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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pivotman319</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pivotman319"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Pivotman319"/>
	<updated>2026-04-07T00:24:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Oct_19,_2009_demo)&amp;diff=158658</id>
		<title>Left 4 Dead 2 (Oct 19, 2009 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Oct_19,_2009_demo)&amp;diff=158658"/>
		<updated>2026-02-23T20:44:46Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Left 4 Dead 2 (Oct 19, 2009 demo).png&lt;br /&gt;
|Page name=Left 4 Dead 2 (Oct 19, 2009 demo)&lt;br /&gt;
|builddate=Oct 19, 2009 12:41 PM&lt;br /&gt;
|buildname=Changelist #754347&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=November 3, 2019&lt;br /&gt;
|game=Left 4 Dead 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|NA|Oct 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 17, 2009}} {{RegionDate|EU|Nov 20, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Left 4 Dead 2 (Oct 19, 2009 demo).7z&lt;br /&gt;
|external=https://digiex.net/threads/left-4-dead-2-demo-download.2714/&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;Left 4 Dead 2&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* According to the Left 4 Dead wiki, the demo became available to everyone with Xbox Live Gold on November 3, 2009. People who pre-ordered, however, were able to play it a week earlier, Due to delays, the PC demo was released October 28 at 7:00 (PC users were able to pre-load it on October 24 through Steam). Users with Silver Xbox Live accounts were able to play the demo on November 10. The Left 4 Dead 2 demo is still playable on the Xbox 360 after the release of the full version of Left 4 Dead 2. &lt;br /&gt;
* Using console commands could allow people to become Special Infected and play a mini-game of Versus.&lt;br /&gt;
* According to the wiki, it is said that the H&amp;amp;K MP5 and Knife would generate. These two weapons in the final version are exclusive to the German xbox 360 region of the game.&lt;br /&gt;
* The first two levels of “The Parish” campaign are playable in this demo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Left4Dead2-XBL-Demo-MainMenu.png|Main menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;400&amp;quot;&amp;gt;InSjYEn7CNs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://digiex.net/threads/left-4-dead-2-demo-download.2714/ Post on Digiex.net].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Left 4 Dead 2}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Oct_19,_2009_demo)&amp;diff=158657</id>
		<title>Left 4 Dead 2 (Oct 19, 2009 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Oct_19,_2009_demo)&amp;diff=158657"/>
		<updated>2026-02-23T20:23:36Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Left 4 Dead 2 (Oct 19, 2009 demo).png&lt;br /&gt;
|Page name=Left 4 Dead 2 (Oct 19, 2009 demo)&lt;br /&gt;
|builddate=Oct 19, 2009 12:41 PM&lt;br /&gt;
|buildname=Changelist #754347&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=November 3, 2019&lt;br /&gt;
|game=Left 4 Dead 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|NA|Oct 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 17, 2009}} {{RegionDate|EU|Nov 20, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Left 4 Dead 2 (Oct 19, 2009 demo).7z&lt;br /&gt;
|external=https://digiex.net/threads/left-4-dead-2-demo-download.2714/&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;Left 4 Dead 2&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* According to the Left 4 Dead wiki, the demo became available to everyone with Xbox Live Gold on November 3, 2009. People who pre-ordered, however, were able to play it a week earlier, Due to delays, the PC demo was released October 28 at 7:00 (PC users were able to pre-load it on October 24 through Steam). Users with Silver Xbox Live accounts were able to play the demo on November 10. The Left 4 Dead 2 demo is still playable on the Xbox 360 after the release of the full version of Left 4 Dead 2. &lt;br /&gt;
* Using console commands could allow people to become Special Infected and play a mini-game of Versus.&lt;br /&gt;
* According to the wiki, it is said that the H&amp;amp;K MP5 and Knife would generate. These two weapons in the final version are exclusive to the German xbox 360 region of the game.&lt;br /&gt;
* The first two levels of “The Parish” campaign are playable in this demo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Left4Dead2-XBL-Demo-MainMenu.png|Main menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://digiex.net/threads/left-4-dead-2-demo-download.2714/ Post on Digiex.net].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Left 4 Dead 2}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Oct_19,_2009_demo)&amp;diff=158656</id>
		<title>Left 4 Dead 2 (Oct 19, 2009 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Oct_19,_2009_demo)&amp;diff=158656"/>
		<updated>2026-02-23T19:59:41Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: this is false, use latest canary build + set readback_resolve to full&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Left 4 Dead 2 (Oct 19, 2009 demo).png&lt;br /&gt;
|Page name=Left 4 Dead 2 (Oct 19, 2009 demo)&lt;br /&gt;
|builddate=Oct 19, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=November 3, 2019&lt;br /&gt;
|game=Left 4 Dead 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|NA|Oct 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 17, 2009}} {{RegionDate|EU|Nov 20, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Left 4 Dead 2 (Oct 19, 2009 demo).7z&lt;br /&gt;
|external=https://digiex.net/threads/left-4-dead-2-demo-download.2714/&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;Left 4 Dead 2&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* According to the Left 4 Dead wiki, the demo became available to everyone with Xbox Live Gold on November 3, 2009. People who pre-ordered, however, were able to play it a week earlier, Due to delays, the PC demo was released October 28 at 7:00 (PC users were able to pre-load it on October 24 through Steam). Users with Silver Xbox Live accounts were able to play the demo on November 10. The Left 4 Dead 2 demo is still playable on the Xbox 360 after the release of the full version of Left 4 Dead 2. &lt;br /&gt;
* Using console commands could allow people to become Special Infected and play a mini-game of Versus.&lt;br /&gt;
* According to the wiki, it is said that the H&amp;amp;K MP5 and Knife would generate. These two weapons in the final version are exclusive to the German xbox 360 region of the game.&lt;br /&gt;
* The first two levels of “The Parish” campaign are playable in this demo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Left4Dead2-XBL-Demo-MainMenu.png|Main menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://digiex.net/threads/left-4-dead-2-demo-download.2714/ Post on Digiex.net].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Left 4 Dead 2}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Oct_19,_2009_demo)&amp;diff=158655</id>
		<title>Left 4 Dead 2 (Oct 19, 2009 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Left_4_Dead_2_(Oct_19,_2009_demo)&amp;diff=158655"/>
		<updated>2026-02-23T19:58:42Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Left 4 Dead 2 (Oct 19, 2009 demo).png&lt;br /&gt;
|Page name=Left 4 Dead 2 (Oct 19, 2009 demo)&lt;br /&gt;
|builddate=Oct 19, 2009&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=November 3, 2019&lt;br /&gt;
|game=Left 4 Dead 2&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|NA|Oct 9, 2009}}&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 17, 2009}} {{RegionDate|EU|Nov 20, 2009}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Left 4 Dead 2 (Oct 19, 2009 demo).7z&lt;br /&gt;
|external=https://digiex.net/threads/left-4-dead-2-demo-download.2714/&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;Left 4 Dead 2&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* According to the Left 4 Dead wiki, the demo became available to everyone with Xbox Live Gold on November 3, 2009. People who pre-ordered, however, were able to play it a week earlier, Due to delays, the PC demo was released October 28 at 7:00 (PC users were able to pre-load it on October 24 through Steam). Users with Silver Xbox Live accounts were able to play the demo on November 10. The Left 4 Dead 2 demo is still playable on the Xbox 360 after the release of the full version of Left 4 Dead 2. &lt;br /&gt;
* Using console commands could allow people to become Special Infected and play a mini-game of Versus.&lt;br /&gt;
* According to the wiki, it is said that the H&amp;amp;K MP5 and Knife would generate. These two weapons in the final version are exclusive to the German xbox 360 region of the game.&lt;br /&gt;
* The first two levels of “The Parish” campaign are playable in this demo.&lt;br /&gt;
* It seems that in the August 18, 2024 version of Xenia Canary, there are some graphical errors.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Left4Dead2-XBL-Demo-MainMenu.png|Main menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://digiex.net/threads/left-4-dead-2-demo-download.2714/ Post on Digiex.net].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Left 4 Dead 2}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Left4Dead2-XBL-Demo-MainMenu.png&amp;diff=158654</id>
		<title>File:Left4Dead2-XBL-Demo-MainMenu.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Left4Dead2-XBL-Demo-MainMenu.png&amp;diff=158654"/>
		<updated>2026-02-23T19:58:16Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Left_4_Dead_2_(Oct_19,_2009_demo).png&amp;diff=158653</id>
		<title>File:Left 4 Dead 2 (Oct 19, 2009 demo).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Left_4_Dead_2_(Oct_19,_2009_demo).png&amp;diff=158653"/>
		<updated>2026-02-23T19:55:19Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: Pivotman319 uploaded a new version of File:Left 4 Dead 2 (Oct 19, 2009 demo).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140081</id>
		<title>Half-Life 2: Episode Two (Nov 1, 2006 Tech demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140081"/>
		<updated>2025-05-13T15:03:53Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&lt;br /&gt;
|Page name=Half-Life 2: Episode Two (Nov 1, 2006 tech demo)&lt;br /&gt;
|builddate=Nov 1, 2006&lt;br /&gt;
|buildname=Source Particle Benchmark&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=PROViSiON&lt;br /&gt;
|filereleasedate=April 8, 2007&lt;br /&gt;
|origin_type=Folder dump&lt;br /&gt;
|game=Half-Life 2: Episode Two&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|release_date=Oct 10, 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Half-Life 2 - Episode Two (Nov 1, 2006 tech demo).rar}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Source Particle Benchmark&#039;&#039;&#039; is a technical demo that shows off the then-new particle system and performance improvements to be included as part of upcoming Valve games, which included Half-Life 2: Episode Two, Team Fortress 2 and Portal. It was demonstrated to journalists in a private press event dubbed the &amp;quot;Valve Multicore Hardware Day&amp;quot;, which occurred on 1 November 2006. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This build includes an experimental multi-core DirectX 9 renderer, a new DMX-based particle system, updates to the VRAD lighting simulator (alongside a sample BSP for the Half-Life 2: Episode One chapter &amp;quot;Direct Intervention&amp;quot;, which was used as part of the demo), as well as slides and notes for the press event.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg|Title screen&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest1.jpg|Particle test #1&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest2.jpg|Particle test #2&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest3.jpg|Particle test #3&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest4.jpg|Particle test #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
{{Navbox prototype|Half-Life 2: Episode Two}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140080</id>
		<title>Half-Life 2: Episode Two (Nov 1, 2006 Tech demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140080"/>
		<updated>2025-05-13T14:58:29Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&lt;br /&gt;
|Page name=Half-Life 2: Episode Two (Nov 1, 2006 tech demo)&lt;br /&gt;
|builddate=Nov 1, 2006&lt;br /&gt;
|buildname=Source Particle Benchmark&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=PROViSiON&lt;br /&gt;
|filereleasedate=April 8, 2007&lt;br /&gt;
|origin_type=Folder dump&lt;br /&gt;
|game=Half-Life 2: Episode Two&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|release_date=Oct 10, 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Half-Life 2 - Episode Two (Nov 1, 2006 tech demo).rar}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Source Particle Benchmark&#039;&#039;&#039; is a technical demo that shows off the then-new particle system and performance improvements to be included as part of upcoming Valve games, which included Half-Life 2: Episode Two, Team Fortress 2 and Portal. It was demonstrated to journalists in a private press event dubbed the &amp;quot;Valve Multicore Hardware Day&amp;quot;, which occurred on 1 November 2006. It &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This build includes an experimental multi-core DirectX 9 renderer, a new DMX-based particle system, updates to the VRAD lighting simulator (alongside a sample BSP for the Half-Life 2: Episode One chapter &amp;quot;Direct Intervention&amp;quot;, which was used as part of the demo), as well as slides and notes for the press event.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg|Title screen&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest1.jpg|Particle test #1&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest2.jpg|Particle test #2&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest3.jpg|Particle test #3&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest4.jpg|Particle test #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
{{Navbox prototype|Half-Life 2: Episode Two}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest1.jpg&amp;diff=140079</id>
		<title>File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest1.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest1.jpg&amp;diff=140079"/>
		<updated>2025-05-13T14:57:39Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest3.jpg&amp;diff=140078</id>
		<title>File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest3.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest3.jpg&amp;diff=140078"/>
		<updated>2025-05-13T14:57:38Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest2.jpg&amp;diff=140077</id>
		<title>File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest2.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest2.jpg&amp;diff=140077"/>
		<updated>2025-05-13T14:57:38Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest4.jpg&amp;diff=140076</id>
		<title>File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest4.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-ParticleTest4.jpg&amp;diff=140076"/>
		<updated>2025-05-13T14:57:38Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140075</id>
		<title>Half-Life 2: Episode Two (Nov 1, 2006 Tech demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140075"/>
		<updated>2025-05-13T14:50:49Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&lt;br /&gt;
|Page name=Half-Life 2: Episode Two (Nov 1, 2006 tech demo)&lt;br /&gt;
|builddate=Nov 1, 2006&lt;br /&gt;
|buildname=Source Particle Benchmark&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=PROViSiON&lt;br /&gt;
|filereleasedate=April 8, 2007&lt;br /&gt;
|origin_type=Folder dump&lt;br /&gt;
|game=Half-Life 2: Episode Two&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|release_date=Oct 10, 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Half-Life 2 - Episode Two (Nov 1, 2006 tech demo).rar}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Source Particle Benchmark&#039;&#039;&#039; is a technical demo that shows off the then-new particle system and performance improvements to be included as part of upcoming Valve games, which included Half-Life 2: Episode Two, Team Fortress 2 and Portal. It was demonstrated to journalists in a private press event dubbed the &amp;quot;Valve Multicore Hardware Day&amp;quot;, which occurred on 1 November 2006. It &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This build includes an experimental multi-core DirectX 9 renderer, a new DMX-based particle system, updates to the VRAD lighting simulator (alongside a sample BSP for the Half-Life 2: Episode One chapter &amp;quot;Direct Intervention&amp;quot;, which was used as part of the demo), as well as slides and notes for the press event.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg|Title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;br /&gt;
{{Navbox prototype|Half-Life 2: Episode Two}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140074</id>
		<title>Half-Life 2: Episode Two (Nov 1, 2006 Tech demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140074"/>
		<updated>2025-05-13T14:49:57Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&lt;br /&gt;
|Page name=Half-Life 2: Episode Two (Nov 1, 2006 tech demo)&lt;br /&gt;
|builddate=Nov 1, 2006&lt;br /&gt;
|buildname=Source Particle Benchmark&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=PROViSiON&lt;br /&gt;
|filereleasedate=April 8, 2007&lt;br /&gt;
|origin_type=Folder dump&lt;br /&gt;
|game=Half-Life 2: Episode Two&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|release_date=Oct 10, 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Half-Life 2 - Episode Two (Nov 1, 2006 tech demo).rar}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Source Particle Benchmark&#039;&#039;&#039; is a technical demo that shows off the then-new particle system and performance improvements to be included as part of upcoming Valve games, which included Half-Life 2: Episode Two, Team Fortress 2 and Portal. It was demonstrated to journalists in a private press event dubbed the &amp;quot;Valve Multicore Hardware Day&amp;quot;, which occurred on 1 November 2006. It &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This build includes an experimental multi-core DirectX 9 renderer, a new DMX-based particle system, updates to the VRAD lighting simulator (alongside a sample BSP for the Half-Life 2: Episode One chapter &amp;quot;Direct Intervention&amp;quot;, which was used as part of the demo), as well as slides and notes for the press event.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg|Title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140072</id>
		<title>Half-Life 2: Episode Two (Nov 1, 2006 Tech demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140072"/>
		<updated>2025-05-13T14:47:40Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&lt;br /&gt;
|Page name=Half-Life 2: Episode Two (Nov 1, 2006 tech demo)&lt;br /&gt;
|builddate=Nov 1, 2006&lt;br /&gt;
|buildname=Source Particle Benchmark&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=PROViSiON&lt;br /&gt;
|filereleasedate=April 8, 2007&lt;br /&gt;
|origin_type=Folder dump&lt;br /&gt;
|game=Half-Life 2: Episode Two&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|release_date=Oct 10, 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
This is the Source Particle Benchmark demonstrated to journalists in a private press event dubbed the &amp;quot;Valve Multicore Hardware Day&amp;quot;, which occurred on 1 November 2006. It is a technical demo that shows off the then-new particle system, benchmarking statistics and performance improvements to be included as part of upcoming Valve games, which included Half-Life 2: Episode Two, Team Fortress 2 and Portal.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This build includes an experimental multi-core DX9 renderer, a new DMX-based particle system, updates to the VRAD lighting simulator (alongside a sample BSP for the Half-Life 2: Episode One chapter &amp;quot;Direct Intervention&amp;quot;, which was used as part of the demo), as well as slides and notes for the press event.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg|Title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140070</id>
		<title>Half-Life 2: Episode Two (Nov 1, 2006 Tech demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Half-Life_2:_Episode_Two_(Nov_1,_2006_Tech_demo)&amp;diff=140070"/>
		<updated>2025-05-13T14:47:16Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: Created page with &amp;quot;{{Prototype |titlescreen=HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg |Page name=Half-Life 2: Episode Two (Nov 1, 2006 tech demo) |builddate=Nov 1, 2006 |buildname=Source Particle Benchmark |status=Released |dumper=N/A |releasedby=PROViSiON |filereleasedate=April 8, 2007 |origin_type=Folder dump |game=Half-Life 2: Episode Two |system=PC |genre=First-Person Shooter |release_date=Oct 10, 2007 |unreleased=No }} {{Download}} This is the Source Particle Benchmark demonstrated...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&lt;br /&gt;
|Page name=Half-Life 2: Episode Two (Nov 1, 2006 tech demo)&lt;br /&gt;
|builddate=Nov 1, 2006&lt;br /&gt;
|buildname=Source Particle Benchmark&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=N/A&lt;br /&gt;
|releasedby=PROViSiON&lt;br /&gt;
|filereleasedate=April 8, 2007&lt;br /&gt;
|origin_type=Folder dump&lt;br /&gt;
|game=Half-Life 2: Episode Two&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|release_date=Oct 10, 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
This is the Source Particle Benchmark demonstrated to journalists in a private press event dubbed the &amp;quot;Valve Multicore Hardware Day&amp;quot;, which occurred on 1 November 2006. It is a technical demo that shows off the then-new particle system, benchmarking statistics and performance improvements to be included as part of upcoming Valve games, which included Half-Life 2: Episode Two, Team Fortress 2 and Portal.&lt;br /&gt;
==Notes==&lt;br /&gt;
This build includes an experimental multi-core DX9 renderer, a new DMX-based particle system, updates to the VRAD lighting simulator (alongside a sample BSP for the Half-Life 2: Episode One chapter &amp;quot;Direct Intervention&amp;quot;, which was used as part of the demo), as well as slides and notes for the press event.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg|Title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg&amp;diff=140069</id>
		<title>File:HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-TitleScreen.jpg&amp;diff=140069"/>
		<updated>2025-05-13T14:45:30Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Half-Life_2_-_Episode_Two_(Nov_1,_2006_tech_demo).rar&amp;diff=140068</id>
		<title>File:Half-Life 2 - Episode Two (Nov 1, 2006 tech demo).rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Half-Life_2_-_Episode_Two_(Nov_1,_2006_tech_demo).rar&amp;diff=140068"/>
		<updated>2025-05-13T14:44:31Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Particle_benchmark0001.jpg&amp;diff=140067</id>
		<title>File:Particle benchmark0001.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Particle_benchmark0001.jpg&amp;diff=140067"/>
		<updated>2025-05-13T14:41:32Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: Pivotman319 moved page File:Particle benchmark0001.jpg to File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg]]&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&amp;diff=140066</id>
		<title>File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&amp;diff=140066"/>
		<updated>2025-05-13T14:41:32Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: Pivotman319 moved page File:Particle benchmark0001.jpg to File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&amp;diff=140065</id>
		<title>File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:HL2-EpisodeTwo-SPB-1Nov2006-BenchmarkMap.jpg&amp;diff=140065"/>
		<updated>2025-05-13T14:40:31Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Driver:_San_Francisco_(EU_Multiplayer_demo)&amp;diff=137675</id>
		<title>Driver: San Francisco (EU Multiplayer demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Driver:_San_Francisco_(EU_Multiplayer_demo)&amp;diff=137675"/>
		<updated>2025-04-09T12:16:52Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name=Driver: San Francisco (EU Multiplayer demo)&lt;br /&gt;
|buildname=1.00&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=PSN&lt;br /&gt;
|game=Driver: San Francisco&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|US|Aug 16, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Driver San Francisco (EU Multiplayer demo).zip&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;Driver: San Francisco&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPEB90354.&lt;br /&gt;
* The demo will only work with third-party servers as the original ones no longer exist.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Driver: San Francisco}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Driver:_San_Francisco_(Jul_20,_2011_prototype)&amp;diff=137674</id>
		<title>Driver: San Francisco (Jul 20, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Driver:_San_Francisco_(Jul_20,_2011_prototype)&amp;diff=137674"/>
		<updated>2025-04-09T12:16:14Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name=Driver: San Francisco (Jul 20, 2011 prototype)&lt;br /&gt;
|titlescreen = DriverSF-20Jul2011-MPDemoInt-TitleScreen.png&lt;br /&gt;
|builddate = 2011-07-20 12:33:44&lt;br /&gt;
|status = Released&lt;br /&gt;
|releasedby = pivotman319&lt;br /&gt;
|filereleasedate = March 16, 2024&lt;br /&gt;
|origin_type = [[Terarelease 1.0 (2020)#Xbox 360 XDK hard disk image dumps|Dev Kit HDD]]&lt;br /&gt;
|origin_lot = Terarelease 1.0 (2020)&lt;br /&gt;
|game = Driver: San Francisco&lt;br /&gt;
|system = Xbox 360&lt;br /&gt;
|genre = Racing&lt;br /&gt;
|final_builddate = {{RegionDate|US|Jul 11, 2011}}&lt;br /&gt;
|release_date = {{RegionDate|US|Aug 16, 2011}}&lt;br /&gt;
|unreleased = No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file = Driver - San Francisco (Jul 20, 2011 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/DriverSF_MPDemoInternal_20Jul2011&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A post-release multiplayer demo build of Driver: San Francisco for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built nine days after final release.&lt;br /&gt;
* Internal multiplayer demo build. Includes the Scry performance profiler among other internal debugging features.&lt;br /&gt;
** Developer warp menu not accessible by default due to usage of custom demo-specific frontend GUI package.&lt;br /&gt;
* XDK versioning checks not present in main development executable compared to other development builds.&lt;br /&gt;
* Joining online matches in demo sandbox is not possible due to server shutdown for all platforms.&lt;br /&gt;
* International translations not complete; demo-specific menu strings in most languages are labeled as &amp;lt;code&amp;gt;NEEDSTRANSLATION&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Repaired using binaries from the [[Driver: San Francisco (Jul 29, 2011 demo)|official multi-player demo build]].&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DriverSF-20Jul2011-MPDemoInt-TitleScreen-FrenchLoc.png|Title screen (French version)&lt;br /&gt;
DriverSF-20Jul2011-MPDemoInt-UI-MainMenu-WithScryDebugOverlay.png|Main menu (in English; w/ Scry debug overlay)&lt;br /&gt;
DriverSF-20Jul2011-MPDemoInt-UI-MainMenu-FrenchLoc.png|Ditto, French version&lt;br /&gt;
DriverSF-20Jul2011-MPDemoInt-UI-ComebackTrailer.png|Driver: SF Comeback Trailer video&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Driver: San Francisco}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Driver:_San_Francisco_(Jul_6,_2011_prototype)&amp;diff=137673</id>
		<title>Driver: San Francisco (Jul 6, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Driver:_San_Francisco_(Jul_6,_2011_prototype)&amp;diff=137673"/>
		<updated>2025-04-09T12:15:35Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: change infobox template to Demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name = Driver: San Francisco (Jul 6, 2011 prototype)&lt;br /&gt;
|titlescreen = DriverSF-6Jul2011-Demo-Title.png&lt;br /&gt;
|builddate = 2011-07-06 13:10:00&lt;br /&gt;
|buildname = Driver: San Francisco Single-Player Demo&lt;br /&gt;
|status = Released&lt;br /&gt;
|origin_type = Xbox 360 Marketplace&lt;br /&gt;
|game = Driver: San Francisco&lt;br /&gt;
|system = Xbox 360&lt;br /&gt;
|genre = Racing&lt;br /&gt;
|final_builddate = {{RegionDate|US|Jul 11, 2011}}&lt;br /&gt;
|release_date = {{RegionDate|US|Aug 10, 2011}}&lt;br /&gt;
|unreleased = No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Driver - San Francisco (Jul 6, 2011 demo).7z&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Driver - San Francisco (Jul 6, 2011 demo - Unpacked).7z&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A late demo build of Driver: San Francisco for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
=== E3 2011 demo content ===&lt;br /&gt;
This build of Driver: San Francisco is identical to the playable demo booth build shown off at E3 2011, albeit with a few subtle differences:&lt;br /&gt;
* Multiplayer mode is not available.&lt;br /&gt;
* Unlockable challenges, dares and activities are not present in code.&lt;br /&gt;
* Traffic is limited to a very small subset of vehicles&amp;lt;!-- E3Demo traffic data --&amp;gt;&lt;br /&gt;
* The &amp;quot;Freedrive&amp;quot; chapter was replaced with the &amp;quot;Prove It&amp;quot; mission from the first chapter of the game; its chapter data, however, is still present and can be accessed through modification.&amp;lt;!-- not sure how to actually get recompiled big-endian scriptchunks to work against 360 yet though --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Content is limited to a subset of three missions with timed objectives, all consolidated inside of a single script chunk that was originally primarily intended for the game&#039;s first chapter:&amp;lt;!-- according to Xbox360\media\ScriptsChapter1.fchunk --&amp;gt;&lt;br /&gt;
* &#039;&#039;Prove It&#039;&#039; (Tanner &amp;amp; Jones mission; from Chapter 1)&lt;br /&gt;
* &#039;&#039;Team Colors&#039;&#039; (tag team race mission; from Chapter 3)&lt;br /&gt;
* &#039;&#039;Escapist&#039;&#039; (Tanner &amp;amp; Jones mission; from Chapter 6)&lt;br /&gt;
&lt;br /&gt;
All player abilities (boosting, vehicle ramming and rapid shifting) are unlocked by default. The player is given a small period of time to complete a timed objective (five minutes if playing in freedrive mode), and all player stats (completed challenges, obtained Willpower, etc.) are reset to defaults at the end of a mission. Most of the existing San Francisco area is playable, excluding the Sutro Hilltops and all of Marin County as their respective level chunks have been baked out of the actual game files.&lt;br /&gt;
&lt;br /&gt;
==== Mission differences ====&lt;br /&gt;
The demo features a number of differences in the three playable missions:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Prove It&amp;quot; mission has an alternate start point and automatically invokes the Shift HUD tutorial upon mission start.&lt;br /&gt;
* An alternate set of vehicles is used in &amp;quot;Team Colors&amp;quot;, a design decision likely intended to make the mission easier for new players. Strangely, the mood (weather type) displayed throughout the entire mission is the dark-green thunderstorm shown during the game&#039;s nightmare sequences and in the final Jericho battle (prior to the game&#039;s &amp;quot;epilogue&amp;quot; mission).&lt;br /&gt;
* In &amp;quot;Escapist&amp;quot;, Ordell does not pass by  Tanner&#039;s car once the player arrives to their first destination; instead, Ordell&#039;s car is parked in an alley, and the first destination point has been shifted to a position that is directly behind them (unlike what is shown in the E3 demo). The mission plays identically to the variant included in the final game.&lt;br /&gt;
* Demo-specific city locking levels are instituted across all three playable missions to prevent the player from deviating away from the intended route. The Chapter 1 city locking level is also referenced in the Freedrive chapter,&amp;lt;!-- per LuaScripts\gamelogic\progression\data\missionprogression.lua --&amp;gt; but is not present in the baked assets.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Predates the final build by 5 days.&lt;br /&gt;
* International release build. User cannot change UI language (depends on console settings), spoken language is forced to US English as necessary VO localization resources are not present.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DriverSF-6Jul2011-Demo-MainMenu.png|Main menu&lt;br /&gt;
DriverSF-6Jul2011-Demo-Settings.png|Game settings&lt;br /&gt;
DriverSF-6Jul2011-Demo-Gameplay-ProveIt.png|&amp;quot;Prove It&amp;quot; mission gameplay&lt;br /&gt;
DriverSF-6Jul2011-Demo-Gameplay-ProveIt-ShiftHud.png|Ditto, Shift HUD&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Driver: San Francisco}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Driver:_San_Francisco_(Jul_29,_2011_demo)&amp;diff=137672</id>
		<title>Driver: San Francisco (Jul 29, 2011 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Driver:_San_Francisco_(Jul_29,_2011_demo)&amp;diff=137672"/>
		<updated>2025-04-09T12:15:14Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: change infobox template to Demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Driver San Francisco (Jul 29, 2011 demo) menu.png&lt;br /&gt;
|Page name=Driver: San Francisco (Jul 29, 2011 demo)&lt;br /&gt;
|builddate=Jul 29 2011 13:39:07&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=cheato&lt;br /&gt;
|releasedby=cheato&lt;br /&gt;
|origin_type=Xbox LIVE Marketplace&lt;br /&gt;
|game=Driver: San Francisco&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 11, 2011}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 16, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Driver San Francisco (Online Demo 2011-07-29).rar&lt;br /&gt;
}}&lt;br /&gt;
A post-release online demo build of Driver: San Francisco for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* DRM free, works on any Xbox 360. No modified system or devkit required.&lt;br /&gt;
* Online servers are down.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Driver: San Francisco}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Orange_Box_(Nov_13,_2007_demo)&amp;diff=131576</id>
		<title>The Orange Box (Nov 13, 2007 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Orange_Box_(Nov_13,_2007_demo)&amp;diff=131576"/>
		<updated>2025-01-08T15:15:10Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=The Orange Box (Nov 13, 2007 demo).png&lt;br /&gt;
|Page name=The Orange Box (Nov 13, 2007 demo)&lt;br /&gt;
|builddate=Nov 13, 2007&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=The Official Xbox 360 Magazine&lt;br /&gt;
|game=The Orange Box&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Compilation, Puzzle, First-Person Shooter&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 10, 2007}} {{RegionDate|EU|Oct 19, 2007}} {{RegionDate|AU|Dec 20, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Orange Box (Nov 13, 2007 demo).zip&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;The Orange Box&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sourced from The Official Australian Xbox Magazine: Yearbook 2008.&lt;br /&gt;
* Only contains the first playable map of Half-Life 2: Episode Two, &amp;lt;code&amp;gt;ep2_outland_01&amp;lt;/code&amp;gt; (To the White Forest).&lt;br /&gt;
** Playable up through the trainyard sequence, before Alyx is killed by a Hunter.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Orange Box}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Orange_Box_(Nov_13,_2007_demo)&amp;diff=131575</id>
		<title>The Orange Box (Nov 13, 2007 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Orange_Box_(Nov_13,_2007_demo)&amp;diff=131575"/>
		<updated>2025-01-08T14:52:51Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=The Orange Box (Nov 13, 2007 demo).png&lt;br /&gt;
|Page name=The Orange Box (Nov 13, 2007 demo)&lt;br /&gt;
|builddate=Nov 13, 2007&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=The Official Xbox 360 Magazine&lt;br /&gt;
|game=The Orange Box&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Compilation, Puzzle, First-Person Shooter&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 10, 2007}} {{RegionDate|EU|Oct 19, 2007}} {{RegionDate|AU|Dec 20, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Orange Box (Nov 13, 2007 demo).zip&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;The Orange Box&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sourced from The Official Australian Xbox Magazine: Yearbook 2008.&lt;br /&gt;
* Only contains the first playable map of Half-Life 2: Episode Two, &amp;lt;code&amp;gt;ep2_outland_01&amp;lt;/code&amp;gt; (To the White Forest).&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Orange Box}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Orange_Box_(Nov_13,_2007_demo)&amp;diff=131574</id>
		<title>The Orange Box (Nov 13, 2007 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Orange_Box_(Nov_13,_2007_demo)&amp;diff=131574"/>
		<updated>2025-01-08T14:52:31Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=The Orange Box (Nov 13, 2007 demo).png&lt;br /&gt;
|Page name=The Orange Box (Nov 13, 2007 demo)&lt;br /&gt;
|builddate=Nov 13, 2007&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=The Official Xbox 360 Magazine&lt;br /&gt;
|game=The Orange Box&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Compilation, Puzzle, First-Person Shooter&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 10, 2007}} {{RegionDate|EU|Oct 19, 2007}} {{RegionDate|AU|Dec 20, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Orange Box (Nov 13, 2007 demo).zip&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;The Orange Box&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Sourced from The Official Australian Xbox Magazine: Yearbook 2008.&lt;br /&gt;
* Only contains the first playable map of Half-Life 2: Episode Two, &amp;lt;code&amp;gt;ep2_outland_01&amp;lt;/code&amp;gt; (To The White Forest).&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Orange Box}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:The_Orange_Box_(Nov_13,_2007_demo).png&amp;diff=131573</id>
		<title>File:The Orange Box (Nov 13, 2007 demo).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:The_Orange_Box_(Nov_13,_2007_demo).png&amp;diff=131573"/>
		<updated>2025-01-08T14:47:38Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: Pivotman319 uploaded a new version of File:The Orange Box (Nov 13, 2007 demo).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=The_Orange_Box_(Nov_13,_2007_demo)&amp;diff=131572</id>
		<title>The Orange Box (Nov 13, 2007 demo)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=The_Orange_Box_(Nov_13,_2007_demo)&amp;diff=131572"/>
		<updated>2025-01-08T14:47:03Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */ d3d12_readback_resolve = true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=The Orange Box (Nov 13, 2007 demo).png&lt;br /&gt;
|Page name=The Orange Box (Nov 13, 2007 demo)&lt;br /&gt;
|builddate=Nov 13, 2007&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=The Official Xbox 360 Magazine&lt;br /&gt;
|game=The Orange Box&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Compilation, Puzzle, First-Person Shooter&lt;br /&gt;
|release_date={{RegionDate|NA|Oct 10, 2007}} {{RegionDate|EU|Oct 19, 2007}} {{RegionDate|AU|Dec 20, 2007}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=The Orange Box (Nov 13, 2007 demo).zip&lt;br /&gt;
}}&lt;br /&gt;
A demo build of &#039;&#039;&#039;The Orange Box&#039;&#039;&#039; for the XBox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Taken from The Official Australian Xbox Magazine: Yearbook 2008.&lt;br /&gt;
* This demo was created a few days after the release of all regions.&lt;br /&gt;
* Only a small part of Half-life 2: Episode 2 is playable, although there seem to be several files from the other games, albeit incomplete.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|The Orange Box}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130126</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130126"/>
		<updated>2025-01-01T01:27:19Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013 02:46:39&lt;br /&gt;
|buildname= first_playable - CL1568659 (cd044ba1)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
** Functionally complete in terms of gameplay, artpass not yet started. Contains MP-exclusive weapons as purchaseable placeholders.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &amp;lt;code&amp;gt;default_mp.xex&amp;lt;/code&amp;gt;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy &#039;&#039;World at War&#039;&#039;/&#039;&#039;Black Ops 1&#039;&#039; maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&amp;lt;code&amp;gt;CoDMP.exe&amp;lt;/code&amp;gt;) is not recoverable.&lt;br /&gt;
** &amp;lt;code&amp;gt;default.xex&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;CoDSP.exe&amp;lt;/code&amp;gt;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* Contains raw Lua object code for all singleplayer and multiplayer UI elements as of this build, present in a zipfile named &amp;lt;code&amp;gt;luadebug.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The following legacy maps are available in the world map, and can be borrowed from the later [[Call of Duty: Black Ops II (Aug 10, 2013 Multiplayer prototype)|August 10, 2013 build]]:&lt;br /&gt;
** Nacht der Untoten (&amp;lt;code&amp;gt;zm_prototype&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Verruckt (&amp;lt;code&amp;gt;zm_asylum&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Shi no Numa (&amp;lt;code&amp;gt;zm_sumpf&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Der Riese (&amp;lt;code&amp;gt;zm_factory&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Kino der Toten (&amp;lt;code&amp;gt;zm_theater&amp;lt;/code&amp;gt;; from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Five (&amp;lt;code&amp;gt;zm_pentagon&amp;lt;/code&amp;gt;; from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Ascension (&amp;lt;code&amp;gt;zm_cosmodrome&amp;lt;/code&amp;gt;; DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Moon (&amp;lt;code&amp;gt;zm_moon&amp;lt;/code&amp;gt;; DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Shangri-La (&amp;lt;code&amp;gt;zm_temple&amp;lt;/code&amp;gt;;  DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png|World map&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png|DLC4 region select&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png|Lobby&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png|&#039;&#039;La Tombeau&#039;&#039; spawn area&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png|&#039;&#039;La Tombeau&#039;&#039; gameplay&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png|Ditto.&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png|Ditto.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130125</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130125"/>
		<updated>2025-01-01T01:23:03Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */ forgot zm_factory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013 02:46:39&lt;br /&gt;
|buildname= first_playable - CL1568659 (cd044ba1)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
** Functionally complete in terms of gameplay, artpass not yet started. Contains MP-exclusive weapons as purchaseable placeholders.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &amp;lt;code&amp;gt;default_mp.xex&amp;lt;/code&amp;gt;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy &#039;&#039;World at War&#039;&#039;/&#039;&#039;Black Ops 1&#039;&#039; maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&amp;lt;code&amp;gt;CoDMP.exe&amp;lt;/code&amp;gt;) is not recoverable.&lt;br /&gt;
** &amp;lt;code&amp;gt;default.xex&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;CoDSP.exe&amp;lt;/code&amp;gt;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* Contains raw Lua object code for all singleplayer and multiplayer UI elements as of this build, present in a zipfile named &amp;lt;code&amp;gt;luadebug.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The following legacy maps are available in the world map, and can be borrowed from the later [[Call of Duty: Black Ops II (Aug 10, 2013 Multiplayer prototype)|August 10, 2013 build]]:&lt;br /&gt;
** Nacht der Untoten (&amp;lt;code&amp;gt;zm_prototype&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Verruckt (&amp;lt;code&amp;gt;zm_asylum&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Shi no Numa (&amp;lt;code&amp;gt;zm_sumpf&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Der Riese (&amp;lt;code&amp;gt;zm_factory&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Kino der Toten (zm_theater; from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Five (&amp;lt;code&amp;gt;zm_pentagon&amp;lt;/code&amp;gt;; from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Ascension (&amp;lt;code&amp;gt;zm_cosmodrome&amp;lt;/code&amp;gt;; DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Moon (&amp;lt;code&amp;gt;zm_moon&amp;lt;/code&amp;gt;; DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Shangri-La (&amp;lt;code&amp;gt;zm_temple&amp;lt;/code&amp;gt;;  DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png|World map&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png|DLC4 region select&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png|Lobby&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png|&#039;&#039;La Tombeau&#039;&#039; spawn area&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png|&#039;&#039;La Tombeau&#039;&#039; gameplay&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png|Ditto.&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png|Ditto.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130124</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130124"/>
		<updated>2025-01-01T01:22:25Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013 02:46:39&lt;br /&gt;
|buildname= first_playable - CL1568659 (cd044ba1)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
** Functionally complete in terms of gameplay, artpass not yet started. Contains MP-exclusive weapons as purchaseable placeholders.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &amp;lt;code&amp;gt;default_mp.xex&amp;lt;/code&amp;gt;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy &#039;&#039;World at War&#039;&#039;/&#039;&#039;Black Ops 1&#039;&#039; maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&amp;lt;code&amp;gt;CoDMP.exe&amp;lt;/code&amp;gt;) is not recoverable.&lt;br /&gt;
** &amp;lt;code&amp;gt;default.xex&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;CoDSP.exe&amp;lt;/code&amp;gt;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* Contains raw Lua object code for all singleplayer and multiplayer UI elements as of this build, present in a zipfile named &amp;lt;code&amp;gt;luadebug.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The following legacy maps are available in the world map, and can be borrowed from the later [[Call of Duty: Black Ops II (Aug 10, 2013 Multiplayer prototype)|August 10, 2013 build]]:&lt;br /&gt;
** Nacht der Untoten (&amp;lt;code&amp;gt;zm_prototype&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Verruckt (&amp;lt;code&amp;gt;zm_asylum&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Shi no Numa (&amp;lt;code&amp;gt;zm_sumpf&amp;lt;/code&amp;gt;; from &#039;&#039;World at War&#039;&#039;)&lt;br /&gt;
** Kino der Toten (zm_theater; from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Five (&amp;lt;code&amp;gt;zm_pentagon&amp;lt;/code&amp;gt;; from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Ascension (&amp;lt;code&amp;gt;zm_cosmodrome&amp;lt;/code&amp;gt;; DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Moon (&amp;lt;code&amp;gt;zm_moon&amp;lt;/code&amp;gt;; DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
** Shangri-La (&amp;lt;code&amp;gt;zm_temple&amp;lt;/code&amp;gt;;  DLC map from &#039;&#039;Black Ops 1&#039;&#039;)&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png|World map&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png|DLC4 region select&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png|Lobby&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png|&#039;&#039;La Tombeau&#039;&#039; spawn area&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png|&#039;&#039;La Tombeau&#039;&#039; gameplay&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png|Ditto.&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png|Ditto.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130087</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130087"/>
		<updated>2024-12-31T16:28:55Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */ legacy T5 maps also includes older WaW maps as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013 02:46:39&lt;br /&gt;
|buildname= first_playable - CL1568659 (cd044ba1)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
** Functionally complete in terms of gameplay, artpass not yet started. Contains MP-exclusive weapons as purchaseable placeholders.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &amp;lt;code&amp;gt;default_mp.xex&amp;lt;/code&amp;gt;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy World at War/Black Ops 1 maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&amp;lt;code&amp;gt;CoDMP.exe&amp;lt;/code&amp;gt;) is not recoverable.&lt;br /&gt;
** &amp;lt;code&amp;gt;default.xex&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;CoDSP.exe&amp;lt;/code&amp;gt;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* Contains raw Lua object code for all singleplayer and multiplayer UI elements as of this build, present in a zipfile named &amp;lt;code&amp;gt;luadebug.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png|World map&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png|DLC4 region select&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png|Lobby&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png|&#039;&#039;La Tombeau&#039;&#039; spawn area&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png|&#039;&#039;La Tombeau&#039;&#039; gameplay&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png|Ditto.&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png|Ditto.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130064</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130064"/>
		<updated>2024-12-31T13:12:12Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013 02:46:39&lt;br /&gt;
|buildname= first_playable - CL1568659 (cd044ba1)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
** Functionally complete in terms of gameplay, artpass not yet started. Contains MP-exclusive weapons as purchaseable placeholders.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &amp;lt;code&amp;gt;default_mp.xex&amp;lt;/code&amp;gt;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy Black Ops 1 maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&amp;lt;code&amp;gt;CoDMP.exe&amp;lt;/code&amp;gt;) is not recoverable.&lt;br /&gt;
** &amp;lt;code&amp;gt;default.xex&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;CoDSP.exe&amp;lt;/code&amp;gt;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* Contains raw Lua object code for all singleplayer and multiplayer UI elements as of this build, present in a zipfile named &amp;lt;code&amp;gt;luadebug.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png|World map&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png|DLC4 region select&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png|Lobby&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png|&#039;&#039;La Tombeau&#039;&#039; spawn area&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png|&#039;&#039;La Tombeau&#039;&#039; gameplay&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png|Ditto.&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png|Ditto.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png&amp;diff=130062</id>
		<title>File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png&amp;diff=130062"/>
		<updated>2024-12-31T12:52:29Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png&amp;diff=130061</id>
		<title>File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png&amp;diff=130061"/>
		<updated>2024-12-31T12:52:28Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png&amp;diff=130060</id>
		<title>File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png&amp;diff=130060"/>
		<updated>2024-12-31T12:52:28Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png&amp;diff=130059</id>
		<title>File:CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png&amp;diff=130059"/>
		<updated>2024-12-31T12:52:28Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png&amp;diff=130058</id>
		<title>File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png&amp;diff=130058"/>
		<updated>2024-12-31T12:52:27Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png&amp;diff=130057</id>
		<title>File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png&amp;diff=130057"/>
		<updated>2024-12-31T12:52:27Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png&amp;diff=130056</id>
		<title>File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png&amp;diff=130056"/>
		<updated>2024-12-31T12:52:27Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130055</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130055"/>
		<updated>2024-12-31T12:52:24Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: add gallery images, note presence of MP-only weapons in zm_tomb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013 02:46:39&lt;br /&gt;
|buildname= first_playable - CL1568659 (cd044ba1)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
** Functionally complete in terms of gameplay, artpass not yet started. Contains MP-exclusive weapons as purchaseable placeholders.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &#039;&#039;&#039;default_mp.xex&#039;&#039;&#039;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy Black Ops 1 maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&amp;lt;code&amp;gt;CoDMP.exe&amp;lt;/code&amp;gt;) is not recoverable.&lt;br /&gt;
** &amp;lt;code&amp;gt;default.xex&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;CoDSP.exe&amp;lt;/code&amp;gt;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* Contains raw Lua object code for all singleplayer and multiplayer UI elements as of this build, present in a zipfile named &amp;lt;code&amp;gt;luadebug.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap.png|World map&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMWorldMap-OriginsRegion.png|DLC4 region select&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-ZMLobby.png|Lobby&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombSpawn.png|&#039;&#039;La Tombeau&#039;&#039; spawn area&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay.png|&#039;&#039;La Tombeau&#039;&#039; gameplay&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay2.png|Ditto.&lt;br /&gt;
CoD-BlackOps2MP-DLC4FirstPlayable-TombGameplay3.png|Ditto.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130054</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130054"/>
		<updated>2024-12-31T12:34:18Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013 02:46:39&lt;br /&gt;
|buildname= first_playable - CL1568659 (cd044ba1)&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &#039;&#039;&#039;default_mp.xex&#039;&#039;&#039;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy Black Ops 1 maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&#039;&#039;&#039;&amp;lt;code&amp;gt;CoDMP.exe&amp;lt;/code&amp;gt;&#039;&#039;&#039;) is not recoverable.&lt;br /&gt;
** &#039;&#039;&#039;default.xex&#039;&#039;&#039;/&#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* Contains raw Lua object code for all singleplayer and multiplayer UI elements as of this build, present in a zipfile named &amp;lt;code&amp;gt;luadebug.zip&amp;lt;/code&amp;gt;.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130011</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130011"/>
		<updated>2024-12-31T01:11:19Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &#039;&#039;&#039;default_mp.xex&#039;&#039;&#039;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy Black Ops 1 maps from within the lobby will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&#039;&#039;&#039;CoDMP.exe&#039;&#039;&#039;) is not recoverable.&lt;br /&gt;
** &#039;&#039;&#039;default.xex&#039;&#039;&#039;/&#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130010</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130010"/>
		<updated>2024-12-31T01:10:36Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
* Contains three working executables:&lt;br /&gt;
** &#039;&#039;&#039;default_mp.xex&#039;&#039;&#039;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy Black Ops 1 maps from within the map menu will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
*** The development executable this build is tied to (&#039;&#039;&#039;CoDMP.exe&#039;&#039;&#039;) is not recoverable.&lt;br /&gt;
** &#039;&#039;&#039;default.xex&#039;&#039;&#039;/&#039;&#039;&#039;CoDSP.exe&#039;&#039;&#039;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130009</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130009"/>
		<updated>2024-12-31T01:08:53Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */ fix typo in zm_tomb mapname&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombeau&#039;&#039;.&lt;br /&gt;
* Contains 2 executables:&lt;br /&gt;
** &#039;&#039;&#039;default_mp.xex&#039;&#039;&#039;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy Black Ops 1 maps from within the map menu will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
** &#039;&#039;&#039;default.xex&#039;&#039;&#039;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130008</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130008"/>
		<updated>2024-12-31T01:08:21Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* First playable alpha build of &#039;&#039;Origins&#039;&#039; DLC, formerly &#039;&#039;La Tombe&#039;&#039;.&lt;br /&gt;
* Contains 2 executables:&lt;br /&gt;
** &#039;&#039;&#039;default_mp.xex&#039;&#039;&#039;: Main multiplayer executable. It is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy Black Ops 1 maps from within the map menu will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
** &#039;&#039;&#039;default.xex&#039;&#039;&#039;: Does not launch due to missing singleplayer content.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130007</id>
		<title>Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_II_(Jun_11,_2013_Multiplayer_prototype)&amp;diff=130007"/>
		<updated>2024-12-31T01:06:57Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: /* Notes */ Not the case as of Netplay Canary commit b1eebb6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops II (Jun 11, 2013 Multiplayer prototype)&lt;br /&gt;
|builddate=Jun 11, 2013&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=December 19, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Black Ops II&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 24, 2012}}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 13, 2012}} {{RegionDate|US|Nov 13, 2012}} {{RegionDate|EU|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops II (Jun 11, 2013 Multiplayer prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops II&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build was intended to test a DLC called “Origins”.&lt;br /&gt;
* This build should have had a debug executable that could not be recovered. However, you can use the executable from the merged build.&lt;br /&gt;
* Although the build contains a singleplayer executable, it won&#039;t work due to missing files.&lt;br /&gt;
* Contains 2 .xex that allow the user to run the game and based on tests carried out on Xenia Canary Netplay on Jun 17 2024 it can be said that:&lt;br /&gt;
** &#039;&#039;&#039;default_mp.xex&#039;&#039;&#039;: This executable is hardcoded to always load the Zombies game mode, regardless of whether standard MP is forced on via the &amp;lt;code&amp;gt;startMultiplayer&amp;lt;/code&amp;gt; console command or if it is launched via the main menu. Attempting to launch into the Black Ops 2 maps or the legacy Black Ops 1 maps from within the map menu will not work due to missing content, and one map location (marked as T5 #8) will cause the UI layer to crash and restart the game with code 65111.&lt;br /&gt;
** &#039;&#039;&#039;default.xex&#039;&#039;&#039;: Xenia stays into a black screen.&lt;br /&gt;
* As of writing, a physical Xbox Development Kit (or RGH&#039;d console) is required in order to use this build without crashing due to anti-piracy checks.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you very much to &#039;&#039;&#039;taleb&#039;&#039;&#039; for helping prepare all this for release, and writing the bulk of these release notes and patches. And a very special thanks to &#039;&#039;&#039;hindercanrun&#039;&#039;&#039; for ruining my planned release on christmas day by leaking it to his friends early.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Default_mp.xex_(Call_of_Duty_Black_Ops_II_Jun_11,_2013_Multiplayer_prototype).png&amp;diff=130006</id>
		<title>File:Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Default_mp.xex_(Call_of_Duty_Black_Ops_II_Jun_11,_2013_Multiplayer_prototype).png&amp;diff=130006"/>
		<updated>2024-12-31T00:59:40Z</updated>

		<summary type="html">&lt;p&gt;Pivotman319: Pivotman319 uploaded a new version of File:Default mp.xex (Call of Duty Black Ops II Jun 11, 2013 Multiplayer prototype).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pivotman319</name></author>
	</entry>
</feed>