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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Retrofuge</id>
	<title>Hidden Palace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Retrofuge"/>
	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Retrofuge"/>
	<updated>2026-05-10T19:35:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38881</id>
		<title>Gex (Alpha prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38881"/>
		<updated>2021-02-26T23:49:34Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gex (Alpha prototype)&lt;br /&gt;
|titlescreen=GEX3DOAlpha Title.png&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=GexGaming&lt;br /&gt;
|releasedby=GexGaming&lt;br /&gt;
|filereleasedate=December 22, 2020&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|origin_ownership=MNEMO (2011), GexGaming (2020)&lt;br /&gt;
|game=Gex&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 14, 1995}} {{RegionDate|US| April 1995}} {{RegionDate|EU|1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gex (Alpha prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
This is an early alpha prototype of Gex for the 3DO. It was originally included in a Russian compilation disc named 3DO Gamepack #1, made by MNEMO back in 2011. That prototype simply named &#039;&#039;&#039;GEX ALPHA&#039;&#039;&#039;. While, it lacks a build date, copyright strings in the game&#039;s file indicate it was developed around some time in 1994. It&#039;s unknown if it was an simply a demo or how it was distributed in the first place. However, GexGaming would later release and dump the ISO, 9 years later with permission of original owner, MNEMO.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gex_(3DO)}}&lt;br /&gt;
&lt;br /&gt;
*Music and sound is absent from this build.&lt;br /&gt;
*Title cards for both levels and maps haven&#039;t been implemented yet.&lt;br /&gt;
*Debug mode is enabled by default, and it works almost the same as in the final.&lt;br /&gt;
*There&#039;s a cut Dragonfly power-up which is absent in the final&lt;br /&gt;
*The Results Screen, Options Screen and Title Screen is completely different from the final build.&lt;br /&gt;
*The Options menu shares the same text as the HUD display which is different in the final&lt;br /&gt;
*The Pause screen doesn&#039;t pause the game, but opens an menu called the &#039;&#039;&#039;Gex-Ray&#039;&#039;&#039;. While, they are selectable, they don&#039;t do anything. This is ultimately cut from all versions of the games after this build.&lt;br /&gt;
*The most of the boss battles are incomplete and lack most of their functionality.&lt;br /&gt;
*The Cemetery remote sprite is the only remote present in this build.&lt;br /&gt;
*Planet X levels and the Bonus levels haven&#039;t been implemented into this build.&lt;br /&gt;
*Upon breaking the Power-UPs ball, a bug will appear and Gex would have to eat them to attain a powerup in a similar fashion to its sequels. This concept was cut from all versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dragonfly-Powerup.jpg|Cut Dragonfly Power-up&lt;br /&gt;
Dragonfly Power 1.png|Dragonfly power up in action&lt;br /&gt;
GEX_3DO_Alpha_Rez1.png|Alpha version of Rez Night Fever&lt;br /&gt;
GEX_3DO_Alpha_Game_Over.png|Alpha Game Over Screen&lt;br /&gt;
GEX 3DO Alpha Options.png|Alpha Options Menu&lt;br /&gt;
GEX_3DO_Alpha_Results.png|Alpha Results screen&lt;br /&gt;
GEX_3DO_Alpha_Gex-Ray.png|Cut Menu UI, Gex-Ray&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;AK-fvRRG554&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;10XQBD_kJMo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you, GexGaming for releasing and dumping this alpha build. Also, thanks for MNEMO for being able to distribute the build for perservation purposes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://tcrf.net/Proto:Gex_(3DO) The Cutting Room Floor Article]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gex}}}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38880</id>
		<title>Gex (Alpha prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38880"/>
		<updated>2021-02-26T20:26:46Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gex (Alpha prototype)&lt;br /&gt;
|titlescreen=GEX3DOAlpha Title.png&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=GexGaming&lt;br /&gt;
|releasedby=GexGaming&lt;br /&gt;
|filereleasedate=December 22, 2020&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|origin_ownership=MNEMO (2011), GexGaming (2020)&lt;br /&gt;
|game=Gex&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 14, 1995}} {{RegionDate|US| April 1995}} {{RegionDate|EU|1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gex (Alpha prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
This is an early alpha prototype of Gex for the 3DO. It was originally included in a Russian compilation disc named 3DO Gamepack #1, made by MNEMO back in 2011. That prototype simply named &#039;&#039;&#039;GEX ALPHA&#039;&#039;&#039;. While, it lacks a build date, copyright strings in the game&#039;s file indicate it was developed around some time in 1994. It&#039;s unknown if it was an simply a demo or how it was distributed in the first place. However, GexGaming would later release and dump the ISO, 9 years later with permission of original owner, MNEMO.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gex_(3DO)}}&lt;br /&gt;
&lt;br /&gt;
*Music and sound is absent from this build.&lt;br /&gt;
*Title cards for both levels and maps haven&#039;t been implemented yet.&lt;br /&gt;
*Debug mode is enabled by default, and it works almost the same as in the final.&lt;br /&gt;
*There&#039;s a cut Dragonfly power-up which is absent in the final&lt;br /&gt;
*The Results Screen, Options Screen and Title Screen is completely different from the final build.&lt;br /&gt;
*The Options menu shares the same text as the HUD display which is different in the final&lt;br /&gt;
*The Pause screen doesn&#039;t pause the game, but opens an menu called the &#039;&#039;&#039;Gex-Ray&#039;&#039;&#039;. While, they are selectable, they don&#039;t do anything. This is ultimately cut from all versions of the games after this build.&lt;br /&gt;
*The most of the boss battles are incomplete and lack most of their functionality.&lt;br /&gt;
*The Cemetery remote sprite is the only remote present in this build.&lt;br /&gt;
*Planet X levels and the Bonus levels haven&#039;t been implemented into this build.&lt;br /&gt;
*Upon breaking the Power-UPs ball, a bug will appear and Gex would have to eat them to attain a powerup in a similar fashion to its sequels. This concept was cut from all versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dragonfly-Powerup.jpg|Cut Dragonfly Power-up&lt;br /&gt;
Dragonfly Power 1.png|Dragonfly power up in action&lt;br /&gt;
GEX_3DO_Alpha_Rez1.png|Alpha version of Rez Night Fever&lt;br /&gt;
GEX_3DO_Alpha_Game_Over.png|Alpha Game Over Screen&lt;br /&gt;
GEX 3DO Alpha Options.png|Alpha Options Menu&lt;br /&gt;
GEX_3DO_Alpha_Results.png|Alpha Results screen&lt;br /&gt;
GEX_3DO_Alpha_Gex-Ray.png|Cut Menu UI, Gex-Ray&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;AK-fvRRG554&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;10XQBD_kJMo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you, GexGaming for releasing and dumping this alpha build. Also, thanks for MNEMO for being able to distribute the build for perservation purposes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://tcrf.net/Proto:Gex_(3DO) The Cutting Room Floor Article]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gex}}}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Options.png&amp;diff=38879</id>
		<title>File:GEX 3DO Alpha Options.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Options.png&amp;diff=38879"/>
		<updated>2021-02-26T20:25:39Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: Alpha Options Menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Alpha Options Menu&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38878</id>
		<title>Gex (Alpha prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38878"/>
		<updated>2021-02-26T20:24:16Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gex (Alpha prototype)&lt;br /&gt;
|titlescreen=GEX3DOAlpha Title.png&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=GexGaming&lt;br /&gt;
|releasedby=GexGaming&lt;br /&gt;
|filereleasedate=December 22, 2020&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|origin_ownership=MNEMO (2011), GexGaming (2020)&lt;br /&gt;
|game=Gex&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 14, 1995}} {{RegionDate|US| April 1995}} {{RegionDate|EU|1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gex (Alpha prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
This is an early alpha prototype of Gex for the 3DO. It was originally included in a Russian compilation disc named 3DO Gamepack #1, made by MNEMO back in 2011. That prototype simply named &#039;&#039;&#039;GEX ALPHA&#039;&#039;&#039;. While, it lacks a build date, copyright strings in the game&#039;s file indicate it was developed around some time in 1994. It&#039;s unknown if it was an simply a demo or how it was distributed in the first place. However, GexGaming would later release and dump the ISO, 9 years later with permission of original owner, MNEMO.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gex_(3DO)}}&lt;br /&gt;
&lt;br /&gt;
*Music and sound is absent from this build.&lt;br /&gt;
*Title cards for both levels and maps haven&#039;t been implemented yet.&lt;br /&gt;
*Debug mode is enabled by default, and it works almost the same as in the final.&lt;br /&gt;
*There&#039;s a cut Dragonfly power-up which is absent in the final&lt;br /&gt;
*The Results Screen, Options Screen and Title Screen is completely different from the final build.&lt;br /&gt;
*The Options menu shares the same text as the HUD display which is different in the final&lt;br /&gt;
*The Pause screen doesn&#039;t pause the game, but opens an menu called the &#039;&#039;&#039;Gex-Ray&#039;&#039;&#039;. While, they are selectable, they don&#039;t do anything. This is ultimately cut from all versions of the games after this build.&lt;br /&gt;
*The most of the boss battles are incomplete and lack most of their functionality.&lt;br /&gt;
*The Cemetery remote sprite is the only remote present in this build.&lt;br /&gt;
*Planet X levels and the Bonus levels haven&#039;t been implemented into this build.&lt;br /&gt;
*Upon breaking the Power-UPs ball, a bug will appear and Gex would have to eat them to attain a powerup in a similar fashion to its sequels. This concept was cut from all versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dragonfly-Powerup.jpg|Cut Dragonfly Power-up&lt;br /&gt;
Dragonfly Power 1.png|Dragonfly power up in action&lt;br /&gt;
GEX_3DO_Alpha_Rez1.png|Alpha version of Rez Night Fever&lt;br /&gt;
GEX_3DO_Alpha_Game_Over.png|Alpha Game Over Screen&lt;br /&gt;
GEX_3DO_Alpha_Results.png|Alpha Results screen&lt;br /&gt;
GEX_3DO_Alpha_Gex-Ray.png|Cut Menu UI, Gex-Ray&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;AK-fvRRG554&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;10XQBD_kJMo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you, GexGaming for releasing and dumping this alpha build. Also, thanks for MNEMO for being able to distribute the build for perservation purposes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://tcrf.net/Proto:Gex_(3DO) The Cutting Room Floor Article]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gex}}}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Results.png&amp;diff=38877</id>
		<title>File:GEX 3DO Alpha Results.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Results.png&amp;diff=38877"/>
		<updated>2021-02-26T20:17:47Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Alpha Results screen}}&lt;br /&gt;
|date=2021-02-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Retrofuge|Retrofuge]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Gex-Ray.png&amp;diff=38876</id>
		<title>File:GEX 3DO Alpha Gex-Ray.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Gex-Ray.png&amp;diff=38876"/>
		<updated>2021-02-26T20:17:47Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Cut menu UI isn&#039;t present in final build}}&lt;br /&gt;
|date=2021-02-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Retrofuge|Retrofuge]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Game_Over.png&amp;diff=38875</id>
		<title>File:GEX 3DO Alpha Game Over.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Game_Over.png&amp;diff=38875"/>
		<updated>2021-02-26T20:17:46Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Alpha Game Over Screen}}&lt;br /&gt;
|date=2021-02-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Retrofuge|Retrofuge]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Rez1.png&amp;diff=38874</id>
		<title>File:GEX 3DO Alpha Rez1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GEX_3DO_Alpha_Rez1.png&amp;diff=38874"/>
		<updated>2021-02-26T20:17:46Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Alpha Version of Rez Knight Fever}}&lt;br /&gt;
|date=2021-02-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Retrofuge|Retrofuge]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Dragonfly_Power_1.png&amp;diff=38873</id>
		<title>File:Dragonfly Power 1.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Dragonfly_Power_1.png&amp;diff=38873"/>
		<updated>2021-02-26T20:17:46Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Cut Dragonfly power-up in action.}}&lt;br /&gt;
|date=2021-02-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Retrofuge|Retrofuge]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Dragonfly-Powerup.jpg&amp;diff=38872</id>
		<title>File:Dragonfly-Powerup.jpg</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Dragonfly-Powerup.jpg&amp;diff=38872"/>
		<updated>2021-02-26T20:09:04Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: Cut dragonfly Powerup ball sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cut dragonfly Powerup ball sprite&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38823</id>
		<title>Gex (Alpha prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38823"/>
		<updated>2021-02-25T20:30:43Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gex (Alpha prototype)&lt;br /&gt;
|titlescreen=GEX3DOAlpha Title.png&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=GexGaming&lt;br /&gt;
|releasedby=GexGaming&lt;br /&gt;
|filereleasedate=December 22, 2020&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|origin_ownership=MNEMO (2011), GexGaming (2020)&lt;br /&gt;
|game=Gex&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 14, 1995}} {{RegionDate|US| April 1995}} {{RegionDate|EU|1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gex (Alpha prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
This is an early alpha prototype of Gex for the 3DO. It was originally included in a Russian compilation disc named 3DO Gamepack #1, made by MNEMO back in 2011. That prototype simply named &#039;&#039;&#039;GEX ALPHA&#039;&#039;&#039;. While, it lacks a build date, copyright strings in the game&#039;s file indicate it was developed around some time in 1994. It&#039;s unknown if it was an simply a demo or how it was distributed in the first place. However, GexGaming would later release and dump the ISO, 9 years later with permission of original owner, MNEMO.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gex_(3DO)}}&lt;br /&gt;
&lt;br /&gt;
*Music and sound is absent from this build.&lt;br /&gt;
*Title cards for both levels and maps haven&#039;t been implemented yet.&lt;br /&gt;
*Debug mode is enabled by default, and it works almost the same as in the final.&lt;br /&gt;
*There&#039;s a cut Dragonfly power-up which is absent in the final&lt;br /&gt;
*The Results Screen, Options Screen and Title Screen is completely different from the final build.&lt;br /&gt;
*The Options menu shares the same text as the HUD display which is different in the final&lt;br /&gt;
*The Pause screen doesn&#039;t pause the game, but opens an menu called the &#039;&#039;&#039;Gex-Ray&#039;&#039;&#039;. While, they are selectable, they don&#039;t do anything. This is ultimately cut from all versions of the games after this build.&lt;br /&gt;
*The most of the boss battles are incomplete and lack most of their functionality.&lt;br /&gt;
*The Cemetery remote sprite is the only remote present in this build.&lt;br /&gt;
*Planet X levels and the Bonus levels haven&#039;t been implemented into this build.&lt;br /&gt;
*Upon breaking the Power-UPs ball, a bug will appear and Gex would have to eat them to attain a powerup in a similar fashion to its sequels. This concept was cut from all versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;AK-fvRRG554&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;10XQBD_kJMo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you, GexGaming for releasing and dumping this alpha build. Also, thanks for MNEMO for being able to distribute the build for perservation purposes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://tcrf.net/Proto:Gex_(3DO) The Cutting Room Floor Article]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gex}}}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38814</id>
		<title>Gex (Alpha prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38814"/>
		<updated>2021-02-25T18:28:02Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gex (Alpha prototype)&lt;br /&gt;
|titlescreen=GEX3DOAlpha Title.png&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=GexGaming&lt;br /&gt;
|releasedby=GexGaming&lt;br /&gt;
|filereleasedate=December 22, 2020&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|origin_ownership=MNEMO (2011), GexGaming (2020)&lt;br /&gt;
|game=Gex&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|release_date={{RegionDate|JP|Jul 14, 1995}} {{RegionDate|US| April 1995}} {{RegionDate|EU|1995}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gex (Alpha prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
This is an early prototype of the alpha version of the Gex for the 3DO. It was originally included in a Russian compilation disc named 3DO Gamepack #1, made by MNEMO back in 2011. That prototype simply named &#039;&#039;&#039;GEX ALPHA&#039;&#039;&#039;. While, it lacks a build date, copyright strings in the game&#039;s file indicate it was developed around some time in 1994. It&#039;s unknown if it was an simply a demo or how it was distributed in the first place. However, GexGaming would later release and dump the ISO, 9 years later with permission of original owner, MNEMO.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gex_(3DO)}}&lt;br /&gt;
* Music and sound is absent from this build.&lt;br /&gt;
* Title cards for both levels and maps haven&#039;t been implemented yet.&lt;br /&gt;
* Debug mode is enabled by default, and it works almost the same as in the final.&lt;br /&gt;
* There&#039;s a cut Dragonfly power-up which is absent in the final&lt;br /&gt;
* The Results Screen, Options Screen and Title Screen is completely different from the final build.&lt;br /&gt;
* The Options menu shares the same text as the HUD display which is different in the final&lt;br /&gt;
* The Pause screen doesn&#039;t pause the game, but opens an menu called the &#039;&#039;&#039;Gex-Ray&#039;&#039;&#039;. While, they are selectable, they don&#039;t do anything. This is ultimately cut from all versions of the games after this build. &lt;br /&gt;
* The most of the boss battles are incomplete and lack most of their functionality.&lt;br /&gt;
* The Cemetery remote sprite is the only remote present in this build.&lt;br /&gt;
* Planet X levels and the Bonus levels haven&#039;t been implemented into this build.&lt;br /&gt;
* Upon breaking the Power-UPs ball, a bug will appear and Gex would have to eat them to attain a powerup in a similar fashion to its sequels. This concept was cut from all versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;AK-fvRRG554&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;10XQBD_kJMo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you, GexGaming for releasing and dumping this alpha build. Also, thanks for MNEMO for being able to distribute the build for perservation purposes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://tcrf.net/Proto:Gex_(3DO) The Cutting Room Floor Article]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gex}}}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38813</id>
		<title>Gex (Alpha prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38813"/>
		<updated>2021-02-25T18:23:30Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gex (Alpha prototype)&lt;br /&gt;
|titlescreen=GEX3DOAlpha Title.png&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=GexGaming&lt;br /&gt;
|releasedby=GexGaming&lt;br /&gt;
|filereleasedate=December 22, 2020&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|origin_ownership=MNEMO (2011), GexGaming (2020)&lt;br /&gt;
|game=Gex&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 20, 1995}} {{RegionDate| US| Oct 25, 1995}} {{RegionDate|EU| Jan 18, 1996}}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 8, 1996}} {{RegionDate|US| Dec 13, 1995}} {{RegionDate|EU| Apr 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gex (Alpha prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
This is an early prototype of the alpha version of the Gex for the 3DO. It was originally included in a Russian compilation disc named 3DO Gamepack #1, made by MNEMO back in 2011. That prototype simply named &#039;&#039;&#039;GEX ALPHA&#039;&#039;&#039;. While, it lacks a build date, copyright strings in the game&#039;s file indicate it was developed around some time in 1994. It&#039;s unknown if it was an simply a demo or how it was distributed in the first place. However, GexGaming would later release and dump the ISO, 9 years later with permission of original owner, MNEMO.&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gex_(3DO)}}&lt;br /&gt;
* Music and sound is absent from this build.&lt;br /&gt;
* Title cards for both levels and maps haven&#039;t been implemented yet.&lt;br /&gt;
* Debug mode is enabled by default, and it works almost the same as in the final.&lt;br /&gt;
* There&#039;s a cut Dragonfly power-up which is absent in the final&lt;br /&gt;
* The Results Screen, Options Screen and Title Screen is completely different from the final build.&lt;br /&gt;
* The Options menu shares the same text as the HUD display which is different in the final&lt;br /&gt;
* The Pause screen doesn&#039;t pause the game, but opens an menu called the &#039;&#039;&#039;Gex-Ray&#039;&#039;&#039;. While, they are selectable, they don&#039;t do anything. This is ultimately cut from all versions of the games after this build. &lt;br /&gt;
* The most of the boss battles are incomplete and lack most of their functionality.&lt;br /&gt;
* The Cemetery remote sprite is the only remote present in this build.&lt;br /&gt;
* Planet X levels and the Bonus levels haven&#039;t been implemented into this build.&lt;br /&gt;
* Upon breaking the Power-UPs ball, a bug will appear and Gex would have to eat them to attain a powerup in a similar fashion to its sequels. This concept was cut from all versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;AK-fvRRG554&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;10XQBD_kJMo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you, GexGaming for releasing and dumping this alpha build. Also, thanks for MNEMO for being able to distribute the build for perservation purposes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://tcrf.net/Proto:Gex_(3DO) The Cutting Room Floor Article]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gex}}}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38811</id>
		<title>Gex (Alpha prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Gex_(Alpha_prototype)&amp;diff=38811"/>
		<updated>2021-02-25T18:20:23Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: Created page with &amp;quot;{{Prototype |Page name=Gex (Alpha prototype) |titlescreen=GEX3DOAlpha Title.png |status=Released, redump needed |dumper=GexGaming |releasedby=GexGaming |filereleasedate=Decemb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Gex (Alpha prototype)&lt;br /&gt;
|titlescreen=GEX3DOAlpha Title.png&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|dumper=GexGaming&lt;br /&gt;
|releasedby=GexGaming&lt;br /&gt;
|filereleasedate=December 22, 2020&lt;br /&gt;
|origin_type=CD-ROM&lt;br /&gt;
|origin_ownership=MNEMO (2011), GexGaming (2020)&lt;br /&gt;
|game=Gex&lt;br /&gt;
|system=3DO&lt;br /&gt;
|genre=Platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|Nov 20, 1995}} {{RegionDate| US| Oct 25, 1995}} {{RegionDate|EU| Jan 18, 1996}}&lt;br /&gt;
|release_date={{RegionDate|JP|Mar 8, 1996}} {{RegionDate|US| Dec 13, 1995}} {{RegionDate|EU| Apr 1996}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Gex (Alpha prototype).rar&lt;br /&gt;
}}&lt;br /&gt;
This is an early prototype of the alpha version of the Gex for the 3DO. It was originally included in a Russian compilation disc named 3DO Gamepack #1, made by MNEMO back in 2011. That prototype simply named &#039;&#039;&#039;GEX ALPHA&#039;&#039;&#039;. While, it lacks a build date, copyright strings in the game&#039;s file indicate it was developed around some time in 1994. It&#039;s unknown if it was an simply a demo or how it was distributed in the first place. However, GexGaming would later release and dump the ISO, 9 years later with permission of original owner, MNEMO.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Tcrf link|Proto:Gex_(3DO)}}&lt;br /&gt;
* Music and sound is absent from this build.&lt;br /&gt;
* Title cards for both levels and maps haven&#039;t been implemented yet.&lt;br /&gt;
* Debug mode is enabled by default, and it works almost the same as in the final.&lt;br /&gt;
* There&#039;s a cut Dragonfly power-up which is absent in the final&lt;br /&gt;
* The Results Screen, Options Screen and Title Screen is completely different from the final build.&lt;br /&gt;
* The Options menu shares the same text as the HUD display which is different in the final&lt;br /&gt;
* The Pause screen doesn&#039;t pause the game, but opens an menu called the &#039;&#039;&#039;Gex-Ray&#039;&#039;&#039;. While, they are selectable, they don&#039;t do anything. This is ultimately cut from all versions of the games after this build. &lt;br /&gt;
* The most of the boss battles are incomplete and lack most of their functionality.&lt;br /&gt;
* The Cemetery remote sprite is the only remote present in this build.&lt;br /&gt;
* Planet X levels and the Bonus levels haven&#039;t been implemented into this build.&lt;br /&gt;
* Upon breaking the Power-UPs ball, a bug will appear and Gex would have to eat them to attain a powerup in a similar fashion to its sequels. This concept was cut from all versions of the game.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;AK-fvRRG554&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;480&amp;quot; height=&amp;quot;340&amp;quot;&amp;gt;10XQBD_kJMo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thank you, GexGaming for releasing and dumping this alpha build. Also, thanks for MNEMO for being able to distribute the demo for perservation purposes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[https://tcrf.net/Proto:Gex_(3DO) The Cutting Room Floor Article]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Gex}}}}&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Gex_(Alpha_prototype).rar&amp;diff=38810</id>
		<title>File:Gex (Alpha prototype).rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Gex_(Alpha_prototype).rar&amp;diff=38810"/>
		<updated>2021-02-25T17:44:07Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=The 3DO Gamepack includes the GEX ALPHA build in it&#039;s contents.}}&lt;br /&gt;
|date=2020-12-22&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Retrofuge|Retrofuge]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gex prototypes]]&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:GEX3DOAlpha_Title.png&amp;diff=38809</id>
		<title>File:GEX3DOAlpha Title.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:GEX3DOAlpha_Title.png&amp;diff=38809"/>
		<updated>2021-02-25T17:18:46Z</updated>

		<summary type="html">&lt;p&gt;Retrofuge: Gex 3DO Alpha Title Screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gex 3DO Alpha Title Screen.&lt;/div&gt;</summary>
		<author><name>Retrofuge</name></author>
	</entry>
</feed>