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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=STR8Homez</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/STR8Homez"/>
	<updated>2026-06-05T02:38:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Jul_9,_2008_prototype)&amp;diff=164990</id>
		<title>LittleBigPlanet (Jul 9, 2008 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Jul_9,_2008_prototype)&amp;diff=164990"/>
		<updated>2026-06-04T21:21:43Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Build name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LBP1 July 9 2008 Beta Pod.png&lt;br /&gt;
|Page name=LittleBigPlanet (July 9, 2008 prototype)&lt;br /&gt;
|builddate=Jul 9, 2008 16:13:27&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|filereleasedate=September 25, 2025&lt;br /&gt;
|game=LittleBigPlanet&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 12, 2008}} {{RegionDate|AU/KOR/JP|Oct 17, 2008}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 3, 2008}} {{RegionDate|US|Oct 27, 2008}} {{RegionDate|UK|Nov 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|buildname=r21384}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet (July 9, 2008 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=LittleBigPlanet July 9 2008 RPCS3 Patch.zip|title=RPCS3 Patch}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet&#039;&#039;&#039; for the Sony PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCET70002 (EU Region).&lt;br /&gt;
* Includes the Ice Hazard tool, which was removed from later builds.&lt;br /&gt;
* Only the first story chapter (The Gardens) is present.&lt;br /&gt;
* This build stores data differently from later builds. Almost all of the data that is normally in the gamedata folder is stored in gamedata.psarc.&lt;br /&gt;
* There&#039;s another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
** To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
* This build requires a patch in order to go ingame on RPCS3. Extract the &amp;quot;imported_patch.yml&amp;quot; file to the &amp;quot;patches&amp;quot; folder in your RPCS3 directory, then enable &amp;quot;Fix Local Networking&amp;quot; in the Patch Manager.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;s_1GoiG6QsQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
[[File:LBP070908Title.png|left|thumb|Intro screen placeholder.]]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Sep_17,_2009_deploy_build)&amp;diff=164989</id>
		<title>LittleBigPlanet (Sep 17, 2009 deploy build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(Sep_17,_2009_deploy_build)&amp;diff=164989"/>
		<updated>2026-06-04T21:16:51Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LBP Deploy Build Move Level.png&lt;br /&gt;
|Page name=LittleBigPlanet (Sep 17, 2009 prototype)&lt;br /&gt;
|builddate=Sep 17, 2009&lt;br /&gt;
|buildname=LBP Deploy Build&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filedumpdate=2017&lt;br /&gt;
|filereleasedate=April 23, 2021&lt;br /&gt;
|origin_type=Supermassive Games DECR-1000A&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=LittleBigPlanet&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 3, 2008}} {{RegionDate|US|Oct 27, 2008}} {{RegionDate|UK|Nov 5, 2008}}&lt;br /&gt;
|unreleased=No}}&lt;br /&gt;
{{Download|file=LittleBigPlanet (Sep 17, 2009 prototype).zip}}&lt;br /&gt;
A post-release prototype of &#039;&#039;&#039;LittleBigPlanet&#039;&#039;&#039; for the Sony PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*The serial is BCUS98148 (USA Region).&lt;br /&gt;
*Based on an early revision of 1.22.&lt;br /&gt;
*Initially created to showcase PlayStation Move functionality within LittleBigPlanet. This appears to be a match to the tech demo from TGS 2009. Ironically, as of now, PS Move functionality does not work with this build.&lt;br /&gt;
*This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc.&lt;br /&gt;
*Contains thousands of assets and levels from varying stages of development of LittleBigPlanet and assets/levels from a very primitive stage of LittleBigPlanet 2.&lt;br /&gt;
*The executable (EBOOT.BIN) contains full debugging symbols.&lt;br /&gt;
*There is a small debug menu and various debugging functions. Listed below are said debugging functions. These are usually present in other debug builds of the PS3 LittleBigPlanet games unless stated otherwise.&lt;br /&gt;
*When a mouse is connected, a cursor will appear on screen though it isn&#039;t known to do anything in this build.&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_(PlayStation_3)/Deploy_Build}}&lt;br /&gt;
&lt;br /&gt;
===Debugging Functions===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!View Functions (Exclusive to Deploy Build)*&lt;br /&gt;
|L1 + L2 + R1 + R2&lt;br /&gt;
|-&lt;br /&gt;
!Customize Character view**&lt;br /&gt;
|L2 + R2 + Circle&lt;br /&gt;
|-&lt;br /&gt;
!Open Debug Menu Shortcut&lt;br /&gt;
|L2 + R2 + START&lt;br /&gt;
|-&lt;br /&gt;
!Debug Teleport**&lt;br /&gt;
|L3 + R3 (press X after moving the left stick)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*NOTE:Press Right on the D-Pad on any function with a + next to it to expand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**NOTE: Debug Teleport and Customize Character view are usually enabled with the Debug Camera option in the debug builds of the PS3 LBP games. Here, the camera doesn&#039;t move.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LBP Deploy Build Grapple Level.png&lt;br /&gt;
File:LBP Deploy Build English Seaside Out to Sea.png&lt;br /&gt;
File:LBP Deploy Build American Midwest Cowabunga.png&lt;br /&gt;
File:LBP_Deploy_Build_Functions_or_Memory_Usage.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;g3nMVBy5MTI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
{{Navbox prototype|LittleBigPlanet}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_2_(Jul_10,_2013_debug_build)&amp;diff=164801</id>
		<title>LittleBigPlanet 2 (Jul 10, 2013 debug build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_2_(Jul_10,_2013_debug_build)&amp;diff=164801"/>
		<updated>2026-06-04T00:06:28Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Cross controller package note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Dccomics gamescom13 pod logo.png&lt;br /&gt;
|Page name=LittleBigPlanet 2 (Jul 10, 2013 debug build)&lt;br /&gt;
|builddate=Jul 10 2013 02:18:21&lt;br /&gt;
|buildname=N/A&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|filedumpdate=August 29, 2025&lt;br /&gt;
|filereleasedate=September 24, 2025&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Dec 1, 2010}} {{RegionDate|US|Dec 1, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 18, 2011}} {{RegionDate|EU|Jan 19, 2011}} {{RegionDate|AUS|Jan 20, 2011}} {{RegionDate|UK|Jan 21, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet 2 (Jul 10, 2013 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A debug build of &#039;&#039;&#039;LittleBigPlanet 2&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*The serial is BCES00850 (EU Region).&lt;br /&gt;
&lt;br /&gt;
*Based on the cancelled Gamescom 2013 build for the DC Comics Premium Level Kit.&lt;br /&gt;
*Debugging features are enabled by default. Although the Settings menu has been stripped back and does not contain a Debug Settings button like other builds, alternative methods of accessing the debug menu (such as pressing L2 + R2 + Start, or connecting a USB keyboard and pressing F8) still work.&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*Level link tweak menus let you select both the early DC Comics levels and DLC levels.&lt;br /&gt;
*Customize character view can be toggled by pressing L2 + R2 + O.&lt;br /&gt;
*This build does not have the LittleBigPlanet 2 Cross Controller installation package.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;HwJuVtkKvF8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 2}}&lt;br /&gt;
{{Navbox prototype|LittleBigPlanet 2: Cross Controller}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_2_(Jul_22,_2013_debug_build)&amp;diff=164800</id>
		<title>LittleBigPlanet 2 (Jul 22, 2013 debug build)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_2_(Jul_22,_2013_debug_build)&amp;diff=164800"/>
		<updated>2026-06-04T00:06:11Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Cross controller package note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LittleBigPlanet2 title.png&lt;br /&gt;
|Page name=LittleBigPlanet 2 (Jul 22, 2013 debug build)&lt;br /&gt;
|builddate=Jul 22, 2013 02:49:02&lt;br /&gt;
|buildname=Justice League Demo&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Damien&lt;br /&gt;
|releasedby=Imagisphere, ObscureGamers&lt;br /&gt;
|filedumpdate=February 5, 2025&lt;br /&gt;
|filereleasedate=February 8, 2025&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Dec 1, 2010}} {{RegionDate|US|Dec 1, 2010}}&lt;br /&gt;
|release_date={{RegionDate|US|Jan 18, 2011}} {{RegionDate|EU|Jan 19, 2011}} {{RegionDate|AUS|Jan 20, 2011}} {{RegionDate|UK|Jan 21, 2011}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet 2 (Jul 22, 2013 debug build).zip&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=LBP2 DC Comics 2 RPCS3 Patch.zip|title=RPCS3 Patch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A debug build of LittleBigPlanet 2 for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCES00850 (EU Region).&lt;br /&gt;
* Dated about five months before the release of the DC Comics Premium Level Kit, this build presents itself as a demo created for Gamescom 2013. Players are taken through an early version of &#039;A Chemical Overreaction&#039; (and its preceding Hero Cape tutorial) and get a glimpse at the Watchtower hub level. Attempting to take the third transport tube to &#039;Ice Cold In Alaska&#039; presents them with a &amp;quot;thanks for playing&amp;quot; message before kicking them back to the Pod.&lt;br /&gt;
* Debugging features are enabled by default. Although the Settings menu has been stripped back and does not contain a Debug Settings button like other builds, alternative methods of accessing the debug menu (such as pressing L2 + R2 + Start, or connecting a USB keyboard and pressing F8) still work.&lt;br /&gt;
* There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
* Level link tweak menus let you select both story and DLC levels. Do expect massive lag on real hardware.&lt;br /&gt;
* Customize character view can be toggled by pressing L2 + R2 + O.&lt;br /&gt;
* This build does not have the LittleBigPlanet 2 Cross Controller installation package.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* Game is emulatable: Yes (as of February 10, 2025) with patches.&lt;br /&gt;
&lt;br /&gt;
=== RPCS3 Boot Notes ===&lt;br /&gt;
&lt;br /&gt;
* In order to run the build with these patches on RPCS3, you will need to delete &#039;&#039;&#039;data.edat&#039;&#039;&#039; from &#039;&#039;&#039;USRDIR&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;5gAxs6vXUD0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Damien from Obscure Gamers for purchasing the kits and preserving their contents. A huge thanks to everyone who donated to the fundraiser that made this release possible.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 2}}&lt;br /&gt;
{{Navbox prototype|LittleBigPlanet 2: Cross Controller}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_3_(Apr_30,_2013_prototype)&amp;diff=164517</id>
		<title>LittleBigPlanet 3 (Apr 30, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_3_(Apr_30,_2013_prototype)&amp;diff=164517"/>
		<updated>2026-06-02T06:48:16Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BCES01663 screenshot 2025 10 02 21 25 33.png&lt;br /&gt;
|Page name=LittleBigPlanet 3 (Apr 30, 2013 prototype)&lt;br /&gt;
|builddate=Apr 30 2013 19:58:54&lt;br /&gt;
|buildname=LBP3_r2013.04.30.003&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MysteriousCube&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|filereleasedate=September 24, 2025&lt;br /&gt;
|origin_type=DECH-A00A Devkit&lt;br /&gt;
|game=LittleBigPlanet 3&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 13, 2014}} {{RegionDate|US|Oct 13, 2014}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 18, 2014}} {{RegionDate|EU|Nov 26, 2014}} {{RegionDate|AUS|Nov 26, 2014}} {{RegionDate|UK|Nov 28, 2014}} {{RegionDate|JP|Dec 4, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet_3_(Apr_30th,_2013).7z&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=LBP3 Pitch RPCS3 Patch.zip|title=RPCS3 Patch}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet 3&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCES01663 (EU Region).&lt;br /&gt;
* Dated about a year and 5 months before final build.&lt;br /&gt;
* This build was pitched to Sony and accepted to be worked into the finalized version of LittleBigPlanet 3.&lt;br /&gt;
* A majority of the game&#039;s content was stripped from this build (levels, popit items, etc) due to being designed as a demo build. This can be partially fixed by simply merging [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]]&#039;s blurayguids.map and data.farc files with this build&#039;s files. Same can be done for the files in the gamedata folder.&lt;br /&gt;
** As a bonus of merging [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]]&#039;s files with this build&#039;s files is it fixes annoying errors with hovering over logic and decals and tweak menus for some objects with a popit cursor.&lt;br /&gt;
* You can almost play this build with a debug menu if you copy the EBOOT.BIN file of the [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]] to this build. It will load up to the pod and will crash the moment you spawn.&lt;br /&gt;
** If you pause the game in time, you can access the debug menu with every debug option that was used up to the [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]].&lt;br /&gt;
** There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP. Some features of it can work properly if you merge the files of [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]] with this build since it has the files necessary for certain features of the website to function.&lt;br /&gt;
*** To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
* This features much earlier game mechanics and slightly earlier versions of some levels seen in the [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]]. In comparison to the final game, it is drastically different.&lt;br /&gt;
* Every option in the pod&#039;s main menu except for Adventure button isn&#039;t selectable and therefore, the game has to be manually patched to remove the restriction.&lt;br /&gt;
* Timestamps on each file listed in blurayguids.map is fairly accurate to when they were added in the files throughout LittleBigPlanet 3&#039;s development up to this build which isn&#039;t normally the case with any other LittleBigPlanet build.&lt;br /&gt;
** The earliest build dates are from July 14, 2011 which may be the very first LittleBigPlanet 3 build.&lt;br /&gt;
* Development assets for LittleBigPlanet 1 and 2 unique to this build can be found in the files.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_3_(PlayStation_3)/Pitch_Demo}}&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:LBP3 pitch debug.png|thumb|left|The build with the [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]] EBOOT.BIN]]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 3}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_US_prototype)&amp;diff=164506</id>
		<title>LittleBigPlanet PS Vita (May 16, 2012 US prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_US_prototype)&amp;diff=164506"/>
		<updated>2026-06-02T06:31:29Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LittleBigPlanetVita Beta Pod Lockout.png&lt;br /&gt;
|Page name=LittleBigPlanet PS Vita (May 16, 2012 prototype)&lt;br /&gt;
|builddate=May 15, 2012&lt;br /&gt;
|buildname=Beta Trial&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=mementomori, MysteriousCube&lt;br /&gt;
|filereleasedate=April 20, 2021&lt;br /&gt;
|origin_type=PlayStation Network package&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=LittleBigPlanet PS Vita&lt;br /&gt;
|system=PlayStation Vita&lt;br /&gt;
|genre=Adventure, Platformer&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 19, 2012}} {{RegionDate|JP|Sep 20, 2012}} {{RegionDate|AU|Sep 20, 2012}} {{RegionDate|NA|Sep 20, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|final_builddate=US July 31, 2012}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet PS Vita Beta Trial (May 2012 prototype).zip&lt;br /&gt;
|external=http://zeus.dl.playstation.net/cdn/UP9000/PCSA00061_00/NrJBzyLxQVSVlioBmNjdDiDvSrAojUMzhpVlQNmRwcpAsDcCEDQUnZNitweXNQPCzPiMZFIGjJDTZAugyLAbarSoHjeFYQxshSGAi.pkg&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet PS Vita&#039;&#039;&#039; for the Sony PlayStation Vita.&lt;br /&gt;
==Notes==&lt;br /&gt;
The beta trial ran from May 30 to July 6, 2012, during which it was updated to version 1.02. By default, the beta trial is unplayable due to a message that displays in the Pod declaring that &amp;quot;the age of the beta is at an end&amp;quot;. Included with the release are a &#039;&#039;&#039;demo.makeitso&#039;&#039;&#039; file and a patched &#039;&#039;&#039;blurayguids.map&#039;&#039;&#039;, both of which must be used with rePatch to play the build.&lt;br /&gt;
&lt;br /&gt;
* Dated over 2 months before final build.&lt;br /&gt;
* The Beta Area features four playable levels: Flounder&#039;s Jump &amp;amp; Jive, The Mainframe Heist, Tapling, and Toy Tanks.&lt;br /&gt;
* Early versions of the intro FMV and a handful of tutorial videos are present in the files, but go unused.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* The serial is PCSA00061 (USA Region).&lt;br /&gt;
* The build date of the Patch Data 1.02 is June 8, 2012.&lt;br /&gt;
* Game is emulatable (in Vita3K): Issues (as of February 14, 2024)&lt;br /&gt;
** Issues: Broken lighting, issues rendering stickered objects, incorrect audio frequencies. Game loads and plays fine otherwise.&lt;br /&gt;
* Game has protection: Internal clock lockout (patched)&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet PS Vita/Private Beta}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Disclaimer.png|Beta disclaimer&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod.png|The Pod&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_PauseMenu.png|The Pod - Pause menu&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Lockout.png|The Pod - Beta Lockout Message&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Community.png|The Pod - Community&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_MyMoon.png|The Pod - My Moon&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Story.png|The Pod - Story&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_BetaArea.png|The Pod - Beta Area&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_JumpAndJive.png|Story - Flounder&#039;s Jump &amp;amp; Jive&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_MainframeHeist.png|Story - The Mainframe Heist&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_Tapling.png|Story - Tapling&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_ToyTanks.png|Story - Toy Tanks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Special thanks to Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro for assisting with researching these builds.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet PS Vita}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164494</id>
		<title>Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164494"/>
		<updated>2026-06-02T06:13:35Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sackboybigmovesplash.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)&lt;br /&gt;
|builddate=Jul 28 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filereleasedate=April 21, 2021&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No|final_builddate={{RegionDate|US|Nov 10, 2010}}}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype).zip}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*The serial is NPEA00243 (EU Region).&lt;br /&gt;
*Dated about 4 months before final build.&lt;br /&gt;
*Debug menu can be accessed with the pause menu or by pressing L2 + R2 + Start&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*This build uses a working title: &amp;quot;LittleBigPlanet Sackboy&#039;s Big Move&amp;quot;.&lt;br /&gt;
*This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc.&lt;br /&gt;
*Create mode is accessible in this build.&lt;br /&gt;
*Contains revisions of the levels for the game and some unused test levels. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.&lt;br /&gt;
*The build contains a folder in blurayguids.map labelled &amp;quot;art&amp;quot;. This folder was used for the engine&#039;s real-time compiler called &amp;quot;[https://archive.org/details/Little_Big_World_Technical_Art_Doc_V8-AUGUST-15-2007/page/22/mode/2up| PS3 Pusher]&amp;quot;. None of the files in that folder exist due to them being stored on a computer (likely in C:/dev/craftworld) separate from the PS3 devkit that this build came from.&lt;br /&gt;
**Most of the files have a date of March 22, 2010.&lt;br /&gt;
**art/audio/gibberish/rdkf houses files for scrapped Rag Doll Kung Fu gibberish voices intended for it&#039;s DLC pack for the original LittleBigPlanet.&lt;br /&gt;
**art/slides has a bunch of image files. The intended purpose for this folder or these image files are completely unknown.&lt;br /&gt;
**art/home_data holds files that are likely this build&#039;s boot properties and metadata of the game for the XMB.&lt;br /&gt;
*keys.trans located in gamedata/language has LAMS keys for LittleBigPlanet 2 language data.&lt;br /&gt;
{{Tcrf link|Proto:Sackboy&#039;s Prehistoric Moves/Sackboy&#039;s Big Move 2010.07.26}}&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Nov_4,_2010_prototype)&amp;diff=164493</id>
		<title>Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Nov_4,_2010_prototype)&amp;diff=164493"/>
		<updated>2026-06-02T06:12:07Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Prehistoricsplashscreenenglish.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype)&lt;br /&gt;
|builddate=Nov 4, 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|filedumpdate=2025&lt;br /&gt;
|filereleasedate=September 24, 2025&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_files=EP9000-NPEA00243_00-GLBPPACKAGE00001-A0100-V0100-RE.pkg&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|final_builddate={{RegionDate|US|Nov 10, 2010}}}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/EP9000-NPEA00243_00-NOV-04-2011}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*The serial is NPEA00243 (EU Region).&lt;br /&gt;
*Dated 6 days before final build.&lt;br /&gt;
*The files located in the gamedata folder of USRDIR seem to be leftover from an older build as they are not read by blurayguids.map.&lt;br /&gt;
**It contains a craftworld.ini file which suggests that this build had debug functionality at some point.&lt;br /&gt;
**keys.trans located in the language folder has LAMS keys for LittleBigPlanet 2.&lt;br /&gt;
{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164492</id>
		<title>Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164492"/>
		<updated>2026-06-02T06:08:31Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sackboybigmovesplash.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)&lt;br /&gt;
|builddate=Jul 28 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filereleasedate=April 21, 2021&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No|final_builddate={{RegionDate|US|Nov 10, 2010}}}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype).zip}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Debug menu can be accessed with the pause menu or by pressing L2 + R2 + Start&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*This build uses a working title: &amp;quot;LittleBigPlanet Sackboy&#039;s Big Move&amp;quot;.&lt;br /&gt;
*This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc.&lt;br /&gt;
*Create mode is accessible in this build.&lt;br /&gt;
*Contains revisions of the levels for the game and some unused test levels. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.&lt;br /&gt;
*The build contains a folder in blurayguids.map labelled &amp;quot;art&amp;quot;. This folder was used for the engine&#039;s real-time compiler called &amp;quot;[https://archive.org/details/Little_Big_World_Technical_Art_Doc_V8-AUGUST-15-2007/page/22/mode/2up| PS3 Pusher]&amp;quot;. None of the files in that folder exist due to them being stored on a computer (likely in C:/dev/craftworld) separate from the PS3 devkit that this build came from.&lt;br /&gt;
**Most of the files have a date of March 22, 2010.&lt;br /&gt;
**art/audio/gibberish/rdkf houses files for scrapped Rag Doll Kung Fu gibberish voices intended for it&#039;s DLC pack for the original LittleBigPlanet.&lt;br /&gt;
**art/slides has a bunch of image files. The intended purpose for this folder or these image files are completely unknown.&lt;br /&gt;
**art/home_data holds files that are likely this build&#039;s boot properties and metadata of the game for the XMB.&lt;br /&gt;
*keys.trans located in gamedata/language has LAMS keys for LittleBigPlanet 2 language data.&lt;br /&gt;
{{Tcrf link|Proto:Sackboy&#039;s Prehistoric Moves/Sackboy&#039;s Big Move 2010.07.26}}&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
&lt;br /&gt;
{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_US_prototype)&amp;diff=164321</id>
		<title>LittleBigPlanet PS Vita (May 16, 2012 US prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_US_prototype)&amp;diff=164321"/>
		<updated>2026-06-01T02:44:55Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Final build date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LittleBigPlanetVita Beta Pod Lockout.png&lt;br /&gt;
|Page name=LittleBigPlanet PS Vita (May 16, 2012 prototype)&lt;br /&gt;
|builddate=May 15, 2012&lt;br /&gt;
|buildname=Beta Trial&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=mementomori, MysteriousCube&lt;br /&gt;
|filereleasedate=April 20, 2021&lt;br /&gt;
|origin_type=PlayStation Network package&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=LittleBigPlanet PS Vita&lt;br /&gt;
|system=PlayStation Vita&lt;br /&gt;
|genre=Adventure, Platformer&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 19, 2012}} {{RegionDate|JP|Sep 20, 2012}} {{RegionDate|AU|Sep 20, 2012}} {{RegionDate|NA|Sep 20, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|final_builddate=US July 31, 2012}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet PS Vita Beta Trial (May 2012 prototype).zip&lt;br /&gt;
|external=https://archive.org/details/UP9000-PCSA00061_00-LBPVITABETATRIAL&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet PS Vita&#039;&#039;&#039; for the Sony PlayStation Vita.&lt;br /&gt;
==Notes==&lt;br /&gt;
The beta trial ran from May 30 to July 6, 2012, during which it was updated to version 1.02. By default, the beta trial is unplayable due to a message that displays in the Pod declaring that &amp;quot;the age of the beta is at an end&amp;quot;. Included with the release are a &#039;&#039;&#039;demo.makeitso&#039;&#039;&#039; file and a patched &#039;&#039;&#039;blurayguids.map&#039;&#039;&#039;, both of which must be used with rePatch to play the build.&lt;br /&gt;
&lt;br /&gt;
* The Beta Area features four playable levels: Flounder&#039;s Jump &amp;amp; Jive, The Mainframe Heist, Tapling, and Toy Tanks.&lt;br /&gt;
* Early versions of the intro FMV and a handful of tutorial videos are present in the files, but go unused.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* The serial is PCSA00061 (USA Region).&lt;br /&gt;
* The build date of the Patch Data 1.02 is June 8, 2012.&lt;br /&gt;
* Game is emulatable (in Vita3K): Issues (as of February 14, 2024)&lt;br /&gt;
** Issues: Broken lighting, issues rendering stickered objects, incorrect audio frequencies. Game loads and plays fine otherwise.&lt;br /&gt;
* Game has protection: Internal clock lockout (patched)&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet PS Vita/Private Beta}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Disclaimer.png|Beta disclaimer&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod.png|The Pod&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_PauseMenu.png|The Pod - Pause menu&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Lockout.png|The Pod - Beta Lockout Message&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Community.png|The Pod - Community&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_MyMoon.png|The Pod - My Moon&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Story.png|The Pod - Story&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_BetaArea.png|The Pod - Beta Area&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_JumpAndJive.png|Story - Flounder&#039;s Jump &amp;amp; Jive&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_MainframeHeist.png|Story - The Mainframe Heist&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_Tapling.png|Story - Tapling&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_ToyTanks.png|Story - Toy Tanks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Special thanks to Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro for assisting with researching these builds.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet PS Vita}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_EU_prototype)&amp;diff=164320</id>
		<title>LittleBigPlanet PS Vita (May 16, 2012 EU prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_EU_prototype)&amp;diff=164320"/>
		<updated>2026-06-01T02:44:33Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Final build date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=LittleBigPlanet PS Vita (May 17, 2012 prototype)&lt;br /&gt;
|builddate=May 16, 2012&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_type=PSN&lt;br /&gt;
|game=LittleBigPlanet PS Vita&lt;br /&gt;
|system=PlayStation Vita&lt;br /&gt;
|genre=Adventure, Platformer&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 19, 2012}} {{RegionDate|JP|Sep 20, 2012}} {{RegionDate|AU|Sep 20, 2012}} {{RegionDate|NA|Sep 20, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|final_builddate=US July 31, 2012}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet PS Vita (EU prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=LittleBigPlanet PS Vita (1.02 EU prototype).zip|title=1.02 Patch}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet PS Vita&#039;&#039;&#039; for the Sony PlayStation Vita.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is PCSF00152.&lt;br /&gt;
* Beta Build.&lt;br /&gt;
* Contains the base pkg and the patch 1.02. The work.bin file is lost, making the build unplayable.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet PS Vita}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(Jul_31,_2012_prototype)&amp;diff=164319</id>
		<title>LittleBigPlanet PS Vita (Jul 31, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(Jul_31,_2012_prototype)&amp;diff=164319"/>
		<updated>2026-06-01T02:44:12Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Final build date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=LittleBigPlanet PS Vita (Jul 31, 2012 prototype)&lt;br /&gt;
|builddate=Jul 31, 2012&lt;br /&gt;
|status=Released&lt;br /&gt;
|filereleasedate=May 3, 2023&lt;br /&gt;
|origin_type=Internal QA Memory Card&lt;br /&gt;
|origin_lot=PlayStation Vita QA Build Lot&lt;br /&gt;
|game=LittleBigPlanet PS Vita&lt;br /&gt;
|system=PlayStation Vita&lt;br /&gt;
|genre=Adventure, Platformer&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 19, 2012}} {{RegionDate|JP|Sep 20, 2012}} {{RegionDate|AU|Sep 20, 2012}} {{RegionDate|NA|Sep 20, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|final_builddate=US July 31, 2012}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Little Big Planet (2012-07-31).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of LittleBigPlanet PS Vita for Playstation Vita.&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* To work: &amp;quot;install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin&amp;quot;.&lt;br /&gt;
* Original filename: Little Big Planet (2012-07-31).7z&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/playstation-vita-qa-build-lot-36-builds Original page release on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet PS Vita}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Assets_of_Incomplete_Builds&amp;diff=164318</id>
		<title>Assets/LittleBigPlanet 2/LittleBigPlanet 2 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Assets_of_Incomplete_Builds&amp;diff=164318"/>
		<updated>2026-06-01T02:27:43Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/LittleBigPlanet 2/LittleBigPlanet 2 Assets of Incomplete Builds&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No}}&lt;br /&gt;
Lots of incomplete builds released by [[Imagisphere|Imagisphere]] over the years spanning across different years of LBP2&#039;s development from before and after its release.&lt;br /&gt;
&lt;br /&gt;
== LBP2 0x2FE ==&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LBP2 0x2FE.zip&lt;br /&gt;
|title=LBP2 0x2FE.zip&lt;br /&gt;
}}&lt;br /&gt;
{{Download|external=https://archive.org/details/Recovered-LBP-Data}}&lt;br /&gt;
The exact date is unknown but it is likely associated with the 2009 data below.&lt;br /&gt;
&lt;br /&gt;
== December 16, 2009==&lt;br /&gt;
{{Download|file=Recovered LBP2 Levels.zip|title=Recovered Map Levels.zip}}&lt;br /&gt;
{{Download|file=Recovered LBP2 FSBs.zip|title=Recovered FSBs.zip}}&lt;br /&gt;
{{Download|external=https://archive.org/details/Recovered-LBP-Data|title=December 16, 2009 Prototype Data}}&lt;br /&gt;
Recovered data of a Pre-Alpha build.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_2/December_16th_2009_Pre-Alpha}}&lt;br /&gt;
&lt;br /&gt;
== July 21, 2010 ==&lt;br /&gt;
{{Download|file=LBP2 July 21, 2010.7z|external=https://archive.org/details/LBP2_June_2010|title=LBP2 July 21, 2010}}Recovered data of an Alpha build. It is recommended to merge this build with the [[LittleBigPlanet 2 (Aug 30, 2010 Beta prototype)|LittleBigPlanet 2 Beta 1.00]].&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_2/June_2010_Pre-Beta}}&lt;br /&gt;
&lt;br /&gt;
== September 21, 2010 ==&lt;br /&gt;
{{Download|file=LBP2 Sept 2010.zip|external=https://archive.org/details/LBP2_Sept_2010|title=September, 2010}}&lt;br /&gt;
Recovered data of a beta build dated September 21 2010. Features WIP Da Vinci&#039;s Hideout levels.&lt;br /&gt;
&lt;br /&gt;
== January 15, 2013 ==&lt;br /&gt;
{{Download|file=LBP2 Jan 15 2013 Debug.7z|external=https://archive.org/details/lbp2_jan_15_2013|title=January 15, 2013}}&lt;br /&gt;
Supermassive Games data of unreleased Marvel content. Analysis done shows this is a debug build of LittleBigPlanet 2 with a partially corrupt farc and EBOOT, however the .map file has been fully recovered.&lt;br /&gt;
 &lt;br /&gt;
== April, 2013 ==&lt;br /&gt;
{{Download|file=LBP2 0x3EE.zip|external=https://archive.org/details/LBP2_0x3EE|title=April, 2013}}&lt;br /&gt;
Prototype Data for the Nightmare Before Christmas Level Kit.{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 2}}&lt;br /&gt;
{{Navbox prototype|LittleBigPlanet 2: Cross Controller}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Assets_of_Incomplete_Builds&amp;diff=164317</id>
		<title>Assets/LittleBigPlanet 2/LittleBigPlanet 2 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/LittleBigPlanet_2/LittleBigPlanet_2_Assets_of_Incomplete_Builds&amp;diff=164317"/>
		<updated>2026-06-01T02:21:41Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Found a later date of the June 2010 build (according to the newest file timestamps I could find)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Assets/LittleBigPlanet 2/LittleBigPlanet 2 Assets of Incomplete Builds&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|game=LittleBigPlanet 2&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
Lots of incomplete builds released by [[Imagisphere|Imagisphere]] over the years spanning across different years of LBP2&#039;s development from before and after its release.&lt;br /&gt;
&lt;br /&gt;
== LBP2 0x2FE ==&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LBP2 0x2FE.zip&lt;br /&gt;
|title=LBP2 0x2FE.zip&lt;br /&gt;
}}&lt;br /&gt;
{{Download|external=https://archive.org/details/Recovered-LBP-Data}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The date is unknown but it is likely associated with the 2009 data below.&lt;br /&gt;
&lt;br /&gt;
== December 16, 2009==&lt;br /&gt;
&lt;br /&gt;
{{Download|file=Recovered LBP2 Levels.zip|title=Recovered Map Levels.zip}}&lt;br /&gt;
{{Download|file=Recovered LBP2 FSBs.zip|title=Recovered FSBs.zip}}&lt;br /&gt;
{{Download|external=https://archive.org/details/Recovered-LBP-Data|title=December 16, 2009 Prototype Data}}&lt;br /&gt;
Recovered data of a Pre-Alpha build.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_2/December_16th_2009_Pre-Alpha}}&lt;br /&gt;
&lt;br /&gt;
== July 21, 2010 ==&lt;br /&gt;
{{Download|file=LBP2 July 21, 2010.7z|external=https://archive.org/details/LBP2_June_2010|title=LBP2 July 21, 2010}}Recovered data of an Alpha build. It is recommended to merge this build with the [[LittleBigPlanet 2 (Aug 30, 2010 Beta prototype)|LittleBigPlanet 2 Beta 1.00]].&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_2/June_2010_Pre-Beta}}&lt;br /&gt;
&lt;br /&gt;
== September 21, 2010 ==&lt;br /&gt;
{{Download|file=LBP2 Sept 2010.zip|external=https://archive.org/details/LBP2_Sept_2010|title=September, 2010}}&lt;br /&gt;
Recovered data of a beta build dated September 21 2010. Features WIP Da Vinci&#039;s Hideout levels.&lt;br /&gt;
&lt;br /&gt;
== January 15, 2013 ==&lt;br /&gt;
{{Download|file=LBP2 Jan 15 2013 Debug.7z|external=https://archive.org/details/lbp2_jan_15_2013|title=January 15, 2013}}&lt;br /&gt;
Supermassive Games data of unreleased Marvel content. Analysis done shows this is a debug build of LittleBigPlanet 2 with a partially corrupt farc and EBOOT, however the .map file has been fully recovered.&lt;br /&gt;
 &lt;br /&gt;
== April, 2013 ==&lt;br /&gt;
{{Download|file=LBP2 0x3EE.zip|external=https://archive.org/details/LBP2_0x3EE|title=April, 2013}}&lt;br /&gt;
Prototype Data for the Nightmare Before Christmas Level Kit.{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 2}}&lt;br /&gt;
{{Navbox prototype|LittleBigPlanet 2: Cross Controller}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:LBP2_June_2010.7z&amp;diff=164316</id>
		<title>File:LBP2 June 2010.7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:LBP2_June_2010.7z&amp;diff=164316"/>
		<updated>2026-06-01T02:19:38Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: STR8Homez moved page File:LBP2 June 2010.7z to File:LBP2 July 21, 2010.7z: Found a later build date set in July (according to the newest file timestamps I could find)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:LBP2 July 21, 2010.7z]]&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:LBP2_July_21,_2010.7z&amp;diff=164315</id>
		<title>File:LBP2 July 21, 2010.7z</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:LBP2_July_21,_2010.7z&amp;diff=164315"/>
		<updated>2026-06-01T02:19:38Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: STR8Homez moved page File:LBP2 June 2010.7z to File:LBP2 July 21, 2010.7z: Found a later build date set in July (according to the newest file timestamps I could find)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;data&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164314</id>
		<title>Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164314"/>
		<updated>2026-06-01T01:12:56Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sackboybigmovesplash.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)&lt;br /&gt;
|builddate=Jul 28 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filereleasedate=April 21, 2021&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No|final_builddate=US Nov 10, 2010}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype).zip}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Debug menu can be accessed with the pause menu or by pressing L2 + R2 + Start&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*This build uses a working title: &amp;quot;LittleBigPlanet Sackboy&#039;s Big Move&amp;quot;.&lt;br /&gt;
*This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc.&lt;br /&gt;
*Create mode is accessible in this build.&lt;br /&gt;
*Contains revisions of the levels for the game and some unused test levels. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.&lt;br /&gt;
*The build contains a folder in blurayguids.map labelled &amp;quot;art&amp;quot;. This folder was used for the engine&#039;s real-time compiler called &amp;quot;[https://archive.org/details/Little_Big_World_Technical_Art_Doc_V8-AUGUST-15-2007/page/22/mode/2up| PS3 Pusher]&amp;quot;. None of the files in that folder exist due to them being stored on a computer (likely in C:/dev/craftworld) separate from the PS3 devkit that this build came from.&lt;br /&gt;
**Most of the files have a date of March 22, 2010.&lt;br /&gt;
**art/audio/gibberish/rdkf houses files for scrapped Rag Doll Kung Fu gibberish voices intended for it&#039;s DLC pack for the original LittleBigPlanet.&lt;br /&gt;
**art/slides has a bunch of image files. The intended purpose for this folder or these image files are completely unknown.&lt;br /&gt;
**art/home_data holds files that are likely this build&#039;s boot properties and metadata of the game for the XMB.&lt;br /&gt;
*keys.trans located in gamedata/language has LAMS keys for LittleBigPlanet 2 language data.&lt;br /&gt;
{{Tcrf link|Proto:Sackboy&#039;s Prehistoric Moves/Sackboy&#039;s Big Move 2010.07.26}}&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Nov_4,_2010_prototype)&amp;diff=164313</id>
		<title>Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Nov_4,_2010_prototype)&amp;diff=164313"/>
		<updated>2026-06-01T01:12:33Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Final build date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Prehistoricsplashscreenenglish.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype)&lt;br /&gt;
|builddate=Nov 4, 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|filedumpdate=2025&lt;br /&gt;
|filereleasedate=September 24, 2025&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_files=EP9000-NPEA00243_00-GLBPPACKAGE00001-A0100-V0100-RE.pkg&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|final_builddate=US Nov 10, 2010}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/EP9000-NPEA00243_00-NOV-04-2011&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPEA00243 (EU Region).&lt;br /&gt;
* The files located in the gamedata folder of USRDIR seem to be leftover from an older build as they are not read by blurayguids.map.&lt;br /&gt;
** It contains a craftworld.ini file which suggests that this build had debug functionality at some point.&lt;br /&gt;
** keys.trans located in the language folder has LAMS keys for LittleBigPlanet 2.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164312</id>
		<title>Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164312"/>
		<updated>2026-06-01T01:12:02Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Final build region.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sackboybigmovesplash.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)&lt;br /&gt;
|builddate=Jul 28 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filereleasedate=April 21, 2021&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No|final_builddate=US Nov 10 2010}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype).zip}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Debug menu can be accessed with the pause menu or by pressing L2 + R2 + Start&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*This build uses a working title: &amp;quot;LittleBigPlanet Sackboy&#039;s Big Move&amp;quot;.&lt;br /&gt;
*This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc.&lt;br /&gt;
*Create mode is accessible in this build.&lt;br /&gt;
*Contains revisions of the levels for the game and some unused test levels. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.&lt;br /&gt;
*The build contains a folder in blurayguids.map labelled &amp;quot;art&amp;quot;. This folder was used for the engine&#039;s real-time compiler called &amp;quot;[https://archive.org/details/Little_Big_World_Technical_Art_Doc_V8-AUGUST-15-2007/page/22/mode/2up| PS3 Pusher]&amp;quot;. None of the files in that folder exist due to them being stored on a computer (likely in C:/dev/craftworld) separate from the PS3 devkit that this build came from.&lt;br /&gt;
**Most of the files have a date of March 22, 2010.&lt;br /&gt;
**art/audio/gibberish/rdkf houses files for scrapped Rag Doll Kung Fu gibberish voices intended for it&#039;s DLC pack for the original LittleBigPlanet.&lt;br /&gt;
**art/slides has a bunch of image files. The intended purpose for this folder or these image files are completely unknown.&lt;br /&gt;
**art/home_data holds files that are likely this build&#039;s boot properties and metadata of the game for the XMB.&lt;br /&gt;
*keys.trans located in gamedata/language has LAMS keys for LittleBigPlanet 2 language data.&lt;br /&gt;
{{Tcrf link|Proto:Sackboy&#039;s Prehistoric Moves/Sackboy&#039;s Big Move 2010.07.26}}&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164311</id>
		<title>Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164311"/>
		<updated>2026-06-01T01:10:49Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Final build date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sackboybigmovesplash.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)&lt;br /&gt;
|builddate=Jul 28 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filereleasedate=April 21, 2021&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No|final_builddate=Nov 10 2010}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype).zip}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Debug menu can be accessed with the pause menu or by pressing L2 + R2 + Start&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*This build uses a working title: &amp;quot;LittleBigPlanet Sackboy&#039;s Big Move&amp;quot;.&lt;br /&gt;
*This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc.&lt;br /&gt;
*Create mode is accessible in this build.&lt;br /&gt;
*Contains revisions of the levels for the game and some unused test levels. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.&lt;br /&gt;
*The build contains a folder in blurayguids.map labelled &amp;quot;art&amp;quot;. This folder was used for the engine&#039;s real-time compiler called &amp;quot;[https://archive.org/details/Little_Big_World_Technical_Art_Doc_V8-AUGUST-15-2007/page/22/mode/2up| PS3 Pusher]&amp;quot;. None of the files in that folder exist due to them being stored on a computer (likely in C:/dev/craftworld) separate from the PS3 devkit that this build came from.&lt;br /&gt;
**Most of the files have a date of March 22, 2010.&lt;br /&gt;
**art/audio/gibberish/rdkf houses files for scrapped Rag Doll Kung Fu gibberish voices intended for it&#039;s DLC pack for the original LittleBigPlanet.&lt;br /&gt;
**art/slides has a bunch of image files. The intended purpose for this folder or these image files are completely unknown.&lt;br /&gt;
**art/home_data holds files that are likely this build&#039;s boot properties and metadata of the game for the XMB.&lt;br /&gt;
*keys.trans located in gamedata/language has LAMS keys for LittleBigPlanet 2 language data.&lt;br /&gt;
{{Tcrf link|Proto:Sackboy&#039;s Prehistoric Moves/Sackboy&#039;s Big Move 2010.07.26}}&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164253</id>
		<title>Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164253"/>
		<updated>2026-05-31T05:33:13Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sackboybigmovesplash.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)&lt;br /&gt;
|builddate=Jul 28 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filereleasedate=April 21, 2021&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype).zip}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Debug menu can be accessed with the pause menu or by pressing L2 + R2 + Start&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*This build uses a working title: &amp;quot;LittleBigPlanet Sackboy&#039;s Big Move&amp;quot;.&lt;br /&gt;
*This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc.&lt;br /&gt;
*Create mode is accessible in this build.&lt;br /&gt;
*Contains revisions of the levels for the game and some unused test levels. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.&lt;br /&gt;
*The build contains a folder in blurayguids.map labelled &amp;quot;art&amp;quot;. This folder was used for the engine&#039;s real-time compiler called &amp;quot;[https://archive.org/details/Little_Big_World_Technical_Art_Doc_V8-AUGUST-15-2007/page/22/mode/2up| PS3 Pusher]&amp;quot;. None of the files in that folder exist due to them being stored on a computer (likely in C:/dev/craftworld) separate from the PS3 devkit that this build came from.&lt;br /&gt;
**Most of the files have a date of March 22, 2010.&lt;br /&gt;
**art/audio/gibberish/rdkf houses files for scrapped Rag Doll Kung Fu gibberish voices intended for it&#039;s DLC pack for the original LittleBigPlanet.&lt;br /&gt;
**art/slides has a bunch of image files. The intended purpose for this folder or these image files are completely unknown.&lt;br /&gt;
**art/home_data holds files that are likely this build&#039;s boot properties and metadata of the game for the XMB.&lt;br /&gt;
*keys.trans located in gamedata/language has LAMS keys for LittleBigPlanet 2 language data.&lt;br /&gt;
{{Tcrf link|Proto:Sackboy&#039;s Prehistoric Moves/Sackboy&#039;s Big Move 2010.07.26}}&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164088</id>
		<title>Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164088"/>
		<updated>2026-05-29T03:51:02Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Notes about what&amp;#039;s in the art folder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sackboybigmovesplash.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)&lt;br /&gt;
|builddate=Jul 28 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filereleasedate=April 21, 2021&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Debug menu can be accessed with the pause menu or by pressing L2 + R2 + Start&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*This build uses a working title: &amp;quot;LittleBigPlanet Sackboy&#039;s Big Move&amp;quot;.&lt;br /&gt;
* This build stores gamedata differently than other builds.&lt;br /&gt;
*Contains revisions of the levels for the game and some unused test levels. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.&lt;br /&gt;
*The build contains a folder in blurayguids.map labelled &amp;quot;art&amp;quot;. This folder was used for the engine&#039;s real-time compiler called &amp;quot;PS3 Pusher&amp;quot;. None of the files in that folder exist due to them being stored on a computer (likely in C:/dev/craftworld) separate from the PS3 that this build came from.&lt;br /&gt;
**Most of the files have a date of March 22, 2010.&lt;br /&gt;
**art/audio/gibberish/rdkf houses files for scrapped Rag Doll Kung Fu gibberish voices most likely intended for it&#039;s DLC pack for the main game.&lt;br /&gt;
**art/slides has a bunch of image files. The intended purpose for this folder or these images are completely unknown.&lt;br /&gt;
**art/home_data holds files that are likely this build&#039;s boot properties and metadata of the game for the XMB.&lt;br /&gt;
*keys.trans located in gamedata/language has LAMS keys for LittleBigPlanet 2 language data.&lt;br /&gt;
{{Tcrf link|Proto:Sackboy&#039;s Prehistoric Moves/Sackboy&#039;s Big Move 2010.07.26}}&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164085</id>
		<title>Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Jul_28,_2010_prototype)&amp;diff=164085"/>
		<updated>2026-05-28T21:53:30Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Sackboybigmovesplash.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype)&lt;br /&gt;
|builddate=Jul 28 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=MysteriousCube, mementomori&lt;br /&gt;
|filereleasedate=April 21, 2021&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Jul 28, 2010 prototype).zip&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
*Debug menu can be accessed with the pause menu or by pressing L2 + R2 + Start&lt;br /&gt;
*There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP.&lt;br /&gt;
**To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
*This build uses a working title: &amp;quot;LittleBigPlanet Sackboy&#039;s Big Move&amp;quot;.&lt;br /&gt;
* This build stores gamedata differently than other builds.&lt;br /&gt;
*Contains revisions of the levels for the game and some unused test levels. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.&lt;br /&gt;
*The build contains a folder in blurayguids.map labelled &amp;quot;art&amp;quot;. This folder was used for the engine&#039;s real-time compiler called &amp;quot;PS3 Pusher&amp;quot;. None of the files in that folder exist due to them being stored on a computer (likely in C:/dev/craftworld) separate from the PS3 that this build came from.&lt;br /&gt;
*keys.trans located in gamedata/language has LAMS keys for LittleBigPlanet 2 language data.&lt;br /&gt;
{{Tcrf link|Proto:Sackboy&#039;s Prehistoric Moves/Sackboy&#039;s Big Move 2010.07.26}}&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
*Special thanks to &#039;&#039;&#039;Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro&#039;&#039;&#039; for assisting with researching these builds.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Nov_4,_2010_prototype)&amp;diff=164075</id>
		<title>Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Sackboy%27s_Prehistoric_Moves_(Nov_4,_2010_prototype)&amp;diff=164075"/>
		<updated>2026-05-28T19:45:42Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Most of the files in the gamedata folder of USRDIR aren&amp;#039;t read by blurayguids.map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Prehistoricsplashscreenenglish.png&lt;br /&gt;
|Page name=Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype)&lt;br /&gt;
|builddate=Nov 4, 2010&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|filedumpdate=2025&lt;br /&gt;
|filereleasedate=September 24, 2025&lt;br /&gt;
|origin_type=PlayStation 3 Dev Kit HDD&lt;br /&gt;
|origin_files=EP9000-NPEA00243_00-GLBPPACKAGE00001-A0100-V0100-RE.pkg&lt;br /&gt;
|game=Sackboy&#039;s Prehistoric Moves&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|release_date={{RegionDate|US|Dec 14, 2010}} {{RegionDate|EU|Dec 8, 2010}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Sackboy&#039;s Prehistoric Moves (Nov 4, 2010 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/EP9000-NPEA00243_00-NOV-04-2011&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Sackboy&#039;s Prehistoric Moves for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is NPEA00243 (EU Region).&lt;br /&gt;
* The files located in the gamedata folder of USRDIR seem to be leftover from an older build as they are not read by blurayguids.map.&lt;br /&gt;
** It contains a craftworld.ini file which suggests that this build had debug functionality at some point.&lt;br /&gt;
** keys.trans located in the language folder has LAMS keys for LittleBigPlanet 2.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Sackboy&#039;s Prehistoric Moves}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_3_(Apr_30,_2013_prototype)&amp;diff=163258</id>
		<title>LittleBigPlanet 3 (Apr 30, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_3_(Apr_30,_2013_prototype)&amp;diff=163258"/>
		<updated>2026-05-19T05:40:52Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=BCES01663 screenshot 2025 10 02 21 25 33.png&lt;br /&gt;
|Page name=LittleBigPlanet 3 (Apr 30, 2013 prototype)&lt;br /&gt;
|builddate=Apr 30 2013 19:58:54&lt;br /&gt;
|buildname=LBP3_r2013.04.30.003&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MysteriousCube&lt;br /&gt;
|releasedby=Imagisphere&lt;br /&gt;
|filereleasedate=September 24, 2025&lt;br /&gt;
|origin_type=DECH-A00A Devkit&lt;br /&gt;
|game=LittleBigPlanet 3&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Puzzle-platformer&lt;br /&gt;
|final_builddate={{RegionDate|EU|Oct 13, 2014}} {{RegionDate|US|Oct 13, 2014}}&lt;br /&gt;
|release_date={{RegionDate|US|Nov 18, 2014}} {{RegionDate|EU|Nov 26, 2014}} {{RegionDate|AUS|Nov 26, 2014}} {{RegionDate|UK|Nov 28, 2014}} {{RegionDate|JP|Dec 4, 2014}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet_3_(Apr_30th,_2013).7z&lt;br /&gt;
|external=&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=LBP3 Pitch RPCS3 Patch.zip|title=RPCS3 Patch}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet 3&#039;&#039;&#039; for the PlayStation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCES01663 (EU Region).&lt;br /&gt;
* Dated about a year and 5 months before final build.&lt;br /&gt;
* This build was pitched to Sony and accepted to be worked into the finalized version of LittleBigPlanet 3.&lt;br /&gt;
* A majority of the game&#039;s content was stripped from this build (levels, popit items, etc) due to being designed as a demo build. This can be partially fixed by simply merging [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]]&#039;s blurayguids.map and data.farc files with this build&#039;s files. Same can be done for the files in the gamedata folder without overwriting the files in this build.&lt;br /&gt;
** As a bonus of merging [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]]&#039;s files with this build&#039;s files is it fixes annoying errors with hovering over logic and decals and tweak menus for some objects with a popit cursor.&lt;br /&gt;
* You can almost play this build with a debug menu if you copy the EBOOT.BIN file of the [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]] to this build. It will load up to the pod and will crash the moment you spawn.&lt;br /&gt;
** If you pause the game in time, you can access the debug menu with every debug option that was used up to the [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]].&lt;br /&gt;
** There is another extensive menu that can be accessed from the web browser on your PC by connecting to your PS3&#039;s IP. Some features of it can work properly if you merge the files of [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]] with this build since it has the files necessary for certain features of the website to function.&lt;br /&gt;
*** To connect to it on RPCS3, you will need to type &amp;quot;127.0.0.1&amp;quot; into your browser.&lt;br /&gt;
* This features much earlier game mechanics and slightly earlier versions of some levels seen in the [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]]. In comparison to the final game, it is drastically different.&lt;br /&gt;
* Every option in the pod&#039;s main menu except for Adventure button isn&#039;t selectable and therefore, the game has to be manually patched to remove the restriction.&lt;br /&gt;
* Timestamps on each file listed in blurayguids.map is fairly accurate to when they were added in the files throughout LBP3&#039;s development up to this build which isn&#039;t normally the case with any other LBP prototype.&lt;br /&gt;
* Development assets for LittleBigPlanet 1 and 2 unique to this build can be found in the files.&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_3_(PlayStation_3)/Pitch_Demo}}&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
[[File:LBP3 pitch debug.png|thumb|left|The build with the [[LittleBigPlanet 3 (Sep 7, 2013 prototype)|September 7, 2013 prototype]] EBOOT.BIN]]&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 3}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:TeamFortress2.rar&amp;diff=162719</id>
		<title>File:TeamFortress2.rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:TeamFortress2.rar&amp;diff=162719"/>
		<updated>2026-05-13T19:10:40Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Notice for the fake TF2 beta upload.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|This is a leak of a fan project compiling the leaked source code. All maps and most models are fake. This is not a real prototype. The &amp;quot;Gaben&amp;quot; part is in reference to &amp;quot;TeamGaben&amp;quot; and not Gabe Newell.}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Manhunt_2_(May_10,_2007_prototype)&amp;diff=162317</id>
		<title>Manhunt 2 (May 10, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Manhunt_2_(May_10,_2007_prototype)&amp;diff=162317"/>
		<updated>2026-05-07T01:16:19Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Manhunt 2 (May 10, 2007 prototype)&lt;br /&gt;
|builddate=May 10, 2007&lt;br /&gt;
|buildname=Beta&lt;br /&gt;
|status=Released&lt;br /&gt;
|titlescreen=Manhunt 2_SLES-54819_20230903142351.png&lt;br /&gt;
|dumper=iNDEPENDENT&lt;br /&gt;
|releasedby=iNDEPENDENT&lt;br /&gt;
|filereleasedate=September 8, 2007&lt;br /&gt;
|game=Manhunt 2&lt;br /&gt;
|system=PlayStation 2&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 5, 2007}} {{RegionDate|US|Aug 16, 2007}}&lt;br /&gt;
|release_date={{RegionDate|US|Oct 29, 2007}} {{RegionDate|EU|Oct 31, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Manhunt 2 (May 10, 2007 prototype).7z&lt;br /&gt;
|external=https://archive.org/details/manhunt-2_202212&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;Manhunt 2&#039;&#039; for the PlayStation 2.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The serial is SLES54819 (PAL Region).&lt;br /&gt;
* Executions aren&#039;t censored.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;pre class=&amp;quot;nfo&amp;quot;&amp;gt;&lt;br /&gt;
iNDEPENDENT --&lt;br /&gt;
     ________/\  ____________ &lt;br /&gt;
    /___/      \/   /        \&lt;br /&gt;
   /   /       /   /    /    /&lt;br /&gt;
  /   /    /      /    /    /&lt;br /&gt;
 /   /____/ \  __/_________/&lt;br /&gt;
/___/        \/ Proudly Presents:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;----[Release Info]---------------------------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  Game          -  Manhunt 2 (Beta)&lt;br /&gt;
  &lt;br /&gt;
  Store Date    -  God knows.&lt;br /&gt;
  Release Date  -  08.09.2007&lt;br /&gt;
  Platform      -  PlayStation 2&lt;br /&gt;
  Country       -  Europe (PAL)&lt;br /&gt;
  File Name     -  ind-man2.iso&lt;br /&gt;
  Supplier      -  a friend&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;----[Release Notes]--------------------------------------&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
 http://www.rockstargames.com/manhunt/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;----[Greetings]------------------------------------------&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 GANT - SUSHi - GeNiuS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Manhunt 2}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Manhunt_2_(May_3,_2007_prototype)&amp;diff=162316</id>
		<title>Manhunt 2 (May 3, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Manhunt_2_(May_3,_2007_prototype)&amp;diff=162316"/>
		<updated>2026-05-07T00:27:57Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Manhunt 2 (May 3, 2007 prototype)&lt;br /&gt;
|builddate=May 3, 2007&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=The-Dude1&lt;br /&gt;
|filereleasedate=January 23, 2026&lt;br /&gt;
|origin_type=UMD&lt;br /&gt;
|origin_labels=1.00&lt;br /&gt;
|game=Manhunt 2&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
|release_date={{RegionDate|US|Oct 29, 2007}} {{RegionDate|EU|Oct 31, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Manhunt 2 (May 3, 2007 prototype).zip|external=https://archive.org/details/mh-2-1.00&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Manhunt 2&#039;&#039;&#039; for PlayStation Portable.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is ULES00756 (EU Region).&lt;br /&gt;
* Executions aren&#039;t censored.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://umdatabase.net/view.php?id=D8BF5045 UMDatabase entry].&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Manhunt 2}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Manhunt_2_(Feb_5,_2007_prototype)&amp;diff=162315</id>
		<title>Manhunt 2 (Feb 5, 2007 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Manhunt_2_(Feb_5,_2007_prototype)&amp;diff=162315"/>
		<updated>2026-05-07T00:26:59Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|builddate=Feb 5, 2007&lt;br /&gt;
|buildname=Manhunt 2 0.01&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|filereleasedate=April 4, 2024&lt;br /&gt;
|origin_type=CD&lt;br /&gt;
|origin_labels=0.01&lt;br /&gt;
|game=Manhunt 2&lt;br /&gt;
|system=PlayStation Portable&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
|release_date={{RegionDate|US|Oct 29, 2007}}{{RegionDate|EU|Oct 31, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|final_build={{RegionDate|US|Aug 16, 2007}}&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Manhunt2 feb5.7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of Manhunt 2 for PlayStation Portable.&lt;br /&gt;
==Notes==&lt;br /&gt;
*The serial is ULET00726 (Pre-Production Region).&lt;br /&gt;
*Has a debug menu that can be enabled by pressing &#039;&#039;&#039;L&#039;&#039;&#039; + &#039;&#039;&#039;Select&#039;&#039;&#039;&lt;br /&gt;
*Dongle protection can be bypassed by using [https://github.com/Freakler/psp-manhuntunlock this PRX plugin] made by Freakler.&lt;br /&gt;
*Playing this build on a PSP tends to crash a lot due to low memory. This can be fixed if you are using any PSP model after the 1000 model and setting &amp;quot;Use Extra Memory&amp;quot; to &amp;quot;Forced&amp;quot; in the ARK-4 settings.&lt;br /&gt;
*Executions aren&#039;t censored.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[https://umdatabase.net/view.php?id=062E98A2 UMDatabase entry]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Manhunt 2}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_prototype)&amp;diff=162314</id>
		<title>LittleBigPlanet PS Vita (May 16, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_prototype)&amp;diff=162314"/>
		<updated>2026-05-07T00:14:18Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: STR8Homez moved page LittleBigPlanet PS Vita (May 16, 2012 prototype) to LittleBigPlanet PS Vita (May 16, 2012 US prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[LittleBigPlanet PS Vita (May 16, 2012 US prototype)]]&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_US_prototype)&amp;diff=162313</id>
		<title>LittleBigPlanet PS Vita (May 16, 2012 US prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_PS_Vita_(May_16,_2012_US_prototype)&amp;diff=162313"/>
		<updated>2026-05-07T00:14:18Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: STR8Homez moved page LittleBigPlanet PS Vita (May 16, 2012 prototype) to LittleBigPlanet PS Vita (May 16, 2012 US prototype)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=LittleBigPlanetVita Beta Pod Lockout.png&lt;br /&gt;
|Page name=LittleBigPlanet PS Vita (May 16, 2012 prototype)&lt;br /&gt;
|builddate=May 15, 2012&lt;br /&gt;
|buildname=Beta Trial&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Anonymous&lt;br /&gt;
|releasedby=mementomori, MysteriousCube&lt;br /&gt;
|filereleasedate=April 20, 2021&lt;br /&gt;
|origin_type=PlayStation Network package&lt;br /&gt;
|origin_lot=Dreamiverse Mega Release 2021&lt;br /&gt;
|game=LittleBigPlanet PS Vita&lt;br /&gt;
|system=PlayStation Vita&lt;br /&gt;
|genre=Adventure, Platformer&lt;br /&gt;
|release_date={{RegionDate|EU|Sep 19, 2012}} {{RegionDate|JP|Sep 20, 2012}} {{RegionDate|AU|Sep 20, 2012}} {{RegionDate|NA|Sep 20, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet PS Vita Beta Trial (May 2012 prototype).zip&lt;br /&gt;
|external=https://archive.org/details/UP9000-PCSA00061_00-LBPVITABETATRIAL&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet PS Vita&#039;&#039;&#039; for the Sony PlayStation Vita.&lt;br /&gt;
==Notes==&lt;br /&gt;
The beta trial ran from May 30 to July 6, 2012, during which it was updated to version 1.02. By default, the beta trial is unplayable due to a message that displays in the Pod declaring that &amp;quot;the age of the beta is at an end&amp;quot;. Included with the release are a &#039;&#039;&#039;demo.makeitso&#039;&#039;&#039; file and a patched &#039;&#039;&#039;blurayguids.map&#039;&#039;&#039;, both of which must be used with rePatch to play the build.&lt;br /&gt;
&lt;br /&gt;
* The Beta Area features four playable levels: Flounder&#039;s Jump &amp;amp; Jive, The Mainframe Heist, Tapling, and Toy Tanks.&lt;br /&gt;
* Early versions of the intro FMV and a handful of tutorial videos are present in the files, but go unused.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Notes===&lt;br /&gt;
* The serial is PCSA00061 (USA Region).&lt;br /&gt;
* The build date of the Patch Data 1.02 is June 8, 2012.&lt;br /&gt;
* Game is emulatable (in Vita3K): Issues (as of February 14, 2024)&lt;br /&gt;
** Issues: Broken lighting, issues rendering stickered objects, incorrect audio frequencies. Game loads and plays fine otherwise.&lt;br /&gt;
* Game has protection: Internal clock lockout (patched)&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet PS Vita/Private Beta}}&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery widths=&amp;quot;320&amp;quot;&amp;gt;&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Disclaimer.png|Beta disclaimer&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod.png|The Pod&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_PauseMenu.png|The Pod - Pause menu&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Lockout.png|The Pod - Beta Lockout Message&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Community.png|The Pod - Community&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_MyMoon.png|The Pod - My Moon&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_Story.png|The Pod - Story&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Pod_BetaArea.png|The Pod - Beta Area&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_JumpAndJive.png|Story - Flounder&#039;s Jump &amp;amp; Jive&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_MainframeHeist.png|Story - The Mainframe Heist&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_Tapling.png|Story - Tapling&lt;br /&gt;
File:LittleBigPlanetVita_Beta_Story_ToyTanks.png|Story - Toy Tanks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
* Special thanks to Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro for assisting with researching these builds.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet PS Vita}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_Declassified_(Oct_2,_2012_prototype)&amp;diff=162312</id>
		<title>Call of Duty: Black Ops Declassified (Oct 2, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_Declassified_(Oct_2,_2012_prototype)&amp;diff=162312"/>
		<updated>2026-05-07T00:12:29Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Incorrect year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty Black Ops Declassified (Oct 2, 2015 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops Declassified (Oct 2, 2012 prototype)&lt;br /&gt;
|builddate=Oct 2, 2012&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=May 3, 2023&lt;br /&gt;
|origin_type=Internal QA Memory Cards&lt;br /&gt;
|origin_lot=PlayStation Vita QA Build Lot&lt;br /&gt;
|game=Call of Duty: Black Ops Declassified&lt;br /&gt;
|system=PlayStation Vita&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops Declassified (2012-10-02).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops: Declassified&#039;&#039;&#039; for Playstation Vita.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is PCSE00097 (USA Region).&lt;br /&gt;
* Contains a unique folder called package that contains the files head.bin, stat.bin, tail.bin and temp.bin. sce_pfs is also exclusive to this version, having the files.db and unicv.db files within this folder.&lt;br /&gt;
* For the prototype to work on the Vita 3k, it is necessary to install the retail version and then replace the files from that version with those from this prototype.&lt;br /&gt;
* Original filename: Call of Duty Black Ops Declassified (2012-10-02).7z&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/playstation-vita-qa-build-lot-36-builds Original page release on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops Declassified}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_Declassified_(Oct_2,_2015_prototype)&amp;diff=162311</id>
		<title>Call of Duty: Black Ops Declassified (Oct 2, 2015 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_Declassified_(Oct_2,_2015_prototype)&amp;diff=162311"/>
		<updated>2026-05-07T00:11:42Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: STR8Homez moved page Call of Duty: Black Ops Declassified (Oct 2, 2015 prototype) to Call of Duty: Black Ops Declassified (Oct 2, 2012 prototype): Incorrect year.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Call of Duty: Black Ops Declassified (Oct 2, 2012 prototype)]]&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_Declassified_(Oct_2,_2012_prototype)&amp;diff=162310</id>
		<title>Call of Duty: Black Ops Declassified (Oct 2, 2012 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Black_Ops_Declassified_(Oct_2,_2012_prototype)&amp;diff=162310"/>
		<updated>2026-05-07T00:11:42Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: STR8Homez moved page Call of Duty: Black Ops Declassified (Oct 2, 2015 prototype) to Call of Duty: Black Ops Declassified (Oct 2, 2012 prototype): Incorrect year.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Call of Duty Black Ops Declassified (Oct 2, 2015 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Black Ops Declassified (Oct 2, 2015 prototype)&lt;br /&gt;
|builddate=Oct 2, 2015&lt;br /&gt;
|status=Released&lt;br /&gt;
|releasedby=ObscureGamers&lt;br /&gt;
|filereleasedate=May 3, 2023&lt;br /&gt;
|origin_type=Internal QA Memory Cards&lt;br /&gt;
|origin_lot=PlayStation Vita QA Build Lot&lt;br /&gt;
|game=Call of Duty: Black Ops Declassified&lt;br /&gt;
|system=PlayStation Vita&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 13, 2012}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Black Ops Declassified (2012-10-02).7z&lt;br /&gt;
}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Black Ops: Declassified&#039;&#039;&#039; for Playstation Vita.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is PCSE00097 (USA Region).&lt;br /&gt;
* Contains a unique folder called package that contains the files head.bin, stat.bin, tail.bin and temp.bin. sce_pfs is also exclusive to this version, having the files.db and unicv.db files within this folder.&lt;br /&gt;
* For the prototype to work on the Vita 3k, it is necessary to install the retail version and then replace the files from that version with those from this prototype.&lt;br /&gt;
* Original filename: Call of Duty Black Ops Declassified (2012-10-02).7z&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [https://archive.org/details/playstation-vita-qa-build-lot-36-builds Original page release on Archive.org]&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops Declassified}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(May_22,_2009_prototype)&amp;diff=161439</id>
		<title>LittleBigPlanet (May 22, 2009 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=LittleBigPlanet_(May_22,_2009_prototype)&amp;diff=161439"/>
		<updated>2026-04-22T05:23:00Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Build date note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Lbpwaterbeta103pod.png&lt;br /&gt;
|Page name=LittleBigPlanet (May 22, 2009 Online Create Beta prototype)&lt;br /&gt;
|builddate=2009-05-22 08:06:41*&lt;br /&gt;
|buildname=br1r4_beta_r35053&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=SteeeeeeeeeenLBP&lt;br /&gt;
|filereleasedate=2009&lt;br /&gt;
|origin_type=PSN&lt;br /&gt;
|game=LittleBigPlanet&lt;br /&gt;
|system=PlayStation 3&lt;br /&gt;
|genre=Platform&lt;br /&gt;
|final_builddate={{RegionDate|EU|Sep 12, 2008}} {{RegionDate|AU/KOR/JP|Oct 17, 2008}}&lt;br /&gt;
|release_date={{RegionDate|EU|Nov 3, 2008}} {{RegionDate|US|Oct 27, 2008}} {{RegionDate|UK|Nov 5, 2008}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=LittleBigPlanet (Jun 9, 2009 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=LittleBigPlanet (Jun 9, 2009 Online Create Beta prototype) all patches.zip|title=All Patches}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;LittleBigPlanet&#039;&#039;&#039; for the Playstation 3.&lt;br /&gt;
==Notes==&lt;br /&gt;
* The serial is BCET70011 (EU Region).&lt;br /&gt;
* Contains the package, the license and all patches.&lt;br /&gt;
* Beta Build intended for testing create mode portions of the 1.21 Leerdammer Update, the Pirates of the Caribbean Level Kit, and LBP.me features.&lt;br /&gt;
* The build date is based on the newest file in blurayguids.map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tcrf link|Proto:LittleBigPlanet_(PlayStation_3)/Water_Beta}}&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=User_talk:BeanCarried&amp;diff=160758</id>
		<title>User talk:BeanCarried</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=User_talk:BeanCarried&amp;diff=160758"/>
		<updated>2026-04-08T07:20:18Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Created page with &amp;quot;--~~~~ You can change the name of a page by using the &amp;quot;Move&amp;quot; feature which can be found in the more tab next to the search.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[User:STR8Homez|STR8Homes]] ([[User talk:STR8Homez|talk]]) 07:20, April 8, 2026 (UTC) You can change the name of a page by using the &amp;quot;Move&amp;quot; feature which can be found in the more tab next to the search.&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:COD_Ghosts_Alpha_Patches.rar&amp;diff=160698</id>
		<title>File:COD Ghosts Alpha Patches.rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:COD_Ghosts_Alpha_Patches.rar&amp;diff=160698"/>
		<updated>2026-04-06T14:42:36Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Note about this file being partially corrupted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note: ==&lt;br /&gt;
The RAR was downloaded in a partially corrupted state and uploaded to the site. If you have the complete version of this RAR file, please reupload it and delete this note.  &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Call of Duty: Ghosts patches developed by Lil Poop.&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/Team_Fortress_2/Team_Fortress_2_Assets_of_Incomplete_Builds&amp;diff=160697</id>
		<title>Assets/Team Fortress 2/Team Fortress 2 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/Team_Fortress_2/Team_Fortress_2_Assets_of_Incomplete_Builds&amp;diff=160697"/>
		<updated>2026-04-06T14:34:24Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|status=Released&lt;br /&gt;
|origin_dumpmethod=DepotDownloader&lt;br /&gt;
|origin_ownership=Valve, Gabe Newell&lt;br /&gt;
|game=Team Fortress 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|release_date=10th October 2007&lt;br /&gt;
|unreleased=No}}&lt;br /&gt;
&lt;br /&gt;
== Version 0 ==&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Team Fortress 2 (Version 0, Playable).zip|title=Version 0}}&lt;br /&gt;
Dumped and released in September 5, 2013 by [[Unknown]]. This build is incomplete you can only get past the Valve loading screen but then crashes on the main menu with an error &amp;quot;Can&#039;t open scripts/objects.txt for object info.&amp;quot; But this build still contains beta sfx/models/images.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Doesn&#039;t run without a certain file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Todo:&#039;&#039;&#039; Write what file this build relies on.&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Team Fortress 2}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/Team_Fortress_2/Team_Fortress_2_Assets_of_Incomplete_Builds&amp;diff=160696</id>
		<title>Assets/Team Fortress 2/Team Fortress 2 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/Team_Fortress_2/Team_Fortress_2_Assets_of_Incomplete_Builds&amp;diff=160696"/>
		<updated>2026-04-06T14:26:25Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Converted to assets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|Page name=Team Fortress 2 (Version 0 Prototype)&lt;br /&gt;
|buildname=Team Fortress 2 Version 0&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|releasedby=Unknown&lt;br /&gt;
|filedumpdate=September 5, 2013&lt;br /&gt;
|filereleasedate=September 5, 2013&lt;br /&gt;
|origin_dumpmethod=DepotDownloader&lt;br /&gt;
|origin_ownership=Valve, Gabe Newell&lt;br /&gt;
|game=Team Fortress 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|final_builddate=N/A&lt;br /&gt;
|release_date=10th October 2007&lt;br /&gt;
|unreleased=No}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Team Fortress 2 (Version 0, Playable).zip}}&lt;br /&gt;
This build is incomplete you can only get past the Valve loading screen but then crashes on the main menu with an error &amp;quot;Can&#039;t open scripts/objects.txt for object info.&amp;quot; But this build still contains beta sfx/models/images&lt;br /&gt;
==Notes==&lt;br /&gt;
Doesn&#039;t run without a certain file&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Team Fortress 2}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Team_Fortress_2_(Version_0_Prototype)&amp;diff=160695</id>
		<title>Team Fortress 2 (Version 0 Prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Team_Fortress_2_(Version_0_Prototype)&amp;diff=160695"/>
		<updated>2026-04-06T14:25:15Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: STR8Homez moved page Team Fortress 2 (Version 0 Prototype) to Assets/Team Fortress 2/Team Fortress 2 Assets of Incomplete Builds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assets/Team Fortress 2/Team Fortress 2 Assets of Incomplete Builds]]&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Assets/Team_Fortress_2/Team_Fortress_2_Assets_of_Incomplete_Builds&amp;diff=160694</id>
		<title>Assets/Team Fortress 2/Team Fortress 2 Assets of Incomplete Builds</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Assets/Team_Fortress_2/Team_Fortress_2_Assets_of_Incomplete_Builds&amp;diff=160694"/>
		<updated>2026-04-06T14:25:15Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: STR8Homez moved page Team Fortress 2 (Version 0 Prototype) to Assets/Team Fortress 2/Team Fortress 2 Assets of Incomplete Builds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Team Fortress 2 (Version 0 Prototype)&lt;br /&gt;
|buildname=Team Fortress 2 Version 0&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|releasedby=Unknown&lt;br /&gt;
|filedumpdate=September 5, 2013&lt;br /&gt;
|filereleasedate=September 5, 2013&lt;br /&gt;
|origin_dumpmethod=DepotDownloader&lt;br /&gt;
|origin_ownership=Valve, Gabe Newell&lt;br /&gt;
|game=Team Fortress 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|final_builddate=N/A&lt;br /&gt;
|release_date=10th October 2007&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Team Fortress 2 (Version 0, Playable).zip&lt;br /&gt;
}}&lt;br /&gt;
This build is incomplete you can only get past the Valve loading screen but then crashes on the main menu with an error &amp;quot;Can&#039;t open scripts/objects.txt for object info.&amp;quot; But this build still contains beta sfx/models/images&lt;br /&gt;
==Notes==&lt;br /&gt;
Doesnt run without a certain file&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Team Fortress 2}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Team_Fortress_2_(Leftover_Beta_Files)&amp;diff=160685</id>
		<title>Team Fortress 2 (Leftover Beta Files)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Team_Fortress_2_(Leftover_Beta_Files)&amp;diff=160685"/>
		<updated>2026-04-06T09:44:55Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Assets&lt;br /&gt;
|titlescreen=Team-fortress-2-promotional-art-hnynhafjno95ejkp.jpg&lt;br /&gt;
|Page name=Team Fortress 2 (Leftover Beta Files)&lt;br /&gt;
|buildname=Team Fortress 2 Leftover Beta Files&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Unknown&lt;br /&gt;
|releasedby=Project Beta&lt;br /&gt;
|filedumpdate=May 17, 2013&lt;br /&gt;
|filereleasedate=May 17, 2013&lt;br /&gt;
|origin_type=ISO&lt;br /&gt;
|game=Team Fortress 2&lt;br /&gt;
|system=PC&lt;br /&gt;
|genre=First Person Shooter&lt;br /&gt;
|final_builddate=N/A&lt;br /&gt;
|release_date=10th October 2007&lt;br /&gt;
|unreleased=No}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=TF2BetaLeftovers.rar}}&lt;br /&gt;
Multiple leftover beta files from an incomplete build.&lt;br /&gt;
==Notes==&lt;br /&gt;
You can&#039;t run this build only assets are inside.&lt;br /&gt;
{{Navbox prototype|Team Fortress 2}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(Sep_9,_2013_prototype)&amp;diff=160561</id>
		<title>Call of Duty: Ghosts (Sep 9, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(Sep_9,_2013_prototype)&amp;diff=160561"/>
		<updated>2026-04-01T22:45:32Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Added new download for Lil Poop&amp;#039;s patches. The site it came from is no longer available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Ghosts (Sep 9, 2013 prototype)&lt;br /&gt;
|builddate=Sep 9, 2013&lt;br /&gt;
|buildname=Autobuild 620961_621503&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (Sep 9, 2013 prototype).7z&lt;br /&gt;
}}{{Download|file=COD Ghosts Alpha Patches.rar|title=Lil Poop&#039;s Patches For All Ghosts Builds}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from roughly two months before the game&#039;s release.{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(Sep_2,_2013_prototype)&amp;diff=160560</id>
		<title>Call of Duty: Ghosts (Sep 2, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(Sep_2,_2013_prototype)&amp;diff=160560"/>
		<updated>2026-04-01T22:44:55Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Added new download for Lil Poop&amp;#039;s patches. The site it came from is no longer available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Ghosts (Sep 2, 2013 prototype)&lt;br /&gt;
|builddate=Sep 2, 2013&lt;br /&gt;
|buildname=Autobuild_614721_614851&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (Sep 2, 2013 prototype).7z&lt;br /&gt;
}}{{Download|file=COD Ghosts Alpha Patches.rar|title=Lil Poop&#039;s Patches For All Ghosts Builds.}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from roughly two months before the game&#039;s release.{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(Aug_29,_2013_prototype)&amp;diff=160559</id>
		<title>Call of Duty: Ghosts (Aug 29, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(Aug_29,_2013_prototype)&amp;diff=160559"/>
		<updated>2026-04-01T22:44:11Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Added new download for Lil Poop&amp;#039;s patches. The site it came from is no longer available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Ghosts (Aug 29, 2013 prototype)&lt;br /&gt;
|builddate=Aug 29, 2013&lt;br /&gt;
|buildname=Autobuild_611613_612243&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (Aug 29, 2013 prototype).7z&lt;br /&gt;
}}{{Download|file=COD Ghosts Alpha Patches.rar|title=Lil Poop&#039;s Patches For All Ghosts Builds}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from roughly two and a half months before the game&#039;s release.{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(July_19,_2013_prototype)&amp;diff=160558</id>
		<title>Call of Duty: Ghosts (July 19, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(July_19,_2013_prototype)&amp;diff=160558"/>
		<updated>2026-04-01T22:43:23Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Added new download for Lil Poop&amp;#039;s patches. The site it came from is no longer available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Call of Duty: Ghosts (July 19, 2013 prototype)&lt;br /&gt;
|builddate=July 19, 2013&lt;br /&gt;
|buildname=b563092&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Nascar1243&lt;br /&gt;
|releasedby=Nascar1243&lt;br /&gt;
|filedumpdate=January 30, 2025&lt;br /&gt;
|filereleasedate=January 31, 2025&lt;br /&gt;
|origin_type=Xbox 360 Devkit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (Jul 19, 2013) -Most BIKs Fixed, Some FFs Fragged-.rar&lt;br /&gt;
}}{{Download|file=COD Ghosts Alpha Patches.rar|title=Lil Poop&#039;s Patches For All Ghosts Builds}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from roughly 4 months before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Currently, most of the working executables in the build fail to launch due to a whitelist error. The demo executable does not contain this check and can be ran.&lt;br /&gt;
* Using Xeximage from the Xbox 360 SDK allows other executables to be built and ran. The following 3 executables: 3-iw6sp_fast_server.xex, 5-iw6mp_demo.xex and 6-iw6mp_fast_server.xex were built with the SDK using the .pe files found in the build.&lt;br /&gt;
* 2 executables are fragged: 1-iw6sp.exe (as well as .pe file) and 2-iw6mp.exe (as well as .pe file), and therefore do not work.&lt;br /&gt;
* Some fastfiles (.ff) and Bink video (.bik) files may be fragged, although the majority of .bik files and some fastfiles have been fixed by Kabojnk.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:ghostsjul19.png&lt;br /&gt;
File:ghostsjul192.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Kabojnk for working on fixing and uploading this build!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=160557</id>
		<title>Call of Duty: Ghosts (May 9, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_9,_2013_prototype)&amp;diff=160557"/>
		<updated>2026-04-01T22:42:32Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Added new download for Lil Poop&amp;#039;s patches. The site it came from is no longer available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 9, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 9, 2013 prototype)&lt;br /&gt;
|builddate=May 9, 2013&lt;br /&gt;
|buildname=507466_507732&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Raw Dump from Dev Kit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 9, 2013) -507466 507732-.7z&lt;br /&gt;
|external=https://archive.org/download/Call-Of-Duty-Ghosts-Prototypes-Xbox-360/Call%20of%20Duty%20Ghosts%20%28May%209%2C%202013%29%20%5B507466_507732%5D.7z&lt;br /&gt;
}}{{Download|file=COD Ghosts Alpha Patches.rar|title=Lil Poop&#039;s Patches For All Ghosts Builds}}&lt;br /&gt;
&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 from 6 months before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
*There is a cut map in this build. mp_warhead. Check video below.&lt;br /&gt;
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork with &amp;lt;code&amp;gt;network_mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stub_xlivebase&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Each xex and exe has an associated pdb.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;EOteyjQSrks&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;MnpJL2sipH4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;-1etwsAtg0I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_21,_2013_prototype)&amp;diff=160556</id>
		<title>Call of Duty: Ghosts (May 21, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_21,_2013_prototype)&amp;diff=160556"/>
		<updated>2026-04-01T22:41:07Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: Added new download for Lil Poop&amp;#039;s patches. The site it came from is no longer available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 21, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 21, 2013 prototype)&lt;br /&gt;
|builddate=May 21, 2013&lt;br /&gt;
|buildname=515054_515968&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 21, 2013 prototype).7z&lt;br /&gt;
}}{{Download|file=4156088E - 2-iw6mp_exe.patch.txt|title=Dragon&#039;s Safeguard Patch}}&lt;br /&gt;
{{Download|title=Lil Poop&#039;s Patches For All Ghosts Builds|file=COD Ghosts Alpha Patches.rar}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 &#039;&#039;&#039;168 days&#039;&#039;&#039; before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Campaign, MP, Extinction are playable.&lt;br /&gt;
* Accessible on Xenia and RGH through:&lt;br /&gt;
** default.xex&lt;br /&gt;
** default_mp.xex&lt;br /&gt;
** 4-iw6sp_demo.exe&lt;br /&gt;
** 5-iw6mp_demo.exe&lt;br /&gt;
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork with &amp;lt;code&amp;gt;network_mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stub_xlivebase&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
&lt;br /&gt;
* Missions are in varying stages of development.&lt;br /&gt;
* There are numerous test maps you can load via command.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
&lt;br /&gt;
* Most maps are near complete though there are some slight differences with lighting, texture, and some with blank sections.&lt;br /&gt;
* You can get an idea of what each map looked much earlier based on the map icons and minimap in-game.&lt;br /&gt;
* The cancelled map &#039;&#039;&#039;mp_warhead&#039;&#039;&#039; from the [[Call of Duty: Ghosts (May 9, 2013 prototype)|May 9, 2013]] is cut.&lt;br /&gt;
&lt;br /&gt;
== Extinction ==&lt;br /&gt;
&lt;br /&gt;
* The mode is definitely in development.&lt;br /&gt;
** The Town portion is still in block form.&lt;br /&gt;
** The map is progressively less complete as you progress but is obviously very interesting.&lt;br /&gt;
** Testing in godmode, not sure if playing legit is possible due to the overwhelming amount of aliens that will swarm you.&lt;br /&gt;
&lt;br /&gt;
== Safeguard ==&lt;br /&gt;
&lt;br /&gt;
*Contains the earliest known prototype of the gamemode &amp;quot;Safeguard&amp;quot;. &lt;br /&gt;
**In this mode, your pistol has regenerating ammo functioning. &lt;br /&gt;
**Only 10 enemies will spawn a round and there is a round and kill counter. &lt;br /&gt;
*Requires a patch linked here (credit to dragon3989) renamed as a .toml file to run or will give an error when attempting to highlight enemies. &#039;&#039;&#039;This patch only works on iw6mp.exe.&#039;&#039;&#039;&lt;br /&gt;
* To load, use the console (or the xenia config via cl=) and type &amp;quot;ui_gametype horde&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:ghostsmay21.png&lt;br /&gt;
File:ghostsmay21safeguard1.png&lt;br /&gt;
File:ghostsmay21safeguard2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;dOLYtqfbmY4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:COD_Ghosts_Alpha_Patches.rar&amp;diff=160555</id>
		<title>File:COD Ghosts Alpha Patches.rar</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:COD_Ghosts_Alpha_Patches.rar&amp;diff=160555"/>
		<updated>2026-04-01T22:37:45Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Call of Duty: Ghosts patches developed by Lil Poop.&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_21,_2013_prototype)&amp;diff=160554</id>
		<title>Call of Duty: Ghosts (May 21, 2013 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Call_of_Duty:_Ghosts_(May_21,_2013_prototype)&amp;diff=160554"/>
		<updated>2026-04-01T22:32:03Z</updated>

		<summary type="html">&lt;p&gt;STR8Homez: DevNet authentication note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=Default.xex (Call of Duty Ghosts May 21, 2013 prototype).png&lt;br /&gt;
|Page name=Call of Duty: Ghosts (May 21, 2013 prototype)&lt;br /&gt;
|builddate=May 21, 2013&lt;br /&gt;
|buildname=515054_515968&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=MrPinball64&lt;br /&gt;
|releasedby=MrPinball64&lt;br /&gt;
|filereleasedate=September 24, 2024&lt;br /&gt;
|origin_type=Xbox 360 DevKit HDD&lt;br /&gt;
|game=Call of Duty: Ghosts&lt;br /&gt;
|system=Xbox 360&lt;br /&gt;
|genre=FPS&lt;br /&gt;
|release_date={{RegionDate|WW|Nov 5, 2013}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Call of Duty Ghosts (May 21, 2013 prototype).7z&lt;br /&gt;
}}{{Download|file=4156088E - 2-iw6mp_exe.patch.txt|title=Dragon&#039;s Safeguard Patch}}&lt;br /&gt;
A prototype of &#039;&#039;&#039;Call of Duty: Ghosts&#039;&#039;&#039; for the Xbox 360 &#039;&#039;&#039;168 days&#039;&#039;&#039; before the game&#039;s release.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Campaign, MP, Extinction are playable.&lt;br /&gt;
* Accessible on Xenia and RGH through:&lt;br /&gt;
** default.xex&lt;br /&gt;
** default_mp.xex&lt;br /&gt;
** 4-iw6sp_demo.exe&lt;br /&gt;
** 5-iw6mp_demo.exe&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;https://lilpoop.boo/cdn/Patches/COD%20Ghosts%20Alpha%20Patches.rar&amp;lt;/nowiki&amp;gt; patches for all ghost builds&lt;br /&gt;
* This build relies on an Xbox Live DevNet authentication check and will refuse to work unless signed on. The check may be bypassed under emulation by using the Xenia Canary Netplay fork with &amp;lt;code&amp;gt;network_mode&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;stub_xlivebase&amp;lt;/code&amp;gt; set to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Campaign ==&lt;br /&gt;
&lt;br /&gt;
* Missions are in varying stages of development.&lt;br /&gt;
* There are numerous test maps you can load via command.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
&lt;br /&gt;
* Most maps are near complete though there are some slight differences with lighting, texture, and some with blank sections.&lt;br /&gt;
* You can get an idea of what each map looked much earlier based on the map icons and minimap in-game.&lt;br /&gt;
* The cancelled map &#039;&#039;&#039;mp_warhead&#039;&#039;&#039; from the [[Call of Duty: Ghosts (May 9, 2013 prototype)|May 9, 2013]] is cut.&lt;br /&gt;
&lt;br /&gt;
== Extinction ==&lt;br /&gt;
&lt;br /&gt;
* The mode is definitely in development.&lt;br /&gt;
** The Town portion is still in block form.&lt;br /&gt;
** The map is progressively less complete as you progress but is obviously very interesting.&lt;br /&gt;
** Testing in godmode, not sure if playing legit is possible due to the overwhelming amount of aliens that will swarm you.&lt;br /&gt;
&lt;br /&gt;
== Safeguard ==&lt;br /&gt;
&lt;br /&gt;
*Contains the earliest known prototype of the gamemode &amp;quot;Safeguard&amp;quot;. &lt;br /&gt;
**In this mode, your pistol has regenerating ammo functioning. &lt;br /&gt;
**Only 10 enemies will spawn a round and there is a round and kill counter. &lt;br /&gt;
*Requires a patch linked here (credit to dragon3989) renamed as a .toml file to run or will give an error when attempting to highlight enemies. &#039;&#039;&#039;This patch only works on iw6mp.exe.&#039;&#039;&#039;&lt;br /&gt;
* To load, use the console (or the xenia config via cl=) and type &amp;quot;ui_gametype horde&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery heights=&amp;quot;269&amp;quot; widths=&amp;quot;384&amp;quot;&amp;gt;&lt;br /&gt;
File:ghostsmay21.png&lt;br /&gt;
File:ghostsmay21safeguard1.png&lt;br /&gt;
File:ghostsmay21safeguard2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube heights=&amp;quot;320&amp;quot; widths=&amp;quot;224&amp;quot;&amp;gt;dOLYtqfbmY4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Call of Duty: Ghosts}}}}&lt;/div&gt;</summary>
		<author><name>STR8Homez</name></author>
	</entry>
</feed>