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	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Penguinyay2</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/Penguinyay2"/>
	<updated>2026-10-15T21:21:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167481</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167481"/>
		<updated>2026-06-25T01:39:25Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Silver City Go for it!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-52-27-70 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Particle effects]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-53-00-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|beta wall picture]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-57-42-96 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Thunder trail shifting paths lap 4]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-21-30-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|early podium]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-21-48-34 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Placeholder Zeppelin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-22-43-23 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|scrambled credits]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-34-01-73 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|demo mode]]&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
20260625 014513.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:20260625_014513.jpg&amp;diff=167480</id>
		<title>File:20260625 014513.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:20260625_014513.jpg&amp;diff=167480"/>
		<updated>2026-06-25T01:38:00Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Feb_24,_2000_prototype)&amp;diff=167471</id>
		<title>Speed Punks (Feb 24, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Feb_24,_2000_prototype)&amp;diff=167471"/>
		<updated>2026-06-24T22:41:24Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PSX - Speed Punks Reviewable-0000.png&lt;br /&gt;
|Page name=Speed Punks (Feb 24, 2000 prototype)&lt;br /&gt;
|builddate=Feb 24, 2000 09:39:50&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Speed Punks Reviewable&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Punks (Feb 24, 2000 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/SpeedPunksFeb242000prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Speed Punks&#039;&#039;&#039; (also known as &#039;&#039;&#039;Speed Freaks&#039;&#039;&#039; in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build date found within a file on the disc. Timestamps on disc seem incorrect.&lt;br /&gt;
* Compiled four days after the final US build.&lt;br /&gt;
*The green spill item effect was finally changed.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: N/A&lt;br /&gt;
** Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Speed Punks Reviewable-0000.png&lt;br /&gt;
PSX - Speed Punks Reviewable-0001.png|Main Menu&lt;br /&gt;
PSX - Speed Punks Reviewable-0002.png|Options&lt;br /&gt;
PSX - Speed Punks Reviewable-0003.png|Character Select&lt;br /&gt;
PSX - Speed Punks Reviewable-0004.png&lt;br /&gt;
PSX - Speed Punks Reviewable-0005.png|Loading Screen&lt;br /&gt;
PSX - Speed Punks Reviewable-0006.png|Gameplay&lt;br /&gt;
PSX - Speed Punks Reviewable-0007.png|Gameplay&lt;br /&gt;
PSX - Speed Punks Reviewable-0008.png|Gameplay&lt;br /&gt;
PSX - Speed Punks Reviewable-0009.png|Character Select&lt;br /&gt;
PSX - Speed Punks Reviewable-0010.png|Gameplay&lt;br /&gt;
PSX - Speed Punks Reviewable-0011.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Speed Punks Reviewable.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Speed Punks Reviewable.img|type=File|date=2020-12-14 09:04:40|size=720335280|crc32=C7112AFD|md5=e38006524298147f9a7ea64abc488d1b|sha1=181df04152bfd63d262eab5618a3cbc379febb38|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Speed Punks Reviewable.cue|type=File|date=2020-12-14 08:49:40|size=92|crc32=DAE3681E|md5=25d5bbdba25e0f2aa681782d44e0d1c6|sha1=af6cbb1d585862e32641e95d31dff44babba717d|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Speed Punks Reviewable.ccd|type=File|date=2020-12-14 08:49:40|size=772|crc32=BC5968EC|md5=9aec0307e3630c485ebefdf534f92375|sha1=41dcfd72c7c6046e675d4c3a2be72611be16eb53|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Speed Punks Reviewable.sub|type=File|date=2020-12-14 09:05:44|size=29401440|crc32=E68923A9|md5=353a7811b9826c9b499db8b9dbf6f7f1|sha1=0d3ef838d00743b39fd6360164d429b4efd51768|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Speed Punks Reviewable.jpeg|type=File|date=2021-03-14 12:15:18|size=1003477|crc32=11D55DFD|md5=e95ba67331200eaad910132f4f9240d2|sha1=1b793c22995bb8dd4e19b02d62228e7cc93542db|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jan_20,_2000_prototype)&amp;diff=167470</id>
		<title>Speed Punks (Jan 20, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jan_20,_2000_prototype)&amp;diff=167470"/>
		<updated>2026-06-24T22:40:13Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PSX - Speed Punks 1-21-0000.png&lt;br /&gt;
|Page name=Speed Punks (Jan 20, 2000 prototype)&lt;br /&gt;
|builddate=Jan 20, 2000 19:00:37&lt;br /&gt;
|buildname=1-21&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Speed Punks 1-21&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Punks (Jan 20, 2000 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/SpeedPunksJan202000prototype&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Speed Punks&#039;&#039;&#039; (also known as &#039;&#039;&#039;Speed Freaks&#039;&#039;&#039; in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build date found within a file on the disc. Timestamps on disc seem incorrect.&lt;br /&gt;
* Compiled a month before the final US build.&lt;br /&gt;
*Still has old particle effects.&lt;br /&gt;
*Green spill item still causes the player to slide like the older betas.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: N/A&lt;br /&gt;
** Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Speed Punks 1-21-0000.png&lt;br /&gt;
PSX - Speed Punks 1-21-0001.png|Main Menu&lt;br /&gt;
PSX - Speed Punks 1-21-0002.png|Options&lt;br /&gt;
PSX - Speed Punks 1-21-0003.png|Ditto&lt;br /&gt;
PSX - Speed Punks 1-21-0004.png|Loading Screen&lt;br /&gt;
PSX - Speed Punks 1-21-0005.png|Gameplay&lt;br /&gt;
PSX - Speed Punks 1-21-0006.png|Gameplay&lt;br /&gt;
PSX - Speed Punks 1-21-0007.png|Gameplay&lt;br /&gt;
PSX - Speed Punks 1-21-0008.png|Character Select&lt;br /&gt;
PSX - Speed Punks 1-21-0009.png&lt;br /&gt;
PSX - Speed Punks 1-21-0010.png|Gameplay&lt;br /&gt;
PSX - Speed Punks 1-21-0011.png|Gameplay&lt;br /&gt;
PSX - Speed Punks 1-21-0012.png|Gameplay&lt;br /&gt;
PSX - Speed Punks 1-21-0013.png|Character Select&lt;br /&gt;
PSX - Speed Punks 1-21-0014.png|Gameplay&lt;br /&gt;
PSX - Speed Punks 1-21-0015.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Speed Punks 1-21.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Speed Punks 1-21.img|type=File|date=2020-12-14 08:48:06|size=720210624|crc32=D06A3CFA|md5=8b8000e826d887a63f5126daba6f95f1|sha1=f11726adc92dae90c8fb2978bb64816840795c96|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Speed Punks 1-21.cue|type=File|date=2020-12-14 08:31:16|size=86|crc32=C7845A2E|md5=742cb297980299238cc47a0a994cb62f|sha1=d922e280edcdec8769c009e197b29020980bebca|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Speed Punks 1-21.ccd|type=File|date=2020-12-14 08:31:16|size=772|crc32=D1E31859|md5=2ae2b00e5a749d98d5b30410f42f82a7|sha1=886adecf6324947729bb037f9125b836c8e3f420|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Speed Punks 1-21.sub|type=File|date=2020-12-14 08:49:38|size=29396352|crc32=DDC626E0|md5=357d1ac1af384911f3ad0c2c0902fde2|sha1=4ad2f4a084caaeed414d4817babd3be9d6365dd8|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Speed Punks 1-21.jpeg|type=File|date=2021-03-14 12:15:18|size=741015|crc32=2BB29D3C|md5=3e4a0a8d01e9e1059831bf029d838185|sha1=e2103b9ec0e560d360fdf8e7558e9f27193c107a|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=167469</id>
		<title>Speed Punks (Apr 4, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=167469"/>
		<updated>2026-06-24T22:38:22Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Freaks (Apr 4, 1999 prototype)&lt;br /&gt;
|builddate=Apr 4, 1999&lt;br /&gt;
|buildname=Pre-Beta&lt;br /&gt;
|dumper=Lunolith&lt;br /&gt;
|releasedby=Lunolith&lt;br /&gt;
|filedumpdate=June 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPEED FREAKS&amp;lt;br/&amp;gt;Preview Version&amp;lt;br/&amp;gt;PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SpeedFreaksPreBeta.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Speed Punks&#039;&#039;&#039; (also known as &#039;&#039;&#039;Speed Freaks&#039;&#039;&#039; in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*This build still has dongle protection.&lt;br /&gt;
*The title screen is different &lt;br /&gt;
*A major overhaul to the game´s interface has started. &lt;br /&gt;
*The arcade cabinet menu machine is now on a primitive state (nonexistent on alpha build). *Player selects which game mode wants to play, and the camera zooms off the arcade cabinet into the room where its located. &lt;br /&gt;
*All players are in the room, boss players are locked, graphics, animations, and sound effects are different or nonexistent. &lt;br /&gt;
*Choosing a player brings the player back to the arcade cabinet where design has now a primitive layout as what came to be on the final build, although its style got revamped as well.&lt;br /&gt;
*In game changes are mostly HUD improvements such as boost bar, reflections, fonts, and track aesthetics.&lt;br /&gt;
*This build was clearly focused on showcase the new visual art style of the tracks and main menu.&lt;br /&gt;
*Many tracks have a way more colorful and sunnier theme, which was refined and toned down towards the final build.&lt;br /&gt;
*A “dodge” mechanic was scrapped and early power skid is in place, but its still buggy and just forces drift the kart 90 degrees.&lt;br /&gt;
*Boss races are present but not accessible.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-37-20-62 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-37-27-37 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|main menu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-37-55-79 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|early character select]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-38-19-02 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|early arcade cabinet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-38-44-86 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|early track select]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-40-19-80 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|art style (pre beta)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-47-13-45 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|art style (alpha for comparison)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Speedfreaks.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=167468</id>
		<title>Speed Punks (Apr 4, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=167468"/>
		<updated>2026-06-24T22:36:06Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Freaks (Apr 4, 1999 prototype)&lt;br /&gt;
|builddate=Apr 4, 1999&lt;br /&gt;
|buildname=Pre-Beta&lt;br /&gt;
|dumper=Lunolith&lt;br /&gt;
|releasedby=Lunolith&lt;br /&gt;
|filedumpdate=June 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPEED FREAKS&amp;lt;br/&amp;gt;Preview Version&amp;lt;br/&amp;gt;PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SpeedFreaksPreBeta.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Speed Punks&#039;&#039;&#039; (also known as &#039;&#039;&#039;Speed Freaks&#039;&#039;&#039; in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*This build still has dongle protection.&lt;br /&gt;
*The title screen is different &lt;br /&gt;
*A major overhaul to the game´s interface has started. &lt;br /&gt;
*The arcade cabinet menu machine is now on a primitive state (nonexistent on alpha build). *Player selects which game mode wants to play, and the camera zooms off the arcade cabinet into the room where its located. &lt;br /&gt;
*All players are in the room, boss players are locked, graphics, animations, and sound effects are different or nonexistent. &lt;br /&gt;
*Choosing a player brings the player back to the arcade cabinet where design has now a primitive layout as what came to be on the final build, although its style got revamped as well.&lt;br /&gt;
*In game changes are mostly HUD improvements such as boost bar, reflections, fonts, and track aesthetics.&lt;br /&gt;
*This build was clearly focused on showcase the new visual art style of the tracks and main menu.&lt;br /&gt;
*Many tracks have a way more colorful and sunnier theme, which was refined and toned down towards the final build.&lt;br /&gt;
*A “dodge” mechanic was scrapped and early power skid is in place, but its still buggy and just forces drift the kart 90 degrees.&lt;br /&gt;
*Boss races are present but not accessible.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-37-20-62 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-37-27-37 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-37-55-79 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-38-19-02 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-38-44-86 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-40-19-80 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-47-13-45 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Speedfreaks.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-47-13-45_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167467</id>
		<title>File:Screenshot 2026-06-18-18-47-13-45 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-47-13-45_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167467"/>
		<updated>2026-06-24T22:35:07Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-40-19-80_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167466</id>
		<title>File:Screenshot 2026-06-18-18-40-19-80 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-40-19-80_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167466"/>
		<updated>2026-06-24T22:34:34Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-38-44-86_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167465</id>
		<title>File:Screenshot 2026-06-18-18-38-44-86 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-38-44-86_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167465"/>
		<updated>2026-06-24T22:33:41Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-38-19-02_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167464</id>
		<title>File:Screenshot 2026-06-18-18-38-19-02 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-38-19-02_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167464"/>
		<updated>2026-06-24T22:33:10Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-37-55-79_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167463</id>
		<title>File:Screenshot 2026-06-18-18-37-55-79 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-37-55-79_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167463"/>
		<updated>2026-06-24T22:32:31Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-37-27-37_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167462</id>
		<title>File:Screenshot 2026-06-18-18-37-27-37 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-37-27-37_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167462"/>
		<updated>2026-06-24T22:31:58Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-37-20-62_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167461</id>
		<title>File:Screenshot 2026-06-18-18-37-20-62 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-37-20-62_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167461"/>
		<updated>2026-06-24T22:31:13Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Speed_Punks_(Apr_4,_1999_prototype)-title.png&amp;diff=167460</id>
		<title>File:Speed Punks (Apr 4, 1999 prototype)-title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Speed_Punks_(Apr_4,_1999_prototype)-title.png&amp;diff=167460"/>
		<updated>2026-06-24T22:30:05Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=167459</id>
		<title>Speed Punks (Apr 4, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=167459"/>
		<updated>2026-06-24T22:29:21Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Freaks (Apr 4, 1999 prototype)&lt;br /&gt;
|builddate=Apr 4, 1999&lt;br /&gt;
|buildname=Pre-Beta&lt;br /&gt;
|dumper=Lunolith&lt;br /&gt;
|releasedby=Lunolith&lt;br /&gt;
|filedumpdate=June 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPEED FREAKS&amp;lt;br/&amp;gt;Preview Version&amp;lt;br/&amp;gt;PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SpeedFreaksPreBeta.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Speed Punks&#039;&#039;&#039; (also known as &#039;&#039;&#039;Speed Freaks&#039;&#039;&#039; in Europe) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*This build still has dongle protection.&lt;br /&gt;
*The title screen is different &lt;br /&gt;
*A major overhaul to the game´s interface has started. &lt;br /&gt;
*The arcade cabinet menu machine is now on a primitive state (nonexistent on alpha build). *Player selects which game mode wants to play, and the camera zooms off the arcade cabinet into the room where its located. &lt;br /&gt;
*All players are in the room, boss players are locked, graphics, animations, and sound effects are different or nonexistent. &lt;br /&gt;
*Choosing a player brings the player back to the arcade cabinet where design has now a primitive layout as what came to be on the final build, although its style got revamped as well.&lt;br /&gt;
*In game changes are mostly HUD improvements such as boost bar, reflections, fonts, and track aesthetics.&lt;br /&gt;
*This build was clearly focused on showcase the new visual art style of the tracks and main menu.&lt;br /&gt;
*Many tracks have a way more colorful and sunnier theme, which was refined and toned down towards the final build.&lt;br /&gt;
*A “dodge” mechanic was scrapped and early power skid is in place, but its still buggy and just forces drift the kart 90 degrees.&lt;br /&gt;
*Boss races are present but not accessible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Speedfreaks.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Feb_22,_1999_prototype)&amp;diff=167458</id>
		<title>Speed Punks (Feb 22, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Feb_22,_1999_prototype)&amp;diff=167458"/>
		<updated>2026-06-24T22:26:15Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Feb 22, 1999 prototype)&lt;br /&gt;
|builddate=Feb 22, 1999&lt;br /&gt;
|buildname=Speed Freaks Alpha&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing game&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks (february 22, 1999) alpha prototype.7z&lt;br /&gt;
}}&lt;br /&gt;
This is an alpha / prototype version of Speed Freaks. It states itself as a &amp;quot;work in progress&amp;quot; in many tracks of the game. Most likely an internal leaked build meant to show the concept of the game and it&#039;s characters. It has a cracktro that celebrates removing the dongle protection of it.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dongle protection is removed in this build.&lt;br /&gt;
* Title screen is completely different and states it&#039;s &amp;quot;alpha&amp;quot;&lt;br /&gt;
* Title screen and character selection menu uses the song that was reused as the background music of the ending movie in the final version. This is important because in the final game, this movie has a predetermined duration, so the player can´t listen to the whole track in the final build. &lt;br /&gt;
* Main menu is basic and completely different.&lt;br /&gt;
* Character names and appareances are different from final release.&lt;br /&gt;
* Tracks are basic layouts of the final ones, with many changes on skyboxes, textures, obstacles, signs and names.&lt;br /&gt;
* Gameplay mechanics as &amp;quot;drifting&amp;quot; in the final are not present. &amp;quot;Dodging&amp;quot; mechanics are present instead.&lt;br /&gt;
* All items have different icons and its obtaining RNG values are different.&lt;br /&gt;
* Many camera changes.&lt;br /&gt;
* Real branding advertisements are present on the circuits.&lt;br /&gt;
*Pause menu serves as some form of debug mode. It shows the state of development phase, and its date, and it has a level selector, no matter if you are playing a tournament or single race. &lt;br /&gt;
*Characters has different names: Cosworth is known as chip, Beemer as S.U.D.S., Monty was buzz, Buster and wedgie were Thor and wedgie. And no voice lines are present on this build.&lt;br /&gt;
*Karts has also different wheel colors and their stats were categorized as light, medium or heavy, instead of the final star stats. &lt;br /&gt;
*Time trial records still uses pre alpha character icons.&lt;br /&gt;
*Track design is mostly the same circuit shapes, with a few exceptions, but graphical details are completely different: You can find real world brand ads all over the place as coca cola, Bridgestone, Tropicana, and more. “Speed freaks” and SDR decorations can be found in the grass. And “work in progress” signs are present in some tracks.&lt;br /&gt;
*Results screen uses a basic layout.&lt;br /&gt;
*All item icons are placeholder, barebones drawn icons, and item boxes uses a basic wooden box crate model.&lt;br /&gt;
*Music seems to be almost finished at this point since not too many differences can be found on the tracks. &lt;br /&gt;
*Boss races doesn’t exist at this point of development so the boss music track goes unused&lt;br /&gt;
*Hud elements are basic. Boost bar, speed meter, item hud are all placeholders.&lt;br /&gt;
*Game mechanics are being tested on this build, the slide or “powerskid” mechanic that became to be in the final is not present, but a “dodge” mechanic is on its place using the same R1 or L1 buttons. Instead of sliding, the character would hop to a side, but driving is really difficult since this mechanic is really barebones. Checking on the controller options menu, this is confirmed to be a “Dodge”&lt;br /&gt;
*Boost works mostly the same but graphics are way different.&lt;br /&gt;
*Bomb item appears only on multiplayer mode and the hold to blast function on an early state.&lt;br /&gt;
*The green stain item causes the player to slide a bit to the sides with almost no harmful effects. This was changed to an almost full stop and 360 spin in the final game.&lt;br /&gt;
The start of the race has different camera angles during the countdown at the start of a race.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-25-40-88 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Cracktro]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-26-27-25 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|buzz]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-27-03-49 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alpha menu]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-27-44-75 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|pre-alpha icons]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-29-51-35 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|tropicana]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-30-52-99 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|work in progress]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-31-03-54 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|lenny]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-32-25-93 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|bridgestone ad]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-34-30-14 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|wood crates]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-34-53-48 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|dodge mechanics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Feb_22,_1999_prototype)&amp;diff=167457</id>
		<title>Speed Punks (Feb 22, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Feb_22,_1999_prototype)&amp;diff=167457"/>
		<updated>2026-06-24T22:23:21Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Feb 22, 1999 prototype)&lt;br /&gt;
|builddate=Feb 22, 1999&lt;br /&gt;
|buildname=Speed Freaks Alpha&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing game&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks (february 22, 1999) alpha prototype.7z&lt;br /&gt;
}}&lt;br /&gt;
This is an alpha / prototype version of Speed Freaks. It states itself as a &amp;quot;work in progress&amp;quot; in many tracks of the game. Most likely an internal leaked build meant to show the concept of the game and it&#039;s characters. It has a cracktro that celebrates removing the dongle protection of it.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dongle protection is removed in this build.&lt;br /&gt;
* Title screen is completely different and states it&#039;s &amp;quot;alpha&amp;quot;&lt;br /&gt;
* Title screen and character selection menu uses the song that was reused as the background music of the ending movie in the final version. This is important because in the final game, this movie has a predetermined duration, so the player can´t listen to the whole track in the final build. &lt;br /&gt;
* Main menu is basic and completely different.&lt;br /&gt;
* Character names and appareances are different from final release.&lt;br /&gt;
* Tracks are basic layouts of the final ones, with many changes on skyboxes, textures, obstacles, signs and names.&lt;br /&gt;
* Gameplay mechanics as &amp;quot;drifting&amp;quot; in the final are not present. &amp;quot;Dodging&amp;quot; mechanics are present instead.&lt;br /&gt;
* All items have different icons and its obtaining RNG values are different.&lt;br /&gt;
* Many camera changes.&lt;br /&gt;
* Real branding advertisements are present on the circuits.&lt;br /&gt;
*Pause menu serves as some form of debug mode. It shows the state of development phase, and its date, and it has a level selector, no matter if you are playing a tournament or single race. &lt;br /&gt;
*Characters has different names: Cosworth is known as chip, Beemer as S.U.D.S., Monty was buzz, Buster and wedgie were Thor and wedgie. And no voice lines are present on this build.&lt;br /&gt;
*Karts has also different wheel colors and their stats were categorized as light, medium or heavy, instead of the final star stats. &lt;br /&gt;
*Time trial records still uses pre alpha character icons.&lt;br /&gt;
*Track design is mostly the same circuit shapes, with a few exceptions, but graphical details are completely different: You can find real world brand ads all over the place as coca cola, Bridgestone, Tropicana, and more. “Speed freaks” and SDR decorations can be found in the grass. And “work in progress” signs are present in some tracks.&lt;br /&gt;
*Results screen uses a basic layout.&lt;br /&gt;
*All item icons are placeholder, barebones drawn icons, and item boxes uses a basic wooden box crate model.&lt;br /&gt;
*Music seems to be almost finished at this point since not too many differences can be found on the tracks. &lt;br /&gt;
*Boss races doesn’t exist at this point of development so the boss music track goes unused&lt;br /&gt;
*Hud elements are basic. Boost bar, speed meter, item hud are all placeholders.&lt;br /&gt;
*Game mechanics are being tested on this build, the slide or “powerskid” mechanic that became to be in the final is not present, but a “dodge” mechanic is on its place using the same R1 or L1 buttons. Instead of sliding, the character would hop to a side, but driving is really difficult since this mechanic is really barebones. Checking on the controller options menu, this is confirmed to be a “Dodge”&lt;br /&gt;
*Boost works mostly the same but graphics are way different.&lt;br /&gt;
*Bomb item appears only on multiplayer mode and the hold to blast function on an early state.&lt;br /&gt;
*The green stain item causes the player to slide a bit to the sides with almost no harmful effects. This was changed to an almost full stop and 360 spin in the final game.&lt;br /&gt;
The start of the race has different camera angles during the countdown at the start of a race.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-25-40-88 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-26-27-25 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-27-03-49 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-27-44-75 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-29-51-35 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-30-52-99 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-31-03-54 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-32-25-93 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-34-30-14 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-34-53-48 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-34-53-48_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167456</id>
		<title>File:Screenshot 2026-06-18-18-34-53-48 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-34-53-48_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167456"/>
		<updated>2026-06-24T22:20:29Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-34-30-14_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167455</id>
		<title>File:Screenshot 2026-06-18-18-34-30-14 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-34-30-14_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167455"/>
		<updated>2026-06-24T22:20:03Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-32-25-93_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167454</id>
		<title>File:Screenshot 2026-06-18-18-32-25-93 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-32-25-93_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167454"/>
		<updated>2026-06-24T22:19:36Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-31-03-54_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167453</id>
		<title>File:Screenshot 2026-06-18-18-31-03-54 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-31-03-54_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167453"/>
		<updated>2026-06-24T22:19:09Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-30-52-99_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167452</id>
		<title>File:Screenshot 2026-06-18-18-30-52-99 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-30-52-99_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167452"/>
		<updated>2026-06-24T22:18:36Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-29-51-35_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167450</id>
		<title>File:Screenshot 2026-06-18-18-29-51-35 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-29-51-35_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167450"/>
		<updated>2026-06-24T22:18:06Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-27-44-75_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167449</id>
		<title>File:Screenshot 2026-06-18-18-27-44-75 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-27-44-75_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167449"/>
		<updated>2026-06-24T22:17:24Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-27-03-49_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167448</id>
		<title>File:Screenshot 2026-06-18-18-27-03-49 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-27-03-49_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167448"/>
		<updated>2026-06-24T22:16:53Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-26-27-25_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167447</id>
		<title>File:Screenshot 2026-06-18-18-26-27-25 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-26-27-25_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167447"/>
		<updated>2026-06-24T22:16:28Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-25-40-88_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167446</id>
		<title>File:Screenshot 2026-06-18-18-25-40-88 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-25-40-88_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167446"/>
		<updated>2026-06-24T22:15:50Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Feb_22,_1999_prototype)&amp;diff=167445</id>
		<title>Speed Punks (Feb 22, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Feb_22,_1999_prototype)&amp;diff=167445"/>
		<updated>2026-06-24T22:15:14Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Feb 22, 1999 prototype)&lt;br /&gt;
|builddate=Feb 22, 1999&lt;br /&gt;
|buildname=Speed Freaks Alpha&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing game&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks (february 22, 1999) alpha prototype.7z&lt;br /&gt;
}}&lt;br /&gt;
This is an alpha / prototype version of Speed Freaks. It states itself as a &amp;quot;work in progress&amp;quot; in many tracks of the game. Most likely an internal leaked build meant to show the concept of the game and it&#039;s characters. It has a cracktro that celebrates removing the dongle protection of it. &lt;br /&gt;
==Notes==&lt;br /&gt;
* Dongle protection is removed in this build.&lt;br /&gt;
* Title screen is completely different and states it&#039;s &amp;quot;alpha&amp;quot;&lt;br /&gt;
* Title screen and character selection menu uses the song that was reused as the background music of the ending movie in the final version. This is important because in the final game, this movie has a predetermined duration, so the player can´t listen to the whole track in the final build. &lt;br /&gt;
* Main menu is basic and completely different.&lt;br /&gt;
* Character names and appareances are different from final release.&lt;br /&gt;
* Tracks are basic layouts of the final ones, with many changes on skyboxes, textures, obstacles, signs and names.&lt;br /&gt;
* Gameplay mechanics as &amp;quot;drifting&amp;quot; in the final are not present. &amp;quot;Dodging&amp;quot; mechanics are present instead.&lt;br /&gt;
* All items have different icons and its obtaining RNG values are different.&lt;br /&gt;
* Many camera changes.&lt;br /&gt;
* Real branding advertisements are present on the circuits.&lt;br /&gt;
*Pause menu serves as some form of debug mode. It shows the state of development phase, and its date, and it has a level selector, no matter if you are playing a tournament or single race. &lt;br /&gt;
*Characters has different names: Cosworth is known as chip, Beemer as S.U.D.S., Monty was buzz, Buster and wedgie were Thor and wedgie. And no voice lines are present on this build.&lt;br /&gt;
*Karts has also different wheel colors and their stats were categorized as light, medium or heavy, instead of the final star stats. &lt;br /&gt;
*Time trial records still uses pre alpha character icons.&lt;br /&gt;
*Track design is mostly the same circuit shapes, with a few exceptions, but graphical details are completely different: You can find real world brand ads all over the place as coca cola, Bridgestone, Tropicana, and more. “Speed freaks” and SDR decorations can be found in the grass. And “work in progress” signs are present in some tracks.&lt;br /&gt;
*Results screen uses a basic layout.&lt;br /&gt;
*All item icons are placeholder, barebones drawn icons, and item boxes uses a basic wooden box crate model.&lt;br /&gt;
*Music seems to be almost finished at this point since not too many differences can be found on the tracks. &lt;br /&gt;
*Boss races doesn’t exist at this point of development so the boss music track goes unused&lt;br /&gt;
*Hud elements are basic. Boost bar, speed meter, item hud are all placeholders.&lt;br /&gt;
*Game mechanics are being tested on this build, the slide or “powerskid” mechanic that became to be in the final is not present, but a “dodge” mechanic is on its place using the same R1 or L1 buttons. Instead of sliding, the character would hop to a side, but driving is really difficult since this mechanic is really barebones. Checking on the controller options menu, this is confirmed to be a “Dodge”&lt;br /&gt;
*Boost works mostly the same but graphics are way different.&lt;br /&gt;
*Bomb item appears only on multiplayer mode and the hold to blast function on an early state.&lt;br /&gt;
*The green stain item causes the player to slide a bit to the sides with almost no harmful effects. This was changed to an almost full stop and 360 spin in the final game.&lt;br /&gt;
The start of the race has different camera angles during the countdown at the start of a race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Speed_Punks_(Feb_22,_1999_prototype)-title.png&amp;diff=167444</id>
		<title>File:Speed Punks (Feb 22, 1999 prototype)-title.png</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Speed_Punks_(Feb_22,_1999_prototype)-title.png&amp;diff=167444"/>
		<updated>2026-06-24T22:08:50Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167443</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167443"/>
		<updated>2026-06-24T22:00:39Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Silver City Go for it!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-52-27-70 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Particle effects]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-53-00-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|beta wall picture]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-57-42-96 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Thunder trail shifting paths lap 4]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-21-30-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|early podium]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-21-48-34 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Placeholder Zeppelin]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-22-43-23 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|scrambled credits]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-34-01-73 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|demo mode]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-19-34-01-73_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167442</id>
		<title>File:Screenshot 2026-06-18-19-34-01-73 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-19-34-01-73_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167442"/>
		<updated>2026-06-24T22:00:11Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-19-22-43-23_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167441</id>
		<title>File:Screenshot 2026-06-18-19-22-43-23 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-19-22-43-23_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167441"/>
		<updated>2026-06-24T21:59:06Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167440</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167440"/>
		<updated>2026-06-24T21:57:48Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Silver City Go for it!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-52-27-70 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Particle effects]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-53-00-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|beta wall picture]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-57-42-96 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Thunder trail shifting paths lap 4]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-21-30-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|early podium]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-19-21-48-34 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Placeholder Zeppelin]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-19-21-48-34_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167439</id>
		<title>File:Screenshot 2026-06-18-19-21-48-34 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-19-21-48-34_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167439"/>
		<updated>2026-06-24T21:57:13Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-19-21-30-00_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167438</id>
		<title>File:Screenshot 2026-06-18-19-21-30-00 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-19-21-30-00_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167438"/>
		<updated>2026-06-24T21:56:14Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167437</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167437"/>
		<updated>2026-06-24T21:55:00Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Silver City Go for it!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-52-27-70 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Particle effects]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-53-00-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|beta wall picture]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-57-42-96 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Thuder trail shifting paths lap 4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167436</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167436"/>
		<updated>2026-06-24T21:53:17Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Silver City Go for it!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-52-27-70 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Particle effects]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-53-00-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|beta wall picture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-57-42-96_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167435</id>
		<title>File:Screenshot 2026-06-18-18-57-42-96 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-57-42-96_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167435"/>
		<updated>2026-06-24T21:52:42Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-54-28-41_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167434</id>
		<title>File:Screenshot 2026-06-18-18-54-28-41 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-54-28-41_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167434"/>
		<updated>2026-06-24T21:51:07Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167433</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167433"/>
		<updated>2026-06-24T21:50:36Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Silver City Go for it!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-52-27-70 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Particle effects]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-53-00-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|beta wall picture]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-53-00-00 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|beta map and hud]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-53-00-00_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167432</id>
		<title>File:Screenshot 2026-06-18-18-53-00-00 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-53-00-00_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167432"/>
		<updated>2026-06-24T21:47:47Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167431</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167431"/>
		<updated>2026-06-24T21:46:08Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Silver City Go for it!]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 2026-06-18-18-52-27-70 44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|Particle effects]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-52-27-70_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167430</id>
		<title>File:Screenshot 2026-06-18-18-52-27-70 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-52-27-70_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167430"/>
		<updated>2026-06-24T21:45:14Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167429</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167429"/>
		<updated>2026-06-24T21:44:04Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167428</id>
		<title>File:Screenshot 2026-06-18-18-51-50-52 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-51-50-52_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167428"/>
		<updated>2026-06-24T21:43:46Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167427</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167427"/>
		<updated>2026-06-24T21:42:50Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
* No lap counter present on this build.&lt;br /&gt;
* Track maps are slightly offset and poorly drawn.&lt;br /&gt;
* Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
* Many differences in tracks, especially on city circuits.&lt;br /&gt;
* Some ads are still present on this build.&lt;br /&gt;
* Title screen is different.&lt;br /&gt;
* Arcade Cabinet has the final design.&lt;br /&gt;
* Tournaments have the tracks in different order&lt;br /&gt;
* Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
* Pop item still has older sound effects.&lt;br /&gt;
* AI is a lot faster and aggressive compared to final.&lt;br /&gt;
* Tabatha picture in character select is slightly different.&lt;br /&gt;
* Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older  protos.&lt;br /&gt;
* Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
* Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
* Cosworth’s race has improper AI pathing.&lt;br /&gt;
* Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges.&lt;br /&gt;
* Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the  final build if the player loses a tournament.&lt;br /&gt;
* Credits are present but completely scrambled.&lt;br /&gt;
* Demo mode is implemented after waiting long periods on race mode selection screen.&lt;br /&gt;
* AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
* Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167426</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167426"/>
		<updated>2026-06-24T21:40:05Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
- Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
&lt;br /&gt;
- No lap counter present on this build.&lt;br /&gt;
&lt;br /&gt;
-Track maps are slightly offset and poorly drawn.&lt;br /&gt;
&lt;br /&gt;
-Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
&lt;br /&gt;
-Many differences in tracks, especially on city circuits.&lt;br /&gt;
&lt;br /&gt;
-Some ads are still present on this build.&lt;br /&gt;
&lt;br /&gt;
-Title screen is different.&lt;br /&gt;
&lt;br /&gt;
-Arcade Cabinet has the final design.&lt;br /&gt;
&lt;br /&gt;
-Tournaments have the tracks in different order&lt;br /&gt;
&lt;br /&gt;
-Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Pop item still has older sound effects.&lt;br /&gt;
&lt;br /&gt;
-AI is a lot faster and aggressive compared to final.&lt;br /&gt;
&lt;br /&gt;
-Tabatha picture in character select is slightly different.&lt;br /&gt;
&lt;br /&gt;
-Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older &lt;br /&gt;
protos.&lt;br /&gt;
&lt;br /&gt;
-Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
&lt;br /&gt;
-Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Cosworth’s race has improper AI pathing.&lt;br /&gt;
&lt;br /&gt;
-Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges. &lt;br /&gt;
&lt;br /&gt;
-Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the &lt;br /&gt;
final build if the player loses a tournament.&lt;br /&gt;
&lt;br /&gt;
-Credits are present but completely scrambled.&lt;br /&gt;
&lt;br /&gt;
-Demo mode is implemented after waiting long periods on race mode selection screen. &lt;br /&gt;
&lt;br /&gt;
-AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
&lt;br /&gt;
-Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167425</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167425"/>
		<updated>2026-06-24T21:39:39Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
- Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
&lt;br /&gt;
- No lap counter present on this build.&lt;br /&gt;
&lt;br /&gt;
-Track maps are slightly offset and poorly drawn.&lt;br /&gt;
&lt;br /&gt;
-Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
&lt;br /&gt;
-Many differences in tracks, especially on city circuits.&lt;br /&gt;
&lt;br /&gt;
-Some ads are still present on this build.&lt;br /&gt;
&lt;br /&gt;
-Title screen is different.&lt;br /&gt;
&lt;br /&gt;
-Arcade Cabinet has the final design.&lt;br /&gt;
&lt;br /&gt;
-Tournaments have the tracks in different order&lt;br /&gt;
&lt;br /&gt;
-Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Pop item still has older sound effects.&lt;br /&gt;
&lt;br /&gt;
-AI is a lot faster and aggressive compared to final.&lt;br /&gt;
&lt;br /&gt;
-Tabatha picture in character select is slightly different.&lt;br /&gt;
&lt;br /&gt;
-Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older &lt;br /&gt;
protos.&lt;br /&gt;
&lt;br /&gt;
-Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
&lt;br /&gt;
-Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Cosworth’s race has improper AI pathing.&lt;br /&gt;
&lt;br /&gt;
-Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges. &lt;br /&gt;
&lt;br /&gt;
-Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the &lt;br /&gt;
final build if the player loses a tournament.&lt;br /&gt;
&lt;br /&gt;
-Credits are present but completely scrambled.&lt;br /&gt;
&lt;br /&gt;
-Demo mode is implemented after waiting long periods on race mode selection screen. &lt;br /&gt;
&lt;br /&gt;
-AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
&lt;br /&gt;
-Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg|200px|thumb|left|loading screen]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167424</id>
		<title>File:Screenshot 2026-06-18-18-48-40-25 44d8ff161ab42b39f772828f4c9e0374.jpg</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=File:Screenshot_2026-06-18-18-48-40-25_44d8ff161ab42b39f772828f4c9e0374.jpg&amp;diff=167424"/>
		<updated>2026-06-24T21:35:26Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167423</id>
		<title>Speed Punks (Jun 21, 1999 Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Speed_Punks_(Jun_21,_1999_Prototype)&amp;diff=167423"/>
		<updated>2026-06-24T21:32:26Z</updated>

		<summary type="html">&lt;p&gt;Penguinyay2: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Punks (Jun 21, 1999 Prototype)&lt;br /&gt;
|builddate=Jun 21, 1999&lt;br /&gt;
|buildname=Speed Freaks&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=Speed Freaks&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Kart racer&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Speed Freaks beta 1999 jun 21.7z&lt;br /&gt;
}}&lt;br /&gt;
This is the prototype that many people got by accident on rental stores. Famous for containing a completely unfinished Silver city with broken collision to the point where it is barely playable and it contains a scrolling message that says “Speed Freaks… Go for it!”&lt;br /&gt;
==Notes==&lt;br /&gt;
- Intro movie is present but with no Jamiroquai music.&lt;br /&gt;
&lt;br /&gt;
- No lap counter present on this build.&lt;br /&gt;
&lt;br /&gt;
-Track maps are slightly offset and poorly drawn.&lt;br /&gt;
&lt;br /&gt;
-Cosworth has a different hurt voice clip and some duplicate sound bugs&lt;br /&gt;
&lt;br /&gt;
-Many differences in tracks, especially on city circuits.&lt;br /&gt;
&lt;br /&gt;
-Some ads are still present on this build.&lt;br /&gt;
&lt;br /&gt;
-Title screen is different.&lt;br /&gt;
&lt;br /&gt;
-Arcade Cabinet has the final design.&lt;br /&gt;
&lt;br /&gt;
-Tournaments have the tracks in different order&lt;br /&gt;
&lt;br /&gt;
-Particle effects are different on blue and red missiles as seen in older protos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
Pop item still has older sound effects.&lt;br /&gt;
&lt;br /&gt;
-AI is a lot faster and aggressive compared to final.&lt;br /&gt;
&lt;br /&gt;
-Tabatha picture in character select is slightly different.&lt;br /&gt;
&lt;br /&gt;
-Thunder Trail´s shortcut is a shifting path instead of a shortcut, as seen on older &lt;br /&gt;
protos.&lt;br /&gt;
&lt;br /&gt;
-Drifting mechanics are almost like final, but with early physics still.&lt;br /&gt;
&lt;br /&gt;
-Loading screens are placeholders.&lt;br /&gt;
&lt;br /&gt;
-Cosworth’s race has improper AI pathing.&lt;br /&gt;
&lt;br /&gt;
-Game has libcrypt protection that crashes on any track that is not Shipwreck shore. It can be patched but still crashes on Tetsuo and Beemer challenges. &lt;br /&gt;
&lt;br /&gt;
-Podiums are in beta state. Design is early and incomplete, Skybox and background is different, and the zeppelin is a placeholder. Also, you get 4 players in the podium; the 4th place shows the animation of losing a tournament normally seen by the player in the &lt;br /&gt;
final build if the player loses a tournament.&lt;br /&gt;
&lt;br /&gt;
-Credits are present but completely scrambled.&lt;br /&gt;
&lt;br /&gt;
-Demo mode is implemented after waiting long periods on race mode selection screen. &lt;br /&gt;
&lt;br /&gt;
-AI pathing is weird in some tracks. AI will jump out of course in some sections.&lt;br /&gt;
&lt;br /&gt;
-Collision is weird in many tracks, launching the player upwards or stopping them completely sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>Penguinyay2</name></author>
	</entry>
</feed>