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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PopuriAO29</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PopuriAO29"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/PopuriAO29"/>
	<updated>2026-06-07T03:30:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(February_21,_2000_prototype)&amp;diff=165110</id>
		<title>Syphon Filter 2 (February 21, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(February_21,_2000_prototype)&amp;diff=165110"/>
		<updated>2026-06-07T02:46:28Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Syphon Filter 2 (February 21, 2000 prototype)&lt;br /&gt;
|builddate=February 21, 2000&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Squimm-Group&lt;br /&gt;
|game=Syphon Filter 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 22, 2000}} {{RegionDate|US|Feb 16, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jul 20, 2000}} {{RegionDate|US|Mar 14, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Syphon Filter 2 (February 21, 2000 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A French language prototype of &#039;&#039;&#039;Syphon Filter 2&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Built one day before the final PAL version&lt;br /&gt;
* All text is in French&lt;br /&gt;
* To enable the level skip cheat:&lt;br /&gt;
** Pause the game.&lt;br /&gt;
** Highlight the &#039;&#039;&#039;CARTE&#039;&#039;&#039; item in the menu.&lt;br /&gt;
** Hold Right+L2+R2+Circle+Square and press X.&lt;br /&gt;
** Select the &#039;&#039;&#039;OPITONS&#039;&#039;&#039; item in the menu.&lt;br /&gt;
** Select the &#039;&#039;&#039;TRUCAGES&#039;&#039;&#039; item.&lt;br /&gt;
** Selecting the &#039;&#039;TERMINER LE NIVEAU&#039;&#039;&#039; item will skip the current level.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;240&amp;quot; widths=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
SCES022.86-0001.png|Gameplay&lt;br /&gt;
PSRM0135-0003.png|Level skip&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Syphon Filter 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=165008</id>
		<title>Speed Punks (Apr 4, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=165008"/>
		<updated>2026-06-05T06:31:51Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Freaks (Apr 4, 1999 prototype)&lt;br /&gt;
|builddate=Apr 4, 1999&lt;br /&gt;
|buildname=Pre-Beta&lt;br /&gt;
|dumper=Lunolith&lt;br /&gt;
|releasedby=Lunolith&lt;br /&gt;
|filedumpdate=June 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_labels=SPEED FREAKS&amp;lt;br/&amp;gt;Preview Version&amp;lt;br/&amp;gt;PAL&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SpeedFreaksPreBeta.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Speed Punks&#039;&#039;&#039; (also known as &#039;&#039;&#039;Speed Freaks&#039;&#039;&#039; in Europe) for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Differences unknown.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Speedfreaks.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=165005</id>
		<title>Speed Punks (Apr 4, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Speed_Punks_(Apr_4,_1999_prototype)&amp;diff=165005"/>
		<updated>2026-06-05T04:32:51Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Speed Freaks (Apr 4, 1999 prototype)&lt;br /&gt;
|builddate=Apr 4, 1999&lt;br /&gt;
|buildname=Pre-Beta&lt;br /&gt;
|dumper=Lunolith&lt;br /&gt;
|releasedby=Lunolith&lt;br /&gt;
|filedumpdate=June 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Speed Punks&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Jan 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Jul 29, 1999 }} {{RegionDate|US|Mar 31, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SpeedFreaksPreBeta.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Speed Punks&#039;&#039;&#039; (also known as &#039;&#039;&#039;Speed Freaks&#039;&#039;&#039; in Europe) for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Differences unknown.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Speedfreaks.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Speed Punks}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Libero_Grande_International_(Jan_4,_2001_prototype)&amp;diff=165004</id>
		<title>Libero Grande International (Jan 4, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Libero_Grande_International_(Jan_4,_2001_prototype)&amp;diff=165004"/>
		<updated>2026-06-05T04:27:47Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Libero Grande International (Jan 4, 2001 prototype)&lt;br /&gt;
|builddate=Jan 4, 2001 12:00:00&lt;br /&gt;
|buildname=Review Version PAL&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=SmilingMango&lt;br /&gt;
|releasedby=SmilingMango&lt;br /&gt;
|filereleasedate=June 6, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_labels=LIBEROGRANDE INTERNATIONAL 10/01/01 PAL&lt;br /&gt;
|game=Libero Grande International&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Sports - Soccer&lt;br /&gt;
|final_builddate={{RegionDate|JP|Jul 14, 2000}} {{RegionDate|EU|Feb 7, 2001}}&lt;br /&gt;
|release_date={{RegionDate|JP|Sep 7, 2000}} {{RegionDate|EU|2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Libero Grande International (Jan 4, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A localization prototype of &#039;&#039;&#039;Libero Grande International&#039;&#039;&#039; (also known as &#039;&#039;&#039;Liberogrande 2&#039;&#039;&#039;) for the Sony PlayStation.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
11746_20210606_124620.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.obscuregamers.com/threads/lot-of-ps1-p-reviews.3555/ Original release thread on ObscureGamers.com]&lt;br /&gt;
*[http://redump.org/disc/80965/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Libero Grande International}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Formula_One_2001_(Mar_6,_2001_prototype)&amp;diff=165003</id>
		<title>Formula One 2001 (Mar 6, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Formula_One_2001_(Mar_6,_2001_prototype)&amp;diff=165003"/>
		<updated>2026-06-05T04:27:05Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Formula One 2001 (Mar 6, 2001 prototype)&lt;br /&gt;
|builddate=Mar 6, 2001 15:16:08&lt;br /&gt;
|buildname=Review Version PAL&lt;br /&gt;
|titlescreen=Formula One 2001 (Mar 6, 2001 prototype) title.png&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=SmilingMango&lt;br /&gt;
|releasedby=SmilingMango&lt;br /&gt;
|filereleasedate=June 6, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_labels=FORMULA ONE 2001 21/03/01 Review Version PAL&lt;br /&gt;
|game=Formula One 2001&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 28, 2001}}&lt;br /&gt;
|release_date={{RegionDate|EU|May 25, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Formula One 2001 (Mar 6, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Formula One 2001&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled 12 days after the PAL final build.&lt;br /&gt;
* Williams and Prost liveries are slightly different.&lt;br /&gt;
* Two supported languages: English and Finnish.&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable: Yes (as of February 25, 2022).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
*Game contains debugging symbols: N/A&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
11749 20210606 124706.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.obscuregamers.com/threads/lot-of-ps1-p-reviews.3555/ Original release thread on ObscureGamers.com]&lt;br /&gt;
*[http://redump.org/disc/80963/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Formula One 2001}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Chase_the_Express_(Apr_27,_2000_prototype)&amp;diff=165002</id>
		<title>Chase the Express (Apr 27, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Chase_the_Express_(Apr_27,_2000_prototype)&amp;diff=165002"/>
		<updated>2026-06-05T04:26:34Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Chase the Express (Apr 27, 2000 prototype)&lt;br /&gt;
|builddate=Apr 27, 2000 15:21:32&lt;br /&gt;
|buildname=Preview Version PAL&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|titlescreen=Chase the Express Disc 1-0000.png&lt;br /&gt;
|dumper=SmilingMango&lt;br /&gt;
|releasedby=SmilingMango&lt;br /&gt;
|filereleasedate=June 6, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_labels=CHASE THE EXPRESS DISC # Preview Version PAL&lt;br /&gt;
|game=Chase the Express&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 10, 1999}} {{RegionDate|EU|May 31, 2000}} {{RegionDate|US|Apr 19, 2000}}&lt;br /&gt;
|release_date={{RegionDate|JP|Feb 27, 2000}} {{RegionDate|US|May 31, 2000}} {{RegionDate|EU|Sep 8, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Chase the Express (Apr 27, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late localization prototype of &#039;&#039;&#039;Chase the Express&#039;&#039;&#039; (also known in the US as &#039;&#039;&#039;Covert Ops: Nuclear Dawn&#039;&#039;&#039;) for the Sony PlayStation.&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
11753_20210606_124805.jpg|Disc front (Disc 1).&lt;br /&gt;
11754_20210606_124822.jpg|Disc front (Disc 2).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.obscuregamers.com/threads/lot-of-ps1-p-reviews.3555/ Original release thread on ObscureGamers.com]&lt;br /&gt;
*[http://redump.org/disc/80958/ Redump.org entry (Disc 1)]&lt;br /&gt;
*[http://redump.org/disc/80959/ Redump.org entry (Disc 2)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Chase the Express}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=C-12:_Final_Resistance_(Dec_19,_2000_prototype)&amp;diff=165001</id>
		<title>C-12: Final Resistance (Dec 19, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=C-12:_Final_Resistance_(Dec_19,_2000_prototype)&amp;diff=165001"/>
		<updated>2026-06-05T04:25:59Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=C-12: Final Resistance (Dec 19, 2000 prototype)&lt;br /&gt;
|titlescreen=PSOGL2 016.png&lt;br /&gt;
|builddate=Dec 19, 2000 15:35:28&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=SmilingMango&lt;br /&gt;
|releasedby=SmilingMango&lt;br /&gt;
|filereleasedate=June 1, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_labels=C-12: FINAL RESISTANCE&amp;lt;br/&amp;gt;20/12/00&amp;lt;br/&amp;gt;Preview Version&amp;lt;br/&amp;gt;PAL&lt;br /&gt;
|game=C-12: Final Resistance&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 2, 2001}} {{RegionDate|US|Apr 30, 2002}}&lt;br /&gt;
|release_date={{RegionDate|US|Jul 22, 2002}} {{RegionDate|EU|Apr 6, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=C-12 - The Final Resistance (Dec 19, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;C-12: The Final Resistance&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Debug menu is enabled.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
11732_c-12.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.obscuregamers.com/threads/lot-of-ps1-p-reviews.3555/#post-23493 Original release post on ObscureGamers.com.]&lt;br /&gt;
*[http://redump.org/disc/80957/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|C-12: Final Resistance}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(December_21,_1999_prototype)&amp;diff=165000</id>
		<title>Syphon Filter 2 (December 21, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(December_21,_1999_prototype)&amp;diff=165000"/>
		<updated>2026-06-05T04:21:47Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PSRM0135-0000.png&lt;br /&gt;
|Page name=Syphon Filter 2 (December 21, 1999 prototype)&lt;br /&gt;
|builddate=December 21, 1999&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|game=Syphon Filter 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 22, 2000}} {{RegionDate|US|Feb 16, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jul 20, 2000}} {{RegionDate|US|Mar 14, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Syphon Filter 2&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Disc 2 is missing.&lt;br /&gt;
* Debug-like words and codes appear during gameplay and associated cut scenes&lt;br /&gt;
* The cheat menu is enabled in the pause menu under &#039;&#039;&#039;Options&#039;&#039;&#039;. This includes a level select.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;240&amp;quot; widths=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
PSRM0135-0001.png|Gameplay&lt;br /&gt;
PSRM0135-0003.png|Level Select&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Syphon_Filter_2_(Dec_23,_1999_prototype)|Syphon Filter 2 (Dec 23, 1999 prototype)]] - potential Disc 2 companion.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Syphon Filter 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(December_21,_1999_prototype)&amp;diff=164999</id>
		<title>Syphon Filter 2 (December 21, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(December_21,_1999_prototype)&amp;diff=164999"/>
		<updated>2026-06-05T04:21:20Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PSRM0135-0000.png&lt;br /&gt;
|Page name=Syphon Filter 2 (December 21, 1999 prototype)&lt;br /&gt;
|builddate=December 21, 1999&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|game=Syphon Filter 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 22, 2000}} {{RegionDate|US|Feb 16, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jul 20, 2000}} {{RegionDate|US|Mar 14, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Syphon Filter 2&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Disc 2 is missing.&lt;br /&gt;
* The cheat menu is enabled in the pause menu under &#039;&#039;&#039;Options&#039;&#039;&#039;. This includes a level select.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;240&amp;quot; widths=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
PSRM0135-0001.png|Gameplay&lt;br /&gt;
PSRM0135-0003.png|Level Select&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Syphon_Filter_2_(Dec_23,_1999_prototype)|Syphon Filter 2 (Dec 23, 1999 prototype)]] - potential Disc 2 companion.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Syphon Filter 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(December_21,_1999_prototype)&amp;diff=164998</id>
		<title>Syphon Filter 2 (December 21, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(December_21,_1999_prototype)&amp;diff=164998"/>
		<updated>2026-06-05T04:20:43Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PSRM0135-0000.png&lt;br /&gt;
|Page name=Syphon Filter 2 (December 21, 1999 prototype)&lt;br /&gt;
|builddate=December 21, 1999&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|game=Syphon Filter 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 22, 2000}} {{RegionDate|US|Feb 16, 2000}}&lt;br /&gt;
|release_date={{RegionDate|EU|Jul 20, 2000}} {{RegionDate|US|Mar 14, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Syphon Filter 2&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Only the Disc 1 was able to be located. However disc 2 is missing.&lt;br /&gt;
* The cheat menu is enabled in the pause menu under &#039;&#039;&#039;Options&#039;&#039;&#039;. This includes a level select.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;240&amp;quot; widths=&amp;quot;400&amp;quot;&amp;gt;&lt;br /&gt;
PSRM0135-0001.png|Gameplay&lt;br /&gt;
PSRM0135-0003.png|Level Select&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Syphon_Filter_2_(Dec_23,_1999_prototype)|Syphon Filter 2 (Dec 23, 1999 prototype)]] - potential Disc 2 companion.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Syphon Filter 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164689</id>
		<title>Spyro the Dragon (May 16, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_the_Dragon_(May_16,_1998_prototype)&amp;diff=164689"/>
		<updated>2026-06-03T09:04:44Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SpyroNewsVersionSplash.png&lt;br /&gt;
|Page name=Spyro the Dragon (May 16, 1998 prototype)&lt;br /&gt;
|builddate=May 16, 1998&lt;br /&gt;
|buildname=News&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filedumpdate=June 1, 2026&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPRYO THE DRAGON News Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Spyro the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform, Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|US|Aug 13, 1998}} {{RegionDate|EU|Sep 10, 1998}} {{RegionDate|JP|Feb 26, 1999}}&lt;br /&gt;
|release_date={{RegionDate|US|Sep 9, 1998}} {{RegionDate|EU|Oct 23, 1998}} {{RegionDate|JP|Apr 1, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=SPYRO.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Spyro the Dragon&#039;&#039;&#039; for the Sony PlayStation, dated around three months before the final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
The prototype originates from a &amp;quot;News Version&amp;quot; disc which has green label. The build appears to be a match for the version used at E3 1998, though this particular &amp;quot;News Version&amp;quot; type disc would have usually been used for early previews in Europe in 1998.&lt;br /&gt;
&lt;br /&gt;
* Build date is based on latest files&#039; modification date. Primary volume modification date is May 19th, 1998; primary volume creation date matches other prototype builds in being April 21st 1998.&lt;br /&gt;
* Requires dongle to work - otherwise &amp;lt;code&amp;gt;bad memory card dongle.&amp;lt;/code&amp;gt; message will be printed to the TTY debug messages. There are a few ways to circumvent this:&lt;br /&gt;
** Dongle check can be bypassed by NOPing instruction at address &amp;lt;code&amp;gt;80012E18&amp;lt;/code&amp;gt; - for example, using Gameshark code &amp;lt;code&amp;gt;80012E18 0000&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Patching the iso with [https://files.hiddenpalace.org/7/7a/Spyro_the_Dragon_%28May_16%2C_1998_prototype%29_dongle_patch.xdelta this xdelta patch] before playing.&lt;br /&gt;
** Using a dongle file matching the one the game requires.&lt;br /&gt;
* There are several dongles accepted by the game, and each have different effects.&lt;br /&gt;
* The game starts with a landing screen not used in any other version. There is no option to select a save file.&lt;br /&gt;
* The game seems to only have the first three worlds. Later worlds would have been present at this time, so these were likely voluntarily excluded.&lt;br /&gt;
* Spyro’s movement is quite different to later builds, much more stiff.&lt;br /&gt;
* HUD elements have different shading and rotate more quickly. The life count is in the middle of the HUD instead of on the right, and the dragon count is on the right instead of in the middle.&lt;br /&gt;
* Dragons don’t have fairies yet, and saving the game or replaying dragons is impossible.&lt;br /&gt;
* Gem placement is different across the game. Dragons have also been moved in places.&lt;br /&gt;
* Many sound effects are missing, including the sound Sparx makes when he picks up a gem.&lt;br /&gt;
* Much of the sound track is in a different order to the final game. Only 8 unique tracks are present. All of these are in stereo quality, which was not the case for all of these tracks in the final game.&lt;br /&gt;
* Life statues are golden instead of silver.&lt;br /&gt;
* The end of level vortex uses a model matching that of the dragon pad instead. Each level vortex has a gem hovering in it, a feature not present in the final game.&lt;br /&gt;
* Dragons do not rumble when approached.&lt;br /&gt;
* Only dragons in the homeworlds feature their cutscenes, the rest of the dragons display text dialogue on screen instead, often differing from their final cutscene lines. The dragons cutscenes that are present feature lines and dialogue takes that are totally different to the final game, and in particular, the Peace Keepers dragons seem to use developer recordings instead of voice actors. Magnus also has a very different and much more basic animation.&lt;br /&gt;
* Boss levels and Flying levels are just called &amp;quot;Boss&amp;quot; and &amp;quot;Flying&amp;quot; respectively. Levels from Beast Makers onwards are called &amp;quot;Level A&amp;quot; through to &amp;quot;Level F&amp;quot; in each world. Alpine Ridge is called Alpine Cliffs.&lt;br /&gt;
* World transitions are much more basic - the dragon dialogue style text is used for the balloonist (instead of text boxes) and when going to another world Spyro flies through an empty void to reach the next world. A balloonist can be found at the start of Peace Keepers and Magic Crafters to take Spyro back to the previous world; the balloonists at the end of the worlds only take you forwards in this version.&lt;br /&gt;
* Requirements to move between worlds are different to the final - Peace Keepers to Magic Crafters only requiring 500 gems.&lt;br /&gt;
* Balloonists have different textures, and are the same in each world instead of different in each one.&lt;br /&gt;
* The transport balloons typically sit much lower than usual in each level they appear.&lt;br /&gt;
* There is no introductory cutscene. Similarly, there are no end-of-game cutscenes.&lt;br /&gt;
* There is no option to quit the game on the pause menu.&lt;br /&gt;
* Pressing circle or square in the pause menu or inventory functions the same as pressing X.&lt;br /&gt;
* Chest unlocking and thief egg collecting cutscenes are unskippable.&lt;br /&gt;
* The Game Over screen is much more basic and features the text &amp;quot;GAME OVER RETURNING HOME...&amp;quot;.&lt;br /&gt;
* The Artisans Home includes a locked chest not present in later builds.&lt;br /&gt;
* In the Artisans Home, unlocking Sunny Flight requires jumping on the stones in a specific order instead of any order. In addition, from the beginning of the game, these will light up to indicate progress. In the final, they only light up like this when the player has spoken to the relevant dragon in Wizard Peak.&lt;br /&gt;
* Some of the collision acting as the boundary to Stone Hill is reversed, for some reason. This reversed collision still seems too high for the player to reach, though.&lt;br /&gt;
* The gnorcs in Town Square use a different texture.&lt;br /&gt;
* The dragon near the end of Town Square is closer to the vortex.&lt;br /&gt;
* Toasty&#039;s portal opens after completing a level, rather than also requiring you to free Argus first.&lt;br /&gt;
* Flight levels repeatedly play the timer running out sounds, regardless of how much time is left. There is a different amount of time awarded to the player at the start of flight levels and when collecting the items in the course.&lt;br /&gt;
* Toasty features some occlusion (rendering) issues.&lt;br /&gt;
* A platform in Toasty is higher than usual.&lt;br /&gt;
* The tents in Peace Keepers have a slightly different texture.&lt;br /&gt;
* In Peace Keepers, Gunnar is guarded by two enemies, instead of none.&lt;br /&gt;
* Dry Canyon and Ice Cavern include red spring chests, a type of gem container that only appears in one place in Lofty Castle in the final.&lt;br /&gt;
* Ice Cavern includes an additional, unmanned dragon pad.&lt;br /&gt;
* Doctor Shemp includes a few decorative birds that fly around various parts of the level out of the player&#039;s reach. These are not present in later builds.&lt;br /&gt;
* Fairies that give the player direction are missing from Night Flight.&lt;br /&gt;
* The Magic Crafters Home appears to use too much memory, causing some strange behavior.&lt;br /&gt;
** This can typically be fixed by forcing the player to die.&lt;br /&gt;
** Mobys will act unusually (such as following the incorrect path), dragons will not play their cutscenes (displaying some default dragon text instead), and portals will appear to say &amp;quot;HOME&amp;quot; and will cause Spyro to fall through the floor.&lt;br /&gt;
** Exiting levels into this world can cause the player to instantly die or cause the game to crash.&lt;br /&gt;
* Magic Crafters and High Caves are full of lamps that are usually only used in Wizard Peak. In the final game, the spots where these lamps would go are still lit as if they&#039;re there.&lt;br /&gt;
* Magic Crafters includes a big, useless room with nothing in it.&lt;br /&gt;
* Some of Magic Crafters&#039; opening rooms are textured blue instead of red.&lt;br /&gt;
* All of the fairies that appear in High Caves use an earlier, goofier design.&lt;br /&gt;
* In Wizard Peak, a usually static thief tries to run from Spyro.&lt;br /&gt;
* In parts of Wizard Peak, the top of the skybox will disappear.&lt;br /&gt;
* Blowhard plays very differently to the final game, in that the small wizard enemies are instead large hat-wearing wizards. To defeat them, their hat must be flamed before they are. The green druids also use this hat mechanic. Doors will open when all hat-wearing enemies in the area (and Blowhard) have been defeated (/attacked).&lt;br /&gt;
* Blowhard includes two dragons, one of which uses a text dialogue line that goes unused in all later builds. Neither of these dragons are in these positions in the final game, and instead, a dragon is in an extra room inside the cave (which isn&#039;t present in this version).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:SpyroNewsVersionSplash.png&lt;br /&gt;
File:Spyro-1998-05-16_1.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_2.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_3.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_4.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_5.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_6.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_7.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_8.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_9.png|Pause Menu&lt;br /&gt;
File:Spyro-1998-05-16_10.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_11.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_12.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_13.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_14.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_15.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_16.png|Gameplay&lt;br /&gt;
File:Spyro-1998-05-16_17.png|Game Over&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro the Dragon front.png|Disc Front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;6g28vDttKkA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bash_(Aug_23,_2000_prototype)&amp;diff=164678</id>
		<title>Crash Bash (Aug 23, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bash_(Aug_23,_2000_prototype)&amp;diff=164678"/>
		<updated>2026-06-03T07:24:00Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Crash Bash (Aug 23, 2000 prototype)&lt;br /&gt;
|titlescreen=CrashBash-Aug23-00.png&lt;br /&gt;
|builddate=Aug 23, 2000 04:46:38&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=Jan 21, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=MPF 2.1 (Plextor PX-W4012TA 1.07)&lt;br /&gt;
|origin_ownership=Hwd45 (2023-Present)&lt;br /&gt;
|origin_labels=CRASH BASH 28/08/00&lt;br /&gt;
|game=Crash Bash&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Party&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 10, 2000}} {{RegionDate|EU|Oct 23, 2000}} {{RegionDate|JP|Nov 15, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 7, 2000}} {{RegionDate|EU|Dec 1, 2000}} {{RegionDate|JP|Dec 14, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Bash_and_Spyro_3&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bash (Aug 23, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Crash Bash for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* An NTSC-U build from nearly 2 months before the earliest final build. It is several days earlier than the Spyro 3 NTSC-U demo.&lt;br /&gt;
* The following build dates are present in strings in the data:&lt;br /&gt;
&lt;br /&gt;
 NASbuild of 14:40:21 on Aug 21 2000&lt;br /&gt;
 built @ 14:41:25 on Aug 21 2000&lt;br /&gt;
&lt;br /&gt;
* The build is dongle protected, which causes a &amp;quot;&amp;quot;CHECKING DONGLE&amp;quot;&amp;quot; message to appear on the main menu until the dongle is detected. The dongle protection can be bypassed using the included dongle file.&lt;br /&gt;
* The logo screens at the beginning are all silent, still images.&lt;br /&gt;
* The load-save menu is very unfinished-looking.&lt;br /&gt;
* There is no intro cutscene.&lt;br /&gt;
* The player&#039;s sprite is indicated with a flashing &amp;quot;&amp;quot;!&amp;quot;&amp;quot; icon on the pause screen, instead of a box.&lt;br /&gt;
* Buttons in text boxes are generally replaced with text representing that button, instead of an icon.&lt;br /&gt;
* All warp rooms after the first one are basic-looking and haven&#039;t been decorated with unique scenery yet. The first warp room looks similar to its final appearance, but is still missing some of the flourishes the final room has.&lt;br /&gt;
* The boss icons in Papu Pummel and Bearminator are somewhat different to their final appearances.&lt;br /&gt;
* Space Bash features a large billboard with a picture of Cortex on it.&lt;br /&gt;
* The final section of Big Bad Fox, where the Komodo Bros fight the player, is not present.&lt;br /&gt;
* The final boss is very incomplete and only seems to have one very basic round. If the second round is accessed, this round features barrels endlessly rolling towards the player, with no way to win or lose.&lt;br /&gt;
* None of the levels in Warp Room 5 are accessible, and all use a &amp;quot;&amp;quot;COMING SOON!&amp;quot;&amp;quot; placeholder model in the warp room. &lt;br /&gt;
** This is also true for half the levels in Warp Rooms 3 and 4.&lt;br /&gt;
* Half the levels in Warp Room 5 have placeholder names; &amp;quot;&amp;quot;Extra 2&amp;quot;&amp;quot;, &amp;quot;&amp;quot;Extra 3&amp;quot;&amp;quot; and &amp;quot;&amp;quot;Extra 4&amp;quot;&amp;quot;.&lt;br /&gt;
* Levels late into the game are generally very unfinished:&lt;br /&gt;
** Keg Kaboom seems basically functionally there, but visually quite incomplete and laggy. The crystal challenge seems to be basic gameplay rather than including a roaming bomb.&lt;br /&gt;
** In Dragon Drop&#039;s crystal challenge, the player can only score from within the 5x zone, instead of the flashing zone.&lt;br /&gt;
** It&#039;s possible to briefly appear to fall off the stage in Mallet Mash. Hitting the mallet successively makes the player hover into the air, gaining height with each hit.&lt;br /&gt;
** A few of the character&#039;s mallet animations in Mallet Mash are still incomplete.&lt;br /&gt;
** Mallet Mash&#039;s crystal challenge is different, where the objective is to avoid &amp;quot;&amp;quot;hitting the mushrooms&amp;quot;&amp;quot; (?) instead of the other characters having shockwaves. This seems to play the same as a standard trophy challenge.&lt;br /&gt;
** The gem challenges often seem to just be one round of otherwise unchanged gameplay with a time limit, rather than a challenge involving reaching a score of 0 before any other players.&lt;br /&gt;
* Several early, glitchy versions of the warp rooms are present, albeit unused.&lt;br /&gt;
* A cheat menu can be activated with the following GameShark code:&lt;br /&gt;
&lt;br /&gt;
 8004dd76 8001&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* Game is emulatable: Yes (as of January 21, 2024).&lt;br /&gt;
* Game contains dongle protection: Yes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;&amp;quot;256&amp;quot;&amp;quot; widths=&amp;quot;&amp;quot;224&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
    File:CrashBash-Aug23-00.png|Title screen&lt;br /&gt;
    File:CrashBash-Aug23-01.png&lt;br /&gt;
    File:CrashBash-Aug23-02.png|Load Game&lt;br /&gt;
    File:CrashBash-Aug23-03.png|Character Select&lt;br /&gt;
    File:CrashBash-Aug23-04.png&lt;br /&gt;
    File:CrashBash-Aug23-05.png&lt;br /&gt;
    File:CrashBash-Aug23-06.png&lt;br /&gt;
    File:CrashBash-Aug23-07.png&lt;br /&gt;
    File:CrashBash-Aug23-08.png&lt;br /&gt;
    File:CrashBash-Aug23-09.png&lt;br /&gt;
    File:CrashBash-Aug23-10.png&lt;br /&gt;
    File:CrashBash-Aug23-11.png&lt;br /&gt;
    File:CrashBash-Aug23-12.png&lt;br /&gt;
    File:CrashBash-Aug23-13.png&lt;br /&gt;
    File:CrashBash-Aug23-14.png&lt;br /&gt;
    File:CrashBash-Aug23-15.png&lt;br /&gt;
    File:CrashBash-Aug23-16.png&lt;br /&gt;
    File:CrashBash-Aug23-17.png&lt;br /&gt;
    File:CrashBash-Aug23-18.png&lt;br /&gt;
    File:CrashBash-Aug23-19.png&lt;br /&gt;
    File:CrashBash-Aug23-20.png&lt;br /&gt;
    File:CrashBash-Aug23-21.png&lt;br /&gt;
    File:CrashBash-Aug23-22.png&lt;br /&gt;
    File:CrashBash-Aug23-23.png&lt;br /&gt;
    File:CrashBash-Aug23-24.png&lt;br /&gt;
    File:CrashBash-Aug23-25.png&lt;br /&gt;
    File:CrashBash-Aug23-26.png&lt;br /&gt;
    File:CrashBash-Aug23-27.png&lt;br /&gt;
    File:CrashBash-Aug23-28.png&lt;br /&gt;
    File:CrashBash-Aug23-29.png&lt;br /&gt;
    File:CrashBash-Aug23-30.png&lt;br /&gt;
    File:CrashBash-Aug23-31.png&lt;br /&gt;
    File:CrashBash-Aug23-32.png&lt;br /&gt;
    &amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:CrashBash-Aug23-CD.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bash}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gran_Turismo_(Nov_13,_1997_prototype)&amp;diff=164677</id>
		<title>Gran Turismo (Nov 13, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gran_Turismo_(Nov_13,_1997_prototype)&amp;diff=164677"/>
		<updated>2026-06-03T07:22:53Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo (Nov 13, 1997 prototype)&lt;br /&gt;
|titlescreen=GT_Preview_V2-TITLE.png&lt;br /&gt;
|builddate=Nov 13, 1997&lt;br /&gt;
|buildname=Preview V2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MattJ155&lt;br /&gt;
|releasedby=MattJ155&lt;br /&gt;
|filereleasedate=January 24, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_labels=GRAN TURISMO ACCESS ALL MODES V2 Preview Version NTSC&lt;br /&gt;
|origin_ownership=MattJ155&lt;br /&gt;
|game=Gran Turismo&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|November 27, 1997}} {{RegionDate|EU|April 14, 1998}} {{RegionDate|US|April 15, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|December 23, 1997}} {{RegionDate|EU|May 8, 1998}} {{RegionDate|US|May 12, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gran Turismo (Nov 13, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gran Turismo for the Sony PlayStation that predates the final game by two weeks.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gran Turismo (PlayStation)/Preview V2 Disc}}&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;448&amp;quot;&amp;gt;muxe-N_mPn4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gran_Turismo_(Nov_13,_1997_prototype)&amp;diff=164676</id>
		<title>Gran Turismo (Nov 13, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gran_Turismo_(Nov_13,_1997_prototype)&amp;diff=164676"/>
		<updated>2026-06-03T07:22:44Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo (Nov 13, 1997 prototype)&lt;br /&gt;
|titlescreen=GT_Preview_V2-TITLE.png&lt;br /&gt;
|builddate=Nov 13, 1997&lt;br /&gt;
|buildname=Preview V2&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MattJ155&lt;br /&gt;
|releasedby=MattJ155&lt;br /&gt;
|filereleasedate=January 24, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_labels=GRAN TURISMO ACCESS ALL MODES V2 Preview Version NTSC&lt;br /&gt;
|origin_ownership=MattJ155&lt;br /&gt;
|game=Gran Turismo&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|November 27, 1997}} {{RegionDate|EU|April 14, 1998}} {{RegionDate|US|April 15, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|December 23, 1997}} {{RegionDate|EU|May 8, 1998}} {{RegionDate|US|May 12, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gran Turismo (Nov 13, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Gran Turismo for the Sony PlayStation that predates the final game by two weeks.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gran Turismo (PlayStation)/Preview V2 Disc}}&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;448&amp;quot;&amp;gt;muxe-N_mPn4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gran_Turismo_(Sep,_1997_prototype)&amp;diff=164675</id>
		<title>Gran Turismo (Sep, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gran_Turismo_(Sep,_1997_prototype)&amp;diff=164675"/>
		<updated>2026-06-03T07:22:19Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo (Sep, 1997 prototype)&lt;br /&gt;
|buildname=VERSION 1&lt;br /&gt;
|status=Dumped, not released&lt;br /&gt;
|dumper=MattJ155&lt;br /&gt;
|filedumpdate=2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_labels=GRAN TURISMO VERSION 1 Preview Version NTSC&lt;br /&gt;
|origin_ownership=MattJ155&lt;br /&gt;
|game=Gran Turismo&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|November 27, 1997}} {{RegionDate|EU|April 14, 1998}} {{RegionDate|US|April 15, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|December 23, 1997}} {{RegionDate|EU|May 8, 1998}} {{RegionDate|US|May 12, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Gran Turismo&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Unreleased&lt;br /&gt;
* The build are mostly same as [[Gran Turismo (Nov 3, 1997 prototype)|Nov 3,1997]] prototype expect few differences:&lt;br /&gt;
** Only Single race available.&lt;br /&gt;
** Only Easy difficultly available.&lt;br /&gt;
** All tracks are 1 lap.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;448&amp;quot;&amp;gt;QqSvssv0jTo&amp;lt;/youtube&amp;gt;&amp;lt;youtube width=&amp;quot;640&amp;quot; height=&amp;quot;448&amp;quot;&amp;gt;8-ALZvDXUzY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=This_Is_Football_(Aug_27,_1999_prototype)&amp;diff=164674</id>
		<title>This Is Football (Aug 27, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=This_Is_Football_(Aug_27,_1999_prototype)&amp;diff=164674"/>
		<updated>2026-06-03T07:18:32Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=This Is Football (prototype)&lt;br /&gt;
|builddate=Aug 27, 1999&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filereleasedate=June 2, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Internal Use Only&lt;br /&gt;
|game=This Is Football&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Sports&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=This Is Football.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;This Is Football&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
The game comes in an Internal version but seems to be a review code because the label says so.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Internal Version&lt;br /&gt;
* A Dongle protection is present.&lt;br /&gt;
* GARBAGE.DAT present on disc is actually a Photoshop file.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:This is Football Internal.png|Disc Front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|This Is Football}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(May_14,_1998_prototype)&amp;diff=164518</id>
		<title>Crash Bandicoot: Warped (May 14, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Crash_Bandicoot:_Warped_(May_14,_1998_prototype)&amp;diff=164518"/>
		<updated>2026-06-02T06:51:30Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Crash3 E3 Demo Title.png&lt;br /&gt;
|Page name=Crash Bandicoot: Warped (May 14, 1998 prototype)&lt;br /&gt;
|builddate=May 14, 1998&lt;br /&gt;
|buildname=E3 Demo Demonstration&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filereleasedate=June 1, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=CRASH BANDICOOT 3 NEWS VERSION NTSC&lt;br /&gt;
|origin_disc_type=PlayStation News Version&lt;br /&gt;
|origin_dumpmethod=Redumper&lt;br /&gt;
|game=Crash Bandicoot: Warped&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 3, 1998}} {{RegionDate|EU|Dec 11, 1998}} {{RegionDate|JP|Dec 17, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Crash Bandicoot Warped (May 14, 1998 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Crash Bandicoot: Warped&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/May_14th,_1998_build}}&lt;br /&gt;
*The build matches the demo that was used at E3 1998, with five levels normally available.&lt;br /&gt;
**Level 1 - Gee Wiz&lt;br /&gt;
**Level 2 - Under Pressure&lt;br /&gt;
**Level 3 - Bone Yard&lt;br /&gt;
**Level 4 - Midnight Run&lt;br /&gt;
**Level 5 - Tomb Time&lt;br /&gt;
*A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. The game will reach the title screen before halting.&lt;br /&gt;
**To boot the game, you can download the memory card dongle file in mcd format &#039;&#039;&#039;[[Media:Cb3 dongle.mcd|here]]&#039;&#039;&#039; (it must be inserted into memory card slot 1).&lt;br /&gt;
*Starts with a screen warning the user that the disc is an &amp;quot;E3 1998 Demonstration Disc&amp;quot;.&lt;br /&gt;
*The startup sequence is barebones and the title screen has no background.&lt;br /&gt;
*A music track not used in the final version of the game - which was a demo track for the underwater levels - plays at the startup screens and as the theme for the warp room and Under Pressure.&lt;br /&gt;
*Most of the music tracks is incomplete, usually with different melodies or rhythm.&lt;br /&gt;
*The Time Twister is explicitly located on top of the ruins of Cortex Castle, as the two other islands can be seen in the background - which are also based on the secret warp room background from Crash 2.&lt;br /&gt;
*The load/save screen features a completely different, more detailed design. The monitor displays a black screen with green scanlines and has a rounder shape, surrounded by more ornamental elements such as spinning fans on the sides and three smaller screens at the top.&lt;br /&gt;
*Crash still has a round shadow like the previous games.&lt;br /&gt;
*Super Powers abilities are unlocked by default - aside from the Fruit Bazooka and Speed Shoes.&lt;br /&gt;
*The Super Body Slam has a much larger shockwave radius, even allowing the player to detonate TNT crates from a safe distance.&lt;br /&gt;
*Gems are disabled in this version, as there are no box counters placed at the end of the levels.&lt;br /&gt;
*Gee Wiz features a completely unique melody.&lt;br /&gt;
*Perhaps the most striking difference in this build, Gee Wiz originally featured an underground bonus theme filled with metallic structures and advanced machinery. This was likely removed because it didn&#039;t make sense in the medieval setting.&lt;br /&gt;
*Wizard lab assistants take two hits to defeat. The first hit destroys their wizard costume, exposing their underwear. This still occurs in the final NTSC-U version if you hit them with the bazooka, but otherwise they go down in one hit.&lt;br /&gt;
*The triceratops that chases Crash is ridden by a caveman lab assistant.&lt;br /&gt;
*The purple gem path in Tomb Time acts like a hard path in this version. Rather than needing a gem to unlock the door, you must reach the entrance within a set time or the door will close.&lt;br /&gt;
*Many sound effects are different.&lt;br /&gt;
*There are no specific music tracks for bonus rounds and alternate routes.&lt;br /&gt;
*Bounce crates can be bounced up to six times, and you get one Wumpa fruit on the sixth bounce.&lt;br /&gt;
*The box tally does not show the total in bonus rounds.&lt;br /&gt;
*Some level names are swapped - Bone Yard is called Dino Might!, while Midnight Run is called Orient Express.&lt;br /&gt;
*A lot of elements present are incomplete and use Crash 2 placeholders, including Crash&#039;s idle animations, loading screens, game over screen, etc.&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* Game is emulatable: Yes (as of June 2, 2026).&lt;br /&gt;
* Game contains dongle protection: Yes&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash3 E3 E3Screen.png|E3 1998 Demonstration Disc screen&lt;br /&gt;
File:Crash3 E3 Demo Title.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-1.png|Warp Room&lt;br /&gt;
File:Crash3 E3 Gameplay-2.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-3.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-4.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-5.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-6.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-7.png|Gameplay&lt;br /&gt;
File:Crash3 E3 Gameplay-8.png|Midnight Run&lt;br /&gt;
File:Crash3 E3 Gameplay-9.png|Tomb Time&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; showfilename=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
File:Crash 3 E3 Demo front.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;FvtjfQJYbho&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;HdRlpR8tfwA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Tombi!_(Feb_3,_1998_prototype)&amp;diff=164516</id>
		<title>Tombi! (Feb 3, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Tombi!_(Feb_3,_1998_prototype)&amp;diff=164516"/>
		<updated>2026-06-02T06:44:46Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=track-0017.png&lt;br /&gt;
|builddate=Feb 3, 1998 04:12:50&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=September 12, 2020&lt;br /&gt;
|origin_labels=TOMBI NTSC Preview Version&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=DICUI (20200716 214844) (Plextor PX-W4012A 1.07)&lt;br /&gt;
|origin_ownership=drx (2020-Present)&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Tombi!&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 2, 1997}} {{RegionDate|US|Mar 22, 1998}} {{RegionDate|EU|Jun 19, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 25, 1997}} {{RegionDate|US|Jul 16, 1998}} {{RegionDate|EU|Aug 28, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Tombi! (Feb 3, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A localization prototype of &#039;&#039;&#039;Tomba!&#039;&#039;&#039; (also known as &#039;&#039;&#039;Tombi!&#039;&#039;&#039; in Europe) for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Tomba!/Preview Prototype}}&lt;br /&gt;
&lt;br /&gt;
* Dumped twice with DICUI, dumps matched.&lt;br /&gt;
* A build date appears for a few seconds when booting the game up.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
track-0016.png&lt;br /&gt;
track-0017.png&lt;br /&gt;
track-0018.png&lt;br /&gt;
track-0019.png&lt;br /&gt;
track-0020.png&lt;br /&gt;
track-0021.png&lt;br /&gt;
track-0022.png&lt;br /&gt;
track-0023.png&lt;br /&gt;
track-0024.png&lt;br /&gt;
track-0025.png&lt;br /&gt;
track-0026.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TOMBI NTSC Preview Version.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Tombi!}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Time_Crisis:_Project_Titan_(Feb_9,_2001_prototype)&amp;diff=164515</id>
		<title>Time Crisis: Project Titan (Feb 9, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Time_Crisis:_Project_Titan_(Feb_9,_2001_prototype)&amp;diff=164515"/>
		<updated>2026-06-02T06:44:17Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Time Crisis: Project Titan (Feb 9, 2001 prototype)&lt;br /&gt;
|titlescreen=TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0000.png&lt;br /&gt;
|builddate=Feb 9, 2001 19:38:56&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hidden Palace&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=November 26, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Plextor PX-W4012TA, Plextor PX-760A (DiscImageCreator 20200921 (DICUI 1.18))&lt;br /&gt;
|origin_labels=TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Time Crisis: Project Titan&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Light Gun&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 14, 2001 }} {{RegionDate|EU|Feb 15, 2001 }} {{RegionDate|US|Mar 22, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Apr 26, 2001 }} {{RegionDate|EU|Feb 15, 2001 }} {{RegionDate|US|Jun 20, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Time Crisis - Project Titan (Feb 9, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Time Crisis: Project&#039;&#039;&#039; Titan for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* PAL localization prototype.&lt;br /&gt;
* Built 5 days before the first available English build (PAL final build).&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0000.png&lt;br /&gt;
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0001.png&lt;br /&gt;
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0002.png&lt;br /&gt;
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0003.png&lt;br /&gt;
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0004.png&lt;br /&gt;
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0005.png&lt;br /&gt;
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0006.png&lt;br /&gt;
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0007.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
P1140268.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Xkeeper for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 3) – October Fest|This entry is part of the February 2020 group buy.]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Time Crisis: Project Titan}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spice_World_(Apr_28,_1998_prototype)&amp;diff=164514</id>
		<title>Spice World (Apr 28, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spice_World_(Apr_28,_1998_prototype)&amp;diff=164514"/>
		<updated>2026-06-02T06:43:03Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SPICEWORLD-0000.png&lt;br /&gt;
|builddate=Apr 9, 1998 16:58:34&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=September 12, 2020&lt;br /&gt;
|origin_labels=Spice World SPICE WORLD Preview Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=DICUI (20191116 221523) (Plextor PX-760A 1.07)&lt;br /&gt;
|origin_ownership=drx (2020-Present)&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Spice World&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Music&lt;br /&gt;
|final_builddate={{RegionDate|US|Jun 25, 1998}} {{RegionDate|EU|May 12, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Jul 31, 1998}} {{RegionDate|EU|Jun 16, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spice World (Apr 28, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Spice World&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dumped twice with DICUI, dumps matched.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
SPICEWORLD-0000.png&lt;br /&gt;
SPICEWORLD-0001.png&lt;br /&gt;
SPICEWORLD-0002.png&lt;br /&gt;
SPICEWORLD-0003.png&lt;br /&gt;
SPICEWORLD-0004.png&lt;br /&gt;
SPICEWORLD-0005.png&lt;br /&gt;
SPICEWORLD-0006.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Spice World SPICE WORLD Preview Version PAL.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to kabojnk for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spice World}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Dead_or_Alive_(Apr_22,_1998_prototype)&amp;diff=164513</id>
		<title>Dead or Alive (Apr 22, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Dead_or_Alive_(Apr_22,_1998_prototype)&amp;diff=164513"/>
		<updated>2026-06-02T06:40:56Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Dead or Alive-0000.png&lt;br /&gt;
|builddate=Apr 22, 1998 12:52:32&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=September 12, 2020&lt;br /&gt;
|origin_labels=Dead or Alive PAL REVIEW VERSION&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=DICUI (20200716 214844) (Plextor PX-W4012A 1.07)&lt;br /&gt;
|origin_ownership=drx (2020-Present)&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Dead or Alive&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|JP|Feb 4, 1998}} {{RegionDate|US|Feb 28, 1998}} {{RegionDate|EU|May 28, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 12, 1998}} {{RegionDate|US|Mar 31, 1998}} {{RegionDate|EU|Jul 1, 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Dead or Alive (Apr 22, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL prototype of &#039;&#039;&#039;Dead or Alive&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dumped twice with DICUI, dumps matched.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Dead or Alive-0000.png&lt;br /&gt;
Dead or Alive-0001.png&lt;br /&gt;
Dead or Alive-0002.png&lt;br /&gt;
Dead or Alive-0003.png&lt;br /&gt;
Dead or Alive-0004.png&lt;br /&gt;
Dead or Alive-0005.png&lt;br /&gt;
Dead or Alive-0006.png&lt;br /&gt;
Dead or Alive-0007.png&lt;br /&gt;
Dead or Alive-0008.png&lt;br /&gt;
Dead or Alive-0009.png&lt;br /&gt;
Dead or Alive-0010.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Dead or Alive PAL REVIEW VERSION.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to The Swarming Dark for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Dead or Alive}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cool_Boarders_3_(Jul_1,_1998_prototype)&amp;diff=164512</id>
		<title>Cool Boarders 3 (Jul 1, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cool_Boarders_3_(Jul_1,_1998_prototype)&amp;diff=164512"/>
		<updated>2026-06-02T06:40:12Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Cool Boarders 3 (Jul 1, 1998 prototype)&lt;br /&gt;
|titlescreen=COOL BOARDERS 3 PREVIEW.png&lt;br /&gt;
|builddate=Jul 1, 1998 18:57:10&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hidden Palace&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=November 26, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Plextor PX-W4012TA, Plextor PX-760A (DiscImageCreator 20200921 (DICUI 1.18))&lt;br /&gt;
|origin_labels=Cool Boarders 3 Preview Version NTSC&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Cool Boarders 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Sports - Snowboarding&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 29, 1998 }} {{RegionDate|EU|Oct 6, 1998 }} {{RegionDate|US|Sep 4, 1998 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 26, 1998 }} {{RegionDate|EU|Oct 6, 1998 }} {{RegionDate|US|Sep 30, 1998 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cool Boarders 3 (Jul 1, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Cool Boarders 3 for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*NTSC prototype.&lt;br /&gt;
*Built 64 days before the first available final build (US final).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0000.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0001.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0002.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0003.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0004.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0005.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0006.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0007.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0008.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0009.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0010.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0011.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0012.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0013.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0014.png&lt;br /&gt;
File:Cool Boarders 3 Preview Version NTSC-0015.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:DISC40.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to niddy, Missle, and Xkeeper for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 3) – October Fest|This entry is part of the February 2020 group buy.]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cool Boarders 3}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cardinal_Syn_(Feb_27,_1998_prototype)&amp;diff=164511</id>
		<title>Cardinal Syn (Feb 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cardinal_Syn_(Feb_27,_1998_prototype)&amp;diff=164511"/>
		<updated>2026-06-02T06:39:46Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cardinal Syn-0000.png&lt;br /&gt;
|builddate=Feb 27, 1998 23:37:10&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=September 12, 2020&lt;br /&gt;
|origin_labels=Cardinal Syn CARDINAL SYN Review Version PAL&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=CloneCD ((LG WH14NS40 (NS50) flashed with ASUS BW-16D1HT 3.02 firmware)&lt;br /&gt;
|origin_ownership=drx (2020-Present)&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Cardinal Syn&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 9, 1998}} {{RegionDate|EU|Apr 29, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 30, 1998}} {{RegionDate|EU|Jun 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cardinal Syn (Feb 27, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Cardinal Syn&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Spanish localization prototype.&lt;br /&gt;
* Disc had issues when dumping with DiscImageCreator. Two successful dumps that were free from errors was made with CloneCD.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Cardinal Syn-0000.png&lt;br /&gt;
Cardinal Syn-0001.png&lt;br /&gt;
Cardinal Syn-0002.png&lt;br /&gt;
Cardinal Syn-0003.png&lt;br /&gt;
Cardinal Syn-0004.png&lt;br /&gt;
Cardinal Syn-0005.png&lt;br /&gt;
Cardinal Syn-0006.png&lt;br /&gt;
Cardinal Syn-0007.png&lt;br /&gt;
Cardinal Syn-0008.png&lt;br /&gt;
Cardinal Syn-0009.png&lt;br /&gt;
Cardinal Syn-0010.png&lt;br /&gt;
Cardinal Syn-0011.png&lt;br /&gt;
Cardinal Syn-0012.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Cardinal Syn CARDINAL SYN Review Version PAL.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to RetroReversing.com for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cardinal Syn}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Cardinal_Syn_(Feb_27,_1998_prototype)&amp;diff=164510</id>
		<title>Cardinal Syn (Feb 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Cardinal_Syn_(Feb_27,_1998_prototype)&amp;diff=164510"/>
		<updated>2026-06-02T06:39:17Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Cardinal Syn-0000.png&lt;br /&gt;
|builddate=Feb 27, 1998 23:37:10&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=September 12, 2020&lt;br /&gt;
|origin_labels=Cardinal Syn CARDINAL SYN Review Version PAL&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=CloneCD ((LG WH14NS40 (NS50) flashed with ASUS BW-16D1HT 3.02 firmware)&lt;br /&gt;
|origin_ownership=drx (2020-Present)&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Cardinal Syn&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Fighting&lt;br /&gt;
|final_builddate={{RegionDate|US|Jul 9, 1998}} {{RegionDate|EU|Apr 29, 1998}}&lt;br /&gt;
|release_date={{RegionDate|US|Jun 30, 1998}} {{RegionDate|EU|Jun 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Cardinal Syn (Feb 27, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Cardinal Syn&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Disc had issues when dumping with DiscImageCreator. Two successful dumps that were free from errors was made with CloneCD.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
Cardinal Syn-0000.png&lt;br /&gt;
Cardinal Syn-0001.png&lt;br /&gt;
Cardinal Syn-0002.png&lt;br /&gt;
Cardinal Syn-0003.png&lt;br /&gt;
Cardinal Syn-0004.png&lt;br /&gt;
Cardinal Syn-0005.png&lt;br /&gt;
Cardinal Syn-0006.png&lt;br /&gt;
Cardinal Syn-0007.png&lt;br /&gt;
Cardinal Syn-0008.png&lt;br /&gt;
Cardinal Syn-0009.png&lt;br /&gt;
Cardinal Syn-0010.png&lt;br /&gt;
Cardinal Syn-0011.png&lt;br /&gt;
Cardinal Syn-0012.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Cardinal Syn CARDINAL SYN Review Version PAL.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to RetroReversing.com for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Cardinal Syn}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Bust_a_Groove_(Jul_30,_1998_prototype)&amp;diff=164509</id>
		<title>Bust a Groove (Jul 30, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Bust_a_Groove_(Jul_30,_1998_prototype)&amp;diff=164509"/>
		<updated>2026-06-02T06:38:50Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Bust A Move (Jul 30, 1998 prototype)&lt;br /&gt;
|titlescreen=BUST A GROOVE PRE.png&lt;br /&gt;
|builddate=Jul 30, 1998 21:06:02&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hidden Palace&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=November 26, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=Plextor PX-W4012TA, Plextor PX-760A (DiscImageCreator 20200921 (DICUI 1.18))&lt;br /&gt;
|origin_labels=Bust a Groove Preview Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Bust A Move&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Rhythm - Dancing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Dec 6, 1997 }} {{RegionDate|EU|Sep 19, 1998 }} {{RegionDate|US|Oct 17, 1998 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Jan 29, 1998 }} {{RegionDate|EU|Sep 19, 1998 }} {{RegionDate|US|Oct 31, 1998 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Bust A Move (Jul 30, 1998 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Bust A Move for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*PAL prototype.&lt;br /&gt;
*Built 50 days before the first available final build (PAL final).&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0000.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0001.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0002.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0003.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0004.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0005.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0006.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0007.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0008.png&lt;br /&gt;
File:Bust a Groove Preview Version PAL-0009.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:DISC39.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Xkeeper for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 3) – October Fest|This entry is part of the February 2020 group buy.]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Bust A Move}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Vib-Ribbon_(May_30,_2000_prototype)&amp;diff=164508</id>
		<title>Vib-Ribbon (May 30, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Vib-Ribbon_(May_30,_2000_prototype)&amp;diff=164508"/>
		<updated>2026-06-02T06:36:55Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Vib-Ribbon-0000.png&lt;br /&gt;
|builddate=May 30, 2000 20:13:20&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=September 12, 2020&lt;br /&gt;
|origin_labels=VIB RIBBON 13-06-00 PAL Review Version&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=DICUI (20200716 214844) (Plextor PX-W4012A 1.07)&lt;br /&gt;
|origin_ownership=drx (2020-Present)&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Vib-Ribbon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Rhythm&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 20, 1999}} {{RegionDate|EU|Jun 12, 2000}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 12, 1999}} {{RegionDate|EU|Sep 1, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Vib-Ribbon (May 30, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL localization prototype of Vib-Ribbon for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Dumped twice with DICUI, dumps matched.&lt;br /&gt;
*In the Italian tutorial, the word &amp;quot;tasto&amp;quot; was originally &amp;quot;pulsante&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Vib-Ribbon-0000.png&lt;br /&gt;
File:Vib-Ribbon-0001.png&lt;br /&gt;
File:Vib-Ribbon-0002.png&lt;br /&gt;
File:Vib-Ribbon-0003.png&lt;br /&gt;
File:Vib-Ribbon-0004.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:VIB RIBBON 13-06-00 PAL Review Version.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to The Swarming Dark for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Vib-Ribbon}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Devil_Dice_(Oct_12,_1998_prototype)&amp;diff=164507</id>
		<title>Devil Dice (Oct 12, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Devil_Dice_(Oct_12,_1998_prototype)&amp;diff=164507"/>
		<updated>2026-06-02T06:35:48Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Devil Dice (Oct 12, 1998 prototype)&lt;br /&gt;
|builddate=Oct 12, 1998&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Devil Dice (PlayStation) (Review)-0001.png&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=August 18, 2023&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_labels=DEVIL DICE Review Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_lot=Fleet Sets Sail Mega-Release&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Devil Dice&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|final_builddate={{RegionDate|US|Apr 4, 1998}} {{RegionDate|EU|Oct 13, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Jun 18, 1998}} {{RegionDate|US|Sep 24, 1998}} {{RegionDate|EU|Jan 15, 1999}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Devil_Dice-1998-10-12.7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL review build of &#039;&#039;Devil Dice&#039;&#039; for the PlayStation from 1998-10-12.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Compiled 6 months after the US release build, but 1 day before the EU final build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=168 widths=240&amp;gt;&lt;br /&gt;
Devil_Dice-1998-10-12-01-Disc-Small.png|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/DevilDice19981012 Original release page on Archive.org]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==Footer== --&amp;gt;&lt;br /&gt;
{{Navbox prototype|Devil Dice}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=MediEvil_II_(Jan_14,_2000_prototype_A)&amp;diff=164505</id>
		<title>MediEvil II (Jan 14, 2000 prototype A)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=MediEvil_II_(Jan_14,_2000_prototype_A)&amp;diff=164505"/>
		<updated>2026-06-02T06:29:56Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=MediEvil II (MediEvil II (Jan 14, 2000 prototype A))&lt;br /&gt;
|titlescreen=PSX - Medievil 2 1-14-2000 Limited Music and Sound-0002.png&lt;br /&gt;
|builddate=Jan 14, 2000 14:15:42&lt;br /&gt;
|buildname=0.20a&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Kneesnap&lt;br /&gt;
|filereleasedate=July 9, 2022&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_labels=MEDIEVIL II Preview Version PAL&lt;br /&gt;
|game=MediEvil II&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Mar 12, 2000 }} {{RegionDate|US|Mar 30, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Unreleased }} {{RegionDate|EU|Mar 12, 2000 }} {{RegionDate|US|Apr 30, 2000 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MEDIEVIL2 Jan 14 2000 Prototype2.7z&lt;br /&gt;
|external=https://archive.org/details/medievil2_jan-14-2000_prototype2&lt;br /&gt;
}}&lt;br /&gt;
A prototype of MediEvil II for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dongled, patch included.&lt;br /&gt;
* Only contains a limited amount of levels.&lt;br /&gt;
* Disc marking indicate this is a preview build.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes&lt;br /&gt;
** Game contains dongle protection: Patch Included.&lt;br /&gt;
** Game contains debugging symbols: No&lt;br /&gt;
** Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
MediEvil2-Jan14proto2-DiscScan.png|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to SolidSnake11 for patching this prototype!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|MediEvil II}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Klonoa:_Door_to_Phantomile_(Mar_9,_1998_prototype)&amp;diff=164504</id>
		<title>Klonoa: Door to Phantomile (Mar 9, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Klonoa:_Door_to_Phantomile_(Mar_9,_1998_prototype)&amp;diff=164504"/>
		<updated>2026-06-02T06:25:13Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Klonoa: Door to Phantomile (Mar 9, 1998 prototype)&lt;br /&gt;
|titlescreen=PSX - Klonoa 3-9-98-0001.png&lt;br /&gt;
|builddate=Mar 9, 1998&lt;br /&gt;
|buildname = Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Daniel B&lt;br /&gt;
|releasedby=Daniel B&lt;br /&gt;
|filereleasedate=January 22, 2023&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_labels=KLONOA ENGLISH Review Version PAL&lt;br /&gt;
|origin_dumpmethod=ImgBurn&lt;br /&gt;
|game=Klonoa: Door to Phantomile&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 19, 1997}} {{RegionDate|EU|Apr 28, 1998}} {{RegionDate|US|Jan 7, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 11, 1997}} {{RegionDate|EU|Apr 28, 1998}} {{RegionDate|US|Jun 1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Klonoa Door to Phantomile (Mar 9, 1998 prototype).rar&lt;br /&gt;
|external=https://archive.org/details/klonoa-pal-review-english&lt;br /&gt;
}}&lt;br /&gt;
A PAL review prototype of &#039;&#039;&#039;Klonoa: Door to Phantomile&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Compiled 1 month and 19 days before the final PAL build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:KlonoaReviewPAL-PSX.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Klonoa: Door to Phantomile}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(Jan_27,_2000_prototype)&amp;diff=164503</id>
		<title>Syphon Filter 2 (Jan 27, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(Jan_27,_2000_prototype)&amp;diff=164503"/>
		<updated>2026-06-02T06:24:03Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=SCES02285-0000.png&lt;br /&gt;
|builddate=Jan 27, 2000 14:27:32&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=September 12, 2020&lt;br /&gt;
|origin_labels=Syphon Filter 2 Eng Disc 1 and 2 18-2-00 Review&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=DICUI (20200716 214844) (Plextor PX-W4012A 1.07)&lt;br /&gt;
|origin_ownership=drx (2020-Present)&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Syphon Filter 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 16, 2000}} {{RegionDate|EU|Feb 22, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 14, 2000}} {{RegionDate|EU|Jul 20, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Syphon Filter 2 (Jan 27, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Syphon Filter 2&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dumped twice with DICUI, dumps matched.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
SCES02285-0000.png&lt;br /&gt;
SCES02285-0001.png&lt;br /&gt;
SCES02285-0002.png&lt;br /&gt;
SCES02285-0003.png&lt;br /&gt;
SCES02285-0004.png&lt;br /&gt;
SCES02285-0005.png&lt;br /&gt;
SCES02285-0006.png&lt;br /&gt;
SCES02285-0007.png&lt;br /&gt;
SCES02285-0008.png&lt;br /&gt;
SCES02285-0009.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Syphon Filter 2 Eng Disc 1 and 2 18-2-00 Review.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to The Swarming Dark for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Syphon Filter 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(Dec_23,_1999_prototype)&amp;diff=164502</id>
		<title>Syphon Filter 2 (Dec 23, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Syphon_Filter_2_(Dec_23,_1999_prototype)&amp;diff=164502"/>
		<updated>2026-06-02T06:23:25Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=PSRM017100-0000.png&lt;br /&gt;
|builddate=Dec 23, 1999 11:38:16&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=drx&lt;br /&gt;
|filereleasedate=September 12, 2020&lt;br /&gt;
|origin_labels=SYPHON FILTER 2 DISC 2 11-01-00 NTSC Preview Version&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=DICUI (20200716 214844) (Plextor PX-W4012A 1.07)&lt;br /&gt;
|origin_ownership=drx (2020-Present)&lt;br /&gt;
|origin_lot=Hidden Palace Community Group Buy (February 2020)&lt;br /&gt;
|game=Syphon Filter 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|US|Feb 16, 2000}} {{RegionDate|EU|Feb 22, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Mar 14, 2000}} {{RegionDate|EU|Jul 20, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Syphon Filter 2 (Dec 23, 1999 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Syphon Filter 2&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Dumped twice with DICUI, dumps matched.&lt;br /&gt;
* Only the disc 2 was able to be located.&lt;br /&gt;
** Understandably, selecting New Game will prompt to insert disc 1.&lt;br /&gt;
** And so, the disc 2 game content can&#039;t be accessed by direct/regular means. A save file would need to be created at the point in the campaign where this second disc continues from.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PSRM017100-0000.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
SYPHON FILTER 2 DISC 2 11-01-00 NTSC Preview Version.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to The Swarming Dark for donating toward this release!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[News/Feb 2020 Group Buy (Part 2) - PlayStation|This entry is part of the February 2020 group buy]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Syphon Filter 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Syphon_Filter_3_(Aug_22,_2001_prototype)&amp;diff=164501</id>
		<title>Syphon Filter 3 (Aug 22, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Syphon_Filter_3_(Aug_22,_2001_prototype)&amp;diff=164501"/>
		<updated>2026-06-02T06:22:25Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Syphon Filter 3 (Aug 22, 2001 prototype)&lt;br /&gt;
|builddate=Aug 22, 2001 17:37:28&lt;br /&gt;
|buildname=Preview Version PAL&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=SmilingMango&lt;br /&gt;
|releasedby=SmilingMango&lt;br /&gt;
|filereleasedate=June 6, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|titlescreen=Syphon Filter 3 Review Prototype Disc (October 2001) (PAL-E) (SCES-03697)-0001.png&lt;br /&gt;
|origin_labels=SYPHON FILTER 3 03/09/01 Preview Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|game=Syphon Filter 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 27, 2001}} {{RegionDate|US|Aug 27, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 6, 2001}} {{RegionDate|EU|Nov 30, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Syphon Filter 3 (Aug 22, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of &#039;&#039;&#039;Syphon Filter 3&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Compiled 5 days before the US final build and 36 days before the EU final build.&lt;br /&gt;
*Made before the September 11 attacks.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable: Yes (as of November 15, 2022).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
*Game contains debugging symbols: N/A&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
11752_20210606_124751.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://www.obscuregamers.com/threads/lot-of-ps1-p-reviews.3555/ Original release thread on ObscureGamers.com]&lt;br /&gt;
*[http://redump.org/disc/80960/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Syphon Filter 3}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Syphon_Filter_3_(Oct,_2001_prototype)&amp;diff=164500</id>
		<title>Syphon Filter 3 (Oct, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Syphon_Filter_3_(Oct,_2001_prototype)&amp;diff=164500"/>
		<updated>2026-06-02T06:21:56Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Syphon Filter 3 October 2001 Review Disc&lt;br /&gt;
|builddate=Sep 27, 2001&lt;br /&gt;
|buildname=Review Version PAL&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=RaidenRaider&lt;br /&gt;
|titlescreen=Syphon Filter 3 Review Prototype Disc (October 2001) (PAL-E) (SCES-03697)-0001.png&lt;br /&gt;
|releasedby=RaidenRaider&lt;br /&gt;
|filereleasedate=October 20, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SYPHON FILTER 3 OCTOBER 2001 Review Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|game=Syphon Filter 3&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Third-person shooter&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 27, 2001}} {{RegionDate|US|Aug 27, 2001}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 6, 2001}} {{RegionDate|EU|Nov 30, 2001}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Syphon Filter 3 Review Prototype Disc (October 2001) (PAL-E) (SCES-03697).7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL review disc of &#039;&#039;&#039;Syphon Filter 3&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* No obvious differences. This build is very close to PAL final, so it makes sense that everything is mostly finalized.&lt;br /&gt;
* Made after the September 11 attacks.&lt;br /&gt;
* The only difference is data preparation name, which it was missing in this build.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable: Yes (as of November 17, 2022).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
*Game contains debugging symbols: N/A&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
sf3review2.jpg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Syphon Filter 3}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Alfred_Chicken_(Dec_3,_2001_prototype)&amp;diff=164499</id>
		<title>Alfred Chicken (Dec 3, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Alfred_Chicken_(Dec_3,_2001_prototype)&amp;diff=164499"/>
		<updated>2026-06-02T06:21:26Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Alfred Chicken (Dec 3, 2001 prototype)&lt;br /&gt;
|titlescreen=ALFREDCHICKEN.png&lt;br /&gt;
|builddate=Dec 3, 2001&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Cut Into Fourteen Pieces&lt;br /&gt;
|releasedby=CVLT OF OSIRIS&lt;br /&gt;
|filereleasedate=February 10, 2020&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=ALFRED CHICKEN&amp;lt;br&amp;gt;JANUARY 2002&amp;lt;br&amp;gt;Preview Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|origin_dumpmethod=DiscImageCreator&lt;br /&gt;
|game=Alfred Chicken&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 15, 2002}}&lt;br /&gt;
|release_date={{RegionDate|EU|Apr 12, 2002}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Alfred Chicken (Dec 3, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype/prerelease build of &#039;&#039;Alfred Chicken&#039;&#039; for the PlayStation from 2001-12-03 (about 10 weeks before the release build).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Different music.&lt;br /&gt;
*There&#039;s a placeholder text says &amp;quot;INSERT LEGAL TEXT HERE&amp;quot; during &amp;quot;SCEE Presents&amp;quot; legal screen.&lt;br /&gt;
*There is no opening cutscene.&lt;br /&gt;
*Features a level select when starting a new game.&lt;br /&gt;
*The title screen is different.&lt;br /&gt;
*Loading screen is different.&lt;br /&gt;
*Credits are not implemented yet.&lt;br /&gt;
&lt;br /&gt;
===Debug Controls===&lt;br /&gt;
*Pressing Circle button on 2nd controller skips the level.&lt;br /&gt;
*Pressing Triangle button on 2nd Controller show/hide the display position.&lt;br /&gt;
*Pressing L2 button on 1st Controller enables/disables no clipping mode.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
*Game is emulatable: Yes (as of April 25, 2022).&lt;br /&gt;
*Game contains dongle protection: No.&lt;br /&gt;
*Game contains debugging symbols: N/A&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Alfred Chicken-2001-12-03-Game-01.PNG|Gameplay&lt;br /&gt;
File:Alfred Chicken-2001-12-03-Game-02.PNG|Gameplay&lt;br /&gt;
File:Alfred Chicken-2001-12-03-Game-03.PNG|Gameplay&lt;br /&gt;
File:Alfred Chicken-2001-12-03-Game-04.PNG|Gameplay&lt;br /&gt;
File:Alfred Chicken-2001-12-03-Game-05.PNG|Gameplay&lt;br /&gt;
File:Alfred Chicken-2001-12-03-Game-06.PNG|Gameplay&lt;br /&gt;
File:Alfred Chicken-2001-12-03-Game-07.PNG|Gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Alfred Chicken-2001-12-03-Disc-Small.PNG|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[https://archive.org/details/AlfredChicken20011203 Original release page on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Alfred Chicken}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gran_Turismo_2_(Nov_30,_1999_prototype)&amp;diff=164498</id>
		<title>Gran Turismo 2 (Nov 30, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gran_Turismo_2_(Nov_30,_1999_prototype)&amp;diff=164498"/>
		<updated>2026-06-02T06:19:29Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo 2 (Oct 12, 1999 prototype)&lt;br /&gt;
|builddate=Nov 30, 1999&lt;br /&gt;
|buildname=Preview Version&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Jules_r&lt;br /&gt;
|releasedby=Paiky&lt;br /&gt;
|filereleasedate=July 7, 2023&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_disc_type=PlayStation Preview Version&lt;br /&gt;
|titlescreen=GT2-TitleScreenJPEU.png&lt;br /&gt;
|game=Gran Turismo 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 29, 1999}}{{RegionDate|US|Dec 10, 1999}}{{RegionDate|EU|Jan 4, 2000}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 11, 1999}}{{RegionDate|US|Dec 23, 1999}}{{RegionDate|EU|Jan 28, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=GT2 NTSC Preview ARCADE MODE.7z&lt;br /&gt;
|external=https://archive.org/details/gt-2-ntsc-preview-version-gt-mode&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Gran Turismo 2&#039;&#039;&#039; for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
* GT Mode and Arcade Mode are included. You can download the Arcade Mode dump from the link at the top, and download GT Mode [https://hiddenpalace.org/File:GT2_NTSC_Preview_GT_MODE.7z here.]&lt;br /&gt;
*Dated a day after the initial NTSC-J retail build.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GT2 NTSC Preview Version (Arcade Mode) Front.jpg|Arcade Mode disc.&lt;br /&gt;
File:GT2 NTSC Preview Version (GT Mode) Front.jpg|GT Mode disc.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
[http://redump.org/disc/105860/ GT Mode Redump entry.]&lt;br /&gt;
&lt;br /&gt;
[http://redump.org/disc/105858 Arcade Mode Redump entry.]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gran_Turismo_2_(Dec_22,_1999_prototype)&amp;diff=164497</id>
		<title>Gran Turismo 2 (Dec 22, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gran_Turismo_2_(Dec_22,_1999_prototype)&amp;diff=164497"/>
		<updated>2026-06-02T06:18:45Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gran Turismo 2 (Dec 22, 1999 prototype)&lt;br /&gt;
|titlescreen=GranTurismo2 Dec221999 title.png&lt;br /&gt;
|builddate=Dec 22, 1999&lt;br /&gt;
|buildname=Review Version&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Jules_r&lt;br /&gt;
|releasedby=dizzzy&lt;br /&gt;
|filereleasedate=January 20, 2023&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=GT2 22/12/99 ARCADE MODE Review Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=redumper (Plextor PX-W4824TU)&lt;br /&gt;
|game=Gran Turismo 2&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Racing&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 29, 1999}}{{RegionDate|US|Dec 10, 1999}}{{RegionDate|EU|Jan 4, 2000}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 11, 1999}}{{RegionDate|US|Dec 23, 1999}}{{RegionDate|EU|Jan 28, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gran Turismo 2 (Dec 22, 1999 prototype).rar&lt;br /&gt;
|external=https://archive.org/details/redump-id-105832&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of &#039;&#039;&#039;Gran Turismo 2&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
*European prototype&lt;br /&gt;
*Compiled 13 days before the retail EU build.&lt;br /&gt;
*Only Disc 1 (Arcade Mode) is included.&lt;br /&gt;
*The &#039;&#039;Mazda 323 Rally Car&#039;&#039; is still known under its Japanese name, &#039;&#039;Mazda Familia Rally Car&#039;&#039;. Notably, the textures for the car&#039;s European name cannot be found in this prototype.&lt;br /&gt;
*The Valvoline logo in the &#039;&#039;Ford Focus Rally Car &#039;99&#039;&#039; car can still be found.&lt;br /&gt;
*The model of the &#039;&#039;Ford Mustang GT &#039;98&#039;&#039; car has minor differences.&lt;br /&gt;
*The racing textures of the &#039;&#039;Ford Taurus SHO &#039;99&#039;&#039; car still resembles Mark Martin&#039;s 1999 #6 Valvoline/Eagle One Taurus.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GranTurismo2 Dec221999 front.jpg|Disc front.&lt;br /&gt;
File:GranTurismo2 Dec221999 back.jpg|Disc back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://redump.org/disc/105832/ Redump entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gran Turismo 2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro:_Year_of_the_Dragon_(Sep_4,_2000_prototype)&amp;diff=164496</id>
		<title>Spyro: Year of the Dragon (Sep 4, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro:_Year_of_the_Dragon_(Sep_4,_2000_prototype)&amp;diff=164496"/>
		<updated>2026-06-02T06:16:52Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro: Year of the Dragon (Sep 4, 2000 prototype)&lt;br /&gt;
|titlescreen=Spyro3-Sep04-00.png&lt;br /&gt;
|builddate=Sep 4, 2000 00:00:00&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=Jan 21, 2024&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=MPF 2.1 (Plextor PX-W4012TA 1.07)&lt;br /&gt;
|origin_ownership=Hwd45 (2023-Present)&lt;br /&gt;
|origin_labels=SPYRO 3 15/09/00&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|game=Spyro: Year of the Dragon&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|US|Sep 14, 2000 (Rev 0)}} {{RegionDate|EU|Sep 29, 2000 (Rev 0)}}&lt;br /&gt;
{{RegionDate|EU|Oct 24, 2000 (Rev 1)}}&lt;br /&gt;
{{RegionDate|US|Oct 31, 2000 (Rev 1)}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 24, 2000}} {{RegionDate|EU|Nov 10, 2000}} {{RegionDate|JP|unreleased}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/Crash_Bash_and_Spyro_3&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro - Year of the Dragon (Sep 4, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Spyro: Year of the Dragon&#039;&#039;&#039; for the PlayStation.&lt;br /&gt;
Previously, the September 11th prototype was known as the September 4th prototype - with the release of this build, and a greater understanding of the late development timeline, the aforementioned build has been renamed. As such, one should be aware that there are two review builds that have at one point been referred to as the September 4th prototype.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Spyro:_Year_of_the_Dragon/September_4th,_2000_build}}&lt;br /&gt;
* An NTSC-U review build dated about 10 days before the final.&lt;br /&gt;
* Like the first revision of the final game, the file dates do not reflect when the game was actually built. However, there is a build string in the save file information which indicates a build date of September 4th, 2000.&lt;br /&gt;
** A similar string is also seen in the game&#039;s demos.&lt;br /&gt;
** The string - &#039;&#039;&#039;SPYRO_3(pal)-v.9.4&#039;&#039;&#039; - claims the build to be a PAL version, when it&#039;s actually NTSC-U. This build string may thus be left over from a slightly earlier version.&lt;br /&gt;
** The string is also present in the later September 11th prototype, but as that build is clearly much closer to release, it&#039;s thought that the burn date on the disc is more likely to be accurate than the save file string. By contrast, the date written on the September 4th disc is 15/09/00, a date which is clearly inaccurate to the build date, due to it being after the final build.&lt;br /&gt;
* The game features a different soundtrack to the final release, notably inlcuding tracks that would never be used in any final release as well as tracks that would disappear in the earliest final builds and not be re-implemented until later builds.&lt;br /&gt;
* A number of cutscenes have minor audiovisual differences when compared to their final counterparts.&lt;br /&gt;
** All of the pre-cutscene images are missing, and are instead replaced with an image of an empty Atlas page. Interestingly, the versions of the cutscenes that the final&#039;s cutscene images depict appear to be from an earlier point in development than this build.&lt;br /&gt;
** All cutscenes are dialogue-only in this version, missing their music and sound effects (aside from recorded voice-based sound effects, like snoring or burping - rather, sounds used elsewhere in the game and sounds originating from a sound effect library seem to be the ones missing).&lt;br /&gt;
** A number of particles are missing from cutscenes, notably including magic sparkles, fireworks, and the particles produced by Sparx.&lt;br /&gt;
** In cutscenes, Sparx has the wrong color applied to his model, making him appear a very dark blue-black color.&lt;br /&gt;
** The portals to the critter levels are all similarly different in appearance - their level portals are missing, and the portal frames instead appear as if they hadn&#039;t been activated yet.&lt;br /&gt;
** In &amp;quot;The Escape!&amp;quot;, the camera is much closer to Hunter during the close-up scenes, even including the one where the camera swings in close rather than moving instantaneously. At times, the camera appears to move entirely inside the cage.&lt;br /&gt;
** In both &amp;quot;Bianca Strikes Back&amp;quot; and &amp;quot;Spike Is Born&amp;quot;, the cutscene audio ends with a loud popping sound, and the rest of the cutscene stutters dramatically (pausing for roughly 1 second for every 2 seconds of the cutscene).&lt;br /&gt;
** Like other cutscenes, the music is missing from the &amp;quot;THE END&amp;quot; cutscene. The only sound that plays throughout this cutscene are two burping sounds, both of which are identical, and neither match the ones used in the final game. Amusingly, the burps are totally absent in the later September 11th build, despite this build having the music and some of the sound effects for this cutscene.&lt;br /&gt;
* Each of the various anti-crack protection measures are not present in this version of the game.&lt;br /&gt;
** The instance of Zoe in Sunrise Spring which delivers the anti-piracy warning is missing, and thus the text used in this exchange is, too. Additionally, the code associated with this interaction hasn&#039;t been implemented, yet. The audio message is present in the STR and assigned to the correct level, however.&lt;br /&gt;
** Modchip protection also appears to be absent.&lt;br /&gt;
* Dongle protection is present in this build, which can stop the game from running on real hardware and certain emulators. The game will reach the Universal logo screen before halting. A dongle file which will circumvent this protection has been included in the release package - this should be inserted into slot 2.&lt;br /&gt;
* Across the game, there are a wide array of missing sound effects, particularly in later levels.&lt;br /&gt;
* Many levels had changes to their moby placement (i.e. the in-game objects), and a fair number of moby models were tweaked slightly, too. This is especially true of the baby dragons, for which a handful were given completely new animations.&lt;br /&gt;
* The title screen audio from Spyro 2 plays instead of the audio used in the final versions of Spyro 3. The music still matches the final, however. The title screen also lacks any of the standard menu sound effects.&lt;br /&gt;
* The game only includes one autodemo, a shortened, altered version of the Sgt. Byrd in Molten Crater demo from the final game.&lt;br /&gt;
* While Skill Points are present, the &amp;quot;Skill Point!&amp;quot; text which displays upon collecting one is not. There&#039;s also no Skill Points section implemented in the Atlas, yet.&lt;br /&gt;
** The skill point in the boxing area of Frozen Altars is completely absent in this version. All other skill points are obtainable.&lt;br /&gt;
* The calculations used to determine the player&#039;s completion percentage differ from the final game. In addition, both the Atlas and the title screen perform this calculation in different ways, both of which diverge significantly from the final game.&lt;br /&gt;
** The gems collected from the final encounter with Moneybags are erroneously doubled in the title screen calculation, meaning that a full completion of the game can result in the player having anywhere from 98% to 114% completion, according to the title screen. In the final game, this figure is always 117%.&lt;br /&gt;
** A standard full completion of this build will award the player with anywhere from 100% to 103% completion, according to the Atlas, depending on the route the player takes through the game and whether they have (manually) set a progress flag which is erroneously not written to in-game.&lt;br /&gt;
* The final encounter with Moneybags has some notable differences:&lt;br /&gt;
** Moneybags drops exactly 6 individual gems at a time in this build, whereas in later builds he drops many at a time. In addition, the gems he drops seem to be of any variety (with a bias in favor of pink (25) gems dropping more often), rather than only dropping a random selection of yellow (10) and pink (25) gems until the final 100 gems, where he begins dropping gems of any variety. This results in the fight being much, much longer.&lt;br /&gt;
** In the final, the total that Moneybags drops is always deliberately less than or equal to the amount Moneybags has left to give the player. This count is not checked correctly in this build, so it&#039;s possible for Moneybags to spit out enough gems to make you go slightly over the intended gem count, causing the HUD and Atlas to desync on how many gems the player has obtained.&lt;br /&gt;
* Many audio dialogue lines are missing or changed, as are a handful of the text dialogue lines.&lt;br /&gt;
* Amusingly, the Atlas contents page lists &amp;quot;Super Bonus Worlds&amp;quot; as &amp;quot;Super Bogus Worlds&amp;quot;.&lt;br /&gt;
* The Atlas epilogue section can be viewed from the beginning of the game, rather than requiring you beat the Sorceress and collect 10 skill points, first. All 12 pages of the epilogue can be viewed, too, rather than requiring all skill points in order to view the last six pages.&lt;br /&gt;
* The images used on the level pages of the Atlas are perfectly rectangular and seem to effectively just be cropped screenshots. In the later builds, these images are given an artistic blur effect and the edges of each of these screenshots are worn down.&lt;br /&gt;
** Several of the level screenshots differ from their final equivalents. Most notably, some feature early screenshots of the levels, and Super Bonus Round&#039;s uses a recolored version of the Scorch&#039;s Pit image with &amp;quot;#50&amp;quot; scribbled over it.&lt;br /&gt;
* The &amp;quot;Quit Game&amp;quot; option in the pause menu quits straight to the title instead of asking the player if they&#039;re sure.&lt;br /&gt;
* The locked chest key sprite is a bit different, looking slightly narrower than the one in the final game.&lt;br /&gt;
* There are a few HUD sprites missing in several of the levels late into the game.&lt;br /&gt;
* The world geometry and skybox darkens slightly when the player is underwater, as in Spyro 2. In the final game, this effect was removed entirely.&lt;br /&gt;
** The underwater visuals are particularly noticeable in Evening Lake Home - in particular, the portals appear much darker and cloudier than they do in the final game, and the underside of the surface of the water appears much brighter against the darkened skybox.&lt;br /&gt;
** Additionally, the visuals in the underwater sublevel of Desert Ruins are particularly heavily affected by this effect. The skybox appears much brighter and cloudier than it does normally.&lt;br /&gt;
* Desert Ruins&#039;s loading screen skybox has blue lava instead of green, matching the design for the level in earlier builds.&lt;br /&gt;
* Some minigame challenges behave somewhat differently in this version if you finish them and then re-enter the area they&#039;re in before leaving the level.&lt;br /&gt;
* The egg requirements for Harbor Speedway and Sorceress&#039;s Lair are 100 and 120 respectively, rather than the final&#039;s 90 and 100 respectively.&lt;br /&gt;
* Many of the parameters used in the adaptive difficulty system were changed.&lt;br /&gt;
* The save file format in this version mostly matches the final format, but speedway race times are not saved to the memory card.&lt;br /&gt;
* The infamous &amp;quot;speedway bug&amp;quot;, wherein the player is locked out of obtaining certain eggs in speedway levels if they&#039;ve previously failed them, is not present in this version of the game. The issue seems to have arisen following an attempted fix for a different, less serious speedway bug.&lt;br /&gt;
* Similarly, the slightly less infamous bug which causes the &amp;quot;Spike Is Born&amp;quot; cutscene to never play is also absent in this version. The issue seems to have arisen following a slight change in how vehicles determine where to send the player.&lt;br /&gt;
* The &amp;quot;THE END&amp;quot; cutscene is never shown to the player. In the final game, the cutscene is always shown after defeating the final boss, but in this version, the game attempts to check if you&#039;ve seen the cutscene, first. Unfortunately, it only plays the cutscene if you &#039;&#039;have&#039;&#039; seen the cutscene, instead of if you haven&#039;t.&lt;br /&gt;
* The credits are not played after the &amp;quot;One Less Noble Warrior&amp;quot; or  &amp;quot;THE END&amp;quot; cutscenes, in this version. As such, they can only be seen using the credits cheat code.&lt;br /&gt;
* If a text box or an in-level cutscene plays immediately before a story cutscene starts, the aspect ratio of that interaction will persist into the cutscene.&lt;br /&gt;
** When paying Moneybags to free a critter, the screen borders which are revealed during the dialogue interaction can briefly be seen retreating to the top and bottom of the screen.&lt;br /&gt;
** After defeating the Sorceress, the aspect ratio from the cutscene of her reaching out of the lava remain throughout all of the post-Sorceress cutscenes.&lt;br /&gt;
* The &amp;quot;Level Complete&amp;quot; text does not show up properly in this build. Instead, the &amp;quot;X00/X00&amp;quot; gems counter or the &amp;quot;X/X&amp;quot; eggs counter (whichever was shown most recently) shows up a second time, and &amp;quot;Level Complete&amp;quot; appears very quickly when it disappears.&lt;br /&gt;
** &amp;quot;Level Complete&amp;quot; appears normally upon re-entry to the level, however.&lt;br /&gt;
* Hunter’s cage trap cutscene plays every time the player is in Evening Lake when they’re close enough where the cutscene takes place, rather than only taking place once when the player has finished three of the Evening Lake levels. The corresponding progress flag is not written to by this interaction, so this has no impact on gameplay.&lt;br /&gt;
** If the flag is written to using memory editing or by loading a save file from a later review build, Hunter will disappear as usual. In skateboarding areas, Hunter’s skateboard will still be present despite Hunter being invisible.&lt;br /&gt;
* Exiting Sorceress&#039;s Lair sometimes puts the player in an odd position. This is due to some missing spawn data which is present in later versions; without it, the game defaults to spawning them where Sunny Villa&#039;s portal exit would usually be.&lt;br /&gt;
* The reticle controls in a couple of the minigames are not up-down inverted as they are in later builds.&lt;br /&gt;
* The tank controls in Haunted Tomb and Sorceress&#039; Lair differ from later builds.&lt;br /&gt;
* A number of changes were made to the Help menus.&lt;br /&gt;
* In Midnight Mountain Home, there is a large hole in the geometry on the back side of the building you start in. This hole was filled in in later builds.&lt;br /&gt;
* Super Bonus Round has a few notable differences:&lt;br /&gt;
** The entrances to each of the sublevels are slightly higher than they are in later builds. As a result, flying into the archways above the doors allows you to enter the sublevels, even if you don&#039;t have enough gems to enter the intended way.&lt;br /&gt;
** Boosting in the submarine in this level causes it to move extremely fast.&lt;br /&gt;
** The skateboarding area has many gem baskets, whereas these were all replaced with gems in later builds. Later versions of this level do not include any baskets whatsoever.&lt;br /&gt;
** Bianca is absent from the final area.&lt;br /&gt;
** The dragon is called &amp;quot;Zan Jayna&amp;quot;, named after the DC Wonder Twins, instead of &amp;quot;Ying Yang&amp;quot;. This is the only dragon in the game with a different name, at this stage of development.&lt;br /&gt;
* Most appearances of Hunter include a pink patch on his arm, as he did in Spyro 2. In some cutscenes, he has brown eyes, as he did in the Japanese version of Spyro 2.&lt;br /&gt;
* In Harbor Speedway, Hunter is, for some reason, standing on the aircraft carrier instead of inside the lighthouse.&lt;br /&gt;
* The model for the Enchanted Towers NPC in Midday Garden Home has a slightly different design, with brown hair and a longer fringe. The hair color still appears to be visible in its low poly LOD model in the final game.&lt;br /&gt;
** This model is present in the later September 11th build, too, but goes unseen in-game in that version.&lt;br /&gt;
* In Enchanted Towers, the explosion sound effect which plays when the sorceress statue gets hit is notorious for how loud it is in the final game. In this version, if anything, it&#039;s too quiet!&lt;br /&gt;
* Due to several issues present in this version of the game, only 19950 gems can be obtained under normal means, instead of the full 20000. If you&#039;re willing to use some sequence breaking movement and cheat codes to warp to late levels early, this total can be bumped up to 19975.&lt;br /&gt;
** Five green (2) gems in Lost Fleet are set to an incorrect state, causing them to look and act like red (1) gems instead. This loses the player 5 gems they would otherwise have.&lt;br /&gt;
** Some leftover code in Lost Fleet causes one of the submarines to drop gems when it&#039;s not supposed to, awarding the player with an extra 150 gems. However, this also results in one of the submarines in Super Bonus Round &#039;&#039;not&#039;&#039; dropping its 175 gems, meaning the player loses 25 gems this way. By using cheat codes to play Super Bonus Round first, the player can get around this issue.&lt;br /&gt;
** 20 gems in Haunted Tomb are unobtainable due to enemies not dropping them as intended.&lt;br /&gt;
&lt;br /&gt;
=== Soundtrack ===&lt;br /&gt;
* The game features a different soundtrack to the final release, notably including tracks that would never be used in any final release, as well as tracks that would disappear in the earliest final builds and not be re-implemented until later builds.&lt;br /&gt;
** Like other builds, levels not assigned their music yet are instead assigned the music for another level. In this version, &#039;&#039;&#039;a track called &amp;quot;Grape&amp;quot;&#039;&#039;&#039; (which was previously heard on Stewart Copeland&#039;s website and in the 2022 official Spyro the Dragon OST release) is used by all levels which have not been assigned their final themes, yet.&lt;br /&gt;
*** Sunrise Spring Home, Midday Garden Home, Evening Lake Home and Midnight Mountain Home all lack their respective tracks, and thus use Grape.&lt;br /&gt;
*** Buzz&#039;s Dungeon incorrectly uses Grape, despite its track being finished and implemented. Its finished theme is not assigned to any level in this build.&lt;br /&gt;
*** Starfish Reef uses Grape - considering that it&#039;s the only level to do so whilst not being a homeworld or a boss level (all of which would get their own themes in the final release), it&#039;s suspected that Grape was intended to be Starfish Reef&#039;s theme. In the final, it would just reuse the title theme.&lt;br /&gt;
*** Sorceress&#039;s Lair also uses Grape, though the build additionally includes an &#039;&#039;&#039;unfinished version of the final Sorceress&#039;s Lair theme&#039;&#039;&#039; which is not assigned to any level. This unfinished theme is notably darker and more sinister than the final track, which has a somewhat more optimistic tone.&lt;br /&gt;
** Most levels which did not have their own theme in the earliest final release but would get their own themes in NTSC-U Revision 1 use their final themes in this version, albeit with slightly different audio and instrumentation levelling:&lt;br /&gt;
*** Mushroom Speedway, Enchanted Towers, Country Speedway, Honey Speedway, Haunted Tomb and Dino Mines all use their Revision 1 themes.&lt;br /&gt;
*** Lost Fleet&#039;s Revision 1 theme is implemented but is not used by the level. Instead, &#039;&#039;&#039;Lost Fleet uses an entirely new theme&#039;&#039;&#039; which was not present in any final build. This theme is a finished version of the track heard in the April 25th, 2000 Prototype. It&#039;s not known why Lost Fleet has two tracks in this version, or if the Revision 1 theme had been intended to be used elsewhere.&lt;br /&gt;
*** Crystal Island&#039;s Revision 1 theme is implemented but it is instead used by Bugbot Factory, whereas Crystal Islands uses the title theme, a track which is used by Bugbot Factory in the final release. This appears to be a mixup rather than the intended order of these tracks.&lt;br /&gt;
** Crawdad Farm uses &#039;&#039;&#039;a track called Cherry&#039;&#039;&#039;, which was previously heard on Stewart Copeland&#039;s website and in the 2022 official Spyro the Dragon OST release, rather than reusing the title theme.&lt;br /&gt;
** Spider Town uses &#039;&#039;&#039;an entirely new theme&#039;&#039;&#039; which had not previously been known to the public.&lt;br /&gt;
** There are additional differences with respect to sublevel and in-game cutscene music:&lt;br /&gt;
*** All critter sublevels use the music used by the wider level, rather than using that critter&#039;s theme. This is due to the moby code which activates their music not yet being present. As a result, the main area of Enchanted Towers uses its intended theme, rather than reusing Sgt. Byrd&#039;s Base&#039;s theme.&lt;br /&gt;
*** The Cloud Spires belfry music, the Icy Peak ice dance music and the Enchanted Towers bone dance music is all unimplemented and thus never gets used in-game.&lt;br /&gt;
&lt;br /&gt;
=== Audio Dialogue ===&lt;br /&gt;
* A number of audio dialogue lines are missing or changed:&lt;br /&gt;
** All Sparx audio dialogue and all but one of Bianca&#039;s audio messages are absent.&lt;br /&gt;
** One of Hunter&#039;s audio messages in Midday Garden Home (&amp;quot;When you see a ladder...&amp;quot;) seems to be a dev recording.&lt;br /&gt;
** One of Bob&#039;s audio messages in Icy Peak has an unused duplicate, for some reason.&lt;br /&gt;
** Two audio lines in Bamboo Terrace which are present but unused in the final game are absent from this version. It&#039;s not clear why they were given recordings so late into development when they likely hadn&#039;t been relevant for months prior to this build.&lt;br /&gt;
** Ling Ling&#039;s audio dialogue at the beginning of Bamboo Terrace refers to Evening Lake Home as &amp;quot;Sunset Shore&amp;quot;, a previously unheard of name for the level. It&#039;s likely that this name had not been used for the level for over 3 months prior to this build.&lt;br /&gt;
*** Though not audio dialogue, interestingly, a line of text dialogue in the same level also still refers to a tiger enemy that was likely cut from the game months prior.&lt;br /&gt;
** Two of Hunter&#039;s audio messages in Country Speedway diverge completely from his text dialogue, and seem to describe a version of the minigame used in the level which would have been closer to the Mushroom Speedway minigame (even going as far as to mention his plane, which doesn&#039;t appear in the mission otherwise).&lt;br /&gt;
** In the final game, The Professor has two unused audio messages in Evening Lake Home. Oddly, in this version he has three!&lt;br /&gt;
** Crazy Ed&#039;s &amp;quot;Has anyone seen my pick?&amp;quot; audio message, previously discovered in an earlier demo version of the game, is still present in Lost Fleet. This dialogue is completely unused and was removed in the final game.&lt;br /&gt;
** One of Allgeier&#039;s audio dialogue messages (&amp;quot;I&#039;ve waited 7000 years...&amp;quot;) is absent.&lt;br /&gt;
&lt;br /&gt;
=== Moby Printfs ===&lt;br /&gt;
A number of strings used in debugging are present in this version and are not known to be present in any other version. These are all strings which are printf&#039;d by mobys (the in-game objects).&lt;br /&gt;
&lt;br /&gt;
 WARNING!!!  INVALID CLASS %d for spawner %d`&lt;br /&gt;
&lt;br /&gt;
Printed by crawdad and bugbot spawners in Crawdad Farm and Bugbot Factory.&lt;br /&gt;
&lt;br /&gt;
 invalid exit data! bossMoby = %d, eggPos = %d&lt;br /&gt;
&lt;br /&gt;
Used by all level exit portals in Sparx levels.&lt;br /&gt;
&lt;br /&gt;
 Hey!  MobyUpdate_602 has a path that has no end!  Trying to return to LOS home&lt;br /&gt;
&lt;br /&gt;
Used by the spiders in Spider Town and the ladybirds in Bugbot Factory, relates to issues with moby path data.&lt;br /&gt;
&lt;br /&gt;
 FATAL ERROR!!! BROKEN CHILD LINK in boss #617&lt;br /&gt;
&lt;br /&gt;
Related to moby links in the Spider Town boss, i.e. linking the spider boss to the spawned mini-spiders.&lt;br /&gt;
&lt;br /&gt;
 BROKEN LINKS FOR MOBY 717 !!!&lt;br /&gt;
 please repair immediately&lt;br /&gt;
&lt;br /&gt;
Two strings used by Hunter in Evening Lake, printed when the moby links used in his cutscene are found to be broken.&lt;br /&gt;
&lt;br /&gt;
 SERIOUS ERROR in boss moby #622, sibling spawning failed!&lt;br /&gt;
&lt;br /&gt;
Another moby link message, this time used by the mantaray boss in Starfish Reef, relating to links between each of the mantarays in the boss area.&lt;br /&gt;
&lt;br /&gt;
 broken link for moby 953!&lt;br /&gt;
&lt;br /&gt;
Used by a moby related to the Hunter mission in Harbor Speedway.&lt;br /&gt;
&lt;br /&gt;
 WARNING... bad init path!, curNode = %d&lt;br /&gt;
&lt;br /&gt;
Another pathing message, used by the bugbot spawner in Bugbot Factory.&lt;br /&gt;
&lt;br /&gt;
 bad moby in level 48 boss, #%d&lt;br /&gt;
 &lt;br /&gt;
 ERROR!!!  %d is following the wrong dude after %d&#039;s death!  Status table follows:&lt;br /&gt;
 %d&#039;s state is %d&lt;br /&gt;
&lt;br /&gt;
Several strings used by a moby relating to the boss in Bugbot Factory. The latter is used to print a table of all of the linked moby states.&lt;br /&gt;
&lt;br /&gt;
=== Test Level ===&lt;br /&gt;
For some reason, leftover data from different builds are included in place of one of the cutscenes:&lt;br /&gt;
* In the final game, this cutscene - occupying level ID 72 - is totally absent. In its place, there are three empty WAD files.&lt;br /&gt;
* In this build, there are three non-empty files - a cutscene overlay, cutscene models and sound effects, and a cutscene level model.&lt;br /&gt;
* The cutscene overlay is unremarkable and just seems to reflect the overlay of an empty cutscene.&lt;br /&gt;
* The cutscene models and sound effects are the ones used in the level intro cutscene for Aquaria Towers in the &#039;&#039;Japanese&#039;&#039; version of Spyro &#039;&#039;2&#039;&#039;.&lt;br /&gt;
* The cutscene level model is actually a standard level in a rather unusual format. Analysis of its contents has proven that it is a previously unseen format from some time before the April 25th prototype, and it is just about close enough to that build&#039;s format to make it possible to update the level to be playable in that build.&lt;br /&gt;
&lt;br /&gt;
Some notable features of the format of this level:&lt;br /&gt;
* The dragon names component and the dragon models (and their WAD header offsets) are entirely missing, indicating that the build is from before their implementation.&lt;br /&gt;
* The difficulty flags are not set for any moby. These are generally set for mobys in the April prototype, where a very early version of the adaptive difficulty feature is present.&lt;br /&gt;
&lt;br /&gt;
Included with the release are instructions on how to get this level playable. Its most notable features:&lt;br /&gt;
* The test level is for Sheila. Sheila has an early design which somewhat matches her concept art, and notably she has horns on the top of her head.&lt;br /&gt;
* The level contains platforms for testing Sheila&#039;s jump heights. Each platform has a number written onto it using a texture, to communicate the height of the platform. These number textures are not seen in any standard level.&lt;br /&gt;
* Several gem baskets are placed throughout this level. Several mobys never seen anywhere else in this game, nor in Spyro 2 - classes 169 and 195 - are also present in this level. As we do not have the level overlay for this level, we can&#039;t confirm the behavior of these mobys, but they appear to be for testing each of Sheila&#039;s abilities.&lt;br /&gt;
* The Spyro sprite in the HUD animates particularly weirdly. Spyro&#039;s eyes are not offset from the rest of his head correctly, and there appears to be a few extra frames for some reason.&lt;br /&gt;
&lt;br /&gt;
Once in the level, Sheila can be played by changing her state to 3, and then to 1. Each of the following GameShark codes can be used in turn to perform these actions:&lt;br /&gt;
&lt;br /&gt;
 300A76EC 0003&lt;br /&gt;
 300A76EC 0001&lt;br /&gt;
&lt;br /&gt;
=== Cheat Codes ===&lt;br /&gt;
Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!99 lives&lt;br /&gt;
|R2, L2, R2, L2, Up, Up, Up, Up, O&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Big head Spyro&lt;br /&gt;
|Up, Up, Up, Up, R1, R1, R1, R1, O&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dialogue test&lt;br /&gt;
|Square, Square, O, O, Square, Square, O, O&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Color change&lt;br /&gt;
|Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, ?&lt;br /&gt;
|&#039;&#039;The last button determines the color&#039;&#039;&lt;br /&gt;
&#039;&#039;Red&#039;&#039;&#039; = &#039;&#039;O&#039;&#039; | &#039;&#039;&#039;Blue&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;Pink&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039; | &#039;&#039;&#039;Green&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;Black&#039;&#039;&#039; = &#039;&#039;Down&#039;&#039; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; = &#039;&#039;Up&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Extra hit point&lt;br /&gt;
|Square, Up, Square, Down, Square, Left, Square, Right, O&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Flat Spyro&lt;br /&gt;
|Left, Right, Left, Right, L2, R2, L2, R2, Square&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Global difficulty&lt;br /&gt;
|O, Square, Right, Left, Right, Square, O, ?&lt;br /&gt;
|&#039;&#039;The last button determines the difficulty mode. A lower number means an &#039;&#039;&#039;higher&#039;&#039;&#039; difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;30&#039;&#039;&#039; (easy) = &#039;&#039;O&#039;&#039; | &#039;&#039;&#039;0&#039;&#039;&#039; (normal) = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;-40&#039;&#039;&#039; (hard) = &#039;&#039;Square&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Local difficulty override&lt;br /&gt;
|Left, Right, Square, O, Square, Right, Left, ?&lt;br /&gt;
|&#039;&#039;The last button determines the difficulty mode. A lower number means an &#039;&#039;&#039;easier&#039;&#039;&#039; difficulty. &#039;&#039;&#039;-1&#039;&#039;&#039; turns the override off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-1&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;0&#039;&#039;&#039; = &#039;&#039;O&#039;&#039; | &#039;&#039;&#039;1&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;2&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Max collectable totals&lt;br /&gt;
|Square, Square, Square, Square, O&lt;br /&gt;
|&#039;&#039;Sets all level gem and egg counts to their maxima,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;the total collected gems to 20,000 and the total eggs collected to 154 (which displays as 150)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Level warp&lt;br /&gt;
|Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ?&lt;br /&gt;
|&#039;&#039;The last two buttons determine the level ID - does not support cutscenes in this version&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;O&#039;&#039;&#039; = &#039;&#039;0&#039;&#039; | &#039;&#039;&#039;1&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;2&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039; | &#039;&#039;&#039;3&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;4&#039;&#039;&#039; = &#039;&#039;Right&#039;&#039; | &#039;&#039;&#039;5&#039;&#039;&#039; = &#039;&#039;Down&#039;&#039; | &#039;&#039;&#039;6&#039;&#039;&#039; = &#039;&#039;Left&#039;&#039; | &#039;&#039;&#039;7&#039;&#039;&#039; = &#039;&#039;Up&#039;&#039; | &#039;&#039;&#039;8&#039;&#039;&#039; = &#039;&#039;R1&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Permanent invincibility&lt;br /&gt;
|O, O, O, O, X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Permanent superflame&lt;br /&gt;
|R1, R2, L1, L2, R1, R2, L1, L2, O&lt;br /&gt;
|&#039;&#039;Causes crashing in levels where the superflame is not present&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Squidboard&lt;br /&gt;
|Up, Up, Left, Left, Right, Right, Down, Down, Square, O, Square&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!View credits&lt;br /&gt;
|Square, O, Square, O, Square, O, Left, Right, Left, Right, Left, Right&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The treasure finder cheat isn&#039;t present in this build.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* Game is emulatable: Yes (as of January 21, 2024).&lt;br /&gt;
* Game contains dongle protection: Yes.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro3-Sep04-00.png|Title screen&lt;br /&gt;
File:Spyro3-Sep04-01.png&lt;br /&gt;
File:Spyro3-Sep04-02.png&lt;br /&gt;
File:Spyro3-Sep04-03.png&lt;br /&gt;
File:Spyro3-Sep04-04.png&lt;br /&gt;
File:Spyro3-Sep04-05.png&lt;br /&gt;
File:Spyro3-Sep04-06.png|Pause Menu&lt;br /&gt;
File:Spyro3-Sep04-07.png&lt;br /&gt;
File:Spyro3-Sep04-08.png&lt;br /&gt;
File:Spyro3-Sep04-09.png&lt;br /&gt;
File:Spyro3-Sep04-10.png&lt;br /&gt;
File:Spyro3-Sep04-11.png&lt;br /&gt;
File:Spyro3-Sep04-12.png&lt;br /&gt;
File:Spyro3-Sep04-13.png&lt;br /&gt;
File:Spyro3-Sep04-14.png&lt;br /&gt;
File:Spyro3-Sep04-15.png&lt;br /&gt;
File:Spyro3-Sep04-16.png&lt;br /&gt;
File:Spyro3-Sep04-17.png&lt;br /&gt;
File:Spyro3-Sep04-18.png&lt;br /&gt;
File:Spyro3-Sep04-19.png&lt;br /&gt;
File:Spyro3-Sep04-20.png&lt;br /&gt;
File:Spyro3-Sep04-21.png&lt;br /&gt;
File:Spyro3-Sep04-22.png&lt;br /&gt;
File:Spyro3-Sep04-23.png|Atlas&lt;br /&gt;
File:Spyro3-Sep04-24.png&lt;br /&gt;
File:Spyro3-Sep04-26.png&lt;br /&gt;
File:Spyro3-Sep04-27.png&lt;br /&gt;
File:Spyro3-Sep04-28.png&lt;br /&gt;
File:Spyro3-Sep04-29.png&lt;br /&gt;
File:Spyro3-Sep04-30.png&lt;br /&gt;
File:Spyro3-Sep04-31.png&lt;br /&gt;
File:Spyro3-Sep04-32.png|&lt;br /&gt;
File:Spyro3-Sep04-33.png|Super Bonus Round Atlas&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-00.png|Test level&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-01.png|Test level&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-02.png|Test level&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-03.png|Test level gameplay&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-04.png|Test level gameplay&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-05.png|Test level gameplay&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-06.png|Test level gameplay&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-07.png|Test level gameplay&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-08.png|Test level gameplay&lt;br /&gt;
File:Spyro3-Sep04-TestLevel-09.png|Test level gameplay&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro3-Sep04-CD.JPG|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;224&amp;quot; width=&amp;quot;400&amp;quot;&amp;gt;yOtC5uWtG4g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;224&amp;quot; width=&amp;quot;400&amp;quot;&amp;gt;e8Diwwb49lc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;224&amp;quot; width=&amp;quot;400&amp;quot;&amp;gt;F-MEaNLm1q0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;224&amp;quot; width=&amp;quot;400&amp;quot;&amp;gt;jrHRn2AtfL4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;224&amp;quot; width=&amp;quot;400&amp;quot;&amp;gt;I_KYUIcr_BM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;224&amp;quot; width=&amp;quot;400&amp;quot;&amp;gt;kIrkfGcsF-Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;224&amp;quot; width=&amp;quot;400&amp;quot;&amp;gt;qHPYgMcOqPY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube height=&amp;quot;224&amp;quot; width=&amp;quot;400&amp;quot;&amp;gt;DVtmXnFxC-Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro: Year of the Dragon}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Sep_15,_1999_prototype)&amp;diff=164495</id>
		<title>Spyro 2: Ripto&#039;s Rage! (Sep 15, 1999 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spyro_2:_Ripto%27s_Rage!_(Sep_15,_1999_prototype)&amp;diff=164495"/>
		<updated>2026-06-02T06:14:46Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spyro 2: Ripto&#039;s Rage (Sep 15, 1999 prototype)&lt;br /&gt;
|titlescreen=Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 0.png&lt;br /&gt;
|builddate=Sep 15, 1999&lt;br /&gt;
|buildname=Review&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hwd45&lt;br /&gt;
|releasedby=Hwd45&lt;br /&gt;
|filereleasedate=September 17, 2022&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=SPYRO 2 GATEWAY TO GLIMMER Review Version PAL&lt;br /&gt;
|origin_disc_type=PlayStation Review Version&lt;br /&gt;
|origin_dumpmethod=MPF 2.1 (Plextor PX-W4012TA 1.07)&lt;br /&gt;
|origin_ownership=Hwd45 (2022-Present)&lt;br /&gt;
|origin_lot=Project Eclipse&lt;br /&gt;
|game=Spyro 2: Ripto&#039;s Rage!&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 30, 1999}} {{RegionDate|US|Oct 11, 1999}} {{RegionDate|JP|Jan 27, 2000}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 2, 1999}} {{RegionDate|EU|Nov 3, 1999}} {{RegionDate|JP|Mar 16, 2000}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A PAL review build of Spyro 2: Ripto&#039;s Rage! for the Sony PlayStation, dated around fifteen days before the earliest final build.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Spyro_2:_Ripto&#039;s_Rage!/September_15th,_1999_build}}&lt;br /&gt;
&lt;br /&gt;
A SCEE PAL review build of Spyro 2: Ripto&#039;s Rage! for the Sony PlayStation, dated around fifteen days before the earliest final build. This game would be released as &#039;&#039;Spyro 2: Gateway to Glimmer&#039;&#039; in this region. Spyro 2 is unique amongst the Spyro games in that the PAL final was build &#039;&#039;before&#039;&#039; the NTSC-U final. As such, many of the comparisons made here will be against the final PAL build, as it&#039;s the closest available reference point.&lt;br /&gt;
* The build has the usual dongle protection used in early builds. It matches the protection used in the August 11th Prototype, meaning that a single dongle can be used on both of these builds.&lt;br /&gt;
** If the dongle check fails, the game will freeze during the opening screens.&lt;br /&gt;
* The game does not have its usual Libcrypt anti-piracy protection, unlike the final PAL version.&lt;br /&gt;
* The save file header information differs from the final game, and in fact more closely resembles an early version of the final &#039;&#039;NTSC-U&#039;&#039; version&#039;s save information than the final PAL version.&lt;br /&gt;
* The pre-title opening screens look a bit different.&lt;br /&gt;
* The title screen uses a short audio clip from the Skelos Badlands outro cutscene, and then the music cuts out entirely. The Glimmer theme does not play here, as it usually would.&lt;br /&gt;
* The title screen intro cutscene can be skipped in this version, whereas it cannot in the final.&lt;br /&gt;
* Most of the sound effects used on the title screen are different. Perhaps most notable is a gulping sound playing when each menu loads.&lt;br /&gt;
* The logo that is used is the &amp;quot;Ripto&#039;s Rage&amp;quot; logo, rather than Gateway to Glimmer&#039;s.&lt;br /&gt;
* The language select uses the same graphics used in the Spyro 1 language select - or, at least, one very similar in style to it. The final instead opts in favour of purple Comic Sans text.&lt;br /&gt;
* The typeface used in the title screen menus is different, and arguably a lot more &amp;quot;unfinished&amp;quot; in appearance.&lt;br /&gt;
* The demo mode only includes one autodemo, of Hurricos. The final game includes several autodemos, and none of them are in Hurricos.&lt;br /&gt;
** There is no on-screen &amp;quot;DEMO MODE&amp;quot; text during the demo, in any language.&lt;br /&gt;
* During gameplay, the player&#039;s coordinates can be found at all times on the pause menu. The coordinates that are shown are his actual position variables divided by 1024, to 2 decimal places.&lt;br /&gt;
* Sparx uses his Spyro 1 model during gameplay, but in cutscenes he is seen with a model akin to his final gameplay model.&lt;br /&gt;
* Many levels have slight differences to their moby (object) layout.&lt;br /&gt;
* The text on the Game Over screen is visually quite different, as is the &amp;quot;Press Start&amp;quot; text that flashes at the bottom of the screen.&lt;br /&gt;
* Getting a Game Over in a fresh save file before completing Glimmer causes an unusual glitch where the player will respawn in Summer Forest without Summer Forest&#039;s overlay loaded. This causes some bizarre effects, such as the player&#039;s movement locking and the mobys (objects) around the level not functioning. In the final, getting a Game Over before finishing Glimmer will respawn the player in Glimmer.&lt;br /&gt;
* All of the loading screen skyboxes differ from their final variants, though for the majority of them the differences are too minor to notice.&lt;br /&gt;
** The most notable difference is Shady Oasis&#039;s skybox - in both the level itself and the loading screen transition, the skybox features a tan coloured desert under a blue sky, rather than the cloudy skybox used in the final game. This early skybox can also be seen in the final game&#039;s credits model for Shady Oasis.&lt;br /&gt;
* The HUD icons showing Crush and Gulp&#039;s faces in each of their respective levels are not present.&lt;br /&gt;
* Several of the icebuilders at the start of Crystal Glacier do not play audio dialogue, despite it being present in the STR. This is due to a quirk of this particular group of NPCs.&lt;br /&gt;
** In the final game, all three of these NPCs are duplicates of eachother and play the same dialogue lines, but have their name strings switched out on the fly using extra name strings in the executable (although in-game they appear as Kludgie, Mankie and Widgie (and their respective translations in other languages), all of them are named &amp;quot;Kludgie&amp;quot; prior to being spoken to). Usually, characters with different names are separated by being given different type IDs, but doing so also means each of these NPCs would have access to a different set of audio dialogue messages - presumably, this implementation was done to avoid needing to duplicate audio dialogue.&lt;br /&gt;
** By contrast, in the review build, each of the NPCs are assigned a different dialogue type ID (which is usually done to define different dialogue sets for each NPC of a given class), and as a result two of them point at type IDs with no associated audio dialogue, resulting in them being completely silent. Each of the NPCs simply use the names defined in their dialogue tags too - two of the characters are called Kludgie and Mankie just as they appear in the final game, but the third NPC incorrect uses the name Kludgie, too, instead of Widgie.&lt;br /&gt;
** None of the name strings are in the executable in this version, as it&#039;s all handled via the level data (nor are there any unused name strings).&lt;br /&gt;
* Shady Oasis uses a different skybox for its entrance and exit portals as well as its in-level model. In the final PAL version, it uses a purple-grey cloudy design, whereas in this build it uses a tan-coloured desert similar to Scorch&#039;s skybox. The skybox used for the level in this build can also be seen in its credits model, in both this build and the final game.&lt;br /&gt;
** Additionally, in the final, the level has a foggy theme, which is a result of the level having no low-poly LOD model. In this build, the level still has a low-poly LOD, meaning much more of the level can be seen from a distance.&lt;br /&gt;
* Likely due to error, the Magma Cone crystal popcorn theme plays instead of the bagpipe theme when freeing the Satyrs in Fracture Hills.&lt;br /&gt;
** As such, the bagpipe theme goes unused.&lt;br /&gt;
* For some reason there seems to be some sort of movement boundary in Gulp&#039;s Overlook which maintains Spyro&#039;s height should he fall into it. This can be put to its full potential should the player manage to get out of bounds, where they can observe that even diving into the boundary will not cause Spyro to fall through it. Even within the arena, the boundary can be observed by gliding over the lava, which Spyro is capable of doing with ease. No such boundary is present in the final, meaning it&#039;s perfectly possible to fall into the abyss in that version.&lt;br /&gt;
* In Mystic Marsh, the platypus attacks give an extraordinary amount of knockback, appearing to accelerate the player until they hit a wall.&lt;br /&gt;
* Parts of Dragon Shores are still visually unfinished. Some of the camera work and cart movement in the coaster is noticeably unfinished.&lt;br /&gt;
* Visual glitching occurs when entering the movie theatre. The menu that pops up, like many other Guidebook-based menus in the game, is somewhat visually incomplete.&lt;br /&gt;
* Ripto&#039;s blue attack gives Spyro much more upward momentum than it usually would, sending him high into the air. Attacks from the bird in the final stage of the Riptos fight also act similarly.&lt;br /&gt;
* There are a fair number of dialogue lines which were changed in the final product. Many of these changes were related to the localisation and specifically correspond to minor spelling tweaks or corrections to the non-English lines, but there are a few instances of more significant changes.&lt;br /&gt;
** Most of the English language changes correspond with changing &amp;quot;D-Pad&amp;quot; to &amp;quot;directional button&amp;quot;.&lt;br /&gt;
** Several spelling changes were made to words which differ in spelling between British and American English.&lt;br /&gt;
** One of Moneybags&#039; lines in Crystal Glacier is entirely different from the audio dialogue that plays. The text dialogue was changed in the final to fix this.&lt;br /&gt;
** Many audio dialogue lines are replaced with their equivalent English lines when playing in other languages.&lt;br /&gt;
** In one instance, an important character is missing from a French question prompt dialogue string, causing the selectable &amp;quot;No&amp;quot; response to merge with the question itself, which looks somewhat unusual.&lt;br /&gt;
* Oddly, many of the level names outside of the portals render incorrectly when playing in a non-English language. Usually, they appear as though part of the level&#039;s name has been cut off. As an example, the French name for Zephyr - Zéphyr - appears simply as &amp;quot;Zéph&amp;quot;, with the letters offset to the left as though the &amp;quot;yr&amp;quot; part of the name is invisible. The final game displays all the level names correctly.&lt;br /&gt;
* The Guidebook in the pause menu does not have language-specific texture - i.e. it displays as &amp;quot;Guidebook&amp;quot; for all languages, rather than having a different graphic for each language.&lt;br /&gt;
* Several menu strings have different capitalisation in the German text.:&lt;br /&gt;
* The German and Italian &amp;quot;Entering ...&amp;quot; strings were modified slightly between this build and release.&lt;br /&gt;
* The &amp;quot;[Level] Complete!&amp;quot; text has not been translated. Additionally, it does not end with an exclamation mark in this version, meaning the text will read (for example) &amp;quot;Glimmer Complete&amp;quot; rather than &amp;quot;Glimmer Complete!&amp;quot;.&lt;br /&gt;
* In the final, gem counts on the order of 1,000 separate the digits using a period when the language is set to Spanish. This is not the case in this version.&lt;br /&gt;
* In speedway levels, the collectable items do not have translated names in non-English languages, and so they default to using the English names. This is also the case where they are referenced in the Guidebook.&lt;br /&gt;
** Many other speedway-related strings are untranslated, too.&lt;br /&gt;
* The &amp;quot;Complete!&amp;quot;, &amp;quot;Crashed!&amp;quot; and &amp;quot;Time&#039;s up&amp;quot; graphics in speedways are replaced with translated &#039;&#039;strings&#039;&#039; in non-English languages in the final game. In this version, the English graphics are used in each language and the translated strings do not exist.&lt;br /&gt;
* A few of the level names are yet to receive their final localisations:&lt;br /&gt;
** Breeze Harbour is spelled the same way as it is in the NTSC-U final - &amp;quot;Breeze Harbor&amp;quot;.&lt;br /&gt;
** The French name for Skelos Badlands is &amp;quot;P. Maud. Skelos&amp;quot;, rather than &amp;quot;Pays Maudit&amp;quot;.&lt;br /&gt;
** The Spanish name for Skelos Badlands is &amp;quot;T. Árid Skelos&amp;quot;, rather than &amp;quot;Páramo Skelos&amp;quot;.&lt;br /&gt;
** The Spanish name for Gulp&#039;s Overlook is &amp;quot;Fallo de Gulp&amp;quot;, rather than &amp;quot;Foso de Gulp&amp;quot;.&lt;br /&gt;
** The Italian name for Sunny Beach is &amp;quot;Spiaggia Sole&amp;quot;, rather than &amp;quot;Spiaggia del Sole&amp;quot;.&lt;br /&gt;
** The Italian name for Scorch is &amp;quot;Scottatu&amp;quot;, rather than &amp;quot;Scottatura&amp;quot;.&lt;br /&gt;
** The Italian name for Gulp&#039;s Overlook is &amp;quot;Punto di Gulp&amp;quot;, rather than &amp;quot;Casa di Gulp&amp;quot;.&lt;br /&gt;
* Some of the page turning sounds in the Guidebook are a little bit different to their final equivalents.&lt;br /&gt;
* For some reason, in all languages, the incorrect graphic is shown on each of the boss pages. Prior to defeating the boss, it says &amp;quot;Defeated!&amp;quot;, but after completion it says &amp;quot;Not Defeated!&amp;quot;, completely opposite to how it&#039;s supposed to be.&lt;br /&gt;
* A number of Guidebook graphics remain untranslated in all non-English languages.&lt;br /&gt;
* Each non-English language has a number of unfinished orb and talisman names and graphics.&lt;br /&gt;
* The &amp;quot;Skill Points&amp;quot; graphic uses an incorrectly spelled English graphic - which says &amp;quot;Scill Points&amp;quot; - in all languages. This graphic is also placed slightly higher up on the guidebook page, and the arrow next to this graphic does not flash as it does in the final.&lt;br /&gt;
* The entries on the skill points page are a dull brown colour, rather than alternating browns and oranges.&lt;br /&gt;
* In the Faunas Mortas section of the epilogue, the left pages show a screenshot of Autumn Plains, rather than a screenshot of Glimmer like the right pages. The cut enemies on this page are generally placed slightly further to the left than they normally are, too.&lt;br /&gt;
* Farmae Robotum is depicted without angel wings in the final game, whereas in this version it does appear to have wings.&lt;br /&gt;
* Mister Fistus is depicted with a halo and angel wings like most other cut enemies. Oddly, in the final game, these are &#039;&#039;both&#039;&#039; removed from his graphic.&lt;br /&gt;
** This may be related to the fact it would be reused in future Insomniac-developed games as an Easter egg character.&lt;br /&gt;
** Additionally, its image is flipped in the final compared to how it appears in this build.&lt;br /&gt;
* Nervous Tickus is flipped, coloured slightly differently, and had its angel wings removed in the final game. Both graphics feature a halo, however.&lt;br /&gt;
* Wuss had its image flipped in the final game.&lt;br /&gt;
* The level name graphics in the Guidebook for a few levels are incorrect, seemingly representing earlier localised names, in non-English languages.&lt;br /&gt;
* When the language is switched to German, the word &amp;quot;Talisman&amp;quot; incorrectly says &amp;quot;Geschlagen!&amp;quot; instead (which means &amp;quot;Defeated!&amp;quot;, and would usually be used on the boss pages).&lt;br /&gt;
* Oddly, the German talisman name graphic has an opaque background on Zephyr&#039;s page, instead of a transparent one.&lt;br /&gt;
* A few of the story cutscenes are incomplete.&lt;br /&gt;
** Many of the localised cutscenes are missing lip-syncing.&lt;br /&gt;
** Some of the sound effects and music are missing. In one instance, the sound effect for a bomb intended for one cutscene instead plays in another.&lt;br /&gt;
** There are a few visually incomplete elements, such as a missing skyboxes, rough-looking orb models and some animation glitching.&lt;br /&gt;
** In one cutscene, the character voices start a long time before they&#039;re supposed to, resulting in the entire cutscene being out of sync with the audio.&lt;br /&gt;
** Some cutscenes end with a harsh high-pitched tone.&lt;br /&gt;
* A few levels have visually incomplete intro and outro animations.&lt;br /&gt;
* The quality of the streamed XA format music used throughout the game is much lower than it is in the final game. It seems to be the case that the tracks were flattened to mono in PAL versions of the game to make room for the extra dialogue audio, but in this particular build it was done in such a way that greatly reduced the overall quality of the audio, due to the increased volume causing clipping.&lt;br /&gt;
** Some levels, such as Skelos Badlands, are especially bad.&lt;br /&gt;
** Several levels use slightly earlier mixes of their final tracks, in addition - Skelos Badlands and Crystal Glacier, in particular.&lt;br /&gt;
** This also helps to explain why several of the unused themes present in the final game are in a lowered quality - they&#039;re mixes that are carried over from this version of the game, but didn&#039;t receive updates to their quality due to going unused later in development.&lt;br /&gt;
* The minigame section in Hurricos uses a theme that is not used in the final game. It&#039;s not known why the theme was cut, but it is present in an unused form in the final PAL version - the unused theme in the final is completely identical to this one.&lt;br /&gt;
** This theme is also present in the August 11th build in a higher quality state, but is still unused even in that version.&lt;br /&gt;
* The Fracture Hills satyr theme is not used, likely due to an oversight. Instead, the Magma Cone crystal popcorn theme is used instead.&lt;br /&gt;
** Additionally, the theme is 9 seconds long in this version, like the NTSC-U final, rather than the slightly slower 11 second version used in the (earlier) PAL version. The reason for this discrepancy is unclear.&lt;br /&gt;
* The list of names in the credits is slightly smaller than the final, with SCEA names being included instead of SCEE names. The credits ends with an extremely brief &amp;quot;Next stop, Dragon Shores!&amp;quot;, which is not present in the final.&lt;br /&gt;
&lt;br /&gt;
=== Cheat Codes ===&lt;br /&gt;
Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debugging and QA features. All of these can be enabled by inputting the following codes in pause menu.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Permanent Invincibility&lt;br /&gt;
| O, O, O, O, X&lt;br /&gt;
| Not present in final.&lt;br /&gt;
|-&lt;br /&gt;
! All Abilities&lt;br /&gt;
| O, O, O, O, Square&lt;br /&gt;
| Unlike the final game, loading a save file after this cheat has been activated will take a large amount of gems from the player, as if they had paid Moneybags for the abilities. This can result in negative gem counts, which causes strange behaviours and graphical glitching. Can turn abilities on or off, whereas the final can only turn them on.&lt;br /&gt;
|-&lt;br /&gt;
! Max Totals&lt;br /&gt;
| Square, Square, Square, Square, O&lt;br /&gt;
| Not present in final. Sets all level gem counts to 400, the total collected gems to 10000, the orb count to 64, all orb flags for each level, the Talisman count to 14, and all Talisman flags for levels with Talismans. Does not set gem collection flags, end-of-level flags for Winter Tundra levels, or boss defeat flags.&lt;br /&gt;
|-&lt;br /&gt;
! Credits&lt;br /&gt;
| Square, Circle, Square, Circle, Square, Circle&lt;br /&gt;
| Code is shorter than the one in the final game.&lt;br /&gt;
|-&lt;br /&gt;
! Permanent Superflame&lt;br /&gt;
| R1, R2, L1, L2, R1, R2, L1, L2, O&lt;br /&gt;
| Not present in final.&lt;br /&gt;
|-&lt;br /&gt;
! Level Warp&lt;br /&gt;
| Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ?&lt;br /&gt;
| Not present in final. Unlike the Spyro 3 code, does not let the player warp to cutscenes, though under certain conditions it appears to be possible to warp to the cutscene level models in a frozen state, using this cheat code. The last two buttons determine the level ID:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O&#039;&#039;&#039; = &#039;&#039;0&#039;&#039; | &#039;&#039;&#039;1&#039;&#039;&#039; = &#039;&#039;X&#039;&#039; | &#039;&#039;&#039;2&#039;&#039;&#039; = &#039;&#039;Square&#039;&#039; | &#039;&#039;&#039;3&#039;&#039;&#039; = &#039;&#039;Triangle&#039;&#039; | &#039;&#039;&#039;4&#039;&#039;&#039; = &#039;&#039;Right&#039;&#039; | &#039;&#039;&#039;5&#039;&#039;&#039; = &#039;&#039;Down&#039;&#039; | &#039;&#039;&#039;6&#039;&#039;&#039; = &#039;&#039;Left&#039;&#039; | &#039;&#039;&#039;7&#039;&#039;&#039; = &#039;&#039;Up&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Note that the big head mode, flat mode, colour change and extra hitpoint cheat codes present in the final game are not implemented in this version.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Notes ===&lt;br /&gt;
* Game is emulatable: Yes (as of September 17, 2022)&lt;br /&gt;
* Game contains dongle protection: Yes, Patched&lt;br /&gt;
* Game contains debugging symbols: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;168&amp;quot; widths=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 0.png|Title screen&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 27.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 1.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 2.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 3.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 4.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 5.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 6.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 7.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 8.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 9.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 10.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 11.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 12.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 13.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 15.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 16.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 17.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 18.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 19.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 20.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 21.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 22.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 23.png&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 24.png|Level warp glitches&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 25.png|Level warp glitches&lt;br /&gt;
File:Spyro 2 Ripto&#039;s Rage! (Sep 15, 1999 prototype) - 26.png|Level warp glitches&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;ZDuRgueoe7A&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;tldtODfwMXg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Spyro2-Sep15Disc.png|Disc front&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spyro 2: Ripto&#039;s Rage!}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=PAIN_(Oct_10,_2007_prototype)&amp;diff=164266</id>
		<title>PAIN (Oct 10, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=PAIN_(Oct_10,_2007_prototype)&amp;diff=164266"/>
		<updated>2026-05-31T16:49:46Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=PAIN (Oct 10, 2007 prototype)&lt;br /&gt;
|builddate=Oct 10, 2007&lt;br /&gt;
|buildname=Preview&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MasterGamer423&lt;br /&gt;
|releasedby=MasterGamer423&lt;br /&gt;
|filereleasedate=May 28, 2026&lt;br /&gt;
|origin_labels=PLAYSTATION Network&amp;lt;br/&amp;gt;PREVIEW&amp;lt;br/&amp;gt;Pain&amp;lt;br/&amp;gt;November 2007&lt;br /&gt;
|game=PAIN&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Action, Minigame Collection&lt;br /&gt;
|release_date={{RegionDate|NA|Nov 29, 2007}} {{RegionDate|NA|Mar 20, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=PAIN (Oct 10, 2007 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;PAIN&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPXX00216.&lt;br /&gt;
* Preview Build.&lt;br /&gt;
* The build date was based on the most recent modification date.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:PAIN (Oct 10, 2007 prototype) disc image.jpg|Disc front image&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|PAIN}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Kaze_no_Klonoa_2:_Sekai_ga_Nozonda_Wasuremono_(Feb_18,_2001_prototype)&amp;diff=163103</id>
		<title>Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono (Feb 18, 2001 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Kaze_no_Klonoa_2:_Sekai_ga_Nozonda_Wasuremono_(Feb_18,_2001_prototype)&amp;diff=163103"/>
		<updated>2026-05-16T18:36:15Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono (Feb 18, 2001 prototype)&lt;br /&gt;
|titlescreen=PS2 - Klonoa 2 Master 1.0 2.19 (2).png&lt;br /&gt;
|builddate=Feb 18, 2001 23:58:42 &lt;br /&gt;
|buildname=Master 1.0 2.19&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=March 20, 2021&lt;br /&gt;
|origin_type=DVD-R&lt;br /&gt;
|origin_dumpmethod=Memorex MRX-650LE v6 AM61 (CloneCD)&lt;br /&gt;
|origin_labels=Klonoa 2 Master 1.0 2.19&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Mar 1, 2001 }} {{RegionDate|EU|Sep 4, 2001 }} {{RegionDate|US|May 30, 2001 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 22, 2001 }} {{RegionDate|EU|Sep 4, 2001 }} {{RegionDate|US|Jul 25, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/KazenoKlonoa2SekaigaNozondaWasuremonoFeb182001prototype&lt;br /&gt;
|file=Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono (Feb 18, 2001 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono&#039;&#039;&#039; (also known as &#039;&#039;&#039;Klonoa 2: Lunatea&#039;s Veil&#039;&#039;&#039;) for the PlayStation 2.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Late Japanese prototype.&lt;br /&gt;
* It still rains during parts of the cutscene before the first level.&lt;br /&gt;
* Level layout differences.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (1).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (2).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (3).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (4).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (5).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (6).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (7).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (8).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (9).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (10).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (11).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (12).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (13).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (14).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (15).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (16).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (17).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (18).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (19).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (20).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (21).png&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19 (22).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PS2 - Klonoa 2 Master 1.0 2.19.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PS2 - Klonoa 2 Master 1.0 2.19.iso|type=File|date=2020-05-12 15:04:05|size=1244069888|crc32=C2E4EB89|md5=77c7d71435a83bb2c962a9b013b96cf4|sha1=430e26f6aceb0b889f0ce282dc0d342192d176ed|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PS2 - Klonoa 2 Master 1.0 2.19.jpeg|type=File|date=2020-05-21 15:40:18|size=1768471|crc32=2194EB60|md5=b1e02d209356d634b3fbf47b40abd8c0|sha1=0ae2c91aec22f882ae2774188354b27eae4fb7e6|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Mega_Man_X5_(Jul_28,_2000_prototype)&amp;diff=163101</id>
		<title>Mega Man X5 (Jul 28, 2000 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Mega_Man_X5_(Jul_28,_2000_prototype)&amp;diff=163101"/>
		<updated>2026-05-16T18:01:01Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Mega Man X5 (Jul 28, 2000 prototype)&lt;br /&gt;
|titlescreen=PSX - Megaman X5 7-28-0002.png&lt;br /&gt;
|builddate=Jul 28, 2000 15:56:02 &lt;br /&gt;
|buildname=7-28&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=Megaman X5 7-28&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Mega Man X5&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|Sep 14, 2000 }} {{RegionDate|EU|May 2, 2001 }} {{RegionDate|US|Nov 20, 2000 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Nov 30, 2000 }} {{RegionDate|EU|May 2, 2001 }} {{RegionDate|US|Feb 1, 2001 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/MegaManX5Jul282000prototype&lt;br /&gt;
|file=Mega Man X5 (Jul 28, 2000 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Mega Man X5&#039;&#039;&#039; (also known as &#039;&#039;&#039;Rockman X5&#039;&#039;&#039; in Japan) for the PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Mega Man X5/July 28, 2000 prototype}}&lt;br /&gt;
* Intro animation is unfinished.&lt;br /&gt;
* Text reads Sample&lt;br /&gt;
* Debug menu present&lt;br /&gt;
* All 8 stages can be selected at the start&lt;br /&gt;
* Cutscenes use very crude, MS-Paint style placeholder drawings&lt;br /&gt;
* Practice mode is present at this point&lt;br /&gt;
* Zero/Sigma stages are also present&lt;br /&gt;
* Axel The Red (Spike Rosered) sprite is not in the boss selection sequence&lt;br /&gt;
* Mattrex (Burn Dinorex) stage is present, but not the boss himself. However, all 8 bosses are in the rematch in the Sigma stage.&lt;br /&gt;
* The Shadow Devil&#039;s theme doesn&#039;t play during its battle; it&#039;s instead the remix from the Rangda Bangda battle.&lt;br /&gt;
* Sigma&#039;s pre-rendered image has a different pose in the final battle&lt;br /&gt;
* Rockman X4&#039;s credits play instead and, oddly, the Shadow Devil&#039;s theme plays here instead.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes (as of April 17, 2021).&lt;br /&gt;
** Game contains dongle protection: No.&lt;br /&gt;
** Game contains debugging symbols: N/A&lt;br /&gt;
** Dump was originally scrambled: No&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Megaman X5 7-28-0000.png&lt;br /&gt;
PSX - Megaman X5 7-28-0001.png&lt;br /&gt;
PSX - Megaman X5 7-28-0003.png&lt;br /&gt;
PSX - Megaman X5 7-28-0004.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PSX - Megaman X5 7-28.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Megaman X5 7-28.img|type=File|date=2020-12-13 15:03:51|size=342343008|crc32=26656EFC|md5=7728db5d45bb3375d3f9f88ce8a274eb|sha1=7ba9ac20fad2704a969beeeb2d3b90cff9c96a4c|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Megaman X5 7-28.cue|type=File|date=2020-12-13 14:52:59|size=85|crc32=76E195C1|md5=eaddaeb7f6b1a5abac5029ea71586d19|sha1=b612dcf63ac4cb34ec50e1521c6f292b51069b12|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Megaman X5 7-28.ccd|type=File|date=2020-12-13 14:52:59|size=1093|crc32=A80F022A|md5=2d0babaf3559b11d40a123e1ebe3b641|sha1=85e700c7d29e570ad5ef4224ad96d5a7bae831e5|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Megaman X5 7-28.sub|type=File|date=2020-12-13 15:04:28|size=13973184|crc32=33FD0B85|md5=af878cb8e8a4ae043c3b719952562afe|sha1=a4af2a440ee1d21e98077e8aa6411cbd842397b4|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Megaman X5 7-28.jpeg|type=File|date=2021-03-14 12:14:41|size=432485|crc32=E6453B63|md5=bb14617e2743fcd65a09fa46d179969b|sha1=785d713b29e2b97ad61778e992d48c86f370f29d|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Iniche, Zoda-Y13 for doing the initial research on this prototype!&lt;br /&gt;
==See also==&lt;br /&gt;
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
* [https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Mega Man X5}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rockman_X2_(Prototype)&amp;diff=163099</id>
		<title>Rockman X2 (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rockman_X2_(Prototype)&amp;diff=163099"/>
		<updated>2026-05-16T17:59:22Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Rockman X2 (Prototype)&lt;br /&gt;
|titlescreen=BgVi9tb .jpg large.jpg&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=C. Davis&lt;br /&gt;
|releasedby=Rockman Corner&lt;br /&gt;
|filereleasedate=July 21, 2018&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|game=Rockman X2&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 16, 1994}} {{RegionDate|US|Jan 1995}} {{RegionDate|EU|Oct 18, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rockman X2 (Prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Rockman X2&#039;&#039;&#039; (also known as &#039;&#039;&#039;Mega Man X2&#039;&#039;&#039;) for the Super Famicom.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Will not work properly in most emulators.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
RockmanX2lateFront.jpeg|Cartridge front.&lt;br /&gt;
RockmanX2lateBack.jpeg|Cartridge back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[http://www.rockman-corner.com/2018/07/rockman-x2-sample-version-released.html Original release page on Rockman Corner] [http://archive.is/FfYXK (Archive)]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rockman X2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rockman_X2_(Early_Prototype)&amp;diff=163098</id>
		<title>Rockman X2 (Early Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rockman_X2_(Early_Prototype)&amp;diff=163098"/>
		<updated>2026-05-16T17:58:54Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Rockman X2 (Early Prototype)&lt;br /&gt;
|titlescreen=Rockman X2 (Early Prototype)(Hacked).2018-10-06 17.22.58.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=C. Davis&lt;br /&gt;
|releasedby=The Cutting Room Floor&lt;br /&gt;
|filereleasedate=October 6, 2018&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|game=Rockman X2&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 16, 1994}} {{RegionDate|US|Jan 1995}} {{RegionDate|EU|Oct 18, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rockman X2 (Early Prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Rockman X2&#039;&#039;&#039; (also known as &#039;&#039;&#039;Mega Man X2&#039;&#039;&#039;) for the Super Famicom.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Mega Man X2}}&lt;br /&gt;
* Will not work properly in most emulators.&lt;br /&gt;
* A hacked ROM is included that fixes the header so that it can be played.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
RockmanX2earlyFront.jpeg|Cartridge front.&lt;br /&gt;
RockmanX2earlyBack.jpeg|Cartridge back.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rockman X2}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rockman_7_(Prototype)&amp;diff=163097</id>
		<title>Rockman 7 (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rockman_7_(Prototype)&amp;diff=163097"/>
		<updated>2026-05-16T17:58:12Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=RM7SampleTitle.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Skrybe&lt;br /&gt;
|releasedby=snescentral&lt;br /&gt;
|filereleasedate=August 12, 2007&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_eproms=4x Toshiba&lt;br /&gt;
|origin_labels=Rockman 7 &amp;lt;small&amp;gt;(PCB back)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;STR07-IR 94/11/11 &amp;lt;small&amp;gt;(EPROMs)&amp;lt;/small&amp;gt;&lt;br /&gt;
|origin_board=SHVC-8PV5B-01&lt;br /&gt;
|game=Rockman 7&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 24, 1995}} {{RegionDate|US|Sep 1, 1995}} {{RegionDate|EU|Nov 20, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rockman 7 (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Rockman 7&#039;&#039;&#039; (also known as &#039;&#039;&#039;Mega Man 7&#039;&#039;&#039;) for the Super Famicom.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Mega Man 7}}&lt;br /&gt;
* While the chips have labels dating the prototype to November 11, 1994, it seems to have been compiled later than that.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;J9KugpTAxmM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
rockman_7_prototype_front.jpg|Cart front&lt;br /&gt;
rockman_7_prototype_back.jpg|Cart back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rockman 7}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rockman_7_(Prototype)&amp;diff=163096</id>
		<title>Rockman 7 (Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rockman_7_(Prototype)&amp;diff=163096"/>
		<updated>2026-05-16T17:57:57Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=RM7SampleTitle.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Skrybe&lt;br /&gt;
|releasedby=snescentral&lt;br /&gt;
|filereleasedate=August 12, 2007&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_eproms=4x Toshiba&lt;br /&gt;
|origin_labels=Rockman 7 &amp;lt;small&amp;gt;(PCB back)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;STR07-IR 94/11/11 &amp;lt;small&amp;gt;(EPROMs)&amp;lt;/small&amp;gt;&lt;br /&gt;
|origin_board=SHVC-8PV5B-01&lt;br /&gt;
|game=Rockman 7&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 24, 1995}} {{RegionDate|US|Sep 1, 1995}} {{RegionDate|EU|Nov 20, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rockman 7 (Prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Rockman 7&#039;&#039;&#039; (also known as &#039;&#039;&#039;Mega Man 7&#039;&#039;&#039; for the Super Famicom.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Mega Man 7}}&lt;br /&gt;
* While the chips have labels dating the prototype to November 11, 1994, it seems to have been compiled later than that.&lt;br /&gt;
* Miscellaneous Notes:&lt;br /&gt;
** Game is emulatable: Yes.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;240&amp;quot;&amp;gt;J9KugpTAxmM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=240 heights=180&amp;gt;&lt;br /&gt;
rockman_7_prototype_front.jpg|Cart front&lt;br /&gt;
rockman_7_prototype_back.jpg|Cart back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rockman 7}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rockman_8_(Jun_27,_1996_prototype)&amp;diff=163095</id>
		<title>Rockman 8 (Jun 27, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rockman_8_(Jun_27,_1996_prototype)&amp;diff=163095"/>
		<updated>2026-05-16T17:56:55Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Jun 27, 1996 18:16:06&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Protodude&lt;br /&gt;
|releasedby=Rockman Corner&lt;br /&gt;
|filereleasedate=March 4, 2011&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Rockman 8&lt;br /&gt;
|titlescreen=Rockman 8 (Jun 27, 1996 prototype).png&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 30, 1996}}{{RegionDate|US|Jan 9, 1997}}{{RegionDate|EU|Jan 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1996}}{{RegionDate|US|Feb 28, 1997}}{{RegionDate|EU|1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rockman 8 (Jun 27, 1996 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
An early prototype of &#039;&#039;&#039;Rockman 8&#039;&#039;&#039; (also known as &#039;&#039;&#039;Mega Man 8&#039;&#039;&#039;) for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Mega Man 8 (PlayStation)/Prototype 2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rockman 8}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rockman_8_(Aug_5,_1996_prototype)&amp;diff=163094</id>
		<title>Rockman 8 (Aug 5, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rockman_8_(Aug_5,_1996_prototype)&amp;diff=163094"/>
		<updated>2026-05-16T17:56:38Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Aug 5, 1996 13:25:09&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=Protodude&lt;br /&gt;
|releasedby=Rockman Corner&lt;br /&gt;
|filereleasedate=March 7, 2011&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|titlescreen=Rockman 8 (Jun 27, 1996 prototype).png&lt;br /&gt;
|game=Rockman 8&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 30, 1996}}{{RegionDate|US|Jan 9, 1997}}{{RegionDate|EU|Jan 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1996}}{{RegionDate|US|Feb 28, 1997}}{{RegionDate|EU|1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rockman 8 (Aug 5, 1996 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Rockman 8&#039;&#039;&#039; (also known as &#039;&#039;&#039;Mega Man 8&#039;&#039;&#039;) for the Sony PlayStation.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link| Proto:Mega Man 8 (PlayStation)/August 4, 1996 Prototype}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rockman 8}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Rockman_8_(Sep_15,_1996_prototype)&amp;diff=163093</id>
		<title>Rockman 8 (Sep 15, 1996 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Rockman_8_(Sep_15,_1996_prototype)&amp;diff=163093"/>
		<updated>2026-05-16T17:56:17Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Rockman 8 (prototype)&lt;br /&gt;
|titlescreen=Rockman 8 start screen.png&lt;br /&gt;
|builddate=Sep 15, 1996&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Jackal&lt;br /&gt;
|filereleasedate=July 22, 2018&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=PSX BETA UPDATE 15/9/96&lt;br /&gt;
|origin_dumpmethod=Redump method&lt;br /&gt;
|game=Rockman 8&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 30, 1996}}{{RegionDate|US|Jan 9, 1997}}{{RegionDate|EU|Jan 9, 1998}}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 17, 1996}}{{RegionDate|US|Feb 28, 1997}}{{RegionDate|EU|1998}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Rockman 8 (Sep 15, 1996 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A Japanese prototype of &#039;&#039;&#039;Rockman 8&#039;&#039;&#039; (also known as &#039;&#039;&#039;Mega Man 8&#039;&#039;&#039;) for PlayStation.&lt;br /&gt;
==See also==&lt;br /&gt;
* [http://redump.org/disc/53925/ Redump.org entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Rockman 8}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=RoboCop_vs._The_Terminator_(Preview_build)&amp;diff=163002</id>
		<title>RoboCop vs. The Terminator (Preview build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=RoboCop_vs._The_Terminator_(Preview_build)&amp;diff=163002"/>
		<updated>2026-05-16T04:44:35Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=RoboCop vs. The Terminator (Preview build)&lt;br /&gt;
|titlescreen=RobocopvsTheTerminator Preview title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=drx&lt;br /&gt;
|releasedby=snescentral&lt;br /&gt;
|filereleasedate=May 11, 2026&lt;br /&gt;
|origin_type=EPROM cartridge&lt;br /&gt;
|origin_board=SHVC-2P3B-01&lt;br /&gt;
|origin_eproms=2x&lt;br /&gt;
|origin_labels=Robocop vs Terminator&lt;br /&gt;
|game=RoboCop vs. The Terminator&lt;br /&gt;
|system=SNES&lt;br /&gt;
|genre=Action&lt;br /&gt;
|release_date={{RegionDate|US|Nov 1993}}{{RegionDate|EU|Aug 24, 1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=RoboCop vs. The Terminator (Preview build).zip&lt;br /&gt;
|external=https://snescentral.com/0/5/8/0589/prototype1/Robocop_versus_The_Terminator_prototype.zip&lt;br /&gt;
}}&lt;br /&gt;
A preview build of &#039;&#039;&#039;&#039;&#039;RoboCop vs. The Terminator&#039;&#039;&#039;&#039;&#039; for the SNES.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* European prototype. As-is, the game will not load due to a blank header; change &amp;lt;code&amp;gt;0x7FD9&amp;lt;/code&amp;gt; in the ROM to &amp;lt;code&amp;gt;02&amp;lt;/code&amp;gt; to address this.&lt;br /&gt;
* Contains a watermark to Bomico, a German software developer, during the Interplay logo sequence. Aside from this, this build appears to be identical to the final game.&lt;br /&gt;
* Miscellaneous Notes: Related to the above, In order to play this game on ZSNES Emulator, make sure enable &#039;&#039;&#039;force PAL&#039;&#039;&#039; timing is enabled at the Load Game dialog.&lt;br /&gt;
** Game is emulatable: Yes (as of May 16, 2026).&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
RobocopvsTheTerminator Preview cart1.jpg|Cartridge (front)&lt;br /&gt;
RobocopvsTheTerminator Preview cart2.jpg|Cartridge (back)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgements==&lt;br /&gt;
From the original release:&lt;br /&gt;
:&#039;&#039;Thanks to drx and Hidden Palace for this release.&#039;&#039;&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://snescentral.com/review.php?id=0589&amp;amp;num=0&amp;amp;fancy=yes&amp;amp;article=proto Snes Central: Robocop Versus The Terminator]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|RoboCop vs. The Terminator}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Marble_Blast_Ultra_(Aug_03,_2005_Prototype)&amp;diff=163001</id>
		<title>Marble Blast Ultra (Aug 03, 2005 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Marble_Blast_Ultra_(Aug_03,_2005_Prototype)&amp;diff=163001"/>
		<updated>2026-05-16T04:35:41Z</updated>

		<summary type="html">&lt;p&gt;PopuriAO29: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=MBU-1838-Title.png&lt;br /&gt;
|Page name=Marble Blast Ultra (August 03, 2005 Prototype)&lt;br /&gt;
|builddate=Aug 03, 2005&lt;br /&gt;
|buildname=Marble Blast 360 alfalpha build&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=May 4, 2026&lt;br /&gt;
|game=Marble Blast Ultra&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|final_builddate={{RegionDate|US|Jan, 11, 2006}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan, 23, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=MarbleBlast2.zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Marble Blast Ultra&#039;&#039;&#039; for the Xbox 360.&lt;br /&gt;
==Notes==&lt;br /&gt;
* This build is xex1 format and requires a beta kit (or RGH ext_clk) running 1838.1&lt;br /&gt;
* Pre-dates the final build by over 5 months&lt;br /&gt;
* Seemingly has 56 levels&lt;br /&gt;
* The build does not properly handle resolutions, 1080i causes visual issues.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MBU-1838-Level-Select.png|Level Select&lt;br /&gt;
MBU-1838-MP-Menu.png|Multiplayer Lobby&lt;br /&gt;
MBU-1838-BlackDiamond.png|Black Diamond&lt;br /&gt;
MBU-1838-schadenfreude.png|Schadenfreude&lt;br /&gt;
MBU-1838-DevConsole.png|Torque Developer Console&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Marble Blast Ultra}}}}&lt;/div&gt;</summary>
		<author><name>PopuriAO29</name></author>
	</entry>
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