<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PopuriAO29</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PopuriAO29"/>
	<link rel="alternate" type="text/html" href="https://hiddenpalace.org/Special:Contributions/PopuriAO29"/>
	<updated>2026-10-03T02:34:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=B-Boy_(Jul_31,_2006_prototype)&amp;diff=176925</id>
		<title>B-Boy (Jul 31, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=B-Boy_(Jul_31,_2006_prototype)&amp;diff=176925"/>
		<updated>2026-10-02T16:07:07Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|game=B-Boy&lt;br /&gt;
|titlescreen=B-Boy (Title screenshot).png&lt;br /&gt;
|Page name=B-Boy (Jul 31, 2006 prototype)&lt;br /&gt;
|builddate=Jul 31, 2006 14:42:25&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=(gud boi)&lt;br /&gt;
|releasedby=(gud boi)&lt;br /&gt;
|filedumpdate=September 29, 2026&lt;br /&gt;
|filereleasedate=September 30, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=REVIEW PAL B-Boy August 2006&lt;br /&gt;
|origin_disc_type=PlayStation 2 Review&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|origin_ownership=retrogamescollect (??? - 2026)&amp;lt;br /&amp;gt;gud boi (2026 - Present)&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Music&lt;br /&gt;
|final_builddate={{RegionDate|EU|Aug 12, 2006}} {{RegionDate|US|May 20, 2008}}&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 29, 2006}} {{RegionDate|US|Aug 4, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SCES-53960.zip&lt;br /&gt;
}}&lt;br /&gt;
A review build of &#039;&#039;&#039;&#039;&#039;B-Boy&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 12 days before the PAL retail release.&lt;br /&gt;
* The FreeStyleGames clip is missing sound entirely and there is no mention of &#039;SCEE External Development&#039; in the introduction sequence.&lt;br /&gt;
* FreeStyleGames are credited without the &#039;LTD&#039; moniker on the copyright slide/image.&lt;br /&gt;
* Host 1 has his crew under &#039;N/A&#039; rather than &#039;Unknown&#039; for some reason and the &#039;Urban Games&#039; venue uses a different selection image.&lt;br /&gt;
* Text formatting is rather incomplete at times, mainly noticeable in both stage select headings and loading screens with it either being off-center or overlapping other images.&lt;br /&gt;
* Pause menu includes a &#039;Debug Options&#039; tab during battles where you can make text strings for every action visible during gameplay, instantly win a battle if you&#039;re a custom character or rather oddly double the amount of characters for every word (possibly an option to test out type sizes?).&lt;br /&gt;
* Pressing Start while at the home screen in Livin&#039; Da Life mode brings up a cutscene viewer along with the normal options to continue, save or exit the mode.&lt;br /&gt;
* None of the cheat code combinations from retail copies are recognized or valid here.&lt;br /&gt;
* Miscellanous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:B-Boy (1).png|Copyright Screen&lt;br /&gt;
File:B-Boy (2).png|Main Menu&lt;br /&gt;
File:B-Boy (3).png|Options&lt;br /&gt;
File:B-Boy (4).png|Battle Types&lt;br /&gt;
File:B-Boy (5).png|Choosing a B-Boy&lt;br /&gt;
File:B-Boy (6).png|Venue Select&lt;br /&gt;
File:B-Boy (7).png|Loading&lt;br /&gt;
File:B-Boy (8).png|Pause Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:B-Boy Review Disc.jpg|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|B-Boy}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=24:_The_Game_(Nov_28,_2005_prototype)&amp;diff=176897</id>
		<title>24: The Game (Nov 28, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=24:_The_Game_(Nov_28,_2005_prototype)&amp;diff=176897"/>
		<updated>2026-10-01T17:38:27Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|game=24: The Game&lt;br /&gt;
|titlescreen=24 - The Game (Title screenshot).png&lt;br /&gt;
|Page name=24: The Game (Nov 28, 2005 prototype)&lt;br /&gt;
|builddate=Nov 28, 2005 10:18:41&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ObscureGamers&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=PREVIEW PAL 24™: The Game December 2005&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jan 17, 2006}} {{RegionDate|US|Jan 19, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Feb 28, 2006}} {{RegionDate|EU|Mar 17, 2006}} {{RegionDate|AU|Apr 22, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=24 - The Game (Nov 28, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A European preview build of &#039;&#039;&#039;24: The Game&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 1 month and 20 days before the retail PAL version.&lt;br /&gt;
* Boot-up menu lacks a background, Nederlands (Dutch) appears to be missing altogether and the order of Polski (Polish)/Maygar (Hungarian) was switched.&lt;br /&gt;
* Company logos are in a different order and in some cases don&#039;t match retail along with the copyrights being dated to 2005.&lt;br /&gt;
* Main menu background footage is in an earlier state, this also applies to certain menus where options look partially rough.&lt;br /&gt;
* You can adjust the display mode between 50/60Hz in the options which would eventually be restricted to just upon booting up.&lt;br /&gt;
* The cheat menu is accessible here in the same way as on retail copies but seems unfinished due to only accepting up to 3 letter combinations rather than 10 and no sign of any number symbols so none of the final codes are enterable here.&lt;br /&gt;
* Includes a &#039;Mission Select&#039; option allowing you to start off at any checkpoint within a mission and has the label &#039;v0.0.0. Nov 25 2005. 14:07:36.&#039; visible at the top of the navigation box.&lt;br /&gt;
* Level 3 appears to be mislabeled as level 6, therefore every other option afterwards is also incorrect in numbering.&lt;br /&gt;
* Every cutscene has changes in relation towards shading/textures of models and overall lacking final touches.&lt;br /&gt;
* After completing the 8th mission the game will loop back to the beginning as if you started a new game.&lt;br /&gt;
* Pause menu has a &#039;Next Mission&#039; tab which will instantly complete the level successfully upon pressing and less options.&lt;br /&gt;
* A debug .map file with every function and their addresses can be found in the &#039;Source&#039; folder.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:24 - The Game (1).png|Language Select&lt;br /&gt;
File:24 - The Game (2).png|Main Menu&lt;br /&gt;
File:24 - The Game (3).png|Previously on 24...&lt;br /&gt;
File:24 - The Game (4).png|The &#039;Mission Select&#039; option&lt;br /&gt;
File:24 - The Game (5).png|An example of the checkpoints&lt;br /&gt;
File:24 - The Game (6).png|Cutscenes&lt;br /&gt;
File:24 - The Game (7).png|Gameplay&lt;br /&gt;
File:24 - The Game (8).png|Pause Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:24 The Game Preview Disc.jpg|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/54460/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|24: The Game}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Drac%27s_Night_Out_(Prototype)&amp;diff=176833</id>
		<title>Drac&#039;s Night Out (Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Drac%27s_Night_Out_(Prototype)&amp;diff=176833"/>
		<updated>2026-10-01T05:52:20Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Drac&#039;s Night Out (U) (Proto).png&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Gideon Zhi&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|game=Drac&#039;s Night Out&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Drac&#039;s Night Out (Prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased &#039;&#039;&#039;Drac&#039;s Night Out&#039;&#039;&#039; for the NES. It was cancelled because Parker Brothers lost their NES license. &lt;br /&gt;
==Notes==&lt;br /&gt;
* In May 2005, a prototype cartridge was sold on eBay for $760.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20061113231035/https://simplynes.emucamp.com/dracsno.html Simplynes - Dedicated To The Best Console Of All Time (Wayback Machine)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Unauthorized reproduction cartridges were produced soon after the game was discovered.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Drac&#039;s Night Out Cartridge and PCB NES Player.jpg|Cartridge and PCB.&lt;br /&gt;
Drac&#039;s Night Out Cartridge NES Player.jpg|Close up of the cartridge.&lt;br /&gt;
Drac&#039;s Night Out PCB NES Player.jpg|Close up of the PCB.&lt;br /&gt;
Drac&#039;s Night Out Cartridge Front Label Scan.jpg|Cartridge label scan.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Drac&#039;s Night Out}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Body_Count_(Jan_27,_1994_prototype)&amp;diff=176832</id>
		<title>Body Count (Jan 27, 1994 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Body_Count_(Jan_27,_1994_prototype)&amp;diff=176832"/>
		<updated>2026-10-01T05:45:53Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Body Count-(Prototype - Jan 27, 1994).png&lt;br /&gt;
|builddate=Jan 27, 1994 16:33:54&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|origin_type=CD-R disc&lt;br /&gt;
|origin_labels=Genesis Roms&lt;br /&gt;
|origin_files=RELEASED/GENESIS/BODYCONT/ BCMA0127.ZIP/BODYUSA.BIN&lt;br /&gt;
|origin_lot=Sega ROM Archive&lt;br /&gt;
|game=Body Count&lt;br /&gt;
|system=Sega Mega Drive&lt;br /&gt;
|genre=Shooter&lt;br /&gt;
|release_date={{RegionDate|EU|Mar 1, 1994}}&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Body Count (Prototype - Jan 27, 1994).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype build of Body Count, dated January 27, 1994). It was released by [[drx]] on February 23, 2008.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Unreleased US Port.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
{{MissingScreenshots}}&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry | 1 |filename= Body Count (Prototype - Jan 27, 1994) (hidden-palace.org).bin |type= Sega Mega Drive ROM Image |size= 1048576  |crc32= 66ca4e71|md5= 3bc0937881c6084925cdf92595843d6b|sha1= 8cbea2b2c0435fadc6031a2704d7a60c1a386615 }}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;53 45 47 41 20 4d 45 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;41 20 44 52 49 56 45 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;SEGA MEGA DRIVE &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, November 1993&amp;quot;&amp;gt;28 43 29 53 45 47 41 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, November 1993&amp;quot;&amp;gt;31 39 39 33 2e 4e 4f 56&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, November 1993&amp;quot;&amp;gt;(C)SEGA 1993.NOV&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;42 4f 44 59 20 43 4f 55&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;4e 54 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;BODY COUNT      &amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000140  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000150  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;42 4f 44 59 20 43 4f 55&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;4e 54 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;BODY COUNT      &amp;lt;/span&amp;gt;&lt;br /&gt;
00000160  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000170  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Body Count&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00000000-00&amp;quot;&amp;gt;47 4d 20 30 30 30 30 30&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00000000-00&amp;quot;&amp;gt;30 30 30 2d 30 30&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0xAC1C&amp;quot;&amp;gt;ac 1c&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM 00000000-00&amp;quot;&amp;gt;GM 00000000-00&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0xAC1C&amp;quot;&amp;gt;..&amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Mouse, 6-button joypad&amp;quot;&amp;gt;00 4d 36 47 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Mouse, 6-button joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Mouse, 6-button joypad&amp;quot;&amp;gt;.M6G            &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;00 00 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0xFFFFF&amp;quot;&amp;gt;00 0f ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;00 ff 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;00 ff ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0xFFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;45 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Europe&amp;quot;&amp;gt;E               &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Body Count}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Dead_or_Alive_4_(Sep_30,_2005_prototype)&amp;diff=176582</id>
		<title>Dead or Alive 4 (Sep 30, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Dead_or_Alive_4_(Sep_30,_2005_prototype)&amp;diff=176582"/>
		<updated>2026-09-28T11:09:50Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Doa4e3title.png&lt;br /&gt;
|Page name=Dead or Alive 4 (Sep 30, 2005 prototype)&lt;br /&gt;
|builddate=2005-09-30 12:22:19&lt;br /&gt;
|buildname=E3&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Dev Kit HDD&lt;br /&gt;
|game=Dead or Alive 4&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|US|Dec 21, 2005}}&lt;br /&gt;
|release_date={{RegionDate|US|Dec 29, 2005}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Dead or Alive 4&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
==Downloads==&lt;br /&gt;
Working build (only contains the working prototype) :&lt;br /&gt;
{{Download&lt;br /&gt;
|file=DOA4 360 e3 Dev Build Demo.7z|title=Seemingly Fixed Version&lt;br /&gt;
}}&lt;br /&gt;
Corrupt build (with E3 related stuff), external link contains both corrupt and working version of the build:&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dead or Alive 4 (Sep 30, 2005 prototype).rar&lt;br /&gt;
|external=https://archive.org/details/doa-4-e-3-fri-sep-30-20.22.19-2005&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final build by almost 3 months.&lt;br /&gt;
* Original filename: DOA4 E3 Fri Sep 30 20.22.19 2005.rar&lt;br /&gt;
* This build extremely corrupted, a seemingly fixed version using retail assets has been posted.&lt;br /&gt;
* The disc also has content from the E3 of the previous years thought it&#039;s only stuff related to the event (presentation scripts, budgets, presentations images (incuding for dead or alive Ultimate (when it was still called Online), activities ideas, renders, screenshots, letters...) &amp;lt;!--which on it&#039;s own is interesting to get insight on how E3 worked--&amp;gt; and not other prototypes.&lt;br /&gt;
* [https://github.com/xenia-canary/game-patches/blob/main/patches/544307D1%20-%20DEAD%20OR%20ALIVE%204%20(PROTOTYPE).patch.toml Xenia Patch]&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Doa4e3menu.png&lt;br /&gt;
Doa4e3fight.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://www.obscuregamers.com/ Obscure Gamers]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Dead or Alive 4}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hotline_Miami_2:_Wrong_Number_(Late_2014_prototype)&amp;diff=176183</id>
		<title>Hotline Miami 2: Wrong Number (Late 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hotline_Miami_2:_Wrong_Number_(Late_2014_prototype)&amp;diff=176183"/>
		<updated>2026-09-17T10:34:53Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=HLM2 Late 2014 Title.png&lt;br /&gt;
|Page name=Hotline Miami 2: Wrong Number (Late 2014 prototype)&lt;br /&gt;
|builddate=2014&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=YossarianAssyrian&lt;br /&gt;
|filereleasedate=February 5, 2026&lt;br /&gt;
|origin_type=Steam&lt;br /&gt;
|game=Hotline Miami 2: Wrong Number&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action, Shooter&lt;br /&gt;
|release_date={{RegionDate|WW|Mar 10, 2015}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hotline2GM-YYC-Windows-Public.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Hotline Miami 2: Wrong Number&#039;&#039;&#039; for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Build date is uncertain but likely to be late 2014. Splash page&#039;s creation is dated as November 11th, 2014.&lt;br /&gt;
*Some files were possibly modified in 2018 and 2019 by an unknown source.&lt;br /&gt;
*Level Editor is accessible but broken.&lt;br /&gt;
*Level 20, Release, is not present and is listed as &amp;quot;Unavailable.&amp;quot;&lt;br /&gt;
*Cover art is missing for many levels. Apocalypse uses fanart as a placeholder.&lt;br /&gt;
*Game ends without nuclear blast scenes during credits.&lt;br /&gt;
*Hard Mode is not present.&lt;br /&gt;
*Build has occasional moments of slowdown.&lt;br /&gt;
*Earlier songs, sounds, and sprites are used at certain points in campaign.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:HLM2 Late 2014 ZebraTip.png&lt;br /&gt;
File:HLM2 Late 2014 Level Transition.png&lt;br /&gt;
File:HLM2 Late 2014 Level 20 Unavailable.png|Level 20 unavailable&lt;br /&gt;
File:HLM2_Late_2014_ScoreScreen.png&lt;br /&gt;
File:HLM2 Late 2014 Editor.png|Level Editor&lt;br /&gt;
File:HLM2 Late 2014 IntoThePit.png&lt;br /&gt;
File:HLM2 Late 2014 Act 5 BrokenBar.png&lt;br /&gt;
File:HLM2 Late 2014 Credits End.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hotline Miami 2: Wrong Number}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hotline_Miami_2:_Wrong_Number_(Late_2014_prototype)&amp;diff=176182</id>
		<title>Hotline Miami 2: Wrong Number (Late 2014 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hotline_Miami_2:_Wrong_Number_(Late_2014_prototype)&amp;diff=176182"/>
		<updated>2026-09-17T10:34:29Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=HLM2 Late 2014 Title.png&lt;br /&gt;
|Page name=Hotline Miami 2: Wrong Number (Late 2014 prototype)&lt;br /&gt;
|builddate=2014&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=YossarianAssyrian&lt;br /&gt;
|filereleasedate=February 5, 2026&lt;br /&gt;
|origin_type=Steam&lt;br /&gt;
|game=Hotline Miami 2: Wrong Number&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Action, Shooter&lt;br /&gt;
|release_date={{RegionDate|WW|Mar 10, 2015}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Hotline2GM-YYC-Windows-Public.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Hotline Miami 2: Wrong Number&#039;&#039;&#039; for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Build date is uncertain but likely to be late 2014. Splash page&#039;s creation is dated as November 11th, 2014.&lt;br /&gt;
*Some files were possibly modified in 2018 and 2019 by an unknown source.&lt;br /&gt;
*Level Editor is accessible but broken.&lt;br /&gt;
*Level 20, Release, is not present and is listed as &amp;quot;Unavailable.&amp;quot;&lt;br /&gt;
*Cover art is missing for many levels. Apocalypse uses fanart as a placeholder.&lt;br /&gt;
*Game ends without nuclear blast scenes during credits.&lt;br /&gt;
*Hard Mode is not present.&lt;br /&gt;
*Build has occasional moments of slowdown.&lt;br /&gt;
*Earlier songs, sounds, and sprites are used at certain points in campaign.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:HLM2 Late 2014 ZebraTip.png|Midnight Animal&lt;br /&gt;
File:HLM2 Late 2014 Level Transition.png&lt;br /&gt;
File:HLM2 Late 2014 Level 20 Unavailable.png|Level 20 unavailable&lt;br /&gt;
File:HLM2_Late_2014_ScoreScreen.png&lt;br /&gt;
File:HLM2 Late 2014 Editor.png|Level Editor&lt;br /&gt;
File:HLM2 Late 2014 IntoThePit.png&lt;br /&gt;
File:HLM2 Late 2014 Act 5 BrokenBar.png&lt;br /&gt;
File:HLM2 Late 2014 Credits End.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hotline Miami 2: Wrong Number}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sega_Multimedia_Studio:_Sega_CD_Demo_(May_29,_1992_prototype)&amp;diff=176181</id>
		<title>Sega Multimedia Studio: Sega CD Demo (May 29, 1992 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sega_Multimedia_Studio:_Sega_CD_Demo_(May_29,_1992_prototype)&amp;diff=176181"/>
		<updated>2026-09-17T10:27:51Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MEGADRIVE_GAME_SPECIAL.2019-09-13 19.35.10.png&lt;br /&gt;
|builddate=May 29, 1992 04:04:04&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator (2 dumps, drive, PX-760A)&lt;br /&gt;
|origin_ownership=drx (2019-Present)&lt;br /&gt;
|origin_lot=Sonic Month 2019&lt;br /&gt;
|game=Sega Multimedia Studio: Sega CD Demo&lt;br /&gt;
|system=Sega CD&lt;br /&gt;
|genre=Demo&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sega Multimedia Studio - Sega CD Demo (May 29, 1992 prototype).zip&lt;br /&gt;
|raw=Sega Multimedia Studio - Sega CD Demo (May 29, 1992 prototype) (RAW).7z&lt;br /&gt;
}}&lt;br /&gt;
A tech demo showing off the capabilities of the Sega CD by the newly created Sega Multimedia Studio in 1992.&lt;br /&gt;
==Notes==&lt;br /&gt;
* For some reason, the region is Japan (Mega CD).&lt;br /&gt;
* This demo was created to showcase the capabilities of the Sega CD which was developed by the newly formed Sega Multimedia Studio (who would be responsible for developing Jurassic Park and Wild Woody for the Sega CD and for providing the soundtrack to Ecco the Dolphin CD and Sonic the Hedgehog CD (US)).&lt;br /&gt;
* This demo was presented at the Summer Consumer Electronics Show (SCES) of 1992. The demo itself was often confused with either an upcoming Sega CD exclusive title called &amp;quot;Super Sonic&amp;quot; or video sequences for a possible Sega CD port of Sonic the Hedgehog 2.&lt;br /&gt;
* Pressing certain buttons on the controller will enable a time code, possibly used for timing the music with the sequences.&lt;br /&gt;
* A behind the scenes look at the development of the demo was included in the November 1992 issue of Disney Adventures.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.35.10.png|Intro.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.35.29.png|Eggman tries to take Sonic&#039;s CD away.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.38.07.png|Angel.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.38.30.png|Sprite scaling (1).&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.38.53.png|Sprite scaling (2).&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.39.25.png|Sonic with a city backdrop.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.42.43.png|Sega No.1&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.43.32.png|Star Trek video.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.44.15.png|Space.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;bNnCZs1EG1E&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&#039;&#039;&#039;File Archive Contents&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 1).bin|type=File|date=2019-09-07 01:03:41|size=36658272|crc32=871d72b8|md5=84c3703cecf18f1236f2326da4c9903c|sha1=c1f148ec5b4b98021a956674a95a4cd48ef6dd15|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 2).bin|type=File|date=2019-09-07 01:03:41|size=7801584|crc32=4f9f16ea|md5=06e0507df9a97e0980c2ca8c4c5eb2e2|sha1=85cc2b90af6fd08b1a1fae718e12d05525b0b2f2|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 3).bin|type=File|date=2019-09-07 01:03:41|size=6430368|crc32=38286e97|md5=df519fc10be6c0a5838ee1c729273eec|sha1=f7c35cd5c7b5b805c2181c08c820857502e30325|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 4).bin|type=File|date=2019-09-07 01:03:41|size=4638144|crc32=1a49e2eb|md5=e0da6f98bc8f423e69c214c394b86997|sha1=115fe5beb90de3c13cfb4cfef6c8fa4fbe891ab1|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 5).bin|type=File|date=2019-09-07 01:03:41|size=12538512|crc32=6390f443|md5=3e551e68dbeef9717a129e5f962466ee|sha1=ba50373c831f171efbdebf9f95a984cefacf70d7|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 6).bin|type=File|date=2019-09-07 01:03:41|size=11844672|crc32=1dc9a3d7|md5=abbae4574ff3e509583121ca4c6663a9|sha1=a0ca1f4b71df3f2835559d3869694150f6f1e147|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 7).bin|type=File|date=2019-09-07 01:03:41|size=8154384|crc32=6c49a19|md5=3c23bc985b0fdd5aa5d41df09d385c3f|sha1=e6ef51ecba0a5b2aefd56d0a95869e46b13056a6|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992).cue|type=File|date=2019-10-25 16:41:48|size=1004|crc32=3fa01358|md5=e8ebb776745242fe1ec2532245d8b7f1|sha1=b7eef49d9c13286acb80304b586e5b7c304df8d8|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disc Contents&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=text|indent=0|filename=ABS.TXT|type=Text file|date=1992-05-28 15:15:55|size=19|crc32=90b94f68|md5=80f47f0c30d306758893a8eab31bf6e1|sha1=af91dc02b3d3ef32a0da25276c270cf8a928ec3c|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=text|indent=0|filename=BIB.TXT|type=Text file|date=1992-05-28 15:15:54|size=26|crc32=5cc1e7ee|md5=a3cb807dc45e6522ff8e27895121d2e1|sha1=431722b49e980afb8dfa9f96fb0b864040d2646e|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=CESDEMO.MVD|type=File|date=1992-05-28 15:15:55|size=8595456|crc32=7a9fb745|md5=0141b9d85985dc8ea42c4f5929db4e53|sha1=42f697c3b5f26be9ea8faad9cb072575342c83dc|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=text|indent=0|filename=CPY.TXT|type=Text file|date=1992-05-28 15:15:54|size=36|crc32=b773a22e|md5=de7fb73305852a194005b9512f3ce7d9|sha1=390afefc3f9914b9fdabbe9dd3bbeda72162b737|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=MAIN.BIN|type=File|date=1992-05-29 06:26:51|size=45652|crc32=ef973d70|md5=ed00d378e7ab15de1aa46ce09430b3e2|sha1=deeec2796645266aecdd69d84fae58d3ee22c4d4|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=SUB.BIN|type=File|date=1992-05-29 08:04:04|size=309322|crc32=3471615d|md5=174aad81cc184f984bc81a02c183c2d6|sha1=321ccaaab34e7ec66469074952e970a6306dc33c|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;53 45 47 41 20 4d 45 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;41 20 44 52 49 56 45 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;SEGA MEGA DRIVE &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Wolf Team, December 1991&amp;quot;&amp;gt;28 43 29 54 2d 33 32 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Wolf Team, December 1991&amp;quot;&amp;gt;31 39 39 31 2e 44 45 43&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Wolf Team, December 1991&amp;quot;&amp;gt;(C)T-32 1991.DEC&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;44 4f 4d 45 53 54 49 43&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 54 49 54 4c 45 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;DOMESTIC TITLE  &amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000140  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000150  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;4f 56 45 52 53 45 41 53&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 54 49 54 4c 45 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;OVERSEAS TITLE  &amp;lt;/span&amp;gt;&lt;br /&gt;
00000160  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000170  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM T-32024 -01&amp;quot;&amp;gt;47 4d 20 54 2d 33 32 30&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM T-32024 -01&amp;quot;&amp;gt;32 34 20 2d 30 31&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x2020&amp;quot;&amp;gt;20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM T-32024 -01&amp;quot;&amp;gt;GM T-32024 -01&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x2020&amp;quot;&amp;gt;  &amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Tech Demo Sleeve Front.jpg|Case front.&lt;br /&gt;
Tech Demo Sleeve Back.jpg|Case back.&lt;br /&gt;
Tech Demo Front.jpg|CD front.&lt;br /&gt;
Tech Demo Back.jpg|CD back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A very special thanks to Xkeeper and BMF54123 (from [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]), Sazpaimon, Kat, franz, and ehw for making this release possible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sega Multimedia Studio: Sega CD Demo}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sega_Multimedia_Studio:_Sega_CD_Demo_(May_29,_1992_prototype)&amp;diff=176180</id>
		<title>Sega Multimedia Studio: Sega CD Demo (May 29, 1992 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sega_Multimedia_Studio:_Sega_CD_Demo_(May_29,_1992_prototype)&amp;diff=176180"/>
		<updated>2026-09-17T10:27:17Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MEGADRIVE_GAME_SPECIAL.2019-09-13 19.35.10.png&lt;br /&gt;
|builddate=May 29, 1992 04:04:04&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=October 25, 2019&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator (2 dumps, drive, PX-760A)&lt;br /&gt;
|origin_ownership=drx (2019-Present)&lt;br /&gt;
|origin_lot=Sonic Month 2019&lt;br /&gt;
|game=Sega Multimedia Studio: Sega CD Demo&lt;br /&gt;
|system=Sega CD&lt;br /&gt;
|genre=Demo&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sega Multimedia Studio - Sega CD Demo (May 29, 1992 prototype).zip&lt;br /&gt;
|raw=Sega Multimedia Studio - Sega CD Demo (May 29, 1992 prototype) (RAW).7z&lt;br /&gt;
}}&lt;br /&gt;
A tech demo showing off the capabilities of the Sega CD by the newly created Sega Multimedia Studio in 1992.&lt;br /&gt;
==Notes==&lt;br /&gt;
* For some reason, the region is Japan (Mega-CD).&lt;br /&gt;
* This demo was created to showcase the capabilities of the Sega CD which was developed by the newly formed Sega Multimedia Studio (who would be responsible for developing Jurassic Park and Wild Woody for the Sega CD and for providing the soundtrack to Ecco the Dolphin CD and Sonic the Hedgehog CD (US)).&lt;br /&gt;
* This demo was presented at the Summer Consumer Electronics Show (SCES) of 1992. The demo itself was often confused with either an upcoming Sega CD exclusive title called &amp;quot;Super Sonic&amp;quot; or video sequences for a possible Sega CD port of Sonic the Hedgehog 2.&lt;br /&gt;
* Pressing certain buttons on the controller will enable a time code, possibly used for timing the music with the sequences.&lt;br /&gt;
* A behind the scenes look at the development of the demo was included in the November 1992 issue of Disney Adventures.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.35.10.png|Intro.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.35.29.png|Eggman tries to take Sonic&#039;s CD away.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.38.07.png|Angel.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.38.30.png|Sprite scaling (1).&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.38.53.png|Sprite scaling (2).&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.39.25.png|Sonic with a city backdrop.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.42.43.png|Sega No.1&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.43.32.png|Star Trek video.&lt;br /&gt;
MEGADRIVE_GAME_SPECIAL.2019-09-13 19.44.15.png|Space.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;bNnCZs1EG1E&amp;lt;/youtube&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
&#039;&#039;&#039;File Archive Contents&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 1).bin|type=File|date=2019-09-07 01:03:41|size=36658272|crc32=871d72b8|md5=84c3703cecf18f1236f2326da4c9903c|sha1=c1f148ec5b4b98021a956674a95a4cd48ef6dd15|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 2).bin|type=File|date=2019-09-07 01:03:41|size=7801584|crc32=4f9f16ea|md5=06e0507df9a97e0980c2ca8c4c5eb2e2|sha1=85cc2b90af6fd08b1a1fae718e12d05525b0b2f2|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 3).bin|type=File|date=2019-09-07 01:03:41|size=6430368|crc32=38286e97|md5=df519fc10be6c0a5838ee1c729273eec|sha1=f7c35cd5c7b5b805c2181c08c820857502e30325|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 4).bin|type=File|date=2019-09-07 01:03:41|size=4638144|crc32=1a49e2eb|md5=e0da6f98bc8f423e69c214c394b86997|sha1=115fe5beb90de3c13cfb4cfef6c8fa4fbe891ab1|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 5).bin|type=File|date=2019-09-07 01:03:41|size=12538512|crc32=6390f443|md5=3e551e68dbeef9717a129e5f962466ee|sha1=ba50373c831f171efbdebf9f95a984cefacf70d7|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 6).bin|type=File|date=2019-09-07 01:03:41|size=11844672|crc32=1dc9a3d7|md5=abbae4574ff3e509583121ca4c6663a9|sha1=a0ca1f4b71df3f2835559d3869694150f6f1e147|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992) (Track 7).bin|type=File|date=2019-09-07 01:03:41|size=8154384|crc32=6c49a19|md5=3c23bc985b0fdd5aa5d41df09d385c3f|sha1=e6ef51ecba0a5b2aefd56d0a95869e46b13056a6|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=Sega Multimedia Studio - Sega CD Demo (May 29, 1992).cue|type=File|date=2019-10-25 16:41:48|size=1004|crc32=3fa01358|md5=e8ebb776745242fe1ec2532245d8b7f1|sha1=b7eef49d9c13286acb80304b586e5b7c304df8d8|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disc Contents&#039;&#039;&#039;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=text|indent=0|filename=ABS.TXT|type=Text file|date=1992-05-28 15:15:55|size=19|crc32=90b94f68|md5=80f47f0c30d306758893a8eab31bf6e1|sha1=af91dc02b3d3ef32a0da25276c270cf8a928ec3c|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=text|indent=0|filename=BIB.TXT|type=Text file|date=1992-05-28 15:15:54|size=26|crc32=5cc1e7ee|md5=a3cb807dc45e6522ff8e27895121d2e1|sha1=431722b49e980afb8dfa9f96fb0b864040d2646e|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=CESDEMO.MVD|type=File|date=1992-05-28 15:15:55|size=8595456|crc32=7a9fb745|md5=0141b9d85985dc8ea42c4f5929db4e53|sha1=42f697c3b5f26be9ea8faad9cb072575342c83dc|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=text|indent=0|filename=CPY.TXT|type=Text file|date=1992-05-28 15:15:54|size=36|crc32=b773a22e|md5=de7fb73305852a194005b9512f3ce7d9|sha1=390afefc3f9914b9fdabbe9dd3bbeda72162b737|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=MAIN.BIN|type=File|date=1992-05-29 06:26:51|size=45652|crc32=ef973d70|md5=ed00d378e7ab15de1aa46ce09430b3e2|sha1=deeec2796645266aecdd69d84fae58d3ee22c4d4|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=SUB.BIN|type=File|date=1992-05-29 08:04:04|size=309322|crc32=3471615d|md5=174aad81cc184f984bc81a02c183c2d6|sha1=321ccaaab34e7ec66469074952e970a6306dc33c|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;53 45 47 41 20 4d 45 47&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;41 20 44 52 49 56 45 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Mega Drive&amp;quot;&amp;gt;SEGA MEGA DRIVE &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Wolf Team, December 1991&amp;quot;&amp;gt;28 43 29 54 2d 33 32 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Wolf Team, December 1991&amp;quot;&amp;gt;31 39 39 31 2e 44 45 43&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Wolf Team, December 1991&amp;quot;&amp;gt;(C)T-32 1991.DEC&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;44 4f 4d 45 53 54 49 43&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 54 49 54 4c 45 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;DOMESTIC TITLE  &amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000140  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Domestic Title&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000150  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;4f 56 45 52 53 45 41 53&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 54 49 54 4c 45 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;OVERSEAS TITLE  &amp;lt;/span&amp;gt;&lt;br /&gt;
00000160  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000170  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Overseas Title&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM T-32024 -01&amp;quot;&amp;gt;47 4d 20 54 2d 33 32 30&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM T-32024 -01&amp;quot;&amp;gt;32 34 20 2d 30 31&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x2020&amp;quot;&amp;gt;20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM T-32024 -01&amp;quot;&amp;gt;GM T-32024 -01&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x2020&amp;quot;&amp;gt;  &amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0x20202020&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;Japan&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Tech Demo Sleeve Front.jpg|Case front.&lt;br /&gt;
Tech Demo Sleeve Back.jpg|Case back.&lt;br /&gt;
Tech Demo Front.jpg|CD front.&lt;br /&gt;
Tech Demo Back.jpg|CD back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A very special thanks to Xkeeper and BMF54123 (from [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]), Sazpaimon, Kat, franz, and ehw for making this release possible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sega Multimedia Studio: Sega CD Demo}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Burnout_3:_Takedown_(Jul_28,_2004_prototype)&amp;diff=176179</id>
		<title>Burnout 3: Takedown (Jul 28, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Burnout_3:_Takedown_(Jul_28,_2004_prototype)&amp;diff=176179"/>
		<updated>2026-09-17T10:24:52Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Burnout 3: Takedown (Jul 28, 2004 prototype)&lt;br /&gt;
|builddate=Jul 28, 2004&lt;br /&gt;
|buildname=Beta 3 B3X3007P&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MattKC&lt;br /&gt;
|releasedby=MattKC&lt;br /&gt;
|filedumpdate=September 16, 2026&lt;br /&gt;
|filereleasedate=September 16, 2026&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=ESwSpDu 111282 *RS-0000000111282-005* Disc# 1&lt;br /&gt;
|origin_ownership=donkeybrothers (??? - 2026) MattKC (2026 - Present)&lt;br /&gt;
|game=Burnout 3: Takedown&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 29, 2004}} {{RegionDate|EU|Aug 13, 2004}} {{RegionDate|JP|Sep 1, 2004}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 8, 2004}} {{RegionDate|EU|Sep 10, 2004}} {{RegionDate|KR|Oct 8, 2004}} {{RegionDate|JP|Oct 14, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/b3xboxbeta20040728&lt;br /&gt;
}}&lt;br /&gt;
A review prototype of &#039;&#039;&#039;Burnout 3: Takedown&#039;&#039;&#039; for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 1 day before the final NTSC build.&lt;br /&gt;
* Apart from missing localization fixes for languages other than English which are found on retail it appears otherwise identical.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;d4KjbYQ4WuE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Burnout 3 Takedown (July 28, 2004).jpg|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout 3: Takedown}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Portal_2_(Dec_2,_2010_prototype)&amp;diff=176039</id>
		<title>Portal 2 (Dec 2, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Portal_2_(Dec_2,_2010_prototype)&amp;diff=176039"/>
		<updated>2026-09-16T13:27:37Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Portal 2 (Dec 2, 2010 prototype)&lt;br /&gt;
|builddate=Dec 2, 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=August 29, 2026&lt;br /&gt;
|origin_type=Steam&lt;br /&gt;
|origin_ownership=Valve&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Portal 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Puzzle&lt;br /&gt;
|release_date={{RegionDate|WW|Apr 18, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Portal 2&#039;&#039;&#039; for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Depot ID is 852 and version is 7.&lt;br /&gt;
* Main game cycle is almost completely finished, aside from a few missing textures and voice lines for GLaDOS (a TTS voice is used to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;600&amp;quot;&amp;gt;&lt;br /&gt;
File:852 7 temp sign 1.jpg|Temporary Elevator Sign 1&lt;br /&gt;
File:852 7 temp sign 2.jpg|Temporary Elevator Sign 2&lt;br /&gt;
File:852 7 chell model.jpg|Shows the unfinished eyes for Chell&lt;br /&gt;
File:852 7 chell model 2.jpg|Shows the unfinished eyes for Chell&lt;br /&gt;
File:852 7 ashpd temptex.jpg|Temporary ASHPD texture, directly from the MSPaint of one of the devs&lt;br /&gt;
File:852 7 oldaperture intro.jpg|Shows the Old Aperture threshold&lt;br /&gt;
File:852 7 old sign.jpg|Older sign texture&lt;br /&gt;
File:852 2 old sign 2.jpg|Older sign texture&lt;br /&gt;
File:852 7 elevator tex.jpg|Older elevator screens texture&lt;br /&gt;
File:852 7 finale 1.jpg|Temporary ending sequence&lt;br /&gt;
File:852 7 finale 2.jpg|Temporary ending sequence&lt;br /&gt;
File:852 7 finale 3.jpg|Temporary ending sequence&lt;br /&gt;
File:852 7 finale 4.jpg|Temporary ending sequence&lt;br /&gt;
File:852 7 easteregg testrooms sp a3 03.jpg|Shows the Easter Egg test chambers on sp_a3_03. Only one of the doors is here, and no voice lines have been set up yet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Portal 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=MotorStorm:_Pacific_Rift_(Sep_2008_prototype)&amp;diff=175970</id>
		<title>MotorStorm: Pacific Rift (Sep 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=MotorStorm:_Pacific_Rift_(Sep_2008_prototype)&amp;diff=175970"/>
		<updated>2026-09-15T19:51:51Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=MotorStorm: Pacific Rift (Sep 2008 prototype)&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_disc_type=PlayStation 3 Review&lt;br /&gt;
|origin_ownership=donkeybrothers&lt;br /&gt;
|game=MotorStorm: Pacific Rift&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date={{RegionDate|US|Oct 28, 2008}} {{RegionDate|EU|Nov 7, 2008}} {{RegionDate|EU|Nov 13, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Motorstorm Pacific Rift&#039;&#039;&#039; for the PlayStation 3&lt;br /&gt;
==Notes==&lt;br /&gt;
*Listed on eBay.&lt;br /&gt;
*Review build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MotorStorm Pacific Riftreviewsep.jpg|Cover&lt;br /&gt;
File:MotorStorm Pacific Riftreviewdisc.jpg|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MotorStorm: Pacific Rift}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Batman_(Aug_1989_prototype)&amp;diff=175969</id>
		<title>Batman (Aug 1989 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Batman_(Aug_1989_prototype)&amp;diff=175969"/>
		<updated>2026-09-15T19:49:05Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Batman(OlderBeta) Title.png&lt;br /&gt;
|builddate=Aug 1989&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Skrybe&lt;br /&gt;
|releasedby=Skrybe&lt;br /&gt;
|filereleasedate=April 15, 2012&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_eproms=2x Toshiba TC571001D-20&lt;br /&gt;
|origin_board=NES-TKEPROM-01&lt;br /&gt;
|origin_labels=NES Batman CHR Ver 0.0 8-89/972E8E &amp;lt;small&amp;gt;(CHR EPROM)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;NES Batman PRG-AE29A4 Ver 0.0 8-89 &amp;lt;small&amp;gt;(PRG EPROM)&amp;lt;/small&amp;gt;&lt;br /&gt;
|game=Batman&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 22, 1989}} {{RegionDate|EU|Sep 14, 1990}} {{RegionDate|US|Feb 13, 1990}}&lt;br /&gt;
|release_date=&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Batman (U) (Later Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A later version of &#039;&#039;&#039;Batman&#039;&#039;&#039; for the NES that barely seems to pre-date the final version. The main difference is some cheat codes seem to be active still.&lt;br /&gt;
&lt;br /&gt;
==Debug Controls==&lt;br /&gt;
Press the following button(s) on controller 2 to activate these features:&lt;br /&gt;
&lt;br /&gt;
*A - Skips to the next stage&lt;br /&gt;
*B - Refills health/turns on invincibility&lt;br /&gt;
*Down - Freezes gameplay&lt;br /&gt;
*Right + B - Turns off invincibility&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=240 widths=180&amp;gt;&lt;br /&gt;
Batman Aug1989 cart1.jpg|Cart front&lt;br /&gt;
Batman Aug1989 cart2.jpg|Cart back&lt;br /&gt;
Batman Aug1989 cart3.jpg|PCB front&lt;br /&gt;
Batman Aug1989 cart4.jpg|PCB back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Batman}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Batman_(Earlier_prototype)&amp;diff=175968</id>
		<title>Batman (Earlier prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Batman_(Earlier_prototype)&amp;diff=175968"/>
		<updated>2026-09-15T19:48:46Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Batman(OlderBeta) Title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Skrybe&lt;br /&gt;
|releasedby=Skrybe&lt;br /&gt;
|filereleasedate=October 31, 2006&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|game=Batman&lt;br /&gt;
|system=NES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 22, 1989}} {{RegionDate|EU|Sep 14, 1990}} {{RegionDate|US|Feb 13, 1990}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Batman (U) (Older Beta).zip&lt;br /&gt;
}}&lt;br /&gt;
An early version of Batman for the NES. It has the unused 1-up and prototype cutscenes. Joker is no longer the final boss in this version either. Some debug features are enabled in this build.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Batman: The Video Game (NES)/Early Prototype}}&lt;br /&gt;
* Original release was an overdump; later redumped by [[kevtris]] and released on May 31, 2007&lt;br /&gt;
* Debug Controls:&lt;br /&gt;
** Press the following button(s) on controller 2 to activate these features:&lt;br /&gt;
***A - Skips to the next stage&lt;br /&gt;
***Down - Freezes gameplay&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
File:Batman(OlderBeta) 01.png&lt;br /&gt;
File:Batman(OlderBeta) 02.png&lt;br /&gt;
File:Batman(OlderBeta) 03.png&lt;br /&gt;
File:Batman(OlderBeta) 04.png&lt;br /&gt;
File:Batman(OlderBeta) 05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Batman}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Need_For_Speed_-_Shift_2_(February_3,_2011_prototype)&amp;diff=175931</id>
		<title>Need For Speed - Shift 2 (February 3, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Need_For_Speed_-_Shift_2_(February_3,_2011_prototype)&amp;diff=175931"/>
		<updated>2026-09-13T20:21:01Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shift 2: Unleashed (Mar 2, 2011 prototype)&lt;br /&gt;
|buildname=Alpha 085-DVD-XSF&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Shift 2: Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=March 29, 2011&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late prototype of &#039;&#039;&#039;Shift 2: Unleashed&#039;&#039;&#039; for Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Labeled Need For Speed - Shift 2 on the DVD.&lt;br /&gt;
* Undumped and unreleased.&lt;br /&gt;
*Review build.&lt;br /&gt;
*Sold to an owner on May 30, 2025.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;File:SHIFT2alpha85.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shift 2: UNLEASHED}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Need_For_Speed_-_Shift_2_(February_3,_2011_prototype)&amp;diff=175844</id>
		<title>Need For Speed - Shift 2 (February 3, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Need_For_Speed_-_Shift_2_(February_3,_2011_prototype)&amp;diff=175844"/>
		<updated>2026-09-12T05:57:31Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shift 2: Unleashed (Mar 2, 2011 prototype)&lt;br /&gt;
|buildname=Alpha 085-DVD-XSF&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Shift 2: Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=March 29, 2011&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late prototype of &#039;&#039;&#039;Shift 2: Unleashed&#039;&#039;&#039; for Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Labeled Need For Speed - Shift 2 on the DVD.&lt;br /&gt;
* Undumped and unreleased.&lt;br /&gt;
*Review build&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;File:SHIFT2alpha85.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shift 2: UNLEASHED}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Need_For_Speed_-_Shift_2_(February_3,_2011_prototype)&amp;diff=175843</id>
		<title>Need For Speed - Shift 2 (February 3, 2011 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Need_For_Speed_-_Shift_2_(February_3,_2011_prototype)&amp;diff=175843"/>
		<updated>2026-09-12T05:56:48Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Shift 2: Unleashed (Mar 2, 2011 prototype)&lt;br /&gt;
|buildname=Alpha 085-DVD-XSF&lt;br /&gt;
|status=Undumped&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Shift 2: Unleashed&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|release_date=March 29, 2011&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A late prototype of &#039;&#039;&#039;Need for Speed Shift 2: Unleashed&#039;&#039;&#039; for Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Undumped and unreleased.&lt;br /&gt;
*Review build&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;File:SHIFT2alpha85.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Shift 2: UNLEASHED}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=NBA_Ballers_(Feb_18,_2004_prototype)&amp;diff=175842</id>
		<title>NBA Ballers (Feb 18, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=NBA_Ballers_(Feb_18,_2004_prototype)&amp;diff=175842"/>
		<updated>2026-09-12T05:55:30Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=NBA Ballers (Feb 18, 2004 prototype)&lt;br /&gt;
|titlescreen=Screenshot 2021-07-11 00-13-49.png&lt;br /&gt;
|builddate=Feb 18, 2004 01:51:39 &lt;br /&gt;
|buildname=2-19-04&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=NBA Ballers 2-19-04&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=NBA Ballers&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Feb 29, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased}} {{RegionDate|US|Apr 5, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/NBABallersFeb182004prototype&lt;br /&gt;
|file=NBA Ballers (Feb 18, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of NBA Ballers for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A build dated about two weeks before the earliest final build.&lt;br /&gt;
* XBE information:&lt;br /&gt;
** Internal Name: NBA Ballers&lt;br /&gt;
** Maker ID and Product Number: \x00\x00-0&lt;br /&gt;
** Executable Name: default.xbe&lt;br /&gt;
** Executable checksum (MD5): 59c70979e26717d32d76248d383925a1&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot 2021-07-11 00-13-49.png|Title screen&lt;br /&gt;
Screenshot 2021-07-11 00-14-11.png|Main Menu&lt;br /&gt;
Screenshot 2021-07-11 00-14-39.png|Loading Screen, Word to the Wise&lt;br /&gt;
Screenshot 2021-07-11 00-15-26.png|Baller Select&lt;br /&gt;
Screenshot 2021-07-11 00-18-19.png|Loading Screen, Defense Controls&lt;br /&gt;
NBA-Ballers-Xbox-Feb18-Gameplay.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Xbox - NBA Ballers 2-19-04.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - NBA Ballers 2-19-04.bin|type=File|date=2021-03-28 07:29:42|size=3919413248|crc32=3DA83A13|md5=f1a62e1ee471e3fc983afe47927c0a97|sha1=7b35b3f65e53ab037ba059e77a4f62d3d1cc8e43|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - NBA Ballers 2-19-04.cue|type=File|date=2021-03-28 07:22:42|size=92|crc32=E0BA3A22|md5=b22841055a83c6bf0398f061316039b8|sha1=f5a7a3bf4ca00e31eca0d609d3aec8dc856ffade|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - NBA Ballers 2-19-04.jpeg|type=File|date=2021-04-09 22:15:49|size=1643448|crc32=47AB81F6|md5=157189ecab94a5cc52221815774bade6|sha1=d4b5f8b587e7c09dec28361b61dd59385f70d2b7|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|NBA Ballers}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=NBA_Ballers_(Feb_23,_2004_prototype)&amp;diff=175841</id>
		<title>NBA Ballers (Feb 23, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=NBA_Ballers_(Feb_23,_2004_prototype)&amp;diff=175841"/>
		<updated>2026-09-12T05:54:39Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=NBA Ballers (Feb 23, 2004 prototype)&lt;br /&gt;
|titlescreen=Screenshot 2021-07-31 00-17-31.png&lt;br /&gt;
|builddate=Feb 23, 2004 22:48:16 &lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=NBA Ballers review code&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=NBA Ballers&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Feb 29, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased}} {{RegionDate|US|Apr 5, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/NBABallersFeb232004prototype&lt;br /&gt;
|file=NBA Ballers (Feb 23, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of NBA Ballers for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A build dated under a week before the earliest final build.&lt;br /&gt;
* XBE information:&lt;br /&gt;
** Internal Name: NBA Ballers&lt;br /&gt;
** Maker ID and Product Number: MW-16&lt;br /&gt;
** Executable Name: default.xbe&lt;br /&gt;
** Executable checksum (MD5): 5a2d859e7d8f58e1ccbc397217db82aa&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot 2021-07-31 00-17-31.png|Title screen&lt;br /&gt;
Screenshot 2021-07-31 00-17-56.png|Main Menu&lt;br /&gt;
Screenshot 2021-07-31 00-19-13.png|Baller Select&lt;br /&gt;
Screenshot 2021-07-31 00-20-09.png|Select a Crib&lt;br /&gt;
Screenshot 2021-07-31 00-20-30.png|Gameplay&lt;br /&gt;
Screenshot 2021-07-31 00-21-53.png|Loading with controls&lt;br /&gt;
Screenshot 2021-07-31 00-24-04.png|Gameplay&lt;br /&gt;
Screenshot 2021-07-31 00-24-17.png|Gameplay&lt;br /&gt;
Screenshot 2021-07-31 00-24-32.png|Gameplay&lt;br /&gt;
Screenshot 2021-07-31 00-24-47.png|Gameplay&lt;br /&gt;
Screenshot 2021-07-31 00-24-54.png|Gameplay&lt;br /&gt;
Screenshot 2021-07-31 00-25-12.png|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Xbox - NBA Ballers review code.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - NBA Ballers review code.bin|type=File|date=2021-03-28 07:48:44|size=3919413248|crc32=6C14FD9D|md5=7f1b94ed44c9f1f066311416d7143d01|sha1=b122ec8a439ad733281da56e194910ba21484f67|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - NBA Ballers review code.cue|type=File|date=2021-03-28 07:41:24|size=96|crc32=4CCBD67F|md5=f220532ca5b7ddf8ef4d43de99cdb831|sha1=0edc410b7de6386faf8082f9095bf8f54e127286|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - NBA Ballers review code.jpeg|type=File|date=2021-04-09 22:15:50|size=1666787|crc32=1C90EE8C|md5=1737b7efad47f102cf37421980fbfe51|sha1=4ed3b785ee672207e4c7ac767dbab500e3dec133|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|NBA Ballers}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Dream:_Land_of_Giants_(Prototype)&amp;diff=175840</id>
		<title>Dream: Land of Giants (Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Dream:_Land_of_Giants_(Prototype)&amp;diff=175840"/>
		<updated>2026-09-12T05:52:08Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=ProjectDreamTitle.png&lt;br /&gt;
|Page name=Project Dream ()&lt;br /&gt;
|releasedby=FvckAsha&amp;amp;Phil&lt;br /&gt;
|filereleasedate=September 9, 2026&lt;br /&gt;
|game=Dream: Land of Giants&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Project Dream SNES.zip&lt;br /&gt;
|external=https://archive.org/details/project-dream-snes_202609&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the unreleased Dream: Land of Giants for SNES.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Upon booting the game, there is a lengthy title screen overture of the main theme of Dream: Land of Giants. After the main theme concludes, it will take you to Level 1. Pressing the start button also takes you to Level 1.&lt;br /&gt;
==Controls==&lt;br /&gt;
====Player 1 (Edson)====&lt;br /&gt;
*&#039;&#039;&#039;D-Pad Left/Right&#039;&#039;&#039;: Movement&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;: Swing Sword, Stick, or Hand, use on Dinger to make him stay, then again to make him come&lt;br /&gt;
*&#039;&#039;&#039;X&#039;&#039;&#039;: Swap between Sword, Stick, or Hand&lt;br /&gt;
*&#039;&#039;&#039;Y&#039;&#039;&#039;: Hold while walking to run&lt;br /&gt;
*&#039;&#039;&#039;Start&#039;&#039;&#039;: Ends Title Screen/Pauses Game&lt;br /&gt;
*&#039;&#039;&#039;Select&#039;&#039;&#039;: Cycle to next level&lt;br /&gt;
&lt;br /&gt;
====Player 2 (Troll Enemy)====&lt;br /&gt;
In every level except for level 4, there is a troll enemy that the 2nd player can control.&lt;br /&gt;
*&#039;&#039;&#039;D-Pad Left/Right&#039;&#039;&#039;: Movement&lt;br /&gt;
*&#039;&#039;&#039;B&#039;&#039;&#039;: Swing Sword&lt;br /&gt;
*&#039;&#039;&#039;Y&#039;&#039;&#039;: Hold while walking to run&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
There are a total of 4 levels.&lt;br /&gt;
===Level 1===&lt;br /&gt;
Sizable forest level with music, troll enemy, and dinosaur feet that stomp Edson (reminiscent of Stomponadon from &#039;&#039;[[Banjo-Tooie]]&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
Small swamp level where Edson traverses through water with two pipes and a troll enemy.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Medium sized autumn level with Dinger the dog and a troll enemy&lt;br /&gt;
&lt;br /&gt;
===Level 4===&lt;br /&gt;
Small Foggy jungle ruin level (no troll enemy in sight this time!)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Commonly known by its codename &amp;quot;Project Dream&amp;quot;, this game eventually became the basis for Banjo-Kazooie.&lt;br /&gt;
* Press select to change levels&lt;br /&gt;
* Miscellaneous notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ProjectDream0.png&lt;br /&gt;
ProjectDream1.png&lt;br /&gt;
ProjectDream2.png&lt;br /&gt;
ProjectDream3.png&lt;br /&gt;
ProjectDream4.png&lt;br /&gt;
ProjectDream5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Project Dream}}&lt;br /&gt;
{{Navbox prototype|Banjo Kazooie}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Until_Dawn_(Install_Data_C_prototype)&amp;diff=175791</id>
		<title>Until Dawn (Install Data C prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Until_Dawn_(Install_Data_C_prototype)&amp;diff=175791"/>
		<updated>2026-09-11T16:52:41Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Killzone 3 (Install Data prototype)&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=Playstation 3 DevKit HDD&lt;br /&gt;
|game=Killzone 3&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
|release_date={{RegionDate|US|Feb 22, 2011}} {{RegionDate|EU|Feb 25, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Killzone 3 (Install Data prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
An Install Data prototype of &#039;&#039;&#039;Killzone 3&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is TEST30001.&lt;br /&gt;
* There is no absolute certainty whether this is actually Killzone 3 Install Data or if it could be from Until Dawn (since that game has several references to Killzone 3, at least in some builds). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE: The cache belongs to PS3 build of Until Dawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [https://hiddenpalace.org/Kabojnk kabojnk] for preserving the build.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Killzone 3}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=NBA_Ballers_(Mar_9,_2004_prototype)&amp;diff=175407</id>
		<title>NBA Ballers (Mar 9, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=NBA_Ballers_(Mar_9,_2004_prototype)&amp;diff=175407"/>
		<updated>2026-09-07T04:42:25Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=NBA Ballers (Mar 9, 2004 prototype)&lt;br /&gt;
|titlescreen=Screenshot 2021-08-13 23-17-09.png&lt;br /&gt;
|builddate=Mar 9, 2004 02:25:36 &lt;br /&gt;
|buildname=3-25-04&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=NBA Ballers 3-25-04&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=NBA Ballers&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased }} {{RegionDate|US|Feb 29, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Unreleased}} {{RegionDate|US|Apr 5, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/NBABallersMar92004prototype&lt;br /&gt;
|file=NBA Ballers (Mar 9, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of NBA Ballers for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* A build dated nine days &#039;&#039;after&#039;&#039; the final US build.&lt;br /&gt;
* XBE information:&lt;br /&gt;
** Internal Name: NBA Ballers&lt;br /&gt;
** Maker ID and Product Number: MW-16&lt;br /&gt;
** Executable Name: default.xbe&lt;br /&gt;
** Executable checksum (MD5): e55a38371a400e9367c9f844e1a311cd&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Screenshot 2021-08-13 23-17-09.png|Title screen&lt;br /&gt;
Screenshot 2021-08-13 23-17-32.png|Gameplay&lt;br /&gt;
Screenshot 2021-08-13 23-18-04.png|Main Menu&lt;br /&gt;
Screenshot 2021-08-13 23-18-28.png|Gameplay&lt;br /&gt;
Screenshot 2021-08-13 23-18-59.png|Baller Select&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Xbox - NBA Ballers 3-25-04.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - NBA Ballers 3-25-04.bin|type=File|date=2021-03-28 07:36:33|size=3919413248|crc32=966508DC|md5=a7e758c0162b690fd53915914ddd1038|sha1=799032fe14c6f4d74bf42ae244a6567ac70a9da1|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - NBA Ballers 3-25-04.cue|type=File|date=2021-03-28 07:29:43|size=92|crc32=C47CEAA8|md5=ab151a23cd8700125554f9025fa568dd|sha1=9dbe7f5b2fd501ddf74025ae3353349daa5ea243|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - NBA Ballers 3-25-04.jpeg|type=File|date=2021-04-09 22:15:49|size=1664799|crc32=A5B2F67D|md5=5b9308d165de896d08c5b809d8eead25|sha1=71165efa0a195ce8cdf824c5890de9fb283e7fa7|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|NBA Ballers}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Demon%27s_Crest_(Prototype)&amp;diff=174946</id>
		<title>Demon&#039;s Crest (Prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Demon%27s_Crest_(Prototype)&amp;diff=174946"/>
		<updated>2026-09-04T06:28:58Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=DB_SAMPLE.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Matthew Callis&lt;br /&gt;
|releasedby=Matthew Callis&lt;br /&gt;
|filereleasedate=March 21, 2008&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_labels=デモンズ ©カプコン&lt;br /&gt;
|origin_board=SHVC-4PV5B-01&lt;br /&gt;
|game=Demon&#039;s Crest&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|JP|Oct 21, 1994}} {{RegionDate|US|Nov 1, 1994}} {{RegionDate|EU|Mar 1, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Demon&#039;s Crest (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of &#039;&#039;&#039;Demon&#039;s Crest&#039;&#039;&#039; (also known as &#039;&#039;&#039;Demon&#039;s Blazon&#039;&#039;&#039; in Japan) for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The phrase &amp;quot;SAMPLE&amp;quot; is seen on the top right at the title screen.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
demons crest sample demo cart.jpg|Cart front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://eludevisibility.org/demons-blazon-makai-mura-monshou-hen-japan-sample Demon&#039;s Blazon - Makai-Mura Monshou Hen (Japan) (Sample) | elude visibility]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Demon&#039;s Crest}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Pok%C3%A9mon_Crystal_(Apr_3,_2001_prototype)&amp;diff=174945</id>
		<title>Pokémon Crystal (Apr 3, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Pok%C3%A9mon_Crystal_(Apr_3,_2001_prototype)&amp;diff=174945"/>
		<updated>2026-09-04T06:25:38Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Pokémon Crystal (Apr 3, 2001 prototype)&lt;br /&gt;
|titlescreen=Pokemon-Crystal-Title.png&lt;br /&gt;
|builddate=Apr 3, 2001&lt;br /&gt;
|buildname=CRYSTAL_ps3_e3_010403&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Anonymous&lt;br /&gt;
|origin_type=2018 Nintendo data breach&lt;br /&gt;
|origin_files=/xtal/xtal/pmcenv/CRYSTAL_ps3_e3_010403&lt;br /&gt;
|origin_lot=2018 Nintendo data breach&lt;br /&gt;
|game=Pokémon Crystal&lt;br /&gt;
|system=Game Boy&lt;br /&gt;
|genre=RPG&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 17, 2000}} {{RegionDate|US|Apr 5, 2001}} {{RegionDate|DE|Jul 3, 2001}}  {{RegionDate|AUS|Jul 10, 2001}} {{RegionDate|FR|Jul 31, 2001}} {{RegionDate|ES|Aug 24, 2001}} {{RegionDate|IT|Sep 4, 2001}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 14, 2000}} {{RegionDate|US|Jul 29, 2001}} {{RegionDate|AUS|Sep 30, 2001}} {{RegionDate|EU|Nov 2, 2001}} &lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A late US localization prototype of Pokémon Crystal, dated April 3, 2001.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Pokémon Crystal}}&lt;br /&gt;
* Dated two days before the US final build.&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Pokémon Crystal}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Project_P3_(Mystery_Island_prototype)&amp;diff=174944</id>
		<title>Project P3 (Mystery Island prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Project_P3_(Mystery_Island_prototype)&amp;diff=174944"/>
		<updated>2026-09-04T05:35:28Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MI Client V0 Login Menu.png&lt;br /&gt;
|Page name=Project P3 (Mystery Island prototype)&lt;br /&gt;
|builddate=May 5, 2012&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Project P3&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Survival&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A prototype of the unreleased PC game called Mystery Island.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build crashes at intro and you need to change your time and date since GFx trial has expired preventing you from launching the build.  The check only runs once at startup, so the clock can be set back to normal once the game is running.&lt;br /&gt;
* There is nothing related to this project or game on the internet the only thing i found was [https://steamdb.info/app/209480/ SteamDB] page that had 3 achievements about the game&lt;br /&gt;
* server.exe was left out of the depot on purpose: ValveTestApp209480.spj lists CurrentExecutables\Server.* under [Exclude Files]. It&#039;s why the build never gets in-game but it&#039;s not the reason it crashes on boot.&lt;br /&gt;
* Server.pdb was left in the depot, and this version&#039;s Client.exe matches its Client.pdb. That is enough to recover the network protocol: a re-implemented server can take the client past login and into the world.&lt;br /&gt;
* Steam2 Content Server depot 209481, version 0.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Client V0 First Boot.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Project P3}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Project_P3_(Mystery_Island_prototype)&amp;diff=174942</id>
		<title>Project P3 (Mystery Island prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Project_P3_(Mystery_Island_prototype)&amp;diff=174942"/>
		<updated>2026-09-04T04:20:56Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Project P3 (Mystery Island prototype)&lt;br /&gt;
|builddate=May 5, 2012&lt;br /&gt;
|origin_lot=Steam2 Content Server&lt;br /&gt;
|game=Project P3&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=Survival&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{DoNotUpload}}&lt;br /&gt;
A prototype of the unreleased PC game called Mystery Island.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Build crashes at intro and you need to change your time and date since GFx trial has expired preventing you from launching the build.&lt;br /&gt;
* There is nothing related to this project or game on the internet the only thing i found was [https://steamdb.info/app/209480/ SteamDB] page that had 3 achievements about the game&lt;br /&gt;
* It&#039;s missing server.exe and some exe files maybe its the reason why it crashes.&lt;br /&gt;
* Steam2 Content Server depot 209481, version 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Project P3}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Steel_Harbinger_(Mar_20,_1996_prototype)&amp;diff=174565</id>
		<title>Steel Harbinger (Mar 20, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Steel_Harbinger_(Mar_20,_1996_prototype)&amp;diff=174565"/>
		<updated>2026-09-01T09:42:24Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Steel Harbinger (Mar 20, 1996 prototype)&lt;br /&gt;
|titlescreen=Steel Harbinger-1996-03-20-Title.PNG&lt;br /&gt;
|builddate=Mar 20, 1996&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=June 30, 2019&lt;br /&gt;
|game=Steel Harbinger&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Multi-directional shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Jun 24, 1996}} {{RegionDate|EU|Sep 19, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 30, 1996}} {{RegionDate|EU|Dec, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Steel Harbinger (Mar 20, 1996 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Steel Harbinger&#039;&#039; for the PlayStation from 1996-03-20 (about 3 months before the NTSC release build).&lt;br /&gt;
==Notes==&lt;br /&gt;
* The opening cinematics contain numerous placeholder shots.&lt;br /&gt;
* The phrase &#039;&#039;&#039;TEMP STUFF&#039;&#039;&#039; is seen at all times during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-Game-01.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-Game-02.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-Game-03.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-Game-04.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-Game-05.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-Game-06.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-Game-07.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-01.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-02.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-03.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-04.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-05.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-06.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-07.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-08.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-09.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-10.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-11.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-12.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-13.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-14.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-15.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-16.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-17.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-18.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-19.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-20.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-21.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-22.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-23.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-24.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-25.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-26.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-27.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-28.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-20-FMV-29.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/SteelHarbinger19960320 Original release page on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Steel Harbinger}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Steel_Harbinger_(Mar_29,_1996_prototype)&amp;diff=174564</id>
		<title>Steel Harbinger (Mar 29, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Steel_Harbinger_(Mar_29,_1996_prototype)&amp;diff=174564"/>
		<updated>2026-09-01T09:41:33Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Steel Harbinger (Mar 29, 1996 prototype)&lt;br /&gt;
|titlescreen=Steel Harbinger-1996-03-29-Game-01.PNG&lt;br /&gt;
|builddate=Mar 29, 1996&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=June 30, 2019&lt;br /&gt;
|game=Steel Harbinger&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Multi-directional shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Jun 24, 1996}} {{RegionDate|EU|Sep 19, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 30, 1996}} {{RegionDate|EU|Dec, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Steel Harbinger (Mar 29, 1996 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Steel Harbinger&#039;&#039; for the PlayStation from 1996-03-29 (about 3 months before the NTSC release build).&lt;br /&gt;
==Notes==&lt;br /&gt;
* Does not display a title screen. Boots straight into Main menu.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-Game-01.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-Game-02.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-Game-03.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-Game-04.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-Game-05.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-Game-06.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-Game-07.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-Game-08.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-01.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-02.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-03.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-04.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-05.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-06.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-07.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-08.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-09.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-10.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-11.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-12.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-13.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-14.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-15.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-16.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-17.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-18.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-19.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-20.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-21.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-22.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-23.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-24.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-03-29-FMV-25.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/SteelHarbinger19960329 Original release page on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Steel Harbinger}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Steel_Harbinger_(1996_prototype)&amp;diff=174475</id>
		<title>Steel Harbinger (1996 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Steel_Harbinger_(1996_prototype)&amp;diff=174475"/>
		<updated>2026-08-31T18:25:02Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Steel Harbinger (1996 prototype)&lt;br /&gt;
|titlescreen=Steel Harbinger-1996-XX-YY-Title.PNG&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=June 30, 2019&lt;br /&gt;
|game=Steel Harbinger&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Multi-directional shooter&lt;br /&gt;
|final_builddate={{RegionDate|US|Jun 24, 1996}} {{RegionDate|EU|Sep 19, 1996}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 30, 1996}} {{RegionDate|EU|Dec, 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Steel Harbinger (1996 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Steel Harbinger&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The build date of this prototype is unknown. It has similarities to other prototypes from March, 1996, but is not identical to any with known dates, and the ISO/session/filesystem timestamps in this image are inaccurate. The closest match is the 1996-03-20 prototype.&lt;br /&gt;
* The .CUE file for this image is missing the digital audio offset information, which may cause issues with the in-game music, even though the data for the music is present on the disc.&lt;br /&gt;
* This prototype may not be fully-functional in its current state. During testing, it never finished loading the first level after watching the opening cinematics and using the main menu.&lt;br /&gt;
* The phrase &#039;&#039;&#039;TEMP STUFF&#039;&#039;&#039; is seen at all times during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-Game-01.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-01.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-03.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-04.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-05.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-06.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-07.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-08.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-09.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-10.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-11.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-12.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-13.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-14.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-15.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-16.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-17.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-18.PNG&lt;br /&gt;
File:Steel_Harbinger-1996-XX-YY-FMV-19.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/SteelHarbinger1996XXYY Original release page on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Steel Harbinger}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Purple_(Feb_26,_2004_prototype)&amp;diff=173650</id>
		<title>Crash Purple (Feb 26, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Purple_(Feb_26,_2004_prototype)&amp;diff=173650"/>
		<updated>2026-08-26T19:17:19Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash3 Build8 UNLOCKED 00.png&lt;br /&gt;
|Page name=Crash Purple (Feb 26, 2004 prototype)&lt;br /&gt;
|builddate=Feb 26, 2004&lt;br /&gt;
|buildname=Build 8&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=Precompiled build on a CD-R&lt;br /&gt;
|origin_labels=SPYRO + CRASH CODE + EMULATOR&amp;lt;br&amp;gt;CRASH &amp;amp; SPYRO FUSION CODE &amp;amp; ASSETS&lt;br /&gt;
|origin_dumpmethod=Isobuster (Plextor PX-W4012TA 1.07)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=Crash Purple&lt;br /&gt;
|system=Game Boy Advance&lt;br /&gt;
|release_date={{RegionDate|US|Jun 1, 2004}} {{RegionDate|EU|Jun 25, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Purple (Feb 26, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Crash Purple&#039;&#039;&#039; (also known as &#039;&#039;&#039;Crash Bandicoot Purple Ripto&#039;s Rampage&#039;&#039;&#039; in US and &#039;&#039;&#039;Crash Bandicoot Fusion&#039;&#039;&#039; in Europe) for the Nintendo Game Boy Advance.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Appears to be &amp;quot;build 8&amp;quot;, according to the filename. Seems to have a build date of Feb 26th based on one of the discs it appears on.&lt;br /&gt;
* Was released via press discs with an emulator included. See the [[Assets/Spyro_and_Crash_Fusion_Code_and_Emulator|Spyro and Crash Code and Emulator]] and [[Assets/Crash_and_Spyro_Fusion_Code_and_Assets|Spyro and Crash Code and Assets]] discs.&lt;br /&gt;
* Some of the trading card images are unfinished.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_00.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_01.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_02.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_03.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_04.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CrashAndSpyroFusionCodeAndAssets.png|Disc front.&lt;br /&gt;
File:SpyroAndCrashCodeAndEmulator.png|Alternate disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Crash Purple}}}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Crash_Purple_(Feb_26,_2004_prototype)&amp;diff=173649</id>
		<title>Crash Purple (Feb 26, 2004 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Crash_Purple_(Feb_26,_2004_prototype)&amp;diff=173649"/>
		<updated>2026-08-26T19:16:58Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash3 Build8 UNLOCKED 00.png&lt;br /&gt;
|Page name=Crash Purple (Feb 26, 2004 prototype)&lt;br /&gt;
|builddate=Feb 26, 2004&lt;br /&gt;
|buildname=Build 8&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=August 1, 2026&lt;br /&gt;
|origin_type=Precompiled build on a CD-R&lt;br /&gt;
|origin_labels=SPYRO + CRASH CODE + EMULATOR&amp;lt;br&amp;gt;CRASH &amp;amp; SPYRO FUSION CODE &amp;amp; ASSETS&lt;br /&gt;
|origin_dumpmethod=Isobuster (Plextor PX-W4012TA 1.07)&lt;br /&gt;
|origin_lot=Project Eclipse 2&lt;br /&gt;
|game=Crash Purple&lt;br /&gt;
|system=Game Boy Advance&lt;br /&gt;
|release_date={{RegionDate|US|Jun 1, 2004}} {{RegionDate|EU|Jun 25, 2004}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Purple (Feb 26, 2004 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Crash Purple&#039;&#039;&#039; (also known as &#039;&#039;&#039;Crash Bandicoot Purple Ripto&#039;s Rampage&#039;&#039;&#039; in US and &#039;&#039;&#039;Crash Bandicoot Fusion&#039;&#039;&#039; in Europe) for the Nintendo Game Boy Advance.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Appears to be &amp;quot;build 8&amp;quot;, according to the filename. Seems to have a build date of Feb 26th based on one of the discs it appears on.&lt;br /&gt;
* Was released via press discs with an emulator included. See the [[Assets/Spyro_and_Crash_Fusion_Code_and_Emulator|Spyro and Crash Code and Emulator]] and [[Assets/Crash_and_Spyro_Fusion_Code_and_Assets|Spyro and Crash Code and Assets]] discs.&lt;br /&gt;
* Some of the trading card images are unfinished.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_00.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_01.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_02.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_03.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_04.png&lt;br /&gt;
File:Crash3_Build8_UNLOCKED_05.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CrashAndSpyroFusionCodeAndAssets.png|Disc front.&lt;br /&gt;
File:SpyroAndCrashCodeAndEmulator.png|Alternate disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Prototype Footer|{{Navbox prototype|Crash Purple}}}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Sonic_Riders_(Dec_2,_2005_prototype)&amp;diff=173552</id>
		<title>Sonic Riders (Dec 2, 2005 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Sonic_Riders_(Dec_2,_2005_prototype)&amp;diff=173552"/>
		<updated>2026-08-24T13:30:03Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=xemu-2025-12-25-18-19-07.png&lt;br /&gt;
|Page name=Sonic Riders (Dec 2, 2005 prototype)&lt;br /&gt;
|builddate=Dec 2, 2005 18:19:39&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hidden Palace&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filedumpdate=May 2, 2024&lt;br /&gt;
|filereleasedate=December 25, 2025&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=SONIC RIDERS XBOX PREVIEW 12TH DEC 2005&lt;br /&gt;
|origin_dumpmethod=redumper&lt;br /&gt;
|game=Sonic Riders&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 3, 2006}}{{RegionDate|EU|Feb 16, 2006}}{{RegionDate|JP|Feb 3, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 30, 2006}}{{RegionDate|EU|Mar 17, 2006}}{{RegionDate|JP|Feb 23, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/One_Bad_Ass_Hedgehog_-_Shadow_the_Hedgehog&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sonic Riders (Dec 2, 2005 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;Sonic Riders&#039;&#039;&#039; for the Microsoft Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a near-final build with mostly technical differences from the retail release.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
* The disc label is dated December 12th, 2005, but the XBE timestamp is December 2nd, 2005.&lt;br /&gt;
* Pressing LT+RT+Black (RB) on controller port 1 returns to the main menu from anywhere in the game.&lt;br /&gt;
* A bug present in version 0.931 exists in this build, allowing drift to be held through any state (e.g. pulleys, autosections).&lt;br /&gt;
* Boost has a sparkle effect that was removed in the final release (final month of development?).&lt;br /&gt;
&lt;br /&gt;
===Event voices===&lt;br /&gt;
Event voice lines are stored in separate, unused AFS archives (e.g. &amp;lt;code&amp;gt;V_EV01F.afs&amp;lt;/code&amp;gt;). In the final release, these are muxed into single ADX files. The archives contain raw recordings with original background mic static still present.&lt;br /&gt;
&lt;br /&gt;
===Archive R===&lt;br /&gt;
This build contains an archive named &amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;, which is not present in any other known build. It contains loading screen and disc cover textures, which are embedded directly into the executable in the final release.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
xemu-2025-12-25-18-23-51.png&lt;br /&gt;
xemu-2025-12-25-18-23-49.png&lt;br /&gt;
xemu-2025-12-25-18-23-41.png&lt;br /&gt;
xemu-2025-12-25-18-23-27.png&lt;br /&gt;
xemu-2025-12-25-18-23-21.png&lt;br /&gt;
xemu-2025-12-25-18-22-55.png&lt;br /&gt;
xemu-2025-12-25-18-22-49.png&lt;br /&gt;
xemu-2025-12-25-18-22-25.png&lt;br /&gt;
xemu-2025-12-25-18-22-14.png&lt;br /&gt;
xemu-2025-12-25-18-21-55.png&lt;br /&gt;
xemu-2025-12-25-18-21-51.png&lt;br /&gt;
xemu-2025-12-25-18-21-44.png&lt;br /&gt;
xemu-2025-12-25-18-21-32.png&lt;br /&gt;
xemu-2025-12-25-18-21-24.png&lt;br /&gt;
xemu-2025-12-25-18-21-17.png&lt;br /&gt;
xemu-2025-12-25-18-21-13.png&lt;br /&gt;
xemu-2025-12-25-18-21-09.png&lt;br /&gt;
xemu-2025-12-25-18-21-02.png&lt;br /&gt;
xemu-2025-12-25-18-20-59.png&lt;br /&gt;
xemu-2025-12-25-18-20-49.png&lt;br /&gt;
xemu-2025-12-25-18-20-40.png&lt;br /&gt;
xemu-2025-12-25-18-20-36.png&lt;br /&gt;
xemu-2025-12-25-18-20-24.png&lt;br /&gt;
xemu-2025-12-25-18-20-21.png&lt;br /&gt;
xemu-2025-12-25-18-20-13.png&lt;br /&gt;
xemu-2025-12-25-18-19-58.png&lt;br /&gt;
xemu-2025-12-25-18-19-41.png&lt;br /&gt;
xemu-2025-12-25-18-19-07.png&lt;br /&gt;
xemu-2025-12-25-18-19-03.png&lt;br /&gt;
xemu-2025-12-25-18-18-49.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Sonic Riders 2005-12-12 Front.png|Disc front.&lt;br /&gt;
Sonic Riders 2005-12-12 Back.png|Disc back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Sazpaimon and drx for dumping the disc!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sonic Riders}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Rayman_2:_The_Great_Escape_(Jun_28,_2000_prototype)&amp;diff=173551</id>
		<title>Rayman 2: The Great Escape (Jun 28, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Rayman_2:_The_Great_Escape_(Jun_28,_2000_prototype)&amp;diff=173551"/>
		<updated>2026-08-24T13:28:10Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Rayman 2 (Title screenshot).png&lt;br /&gt;
|Page name=Rayman 2: The Great Escape (Jun 28, 2000 prototype)&lt;br /&gt;
|builddate=Jun 28, 2000 10:53&lt;br /&gt;
|buildname=Preview Code&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 5, 2026&lt;br /&gt;
|filereleasedate=August 5, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Rayman 2: The Great Escape&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 29, 2000}} {{RegionDate|US|Jun 26, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 8, 2000}} {{RegionDate|US|Sep 16, 2000}}&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rayman 2 The Great Escape (Jun 28, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Rayman 2: The Great Escape&#039;&#039;&#039; for the Playstation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Dated 1 day before the initial PAL retail build.&lt;br /&gt;
*Appears identical apart from disc mastering.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Rayman 2 disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rayman 2: The Great Escape}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Radical_Rex_(Mar_18,_1994_prototype)&amp;diff=173550</id>
		<title>Radical Rex (Mar 18, 1994 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Radical_Rex_(Mar_18,_1994_prototype)&amp;diff=173550"/>
		<updated>2026-08-24T13:24:22Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=RadicalRex.0000-001.png&lt;br /&gt;
|builddate=Mar 18, 1994&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=SquiddyGoat&lt;br /&gt;
|releasedby=Forest of Illusion&lt;br /&gt;
|filereleasedate=July 13, 2021&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_labels=TREX # RADICAL REX 3/18&lt;br /&gt;
|origin_eproms=2x Toshiba TC574000D-150&lt;br /&gt;
|origin_board=SHVC-2P3B-01&lt;br /&gt;
|game=Radical Rex&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|US|Dec 1994}} {{RegionDate|EU|Nov 1994}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Radical Rex (Mar 18, 1994 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Radical Rex&#039;&#039;&#039; for the SNES.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
RadicalRex SNES cart.jpg|Cartridge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://twitter.com/forestillusion/status/1415086942086078469 Forest of Illusion&#039;s original tweet.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Radical Rex}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Radical_Rex_(ANTHROX_prototype)&amp;diff=173549</id>
		<title>Radical Rex (ANTHROX prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Radical_Rex_(ANTHROX_prototype)&amp;diff=173549"/>
		<updated>2026-08-24T13:23:56Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=RadicalRex ANTHROXproto title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=ANTHROX&lt;br /&gt;
|releasedby=ANTHROX&lt;br /&gt;
|filereleasedate=September 29, 1993&lt;br /&gt;
|origin_lot=Old Scene (BBS)&lt;br /&gt;
|origin_files=ATX-TREX.LZH&lt;br /&gt;
|game=Radical Rex&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|US|Dec 1994}} {{RegionDate|EU|Nov 1994}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|sortnumber=0&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Radical Rex (ANTHROX prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A very early prototype of &#039;&#039;&#039;&#039;&#039;Radical Rex&#039;&#039;&#039;&#039;&#039; for the SNES.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Under the name &amp;quot;Baby T-Rex&amp;quot;; this was the name used for the German release of a different Game Boy game by the same developers that was being developed around that time&lt;br /&gt;
* Refers to itself as being a &amp;quot;Sample Game&amp;quot;.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&#039;&#039;&#039;atx.nfo&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre class=&amp;quot;nfo&amp;quot;&amp;gt;                      _____       _____               Date - 08/05/93  ______&lt;br /&gt;
   ____________.____ |  ___|_____|__   |______________  ____________  /     /&lt;br /&gt;
   \           |    \|  \          /   |  \           \/        \   \/     /&lt;br /&gt;
    \_____     |     \   \__   ___/    |__ \_______    \         \        /&lt;br /&gt;
 Mb /    |     |           |    \|       /  \    _/    /    |     \      /&lt;br /&gt;
   /     _     |           |     \     _/    \   \     \    |     /      \ &#039;93&lt;br /&gt;
  /      |     |    \      |      \    |      \   \     \        /        \&lt;br /&gt;
 /_______|     |____|\_____|       \___|       \__|\     \______/    /\____\ &lt;br /&gt;
+--------|_____|--Console--|________\--|________\---\_____\--/______/--------+&lt;br /&gt;
            Proudly Presents - BABY T-REX - BETA! [SNES/SMC/8MBITS]&lt;br /&gt;
+----------------------------------------------------------------------------+&lt;br /&gt;
                               Supplied By - ICE/ATX!&lt;br /&gt;
       +---------------------------------------------------------------+&lt;br /&gt;
       |              Call our Boards around the Globe                 |&lt;br /&gt;
       +---------------------------------------------------------------+&lt;br /&gt;
       |  USS ENTERPRISE  [WHQ!]  +1-412-233-2611  Sysop: Picard       |&lt;br /&gt;
       |  T.THUNDERSTORM  [USHQ]  +1-ITS-PRI-VATE  Sysop: Terrorist    |&lt;br /&gt;
       |  ARCADIA.......  [UKHQ]  +44-SHAR-RIGHT!  Sysop: Beast        |&lt;br /&gt;
       |  HALLOWED POINT  [EHQ!]  +41-YOUCANDREAM  Sysop: Slain        |&lt;br /&gt;
       |  P.T.R. Systems  [CHQ!]  +1-416-PRI-VATE  Sysop: Shadolok     |&lt;br /&gt;
       +---------------------------------------------------------------+&lt;br /&gt;
&lt;br /&gt;
                         - For FUN not STATUS! -&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://datomatic.no-intro.org/index.php?page=show_record&amp;amp;s=49&amp;amp;n=2104 No-intro entry]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Radical Rex}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ecco_II:_Sentinels_of_the_Universe_(Feb_19,_2001_prototype)&amp;diff=173548</id>
		<title>Ecco II: Sentinels of the Universe (Feb 19, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ecco_II:_Sentinels_of_the_Universe_(Feb_19,_2001_prototype)&amp;diff=173548"/>
		<updated>2026-08-24T13:23:04Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Ecco II DC (1).png&lt;br /&gt;
|builddate=Feb 19, 2001 12:41:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|origin_type=GD-R disc ([[HKT-06]])&lt;br /&gt;
|origin_labels=Ecco 2&lt;br /&gt;
|origin_dumpmethod=[[Dreamcast SD Rip]] ver1.1 (2x)&lt;br /&gt;
|origin_ownership=Anonymous (2006-2008),&amp;lt;br&amp;gt;[[drx]] (2008-present)&lt;br /&gt;
|origin_lot=Dreamcast Ecco lot&lt;br /&gt;
|game=Ecco II: Sentinels of the Universe&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|title=Ecco II: Sentinels of the Universe {{nowrap| (Feb 19, 2001 prototype)}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ecco II Sentinels of the Universe (Feb 19, 2001 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the cancelled &#039;&#039;&#039;Ecco II: Sentinels of the Universe&#039;&#039;&#039; for the Sega Dreamcast.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Developed by Appaloosa Interactive.&lt;br /&gt;
* This game was cancelled around the time Sega went third party and halted production of the Sega Dreamcast.&lt;br /&gt;
* Possibly the last build created.&lt;br /&gt;
* Contains no music or sound.&lt;br /&gt;
* Has an active debugger enabled.&lt;br /&gt;
* To toggle 60fps, press A+B+Y+down. To return to the main menu, press A+B+Y. To restart a level, press A+B+X. To activate more debug information, hold Y+R.&lt;br /&gt;
* An anonymous contributor has made a self-boot CDI so that the game can be burned and played on a retail Dreamcast. [http://hiddenpalace.org/w/images/0/0a/Ecco_II_Sentinels_of_the_Universe_%28Feb_19%2C_2001_prototype%29_%28Selfboot%29.zip You can download this here].&lt;br /&gt;
* The game works on emulators.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
File:Ecco II DC (1).png|Title Screen&lt;br /&gt;
File:Ecco II DC (2).png|Atlantis&lt;br /&gt;
File:Ecco II DC (3).png|Galleon &amp;amp; Port 1&lt;br /&gt;
File:Ecco II DC (4).png|Hanging Caverns&lt;br /&gt;
File:Ecco II DC (5).png|Hanging Spheres&lt;br /&gt;
File:Ecco II DC (6).png|Home of Narwhals&lt;br /&gt;
File:Ecco II DC (7).png|Galleon &amp;amp; Port 2&lt;br /&gt;
File:Ecco II DC (8).png|Galleon &amp;amp; Port 3&lt;br /&gt;
File:Ecco II DC (9).png|Ancient City&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;eLToimxrzYI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |no=1|icon=file|filename=track01.bin|type=Track 1 (Data)|size=1237152|crc32=83d261bc|md5=3e7474f3e7066ccfb91c236084f97480|sha1=824dd4d4f550f2a2fc1f9e241d258db0d57287a8}}&lt;br /&gt;
{{filelistentry |no=2|icon=audio|filename=track02.raw|type=Track 2 (Audio)|size=1074864|crc32=e135e86c|md5=fe42e60a45e19b4ce69866df0534957a|sha1=7810d921baac7783d63ef64af40e6eb9ab2b0b62}}&lt;br /&gt;
{{filelistentry |no=3|icon=file|filename=track03.bin|type=Track 3 (Data)|size=1108972704|crc32=faa8ec43|md5=dc92b112cdfec69fea11af9e5b71049b|sha1=1fa9be12af441ba27fd6af2addd56a8ee5415176}}&lt;br /&gt;
{{filelistentry |no=4|icon=audio|filename=track04.raw|type=Track 4 (Audio)|size=898464|crc32=74cf001f|md5=a3aab7f95cfbba5e2fab45213ec72785|sha1=0d354c1358c621403c6d390c2c9f919698192cf9}}&lt;br /&gt;
{{filelistentry |no=5|icon=file|filename=track05.bin|type=Track 5 (Data)|size=75184032|crc32=34e27847|md5=d277a49b85017d09451c37f0e51e5a82|sha1=522ed4d64ccf0335406469af912e1b9ccee5c265}}&lt;br /&gt;
{{filelistentry |no=6|icon=text|filename=[[Media:Ecco II Sentinels of the Universe (Feb 19, 2001 prototype) - disc.gdi|disc.gdi]]|type=GDI file|size=149|crc32=629bc9ad|md5=81fb5e297af02770451791977c62d4bc|sha1=87826dc2699a9d1450ffcb01028321acb06a176f}}&lt;br /&gt;
{{filelistentry |no=7|icon=text|filename=[[Media:Ecco II Sentinels of the Universe (Feb 19, 2001 prototype) - info.txt|info.txt]]|type=Header info|size=242|crc32=e3f6935e|md5=d6c5ff5b707207371da2e8b134c81098|sha1=b14c0c29f6e050a315d9610f94ef15ffe94e9055}}&lt;br /&gt;
{{filelistentry |no=8|icon=file|filename=ip.bin|type=Dreamcast bootstrap|size=32768|crc32=b6041e9e|md5=2334162956af13f8e259bebaf1856342|sha1=cfcba6cf51505de6f86d616d3da4558fc6a6f78b}}&lt;br /&gt;
{{filelistentry |no=9|icon=text|filename=[[Media:Ecco II Sentinels of the Universe (Feb 19, 2001 prototype) - track.txt|track.txt]]|type=Track info|size=397|crc32=803d55ef|md5=170594c5645654e7bb5e661690e90e9e|sha1=2172fb995282ad5ebf56f066b591562c3274da38}}&lt;br /&gt;
|numbered=y}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00000000  53 45 47 41 20 53 45 47  41 4b 41 54 41 4e 41 20  |SEGA SEGAKATANA |&lt;br /&gt;
00000010  53 45 47 41 20 45 4e 54  45 52 50 52 49 53 45 53  |SEGA ENTERPRISES|&lt;br /&gt;
00000020  37 30 30 37 20 47 44 2d  52 4f 4d 31 2f 31 20 20  |7007 GD-ROM1/1  |&lt;br /&gt;
00000030  4a 55 45 20 20 20 20 20  30 37 39 39 41 31 30 20  |JUE     0799A10 |&lt;br /&gt;
00000040  54 30 30 30 30 4d 20 20  20 20 56 30 2e 38 30 30  |T0000M    V0.800|&lt;br /&gt;
00000050  32 30 30 31 30 31 30 34  20 20 20 20 20 20 20 20  |20010104        |&lt;br /&gt;
00000060  30 2e 42 49 4e 20 20 20  20 20 20 20 20 20 20 20  |0.BIN           |&lt;br /&gt;
00000070  53 45 47 41 20 4c 43 2d  54 2d 30 30 20 20 20 20  |SEGA LC-T-00    |&lt;br /&gt;
00000080  54 48 49 53 20 49 53 20  41 20 53 41 4d 50 4c 45  |THIS IS A SAMPLE|&lt;br /&gt;
00000090  20 44 49 53 4b 20 46 4f  52 20 55 53 45 20 49 4e  | DISK FOR USE IN|&lt;br /&gt;
000000a0  54 48 45 20 4f 46 46 49  43 45 20 4f 4e 4c 59 20  |THE OFFICE ONLY |&lt;br /&gt;
000000b0  2f 20 44 4f 20 4e 4f 54  20 53 45 4c 4c 20 2f 20  |/ DO NOT SELL / |&lt;br /&gt;
000000c0  44 4f 20 4e 4f 54 20 43  41 52 52 59 20 4f 55 54  |DO NOT CARRY OUT|&lt;br /&gt;
000000d0  20 46 52 4f 4d 20 54 48  45 20 4f 46 46 49 43 45  | FROM THE OFFICE|&lt;br /&gt;
000000e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |&lt;br /&gt;
000000f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disc contents==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=code|indent=0|filename=0.BIN|type=Startup program|date=2001-02-19 17:42:06|size=2343900|crc32=db48dde0|md5=80d987a98e7d53824e2cda5625ac8a86|sha1=8d19ca3a45d230f25fca946fbcff1bb509f1b47c|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=000_TITLE.GDE|type=File|date=2001-02-16 22:07:26|size=469759|crc32=5dabc7ea|md5=4a38e8861145c22b6495cd0d22f78e04|sha1=0843d902827e5cc00a87bb8e2e17a00a0d5e655b|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=image|indent=0|filename=0GDTEX.PVR|type=PVR texture file|date=2000-02-04 22:13:44|size=174780|crc32=1910fed7|md5=91e34d27f2b43f6e18a4316712f153ba|sha1=6ccbcb411489a58e3b3f22f8b8fc03917e3270ea|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=100_ATLANTIS.GDE|type=File|date=2001-02-19 14:17:36|size=9241354|crc32=c758020a|md5=114a1c6323f01d9177c99c4192ca359d|sha1=9191fc712f7fb2b7b1be359bdde9e5479c9220e8|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=110_ANCIENT.GDE|type=File|date=2001-02-16 20:19:04|size=10677436|crc32=16637edd|md5=0400aa3bd4eb1997ea965abd4a666edc|sha1=6e7050c749f6b1665ae61685146c9162a91e1919|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=120_GALLEON.GDE|type=File|date=2001-02-16 20:19:56|size=10295665|crc32=79c43cbb|md5=beedb464f2fe7f7e499b97229c91f64a|sha1=55d276f09077a8825baf2ae2954db32531dc9c67|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=211_ICEWORLD.GDE|type=File|date=2001-02-19 17:31:30|size=10720163|crc32=c9ba6d61|md5=00b0964ac5238ab0f90af2dd48d9d44d|sha1=6048dc676fca47401f13fcbd8b5fc29411150382|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=410_HANGLAND.GDE|type=File|date=2001-02-19 16:43:22|size=9236603|crc32=fa3f7001|md5=3b647c34d2b633144341b2dfe2ce1ee0|sha1=6b008f1bb60ca78ee80912cfd6f4db21425fb610|comment=}}&lt;br /&gt;
{{filelistentry |i=9|icon=file|indent=0|filename=420_HANGCAVERNS.GDE|type=File|date=2001-02-19 16:55:00|size=11964978|crc32=8c680aaf|md5=3f36dba39007bd445838086f48a77d36|sha1=0736cfb7808f8a58ebbe65557d015f3c58b9013c|comment=}}&lt;br /&gt;
{{filelistentry |i=10|icon=file|indent=0|filename=AUDIO64.DRV|type=File|date=2000-02-29 16:44:24|size=18540|crc32=f419559a|md5=350d206e1cf98c8602bc1114b0fbb641|sha1=3dc624fa73d996840b6bd2889c6731a8e483de8e|comment=}}&lt;br /&gt;
{{filelistentry |i=11|icon=text|indent=0|filename=CONFIG.TXT|type=Text file|date=2001-02-16 22:11:32|size=59|crc32=2f731a34|md5=16cc3a1a2833109a16bf0f2fe1e6293e|sha1=9ce1c9f251fad4112a664930064445219be99b90|comment=}}&lt;br /&gt;
{{filelistentry |i=12|icon=file|indent=0|filename=DUMMY.DAT|type=Data file|date=1999-04-28 05:30:54|size=720896|crc32=2f2472e5|md5=6843138f05e560f2a679c9dcc3e01d94|sha1=1d3aaccf8f0b6b3129fd6c82013ec5bcb4ce2c49|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ecco 2 GD-R.jpg|GD-R Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ecco II: Sentinels of the Universe}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Ecco_II:_Sentinels_of_the_Universe_(Feb_19,_2001_prototype)&amp;diff=173547</id>
		<title>Ecco II: Sentinels of the Universe (Feb 19, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Ecco_II:_Sentinels_of_the_Universe_(Feb_19,_2001_prototype)&amp;diff=173547"/>
		<updated>2026-08-24T13:22:39Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Ecco II DC (1).png&lt;br /&gt;
|builddate=Feb 19, 2001 12:41:28&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|origin_type=GD-R disc ([[HKT-06]])&lt;br /&gt;
|origin_labels=Ecco 2&lt;br /&gt;
|origin_dumpmethod=[[Dreamcast SD Rip]] ver1.1 (2x)&lt;br /&gt;
|origin_ownership=Anonymous (2006-2008),&amp;lt;br&amp;gt;[[drx]] (2008-present)&lt;br /&gt;
|origin_lot=Dreamcast Ecco lot&lt;br /&gt;
|game=Ecco II: Sentinels of the Universe&lt;br /&gt;
|system=Dreamcast&lt;br /&gt;
|genre=Adventure&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|title=Ecco II: Sentinels of the Universe {{nowrap| (Feb 19, 2001 prototype)}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Ecco II Sentinels of the Universe (Feb 19, 2001 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of the cancelled &#039;&#039;&#039;Ecco II: Sentinels of the Universe&#039;&#039;&#039; for the Sega Dreamcast.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Developed by Appaloosa Interactive.&lt;br /&gt;
* This game was cancelled around the time Sega went third party and halted production of the Sega Dreamcast.&lt;br /&gt;
* Possibly the last build created.&lt;br /&gt;
* Contains no music or sound.&lt;br /&gt;
* Has an active debugger enabled.&lt;br /&gt;
* To toggle 60fps, press A+B+Y+down. To return to the main menu, press A+B+Y. To restart a level, press A+B+X. To activate more debug information, hold Y+R.&lt;br /&gt;
* An anonymous contributor has made a self-boot CDI so that the game can be burned and played on a retail Dreamcast. [http://hiddenpalace.org/w/images/0/0a/Ecco_II_Sentinels_of_the_Universe_%28Feb_19%2C_2001_prototype%29_%28Selfboot%29.zip You can download this here].&lt;br /&gt;
* The game works on emulators.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
File:Ecco II DC (1).png|Title Screen&lt;br /&gt;
File:Ecco II DC (2).png|Atlantis&lt;br /&gt;
File:Ecco II DC (3).png|Galleon &amp;amp; Port 1&lt;br /&gt;
File:Ecco II DC (4).png|Hanging Caverns&lt;br /&gt;
File:Ecco II DC (5).png|Hanging Spheres&lt;br /&gt;
File:Ecco II DC (6).png|Home of Narwhals&lt;br /&gt;
File:Ecco II DC (7).png|Galleon &amp;amp; Port 2&lt;br /&gt;
File:Ecco II DC (8).png|Galleon &amp;amp; Port 3&lt;br /&gt;
File:Ecco II DC (9).png|Ancient City&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;eLToimxrzYI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Files==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |no=1|icon=file|filename=track01.bin|type=Track 1 (Data)|size=1237152|crc32=83d261bc|md5=3e7474f3e7066ccfb91c236084f97480|sha1=824dd4d4f550f2a2fc1f9e241d258db0d57287a8}}&lt;br /&gt;
{{filelistentry |no=2|icon=audio|filename=track02.raw|type=Track 2 (Audio)|size=1074864|crc32=e135e86c|md5=fe42e60a45e19b4ce69866df0534957a|sha1=7810d921baac7783d63ef64af40e6eb9ab2b0b62}}&lt;br /&gt;
{{filelistentry |no=3|icon=file|filename=track03.bin|type=Track 3 (Data)|size=1108972704|crc32=faa8ec43|md5=dc92b112cdfec69fea11af9e5b71049b|sha1=1fa9be12af441ba27fd6af2addd56a8ee5415176}}&lt;br /&gt;
{{filelistentry |no=4|icon=audio|filename=track04.raw|type=Track 4 (Audio)|size=898464|crc32=74cf001f|md5=a3aab7f95cfbba5e2fab45213ec72785|sha1=0d354c1358c621403c6d390c2c9f919698192cf9}}&lt;br /&gt;
{{filelistentry |no=5|icon=file|filename=track05.bin|type=Track 5 (Data)|size=75184032|crc32=34e27847|md5=d277a49b85017d09451c37f0e51e5a82|sha1=522ed4d64ccf0335406469af912e1b9ccee5c265}}&lt;br /&gt;
{{filelistentry |no=6|icon=text|filename=[[Media:Ecco II Sentinels of the Universe (Feb 19, 2001 prototype) - disc.gdi|disc.gdi]]|type=GDI file|size=149|crc32=629bc9ad|md5=81fb5e297af02770451791977c62d4bc|sha1=87826dc2699a9d1450ffcb01028321acb06a176f}}&lt;br /&gt;
{{filelistentry |no=7|icon=text|filename=[[Media:Ecco II Sentinels of the Universe (Feb 19, 2001 prototype) - info.txt|info.txt]]|type=Header info|size=242|crc32=e3f6935e|md5=d6c5ff5b707207371da2e8b134c81098|sha1=b14c0c29f6e050a315d9610f94ef15ffe94e9055}}&lt;br /&gt;
{{filelistentry |no=8|icon=file|filename=ip.bin|type=Dreamcast bootstrap|size=32768|crc32=b6041e9e|md5=2334162956af13f8e259bebaf1856342|sha1=cfcba6cf51505de6f86d616d3da4558fc6a6f78b}}&lt;br /&gt;
{{filelistentry |no=9|icon=text|filename=[[Media:Ecco II Sentinels of the Universe (Feb 19, 2001 prototype) - track.txt|track.txt]]|type=Track info|size=397|crc32=803d55ef|md5=170594c5645654e7bb5e661690e90e9e|sha1=2172fb995282ad5ebf56f066b591562c3274da38}}&lt;br /&gt;
|numbered=y}}&lt;br /&gt;
&lt;br /&gt;
==Header==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
00000000  53 45 47 41 20 53 45 47  41 4b 41 54 41 4e 41 20  |SEGA SEGAKATANA |&lt;br /&gt;
00000010  53 45 47 41 20 45 4e 54  45 52 50 52 49 53 45 53  |SEGA ENTERPRISES|&lt;br /&gt;
00000020  37 30 30 37 20 47 44 2d  52 4f 4d 31 2f 31 20 20  |7007 GD-ROM1/1  |&lt;br /&gt;
00000030  4a 55 45 20 20 20 20 20  30 37 39 39 41 31 30 20  |JUE     0799A10 |&lt;br /&gt;
00000040  54 30 30 30 30 4d 20 20  20 20 56 30 2e 38 30 30  |T0000M    V0.800|&lt;br /&gt;
00000050  32 30 30 31 30 31 30 34  20 20 20 20 20 20 20 20  |20010104        |&lt;br /&gt;
00000060  30 2e 42 49 4e 20 20 20  20 20 20 20 20 20 20 20  |0.BIN           |&lt;br /&gt;
00000070  53 45 47 41 20 4c 43 2d  54 2d 30 30 20 20 20 20  |SEGA LC-T-00    |&lt;br /&gt;
00000080  54 48 49 53 20 49 53 20  41 20 53 41 4d 50 4c 45  |THIS IS A SAMPLE|&lt;br /&gt;
00000090  20 44 49 53 4b 20 46 4f  52 20 55 53 45 20 49 4e  | DISK FOR USE IN|&lt;br /&gt;
000000a0  54 48 45 20 4f 46 46 49  43 45 20 4f 4e 4c 59 20  |THE OFFICE ONLY |&lt;br /&gt;
000000b0  2f 20 44 4f 20 4e 4f 54  20 53 45 4c 4c 20 2f 20  |/ DO NOT SELL / |&lt;br /&gt;
000000c0  44 4f 20 4e 4f 54 20 43  41 52 52 59 20 4f 55 54  |DO NOT CARRY OUT|&lt;br /&gt;
000000d0  20 46 52 4f 4d 20 54 48  45 20 4f 46 46 49 43 45  | FROM THE OFFICE|&lt;br /&gt;
000000e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |&lt;br /&gt;
000000f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disc contents==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=code|indent=0|filename=0.BIN|type=Startup program|date=2001-02-19 17:42:06|size=2343900|crc32=db48dde0|md5=80d987a98e7d53824e2cda5625ac8a86|sha1=8d19ca3a45d230f25fca946fbcff1bb509f1b47c|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=000_TITLE.GDE|type=File|date=2001-02-16 22:07:26|size=469759|crc32=5dabc7ea|md5=4a38e8861145c22b6495cd0d22f78e04|sha1=0843d902827e5cc00a87bb8e2e17a00a0d5e655b|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=image|indent=0|filename=0GDTEX.PVR|type=PVR texture file|date=2000-02-04 22:13:44|size=174780|crc32=1910fed7|md5=91e34d27f2b43f6e18a4316712f153ba|sha1=6ccbcb411489a58e3b3f22f8b8fc03917e3270ea|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=100_ATLANTIS.GDE|type=File|date=2001-02-19 14:17:36|size=9241354|crc32=c758020a|md5=114a1c6323f01d9177c99c4192ca359d|sha1=9191fc712f7fb2b7b1be359bdde9e5479c9220e8|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=110_ANCIENT.GDE|type=File|date=2001-02-16 20:19:04|size=10677436|crc32=16637edd|md5=0400aa3bd4eb1997ea965abd4a666edc|sha1=6e7050c749f6b1665ae61685146c9162a91e1919|comment=}}&lt;br /&gt;
{{filelistentry |i=6|icon=file|indent=0|filename=120_GALLEON.GDE|type=File|date=2001-02-16 20:19:56|size=10295665|crc32=79c43cbb|md5=beedb464f2fe7f7e499b97229c91f64a|sha1=55d276f09077a8825baf2ae2954db32531dc9c67|comment=}}&lt;br /&gt;
{{filelistentry |i=7|icon=file|indent=0|filename=211_ICEWORLD.GDE|type=File|date=2001-02-19 17:31:30|size=10720163|crc32=c9ba6d61|md5=00b0964ac5238ab0f90af2dd48d9d44d|sha1=6048dc676fca47401f13fcbd8b5fc29411150382|comment=}}&lt;br /&gt;
{{filelistentry |i=8|icon=file|indent=0|filename=410_HANGLAND.GDE|type=File|date=2001-02-19 16:43:22|size=9236603|crc32=fa3f7001|md5=3b647c34d2b633144341b2dfe2ce1ee0|sha1=6b008f1bb60ca78ee80912cfd6f4db21425fb610|comment=}}&lt;br /&gt;
{{filelistentry |i=9|icon=file|indent=0|filename=420_HANGCAVERNS.GDE|type=File|date=2001-02-19 16:55:00|size=11964978|crc32=8c680aaf|md5=3f36dba39007bd445838086f48a77d36|sha1=0736cfb7808f8a58ebbe65557d015f3c58b9013c|comment=}}&lt;br /&gt;
{{filelistentry |i=10|icon=file|indent=0|filename=AUDIO64.DRV|type=File|date=2000-02-29 16:44:24|size=18540|crc32=f419559a|md5=350d206e1cf98c8602bc1114b0fbb641|sha1=3dc624fa73d996840b6bd2889c6731a8e483de8e|comment=}}&lt;br /&gt;
{{filelistentry |i=11|icon=text|indent=0|filename=CONFIG.TXT|type=Text file|date=2001-02-16 22:11:32|size=59|crc32=2f731a34|md5=16cc3a1a2833109a16bf0f2fe1e6293e|sha1=9ce1c9f251fad4112a664930064445219be99b90|comment=}}&lt;br /&gt;
{{filelistentry |i=12|icon=file|indent=0|filename=DUMMY.DAT|type=Data file|date=1999-04-28 05:30:54|size=720896|crc32=2f2472e5|md5=6843138f05e560f2a679c9dcc3e01d94|sha1=1d3aaccf8f0b6b3129fd6c82013ec5bcb4ce2c49|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ecco 2 GD-R.jpg|GD-R Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Ecco II: Sentinels of the Universe}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Demetrios_-_The_BIG_Cynical_Adventure_(Preview_1.1_demo)&amp;diff=173546</id>
		<title>Demetrios - The BIG Cynical Adventure (Preview 1.1 demo)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Demetrios_-_The_BIG_Cynical_Adventure_(Preview_1.1_demo)&amp;diff=173546"/>
		<updated>2026-08-24T13:21:05Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Demetrios - The BIG Cynical Adventure (Preview 1.1 demo)&lt;br /&gt;
|builddate=June 24, 2015&lt;br /&gt;
|titlescreen=DemetriosPreview1.1.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=IndieDB&lt;br /&gt;
|game=Demetrios - The BIG Cynical Adventure&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate={{RegionDate|NA|May 31, 2016}}&lt;br /&gt;
|release_date={{RegionDate|NA|May 31, 2016}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Demetrios-Preview-1.1.zip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A demo build of &#039;&#039;&#039;Demetrios - The BIG Cynical Adventure&#039;&#039;&#039; for PC from June 24, 2015 that was uploaded to IndieDB.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
*Predates the final release by 11 months.&lt;br /&gt;
*Graphics are slightly different from the final game, the backgrounds and the characters have different lighting and shading.&lt;br /&gt;
*Title screen logo is different.&lt;br /&gt;
*Many of the graphics are taken from the 2002 build of the game, which are mostly for placeholder graphics for later chapters.&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Demetrios_-_The_BIG_Cynical_Adventure_(Preview_1.2_demo)&amp;diff=173545</id>
		<title>Demetrios - The BIG Cynical Adventure (Preview 1.2 demo)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Demetrios_-_The_BIG_Cynical_Adventure_(Preview_1.2_demo)&amp;diff=173545"/>
		<updated>2026-08-24T13:21:04Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Demetrios - The BIG Cynical Adventure (Preview 1.1 demo)&lt;br /&gt;
|builddate=August 14, 2015&lt;br /&gt;
|titlescreen=DemetriosPreview1.1.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=IndieDB&lt;br /&gt;
|game=Demetrios - The BIG Cynical Adventure&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate={{RegionDate|NA|May 31, 2016}}&lt;br /&gt;
|release_date={{RegionDate|NA|May 31, 2016}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Demetrios-Preview-1.2.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A demo build of &#039;&#039;&#039;Demetrios - The BIG Cynical Adventure&#039;&#039;&#039; for PC from August 14, 2015 that was uploaded to IndieDB.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
*Predates the final release by 9 months.&lt;br /&gt;
*Shares similarities to the Preview 1.1 build, albeit with most of the graphics for later chapters gone.&lt;br /&gt;
*Graphics for Bjorn pointing a gun at Hector were added, albeit being taken from the 2002 build.&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Demetrios_-_The_BIG_Cynical_Adventure_(Preview_1.3_demo)&amp;diff=173544</id>
		<title>Demetrios - The BIG Cynical Adventure (Preview 1.3 demo)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Demetrios_-_The_BIG_Cynical_Adventure_(Preview_1.3_demo)&amp;diff=173544"/>
		<updated>2026-08-24T13:20:22Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Demetrios - The BIG Cynical Adventure (Preview 1.1 demo)&lt;br /&gt;
|builddate=October 5, 2015&lt;br /&gt;
|titlescreen=DemetriosPreview1.1.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=IndieDB&lt;br /&gt;
|game=Demetrios - The BIG Cynical Adventure&lt;br /&gt;
|system=PC&lt;br /&gt;
|final_builddate={{RegionDate|NA|May 31, 2016}}&lt;br /&gt;
|release_date={{RegionDate|NA|May 31, 2016}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Demetrios-Preview-1.3.rar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A demo build of &#039;&#039;&#039;Demetrios - The BIG Cynical Adventure&#039;&#039;&#039; for PC from October 5, 2015 that was uploaded to IndieDB.&lt;br /&gt;
&lt;br /&gt;
==General Notes==&lt;br /&gt;
*Predates the final release by 5 months.&lt;br /&gt;
*Shares similarities to the Preview 1.2 build, albeit with all of the remaining placeholder assets from the 2002 build taken out.&lt;br /&gt;
*Bjorn now has all of his expressions that are present in the final game.&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Headhunter_(Oct_11,_2001_prototype)&amp;diff=173543</id>
		<title>Headhunter (Oct 11, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Headhunter_(Oct_11,_2001_prototype)&amp;diff=173543"/>
		<updated>2026-08-24T13:19:01Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Headhunter 20Main 20Title.png&lt;br /&gt;
|Page name=Headhunter (Oct 11, 2001 prototype)&lt;br /&gt;
|builddate=Oct 11, 2001 06:07:27&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=hogsy&lt;br /&gt;
|releasedby=hogsy&lt;br /&gt;
|filereleasedate=October 19, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=PREVIEW PAL HEADHUNTER October 2001&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|game=Headhunter&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jan 21, 2002}} {{RegionDate|US|Apr 17, 2002}}&lt;br /&gt;
|release_date={{RegionDate|EU|Mar 22, 2002}} {{RegionDate|US|May 14, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Headhunter (Oct 11, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;Headhunter&#039;&#039;&#039; for the PlayStation 2&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final PAL build by 3 months and 10 days.&lt;br /&gt;
* Slightly different Game Over/Continue menu is visible.&lt;br /&gt;
* Debug menu found on the November disc is also accessible here by the same button combination.&lt;br /&gt;
** To access, press the &amp;quot;Square&amp;quot; button and hold it then press &amp;quot;Start&amp;quot;.&lt;br /&gt;
* Other minor changes in data structure are noticeable when compared to retail copies.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Headhunter (1).png|Main Menu&lt;br /&gt;
File:Headhunter (2).png|Gameplay&lt;br /&gt;
File:Headhunter (3).png|Debug Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Headhunter Preview Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&#039;&#039;(Credits to Hogsy for the following information &amp;amp; pictures)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Headhunter}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Micro_Machines_(Jul_17,_2002_demo)&amp;diff=173542</id>
		<title>Micro Machines (Jul 17, 2002 demo)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Micro_Machines_(Jul_17,_2002_demo)&amp;diff=173542"/>
		<updated>2026-08-24T13:17:12Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Micro Machines (Title screenshot).png&lt;br /&gt;
|Page name=Micro Machines (Jul 17, 2002 demo)&lt;br /&gt;
|builddate=Jul 17, 2002 01:08:36&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_demo_disc=OPS2M Demo 26&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|origin_labels=ops2m demo 26/eur&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Micro Machines&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 29, 2002}} {{RegionDate|US|Jan 7, 2003}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 7, 2002}} {{RegionDate|US|Jan 15, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MICROMACHINESDEMO.zip&lt;br /&gt;
}}&lt;br /&gt;
A European demo build of &#039;&#039;&#039;&#039;&#039;Micro Machines&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 2 months and 15 days before the final PAL release.&lt;br /&gt;
* Shares differences found on the August [https://hiddenpalace.org/Micro_Machines_(Aug_20,_2002_prototype) Xbox build] although not everything is identical.&lt;br /&gt;
* Typeface used for headings appears to be in a bigger size along with descriptions for certain events eventually being tweaked for retail copies such as replacing GP with MM.&lt;br /&gt;
* &#039;Center Screen&#039; text is partially missing text while button icons are slightly cut off.&lt;br /&gt;
* CPU is used here to label opponents rather than COM.&lt;br /&gt;
* Grizzly Beard, Frank N Stein and Aunt Betty all have different vehicle models while Miami Mike has a pitch black front window on his car although this looks to be a mistake.&lt;br /&gt;
* Every track preview is from a different angle and the icon used for selecting your track feels more like a placeholder over the outline effect seen in the final release.&lt;br /&gt;
* &#039;BBQ Bonanza&#039; is under the name of &#039;Moonshine Madness&#039;.&lt;br /&gt;
* HUD has differences when compared to retail with faces being restricted to fit inside a circle and overall looking a bit stretched out, changes are more apparent in &#039;Race&#039; mode.&lt;br /&gt;
* Pause screen is in a much rougher state with options for returning to the game, retrying a race and quitting having the &#039;Are You Sure&#039; tab appear before pressing X although selecting no will not do anything as a result.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;ibw5OKymRI4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:OPS2M Demo 26 Front Cover.jpg|Front Cover&lt;br /&gt;
File:OPS2M Demo 26 Disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/11957 Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Micro Machines}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Futurama_(May_7,_2003_demo)&amp;diff=173541</id>
		<title>Futurama (May 7, 2003 demo)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Futurama_(May_7,_2003_demo)&amp;diff=173541"/>
		<updated>2026-08-24T13:15:01Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=Futurama PS2 Demo (Title screenshot).png&lt;br /&gt;
|Page name=Futurama (May 7, 2003 demo)&lt;br /&gt;
|builddate=May 7, 2003 20:35:58&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_demo_disc=OPS2M Demo 36&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|origin_labels=ops2m demo 36&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Futurama&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US|Jun 12, 2003}} {{RegionDate|EU|Jun 17, 2003}}&lt;br /&gt;
|release_date={{RegionDate|US|Aug 12, 2003}} {{RegionDate|EU|Aug 1, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=FUTURAMADEMO.zip&lt;br /&gt;
}}&lt;br /&gt;
A European demo of &#039;&#039;&#039;&#039;&#039;Futurama&#039;&#039;&#039;&#039;&#039; for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 1 month and 5 days before the NTSC retail.&lt;br /&gt;
* Differences appear to be minimal with the only major oddities being Nibbler collectables not indicating how many are in each level and menus being tailored for demo purposes.&lt;br /&gt;
* While the below video is from the Xbox version of this build, they share near identical content (including both ending before the first checkpoint and trailer video) although the HUD appears to have been finalized for PS2 due to the characters models having shoulders while Xbox still had them cropped as being heads only.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;240&amp;quot; width=&amp;quot;352&amp;quot;&amp;gt;tX3I2W3U05I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:OPS2M Demo 36 Front Cover.jpg|Front Cover&lt;br /&gt;
File:OPS2M Demo 36 Disc.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/11968 Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Futurama}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=G-Surfers_(Sep_24,_2001_demo)&amp;diff=173359</id>
		<title>G-Surfers (Sep 24, 2001 demo)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=G-Surfers_(Sep_24,_2001_demo)&amp;diff=173359"/>
		<updated>2026-08-22T06:08:57Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|titlescreen=G-Surfers (Title screenshot).png&lt;br /&gt;
|Page name=G-Surfers (Sep 24, 2001 demo)&lt;br /&gt;
|builddate=Sep 24, 2001 22:21:10&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_demo_disc=OPS2M Demo 15&lt;br /&gt;
|origin_type=DVD-ROM&lt;br /&gt;
|origin_labels=ops2m demo 15&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=G-Surfers&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 12, 2001}} {{RegionDate|US|Dec 20, 2002}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jan 25, 2002}} {{RegionDate|US|Jan 28, 2003}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GSURFERSDEMO.zip&lt;br /&gt;
}}&lt;br /&gt;
A demo of &#039;&#039;&#039;&#039;&#039;G-Surfers&#039;&#039;&#039;&#039;&#039; (known as &#039;&#039;&#039;&#039;&#039;HSX: HyperSonic.Xtreme&#039;&#039;&#039;&#039;&#039; in US) for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dated 18 days before the final PAL build.&lt;br /&gt;
* Loading screen states this is a demo version with a &#039;90% complete&#039; tagline included.&lt;br /&gt;
* Intro appears similar to retail but every video is slightly pushed down to the bottom more and a &#039;TrackMan&#039; (later renamed to &#039;TrakEdit&#039;) logo can be seen whenever the track editor is showcased.&lt;br /&gt;
* The generated terrain for track editing is unfinished and going beyond certain points will crash the game due to not loading in any more models or being missing altogether.&lt;br /&gt;
* Vehicles at times either appear more reflective or are textured differently.&lt;br /&gt;
* Various drivers have their nationalities mixed up in the information panels including Carlos Shaitan, Annalisa Marzotti and Chan Ming Li among others.&lt;br /&gt;
* A semi-transparent &#039;G-Surfers&#039; watermark is visible on the bottom left during gameplay.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;f5N6O7YP6g8&amp;amp;t=2600s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:OPS2M Demo 15 Front Cover.jpg|Front Cover&lt;br /&gt;
File:OPS2M Demo 15 Disc.jpg|Disc&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://redump.info/disc/11947/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|G-Surfers}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173358</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173358"/>
		<updated>2026-08-22T06:06:28Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is colored a reddish orange on the vehicle select screen in this build. It appears as the usual yellow color in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Axehead Short (loading screen only), Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, both versions of Axehead have huge changes to around half of the course layout, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalized at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd grandstand located at the end of the downhill slope on both versions of Avalanche features what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Both versions of Loops Of Fury contain a few changes to their trackside textures in this build. Many of the barrier chevron arrows in the second half of the course are instead additional advertisement banners, and the suspended chevron arrows are colored red and white instead of yellow and black.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png|Copyright Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Short_Loading.png | Early Axehead Short Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png | Early Axehead Long Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png | Early Car Park Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png | Early Sidewinder Loading Screen&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png | Sidewinder&#039;s Altered Finish Line&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png | Avalanche&#039;s Grandstand Flags&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png | Jagged Edge&#039;s Shallow Jump&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Arrows.png | Loops Of Fury Long&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Short_Arrows.png | Loops Of Fury Short&#039;s Different Color Arrows&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Loops_Of_Fury_Barriers.png | Loops Of Fury&#039;s Barrier Texture Differences&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png | Docklands using The Wreckoning&#039;s course model&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png | Falling Off In Skyscraper Mode&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png | Name Entry&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Chakan_-_The_Forever_Man_(Oct_6,_1992_build)&amp;diff=173294</id>
		<title>Chakan - The Forever Man (Oct 6, 1992 build)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Chakan_-_The_Forever_Man_(Oct_6,_1992_build)&amp;diff=173294"/>
		<updated>2026-08-21T05:38:55Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{&lt;br /&gt;
Prototype|titlescreen=CHAKAN002.png|&lt;br /&gt;
builddate=Oct 6, 1992 10:20:42|&lt;br /&gt;
status=Released|&lt;br /&gt;
game=Chakan - The Forever Man|&lt;br /&gt;
system=Sega Mega Drive|&lt;br /&gt;
genre=Platformer|&lt;br /&gt;
release_date={{RegionDate|JP|Unreleased}} {{RegionDate|US|Nov 1992}} {{RegionDate|EU|1992}}|&lt;br /&gt;
origin_type=CD-R disc | &lt;br /&gt;
origin_label=Disk #4 Genesis Roms | &lt;br /&gt;
origin_lot=Sega ROM Archive  | &lt;br /&gt;
origin_file= CHAKAN.BIN}}&lt;br /&gt;
&lt;br /&gt;
{{Download&lt;br /&gt;
| file = Chakan - The Forever Man (Oct 6, 1992 build).zip&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An altered final build of &#039;&#039;&#039;Chakan - The Forever Man&#039;&#039;&#039; for the Sega Mega Drive. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Same as UE final, but with &amp;quot;Sega_Channel&amp;quot; XORed at the end.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
File:CHAKAN000.png&lt;br /&gt;
File:CHAKAN001.png&lt;br /&gt;
File:CHAKAN002.png&lt;br /&gt;
File:CHAKAN003.png&lt;br /&gt;
File:CHAKAN004.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Header ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;hex-snippet&amp;quot;&amp;gt;00000100  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;53 45 47 41 20 47 45 4e&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;45 53 49 53 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-system-name&amp;quot; data-title=&amp;quot;System name&amp;quot; title=&amp;quot;Sega Genesis&amp;quot;&amp;gt;SEGA GENESIS    &amp;lt;/span&amp;gt;&lt;br /&gt;
00000110  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, October 1992&amp;quot;&amp;gt;28 43 29 53 45 47 41 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, October 1992&amp;quot;&amp;gt;31 39 39 32 2e 4f 43 54&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-developer-and-date&amp;quot; data-title=&amp;quot;Developer and date&amp;quot; title=&amp;quot;Sega, October 1992&amp;quot;&amp;gt;(C)SEGA 1992.OCT&amp;lt;/span&amp;gt;&lt;br /&gt;
00000120  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;43 48 41 4b 41 4e 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;CHAKAN          &amp;lt;/span&amp;gt;&lt;br /&gt;
00000130  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000140  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-domestic-game-name&amp;quot; data-title=&amp;quot;Domestic game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000150  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;43 48 41 4b 41 4e 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;CHAKAN          &amp;lt;/span&amp;gt;&lt;br /&gt;
00000160  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000170  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-international-game-name&amp;quot; data-title=&amp;quot;International game name&amp;quot; title=&amp;quot;Chakan&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
00000180  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-1047 -00&amp;quot;&amp;gt;47 4d 20 4d 4b 2d 31 30&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-1047 -00&amp;quot;&amp;gt;34 37 20 2d 30 30&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x4BBD&amp;quot;&amp;gt;4b bd&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-serial&amp;quot; data-title=&amp;quot;Serial&amp;quot; title=&amp;quot;GM MK-1047 -00&amp;quot;&amp;gt;GM MK-1047 -00&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-checksum&amp;quot; data-title=&amp;quot;Checksum&amp;quot; title=&amp;quot;0x4BBD&amp;quot;&amp;gt;K.&amp;lt;/span&amp;gt;&lt;br /&gt;
00000190  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;4a 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-io-support&amp;quot; data-title=&amp;quot;I/O support&amp;quot; title=&amp;quot;Joypad&amp;quot;&amp;gt;J               &amp;lt;/span&amp;gt;&lt;br /&gt;
000001a0  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;00 00 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0xFFFFF&amp;quot;&amp;gt;00 0f ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;00 ff 00 00&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;00 ff ff ff&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-rom-start-address&amp;quot; data-title=&amp;quot;ROM start address&amp;quot; title=&amp;quot;0x0&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-rom-end-address&amp;quot; data-title=&amp;quot;ROM end address&amp;quot; title=&amp;quot;0xFFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-start-address&amp;quot; data-title=&amp;quot;RAM start address&amp;quot; title=&amp;quot;0xFF0000&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-ram-end-address&amp;quot; data-title=&amp;quot;RAM end address&amp;quot; title=&amp;quot;0xFFFFFF&amp;quot;&amp;gt;....&amp;lt;/span&amp;gt;&lt;br /&gt;
000001b0  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-external-ram-data&amp;quot; data-title=&amp;quot;External RAM data&amp;quot; title=&amp;quot;No external RAM mounted&amp;quot;&amp;gt;            &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;    &amp;lt;/span&amp;gt;&lt;br /&gt;
000001c0  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-modem-data&amp;quot; data-title=&amp;quot;Modem data&amp;quot; title=&amp;quot;No modem support&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;        &amp;lt;/span&amp;gt;&lt;br /&gt;
000001d0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001e0  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-memo&amp;quot; data-title=&amp;quot;Memo&amp;quot; title=&amp;quot;&amp;amp;nbsp;&amp;quot;&amp;gt;                &amp;lt;/span&amp;gt;&lt;br /&gt;
000001f0  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;USA&amp;quot;&amp;gt;55 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;USA&amp;quot;&amp;gt;20 20 20 20 20 20 20 20&amp;lt;/span&amp;gt;  &amp;lt;span class=&amp;quot;hover-link link-regions&amp;quot; data-title=&amp;quot;Regions&amp;quot; title=&amp;quot;USA&amp;quot;&amp;gt;U               &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Chakan - The Forever Man (Oct 6, 1992 build).bin|type=Mega Drive ROM Image|date=1992-10-06 10:20:42|size=1048576|crc32=77b7e85f|md5=872395592368d210ae55c7fd5d7077f7|sha1=c4fd030560c627908a75acef2de5b908cb9255d6|comment=}}&lt;br /&gt;
|date=yes&lt;br /&gt;
}}&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Chakan - The Forever Man}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Hail_to_the_Chimp_(Nov_15,_2006_prototype)&amp;diff=173293</id>
		<title>Hail to the Chimp (Nov 15, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Hail_to_the_Chimp_(Nov_15,_2006_prototype)&amp;diff=173293"/>
		<updated>2026-08-21T05:31:09Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Hail to the Chimp (Nov 15, 2006 prototype)&lt;br /&gt;
|titlescreen=Xbox - Hail to the Chimp (from debug unit) (3).png&lt;br /&gt;
|builddate=Nov 15, 2006 23:57:07 &lt;br /&gt;
|buildname=Debug&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=September 18, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (PowerISO)&lt;br /&gt;
|origin_labels=Hail to the Chimp (from debug unit)&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Hail to the Chimp&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Party&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/HailtotheChimpNov152006prototype&lt;br /&gt;
|file=Hail to the Chimp (Nov 15, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Hail to the Chimp for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Originally in development for the Xbox. This was most likely cancelled due to the release of the Xbox 360.&lt;br /&gt;
* The game would be remade and ported over for a release on the Xbox 360 and PlayStation 3 almost two years after this build.&lt;br /&gt;
* Requires debug Xbox BIOS and XDK installed on the hard drive.&lt;br /&gt;
* Game can crash.&lt;br /&gt;
* Multiplayer only.&lt;br /&gt;
* XBE information:&lt;br /&gt;
** Internal Name: Hail to the Chimp!&lt;br /&gt;
** Maker ID and Product Number: AY-2&lt;br /&gt;
** Executable Name: cachebeta.xbe&lt;br /&gt;
** Executable checksum (MD5): d3acd209dd0ab2b293673a1f59586fbb&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit) (1).png&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit) (2).png&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit) (3).png&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit) (4).png&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit) (5).png&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit) (6).png&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit) (7).png|Crash handler&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit) (8).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Xbox - Hail to the Chimp (from debug unit).jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=Xbox - Hail to the Chimp (from debug unit).bin|type=File|date=2021-03-27 23:43:18|size=171638784|crc32=0E201392|md5=bca8362ab84da0cd40b025998b8881f4|sha1=a0481a2df4654e6be55a345de76845bb873313b4|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=Xbox - Hail to the Chimp (from debug unit).cue|type=File|date=2021-03-27 23:42:46|size=108|crc32=FD5A2B04|md5=662189bbda5a103b293adb3b08d8b9bb|sha1=cce013e676851ed4046adb39d7096f0bbd31845b|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=Xbox - Hail to the Chimp (from debug unit).jpeg|type=File|date=2021-04-09 22:14:56|size=1152638|crc32=26B67F39|md5=54673e4f86fdad0a97262046088f6c3c|sha1=3e47128874fa4220b99d5c5906cdfb2c71a5c883|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast (September 18, 2021)]]&lt;br /&gt;
* [https://tcrf.net The Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Hail to the Chimp}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Headhunter_(Oct_11,_2001_prototype)&amp;diff=173292</id>
		<title>Headhunter (Oct 11, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Headhunter_(Oct_11,_2001_prototype)&amp;diff=173292"/>
		<updated>2026-08-21T05:29:31Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Headhunter 20Main 20Title.png&lt;br /&gt;
|Page name=Headhunter (Oct 11, 2001 prototype)&lt;br /&gt;
|builddate=Oct 11, 2001 06:07:27&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=hogsy&lt;br /&gt;
|releasedby=hogsy&lt;br /&gt;
|filereleasedate=October 19, 2024&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=PREVIEW PAL HEADHUNTER October 2001&lt;br /&gt;
|origin_disc_type=PlayStation 2 Preview&lt;br /&gt;
|game=Headhunter&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jan 21, 2002}} {{RegionDate|US|Apr 17, 2002}}&lt;br /&gt;
|release_date={{RegionDate|EU|Mar 22, 2002}} {{RegionDate|US|May 14, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Headhunter (Oct 11, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A preview prototype of &#039;&#039;&#039;Headhunter&#039;&#039;&#039; for the PlayStation 2&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Predates the final PAL build by 3 months and 10 days.&lt;br /&gt;
* Slightly different Game Over/Continue menu is visible.&lt;br /&gt;
* Debug menu found on the November disc is also accessible here by the same button combination.&lt;br /&gt;
* Other minor changes in data structure are noticeable when compared to retail copies.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Headhunter (1).png|Main Menu&lt;br /&gt;
File:Headhunter (2).png|Gameplay&lt;br /&gt;
File:Headhunter (3).png|Debug Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Headhunter Preview Disc.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
&#039;&#039;(Credits to Hogsy for the following information &amp;amp; pictures)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Headhunter}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173291</id>
		<title>Destruction Derby Raw (Apr 14, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Destruction_Derby_Raw_(Apr_14,_2000_prototype)&amp;diff=173291"/>
		<updated>2026-08-21T05:27:02Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Destruction Derby Raw SCEE Preview Title Screen.png&lt;br /&gt;
|Page name=Destruction Derby Raw (Apr 14, 2000 prototype)&lt;br /&gt;
|builddate=Apr 14, 2000&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=August 20, 2026&lt;br /&gt;
|filereleasedate=August 20, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF&lt;br /&gt;
|game=Destruction Derby Raw&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Jun 5, 2000}}{{RegionDate|US|Jul 13, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jun 30, 2000}}{{RegionDate|US|Sep 26, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Destruction Derby RAW (Apr 14, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Destruction Derby Raw&#039;&#039;&#039; for the &#039;&#039;&#039;PlayStation&#039;&#039;&#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The music tracks &amp;quot;Overwhelm &amp;amp; Destroy&amp;quot; and &amp;quot;Do What You Want To Do&amp;quot; are early mixes, the latter track seems to match the version used for the Intro FMV in the final game (with the missing vocal sample early into the track).&lt;br /&gt;
* The music tracks &amp;quot;Careening&amp;quot; and &amp;quot;Pounding Pavement&amp;quot; are missing.&lt;br /&gt;
* The Psygnosis / Studio 33 copyright screen contains an extra line of text in a custom font at the bottom of the screen, reading &amp;quot;The Destruction Derby Raw Team Presents....&amp;quot;.&lt;br /&gt;
* The language select screen is completely different and implemented directly into the main menu UI as the initial screen before you reach the main menu itself, whereas the later prototypes and final game moved it to a unique dedicated menu screen.&lt;br /&gt;
* The X and Triangle button &amp;quot;Select&amp;quot; / &amp;quot;Back&amp;quot; UI icons seen throughout the menus have their positions swapped around compared to the later prototypes and final builds, and are positioned differently horizontally.&lt;br /&gt;
* &amp;quot;Music Volume&amp;quot; found in the Sound submenu in Options is named &amp;quot;CD Volume&amp;quot; here, and has a different &amp;quot;CD&amp;quot; graphic on the piston model instead of the music note seen in later builds.&lt;br /&gt;
* The number 01 graphic on the player vehicle is coloured a reddish orange on the vehicle select screen in this build. It appears as the usual yellow colour in game however.&lt;br /&gt;
* The menu course models and loading screen renders for Axehead Long, Car Park and Sidewinder contain remnants of earlier revisions of the courses with different course layouts or large visual changes. Car Park has an entirely changed layout, Axehead Long has a noticeably longer and altered chunk, and Sidewinder contains a half built freeway overpass overlaying the course (which was previously revealed in the PAL Press Kit CD for this title). The in game layouts for these courses are all finalised at this point of development.&lt;br /&gt;
* Sidewinder&#039;s start / finish line is located on the middle straight instead of one of the 180 degree corners at the edge of the course layout, the race start location differs to final as a result. Some of the pillars are also in different spots or using different models.&lt;br /&gt;
* The crowd bleachers located at the end of the downhill slope on both versions of Avalanche feature what appear to be additional flag graphics protrouding from the top of the bleachers, these were later removed from the May 6th 2000 prototype onwards.&lt;br /&gt;
* The jump towards the end of the main straight on both versions of Jagged Edge is far less steep than it is in the final game. There&#039;s also some rough mismatched texturing on the right side of the beginning of the main straight on both versions of the course after the road transitions from sand to tarmac.&lt;br /&gt;
* Docklands and The Wreckoning are mistakenly using each other&#039;s menu course model.&lt;br /&gt;
* You can fall a lot further off the sides of a Skyscraper event in this build before the trigger ends the match, sometimes allowing you to impact the floor below.&lt;br /&gt;
* The Name Entry menu screen is visually different from later builds, with the text UI scaled down inside of the menu background metal sheet area.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Copyright_Screen.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Language_Select.png|Language Select&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Axehead_Long_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Car_Park_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Loading.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Sidewinder_Start.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Avalanche_Winter_Flags.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Jagged_Edge_Jump.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Docklands_Model.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Falling_Skyscraper.png&lt;br /&gt;
File:Destruction_Derby_Raw_SCEE_Preview_Name_Entry.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Destruction Derby Raw disc front.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Destruction Derby Raw}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>https://hiddenpalace.org/w/index.php?title=Burnout_3:_Takedown_(Sep_19,2004_demo)&amp;diff=173173</id>
		<title>Burnout 3: Takedown (Sep 19,2004 demo)</title>
		<link rel="alternate" type="text/html" href="https://hiddenpalace.org/w/index.php?title=Burnout_3:_Takedown_(Sep_19,2004_demo)&amp;diff=173173"/>
		<updated>2026-08-19T17:00:33Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Demo&lt;br /&gt;
|Page name=Burnout 3: Takedown (Nov 2004 demo)&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_demo_disc=NFS Underground 2&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|game=Burnout 3: Takedown&lt;br /&gt;
|system=Xbox&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jul 29, 2004 }} {{RegionDate|EU|Aug 4, 2004 }} {{RegionDate|US|Jul 29, 2004 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Oct 14, 2004 }} {{RegionDate|EU|Sep 10, 2004}} {{RegionDate|US|Sep 7, 2004 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Burnout 3 Xbox Demo.rar&lt;br /&gt;
|external=https://mega.nz/file/2zgGDQ6A#OvcW8DZmA9wrZau5BhS7-_tlerhVcAJBaptF4mGtkfQ&lt;br /&gt;
}}&lt;br /&gt;
A post-release demo of &#039;&#039;&#039;Burnout 3: Takedown&#039;&#039;&#039; for the Xbox.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Spited from NFS Undetground 2 (NTSC) .&lt;br /&gt;
* Some unused files not used in this demo like C5_V1.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;352&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;t_aoLA57b_c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Burnout 3: Takedown}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
</feed>