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	<id>http://hiddenpalace.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sazpaimon</id>
	<title>Hidden Palace - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://hiddenpalace.org/Special:Contributions/Sazpaimon"/>
	<updated>2026-05-06T14:45:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Podcasts&amp;diff=162147</id>
		<title>Podcasts</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Podcasts&amp;diff=162147"/>
		<updated>2026-05-05T20:09:14Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Episode 4&#039;&#039;&#039;: [[Podcasts/Episode 4 - Alexander_Ehrath_is_The_Man|Alexander Ehrath is The Man]]&lt;br /&gt;
: &#039;&#039;&#039;Episode 3&#039;&#039;&#039;: [[Podcasts/Episode 3 - Consequential Burns|Consequential Burns]]&lt;br /&gt;
: &#039;&#039;&#039;Episode 2&#039;&#039;&#039;: [[Podcasts/Episode 2 - Greatest Hits And Demo Discs|Greatest Hits And Demo Disc]]&lt;br /&gt;
: &#039;&#039;&#039;Episode 1&#039;&#039;&#039;: [[Podcasts/Episode 1: Sonic Origins And Burning Rangers|Sonic Origins And Burning Rangers]]&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Podcasts/Episode_4_-_Alexander_Ehrath_is_The_Man&amp;diff=162145</id>
		<title>Podcasts/Episode 4 - Alexander Ehrath is The Man</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Podcasts/Episode_4_-_Alexander_Ehrath_is_The_Man&amp;diff=162145"/>
		<updated>2026-05-05T20:08:00Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Created page with &amp;quot;Episode 4 of the Hidden Palace podcast is out now! This one is tied to a new release, Pyramid - a previously-unknown Saturn project from 1997.  In the episode, we interview [https://www.mobygames.com/person/120315/alexander-ehrath/ Alexander Ehrath], the developer behind this would-be Saturn port.  The conversation starts with Alexander&amp;#039;s recollections of working on [https://www.mobygames.com/game/371...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Episode 4 of the Hidden Palace podcast is out now! This one is tied to a new release, [[Pyramid: Challenge of the Pharaoh&#039;s Dream (Mar 26, 1997 prototype)|Pyramid]] - a previously-unknown Saturn project from 1997.&lt;br /&gt;
&lt;br /&gt;
In the episode, we interview [https://www.mobygames.com/person/120315/alexander-ehrath/ Alexander Ehrath], the developer behind this would-be Saturn port.&lt;br /&gt;
&lt;br /&gt;
The conversation starts with Alexander&#039;s recollections of working on [https://www.mobygames.com/game/3714/resident-evil-2/credits/n64/ Resident Evil 2 for Nintendo 64]. His engineering heroics earned him the the credit &amp;quot;The Man&amp;quot; in the game&#039;s staff roll.&lt;br /&gt;
&lt;br /&gt;
Ehrath also discusses Pyramid, describes some other canceled projects he worked on, and tells us more about the water rendering in &#039;&#039;TransWorld Surf&#039;&#039; for GameCube than we could have guessed. It&#039;s a fun conversation!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;div class=&amp;quot;substack-post-embed&amp;quot;&amp;gt;&amp;lt;p lang=&amp;quot;en&amp;quot;&amp;gt;Hidden Palace Podcast, episode 4: Alexander Ehrath is The Man by Hidden Palace Podcast&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Resident Evil 2 (1999, N64), Pyramid (Saturn, unreleased), and much more&amp;lt;/p&amp;gt;&amp;lt;a data-post-link href=&amp;quot;https://hiddenpalace.substack.com/p/hidden-palace-podcast-episode-4-alexander&amp;quot;&amp;gt;Read on Substack&amp;lt;/a&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;script async src=&amp;quot;https://substack.com/embedjs/embed.js&amp;quot; charset=&amp;quot;utf-8&amp;quot;&amp;gt;&amp;lt;/script&amp;gt;&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_do_Hollywood&amp;diff=156329</id>
		<title>News/Beavis and Butt-Head do Hollywood</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_do_Hollywood&amp;diff=156329"/>
		<updated>2026-01-25T01:06:44Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Sazpaimon moved page News/Beavis and Butt-Head do Hollywood to News/Beavis and Butt-Head Do Hollywood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[News/Beavis and Butt-Head Do Hollywood]]&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_Do_Hollywood&amp;diff=156328</id>
		<title>News/Beavis and Butt-Head Do Hollywood</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_Do_Hollywood&amp;diff=156328"/>
		<updated>2026-01-25T01:06:44Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Sazpaimon moved page News/Beavis and Butt-Head do Hollywood to News/Beavis and Butt-Head Do Hollywood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presenting, another contribution from our friend [[Billscat-socks]]!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BBGBIH - slate.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Bonus:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spider-Man (New Level Soft) (July 27, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spider-Man (New Level Soft) (Oct 8, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://discord.gg/RG723tU {{icon|comments}} Discuss this release on our Discord server!]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.twitch.tv/videos/2679339796 And check out the Twitch stream as it happened!]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px; margin: auto; font-size: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
First appearing in magazine previews around mid-1998, Beavis and Butt-Head Do Hollywood was intended to be the first platformer based on the duo since the series of games released in 1994 for the Sega Genesis, SNES, Game Boy, and Sega Game Gear. As its title suggests, the game was also meant to be a response to the 1996 film Beavis and Butt-Head Do America. The intended story was that Beavis and Butt-Head, having just finished their Hollywood film, find themselves broke, their paychecks already mailed back home before they could even cash them in. Now stranded in Hollywood, they decide to take on odd jobs across various movie sets while causing general mischief in an effort to make money. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen0.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen1.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen2.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen3.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen4.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen5.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game vanished entirely after a short preview in EGM’s February 1999 issue, leaving it unclear whether it was ever completed. That same preview stated the game was only 40% complete at the time. But how accurate was that assessment? Before answering that, it’s worth exploring how the game came to be in the first place, and what circumstances led to its eventual cancellation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electronic Gaming Monthly Issue 114 (January 1999)_0111.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
As it would turn out, &amp;quot;Get BIG in Hollywood&amp;quot; really was going to be the title of the game.&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Level Software, the developers behind the game, were founded in San Diego in 1994 by Russell Patterson, an accomplished programmer who began programming games in 1981 and had impressed Electronic Arts enough to be contracted for the Sega CD port of Road Rash. This work led to New Level being founded initially out of Patterson’s own living room. The company primarily operated as a contractor in its early years, doing work for EA, BMG, Activision, Midway, and Matsushita before developing their first original IP, Courier Crisis, for the PlayStation and Sega Saturn. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Level Soft.png|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the exact details of how New Level acquired the Beavis and Butt-Head license are somewhat murky, what is understood is that the game’s intended publisher, GT Interactive (GTI), played a significant role. GTI initially requested that New Level use their 2.5D engine from Courier Crisis. However, seeing that the industry had largely pivoted toward fully 3D experiences by that point, the New Level team eventually convinced GTI to allow the game to be developed as a full 3D platformer instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As development began, the team was provided with VHS tapes of every episode of the show that had aired up to that point, which they used as reference material to study the characters and the types of situations they might get into. Although Mike Judge is confirmed to have provided initial approval for storyboards and concepts, there was little meaningful involvement from MTV beyond that. In fact, some former developers have told us that they were once invited to MTV’s New York offices to pitch their ideas to the show’s writing staff only to receive a notably lukewarm response. As one source recalled: “They did not seem like a very happy bunch. They met with us during their lunch break and didn’t have a lot to say. They seemed happy just to be getting a free lunch.”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless, development proceeded using the ideas that had received both Mike Judge’s and GTI’s initial approval. Based on the earliest build we’ve been provided, it appears the project likely reached its first milestone on March 4, 1998, marked by a tech demo showcasing an early 3D model of Butt-Head roaming a relatively sparse environment. It seems reasonable to conclude that full game design and implementation began in earnest from this point onward. However, given that the game appears to have been canceled by early 1999, this suggests the project may not have even received a full year of development. Could this point to a troubled production?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it turns out, very much so. Even former staff we have reached out to have acknowledged that despite pushing for a 3D platformer over a 2.5D game, the team had limited experience with both 3D development and the PlayStation hardware. As a result, development was a constant uphill battle. Compounding these technical challenges, New Level was also experiencing financial difficulties since they weren&#039;t working on many projects at the time. One example of this stems back to Courier Crisis&#039; development, during which time a Sega Saturn port of a Road Rash-style snowboarding game for EA called Shredfest was underway, only to ended getting cancelled despite&amp;lt;br&amp;gt; getting to the point that it was previewed in some magazines. Although it&#039;s difficult to speculate their exact finances, it seems likely that New Level was relying a lot on GTI’s payments for Beavis and Butt-Head Do Hollywood to keep themselves in business. However, GTI repeatedly moved development goalposts without offering additional compensation, further straining the studio’s situation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider-Man_2000_game_cover.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In an effort to keep the company afloat, New Level shifted much of its focus in the summer of 1998 toward developing a Spider-Man demo. Activision had recently acquired the license, presenting an opportunity not only to work on another major franchise, but also to secure much-needed funding. As a result, work on Beavis and Butt-Head Do Hollywood largely stalled while the team attempted to retool their existing engine into something suitable for a Spider-Man game. Ultimately, the license went to Neversoft instead, New Level ran out of funds and shut down at the tail end of 1998, and the rest is history.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given all of this, it may come as little surprise that Beavis and Butt-Head Do Hollywood never progressed very far. As former developers themselves have admitted, the gameplay remains highly incomplete. Most levels lack defined objectives, some with remnants showing that ideas were still being preliminarily laid down, performance slows to a crawl in many areas of later builds, and the game physics and control are generally in a primitive state that needed much more work. it seems fair to say that EGM’s assessment of the game being roughly 40% complete was pretty accurate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for whether the game could have been finished even with proper funding, some details seem to suggest the project was already on its way to cancellation regardless. For one, GTI apparently never was fully on-board with the idea of the game being 3D, not wanting the extra cost and risk involved in developing a whole new engine, which may have resulted in their constant goalpost moving that was difficult to keep up with. Furthermore, some staff have indicated that towards the end of the project, a number of storyboards that were originally approved by Mike Judge himself early on in production were later rejected by GTI due to concerns of copyright infringement. In particular, one stage is primarily set on the Hollywood sign, which actually is a trademarked property, meaning they could have possibly been on the hook for more than they were aware had it gotten out into a commercial product without the trademark holder&#039;s approval. Considering this is one of the more concept-complete levels that contains an event that directly ties into the game&#039;s whole Hollywood premise, it goes without saying this would have been a devastating blow to the whole concept behind the game. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cagealbum.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of special note is that since the game never got far enough to hire on a composer, a stand-in soundtrack meant to match the energy they were going for is also present across most builds, the vast majority of which is composed by the heavy metal group Cage. While no one we spoke to seems to recall how this band in particular was chosen, seeing as the group has their roots in San Diego, it&#039;s possible someone on the team was a fan. Since most of the music appears to be sourced from Cage&#039;s first album, Unveiled, that would be a good starting place for anyone that takes a liking to the game&#039;s music.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the builds of Beavis and Butt-Head Do Hollywood (or, as the last build we have calls it, Beavis and Butt-Head Get BIG in Hollywood), our gracious benefactor has also provided us with two builds of the Spiderman demo that New Level was working on. We cannot thank them enough for their permission to share these pieces of history with you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Main_Page&amp;diff=156322</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Main_Page&amp;diff=156322"/>
		<updated>2026-01-25T00:59:18Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Hidden Palace&#039;&#039;&#039; is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.&lt;br /&gt;
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If you are interested in contributing, please see our [[Contribute|How to Contribute page]].&lt;br /&gt;
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	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News&amp;diff=156321</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News&amp;diff=156321"/>
		<updated>2026-01-25T00:58:49Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;&#039;Jan 24, 2026&#039;&#039;&#039;: [[News/Beavis_and_Butt-Head_do_Hollywood|Beavis and Butt-Head do Hollywood]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 1, 2026&#039;&#039;&#039;: [[News/Year_Of_Spore|Year of Spore]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 25, 2025&#039;&#039;&#039;: [[News/One Bad Ass Hedgehog - Shadow the Hedgehog|One Bad Ass Hedgehog - Shadow the Hedgehog]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 26, 2025&#039;&#039;&#039;: [[News/A_Mojave_Thanksgiving_-_Fallout:_New_Vegas_Prototype|A Mojave Thanksgiving - Fallout: New Vegas Prototype]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 31, 2025&#039;&#039;&#039;: [[News/Happy_Halloween_2025!_Dark_Empires_Prototype_&amp;amp;_Craig_Stitt_Interview|Happy Halloween 2025! Dark Empires Prototype &amp;amp; Craig Stitt Interview]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 29, 2025&#039;&#039;&#039;: [[News/Animaniacs_-_Hollywood_Hypnotics|Animaniacs - Hollywood Hypnotics]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 1, 2025&#039;&#039;&#039;: [[News/Frogger_2_Full_Development_Archive|Frogger 2 Full Development Archive]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 1, 2025&#039;&#039;&#039;: [[News/Happy_NES_Year|Happy NES Year]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 26, 2024&#039;&#039;&#039;: [[News/NESMas - Day 2|NESMas - Day 2]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 25, 2024&#039;&#039;&#039;: [[News/NESMas - Day 1|NESMas - Day 1]]&lt;br /&gt;
: &#039;&#039;&#039;Jul 6, 2024&#039;&#039;&#039;: [[News/Vanished without a Trace - Out of the Vortex for the Sega Mega Drive|Vanished without a Trace - Out of the Vortex for the Sega Mega Drive]]&lt;br /&gt;
: &#039;&#039;&#039;Apr 9, 2024&#039;&#039;&#039;: [[News/Crash_Tag_Team_Racing_(Xbox_Prototype)|Crash Tag Team Racing (Xbox Prototype)]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 21, 2024&#039;&#039;&#039;: [[News/Crash Bash and Spyro 3|Crash Bash and Spyro 3]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 1, 2024&#039;&#039;&#039;: [[News/New_Years_2024_-_Sonic_Heroes|New Years 2024 - Sonic Heroes]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 25, 2023&#039;&#039;&#039;: [[News/A Very Bandicoot Christmas - Crash Bandicoot: Warped Prototype|A Very Bandicoot Christmas - Crash Bandicoot: Warped Prototype]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 24, 2023&#039;&#039;&#039;: [[News/6GUN - BattleBourne&#039;s Unreleased PlayStation 2 Game|6GUN: BattleBourne&#039;s Unreleased PlayStation 2 Game]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 31, 2023&#039;&#039;&#039;: [[News/Daredevil: The Man Without Fear - Unreleased PlayStation 2 Game|Daredevil: The Man Without Fear - Unreleased PlayStation 2 Game]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 28, 2023&#039;&#039;&#039;: [[News/Phantasy Star Online prototype|Phantasy Star Online Prototype]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 15, 2023&#039;&#039;&#039;: [[News/PSP Release Candidates|PSP Release Candidates]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 25, 2022&#039;&#039;&#039;: [[News/Project Deluge: Xbox 360 and Wii|Project Deluge: Xbox 360 and Wii]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 9, 2022&#039;&#039;&#039;: [[News/Semradical|Semradical!]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 24, 2022&#039;&#039;&#039;: [[News/Sega Technical Institute’s Cancelled Segapede|Sega Technical Institute’s Cancelled Segapede]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
: &#039;&#039;&#039;Nov 23, 2022&#039;&#039;&#039;: [[News/Sonic 3 and Feel Preproduction VHS Tapes!|Sonic 3 and Feel Preproduction VHS Tapes!]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 31, 2022&#039;&#039;&#039;: [[News/Happy Halloween 2022! Castlevania: Symphony of the Night for the Tiger Game.com|Happy Halloween 2022! Castlevania: Symphony of the Night for the Tiger Game.com!]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 1, 2022&#039;&#039;&#039;: [[News/New Years 2022|New Years 2022!]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 13, 2021&#039;&#039;&#039;: [[News/Go Go Goemon! Mystical Ninja Goemon Zero|Go Go Goemon! Mystical Ninja Goemon Zero]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 10, 2021&#039;&#039;&#039;: [[News/Mortal Kombat prototype for the Sega Mega Drive|Mortal Kombat prototype for the Sega Mega Drive]]&lt;br /&gt;
: &#039;&#039;&#039;Sep 18, 2021&#039;&#039;&#039;: [[News/Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamcast]]&lt;br /&gt;
: &#039;&#039;&#039;Jul 24, 2021&#039;&#039;&#039;: [[News/Angels with Burning Hearts: Burning Rangers Prototype|Angels with Burning Hearts: Burning Rangers Prototype]]&lt;br /&gt;
: &#039;&#039;&#039;May 1, 2021&#039;&#039;&#039;: [[News/Crash Landing|Crash Landing]]&lt;br /&gt;
: &#039;&#039;&#039;Apr 17, 2021&#039;&#039;&#039;: [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 20, 2021&#039;&#039;&#039;: [[News/Project Deluge: PlayStation 2|Project Deluge: PlayStation 2]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 1, 2021&#039;&#039;&#039;: [[News/Dreams Come True: Sonic 1 (MD) Prototype|Dreams Come True: Sonic 1 (MD) Prototype]]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Dec 30, 2020&#039;&#039;&#039;: [[News/Happy Holidays (2020)!|Happy Holidays (2020)!]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 6, 2020&#039;&#039;&#039;: [[News/Final Fantasy English Localization Prototype|Final Fantasy English Localization Prototype]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 26, 2020&#039;&#039;&#039;: [[News/Feb 2020 Group Buy (Part 3) – October Fest|Feb 2020 Group Buy (Part 3): October Fest]]&lt;br /&gt;
: &#039;&#039;&#039;Sep 12, 2020&#039;&#039;&#039;: [[News/Feb 2020 Group Buy (Part 2) - PlayStation|Feb 2020 Group Buy (Part 2): PlayStation]]&lt;br /&gt;
: &#039;&#039;&#039;Sep 3, 2020&#039;&#039;&#039;: [[News/Feb 2020 Group Buy (Part 1) - PlayStation 2|Feb 2020 Group Buy (Part 1): PlayStation 2]]&lt;br /&gt;
: &#039;&#039;&#039;Jul 4, 2020&#039;&#039;&#039;: [[News/The Lost Street Fighter II: Champion Edition for Sega Mega Drive|The Lost Street Fighter II: Champion Edition for Sega Mega Drive]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 15, 2020&#039;&#039;&#039;: [[News/Sega of Japan Sound Documents and Source Code|Sega of Japan Sound Documents and Source Code]]&lt;br /&gt;
: &#039;&#039;&#039;May 30, 2020&#039;&#039;&#039;: [[News/Fuzzy Pickles: EarthBound Localization Prototype|Fuzzy Pickles: EarthBound Localization Prototype]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 14, 2020&#039;&#039;&#039;: [[News/Spyro the Dragon Later Prototype|Spyro the Dragon (Later Prototype)]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 26, 2020&#039;&#039;&#039;: [[News/Spyro the Dragon Prototype|Spyro the Dragon (Prototype)]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 15, 2020&#039;&#039;&#039;: [[News/Death Track (Unreleased Game Boy Port)|Death Track (Unreleased Game Boy Port)]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 1, 2020&#039;&#039;&#039;: [[News/Holiday 2019 (Day 8) - Super Star Wars (Canceled Mega Drive Port)|Holiday 2019 (Day 8) - Super Star Wars (Canceled Mega Drive Port)]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 31, 2019&#039;&#039;&#039;: [[News/Holiday 2019 (Day 7) - Flintstones|Holiday 2019 (Day 7) - Flintstones]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 30, 2019&#039;&#039;&#039;: [[News/Holiday 2019 (Day 6) - Putty Squad and Mega Drive Treats|Holiday 2019 (Day 6) - Putty Squad and Mega Drive Treats]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 29, 2019&#039;&#039;&#039;: [[News/Holiday 2019 (Day 5) - Ecco|Holiday 2019 (Day 5) - Ecco]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 28, 2019&#039;&#039;&#039;: [[News/Holiday 2019 (Day 4) - Superman: Battle for Metropolis (Unreleased GBC game)|Holiday 2019 (Day 4) - Superman: Battle for Metropolis (Unreleased GBC game)]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 27, 2019&#039;&#039;&#039;: [[News/Holiday 2019 (Day 3) - N64 Goodies|Holiday 2019 (Day 3) - N64 Goodies]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 26, 2019&#039;&#039;&#039;: [[News/Holiday 2019 (Day 2) - Some Stocking Stuffers!|Holiday 2019 (Day 2) - Some Stocking Stuffers!]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 25, 2019&#039;&#039;&#039;: [[News/Holiday 2019 (Day 1) - A.D. 2019 - AKIRA (Sega Mega Drive)|Holiday 2019 (Day 1) - A.D. 2019 - AKIRA (Sega Mega Drive)]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 16, 2019&#039;&#039;&#039;: [[News/Sonic Month Part 5 - Before Hard Times - Sonic 3 (MD)|Sonic Month Part 5 - Before Hard Times - Sonic 3 (MD)]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 9, 2019&#039;&#039;&#039;: [[News/Sonic Month Part 4 - Filling Blanks With Sonic 2 (MD)|Sonic Month Part 4 - Filling Blanks With Sonic 2 (MD)]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 2, 2019&#039;&#039;&#039;: [[News/Sonic Month Part 3 - Sonic Chaos (GG/MS)|Sonic Month Part 3 - Sonic Chaos (GG/MS)]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 26, 2019&#039;&#039;&#039;: [[News/Sonic Month Part 2 - Sonic CD, You Say|Sonic Month Part 2 - Sonic CD, You Say?]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 25, 2019&#039;&#039;&#039;: [[News/Sonic Month Part 1 - Sega No. 1|Sonic Month Part 1 - Sega No. 1]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 8, 2019&#039;&#039;&#039;: [[News/Silent Hill 2 (v0.10)|Silent Hill 2 (v0.10)]]&lt;br /&gt;
: &#039;&#039;&#039;Sep 28, 2019&#039;&#039;&#039;: [[News/Mr Tuff + Donations/Discord|Mr Tuff + Donations/Discord]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 22, 2019&#039;&#039;&#039;: [[News/Run Saber and Atari Collection (SNES)|Run Saber and Atari Collection (SNES)]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 8, 2019&#039;&#039;&#039;: [[News/Universal Wrestling Corporation (Unreleased NES game)|Universal Wrestling Corporation (Unreleased NES game)]]&lt;br /&gt;
: &#039;&#039;&#039;May 5, 2019&#039;&#039;&#039;: [[News/The Jungle Book + Some Extra Goodies|The Jungle Book + Some Extra Goodies]]&lt;br /&gt;
: &#039;&#039;&#039;Apr 20, 2019&#039;&#039;&#039;: [[News/Tom Vs. Jerry: The Chase is On|Tom Vs. Jerry: The Chase is On]]&lt;br /&gt;
: &#039;&#039;&#039;Apr 7, 2019&#039;&#039;&#039;: [[News/Atmosfear / NightMare|Atmosfear / NightMare]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 31, 2019&#039;&#039;&#039;: [[News/Dreamcast Month Part 4 - Ecco the Dolphin|Dreamcast Month Part 4 - Ecco the Dolphin]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 24, 2019&#039;&#039;&#039;: [[News/Dreamcast Month Part 3 - Tony Hawk &amp;amp; Stunt GP|Dreamcast Month Part 3 - Tony Hawk &amp;amp; Stunt GP]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 18, 2019&#039;&#039;&#039;: [[News/Dreamcast Month Part 2 - Sonic Adventure 2 Review|Dreamcast Month Part 2 - Sonic Adventure 2 Review]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 10, 2019&#039;&#039;&#039;: [[News/Dreamcast Month Part 1 - Internet Game Pack|Dreamcast Month Part 1 - Internet Game Pack]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 6, 2019&#039;&#039;&#039;: [[News/Pinocchio SNES|Pinocchio SNES]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 24, 2019&#039;&#039;&#039;: [[News/Star Wars &amp;amp; Star Trek|Star Wars &amp;amp; Star Trek]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 17, 2019&#039;&#039;&#039;: [[News/Doom Troopers And Some More SNES|Doom Troopers And Some More SNES]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 14, 2019&#039;&#039;&#039;: [[News/What Was Once Old Is New Again|What Was Once Old Is New Again]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 11, 2019&#039;&#039;&#039;: [[News/NBA Jam and Atari Jaguar|NBA Jam and Atari Jaguar]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 3, 2019&#039;&#039;&#039;: [[News/A Proto Sandwich|A Proto Sandwich]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 27, 2019&#039;&#039;&#039;: [[News/When You Wish Upon a 32-bit Star|When You Wish Upon a 32-bit Star]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 20, 2019&#039;&#039;&#039;: [[News/An Old Can of Worms|An Old Can of Worms!]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 1, 2019&#039;&#039;&#039;: [[News/A Spooky New Years|A Spooky New Years!]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 25, 2018&#039;&#039;&#039;: [[News/A Merry Eidos Christmas|A Merry Eidos Christmas]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 11, 2018&#039;&#039;&#039;: [[News/F-1 World Grand Prix Prototype (GBC)|F-1 World Grand Prix Prototype (GBC)]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 1, 2018&#039;&#039;&#039;: [[News/Early Battlecorps Prototype for the Sega CD|Early Battlecorps Prototype for the Sega CD]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 25, 2017&#039;&#039;&#039;: [[News/Sonic CD (8/1/93) prototype|Sonic CD (8/1/93) prototype]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 25, 2017&#039;&#039;&#039;: [[News/Captain Lang and Mickey Mania Prototypes|Captain Lang and Mickey Mania Prototypes]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 6, 2017&#039;&#039;&#039;: [[News/Lion King (SNES)|Lion King (SNES)]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 8, 2017&#039;&#039;&#039;: [[News/Sonic the Hedgehog Pocket Adventure Prototype|Sonic the Hedgehog Pocket Adventure Prototype]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 28, 2016&#039;&#039;&#039;: [[News/Defender of the Universe (Dreamcast) (Ecco month part 2)|Defender of the Universe (Dreamcast) (Ecco month part 2)]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 17, 2016&#039;&#039;&#039;: [[News/Ecco II - Sentinels of the Universe (Ecco month part 1)|Ecco II - Sentinels of the Universe (Ecco month part 1)]]&lt;br /&gt;
: &#039;&#039;&#039;May 27, 2016&#039;&#039;&#039;: [[News/Final ROM Archive Release Part 4|Final ROM Archive Release Part 4]]&lt;br /&gt;
: &#039;&#039;&#039;May 20, 2016&#039;&#039;&#039;: [[News/Final ROM Archive Release Part 3|Final ROM Archive Release Part 3]]&lt;br /&gt;
: &#039;&#039;&#039;May 13, 2016&#039;&#039;&#039;: [[News/Final ROM Archive Release Part 2|Final ROM Archive Release Part 2]] &lt;br /&gt;
: &#039;&#039;&#039;May 2, 2016&#039;&#039;&#039;: [[News/10 years of Hidden Palace / Final ROM Archive Release Part 1|10 years of Hidden Palace / Final ROM Archive Release Part 1]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 22, 2011&#039;&#039;&#039;: [[News/Tomb Raider E3 Demo|Tomb Raider E3 Demo]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 12, 2011&#039;&#039;&#039;: [[News/Miscellanea|Miscellanea]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 22, 2011&#039;&#039;&#039;: [[News/15th Anniversary of Resident Evil|15th Anniversary of Resident Evil]]&lt;br /&gt;
: &#039;&#039;&#039;Jul 30, 2010&#039;&#039;&#039;: [[News/Stone Protectors Genesis + Super Mario All-stars|Stone Protectors Genesis + Super Mario All-stars]]&lt;br /&gt;
: &#039;&#039;&#039;Jul 20, 2010&#039;&#039;&#039;: [[News/Sonic Spinball 1910 5-8|Sonic Spinball 1910 5/8]]&lt;br /&gt;
: &#039;&#039;&#039;Jul 16, 2010&#039;&#039;&#039;: [[News/Sega Art Tool, Sega Sound Tool, GEMS 2.8 ROM|Sega Art Tool, Sega Sound Tool, GEMS 2.8 ROM]]&lt;br /&gt;
: &#039;&#039;&#039;May 8, 2010&#039;&#039;&#039;: [[News/Saturn + Megadrive|Saturn + Mega Drive]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 19, 2010&#039;&#039;&#039;: [[News/Zelda Majora&#039;s Mask proto|Zelda Majora&#039;s Mask proto]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 24, 2009&#039;&#039;&#039;: [[News/Baldur|Baldur]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 22, 2009&#039;&#039;&#039;: [[News/Ecco II 0429|Ecco II 0429]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 12, 2009&#039;&#039;&#039;: [[News/Werewolf|Werewolf]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 1, 2009&#039;&#039;&#039;: [[News/Trick or treat!|Trick or treat!]]&lt;br /&gt;
: &#039;&#039;&#039;Sep 15, 2009&#039;&#039;&#039;: [[News/Lobo - Genesis - Released|Lobo - Genesis - Released]]&lt;br /&gt;
: &#039;&#039;&#039;Aug 9, 2009&#039;&#039;&#039;: [[News/X-MEN for 32x|X-MEN for 32x]]&lt;br /&gt;
: &#039;&#039;&#039;Aug 8, 2009&#039;&#039;&#039;: [[News/Virtua Hamster and more to come from SEGA Saturno|Virtua Hamster and more to come from SEGA Saturno]]&lt;br /&gt;
: &#039;&#039;&#039;Jul 23, 2009&#039;&#039;&#039;: [[News/Two Road Rash protos|Two Road Rash protos]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 23, 2009&#039;&#039;&#039;: [[News/Turok Advance 3D|Turok Advance 3D]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 02, 2008&#039;&#039;&#039;: [[News/Judgement Force for Saturn|Judgement Force for Saturn]]&lt;br /&gt;
: &#039;&#039;&#039;Sep 1, 2008&#039;&#039;&#039;: [[News/Community release idea: Fighting Force - Saturn|Community release idea: Fighting Force - Saturn]]&lt;br /&gt;
: &#039;&#039;&#039;Aug 31, 2008&#039;&#039;&#039;: [[News/Five Sonic protos|Five Sonic protos]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 3, 2008&#039;&#039;&#039;: [[News/Fire Emblem 7 protos|Fire Emblem 7 protos]]&lt;br /&gt;
: &#039;&#039;&#039;May 15, 2008&#039;&#039;&#039;: [[News/Panzer Dragoon prototypes!|Panzer Dragoon prototypes!]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 30, 2008&#039;&#039;&#039;: [[News/Ecco 2, Nightmare Circus, X-Perts...|Ecco 2, Nightmare Circus, X-Perts...]]&lt;br /&gt;
: &#039;&#039;&#039;Mar 5, 2008&#039;&#039;&#039;: [[News/Unreleased EA game|Unreleased EA game]]&lt;br /&gt;
: &#039;&#039;&#039;Feb 23, 2008&#039;&#039;&#039;: [[News/...|...]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 31, 2008&#039;&#039;&#039;: [[News/Road Rash 3 alpha|Road Rash 3 alpha]]&lt;br /&gt;
: &#039;&#039;&#039;Sep 24, 2007&#039;&#039;&#039;: [[News/I&#039;m not dead!|I&#039;m not dead!]]&lt;br /&gt;
: &#039;&#039;&#039;Apr 6, 2007&#039;&#039;&#039;: [[News/Back|Back]]&lt;br /&gt;
: &#039;&#039;&#039;Jan 6, 2007&#039;&#039;&#039;: [[News/Sonic Rush E3 Beta|Sonic Rush E3 Beta]]&lt;br /&gt;
: &#039;&#039;&#039;Dec 23, 2006&#039;&#039;&#039;: [[News/Merry x-mas!|Merry x-mas!]]&lt;br /&gt;
: &#039;&#039;&#039;Nov 7, 2006&#039;&#039;&#039;: [[News/Sonic 2 early prototype|Sonic 2 early prototype]]&lt;br /&gt;
: &#039;&#039;&#039;Oct 23, 2006&#039;&#039;&#039;: [[News/Sonic 3D Beta|Sonic 3D Beta]]&lt;br /&gt;
: &#039;&#039;&#039;Sep 17, 2006&#039;&#039;&#039;: [[News/X aka Lunar Chase aka Eclipse|X aka Lunar Chase aka Eclipse]]&lt;br /&gt;
: &#039;&#039;&#039;Aug 11, 2006&#039;&#039;&#039;: [[News/Prince of Persia 2 MD|Prince of Persia 2 MD]]&lt;br /&gt;
: &#039;&#039;&#039;Aug 8, 2006&#039;&#039;&#039;: [[News/Stuff|Stuff]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 20, 2006&#039;&#039;&#039;: [[News/Three New ROMs|Three New ROMs]]&lt;br /&gt;
: &#039;&#039;&#039;Jun 8, 2006&#039;&#039;&#039;: [[News/Sonic CD Beta 920|Sonic CD Beta 920]]&lt;br /&gt;
: &#039;&#039;&#039;May 2, 2006&#039;&#039;&#039;: [[News/Welcome|Welcome]]&lt;br /&gt;
:&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;: ([[News|earlier news]])&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)&amp;diff=156318</id>
		<title>Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)&amp;diff=156318"/>
		<updated>2026-01-25T00:55:47Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Text replacement - &amp;quot;News/Beavis_and_Butt-Head_Do_Hollywood &amp;quot; to &amp;quot;News/Beavis_and_Butt-Head_do_Hollywood &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Nov 10, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=B&amp;amp;B PSX 11/10/1998&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(July_27,_1998_prototype)&amp;diff=156317</id>
		<title>Spider-Man (New Level Soft) (July 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(July_27,_1998_prototype)&amp;diff=156317"/>
		<updated>2026-01-25T00:55:47Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Text replacement - &amp;quot;News/Beavis_and_Butt-Head_Do_Hollywood &amp;quot; to &amp;quot;News/Beavis_and_Butt-Head_do_Hollywood &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spider-Man (New Level Soft) (July 27, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=July 27, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Spider-Man (New Level Soft)&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Spider-Man (New Level Soft) (July 27, 1998 prototype) (bad dump).zip}}&lt;br /&gt;
A prototype of the unreleased Spider-Man from New Level Soft for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spider-Man (New Level Soft)}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Sep_2,_1998_prototype)&amp;diff=156316</id>
		<title>Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Sep_2,_1998_prototype)&amp;diff=156316"/>
		<updated>2026-01-25T00:55:36Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Text replacement - &amp;quot;News/Beavis_and_Butt-Head_Do_Hollywood &amp;quot; to &amp;quot;News/Beavis_and_Butt-Head_do_Hollywood &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Sep 2, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
]|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Mar_4,_1998_prototype)&amp;diff=156315</id>
		<title>Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Mar_4,_1998_prototype)&amp;diff=156315"/>
		<updated>2026-01-25T00:55:36Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Text replacement - &amp;quot;News/Beavis_and_Butt-Head_Do_Hollywood &amp;quot; to &amp;quot;News/Beavis_and_Butt-Head_do_Hollywood &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Mar 4, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=3D Butt-Head PSX 3-4-98&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_1,_1998_prototype)&amp;diff=156314</id>
		<title>Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_1,_1998_prototype)&amp;diff=156314"/>
		<updated>2026-01-25T00:55:36Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Text replacement - &amp;quot;News/Beavis_and_Butt-Head_Do_Hollywood &amp;quot; to &amp;quot;News/Beavis_and_Butt-Head_do_Hollywood &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Nov 1, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=B&amp;amp;B PSX BEST BURN MANSION DOESNT RUN 11/1/98 7:00 pm&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Frontend and Mansion areas in the level select freeze the game if selected.&lt;br /&gt;
*Requires pressing the &amp;quot;Analog&amp;quot; key on the gamepad in order to control the game normally.&lt;br /&gt;
*The L1 and R1 shoulder buttons can be used on the level select screen to change which music track plays in a level.&lt;br /&gt;
*The second controller can be used to control the game&#039;s camera.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(Oct_8,_1998_prototype)&amp;diff=156313</id>
		<title>Spider-Man (New Level Soft) (Oct 8, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(Oct_8,_1998_prototype)&amp;diff=156313"/>
		<updated>2026-01-25T00:55:35Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Text replacement - &amp;quot;News/Beavis_and_Butt-Head_Do_Hollywood &amp;quot; to &amp;quot;News/Beavis_and_Butt-Head_do_Hollywood &amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spider-Man (New Level Soft) (Oct 8, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Oct 8, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Spider-Man (New Level Soft)&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Spider-Man (New Level Soft) (Oct 8, 1998 prototype) (bad dump).zip}}&lt;br /&gt;
A prototype of the unreleased Spider-Man from New Level Soft for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spider-Man (New Level Soft)}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_Do_Hollywood&amp;diff=156312</id>
		<title>News/Beavis and Butt-Head Do Hollywood</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_Do_Hollywood&amp;diff=156312"/>
		<updated>2026-01-25T00:53:29Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presenting, another contribution from our friend [[Billscat-socks]]!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BBGBIH - slate.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Bonus:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spider-Man (New Level Soft) (July 27, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spider-Man (New Level Soft) (Oct 8, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://discord.gg/RG723tU {{icon|comments}} Discuss this release on our Discord server!]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.twitch.tv/videos/2679339796 And check out the Twitch stream as it happened!]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px; margin: auto; font-size: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
First appearing in magazine previews around mid-1998, Beavis and Butt-Head Do Hollywood was intended to be the first platformer based on the duo since the series of games released in 1994 for the Sega Genesis, SNES, Game Boy, and Sega Game Gear. As its title suggests, the game was also meant to be a response to the 1996 film Beavis and Butt-Head Do America. The intended story was that Beavis and Butt-Head, having just finished their Hollywood film, find themselves broke, their paychecks already mailed back home before they could even cash them in. Now stranded in Hollywood, they decide to take on odd jobs across various movie sets while causing general mischief in an effort to make money. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen0.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen1.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen2.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen3.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen4.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen5.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game vanished entirely after a short preview in EGM’s February 1999 issue, leaving it unclear whether it was ever completed. That same preview stated the game was only 40% complete at the time. But how accurate was that assessment? Before answering that, it’s worth exploring how the game came to be in the first place, and what circumstances led to its eventual cancellation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electronic Gaming Monthly Issue 114 (January 1999)_0111.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
As it would turn out, &amp;quot;Get BIG in Hollywood&amp;quot; really was going to be the title of the game.&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Level Software, the developers behind the game, were founded in San Diego in 1994 by Russell Patterson, an accomplished programmer who began programming games in 1981 and had impressed Electronic Arts enough to be contracted for the Sega CD port of Road Rash. This work led to New Level being founded initially out of Patterson’s own living room. The company primarily operated as a contractor in its early years, doing work for EA, BMG, Activision, Midway, and Matsushita before developing their first original IP, Courier Crisis, for the PlayStation and Sega Saturn. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Level Soft.png|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the exact details of how New Level acquired the Beavis and Butt-Head license are somewhat murky, what is understood is that the game’s intended publisher, GT Interactive (GTI), played a significant role. GTI initially requested that New Level use their 2.5D engine from Courier Crisis. However, seeing that the industry had largely pivoted toward fully 3D experiences by that point, the New Level team eventually convinced GTI to allow the game to be developed as a full 3D platformer instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As development began, the team was provided with VHS tapes of every episode of the show that had aired up to that point, which they used as reference material to study the characters and the types of situations they might get into. Although Mike Judge is confirmed to have provided initial approval for storyboards and concepts, there was little meaningful involvement from MTV beyond that. In fact, some former developers have told us that they were once invited to MTV’s New York offices to pitch their ideas to the show’s writing staff only to receive a notably lukewarm response. As one source recalled: “They did not seem like a very happy bunch. They met with us during their lunch break and didn’t have a lot to say. They seemed happy just to be getting a free lunch.”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless, development proceeded using the ideas that had received both Mike Judge’s and GTI’s initial approval. Based on the earliest build we’ve been provided, it appears the project likely reached its first milestone on March 4, 1998, marked by a tech demo showcasing an early 3D model of Butt-Head roaming a relatively sparse environment. It seems reasonable to conclude that full game design and implementation began in earnest from this point onward. However, given that the game appears to have been canceled by early 1999, this suggests the project may not have even received a full year of development. Could this point to a troubled production?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it turns out, very much so. Even former staff we have reached out to have acknowledged that despite pushing for a 3D platformer over a 2.5D game, the team had limited experience with both 3D development and the PlayStation hardware. As a result, development was a constant uphill battle. Compounding these technical challenges, New Level was also experiencing financial difficulties since they weren&#039;t working on many projects at the time. One example of this stems back to Courier Crisis&#039; development, during which time a Sega Saturn port of a Road Rash-style snowboarding game for EA called Shredfest was underway, only to ended getting cancelled despite&amp;lt;br&amp;gt; getting to the point that it was previewed in some magazines. Although it&#039;s difficult to speculate their exact finances, it seems likely that New Level was relying a lot on GTI’s payments for Beavis and Butt-Head Do Hollywood to keep themselves in business. However, GTI repeatedly moved development goalposts without offering additional compensation, further straining the studio’s situation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider-Man_2000_game_cover.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In an effort to keep the company afloat, New Level shifted much of its focus in the summer of 1998 toward developing a Spider-Man demo. Activision had recently acquired the license, presenting an opportunity not only to work on another major franchise, but also to secure much-needed funding. As a result, work on Beavis and Butt-Head Do Hollywood largely stalled while the team attempted to retool their existing engine into something suitable for a Spider-Man game. Ultimately, the license went to Neversoft instead, New Level ran out of funds and shut down at the tail end of 1998, and the rest is history.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given all of this, it may come as little surprise that Beavis and Butt-Head Do Hollywood never progressed very far. As former developers themselves have admitted, the gameplay remains highly incomplete. Most levels lack defined objectives, some with remnants showing that ideas were still being preliminarily laid down, performance slows to a crawl in many areas of later builds, and the game physics and control are generally in a primitive state that needed much more work. it seems fair to say that EGM’s assessment of the game being roughly 40% complete was pretty accurate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for whether the game could have been finished even with proper funding, some details seem to suggest the project was already on its way to cancellation regardless. For one, GTI apparently never was fully on-board with the idea of the game being 3D, not wanting the extra cost and risk involved in developing a whole new engine, which may have resulted in their constant goalpost moving that was difficult to keep up with. Furthermore, some staff have indicated that towards the end of the project, a number of storyboards that were originally approved by Mike Judge himself early on in production were later rejected by GTI due to concerns of copyright infringement. In particular, one stage is primarily set on the Hollywood sign, which actually is a trademarked property, meaning they could have possibly been on the hook for more than they were aware had it gotten out into a commercial product without the trademark holder&#039;s approval. Considering this is one of the more concept-complete levels that contains an event that directly ties into the game&#039;s whole Hollywood premise, it goes without saying this would have been a devastating blow to the whole concept behind the game. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cagealbum.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of special note is that since the game never got far enough to hire on a composer, a stand-in soundtrack meant to match the energy they were going for is also present across most builds, the vast majority of which is composed by the heavy metal group Cage. While no one we spoke to seems to recall how this band in particular was chosen, seeing as the group has their roots in San Diego, it&#039;s possible someone on the team was a fan. Since most of the music appears to be sourced from Cage&#039;s first album, Unveiled, that would be a good starting place for anyone that takes a liking to the game&#039;s music.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the builds of Beavis and Butt-Head Do Hollywood (or, as the last build we have calls it, Beavis and Butt-Head Get BIG in Hollywood), our gracious benefactor has also provided us with two builds of the Spiderman demo that New Level was working on. We cannot thank them enough for their permission to share these pieces of history with you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_Do_Hollywood&amp;diff=156310</id>
		<title>News/Beavis and Butt-Head Do Hollywood</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=News/Beavis_and_Butt-Head_Do_Hollywood&amp;diff=156310"/>
		<updated>2026-01-25T00:51:55Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Created page with &amp;quot;&amp;lt;center&amp;gt;  Presenting, another contribution from our friend Billscat-socks!  {| style=&amp;quot;text-align: center&amp;quot; |- | link=Beavis and Butt-Head Do Hollywood Nov 10, 1998 prototype) |}  Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)&amp;lt;br&amp;gt; Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)&amp;lt;br&amp;gt; Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)&amp;lt;br&amp;gt; Beavis and Butt-Head Do Hollywood (Mar 4, 1998...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Presenting, another contribution from our friend [[Billscat-socks]]!&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BBGBIH - slate.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Bonus:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spider-Man (New Level Soft) (July 27, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Spider-Man (New Level Soft) (Oct 8, 1998 prototype)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://discord.gg/RG723tU {{icon|comments}} Discuss this release on our Discord server!]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.twitch.tv/videos/2679339796 And check out the Twitch stream as it happened!]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 700px; margin: auto; font-size: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
First appearing in magazine previews around mid-1998, Beavis and Butt-Head Do Hollywood was intended to be the first platformer based on the duo since the series of games released in 1994 for the Sega Genesis, SNES, Game Boy, and Sega Game Gear. As its title suggests, the game was also meant to be a response to the 1996 film Beavis and Butt-Head Do America. The intended story was that Beavis and Butt-Head, having just finished their Hollywood film, find themselves broke, their paychecks already mailed back home before they could even cash them in. Now stranded in Hollywood, they decide to take on odd jobs across various movie sets while causing general mischief in an effort to make money. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen0.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen1.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen2.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen3.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bb-screen4.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]] || [[File:bb-screen5.png|centre|frameless|link=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game vanished entirely after a short preview in EGM’s February 1999 issue, leaving it unclear whether it was ever completed. That same preview stated the game was only 40% complete at the time. But how accurate was that assessment? Before answering that, it’s worth exploring how the game came to be in the first place, and what circumstances led to its eventual cancellation. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Electronic Gaming Monthly Issue 114 (January 1999)_0111.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
As it would turn out, &amp;quot;Get BIG in Hollywood&amp;quot; really was going to be the title of the game.&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Level Software, the developers behind the game, were founded in San Diego in 1994 by Russell Patterson, an accomplished programmer who began programming games in 1981 and had impressed Electronic Arts enough to be contracted for the Sega CD port of Road Rash. This work led to New Level being founded initially out of Patterson’s own living room. The company primarily operated as a contractor in its early years, doing work for EA, BMG, Activision, Midway, and Matsushita before developing their first original IP, Courier Crisis, for the PlayStation and Sega Saturn. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Level Soft.png|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the exact details of how New Level acquired the Beavis and Butt-Head license are somewhat murky, what is understood is that the game’s intended publisher, GT Interactive (GTI), played a significant role. GTI initially requested that New Level use their 2.5D engine from Courier Crisis. However, seeing that the industry had largely pivoted toward fully 3D experiences by that point, the New Level team eventually convinced GTI to allow the game to be developed as a full 3D platformer instead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As development began, the team was provided with VHS tapes of every episode of the show that had aired up to that point, which they used as reference material to study the characters and the types of situations they might get into. Although Mike Judge is confirmed to have provided initial approval for storyboards and concepts, there was little meaningful involvement from MTV beyond that. In fact, some former developers have told us that they were once invited to MTV’s New York offices to pitch their ideas to the show’s writing staff only to receive a notably lukewarm response. As one source recalled: “They did not seem like a very happy bunch. They met with us during their lunch break and didn’t have a lot to say. They seemed happy just to be getting a free lunch.”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless, development proceeded using the ideas that had received both Mike Judge’s and GTI’s initial approval. Based on the earliest build we’ve been provided, it appears the project likely reached its first milestone on March 4, 1998, marked by a tech demo showcasing an early 3D model of Butt-Head roaming a relatively sparse environment. It seems reasonable to conclude that full game design and implementation began in earnest from this point onward. However, given that the game appears to have been canceled by early 1999, this suggests the project may not have even received a full year of development. Could this point to a troubled production?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it turns out, very much so. Even former staff we have reached out to have acknowledged that despite pushing for a 3D platformer over a 2.5D game, the team had limited experience with both 3D development and the PlayStation hardware. As a result, development was a constant uphill battle. Compounding these technical challenges, New Level was also experiencing financial difficulties since they weren&#039;t working on many projects at the time. One example of this stems back to Courier Crisis&#039; development, during which time a Sega Saturn port of a Road Rash-style snowboarding game for EA called Shredfest was underway, only to ended getting cancelled despite&amp;lt;br&amp;gt; getting to the point that it was previewed in some magazines. Although it&#039;s difficult to speculate their exact finances, it seems likely that New Level was relying a lot on GTI’s payments for Beavis and Butt-Head Do Hollywood to keep themselves in business. However, GTI repeatedly moved development goalposts without offering additional compensation, further straining the studio’s situation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spider-Man_2000_game_cover.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In an effort to keep the company afloat, New Level shifted much of its focus in the summer of 1998 toward developing a Spider-Man demo. Activision had recently acquired the license, presenting an opportunity not only to work on another major franchise, but also to secure much-needed funding. As a result, work on Beavis and Butt-Head Do Hollywood largely stalled while the team attempted to retool their existing engine into something suitable for a Spider-Man game. Ultimately, the license went to Neversoft instead, New Level ran out of funds and shut down at the tail end of 1998, and the rest is history.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given all of this, it may come as little surprise that Beavis and Butt-Head Do Hollywood never progressed very far. As former developers themselves have admitted, the gameplay remains highly incomplete. Most levels lack defined objectives, some with remnants showing that ideas were still being preliminarily laid down, performance slows to a crawl in many areas of later builds, and the game physics and control are generally in a primitive state that needed much more work. it seems fair to say that EGM’s assessment of the game being roughly 40% complete was pretty accurate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for whether the game could have been finished even with proper funding, some details seem to suggest the project was already on its way to cancellation regardless. For one, GTI apparently never was fully on-board with the idea of the game being 3D, not wanting the extra cost and risk involved in developing a whole new engine, which may have resulted in their constant goalpost moving that was difficult to keep up with. Furthermore, some staff have indicated that towards the end of the project, a number of storyboards that were originally approved by Mike Judge himself early on in production were later rejected by GTI due to concerns of copyright infringement. In particular, one stage is primarily set on the Hollywood sign, which actually is a trademarked property, meaning they could have possibly been on the hook for more than they were aware had it gotten out into a commercial product without the trademark holder&#039;s approval. Considering this is one of the more concept-complete levels that contains an event that directly ties into the game&#039;s whole Hollywood premise, it goes without saying this would have been a devastating blow to the whole concept behind the game. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:cagealbum.jpg|centre|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of special note is that since the game never got far enough to hire on a composer, a stand-in soundtrack meant to match the energy they were going for is also present across most builds, the vast majority of which is composed by the heavy metal group Cage. While no one we spoke to seems to recall how this band in particular was chosen, seeing as the group has their roots in San Diego, it&#039;s possible someone on the team was a fan. Since most of the music appears to be sourced from Cage&#039;s first album, Unveiled, that would be a good starting place for anyone that takes a liking to the game&#039;s music.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the builds of Beavis and Butt-Head Do Hollywood (or, as the last build we have calls it, Beavis and Butt-Head Get BIG in Hollywood), our gracious benefactor has also provided us with two builds of the Spiderman demo that New Level was working on. We cannot thank them enough for their permission to share these pieces of history with you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
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		<updated>2026-01-25T00:45:57Z</updated>

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		<title>File:New Level Soft.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:New_Level_Soft.png&amp;diff=156306"/>
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		<title>File:Spiderman - screen 3.png</title>
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		<updated>2026-01-25T00:45:54Z</updated>

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	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(July_27,_1998_prototype)&amp;diff=156293</id>
		<title>Spider-Man (New Level Soft) (July 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(July_27,_1998_prototype)&amp;diff=156293"/>
		<updated>2026-01-25T00:44:30Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spider-Man (New Level Soft) (July 27, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=July 27, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Spider-Man (New Level Soft)&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Spider-Man (New Level Soft) (July 27, 1998 prototype) (bad dump).zip}}&lt;br /&gt;
A prototype of the unreleased Spider-Man from New Level Soft for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spider-Man (New Level Soft)}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(July_27,_1998_prototype)&amp;diff=156292</id>
		<title>Spider-Man (New Level Soft) (July 27, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(July_27,_1998_prototype)&amp;diff=156292"/>
		<updated>2026-01-25T00:44:13Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Created page with &amp;quot;{{Prototype |Page name=Spider-Man (New Level Soft) (July 27, 1998 prototype) |status=Released, redump needed |releasedby=Billscat-socks |builddate=July 27, 1998 |filedumpdate=Jan 24, 2026 |filereleasedate=Jan 24, 2026 |origin_type=CD-R |game=Spider-Man (New Level Soft) |system=PlayStation |unreleased=Yes |news_page=News/Beavis_and_Butt-Head_Do_Hollywood  }} {{Download|file=Spider-Man (New Level Soft) (July 27, 1998 prototype).zip}} A prototype of the unreleased Spider-Ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spider-Man (New Level Soft) (July 27, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=July 27, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Spider-Man (New Level Soft)&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Spider-Man (New Level Soft) (July 27, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Spider-Man from New Level Soft for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spider-Man (New Level Soft)}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(Oct_8,_1998_prototype)&amp;diff=156289</id>
		<title>Spider-Man (New Level Soft) (Oct 8, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Spider-Man_(New_Level_Soft)_(Oct_8,_1998_prototype)&amp;diff=156289"/>
		<updated>2026-01-25T00:43:33Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Created page with &amp;quot;{{Prototype |Page name=Spider-Man (New Level Soft) (Oct 8, 1998 prototype) |status=Released, redump needed |releasedby=Billscat-socks |builddate=Oct 8, 1998 |filedumpdate=Jan 24, 2026 |filereleasedate=Jan 24, 2026 |origin_type=CD-R |game=Spider-Man (New Level Soft) |system=PlayStation |unreleased=Yes |news_page=News/Beavis_and_Butt-Head_Do_Hollywood  }} {{Download|file=Spider-Man (New Level Soft) (Oct 8, 1998 prototype) (bad dump).zip}} A prototype of the unreleased Spid...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Spider-Man (New Level Soft) (Oct 8, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Oct 8, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|game=Spider-Man (New Level Soft)&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Spider-Man (New Level Soft) (Oct 8, 1998 prototype) (bad dump).zip}}&lt;br /&gt;
A prototype of the unreleased Spider-Man from New Level Soft for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Spider-Man (New Level Soft)}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Sep_2,_1998_prototype)&amp;diff=156288</id>
		<title>Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Sep_2,_1998_prototype)&amp;diff=156288"/>
		<updated>2026-01-25T00:39:21Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Created page with &amp;quot;{{Prototype |Page name=Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype) |status=Released, redump needed |releasedby=Billscat-socks |builddate=Sep 2, 1998 |filedumpdate=Jan 24, 2026 |filereleasedate=Jan 24, 2026 |origin_type=CD-R ]|game=Beavis and Butt-Head Do Hollywood |system=PlayStation |unreleased=Yes |news_page=News/Beavis_and_Butt-Head_Do_Hollywood  }} {{Download|file=Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype).zip}} A prototype of the unrelea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Sep 2, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
]|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)&amp;diff=156281</id>
		<title>Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_10,_1998_prototype)&amp;diff=156281"/>
		<updated>2026-01-25T00:37:09Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Created page with &amp;quot;{{Prototype |Page name=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype) |status=Released, redump needed |releasedby=Billscat-socks |builddate=Nov 10, 1998 |filedumpdate=Jan 24, 2026 |filereleasedate=Jan 24, 2026 |origin_type=CD-R |origin_labels=B&amp;amp;B PSX 11/10/1998 |game=Beavis and Butt-Head Do Hollywood |system=PlayStation |unreleased=Yes |news_page=News/Beavis_and_Butt-Head_Do_Hollywood  }} {{Download|file=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Nov 10, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=B&amp;amp;B PSX 11/10/1998&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_1,_1998_prototype)&amp;diff=156280</id>
		<title>Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Nov_1,_1998_prototype)&amp;diff=156280"/>
		<updated>2026-01-25T00:35:05Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Created page with &amp;quot;{{Prototype |Page name=Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype) |status=Released, redump needed |releasedby=Billscat-socks |builddate=Nov 1, 1998 |filedumpdate=Jan 24, 2026 |filereleasedate=Jan 24, 2026 |origin_type=CD-R |origin_labels=B&amp;amp;B PSX BEST BURN MANSION DOESNT RUN 11/1/98 7:00 pm |game=Beavis and Butt-Head Do Hollywood |system=PlayStation |unreleased=Yes |news_page=News/Beavis_and_Butt-Head_Do_Hollywood  }} {{Download|file=Beavis and Butt-Head Do...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Nov 1, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=B&amp;amp;B PSX BEST BURN MANSION DOESNT RUN 11/1/98 7:00 pm&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Mar_4,_1998_prototype)&amp;diff=156279</id>
		<title>Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Mar_4,_1998_prototype)&amp;diff=156279"/>
		<updated>2026-01-25T00:34:45Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Mar 4, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=3D Butt-Head PSX 3-4-98&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Mar_4,_1998_prototype)&amp;diff=156278</id>
		<title>Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Mar_4,_1998_prototype)&amp;diff=156278"/>
		<updated>2026-01-25T00:32:21Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|builddate=Mar 4, 1998&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=3D Butt-Head PSX 3-4-98&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Animaniacs - Hollywood Hypnotics (Prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Mar_4,_1998_prototype)&amp;diff=156276</id>
		<title>Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Beavis_and_Butt-Head_Do_Hollywood_(Mar_4,_1998_prototype)&amp;diff=156276"/>
		<updated>2026-01-25T00:30:28Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: Created page with &amp;quot;{{Prototype |Page name=Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype) |status=Released, redump needed |releasedby=Billscat-socks |filedumpdate=Jan 24, 2026 |filereleasedate=Jan 24, 2026 |origin_type=CD-R |origin_labels=3D Butt-Head PSX 3-4-98 |game=Beavis and Butt-Head Do Hollywood |system=PlayStation |unreleased=Yes |news_page=News/Beavis_and_Butt-Head_Do_Hollywood  }} {{Download|file=Animaniacs - Hollywood Hypnotics (Prototype).zip}} A prototype of the unrel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|Page name=Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype)&lt;br /&gt;
|status=Released, redump needed&lt;br /&gt;
|releasedby=Billscat-socks&lt;br /&gt;
|filedumpdate=Jan 24, 2026&lt;br /&gt;
|filereleasedate=Jan 24, 2026&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=3D Butt-Head PSX 3-4-98&lt;br /&gt;
|game=Beavis and Butt-Head Do Hollywood&lt;br /&gt;
|system=PlayStation&lt;br /&gt;
|unreleased=Yes&lt;br /&gt;
|news_page=News/Beavis_and_Butt-Head_Do_Hollywood &lt;br /&gt;
}}&lt;br /&gt;
{{Download|file=Animaniacs - Hollywood Hypnotics (Prototype).zip}}&lt;br /&gt;
A prototype of the unreleased Beavis and Butt-Head Do Hollywood for the Sony PlayStation.&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery heights=160&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to [[Billscat-socks]] for writing the article and playing it on stream.&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Beavis and Butt-Head Do Hollywood}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=Billy_Hatcher_and_the_Giant_Egg_(Jan_12,_2006_prototype)&amp;diff=153800</id>
		<title>Billy Hatcher and the Giant Egg (Jan 12, 2006 prototype)</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=Billy_Hatcher_and_the_Giant_Egg_(Jan_12,_2006_prototype)&amp;diff=153800"/>
		<updated>2025-12-26T01:54:59Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Prototype&lt;br /&gt;
|titlescreen=VirtualBox_Vista_25_12_2025_18_44_47.png&lt;br /&gt;
|Page name=Billy Hatcher and the Giant Egg (Jan 12, 2006 prototype)&lt;br /&gt;
|builddate=Jan 12, 2006 12:19:56&lt;br /&gt;
|buildname=120106 25-01-06&lt;br /&gt;
|status=Released&lt;br /&gt;
|dumper=Hidden Palace&lt;br /&gt;
|releasedby=Last Minute Continue&lt;br /&gt;
|filedumpdate=January 19, 2024&lt;br /&gt;
|filereleasedate=December 25, 2025&lt;br /&gt;
|origin_type=CD-R&lt;br /&gt;
|origin_labels=Billy Hatcher PC - 120106 25-01-06 4 of 9&lt;br /&gt;
|origin_dumpmethod=redumper&lt;br /&gt;
|game=Billy Hatcher and the Giant Egg&lt;br /&gt;
|genre=Action&lt;br /&gt;
|final_builddate={{RegionDate|EU|Feb 17, 2006}}&lt;br /&gt;
|release_date={{RegionDate|EU|May 31, 2006}}&lt;br /&gt;
|unreleased=No&lt;br /&gt;
|news_page=News/One_Bad_Ass_Hedgehog_-_Shadow_the_Hedgehog&lt;br /&gt;
}}&lt;br /&gt;
{{Download&lt;br /&gt;
|file=Billy Hatcher and the Giant Egg (Jan 12, 2006 prototype).7z&lt;br /&gt;
}}&lt;br /&gt;
A late prototype of Billy Hatcher and the Giant Egg for the PC.&lt;br /&gt;
==Notes==&lt;br /&gt;
* Late prototype, differences unknown.&lt;br /&gt;
* Predates final PC port by a month.&lt;br /&gt;
* Burned with NERO burning ROM.&lt;br /&gt;
* Has some loose files at the root of the disc.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
VirtualBox_Vista_25_12_2025_18_49_03.png&lt;br /&gt;
VirtualBox_Vista_25_12_2025_18_45_17.png&lt;br /&gt;
VirtualBox_Vista_25_12_2025_18_45_55.png&lt;br /&gt;
VirtualBox_Vista_25_12_2025_18_46_08.png&lt;br /&gt;
VirtualBox_Vista_25_12_2025_18_44_47.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
billyhatcher.jpg&lt;br /&gt;
billyhatcherback.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Acknowledgments==&lt;br /&gt;
Thanks to Sazpaimon for dumping the disc!&lt;br /&gt;
Thanks to Last Minute Continue for the disc!&lt;br /&gt;
&lt;br /&gt;
{{Prototype Footer|{{Navbox prototype|Billy Hatcher and the Giant Egg}}}}&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Answerhunt.png&amp;diff=153286</id>
		<title>File:Answerhunt.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Answerhunt.png&amp;diff=153286"/>
		<updated>2025-12-25T21:46:40Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-14-51.png&amp;diff=153285</id>
		<title>File:Screenshot 2025-12-25 01-14-51.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-14-51.png&amp;diff=153285"/>
		<updated>2025-12-25T21:45:27Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-14-31.png&amp;diff=153284</id>
		<title>File:Screenshot 2025-12-25 01-14-31.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-14-31.png&amp;diff=153284"/>
		<updated>2025-12-25T21:45:27Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-14-01.png&amp;diff=153283</id>
		<title>File:Screenshot 2025-12-25 01-14-01.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-14-01.png&amp;diff=153283"/>
		<updated>2025-12-25T21:45:27Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-13-36.png&amp;diff=153282</id>
		<title>File:Screenshot 2025-12-25 01-13-36.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-13-36.png&amp;diff=153282"/>
		<updated>2025-12-25T21:45:27Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-12-53.png&amp;diff=153281</id>
		<title>File:Screenshot 2025-12-25 01-12-53.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-12-53.png&amp;diff=153281"/>
		<updated>2025-12-25T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-12-23.png&amp;diff=153280</id>
		<title>File:Screenshot 2025-12-25 01-12-23.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-12-23.png&amp;diff=153280"/>
		<updated>2025-12-25T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-12-14.png&amp;diff=153279</id>
		<title>File:Screenshot 2025-12-25 01-12-14.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-12-14.png&amp;diff=153279"/>
		<updated>2025-12-25T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-11-29.png&amp;diff=153278</id>
		<title>File:Screenshot 2025-12-25 01-11-29.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-11-29.png&amp;diff=153278"/>
		<updated>2025-12-25T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-10-39.png&amp;diff=153277</id>
		<title>File:Screenshot 2025-12-25 01-10-39.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-10-39.png&amp;diff=153277"/>
		<updated>2025-12-25T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
	<entry>
		<id>http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-09-41.png&amp;diff=153276</id>
		<title>File:Screenshot 2025-12-25 01-09-41.png</title>
		<link rel="alternate" type="text/html" href="http://hiddenpalace.org/w/index.php?title=File:Screenshot_2025-12-25_01-09-41.png&amp;diff=153276"/>
		<updated>2025-12-25T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Sazpaimon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sazpaimon</name></author>
	</entry>
</feed>