File:Biohazard 2 (Beta 2) - Laboratory B4 Map Corrupted Graphics.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Laboratory_B4_Map_Corrupted_Graphics.png&amp;diff=132361"/>
		<updated>2025-01-19T20:48:31Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_-DEBUG_MENU_60D_REITOUSITU.png&amp;diff=132360</id>
		<title>File:Biohazard 2 (Beta 2) - -DEBUG MENU 60D REITOUSITU.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_-DEBUG_MENU_60D_REITOUSITU.png&amp;diff=132360"/>
		<updated>2025-01-19T20:48:31Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Marshalling_Yard_Unseen_Render.png&amp;diff=132359</id>
		<title>File:Biohazard 2 (Beta 2) - Marshalling Yard Unseen Render.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Marshalling_Yard_Unseen_Render.png&amp;diff=132359"/>
		<updated>2025-01-19T20:48:31Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Sewers_-_Smack!.png&amp;diff=132358</id>
		<title>File:Biohazard 2 (Beta 2) - Sewers - Smack!.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Sewers_-_Smack!.png&amp;diff=132358"/>
		<updated>2025-01-19T20:48:30Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Laboratory_Scene_with_Rough_Render_2.png&amp;diff=132357</id>
		<title>File:Biohazard 2 (Beta 2) - Laboratory Scene with Rough Render 2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Laboratory_Scene_with_Rough_Render_2.png&amp;diff=132357"/>
		<updated>2025-01-19T20:48:30Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Chemical_Factory_Unseen_Render.png&amp;diff=132356</id>
		<title>File:Biohazard 2 (Beta 2) - Chemical Factory Unseen Render.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Chemical_Factory_Unseen_Render.png&amp;diff=132356"/>
		<updated>2025-01-19T20:48:30Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Sewers_-_Leon_model_for_Ada_Wong.png&amp;diff=132355</id>
		<title>File:Biohazard 2 (Beta 2) - Sewers - Leon model for Ada Wong.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Sewers_-_Leon_model_for_Ada_Wong.png&amp;diff=132355"/>
		<updated>2025-01-19T20:48:28Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Two_Leons!.png&amp;diff=132354</id>
		<title>File:Biohazard 2 (Beta 2) - Two Leons!.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Two_Leons!.png&amp;diff=132354"/>
		<updated>2025-01-19T20:48:28Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Taxidermy_Bear.png&amp;diff=132353</id>
		<title>File:Biohazard 2 (Beta 2) - Taxidermy Bear.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_Taxidermy_Bear.png&amp;diff=132353"/>
		<updated>2025-01-19T20:48:28Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_DEBUG_MENU_600_TURN_TABLE_2.png&amp;diff=132352</id>
		<title>File:Biohazard 2 (Beta 2) - DEBUG MENU 600 TURN TABLE 2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_DEBUG_MENU_600_TURN_TABLE_2.png&amp;diff=132352"/>
		<updated>2025-01-19T20:48:26Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Okeijidragon</name></author>
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		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_2F_Police_Station.png&amp;diff=132351</id>
		<title>File:Biohazard 2 (Beta 2) - 2F Police Station.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_2F_Police_Station.png&amp;diff=132351"/>
		<updated>2025-01-19T20:48:26Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Okeijidragon</name></author>
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		<id>http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_1F_Police_Station_Office_No_Chest.png&amp;diff=132350</id>
		<title>File:Biohazard 2 (Beta 2) - 1F Police Station Office No Chest.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Biohazard_2_(Beta_2)_-_1F_Police_Station_Office_No_Chest.png&amp;diff=132350"/>
		<updated>2025-01-19T20:48:26Z</updated>

		<summary type="html">&lt;p&gt;Okeijidragon: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Okeijidragon</name></author>
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