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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Klonoa:_Door_to_Phantomile_(Jul_17,_1997_prototype)&amp;diff=66770</id>
		<title>Klonoa: Door to Phantomile (Jul 17, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Klonoa:_Door_to_Phantomile_(Jul_17,_1997_prototype)&amp;diff=66770"/>
		<updated>2021-09-20T19:47:10Z</updated>

		<summary type="html">&lt;p&gt;Rariteh: More details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Klonoa: Door to Phantomile (Jul 17, 1997 prototype)&lt;br /&gt;
|titlescreen=PSX - Klonoa 10-15-97-0001.png&lt;br /&gt;
|builddate=Jul 17, 1997 16:22:38 &lt;br /&gt;
|buildname=10-15-97&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=Klonoa 10-15-97&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Klonoa: Door to Phantomile&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 19, 1997 }} {{RegionDate|EU|Apr 28, 1998 }} {{RegionDate|US|Jan 7, 1998 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 11, 1997 }} {{RegionDate|EU|Apr 28, 1998 }} {{RegionDate|US|Jun 1998 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/KlonoaDoortoPhantomileJul171997prototype&lt;br /&gt;
|file=Klonoa - Door to Phantomile (Jul 17, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Klonoa: Door to Phantomile for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Compiled around 3 months before the initial Japanese retail version&lt;br /&gt;
*Simpler Namco logo on startup&lt;br /&gt;
*No intro FMV, goes straight to the title screen&lt;br /&gt;
*Some difference in the instruction text. For example, some text boxes get skipped automatically (likely a bug).&lt;br /&gt;
*The text box for starting a game is blank.&lt;br /&gt;
*Debug controls: &lt;br /&gt;
**L1 + R1 on title screen- Debug menu&lt;br /&gt;
**R1 (ingame)- Infinite jumps&lt;br /&gt;
**L1 (hold ingame)- Debug info, pressing some of the other controller-buttons can alter some of the values&lt;br /&gt;
**Circle (hold ingame)- Increase Klonoa&#039;s movement speed&lt;br /&gt;
**Select + Start- Soft reset&lt;br /&gt;
*General:&lt;br /&gt;
**Different item/enemy placement&lt;br /&gt;
**Different texture for boss explosions&lt;br /&gt;
**No text on loading screen&lt;br /&gt;
**Game can&#039;t be paused&lt;br /&gt;
**End-of-level screen is in a very early state&lt;br /&gt;
**Different/missing sprites for Klonoa&lt;br /&gt;
**Different camera angles in a few areas that expose level boundaries&lt;br /&gt;
**Missing tracks&lt;br /&gt;
**Missing sound effects&lt;br /&gt;
**Different recordings/takes for some of the voice-acting&lt;br /&gt;
**Different mixing/balance for a lot of the music tracks&lt;br /&gt;
**Remnants exist of a scrapped mechanic that allows Klonoa to place grabbed enemies in wind currents and use them as platforms&lt;br /&gt;
**Getting game over loads the remnants of a &amp;quot;Coming soon&amp;quot; screen from a demo build, accompanied by a voice line not from the final game&lt;br /&gt;
**Enemies can be thrown through spiked balls fired by spiders and Gunnies&lt;br /&gt;
**Different explosion sprite for Boomies&lt;br /&gt;
*Vision 1-1: &lt;br /&gt;
**Invisible egg is missing before the first bridge&lt;br /&gt;
**Blue dreamstone is missing at the top of the wind current&lt;br /&gt;
**The game crashes trying to load the next chunk of the last area (can be bypassed with the level select in the debug menu)&lt;br /&gt;
*Vision 1-2: &lt;br /&gt;
**The hidden egg right before the entrance of the final cave used to be a hidden Phantomilian&lt;br /&gt;
**The last Phantomilian in the level used to be a hidden egg containing an extra life&lt;br /&gt;
**Ghadius&#039; head is much brighter&lt;br /&gt;
**End-of-level cutscene has different camerawork and a completely different and unused track; interior of Grandpa&#039;s house in the cutscene is unfinished and has no lighting&lt;br /&gt;
*Vision 2-1:&lt;br /&gt;
**Minor bug was fixed- The dreamstones that spill out of the giant Moo at the start can clip through the wall to the other side&lt;br /&gt;
**Forlock villagers have pink legs&lt;br /&gt;
*Vision 2-2:&lt;br /&gt;
**Unused track from 1-2 end cutscene plays when Klonoa first meets Karal&lt;br /&gt;
**Karal&#039;s theme has a slower tempo&lt;br /&gt;
**Klonoa&#039;s talking sprite while riding Karal is glitched&lt;br /&gt;
**Bubbles and background missing from pre-boss cutscene&lt;br /&gt;
**Glitched hand sprite palette on Seadoph when riding spiked balls&lt;br /&gt;
**Music doesn&#039;t fade after defeating boss&lt;br /&gt;
**Scene of Karal taking Klonoa back to Forlock is longer and has different/unfinished textures&lt;br /&gt;
*Vision 3-1:&lt;br /&gt;
**Breakable boxes are only marked with an X on one side&lt;br /&gt;
**Joka&#039;s voice lines haven&#039;t been added/recorded&lt;br /&gt;
**Glitched palette on Phantomilian bubbles&lt;br /&gt;
**Flying variant of the spider enemy doesn&#039;t have a unique palette yet&lt;br /&gt;
*Vision 3-2:&lt;br /&gt;
**The prototype version of this level&#039;s music included in the game&#039;s official soundtrack is used in this build&lt;br /&gt;
**Sound effects are broken/dont&#039; work&lt;br /&gt;
**Glitched palette on springs&lt;br /&gt;
**1st key door in the level is placed in the background instead of to the side and is already opened&lt;br /&gt;
**Slight geometry change on the other side of 1st key door&lt;br /&gt;
**Spiked balls are much more frequent in the final section of the level&lt;br /&gt;
**Blue debug triangle present in boss fight which seems to mark Klonoa&#039;s spawn point&lt;br /&gt;
*Vision 4-1:&lt;br /&gt;
**Music has no indoor mix&lt;br /&gt;
*Vision 4-2:&lt;br /&gt;
**The frozen Octomoo is entirely missing and the ice column that houses it in the final version is split in half&lt;br /&gt;
**The entrance of the Octomoo chamber is almost completely dark, while in the final version a large round rock formation is visible around the waterfall&lt;br /&gt;
**Joka and Moo are missing from the flying ships in the pre-boss cutscene&lt;br /&gt;
**Debug counters appear during the boss&lt;br /&gt;
**Boss AI is less responsive&lt;br /&gt;
**Boss has a 2nd form which was scrapped completely for the final game- A blue ghost flies between the foreground and background trying to ram into Klonoa&lt;br /&gt;
*Vision 5-1:&lt;br /&gt;
**Running onto lava doesn&#039;t kill Klonoa&lt;br /&gt;
**Layer/clipping errors on one of the doors&lt;br /&gt;
**Different texture/model for the flame jets&lt;br /&gt;
**Last flame jet on the yellow orb route is placed way off from the hitbox/particles&lt;br /&gt;
**Temple guard sprites are glitched in the last cutscene&lt;br /&gt;
**Elevator has SFX&lt;br /&gt;
*Vision 5-2:&lt;br /&gt;
**Music is glitched in this level and plays tracks from other levels until the player dies/gets far enough into the level&lt;br /&gt;
**Level can&#039;t be completed due to the 2nd-to-last elevator and the pathway it&#039;s on being broken&lt;br /&gt;
**Different effects for Ghadius teleporting away in the pre-boss cutscene&lt;br /&gt;
**Joka&#039;s monster form has completely different textures&lt;br /&gt;
**Different sound effect for changing the platform colors during boss fight&lt;br /&gt;
**Joka&#039;s body isn&#039;t charred in end-level cutscene&lt;br /&gt;
*Vision 6-1:&lt;br /&gt;
**Cutscene is unfinished&lt;br /&gt;
**Start of level looks completely different&lt;br /&gt;
**Darker lighting&lt;br /&gt;
**Exterior/interior mixes of the music are swapped&lt;br /&gt;
**Electrified floors have different/out of place textures&lt;br /&gt;
**Different-looking platforms on blue crystal route&lt;br /&gt;
**No glowing/pulsing effect on crystals&lt;br /&gt;
**The steps leading to the end of the level are narrower and don&#039;t have yellow statues on them&lt;br /&gt;
**No Spikers and much more Boomies in green crystal route&lt;br /&gt;
**Harder enemy placement in green crystal route&lt;br /&gt;
**2nd Mirror Spirit was originally Phantomilian&lt;br /&gt;
**Elevator at end of the level has a door that&#039;s blocked by a black statue with accompanying crystal (changed to white in the final)&lt;br /&gt;
**Level can&#039;t be completed because of invisible wall; infinite jumping over invisible wall reveals that the elevator has no collision&lt;br /&gt;
*Vision 6-2:&lt;br /&gt;
**6-1 music doesn&#039;t play when the level starts&lt;br /&gt;
**6-2 music doesn&#039;t play until leaving the 1st room&lt;br /&gt;
**Sand slides are placed closer and can be seen from the central part of the level popping into the draw distance&lt;br /&gt;
**Floating metal platforms have different textures&lt;br /&gt;
**Hitting switches and hitting/getting hit by Armored Moos play unused Klonoa voice lines&lt;br /&gt;
**1st switch puzzle is much more difficult than the final game due to the switches having shorter reset times&lt;br /&gt;
**Debug info during pre-boss cutscene&lt;br /&gt;
**Ghadius&#039; head is missing and the inside of his cloak has the same textures/effect as his boss model in pre-boss cutscene&lt;br /&gt;
**Camera gets stuck on the cutscene model when the boss fight starts until the player touches a teleporter&lt;br /&gt;
**Dying on the boss fight spawns the player outside the boss and over the cutscene model which has no collision; Klonoa will fall indefinitely until the game is powered off/reset&lt;br /&gt;
**Blue Moos are used as placeholder for the unique enemies that appear only in the 6-2 and final boss&lt;br /&gt;
**Boss has more HP&lt;br /&gt;
**Corners of the wireframes Ghadius summons are purple instead of green&lt;br /&gt;
**Ghadius doesn&#039;t scream and his cloak doesn&#039;t get damaged when defeated&lt;br /&gt;
**Game crashes after defeating Ghadius&lt;br /&gt;
*Final Vision:&lt;br /&gt;
**Different animation for Nahatomb being hatched&lt;br /&gt;
**Floor is a different color on 1st form&lt;br /&gt;
**Karal&#039;s model is glitched and remains when the boss fight starts&lt;br /&gt;
**Nahatomb is invisible/has no model in any of his forms&lt;br /&gt;
**Cannons don&#039;t change to gold when loaded&lt;br /&gt;
**Getting caught and eaten by Nahatomb&#039;s tongue on the 1st form moves the player to the 2nd form&lt;br /&gt;
**Background on 2nd form is completely different&lt;br /&gt;
**Crystals on 2nd form have different colors&lt;br /&gt;
**Red Moos used as placeholder for cannon NPCs on 3rd form; They change to blue when their cannons are loaded&lt;br /&gt;
**Developer message on sky texture in 3rd form&lt;br /&gt;
**Energy waves in 3rd form look different&lt;br /&gt;
**Boss can&#039;t be defeated; nothing&#039;s programmed to happen after loading all the cannons on the 3rd form&lt;br /&gt;
*7-1 (Ending cutscene):&lt;br /&gt;
**Ending cutscene hasn&#039;t been implemented but selecting it from the debug menu level select loads a partially finished cutscene model with no background where Klonoa can be controlled and moved around; the ground is solid, possibly due to the cutscene model being copypasted from 1-1&lt;br /&gt;
*8-1 (Extra Vision):&lt;br /&gt;
**No cutscenes&lt;br /&gt;
**No checkpoints&lt;br /&gt;
**One of the room layouts is completely different&lt;br /&gt;
**Last room of the level has almost no objects&lt;br /&gt;
**Exiting through the door at the end of the level plays a buzzing sound&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (as of April 17, 2021),&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
**Game contains debugging symbols: N/A&lt;br /&gt;
**Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - Klonoa 10-15-97-0000.png&lt;br /&gt;
File:PSX - Klonoa 10-15-97-0002.png&lt;br /&gt;
File:KLONOA JUL17 L1DEBUG.png|alt=Klonoa, standing at the beginning of Vision 1-1, with 12 lines of white debug test visible on the right-hand side of the screen|Hold L1 to display debug information.  While holding, press other buttons on the controller to alter some of the values&lt;br /&gt;
File:KLONOA JUL17 V1-1 BLUEGEMMISSING.png|No blue-gem at the top of the first whirlwind in Vision 1-1 in this beta&lt;br /&gt;
File:KLONOA JUL17 NOSLIDEANIMATION.png|Klonoa lacks animations when sliding in the beta, just remaining in his upright, idle pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - Klonoa 10-15-97.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;wVvSJyc4YCo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.img|type=File|date=2020-12-13 09:16:33|size=522329808|crc32=171E3435|md5=6241036c00e643879d99a318b1a5ffdd|sha1=88e16ba1fb3b4df0b90565ffd3013879b246a2b0|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.cue|type=File|date=2020-12-13 09:00:59|size=85|crc32=7E228A09|md5=fea04253a182ce18e1aafc9d0c372600|sha1=e62643954df0030d2299544b0b0d47cf39247f0c|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.ccd|type=File|date=2020-12-13 09:00:59|size=772|crc32=23D93708|md5=2280fe97157d2703610129bf074c4bd0|sha1=c4709ebf08a5b037ebe8f24dbe752f355c285d96|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.sub|type=File|date=2020-12-13 09:17:22|size=21319584|crc32=565184E2|md5=27b439d946b9accac551985e741f9e90|sha1=bf06022bef3327970b0400bf29490b182c4ab13a|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.jpeg|type=File|date=2021-03-14 12:14:36|size=942230|crc32=8D154AB7|md5=4467b6e19dd4c00b66bfc2365d4b7f7c|sha1=8857fc4d2b6c969d2a21fb5c15ecf40b25df21d8|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Iniche for doing the initial research on this prototype!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Klonoa: Door to Phantomile}}}}&lt;/div&gt;</summary>
		<author><name>Rariteh</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Klonoa:_Door_to_Phantomile_(Jul_17,_1997_prototype)&amp;diff=66663</id>
		<title>Klonoa: Door to Phantomile (Jul 17, 1997 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Klonoa:_Door_to_Phantomile_(Jul_17,_1997_prototype)&amp;diff=66663"/>
		<updated>2021-09-19T20:21:35Z</updated>

		<summary type="html">&lt;p&gt;Rariteh: Added a few details on Vision 4–2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
{{Prototype&lt;br /&gt;
|Page name=Klonoa: Door to Phantomile (Jul 17, 1997 prototype)&lt;br /&gt;
|titlescreen=PSX - Klonoa 10-15-97-0001.png&lt;br /&gt;
|builddate=Jul 17, 1997 16:22:38 &lt;br /&gt;
|buildname=10-15-97&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Hidden Palace&lt;br /&gt;
|filereleasedate=April 17, 2021&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_dumpmethod=PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)&lt;br /&gt;
|origin_labels=Klonoa 10-15-97&lt;br /&gt;
|origin_lot=Project Deluge&lt;br /&gt;
|game=Klonoa: Door to Phantomile&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|genre=Action Adventure&lt;br /&gt;
|final_builddate={{RegionDate|JP|Oct 19, 1997 }} {{RegionDate|EU|Apr 28, 1998 }} {{RegionDate|US|Jan 7, 1998 }}&lt;br /&gt;
|release_date={{RegionDate|JP|Dec 11, 1997 }} {{RegionDate|EU|Apr 28, 1998 }} {{RegionDate|US|Jun 1998 }}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|external=https://archive.org/details/KlonoaDoortoPhantomileJul171997prototype&lt;br /&gt;
|file=Klonoa - Door to Phantomile (Jul 17, 1997 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Klonoa: Door to Phantomile for the PlayStation.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Compiled around 3 months before the initial Japanese retail version&lt;br /&gt;
*Simpler Namco logo on startup&lt;br /&gt;
*No intro FMV, goes straight to the title screen&lt;br /&gt;
*Some difference in the instruction text. For example, some text boxes get skipped automatically (likely a bug).&lt;br /&gt;
*The text box for starting a game is blank.&lt;br /&gt;
*Debug controls: &lt;br /&gt;
**L1 + R1 on title screen- Debug menu&lt;br /&gt;
**R1 (ingame)- Infinite jumps&lt;br /&gt;
**L1 (hold ingame)- Debug info, pressing some of the other controller-buttons can alter some of the values&lt;br /&gt;
**Circle (hold ingame)- Increase Klonoa&#039;s movement speed&lt;br /&gt;
**Select + Start- Soft reset&lt;br /&gt;
*General:&lt;br /&gt;
**Different item/enemy placement&lt;br /&gt;
**Different texture for boss explosions&lt;br /&gt;
**No text on loading screen&lt;br /&gt;
**Game can&#039;t be paused&lt;br /&gt;
**End-of-level screen is in a very early state&lt;br /&gt;
**Different/missing sprites for Klonoa&lt;br /&gt;
**Different camera angles in a few areas that expose level boundaries&lt;br /&gt;
**Missing tracks&lt;br /&gt;
**Missing sound effects&lt;br /&gt;
**Different recordings/takes for some of the voice-acting&lt;br /&gt;
**Different mixing/balance for a lot of the music tracks&lt;br /&gt;
**Remnants exist of a scrapped mechanic that allows Klonoa to place grabbed enemies in wind currents and use them as platforms&lt;br /&gt;
**Getting game over loads the remnants of a &amp;quot;Coming soon&amp;quot; screen from a demo build, accompanied by a voice line not from the final game&lt;br /&gt;
**Enemies can be thrown through spiked balls fired by spiders and Gunnies&lt;br /&gt;
**Different explosion sprite for Boomies&lt;br /&gt;
*Vision 1-1: &lt;br /&gt;
**Invisible egg is missing before the first bridge&lt;br /&gt;
**Blue dreamstone is missing at the top of the wind current&lt;br /&gt;
**The game crashes trying to load the next chunk of the last area (can be bypassed with the level select in the debug menu)&lt;br /&gt;
*Vision 1-2: &lt;br /&gt;
**Ghadius&#039; head is much brighter&lt;br /&gt;
**End-of-level cutscene has different camerawork and a completely different and unused track; interior of Grandpa&#039;s house in the cutscene is unfinished and has no lighting&lt;br /&gt;
*Vision 2-1:&lt;br /&gt;
**Minor bug was fixed- The dreamstones that spill out of the giant Moo at the start can clip through the wall to the other side&lt;br /&gt;
**Forlock villagers have pink legs&lt;br /&gt;
*Vision 2-2:&lt;br /&gt;
**Unused track from 1-2 end cutscene plays when Klonoa first meets Karal&lt;br /&gt;
**Karal&#039;s theme has a slower tempo&lt;br /&gt;
**Klonoa&#039;s talking sprite while riding Karal is glitched&lt;br /&gt;
**Bubbles and background missing from pre-boss cutscene&lt;br /&gt;
**Glitched hand sprite palette on Seadoph when riding spiked balls&lt;br /&gt;
**Music doesn&#039;t fade after defeating boss&lt;br /&gt;
**Scene of Karal taking Klonoa back to Forlock is longer and has different/unfinished textures&lt;br /&gt;
*Vision 3-1:&lt;br /&gt;
**Breakable boxes are only marked with an X on one side&lt;br /&gt;
**Joka&#039;s voice lines haven&#039;t been added/recorded&lt;br /&gt;
**Glitched palette on Phantomilian bubbles&lt;br /&gt;
**Flying variant of the spider enemy doesn&#039;t have a unique palette yet&lt;br /&gt;
*Vision 3-2:&lt;br /&gt;
**The prototype version of this level&#039;s music included in the game&#039;s official soundtrack is used in this build&lt;br /&gt;
**Sound effects are broken/dont&#039; work&lt;br /&gt;
**Glitched palette on springs&lt;br /&gt;
**1st key door in the level is placed in the background instead of to the side and is already opened&lt;br /&gt;
**Slight geometry change on the other side of 1st key door&lt;br /&gt;
**Spiked balls are much more frequent in the final section of the level&lt;br /&gt;
**Blue debug triangle present in boss fight which seems to mark Klonoa&#039;s spawn point&lt;br /&gt;
*Vision 4-1:&lt;br /&gt;
**Music has no indoor mix&lt;br /&gt;
*Vision 4-2:&lt;br /&gt;
**The frozen Octomoo is entirely missing and the ice column that houses it in the final version is split in half&lt;br /&gt;
**The entrance of the Octomoo chamber is almost completely dark, while in the final version a large round rock formation is visible around the waterfall&lt;br /&gt;
**Joka and Moo are missing from the flying ships in the pre-boss cutscene&lt;br /&gt;
**Debug counters appear during the boss&lt;br /&gt;
**Boss AI is less responsive&lt;br /&gt;
**Boss has a 2nd form which was scrapped completely for the final game- A blue ghost flies between the foreground and background trying to ram into Klonoa&lt;br /&gt;
*Vision 5-1:&lt;br /&gt;
**Running onto lava doesn&#039;t kill Klonoa&lt;br /&gt;
**Layer/clipping errors on one of the doors&lt;br /&gt;
**Different texture/model for the flame jets&lt;br /&gt;
**Last flame jet on the yellow orb route is placed way off from the hitbox/particles&lt;br /&gt;
**Temple guard sprites are glitched in the last cutscene&lt;br /&gt;
**Elevator has SFX&lt;br /&gt;
*Vision 5-2:&lt;br /&gt;
**Music is glitched in this level and plays tracks from other levels until the player dies/gets far enough into the level&lt;br /&gt;
**Level can&#039;t be completed due to the 2nd-to-last elevator and the pathway it&#039;s on being broken&lt;br /&gt;
**Different effects for Ghadius teleporting away in the pre-boss cutscene&lt;br /&gt;
**Joka&#039;s monster form has completely different textures&lt;br /&gt;
**Different sound effect for changing the platform colors during boss fight&lt;br /&gt;
**Joka&#039;s body isn&#039;t charred in end-level cutscene&lt;br /&gt;
*Vision 6-1:&lt;br /&gt;
**Cutscene is unfinished&lt;br /&gt;
**Start of level looks completely different&lt;br /&gt;
**Darker lighting&lt;br /&gt;
**Exterior/interior mixes of the music are swapped&lt;br /&gt;
**Electrified floors have different/out of place textures&lt;br /&gt;
**Different-looking platforms on blue crystal route&lt;br /&gt;
**No glowing/pulsing effect on crystals&lt;br /&gt;
**The steps leading to the end of the level are narrower and don&#039;t have yellow statues on them&lt;br /&gt;
**No Spikers and much more Boomies in green crystal route&lt;br /&gt;
**Harder enemy placement in green crystal route&lt;br /&gt;
**2nd Mirror Spirit was originally Phantomilian&lt;br /&gt;
**Elevator at end of the level has a door that&#039;s blocked by a black statue with accompanying crystal (changed to white in the final)&lt;br /&gt;
**Level can&#039;t be completed because of invisible wall; infinite jumping over invisible wall reveals that the elevator has no collision&lt;br /&gt;
*Vision 6-2:&lt;br /&gt;
**6-1 music doesn&#039;t play when the level starts&lt;br /&gt;
**6-2 music doesn&#039;t play until leaving the 1st room&lt;br /&gt;
**Sand slides are placed closer and can be seen from the central part of the level popping into the draw distance&lt;br /&gt;
**Floating metal platforms have different textures&lt;br /&gt;
**Hitting switches and hitting/getting hit by Armored Moos play unused Klonoa voice lines&lt;br /&gt;
**1st switch puzzle is much more difficult than the final game due to the switches having shorter reset times&lt;br /&gt;
**Debug info during pre-boss cutscene&lt;br /&gt;
**Ghadius&#039; head is missing and the inside of his cloak has the same textures/effect as his boss model in pre-boss cutscene&lt;br /&gt;
**Camera gets stuck on the cutscene model when the boss fight starts until the player touches a teleporter&lt;br /&gt;
**Dying on the boss fight spawns the player outside the boss and over the cutscene model which has no collision; Klonoa will fall indefinitely until the game is powered off/reset&lt;br /&gt;
**Blue Moos are used as placeholder for the unique enemies that appear only in the 6-2 and final boss&lt;br /&gt;
**Boss has more HP&lt;br /&gt;
**Corners of the wireframes Ghadius summons are purple instead of green&lt;br /&gt;
**Ghadius doesn&#039;t scream and his cloak doesn&#039;t get damaged when defeated&lt;br /&gt;
**Game crashes after defeating Ghadius&lt;br /&gt;
*Final Vision:&lt;br /&gt;
**Different animation for Nahatomb being hatched&lt;br /&gt;
**Floor is a different color on 1st form&lt;br /&gt;
**Karal&#039;s model is glitched and remains when the boss fight starts&lt;br /&gt;
**Nahatomb is invisible/has no model in any of his forms&lt;br /&gt;
**Cannons don&#039;t change to gold when loaded&lt;br /&gt;
**Getting caught and eaten by Nahatomb&#039;s tongue on the 1st form moves the player to the 2nd form&lt;br /&gt;
**Background on 2nd form is completely different&lt;br /&gt;
**Crystals on 2nd form have different colors&lt;br /&gt;
**Red Moos used as placeholder for cannon NPCs on 3rd form; They change to blue when their cannons are loaded&lt;br /&gt;
**Developer message on sky texture in 3rd form&lt;br /&gt;
**Energy waves in 3rd form look different&lt;br /&gt;
**Boss can&#039;t be defeated; nothing&#039;s programmed to happen after loading all the cannons on the 3rd form&lt;br /&gt;
*7-1 (Ending cutscene):&lt;br /&gt;
**Ending cutscene hasn&#039;t been implemented but selecting it from the debug menu level select loads a partially finished cutscene model with no background where Klonoa can be controlled and moved around; the ground is solid, possibly due to the cutscene model being copypasted from 1-1&lt;br /&gt;
*8-1 (Extra Vision):&lt;br /&gt;
**No cutscenes&lt;br /&gt;
**No checkpoints&lt;br /&gt;
**One of the room layouts is completely different&lt;br /&gt;
**Last room of the level has almost no objects&lt;br /&gt;
**Exiting through the door at the end of the level plays a buzzing sound&lt;br /&gt;
*Miscellaneous Notes:&lt;br /&gt;
**Game is emulatable: Yes (as of April 17, 2021),&lt;br /&gt;
**Game contains dongle protection: No.&lt;br /&gt;
**Game contains debugging symbols: N/A&lt;br /&gt;
**Dump was originally scrambled: No&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;256&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - Klonoa 10-15-97-0000.png&lt;br /&gt;
File:PSX - Klonoa 10-15-97-0002.png&lt;br /&gt;
File:KLONOA JUL17 L1DEBUG.png|alt=Klonoa, standing at the beginning of Vision 1-1, with 12 lines of white debug test visible on the right-hand side of the screen|Hold L1 to display debug information.  While holding, press other buttons on the controller to alter some of the values&lt;br /&gt;
File:KLONOA JUL17 V1-1 BLUEGEMMISSING.png|No blue-gem at the top of the first whirlwind in Vision 1-1 in this beta&lt;br /&gt;
File:KLONOA JUL17 NOSLIDEANIMATION.png|Klonoa lacks animations when sliding in the beta, just remaining in his upright, idle pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:PSX - Klonoa 10-15-97.jpeg|Disc front.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;320&amp;quot; height=&amp;quot;224&amp;quot;&amp;gt;wVvSJyc4YCo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Files==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{filelist|&lt;br /&gt;
{{filelistentry |i=1|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.img|type=File|date=2020-12-13 09:16:33|size=522329808|crc32=171E3435|md5=6241036c00e643879d99a318b1a5ffdd|sha1=88e16ba1fb3b4df0b90565ffd3013879b246a2b0|comment=}}&lt;br /&gt;
{{filelistentry |i=2|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.cue|type=File|date=2020-12-13 09:00:59|size=85|crc32=7E228A09|md5=fea04253a182ce18e1aafc9d0c372600|sha1=e62643954df0030d2299544b0b0d47cf39247f0c|comment=}}&lt;br /&gt;
{{filelistentry |i=3|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.ccd|type=File|date=2020-12-13 09:00:59|size=772|crc32=23D93708|md5=2280fe97157d2703610129bf074c4bd0|sha1=c4709ebf08a5b037ebe8f24dbe752f355c285d96|comment=}}&lt;br /&gt;
{{filelistentry |i=4|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.sub|type=File|date=2020-12-13 09:17:22|size=21319584|crc32=565184E2|md5=27b439d946b9accac551985e741f9e90|sha1=bf06022bef3327970b0400bf29490b182c4ab13a|comment=}}&lt;br /&gt;
{{filelistentry |i=5|icon=file|indent=0|filename=PSX - Klonoa 10-15-97.jpeg|type=File|date=2021-03-14 12:14:36|size=942230|crc32=8D154AB7|md5=4467b6e19dd4c00b66bfc2365d4b7f7c|sha1=8857fc4d2b6c969d2a21fb5c15ecf40b25df21d8|comment=}}&lt;br /&gt;
|date=yes}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Iniche for doing the initial research on this prototype!&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]&lt;br /&gt;
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]&lt;br /&gt;
*[https://archive.org Internet Archive (IA)]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Klonoa: Door to Phantomile}}}}&lt;/div&gt;</summary>
		<author><name>Rariteh</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User:Rariteh&amp;diff=66662</id>
		<title>User:Rariteh</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User:Rariteh&amp;diff=66662"/>
		<updated>2021-09-19T20:19:03Z</updated>

		<summary type="html">&lt;p&gt;Rariteh: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User stats|{{PAGENAME}}}}&lt;/div&gt;</summary>
		<author><name>Rariteh</name></author>
	</entry>
</feed>